Hi!
First off, thanks for a really awesome product. I’ve never been working with game-development before, but have extensive programming experiance. So I took the chance now with UE 4, to start learning how to create the things I love to play.
I’m currently playing arround, monstly with concepts, and I have ran into some trouble figuring out how to solve some issues…
When using a Top-Down angle for my player, oftenly the view is blocked by some buildings in the scene, or rather, the roofs or walls.
So… In my mind, i figured I could use a subtractive brush of a sphere that would follow the player along… something like this…
My question is, how would this kind of trouble be solved by others? How is it generally solved in games?
Thanks