Log file open, 02/14/19 09:31:01 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: WIP LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.197281 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: '' LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MeshEditor LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleVision LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin Substance LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin LinearTimecode LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin ApexDestruction LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin Firebase LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin Ansel LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogStreaming: Display: Took 0.203s to configure plugins. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2h LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogAnsel: Tried to load ../../../Engine/Plugins/Runtime/Nvidia/Ansel/Binaries/ThirdParty/AnselSDK64.dll : success=1 LogInit: Build: ++UE4+Release-4.21-CL-4753647 LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21 LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21 LogInit: Net CL: 4541578 LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz, GPU: Intel(R) HD Graphics 620 LogInit: Compiled (64-bit): Jan 19 2019 02:07:31 LogInit: Compiled with Visual C++: 19.13.26129.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.21 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 22 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogStreaming: Display: Took 0.003s to delete old logs. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2019.02.14-09.31.02:024][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Engine.ini] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2019.02.14-09.31.02:024][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Engine.ini] [2019.02.14-09.31.02:024][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Engine.ini] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2019.02.14-09.31.02:024][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Engine.ini] [2019.02.14-09.31.02:024][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2019.02.14-09.31.02:025][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2019.02.14-09.31.02:025][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2019.02.14-09.31.02:025][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2019.02.14-09.31.02:025][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2019.02.14-09.31.02:025][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2019.02.14-09.31.02:025][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]] [2019.02.14-09.31.02:025][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2019.02.14-09.31.02:025][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2019.02.14-09.31.02:025][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]] [2019.02.14-09.31.02:025][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2019.02.14-09.31.02:025][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2019.02.14-09.31.02:025][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2019.02.14-09.31.02:025][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2019.02.14-09.31.02:025][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Engine.ini] [2019.02.14-09.31.02:025][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Engine.ini] [2019.02.14-09.31.02:028][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Scalability.ini] [2019.02.14-09.31.02:028][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2019.02.14-09.31.02:028][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2019.02.14-09.31.02:028][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Scalability.ini] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2019.02.14-09.31.02:029][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Scalability.ini] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2019.02.14-09.31.02:029][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Scalability.ini] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2019.02.14-09.31.02:029][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2019.02.14-09.31.02:030][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Scalability.ini] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2019.02.14-09.31.02:030][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Scalability.ini] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2019.02.14-09.31.02:030][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2019.02.14-09.31.02:031][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2019.02.14-09.31.02:031][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]] [2019.02.14-09.31.02:031][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2019.02.14-09.31.02:031][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2019.02.14-09.31.02:031][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Scalability.ini] [2019.02.14-09.31.02:031][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2019.02.14-09.31.02:031][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2019.02.14-09.31.02:031][ 0]LogInit: Selected Device Profile: [Windows] [2019.02.14-09.31.02:031][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2019.02.14-09.31.02:072][ 0]LogHAL: Display: Platform has ~ 8 GB [8467271680 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2019.02.14-09.31.02:073][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]] [2019.02.14-09.31.02:073][ 0]LogInit: Going up to parent DeviceProfile [] [2019.02.14-09.31.02:073][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Scalability.ini] [2019.02.14-09.31.02:073][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2019.02.14-09.31.02:073][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2019.02.14-09.31.02:073][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Scalability.ini] [2019.02.14-09.31.02:073][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2019.02.14-09.31.02:073][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Scalability.ini] [2019.02.14-09.31.02:073][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2019.02.14-09.31.02:073][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2019.02.14-09.31.02:073][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2019.02.14-09.31.02:074][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Scalability.ini] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2019.02.14-09.31.02:074][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2019.02.14-09.31.02:075][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2019.02.14-09.31.02:076][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Scalability.ini] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2019.02.14-09.31.02:076][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Scalability.ini] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2019.02.14-09.31.02:076][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Scalability.ini] [2019.02.14-09.31.02:076][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2019.02.14-09.31.02:077][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2019.02.14-09.31.02:077][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2019.02.14-09.31.02:077][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2019.02.14-09.31.02:077][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/david/Documents/Unreal Projects/WIP/Saved/Config/Windows/Engine.ini] [2019.02.14-09.31.02:077][ 0]LogInit: Computer: DESKTOP-UJ2VTBG [2019.02.14-09.31.02:077][ 0]LogInit: User: david [2019.02.14-09.31.02:077][ 0]LogInit: CPU Page size=4096, Cores=2 [2019.02.14-09.31.02:077][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2019.02.14-09.31.02:078][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) [2019.02.14-09.31.02:078][ 0]LogMemory: Platform Memory Stats for Windows [2019.02.14-09.31.02:078][ 0]LogMemory: Process Physical Memory: 103.50 MB used, 103.50 MB peak [2019.02.14-09.31.02:078][ 0]LogMemory: Process Virtual Memory: 84.93 MB used, 84.93 MB peak [2019.02.14-09.31.02:078][ 0]LogMemory: Physical Memory: 5207.40 MB used, 2867.62 MB free, 8075.02 MB total [2019.02.14-09.31.02:078][ 0]LogMemory: Virtual Memory: 4627.46 MB used, 134213104.00 MB free, 134217728.00 MB total [2019.02.14-09.31.02:114][ 0]LogInit: Using OS detected language (pt-PT). [2019.02.14-09.31.02:114][ 0]LogInit: Using OS detected locale (pt-PT). [2019.02.14-09.31.02:116][ 0]LogTextLocalizationManager: No localization for 'pt-PT' exists, so 'en' will be used for the language. [2019.02.14-09.31.02:778][ 0]LogStreaming: Display: Took 0.664s to InitEngineTextLocalization. [2019.02.14-09.31.02:778][ 0]LogInit: Setting process to per monitor DPI aware [2019.02.14-09.31.02:842][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2019.02.14-09.31.02:842][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2019.02.14-09.31.03:274][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2019.02.14-09.31.03:274][ 0]LogD3D11RHI: D3D11 adapters: [2019.02.14-09.31.04:184][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce 930MX' (Feature Level 11_0) [2019.02.14-09.31.04:184][ 0]LogD3D11RHI: 2010/0/4037 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2019.02.14-09.31.04:194][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 620' (Feature Level 11_0) [2019.02.14-09.31.04:195][ 0]LogD3D11RHI: 128/0/4037 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086 [2019.02.14-09.31.04:198][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2019.02.14-09.31.04:198][ 0]LogD3D11RHI: 0/0/4037 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2019.02.14-09.31.04:198][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2019.02.14-09.31.04:207][ 0]LogD3D11RHI: Creating new Direct3DDevice [2019.02.14-09.31.04:207][ 0]LogD3D11RHI: GPU DeviceId: 0x134e (for the marketing name, search the web for "GPU Device Id") [2019.02.14-09.31.04:207][ 0]LogWindows: EnumDisplayDevices: [2019.02.14-09.31.04:207][ 0]LogWindows: 0. 'Intel(R) HD Graphics 620' (P:1 D:1) [2019.02.14-09.31.04:208][ 0]LogWindows: 1. 'Intel(R) HD Graphics 620' (P:0 D:0) [2019.02.14-09.31.04:209][ 0]LogWindows: 2. 'Intel(R) HD Graphics 620' (P:0 D:0) [2019.02.14-09.31.04:209][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 [2019.02.14-09.31.04:209][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce 930MX [2019.02.14-09.31.04:209][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown) [2019.02.14-09.31.04:209][ 0]LogD3D11RHI: Driver Date: Unknown [2019.02.14-09.31.04:209][ 0]LogRHI: Texture pool is 1407 MB (70% of 2010 MB) [2019.02.14-09.31.04:331][ 0]LogD3D11RHI: Async texture creation enabled [2019.02.14-09.31.04:353][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2019.02.14-09.31.05:787][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform [2019.02.14-09.31.05:811][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform [2019.02.14-09.31.05:834][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform [2019.02.14-09.31.05:858][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform [2019.02.14-09.31.05:882][ 0]LogTemp: Display: Loaded TP MacTargetPlatform [2019.02.14-09.31.05:905][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform [2019.02.14-09.31.05:930][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform [2019.02.14-09.31.05:952][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform [2019.02.14-09.31.05:964][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform [2019.02.14-09.31.06:123][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:124][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2019.02.14-09.31.06:126][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform [2019.02.14-09.31.06:212][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform [2019.02.14-09.31.06:212][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform [2019.02.14-09.31.06:259][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform [2019.02.14-09.31.06:259][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform [2019.02.14-09.31.06:283][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform [2019.02.14-09.31.06:308][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform [2019.02.14-09.31.06:331][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform [2019.02.14-09.31.06:354][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform [2019.02.14-09.31.06:425][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform [2019.02.14-09.31.06:425][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform [2019.02.14-09.31.06:425][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2019.02.14-09.31.06:500][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../../../Users/david/Documents/Unreal Projects/WIP/Intermediate/Shaders/WorkingDirectory/14092/). [2019.02.14-09.31.06:501][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/david/AppData/Local/Temp/UnrealShaderWorkingDir/8C76E35040FE8A1C2E8AA19875AB8D58/'. [2019.02.14-09.31.06:503][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2019.02.14-09.31.06:503][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2019.02.14-09.31.06:503][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2019.02.14-09.31.07:330][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2019.02.14-09.31.07:411][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 81MB C:/Users/david/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc. [2019.02.14-09.31.07:411][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/david/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc [2019.02.14-09.31.07:412][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/david/Documents/Unreal Projects/WIP/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2019.02.14-09.31.07:412][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2019.02.14-09.31.07:412][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/david/Documents/Unreal Projects/WIP/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2019.02.14-09.31.07:412][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2019.02.14-09.31.07:433][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2019.02.14-09.31.07:433][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2019.02.14-09.31.07:433][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2019.02.14-09.31.07:445][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/david/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2019.02.14-09.31.07:445][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2019.02.14-09.31.07:445][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2019.02.14-09.31.07:481][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2019.02.14-09.31.07:484][ 0]LogSlate: Using FreeType 2.6.0 [2019.02.14-09.31.07:484][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2019.02.14-09.31.07:601][ 0]LogAssetRegistry: FAssetRegistry took 0.0397 seconds to start up [2019.02.14-09.31.08:165][ 0]LogInit: Selected Device Profile: [Windows] [2019.02.14-09.31.08:275][ 0]LogSimplygon: Simplygon DLL not present - disabling. [2019.02.14-09.31.08:280][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging [2019.02.14-09.31.08:280][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2019.02.14-09.31.08:280][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2019.02.14-09.31.08:280][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available [2019.02.14-09.31.08:445][ 0]LogNetVersion: WIP 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2198112338) [2019.02.14-09.31.09:214][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 1 prioritized culture(s) in 0.093019 seconds [2019.02.14-09.31.09:224][ 0]LogUObjectArray: 39819 objects as part of root set at end of initial load. [2019.02.14-09.31.09:224][ 0]LogUObjectAllocator: 6922352 out of 0 bytes used by permanent object pool. [2019.02.14-09.31.09:224][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2019.02.14-09.31.10:444][ 0]LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048 [2019.02.14-09.31.10:452][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2019.02.14-09.31.10:467][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2019.02.14-09.31.12:481][ 0]SourceControl: Source control is disabled [2019.02.14-09.31.12:481][ 0]SourceControl: Source control is disabled [2019.02.14-09.31.12:482][ 0]SourceControl: Source control is disabled [2019.02.14-09.31.12:483][ 0]SourceControl: Source control is disabled [2019.02.14-09.31.12:661][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2019.02.14-09.31.12:731][ 0]LogOcInput: OculusInput pre-init called [2019.02.14-09.31.13:061][ 0]LogEngine: Initializing Engine... [2019.02.14-09.31.13:062][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2019.02.14-09.31.13:064][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s [2019.02.14-09.31.13:064][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2019.02.14-09.31.13:064][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s [2019.02.14-09.31.13:064][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2019.02.14-09.31.13:367][ 0]LogInit: Initializing FReadOnlyCVARCache [2019.02.14-09.31.13:384][ 0]LogAIModule: Creating AISystem for world Untitled [2019.02.14-09.31.13:405][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2019.02.14-09.31.13:625][ 0]LogInit: FAudioDevice initialized. [2019.02.14-09.31.13:625][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2019.02.14-09.31.13:716][ 0]LogDerivedDataCache: Saved boot cache 0.09s 81MB C:/Users/david/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc. [2019.02.14-09.31.13:728][ 0]LogInit: Texture streaming: Enabled [2019.02.14-09.31.13:746][ 0]LogEngineSessionManager: EngineSessionManager initialized [2019.02.14-09.31.13:764][ 0]LogInit: Transaction tracking system initialized [2019.02.14-09.31.13:788][ 0]BlueprintLog: New page: Editor Load [2019.02.14-09.31.14:039][ 0]LocalizationService: Localization service is disabled [2019.02.14-09.31.14:688][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb [2019.02.14-09.31.14:688][ 0]LogCook: Display: Mobile HDR setting 1 [2019.02.14-09.31.14:688][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 [2019.02.14-09.31.14:688][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s [2019.02.14-09.31.14:688][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2019.02.14-09.31.14:688][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s [2019.02.14-09.31.14:688][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2019.02.14-09.31.14:860][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/david/Documents/Unreal Projects/WIP/Content/' took 0.15s [2019.02.14-09.31.14:861][ 0]SourceControl: Source control is disabled [2019.02.14-09.31.14:861][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/david/Documents/Unreal Projects/WIP/Content/My_Content/Levels/MenuLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2019.02.14-09.31.14:867][ 0]LightingResults: New page: Lighting Build [2019.02.14-09.31.14:870][ 0]MapCheck: New page: Map Check [2019.02.14-09.31.14:870][ 0]LightingResults: New page: Lighting Build [2019.02.14-09.31.15:602][ 0]LogAIModule: Creating AISystem for world MenuLevel [2019.02.14-09.31.15:625][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2019.02.14-09.31.15:647][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2019.02.14-09.31.15:648][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,185ms to complete. [2019.02.14-09.31.15:648][ 0]LogFileHelpers: Loading map 'MenuLevel' took 0.787 [2019.02.14-09.31.15:776][ 0]LogCollectionManager: Loaded 0 collections in 0.001806 seconds [2019.02.14-09.31.15:794][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/david/Documents/Unreal Projects/WIP/Saved/Collections/' took 0.01s [2019.02.14-09.31.15:794][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/david/Documents/Unreal Projects/WIP/Content/Developers/david/Collections/' took 0.00s [2019.02.14-09.31.15:794][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/david/Documents/Unreal Projects/WIP/Content/Collections/' took 0.00s [2019.02.14-09.31.15:794][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds [2019.02.14-09.31.15:808][ 0]LogContentBrowser: Native class hierarchy populated in 0.0136 seconds. Added 2684 classes and 636 folders. [2019.02.14-09.31.15:815][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders. [2019.02.14-09.31.15:826][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:839][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:881][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:889][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:895][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:903][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:910][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:917][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:926][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:934][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:942][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:949][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:956][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:964][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:971][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.15:978][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.16:024][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.16:031][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.16:039][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.16:045][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.16:106][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.16:113][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.16:120][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.16:127][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.16:133][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.16:140][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending [2019.02.14-09.31.16:326][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders. [2019.02.14-09.31.16:421][ 0]LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0006 seconds. Added 2 classes and 3 folders. [2019.02.14-09.31.16:455][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.02.14-09.31.16:465][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.02.14-09.31.16:473][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.02.14-09.31.16:482][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.02.14-09.31.16:541][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. [2019.02.14-09.31.16:631][ 0]LogSlate: Took 0.000179 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2019.02.14-09.31.16:644][ 0]LogSlate: Took 0.011301 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2019.02.14-09.31.16:645][ 0]LogSlate: Took 0.000212 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2019.02.14-09.31.16:662][ 0]LogSlate: Took 0.006543 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2019.02.14-09.31.16:859][ 0]LogRenderer: Reallocating scene render targets to support 792x276 Format 10 NumSamples 1 (Frame:1). [2019.02.14-09.31.17:080][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 0 classes and 0 folders. [2019.02.14-09.31.17:080][ 0]LogLoad: (Engine Initialization) Total time: 18.42 seconds [2019.02.14-09.31.17:080][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2019.02.14-09.31.17:091][ 0]LogSlate: FSceneViewport::OnFocusLost() reason 0 [2019.02.14-09.31.17:157][ 0]LogContentStreaming: Texture pool size now 1000 MB [2019.02.14-09.31.17:173][ 0]LogSlate: Took 0.005601 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2019.02.14-09.31.17:185][ 1]LogSubstanceLiveLink: Warning: Unable to send data along socket, closing connection [2019.02.14-09.31.17:924][ 6]LogAssetRegistry: Asset discovery search completed in 10.3449 seconds [2019.02.14-09.31.17:928][ 6]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects) [2019.02.14-09.31.17:928][ 6]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000260 seconds (updated 0 objects) [2019.02.14-09.31.27:299][825]LogSlate: Took 0.000253 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2019.02.14-09.31.27:509][825]LogBlueprint: Warning: [Compiler MixamoCharacter_Master] Input Axis Event references unknown Axis 'LookUpRate' for InputAxis LookUpRate [2019.02.14-09.31.27:520][825]LogBlueprint: Warning: [Compiler MixamoCharacter_Master] [0028,86] Compile of MixamoCharacter_Master successful, but with 1 Warning(s) [in 20 ms] (/Game/MixamoAnimPack/MixamoCharacter_Master.MixamoCharacter_Master) [2019.02.14-09.31.33:738][825]LogPackageName: Warning: String asset reference "FX_Meshes.UI.SM_SelectionMesh_01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. [2019.02.14-09.31.33:739][825]LogPackageName: Warning: Please consider resaving package in order to speed-up loading. [2019.02.14-09.31.34:130][825]LogPackageName: SearchForPackageOnDisk took 0.391s, but failed to resolve FX_Meshes. [2019.02.14-09.31.34:131][825]LogPackageName: Warning: String asset reference "FX_Meshes.UI.SM_SelectionMesh_01" could not be resolved. [2019.02.14-09.31.40:596][825]LogAIModule: Creating AISystem for world Level1 [2019.02.14-09.31.40:776][825]LogMaterial: Warning: Material /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/Materials/M_PLains_Fern01.M_PLains_Fern01 needed to have new flag set bUsedWithInstancedStaticMeshes ! [2019.02.14-09.31.40:787][825]LogMaterial: Display: Missing cached shader map for material M_PLains_Fern01, compiling. [2019.02.14-09.31.41:315][825]MapCheck: Warning: M_PLains_Fern01 Material /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/Materials/M_PLains_Fern01.M_PLains_Fern01 was missing the usage flag bUsedWithInstancedStaticMeshes. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix [2019.02.14-09.31.41:331][825]LogShaderCompilers: Display: Shaders left to compile 199 [2019.02.14-09.31.41:332][825]LogShaderCompilers: Display: Shaders left to compile 189 [2019.02.14-09.31.41:332][825]LogShaderCompilers: Display: Shaders left to compile 179 [2019.02.14-09.31.41:531][825]LogAssetEditorManager: Opening Asset editor for World /Game/My_Content/Levels/Level1.Level1 [2019.02.14-09.31.41:687][825]Cmd: MAP LOAD FILE="../../../../../../Users/david/Documents/Unreal Projects/WIP/Content/My_Content/Levels/Level1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2019.02.14-09.31.41:688][825]LightingResults: New page: Lighting Build [2019.02.14-09.31.41:690][825]LoadErrors: New page: Loading map: Level1.umap [2019.02.14-09.31.41:693][825]MapCheck: New page: Map Check [2019.02.14-09.31.41:693][825]LightingResults: New page: Lighting Build [2019.02.14-09.31.43:156][825]LogEditorServer: Finished looking for orphan Actors (0.001 secs) [2019.02.14-09.31.43:396][825]Cmd: MAP CHECKDEP NOCLEARLOG [2019.02.14-09.31.43:399][825]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 2,441ms to complete. [2019.02.14-09.31.43:400][825]LogFileHelpers: Loading map 'Level1' took 1.713 [2019.02.14-09.31.46:458][972]LogSlate: Window 'Message Log' being destroyed [2019.02.14-09.31.46:478][972]LogSlate: Window 'Message Log' being destroyed [2019.02.14-09.32.01:472][396]LogShaderCompilers: Display: Shaders left to compile 169 [2019.02.14-09.32.01:494][398]LogShaderCompilers: Display: Shaders left to compile 159 [2019.02.14-09.32.02:826][423]LogShaderCompilers: Display: Shaders left to compile 149 [2019.02.14-09.32.06:751][548]LogShaderCompilers: Display: Shaders left to compile 139 [2019.02.14-09.32.07:856][596]LogShaderCompilers: Display: Shaders left to compile 129 [2019.02.14-09.32.08:296][620]LogShaderCompilers: Display: Shaders left to compile 119 [2019.02.14-09.32.09:769][686]LogShaderCompilers: Display: Shaders left to compile 109 [2019.02.14-09.32.11:451][759]LogShaderCompilers: Display: Shaders left to compile 99 [2019.02.14-09.32.11:529][764]LogShaderCompilers: Display: Shaders left to compile 89 [2019.02.14-09.32.22:371][342]LogShaderCompilers: Display: Shaders left to compile 79 [2019.02.14-09.32.29:321][716]LogShaderCompilers: Display: Shaders left to compile 69 [2019.02.14-09.32.31:537][766]LogShaderCompilers: Display: Shaders left to compile 59 [2019.02.14-09.32.32:585][786]LogShaderCompilers: Display: Shaders left to compile 49 [2019.02.14-09.32.35:333][847]LogShaderCompilers: Display: Shaders left to compile 39 [2019.02.14-09.32.38:813][928]LogShaderCompilers: Display: Shaders left to compile 29 [2019.02.14-09.32.39:132][934]LogShaderCompilers: Display: Shaders left to compile 19 [2019.02.14-09.32.39:261][938]LogShaderCompilers: Display: Shaders left to compile 9 [2019.02.14-09.32.58:507][155]LogTemp: Repeating last play command: Selected Viewport [2019.02.14-09.32.58:563][155]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/My_Content/Levels/Level1.Level1:PersistentLevel' has LevelScriptBlueprint '/Game/My_Content/Levels/Level1.Level1:PersistentLevel.Level1' with GeneratedClass '/Game/My_Content/Levels/Level1.Level1_C' with ClassGeneratedBy '/Game/My_Content/Levels/Level1.Level1:PersistentLevel.Level1' [2019.02.14-09.32.58:564][155]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2019.02.14-09.32.58:564][155]PIE: New page: PIE session: Level1 (14/02/2019, 09:32:58) [2019.02.14-09.32.58:579][155]LogPlayLevel: Creating play world package: /Game/My_Content/Levels/UEDPIE_0_Level1 [2019.02.14-09.32.58:729][155]LogPlayLevel: PIE: StaticDuplicateObject took: (0.149025s) [2019.02.14-09.32.58:730][155]LogAIModule: Creating AISystem for world Level1 [2019.02.14-09.32.58:731][155]LogPlayLevel: PIE: World Init took: (0.001806s) [2019.02.14-09.32.58:732][155]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/My_Content/Levels/Level1.Level1 to /Game/My_Content/Levels/UEDPIE_0_Level1.Level1 (0.152250s) [2019.02.14-09.32.58:766][155]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2019.02.14-09.32.58:839][155]LogInit: FAudioDevice initialized. [2019.02.14-09.32.58:893][155]LogLoad: Game class is 'WIPGameMode' [2019.02.14-09.32.58:921][155]LogWorld: Bringing World /Game/My_Content/Levels/UEDPIE_0_Level1.Level1 up for play (max tick rate 0) at 2019.02.14-09.32.58 [2019.02.14-09.32.58:931][155]LogWorld: Bringing up level for play took: 0.036216 [2019.02.14-09.32.58:953][155]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0009 seconds. Added 20 classes and 0 folders. [2019.02.14-09.32.58:970][155]LogBlueprintUserMessages: [Player] Game Saved [2019.02.14-09.32.58:970][155]PIE: Play in editor start time for /Game/My_Content/Levels/UEDPIE_0_Level1 0,815 [2019.02.14-09.32.58:971][155]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/My_Content/Levels/Level1.Level1:PersistentLevel' has LevelScriptBlueprint '/Game/My_Content/Levels/Level1.Level1:PersistentLevel.Level1' with GeneratedClass '/Game/My_Content/Levels/Level1.Level1_C' with ClassGeneratedBy '/Game/My_Content/Levels/Level1.Level1:PersistentLevel.Level1' [2019.02.14-09.32.58:977][155]LogAnsel: gameWindowHandle= 00000000001206F6 [2019.02.14-09.32.58:977][155]LogAnsel: We reckon 0.010000 meters to 1 world unit [2019.02.14-09.32.58:977][155]LogCameraPhotography: Photography camera created. Provider=NVIDIA Ansel, Supported=1 [2019.02.14-09.32.59:012][156]LogAnsel: gameWindowHandle= 00000000001206F6 [2019.02.14-09.32.59:012][156]LogAnsel: We reckon 0.010000 meters to 1 world unit [2019.02.14-09.32.59:198][156]LogRHI: Error: GetAndOrCreateGraphicsPipelineState RenderTarget check failed with: 232 ! [2019.02.14-09.33.03:060][376]LogBlueprintUserMessages: [Player] LargeRock_CliffEdgeSm3 [2019.02.14-09.33.03:060][376]LogBlueprintUserMessages: [Player] LargeRock_CliffEdgeSm3 [2019.02.14-09.33.03:060][376]LogBlueprintUserMessages: [Player] LargeRock_CliffEdgeSm3 [2019.02.14-09.33.03:075][377]LogBlueprintUserMessages: [Player] LargeRock_CliffEdgeSm3 [2019.02.14-09.33.03:075][377]LogBlueprintUserMessages: [Player] LargeRock_CliffEdgeSm3 [2019.02.14-09.33.03:093][378]LogBlueprintUserMessages: [Player] LargeRock_CliffEdgeSm3 [2019.02.14-09.33.03:093][378]LogBlueprintUserMessages: [Player] LargeRock_CliffEdgeSm3 [2019.02.14-09.33.04:184][443]LogBlueprintUserMessages: [Player] Landscape1 [2019.02.14-09.33.09:206][719]LogRHI: Error: GetAndOrCreateGraphicsPipelineState RenderTarget check failed with: 232 ! [2019.02.14-09.33.12:020][888]LogBlueprintUserMessages: [Player] LargeRock_CliffEdgeSm6 [2019.02.14-09.33.12:055][890]LogBlueprintUserMessages: [Player] LargeRock_CliffEdgeSm6 [2019.02.14-09.33.13:397][971]LogBlueprintUserMessages: [Player] Landscape1 [2019.02.14-09.33.19:217][315]LogRHI: Error: GetAndOrCreateGraphicsPipelineState RenderTarget check failed with: 232 ! [2019.02.14-09.33.28:348][861]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:348][861]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:348][861]LogBlueprintUserMessages: [Player] Landscape1 [2019.02.14-09.33.28:364][862]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:364][862]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:378][863]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:378][863]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:379][863]LogBlueprintUserMessages: [Player] Landscape1 [2019.02.14-09.33.28:392][864]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:392][864]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:393][864]LogBlueprintUserMessages: [Player] Landscape1 [2019.02.14-09.33.28:414][865]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:415][865]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:432][866]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:432][866]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:451][867]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:451][867]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:465][868]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:465][868]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:478][869]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:479][869]LogBlueprintUserMessages: [Player] LargeRock_SpireLOD3 [2019.02.14-09.33.28:479][869]LogBlueprintUserMessages: [Player] Landscape1 [2019.02.14-09.33.29:215][914]LogRHI: Error: GetAndOrCreateGraphicsPipelineState RenderTarget check failed with: 232 ! [2019.02.14-09.33.33:510][171]LogBlueprintUserMessages: [Player] Landscape1 [2019.02.14-09.33.39:230][537]LogRHI: Error: GetAndOrCreateGraphicsPipelineState RenderTarget check failed with: 232 ! [2019.02.14-09.33.49:244][118]LogRHI: Error: GetAndOrCreateGraphicsPipelineState RenderTarget check failed with: 232 ! [2019.02.14-09.33.50:331][177]LogBlueprintUserMessages: [Player] Landscape1 [2019.02.14-09.33.50:454][184]LogBlueprintUserMessages: [Player] SM_Env_Fire_DeadTreeBranch6 [2019.02.14-09.33.50:455][184]LogBlueprintUserMessages: [Player] SM_Env_Fire_DeadTreeBranch6 [2019.02.14-09.33.50:472][185]LogBlueprintUserMessages: [Player] SM_Env_Fire_DeadTreeBranch6 [2019.02.14-09.33.50:472][185]LogBlueprintUserMessages: [Player] SM_Env_Fire_DeadTreeBranch6 [2019.02.14-09.33.50:560][190]LogBlueprintUserMessages: [Player] SM_Env_Fire_DeadTreeBranch5 [2019.02.14-09.33.50:560][190]LogBlueprintUserMessages: [Player] SM_Env_Fire_DeadTreeBranch5 [2019.02.14-09.33.51:465][243]LogBlueprintUserMessages: [Player] Landscape1 [2019.02.14-09.33.58:582][672]LogBlueprintUserMessages: [Player] Landscape1 [2019.02.14-09.33.58:599][673]LogBlueprintUserMessages: [Player] Landscape1 [2019.02.14-09.33.58:600][673]LogBlueprintUserMessages: [Player] Landscape1 [2019.02.14-09.33.58:616][674]LogBlueprintUserMessages: [Player] Landscape1 [2019.02.14-09.33.58:617][674]LogBlueprintUserMessages: [Player] Landscape1 [2019.02.14-09.33.59:258][713]LogRHI: Error: GetAndOrCreateGraphicsPipelineState RenderTarget check failed with: 232 !