UATHelper: Packaging (Windows (32-bit)): Running AutomationTool... UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=R:/BlowFish/BFGame/BlowFish/Blowfish.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=R:/BlowFish/BFGame/BlowFish/Blowfish.uproject -cook -stage -archive -archivedirectory=R:/BlowFish/BFGame/BlowFish/Build -package -client config=Development -ue4exe=UE4Editor-Cmd.exe -compressed -SkipCookingEditorContent -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -build -utf8output UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for R:\BlowFish\BFGame\BlowFish\Blowfish.uproject UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\InstalledPrograms\UE4\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe Blowfish Win32 Development -Project=R:\BlowFish\BFGame\BlowFish\Blowfish.uproject R:\BlowFish\BFGame\BlowFish\Blowfish.uproject -remoteini="R:\BlowFish\BFGame\BlowFish" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.1968434s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\InstalledPrograms\UE4\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe Blowfish Win32 Development -Project=R:\BlowFish\BFGame\BlowFish\Blowfish.uproject R:\BlowFish\BFGame\BlowFish\Blowfish.uproject -remoteini="R:\BlowFish\BFGame\BlowFish" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for Blowfish (.uproject file is newer) UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel) UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: [1/1] Link Blowfish.exe UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'zlibstatic.lib' UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: R:\BlowFish\BFGame\BlowFish\Binaries\Win32\Blowfish.exe UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 4.79 seconds UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 4.922989s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\InstalledPrograms\UE4\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe Blowfish Win32 Development -Project=R:\BlowFish\BFGame\BlowFish\Blowfish.uproject R:\BlowFis h\BFGame\BlowFish\Blowfish.uproject -remoteini="R:\BlowFish\BFGame\BlowFish" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.01.19-21.20.44.txt' UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (32-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error