Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="F:/UE4/Sandbox/DistroTest/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true LogSavePackage: Save=22.76ms LogSavePackage: Moving 'F:/UE4/Sandbox/DistroTest/Saved/UEDPCUntitled_19BA245DF4579CBDEB652DA899B59FE93.tmp' to 'F:/UE4/Sandbox/DistroTest/Saved/Autosaves/Temp/UEDPCUntitled_1.umap' LogSavePackage:Display: Finished SavePackage F:/UE4/Sandbox/DistroTest/Saved/Autosaves/Temp/UEDPCUntitled_1.umap LogEditorTransaction: Undo Spawn Play From Here Start LogTemp:Display: Executing iPhonePackager Validate Engine -project F:/UE4/Sandbox/DistroTest/DistroTest.uproject -bundlename com.distrotest.Profile05 LogTemp:Display: CWD: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNet\IOS LogTemp:Display: Initial Dir: C:\Program Files (x86)\Epic Games\4.13 LogTemp:Display: Env CWD: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNet\IOS LogTemp:Display: BranchPath = 11235PC/C/Program Files (x86)/Epic Games/4.13/Engine/Binaries --- GameBranchPath = 11235PC/C/Program Files (x86)/Epic Games/4.13/Engine/Binaries LogTemp:Display: Searching for mobile provisions that match the game 'DistroTest' with CFBundleIdentifier='com.distrotest.Profile05' in 'C:\Users\User\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' LogTemp:Display: Phase 0 considering provision 'Distro_Profile05.mobileprovision' named 'Profile05' LogTemp:Display: .. Failed phase 0 name check (provision app ID was 5W557UG226.com.distrotest.*) LogTemp:Display: Phase 1 considering provision 'Distro_Profile05.mobileprovision' named 'Profile05' LogTemp:Display: .. Failed debugging check (mode=False, get-task-allow=False, #devices=1) LogTemp:Display: Phase 2 considering provision 'Distro_Profile05.mobileprovision' named 'Profile05' LogTemp:Display: .. Failed phase 2 name check (provision app ID was 5W557UG226.com.distrotest.*) LogTemp:Display: IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if present LogTemp:Display: Searching for mobile provisions that match the game 'DistroTest' with CFBundleIdentifier='com.distrotest.Profile05' in 'C:\Users\User\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' LogTemp:Display: Phase 0 considering provision 'Distro_Profile05.mobileprovision' named 'Profile05' LogTemp:Display: .. Failed phase 0 name check (provision app ID was 5W557UG226.com.distrotest.*) LogTemp:Display: Phase 1 considering provision 'Distro_Profile05.mobileprovision' named 'Profile05' LogTemp:Display: .. Failed debugging check (mode=False, get-task-allow=False, #devices=1) LogTemp:Display: Phase 2 considering provision 'Distro_Profile05.mobileprovision' named 'Profile05' LogTemp:Display: .. Failed phase 2 name check (provision app ID was 5W557UG226.com.distrotest.*) LogTemp:Display: IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if present LogTemp:Display: IPP ERROR: No Provision or cert found!! LogTemp:Display: Executing iPhonePackager Validate Engine -project F:/UE4/Sandbox/DistroTest/DistroTest.uproject -bundlename com.distrotest.Profile05 CWD: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNet\IOS Initial Dir: C:\Program Files (x86)\Epic Games\4.13 Env CWD: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNet\IOS BranchPath = 11235PC/C/Program Files (x86)/Epic Games/4.13/Engine/Binaries --- GameBranchPath = 11235PC/C/Program Files (x86)/Epic Games/4.13/Engine/Binaries Searching for mobile provisions that match the game 'DistroTest' with CFBundleIdentifier='com.distrotest.Profile05' in 'C:\Users\User\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' Phase 0 considering provision 'Distro_Profile05.mobileprovision' named 'Profile05' .. Failed phase 0 name check (provision app ID was 5W557UG226.com.distrotest.*) Phase 1 considering provision 'Distro_Profile05.mobileprovision' named 'Profile05' .. Failed debugging check (mode=False, get-task-allow=False, #devices=1) Phase 2 considering provision 'Distro_Profile05.mobileprovision' named 'Profile05' .. Failed phase 2 name check (provision app ID was 5W557UG226.com.distrotest.*) IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if present Searching for mobile provisions that match the game 'DistroTest' with CFBundleIdentifier='com.distrotest.Profile05' in 'C:\Users\User\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' Phase 0 considering provision 'Distro_Profile05.mobileprovision' named 'Profile05' .. Failed phase 0 name check (provision app ID was 5W557UG226.com.distrotest.*) Phase 1 considering provision 'Distro_Profile05.mobileprovision' named 'Profile05' .. Failed debugging check (mode=False, get-task-allow=False, #devices=1) Phase 2 considering provision 'Distro_Profile05.mobileprovision' named 'Profile05' .. Failed phase 2 name check (provision app ID was 5W557UG226.com.distrotest.*) IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if present IPP ERROR: No Provision or cert found!! PackagingResults:Error: Error Provision not found. A provision is required for deploying your app to the device. PackagingResults:Error: Error Signing key not found. The app could not be digitally signed, because the signing key is not configured.