Log file open, 03/10/22 04:24:57 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=10620) LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: a1274 LogCore: UnrealTraceServer: Trace store launch successful LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-19206456" LogCsvProfiler: Display: Metadata set : engineversion="5.0.0-19206456+++UE5+Release-5.0" LogCsvProfiler: Display: Metadata set : commandline="" "D:\unreal projects\a1274\a1274.uproject""" LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : loginid="8e8489dc4b94d0e69d8552948382e646" LogCsvProfiler: Display: Metadata set : llm="0" LogPlatformFile: Not using cached read wrapper LogStats: Stats thread started at 0.284368 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-8BB0E8254D9AF431AF81A9BAB0AFAE0D Session CrashGUID >==================================================== LogConfig: Display: Loading IOS ini files took 0.02 seconds LogConfig: Display: Loading Mac ini files took 0.02 seconds LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds LogConfig: Display: Loading Android ini files took 0.02 seconds LogConfig: Display: Loading HoloLens ini files took 0.02 seconds LogConfig: Display: Loading Windows ini files took 0.02 seconds LogConfig: Display: Loading Unix ini files took 0.02 seconds LogConfig: Display: Loading TVOS ini files took 0.02 seconds LogConfig: Display: Loading Linux ini files took 0.03 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ColorCorrectRegions LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin RemoteSession LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin DatasmithFBXImporter LogPluginManager: Mounting Engine plugin DataprepEditor LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin DatasmithC4DImporter LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin WebSocketNetworking LogPluginManager: Mounting Engine plugin VirtualCamera LogPluginManager: Mounting Engine plugin DatasmithImporter LogPluginManager: Mounting Engine plugin VirtualProductionUtilities LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AjaMedia LogPluginManager: Mounting Engine plugin AppleProResMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin BlackmagicMedia LogPluginManager: Mounting Engine plugin HardwareEncoders LogPluginManager: Mounting Engine plugin HAPMedia LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin MediaIOFramework LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin PixelStreaming LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin MatineeToLevelSequence LogPluginManager: Mounting Engine plugin MovieRenderPipeline LogPluginManager: Mounting Engine plugin LiveLink LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin Composure LogPluginManager: Mounting Engine plugin OpenColorIO LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin CameraCalibrationCore LogPluginManager: Mounting Engine plugin OpenCVLensDistortion LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin RemoteControl LogPluginManager: Mounting Engine plugin MultiUserTakes LogPluginManager: Mounting Engine plugin RemoteControlInterception LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin HDRIBackdrop LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin nDisplay LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin OpenCV LogPluginManager: Mounting Engine plugin OpenXR LogPluginManager: Mounting Engine plugin OSC LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RuntimePhysXCooking LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin SunPosition LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin TextureShare LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin MultiUserClient LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin DMXProtocol LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin ARUtilities LogPluginManager: Mounting Engine plugin OculusVR LogPluginManager: Mounting Engine plugin SteamVR LogPluginManager: Mounting Engine plugin ConcertSyncClient LogPluginManager: Mounting Engine plugin ConcertSyncCore LogPluginManager: Mounting Engine plugin AppleARKit LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ColorCorrectRegions/Content/' mounted to '/ColorCorrectRegions/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/RemoteSession/Content/' mounted to '/RemoteSession/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/VirtualCamera/Content/' mounted to '/VirtualCamera/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/VirtualProductionUtilities/Content/' mounted to '/VirtualProductionUtilities/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/AjaMedia/Content/' mounted to '/AjaMedia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/PixelStreaming/Content/' mounted to '/PixelStreaming/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaFrameworkUtilities/Content/' mounted to '/MediaFrameworkUtilities/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/Composure/Content/' mounted to '/Composure/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/CameraCalibrationCore/Content/' mounted to '/CameraCalibrationCore/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenCVLensDistortion/Content/' mounted to '/OpenCVLensDistortion/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/RemoteControl/Content/' mounted to '/RemoteControl/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/MultiUserTakes/Content/' mounted to '/MultiUserTakes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/nDisplay/Content/' mounted to '/nDisplay/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenCV/Content/' mounted to '/OpenCV/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/TextureShare/Content/' mounted to '/TextureShare/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AR/ARUtilities/Content/' mounted to '/ARUtilities/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Oculus/OculusVR/Content/' mounted to '/OculusVR/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Steam/SteamVR/Content/' mounted to '/SteamVR/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AR/AppleAR/AppleARKit/Content/' mounted to '/AppleARKit/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AR/AppleAR/AppleARKitFaceSupport/Content/' mounted to '/AppleARKitFaceSupport/' SourceControl: Source control is disabled SourceControl: Source control is disabled PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogWindows: Failed to load 'amfrt64.dll' (GetLastError=126) LogWindows: File 'amfrt64.dll' does not exist LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogD3D11RHI: D3D11 min allowed feature level: 11_0 LogD3D11RHI: D3D11 max allowed feature level: 11_1 LogD3D11RHI: D3D11 adapters: LogD3D11RHI: Testing D3D11 Adapter 0: LogD3D11RHI: Description : NVIDIA GeForce RTX 3080 LogD3D11RHI: VendorId : 10de LogD3D11RHI: DeviceId : 2206 LogD3D11RHI: SubSysId : 38973842 LogD3D11RHI: Revision : 00a1 LogD3D11RHI: DedicatedVideoMemory : 10567548928 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 68659640320 bytes LogD3D11RHI: AdapterLuid : 0 70453 LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3080' (Feature Level 11_1) LogD3D11RHI: 10078/0/65478 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: Testing D3D11 Adapter 1: LogD3D11RHI: Description : NVIDIA GeForce RTX 2080 Ti LogD3D11RHI: VendorId : 10de LogD3D11RHI: DeviceId : 1e04 LogD3D11RHI: SubSysId : 22813842 LogD3D11RHI: Revision : 00a1 LogD3D11RHI: DedicatedVideoMemory : 11585716224 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 68659640320 bytes LogD3D11RHI: AdapterLuid : 0 79292 LogD3D11RHI: 1. 'NVIDIA GeForce RTX 2080 Ti' (Feature Level 11_1) LogD3D11RHI: 11049/0/65478 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: Testing D3D11 Adapter 2: LogD3D11RHI: Description : NVIDIA GeForce RTX 2070 SUPER LogD3D11RHI: VendorId : 10de LogD3D11RHI: DeviceId : 1e84 LogD3D11RHI: SubSysId : 33773842 LogD3D11RHI: Revision : 00a1 LogD3D11RHI: DedicatedVideoMemory : 8401190912 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 68659640320 bytes LogD3D11RHI: AdapterLuid : 0 76513 LogD3D11RHI: 2. 'NVIDIA GeForce RTX 2070 SUPER' (Feature Level 11_1) LogD3D11RHI: 8012/0/65478 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de LogD3D11RHI: Testing D3D11 Adapter 3: LogD3D11RHI: Description : NVIDIA GeForce GTX 1080 Ti LogD3D11RHI: VendorId : 10de LogD3D11RHI: DeviceId : 1b06 LogD3D11RHI: SubSysId : 63933842 LogD3D11RHI: Revision : 00a1 LogD3D11RHI: DedicatedVideoMemory : 11668553728 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 68659640320 bytes LogD3D11RHI: AdapterLuid : 0 82198 LogD3D11RHI: 3. 'NVIDIA GeForce GTX 1080 Ti' (Feature Level 11_1) LogD3D11RHI: 11128/0/65478 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de LogD3D11RHI: Testing D3D11 Adapter 4: LogD3D11RHI: Description : Microsoft Basic Render Driver LogD3D11RHI: VendorId : 1414 LogD3D11RHI: DeviceId : 008c LogD3D11RHI: SubSysId : 0000 LogD3D11RHI: Revision : 0000 LogD3D11RHI: DedicatedVideoMemory : 0 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 68659640320 bytes LogD3D11RHI: AdapterLuid : 0 76468 LogD3D11RHI: 4. 'Microsoft Basic Render Driver' (Feature Level 11_1) LogD3D11RHI: 0/0/65478 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: LogD3D11RHI: Description : NVIDIA GeForce RTX 3080 LogD3D11RHI: VendorId : 10de LogD3D11RHI: DeviceId : 2206 LogD3D11RHI: SubSysId : 38973842 LogD3D11RHI: Revision : 00a1 LogD3D11RHI: DedicatedVideoMemory : 10567548928 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 68659640320 bytes LogD3D11RHI: AdapterLuid : 0 70453 LogCUDA: Display: CUDA module ready pending PostEngineInit. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogHAL: Warning: MapViewOfFile(mapping=0x920, access=0xf001f, OffsetHigh=0, OffsetLow=0, NumBytes=742608) failed with GetLastError() = 5 LogTextureShareCore: Error: Failed InitializeProcessMemory LogTextureShare: TextureShare module has been instantiated LogTextureShare: TextureShare module has started LogHMD: Failed loading OVRPlugin 1.65.0 LogInit: Build: ++UE5+Release-5.0-CL-19206456 LogInit: Engine Version: 5.0.0-19206456+++UE5+Release-5.0 LogInit: Compatible Engine Version: 5.0.0-19206456+++UE5+Release-5.0 LogInit: Net CL: 19206456 LogInit: OS: Windows 10 (21H2) (), CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, GPU: NVIDIA GeForce RTX 3080 LogInit: Compiled (64-bit): Mar 2 2022 05:06:12 LogInit: Compiled with Visual C++: 19.29.30138.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.0 LogInit: Command Line: LogInit: Base Directory: E:/Epic Games/UE_5.0/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 34 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 33 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2022.03.10-12.24.58:433][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2022.03.10-12.24.58:433][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2022.03.10-12.24.58:433][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2022.03.10-12.24.58:435][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2022.03.10-12.24.58:435][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2022.03.10-12.24.58:435][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2022.03.10-12.24.58:435][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2022.03.10-12.24.58:435][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2022.03.10-12.24.58:435][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2022.03.10-12.24.58:435][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2022.03.10-12.24.58:435][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2022.03.10-12.24.58:435][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2022.03.10-12.24.58:435][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2022.03.10-12.24.58:435][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created [2022.03.10-12.24.58:439][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2022.03.10-12.24.58:439][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] [2022.03.10-12.24.58:439][ 0]LogHAL: Display: Platform has ~ 128 GB [137319280640 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2022.03.10-12.24.58:439][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2022.03.10-12.24.58:439][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2022.03.10-12.24.58:439][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [Scalability] [2022.03.10-12.24.58:439][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [Scalability] [2022.03.10-12.24.58:439][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [Scalability] [2022.03.10-12.24.58:439][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [Scalability] [2022.03.10-12.24.58:439][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [Scalability] [2022.03.10-12.24.58:439][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [Scalability] [2022.03.10-12.24.58:439][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [Scalability] [2022.03.10-12.24.58:439][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [Scalability] [2022.03.10-12.24.58:439][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created [2022.03.10-12.24.58:439][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2022.03.10-12.24.58:439][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2022.03.10-12.24.58:439][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/unreal projects/a1274/Saved/Config/WindowsEditor/Editor.ini] [2022.03.10-12.24.58:439][ 0]LogInit: Computer: DESKTOP-UTBBKCA [2022.03.10-12.24.58:439][ 0]LogInit: User: guita [2022.03.10-12.24.58:439][ 0]LogInit: CPU Page size=4096, Cores=10 [2022.03.10-12.24.58:439][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2022.03.10-12.24.58:439][ 0]LogMemory: Memory total: Physical=127.9GB (128GB approx) [2022.03.10-12.24.58:439][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2022.03.10-12.24.58:439][ 0]LogMemory: Process Physical Memory: 292.58 MB used, 292.58 MB peak [2022.03.10-12.24.58:439][ 0]LogMemory: Process Virtual Memory: 258.84 MB used, 258.84 MB peak [2022.03.10-12.24.58:439][ 0]LogMemory: Physical Memory: 17317.46 MB used, 113640.41 MB free, 130957.88 MB total [2022.03.10-12.24.58:439][ 0]LogMemory: Virtual Memory: 29597.37 MB used, 120816.50 MB free, 150413.88 MB total [2022.03.10-12.24.58:439][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2022.03.10-12.24.58:442][ 0]LogWindows: WindowsPlatformFeatures enabled [2022.03.10-12.24.58:450][ 0]LogInit: Physics initialised using underlying interface: Chaos [2022.03.10-12.24.58:450][ 0]LogInit: Using OS detected language (en-US). [2022.03.10-12.24.58:450][ 0]LogInit: Using OS detected locale (en-US). [2022.03.10-12.24.58:452][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2022.03.10-12.24.58:571][ 0]LogInit: Setting process to per monitor DPI aware [2022.03.10-12.24.58:578][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2022.03.10-12.24.58:578][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2022.03.10-12.24.58:578][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2022.03.10-12.24.58:590][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2022.03.10-12.24.58:590][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2022.03.10-12.24.58:672][ 0]LogD3D11RHI: Creating new Direct3DDevice [2022.03.10-12.24.58:672][ 0]LogD3D11RHI: GPU DeviceId: 0x2206 (for the marketing name, search the web for "GPU Device Id") [2022.03.10-12.24.58:672][ 0]LogWindows: EnumDisplayDevices: [2022.03.10-12.24.58:672][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3080' (P:1 D:1) [2022.03.10-12.24.58:672][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3080' (P:0 D:0) [2022.03.10-12.24.58:672][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3080' (P:0 D:0) [2022.03.10-12.24.58:672][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3080' (P:0 D:0) [2022.03.10-12.24.58:672][ 0]LogWindows: 4. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) [2022.03.10-12.24.58:673][ 0]LogWindows: 5. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) [2022.03.10-12.24.58:673][ 0]LogWindows: 6. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) [2022.03.10-12.24.58:673][ 0]LogWindows: 7. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) [2022.03.10-12.24.58:673][ 0]LogWindows: 8. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:1) [2022.03.10-12.24.58:673][ 0]LogWindows: 9. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0) [2022.03.10-12.24.58:673][ 0]LogWindows: 10. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0) [2022.03.10-12.24.58:673][ 0]LogWindows: 11. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0) [2022.03.10-12.24.58:673][ 0]LogWindows: 12. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0) [2022.03.10-12.24.58:674][ 0]LogWindows: 13. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0) [2022.03.10-12.24.58:674][ 0]LogWindows: 14. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0) [2022.03.10-12.24.58:674][ 0]LogWindows: 15. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0) [2022.03.10-12.24.58:674][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 [2022.03.10-12.24.58:674][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 3080 [2022.03.10-12.24.58:674][ 0]LogD3D11RHI: Driver Version: 30.0.15.1179 (internal:30.0.15.1179, unified:30.0.15.1179) [2022.03.10-12.24.58:674][ 0]LogD3D11RHI: Driver Date: 2-10-2022 [2022.03.10-12.24.58:674][ 0]LogRHI: Texture pool is 7054 MB (70% of 10078 MB) [2022.03.10-12.24.58:674][ 0]LogD3D11RHI: Creating D3DDevice using adapter: [2022.03.10-12.24.58:674][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3080 [2022.03.10-12.24.58:674][ 0]LogD3D11RHI: VendorId : 10de [2022.03.10-12.24.58:674][ 0]LogD3D11RHI: DeviceId : 2206 [2022.03.10-12.24.58:674][ 0]LogD3D11RHI: SubSysId : 38973842 [2022.03.10-12.24.58:674][ 0]LogD3D11RHI: Revision : 00a1 [2022.03.10-12.24.58:674][ 0]LogD3D11RHI: DedicatedVideoMemory : 10567548928 bytes [2022.03.10-12.24.58:674][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2022.03.10-12.24.58:674][ 0]LogD3D11RHI: SharedSystemMemory : 68659640320 bytes [2022.03.10-12.24.58:674][ 0]LogD3D11RHI: AdapterLuid : 0 70453 [2022.03.10-12.24.58:726][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2022.03.10-12.24.58:726][ 0]LogD3D11RHI: Async texture creation enabled [2022.03.10-12.24.58:726][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported [2022.03.10-12.24.58:726][ 0]LogD3D11RHI: Array index from any shader is supported [2022.03.10-12.24.58:728][ 0]LogD3D11RHI: HDR output is supported on display 0 (NvId: 0x80061082). [2022.03.10-12.24.58:748][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2022.03.10-12.24.58:774][ 0]LogRHI: GeForceNow SDK initialized: 1 [2022.03.10-12.24.58:777][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/unreal projects/a1274/a1274.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal projects/a1274/Intermediate/TurnkeyReport_0.log" -log="D:/unreal projects/a1274/Intermediate/TurnkeyLog_0.log" -project="D:/unreal projects/a1274/a1274.uproject" -platform=all' [2022.03.10-12.24.58:777][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/unreal projects/a1274/a1274.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/unreal projects/a1274/Intermediate/TurnkeyReport_0.log" -log="D:/unreal projects/a1274/Intermediate/TurnkeyLog_0.log" -project="D:/unreal projects/a1274/a1274.uproject" -platform=all" ] [2022.03.10-12.24.58:788][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll [2022.03.10-12.24.58:792][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 [2022.03.10-12.24.58:793][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2022.03.10-12.24.58:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2022.03.10-12.24.58:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2022.03.10-12.24.58:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2022.03.10-12.24.58:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2022.03.10-12.24.58:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2022.03.10-12.24.58:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2022.03.10-12.24.58:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2022.03.10-12.24.58:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2022.03.10-12.24.58:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2022.03.10-12.24.58:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2022.03.10-12.24.58:798][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' [2022.03.10-12.24.58:798][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' [2022.03.10-12.24.58:800][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2022.03.10-12.24.58:800][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2022.03.10-12.24.58:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2022.03.10-12.24.58:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2022.03.10-12.24.58:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2022.03.10-12.24.58:802][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2022.03.10-12.24.58:803][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2022.03.10-12.24.58:803][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2022.03.10-12.24.58:803][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2022.03.10-12.24.58:805][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2022.03.10-12.24.58:805][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2022.03.10-12.24.58:808][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2022.03.10-12.24.58:808][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2022.03.10-12.24.58:808][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2022.03.10-12.24.58:808][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2022.03.10-12.24.58:808][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2022.03.10-12.24.58:812][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2022.03.10-12.24.58:813][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it [2022.03.10-12.24.58:813][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM [2022.03.10-12.24.58:813][ 0]LogTargetPlatformManager: ADPCM [2022.03.10-12.24.58:813][ 0]LogTargetPlatformManager: PCM [2022.03.10-12.24.58:815][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink [2022.03.10-12.24.58:815][ 0]LogTargetPlatformManager: BINKA [2022.03.10-12.24.58:815][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg [2022.03.10-12.24.58:815][ 0]LogTargetPlatformManager: OGG [2022.03.10-12.24.58:815][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus [2022.03.10-12.24.58:815][ 0]LogTargetPlatformManager: OPUS [2022.03.10-12.24.58:840][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2022.03.10-12.24.58:840][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: SF_METAL [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: SF_METAL_MRT [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: PCD3D_SM6 [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: PCD3D_SM5 [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: PCD3D_ES31 [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2022.03.10-12.24.58:843][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2022.03.10-12.24.58:845][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2022.03.10-12.24.58:845][ 0]LogTargetPlatformManager: VVM_1_0 [2022.03.10-12.24.58:845][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2022.03.10-12.24.58:845][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2022.03.10-12.24.58:845][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2022.03.10-12.24.58:845][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2022.03.10-12.24.58:845][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2022.03.10-12.24.58:845][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2022.03.10-12.24.58:845][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/unreal projects/a1274/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2022.03.10-12.24.58:845][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2022.03.10-12.24.58:845][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/unreal projects/a1274/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush [2022.03.10-12.24.58:845][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2022.03.10-12.24.58:847][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/unreal projects/a1274/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2022.03.10-12.24.58:847][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2022.03.10-12.24.58:847][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/unreal projects/a1274/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2022.03.10-12.24.58:847][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2022.03.10-12.24.58:861][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1025 MiB) [2022.03.10-12.24.58:861][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2022.03.10-12.24.58:861][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2022.03.10-12.24.58:865][ 0]LogDerivedDataCache: Speed tests for C:/Users/guita/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds [2022.03.10-12.24.58:865][ 0]LogDerivedDataCache: Display: Performance to C:/Users/guita/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1681.47MBs, RandomWriteSpeed=276.35MBs. Assigned SpeedClass 'Local' [2022.03.10-12.24.58:866][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/guita/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2022.03.10-12.24.58:866][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2022.03.10-12.24.58:866][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2022.03.10-12.24.58:870][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None [2022.03.10-12.24.58:870][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled [2022.03.10-12.24.58:871][ 0]LogShaderCompilers: Guid format shader working directory is 21 characters bigger than the processId version (D:/unreal projects/a1274/Intermediate/Shaders/WorkingDirectory/23228/). [2022.03.10-12.24.58:871][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/guita/AppData/Local/Temp/UnrealShaderWorkingDir/3380409E4DC7866BF201209C386D5A9A/'. [2022.03.10-12.24.58:871][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2022.03.10-12.24.58:871][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers. [2022.03.10-12.24.59:962][ 0]LogSlate: Using FreeType 2.10.0 [2022.03.10-12.24.59:963][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2022.03.10-12.24.59:991][ 0]LogAssetRegistry: FAssetRegistry took 0.0086 seconds to start up [2022.03.10-12.24.59:997][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2022.03.10-12.25.00:149][ 0]LogSerialization: UsePackageTrailer: 'false' [2022.03.10-12.25.00:150][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). [2022.03.10-12.25.00:299][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2022.03.10-12.25.00:299][ 0]LogDeviceProfileManager: Active device profile: [0000049F6A6694C0][0000049F5830A000 50] WindowsEditor [2022.03.10-12.25.00:299][ 0]LogDeviceProfileManager: Profiles: [0000049F6A668F80][0000049F5830C800 50] Windows, [0000049F6A6694C0][0000049F5830A000 50] WindowsEditor, [0000049F6A667000][0000049F42FB0000 50] WindowsServer, [0000049F6A665940][0000049F56935000 50] WindowsClient, [0000049F6A667A80][0000049F64A12800 50] IOS, [0000049F6A6671C0][0000049F64A10000 50] iPadAir2, [0000049F6A669F40][0000049F5693A000 50] IPadPro, [0000049F6A66A2C0][0000049F64A1A000 50] iPadAir3, [0000049F6A669680][0000049F568CA000 50] iPadAir4, [0000049F6A666900][0000049F64A1C800 50] iPadMini4, [0000049F6A666C80][0000049F64A52800 50] iPadMini5, [0000049F6A665240][0000049F64A50000 50] iPadMini6, [0000049F6A66CCC0][0000049F64AC2800 50] iPhone6S, [0000049F6A66D040][0000049F64AC0000 50] iPhone7, [0000049F6A66D3C0][0000049F64AC5000 50] iPodTouch7, [0000049F6A669840][0000049F64A15000 50] iPhone6SPlus, [0000049F6A666AC0][0000049F64A55000 50] iPhone7Plus, [0000049F6A66AD40][0000049F64ACC800 50] iPhoneSE, [0000049F6A665CC0][0000049F64A5A000 50] iPhone8, [0000049F6A669A00][0000049F64ACA000 50] iPhone8Plus, [0000049F6A668DC0][0000049F64AC7800 50] iPhoneX, [0000049F6A66A800][0000049F64A5C800 50] iPhoneXS, [0000049F6A66C400][0000049F64AB2800 50] iPhoneXSMax, [0000049F6A66C240][0000049F64AB0000 50] iPhoneXR, [0000049F6A66A9C0][0000049F64ABA000 50] iPhone11, [0000049F6A667700][0000049F64A57800 50] iPhone11Pro, [0000049F6A66B280][0000049F64A17800 50] iPhone11ProMax, [0000049F6A668880][0000049F64AB7800 50] iPhoneSE2, [0000049F6A665B00][0000049F64A62800 50] iPhone12Mini, [0000049F6A667C40][0000049F64A60000 50] iPhone12, [0000049F6A66B600][0000049F64A6A000 50] iPhone12Pro, [0000049F6A667380][0000049F64AB5000 50] iPhone12ProMax, [0000049F6A6663C0][0000049F64A65000 50] iPhone13Mini, [0000049F6A66D580][0000049F64A67800 50] iPhone13, [0000049F6A667540][0000049F64A72800 50] iPhone13Pro, [0000049F6A66AF00][0000049F64A70000 50] iPhone13ProMax, [0000049F6A668180][0000049F64A7A000 50] iPadPro105, [0000049F6A666200][0000049F64A6C800 50] iPadPro129, [0000049F6A66CB00][0000049F5684C800 50] iPadPro97, [0000049F6A66BD00][0000049F64A77800 50] iPadPro2_129, [0000049F6A666E40][0000049F64A82800 50] iPad5, [0000049F6A66A100][0000049F64A80000 50] iPad6, [0000049F6A66B980][0000049F64A8A000 50] iPad7, [0000049F6A66BEC0][0000049F64A75000 50] iPad8, [0000049F6A66D900][0000049F64A85000 50] iPad9, [0000049F6A666740][0000049F64A87800 50] iPadPro11, [0000049F6A667E00][0000049F64AD2800 50] iPadPro2_11, [0000049F6A6678C0][0000049F64AD0000 50] iPadPro3_11, [0000049F6A66DAC0][0000049F64ADA000 50] iPadPro3_129, [0000049F6A66C940][0000049F64A8C800 50] iPadPro4_129, [0000049F6A668A40][0000049F64ABC800 50] iPadPro5_129, [0000049F6A6686C0][0000049F64AD7800 50] AppleTV, [0000049F6A666580][0000049F64AE2800 50] AppleTV4K, [0000049F6A669300][0000049F64AE0000 50] TVOS, [0000049F6A66EFC0][0000049F64ADC800 50] Mac, [0000049F6A66F340][0000049F64AD5000 50] MacEditor, [0000049F6A66AB80][0000049F64AEC800 50] MacClient, [0000049F6A66DC80][0000049F64AE7800 50] MacServer, [0000049F6A66A640][0000049F64AA2800 50] Linux, [0000049F6A667FC0][0000049F64AA5000 50] LinuxEditor, [0000049F6A66E700][0000049F64AA7800 50] LinuxArm64Editor, [0000049F6A665080][0000049F64AE5000 50] LinuxArm64, [0000049F6A66F180][0000049F64AA0000 50] LinuxClient, [0000049F6A66B0C0][0000049F64AAA000 50] LinuxArm64Client, [0000049F6A66E380][0000049F64B12800 50] LinuxServer, [0000049F6A66A480][0000049F64B10000 50] LinuxArm64Server, [0000049F6A668500][0000049F64B1A000 50] Android, [0000049F6A66BB40][0000049F64AAC800 50] Android_Preview_OpenGL, [0000049F6A66EE00][0000049F64A7C800 50] Android_Preview_Vulkan, [0000049F6A66C5C0][0000049F64B17800 50] Android_Low, [0000049F6A669BC0][0000049F64B22800 50] Android_Mid, [0000049F6A66EC40][0000049F64B20000 50] Android_High, [0000049F6A669D80][0000049F64B2A000 50] Android_Default, [0000049F6A66CE80][0000049F64B15000 50] Android_Adreno4xx, [0000049F6A668C00][0000049F64B25000 50] Android_Adreno5xx_Low, [0000049F6A66E000][0000049F64B27800 50] Android_Adreno5xx, [0000049F6A66F500][0000049F64B32800 50] Android_Adreno6xx, [0000049F6A66FA40][0000049F64B30000 50] Android_Adreno6xx_Vulkan, [0000049F6A666040][0000049F64B3A000 50] Android_Mali_T6xx, [0000049F6A66FC00][0000049F64B2C800 50] Android_Mali_T7xx, [0000049F6A66E8C0][0000049F64AEA000 50] Android_Mali_T8xx, [0000049F64B41DC0][0000049F64B37800 50] Android_Mali_G71, [0000049F64B408C0][0000049F64B52800 50] Android_Mali_G72, [0000049F64B42680][0000049F64B50000 50] Android_Mali_G72_Vulkan, [0000049F64B40000][0000049F64B5A000 50] Android_Mali_G76, [0000049F64B41C00][0000049F64B35000 50] Android_Mali_G76_Vulkan, [0000049F64B41180][0000049F64B55000 50] Android_Mali_G77, [0000049F64B40700][0000049F64B57800 50] Android_Mali_G77_Vulkan, [0000049F64B424C0][0000049F62BC2800 50] Android_Mali_G78, [0000049F64B42A00][0000049F62BC0000 50] Android_Mali_G78_Vulkan, [0000049F64B40C40][0000049F62BCA000 50] Android_Mali_G710, [0000049F64B41880][0000049F64B5C800 50] Android_Mali_G710_Vulkan, [0000049F64B43640][0000049F64B1C800 50] Android_Vulkan_SM5, [0000049F64B42BC0][0000049F62BC7800 50] Android_PowerVR_G6xxx, [0000049F64B40540][0000049F64B72800 50] Android_PowerVR_GT7xxx, [0000049F64B42D80][0000049F64B70000 50] Android_PowerVR_GE8xxx, [0000049F64B401C0][0000049F64B7A000 50] Android_PowerVR_GM9xxx, [0000049F64B42840][0000049F62BC5000 50] Android_PowerVR_GM9xxx_Vulkan, [0000049F64B439C0][0000049F64B75000 50] Android_TegraK1, [0000049F64B40FC0][0000049F64B77800 50] Android_Unknown_Vulkan, [0000049F64B44600][0000049F64B82800 50] Oculus_Quest, [0000049F64B43D40][0000049F64B80000 50] Oculus_Quest2, [0000049F64B42300][0000049F64B8A000 50] HoloLens, [2022.03.10-12.25.00:299][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2022.03.10-12.25.00:312][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2022.03.10-12.25.00:453][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2022.03.10-12.25.00:453][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2022.03.10-12.25.00:453][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2022.03.10-12.25.00:453][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2022.03.10-12.25.00:454][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2022.03.10-12.25.00:464][ 0]LogNetVersion: a1274 1.0.0, NetCL: 19206456, EngineNetVer: 23, GameNetVer: 0 (Checksum: 3387613841) [2022.03.10-12.25.00:557][ 0]LogSlate: Border [2022.03.10-12.25.00:557][ 0]LogSlate: BreadcrumbButton [2022.03.10-12.25.00:557][ 0]LogSlate: Default [2022.03.10-12.25.00:557][ 0]LogSlate: Icons.Save [2022.03.10-12.25.00:557][ 0]LogSlate: Icons.Toolbar.Settings [2022.03.10-12.25.00:557][ 0]LogSlate: ListView [2022.03.10-12.25.00:557][ 0]LogSlate: SoftwareCursor_CardinalCross [2022.03.10-12.25.00:557][ 0]LogSlate: SoftwareCursor_Grab [2022.03.10-12.25.00:557][ 0]LogSlate: TableView.DarkRow [2022.03.10-12.25.00:557][ 0]LogSlate: TableView.Row [2022.03.10-12.25.00:557][ 0]LogSlate: TreeView [2022.03.10-12.25.00:681][ 0]SourceControl: Source control is disabled [2022.03.10-12.25.00:702][ 0]SourceControl: Source control is disabled [2022.03.10-12.25.00:702][ 0]SourceControl: Source control is disabled [2022.03.10-12.25.00:838][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2022.03.10-12.25.00:878][ 0]LogUObjectArray: 21717 objects as part of root set at end of initial load. [2022.03.10-12.25.00:878][ 0]LogUObjectAllocator: 6035376 out of 0 bytes used by permanent object pool. [2022.03.10-12.25.00:878][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2022.03.10-12.25.01:118][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E69509214AE66F4EB18F1FBA0241D1DA | Instance: 8AA2522948FAD11D9B9A27A84EC0AA27 (DESKTOP-UTBBKCA-23228). [2022.03.10-12.25.01:140][ 0]LogPython: Using Python 3.9.7 [2022.03.10-12.25.01:865][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2022.03.10-12.25.01:871][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2022.03.10-12.25.01:877][ 0]LogPixelStreaming: Warning: Pixel Streaming audio component will not tick because Pixel Streaming module is not loaded. This is expected on dedicated servers. [2022.03.10-12.25.01:878][ 0]LogPixelStreaming: Initialising Pixel Streaming settings. [2022.03.10-12.25.01:978][ 0]SourceControl: Source control is disabled [2022.03.10-12.25.01:980][ 0]SourceControl: Source control is disabled [2022.03.10-12.25.02:003][ 0]SourceControl: Source control is disabled [2022.03.10-12.25.02:081][ 0]LogUProjectInfo: Found projects: [2022.03.10-12.25.02:181][ 0]LogOpenImageDenoise: OIDN starting up [2022.03.10-12.25.02:192][ 0]LogPackageName: Display: FPackageName: Mount point added: 'D:/unreal projects/a1274/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' [2022.03.10-12.25.02:685][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2022.03.10-12.25.02:696][ 0]LogHttpServerModule: Starting all listeners... [2022.03.10-12.25.02:696][ 0]LogHttpListener: Error: HttpListener unable to bind to 127.0.0.1:30010 [2022.03.10-12.25.02:696][ 0]LogHttpServerModule: All listeners started [2022.03.10-12.25.02:696][ 0]LogRemoteControl: Error: Web Remote Call WebSocket server couldn't be started on port 30020 [2022.03.10-12.25.02:731][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2022.03.10-12.25.02:731][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2022.03.10-12.25.02:765][ 0]LogDisplayClusterModule: Instantiating subsystem managers... [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_mono [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_mono [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registering factory for rendering device type: quad_buffer_stereo [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registered factory for rendering device type: quad_buffer_stereo [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_side_by_side [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_side_by_side [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_top_bottom [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_top_bottom [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: none [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: none [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: ethernet [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: ethernet [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: ethernet_barrier [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: ethernet_barrier [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: nvidia [2022.03.10-12.25.02:765][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: nvidia [2022.03.10-12.25.02:765][ 0]LogDisplayClusterModule: DisplayCluster module has been started [2022.03.10-12.25.02:771][ 0]LogDisplayClusterProjection: Projection module has been instantiated [2022.03.10-12.25.02:771][ 0]LogDisplayClusterProjection: Projection module startup [2022.03.10-12.25.02:771][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registering factory for projection type: camera [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registered factory for projection type: camera [2022.03.10-12.25.02:771][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registering factory for projection type: simple [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registered factory for projection type: simple [2022.03.10-12.25.02:771][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registering factory for projection type: mpcdi [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registered factory for projection type: mpcdi [2022.03.10-12.25.02:771][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registering factory for projection type: mesh [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registered factory for projection type: mesh [2022.03.10-12.25.02:771][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registering factory for projection type: easyblend [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registered factory for projection type: easyblend [2022.03.10-12.25.02:771][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registering factory for projection type: vioso [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registered factory for projection type: vioso [2022.03.10-12.25.02:771][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registering factory for projection type: manual [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registered factory for projection type: manual [2022.03.10-12.25.02:771][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registering factory for projection type: domeprojection [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registered factory for projection type: domeprojection [2022.03.10-12.25.02:771][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registering factory for projection type: link [2022.03.10-12.25.02:771][ 0]LogDisplayClusterRender: Registered factory for projection type: link [2022.03.10-12.25.02:771][ 0]LogDisplayClusterProjection: Projection module has started [2022.03.10-12.25.02:773][ 0]LogDisplayClusterPostprocess: Postprocess module has been instantiated [2022.03.10-12.25.02:773][ 0]LogDisplayClusterPostprocess: Postprocess module startup [2022.03.10-12.25.02:773][ 0]LogDisplayClusterPostprocess: Postprocess module has started [2022.03.10-12.25.02:795][ 0]LogDisplayClusterRemoteControlInterceptor: DisplayClusterRemoteControlInterceptor has been registered [2022.03.10-12.25.02:863][ 0]LogCollectionManager: Loaded 0 collections in 0.000507 seconds [2022.03.10-12.25.02:940][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal projects/a1274/Saved/Collections/' took 0.00s [2022.03.10-12.25.02:940][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal projects/a1274/Content/Developers/guita/Collections/' took 0.00s [2022.03.10-12.25.02:940][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal projects/a1274/Content/Collections/' took 0.00s [2022.03.10-12.25.02:940][ 0]LogOcInput: OculusInput pre-init called [2022.03.10-12.25.03:264][ 0]LogDisplayClusterModule: Initializing subsystems to editor operation mode [2022.03.10-12.25.03:264][ 0]LogDisplayClusterEditorEngine: DisplayCluster module has been initialized [2022.03.10-12.25.03:264][ 0]LogEngine: Initializing Engine... [2022.03.10-12.25.03:273][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. [2022.03.10-12.25.03:273][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2022.03.10-12.25.03:274][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2022.03.10-12.25.03:478][ 0]LogInit: Initializing FReadOnlyCVARCache [2022.03.10-12.25.03:478][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.03.10-12.25.03:486][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.03.10-12.25.03:505][ 0]LogAIModule: Creating AISystem for world Untitled [2022.03.10-12.25.03:505][ 0]LogAudio: Display: Initializing Audio Device Manager... [2022.03.10-12.25.03:522][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2022.03.10-12.25.03:523][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2022.03.10-12.25.03:523][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2022.03.10-12.25.03:523][ 0]LogAudio: Display: Audio Device Manager Initialized [2022.03.10-12.25.03:523][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2022.03.10-12.25.03:523][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.03.10-12.25.03:523][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2022.03.10-12.25.03:523][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.03.10-12.25.03:523][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.03.10-12.25.03:523][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.03.10-12.25.03:523][ 0]LogAudioMixer: Display: Max Channels (voices): 0 [2022.03.10-12.25.03:523][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.03.10-12.25.03:523][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2022.03.10-12.25.03:524][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.03.10-12.25.03:524][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.03.10-12.25.03:524][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.03.10-12.25.03:528][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2022.03.10-12.25.03:572][ 0]LogAudioMixer: Display: Using Audio Hardware Device 34GL750 (NVIDIA High Definition Audio) [2022.03.10-12.25.03:572][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2022.03.10-12.25.03:573][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.03.10-12.25.03:573][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.03.10-12.25.03:574][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2022.03.10-12.25.03:574][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2022.03.10-12.25.03:575][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2022.03.10-12.25.03:575][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2022.03.10-12.25.03:575][ 0]LogInit: FAudioDevice initialized. [2022.03.10-12.25.03:575][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2022.03.10-12.25.03:575][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2022.03.10-12.25.03:575][ 0]LogInit: Texture streaming: Enabled [2022.03.10-12.25.03:595][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.0-19206456+++UE5+Release-5.0 [2022.03.10-12.25.03:600][ 0]LogEngineSessionManager: EngineSessionManager initialized [2022.03.10-12.25.03:618][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2022.03.10-12.25.03:623][ 0]LogLiveCoding: Display: Starting LiveCoding [2022.03.10-12.25.03:623][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2022.03.10-12.25.04:187][ 0]LogLiveCoding: Display: First instance in process group "UE_a1274_0x5b1e3ddc", spawning console [2022.03.10-12.25.04:187][ 0]LogLiveCoding: Display: Waiting for server [2022.03.10-12.25.04:187][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2022.03.10-12.25.04:217][ 0]LogInit: Transaction tracking system initialized [2022.03.10-12.25.04:268][ 0]BlueprintLog: New page: Editor Load [2022.03.10-12.25.04:377][ 0]LocalizationService: Localization service is disabled [2022.03.10-12.25.04:406][ 0]TimingProfiler: Initialize [2022.03.10-12.25.04:406][ 0]TimingProfiler: OnSessionChanged [2022.03.10-12.25.04:406][ 0]LoadingProfiler: Initialize [2022.03.10-12.25.04:406][ 0]LoadingProfiler: OnSessionChanged [2022.03.10-12.25.04:406][ 0]NetworkingProfiler: Initialize [2022.03.10-12.25.04:406][ 0]NetworkingProfiler: OnSessionChanged [2022.03.10-12.25.04:406][ 0]MemoryProfiler: Initialize [2022.03.10-12.25.04:406][ 0]MemoryProfiler: OnSessionChanged [2022.03.10-12.25.04:636][ 0]LogFileCache: Scanning file cache for directory 'D:/unreal projects/a1274/Content/' took 0.00s [2022.03.10-12.25.04:636][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized. [2022.03.10-12.25.04:762][ 0]LogCUDA: Display: Initialising CUDA API... [2022.03.10-12.25.04:832][ 0]LogCUDA: Display: CUDA API initialised successfully. [2022.03.10-12.25.04:832][ 0]LogCUDA: Display: Found 4 CUDA capable devices. [2022.03.10-12.25.04:832][ 0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce RTX 3080". [2022.03.10-12.25.04:832][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0... [2022.03.10-12.25.04:960][ 0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce RTX 3080". [2022.03.10-12.25.05:019][ 0]LogEncoderNVENC: Created D3D11 device for NVENC on 'NVIDIA GeForce RTX 3080'. [2022.03.10-12.25.05:343][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2022.03.10-12.25.05:703][ 0]LogWindows: EnumDisplayDevices: [2022.03.10-12.25.05:703][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3080' (P:1 D:1) [2022.03.10-12.25.05:703][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3080' (P:0 D:0) [2022.03.10-12.25.05:703][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3080' (P:0 D:0) [2022.03.10-12.25.05:703][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3080' (P:0 D:0) [2022.03.10-12.25.05:703][ 0]LogWindows: 4. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) [2022.03.10-12.25.05:704][ 0]LogWindows: 5. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) [2022.03.10-12.25.05:704][ 0]LogWindows: 6. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) [2022.03.10-12.25.05:704][ 0]LogWindows: 7. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) [2022.03.10-12.25.05:704][ 0]LogWindows: 8. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:1) [2022.03.10-12.25.05:704][ 0]LogWindows: 9. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0) [2022.03.10-12.25.05:704][ 0]LogWindows: 10. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0) [2022.03.10-12.25.05:704][ 0]LogWindows: 11. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0) [2022.03.10-12.25.05:705][ 0]LogWindows: 12. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0) [2022.03.10-12.25.05:705][ 0]LogWindows: 13. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0) [2022.03.10-12.25.05:705][ 0]LogWindows: 14. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0) [2022.03.10-12.25.05:705][ 0]LogWindows: 15. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0) [2022.03.10-12.25.05:705][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 [2022.03.10-12.25.05:705][ 0]LogWindows: EnumDisplayDevices: [2022.03.10-12.25.05:705][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3080' (P:1 D:1) [2022.03.10-12.25.05:705][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3080' (P:0 D:0) [2022.03.10-12.25.05:705][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3080' (P:0 D:0) [2022.03.10-12.25.05:706][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3080' (P:0 D:0) [2022.03.10-12.25.05:706][ 0]LogWindows: 4. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) [2022.03.10-12.25.05:706][ 0]LogWindows: 5. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) [2022.03.10-12.25.05:706][ 0]LogWindows: 6. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) [2022.03.10-12.25.05:707][ 0]LogWindows: 7. 'NVIDIA GeForce RTX 2070 SUPER' (P:0 D:0) [2022.03.10-12.25.05:707][ 0]LogWindows: 8. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:1) [2022.03.10-12.25.05:707][ 0]LogWindows: 9. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0) [2022.03.10-12.25.05:707][ 0]LogWindows: 10. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0) [2022.03.10-12.25.05:707][ 0]LogWindows: 11. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0) [2022.03.10-12.25.05:707][ 0]LogWindows: 12. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0) [2022.03.10-12.25.05:707][ 0]LogWindows: 13. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0) [2022.03.10-12.25.05:708][ 0]LogWindows: 14. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0) [2022.03.10-12.25.05:708][ 0]LogWindows: 15. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0) [2022.03.10-12.25.05:708][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 [2022.03.10-12.25.05:781][ 0]LogPixelStreaming: PixelStreaming is disabled, provide `PixelStreamingIP` and `PixelStreamingPort` cmd-args to enable it [2022.03.10-12.25.05:781][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2022.03.10-12.25.05:783][ 0]SourceControl: Source control is disabled [2022.03.10-12.25.05:783][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.517 [2022.03.10-12.25.05:783][ 0]Cmd: MAP LOAD FILE="D:/unreal projects/a1274/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2022.03.10-12.25.05:783][ 0]LightingResults: New page: Lighting Build [2022.03.10-12.25.05:789][ 0]LogStreaming: Display: FlushAsyncLoading: 2 QueuedPackages, 0 AsyncPackages [2022.03.10-12.25.07:298][ 0]LogAjaMedia: Error: GPU Direct failed to initialize. [2022.03.10-12.25.07:298][ 0]LogAjaMedia: Error: GPU Direct failed to initialize. [2022.03.10-12.25.07:298][ 0]LogBlueprint: Warning: [AssetLog] E:\Epic Games\UE_5.0\Engine\Plugins\Experimental\VirtualProductionUtilities\Content\VRTools\SequencerTool.uasset: [Compiler] Load Sequence : Usage of 'Load Sequence' has been deprecated. Please replace or remove it. [2022.03.10-12.25.07:819][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2022.03.10-12.25.07:819][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.03.10-12.25.07:819][ 0]MapCheck: New page: Map Check [2022.03.10-12.25.07:819][ 0]LightingResults: New page: Lighting Build [2022.03.10-12.25.07:827][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.03.10-12.25.07:849][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms [2022.03.10-12.25.07:851][ 0]LogLinker: Warning: [AssetLog] D:\unreal projects\a1274\Content\Main.umap: Failed to load '/Game/1274c4d/NewMediaPlayer_Video': Can't find file. [2022.03.10-12.25.07:851][ 0]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/1274c4d/NewMediaPlayer_Video' [2022.03.10-12.25.08:582][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. [2022.03.10-12.25.08:582][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.03.10-12.25.08:582][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.03.10-12.25.08:583][ 0]LogAIModule: Creating AISystem for world Main [2022.03.10-12.25.08:585][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2022.03.10-12.25.08:596][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2022.03.10-12.25.08:596][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2022.03.10-12.25.08:597][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.112ms to complete. [2022.03.10-12.25.08:597][ 0]LogFileHelpers: Loading map 'Main' took 2.814 [2022.03.10-12.25.08:605][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 11.339 [2022.03.10-12.25.08:605][ 0]LogShaderCompilers: Display: ================================================ [2022.03.10-12.25.08:606][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2022.03.10-12.25.08:606][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) [2022.03.10-12.25.08:606][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) [2022.03.10-12.25.08:606][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 6553.60 MB (6.40 GB) budget. Usage: 0.00% [2022.03.10-12.25.08:606][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2022.03.10-12.25.08:606][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 [2022.03.10-12.25.08:606][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) [2022.03.10-12.25.08:606][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s [2022.03.10-12.25.08:606][ 0]LogShaderCompilers: Display: ================================================ [2022.03.10-12.25.08:689][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.03.10-12.25.08:695][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.03.10-12.25.08:701][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.03.10-12.25.08:706][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.03.10-12.25.08:740][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2022.03.10-12.25.08:740][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.03.10-12.25.08:741][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2022.03.10-12.25.08:741][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.03.10-12.25.08:742][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2022.03.10-12.25.08:742][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.03.10-12.25.08:742][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2022.03.10-12.25.08:742][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.03.10-12.25.08:743][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2022.03.10-12.25.08:743][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.03.10-12.25.08:744][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2022.03.10-12.25.08:744][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.03.10-12.25.08:744][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2022.03.10-12.25.08:744][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.03.10-12.25.08:744][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2022.03.10-12.25.08:744][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.03.10-12.25.08:745][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdv.upack', mount point: 'root:/' [2022.03.10-12.25.08:745][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.03.10-12.25.08:745][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2022.03.10-12.25.08:745][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.03.10-12.25.08:746][ 0]LogPakFile: Display: Mounted Pak file 'E:/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2022.03.10-12.25.08:746][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.03.10-12.25.08:781][ 0]LogSlate: Took 0.000110 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2022.03.10-12.25.08:783][ 0]LogSlate: Took 0.000110 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2022.03.10-12.25.08:784][ 0]LogSlate: Took 0.000062 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2022.03.10-12.25.08:979][ 0]LogStall: Startup... [2022.03.10-12.25.08:981][ 0]LogStall: Startup complete. [2022.03.10-12.25.08:988][ 0]LogLoad: (Engine Initialization) Total time: 11.72 seconds [2022.03.10-12.25.08:988][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2022.03.10-12.25.09:031][ 0]LogAssetRegistry: Asset discovery search completed in 9.0418 seconds [2022.03.10-12.25.09:048][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) [2022.03.10-12.25.09:086][ 0]LogContentStreaming: Texture pool size now 3000 MB [2022.03.10-12.25.09:128][ 0]LogSlate: Took 0.000089 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2022.03.10-12.25.09:290][ 1]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2022.03.10-12.25.11:496][ 67]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2022.03.10-12.25.11:503][ 67]LogSlate: Took 0.000141 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2022.03.10-12.25.15:330][308]LogAssetEditorSubsystem: Opening Asset editor for DatasmithScene /Game/0881/0881.0881 [2022.03.10-12.25.19:437][567]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/0881/Animations/0881.0881 [2022.03.10-12.25.19:461][567]LogSceneOutliner: Outliner Column Spawnable does not have a localizable name, please specify one to FSceneOutlinerColumnInfo [2022.03.10-12.25.19:462][567]LogSceneOutliner: Outliner Column Sequence does not have a localizable name, please specify one to FSceneOutlinerColumnInfo [2022.03.10-12.25.38:803][753]LogStaticMesh: Display: Building static mesh Landscape_2... [2022.03.10-12.25.38:803][753]LogStaticMesh: Display: Building static mesh Landscape... [2022.03.10-12.25.38:803][753]LogStaticMesh: Display: Building static mesh Landscape_1... [2022.03.10-12.25.38:970][764]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape_2.Landscape_2 [2022.03.10-12.25.38:970][764]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape_2.Landscape_2 [2022.03.10-12.25.38:970][764]LogActorFactory: Actor Factory spawned StaticMesh /Game/0881/Geometries/Landscape_2.Landscape_2 as actor: StaticMeshActor /Game/Main.Main:PersistentLevel.StaticMeshActor_0 [2022.03.10-12.25.38:988][764]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/0881/Geometries/Landscape_2) ... [2022.03.10-12.25.43:437][764]LogStaticMesh: Built static mesh [4.43s] /Game/0881/Geometries/Landscape_2.Landscape_2 [2022.03.10-12.25.43:437][764]LogStaticMesh: Built static mesh [4.48s] /Game/0881/Geometries/Landscape_1.Landscape_1 [2022.03.10-12.25.44:592][764]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape.Landscape [2022.03.10-12.25.44:592][764]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape.Landscape [2022.03.10-12.25.44:593][764]LogActorFactory: Actor Factory spawned StaticMesh /Game/0881/Geometries/Landscape.Landscape as actor: StaticMeshActor /Game/Main.Main:PersistentLevel.StaticMeshActor_1 [2022.03.10-12.25.44:611][764]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/0881/Geometries/Landscape) ... [2022.03.10-12.25.46:698][764]LogStaticMesh: Built static mesh [7.84s] /Game/0881/Geometries/Landscape.Landscape [2022.03.10-12.25.48:757][764]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape_1.Landscape_1 [2022.03.10-12.25.48:757][764]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape_1.Landscape_1 [2022.03.10-12.25.48:758][764]LogActorFactory: Actor Factory spawned StaticMesh /Game/0881/Geometries/Landscape_1.Landscape_1 as actor: StaticMeshActor /Game/Main.Main:PersistentLevel.StaticMeshActor_2 [2022.03.10-12.25.50:840][943]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape_2.Landscape_2 [2022.03.10-12.25.50:840][943]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape_2.Landscape_2 [2022.03.10-12.25.50:840][943]LogActorFactory: Actor Factory spawned StaticMesh /Game/0881/Geometries/Landscape_2.Landscape_2 as actor: StaticMeshActor /Game/Main.Main:PersistentLevel.StaticMeshActor_3 [2022.03.10-12.25.50:841][943]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape.Landscape [2022.03.10-12.25.50:841][943]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape.Landscape [2022.03.10-12.25.50:841][943]LogActorFactory: Actor Factory spawned StaticMesh /Game/0881/Geometries/Landscape.Landscape as actor: StaticMeshActor /Game/Main.Main:PersistentLevel.StaticMeshActor_4 [2022.03.10-12.25.50:841][943]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape_1.Landscape_1 [2022.03.10-12.25.50:841][943]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape_1.Landscape_1 [2022.03.10-12.25.50:841][943]LogActorFactory: Actor Factory spawned StaticMesh /Game/0881/Geometries/Landscape_1.Landscape_1 as actor: StaticMeshActor /Game/Main.Main:PersistentLevel.StaticMeshActor_5 [2022.03.10-12.25.55:731][199]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape_2.Landscape_2 [2022.03.10-12.25.55:731][199]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape_2.Landscape_2 [2022.03.10-12.25.55:732][199]LogActorFactory: Actor Factory spawned StaticMesh /Game/0881/Geometries/Landscape_2.Landscape_2 as actor: StaticMeshActor /Game/Main.Main:PersistentLevel.StaticMeshActor_6 [2022.03.10-12.25.55:749][199]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape.Landscape [2022.03.10-12.25.55:749][199]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape.Landscape [2022.03.10-12.25.55:749][199]LogActorFactory: Actor Factory spawned StaticMesh /Game/0881/Geometries/Landscape.Landscape as actor: StaticMeshActor /Game/Main.Main:PersistentLevel.StaticMeshActor_7 [2022.03.10-12.25.55:762][199]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape_1.Landscape_1 [2022.03.10-12.25.55:762][199]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/0881/Geometries/Landscape_1.Landscape_1 [2022.03.10-12.25.55:763][199]LogActorFactory: Actor Factory spawned StaticMesh /Game/0881/Geometries/Landscape_1.Landscape_1 as actor: StaticMeshActor /Game/Main.Main:PersistentLevel.StaticMeshActor_8 [2022.03.10-12.26.19:906][654]LogSlate: Took 0.000105 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2022.03.10-12.27.02:210][623]LogDerivedDataCache: C:/Users/guita/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.340 and deleted 0 file(s) with total size 0 MiB. [2022.03.10-12.27.49:621][872]LogSlate: Window 'New Level' being destroyed [2022.03.10-12.27.51:661][872]LogSlate: Window 'Save Content' being destroyed [2022.03.10-12.27.51:664][872]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 [2022.03.10-12.27.51:665][872]LightingResults: New page: Lighting Build [2022.03.10-12.27.51:665][872]LoadErrors: New page: Loading map: Template_Default.umap [2022.03.10-12.27.51:691][872]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true [2022.03.10-12.27.51:691][872]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.03.10-12.27.51:691][872]MapCheck: New page: Map Check [2022.03.10-12.27.51:691][872]LightingResults: New page: Lighting Build [2022.03.10-12.27.51:699][872]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.03.10-12.27.51:712][872]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2022.03.10-12.27.51:732][872]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. [2022.03.10-12.27.51:732][872]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.03.10-12.27.51:732][872]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.03.10-12.27.51:732][872]LogAIModule: Creating AISystem for world Untitled_1 [2022.03.10-12.27.51:733][872]LogLevel: Warning: Actor folder B7E9BD5B45A652654791988DEF54CCEB for actor DirectionalLight_0 encountered when not using actor folders [2022.03.10-12.27.51:733][872]LogLevel: Warning: Actor folder B7E9BD5B45A652654791988DEF54CCEB for actor SkyAtmosphere_0 encountered when not using actor folders [2022.03.10-12.27.51:733][872]LogLevel: Warning: Actor folder B7E9BD5B45A652654791988DEF54CCEB for actor SkyLight_0 encountered when not using actor folders [2022.03.10-12.27.51:733][872]LogLevel: Warning: Actor folder B7E9BD5B45A652654791988DEF54CCEB for actor ExponentialHeightFog_0 encountered when not using actor folders [2022.03.10-12.27.51:733][872]LogLevel: Warning: Actor folder B7E9BD5B45A652654791988DEF54CCEB for actor VolumetricCloud_0 encountered when not using actor folders [2022.03.10-12.27.51:734][872]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2022.03.10-12.27.51:743][872]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms [2022.03.10-12.27.51:743][872]Cmd: MAP CHECKDEP NOCLEARLOG [2022.03.10-12.27.51:744][872]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.103ms to complete. [2022.03.10-12.27.51:744][872]LogFileHelpers: Loading map 'Template_Default' took 0.079 [2022.03.10-12.29.39:079][177]LogSlate: Window '0881' being destroyed [2022.03.10-12.29.39:082][177]LogSlate: Window '0881' being destroyed [2022.03.10-12.31.07:279][637]LogEditorViewport: Clicking Background [2022.03.10-12.31.39:820][481]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2022.03.10-12.31.40:901][481]LogSlate: Window 'Delete Assets' being destroyed [2022.03.10-12.31.42:281][481]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms [2022.03.10-12.31.42:294][481]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms [2022.03.10-12.31.42:302][481]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms [2022.03.10-12.36.02:001][245]LogWindows: LaunchURL https://docs.unrealengine.com/en-US/WorkingWithContent/Importing/Datasmith/ [2022.03.10-12.36.16:733][ 47]LogSlate: Window 'Plugins' being destroyed [2022.03.10-12.36.16:736][ 47]LogSlate: Window 'Plugins' being destroyed [2022.03.10-12.36.16:736][ 47]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. [2022.03.10-12.39.13:449][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2022.03.10-12.39.13:488][275]LogTexture: Display: Building textures: /Game/0881H/0881Hproj_BuiltData.0881Hproj_BuiltData:DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast [2022.03.10-12.39.13:489][275]LogAssetEditorSubsystem: Opening Asset editor for World /Game/0881H/0881Hproj.0881Hproj [2022.03.10-12.39.13:489][275]Cmd: MAP LOAD FILE="D:/unreal projects/a1274/Content/0881H/0881Hproj.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2022.03.10-12.39.13:489][275]LightingResults: New page: Lighting Build [2022.03.10-12.39.13:489][275]LoadErrors: New page: Loading map: 0881Hproj.umap [2022.03.10-12.39.13:491][275]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true [2022.03.10-12.39.13:491][275]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.03.10-12.39.13:491][275]MapCheck: New page: Map Check [2022.03.10-12.39.13:491][275]LightingResults: New page: Lighting Build [2022.03.10-12.39.13:500][275]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.03.10-12.39.13:503][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms [2022.03.10-12.39.13:504][275]LogWorld: UWorld::CleanupWorld for 0881Hproj, bSessionEnded=true, bCleanupResources=true [2022.03.10-12.39.13:504][275]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.03.10-12.39.13:515][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms [2022.03.10-12.39.13:525][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms [2022.03.10-12.39.13:531][275]LogAudio: Display: Audio Device (ID: 1) registered with world '0881Hproj'. [2022.03.10-12.39.13:531][275]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.03.10-12.39.13:531][275]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.03.10-12.39.13:532][275]LogAIModule: Creating AISystem for world 0881Hproj [2022.03.10-12.39.13:533][275]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2022.03.10-12.39.13:542][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms [2022.03.10-12.39.13:547][275]Cmd: MAP CHECKDEP NOCLEARLOG [2022.03.10-12.39.13:547][275]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.075ms to complete. [2022.03.10-12.39.13:547][275]LogFileHelpers: Loading map '0881Hproj' took 0.059 [2022.03.10-12.39.14:562][279]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) [2022.03.10-12.39.16:654][390]LogEditorViewport: Clicking Background [2022.03.10-12.39.23:052][931]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/0881H/Animations/0881H.0881H [2022.03.10-12.39.23:064][931]LogSceneOutliner: Outliner Column Spawnable does not have a localizable name, please specify one to FSceneOutlinerColumnInfo [2022.03.10-12.39.23:065][931]LogSceneOutliner: Outliner Column Sequence does not have a localizable name, please specify one to FSceneOutlinerColumnInfo [2022.03.10-12.39.26:724][203]Cmd: MODE GRID=0 [2022.03.10-12.40.02:221][419]LogSlate: Took 0.003250 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2022.03.10-12.40.31:293][349]LogEditorViewport: Clicking Background [2022.03.10-12.42.20:362][ 35]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/0881H/Animations/0881H" FILE="D:/unreal projects/a1274/Content/0881H/Animations/0881H.uasset" SILENT=true [2022.03.10-12.42.20:369][ 35]LogPackageLocalizationCache: Processed 56 localized package path(s) for 1 prioritized culture(s) in 0.006110 seconds [2022.03.10-12.42.20:373][ 35]LogSavePackage: Moving output files for package: /Game/0881H/Animations/0881H [2022.03.10-12.42.20:374][ 35]LogSavePackage: Moving 'D:/unreal projects/a1274/Saved/0881H4819F89C41F0680355987F99D2B84F37.tmp' to 'D:/unreal projects/a1274/Content/0881H/Animations/0881H.uasset' [2022.03.10-12.42.20:381][ 35]AssetCheck: New page: Asset Save: 0881H [2022.03.10-12.42.20:381][ 35]LogContentValidation: Display: Validating LevelSequence /Game/0881H/Animations/0881H.0881H [2022.03.10-12.42.21:671][152]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/0881H/Animations/0881H" FILE="D:/unreal projects/a1274/Content/0881H/Animations/0881H.uasset" SILENT=true [2022.03.10-12.42.21:675][152]LogSavePackage: Moving output files for package: /Game/0881H/Animations/0881H [2022.03.10-12.42.21:675][152]LogSavePackage: Moving 'D:/unreal projects/a1274/Saved/0881H6EE80F7C4FDDF4A9F065288F835C5B49.tmp' to 'D:/unreal projects/a1274/Content/0881H/Animations/0881H.uasset' [2022.03.10-12.42.21:686][152]AssetCheck: New page: Asset Save: 0881H [2022.03.10-12.42.21:686][152]LogContentValidation: Display: Validating LevelSequence /Game/0881H/Animations/0881H.0881H [2022.03.10-12.47.04:180][755]Cmd: DELETE [2022.03.10-12.47.04:180][755]Cmd: ACTOR DELETE [2022.03.10-12.47.04:183][755]LogEditorActor: Deleted Actor: PlayerStart [2022.03.10-12.47.04:194][755]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms [2022.03.10-12.47.04:197][755]LogEditorActor: Deleted 1 Actors (0.017 secs) [2022.03.10-12.48.04:459][111]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/0881H/0881Hproj" FILE="D:/unreal projects/a1274/Content/0881H/0881Hproj.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2022.03.10-12.48.04:467][111]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms [2022.03.10-12.48.04:477][111]LogSavePackage: Moving output files for package: /Game/0881H/0881Hproj [2022.03.10-12.48.04:477][111]LogSavePackage: Moving 'D:/unreal projects/a1274/Saved/0881Hproj8B79408040F14C670F8575BB38EEB28D.tmp' to 'D:/unreal projects/a1274/Content/0881H/0881Hproj.umap' [2022.03.10-12.48.04:483][111]LogFileHelpers: No new changes to save! [2022.03.10-12.48.04:491][111]AssetCheck: New page: Asset Save: 0881Hproj [2022.03.10-12.48.04:491][111]LogContentValidation: Display: Validating World /Game/0881H/0881Hproj.0881Hproj [2022.03.10-12.48.33:180][717]LogActorFactory: Actor Factory attempting to spawn LevelSequence /Game/0881H/Animations/0881H.0881H [2022.03.10-12.48.33:180][717]LogActorFactory: Actor Factory attempting to spawn LevelSequence /Game/0881H/Animations/0881H.0881H [2022.03.10-12.48.33:181][717]LogActorFactory: Actor Factory spawned LevelSequence /Game/0881H/Animations/0881H.0881H as actor: LevelSequenceActor /Game/0881H/0881Hproj.0881Hproj:PersistentLevel.LevelSequenceActor_0 [2022.03.10-12.48.33:181][717]LogActorFactory: Actor Factory spawned LevelSequence /Game/0881H/Animations/0881H.0881H as actor: LevelSequenceActor /Game/0881H/0881Hproj.0881Hproj:PersistentLevel.LevelSequenceActor_0 [2022.03.10-12.48.38:061][251]LogLinker: Warning: [AssetLog] D:\unreal projects\a1274\Content\Main.umap: Failed to load '/Game/1274c4d/NewMediaPlayer_Video': Can't find file. [2022.03.10-12.48.38:061][251]LogLinker: Warning: VerifyImport: Failed to load package for import object 'Package /Game/1274c4d/NewMediaPlayer_Video' [2022.03.10-12.48.47:782][246]LogActorFactory: Actor Factory attempting to spawn LevelSequence /Game/0881H/Animations/0881H.0881H [2022.03.10-12.48.47:782][246]LogActorFactory: Actor Factory attempting to spawn LevelSequence /Game/0881H/Animations/0881H.0881H [2022.03.10-12.48.47:782][246]LogActorFactory: Actor Factory spawned LevelSequence /Game/0881H/Animations/0881H.0881H as actor: LevelSequenceActor /Game/0881H/0881Hproj.0881Hproj:PersistentLevel.LevelSequenceActor_1 [2022.03.10-12.48.47:782][246]LogActorFactory: Actor Factory spawned LevelSequence /Game/0881H/Animations/0881H.0881H as actor: LevelSequenceActor /Game/0881H/0881Hproj.0881Hproj:PersistentLevel.LevelSequenceActor_1 [2022.03.10-12.48.48:160][282]LogActorFactory: Actor Factory attempting to spawn LevelSequence /Game/0881H/Animations/0881H.0881H [2022.03.10-12.48.48:160][282]LogActorFactory: Actor Factory attempting to spawn LevelSequence /Game/0881H/Animations/0881H.0881H [2022.03.10-12.48.48:161][282]LogActorFactory: Actor Factory spawned LevelSequence /Game/0881H/Animations/0881H.0881H as actor: LevelSequenceActor /Game/0881H/0881Hproj.0881Hproj:PersistentLevel.LevelSequenceActor_2 [2022.03.10-12.48.48:161][282]LogActorFactory: Actor Factory spawned LevelSequence /Game/0881H/Animations/0881H.0881H as actor: LevelSequenceActor /Game/0881H/0881Hproj.0881Hproj:PersistentLevel.LevelSequenceActor_2 [2022.03.10-12.49.55:144][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.03.10-12.49.55:148][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.03.10-12.49.55:148][832]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Color 'InvertedForeground'.' [2022.03.10-12.49.55:156][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.03.10-12.49.55:162][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.03.10-12.54.41:112][884]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.03.10-12.54.41:117][884]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.03.10-12.54.41:122][884]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.03.10-12.54.41:127][884]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.03.10-12.55.12:920][396]LogEditorViewport: Clicking Background [2022.03.10-12.56.51:859][408]LogFactory: FactoryCreateFile: FileMediaSource with AvfFileMediaSourceFactory (0 0 D:\BLACK RAINBOW 2\RAW FOOTAGE\3-8-2022\MVI_0881.MP4) [2022.03.10-12.56.51:860][408]LogSlate: Warning: Ignoring SetUserFocus because it's not an active modal Window (user 0 not set to SSequencer [Sequencer.cpp(440)]. [2022.03.10-12.56.55:325][757]LogAssetEditorSubsystem: Opening Asset editor for FileMediaSource /Game/0881H/MVI_0881.MVI_0881 [2022.03.10-12.56.59:809][116]LogSlate: Window 'MVI_0881' being destroyed [2022.03.10-12.56.59:812][116]LogSlate: Window 'MVI_0881' being destroyed [2022.03.10-12.57.04:413][516]LogAssetEditorSubsystem: Opening Asset editor for FileMediaSource /Game/0881H/MVI_0881.MVI_0881 [2022.03.10-12.57.15:622][353]LogSlate: Window 'MVI_0881' being destroyed [2022.03.10-12.57.15:625][353]LogSlate: Window 'MVI_0881' being destroyed [2022.03.10-12.57.47:808][600]LogSlate: Window 'Create Media Player' being destroyed [2022.03.10-12.57.47:812][600]LogContentBrowser: Deferred new asset file creation: NewMediaPlayer [2022.03.10-12.57.47:817][600]LogContentBrowser: Creating deferred item: NewMediaPlayer [2022.03.10-12.57.47:831][601]LogContentBrowser: Renaming the item being created (Deferred Item: NewMediaPlayer). [2022.03.10-12.57.48:449][632]LogContentBrowser: Attempting asset rename: NewMediaPlayer -> NewMediaPlayer [2022.03.10-12.57.48:450][632]LogContentBrowser: End creating deferred item NewMediaPlayer [2022.03.10-12.57.49:345][711]LogAssetEditorSubsystem: Opening Asset editor for MediaPlayer /Game/0881H/NewMediaPlayer.NewMediaPlayer [2022.03.10-12.57.49:380][711]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D496EE148830D06C239C1F6C0A4069B58B6FAECA), compiling. [2022.03.10-12.57.49:414][711]LogContentBrowser: Verbose: The majority of assets in the view are of type: FileMediaSource [2022.03.10-12.57.50:246][765]LogShaderCompilers: Display: ================================================ [2022.03.10-12.57.50:246][765]LogShaderCompilers: Display: === FShaderJobCache stats === [2022.03.10-12.57.50:246][765]LogShaderCompilers: Display: Total job queries 2, among them cache hits 0 (0.00%) [2022.03.10-12.57.50:246][765]LogShaderCompilers: Display: Tracking 2 distinct input hashes that result in 2 distinct outputs (100.00%) [2022.03.10-12.57.50:246][765]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 6553.60 MB (6.40 GB) budget. Usage: 0.00% [2022.03.10-12.57.50:246][765]LogShaderCompilers: Display: === Shader Compilation stats === [2022.03.10-12.57.50:246][765]LogShaderCompilers: Display: Shaders Compiled: 2 [2022.03.10-12.57.50:246][765]LogShaderCompilers: Display: Jobs assigned 2, completed 2 (100.00%) [2022.03.10-12.57.50:247][765]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.06 s [2022.03.10-12.57.50:247][765]LogShaderCompilers: Display: Job execution time: average 0.73 s, max 0.73 s [2022.03.10-12.57.50:247][765]LogShaderCompilers: Display: Job life time (pending + execution): average 0.79 s, max 0.79 [2022.03.10-12.57.50:247][765]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.79 s [2022.03.10-12.57.50:247][765]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch [2022.03.10-12.57.50:247][765]LogShaderCompilers: Display: Average processing rate: 2.53 jobs/sec [2022.03.10-12.57.50:247][765]LogShaderCompilers: Display: Effective parallelization: 0.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 10 [2022.03.10-12.57.50:247][765]LogShaderCompilers: Display: Top 2 most expensive shader types by average time: [2022.03.10-12.57.50:247][765]LogShaderCompilers: Display: TSlateMaterialShaderPSDefault (compiled 1 times, average 0.18 sec, max 0.18 sec, min 0.18 sec) [2022.03.10-12.57.50:247][765]LogShaderCompilers: Display: TSlateMaterialShaderVSfalse (compiled 1 times, average 0.14 sec, max 0.14 sec, min 0.14 sec) [2022.03.10-12.57.50:247][765]LogShaderCompilers: Display: Top 2 shader types by total compile time: [2022.03.10-12.57.50:247][765]LogShaderCompilers: Display: TSlateMaterialShaderPSDefault - 56.01% of total time (compiled 1 times, average 0.18 sec, max 0.18 sec, min 0.18 sec) [2022.03.10-12.57.50:247][765]LogShaderCompilers: Display: TSlateMaterialShaderVSfalse - 43.99% of total time (compiled 1 times, average 0.14 sec, max 0.14 sec, min 0.14 sec) [2022.03.10-12.57.50:247][765]LogShaderCompilers: Display: ================================================