I’ve set up a blueprint interface in a parent actor and code in the Interface function on that parent actor, however when I create a child only the interface carries over, but not the code, so the interface function is just blank and I have to redo all the same code for each child actor.
what I am trying to do is set up a pickupbase actor with the majority of the code for all information and such (name, description, quatity, etc). But if I have to repeat the same code for all children then there is no point in doing everything in the parent actor other than class referencing.
Am I missing something? Does Blueprint Interface code carry over to children or does on the interface and you have to recreate all the code for each child?