RenderThread Packaged only crash

this is in a packaged project made with the binary version of the engine (4.26.1) . I haven’t changed any rendering code ect. any help would be great. iv attached the log but i’m assuming this is the meat of the problem:

=== Critical error: ===
Error: Runnable thread RenderThread 1 crashed.

HandleError re-entered.
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 907]
Rendering thread exception:
Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

[Callstack] 0x00007ff74dcff30e ProjectName.exe!FArrowSceneProxy::GetDynamicMeshElements() []
[Callstack] 0x00007ff74c14757e ProjectName.exe!FSceneRenderer::GatherDynamicMeshElements() []
[Callstack] 0x00007ff74c138b4f ProjectName.exe!FSceneRenderer::ComputeViewVisibility() []
[Callstack] 0x00007ff74c14bd1f ProjectName.exe!FDeferredShadingSceneRenderer::InitViews() []
[Callstack] 0x00007ff74bb4316e ProjectName.exe!FDeferredShadingSceneRenderer::Render() []
[Callstack] 0x00007ff74c0f53cb ProjectName.exe!FRendererModule::RenderPostResolvedSceneColorExtension() []
[Callstack] 0x00007ff74c0ccee4 ProjectName.exe!FViewUniformShaderParameters::operator=() []
[Callstack] 0x00007ff74c0e1336 ProjectName.exe!FSceneRenderer::DoOcclusionQueries() []
[Callstack] 0x00007ff74c0e49aa ProjectName.exe!TBaseStaticDelegateInstance::ExecuteIfSafe() []
[Callstack] 0x00007ff74a737961 ProjectName.exe!FNamedTaskThread::ProcessTasksNamedThread() []
[Callstack] 0x00007ff74a737d7e ProjectName.exe!FNamedTaskThread::ProcessTasksUntilQuit() []
[Callstack] 0x00007ff74d0c6f64 ProjectName.exe!RenderingThreadMain() []
[Callstack] 0x00007ff74d0cb339 ProjectName.exe!FRenderingThread::Run() []
[Callstack] 0x00007ff74ac1accf ProjectName.exe!FRunnableThreadWin::Run() []
[Callstack] 0x00007ff74ac12f90 ProjectName.exe!FRunnableThreadWin::GuardedRun() []
[Callstack] 0x00007ff958fe7034 KERNEL32.DLL!UnknownFunction []
[Callstack] 0x00007ff95afbd0d1 ntdll.dll!UnknownFunction []

Crash in runnable thread RenderThread 1
LogExit: Executing StaticShutdownAfterError
LogWindows: FPlatformMisc::RequestExit(1)
LogCore: Engine exit requested (reason: Win RequestExit)
Log file closed, 02/03/21 16:44:44

LOG FILE HERE

EDIT:

this appear to have been caused by a UArrowComponent that was set bIsEdiorOnly = false or HideInGame = false. don’t know why but I isolated it down to that after 2 days. I need to get better at debugging :frowning:

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