LogInit:Display: Running engine for game: TappyChicken
LogInit: Version: 4.0.1-0+UE4
LogInit: Compiled (64-bit): Mar 31 2014 19:09:49
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
LogInit: Base directory: C:/UnrealEngine/Engine/Binaries/Win64/
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DAMOKS-PC
LogInit: User: DAMOKS
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =3.320429 MHz
LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=8176.0GB Virtual=8192.0GB
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTS 450 (Feature Level 11_0)
LogD3D11RHI: Adapter has 978MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory
LogRHI: Texture pool is 684 MB (70% of 978 MB)
LogD3D11RHI: Async texture creation enabled
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.04s 41MB ../../../Samples/TappyChicken/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: ../../../Samples/TappyChicken/DerivedDataCache/Boot.ddc
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Samples/TappyChicken/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
LogDerivedDataCache:Warning: Fail to write to //epicgames.net/root/UE4DDC, derived data cache to this directory will be read only.
LogDerivedDataCache:Warning: Shared data cache path was not usable, will not use it.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 18325 objects as part of root set at end of initial load.
LogUObjectAllocator: 3624888 out of 0 bytes used by permanent object pool.
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogEngine: Initializing Engine...
LogInit: XAudio2 using 'Line 1 (Virtual Audio Cable)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 41MB ../../../Samples/TappyChicken/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Disabled
LogInit: Transaction tracking system initialized
LogAssetRegistry: FAssetRegistry took 0.012156 seconds to start up
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../Samples/TappyChicken/Content/Maps/TappyChickenMap.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000016DF0EA0
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP
MapCheck: New page: TappyChickenMap - 2014.03.31. 23:45:42
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [98,467ms] ==========
LogFileHelpers: Loading map 'TappyChickenMap' took 1.106
LogCollectionManager: Loaded 0 collections in 0.001029 seconds
LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game'
LogCrashTracker: Crashtracker disabled due to settings.
Cmd: MODE PLACEMENT
LogLoad: Full Startup: 10.71 seconds (BP compile: 0.51 seconds)
LogTemp: StatMessage Packet has more than 200,000 messages. Ignoring for the presize history.
LogRenderer:Warning: Reallocating scene render targets to support 1136x1040.
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDenied
Access DeniedBDEF26F16D416BEDbJ+PdHBgw3d5IH6nWTiNB41jUD5fD3qz/YTJETC5sRyhiaysGY9hC4VF4vdw/3yw
LogAssetRegistry: Asset discovery search completed in 2.708762 seconds
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDenied
Access Denied1FF260EF47458AC4WtZfst5Hu3gjY+KUYVxWYkXQr9Up3+SJ8EhV/eaQElS1F+rTt6Wek+/3ZLA9ue5O
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDenied
Access Denied21A39BCB6CBBD08FAXtuXr8QiqvhuzWk50Vv+C2fmRyAhShWKKjL/5Df07Q6EcLEol+NeuDg8vueP0RQ
LogSavePackage: Save=83.491623ms
LogSavePackage: Moving '../../../Samples/TappyChicken/Saved//UEDPCTappyChickenMap332F3FFE492A71E4DB4B3FA1D127FAFB.tmp' to '../../../Samples/TappyChicken/Saved/Autosaves/Game/Maps/UEDPCTappyChickenMap.umap'
LogPlayLevel:Display: Running AutomationTool...
LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
LogPlayLevel:Display: Program.Main: CWD=C:\UnrealEngine\Engine\Binaries\DotNET
LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/UnrealEngine/Samples/TappyChicken/TappyChicken.uproject -noP4 -platform=Android -clientconfig=Development -serverconfig=Development -nocompile -cookflavor=ATC -cook -map=/Temp/Autosaves/Game/Maps/UEDPCTappyChickenMap -iterate -NoCompile
LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
LogPlayLevel:Display: Automation.Process: Setting up command environment.
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/UnrealEngine
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/UnrealEngine
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.bat=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.bat
LogPlayLevel:Display: HarvestEnvVars:
LogPlayLevel:Display: HarvestEnvVars: C:\UnrealEngine\Engine\Binaries\DotNET>call "D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
LogPlayLevel:Display: HarvestEnvVars:
LogPlayLevel:Display: HarvestEnvVars: C:\UnrealEngine\Engine\Binaries\DotNET>set 1>"C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.txt"
LogPlayLevel:Display: CommandUtils.Run: Run: Took 0,8620493s to run HarvestEnvVars.bat
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable VS120COMNTOOLS=D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=C:/UnrealEngine
LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-03-31_21.46.13
LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=C:\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel:Display: Automation.Process: Compiling scripts.
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:/UnrealEngine/Samples/TappyChicken/TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:/UnrealEngine/Samples/TappyChicken/TappyChicken.uproject=True
LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\UnrealEngine\Samples\TappyChicken
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\UnrealEngine\Samples\TappyChicken\ArchivedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=ATC
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCTappyChickenMap
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\UnrealEngine\Engine\Binaries\Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\UnrealEngine\Engine\Binaries\Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\UnrealEngine\Engine\Binaries\Android\UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\UnrealEngine\Engine\Binaries\Android\UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is C:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject" -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCTappyChickenMap -TargetPlatform=Android_ATC -unattended -buildmachine -forcelogflush -AllowStdOutTraceEventType -Unversioned -iterate -abslog=C:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt -stdout -FORCELOGFLUSH -CrashForUAT
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.46.42:063][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
LogPlayLevel:Display: UE4Editor-Cmd: Resource: (C:/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
LogPlayLevel:Display: UE4Editor-Cmd: Resource: (C:/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.46.42:069][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
LogPlayLevel:Display: UE4Editor-Cmd: Resource: (C:/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
LogPlayLevel:Display: UE4Editor-Cmd: Resource: (C:/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.46.42:073][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
LogPlayLevel:Display: UE4Editor-Cmd: Resource: (C:/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
LogPlayLevel:Display: UE4Editor-Cmd: Resource: (C:/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.46.43:038][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.964 seconds
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.46.43:050][ 0]LogCookCommandlet:Display: Creating asset registry [is editor: 1]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.46.46:148][ 0]LogCookCommandlet:Display: Done creating registry. It took 3.10s.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.05:220][ 0]LogFileManager:Warning: Error deleting file: C:/UnrealEngine/Samples/TappyChicken/Intermediate/Shaders/WorkingDirectory/5412/1/WorkerOutputOnly.out
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.05:220][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/Bad -> ../../../Samples/TappyChicken/Saved/Sandboxes/Cooked-Android_ATC/Engine/Content/EditorResources/Bad.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:798][ 0]LogCookCommandlet:Display: Loading C:/UnrealEngine/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:800][ 0]LogCookCommandlet:Display: Loading C:/UnrealEngine/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:802][ 0]LogCookCommandlet:Display: Loading C:/UnrealEngine/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:804][ 0]LogCookCommandlet:Display: Loading C:/UnrealEngine/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:806][ 0]LogCookCommandlet:Display: Loading C:/UnrealEngine/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:812][ 0]LogCookCommandlet:Display: Loading C:/UnrealEngine/Engine/Content/MobileResources/T_MobileMenu2.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:814][ 0]LogCookCommandlet:Display: Loading C:/UnrealEngine/Engine/Content/MobileResources/T_MobileControls_texture.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:814][ 0]LogCookCommandlet:Warning: Unable to find package file for: /Script/Engine
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:881][ 0]LogCookCommandlet:Display: Loading C:/UnrealEngine/Samples/TappyChicken/Content/Maps/TappyChickenMap.umap
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:982][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:982][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:985][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:990][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:991][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:992][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.14:992][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:091][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:091][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:092][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:092][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:093][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:093][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:093][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:094][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:094][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource 'EdGraphPin_10787': K2Node_LeaderboardQuery /Game/Blueprints/BP_MainGame.BP_MainGame:EventGraph.K2Node_LeaderboardQuery_14
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:095][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:096][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:096][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:097][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:098][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:098][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:099][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:102][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:104][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource 'EdGraphPin_10785': K2Node_LeaderboardQuery /Game/Blueprints/BP_MainGame.BP_MainGame:EventGraph.K2Node_LeaderboardQuery_14
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:106][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:106][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:106][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:107][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:107][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:108][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:108][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:109][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:109][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource 'EdGraphPin_10788': K2Node_LeaderboardQuery /Game/Blueprints/BP_MainGame.BP_MainGame:EventGraph.K2Node_LeaderboardQuery_14
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:135][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:136][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:136][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:137][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:137][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:137][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:138][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:138][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:139][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource 'EdGraphPin_10783': K2Node_LeaderboardQuery /Game/Blueprints/BP_MainGame.BP_MainGame:EventGraph.K2Node_LeaderboardQuery_14
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:140][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:140][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:141][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:142][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:142][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:143][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:143][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:143][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:144][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource 'EdGraphPin_10784': K2Node_LeaderboardQuery /Game/Blueprints/BP_MainGame.BP_MainGame:EventGraph.K2Node_LeaderboardQuery_14
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:145][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:145][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:146][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:147][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:147][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:148][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:150][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:151][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:151][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource 'EdGraphPin_10786': K2Node_LeaderboardQuery /Game/Blueprints/BP_MainGame.BP_MainGame:EventGraph.K2Node_LeaderboardQuery_14
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:151][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:152][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:152][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:153][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:153][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:154][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:154][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:155][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:155][ 0]LogLinker:Warning: CreateExport: Failed to load Outer for resource 'EdGraphPin_10789': K2Node_LeaderboardQuery /Game/Blueprints/BP_MainGame.BP_MainGame:EventGraph.K2Node_LeaderboardQuery_14
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:157][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:158][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:158][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:159][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:159][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:160][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:160][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:161][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:888][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:890][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:892][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:895][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:895][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:897][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:899][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:900][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:935][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:937][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:939][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:941][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:943][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:945][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:947][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:949][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:954][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:955][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:956][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:958][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:961][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:963][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:963][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.15:964][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:042][ 0]LogBlueprint:Warning: [compiler] Warning InputKey Event specifies invalid FKey'C' for C
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:057][ 0]LogBlueprint:Warning: [compiler] Warning InputKey Event specifies invalid FKey'LeftMouseButton' for LeftMouseButton
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:143][ 0]LogBlueprint:Warning: [compiler] Warning [0060,08] Compile of BP_MainGame successful, but with 2 Warning(s) [in 160 ms]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:147][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:147][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:147][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:148][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:150][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:150][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:150][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:151][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:296][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> ../../../Samples/TappyChicken/Saved/Sandboxes/Cooked-Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:307][ 0]LogTexture:Display: Building textures: VirtualJoystick_Thumb (BGRA8)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:310][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> ../../../Samples/TappyChicken/Saved/Sandboxes/Cooked-Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:313][ 0]LogTexture:Display: Building textures: VirtualJoystick_Background (BGRA8)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.47.16:326][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> ../../../Samples/TappyChicken/Saved/Sandboxes/Cooked-Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.19:605][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.19:605][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.19:606][ 0]LogUObjectGlobals:Warning: Failed to load '../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:301][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:301][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:302][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:303][ 0]LogUObjectGlobals:Warning: Failed to load '../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:304][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:304][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:305][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:305][ 0]LogUObjectGlobals:Warning: Failed to load '../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:339][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:339][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:339][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:340][ 0]LogUObjectGlobals:Warning: Failed to load '../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:341][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:341][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:342][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:342][ 0]LogUObjectGlobals:Warning: Failed to load '../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:345][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:345][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:346][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:346][ 0]LogUObjectGlobals:Warning: Failed to load '../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:347][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:349][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:350][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:350][ 0]LogUObjectGlobals:Warning: Failed to load '../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:421][ 0]LogBlueprint:Warning: [compiler] Warning InputKey Event specifies invalid FKey'C' for C
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:439][ 0]LogBlueprint:Warning: [compiler] Warning InputKey Event specifies invalid FKey'LeftMouseButton' for LeftMouseButton
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:513][ 0]LogBlueprint:Warning: [compiler] Warning [0124,44] Compile of BP_MainGame successful, but with 2 Warning(s) [in 143 ms]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:518][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:520][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:521][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:523][ 0]LogUObjectGlobals:Warning: Failed to load '../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:528][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:529][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:529][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:530][ 0]LogUObjectGlobals:Warning: Failed to load '../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:536][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:536][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:536][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_MainGame.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:536][ 0]LogUObjectGlobals:Warning: Failed to load '../../../Samples/TappyChicken/Content/Blueprints/BP_MainGame.uasset': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_MainGame.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:543][ 0]LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:543][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:544][ 0]LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_MainGame.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:544][ 0]LogUObjectGlobals:Warning: Failed to load '../../../Samples/TappyChicken/Content/Blueprints/BP_MainGame.uasset': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_MainGame.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:639][ 0]LogPackageDependencyInfo:Display: Package Info not found for ../../../Samples/TappyChicken/Saved/Autosaves/Game/Maps/UEDPCTappyChickenMap!
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:639][ 0]LogCookCommandlet:Display: Failed to find depedency timestamp for: ../../../Samples/TappyChicken/Saved/Autosaves/Game/Maps/UEDPCTappyChickenMap.umap
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:640][ 0]LogCookCommandlet:Display: Cooking /Temp/Autosaves/Game/Maps/UEDPCTappyChickenMap -> ../../../Samples/TappyChicken/Saved/Sandboxes/Cooked-Android_ATC/TappyChicken/Saved/Autosaves/Game/Maps/UEDPCTappyChickenMap.umap
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:673][ 0]LogCookCommandlet:Display: Full GC...
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:739][ 0]LogTexture:Display: Get Mip Data: 0.000000s
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:739][ 0]LogTexture:Display: Asynchronous Block: 0.000266s
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:740][ 0]LogTexture:Display: Synchronous Loads: 0.000000s
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:741][ 0]LogTexture:Display: Build Textures: 72.678978s
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:741][ 0]LogTexture:Display: Serialize Cooked: 70.942200s
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:745][ 0]LogInit:Display:
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:745][ 0]LogInit:Display: Warning/Error Summary
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:745][ 0]LogInit:Display: ---------------------
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:746][ 0]LogInit:Display: LogDerivedDataCache:Warning: Fail to write to //epicgames.net/root/UE4DDC, derived data cache to this directory will be read only.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:746][ 0]LogInit:Display: LogDerivedDataCache:Warning: Shared data cache path was not usable, will not use it.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:746][ 0]LogInit:Display: LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:746][ 0]LogInit:Display: LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:746][ 0]LogInit:Display: LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:747][ 0]LogInit:Display: LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:747][ 0]LogInit:Display: LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
LogPlayLevel:Display: UE4Editor-Cmd: Resource: (C:/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
LogPlayLevel:Display: UE4Editor-Cmd: Resource: (C:/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:750][ 0]LogInit:Display: LogFileManager:Warning: Error deleting file: C:/UnrealEngine/Samples/TappyChicken/Intermediate/Shaders/WorkingDirectory/5412/1/WorkerOutputOnly.out
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:751][ 0]LogInit:Display: LogCookCommandlet:Warning: Unable to find package file for: /Script/Engine
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:753][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:754][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file '/Script/OnlineBlueprintSupport'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:757][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:758][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Script/OnlineBlueprintSupport': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading NULL.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:760][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Outer for resource 'EdGraphPin_10787': K2Node_LeaderboardQuery /Game/Blueprints/BP_MainGame.BP_MainGame:EventGraph.K2Node_LeaderboardQuery_14
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:764][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Outer for resource 'EdGraphPin_10785': K2Node_LeaderboardQuery /Game/Blueprints/BP_MainGame.BP_MainGame:EventGraph.K2Node_LeaderboardQuery_14
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:765][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Outer for resource 'EdGraphPin_10788': K2Node_LeaderboardQuery /Game/Blueprints/BP_MainGame.BP_MainGame:EventGraph.K2Node_LeaderboardQuery_14
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:766][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Outer for resource 'EdGraphPin_10783': K2Node_LeaderboardQuery /Game/Blueprints/BP_MainGame.BP_MainGame:EventGraph.K2Node_LeaderboardQuery_14
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:768][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Outer for resource 'EdGraphPin_10784': K2Node_LeaderboardQuery /Game/Blueprints/BP_MainGame.BP_MainGame:EventGraph.K2Node_LeaderboardQuery_14
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:768][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Outer for resource 'EdGraphPin_10786': K2Node_LeaderboardQuery /Game/Blueprints/BP_MainGame.BP_MainGame:EventGraph.K2Node_LeaderboardQuery_14
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:768][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Outer for resource 'EdGraphPin_10789': K2Node_LeaderboardQuery /Game/Blueprints/BP_MainGame.BP_MainGame:EventGraph.K2Node_LeaderboardQuery_14
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:769][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning InputKey Event specifies invalid FKey'C' for C
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:769][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning InputKey Event specifies invalid FKey'LeftMouseButton' for LeftMouseButton
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:770][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0060,08] Compile of BP_MainGame successful, but with 2 Warning(s) [in 160 ms]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:770][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:770][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_Obstacle_Post.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:771][ 0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0124,44] Compile of BP_MainGame successful, but with 2 Warning(s) [in 143 ms]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:771][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_MainGame.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:772][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../Samples/TappyChicken/Content/Blueprints/BP_MainGame.uasset': Can't find file for asset '/Script/OnlineBlueprintSupport' while loading ../../../Samples/TappyChicken/Content/Blueprints/BP_MainGame.uasset.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:772][ 0]LogInit:Display:
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:772][ 0]LogInit:Display: Success - 0 error(s), 247 warning(s)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.20:772][ 0]LogInit:Display:
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Execution of commandlet took: 98.70 seconds
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.21:312][ 0]LogOnline:Display: Unloading online subsystem: Null
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.21:312][ 0]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
LogPlayLevel:Display: UE4Editor-Cmd: [2014.03.31-19.48.21:314][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2861) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
LogPlayLevel:Display: CommandUtils.Run: Run: Took 126,3412263s to run UE4Editor-Cmd.exe
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: CommandUtils.PrintRunTime: Run: Total 0s to run HarvestEnvVars.bat
LogPlayLevel:Display: CommandUtils.PrintRunTime: Run: Total 126s to run UE4Editor-Cmd.exe
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: Automation.Execute: BUILD SUCCESSFUL
LogPlayLevel:Display: Automation.Execute: Script execution successful, exiting.
LogPlayLevel:Display: Running AutomationTool...
LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
LogPlayLevel:Display: Program.Main: CWD=C:\UnrealEngine\Engine\Binaries\DotNET
LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/UnrealEngine/Samples/TappyChicken/TappyChicken.uproject -noP4 -platform=Android -clientconfig=Development -serverconfig=Development -nocompile -cookflavor=ATC -stage -skipcook -pak -cmdline=/Temp/Autosaves/Game/Maps/UEDPCTappyChickenMap -Messaging -addcmdline=/Temp/Autosaves/Game/Maps/UEDPCTappyChickenMap -InstanceId=FF9BA62449DFA8EBD13DFB926D33C285 -SessionId=009F6372477F6F5B968091BF00CD3080 -SessionOwner=DAMOKS -SessionName='Play On Device' -NoCompile
LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
LogPlayLevel:Display: Automation.Process: Setting up command environment.
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/UnrealEngine
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/UnrealEngine
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.bat=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.bat
LogPlayLevel:Display: HarvestEnvVars:
LogPlayLevel:Display: HarvestEnvVars: C:\UnrealEngine\Engine\Binaries\DotNET>call "D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
LogPlayLevel:Display: HarvestEnvVars:
LogPlayLevel:Display: HarvestEnvVars: C:\UnrealEngine\Engine\Binaries\DotNET>set 1>"C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.txt"
LogPlayLevel:Display: CommandUtils.Run: Run: Took 1,2620721s to run HarvestEnvVars.bat
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable VS120COMNTOOLS=D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=C:/UnrealEngine
LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-03-31_21.48.22
LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=C:\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel:Display: Automation.Process: Compiling scripts.
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:/UnrealEngine/Samples/TappyChicken/TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:/UnrealEngine/Samples/TappyChicken/TappyChicken.uproject=True
LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\UnrealEngine\Samples\TappyChicken
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\UnrealEngine\Samples\TappyChicken\ArchivedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=ATC
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\UnrealEngine\Engine\Binaries\Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\UnrealEngine\Engine\Binaries\Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\UnrealEngine\Engine\Binaries\Android\UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\UnrealEngine\Engine\Binaries\Android\UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\Config\DefaultEngine.ini=True
LogPlayLevel:Display: BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\UnrealEngine\Samples\TappyChicken\Config\DefaultEngine.ini
LogPlayLevel:Display: InternalUtils.SafeReadAllLines: SafeReadAllLines C:\UnrealEngine\Samples\TappyChicken\Config\DefaultEngine.ini
LogPlayLevel:Display: BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/TappyChickenMap
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC
LogPlayLevel:Display: Project.LogDeploymentContext: Deployment Context **************
LogPlayLevel:Display: Project.LogDeploymentContext: ArchiveDirectory = Android_ATC
LogPlayLevel:Display: Project.LogDeploymentContext: RawProjectPath = C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
LogPlayLevel:Display: Project.LogDeploymentContext: DedicatedServer = False
LogPlayLevel:Display: Project.LogDeploymentContext: Stage = True
LogPlayLevel:Display: Project.LogDeploymentContext: StageTargetPlatform = Android
LogPlayLevel:Display: Project.LogDeploymentContext: LocalRoot = C:\UnrealEngine
LogPlayLevel:Display: Project.LogDeploymentContext: ProjectRoot = C:\UnrealEngine\Samples\TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: PlatformDir = Android
LogPlayLevel:Display: Project.LogDeploymentContext: StageProjectRoot = C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: ShortProjectName = TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: StageDirectory = C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC
LogPlayLevel:Display: Project.LogDeploymentContext: SourceRelativeProjectRoot = Samples\TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForStage = TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TappyChicken/TappyChicken.uproject
LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeRootDir = C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC
LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeProjectRootDir = C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: PakFileInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: End Deployment Context **************
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles C:\UnrealEngine\Engine\Build build.properties False
LogPlayLevel:Display: InternalUtils.SafeFindFiles: FindFiles C:\UnrealEngine\Engine\Build build.properties False
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles C:\UnrealEngine\Engine\Intermediate\UAT\Android_ATC UE4CommandLine.txt False
LogPlayLevel:Display: InternalUtils.SafeFindFiles: FindFiles C:\UnrealEngine\Engine\Intermediate\UAT\Android_ATC UE4CommandLine.txt False
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles C:\UnrealEngine\Engine\Config * True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: FindFiles C:\UnrealEngine\Engine\Config * True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles C:\UnrealEngine\Engine\Content\Localization\Engine *.locres True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: FindFiles C:\UnrealEngine\Engine\Content\Localization\Engine *.locres True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles C:\UnrealEngine\Engine\Plugins *.uplugin True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: FindFiles C:\UnrealEngine\Engine\Plugins *.uplugin True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles C:\UnrealEngine\Samples\TappyChicken *.uproject False
LogPlayLevel:Display: InternalUtils.SafeFindFiles: FindFiles C:\UnrealEngine\Samples\TappyChicken *.uproject False
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles C:\UnrealEngine\Samples\TappyChicken\Config * True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: FindFiles C:\UnrealEngine\Samples\TappyChicken\Config * True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles C:\UnrealEngine\Samples\TappyChicken\Saved\Sandboxes\Cooked-Android_ATC * True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: FindFiles C:\UnrealEngine\Samples\TappyChicken\Saved\Sandboxes\Cooked-Android_ATC * True
LogPlayLevel:Display: InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC
LogPlayLevel:Display: InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC
LogPlayLevel:Display: InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC
LogPlayLevel:Display: Project.CreatePakUsingStagingManifest: Creating pak using staging manifest.
LogPlayLevel:Display: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PrePak_NonUFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PrePak_UFSFiles.txt
LogPlayLevel:Display: Project.RunUnrealPak: Running UnrealPak *******
LogPlayLevel:Display: CommandUtils.RunAndLog: Running C:\UnrealEngine\Engine\Binaries\Win64\unrealpak.exe C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken\Content\Paks\TappyChicken-Android_ATC.pak -create=C:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PakList_TappyChicken-Android_ATC.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Engine\Binaries\Win64\unrealpak.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\UnrealEngine\Engine\Binaries\Win64\unrealpak.exe C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken\Content\Paks\TappyChicken-Android_ATC.pak -create=C:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PakList_TappyChicken-Android_ATC.txt
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Loading response file C:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PakList_TappyChicken-Android_ATC.txt
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added 222 entries to add to pak file.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Collecting files to add to pak file...
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Collected 222 files in 0.01s.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/Android/AndroidEngine.ini", 193 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/Base.ini", 0 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseCompat.ini", 16732 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseDeviceProfiles.ini", 4986 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseEditor.ini", 19740 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseEditorGameAgnostic.ini", 47 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseEditorKeyBindings.ini", 5387 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseEditorUserSettings.ini", 25544 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseEngine.ini", 157995 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseGame.ini", 1332 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseInput.ini", 13791 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseLightmass.ini", 8908 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/BaseScalability.ini", 4872 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/ConsoleVariables.ini", 1080 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/Localization/Editor.ini", 1793 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/Localization/Engine.ini", 1959 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/Localization/PortableObjectExport.ini", 567 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/Localization/ResourceFileGen.ini", 758 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/Localization/WordCount.ini", 728 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Config/Windows/WindowsEngine.ini", 404 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorBlueprintResources/StandardMacros.uasset", 1377 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorLandscapeResources/DataLayer.uasset", 542 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset", 44638 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset", 22772 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/TargetIcon.uasset", 88376 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMeshes/EditorCube.uasset", 4676 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMeshes/EditorCylinder.uasset", 41765 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMeshes/EditorPlane.uasset", 3932 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorMeshes/EditorSphere.uasset", 353887 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/Bad.uasset", 88362 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/Bkgnd.uasset", 3566 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/BkgndHi.uasset", 11794 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/BSPVertex.uasset", 1140 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/MatineeCam_D.uasset", 3580 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_Actor.uasset", 88370 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_DecalActorIcon.uasset", 22754 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_Emitter.uasset", 88374 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_ExpoHeightFog.uasset", 88386 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_FTest.uasset", 88411 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_NavP.uasset", 88368 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_Note.uasset", 88368 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_Pawn.uasset", 2190 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_Player.uasset", 88372 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_ReflActorIcon.uasset", 22752 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_Terrain.uasset", 88374 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_TextRenderActorIcon.uasset", 22764 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_Thruster.uasset", 88376 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_Trigger.uasset", 88374 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_VectorFieldVol.uasset", 88388 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_WindDirectional.uasset", 22756 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/SceneManager.uasset", 88380 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EditorResources/SmallFont.uasset", 71943 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset", 1736 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset", 10928 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EngineFonts/RobotoDistanceField.uasset", 1055798 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EngineFonts/SmallFont.uasset", 71939 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/WorldGridMaterial.uasset", 356007 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EngineSounds/Master.uasset", 590 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/EngineSounds/WhiteNoise.uasset", 7597 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset", 1575 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset", 3737 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset", 3735 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset", 6519 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset", 6455 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset", 44765 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset", 6463 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset", 66443 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset", 263053 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset", 17283 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Content/MobileResources/T_MobileControls_texture.uasset", 350759 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/GlobalShaderCache-GLSL_ES2.bin", 220507 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin", 464 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin", 422 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin", 428 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin", 496 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin", 410 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Editor/IntroTutorials/IntroTutorials.uplugin", 420 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Editor/PluginsEditor/PluginsEditor.uplugin", 421 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin", 377 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin", 488 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/MathExpressions/MathExpressions.uplugin", 429 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/Paper2D/Paper2D.uplugin", 730 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/Phya/Phya.uplugin", 418 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin", 465 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin", 576 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/OculusRift/OculusRift.uplugin", 498 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin", 584 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin", 532 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin", 428 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin", 538 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin", 542 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin", 568 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin", 560 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin", 502 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin", 600 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin", 528 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/AssetRegistry.bin", 81774 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Config/DefaultDeviceProfiles.ini", 1552 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Config/DefaultEngine.ini", 1147 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Config/DefaultGame.ini", 187 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Config/DefaultInput.ini", 60 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_Chicken_01.uasset", 37100 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_Chicken_01_Cue.uasset", 876 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_Click_01_Cue.uasset", 917 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_FlapWing_02.uasset", 7711 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_FlapWing_03.uasset", 8415 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_FlapWing_Cue.uasset", 2117 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_HitGround_01_Cue.uasset", 1164 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_HitObstacle_01.uasset", 7339 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_HitObstacle_01_Cue.uasset", 1172 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_LastCluck_02.uasset", 8964 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_LastCluck_03.uasset", 12409 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_LastCluck_04.uasset", 22139 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_LastCluck_Cue.uasset", 1929 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_LayEgg_01.uasset", 25337 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_LayEgg_01_Cue.uasset", 921 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_Score_01.uasset", 30289 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Audio/SFX_Score_01_Cue.uasset", 917 bytes.
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LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Blueprints/BP_TappyChickenSaveGame.uasset", 1815 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Blueprints/Enum_GameMode.uasset", 808 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Effects/FX_Feathers_01.uasset", 19144 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Effects/FX_FeathersHit_01.uasset", 13509 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Effects/M_Feathers_01.uasset", 28480 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Effects/T_Feathers_01.uasset", 5049 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Fonts/F_TappyChickenNumbers_10.uasset", 269313 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Fonts/M_TappyChickenNumbers_10.uasset", 13981 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Maps/TappyChickenMap.umap", 52574 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Materials/M_BG_Sky.uasset", 19905 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Materials/M_Egg.uasset", 19922 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Materials/M_PanningBG_Alpha.uasset", 21217 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Materials/M_PanningBG_Opaque.uasset", 21069 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Materials/M_TappyChicken_01.uasset", 20693 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Materials/M_TappyChicken_UI_01.uasset", 615 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Materials/M_TappyChicken_UI_01_Alpha.uasset", 17868 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Materials/M_TappyChicken_UI_01_Opaque.uasset", 17580 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Materials/MPC_TappyChicken_01.uasset", 1658 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Materials/T_Eggs_01.uasset", 263091 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Materials/T_TappyChicken_01.uasset", 66499 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Materials/T_TappyChicken_BG_02.uasset", 1049545 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Materials/T_TappyChicken_UI_01.uasset", 1049545 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_BG_Clouds_01.uasset", 2189 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_BG_Clouds_02.uasset", 2189 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_BG_Fence_01.uasset", 2187 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_BG_Ground_01.uasset", 2191 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_BG_Hill_01.uasset", 2185 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_BG_Hill_02.uasset", 2185 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_BG_Plants_01.uasset", 2189 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_BG_Sky_01.uasset", 2633 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_Btn_LeaderBoard.uasset", 3704 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_Btn_Play.uasset", 3690 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_Btn_Rate.uasset", 2175 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_Egg.uasset", 2123 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_GameOver.uasset", 2175 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_GO.uasset", 2163 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_Logo.uasset", 3843 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_New.uasset", 2165 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_ObstacleDown_01.uasset", 3854 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_ObstacleUp_01.uasset", 3850 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_Player_01.uasset", 4882 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_ScoreBoard.uasset", 2179 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/Meshes/SM_TappyToFlappy.uasset", 2629 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/SetupFiles/BP_SimpleGame_GameInfo.uasset", 3421 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/SetupFiles/BP_SimpleGame_HUD.uasset", 3636 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/SetupFiles/BP_SimpleGame_Pawn.uasset", 2830 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Content/SetupFiles/BP_SimpleGame_PlayerController.uasset", 3189 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/Saved/Autosaves/Game/Maps/UEDPCTappyChickenMap.umap", 52594 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added file "TappyChicken/TappyChicken.uproject", 346 bytes.
LogPlayLevel:Display: unrealpak: LogPakFile:Display: Added 222 files, 21592968 bytes total, time 0.25s.
LogPlayLevel:Display: CommandUtils.Run: Run: Took 2,3861365s to run unrealpak.exe
LogPlayLevel:Display: Project.CreatePak: UnrealPak Done *******
LogPlayLevel:Display: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\Engine\Build
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Engine\Build\build.properties C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\Engine\Build\build.properties
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Engine\Intermediate\UAT\Android_ATC\UE4CommandLine.txt C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\UE4CommandLine.txt
LogPlayLevel:Display: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt=True
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt C:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\Manifest_DebugFiles.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: CommandUtils.PrintRunTime: Run: Total 1s to run HarvestEnvVars.bat
LogPlayLevel:Display: CommandUtils.PrintRunTime: Run: Total 2s to run unrealpak.exe
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: Automation.Execute: BUILD SUCCESSFUL
LogPlayLevel:Display: Automation.Execute: Script execution successful, exiting.
LogPlayLevel:Display: Running AutomationTool...
LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
LogPlayLevel:Display: Program.Main: CWD=C:\UnrealEngine\Engine\Binaries\DotNET
LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/UnrealEngine/Samples/TappyChicken/TappyChicken.uproject -noP4 -platform=Android -clientconfig=Development -serverconfig=Development -nocompile -cookflavor=ATC -deploy -skipstage -stagingdirectory=Samples/TappyChicken/Saved/StagedBuilds -cmdline=/Temp/Autosaves/Game/Maps/UEDPCTappyChickenMap -InstanceName='Deployer (Android_ATC)' -Messaging -device=Android_ATC@P772N10 -skipcook -cmdline=/Temp/Autosaves/Game/Maps/UEDPCTappyChickenMap -Messaging -addcmdline=/Temp/Autosaves/Game/Maps/UEDPCTappyChickenMap -InstanceId=313DD3F44BFB6BDED6F8428F1F72852D -SessionId=009F6372477F6F5B968091BF00CD3080 -SessionOwner=DAMOKS -SessionName='Play On Device' -NoCompile
LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
LogPlayLevel:Display: Automation.Process: Setting up command environment.
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/UnrealEngine
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/UnrealEngine
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.bat=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.bat
LogPlayLevel:Display: HarvestEnvVars:
LogPlayLevel:Display: HarvestEnvVars: C:\UnrealEngine\Engine\Binaries\DotNET>call "D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
LogPlayLevel:Display: HarvestEnvVars:
LogPlayLevel:Display: HarvestEnvVars: C:\UnrealEngine\Engine\Binaries\DotNET>set 1>"C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.txt"
LogPlayLevel:Display: CommandUtils.Run: Run: Took 1,2570719s to run HarvestEnvVars.bat
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable VS120COMNTOOLS=D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=C:/UnrealEngine
LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-03-31_21.48.28
LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=C:\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel:Display: Automation.Process: Compiling scripts.
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:/UnrealEngine/Samples/TappyChicken/TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:/UnrealEngine/Samples/TappyChicken/TappyChicken.uproject=True
LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\UnrealEngine\Samples\TappyChicken
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\UnrealEngine\Samples\TappyChicken\ArchivedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=ATC
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\UnrealEngine\Engine\Binaries\Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\UnrealEngine\Engine\Binaries\Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\UnrealEngine\Engine\Binaries\Android\UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\UnrealEngine\Engine\Binaries\Android\UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\Config\DefaultEngine.ini=True
LogPlayLevel:Display: BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\UnrealEngine\Samples\TappyChicken\Config\DefaultEngine.ini
LogPlayLevel:Display: InternalUtils.SafeReadAllLines: SafeReadAllLines C:\UnrealEngine\Samples\TappyChicken\Config\DefaultEngine.ini
LogPlayLevel:Display: BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/TappyChickenMap
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC
LogPlayLevel:Display: Project.LogDeploymentContext: Deployment Context **************
LogPlayLevel:Display: Project.LogDeploymentContext: ArchiveDirectory = Android_ATC
LogPlayLevel:Display: Project.LogDeploymentContext: RawProjectPath = C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
LogPlayLevel:Display: Project.LogDeploymentContext: DedicatedServer = False
LogPlayLevel:Display: Project.LogDeploymentContext: Stage = True
LogPlayLevel:Display: Project.LogDeploymentContext: StageTargetPlatform = Android
LogPlayLevel:Display: Project.LogDeploymentContext: LocalRoot = C:\UnrealEngine
LogPlayLevel:Display: Project.LogDeploymentContext: ProjectRoot = C:\UnrealEngine\Samples\TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: PlatformDir = Android
LogPlayLevel:Display: Project.LogDeploymentContext: StageProjectRoot = C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: ShortProjectName = TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: StageDirectory = C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC
LogPlayLevel:Display: Project.LogDeploymentContext: SourceRelativeProjectRoot = Samples\TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForStage = TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TappyChicken/TappyChicken.uproject
LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeRootDir = C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC
LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeProjectRootDir = C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: PakFileInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: End Deployment Context **************
LogPlayLevel:Display: APKName = C:/UnrealEngine\Engine\Binaries/Android\UE4Game-armv7.apk ::: SO name = C:\UnrealEngine\Engine\Binaries\Android\UE4Game-armv7.so
LogPlayLevel:Display: CommandUtils.RunAndLog: Running C:\Windows\system32\cmd.exe /c c:\Progra~2\Android\android-sdk/platform-tools/adb.exe -s P772N10 uninstall com.epicgames.UE4Game
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c c:\Progra~2\Android\android-sdk/platform-tools/adb.exe -s P772N10 uninstall com.epicgames.UE4Game
LogPlayLevel:Display: cmd: Success
LogPlayLevel:Display: cmd:
LogPlayLevel:Display: CommandUtils.Run: Run: Took 4,7072692s to run cmd.exe
LogPlayLevel:Display: CommandUtils.RunAndLog: Running C:\Windows\system32\cmd.exe /c c:\Progra~2\Android\android-sdk/platform-tools/adb.exe -s P772N10 install "C:/UnrealEngine\Engine\Binaries/Android\UE4Game-armv7.apk"
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c c:\Progra~2\Android\android-sdk/platform-tools/adb.exe -s P772N10 install "C:/UnrealEngine\Engine\Binaries/Android\UE4Game-armv7.apk"
LogPlayLevel:Display: cmd: pkg: /data/local/tmp/UE4Game-armv7.apk
LogPlayLevel:Display: cmd:
LogPlayLevel:Display: cmd: Success
LogPlayLevel:Display: cmd:
LogPlayLevel:Display: cmd: 3372 KB/s (17345046 bytes in 5.022s)
LogPlayLevel:Display: CommandUtils.Run: Run: Took 29,3086763s to run cmd.exe
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c c:\Progra~2\Android\android-sdk/platform-tools/adb.exe -s P772N10 shell rm -rf /mnt/sdcard/TappyChicken
LogPlayLevel:Display: cmd: rm failed for -rf, No such file or directory
LogPlayLevel:Display: cmd:
LogPlayLevel:Display: CommandUtils.Run: Run: Took 0,0970055s to run cmd.exe
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c c:\Progra~2\Android\android-sdk/platform-tools/adb.exe -s P772N10 shell rm -rf /mnt/sdcard/TappyChicken
LogPlayLevel:Display: cmd: rm failed for -rf, No such file or directory
LogPlayLevel:Display: cmd:
LogPlayLevel:Display: CommandUtils.Run: Run: Took 0,1030059s to run cmd.exe
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c c:\Progra~2\Android\android-sdk/platform-tools/adb.exe -s P772N10 push "C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt" "/mnt/sdcard/TappyChicken/Manifest_NonUFSFiles.txt"
LogPlayLevel:Display: cmd: 2 KB/s (51 bytes in 0.024s)
LogPlayLevel:Display: CommandUtils.Run: Run: Took 0,1040059s to run cmd.exe
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c c:\Progra~2\Android\android-sdk/platform-tools/adb.exe -s P772N10 push "C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\UE4CommandLine.txt" "/mnt/sdcard/UE4Game/UE4CommandLine.txt"
LogPlayLevel:Display: cmd: 10 KB/s (294 bytes in 0.027s)
LogPlayLevel:Display: CommandUtils.Run: Run: Took 0,1350078s to run cmd.exe
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c c:\Progra~2\Android\android-sdk/platform-tools/adb.exe -s P772N10 push "C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\Engine\Build\build.properties" "/mnt/sdcard/TappyChicken/Engine/Build/build.properties"
LogPlayLevel:Display: cmd: 5 KB/s (97 bytes in 0.018s)
LogPlayLevel:Display: CommandUtils.Run: Run: Took 0,1310075s to run cmd.exe
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c c:\Progra~2\Android\android-sdk/platform-tools/adb.exe -s P772N10 push "C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken\Content\Paks\TappyChicken-Android_ATC.pak" "/mnt/sdcard/TappyChicken/TappyChicken/Content/Paks/TappyChicken-Android_ATC.pak"
LogPlayLevel:Display: cmd: 3269 KB/s (21592968 bytes in 6.449s)
LogPlayLevel:Display: CommandUtils.Run: Run: Took 6,540374s to run cmd.exe
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c c:\Progra~2\Android\android-sdk/platform-tools/adb.exe -s P772N10 shell rm -f /mnt/sdcard/obb/com.epicgames.UE4Game/main.00001.com.epicgames.UE4Game.obb
LogPlayLevel:Display: cmd: rm failed for -f, No such file or directory
LogPlayLevel:Display: cmd:
LogPlayLevel:Display: CommandUtils.Run: Run: Took 0,2110121s to run cmd.exe
LogPlayLevel:Display: CommandUtils.PrintRunTime: Run: Total 1s to run HarvestEnvVars.bat
LogPlayLevel:Display: CommandUtils.PrintRunTime: Run: Total 41s to run cmd.exe
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: Automation.Execute: BUILD SUCCESSFUL
LogPlayLevel:Display: Automation.Execute: Script execution successful, exiting.
LogPlayLevel:Display: Running AutomationTool...
LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
LogPlayLevel:Display: Program.Main: CWD=C:\UnrealEngine\Engine\Binaries\DotNET
LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/UnrealEngine/Samples/TappyChicken/TappyChicken.uproject -noP4 -platform=Android -clientconfig=Development -serverconfig=Development -nocompile -cookflavor=ATC -run -skipstage -stagingdirectory=Samples/TappyChicken/Saved/StagedBuilds -map=/Temp/Autosaves/Game/Maps/UEDPCTappyChickenMap -device=Android_ATC@P772N10 -skipcook -addcmdline=-InstanceId=8306205F4324A493EA598290ADACAA2F -SessionId=009F6372477F6F5B968091BF00CD3080 -SessionOwner=DAMOKS -SessionName='Play On Device' -NoCompile
LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
LogPlayLevel:Display: Automation.Process: Setting up command environment.
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/UnrealEngine
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/UnrealEngine
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.bat=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.bat
LogPlayLevel:Display: HarvestEnvVars:
LogPlayLevel:Display: HarvestEnvVars: C:\UnrealEngine\Engine\Binaries\DotNET>call "D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
LogPlayLevel:Display: HarvestEnvVars:
LogPlayLevel:Display: HarvestEnvVars: C:\UnrealEngine\Engine\Binaries\DotNET>set 1>"C:\Users\DAMOKS\AppData\Local\Temp\HarvestEnvVars.txt"
LogPlayLevel:Display: CommandUtils.Run: Run: Took 1,1000629s to run HarvestEnvVars.bat
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable VS120COMNTOOLS=D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: D:\System\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=C:/UnrealEngine
LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=C:/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-03-31_21.49.12
LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=C:\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel:Display: Automation.Process: Compiling scripts.
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\UnrealEngine\Engine\Binaries\DotNet\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:/UnrealEngine/Samples/TappyChicken/TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:/UnrealEngine/Samples/TappyChicken/TappyChicken.uproject=True
LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\UnrealEngine\Samples\TappyChicken
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\UnrealEngine\Samples\TappyChicken\ArchivedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=ATC
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCTappyChickenMap
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\UnrealEngine\Engine\Binaries\Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\UnrealEngine\Engine\Binaries\Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\UnrealEngine\Engine\Binaries\Android\UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\UnrealEngine\Engine\Binaries\Android\UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: CommandUtils.PrintRunTime: Run: Total 1s to run HarvestEnvVars.bat
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: Project.Run: Starting Client....
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject=True
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC
LogPlayLevel:Display: Project.LogDeploymentContext: Deployment Context **************
LogPlayLevel:Display: Project.LogDeploymentContext: ArchiveDirectory = Android_ATC
LogPlayLevel:Display: Project.LogDeploymentContext: RawProjectPath = C:\UnrealEngine\Samples\TappyChicken\TappyChicken.uproject
LogPlayLevel:Display: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
LogPlayLevel:Display: Project.LogDeploymentContext: DedicatedServer = False
LogPlayLevel:Display: Project.LogDeploymentContext: Stage = True
LogPlayLevel:Display: Project.LogDeploymentContext: StageTargetPlatform = Android
LogPlayLevel:Display: Project.LogDeploymentContext: LocalRoot = C:\UnrealEngine
LogPlayLevel:Display: Project.LogDeploymentContext: ProjectRoot = C:\UnrealEngine\Samples\TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: PlatformDir = Android
LogPlayLevel:Display: Project.LogDeploymentContext: StageProjectRoot = C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: ShortProjectName = TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: StageDirectory = C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC
LogPlayLevel:Display: Project.LogDeploymentContext: SourceRelativeProjectRoot = Samples\TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForStage = TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TappyChicken/TappyChicken.uproject
LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeRootDir = C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC
LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeProjectRootDir = C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\TappyChicken
LogPlayLevel:Display: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: PakFileInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: End Deployment Context **************
LogPlayLevel:Display: APKName = C:/UnrealEngine\Engine\Binaries/Android\UE4Game-armv7.apk ::: SO name = C:\UnrealEngine\Engine\Binaries\Android\UE4Game-armv7.so
LogPlayLevel:Display: Apk='C:/UnrealEngine\Engine\Binaries/Android\UE4Game-armv7.apk', CLientApp='C:\UnrealEngine\Samples\TappyChicken\Saved\StagedBuilds\Android_ATC\Engine\Binaries\Android\UE4Game', ExeName='C:\UnrealEngine\Engine\Binaries\Android\UE4Game'
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c c:\Progra~2\Android\android-sdk/platform-tools/adb.exe -s P772N10 shell am start -n com.epicgames.UE4Game/com.epicgames.ue4.GameActivity
LogPlayLevel:Display: cmd: Starting: Intent { cmp=com.epicgames.UE4Game/com.epicgames.ue4.GameActivity }
LogPlayLevel:Display: cmd:
LogPlayLevel:Display: CommandUtils.Run: Run: Took 3,1771817s to run cmd.exe
LogPlayLevel:Display: Automation.Execute: BUILD SUCCESSFUL
LogPlayLevel:Display: Automation.Execute: Script execution successful, exiting.
LogSavePackage: Save=39.508751ms
LogSavePackage: Moving '../../../Samples/TappyChicken/Saved//TappyChickenMap_Auto1C41C6CF8420FE7B63491D29F7394A928.tmp' to '../../../Samples/TappyChicken/Saved/Autosaves/Game/Maps/TappyChickenMap_Auto1.umap'
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/TappyChickenMap' took 0.089
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.089
LogSavePackage: Save=57.609726ms
LogSavePackage: Moving '../../../Samples/TappyChicken/Saved//TappyChickenMap_Auto2E6EB10CB4217F0A425AE48972F55D5C8.tmp' to '../../../Samples/TappyChicken/Saved/Autosaves/Game/Maps/TappyChickenMap_Auto2.umap'
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/TappyChickenMap' took 0.144
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.144
LogSavePackage: Save=39.571693ms
LogSavePackage: Moving '../../../Samples/TappyChicken/Saved//TappyChickenMap_Auto3BCDC401540DC4EDA9EA099A1EB806402.tmp' to '../../../Samples/TappyChicken/Saved/Autosaves/Game/Maps/TappyChickenMap_Auto3.umap'
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/TappyChickenMap' took 0.094
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.094