This time, there isn’t any BP involved, it’s a safe line (at least i hope), but the error is the same (access violation), only with a different line number.
By the way, this is my default class pawn in case it’s important: i suppose it’s loaded in memory early in the game ? Could all those properties be not present at startup in the packaged game ?
I am no c++ (neither ue4) guru. Maybe those things should be in the beginplay function and not in the constructor ?
Should i leave in the constructor only what concerns the editor like BP stuff ?
I have aldready packaged BP games with no problem, this is my first c++ game, so maybe there are some packaging option that i missed ?