LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-1143500084) SRandInit(-1143500084). LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. LogStats: Stats thread started at 1.983436 LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.15-CL-3348071 LogInit: Engine Version: 4.15.1-3348071+++UE4+Release-4.15 LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15 LogInit: Net CL: 3299760 LogDevObjectVersion: Number of dev versions registered: 14 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogInit: Compiled (64-bit): Mar 15 2017 16:52:47 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.15 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: CHAARUNI LogInit: User: ShreeCharan LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =3.234376 MHz LogMemory: Memory total: Physical=15.9GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 260.13 MB used, 260.13 MB peak LogMemory: Process Virtual Memory: 262.03 MB used, 262.03 MB peak LogMemory: Physical Memory: 3019.22 MB used, 13304.27 MB free, 16323.49 MB total LogMemory: Virtual Memory: 625.66 MB used, 13304.27 MB free, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-IN') exist, so ('en') translations will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 980 Ti' (Feature Level 11_0) LogD3D11RHI: 6016/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x17c8 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 980 Ti' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:0) LogWindows: 2. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 980 Ti' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 980 Ti LogD3D11RHI: Driver Version: 378.92 (internal:21.21.13.7892, unified:378.92) LogD3D11RHI: Driver Date: 3-16-2017 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) LogShaderCompilers: Guid format shader working directory is -19 characters bigger than the processId version (../../../../../../Users/Shree Charan/Documents/Unreal Projects/MyProject3/Intermediate/Shaders/WorkingDirectory/624/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Shree Charan/AppData/Local/Temp/UnrealShaderWorkingDir/A344129F4280DB55C789F4AC7784CA8D/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP MacClientTargetPlatform LogTemp:Display: Loaded TP MacNoEditorTargetPlatform LogTemp:Display: Loaded TP MacServerTargetPlatform LogTemp:Display: Loaded TP MacTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxClientTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.26s 50MB C:/Users/Shree Charan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Shree Charan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Shree Charan/Documents/Unreal Projects/MyProject3/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Shree Charan/Documents/Unreal Projects/MyProject3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Shree Charan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogSlate: Using Freetype 2.6.0 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction LogSimplygon: Simplygon DLL not present - disabling. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging LogMeshUtilities: No automatic skeletal mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: myproject3, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2476145178 LogAssetRegistry: FAssetRegistry took 0.0240 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.077225 seconds LogUObjectArray: 32493 objects as part of root set at end of initial load. LogUObjectAllocator: 7077024 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogMaterial: Uniform references updated for custom material expression Custom. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 100 LogAIModule: Creating AISystem for world Untitled LogInit: XAudio2 using 'Speakers (Razer Surround Audio Controller)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.02s 50MB C:/Users/Shree Charan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogEngineSessionManager: EngineSessionManager initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogFileCache: Scanning file cache for directory 'C:/Users/Shree Charan/Documents/Unreal Projects/MyProject3/Content/' took 0.04s LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook:Display: Mobile HDR setting 1 SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/Shree Charan/Documents/Unreal Projects/MyProject3/Content/MyAssets/Level/MainMenu_Level.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: MainMenu_Level, Actor: /Game/MyAssets/Level/MainMenu_Level.MainMenu_Level:PersistentLevel.DESTROYED_BP_Obstacles_C_CHILDACTOR_687 LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: MainMenu_Level, Actor: /Game/MyAssets/Level/MainMenu_Level.MainMenu_Level:PersistentLevel.DESTROYED_BP_Obstacles_C_CHILDACTOR_736 LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: MainMenu_Level, Actor: /Game/MyAssets/Level/MainMenu_Level.MainMenu_Level:PersistentLevel.DESTROYED_BP_Item_C_CHILDACTOR_412 LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: MainMenu_Level, Actor: /Game/MyAssets/Level/MainMenu_Level.MainMenu_Level:PersistentLevel.DESTROYED_BP_Obstacles_C_CHILDACTOR_737 LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: MainMenu_Level, Actor: /Game/MyAssets/Level/MainMenu_Level.MainMenu_Level:PersistentLevel.DESTROYED_BP_Obstacles_C_CHILDACTOR_738 LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: MainMenu_Level, Actor: /Game/MyAssets/Level/MainMenu_Level.MainMenu_Level:PersistentLevel.DESTROYED_BP_Item_C_CHILDACTOR_413 LogAIModule: Creating AISystem for world MainMenu_Level LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 35.891ms to complete. LogFileHelpers: Loading map 'MainMenu_Level' took 6.999 LogCollectionManager: Loaded 1 collections in 0.033054 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Shree Charan/Documents/Unreal Projects/MyProject3/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Shree Charan/Documents/Unreal Projects/MyProject3/Content/Developers/ShreeCharan/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Shree Charan/Documents/Unreal Projects/MyProject3/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000021 seconds LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds LogContentBrowser: Native class hierarchy populated in 0.0170 seconds. Added 2247 classes and 456 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 78.78 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.95 seconds LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogRawInputWindows:Warning: Found device 0 devices LogRawInputWindows:Warning: Found device 0 devices LogRawInputWindows:Warning: Device was registered succesfully but not connected (Usage:4 UsagePage:1 LogContentStreaming: Texture pool size now 1000 MB LogSlate: Took 0.014935 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.014913 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogSlate: Took 0.016956 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2). LogSlate: Took 0.015867 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogSlate: Took 0.000176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogAssetRegistry: Asset discovery search completed in 43.4928 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000006 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000018 seconds (updated 0 objects) LogTemp: Repeting last play command: Selected Viewport LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/MyAssets/Level/MainMenu_Level.MainMenu_Level:PersistentLevel' has LevelScriptBlueprint '/Game/MyAssets/Level/MainMenu_Level.MainMenu_Level:PersistentLevel.MainMenu_Level' with GeneratedClass '/Game/MyAssets/Level/MainMenu_Level.MainMenu_Level_C' with ClassGeneratedBy '/Game/MyAssets/Level/M ainMenu_Level.MainMenu_Level:PersistentLevel.MainMenu_Level' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: MainMenu_Level (27-Mar-2017 8:22:26 pm) LogPlayLevel: Creating play world package: /Game/MyAssets/Level/UEDPIE_0_MainMenu_Level LogPlayLevel: PIE: StaticDuplicateObject took: (0.031843s) LogAIModule: Creating AISystem for world MainMenu_Level LogPlayLevel: PIE: World Init took: (0.000555s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MyAssets/Level/MainMenu_Level.MainMenu_Level to /Game/MyAssets/Level/UEDPIE_0_MainMenu_Level.MainMenu_Level (0.032587s) LogInit: XAudio2 using 'Speakers (Razer Surround Audio Controller)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f) LogInit: FAudioDevice initialized. LogLoad: Game class is 'VehicleAdvGameMode_C' LogWorld: Bringing World /Game/MyAssets/Level/UEDPIE_0_MainMenu_Level.MainMenu_Level up for play (max tick rate 0) at 2017.03.27-14.52.26 LogWorld: Bringing up level for play took: 0.067872 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 11 classes and 0 folders. PIE: Info Play in editor start time for /Game/MyAssets/Level/UEDPIE_0_MainMenu_Level 0.841 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/MyAssets/Level/MainMenu_Level.MainMenu_Level:PersistentLevel' has LevelScriptBlueprint '/Game/MyAssets/Level/MainMenu_Level.MainMenu_Level:PersistentLevel.MainMenu_Level' with GeneratedClass '/Game/MyAssets/Level/MainMenu_Level.MainMenu_Level_C' with ClassGeneratedBy '/Game/MyAssets/Level/Ma inMenu_Level.MainMenu_Level:PersistentLevel.MainMenu_Level' LogNet: Browse: /Game/MyAssets/Level/Level_1 LogLoad: LoadMap: /Game/MyAssets/Level/Level_1 Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 1014.07 MB used, 1031.58 MB peak LogMemory: Process Virtual Memory: 1932.07 MB used, 1941.60 MB peak LogMemory: Physical Memory: 3876.82 MB used, 12446.68 MB free, 16323.49 MB total LogMemory: Virtual Memory: 2616.28 MB used, 12446.68 MB free, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogAIModule: Creating AISystem for world Level_1 LogLoad: Game class is 'VehicleAdvGameMode_C' LogWorld: Bringing World /Game/MyAssets/Level/UEDPIE_0_Level_1.Level_1 up for play (max tick rate 0) at 2017.03.27-14.52.29 LogWorld: Bringing up level for play took: 0.001527 LogLoad: Took 1.150768 seconds to LoadMap(/Game/MyAssets/Level/Level_1) LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/MyAssets/Level/MainMenu_Level.MainMenu_Level:PersistentLevel' has LevelScriptBlueprint '/Game/MyAssets/Level/MainMenu_Level.MainMenu_Level:PersistentLevel.MainMenu_Level' with GeneratedClass '/Game/MyAssets/Level/MainMenu_Level.MainMenu_Level_C' with ClassGeneratedBy '/Game/MyAssets/Level/Mai nMenu_Level.MainMenu_Level:PersistentLevel.MainMenu_Level' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/MyAssets/Level/MainMenu_Level.MainMenu_Level:PersistentLevel' has LevelScriptBlueprint '/Game/MyAssets/Level/MainMenu_Level.MainMenu_Level:PersistentLevel.MainMenu_Level' with GeneratedClass '/Game/MyAssets/Level/MainMenu_Level.MainMenu_Level_C' with ClassGeneratedBy '/Game/MyAssets/Level/Main Menu_Level.MainMenu_Level:PersistentLevel.MainMenu_Level' UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Shree Charan/Documents/Unreal Projects/MyProject3/MyProject3.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Shree Charan/Documents/Unreal Projects/MyProject3/MyProject3.uproject" -cook -stage -archiv e -archivedirectory=E:/Work/Exported_UE4 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): WindowsPlatform.GetDefaultCompiler: WARNING: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Shree Charan\Documents\Unreal Projects\MyProject3\MyProject3.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Shree Charan\Documents\Unreal Projects\MyProject3\MyProject3.uproject" "C:\Users\Shree Charan\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\ Users\Shree Charan\Documents\Unreal Projects\MyProject3" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 8.6490006s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Shree Charan\Documents\Unreal Projects\MyProject3\MyProject3.uproject" "C:\Users\Shree Charan\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\ Users\Shree Charan\Documents\Unreal Projects\MyProject3" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject3 (no existing makefile) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) LogSlate: Took 0.015468 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Visual Studio 2015 must be installed in order to build this target. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 38.9004466s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project="C:\Users\Shree Charan\Documents\Unreal Projects\MyProject3\ MyProject3.uproject" "C:\Users\Shree Charan\Documents\Unreal Projects\MyProject3\MyProject3.uproject" -remoteini="C:\Users\Shree Charan\Documents\Unreal Projects\MyProject3" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.27-14.53.15.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error