LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1121365394) SRandInit(1121365395). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 0.065389 LeapPluginLog: Using LeapPlugin version 2.0.0 LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11 LogInit: API Version: 2927265 LogInit: Compiled (64-bit): Apr 18 2016 02:18:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.11 LogInit: Command line: -EpicPortal LogInit: Base directory: L:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: MAC LogInit: User: leslie LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =2.728060 MHz LogMemory: Memory total: Physical=15.9GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 316.82 MB used, 316.82 MB peak LogMemory: Process Virtual Memory: 315.70 MB used, 315.70 MB peak LogMemory: Physical Memory: 6203.59 MB used, 16300.21 MB total LogMemory: Virtual Memory: 687.04 MB used, 134217728.00 MB total LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:Target): Localization Resource: (L:/Program Files (x86)/Epic Games/4.11/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1589014459) Localized String: (目标) Localization Resource: (L:/Program Files (x86)/Epic Games/4.11/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1589014459) Localized String: (对象) LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:false): Localization Resource: (L:/Program Files (x86)/Epic Games/4.11/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (816077464) Localized String: (假) Localization Resource: (L:/Program Files (x86)/Epic Games/4.11/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (816077464) Localized String: (错误) LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:true): Localization Resource: (L:/Program Files (x86)/Epic Games/4.11/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-942328987) Localized String: (真) Localization Resource: (L:/Program Files (x86)/Epic Games/4.11/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-942328987) Localized String: (正确) LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:InternalTimeAccumulator): Localization Resource: (L:/Program Files (x86)/Epic Games/4.11/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (502993589) Localized String: (用于引用此节点中的资源的累积时间) Localization Resource: (L:/Program Files (x86)/Epic Games/4.11/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (502993589) Localized String: (引用该节点中资源所用的累计时间) LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:bIgnoreForRelevancyTest): Localization Resource: (L:/Program Files (x86)/Epic Games/4.11/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (319969718) Localized String: (若为真,在状态中寻找最高权重动画的“相关动画”节点将忽视 此节点) Localization Resource: (L:/Program Files (x86)/Epic Games/4.11/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (319969718) Localized String: (如果为真,那么将会忽略查找最高权重动画的"相关动画"节点。 这个节点) LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:BlendWeight): Localization Resource: (L:/Program Files (x86)/Epic Games/4.11/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1232800293) Localized String: (此节点最后交会的混合权重) Localization Resource: (L:/Program Files (x86)/Epic Games/4.11/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1232800293) Localized String: (该节点上一次遇到的混合权重) LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 870M ' (Feature Level 11_0) LogD3D11RHI: 6064MB of dedicated video memory, 0MB of dedicated system memory, and 8150MB of shared system memory, 1 output[s] LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0) LogD3D11RHI: 112MB of dedicated video memory, 0MB of dedicated system memory, and 8150MB of shared system memory, 0 output[s] LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 8150MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 870M LogD3D11RHI: Driver Version: Unknown (internal Unknown) LogD3D11RHI: Driver Date: Unknown LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is -27 characters bigger than the processId version (../../../../../../Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/Intermediate/Shaders/WorkingDirectory/6012/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/leslie/AppData/Local/Temp/UnrealShaderWorkingDir/C7794BD34CEB709B4CEA368B390EE801/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.04s 46MB C:/Users/leslie/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/leslie/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/leslie/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMaterial: Uniform references updated for custom material expression Custom. LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogUObjectArray: 28364 objects as part of root set at end of initial load. LogUObjectAllocator: 5708640 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0220 seconds to start up SourceControl: 信息 源码控制已禁用 SourceControl: 信息 源码控制已禁用 SourceControl: 信息 源码控制已禁用 SourceControl: 信息 源码控制已禁用 LogHMD: Failed to initialize OpenVR with code 110 LogEngine: Initializing Engine... LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using '扬声器 (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.03s 46MB C:/Users/leslie/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: 编辑器加载 LocalizationService: 信息 本地化服务已被禁用 LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogCook:Display: Done creating registry. It took 0.00s. LogFileCache: Scanning file cache for directory 'L:/Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/Content/' took 0.03s SourceControl: 信息 源码控制已禁用 Cmd: MAP LOAD FILE="../../../../../../Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/Content/Maps/ShotDragon.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LogEditorServer:Warning: Can't find file '../../../../../../Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/Content/Maps/ShotDragon.umap' Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: 信息 地图检测完成:0个错误,0 个警告,用时20.55毫秒完成。 LogFileHelpers: Loading map 'ShotDragon' took 0.021 LogCollectionManager: Loaded 0 collections in 0.002161 seconds LogFileCache: Scanning file cache for directory 'L:/Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'L:/Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/Content/Developers/leslie/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'L:/Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds LogContentBrowser: Native class hierarchy populated in 0.0080 seconds. Added 2007 classes and 349 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.004 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.001 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0013 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0037 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0038 seconds. Added 1 classes and 2 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0012 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0011 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: 寻找对象'Class 无.'失败 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0022 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 7.27 seconds (BP compile: 0.00 seconds) LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 964x416 (Frame:2). LogAssetRegistry: Asset discovery search completed in 5.2400 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000018 seconds (updated 0 objects) LogEditorViewport: Clicking Background LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] 警告 输入操作事件对 输入动作ResetHMDOrientation 引用了未知操作'ResetHMDOrientation' LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] 警告 输入操作事件对 输入动作ComfortTurnRight 引用了未知操作'ComfortTurnRight' LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] 警告 输入操作事件对 输入动作ComfortTurnLeft 引用了未知操作'ComfortTurnLeft' LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] 警告 [0015.50]LeapBasicRiggedCharacter编译成功,但是有3个警告,[用时21 毫秒] LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] 警告 [0015.50]LeapBasicRiggedCharacter编译成功,但是有4个警告,[用时0 毫秒] LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] 警告 [0015.50]LeapBasicRiggedCharacter编译成功,但是有5个警告,[用时0 毫秒] LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] 警告 输入操作事件对 输入动作ResetHMDOrientation 引用了未知操作'ResetHMDOrientation' LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] 警告 输入操作事件对 输入动作ComfortTurnRight 引用了未知操作'ComfortTurnRight' LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] 警告 输入操作事件对 输入动作ComfortTurnLeft 引用了未知操作'ComfortTurnLeft' LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] 警告 [0016.75]LeapBasicRiggedCharacter编译成功,但是有3个警告,[用时8 毫秒] LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] 警告 [0016.75]LeapBasicRiggedCharacter编译成功,但是有4个警告,[用时0 毫秒] LogBlueprint:Warning: [compiler LeapBasicRiggedCharacter] 警告 [0016.76]LeapBasicRiggedCharacter编译成功,但是有5个警告,[用时1 毫秒] LogMaterial: Missing cached shader map for material M_CustomDepthBillboard, compiling. LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/M_CustomDepthBillboard.M_CustomDepthBillboard for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node TransformPosition) input must be a vector (0.00000000: float) or a scalar (if source is Tangent) LogMaterial:Warning: (Node TransformPosition) input must be a vector (1.00000000: float) or a scalar (if source is Tangent) LogAIModule: Creating AISystem for world shotgame1 Cmd: MAP LOAD FILE="../../../../../../Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/Content/Maps/shotgame1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: 光照构建 LogContentBrowser: Native class hierarchy updated for 'StatsViewer' in 0.0009 seconds. Added 5 classes and 0 folders. LoadErrors: New page: 正在加载地图: shotgame1.umap MapCheck: New page: 地图检测 LightingResults: New page: 光照构建 LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: 信息 地图检测完成:0个错误,0 个警告,用时46.695毫秒完成。 LogFileHelpers: Loading map 'shotgame1' took 0.857 LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_0 Cmd: UpdateLandscapeEditorData -warnings Cmd: UpdateLandscapeEditorData LogMaterial: Missing cached shader map for material Material_0, compiling. LogMaterial: Missing cached shader map for material Material_1, compiling. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensing_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.LeapController_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_0) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_1) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_1) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovement_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovementComponent_0) Not registered. Aborting. LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_1 ImportText (Rotation): Missing opening parenthesis: ImportText (Location): Missing opening parenthesis: ImportText (Rotation): Missing opening parenthesis: ImportText (Location): Missing opening parenthesis: LogBlueprint:Warning: [compiler PostProcessChanger] 警告 覆盖引脚已经从 中断PostProcessSettings 中删除,请确保蓝图按预期运作!请参照启用引脚可见性的工具提示信息获得更多详情。该警告在您重新保存该资源后将消失! LogBlueprint:Warning: [compiler PostProcessChanger] 警告 覆盖引脚已经从 中断PostProcessSettings 中删除,请确保蓝图按预期运作!请参照启用引脚可见性的工具提示信息获得更多详情。该警告在您重新保存该资源后将消失! LogBlueprint:Warning: [compiler PostProcessChanger] 警告 覆盖引脚已经从 中断PostProcessSettings 中删除,请确保蓝图按预期运作!请参照启用引脚可见性的工具提示信息获得更多详情。该警告在您重新保存该资源后将消失! LogBlueprint:Warning: [compiler PostProcessChanger] 警告 [0154.85]PostProcessChanger编译成功,但是有3个警告,[用时30 毫秒] LogBlueprint:Warning: [compiler PostProcessChanger] 警告 [0154.85]PostProcessChanger编译成功,但是有4个警告,[用时0 毫秒] LogBlueprint:Warning: [compiler PostProcessChanger] 警告 [0154.85]PostProcessChanger编译成功,但是有5个警告,[用时0 毫秒] LogBlueprint:Warning: [compiler PostProcessChanger] 警告 覆盖引脚已经从 中断PostProcessSettings 中删除,请确保蓝图按预期运作!请参照启用引脚可见性的工具提示信息获得更多详情。该警告在您重新保存该资源后将消失! LogBlueprint:Warning: [compiler PostProcessChanger] 警告 覆盖引脚已经从 中断PostProcessSettings 中删除,请确保蓝图按预期运作!请参照启用引脚可见性的工具提示信息获得更多详情。该警告在您重新保存该资源后将消失! LogBlueprint:Warning: [compiler PostProcessChanger] 警告 覆盖引脚已经从 中断PostProcessSettings 中删除,请确保蓝图按预期运作!请参照启用引脚可见性的工具提示信息获得更多详情。该警告在您重新保存该资源后将消失! LogBlueprint:Warning: [compiler PostProcessChanger] 警告 [0154.90]PostProcessChanger编译成功,但是有3个警告,[用时29 毫秒] LogBlueprint:Warning: [compiler PostProcessChanger] 警告 [0154.90]PostProcessChanger编译成功,但是有4个警告,[用时0 毫秒] LogBlueprint:Warning: [compiler PostProcessChanger] 警告 [0154.90]PostProcessChanger编译成功,但是有5个警告,[用时0 毫秒] ImportText (Vector): Missing opening parenthesis: ImportText (Vector): Missing opening parenthesis: LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 输入操作事件对 输入动作ChangeImageHandTint 引用了未知操作'ChangeImageHandTint' LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 输入操作事件对 输入动作ChangeHands 引用了未知操作'ChangeHands' LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 输入操作事件对 输入动作ResetHMDOrientation 引用了未知操作'ResetHMDOrientation' LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 输入操作事件对 输入动作ComfortTurnRight 引用了未知操作'ComfortTurnRight' LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 输入操作事件对 输入动作ComfortTurnLeft 引用了未知操作'ComfortTurnLeft' LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 [0155.42]LeapFloatingHandsCharacter编译成功,但是有5个警告,[用时19 毫秒] LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 [0155.42]LeapFloatingHandsCharacter编译成功,但是有6个警告,[用时0 毫秒] LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 [0155.42]LeapFloatingHandsCharacter编译成功,但是有7个警告,[用时0 毫秒] LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 输入操作事件对 输入动作ChangeImageHandTint 引用了未知操作'ChangeImageHandTint' LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 输入操作事件对 输入动作ChangeHands 引用了未知操作'ChangeHands' LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 输入操作事件对 输入动作ResetHMDOrientation 引用了未知操作'ResetHMDOrientation' LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 输入操作事件对 输入动作ComfortTurnRight 引用了未知操作'ComfortTurnRight' LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 输入操作事件对 输入动作ComfortTurnLeft 引用了未知操作'ComfortTurnLeft' LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 [0155.44]LeapFloatingHandsCharacter编译成功,但是有5个警告,[用时9 毫秒] LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 [0155.44]LeapFloatingHandsCharacter编译成功,但是有6个警告,[用时0 毫秒] LogBlueprint:Warning: [compiler LeapFloatingHandsCharacter] 警告 [0155.44]LeapFloatingHandsCharacter编译成功,但是有7个警告,[用时0 毫秒] LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensing_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_2) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.LeapController_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_3) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_2) Not registered. Aborting. LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_2 LogTexture:Display: 正在构建贴图: T_Brick_Clay_New_N (BC5) LogTexture:Display: 正在构建贴图: T_Brick_Clay_New_M (AutoDXT) LogTexture:Display: 正在构建贴图: T_Brick_Clay_New_D (AutoDXT) LogMaterial: Missing cached shader map for material M_Brick_Clay_New, compiling. LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0023 seconds. Added 108 classes and 0 folders. LogRenderer: Reallocating scene render targets to support 964x684 (Frame:7773). LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensing_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.LeapController_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_4) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_3) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_5) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_4) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_6) Not registered. Aborting. LogObjectTools:Warning: ForceReplaceReferences replaced references for a transient object 'DEADCLASS_enemy_C_1' or package '/Engine/Transient'. LogObjectTools:Warning: ForceReplaceReferences replaced references for a transient object 'DEADCLASS_enemy_C_0' or package '/Engine/Transient'. LogObjectTools:Warning: ForceReplaceReferences replaced references for a transient object 'REINST_SKEL_enemy_C_264' or package '/Engine/Transient'. LogObjectTools:Warning: ForceReplaceReferences replaced references for a transient object 'REINST_enemy_C_263' or package '/Engine/Transient'. LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_2 LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_1 LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_0 LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_3 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (mountain) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/shotgame1.shotgame1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' with GeneratedClass '/Game/Maps/shotgame1.shotgame1_C' with ClassGeneratedBy '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE会话: shotgame1 (2016年7月21日 下午4:59:49) LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_shotgame1 LogPlayLevel: PIE: StaticDuplicateObject took: (0.034952s) LogAIModule: Creating AISystem for world shotgame1 LogPlayLevel: PIE: World Init took: (0.000751s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/shotgame1.shotgame1 to /Game/Maps/UEDPIE_0_shotgame1.shotgame1 (0.036016s) LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensing_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.LeapController_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_7) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_5) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_8) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_6) Not registered. Aborting. LogInit: XAudio2 using '扬声器 (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'leapmotion_C' LogWorld: Bringing World /Game/Maps/UEDPIE_0_shotgame1.shotgame1 up for play (max tick rate 60) at 2016.07.22-00.59.49 LogWorld: Bringing up level for play took: 0.049896 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0013 seconds. Added 9 classes and 0 folders. LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_4 LeapPluginLog: InterfaceObject: leapcharacter1_C_0 Cmd: stereo reset Command not recognized: stereo reset PIE: 信息 /Game/Maps/UEDPIE_0_shotgame1的‘在编辑器中播放’的起始时间-0.326 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/shotgame1.shotgame1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' with GeneratedClass '/Game/Maps/shotgame1.shotgame1_C' with ClassGeneratedBy '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/shotgame1.shotgame1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' with GeneratedClass '/Game/Maps/shotgame1.shotgame1_C' with ClassGeneratedBy '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/shotgame1.shotgame1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' with GeneratedClass '/Game/Maps/shotgame1.shotgame1_C' with ClassGeneratedBy '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_5 LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.AtmosphericFog_1.ArrowComponent0 and ArrowComponent /Game/Maps/shotgame.shotgame:PersistentLevel.AtmosphericFog_1.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay2.Arrow and ArrowComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay2.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay3.Arrow and ArrowComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay3.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay4.Arrow and ArrowComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay4.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay5.Arrow and ArrowComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay5.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay6.Arrow and ArrowComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay6.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay_17.Arrow and ArrowComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay_17.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.enemy1_566.Arrow and ArrowComponent /Game/Maps/shotgame.shotgame:PersistentLevel.enemy1_566.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.LightSource.ArrowComponent0 and ArrowComponent /Game/Maps/shotgame.shotgame:PersistentLevel.LightSource.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.PlayerStart_1.Arrow and ArrowComponent /Game/Maps/shotgame.shotgame:PersistentLevel.PlayerStart_1.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by AtmosphericFogComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.AtmosphericFog_1.AtmosphericFogComponent0 and AtmosphericFogComponent /Game/Maps/shotgame.shotgame:PersistentLevel.AtmosphericFog_1.AtmosphericFogComponent0, which should never happen in the editor but could happen at runtime with duplicate lev el loading or PIE LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.AtmosphericFog_1.Sprite and BillboardComponent /Game/Maps/shotgame.shotgame:PersistentLevel.AtmosphericFog_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay2.Sprite and BillboardComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay2.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay3.Sprite and BillboardComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay3.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay4.Sprite and BillboardComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay4.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay5.Sprite and BillboardComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay5.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay6.Sprite and BillboardComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay6.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay_17.Sprite and BillboardComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay_17.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.ExponentialHeightFog_1.Sprite and BillboardComponent /Game/Maps/shotgame.shotgame:PersistentLevel.ExponentialHeightFog_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.MatineeActor_0.Sprite and BillboardComponent /Game/Maps/shotgame.shotgame:PersistentLevel.MatineeActor_0.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.PlayerStart_1.Sprite and BillboardComponent /Game/Maps/shotgame.shotgame:PersistentLevel.PlayerStart_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.PlayerStart_1.Sprite2 and BillboardComponent /Game/Maps/shotgame.shotgame:PersistentLevel.PlayerStart_1.Sprite2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.SkyLight_1.Sprite and BillboardComponent /Game/Maps/shotgame.shotgame:PersistentLevel.SkyLight_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.TriggerBox2_6.Sprite and BillboardComponent /Game/Maps/shotgame.shotgame:PersistentLevel.TriggerBox2_6.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.TriggerBox_1.Sprite and BillboardComponent /Game/Maps/shotgame.shotgame:PersistentLevel.TriggerBox_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BoxComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.TriggerBox2_6.CollisionComp and BoxComponent /Game/Maps/shotgame.shotgame:PersistentLevel.TriggerBox2_6.CollisionComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BoxComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.TriggerBox_1.CollisionComp and BoxComponent /Game/Maps/shotgame.shotgame:PersistentLevel.TriggerBox_1.CollisionComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by BrushComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.NavMeshBoundsVolume_2.BrushComponent0 and BrushComponent /Game/Maps/shotgame.shotgame:PersistentLevel.NavMeshBoundsVolume_2.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by CapsuleComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.enemy1_566.CollisionCylinder and CapsuleComponent /Game/Maps/shotgame.shotgame:PersistentLevel.enemy1_566.CollisionCylinder, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by CapsuleComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.PlayerStart_1.CollisionCapsule and CapsuleComponent /Game/Maps/shotgame.shotgame:PersistentLevel.PlayerStart_1.CollisionCapsule, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by CharacterMovementComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.enemy1_566.CharMoveComp and CharacterMovementComponent /Game/Maps/shotgame.shotgame:PersistentLevel.enemy1_566.CharMoveComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by DirectionalLightComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.LightSource.LightComponent0 and DirectionalLightComponent /Game/Maps/shotgame.shotgame:PersistentLevel.LightSource.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by ExponentialHeightFogComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.ExponentialHeightFog_1.HeightFogComponent0 and ExponentialHeightFogComponent /Game/Maps/shotgame.shotgame:PersistentLevel.ExponentialHeightFog_1.HeightFogComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by Landscape /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1 and Landscape /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_100 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_100, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_101 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_101, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_102 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_102, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_103 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_103, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_104 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_104, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_105 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_105, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_106 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_106, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_107 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_107, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_108 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_108, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_109 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_109, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_110 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_110, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_111 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_111, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_112 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_112, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_113 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_113, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_114 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_114, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_115 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_115, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_116 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_116, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_117 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_117, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_118 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_118, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_119 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_119, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_120 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_120, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_121 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_121, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_122 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_122, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_123 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_123, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_124 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_124, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_125 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_125, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_126 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_126, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_127 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_127, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_64 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_64, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_65 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_65, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_66 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_66, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_67 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_67, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_68 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_68, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_69 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_69, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_70 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_70, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_71 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_71, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_72 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_72, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_73 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_73, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_74 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_74, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_75 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_75, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_76 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_76, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_77 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_77, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_78 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_78, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_79 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_79, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_80 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_80, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_81 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_81, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_82 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_82, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_83 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_83, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_84 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_84, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_85 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_85, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_86 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_86, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_87 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_87, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_88 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_88, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_89 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_89, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_90 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_90, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_91 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_91, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_92 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_92, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_93 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_93, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_94 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_94, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_95 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_95, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_96 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_96, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_97 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_97, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_98 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_98, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeComponent_99 and LandscapeComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeComponent_99, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_100 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_100, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_101 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_101, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_102 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_102, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_103 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_103, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_104 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_104, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_105 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_105, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_106 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_106, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_107 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_107, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_108 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_108, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_109 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_109, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_110 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_110, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_111 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_111, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_112 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_112, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_113 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_113, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_114 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_114, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_115 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_115, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_116 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_116, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_117 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_117, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_118 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_118, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_119 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_119, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_120 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_120, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_121 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_121, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_122 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_122, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_123 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_123, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_124 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_124, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_125 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_125, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_126 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_126, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_127 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_127, which should never happen in t he editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_64 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_64, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_65 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_65, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_66 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_66, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_67 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_67, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_68 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_68, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_69 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_69, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_70 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_70, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_71 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_71, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_72 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_72, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_73 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_73, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_74 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_74, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_75 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_75, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_76 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_76, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_77 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_77, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_78 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_78, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_79 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_79, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_80 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_80, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_81 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_81, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_82 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_82, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_83 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_83, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_84 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_84, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_85 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_85, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_86 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_86, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_87 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_87, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_88 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_88, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_89 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_89, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_90 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_90, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_91 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_91, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_92 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_92, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_93 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_93, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_94 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_94, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_95 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_95, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_96 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_96, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_97 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_97, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_98 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_98, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_99 and LandscapeHeightfieldCollisionComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.LandscapeHeightfieldCollisionComponent_99, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by SceneComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay2.SceneComp and SceneComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay2.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by SceneComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay3.SceneComp and SceneComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay3.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by SceneComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay4.SceneComp and SceneComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay4.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by SceneComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay5.SceneComp and SceneComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay5.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by SceneComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay6.SceneComp and SceneComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay6.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by SceneComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.botWay_17.SceneComp and SceneComponent /Game/Maps/shotgame.shotgame:PersistentLevel.botWay_17.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by SceneComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.Landscape_1.RootComponent0 and SceneComponent /Game/Maps/shotgame.shotgame:PersistentLevel.Landscape_1.RootComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by SceneComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.MatineeActor_0.SceneComp and SceneComponent /Game/Maps/shotgame.shotgame:PersistentLevel.MatineeActor_0.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by SkeletalMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.enemy1_566.CharacterMesh0 and SkeletalMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.enemy1_566.CharacterMesh0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by SkyLightComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.SkyLight_1.SkyLightComponent0 and SkyLightComponent /Game/Maps/shotgame.shotgame:PersistentLevel.SkyLight_1.SkyLightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.arch_door2.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.arch_door2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.arch_door4.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.arch_door4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.arch_door6.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.arch_door6.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.arch_door7.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.arch_door7.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.arch_door8.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.arch_door8.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.arch_door_19.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.arch_door_19.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.chair2_leap2_126.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.chair2_leap2_126.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PI E LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.chair2_leap3_605.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.chair2_leap3_605.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PI E LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.chair2_leap4.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.chair2_leap4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.chair2_leap5.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.chair2_leap5.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.chair2_leap6.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.chair2_leap6.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.chair2_leap7.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.chair2_leap7.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.farmountain10.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.farmountain10.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.farmountain1_52.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.farmountain1_52.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.farmountain2_91.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.farmountain2_91.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.farmountain3_88.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.farmountain3_88.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.farmountain4_94.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.farmountain4_94.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.farmountain5.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.farmountain5.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.farmountain6.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.farmountain6.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.farmountain7.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.farmountain7.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.farmountain8.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.farmountain8.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.farmountain9.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.farmountain9.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.HillTree_3.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.HillTree_3.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.LargeVolcanicRock_002_44.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.LargeVolcanicRock_002_44.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate lev el loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.LargeVolcanicRock_003_41.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.LargeVolcanicRock_003_41.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate lev el loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.LargeVolcanicRock_004_38.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.LargeVolcanicRock_004_38.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate lev el loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.lightcylinder2.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.lightcylinder2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.lightcylinder3.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.lightcylinder3.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.lightcylinder4.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.lightcylinder4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.mountain2.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.mountain2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.mountain_4.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.mountain_4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.mountain_second2.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.mountain_second2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PI E LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.mountain_second3.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.mountain_second3.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PI E LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.mountain_second4.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.mountain_second4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PI E LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.mountain_second5.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.mountain_second5.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PI E LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.mountain_second_4.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.mountain_second_4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.mountain_third2.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.mountain_third2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.mountain_third3.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.mountain_third3.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.mountain_third4.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.mountain_third4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.mountain_third_7.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.mountain_third_7.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PI E LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.pillor11.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.pillor11.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.pillor12.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.pillor12.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.pillor13.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.pillor13.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.pillor14.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.pillor14.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.pillor15.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.pillor15.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.pillor16.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.pillor16.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.pillor2.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.pillor2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.pillor3.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.pillor3.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.pillor4.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.pillor4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.pillor7.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.pillor7.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.pillor8.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.pillor8.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.pillor_22.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.pillor_22.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new10.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new10.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new11.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new11.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new15_58.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new15_58.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading o r PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new16_60.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new16_60.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading o r PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new17_62.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new17_62.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading o r PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new18_80.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new18_80.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading o r PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new19_81.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new19_81.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading o r PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new20_82.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new20_82.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading o r PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new21.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new21.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new22.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new22.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new23.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new23.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new24.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new24.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new25.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new25.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new26.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new26.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new27.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new27.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new28.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new28.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new29.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new29.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new30.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new30.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new31.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new31.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new32.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new32.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new33.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new33.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new34.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new34.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new36.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new36.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new37.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new37.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new39.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new39.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new40.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new40.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new41.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new41.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new42.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new42.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new43.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new43.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new44.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new44.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.staircase_new9.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.staircase_new9.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.unreal_main_moutain1_19.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.unreal_main_moutain1_19.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.unreal_main_moutain2_22.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.unreal_main_moutain2_22.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.unreal_main_moutain_7.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.unreal_main_moutain_7.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loa ding or PIE LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/Maps/shotgame1.shotgame1:PersistentLevel.WorldSettings_1.StaticMeshComponent0 and StaticMeshComponent /Game/Maps/shotgame.shotgame:PersistentLevel.WorldSettings_1.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID. LogMaterial: Uniform references updated for custom material expression Custom. LogTexture:Display: 正在构建贴图: T_FieldScabious01_N (BC5) LogTexture:Display: 正在构建贴图: T_FieldScabious01_D (AutoDXT) LogTexture:Display: 正在构建贴图: T_SwirlNoise (G8) LogTexture:Display: 正在构建贴图: T_FieldScabious01_M (AutoDXT) LogMaterial: Missing cached shader map for material M_FieldScabious_01, compiling. LogTexture:Display: 正在构建贴图: T_FieldGrass_01_D (AutoDXT) LogTexture:Display: 正在构建贴图: T_FieldGrass_02_M (AutoDXT) LogMaterial: Missing cached shader map for material M_FieldGrass_01, compiling. LogStaticMesh: 正在构建静态网格物体SM_FieldGrass_01... LogStaticMesh: Built static mesh [0.46s] /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01 LogTexture:Display: 正在构建贴图: T_Yarrow_M (AutoDXT) LogTexture:Display: 正在构建贴图: T_HeatherBranch4_D (AutoDXT) LogTexture:Display: 正在构建贴图: T_Ice_Noise (AutoDXT) LogTexture:Display: 正在构建贴图: T_HeatherBranch4_N (BC5) LogTexture:Display: 正在构建贴图: T_HeatherBranch4_Mask2 (AutoDXT) LogTexture:Display: 正在构建贴图: T_Water_Screen_Noise_Soft (AutoDXT) LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling. LogTexture:Display: 正在构建贴图: T_Yarrow_D (AutoDXT) LogTexture:Display: 正在构建贴图: T_Yarrow_N (BC5) LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling. LogStaticMesh: 正在构建静态网格物体SM_Yarrow... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.42s] /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarrow.SM_Yarrow LogTexture:Display: 正在构建贴图: T_Grass_Blobby_Height_01 (AutoDXT) LogMaterial: Missing cached shader map for material M_HeatherNew_MasterWorldColorVarience, compiling. LogMaterial: Missing cached shader map for material M_HeatherNew_MasterWorldColorVarience, compiling. LogMaterial: Missing cached shader map for material M_HeatherNew_MasterWorldColorVarience, compiling. LogTexture:Display: 正在构建贴图: T_GDC_TilingRocks_01_DispMask (AutoDXT) LogMaterial: Missing cached shader map for material M_HeatherNew_Master, compiling. LogStaticMesh: 正在构建静态网格物体SM_Heather_Mesh_Clumps2... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.04s] /Game/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2.SM_Heather_Mesh_Clumps2 LogMaterial: Missing cached shader map for material M_FieldScabious_01, compiling. LogStaticMesh: 正在构建静态网格物体SM_Heather_Mesh_Clumps2_WorldPopulate... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.09s] /Game/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2_WorldPopulate.SM_Heather_Mesh_Clumps2_WorldPopulate LogMaterial: Missing cached shader map for material HillTree_01_Leaves_Mat2, compiling. LogStaticMesh: 正在构建静态网格物体HillTree_Tall_02... LogStaticMesh: Built static mesh [310.94s] /Game/KiteDemo/Environments/Trees/HillTree_Tall_02/HillTree_Tall_02.HillTree_Tall_02 LogTexture:Display: 正在构建贴图: HillTree_Tall_01_Atlas_Billboards_Tex (AutoDXT) LogTexture:Display: 正在构建贴图: HillTree_Tall_01_Atlas_Billboards_Normal_Tex (BC5) LogTexture:Display: 正在构建贴图: gradient_a (AutoDXT) LogStaticMesh: 正在构建静态网格物体SM_Fern_03... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.43s] /Game/KiteDemo/Environments/Foliage/Ferns/SM_Fern_03.SM_Fern_03 LogStaticMesh: 正在构建静态网格物体SM_Fern_02... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.10s] /Game/KiteDemo/Environments/Foliage/Ferns/SM_Fern_02.SM_Fern_02 LogStaticMesh: 正在构建静态网格物体SM_Fern_01... LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogMeshUtilities:Warning: Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable "Use MikkTSpace Tangent Space" to avoid forced recomputation of normals. LogStaticMesh: Built static mesh [0.10s] /Game/KiteDemo/Environments/Foliage/Ferns/SM_Fern_01.SM_Fern_01 LogStaticMesh: 正在构建静态网格物体SM_Buttercup_Patch_01... LogStaticMesh: Built static mesh [0.08s] /Game/KiteDemo/Environments/Foliage/Flowers/Buttercup/SM_Buttercup_Patch_01.SM_Buttercup_Patch_01 LogStaticMesh: 正在构建静态网格物体SM_FieldScabious_01... LogStaticMesh: Built static mesh [0.16s] /Game/KiteDemo/Environments/Foliage/Flowers/FieldScabious/SM_FieldScabious_01.SM_FieldScabious_01 LogStaticMesh: 正在构建静态网格物体SM_Yarrow3... LogStaticMesh: Built static mesh [0.16s] /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarrow3.SM_Yarrow3 LogMaterial: Missing cached shader map for material MAT2, compiling. LogTexture:Display: 正在构建贴图: T_Buttercup_Patch_01_M (AutoDXT) LogTexture:Display: 正在构建贴图: T_Buttercup_Patch_01_D (AutoDXT) LogMaterial: Missing cached shader map for material M_FieldGrass_01, compiling. LogMaterial: Missing cached shader map for material M_FieldGrass_01, compiling. LogTexture:Display: 正在构建贴图: T_Fern_01_D (AutoDXT) LogTexture:Display: 正在构建贴图: T_Fern_01_N (BC5) LogTexture:Display: 正在构建贴图: T_Ice_Noise_N (BC5) LogTexture:Display: 正在构建贴图: T_TilingNoise06_N (BC5) LogTexture:Display: 正在构建贴图: T_Water_Screen_Noise_Soft2 (AutoDXT) LogMaterial: Missing cached shader map for material M_Fern_01, compiling. LogMaterial: Missing cached shader map for material M_Fern_01, compiling. LogTexture:Display: 正在构建贴图: ThumbnailTexture (DXT1) LogMaterial: Missing cached shader map for material HillTree_Tall_01_Billboard_Mat, compiling. LogMaterial: Missing cached shader map for material M_Buttercup_Patch_01, compiling. LogMaterial: Missing cached shader map for material M_Buttercup_Patch_01, compiling. LogAIModule: Creating AISystem for world shotgame LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/Clouds/CloudTest/ParticleSystems/VClouds_Particle_Base.VClouds_Particle_Base Component=/Game/Maps/shotgame.shotgame:PersistentLevel.VClouds_Particle_Base_9.ParticleSystemComponent0 LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/Clouds/CloudTest/ParticleSystems/VClouds_Particle_Base.VClouds_Particle_Base Component=/Game/Maps/shotgame.shotgame:PersistentLevel.VClouds_Particle_Base2_14.ParticleSystemComponent0 LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/Clouds/CloudTest/ParticleSystems/VClouds_Particle_Base.VClouds_Particle_Base Component=/Game/Maps/shotgame.shotgame:PersistentLevel.VClouds_Particle_Base3_16.ParticleSystemComponent0 LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/Clouds/CloudTest/ParticleSystems/VClouds_Particle_Base.VClouds_Particle_Base Component=/Game/Maps/shotgame.shotgame:PersistentLevel.VClouds_Particle_Base7.ParticleSystemComponent0 LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.LeapController_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_9) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensing_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_10) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_7) Not registered. Aborting. Cmd: UpdateLandscapeEditorData -warnings LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_6 LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensing_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.LeapController_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_11) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_8) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_12) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.PawnSensingComponent_9) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovement_GEN_VARIABLE) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovementComponent_1) Not registered. Aborting. LogSavePackage: Save=2581.89ms LogSavePackage: Moving '../../../../../../Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/Saved/shotgame127388DA741DA6FE62DC1FE80C6A3339C.tmp' to '../../../../../../Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/Content/Maps/shotgame1.umap' LogSavePackage: Total save time: 2646.78ms LogSavePackage:Display: Finished SavePackage ../../../../../../Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/Content/Maps/shotgame1.umap LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/shotgame1.shotgame1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' with GeneratedClass '/Game/Maps/shotgame1.shotgame1_C' with ClassGeneratedBy '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE会话: shotgame1 (2016年7月21日 下午5:07:46) LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_shotgame1 LogPlayLevel: PIE: StaticDuplicateObject took: (0.026795s) LogAIModule: Creating AISystem for world shotgame1 LogPlayLevel: PIE: World Init took: (0.000700s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/shotgame1.shotgame1 to /Game/Maps/UEDPIE_0_shotgame1.shotgame1 (0.027741s) LogInit: XAudio2 using '扬声器 (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'leapmotion_C' LogWorld: Bringing World /Game/Maps/UEDPIE_0_shotgame1.shotgame1 up for play (max tick rate 60) at 2016.07.22-01.07.46 LogWorld: Bringing up level for play took: 0.017983 LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_7 LeapPluginLog: InterfaceObject: leapcharacter1_C_1 Cmd: stereo reset Command not recognized: stereo reset PIE: 信息 /Game/Maps/UEDPIE_0_shotgame1的‘在编辑器中播放’的起始时间0.31 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/shotgame1.shotgame1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' with GeneratedClass '/Game/Maps/shotgame1.shotgame1_C' with ClassGeneratedBy '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/shotgame1.shotgame1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' with GeneratedClass '/Game/Maps/shotgame1.shotgame1_C' with ClassGeneratedBy '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/shotgame1.shotgame1:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' with GeneratedClass '/Game/Maps/shotgame1.shotgame1_C' with ClassGeneratedBy '/Game/Maps/shotgame1.shotgame1:PersistentLevel.shotgame1' MainFrameActions: 打包 (Windows (64位)): Running AutomationTool... MainFrameActions: 打包 (Windows (64位)): Program.Main: 2016-07-22T08:08:10.6207909Z: Running on WindowsHostPlatform as a 64-bit process. MainFrameActions: 打包 (Windows (64位)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=L:/Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/TwinStickShooter.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=L:/Users/leslie/Documents/Unreal Projects/Hao Shen_ShotGame/TwinStickShooter.uproject -cook -stage -archive -archivedirectory=L:/ShotDragon -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: 打包 (Windows (64位)): Automation.Process: Setting up command environment. MainFrameActions: 打包 (Windows (64位)): Automation.Process: Compiling scripts. MainFrameActions: 打包 (Windows (64位)): BuildCookRun.SetupParams: Setting up ProjectParams for L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\TwinStickShooter.uproject MainFrameActions: 打包 (Windows (64位)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: 打包 (Windows (64位)): CommandUtils.Run: Run: L:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe TwinStickShooter Win64 Development -Project="L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\TwinStickShooter.uproject" "L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\TwinStickShooter.uproje ct" -remoteini="L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame" -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: 打包 (Windows (64位)): CommandUtils.Run: Run: Took 1.8934822s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: 打包 (Windows (64位)): CommandUtils.Run: Run: L:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe TwinStickShooter Win64 Development -Project="L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\TwinStickShooter.uproject" "L:\Users\leslie\D MainFrameActions: 打包 (Windows (64位)): ocuments\Unreal Projects\Hao Shen_ShotGame\TwinStickShooter.uproject" -remoteini="L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: Performing 4 actions (4 in parallel) MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: TwinStickShooter.generated.cpp MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: TwinStickShooter.cpp MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: Enemy.cpp MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\Source\TwinStickShooter\Enemy.cpp: error C4599: '/IL:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 140 does not match precompiled hea MainFrameActions: 打包 (Windows (64位)): derL:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\Intermediate\Build\Win64\UE4\Inc\TwinStickShooter\TwinStickShooter.generated.cpp: error C4599: '/IL:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 140 does not match precompiled headerL:\Users\leslie\Documents\Unre al Projects\Hao Shen_ShotGame\Source\TwinStickShooter\TwinStickShooter.cpp: error C4599: '/IL:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 140 does not match precompiled header MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\Source\TwinStickShooter\Enemy.cpp(37): error C2039: 'CalculateHealth': is not a member of 'AEnemy' MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: l:\users\leslie\documents\unreal projects\hao shen_shotgame\source\twinstickshooter\Enemy.h(9): note: see declaration of 'AEnemy' MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\Source\TwinStickShooter\Enemy.cpp(39): error C2065: 'Health': undeclared identifier MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\Source\TwinStickShooter\Enemy.cpp(40): error C3861: 'CalculateDead': identifier not found MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\Source\TwinStickShooter\Enemy.cpp(43): error C2039: 'CalculateDead': is not a member of 'AEnemy' MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: l:\users\leslie\documents\unreal projects\hao shen_shotgame\source\twinstickshooter\Enemy.h(9): note: see declaration of 'AEnemy' MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\Source\TwinStickShooter\Enemy.cpp(45): error C2065: 'Health': undeclared identifier MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\Source\TwinStickShooter\Enemy.cpp(46): error C2065: 'isDead': undeclared identifier MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\Source\TwinStickShooter\Enemy.cpp(48): error C2065: 'isDead': undeclared identifier MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\Source\TwinStickShooter\Enemy.cpp(61): fatal error C1004: unexpected end-of-file found MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\Binaries\Win64\TwinStickShooter.exe MainFrameActions: 打包 (Windows (64位)): UnrealBuildTool: Total build time: 113.03 seconds MainFrameActions: 打包 (Windows (64位)): CommandUtils.Run: Run: Took 113.1862279s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: 打包 (Windows (64位)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): L:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe TwinStickShooter Win64 Development -Project="L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\TwinStick Shooter.uproject" "L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame\TwinStickShooter.uproject" -remoteini="L:\Users\leslie\Documents\Unreal Projects\Hao Shen_ShotGame" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.07.22-01.08.13.txt' MainFrameActions: 打包 (Windows (64位)): 在 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: 打包 (Windows (64位)): 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: 打包 (Windows (64位)): 在 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) MainFrameActions: 打包 (Windows (64位)): 在 AutomationTool.UE4Build.Build( MainFrameActions: 打包 (Windows (64位)): BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) MainFrameActions: 打包 (Windows (64位)): 在 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: 打包 (Windows (64位)): 在 BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: 打包 (Windows (64位)): 在 AutomationTool.BuildCommand.Execute() MainFrameActions: 打包 (Windows (64位)): 在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: 打包 (Windows (64位)): 在 AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: 打包 (Windows (64位)): 在 AutomationTool.Program.MainProc(Object Param) MainFrameActions: 打包 (Windows (64位)): 在 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: 打包 (Windows (64位)): 在 AutomationTool.Program.Main() MainFrameActions: 打包 (Windows (64位)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: 打包 (Windows (64位)): Domain_ProcessExit MainFrameActions: 打包 (Windows (64位)): copying UAT log files... MainFrameActions: 打包 (Windows (64位)): BUILD FAILED PackagingResults:Error: 错误 Unknown Error