Whenever my projectile actor touched anything this never fired. The contents of the OnHit is to just destroy the actor.
After looking through all the different collision presets I used the blueprint OnHit nad made my OnHit blueprint callable:
This made it work. So now I am confused as to why just using C++, the OnHit isn’t called?
Event Hit and Component Hit it is different functions. I think collision properties can be reason of different behavior of these functions. Try to this function:
My problem is that the sphere component does not have an OnActorHit() function. Is there any other functions I should be looking at to use to get the collisions correct?