Log file open, 07/03/22 18:37:24 LogConfig: Display: Loading HoloLens ini files took 0.03 seconds LogConfig: Display: Loading IOS ini files took 0.03 seconds LogConfig: Display: Loading Android ini files took 0.04 seconds LogConfig: Display: Loading Mac ini files took 0.02 seconds LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin XGEController LogConfig: Display: Loading Linux ini files took 0.05 seconds LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AISupport LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin IKRig LogConfig: Display: Loading TVOS ini files took 0.03 seconds LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogConfig: Display: Loading Unix ini files took 0.03 seconds LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin EditorDebugTools LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogConfig: Display: Loading Windows ini files took 0.03 seconds LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin MatineeToLevelSequence LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin DataRegistry LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GameplayAbilities LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin RuntimePhysXCooking LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin SteamShared LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Project plugin AdvancedSessions LogPluginManager: Mounting Project plugin AdvancedSteamSessions LogPluginManager: Mounting Project plugin Narrative LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../../../UE4 Projects/SavingAndLoading-5.0 5.0/Plugins/Narrative/Content/' mounted to '/Narrative/' SourceControl: Source control is disabled SourceControl: Source control is disabled PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogSteamShared: Display: Loading Steam SDK 1.51 LogSteamShared: Steam SDK Loaded! LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogOnline: OSS: Unable to create OnlineSubsystem module Steam LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE5+Release-5.0-CL-20280985 LogInit: Engine Version: 5.0.2-20280985+++UE5+Release-5.0 LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 LogInit: Net CL: 19505902 LogInit: OS: Windows 10 (21H2) [10.0.19044.1766] (), CPU: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 2070 LogInit: Compiled (64-bit): May 20 2022 15:42:17 LogInit: Compiled with Visual C++: 19.29.30138.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.0 LogInit: Command Line: "D:\UE\UE4 Projects\SavingAndLoading-5.0 5.0\SavingAndLoading.uproject" -run=Cook -TargetPlatform=Windows -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=D:\UE\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.07.03-18.37.22.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output LogInit: Base Directory: D:/UE/UE_5.0/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 34 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created LogConfig: CVar [[bCookOnTheFlyForLaunchOn:0]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created LogInit: Selected Device Profile: [WindowsEditor] LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] LogHAL: Display: Platform has ~ 16 GB [17123717120 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] LogDeviceProfileManager: Going up to parent DeviceProfile [] LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Config/WindowsEditor/Editor.ini] LogInit: Computer: DESKTOP-DRABTCG LogInit: User: ingma LogInit: CPU Page size=4096, Cores=6 LogInit: High frequency timer resolution =10.000000 MHz LogMemory: Memory total: Physical=15.9GB (16GB approx) LogMemory: Platform Memory Stats for WindowsEditor LogMemory: Process Physical Memory: 238.50 MB used, 238.50 MB peak LogMemory: Process Virtual Memory: 181.45 MB used, 181.45 MB peak LogMemory: Physical Memory: 10728.99 MB used, 5601.46 MB free, 16330.45 MB total LogMemory: Virtual Memory: 18395.23 MB used, 11247.22 MB free, 29642.45 MB total LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it LogTargetPlatformManager: Loaded format module AudioFormatADPCM LogTargetPlatformManager: ADPCM LogTargetPlatformManager: PCM LogTargetPlatformManager: Loaded format module AudioFormatBink LogTargetPlatformManager: BINKA LogTargetPlatformManager: Loaded format module AudioFormatOgg LogTargetPlatformManager: OGG LogTargetPlatformManager: Loaded format module AudioFormatOpus LogTargetPlatformManager: OPUS LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it LogTargetPlatformManager: Loaded format module MetalShaderFormat LogTargetPlatformManager: SF_METAL LogTargetPlatformManager: SF_METAL_MRT LogTargetPlatformManager: SF_METAL_TVOS LogTargetPlatformManager: SF_METAL_MRT_TVOS LogTargetPlatformManager: SF_METAL_SM5 LogTargetPlatformManager: SF_METAL_MACES3_1 LogTargetPlatformManager: SF_METAL_MRT_MAC LogTargetPlatformManager: Loaded format module ShaderFormatD3D LogTargetPlatformManager: PCD3D_SM6 LogTargetPlatformManager: PCD3D_SM5 LogTargetPlatformManager: PCD3D_ES31 LogTargetPlatformManager: D3D_ES3_1_HOLOLENS LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL LogTargetPlatformManager: GLSL_150_ES31 LogTargetPlatformManager: GLSL_ES3_1_ANDROID LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM LogTargetPlatformManager: VVM_1_0 LogTargetPlatformManager: Loaded format module VulkanShaderFormat LogTargetPlatformManager: SF_VULKAN_SM5 LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID LogTargetPlatformManager: SF_VULKAN_ES31 LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID LogWindows: WindowsPlatformFeatures enabled LogInit: Physics initialised using underlying interface: Chaos LogInit: Using OS detected language (nl-NL). LogInit: Using OS detected locale (nl-NL). LogTextLocalizationManager: No localization for 'nl-NL' exists, so 'en' will be used for the language. LogRHI: Skipping Driver Check: RHI initialized, WarnOfBadDrivers=1, VendorId=0x1, is unattended LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. LogShaderCompilers: Display: Compiling shader autogen file: ../../../../UE4 Projects/SavingAndLoading-5.0 5.0/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogShaderCompilers: Display: Compiling shader autogen file: ../../../../UE4 Projects/SavingAndLoading-5.0 5.0/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../UE4 Projects/SavingAndLoading-5.0 5.0/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../UE4 Projects/SavingAndLoading-5.0 5.0/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1096 MiB) LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. LogDerivedDataCache: Speed tests for C:/Users/ingma/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds LogDerivedDataCache: Display: Performance to C:/Users/ingma/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=685.76MBs, RandomWriteSpeed=71.16MBs. Assigned SpeedClass 'Local' LogDerivedDataCache: Using Local data cache path C:/Users/ingma/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. LogVirtualization: VirtualizationSystem name found in ini file: None LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled LogShaderCompilers: Guid format shader working directory is -3 characters bigger than the processId version (../../../../UE4 Projects/SavingAndLoading-5.0 5.0/Intermediate/Shaders/WorkingDirectory/7784/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/ingma/AppData/Local/Temp/UnrealShaderWorkingDir/4CCB7F784D35C0543AC97F9F1D9ED99C/'. LogXGEController: Display: Initialized XGE controller. XGE tasks will be spawned on this machine. LogShaderCompilers: Display: Using XGE Controller for Shader Compilation. LogAssetRegistry: FAssetRegistry took 0.0132 seconds to start up LogEditorDomain: Display: EditorDomain is Disabled LogSerialization: UsePackageTrailer: 'false' LogInit: Selected Device Profile: [WindowsEditor] LogDeviceProfileManager: Active device profile: [000006C5ED7D40C0][000006C5D5A7C800 50] WindowsEditor LogDeviceProfileManager: Profiles: [000006C5ED7D3B80][000006C5E6A52800 50] Windows, [000006C5ED7D40C0][000006C5D5A7C800 50] WindowsEditor, [000006C5ED7D0000][000006C5ED7C0000 50] WindowsServer, [000006C5ED7D3800][000006C5ED7C5000 50] WindowsClient, [000006C5ED7D01C0][000006C5ED7C7800 50] IOS, [000006C5ED7D0380][000006C5ED7CA000 50] iPadAir2, [000006C5ED7D4EC0][000006C5E67D2800 50] IPadPro, [000006C5ED7D5240][000006C5ED7CC800 50] iPadAir3, [000006C5ED7D4980][000006C5ED7F0000 50] iPadAir4, [000006C5ED7D32C0][000006C5ED7F5000 50] iPadMini4, [000006C5ED7D4600][000006C5ED7F7800 50] iPadMini5, [000006C5ED7D3100][000006C5ED7FA000 50] iPadMini6, [000006C5ED7D8180][000006C5EF050000 50] iPhone6S, [000006C5ED7D8500][000006C5EF052800 50] iPhone7, [000006C5ED7D8880][000006C5EF055000 50] iPodTouch7, [000006C5ED7D1340][000006C5EF05A000 50] iPhone6SPlus, [000006C5ED7D6580][000006C5EF05C800 50] iPhone7Plus, [000006C5ED7D86C0][000006C5ED7C2800 50] iPhoneSE, [000006C5ED7D4280][000006C5ED7FC800 50] iPhone8, [000006C5ED7D5080][000006C5EF057800 50] iPhone8Plus, [000006C5ED7D7000][000006C5EF060000 50] iPhoneX, [000006C5ED7D1DC0][000006C5EF065000 50] iPhoneXS, [000006C5ED7D16C0][000006C5EF067800 50] iPhoneXSMax, [000006C5ED7D2D80][000006C5EF06A000 50] iPhoneXR, [000006C5ED7D3F00][000006C5EF06C800 50] iPhone11, [000006C5ED7D0540][000006C5ED7F2800 50] iPhone11Pro, [000006C5ED7D0FC0][000006C5EF070000 50] iPhone11ProMax, [000006C5ED7D2300][000006C5EF075000 50] iPhoneSE2, [000006C5ED7D6740][000006C5EF077800 50] iPhone12Mini, [000006C5ED7D78C0][000006C5EF07A000 50] iPhone12, [000006C5ED7D0700][000006C5EF07C800 50] iPhone12Pro, [000006C5ED7D2F40][000006C5EF062800 50] iPhone12ProMax, [000006C5ED7D08C0][000006C5EF010000 50] iPhone13Mini, [000006C5ED7D47C0][000006C5EF015000 50] iPhone13, [000006C5ED7D1F80][000006C5EF017800 50] iPhone13Pro, [000006C5ED7D1C00][000006C5EF01A000 50] iPhone13ProMax, [000006C5ED7D0A80][000006C5EF01C800 50] iPadPro105, [000006C5ED7D7700][000006C5EF072800 50] iPadPro129, [000006C5ED7D55C0][000006C5EF020000 50] iPadPro97, [000006C5ED7D7E00][000006C5EF025000 50] iPadPro2_129, [000006C5ED7D8340][000006C5EF027800 50] iPad5, [000006C5ED7D4D00][000006C5EF02A000 50] iPad6, [000006C5ED7D7380][000006C5EF02C800 50] iPad7, [000006C5ED7D1500][000006C5EF012800 50] iPad8, [000006C5ED7D7A80][000006C5EF030000 50] iPad9, [000006C5ED7D4440][000006C5EF035000 50] iPadPro11, [000006C5ED7D1A40][000006C5EF037800 50] iPadPro2_11, [000006C5ED7D8C00][000006C5EF03A000 50] iPadPro3_11, [000006C5ED7D71C0][000006C5EF03C800 50] iPadPro3_129, [000006C5ED7D5780][000006C5EF022800 50] iPadPro4_129, [000006C5ED7D5940][000006C5EF040000 50] iPadPro5_129, [000006C5ED7D1880][000006C5EF045000 50] AppleTV, [000006C5ED7D0C40][000006C5EF047800 50] AppleTV4K, [000006C5ED7D7FC0][000006C5EF04A000 50] TVOS, [000006C5ED7DA2C0][000006C5EF032800 50] Mac, [000006C5ED7DA640][000006C5EF04C800 50] MacEditor, [000006C5ED7D9A00][000006C5ED720000 50] MacClient, [000006C5ED7D5CC0][000006C5ED725000 50] MacServer, [000006C5ED7DA800][000006C5ED72A000 50] Linux, [000006C5ED7DA100][000006C5ED727800 50] LinuxEditor, [000006C5ED7D63C0][000006C5ED72C800 50] LinuxArm64Editor, [000006C5ED7D9BC0][000006C5EF042800 50] LinuxArm64, [000006C5ED7D7C40][000006C5ED730000 50] LinuxClient, [000006C5ED7DA480][000006C5ED735000 50] LinuxArm64Client, [000006C5ED7D0E00][000006C5ED737800 50] LinuxServer, [000006C5ED7D6040][000006C5ED73A000 50] LinuxArm64Server, [000006C5ED7D5400][000006C5ED73C800 50] Android, [000006C5ED7D9300][000006C5ED722800 50] Android_Preview_OpenGL, [000006C5ED7D5B00][000006C5ED740000 50] Android_Preview_Vulkan, [000006C5ED7D8A40][000006C5ED745000 50] Android_Low, [000006C5ED7D5E80][000006C5ED747800 50] Android_Mid, [000006C5ED7D8DC0][000006C5ED74A000 50] Android_High, [000006C5ED7D3480][000006C5ED74C800 50] Android_Default, [000006C5ED7D3640][000006C5ED732800 50] Android_Adreno4xx, [000006C5ED7D2140][000006C5ED750000 50] Android_Adreno5xx_Low, [000006C5ED7D2BC0][000006C5ED755000 50] Android_Adreno5xx, [000006C5ED7D6E40][000006C5ED757800 50] Android_Adreno6xx, [000006C5ED7D24C0][000006C5ED75A000 50] Android_Adreno6xx_Vulkan, [000006C5ED7DA9C0][000006C5ED75C800 50] Android_Adreno7xx, [000006C5ED7D2680][000006C5ED742800 50] Android_Adreno7xx_Vulkan, [000006C5ED7DB600][000006C5ED760000 50] Android_Mali_T6xx, [000006C5ED7D94C0][000006C5ED765000 50] Android_Mali_T7xx, [000006C5ED7D39C0][000006C5ED767800 50] Android_Mali_T8xx, [000006C5ED7DB0C0][000006C5ED76A000 50] Android_Mali_G71, [000006C5ED7D9F40][000006C5ED76C800 50] Android_Mali_G72, [000006C5ED7D1180][000006C5ED752800 50] Android_Mali_G72_Vulkan, [000006C5ED7D9140][000006C5ED770000 50] Android_Mali_G76, [000006C5ED7D6AC0][000006C5ED775000 50] Android_Mali_G76_Vulkan, [000006C5ED7D9680][000006C5ED777800 50] Android_Mali_G77, [000006C5ED7DC5C0][000006C5ED77A000 50] Android_Mali_G77_Vulkan, [000006C5ED7D4B40][000006C5ED77C800 50] Android_Mali_G78, [000006C5ED7D7540][000006C5ED762800 50] Android_Mali_G78_Vulkan, [000006C5ED7DC080][000006C5ED780000 50] Android_Mali_G710, [000006C5ED7DAF00][000006C5ED785000 50] Android_Mali_G710_Vulkan, [000006C5ED7D6900][000006C5ED787800 50] Android_Xclipse_920, [000006C5ED7DAB80][000006C5ED78A000 50] Android_Xclipse_920_Vulkan, [000006C5ED7DB980][000006C5ED78C800 50] Android_Vulkan_SM5, [000006C5ED7D8F80][000006C5ED772800 50] Android_PowerVR_G6xxx, [000006C5ED7DD740][000006C5ED790000 50] Android_PowerVR_GT7xxx, [000006C5ED7DC780][000006C5ED795000 50] Android_PowerVR_GE8xxx, [000006C5ED7DB280][000006C5ED797800 50] Android_PowerVR_GM9xxx, [000006C5ED7D6C80][000006C5ED79A000 50] Android_PowerVR_GM9xxx_Vulkan, [000006C5ED7DB7C0][000006C5ED79C800 50] Android_TegraK1, [000006C5ED7D2840][000006C5ED782800 50] Android_Unknown_Vulkan, [000006C5ED7DBB40][000006C5ED7A0000 50] Oculus_Quest, [000006C5ED7DBD00][000006C5ED7A5000 50] Oculus_Quest2, [000006C5ED7DE540][000006C5ED7A7800 50] HoloLens, LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: No distributed automatic mesh merging module available LogMeshMerging: No distributed automatic mesh merging module available LogNetVersion: SavingAndLoading 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 2381199365) LogSlate: Border LogSlate: BreadcrumbButton LogSlate: Default LogSlate: Icons.Save LogSlate: Icons.Toolbar.Settings LogSlate: ListView LogSlate: SoftwareCursor_CardinalCross LogSlate: SoftwareCursor_Grab LogSlate: TableView.DarkRow LogSlate: TableView.Row LogSlate: TreeView SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled LogPython: Using Python 3.9.7 LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 3179AC984BDC545CEEDD69907F8F89B5 | Instance: 13B2F26A4DC7B29EAFB5669ABEEDC972 (DESKTOP-DRABTCG-7784). LogStats: UGameplayTagsManager::InitializeManager - 0.000 s LogActor: Warning: SetReplicates called on non-initialized actor Default__ProjectileBase. Directly setting bReplicates is the correct procedure for pre-init actors. LogActor: Warning: SetReplicates called on non-initialized actor Default__AMagicProjectile. Directly setting bReplicates is the correct procedure for pre-init actors. LogActor: Warning: SetReplicates called on non-initialized actor Default__SDashProjectile. Directly setting bReplicates is the correct procedure for pre-init actors. LogActor: Warning: SetReplicates called on non-initialized actor Default__SItemChest. Directly setting bReplicates is the correct procedure for pre-init actors. LogActor: Warning: SetReplicates called on non-initialized actor Default__SPowerUpActor. Directly setting bReplicates is the correct procedure for pre-init actors. LogActor: Warning: SetReplicates called on non-initialized actor Default__SPowerUp_Action. Directly setting bReplicates is the correct procedure for pre-init actors. LogActor: Warning: SetReplicates called on non-initialized actor Default__SPowerUp_Credits. Directly setting bReplicates is the correct procedure for pre-init actors. LogActor: Warning: SetReplicates called on non-initialized actor Default__SPowerup_HealthPotion. Directly setting bReplicates is the correct procedure for pre-init actors. LogActor: Warning: SetReplicates called on non-initialized actor Default__STeleportProjectile. Directly setting bReplicates is the correct procedure for pre-init actors. SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled LogUProjectInfo: Found projects: LogOpenImageDenoise: OIDN starting up LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogCollectionManager: Loaded 0 collections in 0.001830 seconds LogFileCache: Scanning file cache for directory 'D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Content/Developers/ingma/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Content/Collections/' took 0.00s LogNarrativeRuntime: Warning: Narrative Runtime loaded. LogUObjectArray: 30382 objects as part of root set at end of initial load. LogUObjectAllocator: 8972376 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: Executing Class /Script/UnrealEd.CookCommandlet LogInit: Initializing Editor Engine... LogEngine: Initializing Engine... LogInit: Initializing FReadOnlyCVARCache LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world Untitled LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. LogInit: Texture streaming: Disabled LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" LogInit: Initializing Editor Engine Completed BlueprintLog: New page: Editor Load LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. LogClass: Warning: ObjectProperty FDialogueLine::DialogueSound is not initialized properly. Module:Narrative File:Public/DialogueSM.h LogClass: Warning: ObjectProperty FDialogueLine::DialogueMontage is not initialized properly. Module:Narrative File:Public/DialogueSM.h LogClass: Warning: ObjectProperty FDialogueLine::Shot is not initialized properly. Module:Narrative File:Public/DialogueSM.h LogClass: Warning: EnumProperty FNarrativeUpdate::UpdateType is not initialized properly even though its struct probably has a custom default constructor. Module:Narrative File:Public/NarrativeComponent.h LogClass: Display: BoolProperty FActionRepData::bIsRunning is not initialized properly. Module:SavingAndLoading File:Public/SAction.h LogClass: Warning: ObjectProperty FActionRepData::Instigator is not initialized properly. Module:SavingAndLoading File:Public/SAction.h LogClass: Display: 6 Uninitialized script struct members found including 4 object properties LogAutomationTest: Warning: ObjectProperty FDialogueLine::DialogueSound is not initialized properly. Module:Narrative File:Public/DialogueSM.h LogAutomationTest: Warning: ObjectProperty FDialogueLine::DialogueMontage is not initialized properly. Module:Narrative File:Public/DialogueSM.h LogAutomationTest: Warning: ObjectProperty FDialogueLine::Shot is not initialized properly. Module:Narrative File:Public/DialogueSM.h LogAutomationTest: Warning: EnumProperty FNarrativeUpdate::UpdateType is not initialized properly even though its struct probably has a custom default constructor. Module:Narrative File:Public/NarrativeComponent.h LogAutomationTest: Warning: ObjectProperty FActionRepData::Instigator is not initialized properly. Module:SavingAndLoading File:Public/SAction.h LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB LogCook: Display: Mobile HDR setting 1 LogCook: Display: Creating asset registry LogAssetRegistry: Asset discovery search completed in 3.3784 seconds LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Unable to read previous cook inisettings for platform Windows invalidating cook LogCook: Display: Clearing all cooked content for platform Windows LogCook: Display: Sandbox cleanup took 0.067 seconds for platforms Windows LogCook: Display: Checking global shaders for platform Windows LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: === FShaderJobCache stats === LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00% LogShaderCompilers: Display: === Shader Compilation stats === LogShaderCompilers: Display: Shaders Compiled: 0 LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s LogShaderCompilers: Display: ================================================ LogShaderLibrary: Display: LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 353 (35300.00%) LogShaderLibrary: Display: Total Shaders: 4133, Unique Shaders: 4119 (99.66%) LogShaderLibrary: Display: Total Shader Size: 10.87mb, Unique Shaders Size: 10.87mb (99.96%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 369 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 4, 3, 2, 2, 2, 2, 2, 2, 2, 2 LogShaderLibrary: Display: Textual dump saved to '../../../../UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Warning: Unable to find package for cooking /Game/SGameModeBaseBP LogCook: Display: Cooked packages 0 Packages Remain 432 Total 432 LogCook: Display: Cook Diagnostics: OpenFileHandles=181, VirtualMemory=742MiB LogTexture: Display: Texture Encode Speed: Final (cook). LogCook: Display: Cooking /ControlRig/Controls/ControlRigGizmoMaterial -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRigGizmoMaterial.uasset LogPackageLocalizationCache: Processed 28 localized package path(s) for 1 prioritized culture(s) in 0.002981 seconds LogCook: Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal LogCook: Display: Cooking /Engine/EngineMaterials/BlueNoise -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EngineMaterials/BlueNoise.uasset LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugEditorMaterial -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset LogCook: Display: Cooking /Engine/EngineSounds/Master -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EngineSounds/Master.uasset LogCook: Display: Cooking /Niagara/ParameterDefinitions/CoreParameters -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/FX/Niagara/Content/ParameterDefinitions/CoreParameters.uasset LogCook: Display: Cooking /Niagara/ParameterDefinitions/LightRenderer -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/FX/Niagara/Content/ParameterDefinitions/LightRenderer.uasset LogCook: Display: Cooking /Niagara/ParameterDefinitions/MeshRenderer -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/FX/Niagara/Content/ParameterDefinitions/MeshRenderer.uasset LogCook: Display: Cooking /Niagara/ParameterDefinitions/RibbonRenderer -> D:/UE/UE4 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Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Environment/Clouds/Texture/T_Cloud_ARM.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Environment/Clouds/Texture/T_Cloud_BC -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Environment/Clouds/Texture/T_Cloud_BC.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Environment/Clouds/Texture/T_Cloud_E -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Environment/Clouds/Texture/T_Cloud_E.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/_Shared/Textures/Grass_Tile_ARM -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/_Shared/Textures/Grass_Tile_ARM.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Bot_L_ARM -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Bot_L_ARM.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/_Shared/Textures/Grass_Tile_D -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/_Shared/Textures/Grass_Tile_D.uasset LogCook: Display: Cooking /Game/ParagonGideon/FX/VectorFields/VF_F60 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/VectorFields/VF_F60.uasset LogCook: Display: Cooking /Engine/Animation/DefaultAnimBoneCompressionSettings -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Animation/DefaultAnimBoneCompressionSettings.uasset LogCook: Display: Cooking /Engine/Animation/DefaultAnimCurveCompressionSettings -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Animation/DefaultAnimCurveCompressionSettings.uasset LogCook: Display: Cooked packages 213 Packages Remain 486 Total 699 LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Head_ARM -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Head_ARM.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Head_BC -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Head_BC.uasset LogCook: Display: Cooking /Game/ParagonGideon/FX/Textures/Debris/T_Concrete_ChunkSubUV_D -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Textures/Debris/T_Concrete_ChunkSubUV_D.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Environment/Clouds/Texture/T_Cloud_RGB -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Environment/Clouds/Texture/T_Cloud_RGB.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Bot_L_BC -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Bot_L_BC.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/_Shared/Textures/T_Default_N -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/_Shared/Textures/T_Default_N.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Bot_M_ARM -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Bot_M_ARM.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Bot_M_BC -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Bot_M_BC.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Bot_S_ARM -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Bot_S_ARM.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Bot_S_BC -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Bot_S_BC.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/VFX/LightRay/vfx_Fog_01_M -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/VFX/LightRay/vfx_Fog_01_M.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/VFX/LightRay/vfx_Light_Ray_01_M -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/VFX/LightRay/vfx_Light_Ray_01_M.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/VFX/LightRay/vfx_lightray_card_01_O -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/VFX/LightRay/vfx_lightray_card_01_O.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/VFX/Pollen/VFX_aura_noise_M -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/VFX/Pollen/VFX_aura_noise_M.uasset LogCook: Display: Cooking /Game/ExampleContent/UI/Texture/T_UI_Skill_Combust01 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ExampleContent/UI/Texture/T_UI_Skill_Combust01.uasset LogCook: Display: Cooking /Game/ExampleContent/Audio/Audio/Sound_Basics/Basic_ActorLocation01 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ExampleContent/Audio/Audio/Sound_Basics/Basic_ActorLocation01.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/_Shared/Textures/T_Default_ARM -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/_Shared/Textures/T_Default_ARM.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/_Shared/Textures/T_Default_BC -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/_Shared/Textures/T_Default_BC.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Bedroll_ARM -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Bedroll_ARM.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Bedroll_BC -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Bedroll_BC.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Bedroll_RGB -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Bedroll_RGB.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Boots_ARM -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Boots_ARM.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Boots_BC -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Boots_BC.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Boots_RGB -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Boots_RGB.uasset LogCook: Display: Cooked packages 237 Packages Remain 462 Total 699 LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Tunic_RGB -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Tunic_RGB.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Head_E -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Head_E.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Head_RGB -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Head_RGB.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/_Shared/Textures/T_Default_E -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/_Shared/Textures/T_Default_E.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Hood_ARM -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Hood_ARM.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Hood_BC -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Hood_BC.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Hood_RGB -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Hood_RGB.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Skin_ARM -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Skin_ARM.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Skin_BC -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Skin_BC.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Skin_RGB -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Skin_RGB.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_SleevesShorts_ARM -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_SleevesShorts_ARM.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_SleevesShorts_BC -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_SleevesShorts_BC.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_SleevesShorts_RGB -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_SleevesShorts_RGB.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Tunic_ARM -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Tunic_ARM.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Tunic_BC -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Tunic_BC.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Tunic_E -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Texture/T_EpicCharacter_Tunic_E.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Mesh/epicCharacter_Rig_Skeleton -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Mesh/epicCharacter_Rig_Skeleton.uasset LogCook: Display: Cooking /Game/Blueprints/UMG/Menu/AllLevels/ChatText -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/UMG/Menu/AllLevels/ChatText.uasset LogCook: Display: Cooking /Game/Materials/MF_HitFlash -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Materials/MF_HitFlash.uasset LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/HueShift -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Functions/Engine_MaterialFunctions02/HueShift.uasset LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset LogCook: Display: Cooked packages 258 Packages Remain 441 Total 699 LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Ground_BC -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Ground_BC.uasset LogCook: Display: Cooking /Game/LowPolyMedievalConstructions/Textures/T_Texture_Atlas -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/LowPolyMedievalConstructions/Textures/T_Texture_Atlas.uasset LogCook: Display: Cooking /Game/ExampleContent/UI/Texture/T_UI_Border_01 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ExampleContent/UI/Texture/T_UI_Border_01.uasset LogCook: Display: Cooking /Game/Blueprints/Avatars/EvilCharAvatar -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/Avatars/EvilCharAvatar.uasset LogCook: Display: Cooking /Game/Blueprints/Avatars/GoodCharAvatar -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/Avatars/GoodCharAvatar.uasset LogCook: Display: Cooking /Game/MSPresets/MSTextures/BlackPlaceholder -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/MSPresets/MSTextures/BlackPlaceholder.uasset LogCook: Display: Cooking /Game/Stylized_PBR_Nature/Foliage/Textures/T_Pine_Tree_Trunk_D -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Stylized_PBR_Nature/Foliage/Textures/T_Pine_Tree_Trunk_D.uasset LogCook: Display: Cooking /Game/Stylized_PBR_Nature/Foliage/Textures/T_Pine_Tree_Trunk_N -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Stylized_PBR_Nature/Foliage/Textures/T_Pine_Tree_Trunk_N.uasset LogCook: Display: Cooking /Game/Stylized_PBR_Nature/Foliage/Textures/T_Pine_Tree_Trunk_ORM -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Stylized_PBR_Nature/Foliage/Textures/T_Pine_Tree_Trunk_ORM.uasset LogCook: Display: Cooking /Game/Stylized_PBR_Nature/Foliage/Textures/T_Grass_D -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Stylized_PBR_Nature/Foliage/Textures/T_Grass_D.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Ground_ARM -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Environment/Islands/Texture/T_FloatingIsland_Ground_ARM.uasset LogCook: Display: Cooking /Game/Blueprints/UMG/Credits_Widget -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/UMG/Credits_Widget.uasset LogCook: Display: Cooking /Game/Blueprints/UMG/GameModeInfo_Widget -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/UMG/GameModeInfo_Widget.uasset LogCook: Display: Cooking /Game/ParagonGideon/FX/Materials/Functions/MF_FX_EmissiveModulate -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Materials/Functions/MF_FX_EmissiveModulate.uasset LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/ImageAdjustment/DeriveHDRfromLDR -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/DeriveHDRfromLDR.uasset LogCook: Display: Cooking /Game/ParagonGideon/FX/Materials/MaterialFunctions/MF_Eleven_Colors -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Materials/MaterialFunctions/MF_Eleven_Colors.uasset LogCook: Display: Cooking /Game/ParagonGideon/FX/Materials/Functions/MF_CameraDistanceFade -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Materials/Functions/MF_CameraDistanceFade.uasset LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/TangentBasis -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Functions/Engine_MaterialFunctions02/TangentBasis.uasset LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> D:/UE/UE4 Projects/SavingAndLoading-5.0 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Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset LogCook: Display: Cooking /Game/Blueprints/UMG/CrosshairHUDBP -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/UMG/CrosshairHUDBP.uasset LogCook: Display: Cooking /Game/ExampleContent/UI/Fonts/Cinzel/Cinzel -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ExampleContent/UI/Fonts/Cinzel/Cinzel.uasset LogCook: Display: Cooking /Game/AI/Character/Character_Rig -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/Character_Rig.uasset LogMaterial: Display: Missing cached shadermap for M_Stones in PCD3D_SM5, Default, SM5 (DDC key hash: 72044D41250134FBEA09E95035588539FDC7367A), compiling. LogCook: Display: Cooking /Game/AI/Fly_BT -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Fly_BT.uasset LogCook: Display: Cooking /Game/Blueprints/UMG/Spotted_Widget -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/UMG/Spotted_Widget.uasset LogMaterial: Display: Missing cached shadermap for vfx_lightray_01_bright_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 3C9D841A818D61CAB0189BF605A7CF37EBFD65E1), compiling. LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Overlay -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Overlay.uasset LogCook: Display: Cooking /Game/LowPolyMedievalConstructions/Meshes/SM_Fire_3D -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/LowPolyMedievalConstructions/Meshes/SM_Fire_3D.uasset LogCook: Display: Cooking /Game/LowPolyMedievalConstructions/Meshes/SM_Smoke_3D -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/LowPolyMedievalConstructions/Meshes/SM_Smoke_3D.uasset LogCook: Display: Cooking /Game/epicCharacter_Attack -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/epicCharacter_Attack.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_FlyRough -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_FlyRough.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_FlySmooth -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_FlySmooth.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_Hover -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_Hover.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_Idle -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_Idle.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_Run -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_Run.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_Walk -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_Walk.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_Falling -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_Falling.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_JumpRun_End -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_JumpRun_End.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_JumpRun_Start -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_JumpRun_Start.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_JumpUp_End -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_JumpUp_End.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_JumpUp_Start -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_JumpUp_Start.uasset LogCook: Display: Cooking /Game/Blueprints/Animations/Stun_End_Retargeted -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/Animations/Stun_End_Retargeted.uasset LogCook: Display: Cooking /Game/Blueprints/Animations/Stun_Loop_Retargeted -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/Animations/Stun_Loop_Retargeted.uasset LogCook: Display: Cooking /Game/Blueprints/Animations/Stun_Start_Retargeted -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/Animations/Stun_Start_Retargeted.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_CrouchIdle -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_CrouchIdle.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_CrouchWalk -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_CrouchWalk.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_FlyRough_Down -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_FlyRough_Down.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_FlyRough_Left -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_FlyRough_Left.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_FlyRough_Right -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_FlyRough_Right.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_FlyRough_Up -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_FlyRough_Up.uasset LogCook: Display: Cooking /Game/Actions/Effect_Burning -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Actions/Effect_Burning.uasset LogCook: Display: Cooking /Game/Blueprints/Audio/MagicProjectile_Loop -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/Audio/MagicProjectile_Loop.uasset LogMaterial: Display: Missing cached shadermap for M_Furniture_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 79BD8F32305DB8F9CEBF4F81679F0D16C595903C), compiling. LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Animations/epicCharacter_InteractQuick -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Animations/epicCharacter_InteractQuick.uasset LogMaterial: Display: Missing cached shadermap for M_Wood_Trim in PCD3D_SM5, Default, SM5 (DDC key hash: B793008CC3603302FE2F1D72CC1F449F54811560), compiling. LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Animations/epicCharacter_Attack -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Animations/epicCharacter_Attack.uasset LogMaterial: Display: Missing cached shadermap for M_Tree_Trunk_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 4BC217E90A1D465027795E9E2C8F1CA09F470F23), compiling. LogMaterial: Display: Missing cached shadermap for M_Foliage_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 1914A8343B85849565AE8A91CF13A4538BDA06A4), compiling. LogMaterial: Display: Missing cached shadermap for M_Texture_Atlas in PCD3D_SM5, Default, SM5 (DDC key hash: 00805D9B7CDA9DAA3953A67FDDB145124C933C0F), compiling. LogMaterial: Display: Missing cached shadermap for M_Lensflare_TB_Soft_LDR2HDR in PCD3D_SM5, Default, SM5 (DDC key hash: 1A618E35C1C897F6113F12AED908A5C49498B3E9), compiling. LogMaterial: Display: Missing cached shadermap for M_Explosion_Smoke_Spears in PCD3D_SM5, Default, SM5 (DDC key hash: 27648126EF2D955A2E9E1CECC2B5D14925256937), compiling. LogMaterial: Display: Missing cached shadermap for M_Hotdog_Spark_VLerp_MASTER in PCD3D_SM5, Default, SM5 (DDC key hash: 197581DA83DF0F511510078B4E46F43EFD33492F), compiling. LogMaterial: Display: Missing cached shadermap for M_Soft_Spark_Glow in PCD3D_SM5, Default, SM5 (DDC key hash: 66C56E5DA05BF3C7F21A1607A9E0D66B9AEDA0AB), compiling. LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/DitherTemporalAA -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/DitherTemporalAA.uasset LogMaterial: Display: Missing cached shadermap for M_Lensflare_012 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F475C5C02725C15AF1435E1E3334EA0FFBDCE37), compiling. LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast.uasset LogCook: Display: Cooking /Game/AI/Query_FindNearbyLocation -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Query_FindNearbyLocation.uasset LogMaterial: Display: Missing cached shadermap for M_Fluf in PCD3D_SM5, Default, SM5 (DDC key hash: 6F2715031BB0494460DC62D3F182913FDE631C4C), compiling. LogCook: Display: Cooking /Game/AI/Query_FindOutOfSightSpot -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Query_FindOutOfSightSpot.uasset LogMaterial: Display: Missing cached shadermap for M_Spark_VelocityLerp_TeamColor in PCD3D_SM5, Default, SM5 (DDC key hash: AF090D67578ECDC2D905961137A897F80A753FCA), compiling. LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset LogMaterial: Display: Missing cached shadermap for M_Icon in PCD3D_SM5, Default, SM5 (DDC key hash: 9CF1C65FA1EA57DF13068AF47807E0A209014419), compiling. LogCook: Display: Cooking /Game/AI/Query_FindBotSpawn -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Query_FindBotSpawn.uasset LogCook: Display: Cooking /Narrative/NarrativeUI/Widgets/BP_QuestTask -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Plugins/Narrative/Content/NarrativeUI/Widgets/BP_QuestTask.uasset LogCook: Display: Cooking /Engine/EngineMaterials/DefaultParticle -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EngineMaterials/DefaultParticle.uasset LogMaterial: Display: Missing cached shadermap for M_BlackHole_Dust in PCD3D_SM5, Default, SM5 (DDC key hash: 2AFE2F0E76432C417A690F3776A84F849EAA1AD9), compiling. LogMaterial: Display: Missing cached shadermap for M_BlackHole_Rim in PCD3D_SM5, Default, SM5 (DDC key hash: 474AD5AC723C86B1AC2D5914B78F67352E854EDF), compiling. LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/TriplanarCameraVector -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/TriplanarCameraVector.uasset LogMaterial: Display: Missing cached shadermap for M_Pickup_Coin in PCD3D_SM5, Default, SM5 (DDC key hash: 36991EF8F8AC2F547C2D67B128BE77E616255779), compiling. LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Round -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset LogCook: Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset LogCook: Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset LogCook: Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset LogCook: Display: Cooking /SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/SpeedTreeBillboardMaster.uasset LogCook: Display: Cooking /SpeedTreeImporter/SpeedTree9/SpeedTreeMaster -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/SpeedTreeMaster.uasset LogMaterial: Display: Missing cached shadermap for M_LensFlareMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 4F39B47CC33BFFE6835AEF45BFF5A39CC12D0296), compiling. LogMaterial: Warning: [AssetLog] D:\UE\UE4 Projects\SavingAndLoading-5.0 5.0\Content\ParagonGideon\FX\Materials\Flares\M_LensFlareMaster.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. Missing Material Function LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SplineThicken -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SplineThicken.uasset LogCook: Display: Cooking /Engine/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud_Inst -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EngineSky/VolumetricClouds/m_SimpleVolumetricCloud_Inst.uasset LogCook: Display: Cooking /Game/ParagonGideon/FX/Materials/Flares/M_LensFlareMaster -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Materials/Flares/M_LensFlareMaster.uasset LogMaterial: Warning: Cooking a material resource (in M_LensFlareMaster hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. LogCook: Display: Cooking /Engine/BasicShapes/Cone -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/BasicShapes/Cone.uasset LogCook: Display: Cooking /Engine/BasicShapes/Cylinder -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/BasicShapes/Cylinder.uasset LogCook: Display: Cooking /Engine/BasicShapes/Sphere -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/BasicShapes/Sphere.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Wedge_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Wedge_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Wedge_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Wedge_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Wedge_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Wedge_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Triangle_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Triangle_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Triangle_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Triangle_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Triangle_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Triangle_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Star4_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Star4_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Star4_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Star4_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Star4_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Star4_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Square_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Square_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Square_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Square_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Square_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Square_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Sphere_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Sphere_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Sphere_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Sphere_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_RoundedTriangle_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_RoundedTriangle_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_RoundedTriangle_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_RoundedTriangle_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_RoundedTriangle_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_RoundedTriangle_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_RoundedSquare_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_RoundedSquare_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_RoundedSquare_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_RoundedSquare_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_RoundedSquare_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_RoundedSquare_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_QuarterCircle_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_QuarterCircle_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_QuarterCircle_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_QuarterCircle_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_QuarterCircle_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_QuarterCircle_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Pyramid_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Pyramid_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Pyramid_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Pyramid_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Pyramid_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Pyramid_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Octagon_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Octagon_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Octagon_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Octagon_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Octagon_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Octagon_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Hexagon_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Hexagon_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Hexagon_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Hexagon_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Hexagon_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Hexagon_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_HalfCircle_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_HalfCircle_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_HalfCircle_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_HalfCircle_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_HalfCircle_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_HalfCircle_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Diamond_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Diamond_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Diamond_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Diamond_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Diamond_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Diamond_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Circle_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Circle_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Circle_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Circle_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Circle_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Circle_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Box_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Box_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Box_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Box_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Box_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Box_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Arrow_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Arrow_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Arrow_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Arrow_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Arrow_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Arrow_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Arrow4_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Arrow4_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Arrow4_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Arrow4_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Arrow4_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Arrow4_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Arrow2_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Arrow2_solid.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Arrow2_3mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Arrow2_3mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Arrow2_1mm -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Arrow2_1mm.uasset LogCook: Display: Cooking /ControlRig/Controls/ControlRig_Sphere_solid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Plugins/Animation/ControlRig/Content/Controls/ControlRig_Sphere_solid.uasset LogCook: Display: Cooking /Game/Blueprints/Maps/TravelMap -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/Maps/TravelMap.umap LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world TravelMap LogWorld: UWorld::CleanupWorld for TravelMap, bSessionEnded=true, bCleanupResources=true LogCook: Display: Cooking /Engine/BasicShapes/Plane -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/BasicShapes/Plane.uasset LogCook: Display: Cooking /Engine/BasicShapes/Cube -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/BasicShapes/Cube.uasset LogCook: Display: Cooking /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset LogCook: Display: Cooking /Game/ParagonGideon/FX/Meshes/Shapes/SM_Burden_Projectile -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Meshes/Shapes/SM_Burden_Projectile.uasset LogCook: Display: Cooking /Game/ParagonGideon/FX/Meshes/Shapes/SM_Burden_Projectile_Wisps -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Meshes/Shapes/SM_Burden_Projectile_Wisps.uasset LogMaterial: Display: Missing cached shadermap for M_Explosion_RockChunks in PCD3D_SM5, Default, SM5 (DDC key hash: F758F7AFF041F4BF27CF81EDB3E2B8D7047A2A54), compiling. LogCook: Display: Cooking /Game/ParagonGideon/FX/Meshes/Heroes/Gideon/SM_BigPortal_Torus -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Meshes/Heroes/Gideon/SM_BigPortal_Torus.uasset LogMaterial: Display: Missing cached shadermap for M_DarkFlare_DistShrink in PCD3D_SM5, Default, SM5 (DDC key hash: DF0029B75795419A7395A41294C1603CA7970742), compiling. LogCook: Display: Cooking /Game/ParagonGideon/FX/Meshes/Heroes/Gideon/SM_Black_Hole_Vortex -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Meshes/Heroes/Gideon/SM_Black_Hole_Vortex.uasset LogMaterial: Display: Missing cached shadermap for M_GlowPoint_DistShrink_MASTER in PCD3D_SM5, Default, SM5 (DDC key hash: B2285404FFE79522DBDFC426787789C5AFCB2029), compiling. LogMaterial: Display: Missing cached shadermap for M_Inky_Smoke_Burst in PCD3D_SM5, Default, SM5 (DDC key hash: 20363FF0CE0FF92E89A4B336612F05AE069CA369), compiling. LogMaterial: Display: Missing cached shadermap for M_Wispy_Smoke_Trail_Projectile in PCD3D_SM5, Default, SM5 (DDC key hash: 6246C97CCE7F6D499C9E544F3E8DF32DA17C2EB5), compiling. LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogCook: Display: Cooking /Game/Blueprints/UMG/Menu/MenuButton_Widget -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/UMG/Menu/MenuButton_Widget.uasset LogCook: Display: Cooked packages 505 Packages Remain 197 Total 702 LogCook: Display: Cooking /Game/Blueprints/UMG/DefaultInteraction_Widget -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/UMG/DefaultInteraction_Widget.uasset LogCook: Display: Cooking /Game/Medieval_Village/Material/Stones/MI_Stones -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Medieval_Village/Material/Stones/MI_Stones.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/VFX/LightRay/vfx_lightray_01_bright_MI -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/VFX/LightRay/vfx_lightray_01_bright_MI.uasset LogCook: Display: Cooking /Game/LowPolyMedievalConstructions/Particles/Fire_P -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/LowPolyMedievalConstructions/Particles/Fire_P.uasset LogCook: Display: Cooking /Game/LowPolyMedievalConstructions/Particles/Fire_Spark_P -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/LowPolyMedievalConstructions/Particles/Fire_Spark_P.uasset LogCook: Display: Cooking /Game/LowPolyMedievalConstructions/Particles/Smoke_P -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/LowPolyMedievalConstructions/Particles/Smoke_P.uasset LogCook: Display: Cooking /Game/epicCharacter_Attack_Montage -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/epicCharacter_Attack_Montage.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_HoverFly_2D1 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_HoverFly_2D1.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_IdleRun_2D -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_IdleRun_2D.uasset LogCook: Display: Cooking /Game/AI/Character/epicCharacter_CrouchWalk_2D -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/epicCharacter_CrouchWalk_2D.uasset LogCook: Display: Cooking /Game/Blueprints/Animations/HoverFly -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/Animations/HoverFly.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Animations/epicCharacter_InteractQuick_Montage -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Animations/epicCharacter_InteractQuick_Montage.uasset LogMaterial: Display: Missing cached shadermap for MI_Wood_Trim in PCD3D_SM5, Default, SM5 (DDC key hash: AA059911DB233541A47AB58413E48B4A99DFDA2C), compiling. LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/Character/Character/Animations/epicCharacter_Attack_Montage -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/Character/Character/Animations/epicCharacter_Attack_Montage.uasset LogCook: Display: Cooking /Game/Medieval_Village/Mesh/Interior_props/Material/MI_Furniture_01 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Medieval_Village/Mesh/Interior_props/Material/MI_Furniture_01.uasset LogCook: Display: Cooking /Game/Stylized_PBR_Nature/Foliage/Materials/MI_Common_Tree_01 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Stylized_PBR_Nature/Foliage/Materials/MI_Common_Tree_01.uasset LogCook: Display: Cooking /Game/Stylized_PBR_Nature/Foliage/Materials/MI_Common_Tree_08 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Stylized_PBR_Nature/Foliage/Materials/MI_Common_Tree_08.uasset LogCook: Display: Cooking /Game/Stylized_PBR_Nature/Foliage/Materials/MI_Common_Tree_11 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Stylized_PBR_Nature/Foliage/Materials/MI_Common_Tree_11.uasset LogCook: Display: Cooking /Game/Stylized_PBR_Nature/Foliage/Materials/MI_Common_Tree_Leaves -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Stylized_PBR_Nature/Foliage/Materials/MI_Common_Tree_Leaves.uasset LogCook: Display: Cooking /Game/LowPolyMedievalConstructions/Meshes/SM_Lumber_4 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/LowPolyMedievalConstructions/Meshes/SM_Lumber_4.uasset LogCook: Display: Cooking /Game/LowPolyMedievalConstructions/Meshes/SM_FirePlace_4m -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/LowPolyMedievalConstructions/Meshes/SM_FirePlace_4m.uasset LogCook: Display: Cooking /Game/LowPolyMedievalConstructions/Meshes/SM_Lumber_3 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/LowPolyMedievalConstructions/Meshes/SM_Lumber_3.uasset LogMaterial: Display: Missing cached shadermap for vfx_aura in PCD3D_SM5, Default, SM5 (DDC key hash: E13C014FEAB0D9555B1ADC527BD890949D040F38), compiling. LogCook: Display: Cooking /Game/ParagonGideon/FX/Materials/Functions/MF_DitheredRefraction -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Materials/Functions/MF_DitheredRefraction.uasset LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/WorldAlignedTexture -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/WorldAlignedTexture.uasset LogCook: Display: Cooking /Game/Medieval_Village/VFX/VFX/Smoke/Materials/MI_Fluf_0 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Medieval_Village/VFX/VFX/Smoke/Materials/MI_Fluf_0.uasset LogCook: Display: Cooking /Game/ParagonGideon/FX/Materials/Heroes/M_Spark_VelocityLerp_Pellets_Inst -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Materials/Heroes/M_Spark_VelocityLerp_Pellets_Inst.uasset LogMaterial: Display: Missing cached shadermap for M_BlackHole_Mesh in PCD3D_SM5, Default, SM5 (DDC key hash: C068D4942DA9149CD499E91E36D2AD566BF70309), compiling. LogCook: Display: Cooking /Game/Blueprints/UMG/EffectSlot_widget -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/UMG/EffectSlot_widget.uasset LogMaterial: Display: Missing cached shadermap for M_BlackHole_Sprite in PCD3D_SM5, Default, SM5 (DDC key hash: D62B6B8C2470F3224672EBFC1B81D492D8032863), compiling. LogCook: Display: Cooking /Narrative/NarrativeUI/Widgets/BP_QuestBranch -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Plugins/Narrative/Content/NarrativeUI/Widgets/BP_QuestBranch.uasset LogCook: Display: Cooking /Engine/EngineMeshes/Humanoid -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EngineMeshes/Humanoid.uasset LogCook: Display: Cooking /Game/ParagonGideon/FX/Meshes/Heroes/Gideon/SM_Black_Hole_Rim -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Meshes/Heroes/Gideon/SM_Black_Hole_Rim.uasset LogMaterial: Display: Missing cached shadermap for M_Wisp_SplineThicken_Small in PCD3D_SM5, Default, SM5 (DDC key hash: 7FD88269D9B92504E6266FC78CD2B3A5998E684F), compiling. LogCook: Display: Cooking /Game/ParagonGideon/FX/Materials/Functions/MF_RandomSubUV_GPUSprites -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Materials/Functions/MF_RandomSubUV_GPUSprites.uasset LogMaterial: Display: Missing cached shadermap for M_LensFlare_Particle in PCD3D_SM5, Default, SM5 (DDC key hash: E2357083C21DB2298994A052CF31FDC2494F33F6), compiling. LogMaterial: Warning: [AssetLog] D:\UE\UE4 Projects\SavingAndLoading-5.0 5.0\Content\ParagonGideon\FX\Materials\Flares\M_LensFlare_Particle.uasset: Failed to compile Material Instance with Base M_LensFlareMaster for platform PCD3D_SM5, Default Material will be used in game. Missing Material Function LogCook: Display: Cooking /Game/ExampleContent/Meshes/SM_Pickup_Coin -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ExampleContent/Meshes/SM_Pickup_Coin.uasset LogCook: Display: Cooking /Game/ParagonGideon/FX/Materials/Flares/M_LensFlare_Particle -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Materials/Flares/M_LensFlare_Particle.uasset LogMaterial: Warning: Cooking a material resource (in M_LensFlareMaster hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset LogCook: Display: Cooking /Game/Blueprints/UMG/Menu/PauseMenu_Widget -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/UMG/Menu/PauseMenu_Widget.uasset LogCook: Display: Cooking /Game/TeachersMarketplace/Assets/VFX/LightRay/vfx_lightray_card_01_P1_soft1_sea -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/TeachersMarketplace/Assets/VFX/LightRay/vfx_lightray_card_01_P1_soft1_sea.uasset LogCook: Display: Cooking /Game/AI/Character/AI_AnimBP_New -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/AI/Character/AI_AnimBP_New.uasset LogCook: Display: Cooking /Game/Medieval_Village/Mesh/Interior_props/SM_bench_01 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Medieval_Village/Mesh/Interior_props/SM_bench_01.uasset LogCook: Display: Cooking /Game/Medieval_Village/Mesh/Props/SM_well_01 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Medieval_Village/Mesh/Props/SM_well_01.uasset LogCook: Display: Cooking /Game/Stylized_PBR_Nature/Foliage/Assets/SM_Common_Tree_01 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Stylized_PBR_Nature/Foliage/Assets/SM_Common_Tree_01.uasset LogCook: Display: Cooking /Game/Stylized_PBR_Nature/Foliage/Assets/SM_Common_Tree_08 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Stylized_PBR_Nature/Foliage/Assets/SM_Common_Tree_08.uasset LogCook: Display: Cooking /Game/Stylized_PBR_Nature/Foliage/Assets/SM_Common_Tree_11 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Stylized_PBR_Nature/Foliage/Assets/SM_Common_Tree_11.uasset LogActor: Warning: SetReplicates called on non-initialized actor Default__PowerUp_Credits_C. Directly setting bReplicates is the correct procedure for pre-init actors. LogActor: Warning: SetReplicates called on non-initialized actor Default__SKEL_PowerUp_Credits_C. Directly setting bReplicates is the correct procedure for pre-init actors. LogMaterial: Display: Missing cached shadermap for M_Radial_Blur_Refraction in PCD3D_SM5, Default, SM5 (DDC key hash: 63695CF2C2E1F070D4BEB03D2997D66CC5A32663), compiling. LogMaterial: Display: Missing cached shadermap for M_Burden_Projectile_Outer in PCD3D_SM5, Default, SM5 (DDC key hash: A8D97E0481FF8D819545C95D5FBF0DF224B2616D), compiling. LogCook: Display: Cooking /Game/Blueprints/Actors/Interactables/TestSavePlace -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/Actors/Interactables/TestSavePlace.uasset LogMaterial: Display: Missing cached shadermap for M_BlackHole_OuterSmoke in PCD3D_SM5, Default, SM5 (DDC key hash: 107D9E6B10BB4416DEBB08AF115ACBCC0B3310A0), compiling. LogMaterial: Display: Missing cached shadermap for M_BlackHole_Vortex in PCD3D_SM5, Default, SM5 (DDC key hash: 78DC1FF9E501B64FF9BD2F4AF57BEA217162CE1C), compiling. LogMaterial: Display: Missing cached shadermap for M_Burden_Projectile in PCD3D_SM5, Default, SM5 (DDC key hash: 6A2FDCC20EB973E81F5369139A3E3F4F3D3B356C), compiling. LogMaterial: Display: Missing cached shadermap for Material_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 7792B540C995F3AB6B73094354EB7E829C8092D0), compiling. LogMaterial: Display: Missing cached shadermap for vfx_pollem_camerafade_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 075DE6F80D3D4D9AFD5E420A09FFC6A49C34C129), compiling. LogCook: Display: Cooking /Game/Medieval_Village/VFX/VFX/Smoke/Meshes/SM_Cloud_1 -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Medieval_Village/VFX/VFX/Smoke/Meshes/SM_Cloud_1.uasset LogMaterial: Display: Missing cached shadermap for M_BlackHole_Pebbles in PCD3D_SM5, Default, SM5 (DDC key hash: E5D65661FC773F5BBC935ED5AC923368D8D709B1), compiling. LogCook: Display: Cooking /Game/Blueprints/UMG/EffectContainer_Widget -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/UMG/EffectContainer_Widget.uasset LogCook: Display: Cooking /Game/ParagonGideon/FX/Meshes/Heroes/Gideon/SM_Black_Hole_Main -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/ParagonGideon/FX/Meshes/Heroes/Gideon/SM_Black_Hole_Main.uasset LogMaterial: Display: Missing cached shadermap for M_LensFlare_Particle_01 in PCD3D_SM5, Default, SM5 (DDC key hash: E2357083C21DB2298994A052CF31FDC2494F33F6), compiling. LogMaterial: Warning: [AssetLog] D:\UE\UE4 Projects\SavingAndLoading-5.0 5.0\Content\ParagonGideon\FX\Materials\Flares\M_LensFlare_Particle_01.uasset: Failed to compile Material Instance with Base M_LensFlareMaster for platform PCD3D_SM5, Default Material will be used in game. Missing Material Function LogCook: Display: Cooking /Game/Blueprints/PowerUp_Credits -> D:/UE/UE4 Projects/SavingAndLoading-5.0 5.0/Saved/Cooked/Windows/SavingAndLoading/Content/Blueprints/PowerUp_Credits.uasset LogOutputDevice: Warning: Script Stack (0 frames): LogWindows: Windows GetLastError: De bewerking is voltooid. (0) LogWindows: Error: begin: stack for UAT LogWindows: Error: === Critical error: === LogWindows: Error: LogWindows: Error: Assertion failed: Mesh && Mesh->GetRenderData() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 4425] LogWindows: Error: LogWindows: Error: LogWindows: Error: LogWindows: Error: [Callstack] 0x00007ffbaa72ef32 UnrealEditor-Engine.dll!UStaticMesh::GetPlatformStaticMeshRenderData() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:4425] LogWindows: Error: [Callstack] 0x00007ffbaa709fce UnrealEditor-Engine.dll!UStaticMesh::BeginCacheForCookedPlatformData() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:4478] LogWindows: Error: [Callstack] 0x00007ffba51f4247 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginPrepareSave() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2600] LogWindows: Error: [Callstack] 0x00007ffba525b29a UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3162] LogWindows: Error: [Callstack] 0x00007ffba527f4e0 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1259] LogWindows: Error: [Callstack] 0x00007ffba508b1bd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:1048] LogWindows: Error: [Callstack] 0x00007ffba50acb5c UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:685] LogWindows: Error: [Callstack] 0x00007ff7a732948e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3659] LogWindows: Error: [Callstack] 0x00007ff7a7320bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137] LogWindows: Error: [Callstack] 0x00007ff7a7320e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] LogWindows: Error: [Callstack] 0x00007ff7a7323c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] LogWindows: Error: [Callstack] 0x00007ff7a7335564 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] LogWindows: Error: [Callstack] 0x00007ff7a733788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] LogWindows: Error: [Callstack] 0x00007ffc81397034 KERNEL32.DLL!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffc82442651 ntdll.dll!UnknownFunction [] LogWindows: Error: LogWindows: Error: end: stack for UAT LogExit: Executing StaticShutdownAfterError LogWindows: FPlatformMisc::RequestExit(1) LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3) LogCore: Engine exit requested (reason: Win RequestExit) Log file closed, 07/03/22 18:37:45