Hi, I have a quick question. I love the Maya-style navigation method for UE4, however the Alt+Middle Mouse Button moves in the opposite direction I am used to. Is there a way to invert this function? Thank you!
There are many control preferences you can fiddle with under Editor Preferences
See if you can find something you like there!
I personally use WASD
We donât support this now. Weâve had a lot of discussion on the topic, and the general situation is this: In Unreal, mouse movement direction directly maps to screen movement similar to behavior in a game (as if youâre dragging the camera through the scene). In Maya, itâs the opposite, as if youâre moving the scene while the camera remains still.
Iâd love to hear whether you still want this option after a few weeks of using UE4 and becoming familiar with the camera controls. Here is the complete doc:
I must tell you Tim I love the WASD setup in UE4!
It flows so nice between PIE and Editor mode!
I spend so much time fiddling in 3ds Max to use the Walkthrough WASD mode,
and then sigh in relief when I get back to UE4 Editor,
cruising around using the middle mouse wheel to control move speed.
#Thank you for UE4!
Rama
Thank you. The alt m-mouse button catches me off guard a little, but all forms of navigation feel really great.
It would be nice if the original middle mouse button action moves as it does now, and if you hold Alt it reversed and allowed you to drag the cam like Maya.
Not a big deal though!
Hi Tim, if each camera control components (pan-x/y/z , orbit-rx/ry/rz, etc) are exposed separately to an external config file for developers to customize their favorite combos, that will really be a plus.
If I could I would add a vote to this being in the customisation, I am finding it very disconcerting having mmb drag go the wrong way
Hiya,
Iâm really liking UE4 so far, but I too would love to have the option to invert the mmb drag direction.
Iâm in Maya all the time, so itâs constantly throwing me off when I go into UE4 and the mmb drags the wrong way.
Loving UE4, but this is definitely a bit jarring when you spend most of your day in Maya and then jump into UE4.
It would be great if you could add a toggle to invert it (to match Maya) to the Editor preferences. You guys even refer to it as âMaya modeâ in the tutorials!
Weâve added an invert option in the preferences. It will be available in the next build
Fantastic - thanks guys!
Wow, thanks!!
You guys rock! Thanks for listening and for moving so quickly!
Thatâs brilliant. Can I ask if it applies to both alt-LMB and alt-MMB? I need them both flipped, jumping between Cinema4D and UE is a nightmare (in an otherwise wonderful editor).
Great to hear. Thanks âŚthatâs what I was looking for.I donât mean now that current functionâŚbut to see the willingness to implement users needs. Subscription granted with such response!. Keep going that way and you have a plenty happy subscribers for sure.
@matt Is this already available in build 4.0.2 ? Couldnât find the mentioned âinvertâ option in the preference yet.
Same here. I work in Maya all day. If UE4 is going to mimic mayaâs controls, could we at least get the option to invert the alt middle mouse drag? Pretty please?
edit oh wow, you already did. THANK YOU! <3
See this thread for the answer:
If I was just using UE4 then it wouldnât be a big deal but when your working with Maya/Max and UE4, it disrupts your workflow. It just gets annoying is all. It would be great to have an option in the editor to change the tracking mechanism to mimic autodesk max/maya.
Confirmed as of v4.11.2:
EDIT > Editor Preferences > Level Editor [Viewports] > Controls >>> âInvert Middle Mouse Panâ