Log file open, 09/16/22 14:04:08 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=1668) LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: GMG_HeadQuarter LogCore: UnrealTraceServer: Trace store launch successful LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" LogCsvProfiler: Display: Metadata set : commandline="" "C:\Users\Iced-\OneDrive\1 - Trabalho - FABIO\Unreal Projects\GMG_HeadQuarter\GMG_HeadQuarter.uproject""" LogCsvProfiler: Display: Metadata set : os="Windows 11 (21H2) [10.0.22000.978] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : loginid="8720919841e4578658f1508631dafcaf" LogCsvProfiler: Display: Metadata set : llm="0" LogPlatformFile: Not using cached read wrapper LogStats: Stats thread started at 0.321572 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-7F687136478E1E6F715A05B35579F466 Session CrashGUID >==================================================== LogConfig: Display: Loading HoloLens ini files took 0.04 seconds LogConfig: Display: Loading Android ini files took 0.04 seconds LogConfig: Display: Loading Mac ini files took 0.05 seconds LogConfig: Display: Loading IOS ini files took 0.05 seconds LogConfig: Display: Loading Unix ini files took 0.06 seconds LogConfig: Display: Loading TVOS ini files took 0.06 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds LogConfig: Display: Loading Linux ini files took 0.07 seconds LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds LogConfig: Display: Loading Windows ini files took 0.04 seconds LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin OpenColorIO LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin GLTFImporter LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin AxFImporter LogPluginManager: Mounting Engine plugin DataprepEditor LogPluginManager: Mounting Engine plugin DatasmithC4DImporter LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin DatasmithFBXImporter LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter LogPluginManager: Mounting Engine plugin DatasmithImporter LogPluginManager: Mounting Engine plugin DatasmithIFCImporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin DatasmithCADImporter LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AppleProResMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin HardwareEncoders LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin PixelStreaming LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin MatineeToLevelSequence LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin MovieRenderPipeline LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin HDRIBackdrop LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin RuntimePhysXCooking LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin SunPosition LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/PixelStreaming/Content/' mounted to '/PixelStreaming/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' SourceControl: Source control is disabled SourceControl: Source control is disabled PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogWindows: Failed to load 'amfrt64.dll' (GetLastError=126) LogWindows: File 'amfrt64.dll' does not exist LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogD3D11RHI: D3D11 min allowed feature level: 11_0 LogD3D11RHI: D3D11 max allowed feature level: 11_1 LogD3D11RHI: D3D11 adapters: LogD3D11RHI: Testing D3D11 Adapter 0: LogD3D11RHI: Description : NVIDIA GeForce RTX 2070 with Max-Q Design LogD3D11RHI: VendorId : 10de LogD3D11RHI: DeviceId : 1f14 LogD3D11RHI: SubSysId : 20111a58 LogD3D11RHI: Revision : 00a1 LogD3D11RHI: DedicatedVideoMemory : 8421113856 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 34287304704 bytes LogD3D11RHI: AdapterLuid : 0 67637 LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (Feature Level 11_1) LogD3D11RHI: 8031/0/32698 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de LogD3D11RHI: Testing D3D11 Adapter 1: LogD3D11RHI: Description : Intel(R) UHD Graphics LogD3D11RHI: VendorId : 8086 LogD3D11RHI: DeviceId : 9bc4 LogD3D11RHI: SubSysId : 20111a58 LogD3D11RHI: Revision : 0005 LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 34287304704 bytes LogD3D11RHI: AdapterLuid : 0 66164 LogD3D11RHI: 1. 'Intel(R) UHD Graphics' (Feature Level 11_1) LogD3D11RHI: 128/0/32698 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086 LogD3D11RHI: Testing D3D11 Adapter 2: LogD3D11RHI: Description : Microsoft Basic Render Driver LogD3D11RHI: VendorId : 1414 LogD3D11RHI: DeviceId : 008c LogD3D11RHI: SubSysId : 0000 LogD3D11RHI: Revision : 0000 LogD3D11RHI: DedicatedVideoMemory : 0 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 34287304704 bytes LogD3D11RHI: AdapterLuid : 0 67595 LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_1) LogD3D11RHI: 0/0/32698 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: LogD3D11RHI: Description : NVIDIA GeForce RTX 2070 with Max-Q Design LogD3D11RHI: VendorId : 10de LogD3D11RHI: DeviceId : 1f14 LogD3D11RHI: SubSysId : 20111a58 LogD3D11RHI: Revision : 00a1 LogD3D11RHI: DedicatedVideoMemory : 8421113856 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 34287304704 bytes LogD3D11RHI: AdapterLuid : 0 67637 LogCUDA: Display: CUDA module ready pending PostEngineInit. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE5+Release-5.0-CL-20979098 LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 LogInit: Net CL: 19505902 LogInit: OS: Windows 11 (21H2) [10.0.22000.978] (), CPU: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz, GPU: Intel(R) UHD Graphics LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 LogInit: Compiled with Visual C++: 19.29.30138.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.0 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 34 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[r.DefaultFeature.AntiAliasing:2]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[r.TemporalAA.Algorithm:1]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2022.09.16-13.04.09:204][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2022.09.16-13.04.09:204][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2022.09.16-13.04.09:204][ 0]LogConfig: CVar [[bCookOnTheFlyForLaunchOn:1]] deferred - dummy variable created [2022.09.16-13.04.09:206][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2022.09.16-13.04.09:206][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2022.09.16-13.04.09:206][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2022.09.16-13.04.09:206][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2022.09.16-13.04.09:206][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2022.09.16-13.04.09:206][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2022.09.16-13.04.09:206][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2022.09.16-13.04.09:206][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2022.09.16-13.04.09:206][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2022.09.16-13.04.09:206][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2022.09.16-13.04.09:206][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created [2022.09.16-13.04.09:212][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2022.09.16-13.04.09:212][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] [2022.09.16-13.04.09:213][ 0]LogHAL: Display: Platform has ~ 64 GB [68574609408 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2022.09.16-13.04.09:213][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2022.09.16-13.04.09:213][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2022.09.16-13.04.09:213][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2022.09.16-13.04.09:213][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2022.09.16-13.04.09:213][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/Saved/Config/WindowsEditor/Editor.ini] [2022.09.16-13.04.09:213][ 0]LogInit: Computer: FABINHO [2022.09.16-13.04.09:213][ 0]LogInit: User: Iced [2022.09.16-13.04.09:213][ 0]LogInit: CPU Page size=4096, Cores=6 [2022.09.16-13.04.09:213][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2022.09.16-13.04.09:213][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) [2022.09.16-13.04.09:213][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2022.09.16-13.04.09:213][ 0]LogMemory: Process Physical Memory: 269.37 MB used, 269.37 MB peak [2022.09.16-13.04.09:213][ 0]LogMemory: Process Virtual Memory: 220.73 MB used, 220.73 MB peak [2022.09.16-13.04.09:213][ 0]LogMemory: Physical Memory: 16279.06 MB used, 49118.79 MB free, 65397.84 MB total [2022.09.16-13.04.09:213][ 0]LogMemory: Virtual Memory: 18357.55 MB used, 56768.29 MB free, 75125.84 MB total [2022.09.16-13.04.09:213][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2022.09.16-13.04.09:222][ 0]LogWindows: WindowsPlatformFeatures enabled [2022.09.16-13.04.09:240][ 0]LogInit: Physics initialised using underlying interface: Chaos [2022.09.16-13.04.09:246][ 0]LogInit: Using OS detected language (en-GB). [2022.09.16-13.04.09:246][ 0]LogInit: Using OS detected locale (en-GB). [2022.09.16-13.04.09:255][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. [2022.09.16-13.04.09:427][ 0]LogInit: Setting process to per monitor DPI aware [2022.09.16-13.04.09:438][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2022.09.16-13.04.09:438][ 0]LogWindowsTextInputMethodSystem: - English (Ireland) - (Keyboard). [2022.09.16-13.04.09:438][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). [2022.09.16-13.04.09:438][ 0]LogWindowsTextInputMethodSystem: - Portuguese (Brazil) - (Keyboard). [2022.09.16-13.04.09:438][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2022.09.16-13.04.09:455][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2022.09.16-13.04.09:455][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2022.09.16-13.04.09:636][ 0]LogD3D11RHI: Creating new Direct3DDevice [2022.09.16-13.04.09:637][ 0]LogD3D11RHI: GPU DeviceId: 0x1f14 (for the marketing name, search the web for "GPU Device Id") [2022.09.16-13.04.09:637][ 0]LogWindows: Attached monitors: [2022.09.16-13.04.09:637][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] [2022.09.16-13.04.09:637][ 0]LogWindows: resolution: 1920x1080, work area: (0, -1080) -> (1920, -48), device: '\\.\DISPLAY4' [2022.09.16-13.04.09:637][ 0]LogWindows: Found 2 attached monitors. [2022.09.16-13.04.09:637][ 0]LogWindows: EnumDisplayDevices: [2022.09.16-13.04.09:637][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1), name: '\\.\DISPLAY1' [2022.09.16-13.04.09:637][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0), name: '\\.\DISPLAY2' [2022.09.16-13.04.09:637][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0), name: '\\.\DISPLAY3' [2022.09.16-13.04.09:637][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (P:0 D:1), name: '\\.\DISPLAY4' [2022.09.16-13.04.09:638][ 0]LogWindows: 4. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (P:0 D:0), name: '\\.\DISPLAY5' [2022.09.16-13.04.09:638][ 0]LogWindows: 5. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (P:0 D:0), name: '\\.\DISPLAY6' [2022.09.16-13.04.09:638][ 0]LogWindows: 6. 'NVIDIA GeForce RTX 2070 with Max-Q Design' (P:0 D:0), name: '\\.\DISPLAY7' [2022.09.16-13.04.09:638][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 [2022.09.16-13.04.09:638][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070 with Max-Q Design [2022.09.16-13.04.09:638][ 0]LogD3D11RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94) [2022.09.16-13.04.09:638][ 0]LogD3D11RHI: Driver Date: 7-21-2022 [2022.09.16-13.04.09:638][ 0]LogRHI: Texture pool is 5621 MB (70% of 8031 MB) [2022.09.16-13.04.09:638][ 0]LogD3D11RHI: Creating D3DDevice using adapter: [2022.09.16-13.04.09:638][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 2070 with Max-Q Design [2022.09.16-13.04.09:638][ 0]LogD3D11RHI: VendorId : 10de [2022.09.16-13.04.09:638][ 0]LogD3D11RHI: DeviceId : 1f14 [2022.09.16-13.04.09:638][ 0]LogD3D11RHI: SubSysId : 20111a58 [2022.09.16-13.04.09:638][ 0]LogD3D11RHI: Revision : 00a1 [2022.09.16-13.04.09:638][ 0]LogD3D11RHI: DedicatedVideoMemory : 8421113856 bytes [2022.09.16-13.04.09:638][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2022.09.16-13.04.09:638][ 0]LogD3D11RHI: SharedSystemMemory : 34287304704 bytes [2022.09.16-13.04.09:638][ 0]LogD3D11RHI: AdapterLuid : 0 67637 [2022.09.16-13.04.09:694][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2022.09.16-13.04.09:694][ 0]LogD3D11RHI: Async texture creation enabled [2022.09.16-13.04.09:694][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported [2022.09.16-13.04.09:694][ 0]LogD3D11RHI: Array index from any shader is supported [2022.09.16-13.04.09:714][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2022.09.16-13.04.09:763][ 0]LogRHI: GeForceNow SDK initialized: 1 [2022.09.16-13.04.09:772][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/GMG_HeadQuarter.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/GMG_HeadQuarter.uproject" -platform=all' [2022.09.16-13.04.09:772][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/GMG_HeadQuarter.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/GMG_HeadQuarter.uproject" -platform=all" ] [2022.09.16-13.04.09:804][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll [2022.09.16-13.04.09:815][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 [2022.09.16-13.04.09:815][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2022.09.16-13.04.09:826][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2022.09.16-13.04.09:826][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2022.09.16-13.04.09:826][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2022.09.16-13.04.09:826][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2022.09.16-13.04.09:826][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2022.09.16-13.04.09:826][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2022.09.16-13.04.09:826][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2022.09.16-13.04.09:826][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2022.09.16-13.04.09:826][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2022.09.16-13.04.09:826][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2022.09.16-13.04.09:849][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' [2022.09.16-13.04.09:849][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' [2022.09.16-13.04.09:854][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2022.09.16-13.04.09:854][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2022.09.16-13.04.09:858][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2022.09.16-13.04.09:858][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2022.09.16-13.04.09:858][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2022.09.16-13.04.09:858][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2022.09.16-13.04.09:863][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2022.09.16-13.04.09:863][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2022.09.16-13.04.09:863][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2022.09.16-13.04.09:867][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2022.09.16-13.04.09:867][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2022.09.16-13.04.09:875][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2022.09.16-13.04.09:875][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2022.09.16-13.04.09:875][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2022.09.16-13.04.09:875][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2022.09.16-13.04.09:875][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2022.09.16-13.04.09:886][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2022.09.16-13.04.09:890][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it [2022.09.16-13.04.09:890][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM [2022.09.16-13.04.09:890][ 0]LogTargetPlatformManager: ADPCM [2022.09.16-13.04.09:890][ 0]LogTargetPlatformManager: PCM [2022.09.16-13.04.09:895][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink [2022.09.16-13.04.09:895][ 0]LogTargetPlatformManager: BINKA [2022.09.16-13.04.09:895][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg [2022.09.16-13.04.09:895][ 0]LogTargetPlatformManager: OGG [2022.09.16-13.04.09:895][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus [2022.09.16-13.04.09:895][ 0]LogTargetPlatformManager: OPUS [2022.09.16-13.04.09:952][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2022.09.16-13.04.09:952][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: SF_METAL [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: SF_METAL_MRT [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: PCD3D_SM6 [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: PCD3D_SM5 [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: PCD3D_ES31 [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2022.09.16-13.04.09:960][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2022.09.16-13.04.09:965][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2022.09.16-13.04.09:965][ 0]LogTargetPlatformManager: VVM_1_0 [2022.09.16-13.04.09:965][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2022.09.16-13.04.09:965][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2022.09.16-13.04.09:965][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2022.09.16-13.04.09:965][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2022.09.16-13.04.09:965][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2022.09.16-13.04.09:965][ 0]LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI. [2022.09.16-13.04.09:965][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2022.09.16-13.04.09:965][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2022.09.16-13.04.09:966][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush [2022.09.16-13.04.09:966][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2022.09.16-13.04.09:969][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2022.09.16-13.04.09:969][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2022.09.16-13.04.09:969][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2022.09.16-13.04.09:969][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2022.09.16-13.04.09:992][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) [2022.09.16-13.04.09:992][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2022.09.16-13.04.09:992][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2022.09.16-13.04.09:999][ 0]LogDerivedDataCache: Speed tests for C:/Users/Iced-/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds [2022.09.16-13.04.09:999][ 0]LogDerivedDataCache: Display: Performance to C:/Users/Iced-/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=784.94MBs, RandomWriteSpeed=174.73MBs. Assigned SpeedClass 'Local' [2022.09.16-13.04.10:000][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Iced-/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2022.09.16-13.04.10:000][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2022.09.16-13.04.10:000][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2022.09.16-13.04.10:008][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None [2022.09.16-13.04.10:008][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled [2022.09.16-13.04.10:008][ 0]LogShaderCompilers: Guid format shader working directory is -46 characters bigger than the processId version (../../../../../../Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/Intermediate/Shaders/WorkingDirectory/28624/). [2022.09.16-13.04.10:009][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Iced-/AppData/Local/Temp/UnrealShaderWorkingDir/F563C7FE46C90271C5DE07A6E0064712/'. [2022.09.16-13.04.10:009][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2022.09.16-13.04.10:009][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. [2022.09.16-13.04.11:836][ 0]LogSlate: Using FreeType 2.10.0 [2022.09.16-13.04.11:836][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2022.09.16-13.04.11:876][ 0]LogAssetRegistry: FAssetRegistry took 0.0158 seconds to start up [2022.09.16-13.04.11:886][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2022.09.16-13.04.12:150][ 0]LogSerialization: UsePackageTrailer: 'false' [2022.09.16-13.04.12:151][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). [2022.09.16-13.04.12:592][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2022.09.16-13.04.12:592][ 0]LogDeviceProfileManager: Active device profile: [00000880C7DF5080][00000880C10C2800 50] WindowsEditor [2022.09.16-13.04.12:592][ 0]LogDeviceProfileManager: Profiles: [00000880C7DF4D00][00000880C10C7800 50] Windows, [00000880C7DF5080][00000880C10C2800 50] WindowsEditor, [00000880C7DF4B40][00000880BA0BC800 50] WindowsServer, [00000880C7DF4600][00000880B7080000 50] WindowsClient, [00000880C7DF1180][00000880BCD6C800 50] IOS, [00000880C7DF4280][00000880C265C800 50] iPadAir2, [00000880C7DF3F00][00000880C7FF0000 50] IPadPro, [00000880C7DF0A80][00000880C7FF2800 50] iPadAir3, [00000880C7DF3480][00000880C7FF7800 50] iPadAir4, [00000880C7DF55C0][00000880C7FFA000 50] iPadMini4, [00000880C7DF0700][00000880C7FFC800 50] iPadMini5, [00000880C7DF0E00][00000880C10C0000 50] iPadMini6, [00000880C7DF0380][00000880C7FE2800 50] iPhone6S, [00000880C7DF7FC0][00000880C7FE0000 50] iPhone7, 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Android_Mid, [00000880C7DFA100][00000880CD08C800 50] Android_High, [00000880C7DF5940][00000880CD072800 50] Android_Default, [00000880C7DFBB40][00000880CD090000 50] Android_Adreno4xx, [00000880C7DF2A00][00000880CD095000 50] Android_Adreno5xx_Low, [00000880C7DF7000][00000880CD097800 50] Android_Adreno5xx, [00000880C7DFAB80][00000880CD09A000 50] Android_Adreno6xx, [00000880C7DF9840][00000880CD09C800 50] Android_Adreno6xx_Vulkan, [00000880C7DF94C0][00000880CD082800 50] Android_Adreno7xx, [00000880C7DF8500][00000880CD0B0000 50] Android_Adreno7xx_Vulkan, [00000880C7DF9D80][00000880CD0B5000 50] Android_Mali_T6xx, [00000880C7DFB980][00000880CD0B7800 50] Android_Mali_T7xx, [00000880C7DF9300][00000880CD0BA000 50] Android_Mali_T8xx, [00000880C7DFB600][00000880CD0BC800 50] Android_Mali_G71, [00000880C7DF86C0][00000880CD092800 50] Android_Mali_G72, [00000880C7DF1C00][00000880CD0D0000 50] Android_Mali_G72_Vulkan, [00000880C7DF9140][00000880CD0D5000 50] Android_Mali_G76, 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Android_TegraK1, [00000880C7DFD200][00000880CD100000 50] Android_Unknown_Vulkan, [00000880C7DFAD40][00000880CD105000 50] Oculus_Quest, [00000880C7DFC5C0][00000880CD107800 50] Oculus_Quest2, [00000880C7DF3B80][00000880CD10A000 50] HoloLens, [2022.09.16-13.04.12:592][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2022.09.16-13.04.12:621][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2022.09.16-13.04.12:877][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2022.09.16-13.04.12:877][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2022.09.16-13.04.12:877][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2022.09.16-13.04.12:877][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2022.09.16-13.04.12:877][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2022.09.16-13.04.12:893][ 0]LogNetVersion: GMG_HeadQuarter 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 215852093) [2022.09.16-13.04.13:043][ 0]LogSlate: Border [2022.09.16-13.04.13:043][ 0]LogSlate: BreadcrumbButton [2022.09.16-13.04.13:043][ 0]LogSlate: Default [2022.09.16-13.04.13:043][ 0]LogSlate: Icons.Save [2022.09.16-13.04.13:043][ 0]LogSlate: Icons.Toolbar.Settings [2022.09.16-13.04.13:043][ 0]LogSlate: ListView [2022.09.16-13.04.13:043][ 0]LogSlate: SoftwareCursor_CardinalCross [2022.09.16-13.04.13:043][ 0]LogSlate: SoftwareCursor_Grab [2022.09.16-13.04.13:043][ 0]LogSlate: TableView.DarkRow [2022.09.16-13.04.13:043][ 0]LogSlate: TableView.Row [2022.09.16-13.04.13:043][ 0]LogSlate: TreeView [2022.09.16-13.04.13:270][ 0]SourceControl: Source control is disabled [2022.09.16-13.04.13:289][ 0]LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 56E1DC8F8C59654649851237AFCE961B63C95109), compiling. [2022.09.16-13.04.13:433][ 0]LogMaterial: Display: Missing cached shadermap for FloorPlaneMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 38544D6B43CC46910308E6FD1CC0568CF408C1C0), compiling. [2022.09.16-13.04.13:471][ 0]SourceControl: Source control is disabled [2022.09.16-13.04.13:471][ 0]SourceControl: Source control is disabled [2022.09.16-13.04.13:482][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmo_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: BE31E1EB4B81AC6412E67F54E5A618332C757C3F), compiling. [2022.09.16-13.04.13:605][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmoHeight_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: F01BA1FAD8EF828E72FF9568EECB821B8D84FF93), compiling. [2022.09.16-13.04.13:752][ 0]LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5 (DDC key hash: 7FF38E8F5171704DA455633BE53011DEDE325C8C), compiling. [2022.09.16-13.04.13:875][ 0]LogMaterial: Display: Missing cached shadermap for HairDebugMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 86896C8CE0CED06212B1D76B74B8F1E76B08EEBE), compiling. [2022.09.16-13.04.14:157][ 0]LogMaterial: Display: Missing cached shadermap for HairDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CB83F6E5713ED51C22F854B1DFA66FA0BD308A8A), compiling. [2022.09.16-13.04.14:328][ 0]LogMaterial: Display: Missing cached shadermap for HairCardsDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 25B93D9F41C15CC23E747B7754AC45D5B8AFD4C1), compiling. [2022.09.16-13.04.14:557][ 0]LogMaterial: Display: Missing cached shadermap for HairMeshesDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E58BC6C10B887987B52B065B858702965C424D8B), compiling. [2022.09.16-13.04.14:725][ 0]LogUObjectArray: 20576 objects as part of root set at end of initial load. [2022.09.16-13.04.14:725][ 0]LogUObjectAllocator: 5590104 out of 0 bytes used by permanent object pool. [2022.09.16-13.04.14:725][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2022.09.16-13.04.15:001][ 0]LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 476721119E39CE6FBFE487366CAD525C0216FA0F), compiling. [2022.09.16-13.04.15:140][ 0]LogMaterial: Display: Missing cached shadermap for OpaqueUnlitSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 0C6DB4C84C67204E15DBD85A9905445A5DD8643B), compiling. [2022.09.16-13.04.15:314][ 0]LogMaterial: Display: Missing cached shadermap for BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 93BD752D4773E7ED559C967935ADD5EC37D19712), compiling. [2022.09.16-13.04.15:345][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 138A881ED09E6E906DD796E8EC9E8A04722D9CCC), compiling. [2022.09.16-13.04.15:373][ 0]LogMaterial: Display: Missing cached shadermap for CustomStencil in PCD3D_SM5, Default, SM5 (DDC key hash: 872CEF42221B88B18E29D37D8700C09E5850455B), compiling. [2022.09.16-13.04.15:400][ 0]LogMaterial: Display: Missing cached shadermap for FinalImage in PCD3D_SM5, Default, SM5 (DDC key hash: AA37871A50D8D92764F74667BD519F1D577D414A), compiling. [2022.09.16-13.04.15:424][ 0]LogMaterial: Display: Missing cached shadermap for LightingModel in PCD3D_SM5, Default, SM5 (DDC key hash: 3960B899F890F08EE1866FA1C1A750393300B723), compiling. [2022.09.16-13.04.15:449][ 0]LogMaterial: Display: Missing cached shadermap for MaterialAO in PCD3D_SM5, Default, SM5 (DDC key hash: B3C3F43F324BA3844BA78627DB8431F6ECFD90CC), compiling. [2022.09.16-13.04.15:474][ 0]LogMaterial: Display: Missing cached shadermap for Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: B2973BB360838EB62BAE0F8883529D2A504E8C15), compiling. [2022.09.16-13.04.15:500][ 0]LogMaterial: Display: Missing cached shadermap for Opacity in PCD3D_SM5, Default, SM5 (DDC key hash: 5E8B6D0DD6C65122A03A56F87CCE78BADBD144BD), compiling. [2022.09.16-13.04.15:526][ 0]LogMaterial: Display: Missing cached shadermap for Roughness in PCD3D_SM5, Default, SM5 (DDC key hash: 926FBAA2765F5F584805E801CD17B96B3D86EA98), compiling. [2022.09.16-13.04.15:554][ 0]LogMaterial: Display: Missing cached shadermap for Anisotropy in PCD3D_SM5, Default, SM5 (DDC key hash: 7469B61E4FCF0665D90554ECAA1B3588F2492464), compiling. [2022.09.16-13.04.15:581][ 0]LogMaterial: Display: Missing cached shadermap for SceneColor in PCD3D_SM5, Default, SM5 (DDC key hash: 73010243D1672B1D95F924E1038BB2DDAC40DF5A), compiling. [2022.09.16-13.04.15:607][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepth in PCD3D_SM5, Default, SM5 (DDC key hash: EBDCEBBFB87ACDA7696DD06DC72E0B2C1FFDC009), compiling. [2022.09.16-13.04.15:633][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyRGB in PCD3D_SM5, Default, SM5 (DDC key hash: 1EA3229B2064935F1F642900BA6FF817EFCDD1DE), compiling. [2022.09.16-13.04.15:659][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyA in PCD3D_SM5, Default, SM5 (DDC key hash: CAC6D8BD86B81676130E1959C49B9A6657362A5C), compiling. [2022.09.16-13.04.15:685][ 0]LogMaterial: Display: Missing cached shadermap for Specular in PCD3D_SM5, Default, SM5 (DDC key hash: 48E9B35197FFA366D6ED91C4B0DBE6955EADD549), compiling. [2022.09.16-13.04.15:710][ 0]LogMaterial: Display: Missing cached shadermap for SubsurfaceColor in PCD3D_SM5, Default, SM5 (DDC key hash: 3BE8E92A9FE3F33EC671E5369C5D5C0BFF9D54A6), compiling. [2022.09.16-13.04.15:737][ 0]LogMaterial: Display: Missing cached shadermap for WorldNormal in PCD3D_SM5, Default, SM5 (DDC key hash: 582F5058750060E709266B1FB5978600DC56469A), compiling. [2022.09.16-13.04.15:763][ 0]LogMaterial: Display: Missing cached shadermap for WorldTangent in PCD3D_SM5, Default, SM5 (DDC key hash: 5FBBF903928D32FE95BFFFDBBBFC1952E069FBC3), compiling. [2022.09.16-13.04.15:791][ 0]LogMaterial: Display: Missing cached shadermap for AmbientOcclusion in PCD3D_SM5, Default, SM5 (DDC key hash: EB377BAB8A719BC2A3BD257EE0EDD7F12B41F0BF), compiling. [2022.09.16-13.04.15:840][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 34A130C5711FB358F6C54A81D600000D6AB3FD45), compiling. [2022.09.16-13.04.15:866][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 470B099FB897CB72A3DBD1F454BC0F9E984D9BF5), compiling. [2022.09.16-13.04.15:892][ 0]LogMaterial: Display: Missing cached shadermap for Velocity in PCD3D_SM5, Default, SM5 (DDC key hash: D103E83AFD26818A7C9975C5B2E07AC8B0A886C2), compiling. [2022.09.16-13.04.15:918][ 0]LogMaterial: Display: Missing cached shadermap for PreTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 0B5BC4B6A80574D7DE2BA717B84E5AC7C09F1860), compiling. [2022.09.16-13.04.16:138][ 0]LogMaterial: Display: Missing cached shadermap for M_Manip in PCD3D_SM5, Default, SM5 (DDC key hash: AEAEBB156B5C183F58E1301D2E6D267F5B374A09), compiling. [2022.09.16-13.04.16:233][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 2CC44BF0429940D1600CB3875F355FFD | Instance: BEDC5C3743053F90E53F74A6E077D619 (FABINHO-28624). [2022.09.16-13.04.16:312][ 0]LogPython: Using Python 3.9.7 [2022.09.16-13.04.18:127][ 0]LogPixelStreaming: Warning: Pixel Streaming audio component will not tick because Pixel Streaming module is not loaded. This is expected on dedicated servers. [2022.09.16-13.04.18:128][ 0]LogPixelStreaming: Initialising Pixel Streaming settings. [2022.09.16-13.04.18:157][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2022.09.16-13.04.18:169][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2022.09.16-13.04.18:342][ 0]SourceControl: Source control is disabled [2022.09.16-13.04.18:356][ 0]SourceControl: Source control is disabled [2022.09.16-13.04.18:379][ 0]SourceControl: Source control is disabled [2022.09.16-13.04.18:400][ 0]LogUProjectInfo: Found projects: [2022.09.16-13.04.18:409][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2022.09.16-13.04.18:410][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2022.09.16-13.04.18:411][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2022.09.16-13.04.18:852][ 0]LogMaterial: Display: Missing cached shadermap for SpeedTreeMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 5C2950815C7C308B0C7A50C6967FDC55B306293D), compiling. [2022.09.16-13.04.19:077][ 0]LogMaterial: Display: Missing cached shadermap for SpeedTreeBillboardMaster in PCD3D_SM5, Default, SM5 (DDC key hash: BFD637B5DAA98AC525A5C8EE80DEB0978A134131), compiling. [2022.09.16-13.04.19:259][ 0]LogPackageName: Display: FPackageName: Mount point added: '../../../../../../Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' [2022.09.16-13.04.19:380][ 0]LogMaterial: Display: Missing cached shadermap for C4DMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 430F7601D9C9FF6B15E7C63349717371EF8679E5), compiling. [2022.09.16-13.04.19:457][ 0]LogMaterial: Display: Missing cached shadermap for RevitMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 0A0465B52C5356D640976CCBD5CB1CC2D6B43E9F), compiling. [2022.09.16-13.04.19:587][ 0]LogMaterial: Display: Missing cached shadermap for SketchUpMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 045FFEB8BDB07BA15900B13A2A4BF289724CD279), compiling. [2022.09.16-13.04.19:715][ 0]LogMaterial: Display: Missing cached shadermap for CE_OpaqueMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 28061C630B418C9C43B760A3ED47D1502A4566EC), compiling. [2022.09.16-13.04.19:846][ 0]LogMaterial: Display: Missing cached shadermap for CE_OpacityMaster in PCD3D_SM5, Default, SM5 (DDC key hash: D97B90BE8A5FFFD314968A174CA851026289D7B3), compiling. [2022.09.16-13.04.19:969][ 0]LogMaterial: Display: Missing cached shadermap for CE_OpacitySimpleMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 19765E3165989E4BC0368375F463FADECFB42F5C), compiling. [2022.09.16-13.04.20:213][ 0]LogMaterial: Display: Missing cached shadermap for M_StdOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: B33C4ADCA84C3E88FE2CC5246402C7AFAFCF0480), compiling. [2022.09.16-13.04.20:616][ 0]LogMaterial: Display: Missing cached shadermap for M_StdTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: 8B7129C92D2C281957F728D4E17E725F63F7348A), compiling. [2022.09.16-13.04.20:907][ 0]LogMaterial: Display: Missing cached shadermap for M_StdEmissive in PCD3D_SM5, Default, SM5 (DDC key hash: 0F03177BDF3B536BA085DE2B128CEDB18B4DEEA6), compiling. [2022.09.16-13.04.22:946][ 0]LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: 8583B9CB975D653E8C799B801BA671B09CF36C80), compiling. [2022.09.16-13.04.23:110][ 0]LogOpenImageDenoise: OIDN starting up [2022.09.16-13.04.23:304][ 0]LogMaterial: Display: Missing cached shadermap for M_MoviePipelineRenderPreview in PCD3D_SM5, Default, SM5 (DDC key hash: CEBA903FBB513F1E60652556FAB519925CB27EAD), compiling. [2022.09.16-13.04.23:461][ 0]LogMaterial: Display: Missing cached shadermap for MoviePipeline_StencilCutout in PCD3D_SM5, Default, SM5 (DDC key hash: 430E75053D6188EE1786E202C8217BA1623E3408), compiling. [2022.09.16-13.04.23:513][ 0]LogMaterial: Display: Missing cached shadermap for MovieRenderQueue_WorldDepth in PCD3D_SM5, Default, SM5 (DDC key hash: AB01AAC6CBBDE7BCB9D635E9A8FE9D867AC04ACC), compiling. [2022.09.16-13.04.23:541][ 0]LogMaterial: Display: Missing cached shadermap for MovieRenderQueue_MotionVectors in PCD3D_SM5, Default, SM5 (DDC key hash: E685A7F2CAA8C2F5AACC83C843DD9F6F38E28334), compiling. [2022.09.16-13.04.23:662][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2022.09.16-13.04.23:698][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2022.09.16-13.04.23:699][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2022.09.16-13.04.23:932][ 0]LogCollectionManager: Loaded 0 collections in 0.004207 seconds [2022.09.16-13.04.24:106][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/Saved/Collections/' took 0.00s [2022.09.16-13.04.24:107][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/Content/Developers/Iced/Collections/' took 0.00s [2022.09.16-13.04.24:107][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/Content/Collections/' took 0.00s [2022.09.16-13.04.24:615][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshot in PCD3D_SM5, Default, SM5 (DDC key hash: 1ABEAC211672E78A5D1C6581CCA5F224F851109E), compiling. [2022.09.16-13.04.24:652][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotMask in PCD3D_SM5, Default, SM5 (DDC key hash: 78B50F31EA9AEC9F6D1272FEDD34BE42860DEE91), compiling. [2022.09.16-13.04.24:689][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotCaptureRegion in PCD3D_SM5, Default, SM5 (DDC key hash: 7CC86F928BFC17E7CCB813C99ED0E6ABEAFCFE8F), compiling. [2022.09.16-13.04.24:821][ 0]LogEngine: Initializing Engine... [2022.09.16-13.04.24:839][ 0]LogStylusInput: Initializing StylusInput subsystem. [2022.09.16-13.04.24:841][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2022.09.16-13.04.24:862][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9FD2AEE92F63E833E32C014D51A0ED26122082C5), compiling. Is special engine material. [2022.09.16-13.04.26:168][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EEFE48D382FFB96FB77A55A3FF6D583D5AA7E63F), compiling. Is special engine material. [2022.09.16-13.04.28:140][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 45BFA62EE445C427546CAF7B72E0859778A79BC5), compiling. Is special engine material. [2022.09.16-13.04.29:312][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: 6492A091F592CCC4B2AA38EEC6574750294B9430), compiling. Is special engine material. [2022.09.16-13.04.31:339][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 91D40A199403A02D1BEB70B7C69C2EA163DA9A0E), compiling. Is special engine material. [2022.09.16-13.04.33:315][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: A5610D0D4C3002667A7F1C1D7D9F7A383A2A3BBE), compiling. Is special engine material. [2022.09.16-13.04.34:703][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BAC3ACF14F12544E7D84AE80D4A2F949CD48BA00), compiling. [2022.09.16-13.04.34:959][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_ColorOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 67D2D0147445D16903571B55AA2B25880F58B092), compiling. [2022.09.16-13.04.35:082][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_AlphaAsColor in PCD3D_SM5, Default, SM5 (DDC key hash: 5D975FF81A3B9E824833F0A0B14BCA270519786C), compiling. [2022.09.16-13.04.35:533][ 0]LogInit: Initializing FReadOnlyCVARCache [2022.09.16-13.04.35:533][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.09.16-13.04.35:557][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.09.16-13.04.35:599][ 0]LogAIModule: Creating AISystem for world Untitled [2022.09.16-13.04.35:628][ 0]LogAudio: Display: Initializing Audio Device Manager... [2022.09.16-13.04.35:656][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2022.09.16-13.04.35:657][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2022.09.16-13.04.35:657][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2022.09.16-13.04.35:659][ 0]LogAudio: Display: Audio Device Manager Initialized [2022.09.16-13.04.35:659][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2022.09.16-13.04.35:659][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.09.16-13.04.35:659][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2022.09.16-13.04.35:659][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.09.16-13.04.35:659][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.09.16-13.04.35:659][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.09.16-13.04.35:659][ 0]LogAudioMixer: Display: Max Channels (voices): 0 [2022.09.16-13.04.35:659][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.09.16-13.04.35:659][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2022.09.16-13.04.35:660][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.09.16-13.04.35:660][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.09.16-13.04.35:660][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.09.16-13.04.35:678][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2022.09.16-13.04.35:841][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (Jabra Evolve2 65) [2022.09.16-13.04.35:841][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2022.09.16-13.04.35:847][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.09.16-13.04.35:847][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.09.16-13.04.35:847][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2022.09.16-13.04.35:848][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2022.09.16-13.04.35:850][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2022.09.16-13.04.35:850][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2022.09.16-13.04.35:850][ 0]LogInit: FAudioDevice initialized. [2022.09.16-13.04.35:851][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2022.09.16-13.04.35:851][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2022.09.16-13.04.35:851][ 0]LogInit: Texture streaming: Enabled [2022.09.16-13.04.35:906][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 [2022.09.16-13.04.35:925][ 0]LogEngineSessionManager: EngineSessionManager initialized [2022.09.16-13.04.35:926][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={27744B71-4A4C-EA3C-7253-91BEBA89DE25} [2022.09.16-13.04.35:959][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2022.09.16-13.04.35:973][ 0]LogLiveCoding: Display: Starting LiveCoding [2022.09.16-13.04.35:973][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2022.09.16-13.04.38:543][ 0]LogLiveCoding: Display: First instance in process group "UE_GMG_HeadQuarter_0x37d806b8", spawning console [2022.09.16-13.04.38:543][ 0]LogLiveCoding: Display: Waiting for server [2022.09.16-13.04.38:543][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2022.09.16-13.04.38:625][ 0]LogInit: Transaction tracking system initialized [2022.09.16-13.04.38:752][ 0]BlueprintLog: New page: Editor Load [2022.09.16-13.04.39:083][ 0]LocalizationService: Localization service is disabled [2022.09.16-13.04.39:165][ 0]TimingProfiler: Initialize [2022.09.16-13.04.39:165][ 0]TimingProfiler: OnSessionChanged [2022.09.16-13.04.39:165][ 0]LoadingProfiler: Initialize [2022.09.16-13.04.39:165][ 0]LoadingProfiler: OnSessionChanged [2022.09.16-13.04.39:165][ 0]NetworkingProfiler: Initialize [2022.09.16-13.04.39:165][ 0]NetworkingProfiler: OnSessionChanged [2022.09.16-13.04.39:165][ 0]MemoryProfiler: Initialize [2022.09.16-13.04.39:165][ 0]MemoryProfiler: OnSessionChanged [2022.09.16-13.04.39:479][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2022.09.16-13.04.39:480][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2022.09.16-13.04.39:481][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2022.09.16-13.04.39:954][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/Content/' took 0.03s [2022.09.16-13.04.39:954][ 0]LogCUDA: Display: Initialising CUDA API... [2022.09.16-13.04.39:966][ 0]LogCUDA: Display: CUDA API initialised successfully. [2022.09.16-13.04.39:966][ 0]LogCUDA: Display: Found 1 CUDA capable devices. [2022.09.16-13.04.39:966][ 0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce RTX 2070 with Max-Q Design". [2022.09.16-13.04.39:966][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0... [2022.09.16-13.04.40:111][ 0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce RTX 2070 with Max-Q Design". [2022.09.16-13.04.40:167][ 0]LogEncoderNVENC: Created D3D11 device for NVENC on 'NVIDIA GeForce RTX 2070 with Max-Q Design'. [2022.09.16-13.04.41:030][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2022.09.16-13.04.41:557][ 0]LogPixelStreaming: PixelStreaming is disabled, provide `PixelStreamingIP` and `PixelStreamingPort` cmd-args to enable it [2022.09.16-13.04.41:557][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2022.09.16-13.04.41:561][ 0]SourceControl: Source control is disabled [2022.09.16-13.04.41:561][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 34.755 [2022.09.16-13.04.41:562][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Iced-/OneDrive/1 - Trabalho - FABIO/Unreal Projects/GMG_HeadQuarter/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2022.09.16-13.04.41:562][ 0]LightingResults: New page: Lighting Build [2022.09.16-13.04.41:573][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2022.09.16-13.04.41:573][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.09.16-13.04.41:573][ 0]MapCheck: New page: Map Check [2022.09.16-13.04.41:573][ 0]LightingResults: New page: Lighting Build [2022.09.16-13.04.41:585][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.09.16-13.04.41:591][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms [2022.09.16-13.04.44:415][ 0]LogDatasmithContent: Warning: Actor StaticMeshActor_1406 is referenced by datasmith scene but doesn't have a datasmith uniqueId. [2022.09.16-13.04.44:567][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. [2022.09.16-13.04.44:567][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.09.16-13.04.44:567][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.09.16-13.04.44:568][ 0]LogAIModule: Creating AISystem for world Main [2022.09.16-13.04.44:617][ 0]LogDatasmithContent: Warning: Actor StaticMeshActor_1406 is referenced by datasmith scene but doesn't have a datasmith uniqueId. [2022.09.16-13.04.44:619][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2022.09.16-13.04.44:645][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms [2022.09.16-13.04.44:646][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2022.09.16-13.04.44:647][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.459ms to complete. [2022.09.16-13.04.44:647][ 0]LogFileHelpers: Loading map 'Main' took 3.085 [2022.09.16-13.04.44:673][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 37.866 [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: ================================================ [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: Total job queries 7981, among them cache hits 0 (0.00%) [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: Tracking 86 distinct input hashes that result in 47 distinct outputs (54.65%) [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: RAM used: 0.18 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.01% [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: Shaders Compiled: 7981 [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: Jobs assigned 176, completed 86 (48.86%) [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.00 s [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 2.29 s, longest 27.59 s [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: Job execution time: average 15.84 s, max 20.09 s [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 16.36 s, max 27.59 [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 27.74 s [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: Jobs were issued in 20 batches (only local compilation was used), average 8.80 jobs/batch [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: Average processing rate: 3.10 jobs/sec [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: Effective parallelization: 5.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 9 [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ (compiled 2 times, average 3.99 sec, max 4.36 sec, min 3.61 sec) [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy (compiled 2 times, average 3.96 sec, max 4.43 sec, min 3.49 sec) [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQ (compiled 2 times, average 3.91 sec, max 4.42 sec, min 3.39 sec) [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 2 times, average 3.77 sec, max 4.29 sec, min 3.25 sec) [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: TMaterialCHSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 3.50 sec, max 3.53 sec, min 3.48 sec) [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: FTranslucentLightingInjectPS - 11.15% of total time (compiled 12 times, average 1.47 sec, max 1.92 sec, min 0.56 sec) [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyLQ - 5.05% of total time (compiled 2 times, average 3.99 sec, max 4.36 sec, min 3.61 sec) [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 5.01% of total time (compiled 2 times, average 3.96 sec, max 4.43 sec, min 3.49 sec) [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: TMaterialCHSTLightMapPolicyHQ - 4.95% of total time (compiled 2 times, average 3.91 sec, max 4.42 sec, min 3.39 sec) [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ - 4.78% of total time (compiled 2 times, average 3.77 sec, max 4.29 sec, min 3.25 sec) [2022.09.16-13.04.44:673][ 0]LogShaderCompilers: Display: ================================================ [2022.09.16-13.04.44:795][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.09.16-13.04.44:808][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.09.16-13.04.44:820][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.09.16-13.04.44:833][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.09.16-13.04.44:914][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2022.09.16-13.04.44:914][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.09.16-13.04.44:915][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2022.09.16-13.04.44:916][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.09.16-13.04.44:917][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2022.09.16-13.04.44:917][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.09.16-13.04.44:918][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2022.09.16-13.04.44:919][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.09.16-13.04.44:921][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2022.09.16-13.04.44:921][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.09.16-13.04.44:922][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2022.09.16-13.04.44:922][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.09.16-13.04.44:923][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2022.09.16-13.04.44:923][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.09.16-13.04.44:924][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2022.09.16-13.04.44:924][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.09.16-13.04.44:926][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2022.09.16-13.04.44:926][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.09.16-13.04.44:928][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2022.09.16-13.04.44:928][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.09.16-13.04.44:928][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 [2022.09.16-13.04.45:192][ 0]LogSlate: Took 0.000366 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2022.09.16-13.04.45:197][ 0]LogSlate: Took 0.000349 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2022.09.16-13.04.45:199][ 0]LogSlate: Took 0.000337 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2022.09.16-13.04.45:240][ 0]LogViewport: Scene viewport resized to 1526x894, mode Windowed. [2022.09.16-13.04.45:633][ 0]LogStall: Startup... [2022.09.16-13.04.45:637][ 0]LogStall: Startup complete. [2022.09.16-13.04.45:659][ 0]LogLoad: (Engine Initialization) Total time: 38.85 seconds [2022.09.16-13.04.45:659][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2022.09.16-13.04.45:859][ 0]LogContentStreaming: Texture pool size now 1000 MB [2022.09.16-13.04.46:410][ 1]LogAssetRegistry: Asset discovery search completed in 34.5357 seconds [2022.09.16-13.04.46:450][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) [2022.09.16-13.04.49:031][ 98]LogSlate: Took 0.000432 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2022.09.16-13.04.49:320][106]LogSlate: Took 0.000334 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2022.09.16-13.04.49:351][106]LogSlate: Took 0.000352 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2022.09.16-13.04.52:458][266]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. [2022.09.16-13.04.52:458][266]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead. [2022.09.16-13.04.54:519][315]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) [2022.09.16-13.04.54:519][315]LogWindows: File 'libalias_api.dll' does not exist [2022.09.16-13.04.54:520][315]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) [2022.09.16-13.04.54:520][315]LogWindows: File 'libalias_api.dll' does not exist [2022.09.16-13.04.54:521][315]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) [2022.09.16-13.04.54:521][315]LogWindows: File 'libalias_api.dll' does not exist [2022.09.16-13.04.54:522][315]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) [2022.09.16-13.04.54:523][315]LogWindows: File 'libalias_api.dll' does not exist [2022.09.16-13.04.54:524][315]LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126) [2022.09.16-13.04.54:524][315]LogWindows: File 'libalias_api.dll' does not exist [2022.09.16-13.04.59:166][315]LogSlate: Window 'Datasmith Import Options' being destroyed [2022.09.16-13.05.03:757][315]LogStaticMesh: Display: Building static mesh Shelf_Shelf__1251636_... [2022.09.16-13.05.03:757][315]LogStaticMesh: Warning: Sanitary_Toilets_DURAVIT_Default__755797_ has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. [2022.09.16-13.05.03:757][315]LogStaticMesh: Warning: Sanitary_Toilets_DURAVIT_Default__755797_ has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) [2022.09.16-13.05.06:409][315]LogWindows: Error: === Critical error: === [2022.09.16-13.05.06:409][315]LogWindows: Error: [2022.09.16-13.05.06:409][315]LogWindows: Error: Fatal error! [2022.09.16-13.05.06:409][315]LogWindows: Error: [2022.09.16-13.05.06:409][315]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000f0 [2022.09.16-13.05.06:409][315]LogWindows: Error: [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe51fa5570 UnrealEditor-DatasmithImporter.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe51eadd1a UnrealEditor-DatasmithImporter.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe51eb289b UnrealEditor-DatasmithImporter.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe51ebf7c2 UnrealEditor-DatasmithImporter.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe51ebabaa UnrealEditor-DatasmithImporter.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe51ee3b52 UnrealEditor-DatasmithImporter.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe51ee2a57 UnrealEditor-DatasmithImporter.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe78a0c387 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe78a0dc7b UnrealEditor-UnrealEd.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe78a22f76 UnrealEditor-UnrealEd.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe4cc2e680 UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe4cc2c9da UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe8854d59d UnrealEditor-Slate.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe8854e520 UnrealEditor-Slate.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe88530944 UnrealEditor-Slate.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe885cba3b UnrealEditor-Slate.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe885f2df6 UnrealEditor-Slate.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe8854e60c UnrealEditor-Slate.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe88394034 UnrealEditor-Slate.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe88376fc6 UnrealEditor-Slate.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe883f02ee UnrealEditor-Slate.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe883d91b1 UnrealEditor-Slate.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007ffe883cd5dc UnrealEditor-Slate.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007fff0df3a92e UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007fff0df29247 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007fff0df3ce51 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2022.09.16-13.05.06:409][315]LogWindows: Error: [Callstack] 0x00007fff0df249a7 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2022.09.16-13.05.06:410][315]LogWindows: Error: [Callstack] 0x00007fff68a61c4c USER32.dll!UnknownFunction [] [2022.09.16-13.05.06:410][315]LogWindows: Error: [Callstack] 0x00007fff68a60ea6 USER32.dll!UnknownFunction [] [2022.09.16-13.05.06:410][315]LogWindows: Error: [Callstack] 0x00007fff0df3e148 UnrealEditor-ApplicationCore.dll!UnknownFunction [] [2022.09.16-13.05.06:410][315]LogWindows: Error: [Callstack] 0x00007ff7d4057114 UnrealEditor.exe!UnknownFunction [] [2022.09.16-13.05.06:410][315]LogWindows: Error: [Callstack] 0x00007ff7d4070d9c UnrealEditor.exe!UnknownFunction [] [2022.09.16-13.05.06:410][315]LogWindows: Error: [Callstack] 0x00007ff7d4070e8a UnrealEditor.exe!UnknownFunction [] [2022.09.16-13.05.06:410][315]LogWindows: Error: [Callstack] 0x00007ff7d4073c4d UnrealEditor.exe!UnknownFunction [] [2022.09.16-13.05.06:410][315]LogWindows: Error: [Callstack] 0x00007ff7d4085564 UnrealEditor.exe!UnknownFunction [] [2022.09.16-13.05.06:410][315]LogWindows: Error: [Callstack] 0x00007ff7d4088736 UnrealEditor.exe!UnknownFunction [] [2022.09.16-13.05.06:410][315]LogWindows: Error: [Callstack] 0x00007fff68d654e0 KERNEL32.DLL!UnknownFunction [] [2022.09.16-13.05.06:410][315]LogWindows: Error: [Callstack] 0x00007fff6a82485b ntdll.dll!UnknownFunction [] [2022.09.16-13.05.06:410][315]LogWindows: Error: [2022.09.16-13.05.06:418][315]LogExit: Executing StaticShutdownAfterError [2022.09.16-13.05.06:424][315]LogWindows: FPlatformMisc::RequestExit(1) [2022.09.16-13.05.06:424][315]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3) [2022.09.16-13.05.06:424][315]LogCore: Engine exit requested (reason: Win RequestExit) [2022.09.16-13.05.06:436][315]Log file closed, 09/16/22 14:05:06