Creating a custom event, adding an input (integer or float) and 1 as default crashes the Editor.
Repro:
Create a blank project, open the level Blueprint, Add a Custom Event, click on New in the Inputs tab, click on the boolean thing and select Integer or Float. Click on the arrow beneath it and assign any default value to it. Then, watch the CrashReporter open.
UE4.6 binary on Windows 8.1 64-bit
Tried to reproduce this with a string/vector but not getting crashes using those.
It turns out one of our team member’s was able to reproduce this in 4.6, but can confirm that it is fixed in 4.7 as you said. Keep a lookout for future release notes for implementation of this fix.