Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Admin/Downloads/UnrealEngine-FleX-4.19.2/FlexProject/FlexProject.uproject BuildCookRun -project=C:/Users/Admin/Downloads/UnrealEngine-FleX-4.19.2/FlexProject/FlexProject.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -map=/Game/Levels/MainMenu -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/Levels/MainMenu -Messaging" -device=WindowsNoEditor@TERMINUS-X -addcmdline="-SessionId=2DA2FD8E420228CD006076AFD2D93B7D -SessionOwner='Admin' -SessionName='Launch On Device' " -run -compile Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationTool.EXE=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Users/Admin/Downloads/UnrealEngine-FleX-4.19.2/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Users/Admin/Downloads/UnrealEngine-FleX-4.19.2/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Admin/Downloads/UnrealEngine-FleX-4.19.2/Engine/Programs/AutomationTool/Saved/Logs InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Programs\AutomationTool\Saved\Logs\BuildUBT-2023.04.18-19.43.55.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool-2023.04.18-19.43.55.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool-2023.04.18-19.43.58.txt InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0 InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.xml InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\DotNETUtilities.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\DotNETUtilities.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.pdb InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\AllDesktop InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\DotNETUtilities.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\DotNETUtilities.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\AllDesktop InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Android InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Android\DotNETUtilities.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Android\DotNETUtilities.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Android InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\HTML5 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\HTML5\DotNETUtilities.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\HTML5\DotNETUtilities.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\HTML5\Ionic.Zip.Reduced.dll InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\HTML5 InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\IOS InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\IOS\DotNETUtilities.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\IOS\DotNETUtilities.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\IOS InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Linux InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Linux\DotNETUtilities.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Linux\DotNETUtilities.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Linux InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Mac InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Mac\DotNETUtilities.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Mac\DotNETUtilities.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Mac InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\TVOS InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\TVOS\DotNETUtilities.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\TVOS\DotNETUtilities.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\TVOS InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationUtils.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationUtils.Automation.pdb ScriptCompiler.FindAndCompileScriptModules: Compiling scripts. ProcessResult.StdOut: DotNETUtilities -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\DotNETUtilities.dll ProcessResult.StdOut: UnrealBuildTool -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\UnrealBuildTool.exe ProcessResult.StdOut: AutomationUtils.Automation -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationUtils.Automation.dll ProcessResult.StdOut: AllDesktop.Automation -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll ProcessResult.StdOut: Localization.Automation -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll ProcessResult.StdOut: OneSkyLocalization.Automation -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll ProcessResult.StdOut: AutomationScripts.Automation -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ProcessResult.StdOut: Android.Automation -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ProcessResult.StdOut: BuildGraph.Automation -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll ProcessResult.StdOut: HTML5.Automation -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll ProcessResult.StdOut: MobileDeviceInterface -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll ProcessResult.StdOut: IOS.Automation -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ProcessResult.StdOut: Linux.Automation -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll ProcessResult.StdOut: Mac.Automation -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll ProcessResult.StdOut: TVOS.Automation -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll ProcessResult.StdOut: Win.Automation -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ProcessResult.StdOut: XLocLocalization.Automation -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll CommandUtils.Run: Took 2.5187561s to run MSBuild.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\FlexProject\FlexProject.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\FlexProject\FlexProject.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\FlexProject\FlexProject.uproject ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=False ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\FlexProject\ArchivedBuilds ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\FlexProject\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=True ProjectParams.ValidateAndLog: SkipBuildClient=False ProjectParams.ValidateAndLog: SkipBuildEditor=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 ProjectParams.ValidateAndLog: Compressed=True ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=True ProjectParams.ValidateAndLog: EncryptIniFiles=False ProjectParams.ValidateAndLog: EncryptPakIndex=False ProjectParams.ValidateAndLog: EncryptEverything=False ProjectParams.ValidateAndLog: SkipCookingEditorContent=False ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: AddPatchLevel=False ProjectParams.ValidateAndLog: StageBaseReleasePaks=False ProjectParams.ValidateAndLog: GenerateRemaster=False ProjectParams.ValidateAndLog: DiscVersion= ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCFile= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: DLCPakPluginFile=False ProjectParams.ValidateAndLog: DiffCookedContentPath= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults) ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=False ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=True ProjectParams.ValidateAndLog: IterateSharedCookedBuild=False ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookPartialGC=False ProjectParams.ValidateAndLog: CookInEditor=True ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=True ProjectParams.ValidateAndLog: IterativeDeploy=True ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun=/Game/Levels/MainMenu ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=False ProjectParams.ValidateAndLog: MapFile=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook=/Game/Levels/MainMenu ProjectParams.ValidateAndLog: MapIniSectionsToCook= ProjectParams.ValidateAndLog: Pak=False ProjectParams.ValidateAndLog: Package=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\Win64] ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\Win64\UE4Game.exe] ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=False ProjectParams.ValidateAndLog: AppLocalDirectory= ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\FlexProject\FlexProject.uproject ProjectParams.ValidateAndLog: Run=True ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 ProjectParams.ValidateAndLog: ShortProjectName=FlexProject ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=True ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False ProjectParams.ValidateAndLog: NativizeAssets=False ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\FlexProject\FlexProject.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\FlexProject\FlexProject.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\FlexProject\FlexProject.uproject=True Project.Build: ********** BUILD COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Common Files\Oracle\Java\javapath\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Oracle\Java\javapath\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Oculus\Support\oculus-runtime\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\FFmpeg\bin\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\nodejs\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\x264\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\AppData\Roaming\npm\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists D:\Program Files (x86)\AOMEI Backupper\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\sbt\bin\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\OpenSSH\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\dotnet\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Git\cmd\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\AppData\Local\Programs\Python\Python310\Scripts\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\AppData\Local\Programs\Python\Python310\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\AppData\Local\Programs\Python\Python36\Scripts\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\AppData\Local\Programs\Python\Python36\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\ffmpeg\bin\ffmpeg.exe\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\GPAC\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\youtubedl\xgConsole.exe=False InternalUtils.SafeFileExists: SafeFileExists xgConsole.exe=False UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. UE4Build.Build: ************************* UE4Build: UE4Build.Build: ************************* ForceMonolithic: False UE4Build.Build: ************************* ForceNonUnity:False UE4Build.Build: ************************* ForceDebugInfo: False UE4Build.Build: ************************* UseXGE: False UE4Build.Build: ************************* UseParallelExecutor: False InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj=True InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe=True CommandUtils.Run: Running: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe C:/Users/Admin/Downloads/UnrealEngine-FleX-4.19.2/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /property:Configuration=Development /property:Platform=AnyCPU ProcessResult.StdOut: DotNETUtilities -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\DotNETUtilities.dll ProcessResult.StdOut: UnrealBuildTool -> C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\UnrealBuildTool.exe CommandUtils.Run: Took 0.6678819s to run MSBuild.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Intermediate\Build\Manifest.xml InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Running: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -NoUBTMakefiles -remoteini="C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\FlexProject" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload ProcessResult.StdOut: While compiling C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Intermediate\Build\BuildRules\UE4Rules.dll: ProcessResult.StdOut: WARNING: c:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\ThirdParty\FlexLibrary\FlexLibrary.Build.cs(101,21) : warning CS0618: 'UnrealBuildTool.ModuleRules.RuntimeDependencyList.Add(UnrealBuildTool.ModuleRules.RuntimeDependency)' is obsolete: 'Constructing a RuntimeDependency object is deprecated. Call RuntimeDependencies.Add() with the path to the file to stage.' ProcessResult.StdOut: WARNING: c:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\ThirdParty\FlexLibrary\FlexLibrary.Build.cs(119,21) : warning CS0618: 'UnrealBuildTool.ModuleRules.RuntimeDependencyList.Add(UnrealBuildTool.ModuleRules.RuntimeDependency)' is obsolete: 'Constructing a RuntimeDependency object is deprecated. Call RuntimeDependencies.Add() with the path to the file to stage.' ProcessResult.StdOut: WARNING: c:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\ThirdParty\FlexLibrary\FlexLibrary.Build.cs(185,21) : warning CS0618: 'UnrealBuildTool.ModuleRules.RuntimeDependencyList.Add(UnrealBuildTool.ModuleRules.RuntimeDependency)' is obsolete: 'Constructing a RuntimeDependency object is deprecated. Call RuntimeDependencies.Add() with the path to the file to stage.' ProcessResult.StdOut: WARNING: c:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\ThirdParty\FlexLibrary\FlexLibrary.Build.cs(205,21) : warning CS0618: 'UnrealBuildTool.ModuleRules.RuntimeDependencyList.Add(UnrealBuildTool.ModuleRules.RuntimeDependency)' is obsolete: 'Constructing a RuntimeDependency object is deprecated. Call RuntimeDependencies.Add() with the path to the file to stage.' ProcessResult.StdOut: WARNING: c:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\ThirdParty\FlexLibrary\FlexLibrary.Build.cs(14,13) : warning CS0618: 'UnrealBuildTool.ModuleRules.Definitions' is obsolete: 'The 'Definitions' property has been deprecated. Please use 'PublicDefinitions' instead.' ProcessResult.StdOut: WARNING: c:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\ThirdParty\FlexLibrary\FlexLibrary.Build.cs(18,9) : warning CS0618: 'UnrealBuildTool.ModuleRules.Definitions' is obsolete: 'The 'Definitions' property has been deprecated. Please use 'PublicDefinitions' instead.' ProcessResult.StdOut: WARNING: c:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\ThirdParty\FlexLibrary\FlexLibrary.Build.cs(22,13) : warning CS0618: 'UnrealBuildTool.ModuleRules.Definitions' is obsolete: 'The 'Definitions' property has been deprecated. Please use 'PublicDefinitions' instead.' ProcessResult.StdOut: WARNING: c:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\ThirdParty\FlexLibrary\FlexLibrary.Build.cs(23,13) : warning CS0618: 'UnrealBuildTool.ModuleRules.Definitions' is obsolete: 'The 'Definitions' property has been deprecated. Please use 'PublicDefinitions' instead.' ProcessResult.StdOut: WARNING: c:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\ThirdParty\FlexLibrary\FlexLibrary.Build.cs(28,13) : warning CS0618: 'UnrealBuildTool.ModuleRules.Definitions' is obsolete: 'The 'Definitions' property has been deprecated. Please use 'PublicDefinitions' instead.' ProcessResult.StdOut: WARNING: c:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\ThirdParty\FlexLibrary\FlexLibrary.Build.cs(29,13) : warning CS0618: 'UnrealBuildTool.ModuleRules.Definitions' is obsolete: 'The 'Definitions' property has been deprecated. Please use 'PublicDefinitions' instead.' CommandUtils.Run: Took 2.4011664s to run UnrealBuildTool.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Intermediate\Build\Manifest.xml=True InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Intermediate\Build\Manifest.xml C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Running: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -NoUBTMakefiles -remoteini="C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\FlexProject" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk ProcessResult.StdOut: Performing 3 actions (18 in parallel) ProcessResult.StdOut: Module.Flex.gen.cpp ProcessResult.StdOut: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\Flex\Classes/FlexFluidSurfaceActor.h(11): error C2504: 'AInfo': base class undefined ProcessResult.StdOut: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\Flex\Classes/FlexFluidSurfaceActor.h(12): error C3646: 'Super': unknown override specifier ProcessResult.StdOut: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\Flex\Classes/FlexFluidSurfaceActor.h(12): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int ProcessResult.StdOut: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Intermediate\Build\Win64\UE4\Inc\Flex\FlexFluidSurfaceActor.gen.cpp(63): error C2039: 'StaticConfigName': is not a member of 'AFlexFluidSurfaceActor' ProcessResult.StdOut: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\Flex\Classes/FlexFluidSurfaceActor.h(10): note: see declaration of 'AFlexFluidSurfaceActor' ProcessResult.StdOut: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Intermediate\Build\Win64\UE4\Inc\Flex\FlexFluidSurfaceActor.gen.cpp(63): error C3861: 'StaticConfigName': identifier not found ProcessResult.StdOut: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Intermediate\Build\Win64\UE4\Inc\Flex\FlexFluidSurfaceActor.gen.cpp(63): error C2039: 'AddReferencedObjects': is not a member of 'AFlexFluidSurfaceActor' ProcessResult.StdOut: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Source\Flex\Classes/FlexFluidSurfaceActor.h(10): note: see declaration of 'AFlexFluidSurfaceActor' ProcessResult.StdOut: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Intermediate\Build\Win64\UE4\Inc\Flex\FlexFluidSurfaceActor.gen.cpp(63): error C2065: 'AddReferencedObjects': undeclared identifier ProcessResult.StdOut: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Intermediate\Build\Win64\UE4\Inc\Flex\FlexFluidSurfaceActor.gen.cpp(63): error C3083: 'Super': the symbol to the left of a '::' must be a type ProcessResult.StdOut: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Intermediate\Build\Win64\UE4\Inc\Flex\FlexFluidSurfaceActor.gen.cpp(63): error C3083: 'WithinClass': the symbol to the left of a '::' must be a type ProcessResult.StdOut: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Intermediate\Build\Win64\UE4\Inc\Flex\FlexFluidSurfaceActor.gen.cpp(65): error C2614: 'AFlexFluidSurfaceActor': illegal member initialization: 'Super' is not a base or member ProcessResult.StdOut: ERROR: UBT ERROR: Failed to produce item: C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Plugins\GameWorks\Flex\Binaries\Win64\UE4-Flex.lib ProcessResult.StdOut: Total build time: 9.48 seconds (Local executor: 0.00 seconds) CommandUtils.Run: Took 9.6004606s to run UnrealBuildTool.exe, ExitCode=5 ExceptionUtils.PrintExceptionInfo: ============================================================================== ExceptionUtils.PrintExceptionInfo: ERROR: Command failed (Result:5): C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -NoUBTMakefiles -remoteini="C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\FlexProject" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2023.04.18-19.46.52.txt' ExceptionUtils.PrintExceptionInfo: (see C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace) ExceptionUtils.PrintExceptionInfo: ExceptionUtils.PrintExceptionInfo: CommandFailedException: Command failed (Result:5): C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -NoUBTMakefiles -remoteini="C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\FlexProject" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2023.04.18-19.46.52.txt' ExceptionUtils.PrintExceptionInfo: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 923 ExceptionUtils.PrintExceptionInfo: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 876 ExceptionUtils.PrintExceptionInfo: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52 ExceptionUtils.PrintExceptionInfo: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 90 ExceptionUtils.PrintExceptionInfo: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 369 ExceptionUtils.PrintExceptionInfo: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1505 ExceptionUtils.PrintExceptionInfo: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 177 ExceptionUtils.PrintExceptionInfo: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 208 ExceptionUtils.PrintExceptionInfo: at BuildCookRun.ExecuteBuild() in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41 ExceptionUtils.PrintExceptionInfo: at AutomationTool.BuildCommand.Execute() in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100 ExceptionUtils.PrintExceptionInfo: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 557 ExceptionUtils.PrintExceptionInfo: at AutomationTool.Automation.Process(String[] Arguments) in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 527 ExceptionUtils.PrintExceptionInfo: at AutomationTool.Program.MainProc(Object Param) in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\Program.cs:line 132 ExceptionUtils.PrintExceptionInfo: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 712 ExceptionUtils.PrintExceptionInfo: at AutomationTool.Program.Main() in C:\Users\Admin\Downloads\UnrealEngine-FleX-4.19.2\Engine\Source\Programs\AutomationTool\Program.cs:line 62 ExceptionUtils.PrintExceptionInfo: ============================================================================== Program.Main: AutomationTool exiting with ExitCode=5 (5)