MachineId:AA6DEA764B92A0FF65C0F8A7C8E51BF4 EpicAccountId:345c815552804942898c091cc1a073be Unknown exception - code 00000001 (first/second chance not available) "Assertion failed: !DelegateInstanceInterface->IsSameFunction(*InDelegateInstance) [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\publi UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374] UE4Editor_AIModule!TBaseMulticastDelegate::AddDelegateInstance() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:775] UE4Editor_AIModule!TBaseMulticastDelegate::AddUObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:696] UE4Editor_AIModule!UPathFollowingComponent::SetMovementComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\aimodule\private\navigation\pathfollowingcomponent.cpp:495] UE4Editor_AIModule!UPathFollowingComponent::UpdateMovementComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\aimodule\private\navigation\pathfollowingcomponent.cpp:1150] UE4Editor_AIModule!AAIController::Possess() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\aimodule\private\aicontroller.cpp:459] UE4Editor_ShooterGame!AShooterAIController::Possess() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\localbuilds\shootergame\windows\source\shootergame\private\bots\shooteraicontroller.cpp:27] UE4Editor_Engine!AGameMode::RestartPlayer() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\gamemode.cpp:492] UE4Editor_Engine!FTimerUnifiedDelegate::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\public\timermanager.h:38] UE4Editor_Engine!FTimerManager::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\timermanager.cpp:439] UE4Editor_Engine!UWorld::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\leveltick.cpp:1212] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\editorengine.cpp:1347] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\unrealedengine.cpp:361] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2427] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll