Hi,
I have created a player in my project. Everything works fine. But there is one big problem:
The mouse pitch (look up and down) do not work. I should created everything correctly. What can cause this problem? I am using the new Unreal Engine version 4.5. At the screenshots you can see my Blueprint setup.
In newer versions of the engine, you need to check âUse Controller Rotation Pitchâ / Yaw / Roll independently (otherwise the camera will yaw only by default).
Thank you, this was my exact problem, Iâve been trying to figure out the problem for hours, how funny it was such a simple thing. Whatâs even more confusing in my situation is that it worked (the mouse pitch) before, and suddenly it just stopped working. I had never changed a thing. Iâm curious how it changed by itself.
Didnât fix it for me and I didnât have any issue with it until after a crash I had. I feel like there is some kind of disconnect between the interface and the code and it has something to do with dependencies and redirectors
None of these fixed it for me but I have another solution that did fix it. Disabling some VR plugins. Some of the VR plugins take over the pitch so disabling them restored it for me!! Try it!
Thanks a lot @DanzigLucifuge, I was pulling my hair out on this. Just wanted to add, it specifically appears to be the âMicrosoft Windows Mixed Realityâ plugin causing the issue. The Oculus and SteamVR plugins seem ok.