Ah… adding my voice to this thread. I didn’t see this hear yesterday.
I have been unable to get any listing in the LiveLink message bus menu.
The iPad seems to be able to reach the unreal PC port as it will connect the old Virtual Camera OK… so I don’t think it’s firewalls or UDP settings or LAN gremlins this time.
The Unreal Remote 2 app screen shot in the docs lists buildas “2.1.119 (RSApi 1.1, built: Nov 15 2020)”
The one I downloaded just now from the App store lists build “1.1 (Built: Sep 19 2019 14:33:09)”
I’ve seen this come up in a few threads and feel like it’s worth a full post, so here goes!
For those looking to try out the new 4.26 Virtual Camera features, we (unfortunately) weren’t able to get the update into the App Store for Unreal Remote2 that supports Live Link and in-editor usage. In the meantime, anyone interested can grab it from Test Flight with this link (be sure to install the Test Flight app first):
NOTE YOU NEED TO DO THIS ON YOUR IOS DEVICE WITH TESTFLIGHT INSTALLED! NOT ON YOUR PC!
The App Store version will be updated in the new year, but it’s still meant to be a stopgap for a dedicated Virtual Camera app that is getting close to release-ready (yay!). We also hope to have some performance/latency improvements for streaming to iPads in 4.26.1.
For information on the 4.26 Virtual Camera features, check out the docs, which have been updated and will require the new Unreal Remote2 app linked above. https://docs.unrealengine.com/.../VirtualCamera/index.html
Thanks for your patience with us on this and we hope you enjoy the new Virtual Camera stuff!