Program.Main: Running on WindowsHostPlatform Program.Main: CWD=D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET Program.Main: UE4 ver. 4.0.0 InternalUtils.RunSingleInstance: No other instance of D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe is running. Automation.ParseCommandLine: Registered 18 command line parameters. Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Project_Vulcan_Build.uproject -cook -stage -archive -archivedirectory=D:/UnrealProjects/Project_Vulcan/Build/2015-7-30 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output -NoCompile Automation.ParseCommandLine: Found 1 scripts to execute: Automation.ParseCommandLine: BuildCookRun(rocket, nocompile, installed, nop4, project=D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Project_Vulcan_Build.uproject, cook, stage, archive, archivedirectory=D:/UnrealProjects/Project_Vulcan/Build/2015-7-30, package, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, pak, prereqs, nodebuginfo, targetplatform=Win64, CrashReporter, utf8output, NoCompile) Automation.Process: IsBuildMachine=False Automation.Process: ShouldKillProcesses=True Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True LocalCommandEnvironment.RootFromUATLocation: Checking for D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for D:\Program Files\Epic Games\4.8\Engine\Binaries\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for D:\Program Files\Epic Games\4.8\Engine\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for D:\Program Files\Epic Games\4.8\Engine\Config\BaseEngine.ini InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Epic Games/4.8 CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Epic Games/4.8 CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Davin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+4.8) InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Davin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+4.8\Cook.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Davin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+4.8\UAT_Log.txt InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Epic Games/4.8 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Davin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+4.8 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Davin\AppData\Local\Temp\HarvestEnvVars.txt InternalUtils.SafeFileExists: SafeFileExists C:\Users\Davin\AppData\Local\Temp\HarvestEnvVars.bat=True CommandUtils.Run: Run: C:\Users\Davin\AppData\Local\Temp\HarvestEnvVars.bat HarvestEnvVars: HarvestEnvVars: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" HarvestEnvVars: HarvestEnvVars: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\Davin\AppData\Local\Temp\HarvestEnvVars.txt" CommandUtils.Run: Run: Took 0.65434s to run HarvestEnvVars.bat, ExitCode=0 CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True CommandEnvironment.SetupBuildEnvironment: D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist. CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe= CommandEnvironment.LogSettings: Command Environment settings: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe CommandEnvironment.LogSettings: EngineSavedFolder=D:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved CommandEnvironment.LogSettings: HasCapabilityToCompile=True CommandEnvironment.LogSettings: LocalRoot=D:/Program Files/Epic Games/4.8 CommandEnvironment.LogSettings: LogFolder=C:/Users/Davin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+4.8 CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.LogSettings: MsDevExe= CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe CommandEnvironment.LogSettings: TimestampAsString=2015-07-31_10.10.42 CommandEnvironment.InitEnvironment: UATExe=D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe UProjectInfo.FillProjectInfo: Found 0 directories to search ProjectUtils.CleanupFolders: Cleaning up project rules folder Automation.Process: Compiling scripts. ScriptCompiler.FindAndCompileAllScripts: Registering UBT Classes. UnrealBuildTool.RegisterAllUBTClasses: Searching for ToolChains, BuildPlatforms, BuildDeploys and ProjectGenerators... UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.XboxOnePlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.PS4Platform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.MacPlatform MacPlatform.RegisterBuildPlatformInternal: Registering for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.AndroidPlatform AndroidPlatform.RegisterBuildPlatformInternal: Registering for Android UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WinRTPlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.IOSPlatform IOSPlatform.RegisterBuildPlatformInternal: Registering for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.HTML5Platform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.LinuxPlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WindowsPlatform WindowsPlatform.RegisterBuildPlatformInternal: Registering for Win64 WindowsPlatform.RegisterBuildPlatformInternal: Registering for Win32 UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.XboxOneToolChain XboxOneToolChain.RegisterToolChain: Registered for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.XboxOneDeploy XboxOneDeploy.RegisterBuildDeploy: Registering for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.PS4ToolChain PS4ToolChain.RegisterToolChain: Registered for PS4 UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.UEDeployPS4 UnrealBuildTool.RegisterAllUBTClasses: Unable to register PS4 deployment class because the SCE_ORBIS_SDK_DIR environment variable isn't set or points to something that doesn't exist UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.MacToolChain RemoteToolChain.RegisterRemoteToolChain: Registered for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.IOS.UEDeployMac UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.Android.UEDeployAndroid UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.AndroidToolChain AndroidToolChain.RegisterToolChain: Found Windows 32 bit versions of toolchain AndroidToolChain.RegisterToolChain: Registered for Android UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.WinRTToolChain WinRTToolChain.RegisterToolChain: Registered for WinRT WinRTToolChain.RegisterToolChain: Registered for WinRT_ARM UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.WinRTDeploy WinRTDeploy.RegisterBuildDeploy: Registering for WinRT UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.IOSToolChain RemoteToolChain.RegisterRemoteToolChain: Registered for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.IOS.UEDeployIOS UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.VCToolChain VCToolChain.RegisterToolChain: Registered for Win64 VCToolChain.RegisterToolChain: Registered for Win32 UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.HTML5ToolChain UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.LinuxToolChain UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.XboxOneProjectGenerator XboxOneProjectGenerator.RegisterPlatformProjectGenerator: Registering for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for XboxOne due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.PS4ProjectGenerator PS4ProjectGenerator.RegisterPlatformProjectGenerator: Registering for PS4 UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for PS4 due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.MacProjectGenerator MacProjectGenerator.RegisterPlatformProjectGenerator: Registering for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.AndroidProjectGenerator AndroidProjectGenerator.RegisterPlatformProjectGenerator: Registering for Android UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WinRTProjectGenerator WinRTProjectGenerator.RegisterPlatformProjectGenerator: Registering for WinRT WinRTProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for WinRT due to no valid BuildPlatform. WinRTProjectGenerator.RegisterPlatformProjectGenerator: Registering for WinRT_ARM WinRTProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for WinRT_ARM due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.IOSProjectGenerator IOSProjectGenerator.RegisterPlatformProjectGenerator: Registering for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.HTML5ProjectGenerator HTML5ProjectGenerator.RegisterPlatformProjectGenerator: Registering for HTML5 UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for HTML5 due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.LinuxProjectGenerator UnrealBuildTool.RegisterAllUBTClasses: Skipping project file generator registration for Linux due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WindowsProjectGenerator WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win32 WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win64 ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll Platform.InitializePlatforms: Creating platforms. Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. Platform.InitializePlatforms: Creating placeholder platform for target: Unknown Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne Platform.InitializePlatforms: Creating placeholder platform for target: PS4 Platform.InitializePlatforms: Creating placeholder platform for target: WinRT Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM ScriptCompiler.FindAndCompileAllScripts: Creating commands. CommandUtils.InitP4Support: Initializing AllowSubmit. CommandUtils.InitP4Support: AllowSubmit=False CommandUtils.InitP4Support: Initializing P4Enabled. CommandUtils.InitP4Support: P4Enabled=False CommandUtils.InitP4Support: P4CLRequired=False Automation.Execute: Attempting to execute BuildCookRun(rocket, nocompile, installed, nop4, project=D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Project_Vulcan_Build.uproject, cook, stage, archive, archivedirectory=D:/UnrealProjects/Project_Vulcan/Build/2015-7-30, package, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, pak, prereqs, nodebuginfo, targetplatform=Win64, CrashReporter, utf8output, NoCompile) InternalUtils.SafeFileExists: SafeFileExists D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject ProjectUtils.DetectTargetsForProject: Looking for targets for project D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject ProjectUtils.DetectTargetsForProject: Searching for target rule files in D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build ProjectUtils.DetectProjectProperties: Loading ini files for D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\UnrealProjects\Project_Vulcan\Build\2015-7-30 ProjectParams.ValidateAndLog: BaseStageDirectory=D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookFlavor= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=False ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCName= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=False ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=True ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: Package=True ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Program Files\Epic Games\4.8\Engine\Binaries\Win64 ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Program Files\Epic Games\4.8\Engine\Binaries\Win64 ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=True ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject ProjectParams.ValidateAndLog: Rocket=True ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 ProjectParams.ValidateAndLog: ShortProjectName=Project_Vulcan_Build ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bUsesSteam=False ProjectParams.ValidateAndLog: bUsesCEF3=False ProjectParams.ValidateAndLog: bUsesSlate=True ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject=True Project.Cook: ********** COOK COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject CommandUtils.RunCommandlet: Commandlet log file is D:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.Run: Run: D:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog="D:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output UE4Editor-Cmd: UE4Editor-Cmd: LogInit:Display: Running engine for game: Project_Vulcan_Build UE4Editor-Cmd: LogInit:Display: RandInit(-426185238) SRandInit(-426185238). UE4Editor-Cmd: LogTaskGraph: Started task graph with 4 named threads and 7 total threads. UE4Editor-Cmd: LogStats: Stats thread started UE4Editor-Cmd: [2015.07.31-14.10.46:041][ 0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8 UE4Editor-Cmd: [2015.07.31-14.10.46:041][ 0]LogInit: API Version: 2579680 UE4Editor-Cmd: [2015.07.31-14.10.46:041][ 0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33 UE4Editor-Cmd: [2015.07.31-14.10.46:041][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 UE4Editor-Cmd: [2015.07.31-14.10.46:041][ 0]LogInit: Build Configuration: Development UE4Editor-Cmd: [2015.07.31-14.10.46:041][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 UE4Editor-Cmd: [2015.07.31-14.10.46:041][ 0]LogInit: Command line: D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog="D:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output UE4Editor-Cmd: [2015.07.31-14.10.46:042][ 0]LogInit: Base directory: D:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ UE4Editor-Cmd: [2015.07.31-14.10.46:042][ 0]LogInit: Rocket: 1 UE4Editor-Cmd: [2015.07.31-14.10.46:055][ 0]LogInit: Using libcurl 7.41.0 UE4Editor-Cmd: [2015.07.31-14.10.46:055][ 0]LogInit: - built for x86_64-pc-win32 UE4Editor-Cmd: [2015.07.31-14.10.46:055][ 0]LogInit: - supports SSL with WinSSL UE4Editor-Cmd: [2015.07.31-14.10.46:056][ 0]LogInit: - other features: UE4Editor-Cmd: [2015.07.31-14.10.46:056][ 0]LogInit: CURL_VERSION_SSL UE4Editor-Cmd: [2015.07.31-14.10.46:056][ 0]LogInit: CURL_VERSION_IPV6 UE4Editor-Cmd: [2015.07.31-14.10.46:056][ 0]LogInit: CURL_VERSION_ASYNCHDNS UE4Editor-Cmd: [2015.07.31-14.10.46:056][ 0]LogInit: CURL_VERSION_LARGEFILE UE4Editor-Cmd: [2015.07.31-14.10.46:056][ 0]LogInit: CURL_VERSION_IDN UE4Editor-Cmd: [2015.07.31-14.10.46:056][ 0]LogInit: CurlRequestOptions (configurable via config and command line): UE4Editor-Cmd: [2015.07.31-14.10.46:057][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate UE4Editor-Cmd: [2015.07.31-14.10.46:057][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy UE4Editor-Cmd: [2015.07.31-14.10.46:057][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections UE4Editor-Cmd: [2015.07.31-14.10.46:057][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. UE4Editor-Cmd: [2015.07.31-14.10.46:066][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem UE4Editor-Cmd: [2015.07.31-14.10.46:077][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. UE4Editor-Cmd: [2015.07.31-14.10.46:084][ 0]LogInit: Object subsystem initialized UE4Editor-Cmd: [2015.07.31-14.10.46:085][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' UE4Editor-Cmd: [2015.07.31-14.10.46:085][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' UE4Editor-Cmd: [2015.07.31-14.10.46:085][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' UE4Editor-Cmd: [2015.07.31-14.10.46:085][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' UE4Editor-Cmd: [2015.07.31-14.10.46:085][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' UE4Editor-Cmd: [2015.07.31-14.10.46:085][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' UE4Editor-Cmd: [2015.07.31-14.10.46:085][ 0]LogInit: Selected Device Profile: [Windows] UE4Editor-Cmd: [2015.07.31-14.10.46:085][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] UE4Editor-Cmd: [2015.07.31-14.10.46:094][ 0]LogInit: Computer: WIN-2SNE6E2MQL7 UE4Editor-Cmd: [2015.07.31-14.10.46:094][ 0]LogInit: User: Davin UE4Editor-Cmd: [2015.07.31-14.10.46:094][ 0]LogInit: CPU Page size=4096, Cores=4 UE4Editor-Cmd: [2015.07.31-14.10.46:094][ 0]LogInit: High frequency timer resolution =3.386480 MHz UE4Editor-Cmd: [2015.07.31-14.10.46:094][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) UE4Editor-Cmd: [2015.07.31-14.10.46:094][ 0]LogMemory: Platform Memory Stats for Windows UE4Editor-Cmd: [2015.07.31-14.10.46:094][ 0]LogMemory: Process Physical Memory: 50.75 MB used, 50.75 MB peak UE4Editor-Cmd: [2015.07.31-14.10.46:095][ 0]LogMemory: Process Virtual Memory: 21.60 MB used, 21.60 MB peak UE4Editor-Cmd: [2015.07.31-14.10.46:095][ 0]LogMemory: Physical Memory: 4287.65 MB used, 8141.61 MB total UE4Editor-Cmd: [2015.07.31-14.10.46:095][ 0]LogMemory: Virtual Memory: 310.26 MB used, 134217728.00 MB total UE4Editor-Cmd: [2015.07.31-14.10.46:128][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. UE4Editor-Cmd: [2015.07.31-14.10.46:320][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): UE4Editor-Cmd: Localization Resource: (D:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) UE4Editor-Cmd: Localization Resource: (D:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) UE4Editor-Cmd: [2015.07.31-14.10.46:624][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. UE4Editor-Cmd: [2015.07.31-14.10.47:405][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:418][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:430][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:442][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:455][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:466][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:476][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:486][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:496][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:508][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:518][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:528][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:569][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:579][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:589][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:601][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform UE4Editor-Cmd: [2015.07.31-14.10.47:601][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor UE4Editor-Cmd: [2015.07.31-14.10.47:760][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB UE4Editor-Cmd: [2015.07.31-14.10.47:844][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 56MB C:/Users/Davin/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. UE4Editor-Cmd: [2015.07.31-14.10.47:844][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Davin/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc UE4Editor-Cmd: [2015.07.31-14.10.47:844][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../UnrealProjects/Project_Vulcan/Project_Vulcan_Build/DerivedDataCache/DDC.ddp not found, will not use a pak cache. UE4Editor-Cmd: [2015.07.31-14.10.47:844][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. UE4Editor-Cmd: [2015.07.31-14.10.47:844][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../UnrealProjects/Project_Vulcan/Project_Vulcan_Build/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. UE4Editor-Cmd: [2015.07.31-14.10.47:844][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. UE4Editor-Cmd: [2015.07.31-14.10.47:986][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UE4Editor-Cmd: [2015.07.31-14.10.47:997][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Davin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable UE4Editor-Cmd: [2015.07.31-14.10.48:232][ 0]LogInit: Selected Device Profile: [Windows] UE4Editor-Cmd: [2015.07.31-14.10.48:329][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) UE4Editor-Cmd: [2015.07.31-14.10.48:329][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) UE4Editor-Cmd: [2015.07.31-14.10.48:394][ 0]LogMeshUtilities: No automatic mesh reduction module available UE4Editor-Cmd: [2015.07.31-14.10.48:394][ 0]LogMeshUtilities: No automatic mesh merging module available UE4Editor-Cmd: [2015.07.31-14.10.48:489][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UE4Editor-Cmd: [2015.07.31-14.10.49:002][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.07.31-14.10.49:003][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.07.31-14.10.49:011][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.07.31-14.10.49:019][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.07.31-14.10.49:213][ 0]LogObj: 25656 objects as part of root set at end of initial load. UE4Editor-Cmd: [2015.07.31-14.10.49:213][ 0]LogUObjectAllocator: 5183872 out of 0 bytes used by permanent object pool. UE4Editor-Cmd: [2015.07.31-14.10.49:213][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet UE4Editor-Cmd: [2015.07.31-14.10.49:214][ 0]LogInit: Initializing Editor Engine... UE4Editor-Cmd: [2015.07.31-14.10.49:214][ 0]LogEngine: Initializing Engine... UE4Editor-Cmd: [2015.07.31-14.10.49:281][ 0]LogAIModule: Creating AISystem for world NewWorld UE4Editor-Cmd: [2015.07.31-14.10.49:325][ 0]LogDerivedDataCache: Saved boot cache 0.04s 56MB C:/Users/Davin/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. UE4Editor-Cmd: [2015.07.31-14.10.49:338][ 0]LogInit: Texture streaming: Disabled UE4Editor-Cmd: [2015.07.31-14.10.49:356][ 0]LogInit: Initializing Editor Engine Completed UE4Editor-Cmd: [2015.07.31-14.10.49:405][ 0]LogAssetRegistry: FAssetRegistry took 0.0002 seconds to start up UE4Editor-Cmd: [2015.07.31-14.10.49:763][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 6 other paths to find 1400 assets in 0.3584 seconds UE4Editor-Cmd: [2015.07.31-14.10.49:769][ 0]LogCook:Display: Done creating registry. It took 0.36s. UE4Editor-Cmd: [2015.07.31-14.10.51:117][ 0]LogPackageDependencyInfo:Display: Package Info not found for ../../../Project_Vulcan_Build/CookedIniVersion! UE4Editor-Cmd: [2015.07.31-14.10.51:941][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Game/Utilities/OptionsMenu/GameInstanceWithSettings.GameInstanceWithSettings_C' UE4Editor-Cmd: [2015.07.31-14.10.52:028][ 0]LogEnum:Warning: Enum Text NewEnumerator4 for Enum AudioType failed to resolve to any value UE4Editor-Cmd: [2015.07.31-14.10.52:028][ 0]LogClass:Warning: UUserDefinedStructEditorData::RecreateDefaultInstance Cannot parse value. Property: Audio Type String: "NewEnumerator4" Struct: /Game/Blueprints/Game/Utilities/OptionsMenu/AudioUpdateStruct.AudioUpdateStruct UE4Editor-Cmd: [2015.07.31-14.10.52:200][ 0]LogEnum:Warning: Enum Text (INVALID) for Enum AudioType failed to resolve to any value UE4Editor-Cmd: [2015.07.31-14.10.52:266][ 0]LogEnum:Warning: Enum Text NewEnumerator0 for Enum AudioType failed to resolve to any value UE4Editor-Cmd: [2015.07.31-14.10.52:446][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Game/Utilities/OptionsMenu/GameInstanceWithSettings.GameInstanceWithSettings_C' UE4Editor-Cmd: [2015.07.31-14.10.52:446][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' UE4Editor-Cmd: [2015.07.31-14.10.52:446][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' UE4Editor-Cmd: [2015.07.31-14.10.52:446][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Game/Utilities/BP_MagicGamemode.BP_MagicGamemode_C' UE4Editor-Cmd: [2015.07.31-14.10.52:609][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Game/Utilities/Inventory/BP_ItemMaster.BP_ItemMaster_C:Stacking'. Unknown structure. UE4Editor-Cmd: [2015.07.31-14.10.52:609][ 0]LogClass:Warning: Property Stacking of BP_ItemMaster_C struct type mismatch STRUCT_REINST_S_ItemsStacked_0/FallbackStruct for package: ../../../../../../UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/Inventory/BP_ItemMaster.uasset. If that property got renamed, add an ActiveStructRedirect. UE4Editor-Cmd: [2015.07.31-14.10.52:641][ 0]LogClass:Warning: Property Stacking of BP_ItemMaster_C struct type mismatch FallbackStruct/S_ItemsStacked for package: FObjectReader. If that property got renamed, add an ActiveStructRedirect. UE4Editor-Cmd: [2015.07.31-14.10.58:038][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Game/Utilities/BP_MagicGamemode.BP_MagicGamemode_C' UE4Editor-Cmd: [2015.07.31-14.10.58:038][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.31-14.10.58:038][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.31-14.10.58:038][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.31-14.10.58:039][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.31-14.10.58:039][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIPerceptionSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:039][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIPerceptionSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:040][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.31-14.10.58:040][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.07.31-14.10.58:040][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:040][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:040][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:040][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:041][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:041][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:041][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:041][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:041][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:041][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:042][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:042][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:042][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:042][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:042][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:042][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:042][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:042][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:042][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:042][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:042][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:042][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:043][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:043][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:043][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:043][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:043][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:043][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:043][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:043][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:044][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:044][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:044][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:044][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:045][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:045][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:045][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:045][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:045][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:046][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:046][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:046][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:046][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:046][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:048][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:048][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:048][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:072][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:072][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:091][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:092][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:092][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:092][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:136][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:136][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:151][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:151][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:189][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:189][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:237][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:237][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:255][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:255][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:256][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:256][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:262][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:262][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:273][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:273][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:276][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:276][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:280][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:280][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:284][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:284][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:288][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:288][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:301][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:301][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:314][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:314][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:314][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:314][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:323][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:323][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:324][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:324][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:336][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:336][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:336][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:337][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:337][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:337][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:337][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:337][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:338][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:338][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:338][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:338][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' UE4Editor-Cmd: [2015.07.31-14.10.58:561][ 0]LogRedirectors: Resolved to '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' UE4Editor-Cmd: [2015.07.31-14.10.58:561][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:561][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:562][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:562][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:562][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:562][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:563][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:563][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:563][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:563][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:563][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:563][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:563][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:564][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:564][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:564][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:564][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:564][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:564][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:564][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:565][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:565][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:565][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:565][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:565][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:565][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:565][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:565][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:566][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:566][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:566][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:566][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:566][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:566][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:566][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:567][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:567][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:567][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:567][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:567][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:567][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:568][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:568][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:568][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:570][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:570][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:570][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:570][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:571][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:571][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:571][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:571][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:571][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:571][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:572][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:573][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:573][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:573][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:573][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:573][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:574][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:574][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:574][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:574][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:575][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:575][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:575][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:575][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:576][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:576][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:576][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:577][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:577][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:578][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:578][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:578][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:578][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:579][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:579][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:579][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:579][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:579][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:579][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:579][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:580][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:580][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:580][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:580][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:580][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:581][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:581][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:581][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:581][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:582][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:582][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:582][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:582][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:583][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:583][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:584][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:584][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:584][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:584][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:584][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:584][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:585][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:585][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:585][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:585][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:585][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:585][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:585][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:586][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:586][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:586][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:586][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:586][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:587][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:587][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:587][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:587][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:587][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:587][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:587][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:588][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:588][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:588][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:588][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:588][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:588][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:588][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:589][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:589][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:589][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:589][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:589][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:589][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:590][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:590][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:590][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:590][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:590][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:590][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:590][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:591][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:591][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:591][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:591][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:591][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:592][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:592][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:592][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:592][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:592][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:593][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:593][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:593][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:594][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:594][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:594][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:594][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:595][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:595][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:595][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:595][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:596][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:596][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:596][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:596][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:597][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:597][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:598][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:598][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:598][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:598][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:599][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:599][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:599][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:599][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:600][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:600][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:600][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:600][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:601][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:601][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:601][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:601][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:601][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:602][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:602][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:603][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:603][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:603][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:604][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:604][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:604][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:604][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:605][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:605][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:605][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:605][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:605][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:606][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:606][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:606][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:606][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:606][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:606][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:607][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:607][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:607][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:607][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:607][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:607][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:607][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:607][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:607][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:608][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:608][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:608][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:608][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:608][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:608][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:608][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:608][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:609][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:609][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:609][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:609][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:609][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:609][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:609][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:610][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:610][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:610][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:612][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:612][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:612][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:612][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:612][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:613][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:613][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:613][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:613][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:613][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:613][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:613][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:614][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:614][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:615][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:615][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:615][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:615][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:616][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:616][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:616][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:616][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:617][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:617][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:617][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:617][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:618][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:618][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:618][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:618][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:620][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:620][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:620][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:620][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:620][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:620][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:621][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:621][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:621][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:621][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:621][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:621][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:622][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:622][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:622][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:623][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:623][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:623][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:623][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:623][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:624][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:624][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:624][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:624][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:624][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:624][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:625][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:625][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:625][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:626][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:626][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:626][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:627][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:627][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:627][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:627][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:628][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:628][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:628][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:628][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:628][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:629][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:629][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:629][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:629][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:629][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:629][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:629][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:629][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:629][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:629][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:629][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:629][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:629][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:630][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:630][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:630][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:630][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:630][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:630][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:630][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:630][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:631][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:631][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:631][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:631][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:631][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:631][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:632][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:632][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:632][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:632][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:632][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:632][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:633][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:633][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:633][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:634][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:634][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:634][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:634][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:634][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:635][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:635][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:635][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:635][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:636][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:636][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:637][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:637][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:637][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:637][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:638][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:638][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:638][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:639][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:639][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:639][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:640][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:640][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:640][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:640][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:640][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:641][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:641][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:641][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:641][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:642][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:642][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:642][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:642][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:642][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:643][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:643][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:644][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:644][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:644][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:644][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:644][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:645][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:645][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:645][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:645][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:645][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:646][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:646][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:646][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:646][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:647][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:647][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:647][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:647][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:647][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:648][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:648][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:648][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:648][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:648][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:648][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:648][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:649][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:649][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:649][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:649][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:649][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:649][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:649][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:649][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:650][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:650][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:650][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:650][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:650][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:650][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:650][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:650][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:650][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:650][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:651][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:651][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:651][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:651][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:653][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:653][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:653][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:654][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:654][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:654][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:654][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:654][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:654][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:655][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:655][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:655][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:655][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:656][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:656][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:656][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:656][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:657][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:657][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:657][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:657][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:657][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:658][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:658][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:658][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:658][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:659][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:659][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:661][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:662][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:662][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:662][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:662][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:662][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:662][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:662][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:662][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:664][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:664][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:664][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:665][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:665][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:665][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:665][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:665][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:666][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:666][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:666][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:666][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:667][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:667][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:667][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:667][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:667][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:668][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:668][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:668][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:668][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:668][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:668][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:670][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:670][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:670][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:670][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSounds/Master.Master' UE4Editor-Cmd: [2015.07.31-14.10.58:670][ 0]LogRedirectors: Resolved to '/Engine/EngineSounds/Master.Master' UE4Editor-Cmd: [2015.07.31-14.10.58:670][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:671][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:671][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:671][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:671][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:671][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:671][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:672][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:672][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:672][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:672][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:673][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:673][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:673][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:673][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:673][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:673][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:673][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:673][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:674][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:674][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:674][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:674][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:674][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:674][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:674][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:674][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:674][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:675][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:675][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:675][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:675][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:675][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:675][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:675][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:675][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:676][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:676][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:676][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:676][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:676][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:677][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:677][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:677][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:677][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:677][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:677][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:678][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:678][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:679][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:679][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:679][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:679][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:679][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:679][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:680][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:680][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:681][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:681][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:681][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:681][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:682][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:682][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:682][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:682][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:683][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:683][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:683][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:683][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:683][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:684][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:684][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:684][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:684][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:685][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:685][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:685][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:686][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:686][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:687][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:687][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:687][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:687][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:687][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:688][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:688][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:688][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:688][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:688][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:689][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:689][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:689][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:689][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:690][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:690][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:690][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:690][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:690][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:691][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:691][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:691][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:691][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:691][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:692][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:692][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:692][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:692][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:692][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:693][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:693][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:693][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:693][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:693][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:693][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:694][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:694][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:695][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:695][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:695][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:695][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:695][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:695][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:696][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:696][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:696][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:696][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:696][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:696][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:696][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:696][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:696][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:697][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:697][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:697][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:697][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:698][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:698][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:698][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:698][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:698][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:698][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:699][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:699][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:699][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:699][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:700][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:700][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:700][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:700][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:700][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:701][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:701][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:702][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:702][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:703][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:703][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:703][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:704][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:704][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:704][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:704][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:704][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:704][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:705][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:705][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:705][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:706][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:706][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:706][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:706][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:706][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:707][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:707][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:707][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:707][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:708][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:708][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:708][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:709][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:709][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:709][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:711][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:711][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:712][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:712][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:713][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:713][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:713][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:713][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:713][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:714][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:714][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:714][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:714][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:714][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:715][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:715][ 0]LogRedirectors: String Asset Reference '/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks' UE4Editor-Cmd: [2015.07.31-14.10.58:761][ 0]LogRedirectors: Resolved to '/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks' UE4Editor-Cmd: [2015.07.31-14.10.58:761][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:762][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' UE4Editor-Cmd: [2015.07.31-14.10.58:762][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:763][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:763][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:763][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:763][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:763][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:763][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:764][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.07.31-14.10.58:764][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:764][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.07.31-14.10.58:764][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:764][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.07.31-14.10.58:764][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:764][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.07.31-14.10.58:764][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:765][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:765][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:765][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.07.31-14.10.58:765][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:765][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.07.31-14.10.58:765][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:765][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.07.31-14.10.58:766][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:766][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:766][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:766][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.07.31-14.10.58:766][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:766][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.07.31-14.10.58:766][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:766][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:767][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:767][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.07.31-14.10.58:767][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:767][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.07.31-14.10.58:767][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:767][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:768][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:768][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.07.31-14.10.58:768][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:768][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.07.31-14.10.58:768][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:769][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.07.31-14.10.58:769][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:770][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.07.31-14.10.58:770][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:771][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:771][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:772][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:772][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:772][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:772][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:772][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:773][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:773][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:773][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:773][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.07.31-14.10.58:774][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:774][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:774][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:775][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.07.31-14.10.58:775][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:775][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:775][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:775][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:775][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:776][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:776][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:776][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.07.31-14.10.58:777][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:777][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:778][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:779][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:779][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:779][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.07.31-14.10.58:780][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:780][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:780][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:780][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:780][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:780][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.07.31-14.10.58:780][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:781][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:781][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:781][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:781][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:782][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:783][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:783][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.07.31-14.10.58:783][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:783][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.07.31-14.10.58:783][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:784][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.07.31-14.10.58:784][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:784][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.07.31-14.10.58:784][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:785][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.07.31-14.10.58:785][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Game/Utilities/OptionsMenu/AudioType.AudioType' UE4Editor-Cmd: [2015.07.31-14.10.58:785][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Game/Utilities/OptionsMenu/AudioType.AudioType' UE4Editor-Cmd: [2015.07.31-14.10.58:785][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' UE4Editor-Cmd: [2015.07.31-14.10.58:785][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' UE4Editor-Cmd: [2015.07.31-14.10.58:785][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Game/Utilities/OptionsMenu/AudioType.AudioType' UE4Editor-Cmd: [2015.07.31-14.10.58:786][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Game/Utilities/OptionsMenu/AudioType.AudioType' UE4Editor-Cmd: [2015.07.31-14.10.58:787][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' UE4Editor-Cmd: [2015.07.31-14.10.58:787][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' UE4Editor-Cmd: [2015.07.31-14.10.58:787][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:787][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.10.58:787][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Game/Utilities/Inventory/E_ItemTypes.E_ItemTypes' UE4Editor-Cmd: [2015.07.31-14.10.58:788][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Game/Utilities/Inventory/E_ItemTypes.E_ItemTypes' UE4Editor-Cmd: [2015.07.31-14.10.58:788][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Game/Utilities/Inventory/E_ItemRarity.E_ItemRarity' UE4Editor-Cmd: [2015.07.31-14.10.58:788][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Game/Utilities/Inventory/E_ItemRarity.E_ItemRarity' UE4Editor-Cmd: [2015.07.31-14.10.58:788][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Game/Utilities/Inventory/S_ItemData.S_ItemData' UE4Editor-Cmd: [2015.07.31-14.10.58:788][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Game/Utilities/Inventory/S_ItemData.S_ItemData' UE4Editor-Cmd: [2015.07.31-14.10.58:789][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Game/Utilities/PlayerStats/Stat_Name.Stat_Name' UE4Editor-Cmd: [2015.07.31-14.10.58:789][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Game/Utilities/PlayerStats/Stat_Name.Stat_Name' UE4Editor-Cmd: [2015.07.31-14.10.58:789][ 0]LogRedirectors: String Asset Reference '/Script/CoreUObject.Object:Vector' UE4Editor-Cmd: [2015.07.31-14.10.58:789][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' UE4Editor-Cmd: [2015.07.31-14.10.58:789][ 0]LogRedirectors: Not Found! UE4Editor-Cmd: [2015.07.31-14.10.58:789][ 0]LogRedirectors: String Asset Reference '/Game/Animations/SnSAnimsetPro/Character/Epic_Skeleton_Template.Epic_Skeleton_Template' UE4Editor-Cmd: [2015.07.31-14.10.58:790][ 0]LogRedirectors: Resolved to '/Game/Animations/SnSAnimsetPro/Character/Epic_Skeleton_Template.Epic_Skeleton_Template' UE4Editor-Cmd: [2015.07.31-14.10.58:790][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/VFX_Weather_Meshes/SplitCylinder.SplitCylinder' UE4Editor-Cmd: [2015.07.31-14.10.58:790][ 0]LogRedirectors: Resolved to '/Game/Meshes/VFX_Weather_Meshes/SplitCylinder.SplitCylinder' UE4Editor-Cmd: [2015.07.31-14.10.58:791][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.10.58:791][ 0]LogRedirectors: Resolved to '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.10.58:791][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.10.58:791][ 0]LogRedirectors: Resolved to '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.10.58:791][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/VFX_Weather_Meshes/Splash_Mesh.Splash_Mesh' UE4Editor-Cmd: [2015.07.31-14.10.58:792][ 0]LogRedirectors: Resolved to '/Game/Meshes/VFX_Weather_Meshes/Splash_Mesh.Splash_Mesh' UE4Editor-Cmd: [2015.07.31-14.10.58:792][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.10.58:792][ 0]LogRedirectors: Resolved to '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.10.58:792][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.10.58:792][ 0]LogRedirectors: Resolved to '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.10.58:792][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.10.58:793][ 0]LogRedirectors: Resolved to '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.10.58:822][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset UE4Editor-Cmd: [2015.07.31-14.10.58:836][ 0]LogSavePackage: Save=14.303348ms UE4Editor-Cmd: [2015.07.31-14.10.58:836][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' UE4Editor-Cmd: [2015.07.31-14.10.58:837][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset UE4Editor-Cmd: [2015.07.31-14.10.58:886][ 0]LogSavePackage: Save=48.557205ms UE4Editor-Cmd: [2015.07.31-14.10.58:886][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset' UE4Editor-Cmd: [2015.07.31-14.10.58:887][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset UE4Editor-Cmd: [2015.07.31-14.10.58:888][ 0]LogSavePackage: Save=0.668245ms UE4Editor-Cmd: [2015.07.31-14.10.58:888][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset' UE4Editor-Cmd: [2015.07.31-14.10.58:888][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset UE4Editor-Cmd: [2015.07.31-14.10.58:890][ 0]LogSavePackage: Save=1.597234ms UE4Editor-Cmd: [2015.07.31-14.10.58:890][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset' UE4Editor-Cmd: [2015.07.31-14.10.58:905][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset UE4Editor-Cmd: [2015.07.31-14.10.58:923][ 0]LogSavePackage: Save=16.893648ms UE4Editor-Cmd: [2015.07.31-14.10.58:923][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset' UE4Editor-Cmd: [2015.07.31-14.10.58:924][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset UE4Editor-Cmd: [2015.07.31-14.10.58:925][ 0]LogSavePackage: Save=0.711949ms UE4Editor-Cmd: [2015.07.31-14.10.58:925][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' UE4Editor-Cmd: [2015.07.31-14.10.58:926][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset UE4Editor-Cmd: [2015.07.31-14.10.58:927][ 0]LogSavePackage: Save=1.101143ms UE4Editor-Cmd: [2015.07.31-14.10.58:927][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' UE4Editor-Cmd: [2015.07.31-14.10.58:928][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset UE4Editor-Cmd: [2015.07.31-14.10.58:972][ 0]LogSavePackage: Save=44.512295ms UE4Editor-Cmd: [2015.07.31-14.10.58:973][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' UE4Editor-Cmd: [2015.07.31-14.10.58:981][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset UE4Editor-Cmd: [2015.07.31-14.10.58:985][ 0]LogSavePackage: Save=1.911129ms UE4Editor-Cmd: [2015.07.31-14.10.58:985][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' UE4Editor-Cmd: [2015.07.31-14.10.58:986][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset UE4Editor-Cmd: [2015.07.31-14.10.58:994][ 0]LogSavePackage: Save=7.341547ms UE4Editor-Cmd: [2015.07.31-14.10.58:994][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' UE4Editor-Cmd: [2015.07.31-14.10.58:995][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> 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'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' UE4Editor-Cmd: [2015.07.31-14.10.59:501][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset UE4Editor-Cmd: [2015.07.31-14.10.59:501][ 0]LogSavePackage: Save=0.358484ms UE4Editor-Cmd: [2015.07.31-14.10.59:502][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' UE4Editor-Cmd: [2015.07.31-14.10.59:502][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset UE4Editor-Cmd: [2015.07.31-14.10.59:512][ 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0]LogCook:Display: Cooking /Game/Animations/SnSAnimsetPro/Animations/InPlace/Sword_StrafeLeftStop_RU -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/SnSAnimsetPro/Animations/InPlace/Sword_StrafeLeftStop_RU.uasset UE4Editor-Cmd: [2015.07.31-14.11.00:997][ 0]LogSavePackage: Save=1.391711ms UE4Editor-Cmd: [2015.07.31-14.11.00:997][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/SnSAnimsetPro/Animations/InPlace/Sword_StrafeLeftStop_RU.uasset' UE4Editor-Cmd: [2015.07.31-14.11.01:001][ 0]LogCook:Display: Cooking /Game/Animations/SnSAnimsetPro/Animations/InPlace/Sword_StrafeLeftStop_LU -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/SnSAnimsetPro/Animations/InPlace/Sword_StrafeLeftStop_LU.uasset UE4Editor-Cmd: 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'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/SnSAnimsetPro/Animations/InPlace/Sword_StrafeLeft45.uasset' UE4Editor-Cmd: [2015.07.31-14.11.01:009][ 0]LogCook:Display: Cooking /Game/Animations/SnSAnimsetPro/Animations/InPlace/Sword_StrafeLeft135 -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/SnSAnimsetPro/Animations/InPlace/Sword_StrafeLeft135.uasset UE4Editor-Cmd: [2015.07.31-14.11.01:013][ 0]LogSavePackage: Save=3.547341ms UE4Editor-Cmd: [2015.07.31-14.11.01:014][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/SnSAnimsetPro/Animations/InPlace/Sword_StrafeLeft135.uasset' UE4Editor-Cmd: [2015.07.31-14.11.01:015][ 0]LogCook:Display: Cooking /Game/Animations/SnSAnimsetPro/Animations/InPlace/Sword_RunStrafeRight45 -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/SnSAnimsetPro/Animations/InPlace/Sword_RunStrafeRight45.uasset UE4Editor-Cmd: [2015.07.31-14.11.01:017][ 0]LogSavePackage: Save=1.796260ms UE4Editor-Cmd: [2015.07.31-14.11.01:017][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/SnSAnimsetPro/Animations/InPlace/Sword_RunStrafeRight45.uasset' UE4Editor-Cmd: [2015.07.31-14.11.01:019][ 0]LogCook:Display: Cooking /Game/Animations/SnSAnimsetPro/Animations/InPlace/Sword_RunStrafeRight135 -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/SnSAnimsetPro/Animations/InPlace/Sword_RunStrafeRight135.uasset UE4Editor-Cmd: [2015.07.31-14.11.01:021][ 0]LogSavePackage: Save=1.587784ms UE4Editor-Cmd: [2015.07.31-14.11.01:021][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/SnSAnimsetPro/Animations/InPlace/Sword_RunStrafeRight135.uasset' UE4Editor-Cmd: [2015.07.31-14.11.01:023][ 0]LogCook:Display: Cooking /Game/Animations/SnSAnimsetPro/Animations/InPlace/Sword_RunFwd -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/SnSAnimsetPro/Animations/InPlace/Sword_RunFwd.uasset UE4Editor-Cmd: [2015.07.31-14.11.01:026][ 0]LogSavePackage: Save=1.923531ms UE4Editor-Cmd: [2015.07.31-14.11.01:026][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/SnSAnimsetPro/Animations/InPlace/Sword_RunFwd.uasset' UE4Editor-Cmd: [2015.07.31-14.11.01:029][ 0]LogCook:Display: Cooking /Game/Animations/SnSAnimsetPro/Animations/InPlace/Sword_Idle -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/SnSAnimsetPro/Animations/InPlace/Sword_Idle.uasset UE4Editor-Cmd: [2015.07.31-14.11.01:031][ 0]LogSavePackage: Save=1.822541ms UE4Editor-Cmd: [2015.07.31-14.11.01:031][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/SnSAnimsetPro/Animations/InPlace/Sword_Idle.uasset' UE4Editor-Cmd: [2015.07.31-14.11.01:473][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Game/Utilities/Inventory/BP_ItemMaster.BP_ItemMaster_C:Stacking'. Unknown structure. UE4Editor-Cmd: [2015.07.31-14.11.01:474][ 0]LogClass:Warning: Property Stacking of BP_ItemMaster_C struct type mismatch STRUCT_REINST_S_ItemsStacked_0/FallbackStruct for package: ../../../../../../UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/Inventory/BP_ItemMaster.uasset. If that property got renamed, add an ActiveStructRedirect. UE4Editor-Cmd: [2015.07.31-14.11.01:504][ 0]LogClass:Warning: Property Stacking of BP_ItemMaster_C struct type mismatch FallbackStruct/S_ItemsStacked for package: FObjectReader. If that property got renamed, add an ActiveStructRedirect. UE4Editor-Cmd: [2015.07.31-14.11.01:525][ 0]LogEnum:Warning: Enum Text NewEnumerator4 for Enum AudioType failed to resolve to any value UE4Editor-Cmd: [2015.07.31-14.11.01:525][ 0]LogClass:Warning: UUserDefinedStructEditorData::RecreateDefaultInstance Cannot parse value. Property: Audio Type String: "NewEnumerator4" Struct: /Game/Blueprints/Game/Utilities/OptionsMenu/AudioUpdateStruct.AudioUpdateStruct UE4Editor-Cmd: [2015.07.31-14.11.01:691][ 0]LogEnum:Warning: Enum Text (INVALID) for Enum AudioType failed to resolve to any value UE4Editor-Cmd: [2015.07.31-14.11.01:763][ 0]LogEnum:Warning: Enum Text NewEnumerator0 for Enum AudioType failed to resolve to any value UE4Editor-Cmd: [2015.07.31-14.11.06:586][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/VFX_Weather_Meshes/SplitCylinder.SplitCylinder' UE4Editor-Cmd: [2015.07.31-14.11.06:587][ 0]LogRedirectors: Resolved to '/Game/Meshes/VFX_Weather_Meshes/SplitCylinder.SplitCylinder' UE4Editor-Cmd: [2015.07.31-14.11.06:587][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.11.06:587][ 0]LogRedirectors: Resolved to '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.11.06:587][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.11.06:587][ 0]LogRedirectors: Resolved to '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.11.06:588][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.11.06:588][ 0]LogRedirectors: Resolved to '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.11.06:588][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.11.06:588][ 0]LogRedirectors: Resolved to '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.11.06:588][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/VFX_Weather_Meshes/Splash_Mesh.Splash_Mesh' UE4Editor-Cmd: [2015.07.31-14.11.06:589][ 0]LogRedirectors: Resolved to '/Game/Meshes/VFX_Weather_Meshes/Splash_Mesh.Splash_Mesh' UE4Editor-Cmd: [2015.07.31-14.11.06:589][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.11.06:589][ 0]LogRedirectors: Resolved to '/Game/Meshes/VFX_Weather_Meshes/Cylinder_ReversedNormals.Cylinder_ReversedNormals' UE4Editor-Cmd: [2015.07.31-14.11.06:589][ 0]LogRedirectors: String Asset Reference '/Script/CoreUObject.Object:Vector' UE4Editor-Cmd: [2015.07.31-14.11.06:590][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' UE4Editor-Cmd: [2015.07.31-14.11.06:590][ 0]LogRedirectors: Not Found! UE4Editor-Cmd: [2015.07.31-14.11.06:590][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Game/Utilities/OptionsMenu/AudioType.AudioType' UE4Editor-Cmd: [2015.07.31-14.11.06:590][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Game/Utilities/OptionsMenu/AudioType.AudioType' UE4Editor-Cmd: [2015.07.31-14.11.06:590][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' UE4Editor-Cmd: [2015.07.31-14.11.06:591][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' UE4Editor-Cmd: [2015.07.31-14.11.06:591][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Game/Utilities/OptionsMenu/AudioType.AudioType' UE4Editor-Cmd: [2015.07.31-14.11.06:591][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Game/Utilities/OptionsMenu/AudioType.AudioType' UE4Editor-Cmd: [2015.07.31-14.11.06:591][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' UE4Editor-Cmd: [2015.07.31-14.11.06:591][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' UE4Editor-Cmd: [2015.07.31-14.11.06:592][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Game/Utilities/PlayerStats/Stat_Name.Stat_Name' UE4Editor-Cmd: [2015.07.31-14.11.06:592][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Game/Utilities/PlayerStats/Stat_Name.Stat_Name' UE4Editor-Cmd: [2015.07.31-14.11.06:592][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Game/Utilities/Inventory/S_ItemData.S_ItemData' UE4Editor-Cmd: [2015.07.31-14.11.06:593][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Game/Utilities/Inventory/S_ItemData.S_ItemData' UE4Editor-Cmd: [2015.07.31-14.11.06:593][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Game/Utilities/Inventory/E_ItemRarity.E_ItemRarity' UE4Editor-Cmd: [2015.07.31-14.11.06:593][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Game/Utilities/Inventory/E_ItemRarity.E_ItemRarity' UE4Editor-Cmd: [2015.07.31-14.11.06:593][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Game/Utilities/Inventory/E_ItemTypes.E_ItemTypes' UE4Editor-Cmd: [2015.07.31-14.11.06:593][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Game/Utilities/Inventory/E_ItemTypes.E_ItemTypes' UE4Editor-Cmd: [2015.07.31-14.11.06:594][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.11.06:594][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.07.31-14.11.06:594][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D' UE4Editor-Cmd: [2015.07.31-14.11.06:594][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D' UE4Editor-Cmd: [2015.07.31-14.11.06:598][ 0]LogCook:Display: Cooking /Game/Animations/ABP_MasterMovement -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/ABP_MasterMovement.uasset UE4Editor-Cmd: [2015.07.31-14.11.06:639][ 0]LogSavePackage: Save=39.747467ms UE4Editor-Cmd: [2015.07.31-14.11.06:640][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Animations/ABP_MasterMovement.uasset' UE4Editor-Cmd: [2015.07.31-14.11.06:643][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset UE4Editor-Cmd: [2015.07.31-14.11.06:645][ 0]LogSavePackage: Save=1.394663ms UE4Editor-Cmd: [2015.07.31-14.11.06:645][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' UE4Editor-Cmd: [2015.07.31-14.11.06:700][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset UE4Editor-Cmd: [2015.07.31-14.11.06:702][ 0]LogSavePackage: Save=0.827998ms UE4Editor-Cmd: [2015.07.31-14.11.06:702][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' UE4Editor-Cmd: [2015.07.31-14.11.06:704][ 0]LogCook:Display: Cooking /Game/Blueprints/Game/Utilities/OptionsMenu/AudioType -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/OptionsMenu/AudioType.uasset UE4Editor-Cmd: [2015.07.31-14.11.06:704][ 0]LogSavePackage: Save=0.234462ms UE4Editor-Cmd: [2015.07.31-14.11.06:705][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/OptionsMenu/AudioType.uasset' UE4Editor-Cmd: [2015.07.31-14.11.06:777][ 0]LogBlueprint:Warning: [compiler AudioMasterControl] Warning Default Enum value 'Sound Type' for class 'AudioMasterControl_C' is invalid in object 'Default__AudioMasterControl_C' UE4Editor-Cmd: [2015.07.31-14.11.06:779][ 0]LogBlueprint:Warning: [compiler AudioMasterControl] Warning [0022.35] Compile of AudioMasterControl successful, but with 1 Warning(s) [in 17 ms] UE4Editor-Cmd: [2015.07.31-14.11.06:779][ 0]LogBlueprint:Warning: [compiler AudioMasterControl] Warning [0022.35] Compile of AudioMasterControl successful, but with 2 Warning(s) [in 0 ms] UE4Editor-Cmd: [2015.07.31-14.11.06:797][ 0]LogCook:Display: Cooking /Game/Blueprints/Game/Utilities/OptionsMenu/AudioMusicControl -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/OptionsMenu/AudioMusicControl.uasset UE4Editor-Cmd: [2015.07.31-14.11.06:803][ 0]LogSavePackage: Save=5.295469ms UE4Editor-Cmd: [2015.07.31-14.11.06:803][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/OptionsMenu/AudioMusicControl.uasset' UE4Editor-Cmd: [2015.07.31-14.11.06:805][ 0]LogCook:Display: Cooking /Game/Blueprints/Game/Utilities/OptionsMenu/AudioMasterControl -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/OptionsMenu/AudioMasterControl.uasset UE4Editor-Cmd: [2015.07.31-14.11.06:810][ 0]LogSavePackage: Save=5.241135ms UE4Editor-Cmd: [2015.07.31-14.11.06:810][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/OptionsMenu/AudioMasterControl.uasset' UE4Editor-Cmd: [2015.07.31-14.11.06:828][ 0]LogCook:Display: Cooking /Game/Blueprints/Game/Utilities/OptionsMenu/AudioEffectControl -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/OptionsMenu/AudioEffectControl.uasset UE4Editor-Cmd: [2015.07.31-14.11.06:834][ 0]LogSavePackage: Save=5.419196ms UE4Editor-Cmd: [2015.07.31-14.11.06:834][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/OptionsMenu/AudioEffectControl.uasset' UE4Editor-Cmd: [2015.07.31-14.11.06:852][ 0]LogCook:Display: Cooking /Game/Blueprints/Game/Utilities/OptionsMenu/AudioAmbientControl -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/OptionsMenu/AudioAmbientControl.uasset UE4Editor-Cmd: [2015.07.31-14.11.06:857][ 0]LogSavePackage: Save=4.362347ms UE4Editor-Cmd: [2015.07.31-14.11.06:857][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/OptionsMenu/AudioAmbientControl.uasset' UE4Editor-Cmd: [2015.07.31-14.11.06:859][ 0]LogCook:Display: Cooking /Game/Blueprints/Game/Utilities/Inventory/S_ItemsStacked -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/Inventory/S_ItemsStacked.uasset UE4Editor-Cmd: [2015.07.31-14.11.06:860][ 0]LogSavePackage: Save=0.430240ms UE4Editor-Cmd: [2015.07.31-14.11.06:862][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/Inventory/S_ItemsStacked.uasset' UE4Editor-Cmd: [2015.07.31-14.11.06:863][ 0]LogCook:Display: Cooking /Game/Blueprints/Game/Utilities/Inventory/S_ItemData -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/Inventory/S_ItemData.uasset UE4Editor-Cmd: [2015.07.31-14.11.06:865][ 0]LogSavePackage: Save=1.745175ms UE4Editor-Cmd: [2015.07.31-14.11.06:866][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/Inventory/S_ItemData.uasset' UE4Editor-Cmd: [2015.07.31-14.11.06:868][ 0]LogCook:Display: Cooking /Game/Blueprints/Game/Utilities/Inventory/E_ItemTypes -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/Inventory/E_ItemTypes.uasset UE4Editor-Cmd: [2015.07.31-14.11.06:870][ 0]LogSavePackage: Save=0.814120ms UE4Editor-Cmd: [2015.07.31-14.11.06:870][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/Inventory/E_ItemTypes.uasset' UE4Editor-Cmd: [2015.07.31-14.11.06:871][ 0]LogCook:Display: Cooking /Game/Blueprints/Game/Utilities/Inventory/E_ItemRarity -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/Inventory/E_ItemRarity.uasset UE4Editor-Cmd: [2015.07.31-14.11.06:872][ 0]LogSavePackage: Save=0.473353ms UE4Editor-Cmd: [2015.07.31-14.11.06:872][ 0]LogSavePackage: Async saving from memory to 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'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/OptionsMenu/AudioUpdateStruct.uasset' UE4Editor-Cmd: [2015.07.31-14.11.08:725][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset UE4Editor-Cmd: [2015.07.31-14.11.08:725][ 0]LogSavePackage: Save=0.516761ms UE4Editor-Cmd: [2015.07.31-14.11.08:725][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' UE4Editor-Cmd: [2015.07.31-14.11.08:774][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> 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'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Textures/Spider-Diagram-Background-300x271.uasset' UE4Editor-Cmd: [2015.07.31-14.11.08:784][ 0]LogCook:Display: Cooking /Game/User_Interface/Textures/editBoxBorder -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Textures/editBoxBorder.uasset UE4Editor-Cmd: [2015.07.31-14.11.08:785][ 0]LogSavePackage: Save=0.597966ms UE4Editor-Cmd: [2015.07.31-14.11.08:785][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Textures/editBoxBorder.uasset' UE4Editor-Cmd: [2015.07.31-14.11.08:789][ 0]LogCook:Display: Cooking /Game/User_Interface/Textures/checkBoxUnchecked -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Textures/checkBoxUnchecked.uasset UE4Editor-Cmd: [2015.07.31-14.11.08:790][ 0]LogSavePackage: Save=0.645213ms UE4Editor-Cmd: [2015.07.31-14.11.08:790][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Textures/checkBoxUnchecked.uasset' UE4Editor-Cmd: [2015.07.31-14.11.08:793][ 0]LogCook:Display: Cooking /Game/User_Interface/Textures/buttonUp -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Textures/buttonUp.uasset UE4Editor-Cmd: [2015.07.31-14.11.08:794][ 0]LogSavePackage: Save=0.591765ms UE4Editor-Cmd: [2015.07.31-14.11.08:794][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Textures/buttonUp.uasset' UE4Editor-Cmd: [2015.07.31-14.11.08:797][ 0]LogCook:Display: Cooking /Game/User_Interface/Textures/buttonDown -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Textures/buttonDown.uasset UE4Editor-Cmd: [2015.07.31-14.11.08:798][ 0]LogSavePackage: Save=0.603577ms UE4Editor-Cmd: [2015.07.31-14.11.08:799][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Textures/buttonDown.uasset' UE4Editor-Cmd: [2015.07.31-14.11.08:803][ 0]LogCook:Display: Cooking /Game/User_Interface/Inventory/W_InvButton -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Inventory/W_InvButton.uasset UE4Editor-Cmd: [2015.07.31-14.11.08:827][ 0]LogSavePackage: Save=23.322151ms UE4Editor-Cmd: [2015.07.31-14.11.08:827][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Inventory/W_InvButton.uasset' UE4Editor-Cmd: [2015.07.31-14.11.08:961][ 0]LogBlueprint:Warning: [W_ConatinerMain] CreatePinForVariable: 'ContainerItemStacking' variable not found. Base class was probably changed. UE4Editor-Cmd: [2015.07.31-14.11.08:961][ 0]LogBlueprint:Warning: [W_ConatinerMain] CreatePinForVariable: 'Inventory' variable not found. Base class was probably changed. UE4Editor-Cmd: [2015.07.31-14.11.08:961][ 0]LogBlueprint:Warning: [W_ConatinerMain] CreatePinForVariable: 'ContainerItemStacking' variable not found. Base class was probably changed. UE4Editor-Cmd: [2015.07.31-14.11.09:078][ 0]LogCook:Display: Cooking /Game/User_Interface/Inventory/W_ConatinerMain -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Inventory/W_ConatinerMain.uasset UE4Editor-Cmd: [2015.07.31-14.11.09:150][ 0]LogSavePackage: Save=72.609314ms UE4Editor-Cmd: [2015.07.31-14.11.09:150][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Inventory/W_ConatinerMain.uasset' UE4Editor-Cmd: [2015.07.31-14.11.09:158][ 0]LogCook:Display: Cooking /Game/User_Interface/EspaceMenu/SettingsMenuVideoConfig -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/EspaceMenu/SettingsMenuVideoConfig.uasset UE4Editor-Cmd: [2015.07.31-14.11.09:309][ 0]LogSavePackage: Save=150.694229ms UE4Editor-Cmd: [2015.07.31-14.11.09:310][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/EspaceMenu/SettingsMenuVideoConfig.uasset' UE4Editor-Cmd: [2015.07.31-14.11.09:315][ 0]LogCook:Display: Cooking /Game/User_Interface/EspaceMenu/SettingsMenuMyCustomConfig -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/EspaceMenu/SettingsMenuMyCustomConfig.uasset UE4Editor-Cmd: [2015.07.31-14.11.09:354][ 0]LogSavePackage: Save=38.443161ms UE4Editor-Cmd: [2015.07.31-14.11.09:354][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/EspaceMenu/SettingsMenuMyCustomConfig.uasset' UE4Editor-Cmd: [2015.07.31-14.11.09:357][ 0]LogCook:Display: Cooking /Game/User_Interface/EspaceMenu/SettingsMenuMouseConfig -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/EspaceMenu/SettingsMenuMouseConfig.uasset UE4Editor-Cmd: [2015.07.31-14.11.09:397][ 0]LogSavePackage: Save=38.943386ms UE4Editor-Cmd: [2015.07.31-14.11.09:397][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/EspaceMenu/SettingsMenuMouseConfig.uasset' UE4Editor-Cmd: [2015.07.31-14.11.09:401][ 0]LogCook:Display: Cooking /Game/Textures/VFX_Weather_Textures/Splash_VTiling_Texture -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Textures/VFX_Weather_Textures/Splash_VTiling_Texture.uasset UE4Editor-Cmd: [2015.07.31-14.11.09:404][ 0]LogSavePackage: Save=0.766282ms UE4Editor-Cmd: [2015.07.31-14.11.09:404][ 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-> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Particles/VFX_Weather_Particles/VFX_Weather_Snow_Heavy_Local.uasset UE4Editor-Cmd: [2015.07.31-14.11.11:415][ 0]LogSavePackage: Save=4.501134ms UE4Editor-Cmd: [2015.07.31-14.11.11:415][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Particles/VFX_Weather_Particles/VFX_Weather_Snow_Heavy_Local.uasset' UE4Editor-Cmd: [2015.07.31-14.11.11:417][ 0]LogCook:Display: Cooking /Game/Particles/Materials/M_Radial_Gradient -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Particles/Materials/M_Radial_Gradient.uasset UE4Editor-Cmd: [2015.07.31-14.11.11:419][ 0]LogSavePackage: Save=2.547188ms UE4Editor-Cmd: [2015.07.31-14.11.11:420][ 0]LogSavePackage: Async saving from memory to 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'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Textures/radioBoxChecked.uasset' UE4Editor-Cmd: [2015.07.31-14.11.11:517][ 0]LogCook:Display: Cooking /Game/User_Interface/Textures/checkBoxUndetermined -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Textures/checkBoxUndetermined.uasset UE4Editor-Cmd: [2015.07.31-14.11.11:518][ 0]LogSavePackage: Save=0.804670ms UE4Editor-Cmd: [2015.07.31-14.11.11:518][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/User_Interface/Textures/checkBoxUndetermined.uasset' UE4Editor-Cmd: [2015.07.31-14.11.11:524][ 0]LogCook:Display: Cooking /Game/Textures/T_Fire_SubUV -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Textures/T_Fire_SubUV.uasset UE4Editor-Cmd: [2015.07.31-14.11.11:541][ 0]LogSavePackage: Save=16.482010ms UE4Editor-Cmd: [2015.07.31-14.11.11:541][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Textures/T_Fire_SubUV.uasset' UE4Editor-Cmd: [2015.07.31-14.11.11:551][ 0]LogCook:Display: Cooking /Game/Textures/VFX_Weather_Textures/Noise_Snow_Flakes -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Textures/VFX_Weather_Textures/Noise_Snow_Flakes.uasset UE4Editor-Cmd: [2015.07.31-14.11.11:565][ 0]LogSavePackage: Save=13.821431ms UE4Editor-Cmd: [2015.07.31-14.11.11:565][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Textures/VFX_Weather_Textures/Noise_Snow_Flakes.uasset' UE4Editor-Cmd: [2015.07.31-14.11.11:570][ 0]LogCook:Display: Cooking /Game/Particles/Materials/M_smoke_subUV -> D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Particles/Materials/M_smoke_subUV.uasset UE4Editor-Cmd: [2015.07.31-14.11.11:585][ 0]LogSavePackage: Save=14.111407ms UE4Editor-Cmd: [2015.07.31-14.11.11:585][ 0]LogSavePackage: Async saving from memory to 'D:/UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Saved/Cooked/WindowsNoEditor/Project_Vulcan_Build/Content/Particles/Materials/M_smoke_subUV.uasset' UE4Editor-Cmd: [2015.07.31-14.11.11:610][ 0]LogChunkManifestGenerator:Display: Saving asset registry. UE4Editor-Cmd: [2015.07.31-14.11.11:634][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 323, size is 4946.37kb UE4Editor-Cmd: [2015.07.31-14.11.11:641][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. UE4Editor-Cmd: [2015.07.31-14.11.11:913][ 0]LogCook:Display: Cook by the book total time in tick 18.797662s total time 20.785433 UE4Editor-Cmd: [2015.07.31-14.11.11:913][ 0]LogCookCommandlet:Display: GC... UE4Editor-Cmd: [2015.07.31-14.11.12:658][ 0]LogInit:Display: UE4Editor-Cmd: [2015.07.31-14.11.12:658][ 0]LogInit:Display: Warning/Error Summary UE4Editor-Cmd: [2015.07.31-14.11.12:658][ 0]LogInit:Display: --------------------- UE4Editor-Cmd: [2015.07.31-14.11.12:658][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Game/Utilities/Inventory/BP_ItemMaster.BP_ItemMaster_C:Stacking'. Unknown structure. UE4Editor-Cmd: [2015.07.31-14.11.12:659][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): UE4Editor-Cmd: Localization Resource: (D:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) UE4Editor-Cmd: Localization Resource: (D:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) UE4Editor-Cmd: [2015.07.31-14.11.12:659][ 0]LogInit:Display: LogEnum:Warning: Enum Text NewEnumerator4 for Enum AudioType failed to resolve to any value UE4Editor-Cmd: [2015.07.31-14.11.12:660][ 0]LogInit:Display: LogClass:Warning: UUserDefinedStructEditorData::RecreateDefaultInstance Cannot parse value. Property: Audio Type String: "NewEnumerator4" Struct: /Game/Blueprints/Game/Utilities/OptionsMenu/AudioUpdateStruct.AudioUpdateStruct UE4Editor-Cmd: [2015.07.31-14.11.12:660][ 0]LogInit:Display: LogEnum:Warning: Enum Text (INVALID) for Enum AudioType failed to resolve to any value UE4Editor-Cmd: [2015.07.31-14.11.12:661][ 0]LogInit:Display: LogEnum:Warning: Enum Text NewEnumerator0 for Enum AudioType failed to resolve to any value UE4Editor-Cmd: [2015.07.31-14.11.12:662][ 0]LogInit:Display: LogClass:Warning: Property Stacking of BP_ItemMaster_C struct type mismatch STRUCT_REINST_S_ItemsStacked_0/FallbackStruct for package: ../../../../../../UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Content/Blueprints/Game/Utilities/Inventory/BP_ItemMaster.uasset. If that property got renamed, add an ActiveStructRedirect. UE4Editor-Cmd: [2015.07.31-14.11.12:662][ 0]LogInit:Display: LogClass:Warning: Property Stacking of BP_ItemMaster_C struct type mismatch FallbackStruct/S_ItemsStacked for package: FObjectReader. If that property got renamed, add an ActiveStructRedirect. UE4Editor-Cmd: [2015.07.31-14.11.12:663][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' UE4Editor-Cmd: [2015.07.31-14.11.12:663][ 0]LogInit:Display: LogBlueprint:Warning: [compiler AudioMasterControl] Warning Default Enum value 'Sound Type' for class 'AudioMasterControl_C' is invalid in object 'Default__AudioMasterControl_C' UE4Editor-Cmd: [2015.07.31-14.11.12:664][ 0]LogInit:Display: LogBlueprint:Warning: [compiler AudioMasterControl] Warning [0022.35] Compile of AudioMasterControl successful, but with 1 Warning(s) [in 17 ms] UE4Editor-Cmd: [2015.07.31-14.11.12:664][ 0]LogInit:Display: LogBlueprint:Warning: [compiler AudioMasterControl] Warning [0022.35] Compile of AudioMasterControl successful, but with 2 Warning(s) [in 0 ms] UE4Editor-Cmd: [2015.07.31-14.11.12:664][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Content/Materials/PP_Outliner_M.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UE4Editor-Cmd: [2015.07.31-14.11.12:664][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Content/Materials/MF_ConvolveTexture.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UE4Editor-Cmd: [2015.07.31-14.11.12:665][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Content/Materials/MF_ExtractDepth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UE4Editor-Cmd: [2015.07.31-14.11.12:666][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Content/Materials/MF_SampleSceneTextureNeighbourUVs.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UE4Editor-Cmd: [2015.07.31-14.11.12:666][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../../UnrealProjects/Project_Vulcan/Project_Vulcan_Build/Content/Materials/PP_Outliner_Inst.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UE4Editor-Cmd: [2015.07.31-14.11.12:667][ 0]LogInit:Display: LogBlueprint:Warning: [W_ConatinerMain] CreatePinForVariable: 'ContainerItemStacking' variable not found. Base class was probably changed. UE4Editor-Cmd: [2015.07.31-14.11.12:667][ 0]LogInit:Display: LogBlueprint:Warning: [W_ConatinerMain] CreatePinForVariable: 'Inventory' variable not found. Base class was probably changed. UE4Editor-Cmd: [2015.07.31-14.11.12:667][ 0]LogInit:Display: UE4Editor-Cmd: [2015.07.31-14.11.12:667][ 0]LogInit:Display: Failure - 2 error(s), 26 warning(s) UE4Editor-Cmd: [2015.07.31-14.11.12:667][ 0]LogInit:Display: UE4Editor-Cmd: UE4Editor-Cmd: Execution of commandlet took: 23.28 seconds UE4Editor-Cmd: [2015.07.31-14.11.12:832][ 0]LogExit: Preparing to exit. UE4Editor-Cmd: [2015.07.31-14.11.13:068][ 0]LogExit: Editor shut down UE4Editor-Cmd: [2015.07.31-14.11.13:447][ 0]LogExit: Object subsystem successfully closed. UE4Editor-Cmd: [2015.07.31-14.11.13:660][ 0]LogModuleManager: Shutting down and abandoning module PackageDependencyInfo (107) UE4Editor-Cmd: [2015.07.31-14.11.13:661][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (106) UE4Editor-Cmd: [2015.07.31-14.11.13:667][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (105) UE4Editor-Cmd: [2015.07.31-14.11.13:667][ 0]LogModuleManager: Shutting down and abandoning module AITestSuite (104) UE4Editor-Cmd: [2015.07.31-14.11.13:667][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (103) UE4Editor-Cmd: [2015.07.31-14.11.13:668][ 0]LogModuleManager: Shutting down and abandoning module AIModule (102) UE4Editor-Cmd: [2015.07.31-14.11.13:668][ 0]LogModuleManager: Shutting down and abandoning module SteamVRController (101) UE4Editor-Cmd: [2015.07.31-14.11.13:668][ 0]LogModuleManager: Shutting down and abandoning module SteamVR (100) UE4Editor-Cmd: [2015.07.31-14.11.13:668][ 0]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (99) UE4Editor-Cmd: [2015.07.31-14.11.13:668][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (98) UE4Editor-Cmd: [2015.07.31-14.11.13:668][ 0]LogModuleManager: Shutting down and abandoning module LeapMotionController (97) UE4Editor-Cmd: [2015.07.31-14.11.13:690][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (96) UE4Editor-Cmd: [2015.07.31-14.11.13:691][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (95) UE4Editor-Cmd: [2015.07.31-14.11.13:691][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (94) UE4Editor-Cmd: [2015.07.31-14.11.13:705][ 0]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (93) UE4Editor-Cmd: [2015.07.31-14.11.13:717][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (92) UE4Editor-Cmd: [2015.07.31-14.11.13:717][ 0]LogModuleManager: Shutting down and abandoning module PluginBrowser (91) UE4Editor-Cmd: [2015.07.31-14.11.13:717][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (90) UE4Editor-Cmd: [2015.07.31-14.11.13:717][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (89) UE4Editor-Cmd: [2015.07.31-14.11.13:717][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (88) UE4Editor-Cmd: [2015.07.31-14.11.13:717][ 0]LogModuleManager: Shutting down and abandoning module HotReload (87) UE4Editor-Cmd: [2015.07.31-14.11.13:718][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (86) UE4Editor-Cmd: [2015.07.31-14.11.13:718][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (85) UE4Editor-Cmd: [2015.07.31-14.11.13:718][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (84) UE4Editor-Cmd: [2015.07.31-14.11.13:718][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (83) UE4Editor-Cmd: [2015.07.31-14.11.13:729][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (82) UE4Editor-Cmd: [2015.07.31-14.11.13:729][ 0]LogModuleManager: Shutting down and abandoning module GitSourceControl (81) UE4Editor-Cmd: [2015.07.31-14.11.13:729][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (80) UE4Editor-Cmd: [2015.07.31-14.11.13:729][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (79) UE4Editor-Cmd: [2015.07.31-14.11.13:729][ 0]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (78) UE4Editor-Cmd: [2015.07.31-14.11.13:730][ 0]LogModuleManager: Shutting down and abandoning module MeshPaint (77) UE4Editor-Cmd: [2015.07.31-14.11.13:737][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (76) UE4Editor-Cmd: [2015.07.31-14.11.13:748][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (75) UE4Editor-Cmd: [2015.07.31-14.11.13:748][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (74) UE4Editor-Cmd: [2015.07.31-14.11.13:748][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (73) UE4Editor-Cmd: [2015.07.31-14.11.13:749][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (72) UE4Editor-Cmd: [2015.07.31-14.11.13:749][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (71) UE4Editor-Cmd: [2015.07.31-14.11.13:767][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (70) UE4Editor-Cmd: [2015.07.31-14.11.13:767][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (69) UE4Editor-Cmd: [2015.07.31-14.11.13:784][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (68) UE4Editor-Cmd: [2015.07.31-14.11.13:785][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (67) UE4Editor-Cmd: [2015.07.31-14.11.13:785][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (66) UE4Editor-Cmd: [2015.07.31-14.11.13:800][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65) UE4Editor-Cmd: [2015.07.31-14.11.13:819][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (64) UE4Editor-Cmd: [2015.07.31-14.11.13:828][ 0]LogModuleManager: Shutting down and abandoning module UMG (63) UE4Editor-Cmd: [2015.07.31-14.11.13:834][ 0]LogModuleManager: Shutting down and abandoning module Slate (62) UE4Editor-Cmd: [2015.07.31-14.11.13:834][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (61) UE4Editor-Cmd: [2015.07.31-14.11.13:836][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (60) UE4Editor-Cmd: [2015.07.31-14.11.13:837][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (59) UE4Editor-Cmd: [2015.07.31-14.11.13:837][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (58) UE4Editor-Cmd: [2015.07.31-14.11.13:837][ 0]LogModuleManager: Shutting down and abandoning module Networking (56) UE4Editor-Cmd: [2015.07.31-14.11.13:837][ 0]LogModuleManager: Shutting down and abandoning module Core (55) UE4Editor-Cmd: [2015.07.31-14.11.13:837][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (54) UE4Editor-Cmd: [2015.07.31-14.11.13:837][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (53) UE4Editor-Cmd: [2015.07.31-14.11.13:851][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (52) UE4Editor-Cmd: [2015.07.31-14.11.13:851][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (51) UE4Editor-Cmd: [2015.07.31-14.11.14:031][ 0]LogDerivedDataCache: Shutdown UE4Editor-Cmd: [2015.07.31-14.11.14:031][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (50) UE4Editor-Cmd: [2015.07.31-14.11.14:064][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (49) UE4Editor-Cmd: [2015.07.31-14.11.14:065][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (48) UE4Editor-Cmd: [2015.07.31-14.11.14:075][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (47) UE4Editor-Cmd: [2015.07.31-14.11.14:075][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (46) UE4Editor-Cmd: [2015.07.31-14.11.14:075][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (45) UE4Editor-Cmd: [2015.07.31-14.11.14:076][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (44) UE4Editor-Cmd: [2015.07.31-14.11.14:076][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (43) UE4Editor-Cmd: [2015.07.31-14.11.14:076][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (42) UE4Editor-Cmd: [2015.07.31-14.11.14:076][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (41) UE4Editor-Cmd: [2015.07.31-14.11.14:076][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (40) UE4Editor-Cmd: [2015.07.31-14.11.14:097][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (39) UE4Editor-Cmd: [2015.07.31-14.11.14:097][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (38) UE4Editor-Cmd: [2015.07.31-14.11.14:097][ 0]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (37) UE4Editor-Cmd: [2015.07.31-14.11.14:097][ 0]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (36) UE4Editor-Cmd: [2015.07.31-14.11.14:097][ 0]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (35) UE4Editor-Cmd: [2015.07.31-14.11.14:098][ 0]LogModuleManager: Shutting down and abandoning module Messaging (34) UE4Editor-Cmd: [2015.07.31-14.11.14:098][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (33) UE4Editor-Cmd: [2015.07.31-14.11.14:098][ 0]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (32) UE4Editor-Cmd: [2015.07.31-14.11.14:098][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (31) UE4Editor-Cmd: [2015.07.31-14.11.14:098][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (30) UE4Editor-Cmd: [2015.07.31-14.11.14:098][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (29) UE4Editor-Cmd: [2015.07.31-14.11.14:098][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (28) UE4Editor-Cmd: [2015.07.31-14.11.14:098][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (27) UE4Editor-Cmd: [2015.07.31-14.11.14:099][ 0]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (26) UE4Editor-Cmd: [2015.07.31-14.11.14:099][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (25) UE4Editor-Cmd: [2015.07.31-14.11.14:099][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (24) UE4Editor-Cmd: [2015.07.31-14.11.14:099][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (23) UE4Editor-Cmd: [2015.07.31-14.11.14:099][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (22) UE4Editor-Cmd: [2015.07.31-14.11.14:099][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (21) UE4Editor-Cmd: [2015.07.31-14.11.14:100][ 0]LogModuleManager: Shutting down and abandoning module DesktopTargetPlatform (20) UE4Editor-Cmd: [2015.07.31-14.11.14:100][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (19) UE4Editor-Cmd: [2015.07.31-14.11.14:100][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (18) UE4Editor-Cmd: [2015.07.31-14.11.14:100][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (16) UE4Editor-Cmd: [2015.07.31-14.11.14:100][ 0]LogModuleManager: Shutting down and abandoning module HTTP (15) UE4Editor-Cmd: [2015.07.31-14.11.14:100][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14) UE4Editor-Cmd: [2015.07.31-14.11.14:100][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (13) UE4Editor-Cmd: [2015.07.31-14.11.14:100][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (12) UE4Editor-Cmd: [2015.07.31-14.11.14:100][ 0]LogModuleManager: Shutting down and abandoning module Landscape (11) UE4Editor-Cmd: [2015.07.31-14.11.14:101][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10) UE4Editor-Cmd: [2015.07.31-14.11.14:101][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9) UE4Editor-Cmd: [2015.07.31-14.11.14:117][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (8) UE4Editor-Cmd: [2015.07.31-14.11.14:117][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) UE4Editor-Cmd: [2015.07.31-14.11.14:117][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) UE4Editor-Cmd: [2015.07.31-14.11.14:117][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) UE4Editor-Cmd: [2015.07.31-14.11.14:117][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) UE4Editor-Cmd: [2015.07.31-14.11.14:117][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) UE4Editor-Cmd: [2015.07.31-14.11.14:117][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) UE4Editor-Cmd: [2015.07.31-14.11.14:118][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) UE4Editor-Cmd: [2015.07.31-14.11.14:119][ 0]LogExit: Exiting. CommandUtils.Run: Run: Took 30.2551517s to run UE4Editor-Cmd.exe, ExitCode=1 InternalUtils.SafeCopyFile: SafeCopyFile D:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt C:\Users\Davin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+4.8\Cook.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt Project.Cook: Cook failed. Deleting cooked data. ErrorReporter.Error: AutomationTool error: Cook failed. BuildCommand.Execute: BUILD FAILED Program.Main: AutomationTool terminated with exception: Program.Main: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject; see log C:\Users\Davin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+4.8\Cook.txt Stacktrace: at Project.Cook(ProjectParams Params) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCommand.Execute() at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) at AutomationTool.Automation.Process(String[] CommandLine) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) at AutomationTool.Program.Main() Program.Main: BUILD FAILED: Failed while running Cook for D:\UnrealProjects\Project_Vulcan\Project_Vulcan_Build\Project_Vulcan_Build.uproject; see log C:\Users\Davin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+4.8\Cook.txt ProcessManager.KillAll: Trying to kill 0 spawned processes. Program.Main: AutomationTool exiting with ExitCode=25