Log file open, 06/28/23 16:36:32 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Custom abort handler registered for crash reporting. LogCore: Display: UnrealTraceServer: Unable to launch the trace store with '"../../../Engine//Binaries/Win64/UnrealTraceServer.exe" fork' (00000002) LogCore: Initializing trace... LogCore: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984" LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3086] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" ElectricDreamsEnv -LOG=log.txt"" LogCsvProfiler: Display: Metadata set : loginid="9cd7322d4bf101a0abaeb7a575a4993e" LogCsvProfiler: Display: Metadata set : llm="0" LogIoDispatcher: Display: Reading toc: ../../../ElectricDreamsEnv/Content/Paks/global.utoc LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000 LogIoDispatcher: Display: Mounting container '../../../ElectricDreamsEnv/Content/Paks/global.utoc' in location slot 0 LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../ElectricDreamsEnv/Content/Paks/global.utoc LogPakFile: Display: Found Pak file ../../../ElectricDreamsEnv/Content/Paks/ElectricDreamsEnv-Windows.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../ElectricDreamsEnv/Content/Paks/ElectricDreamsEnv-Windows.pak. LogIoDispatcher: Display: Reading toc: ../../../ElectricDreamsEnv/Content/Paks/ElectricDreamsEnv-Windows.utoc LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000 LogIoDispatcher: Display: Mounting container '../../../ElectricDreamsEnv/Content/Paks/ElectricDreamsEnv-Windows.utoc' in location slot 0 LogPakFile: Display: Mounted IoStore container "../../../ElectricDreamsEnv/Content/Paks/ElectricDreamsEnv-Windows.utoc" LogPakFile: Display: Mounted Pak file '../../../ElectricDreamsEnv/Content/Paks/ElectricDreamsEnv-Windows.pak', mount point: '../../../' LogStats: Stats thread started at 0.196431 LogAssetRegistry: Premade AssetRegistry loaded from '../../../ElectricDreamsEnv/AssetRegistry.bin' LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-9FFEA14441445161EF57C5920982EC55 Session CrashGUID >==================================================== LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AnimToTexture LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationLocomotionLibrary LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin AnimationWarping LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin LiveLink LogPluginManager: Mounting Engine plugin MotionWarping LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin AudioGameplayVolume LogPluginManager: Mounting Engine plugin AudioGameplay LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin OpenColorIO LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin ConcertSyncClient LogPluginManager: Mounting Engine plugin ConcertSyncCore LogPluginManager: Mounting Engine plugin ConcertSharedSlate LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin AssetReferenceRestrictions LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin ConsoleVariables LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin WaveformEditor LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Found config from plugin[EnhancedInput] Input LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin ContextualAnimation LogPluginManager: Mounting Engine plugin MotionTrajectory LogPluginManager: Mounting Engine plugin PoseSearch LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosFlesh LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin ChaosVehiclesPlugin LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Chooser LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GameFeatures LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryScripting LogPluginManager: Mounting Engine plugin LandscapePatch LogPluginManager: Mounting Engine plugin LiveLinkControlRig LogPluginManager: Mounting Engine plugin ModularGameplay LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin PCG LogPluginManager: Mounting Engine plugin PhysicsControl LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin StructUtils LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin VirtualHeightfieldMesh LogPluginManager: Mounting Engine plugin NiagaraFluids LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin MovieRenderPipeline LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioModulation LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin DataRegistry LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GameplayAbilities LogPluginManager: Mounting Engine plugin GameplayStateTree LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Found config from plugin[InputDebugging] Input LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Soundscape LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Project plugin MixCast LogPluginManager: Mounting Project plugin OptitrackLiveLink LogPluginManager: Mounting Project plugin OptitrackNatnet LogPluginManager: Mounting Project plugin SP_Camera LogPluginManager: Mounting Project plugin SP_HoverDrone LogPluginManager: Mounting Project plugin SP_Interpolators LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Animation/AnimToTexture/Content/' mounted to '/AnimToTexture/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content/' mounted to '/AnimationLocomotionLibrary/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Animation/AnimationWarping/Content/' mounted to '/AnimationWarping/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Animation/DeformerGraph/Content/' mounted to '/DeformerGraph/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Animation/MotionWarping/Content/' mounted to '/MotionWarping/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Animation/RigLogic/Content/' mounted to '/RigLogic/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Editor/ConsoleVariablesEditor/Content/' mounted to '/ConsoleVariables/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Editor/WaveformEditor/Content/' mounted to '/WaveformEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/Animation/ContextualAnimation/Content/' mounted to '/ContextualAnimation/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/Animation/MotionTrajectory/Content/' mounted to '/MotionTrajectory/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/Animation/PoseSearch/Content/' mounted to '/PoseSearch/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/ChaosFlesh/Content/' mounted to '/ChaosFlesh/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/ChaosVehiclesPlugin/Content/' mounted to '/ChaosVehiclesPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/GeometryScripting/Content/' mounted to '/GeometryScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/LandscapePatch/Content/' mounted to '/LandscapePatch/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/PCG/Content/' mounted to '/PCG/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/PhysicsControl/Content/' mounted to '/PhysicsControl/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content/' mounted to '/VirtualHeightfieldMesh/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/FX/NiagaraFluids/Content/' mounted to '/NiagaraFluids/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/AudioModulation/Content/' mounted to '/AudioModulation/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/GameplayStateTree/Content/' mounted to '/GameplayStateTree/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/Soundscape/Content/' mounted to '/Soundscape/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/StateTree/Content/' mounted to '/StateTree/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' LogPackageName: Display: FPackageName: Mount point added: '../../../Engine/Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MixCast/Content/' mounted to '/MixCast/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/OptiTrack/OptitrackLiveLink/Content/' mounted to '/OptitrackLiveLink/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/SP_Camera/Content/' mounted to '/SP_Camera/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/SP_HoverDrone/Content/' mounted to '/SP_HoverDrone/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/SP_Interpolators/Content/' mounted to '/SP_Interpolators/' LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogInit: Using libcurl 7.83.1 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1n LogInit: - supports HTTP deflate (compression) using libz 1.2.12 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: ExecutableName: ElectricDreamsSample.exe LogInit: Build: ++UE5+Release-5.2-CL-26001984 LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2 LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2 LogInit: Net CL: 25360045 LogInit: OS: Windows 10 (22H2) [10.0.19045.3086] (), CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, GPU: NVIDIA Quadro RTX 6000 LogInit: Compiled (64-bit): Jun 15 2023 04:36:26 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.29.30151.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.2 LogInit: Command Line: -LOG=log.txt LogInit: Base Directory: D:/Builds/BPR/Integrations/ElectricDreamsEnv/Windows/ElectricDreamsEnv/Binaries/Win64/ LogInit: Allocator: binned2 LogInit: Installed Engine Build: 0 LogDevObjectVersion: Number of dev versions registered: 39 LogDevObjectVersion: Dev-ControlRig (A7820CFB-20A7-4359-8C54-2C149623CF50): 25 LogDevObjectVersion: Dev-IKRig (F6DFBB78-BB50-A0E4-4018-B84D60CBAF23): 2 LogDevObjectVersion: Dev-Optimus (93EDE1AA-10CA-7375-4DF9-8A2849B157A0): 7 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83 LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogCoreRedirects: AddRedirect(../../../ElectricDreamsEnv/Saved/Config/Windows/NiagaraFluids.ini) has substring redirect /NiagaraSimulationStages/, these are very slow and should be resolved as soon as possible! LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true LogStreaming: Display: AsyncLoading2 - Initialized LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.setres:1280x720]] [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:0]] [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[SkeletalMesh.UseExperimentalChunking:1]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.MSAACount:4]] [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]] [2023.06.28-23.36.32:728][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:1]] deferred - dummy variable created [2023.06.28-23.36.32:728][ 0]LogConfig: Set CVar [[r.Water.SingleLayer.DepthPrepass:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Water.SingleLayer.ShadersSupportVSMFiltering:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Water.SingleLayer.VSMFiltering:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Lumen.SampleFog:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Contrast:0.75]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.VolumetricFog.Emissive:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.optimizedWPO:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Nanite.MaxVisibleClusters:10485760]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Nanite.MaxCandidateClusters:16777216]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Nanite.MaxNodes:10485760]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Nanite.RasterIndirectionMultiplier:1.1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.TranslucentQuality:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.RayTracing.Culling:3]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.RayTracing.Culling.Radius:10000]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.RayTracing.Culling.Angle:2]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraRibbons:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraSprites:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraMeshes:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.TSR.History.SampleCount:32]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering.FrameRateCap:30]] [2023.06.28-23.36.32:729][ 0]LogConfig: CVar [[r.TSR.ShadingRejection.Flickering.MaxParralaxVelocity:2]] deferred - dummy variable created [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering.Period:3]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.GBufferFormat:3]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Substrate.AccurateSRGB:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Substrate:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[r.Substrate.BytesPerPixel:170;]] [2023.06.28-23.36.32:729][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2023.06.28-23.36.32:729][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2023.06.28-23.36.32:729][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2023.06.28-23.36.32:729][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2023.06.28-23.36.32:729][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2023.06.28-23.36.32:729][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2023.06.28-23.36.32:729][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] [2023.06.28-23.36.32:729][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2023.06.28-23.36.32:729][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2023.06.28-23.36.32:729][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2023.06.28-23.36.32:769][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2023.06.28-23.36.32:769][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2023.06.28-23.36.32:769][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2023.06.28-23.36.32:769][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:1536]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:0]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2023.06.28-23.36.32:769][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] [2023.06.28-23.36.32:769][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:64]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] [2023.06.28-23.36.32:770][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2023.06.28-23.36.32:770][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.DetailMode:2]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2023.06.28-23.36.32:770][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2023.06.28-23.36.32:770][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2023.06.28-23.36.32:770][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2023.06.28-23.36.32:771][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created [2023.06.28-23.36.32:771][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2023.06.28-23.36.32:771][ 0]LogRHI: Using Default RHI: D3D12 [2023.06.28-23.36.32:771][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2023.06.28-23.36.32:771][ 0]LogRHI: Loading RHI module D3D12RHI [2023.06.28-23.36.32:773][ 0]LogD3D12RHI: Aftermath initialized [2023.06.28-23.36.32:773][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2023.06.28-23.36.32:773][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2023.06.28-23.36.33:071][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA Quadro RTX 6000 (VendorId: 10de, DeviceId: 1e30, SubSysId: 12ba10de, Revision: 00a1 [2023.06.28-23.36.33:071][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2023.06.28-23.36.33:071][ 0]LogD3D12RHI: Adapter has 24268MB of dedicated video memory, 0MB of dedicated system memory, and 16353MB of shared system memory, 2 output[s] [2023.06.28-23.36.33:071][ 0]LogD3D12RHI: Driver Version: 536.25 (internal:31.0.15.3625, unified:536.25) [2023.06.28-23.36.33:071][ 0]LogD3D12RHI: Driver Date: 6-10-2023 [2023.06.28-23.36.33:081][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2023.06.28-23.36.33:081][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported [2023.06.28-23.36.33:081][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16353MB of shared system memory, 0 output[s] [2023.06.28-23.36.33:081][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2023.06.28-23.36.33:081][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2023.06.28-23.36.33:081][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2023.06.28-23.36.33:081][ 0]LogInit: Selected Device Profile: [Windows] [2023.06.28-23.36.33:081][ 0]LogHAL: Display: Platform has ~ 32 GB [34296467456 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2023.06.28-23.36.33:081][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2023.06.28-23.36.33:081][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2023.06.28-23.36.33:081][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2023.06.28-23.36.33:081][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2023.06.28-23.36.33:081][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2023.06.28-23.36.33:081][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2023.06.28-23.36.33:081][ 0]LogConfig: Set CVar [[fx.Niagara.ForceLastTickGroup:1]] [2023.06.28-23.36.33:081][ 0]LogConfig: Set CVar [[grass.Enable:0]] [2023.06.28-23.36.33:081][ 0]LogInit: Computer: DESKTOP-9OCI71P [2023.06.28-23.36.33:081][ 0]LogInit: User: Work [2023.06.28-23.36.33:081][ 0]LogInit: CPU Page size=4096, Cores=4 [2023.06.28-23.36.33:081][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2023.06.28-23.36.33:081][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) [2023.06.28-23.36.33:081][ 0]LogMemory: Platform Memory Stats for Windows [2023.06.28-23.36.33:081][ 0]LogMemory: Process Physical Memory: 173.88 MB used, 185.64 MB peak [2023.06.28-23.36.33:081][ 0]LogMemory: Process Virtual Memory: 139.20 MB used, 144.16 MB peak [2023.06.28-23.36.33:081][ 0]LogMemory: Physical Memory: 13503.05 MB used, 19204.61 MB free, 32707.66 MB total [2023.06.28-23.36.33:081][ 0]LogMemory: Virtual Memory: 28988.12 MB used, 33586.05 MB free, 62574.16 MB total [2023.06.28-23.36.33:081][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2023.06.28-23.36.33:088][ 0]LogWindows: WindowsPlatformFeatures enabled [2023.06.28-23.36.33:088][ 0]LogInit: Physics initialised using underlying interface: Chaos [2023.06.28-23.36.33:088][ 0]LogInit: Using OS detected language (en-US). [2023.06.28-23.36.33:089][ 0]LogInit: Using OS detected locale (en-CA). [2023.06.28-23.36.33:089][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2023.06.28-23.36.33:161][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2023.06.28-23.36.33:161][ 0]LogWindowsTextInputMethodSystem: - English (Canada) - (Keyboard). [2023.06.28-23.36.33:161][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2023.06.28-23.36.33:161][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2023.06.28-23.36.33:233][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2023.06.28-23.36.33:233][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2023.06.28-23.36.33:278][ 0]LogRHI: Using Default RHI: D3D12 [2023.06.28-23.36.33:278][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2023.06.28-23.36.33:278][ 0]LogRHI: Loading RHI module D3D12RHI [2023.06.28-23.36.33:278][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2023.06.28-23.36.33:278][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2023.06.28-23.36.33:278][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2023.06.28-23.36.33:279][ 0]LogWindows: Attached monitors: [2023.06.28-23.36.33:279][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) -> (3840, 2120), device: '\\.\DISPLAY1' [PRIMARY] [2023.06.28-23.36.33:279][ 0]LogWindows: resolution: 3840x2160, work area: (3840, 0) -> (7680, 2120), device: '\\.\DISPLAY2' [2023.06.28-23.36.33:279][ 0]LogWindows: Found 2 attached monitors. [2023.06.28-23.36.33:279][ 0]LogWindows: Gathering driver information using Windows Setup API [2023.06.28-23.36.33:279][ 0]LogRHI: RHI Adapter Info: [2023.06.28-23.36.33:279][ 0]LogRHI: Name: NVIDIA Quadro RTX 6000 [2023.06.28-23.36.33:279][ 0]LogRHI: Driver Version: 536.25 (internal:31.0.15.3625, unified:536.25) [2023.06.28-23.36.33:279][ 0]LogRHI: Driver Date: 6-10-2023 [2023.06.28-23.36.33:279][ 0]LogD3D12RHI: GPU DeviceId: 0x1e30 (for the marketing name, search the web for "GPU Device Id") [2023.06.28-23.36.33:279][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2023.06.28-23.36.33:293][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled [2023.06.28-23.36.33:293][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2023.06.28-23.36.33:489][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed [2023.06.28-23.36.33:489][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled [2023.06.28-23.36.33:489][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2023.06.28-23.36.33:489][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2023.06.28-23.36.33:489][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2023.06.28-23.36.33:489][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2023.06.28-23.36.33:489][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2023.06.28-23.36.33:489][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2023.06.28-23.36.33:489][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2023.06.28-23.36.33:489][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2023.06.28-23.36.33:490][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2023.06.28-23.36.33:490][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2023.06.28-23.36.33:490][ 0]LogD3D12RHI: Bindless resources are supported [2023.06.28-23.36.33:490][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2023.06.28-23.36.33:490][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2023.06.28-23.36.33:490][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2023.06.28-23.36.33:490][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2023.06.28-23.36.33:490][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2023.06.28-23.36.33:490][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2023.06.28-23.36.33:490][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2023.06.28-23.36.33:490][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2023.06.28-23.36.33:627][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) [2023.06.28-23.36.33:627][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) [2023.06.28-23.36.33:628][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) [2023.06.28-23.36.33:660][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2023.06.28-23.36.33:660][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2023.06.28-23.36.33:661][ 0]LogRHI: Texture pool is 14805 MB (70% of 21150 MB) [2023.06.28-23.36.33:661][ 0]LogD3D12RHI: Async texture creation enabled [2023.06.28-23.36.33:661][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2023.06.28-23.36.33:706][ 0]LogRendererCore: Ray tracing is enabled for the game. Reason: CVar r.RayTracing=1, and r.RayTracing.EnableInGame game user setting does not exist (using default from CVar: 1). [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Using IoDispatcher for shader code library Global. Total 4924 unique shaders. [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'Global' has been created, components 1 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'Global_SC' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'Paper2D' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'AnimToTexture' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'DeformerGraph' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'IKRig' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'AnimationLocomotionLibrary' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'BlueprintHeaderView' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'GeometryMode' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'ControlRigSpline' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'ConsoleVariables' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'LightMixer' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'ObjectMixer' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'MotionWarping' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'WaveformEditor' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'ControlRig' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'RigLogic' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'DatasmithContent' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'AnimationSharing' component count 0, new components: 0 [2023.06.28-23.36.33:707][ 0]LogShaderLibrary: Display: Logical shader library 'AnimationWarping' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'ChaosCaching' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'GLTFExporter' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'MotionTrajectory' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'Bridge' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'PoseSearch' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'ContextualAnimation' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'OpenColorIO' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'ChaosSolverPlugin' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'Dataflow' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'ChaosVehiclesPlugin' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'GeometryCollectionPlugin' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'FullBodyIK' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'LandscapePatch' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'GeometryScripting' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'PhysicsControl' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'PCG' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'UVEditor' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'PythonScriptPlugin' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'VirtualHeightfieldMesh' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'ChaosFlesh' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'MovieRenderPipeline' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'ChaosNiagara' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'ConcertSyncClient' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'AudioModulation' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: 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count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'MediaPlate' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'AudioWidgets' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'Synthesis' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'Soundscape' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'GameplayStateTree' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'WaveTable' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'StateTree' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'MixCast' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'SequencerScripting' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'Metasound' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'TraceUtilities' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'HairStrands' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'Takes' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'SP_Camera' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'SP_HoverDrone' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'OptitrackLiveLink' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogShaderLibrary: Display: Logical shader library 'SP_Interpolators' component count 0, new components: 0 [2023.06.28-23.36.33:708][ 0]LogTemp: Display: Clearing the OS Cache [2023.06.28-23.36.33:718][ 0]LogWindows: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7173] Missing global shader FDisplayMappingPS's permutation 0, Please make sure cooking was successful. [2023.06.28-23.36.33:719][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2023.06.28-23.36.50:772][ 0]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe [2023.06.28-23.36.50:772][ 0]LogMemory: Platform Memory Stats for Windows [2023.06.28-23.36.50:772][ 0]LogMemory: Process Physical Memory: 441.50 MB used, 443.86 MB peak [2023.06.28-23.36.50:772][ 0]LogMemory: Process Virtual Memory: 577.32 MB used, 577.90 MB peak [2023.06.28-23.36.50:772][ 0]LogMemory: Physical Memory: 13753.73 MB used, 18953.93 MB free, 32707.66 MB total [2023.06.28-23.36.50:772][ 0]LogMemory: Virtual Memory: 29434.45 MB used, 33139.72 MB free, 62574.16 MB total [2023.06.28-23.36.50:772][ 0]Message dialog closed, result: Ok, title: The UE-ElectricDreamsEnv Game has crashed and will close, text: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7173] Missing global shader FDisplayMappingPS's permutation 0, Please make sure cooking was successful. [2023.06.28-23.36.50:772][ 0]LogWindows: Error: === Critical error: === [2023.06.28-23.36.50:772][ 0]LogWindows: Error: [2023.06.28-23.36.50:772][ 0]LogWindows: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7173] [2023.06.28-23.36.50:772][ 0]LogWindows: Error: Missing global shader FDisplayMappingPS's permutation 0, Please make sure cooking was successful. [2023.06.28-23.36.50:772][ 0]LogWindows: Error: [2023.06.28-23.36.50:772][ 0]LogWindows: Error: [2023.06.28-23.36.50:772][ 0]LogWindows: Error: [Callstack] 0x00007ff74ba81c1a ElectricDreamsSample.exe!VerifyGlobalShaders() [] [2023.06.28-23.36.50:772][ 0]LogWindows: Error: [Callstack] 0x00007ff74ba4844c ElectricDreamsSample.exe!CompileGlobalShaderMap() [] [2023.06.28-23.36.50:772][ 0]LogWindows: Error: [Callstack] 0x00007ff7423938a6 ElectricDreamsSample.exe!FEngineLoop::PreInitPreStartupScreen() [] [2023.06.28-23.36.50:772][ 0]LogWindows: Error: [Callstack] 0x00007ff742385de2 ElectricDreamsSample.exe!GuardedMain() [] [2023.06.28-23.36.50:772][ 0]LogWindows: Error: [Callstack] 0x00007ff74238615a ElectricDreamsSample.exe!GuardedMainWrapper() [] [2023.06.28-23.36.50:772][ 0]LogWindows: Error: [Callstack] 0x00007ff742389066 ElectricDreamsSample.exe!LaunchWindowsStartup() [] [2023.06.28-23.36.50:772][ 0]LogWindows: Error: [Callstack] 0x00007ff74239bd94 ElectricDreamsSample.exe!WinMain() [] [2023.06.28-23.36.50:772][ 0]LogWindows: Error: [Callstack] 0x00007ff74d49d3ea ElectricDreamsSample.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [2023.06.28-23.36.50:772][ 0]LogWindows: Error: [Callstack] 0x00007ff88ab27614 KERNEL32.DLL!UnknownFunction [] [2023.06.28-23.36.50:772][ 0]LogWindows: Error: [Callstack] 0x00007ff88b9826f1 ntdll.dll!UnknownFunction [] [2023.06.28-23.36.50:772][ 0]LogWindows: Error: [2023.06.28-23.36.50:813][ 0]LogExit: Executing StaticShutdownAfterError [2023.06.28-23.36.50:813][ 0]LogWindows: FPlatformMisc::RequestExit(1) [2023.06.28-23.36.50:813][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3) [2023.06.28-23.36.50:813][ 0]LogCore: Engine exit requested (reason: Win RequestExit)