Log started at 2/1/2566 4:44:34 (2566-01-01T21:44:34Z) Starting AutomationTool... Parsing command line: -ScriptsForProject="D:/Unreal Projects/MyProject/MyProject.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51705 -project="D:/Unreal Projects/MyProject/MyProject.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/Unreal Projects/MyProject/MyProject.uproject" -unrealexe=D:\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -pak -iostore -compressed -prereqs -archivedirectory="D:/Unreal Projects/MyProject" -clientconfig=Development -nocompile -nocompileuat Found 2 scripts to execute: Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=51705, project=D:/Unreal Projects/MyProject/MyProject.uproject) BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=D:/Unreal Projects/MyProject/MyProject.uproject, unrealexe=D:\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, pak, iostore, compressed, prereqs, archivedirectory=D:/Unreal Projects/MyProject, clientconfig=Development, nocompile, nocompileuat) Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher Running on Windows as a 64-bit process. CWD=D:\UE_5.1 UnrealEngine ver. 5.0.0 Initializing script modules... Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\Android.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Build.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Core.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.UHT.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\HoloLens.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\IOS.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\Linux.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\Localization.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\Mac.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\Turnkey.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\TVOS.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\UnrealBuildTool.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\Win.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json Found project D:\UE_5.1\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj with no existing build record Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\Android.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Build.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Core.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.UHT.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\HoloLens.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\IOS.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\Linux.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\Localization.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\Mac.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\Turnkey.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\TVOS.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\UnrealBuildTool.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\Win.Automation.json Loaded script module build record D:\UE_5.1\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json Total script module initialization time: 0.15 s. Adding event matcher: ContentEventMatcher Adding event matcher: CrashEventMatcher Adding event matcher: ExceptionEventMatcher Adding event matcher: ExitCodeEventMatcher Adding event matcher: GauntletEventMatcher Adding event matcher: GenericEventMatcher Adding event matcher: GradleEventMatcher Adding event matcher: LocalizationEventMatcher Adding event matcher: LogChannelEventMatcher Adding event matcher: MsTestEventMatcher Adding event matcher: ShaderEventMatcher Adding event matcher: SourceFileLineEventMatcher Adding event matcher: SystemicEventMatcher Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher Setting up command environment. SafeFileExists D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True GetEnvironmentVariable uebp_LOCAL_ROOT= GetEnvironmentVariable uebp_LOCAL_ROOT= GetEnvironmentVariable uebp_EngineSavedFolder= SetEnvVar uebp_EngineSavedFolder=D:/UE_5.1/Engine/Programs/AutomationTool/Saved GetEnvironmentVariable uebp_EngineSavedFolder=D:/UE_5.1/Engine/Programs/AutomationTool/Saved GetEnvironmentVariable uebp_CSVFile= GetEnvironmentVariable uebp_LogFolder= GetEnvironmentVariable uebp_LOCAL_ROOT=D:/UE_5.1 SetEnvVar uebp_LogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE_5.1 SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\Cook-2566.01.02-04.44.06.txt SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\Log.json SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\Log.txt SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\PrePak_Windows_NonUFSFiles.txt SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\PrePak_Windows_NonUFSFilesDebug.txt SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\PrePak_Windows_UFSFiles.txt GetEnvironmentVariable uebp_FinalLogFolder= SetEnvVar uebp_FinalLogFolder=C:/Users/User/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE_5.1 SafeFileExists C:\Windows\system32\robocopy.exe=True SafeFileExists C:\Windows\system32\mount.exe=False SafeFileExists C:\Windows\Sysnative\mount.exe=False SafeFileExists C:\Windows\system32\cmd.exe=True SetEnvVar MallocNanoZone=0 GetEnvironmentVariable uebp_UATChildInstance=0 Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.4.33205.214) No config file at C:\Users\User\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: C:\Users\User\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Registering build platform: UnrealBuildTool.AndroidPlatformFactory Note: Android toolchain NDK r25b recommended Registering build platform: Android - buildable: True Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: IOS - buildable: False Registering build platform: UnrealBuildTool.LinuxPlatformFactory Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22000.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk= Registering build platform: Win64 - buildable: True Registering build platform: UnrealBuildTool.HoloLensPlatformFactory Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Platforms\Hololens\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll Loading script DLL: D:\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll Executing commands... BUILD SUCCESSFUL SafeFileExists D:\Unreal Projects\MyProject\MyProject.uproject=True SafeFileExists D:\Unreal Projects\MyProject\MyProject.uproject=True Setting up ProjectParams for D:\Unreal Projects\MyProject\MyProject.uproject Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration Ignoring plugin 'PythonScriptPlugin' for platform/configuration Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor Ignoring plugin 'PlanarCut' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'Interchange' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor Ignoring plugin 'Interchange' for platform/configuration Ignoring plugin 'PythonScriptPlugin' for platform/configuration Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor Ignoring plugin 'PlanarCut' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration Ignoring plugin 'Interchange' for platform/configuration Ignoring plugin 'MediaPlayerEditor' for platform/configuration Ignoring plugin 'MeshModelingToolset' for platform/configuration Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor Ignoring plugin 'Interchange' for platform/configuration Project Params ************** AdditionalServerMapParams= Archive=True ArchiveMetaData=False CreateAppBundle=True BaseArchiveDirectory=D:\Unreal Projects\MyProject BaseStageDirectory=D:\Unreal Projects\MyProject\Saved\StagedBuilds Build=False SkipBuildClient=False SkipBuildEditor=True Cook=True Clean= Client=False ClientConfigsToBuild=Development ClientCookedTargets=UnrealGame ClientTargetPlatform=Win64 Compressed=True ForceUncompressed=False AdditionalPakOptions= AdditionalIoStoreOptions= CookOnTheFly=False CookOnTheFlyStreaming=False UnversionedCookedContent=True OptionalContent=False SkipCookingEditorContent=False NumCookersToSpawn=0 GeneratePatch=False AddPatchLevel=False StageBaseReleasePaks=False DiscVersion= CreateReleaseVersion= BasedOnReleaseVersion= OriginalReleaseVersion= DLCFile= DLCIncludeEngineContent=False DLCPakPluginFile=False DLCOverrideCookedSubDir= DLCOverrideStagedSubDir= DiffCookedContentPath= AdditionalCookerOptions= DedicatedServer=False DirectoriesToCook= DDCGraph= CulturesToCook= (Use Defaults) EditorTargets=UnrealEditor Foreign=False IsCodeBasedProject=False IsProgramTarget=False IterativeCooking=False IterateSharedCookedBuild= IterateSharedBuildUsePrecompiledExe=False CookAll=False CookPartialGC=False CookInEditor=False CookMapsOnly=False Deploy=False IterativeDeploy=False FastCook=False LogWindow=False Manifests=False MapToRun= NoClient=False NumClients=0 NoDebugInfo=False SeparateDebugInfo=False MapFile=False NoCleanStage=False NoXGE=False MapsToCook= MapIniSectionsToCook= Pak=True IgnorePaksFromDifferentCookSource=False IoStore=True SkipIoStore=False Cook4IoStore=False ZenStore=False NoZenAutoLaunch= SkipEncryption=False GenerateOptimizationData=False SkipPackage=False NeverPackage=False Package=True ForcePackageData=False NullRHI=False FakeClient=False EditorTest=False RunAutomationTests=False RunAutomationTest= RunTimeoutSeconds=0 CrashIndex=0 ProgramTargets= ProjectPlatformBinariesPaths=[Win64, D:\UE_5.1\Engine\Binaries\Win64] ProjectExePaths=[Win64, D:\UE_5.1\Engine\Binaries\Win64\UnrealGame.exe] Distribution=False PackageEncryptionKeyFile= Prebuilt=False Prereqs=True AppLocalDirectory= NoBootstrapExe=False RawProjectPath=D:\Unreal Projects\MyProject\MyProject.uproject Run=False ServerConfigsToBuild=Development ServerCookedTargets= ServerTargetPlatform=Win64 ShortProjectName=MyProject SignedPak=False SignPak= SkipCook=False SkipCookOnTheFly=False SkipPak=False PrePak=False SkipStage=False Stage=True RehydrateAssets=False bTreatNonShippingBinariesAsDebugFiles=False bUseExtraFlavor=False StageDirectoryParam= AdditionalPackageOptions= Trace= TraceHost= TraceFile= Project Params ************** SafeFileExists D:\Unreal Projects\MyProject\MyProject.uproject=True SafeFileExists D:\Unreal Projects\MyProject\MyProject.uproject=True SafeFileExists D:\Unreal Projects\MyProject\MyProject.uproject=True SafeFileExists D:\Unreal Projects\MyProject\MyProject.uproject=True ********** COOK COMMAND STARTED ********** SafeFileExists D:\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True Running UnrealEditor Cook for project D:\Unreal Projects\MyProject\MyProject.uproject Commandlet log file is D:\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2566.01.02-04.44.34.txt SafeFileExists D:\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True Running: D:\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "D:\Unreal Projects\MyProject\MyProject.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=D:\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2566.01.02-04.44.34.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output LogConfig: Display: Loading HoloLens ini files took 0.03 seconds LogConfig: Display: Loading Android ini files took 0.03 seconds LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds LogConfig: Display: Loading Mac ini files took 0.03 seconds LogConfig: Display: Loading IOS ini files took 0.03 seconds LogConfig: Display: Loading Windows ini files took 0.04 seconds LogConfig: Display: Loading Unix ini files took 0.04 seconds LogConfig: Display: Loading TVOS ini files took 0.04 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds LogConfig: Display: Loading Linux ini files took 0.04 seconds LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' LogHAL: Display: Platform has ~ 16 GB [16905859072 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1433 MiB) LogDerivedDataCache: Display: Performance to C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1423.06MBs, RandomWriteSpeed=187.38MBs. Assigned SpeedClass 'Local' LogVirtualization: Display: VirtualizationSystem name found in ini file: None LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers. LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Unreal Projects/MyProject/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogEditorDomain: Display: EditorDomain is Disabled LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Unreal Projects/MyProject/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Unreal Projects/MyProject/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogAudio: Display: Registering Engine Module Parameter Interfaces... LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists. To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced. LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 0MiB, MemoryMinFreeVirtual 2048MiB, MemoryMinFreePhysical 2048MiB LogCook: Display: Waiting for Asset Registry LogCook: Display: Clearing all cooked content for platform Windows LogCook: Display: Sandbox cleanup took 0.056 seconds for platforms Windows LogCook: Display: Compiling global changed shaders for platform 'Windows' LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 305 (30500.00%) LogShaderLibrary: Display: Total Shaders: 3775, Unique Shaders: 3775 (100.00%) LogShaderLibrary: Display: Total Shader Size: 28.72mb, Unique Shaders Size: 28.72mb (100.00%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 305 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 LogShaderLibrary: Display: Textual dump saved to '../../../../Unreal Projects/MyProject/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt' LogShaderLibrary: Display: ================= LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 283 (28300.00%) LogShaderLibrary: Display: Total Shaders: 3315, Unique Shaders: 3299 (99.52%) LogShaderLibrary: Display: Total Shader Size: 8.12mb, Unique Shaders Size: 8.12mb (99.94%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 305 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 2 LogShaderLibrary: Display: Textual dump saved to '../../../../Unreal Projects/MyProject/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Cooked packages 0 Packages Remain 483 Total 483 LogCook: Display: Cook Diagnostics: OpenFileHandles=168, VirtualMemory=891MiB LogTexture: Display: Texture Encode Speed: Final (cook). LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogMaterial: Display: WorldGridMaterial-SM6-Default: 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LogCook: Display: Splitting Package /Game/FirstPerson/Maps/FirstPersonMap with class World acting on object World /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap. LogWorldPartition: Display: WorldPartition initialize started... LogWorldPartition: Display: WorldPartition initialize took 3 ms LogWorldPartition: Display: GenerateStreaming started... LogWorldPartition: Display: GetPartitionedActors started... LogWorldPartition: Display: GetPartitionedActors took 12 us LogWorldPartition: Display: GenerateStreaming took 236 us LogCook: Display: Cooked packages 420 Packages Remain 0 Total 420 LogCook: Display: Cook Diagnostics: OpenFileHandles=482, VirtualMemory=1078MiB LogCook: Display: Finishing up... LogAssetRegistryGenerator: Display: Saving asset registry v16. LogAssetRegistryGenerator: Display: Generated development asset registry D:/Unreal Projects/MyProject/Saved/Cooked/Windows/MyProject/Metadata/DevelopmentAssetRegistry.bin num assets 430, size is 299.30kb LogAssetRegistryGenerator: Display: Generated asset registry num assets 424, size is 110.50kb LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.0 seconds. LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'MyProject' (PCD3D_SM6-PCD3D_SM6) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 90, Unique Shadermaps: 87 (96.67%) LogShaderLibrary: Display: Total Shaders: 2321, Unique Shaders: 1796 (77.38%) LogShaderLibrary: Display: Total Shader Size: 17.54mb, Unique Shaders Size: 14.58mb (83.13%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 4 LogShaderLibrary: Display: Median number of shaders in shadermap: 15 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 533 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 39, 27, 25, 21, 18, 17, 15, 14, 11, 11 LogShaderLibrary: Display: Textual dump saved to '../../../../Unreal Projects/MyProject/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-MyProject-PCD3D_SM6-PCD3D_SM6/Dump.txt' LogShaderLibrary: Display: ================= LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'MyProject' (PCD3D_SM5-PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 90, Unique Shadermaps: 87 (96.67%) LogShaderLibrary: Display: Total Shaders: 2078, Unique Shaders: 1548 (74.49%) LogShaderLibrary: Display: Total Shader Size: 5.51mb, Unique Shaders Size: 4.56mb (82.77%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 4 LogShaderLibrary: Display: Median number of shaders in shadermap: 14 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 393 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 39, 28, 25, 21, 18, 18, 17, 15, 14, 13 LogShaderLibrary: Display: Textual dump saved to '../../../../Unreal Projects/MyProject/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-MyProject-PCD3D_SM5-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Finalize package store(s)... LogCook: Display: Done finalizing package store(s) LogCook: Display: Cook by the book total time in tick 1.477640s total time 3.641203 LogCook: Display: Peak Used virtual 1096 MiB Peak Used physical 1185 MiB LogCook: Display: Packages Cooked: 420, Packages Iteratively Skipped: 0, Total Packages: 420 LogCook: Display: Hierarchy Timer Information: LogCook: Display: Root: 0.000s (0) LogCook: Display: CleanSandbox: 0.056s (1) LogCook: Display: CollectFilesToCook: 0.009s (1) LogCook: Display: CookModificationDelegate: 0.000s (1) LogCook: Display: GenerateLongPackageName: 0.000s (1) LogCook: Display: TickMainCookLoop: 1.478s (1) LogCook: Display: PumpPollables: 0.000s (2) LogCook: Display: LoadPackageForCooking: 0.320s (420) LogCook: Display: SavingPackages: 1.072s (60) LogCook: Display: PrepareSave: 0.174s (1165) LogCook: Display: PrecachePlatformDataForNextPackage: 0.228s (418) LogCook: Display: PrepareSave: 0.227s (546) LogCook: Display: SaveCookedPackage: 0.562s (420) LogCook: Display: GEditorSavePackage: 0.449s (420) LogCook: Display: VerifyCanCookPackage: 0.003s (414) LogCook: Display: TargetDomainDependencies: 0.000s (420) LogCook: Display: ClearAllCachedCookedPlatformData: 0.003s (420) LogCook: Display: PostLoadPackageFixup: 0.000s (2) LogCook: Display: SavingCurrentIniSettings: 0.009s (1) LogCook: Display: ProcessingAccessedStrings: 0.001s (1) LogCook: Display: SavingAssetRegistry: 0.154s (1) LogCook: Display: BuildChunkManifest: 0.016s (1) LogCook: Display: SaveManifests: 0.000s (1) LogCook: Display: SaveRealAssetRegistry: 0.024s (1) LogCook: Display: WriteCookerOpenOrder: 0.015s (1) LogCook: Display: FinalizePackageStore: 0.005s (1) LogCook: Display: Done! LogSavePackage: Display: Took 0.000522s to verify the EDL loading graph. LogCookCommandlet: Display: Misc Cook Stats LogCookCommandlet: Display: =============== LogCookCommandlet: Display: NiagaraShader.Misc LogCookCommandlet: Display: ShadersCompiled=0 LogCookCommandlet: Display: ShaderCompiler LogCookCommandlet: Display: BlockingTimeSec=0.000110 LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000 LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000 LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0 LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000131 LogCookCommandlet: Display: GlobalShader.Misc LogCookCommandlet: Display: ShadersCompiled=0 LogCookCommandlet: Display: MeshMaterial.Misc LogCookCommandlet: Display: ShadersCompiled=0 LogCookCommandlet: Display: MaterialShader.Misc LogCookCommandlet: Display: ShadersCompiled=0 LogCookCommandlet: Display: MaterialInstance LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.000977 LogCookCommandlet: Display: Material LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.008194 LogCookCommandlet: Display: Package.Load LogCookCommandlet: Display: NumInlineLoads=6 LogCookCommandlet: Display: NumPreloadedDependencies=59 LogCookCommandlet: Display: NumPackagesLoaded=502 LogCookCommandlet: Display: LoadPackageTimeSec=0.804555 LogCookCommandlet: Display: Package.Save LogCookCommandlet: Display: NumPackagesIterativelySkipped=0 LogCookCommandlet: Display: NumPackagesSaved=420 LogCookCommandlet: Display: SavePackageTimeSec=0.440720 LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.000000 LogCookCommandlet: Display: TagPackageExportsTimeSec=0.000000 LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000000 LogCookCommandlet: Display: ResetLoadersTimeSec=0.000000 LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000000 LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000000 LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000 LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.000000 LogCookCommandlet: Display: SerializeExportsTimeSec=0.000000 LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.026802 LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000 LogCookCommandlet: Display: MBWritten=0.000000 LogCookCommandlet: Display: CookOnTheFlyServer LogCookCommandlet: Display: PeakRequestQueueSize=373 LogCookCommandlet: Display: PeakLoadQueueSize=128 LogCookCommandlet: Display: PeakSaveQueueSize=63 LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset LogCookCommandlet: Display: Package.DiffTotal LogCookCommandlet: Display: NumberOfDifferentPackages=0 LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000 LogCookCommandlet: Display: NumberOfDifferencesInPackages=0 LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000 LogCookCommandlet: Display: UnversionedProperties LogCookCommandlet: Display: SavedStructs=0 LogCookCommandlet: Display: SavedMB=0 LogCookCommandlet: Display: EquivalentTaggedMB=0 LogCookCommandlet: Display: CompressionRatio=-nan(ind) LogCookCommandlet: Display: BitfieldWasteKB=0 LogCookCommandlet: Display: LogCookCommandlet: Display: Cook Profile LogCookCommandlet: Display: ============ LogCookCommandlet: Display: 0.CookWallTimeSec=8.184056 LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=4.538982 LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=3.642702 LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.975297 LogCookCommandlet: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.040353 LogCookCommandlet: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000017 LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=1.666218 LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.319955 LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.561613 LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.401858 LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000 LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000003 LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000002 LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000000 LogCookCommandlet: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.000139 LogCookCommandlet: Display: 0. 1. 8.TargetPlatforms=Windows LogCookCommandlet: Display: 0. 1. 9.CookProject=MyProject LogCookCommandlet: Display: 0. 1. 10.CookCultures= LogCookCommandlet: Display: 0. 1. 11.IsCookAll=false LogCookCommandlet: Display: 0. 1. 12.IsCookOnTheFly=false LogCookCommandlet: Display: 0. 1. 13.IsIterativeCook=false LogCookCommandlet: Display: 0. 1. 14.IsUnversioned=true LogCookCommandlet: Display: 0. 1. 15.CookLabel= LogCookCommandlet: Display: 0. 1. 16.IsFastCook=false LogCookCommandlet: Display: LogCookCommandlet: Display: DDC Summary Stats LogCookCommandlet: Display: ================= LogCookCommandlet: Display: BackEnd =InstalledDerivedDataBackendGraph LogCookCommandlet: Display: HasLocalCache = true LogCookCommandlet: Display: HasSharedCache = false LogCookCommandlet: Display: HasCloudCache = false LogCookCommandlet: Display: HasZenCache = false LogCookCommandlet: Display: TotalGetHits = 1438 LogCookCommandlet: Display: TotalGets = 1447 LogCookCommandlet: Display: TotalGetHitPct = 0.993780 LogCookCommandlet: Display: LocalGetHitPct = 0.328956 LogCookCommandlet: Display: SharedGetHitPct = 0.000000 LogCookCommandlet: Display: CloudGetHitPct = 0.000000 LogCookCommandlet: Display: OtherGetHitPct = 0.664824 LogCookCommandlet: Display: GetMissPct = 0.006220 LogCookCommandlet: Display: TotalPutHits = 0 LogCookCommandlet: Display: TotalPuts = 0 LogCookCommandlet: Display: TotalPutHitPct = 0.000000 LogCookCommandlet: Display: PutMissPct = 0.000000 LogCookCommandlet: Display: LocalLatency = 0.034217 LogCookCommandlet: Display: LocalReadSpeed =1423.063745 LogCookCommandlet: Display: LocalWriteSpeed =187.376552 LogCookCommandlet: Display: SharedLatency = 0.000000 LogCookCommandlet: Display: SharedReadSpeed = 0.000000 LogCookCommandlet: Display: SharedWriteSpeed= 0.000000 LogCookCommandlet: Display: CloudLatency = 0.000000 LogCookCommandlet: Display: CloudReadSpeed = 0.000000 LogCookCommandlet: Display: CloudWriteSpeed = 0.000000 LogCookCommandlet: Display: LogCookCommandlet: Display: DDC Resource Stats LogCookCommandlet: Display: ======================================================================================================= LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ LogCookCommandlet: Display: Texture (Streaming) 0.34 0.00 0 66.44 LogCookCommandlet: Display: MaterialShader 0.09 0.09 0 29.01 LogCookCommandlet: Display: GlobalShader 0.08 0.08 0 42.32 LogCookCommandlet: Display: BodySetup 0.08 0.05 166 0.00 LogCookCommandlet: Display: SkeletalMesh 0.02 0.00 0 6.12 LogCookCommandlet: Display: StaticMesh 0.02 0.00 0 3.68 LogCookCommandlet: Display: DistanceField 0.01 0.00 0 4.11 LogCookCommandlet: Display: AnimSequence 0.01 0.01 0 1.22 LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 0 64.82 LogCookCommandlet: Display: NavCollision 0.00 0.00 0 0.97 LogCookCommandlet: Display: CardRepresentation 0.00 0.00 0 0.02 LogCookCommandlet: Display: Audio (Streaming) 0.00 0.00 0 0.05 LogCookCommandlet: Display: SoundWave 0.00 0.00 0 0.00 LogCookCommandlet: Display: Audio (Inline) 0.00 0.00 0 0.00 LogPackageBuildDependencyTracker: Display: Package Accesses (307 referencing packages with a total of 2265 unique accesses) LogInit: Display: LogInit: Display: Success - 0 error(s), 0 warning(s) LogInit: Display: Execution of commandlet took: 3.65 seconds LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: === FShaderJobCache stats === LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00% LogShaderCompilers: Display: === Shader Compilation stats === LogShaderCompilers: Display: Shaders Compiled: 0 LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: Shaders left to compile 0 Took 10.963782199999999s to run UnrealEditor-Cmd.exe, ExitCode=0 SafeDeleteFile C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\Cook-2566.01.02-04.44.45.txt SafeCopyFile D:\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2566.01.02-04.44.34.txt C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\Cook-2566.01.02-04.44.45.txt SafeDeleteFile D:\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2566.01.02-04.44.34.txt Cook command time: 10.98 s ********** COOK COMMAND COMPLETED ********** SafeFileExists D:\Unreal Projects\MyProject\MyProject.uproject=True ********** STAGE COMMAND STARTED ********** Deployment Context ************** ProjectFile = D:\Unreal Projects\MyProject\MyProject.uproject ArchiveDir = D:\Unreal Projects\MyProject\Windows IsCodeBasedUprojectFile = False DedicatedServer = False Stage = True StageTargetPlatform = Win64 InputRootDir = D:\UE_5.1 InputProjectDir = D:\Unreal Projects\MyProject PlatformDir = Win64 StagedOutputDir = D:\Unreal Projects\MyProject\Saved\StagedBuilds\Windows ShortProjectName = MyProject ProjectArgForCommandLines = ../../../MyProject/MyProject.uproject RunRootDir = D:\Unreal Projects\MyProject\Saved\StagedBuilds\Windows RunProjectDir = D:\Unreal Projects\MyProject\Saved\StagedBuilds\Windows\MyProject PakFileInternalRoot = ../../../ PlatformUsesChunkManifests = False End Deployment Context ************** Creating Staging Manifest... Can't find cloud directory D:\Unreal Projects\MyProject\Platforms\Windows\Build\Cloud SafeDeleteFile D:\Unreal Projects\MyProject\Intermediate\Staging\MyProject.exe SafeCopyFile D:\UE_5.1\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe D:\Unreal Projects\MyProject\Intermediate\Staging\MyProject.exe Excluding config file D:\UE_5.1\Engine\Config\BaseEditor.ini Excluding config file D:\UE_5.1\Engine\Config\BaseEditorKeyBindings.ini Excluding config file D:\UE_5.1\Engine\Config\BaseEditorPerProjectUserSettings.ini Excluding config file D:\UE_5.1\Engine\Config\BaseEditorSettings.ini Excluding config file D:\UE_5.1\Engine\Config\BaseLightmass.ini Excluding config file D:\UE_5.1\Engine\Config\BasePakFileRules.ini Excluding config file D:\UE_5.1\Engine\Config\Localization\Category.ini Excluding config file D:\UE_5.1\Engine\Config\Localization\Editor.ini Excluding config file D:\UE_5.1\Engine\Config\Localization\EditorTutorials.ini Excluding config file D:\UE_5.1\Engine\Config\Localization\Engine.ini Excluding config file D:\UE_5.1\Engine\Config\Localization\Keywords.ini Excluding config file D:\UE_5.1\Engine\Config\Localization\PortableObjectExport.ini Excluding config file D:\UE_5.1\Engine\Config\Localization\PortableObjectImport.ini Excluding config file D:\UE_5.1\Engine\Config\Localization\PropertyNames.ini Excluding config file D:\UE_5.1\Engine\Config\Localization\RepairData.ini Excluding config file D:\UE_5.1\Engine\Config\Localization\ToolTips.ini Excluding config file D:\UE_5.1\Engine\Config\Localization\WordCount.ini Excluding config file D:\UE_5.1\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini Excluding config file D:\Unreal Projects\MyProject\Config\DefaultEditor.ini Excluding config file D:\Unreal Projects\MyProject\Config\DefaultEditorPerProjectUserSettings.ini Cleaning Stage Directory: D:\Unreal Projects\MyProject\Saved\StagedBuilds\Windows SafeDeleteDirectory D:\Unreal Projects\MyProject\Saved\StagedBuilds\Windows RecursivelyDeleteDirectory D:\Unreal Projects\MyProject\Saved\StagedBuilds\Windows SafeDeleteEmptyDirectory D:\Unreal Projects\MyProject\Saved\StagedBuilds\Windows Creating pak using staging manifest. SafeWriteAllLines C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\PrePak_Windows_NonUFSFiles.txt SafeWriteAllLines C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\PrePak_Windows_NonUFSFilesDebug.txt SafeWriteAllLines C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\PrePak_Windows_UFSFiles.txt SafeCopyFile D:\UE_5.1\Engine\Config\Base.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\Base.ini SafeCopyFile D:\UE_5.1\Engine\Config\BaseCompat.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\BaseCompat.ini SafeCopyFile D:\UE_5.1\Engine\Config\BaseDeviceProfiles.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\BaseDeviceProfiles.ini SafeCopyFile D:\UE_5.1\Engine\Config\BaseEngine.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\BaseEngine.ini SafeCopyFile D:\UE_5.1\Engine\Config\BaseGame.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\BaseGame.ini SafeCopyFile D:\UE_5.1\Engine\Config\BaseGameUserSettings.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\BaseGameUserSettings.ini SafeCopyFile D:\UE_5.1\Engine\Config\BaseHardware.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\BaseHardware.ini SafeCopyFile D:\UE_5.1\Engine\Config\BaseInput.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\BaseInput.ini SafeCopyFile D:\UE_5.1\Engine\Config\BaseInstallBundle.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\BaseInstallBundle.ini SafeCopyFile D:\UE_5.1\Engine\Config\BaseRuntimeOptions.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\BaseRuntimeOptions.ini SafeCopyFile D:\UE_5.1\Engine\Config\BaseScalability.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\BaseScalability.ini SafeCopyFile D:\UE_5.1\Engine\Config\ConfigRedirects.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\ConfigRedirects.ini SafeCopyFile D:\UE_5.1\Engine\Config\ConsoleVariables.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\ConsoleVariables.ini SafeCopyFile D:\UE_5.1\Engine\Config\Layouts\DefaultLayout.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\Layouts\DefaultLayout.ini SafeCopyFile D:\UE_5.1\Engine\Config\Layouts\UE4ClassicLayout.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\Layouts\UE4ClassicLayout.ini SafeCopyFile D:\UE_5.1\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini SafeCopyFile D:\UE_5.1\Engine\Config\Windows\BaseWindowsEngine.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\Windows\BaseWindowsEngine.ini SafeCopyFile D:\UE_5.1\Engine\Config\Windows\DataDrivenPlatformInfo.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\Windows\DataDrivenPlatformInfo.ini SafeCopyFile D:\UE_5.1\Engine\Config\Windows\WindowsEngine.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\Windows\WindowsEngine.ini SafeCopyFile D:\UE_5.1\Engine\Config\Windows\WindowsGame.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Config\Windows\WindowsGame.ini SafeCopyFile D:\Unreal Projects\MyProject\Config\DefaultEngine.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\MyProject\Config\DefaultEngine.ini SafeCopyFile D:\Unreal Projects\MyProject\Config\DefaultGame.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\MyProject\Config\DefaultGame.ini SafeCopyFile D:\Unreal Projects\MyProject\Config\DefaultInput.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\MyProject\Config\DefaultInput.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\Animation\ControlRig\Config\BaseControlRig.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\Animation\IKRig\Config\BaseIKRig.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\EnhancedInput\Config\BaseEnhancedInput.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\Enterprise\DatasmithContent\Config\BaseDatasmithContent.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\BaseGLTFExporter.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\DefaultGLTFExporter.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\Enterprise\GLTFExporter\Config\FilterPlugin.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\Experimental\FullBodyIK\Config\BaseFullBodyIK.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\Runtime\Metasound\Config\BaseMetasound.ini SafeCopyFile D:\UE_5.1\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini D:\Unreal Projects\MyProject\Saved\Temp\Win64\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows SafeFindFiles D:\Unreal Projects\MyProject\Build\Windows\FileOpenOrder GameOpenOrder*.log False FindFiles D:\Unreal Projects\MyProject\Build\Windows\FileOpenOrder GameOpenOrder*.log False SafeFindFiles D:\Unreal Projects\MyProject\Build\Windows\FileOpenOrder CookerOpenOrder*.log False FindFiles D:\Unreal Projects\MyProject\Build\Windows\FileOpenOrder CookerOpenOrder*.log False ============================================================================== ERROR: System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex') at System.String.Substring(Int32 startIndex, Int32 length) at AutomationScripts.Project.OrderFile..ctor(FileReference FileRef, OrderFileType InType, Int32 SpecIndex, Int32 InPriority) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 60 at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings, FileReference CryptoKeysCacheFilename) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2889 at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2331 at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4206 at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4641 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 222 at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42 at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344 at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353 at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257 at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156 (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\Log.txt for full exception trace) ArgumentOutOfRangeException: startIndex cannot be larger than length of string. (Parameter 'startIndex') at System.String.Substring(Int32 startIndex, Int32 length) at AutomationScripts.Project.OrderFile..ctor(FileReference FileRef, OrderFileType InType, Int32 SpecIndex, Int32 InPriority) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 60 at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List`1 PakParamsList, CryptoSettings CryptoSettings, FileReference CryptoKeysCacheFilename) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2889 at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 2331 at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4206 at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4641 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 222 at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42 at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344 at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353 at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257 at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156 ============================================================================== AutomationTool executed for 0h 0m 11s AutomationTool exiting with ExitCode=1 (Error_Unknown)