Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="L:/UNREAL ENGINE PROJECTS/PROJECTVR/TESTMAP.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="L:/UNREAL ENGINE PROJECTS/PROJECTVR/TESTMAP.uproject" -cook -stage -archive -archivedirectory="L:/UNREAL ENGINE PROJECTS/PROJECTVR/Package" -package -ue4exe=F:\EPICGAMES\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Shipping -utf8output Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=F:/EPICGAMES/UE_4.27/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=F:/EPICGAMES/UE_4.27/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=F:/EPICGAMES/UE_4.27 CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/WINDOWS/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+EPICGAMES+UE_4.27 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\WINDOWS\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+EPICGAMES+UE_4.27\Log.txt InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/WINDOWS/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+EPICGAMES+UE_4.27 InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0 CommandEnvironment.SetupBuildEnvironment: WARNING: Error while enumerating Visual Studio toolchains CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability. AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23 IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.210s ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: F:\EPICGAMES\UE_4.27\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.027s ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationUtils.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: F:\EPICGAMES\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.028s InternalUtils.SafeFileExists: SafeFileExists L:\UNREAL ENGINE PROJECTS\PROJECTVR\TESTMAP.uproject=True InternalUtils.SafeFileExists: SafeFileExists L:\UNREAL ENGINE PROJECTS\PROJECTVR\TESTMAP.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for L:\UNREAL ENGINE PROJECTS\PROJECTVR\TESTMAP.uproject Log.WriteException: ============================================================================== Log.WriteException: ERROR: System.ArgumentException: An item with the same key has already been added. Log.WriteException: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) Log.WriteException: at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) Log.WriteException: at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) Log.WriteException: at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, Boolean bProjectHasCode, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, TargetType TargetType, Boolean bRequiresAssetNativization, Boolean bRequiresCookedData, String& OutReason) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 214 Log.WriteException: at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, List`1 Platforms, List`1 Configurations, Boolean AssetNativizationRequested) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 161 Log.WriteException: at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 539 Log.WriteException: at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 105 Log.WriteException: at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2108 Log.WriteException: at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 SkipBuildClient, Nullable`1 SkipBuildEditor, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, Nullable`1 IterativeCooking, String IterateSharedCookedBuild, Nullable`1 IterateSharedBuildUsePrecompiledExe, Nullable`1 CookAll, Nullable`1 CookPartialGC, Nullable`1 CookInEditor, String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, Nullable`1 AddPatchLevel, Nullable`1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 DLCPakPluginFile, Nullable`1 DLCActLikePatch, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, String GetFile, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 SeparateDebugInfo, Nullable`1 MapFile, Nullable`1 NoXGE, Nullable`1 SkipPackage, Nullable`1 Package, Nullable`1 Pak, Nullable`1 IgnorePaksFromDifferentCookSource, Nullable`1 IoStore, Nullable`1 SkipIoStore, Nullable`1 GenerateOptimizationData, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 PakAlignForMemoryMapping, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 PrePak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 SkipEncryption, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 RunAssetNativization, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 InMapsToRebuildHLOD, ParamList`1 TitleID) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1102 Log.WriteException: at BuildCookRun.SetupParams() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 46 Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 37 Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263 Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511 Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175 Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.
b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 739 Log.WriteException: at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Log.WriteException: (see C:\Users\WINDOWS\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+EPICGAMES+UE_4.27\Log.txt for full exception trace) Log.WriteException: Log.WriteException: ArgumentException: An item with the same key has already been added. Log.WriteException: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) Log.WriteException: at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) Log.WriteException: at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) Log.WriteException: at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, Boolean bProjectHasCode, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, TargetType TargetType, Boolean bRequiresAssetNativization, Boolean bRequiresCookedData, String& OutReason) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 214 Log.WriteException: at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, List`1 Platforms, List`1 Configurations, Boolean AssetNativizationRequested) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 161 Log.WriteException: at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 539 Log.WriteException: at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 105 Log.WriteException: at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2108 Log.WriteException: at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 SkipBuildClient, Nullable`1 SkipBuildEditor, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, Nullable`1 IterativeCooking, String IterateSharedCookedBuild, Nullable`1 IterateSharedBuildUsePrecompiledExe, Nullable`1 CookAll, Nullable`1 CookPartialGC, Nullable`1 CookInEditor, String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, Nullable`1 AddPatchLevel, Nullable`1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 DLCPakPluginFile, Nullable`1 DLCActLikePatch, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, String GetFile, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 SeparateDebugInfo, Nullable`1 MapFile, Nullable`1 NoXGE, Nullable`1 SkipPackage, Nullable`1 Package, Nullable`1 Pak, Nullable`1 IgnorePaksFromDifferentCookSource, Nullable`1 IoStore, Nullable`1 SkipIoStore, Nullable`1 GenerateOptimizationData, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 PakAlignForMemoryMapping, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 PrePak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 SkipEncryption, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 RunAssetNativization, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 InMapsToRebuildHLOD, ParamList`1 TitleID) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1102 Log.WriteException: at BuildCookRun.SetupParams() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 46 Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 37 Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263 Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511 Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175 Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.
b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 739 Log.WriteException: at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Log.WriteException: ============================================================================== Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)