Latest Launcher Release Notes

11/20 Release Notes - Launcher Version 1.9.2-2361519

–Updates–

  • Groundwork for future feature updates

1/30 Release Notes - Launcher Version 1.11.1-2424173

Welcome to the new Epic Games launcher! We’ve redesigned the launcher for all our Epic users, whether you’re developing with UE4, or contributing to Unreal Tournament.

–Major Updates–

  • Updated look and feel across the Launcher
  • Ability to re-size the launcher window as you please.

–Additional Updates–

  • You can now view any pending tasks in the new pending tasks section. See progress of downloads and what actions are in queue.
  • Redesign of the Learn page for Unreal Engine
  • Set an engine slot as primary to make it the default choice to launch

–Bug Fixes–

  • Fixed a number of crash bugs
  • Fixed a number of memory leaks
  • Numerous bug fixes for Mac and PC users

2/5 Release Notes - Launcher Version 1.11.3-2430297

–Bug Fixes–

  • The Launcher has been told to only ask once to fix up desktop icons when they are not present.

2/23 Release Notes - Launcher Version 1.11.4-2452818

–Bug Fixes–

  • Minor bug fixes

3/31 Release Notes - Launcher Version 2.1.0-2492143

–Updates–

  • Added support for displaying tax information for purchases in the marketplace

–Bug Fixes–
General

  • Fixed a number of crash bugs
  • Fixed an issues with Libcurl not supporting IPv6
  • Going to the sign in page from offline mode will no longer have the e-mail field blank
  • Users should no longer see a redirect error when clicking links within the launcher
  • Fixed and added additional error handling and messages for some download failures
  • Fixed some issues where interrupted downloads lost progress
  • Launcher will now fully respect language changes between sign in / sign out

Unreal Engine Tab

  • Update notification should now appear on engine slots while launcher is running
  • Engine slots will correctly display the Preview label before downloading
  • Engine compatibility will now correctly label “Preview” builds on compatibility icon in Marketplace
  • Closing the Launcher during project creation from a vault item will no longer create an unusable project
  • Links in learn tab will go to page with the correct language
  • Inventory UI with UMG and Blueprint Splines Track have no longer have black vault thumbnails

Social

  • Users will now re-establish connection to chat window after disconnecting and from network
  • Friends list drop down will now close when scrolling friends list
  • Game invites accepted in UT and Fortnite are now properly accepted in the launcher
  • A message of only spaces can no longer be sent in chat

4/6 Release Notes - Launcher Version 2.1.1-2502673

–Bug Fixes–

  • Fixes the “Quick Launch” button forcing a user to upgrade when clicking “Launch”.
  • Fixes functionality for automatically repairing corrupt engine installations

4/30 Release Notes - Launcher Version 2.1.2-2528632

–Feature Updates–

  • Refactor of EULA acceptance system
  • Added support for launcher navigation based on web requests
  • Re-did the layout on the self patch screen for easier readability

** --Bug Fixes–**

  • Fixed some scenarios where Engine patches could get stuck for a very long time (>1hour) at around 90%
  • Squashed some crash bugs
  • Fixed up some purchase flow dialogues to clarify user options
  • Fixed some bugs with the UE quick launch button when in offline mode.
  • Fixed some scenarios where marketplace items that were already purchased were still displaying the price of the item.

5/4 Release Notes - Launcher Version 2.1.3-2533468

–Feature Updates–

  • Updated the messaging when installing a Preview build so folks have a clearer understanding of the build and don’t confuse it with an official release.

6/1 Release Notes - Launcher Version 2.2.0-2568893

–Feature Updates–

  • UE Plug-in Support

  • When available in the marketplace, the Launcher now supports downloading and installing plug-ins to an editor.

  • Users with Engine 4.8, will see a link under the engine slot in the library. Clicking the link will open a window where they can view installed plug ins.

  • From the same window users will be able to remove and update plug-ins

  • Improved loading experience of assets from disk. Removed a noticeable hitch when loading large number of items.

  • Improved launcher self patch system to decrease download size between versions

–Bug Fixes–

  • Fixed some crash issues reported by users
  • Notifications of new available builds should no longer take excessive amounts of time
  • If the launcher is closed during an update the update will now start at the appropriate place
  • Made the right click menu behaviour in the UE project section consistent between Mac and PC
  • The Version selector will now always appear correctly when attempting to launch certain projects
  • Fixed an issue where notification icons were not appearing when there were updates for the UT Editor
  • Users will receive a warning when cloning a code based projects
  • Users should no longer see “Free” on buttons when the user is already entitled.
  • MAC: The Launcher will detect language settings properly when set to Chinese (simplified)
  • MAC: Launcher menu bar no longer flashes and shows double UI elements when resized
  • MAC: Fixed an issue where in some cases the launcher could restore off screen when opened
  • MAC: The Launcher will now automatically restart after pushing an update while the launcher is open

**6/29 Release Notes - Launcher Version 2.3.0-2604750 **

–Feature Updates–

Introducing the Community page

We’d like to thank the news feed for its hard work the past year and would like to introduce the new Community page.

  • We’ve redesigned the experience to put both important and new news articles at your fingertips and highlight incredible community works.
  • There’s easy access to key web sites like answer hub and the forums
  • We revamped blog feed with better visuals and information on the updates.

Additional updates:

  • You can now copy paste from various text box window. For example, copy text from a chat window.
  • Launcher chat windows will remember conversation history even after it is closed. is not saved across Launcher sessions.
  • We’ve added the ability to create a shortcut on the desktop for your projects or engines.

–Bug Fixes–

  • Fixed a couple of reported crash bugs
  • Fixed an issue that could cause re-sizing the the launcher on Mac to be slow
  • Resolved a number of bugs around engine names when updating or downloading preview builds
  • Engine Slots will no longer remain in the launcher after reinstalling the launcher
  • Fixed an issue where VAT was not being displayed for EU users without payment method on file
  • Added a warning message if user closes launcher with an active download
  • Fixed an issue where 4.8.0 projects did not show up in library when they were saved to a different drive than the launcher
  • (additional patch) Fixed bug where Launcher responded to all party messages when it should be responding to a subset of them.

7/8 Release Notes - Launcher Version 2.3.2-2612545

–Bug Fixes–

  • Fixed a crash that could occur if you signed out directly after completing a purchase in the marketplace.
  • Enabled shortcut fix check to correct display launcher and app logo on PC.
  • Fixed an issue where Launcher chat windows were missing presence icon and usernames
  • Fixed an issue where accepting an invite in the launcher opens a game, but does not put user into the game/party

8/5 - Release Notes - Launcher Version 2.4.0-2643280

– New Features –

  • Unreal Engine Library - Vault Update

  • We’ve updated the Vault section of the library to display all items you own.

  • No matter if you have downloaded assets or not you’ll be able to manage all content directly from the vault.

  • In addition we’ve removed the display of multiple versions of the same item and now will only show one item for all versions.

  • When adding an asset to a project the Launcher will handle any additional downloads to get the right versions of the asset for you.

  • When creating a project from a marketplace item, you’ll choose the version of the project you’d like to create and will download necessary files on demand.

  • Lastly, the new Vault shows the size on disk for each asset and its versions and allows you to remove local content to save space on assets and projects not currently in use.

  • Users can now opt out of Single Sign On for Epic websites via the launcher

  • We’ve added an option under the user menu to disable Single Sign on to Epic websites.

  • Disabling SSO will require you to sign-in any time the Launcher opens an Epic website.

  • In addition we’ve updated our external link routing in the Launcher to only route Epic URL’s through our account portal system when SSO is enabled.

  • New and updated error messages

  • We’ve updated a set of our error messages to provide more clarity when something goes wrong and provide some trouble shooting links when possible.

– Bug Fixes –

  • Resolved an issue where the Publisher is listed as “UNKNOWN” in dialog when asked for UAC permissions in some cases
  • Fixed a number of issues where you would see a windows icon including task manger, pinned items, and shortcuts
  • “Chat” no longer appears in the drop-down friend menu in whisper chat
  • fixed an issue where all friend request toast notification disappear when one is accepted/declined
  • Fixed a crash when logging into the Launcher (for a small subset of users)
  • Fixed an issue on Macs where Username does not appear at top of Social panel on initial load
  • Game Invite toasts do not give the user the option to accept or deny the game invite
  • Failed repair should no longer leave an engine in a broken state
  • fixed an issue on Macs where a plugin will not function after cancelling update
  • Social Button “!” notification should no longer remain after game invite is accepted/rejected if social panel is open
  • Fixed an issue where a failed file copy during patch caused future runs of the launcher to crash
  • The social window will now remember size or position after being opened and closed
  • Search results on the learn page will now update properly when there are no results to display
  • Updated the Installer to include a “Repair” option on Windows 7 and 8

8/14 - Release Notes - Launcher 2.4.1

Launcher 2.4.1 - 8/14/2015
Release Notes - Version Launcher 2.4.1-2652906+++depot+UE4-LauncherLive

New Features:
Added Ark Dev Kit for Download
You can download the Ark Dev Kit and build mods for Ark: Survival Evolved

Bug Fixes:
Fixed an issue where a user would be stuck on Please Wait indefinatly
Multiple users on Mac can now install programs as the install folder is now a shared location

8/24 - Release Notes - Launcher 2.4.2

Launcher 2.4.2 - 8/24/2015
Release Notes - Version Launcher 2.4.2-2664286+++depot+UE4-LauncherLive

New Features:
Compatible engine plugins queued for download on engine download

Bug Fixes:
For some users who signed up at unrealengine.com or fortnite.com we’ve resolved the entitlement issue that blocked you from downloading Unreal Engine

8/27 - Release Notes - Launcher 2.4.3

Launcher 2.4.3 - 8/27/2015
Release Notes - Version Portal 2.4.3-2669838+++depot+UE4-LauncherLive

Bug Fixes:
Fixed an issue with user token that could lead to users seeing Fortnite as offline.

Launcher 2.5.0 - 9/15/2015

Launcher 2.5.0 - 9/15/2015
Release Notes - Version 2.5.0-2693255+++depot+UE4-LauncherLive

Updates

  • Start-up Optimizations - We’ve optimized a number of calls to improve start up speeds for all users.

Bug Fixes

  • Crash fixes

    • Fixed an issue where going over character limit in a project’s directory name could cause a crash
    • Fixed a possible crash when closing the Launcher soon after the window appears
    • Fixed an issue where the Launcher could crash when trying to start it on the C: Drive if the drive has insufficient space
    • Fixed an issue where bad Catalog data crashes Launcher vault
  • Mac Fixes

    • Fixed a number of issues where a non-admin account could not download items
    • Users do not receive an error when attempting to Generate Xcode Project without an engine version installed.
    • Fixed a minor issue where users cannot highlight text within Sign In screen input fields
  • General

    • Fixed a display issue when cancelling any queued engine/game/editor that would change any non-installed engine slot to the next available engine version
    • Fixed an issue where clicking inside the search field clears out previously entered text
    • Fixed an issue where a user is not notified when chatting with a friend whose connection is interrupted
    • Fixed an issue where Engine versions were listed in an inconsistent order compared to the marketplace
    • Fixed a couple issues where some folders were not being removed after uninstalling launcher
    • Improved the error message when an engine fails to repair due to insufficient space
    • Improved messaging if trying to patch with multiple users logged in to launcher on same machine
    • Launcher will now pass -http=wininet as parameter to games when used on the command line
    • Fixed an issue where chat windows that receive messages are brought to focus, even when a different chat window already has focus
    • Fixed an issue when unable to connect to XMPP before logging in, user’s online status icon showed them as online
    • Fixed a bug where auto-scrolling can hang after clicking “jump to categories” on the UE Marketplace
    • Updated messaging on the Vault cache when created on drive with insufficient space

Archive:

3/26 Release Notes:

  • fixed crash on startup on certain AMD CPUs / OS combinations
  • fixed some users experiencing truncated Mac launcher DMG due to CDN misconfiguration
  • increased download time-out to work around downloads being stuck at ~80%
  • fixed memory leak in Mac launcher on first download of content
  • fixed content install infinitely restarting
  • fixed subscribe button showing up for users with valid subscriptions, added retry button on download failure
  • added support for running launcher QFE’s independent of the engine
  • fixed launcher self-update not passing in the commandline
  • fixed crash when attempting to download after forcing install failure

We pushed the latest UE4 Launcher content update and hotfix on the 26th without the notes, oops! The launcher now links to Blueprint Editor Tips and Tricks blog from the Home section.
Also the Marketplace now has Blueprint Office content for free download. In the preview section of the Marketplace, we’ve added the Platformer Game coming soon hint.

Test it out! Let us know if you have any issues or feedback to share.

Launcher 2.5.1 - 10/01/2015

Updates

Includes additional optimizations to Launcher startup by decreasing amount of calls and data pulled for entitlements

Bug Fixes

Fixed an issue where accepting a Fortnite invite opened the game, but did not put the user into the party

Launcher 2.5.2 - 10/07/2015

Bug Fixes

  • Fixed an issue where Fortnite servers could appear offline in some cases.
  • Fixed an issue with pages not updating when entitlements are returned on login (Seeing non-entitled pages)

10/16 Release Notes - Launcher version 2.6.0

10/16 Release Notes - Launcher version 2.6.0

** Updates

Updated purchase flow for the launcher.

  • We’ve migrated our purchase flow to a new system that expands the information shown to the user.
  • Additionally, the new system allows for easy addition or updating of payment options.

Added a new weibo social link to the Unreal Engine section.

** Bug fixes

Crash and Stability Fixes
Fixed a Launcher scope destructor crash on shutdown - Domain
Fixed a Launcher scope destructor crash on shutdown - UserDomain
Fixed a Launcher scope destructor crash on shutdown - ProductDomain
Fixed a Launcher scope destructor crash on shutdown - UserPresentation
Fixed a Launcher scope destructor crash on shutdown - Presentation
Fixed a crash that could occur if a png was corrupted on download
Fixed a crash that could occur if a problem was encountered with the EULA
Fixed a crash when shutting down the Launcher whilst an app launch task is running will assert in scope destructor
Fixed an issue when quitting launcher during UT auto- causes scope destructor assert
Fixed a crash when clicking on the Sign-in buttons on the UT or ARK tabs with no internet connection.
Fixed a Launcher Crash on CEF Pages when entering Offline mode while internet is disconnected

Social Fixes
The social panel will no longer show a Join Game option when the game is not installed
White bars no longer appear at the top or bottom of chat windows if there is text out of view.
Users will now see recent players in their social panel

General
We’ve fixed a number of learn items that were incorrectly creating additional uproject file when added
Projects created from the Vault will now be remembered upon reinstalling the launcher
The vault will no longer show the download icon next to plug-ins that are downloaded
The UE Community page will now give appropriate visual feedback during connection error
Fixed an issue where the “Create Project” button disappears after creating project on drive with insufficient space
Fixed up a number of missing localized strings across all languages
Fixed a bug where empty engine slot versions were changing upon launcher restarts