LogPlatformFile: Not using cached read wrapper LogStats: Stats thread started at 0.303996 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -3:00, Platform Override: '' LogPluginManager: Mounting plugin Bridge LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin EditorDebugTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin EditorScriptingUtilities LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin InterchangeEditor LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin MeshModelingToolset LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPerM LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin HairStrands LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin Interchange LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin PlayerSettings LogPluginManager: Mounting plugin Helpers LogPluginManager: Mounting plugin RiderLink LogConfig: Display: Loading platform ini files took 0.23 seconds LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE5+Release-5.0-EarlyAccess-CL-16682836 LogInit: Engine Version: 5.0.0-16682836+++UE5+Release-5.0-EarlyAccess LogInit: Compatible Engine Version: 5.0.0-16433597+++UE5+Release-5.0-EarlyAccess LogInit: Net CL: 16433597 LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz, GPU: Intel(R) UHD Graphics 630 LogInit: Compiled (64-bit): Jun 16 2021 04:23:38 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.0-EarlyAccess LogInit: Base Directory: D:/Epic Games/UE_5.0EA/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 32 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 7 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 44 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 26 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 10 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: Setting CVar [[r.VSync:0]] LogConfig: Setting CVar [[r.RHICmdBypass:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] LogConfig: Setting CVar [[r.MobileHDR:0]] LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] LogConfig: Setting CVar [[r.MobileMSAA:1]] LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] LogConfig: Setting CVar [[r.TextureStreaming:1]] LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] LogConfig: Setting CVar [[r.VirtualTextures:0]] LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]] LogConfig: Setting CVar [[r.VT.TileSize:128]] LogConfig: Setting CVar [[r.VT.TileBorderSize:4]] LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]] LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]] LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]] LogConfig: Setting CVar [[r.ClearCoatNormal:0]] LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] LogConfig: Setting CVar [[r.ForwardShading:0]] LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] LogConfig: Setting CVar [[r.AllowStaticLighting:1]] LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] LogConfig: Setting CVar [[r.SeparateTranslucency:0]] LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] LogConfig: Setting CVar [[r.CustomDepth:1]] LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]] LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]] LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] LogConfig: Setting CVar [[r.UsePreExposure:1]] LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:1]] LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]] LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] LogConfig: Setting CVar [[r.StencilForLODDither:0]] LogConfig: Setting CVar [[r.EarlyZPass:3]] LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] LogConfig: Setting CVar [[r.DBuffer:1]] LogConfig: Setting CVar [[r.ClearSceneMethod:1]] LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] LogConfig: Setting CVar [[r.GBufferFormat:1]] LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] LogConfig: Setting CVar [[vr.InstancedStereo:0]] LogConfig: Setting CVar [[vr.MobileMultiView:0]] LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] LogConfig: Setting CVar [[vr.ODSCapture:0]] LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] LogConfig: Setting CVar [[r.RayTracing:0]] LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] LogConfig: Setting CVar [[gc.AllowParallelGC:1]] LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] LogConfig: Setting CVar [[gc.CreateGCClusters:1]] LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.AnisotropicMaterials:0]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] LogConfig: Setting CVar [[r.Lumen.DiffuseIndirect.Allow:1]] LogConfig: Setting CVar [[r.Lumen.Reflections.Allow:1]] LogConfig: Setting CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] LogConfig: Setting CVar [[r.Lumen.Radiosity:1]] LogConfig: Setting CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] LogConfig: Setting CVar [[r.Lumen.Reflections.DownsampleFactor:1]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] LogInit: Selected Device Profile: [WindowsEditor] LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] LogHAL: Display: Platform has ~ 8 GB [8419069952 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] LogDeviceProfileManager: Going up to parent DeviceProfile [] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.AnisotropicMaterials:0]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] LogConfig: Setting CVar [[r.Lumen.DiffuseIndirect.Allow:1]] LogConfig: Setting CVar [[r.Lumen.Reflections.Allow:1]] LogConfig: Setting CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] LogConfig: Setting CVar [[r.Lumen.Radiosity:1]] LogConfig: Setting CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] LogConfig: Setting CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] LogConfig: Setting CVar [[r.Lumen.Reflections.DownsampleFactor:1]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] LogInit: Computer: DESKTOP-CAIO LogInit: User: caiol LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =10.000000 MHz LogMemory: Memory total: Physical=7.8GB (8GB approx) LogMemory: Platform Memory Stats for WindowsEditor LogMemory: Process Physical Memory: 161.46 MB used, 161.46 MB peak LogMemory: Process Virtual Memory: 146.47 MB used, 146.47 MB peak LogMemory: Physical Memory: 6308.59 MB used, 1720.46 MB free, 8029.05 MB total LogMemory: Virtual Memory: 10708.02 MB used, 7298.87 MB free, 18006.89 MB total LogWindows: WindowsPlatformFeatures enabled LogInit: Physics initialised using underlying interface: Chaos LogInit: Overriding language with editor language configuration option (en-US). LogInit: Overriding language with editor locale configuration option (en-US). LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. LogInit: Setting process to per monitor DPI aware LogWindowsTextInputMethodSystem: Display: IME system deactivated. LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 LogHMD: Failed to initialize OpenVR with code 110 LogD3D11RHI: D3D11 min allowed feature level: 11_0 LogD3D11RHI: D3D11 max allowed feature level: 11_1 LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1650' (Feature Level 11_1) LogD3D11RHI: 3962/0/4014 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. 'Intel(R) UHD Graphics 630' (Feature Level 11_1) LogD3D11RHI: 128/0/4014 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086 LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_1) LogD3D11RHI: 0/0/4014 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1f91 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'Intel(R) UHD Graphics 630' (P:1 D:1) LogWindows: 1. 'Intel(R) UHD Graphics 630' (P:0 D:0) LogWindows: 2. 'Intel(R) UHD Graphics 630' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 1650' (P:0 D:0) LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1650 LogD3D11RHI: Driver Version: 471.11 (internal:30.0.14.7111, unified:471.11) LogD3D11RHI: Driver Date: 6-21-2021 LogRHI: Texture pool is 2773 MB (70% of 3962 MB) LogD3D11RHI: RHI has support for 64 bit atomics LogD3D11RHI: Async texture creation enabled LogD3D11RHI: Array index from any shader is supported LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) LogRHI: GeForceNow SDK initialized: 1 LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Dev/MyGame/MyGame.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Dev/MyGame/Intermediate/TurnkeyReport_0.log" -log="D:/Dev/MyGame/Intermediate/TurnkeyLog_0.log" -project="D:/Dev/MyGame/MyGame.uproject" -platform=all' LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.0EA/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Dev/MyGame/MyGame.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Dev/MyGame/Intermediate/TurnkeyReport_0.log" -log="D:/Dev/MyGame/Intermediate/TurnkeyLog_0.log" -project="D:/Dev/MyGame/MyGame.uproject" -platform=all" ] LogConfig: Display: Blocking on platform ini files took 0.00 seconds LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Building Assets For WindowsEditor LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../Dev/MyGame/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogDerivedDataCache: Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.12s 136MB C:/Users/caiol/AppData/Local/UnrealEngine/5.0/DerivedDataCache/Boot.ddc. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/caiol/AppData/Local/UnrealEngine/5.0/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Dev/MyGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Dev/MyGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. LogDerivedDataCache: Speed tests for C:/Users/caiol/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds LogDerivedDataCache: Display: Performance to C:/Users/caiol/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=877.64MBs, RandomWriteSpeed=175.46MBs. Assigned SpeedClass 'Local' LogDerivedDataCache: Using Local data cache path C:/Users/caiol/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../Dev/MyGame/Intermediate/Shaders/WorkingDirectory/15124/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/caiol/AppData/Local/Temp/UnrealShaderWorkingDir/43F974944D2AFF5F9ACA7698A9A1E436/'. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. LogShaderCompilers: Display: Using Local Shader Compiler. LogTurnkeySupport: Completed SDK detection: ExitCode = 0 LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.") LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1299.0, Flags="Platform_ValidHostPrerequisites") LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") LogSlate: Using FreeType 2.10.0 LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogAssetRegistry: FAssetRegistry took 0.0062 seconds to start up LogInit: Selected Device Profile: [WindowsEditor] LogDeviceProfileManager: Active device profile: [00000B0C415E9C00][00000B0C3C237800 49] WindowsEditor LogDeviceProfileManager: Profiles: [00000B0C415E9780][00000B0C1F28A000 49] Windows, [00000B0C415E9C00][00000B0C3C237800 49] WindowsEditor, [00000B0C415E8A00][00000B0C3BD82800 49] WindowsServer, [00000B0C415E7200][00000B0C417A0000 49] WindowsClient, [00000B0C415E8580][00000B0C417A7800 49] IOS, [00000B0C415E8E80][00000B0C417AA000 49] iPadAir, [00000B0C415E8100][00000B0C417AC800 49] iPadAir2, [00000B0C415EA680][00000B0C417F0000 49] IPadPro, [00000B0C415EA800][00000B0C417F2800 49] iPadAir3, [00000B0C415E6C00][00000B0C417FA000 49] iPadAir4, [00000B0C415EB280][00000B0C417FC800 49] iPadMini2, [00000B 0C415E9480][00000B0C3C23A000 49] iPadMini3, [00000B0C415E7F80][00000B0C417A2800 49] iPadMini4, [00000B0C415E7980][00000B0C417F7800 49] iPadMini5, [00000B0C415EAE00][00000B0C41752800 49] iPhone6, [00000B0C415E7E00][00000B0C41750000 49] iPodTouch6, [00000B0C415E9300][00000B0C417A5000 49] iPhone7, [00000B0C415E9000][00000B0C417F5000 49] iPodTouch7, [00000B0C415E8700][00000B0C4175A000 49] iPhone5S, [00000B0C415EA080][00000B0C4175C800 49] iPhone6Plus, [00000B0C415EAF80][00000B0C3C23C800 49] iPhone6S, [00000B0C415E6900][00000B0C41740000 49] iPhone6SPlus, [00000B0C415E8280][00000B0C41747800 49] iPhon e7Plus, [00000B0C415E9D80][00000B0C4174A000 49] iPhoneSE, [00000B0C415EA200][00000B0C4174C800 49] iPhone8, [00000B0C415E7800][00000B0C41755000 49] iPhone8Plus, [00000B0C415EA380][00000B0C41742800 49] iPhoneX, [00000B0C415E7C80][00000B0C41990000 49] iPhoneXS, [00000B0C415EB100][00000B0C41997800 49] iPhoneXSMax, [00000B0C415EA500][00000B0C4199A000 49] iPhoneXR, [00000B0C415E9180][00000B0C4199C800 49] iPhone11, [00000B0C415EB580][00000B0C41745000 49] iPhone11Pro, [00000B0C415E9600][00000B0C41992800 49] iPhone11ProMax, [00000B0C415EAC80][00000B0C419A0000 49] iPhoneSE2, [00000B0C415EBB80][00000B0C4 19A7800 49] iPhone12Mini, [00000B0C415EB880][00000B0C419AA000 49] iPhone12, [00000B0C415E6A80][00000B0C419AC800 49] iPhone12Pro, [00000B0C415E9F00][00000B0C41995000 49] iPhone12ProMax, [00000B0C415EB700][00000B0C419A2800 49] iPadPro105, [00000B0C415EC000][00000B0C419B0000 49] iPadPro129, [00000B0C415E9900][00000B0C419B7800 49] iPadPro97, [00000B0C415EC480][00000B0C419BA000 49] iPadPro2_129, [00000B0C415EBE80][00000B0C419BC800 49] iPad5, [00000B0C415E8B80][00000B0C419A5000 49] iPad6, [00000B0C415ECA80][00000B0C419B2800 49] iPad7, [00000B0C415EC780][00000B0C419C0000 49] iPad8, [00000B0C415E7080] [00000B0C419C7800 49] iPadPro11, [00000B0C415EA980][00000B0C419CA000 49] iPadPro2_11, [00000B0C415EC900][00000B0C419CC800 49] iPadPro3_129, [00000B0C415EC600][00000B0C419B5000 49] iPadPro4_129, [00000B0C415ECF00][00000B0C419C2800 49] AppleTV, [00000B0C415ECD80][00000B0C419D0000 49] AppleTV4K, [00000B0C415ED380][00000B0C419D7800 49] TVOS, [00000B0C415EED00][00000B0C419C5000 49] Mac, [00000B0C415EEE80][00000B0C41757800 49] MacEditor, [00000B0C415EC180][00000B0C419DA000 49] MacClient, [00000B0C415E7B00][00000B0C419DC800 49] MacServer, [00000B0C415E8D00][00000B0C419E5000 49] Linux, [00000B0C415E88 80][00000B0C419E2800 49] LinuxEditor, [00000B0C415EE880][00000B0C419EA000 49] LinuxAArch64, [00000B0C415EEB80][00000B0C419EC800 49] LinuxClient, [00000B0C415ED200][00000B0C419D2800 49] LinuxAArch64Client, [00000B0C415EDF80][00000B0C419E7800 49] LinuxServer, [00000B0C415ED080][00000B0C419F0000 49] LinuxAArch64Server, [00000B0C415ECC00][00000B0C419F7800 49] Android, [00000B0C415ED800][00000B0C419FA000 49] Android_Low, [00000B0C415EE700][00000B0C419FC800 49] Android_Mid, [00000B0C415EDC80][00000B0C419E0000 49] Android_High, [00000B0C415EAB00][00000B0C419F2800 49] Android_Default, [00000B0C415EE10 0][00000B0C41A00000 49] Android_Adreno4xx, [00000B0C415EE280][00000B0C41A07800 49] Android_Adreno5xx_Low, [00000B0C415E8400][00000B0C41A0A000 49] Android_Adreno5xx, [00000B0C415EF180][00000B0C41A0C800 49] Android_Adreno6xx, [00000B0C415EBD00][00000B0C419F5000 49] Android_Adreno6xx_Vulkan, [00000B0C415EE400][00000B0C41A02800 49] Android_Mali_T6xx, [00000B0C415EF780][00000B0C41A10000 49] Android_Mali_T7xx, [00000B0C415EF480][00000B0C41A17800 49] Android_Mali_T8xx, [00000B0C415EDE00][00000B0C41A1A000 49] Android_Mali_G71, [00000B0C415E7380][00000B0C41A1C800 49] Android_Mali_G72, [00000B0C415EF300 ][00000B0C41A05000 49] Android_Mali_G72_Vulkan, [00000B0C415EFC00][00000B0C41A12800 49] Android_Mali_G76, [00000B0C415EE580][00000B0C41A20000 49] Android_Mali_G76_Vulkan, [00000B0C3E75E700][00000B0C41A27800 49] Android_Mali_G77, [00000B0C415EC300][00000B0C41A2A000 49] Android_Mali_G77_Vulkan, [00000B0C3E759600][00000B0C41A2C800 49] Android_Vulkan_SM5, [00000B0C415EF000][00000B0C41A15000 49] Android_PowerVR_G6xxx, [00000B0C41A30180][00000B0C41A22800 49] Android_PowerVR_GT7xxx, [00000B0C41A31B00][00000B0C41A40000 49] Android_PowerVR_GE8xxx, [00000B0C41A31C80][00000B0C41A47800 49] Android_PowerVR _GM9xxx, [00000B0C41A30F00][00000B0C41A4A000 49] Android_PowerVR_GM9xxx_Vulkan, [00000B0C41A30000][00000B0C41A4C800 49] Android_TegraK1, [00000B0C41A30A80][00000B0C41A25000 49] Android_Unknown_Vulkan, [00000B0C41A30480][00000B0C41A42800 49] Lumin, [00000B0C41A31F80][00000B0C41A50000 49] Lumin_Desktop, [00000B0C41A31080][00000B0C41A57800 49] HoloLens, LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: No distributed automatic mesh merging module available LogMeshMerging: No distributed automatic mesh merging module available LogStaticMesh: StaticMesh /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM should be resaved to improve async compilation performance. LogStaticMesh: StaticMesh /Engine/EngineMeshes/Sphere.Sphere should be resaved to improve async compilation performance. LogNetVersion: MyGame 1.0.0, NetCL: 16433597, EngineNetVer: 16, GameNetVer: 0 (Checksum: 593399763) LogSlate: Border LogSlate: BreadcrumbButton LogSlate: Default LogSlate: ListView LogSlate: SoftwareCursor_CardinalCross LogSlate: SoftwareCursor_Grab LogSlate: TableView.DarkRow LogSlate: TableView.Row LogSlate: TreeView LogStaticMesh: StaticMesh /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.S_1_Unit_Plane should be resaved to improve async compilation performance. LogStaticMesh: StaticMesh /Engine/EditorMeshes/EditorCube.EditorCube should be resaved to improve async compilation performance. LogStaticMesh: StaticMesh /Engine/EditorMeshes/EditorSphere.EditorSphere should be resaved to improve async compilation performance. LogStaticMesh: StaticMesh /Engine/EditorMeshes/EditorPlane.EditorPlane should be resaved to improve async compilation performance. LogStaticMesh: StaticMesh /Engine/EditorMeshes/EditorCylinder.EditorCylinder should be resaved to improve async compilation performance. SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled LogStaticMesh: StaticMesh /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh should be resaved to improve async compilation performance. LogHMD: PokeAHoleMaterial loaded successfully LogPackageLocalizationCache: Processed 24 localized package path(s) for 1 prioritized culture(s) in 0.192019 seconds LogUObjectArray: 19133 objects as part of root set at end of initial load. LogUObjectAllocator: 4917440 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled LogUProjectInfo: Found projects: LogAndroidPerM: UAndroidPerMCallbackProxy::GetInstance LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogCollectionManager: Loaded 0 collections in 0.000822 seconds LogFileCache: Scanning file cache for directory 'D:/Dev/MyGame/Saved/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'D:/Dev/MyGame/Content/Developers/caiol/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'D:/Dev/MyGame/Content/Collections/' took 0.00s LogOcInput: OculusInput pre-init called LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) LogWindows: File 'OVRPlugin.dll' does not exist LogClass: Display: StructProperty FColorMaterialInput::Constant is not initialized properly. Module:Engine File:Classes/Materials/Material.h LogClass: Display: FloatProperty FScalarMaterialInput::Constant is not initialized properly. Module:Engine File:Classes/Materials/Material.h LogClass: Display: StructProperty FVectorMaterialInput::Constant is not initialized properly. Module:Engine File:Classes/Materials/Material.h LogClass: Display: FloatProperty FVector2MaterialInput::ConstantX is not initialized properly. Module:Engine File:Classes/Materials/Material.h LogClass: Display: FloatProperty FVector2MaterialInput::ConstantY is not initialized properly. Module:Engine File:Classes/Materials/Material.h LogClass: Display: BoolProperty FNetAnalyticsDataConfig::bEnabled is not initialized properly. Module:NetCore File:Classes/Net/Core/Analytics/NetAnalyticsAggregatorConfig.h LogClass: Display: IntProperty FEngineServicePong::EngineVersion is not initialized properly. Module:EngineMessages File:Public/EngineServiceMessages.h LogClass: Display: BoolProperty FEngineServicePong::HasBegunPlay is not initialized properly. Module:EngineMessages File:Public/EngineServiceMessages.h LogClass: Display: FloatProperty FEngineServicePong::WorldTimeSeconds is not initialized properly. Module:EngineMessages File:Public/EngineServiceMessages.h LogClass: Display: EnumProperty FPIEPreviewDeviceSpecifications::DevicePlatform is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: IntProperty FPIEPreviewDeviceSpecifications::ResolutionX is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: IntProperty FPIEPreviewDeviceSpecifications::ResolutionY is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: IntProperty FPIEPreviewDeviceSpecifications::ResolutionYImmersiveMode is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: IntProperty FPIEPreviewDeviceSpecifications::PPI is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: BoolProperty FPIESwitchDeviceProperties::Docked is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: IntProperty FPIERHIOverrideState::MaxShadowDepthBufferSizeX is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: IntProperty FPIERHIOverrideState::MaxShadowDepthBufferSizeY is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: IntProperty FPIERHIOverrideState::MaxTextureDimensions is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: IntProperty FPIERHIOverrideState::MaxCubeTextureDimensions is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: BoolProperty FPIERHIOverrideState::SupportsRenderTargetFormat_PF_G8 is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: BoolProperty FPIERHIOverrideState::SupportsRenderTargetFormat_PF_FloatRGBA is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: BoolProperty FPIERHIOverrideState::SupportsMultipleRenderTargets is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: BoolProperty FPIEAndroidDeviceProperties::VulkanAvailable is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: BoolProperty FPIEAndroidDeviceProperties::UsingHoudini is not initialized properly. Module:PIEPreviewDeviceSpecification File:Public/PIEPreviewDeviceSpecification.h LogClass: Display: BoolProperty FTemplateReplacement::bCaseSensitive is not initialized properly. Module:GameProjectGeneration File:Classes/TemplateProjectDefs.h LogClass: Display: BoolProperty FSourceControlState::bIsValid is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bIsUnknown is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bCanCheckIn is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bCanCheckOut is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bIsCheckedOut is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bIsCurrent is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bIsSourceControlled is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bIsAdded is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bIsDeleted is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bIsIgnored is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bCanEdit is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bCanDelete is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bIsModified is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bCanAdd is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bIsConflicted is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bCanRevert is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: BoolProperty FSourceControlState::bIsCheckedOutOther is not initialized properly. Module:SourceControl File:Public/SourceControlHelpers.h LogClass: Display: EnumProperty FAnimGraphAttributeDesc::DisplayMode is not initialized properly. Module:AnimGraph File:Public/AnimGraphAttributes.h LogClass: Display: EnumProperty FAnimGraphAttributeDesc::Blend is not initialized properly. Module:AnimGraph File:Public/AnimGraphAttributes.h LogClass: Display: IntProperty FAnimGraphAttributeDesc::SortOrder is not initialized properly. Module:AnimGraph File:Public/AnimGraphAttributes.h LogClass: Display: ByteProperty FAnimNode_Sync::GroupRole is not initialized properly. Module:AnimGraphRuntime File:Public/AnimNodes/AnimNode_Sync.h LogClass: Display: IntProperty FDFontParameters::FontPage is not initialized properly. Module:UnrealEd File:Classes/MaterialEditor/DEditorFontParameterValue.h LogClass: Display: BoolProperty FScalarParameterAtlasData::bIsUsedAsAtlasPosition is not initialized properly. Module:UnrealEd File:Classes/MaterialEditor/DEditorScalarParameterValue.h LogClass: Display: BoolProperty FDialogueScriptEntry::IsRecorded is not initialized properly. Module:UnrealEd File:Classes/Commandlets/ExportDialogueScriptCommandlet.h LogClass: Display: BoolProperty FLevelEditorPlayNetworkEmulationSettings::bIsNetworkEmulationEnabled is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h LogClass: Display: EnumProperty FLevelEditorPlayNetworkEmulationSettings::EmulationTarget is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h LogClass: Display: IntProperty FPlayScreenResolution::Width is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h LogClass: Display: IntProperty FPlayScreenResolution::Height is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h LogClass: Display: BoolProperty FPlayScreenResolution::bCanSwapAspectRatio is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h LogClass: Display: FloatProperty FPlayScreenResolution::ScaleFactor is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h LogClass: Display: IntProperty FPlayScreenResolution::LogicalHeight is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h LogClass: Display: IntProperty FPlayScreenResolution::LogicalWidth is not initialized properly. Module:UnrealEd File:Classes/Settings/LevelEditorPlaySettings.h LogClass: Display: ByteProperty FEditorParameterGroup::GroupAssociation is not initialized properly. Module:UnrealEd File:Classes/MaterialEditor/MaterialEditorInstanceConstant.h LogClass: Display: IntProperty FEditorParameterGroup::GroupSortPriority is not initialized properly. Module:UnrealEd File:Classes/MaterialEditor/MaterialEditorInstanceConstant.h LogClass: Display: IntProperty FCurveFlagsChangedPayload::OldFlags is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h LogClass: Display: FloatProperty FCurveScaledPayload::Factor is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h LogClass: Display: FloatProperty FCurveScaledPayload::Origin is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h LogClass: Display: FloatProperty FSequenceLengthChangedPayload::PreviousLength is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h LogClass: Display: FloatProperty FSequenceLengthChangedPayload::T0 is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h LogClass: Display: FloatProperty FSequenceLengthChangedPayload::T1 is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h LogClass: Display: IntProperty FAnimationTrackAddedPayload::TrackIndex is not initialized properly. Module:Engine File:Classes/Animation/AnimData/AnimDataNotifications.h LogClass: Display: ByteProperty FQueuedDrawDebugItem::DepthPriority is not initialized properly. Module:Engine File:Public/Animation/AnimInstanceProxy.h LogClass: Display: IntProperty FInstancedStaticMeshComponentInstanceData::InstancingRandomSeed is not initialized properly. Module:Engine File:Classes/Components/InstancedStaticMeshComponent.h LogClass: Display: BoolProperty FDynamicTextureInstance::bAttached is not initialized properly. Module:Engine File:Classes/Engine/Level.h LogClass: Display: FloatProperty FDynamicTextureInstance::OriginalRadius is not initialized properly. Module:Engine File:Classes/Engine/Level.h LogClass: Display: IntProperty FPrecomputedLightInstanceData::PreviewShadowMapChannel is not initialized properly. Module:Engine File:Classes/Components/LightComponent.h LogClass: Display: BoolProperty FStaticComponentMaskValue::R is not initialized properly. Module:Engine File:Public/MaterialCachedData.h LogClass: Display: BoolProperty FStaticComponentMaskValue::G is not initialized properly. Module:Engine File:Public/MaterialCachedData.h LogClass: Display: BoolProperty FStaticComponentMaskValue::B is not initialized properly. Module:Engine File:Public/MaterialCachedData.h LogClass: Display: BoolProperty FStaticComponentMaskValue::A is not initialized properly. Module:Engine File:Public/MaterialCachedData.h LogClass: Display: BoolProperty FMaterialCachedExpressionData::bHasSceneColor is not initialized properly. Module:Engine File:Public/MaterialCachedData.h LogClass: Display: ByteProperty FCustomOutput::OutputType is not initialized properly. Module:Engine File:Classes/Materials/MaterialExpressionCustom.h LogClass: Display: IntProperty FPoseAssetInfluence::PoseIndex is not initialized properly. Module:Engine File:Classes/Animation/PoseAsset.h LogClass: Display: IntProperty FPoseAssetInfluence::BoneTransformIndex is not initialized properly. Module:Engine File:Classes/Animation/PoseAsset.h LogClass: Display: IntProperty FPrimitiveComponentInstanceData::VisibilityId is not initialized properly. Module:Engine File:Classes/Components/PrimitiveComponent.h LogClass: Display: BoolProperty FEngineShowFlagsSetting::Enabled is not initialized properly. Module:Engine File:Classes/Components/SceneCaptureComponent.h LogClass: Display: UInt16Property FShaderParamTypeDefinition::ArrayElementCount is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h LogClass: Display: EnumProperty FShaderParamTypeDefinition::FundamentalType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h LogClass: Display: EnumProperty FShaderParamTypeDefinition::DimType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h LogClass: Display: EnumProperty FShaderParamTypeDefinition::BindingType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h LogClass: Display: EnumProperty FShaderParamTypeDefinition::ResourceType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h LogClass: Display: EnumProperty FShaderValueType::Type is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h LogClass: Display: EnumProperty FShaderValueType::DimensionType is not initialized properly. Module:Engine File:Public/ComputeFramework/ShaderParamTypeDefinition.h LogClass: Display: BoolProperty FBoneFilter::bExcludeSelf is not initialized properly. Module:Engine File:Classes/Engine/SkeletalMeshLODSettings.h LogClass: Display: IntProperty FSkelMeshSkinWeightInfo::Bones is not initialized properly. Module:Engine File:Classes/Components/SkinnedMeshComponent.h LogClass: Display: ByteProperty FSkelMeshSkinWeightInfo::Weights is not initialized properly. Module:Engine File:Classes/Components/SkinnedMeshComponent.h LogClass: Display: FloatProperty FTentDistribution::TipAltitude is not initialized properly. Module:Engine File:Classes/Components/SkyAtmosphereComponent.h LogClass: Display: FloatProperty FTentDistribution::TipValue is not initialized properly. Module:Engine File:Classes/Components/SkyAtmosphereComponent.h LogClass: Display: FloatProperty FTentDistribution::Width is not initialized properly. Module:Engine File:Classes/Components/SkyAtmosphereComponent.h LogClass: Display: FloatProperty FPrecomputedSkyLightInstanceData::AverageBrightness is not initialized properly. Module:Engine File:Classes/Components/SkyLightComponent.h LogClass: Display: StructProperty FSplineMeshInstanceData::StartPos is not initialized properly. Module:Engine File:Classes/Components/SplineMeshComponent.h LogClass: Display: StructProperty FSplineMeshInstanceData::EndPos is not initialized properly. Module:Engine File:Classes/Components/SplineMeshComponent.h LogClass: Display: StructProperty FSplineMeshInstanceData::StartTangent is not initialized properly. Module:Engine File:Classes/Components/SplineMeshComponent.h LogClass: Display: StructProperty FSplineMeshInstanceData::EndTangent is not initialized properly. Module:Engine File:Classes/Components/SplineMeshComponent.h LogClass: Display: UInt32Property FStaticMeshVertexColorLODData::LODIndex is not initialized properly. Module:Engine File:Classes/Components/StaticMeshComponent.h LogClass: Display: IntProperty FVirtualTextureBuildSettings::TileSize is not initialized properly. Module:Engine File:Classes/VT/VirtualTextureBuildSettings.h LogClass: Display: IntProperty FVirtualTextureBuildSettings::TileBorderSize is not initialized properly. Module:Engine File:Classes/VT/VirtualTextureBuildSettings.h LogClass: Display: BoolProperty FVirtualTextureBuildSettings::bEnableCompressCrunch is not initialized properly. Module:Engine File:Classes/VT/VirtualTextureBuildSettings.h LogClass: Display: BoolProperty FVirtualTextureBuildSettings::bEnableCompressZlib is not initialized properly. Module:Engine File:Classes/VT/VirtualTextureBuildSettings.h LogClass: Display: FloatProperty FMagicLeapGraphicsClientPerformanceInfo::FrameStartCPUCompAcquireCPUTimeMs is not initialized properly. Module:MagicLeap File:Public/MagicLeapHMDFunctionLibrary.h LogClass: Display: FloatProperty FMagicLeapGraphicsClientPerformanceInfo::FrameStartCPUFrameEndGPUTimeMs is not initialized properly. Module:MagicLeap File:Public/MagicLeapHMDFunctionLibrary.h LogClass: Display: FloatProperty FMagicLeapGraphicsClientPerformanceInfo::FrameStartCPUFrameStartCPUTimeMs is not initialized properly. Module:MagicLeap File:Public/MagicLeapHMDFunctionLibrary.h LogClass: Display: FloatProperty FMagicLeapGraphicsClientPerformanceInfo::FrameDurationCPUTimeMs is not initialized properly. Module:MagicLeap File:Public/MagicLeapHMDFunctionLibrary.h LogClass: Display: FloatProperty FMagicLeapGraphicsClientPerformanceInfo::FrameDurationGPUTimeMs is not initialized properly. Module:MagicLeap File:Public/MagicLeapHMDFunctionLibrary.h LogClass: Display: FloatProperty FMagicLeapGraphicsClientPerformanceInfo::FrameInternalDurationCPUTimeMs is not initialized properly. Module:MagicLeap File:Public/MagicLeapHMDFunctionLibrary.h LogClass: Display: FloatProperty FMagicLeapGraphicsClientPerformanceInfo::FrameInternalDurationGPUTimeMs is not initialized properly. Module:MagicLeap File:Public/MagicLeapHMDFunctionLibrary.h LogClass: Display: StructProperty FNiagaraRibbonShapeCustomVertex::Position is not initialized properly. Module:Niagara File:Public/NiagaraRibbonRendererProperties.h LogClass: Display: StructProperty FNiagaraRibbonShapeCustomVertex::Normal is not initialized properly. Module:Niagara File:Public/NiagaraRibbonRendererProperties.h LogClass: Display: FloatProperty FNiagaraRibbonShapeCustomVertex::TextureV is not initialized properly. Module:Niagara File:Public/NiagaraRibbonRendererProperties.h LogClass: Display: IntProperty FMDT::ID is not initialized properly. Module:MyGame File:Public/DataTables/x.h LogClass: Display: IntProperty FMDT::TID is not initialized properly. Module:MyGame File:Public/DataTables/x.h LogClass: Warning: BoolProperty FA::bHasFromTravel is not initialized properly even though its struct probably has a custom default constructor. Module:MyGame File:Public/PODs/x.h LogClass: Display: IntProperty FADT::ID is not initialized properly. Module:MyGame File:Public/DataTables/x.h LogClass: Display: IntProperty FATT::ID is not initialized properly. Module:MyGame File:Public/DataTables/x.h LogClass: Display: IntProperty FATT::TID is not initialized properly. Module:MyGame File:Public/DataTables/x.h LogClass: Display: IntProperty FDDD::ID is not initialized properly. Module:MyGame File:Public/DataTables/x.h LogClass: Display: IntProperty FDDD::TID is not initialized properly. Module:MyGame File:Public/DataTables/x.h LogClass: Display: EnumProperty FDDD::Difficulty is not initialized properly. Module:MyGame File:Public/DataTables/x.h LogClass: Display: IntProperty FTT::ID is not initialized properly. Module:MyGame File:Public/DataTables/x.h LogClass: Display: BoolProperty FTutorialStage::bInvertPlatformTest is not initialized properly. Module:IntroTutorials File:Public/EditorTutorial.h LogClass: Display: IntProperty FTutorialCategory::SortOrder is not initialized properly. Module:IntroTutorials File:Public/EditorTutorial.h LogClass: Display: EnumProperty FPinnedCommandListCommand::Type is not initialized properly. Module:PinnedCommandList File:Private/PinnedCommandListSettings.h LogClass: Display: IntProperty FPhysicsConvexData::NumVertices is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h LogClass: Display: IntProperty FPhysicsConvexData::NumFaces is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h LogClass: Display: FloatProperty FPhysicsCapsuleData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h LogClass: Display: FloatProperty FPhysicsCapsuleData::Length is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h LogClass: Display: StructProperty FPhysicsBoxData::Dimensions is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h LogClass: Display: FloatProperty FPhysicsSphereData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h LogClass: Display: EnumProperty FLODLevelGenerateSettings::TargetMode is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetPercentage is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetCount is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h LogClass: Display: StructProperty FCustomMeshTriangle::Vertex0 is not initialized properly. Module:CustomMeshComponent File:Classes/CustomMeshComponent.h LogClass: Display: StructProperty FCustomMeshTriangle::Vertex1 is not initialized properly. Module:CustomMeshComponent File:Classes/CustomMeshComponent.h LogClass: Display: StructProperty FCustomMeshTriangle::Vertex2 is not initialized properly. Module:CustomMeshComponent File:Classes/CustomMeshComponent.h LogClass: Display: Int8Property FUAssetMeta::assetTier is not initialized properly. Module:MegascansPlugin File:Private/MSAssetImportData.h LogClass: Display: 140 Uninitialized script struct members found including 0 object properties LogAutomationTest: Warning: BoolProperty FA::bHasFromTravel is not initialized properly even though its struct probably has a custom default constructor. Module:MyGame File:Public/PODs/x.h LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 110 LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration LogStats: UGameplayTagsManager::InitializeManager - 0.000 s LogInit: Initializing FReadOnlyCVARCache LogAIModule: Creating AISystem for world Untitled LogAudio: Display: Initializing Audio Device Manager... LogAudio: Display: Audio Device Manager Initialized LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 256 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 256 LogAudioMixer: Display: Number of buffers to queue: 7 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Using built-in audio occlusion. LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Display: Using Audio Device Alto-falantes (Realtek(R) Audio) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called LogAudioMixer: Display: Output buffers initialized: Frames=256, Channels=2, Samples=512 LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time LogInit: FAudioDevice initialized. LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. LogDerivedDataCache: Saved boot cache 0.12s 136MB C:/Users/caiol/AppData/Local/UnrealEngine/5.0/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.0-16682836+++UE5+Release-5.0-EarlyAccess LogEngineSessionManager: EngineSessionManager initialized LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking LogEditorSessionSummary: EditorSessionSummaryWriter initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Localization service is disabled LogModuleManager: Warning: ModuleManager: Unable to load module 'TimeManagementEditor' - 0 instances of that module name found. TimingProfiler: Initialize TimingProfiler: OnSessionChanged LoadingProfiler: Initialize LoadingProfiler: OnSessionChanged NetworkingProfiler: Initialize NetworkingProfiler: OnSessionChanged MemoryProfiler: Initialize MemoryProfiler: OnSessionChanged LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB LogCook: Display: Mobile HDR setting 0 LogFileCache: Scanning file cache for directory 'D:/Dev/MyGame/Content/' took 0.00s LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() SourceControl: Source control is disabled LogUnrealEdMisc: Loading editor; pre map load, took 8.170 Cmd: MAP LOAD FILE="../../../../../Dev/MyGame/Content/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogUObjectHash: Compacting FUObjectHashTables data took 3.07ms LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. LogAIModule: Creating AISystem for world Main LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.103ms to complete. LogFileHelpers: Loading map 'Main' took 0.743 LogUnrealEdMisc: Total Editor Startup Time, took 9.213 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0228 seconds. Added 4470 classes and 1039 folders. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Epic Games/UE_5.0EA/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Epic Games/UE_5.0EA/FeaturePacks/StarterContent.upack) LogPakFile: OnPakFileMounted2Time == 0.000108 LogPakFile: PakFile PrimaryIndexSize=188 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=150 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Epic Games/UE_5.0EA/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Epic Games/UE_5.0EA/FeaturePacks/TP_HandheldARBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000067 LogPakFile: PakFile PrimaryIndexSize=182 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=138 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Epic Games/UE_5.0EA/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Epic Games/UE_5.0EA/FeaturePacks/TP_Puzzle.upack) LogPakFile: OnPakFileMounted2Time == 0.000051 LogPakFile: PakFile PrimaryIndexSize=184 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=142 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Epic Games/UE_5.0EA/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Epic Games/UE_5.0EA/FeaturePacks/TP_PuzzleBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000044 LogPakFile: PakFile PrimaryIndexSize=187 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Epic Games/UE_5.0EA/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Epic Games/UE_5.0EA/FeaturePacks/TP_ThirdPerson.upack) LogPakFile: OnPakFileMounted2Time == 0.000048 LogPakFile: PakFile PrimaryIndexSize=189 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=152 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Epic Games/UE_5.0EA/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Epic Games/UE_5.0EA/FeaturePacks/TP_ThirdPersonBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000042 LogPakFile: PakFile PrimaryIndexSize=183 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=140 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Epic Games/UE_5.0EA/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Epic Games/UE_5.0EA/FeaturePacks/TP_TopDown.upack) LogPakFile: OnPakFileMounted2Time == 0.000050 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Epic Games/UE_5.0EA/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Epic Games/UE_5.0EA/FeaturePacks/TP_TopDownBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000043 LogPakFile: PakFile PrimaryIndexSize=186 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=146 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Epic Games/UE_5.0EA/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Epic Games/UE_5.0EA/FeaturePacks/TP_VehicleAdv.upack) LogPakFile: OnPakFileMounted2Time == 0.000041 LogPakFile: PakFile PrimaryIndexSize=188 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=150 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Epic Games/UE_5.0EA/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Epic Games/UE_5.0EA/FeaturePacks/TP_VehicleAdvBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000051 LogPakFile: PakFile PrimaryIndexSize=192 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=158 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/Epic Games/UE_5.0EA/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/Epic Games/UE_5.0EA/FeaturePacks/TP_VirtualRealityBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000048 LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. LogSlate: Took 0.000265 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.037477 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) LogSlate: Took 0.020570 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) LogStall: Startup... LogStall: Startup complete. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. LogLoad: (Engine Initialization) Total time: 11.97 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds LogAssetRegistry: Asset discovery search completed in 7.6865 seconds LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) LogContentStreaming: Texture pool size now 1000 MB LogSlate: Took 0.000255 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogSlate: Took 0.030387 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogSlate: Took 0.039942 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) LogSlateStyle: Warning: Unable to find Slate Widget Style 'NewClassDialog.ErrorLabelFont'. Using FTextBlockStyle defaults instead. LogSlateStyle: Warning: Unable to find Slate Widget Style 'NewClassDialog.ErrorLabelFont'. Using FTextBlockStyle defaults instead. LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'NewClassDialog.ErrorLabelBorder'.' LogSlate: Took 0.000250 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) Running D:/Epic Games/UE_5.0EA/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe -projectfiles -project="D:/Dev/MyGame/MyGame.uproject" -game -rocket -progress Some Platforms were skipped due to invalid SDK setup: IOS, Android. See the log file for detailed information (C:\Users\caiol\AppData\Local\UnrealBuildTool\Log_GPF.txt) Discovering modules, targets and source code for project... Binding IntelliSense data... warning: Cannot find LibScePad_PS5 lib Binding IntelliSense data... 50% Binding IntelliSense data... 100% Writing project files... Writing project files... 33% Writing project files... 100% Candidate modules for hot reload: MyGame Launching UnrealBuildTool... [D:/Epic Games/UE_5.0EA/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe -ModuleWithSuffix=MyGame,3745 MyGameEditor Win64 Development -Project="D:/Dev/MyGame/MyGame.uproject" "D:/Dev/MyGame/MyGame.uproject" -IgnoreJunk] CompilerResultsLog: New page: Compilation - Jun 27, 2021, 4:53:00 PM CompilerResultsLog: Win64 using Manual SDK 10.0.19041.0 CompilerResultsLog: Using 'git status' to determine working set for adaptive non-unity build (D:\Dev\MyGame). CompilerResultsLog: Creating makefile for MyGameEditor (no existing makefile) CompilerResultsLog: Parsing headers for MyGameEditor CompilerResultsLog: Running UnrealHeaderTool "D:\Dev\MyGame\MyGame.uproject" "D:\Dev\MyGame\Intermediate\Build\Win64\MyGameEditor\Development\MyGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\caiol\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed CompilerResultsLog: Reflection code generated for MyGameEditor in 42,2706625 seconds CompilerResultsLog: Building MyGameEditor... CompilerResultsLog: Using Visual Studio 2019 14.29.30038 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). CompilerResultsLog: [Adaptive Build] Excluded from RD unity file: Lifetime.cpp, LifetimeDefinition.cpp, LifetimeImpl.cpp, SequentialLifetimes.cpp, SignalCookie.cpp, DateTime.cpp, IProtocol.cpp, IRdWireable.cpp, ISerializersOwner.cpp, IUnknownInstance.cpp, RdBindableBase.cpp, RdReactiveBase.cpp, WireBase.cpp, ExtWire.cpp, RdExtBase.cpp, RName.cpp, InternRoot.cpp, InternScheduler.cpp, Buffer.cpp, Identities.cpp, MessageBroker.cpp, Protocol.cpp, RdId.cpp, IScheduler.cpp, SingleThreadSchedulerBase.cpp, SimpleScheduler.cpp, SingleThreadScheduler.cpp, SynchronousScheduler.cpp, DefaultAbstractDeclara tion.cpp, ISerializable.cpp, Polymorphic.cpp, RdAny.cpp, SerializationCtx.cpp, Serializers.cpp, hashing.cpp, thread_util.cpp, ByteBufferAsyncProcessor.cpp, PkgInputStream.cpp, PumpScheduler.cpp, SocketWire.cpp, WireUtil.cpp, RdTextBuffer.cpp, ActiveSocket.cpp, PassiveSocket.cpp, SimpleSocket.cpp, countdownlatch.cpp, async.cpp, cfg.cpp, color_sinks.cpp, file_sinks.cpp, fmt.cpp, spdlog.cpp, stdout_sinks.cpp, thirdparty.cpp, RD.cpp CompilerResultsLog: [Adaptive Build] Excluded from RiderGameControlExtension unity file: RiderGameControlExtension.cpp CompilerResultsLog: [Adaptive Build] Excluded from MyGame unity file: x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, LogoUserWidget. cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, ASaveManager.c pp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, x.cpp, Missio x.cpp, x.cpp, x.cpp, x.cpp CompilerResultsLog: Building 20 actions with 8 processes... CompilerResultsLog: [1/20] UnrealEditor-RiderGameControlExtension-0011.lib CompilerResultsLog: Creating library D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControlExtension\UnrealEditor-RiderGameControlExtension-0011.lib and object D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControlExtension\UnrealEditor-RiderGameControlExtension-0011.exp CompilerResultsLog: [2/20] UnrealEditor-RiderLoggingExtension-0011.lib CompilerResultsLog: Creating library D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLoggingExtension\UnrealEditor-RiderLoggingExtension-0011.lib and object D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLoggingExtension\UnrealEditor-RiderLoggingExtension-0011.exp CompilerResultsLog: [3/20] UnrealEditor-Helpers-0011.lib CompilerResultsLog: Creating library D:\Dev\MyGame\Plugins\Helpers\Intermediate\Build\Win64\UnrealEditor\Development\Helpers\UnrealEditor-Helpers-0011.lib and object D:\Dev\MyGame\Plugins\Helpers\Intermediate\Build\Win64\UnrealEditor\Development\Helpers\UnrealEditor-Helpers-0011.exp CompilerResultsLog: [4/20] UnrealEditor-RiderBlueprintExtension-0011.lib CompilerResultsLog: Creating library D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprintExtension\UnrealEditor-RiderBlueprintExtension-0011.lib and object D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprintExtension\UnrealEditor-RiderBlueprintExtension-0011.exp CompilerResultsLog: [5/20] UnrealEditor-RiderLink-0011.lib CompilerResultsLog: Creating library D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink-0011.lib and object D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink-0011.exp CompilerResultsLog: [6/20] UnrealEditor-PlayerSettings-0011.lib CompilerResultsLog: Creating library D:\Dev\MyGame\Plugins\PlayerSettings\Intermediate\Build\Win64\UnrealEditor\Development\PlayerSettings\UnrealEditor-PlayerSettings-0011.lib and object D:\Dev\MyGame\Plugins\PlayerSettings\Intermediate\Build\Win64\UnrealEditor\Development\PlayerSettings\UnrealEditor-PlayerSettings-0011.exp CompilerResultsLog: [7/20] UnrealEditor-PlayerSettings-0011.dll CompilerResultsLog: Creating library D:\Dev\MyGame\Plugins\PlayerSettings\Intermediate\Build\Win64\UnrealEditor\Development\PlayerSettings\UnrealEditor-PlayerSettings-0011.suppressed.lib and object D:\Dev\MyGame\Plugins\PlayerSettings\Intermediate\Build\Win64\UnrealEditor\Development\PlayerSettings\UnrealEditor-PlayerSettings-0011.suppressed.exp CompilerResultsLog: [8/20] UnrealEditor-Helpers-0011.dll CompilerResultsLog: Creating library D:\Dev\MyGame\Plugins\Helpers\Intermediate\Build\Win64\UnrealEditor\Development\Helpers\UnrealEditor-Helpers-0011.suppressed.lib and object D:\Dev\MyGame\Plugins\Helpers\Intermediate\Build\Win64\UnrealEditor\Development\Helpers\UnrealEditor-Helpers-0011.suppressed.exp CompilerResultsLog: [9/20] UnrealEditor-RD-0011.lib CompilerResultsLog: Creating library D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD-0011.lib and object D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD-0011.exp CompilerResultsLog: [10/20] UnrealEditor-RiderLoggingExtension-0011.dll CompilerResultsLog: Creating library D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLoggingExtension\UnrealEditor-RiderLoggingExtension-0011.suppressed.lib and object D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLoggingExtension\UnrealEditor-RiderLoggingExtension-0011.suppressed.exp CompilerResultsLog: [11/20] UnrealEditor-RiderLink-0011.dll CompilerResultsLog: Creating library D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink-0011.suppressed.lib and object D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink-0011.suppressed.exp CompilerResultsLog: [12/20] UnrealEditor-RiderBlueprintExtension-0011.dll CompilerResultsLog: Creating library D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprintExtension\UnrealEditor-RiderBlueprintExtension-0011.suppressed.lib and object D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderBlueprintExtension\UnrealEditor-RiderBlueprintExtension-0011.suppressed.exp CompilerResultsLog: [13/20] UnrealEditor-RiderGameControlExtension-0011.dll CompilerResultsLog: Creating library D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControlExtension\UnrealEditor-RiderGameControlExtension-0011.suppressed.lib and object D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RiderGameControlExtension\UnrealEditor-RiderGameControlExtension-0011.suppressed.exp CompilerResultsLog: [14/20] UnrealEditor-RD-0011.dll CompilerResultsLog: Creating library D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD-0011.suppressed.lib and object D:\Dev\MyGame\Plugins\Developer\RiderLink\Intermediate\Build\Win64\UnrealEditor\Development\RD\UnrealEditor-RD-0011.suppressed.exp CompilerResultsLog: [15/20] x.cpp CompilerResultsLog: [16/20] Module.MyGame.gen.3_of_4.cpp CompilerResultsLog: [17/20] Module.MyGame.gen.2_of_4.cpp CompilerResultsLog: [18/20] UnrealEditor-MyGame-3745.lib CompilerResultsLog: Creating library D:\Dev\MyGame\Intermediate\Build\Win64\UnrealEditor\Development\MyGame\UnrealEditor-MyGame-3745.lib and object D:\Dev\MyGame\Intermediate\Build\Win64\UnrealEditor\Development\MyGame\UnrealEditor-MyGame-3745.exp CompilerResultsLog: [19/20] UnrealEditor-MyGame-3745.dll CompilerResultsLog: Creating library D:\Dev\MyGame\Intermediate\Build\Win64\UnrealEditor\Development\MyGame\UnrealEditor-MyGame-3745.suppressed.lib and object D:\Dev\MyGame\Intermediate\Build\Win64\UnrealEditor\Development\MyGame\UnrealEditor-MyGame-3745.suppressed.exp CompilerResultsLog: [20/20] MyGameEditor.target CompilerResultsLog: Total time in Parallel executor: 1197,23 seconds CompilerResultsLog: Total execution time: 1252,36 seconds LogMainFrame: MainFrame: Module compiling took 1253.581 seconds LogClass: Could not find existing class TDA in package /Script/MyGame for HotReload, assuming new class LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogClass: X HotReload. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MyGame' in 0.0280 seconds. Added 97 classes and 32 folders. Display: HotReload successful (105 functions remapped 16 scriptstructs remapped) LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0216 seconds. Added 4471 classes and 1039 folders. Display: HotReload took 1259.5s. Warning: HotReload operation took 1259.7s. LogSlate: Window 'Add C++ Class' being destroyed LogWindows: LaunchFileInExternalEditor D:/Dev/MyGame/Source/MyGame/Public/DataAssets/x.h LogWindows: Launch application code for D:/Dev/MyGame/Source/MyGame/Public/DataAssets/x.h : 42 LogWindows: LaunchFileInExternalEditor D:/Dev/MyGame/Source/MyGame/Private/DataAssets/x.cpp LogWindows: Launch application code for D:/Dev/MyGame/Source/MyGame/Private/DataAssets/x.cpp : 42 LogVSAccessor: Warning: Couldn't access Visual Studio LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access 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LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogVSAccessor: Warning: Couldn't access module table LogHotReload: New module detected: UnrealEditor-MyGame-3745.dll LogHotReload: Starting Hot-Reload from IDE LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MyGame' in 0.0009 seconds. Added 97 classes and 32 folders. Display: HotReload successful (0 functions remapped 16 scriptstructs remapped) LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0117 seconds. Added 4471 classes and 1039 folders. Display: HotReload took 0.1s.