Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/UE PROJECT/Run Gunner/MyProject/RGPackageTrial.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="D:/UE PROJECT/Run Gunner/MyProject/RGPackageTrial.uproject" -cook -stage -archive -archivedirectory="F:/Run Gunner APK/Mobile Testing" -package -ue4exe=D:\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe -clean -compressed -SkipCookingEditorContent -ddc=InstalledDerivedDataBackendGraph -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -clientconfig=Shipping -utf8output Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists D:\UE_4.27\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/UE_4.27/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/UE_4.27/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/UE_4.27 CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/D'Art/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE_4.27 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\Cook-2023.03.28-00.22.17.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\FinalCopy_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\FinalCopy_NonUFSFilesDebug.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\FinalCopy_UFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\Log.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\Manifest_NonUFSFiles_Android.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\PakList_RGPackageTrial-Android_ASTC.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\PrePak_Android_ASTC_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\PrePak_Android_ASTC_NonUFSFilesDebug.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\PrePak_Android_ASTC_UFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\UBT-RGPackageTrial-Android-Shipping.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\UBT-RGPackageTrial-Android-Shipping_2.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\UnrealPak-RGPackageTrial-Android_ASTC-2023.03.28-00.22.17.txt InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/D'Art/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE_4.27 InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0 WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional (Product=Microsoft.VisualStudio.Product.Professional, Version=16.11.33328.57) AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23 WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Local\Temp\UAT\D+UE_4.27\Rules\UATRules1455320656.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Local\Temp\UAT\D+UE_4.27\Rules\UATRules1455320656.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Local\Temp\UAT\D+UE_4.27\Rules\UATRules1455320656Manifest.json ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.181s ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UE_4.27\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.018s ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationUtils.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.037s InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'XRVisualization' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ActorSequence' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MegascansPlugin' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'AlembicImporter' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'AnimationSharing' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'AppleImageUtils' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'AppleMoviePlayer' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ArchVisCharacter' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'AssetTags' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'AudioCapture' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'Synthesis' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'AutomationUtils' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'AvfMedia' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MotoSynth' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'BackChannel' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'CableComponent' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'CameraShakePreviewer' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ChaosClothEditor' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ChaosCloth' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ChaosNiagara' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ChaosEditor' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ChaosSolverPlugin' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'CharacterAI' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ChunkDownloader' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'CLionSourceCodeAccess' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'CodeLiteSourceCodeAccess' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'CryptoKeys' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'CurveEditorTools' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'CustomMeshComponent' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'DatasmithContent' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'EditableMesh' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'EnvironmentQueryEditor' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'FacialAnimation' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'GeometryCache' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'IOSDeviceProfileSelector' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'KDevelopSourceCodeAccess' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LauncherChunkInstaller' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MacGraphicsSwitching' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeap' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapPassableWorld' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MLSDK' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'WebMMoviePlayer' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OculusVR' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemNull' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemUtils' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OpenXREyeTracker' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OpenXRHandTracking' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OpenXR' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'Paper2D' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PhysXVehicles' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'RiderSourceCodeAccess' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'RuntimePhysXCooking' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'SkeletalReduction' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'SoundFields' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'SpeedTreeImporter' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'SteamVR' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'SubversionSourceControl' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'UdpMessaging' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'UObjectPlugin' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'VariantManagerContent' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'WindowsMoviePlayer' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'WmfMedia' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'XCodeSourceCodeAccess' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'AndroidMoviePlayer' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'GitSourceControl' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'NullSourceCodeAccess' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PerforceSourceControl' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PixWinPlugin' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PlasticSourceControl' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PlatformCrypto' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ProceduralMeshComponent' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'TcpMessaging' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'VisualStudioCodeSourceCodeAccess' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'VisualStudioSourceCodeAccess' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MobileLauncherProfileWizard' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'XGEController' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'GoogleCloudMessaging' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PixWinPlugin' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapPassableWorld' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeap' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'SteamVR' due to unsupported platform in plugin descriptor ProjectUtils.RequiresTempTarget: RGPackageTrial.uproject requires a temporary target.cs to be generated (EasyAdsPro plugin is enabled) InternalUtils.SafeFileExists: SafeFileExists C:\Users\D'Art\AppData\Local\Temp\UAT\D+UE_4.27\Rules\UATRules1455320656.dll=False DynamicCompilation.RequiresCompilation: Compiling C:\Users\D'Art\AppData\Local\Temp\UAT\D+UE_4.27\Rules\UATRules1455320656.dll: Assembly does not exist ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=F:\Run Gunner APK\Mobile Testing ProjectParams.ValidateAndLog: BaseStageDirectory=D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=True ProjectParams.ValidateAndLog: SkipBuildClient=False ProjectParams.ValidateAndLog: SkipBuildEditor=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean=True ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping ProjectParams.ValidateAndLog: ClientCookedTargets=RGPackageTrial ProjectParams.ValidateAndLog: ClientTargetPlatform=Android ProjectParams.ValidateAndLog: Compressed=True ProjectParams.ValidateAndLog: ForceUncompressed=False ProjectParams.ValidateAndLog: AdditionalPakOptions= ProjectParams.ValidateAndLog: AdditionalIoStoreOptions= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=True ProjectParams.ValidateAndLog: SkipCookingEditorContent=True ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: AddPatchLevel=False ProjectParams.ValidateAndLog: StageBaseReleasePaks=False ProjectParams.ValidateAndLog: DiscVersion= ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: OriginalReleaseVersion= ProjectParams.ValidateAndLog: DLCFile= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: DLCPakPluginFile=False ProjectParams.ValidateAndLog: DiffCookedContentPath= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults) ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=True ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: IterateSharedCookedBuild= ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookPartialGC=False ProjectParams.ValidateAndLog: CookInEditor=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=True ProjectParams.ValidateAndLog: SeparateDebugInfo=False ProjectParams.ValidateAndLog: MapFile=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: MapIniSectionsToCook= ProjectParams.ValidateAndLog: Pak=False ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False ProjectParams.ValidateAndLog: IoStore=False ProjectParams.ValidateAndLog: SkipIoStore=False ProjectParams.ValidateAndLog: SkipEncryption=False ProjectParams.ValidateAndLog: GenerateOptimizationData=False ProjectParams.ValidateAndLog: SkipPackage=False ProjectParams.ValidateAndLog: Package=True ProjectParams.ValidateAndLog: ForcePackageData=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Android, D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android] ProjectParams.ValidateAndLog: ProjectExePaths=[Android, D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android\RGPackageTrial] ProjectParams.ValidateAndLog: Distribution=True ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=True ProjectParams.ValidateAndLog: AppLocalDirectory= ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Android ProjectParams.ValidateAndLog: ShortProjectName=RGPackageTrial ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: PrePak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False ProjectParams.ValidateAndLog: bUseExtraFlavor=False ProjectParams.ValidateAndLog: NativizeAssets=False ProjectParams.ValidateAndLog: StageDirectoryParam= ProjectParams.ValidateAndLog: AdditionalPackageOptions= ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject=True Project.Build: ********** BUILD COMMAND STARTED ********** UE4Build.Build: ************************* UE4Build: UE4Build.Build: ************************* UseXGE: False UE4Build.Build: ************************* UseParallelExecutor: False InternalUtils.SafeFileExists: SafeFileExists D:\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeFileExists: SafeFileExists D:\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Running: D:\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe RGPackageTrial Android Shipping -Project="D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject" -Clean -NoHotReload "D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject" -NoUBTMakefiles -remoteini="D:\UE PROJECT\Run Gunner\MyProject" -skipdeploy -distribution -nobuilduht -log="C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\UBT-RGPackageTrial-Android-Shipping.txt" ProcessResult.StdOut: Cleaning RGPackageTrial binaries... CommandUtils.Run: Took 0.5725205s to run UnrealBuildTool.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists D:\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE PROJECT\Run Gunner\MyProject\Intermediate\Build\Manifest.xml InternalUtils.SafeFileExists: SafeFileExists D:\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Running: D:\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe RGPackageTrial Android Shipping -Project="D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject" "D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject" -NoUBTMakefiles -remoteini="D:\UE PROJECT\Run Gunner\MyProject" -skipdeploy -distribution -Manifest="D:\UE PROJECT\Run Gunner\MyProject\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\UBT-RGPackageTrial-Android-Shipping_2.txt" ProcessResult.StdOut: WARNING: java version:java version "1.8.0_77" ProcessResult.StdOut: may not compatible with some new ad network sdk(eg:Chartboost), suggest u use java 11 or newer instead ProcessResult.StdOut: PLATFORM_ANDROID_NDK_VERSION = 210200 ProcessResult.StdOut: NDK toolchain: r21b, NDK version: 21, GccVersion: 4.9, ClangVersion: 9.0.8 ProcessResult.StdOut: Parsing headers for RGPackageTrial ProcessResult.StdOut: Running UnrealHeaderTool "D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject" "D:\UE PROJECT\Run Gunner\MyProject\Intermediate\Build\Android\RGPackageTrial\Shipping\RGPackageTrial.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\UHT-RGPackageTrial-Android-Shipping_2.txt" -installed ProcessResult.StdOut: LogInit: Display: Loading text-based GConfig.... ProcessResult.StdOut: Reflection code generated for RGPackageTrial in 2.4855062 seconds ProcessResult.StdOut: Compiling Native 32-bit code with NDK API 'android-21' ProcessResult.StdOut: Compiling Native 64-bit code with NDK API 'android-21' ProcessResult.StdOut: Writing manifest to D:\UE PROJECT\Run Gunner\MyProject\Intermediate\Build\Manifest.xml ProcessResult.StdOut: Building RGPackageTrial... ProcessResult.StdOut: [Upgrade] ProcessResult.StdOut: [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes: ProcessResult.StdOut: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true). ProcessResult.StdOut: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning). ProcessResult.StdOut: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs). ProcessResult.StdOut: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in RGPackageTrial.Target.cs, and explicitly overriding settings that differ from the new defaults. ProcessResult.StdOut: [Upgrade] ProcessResult.StdOut: Building 7 actions with 6 processes... ProcessResult.StdOut: [1/7] SharedPCH.Core.h [armv7] ProcessResult.StdOut: [2/7] SharedPCH.Core.h [arm64] ProcessResult.StdOut: [3/7] RGPackageTrial.cpp [armv7] ProcessResult.StdOut: [4/7] RGPackageTrial.cpp [arm64] ProcessResult.StdOut: [5/7] RGPackageTrial-Android-Shipping-arm64.so ProcessResult.StdOut: [6/7] RGPackageTrial-Android-Shipping-armv7.so ProcessResult.StdOut: [7/7] RGPackageTrial-Android-Shipping.target ProcessResult.StdOut: Total time in Parallel executor: 6.67 seconds ProcessResult.StdOut: Total execution time: 10.95 seconds CommandUtils.Run: Took 11.0300361s to run UnrealBuildTool.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android\RGPackageTrial-Android-Shipping.target=True InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android\RGPackageTrial-Android-Shipping.target=True InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android\RGPackageTrial-Android-Shipping-arm64.so=True InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android\RGPackageTrial-Android-Shipping-arm64.so=True InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android\RGPackageTrial-Android-Shipping-armv7.so=True InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android\RGPackageTrial-Android-Shipping-armv7.so=True InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE PROJECT\Run Gunner\MyProject\Intermediate\Build\Manifest.xml UE4Build.CheckBuildProducts: Build products ******* InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android\RGPackageTrial-Android-Shipping.target=True UE4Build.CheckBuildProducts: D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android\RGPackageTrial-Android-Shipping.target InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android\RGPackageTrial-Android-Shipping-arm64.so=True UE4Build.CheckBuildProducts: D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android\RGPackageTrial-Android-Shipping-arm64.so InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android\RGPackageTrial-Android-Shipping-armv7.so=True UE4Build.CheckBuildProducts: D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android\RGPackageTrial-Android-Shipping-armv7.so UE4Build.CheckBuildProducts: End Build products ******* Project.Build: ********** BUILD COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject=True Project.Cook: ********** COOK COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists D:\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True Project.Cook: Cleaning cooked data. CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject CommandUtils.RunCommandlet: Commandlet log file is D:\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2023.03.28-00.24.12.txt InternalUtils.SafeFileExists: SafeFileExists D:\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.Run: Running: D:\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject" -run=Cook -TargetPlatform=Android_ASTC -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -skipeditorcontent -compressed -abslog=D:\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2023.03.28-00.24.12.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. ProcessResult.StdOut: LogInit: Display: Running engine for game: RGPackageTrial ProcessResult.StdOut: LogInit: Display: Loading text-based GConfig.... ProcessResult.StdOut: LogModuleManager: Warning: ModuleManager: Unable to load module 'OnlineSubsystemNULL' - 0 instances of that module name found. ProcessResult.StdOut: LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([NULL]) failed ProcessResult.StdOut: LogHAL: Display: Platform has ~ 16 GB [17128730624 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For Android_ASTC ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. ProcessResult.StdOut: LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler. ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/D'Art/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/D'Art/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=1182.36MBs, RandomWriteSpeed=155.08MBs. Assigned SpeedClass 'Local' ProcessResult.StdOut: LogClass: Display: EnumProperty FTrackingDescription::language is not initialized properly. Module:EasyAdsEditor File:Private/AdmobSetting.h ProcessResult.StdOut: LogClass: Display: 1 Uninitialized script struct members found including 0 object properties ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1 ProcessResult.StdOut: LogCook: Display: Creating asset registry ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en ProcessResult.StdOut: LogCook: Display: Unable to read previous cook inisettings for platform Android_ASTC invalidating cook ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform Android_ASTC ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.008 seconds for platforms Android_ASTC ProcessResult.StdOut: LogShaderLibrary: Display: ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library 'Global' (SF_VULKAN_ES31_ANDROID) Stats: ProcessResult.StdOut: LogShaderLibrary: Display: ================= ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 72 (7200.00%) ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 556, Unique Shaders: 545 (98.02%) ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 3.50mb, Unique Shaders Size: 3.49mb (99.74%) ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info: ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 3 ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 110 ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: ProcessResult.StdOut: LogShaderLibrary: Display: 3, 2, 2, 2, 2, 2, 2, 2, 2, 2 ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to '../../../../UE PROJECT/Run Gunner/MyProject/Saved/Shaders/SF_VULKAN_ES31_ANDROID/ShaderDebug-Global-SF_VULKAN_ES31_ANDROID/Dump.txt' ProcessResult.StdOut: LogShaderLibrary: Display: ================= ProcessResult.StdOut: LogShaderLibrary: Display: ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library 'Global' (GLSL_ES3_1_ANDROID) Stats: ProcessResult.StdOut: LogShaderLibrary: Display: ================= ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 72 (7200.00%) ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 584, Unique Shaders: 572 (97.95%) ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 1.34mb, Unique Shaders Size: 1.33mb (99.52%) ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info: ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 3 ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 110 ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: ProcessResult.StdOut: LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 2 ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to '../../../../UE PROJECT/Run Gunner/MyProject/Saved/Shaders/GLSL_ES3_1_ANDROID/ShaderDebug-Global-GLSL_ES3_1_ANDROID/Dump.txt' ProcessResult.StdOut: LogShaderLibrary: Display: ================= ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 49 Total 49 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=131, VirtualMemory=547MiB ProcessResult.StdOut: LogCook: Display: Cooked packages 100 Packages Remain 61 Total 161 ProcessResult.StdOut: LogCook: Display: Cooked packages 117 Packages Remain 1383 Total 1500 ProcessResult.StdOut: LogCook: Display: Cooked packages 550 Packages Remain 1020 Total 1570 ProcessResult.StdOut: LogCook: Display: Cooked packages 1000 Packages Remain 662 Total 1662 ProcessResult.StdOut: LogCook: Display: Cooked packages 1400 Packages Remain 285 Total 1685 ProcessResult.StdOut: LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform ProcessResult.StdOut: LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid ProcessResult.StdOut: LogCook: Display: Cooked packages 1511 Packages Remain 0 Total 1511 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=1514, VirtualMemory=1510MiB ProcessResult.StdOut: LogCook: Display: Finishing up... ProcessResult.StdOut: LogCook: Display: Saving BulkData manifest(s)... ProcessResult.StdOut: LogCook: Display: Done saving BulkData manifest(s) ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry v8. ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 1601, size is 569.03kb ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry. ProcessResult.StdOut: LogShaderLibrary: Display: ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library 'RGPackageTrial' (SF_VULKAN_ES31_ANDROID) Stats: ProcessResult.StdOut: LogShaderLibrary: Display: ================= ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 172, Unique Shadermaps: 105 (61.05%) ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 1230, Unique Shaders: 913 (74.23%) ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 10.28mb, Unique Shaders Size: 7.80mb (75.82%) ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info: ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 8 ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 195 ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: ProcessResult.StdOut: LogShaderLibrary: Display: 66, 31, 13, 11, 10, 10, 10, 9, 9, 9 ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to '../../../../UE PROJECT/Run Gunner/MyProject/Saved/Shaders/SF_VULKAN_ES31_ANDROID/ShaderDebug-RGPackageTrial-SF_VULKAN_ES31_ANDROID/Dump.txt' ProcessResult.StdOut: LogShaderLibrary: Display: ================= ProcessResult.StdOut: LogShaderLibrary: Display: ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library 'RGPackageTrial' (GLSL_ES3_1_ANDROID) Stats: ProcessResult.StdOut: LogShaderLibrary: Display: ================= ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 172, Unique Shadermaps: 105 (61.05%) ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 1230, Unique Shaders: 913 (74.23%) ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 3.64mb, Unique Shaders Size: 2.76mb (75.75%) ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info: ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 8 ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 195 ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: ProcessResult.StdOut: LogShaderLibrary: Display: 66, 31, 13, 11, 10, 10, 10, 9, 9, 9 ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to '../../../../UE PROJECT/Run Gunner/MyProject/Saved/Shaders/GLSL_ES3_1_ANDROID/ShaderDebug-RGPackageTrial-GLSL_ES3_1_ANDROID/Dump.txt' ProcessResult.StdOut: LogShaderLibrary: Display: ================= ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 16.873513s total time 18.298645 ProcessResult.StdOut: LogCook: Display: Peak Used virtual 1518 MiB Peak Used physical 1550 MiB ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information: ProcessResult.StdOut: LogCook: Display: Root: 0.000s (0) ProcessResult.StdOut: LogCook: Display: CleanSandbox: 0.008s (1) ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.001s (1) ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 0.003s (1) ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.000s (1) ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.000s (1) ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 16.874s (34) ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 0.001s (2022) ProcessResult.StdOut: LogCook: Display: LoadPackageForCooking: 10.344s (1511) ProcessResult.StdOut: LogCook: Display: SavingPackages: 6.513s (48) ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.017s (33) ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 1.324s (1507) ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 1.323s (1478) ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 5.023s (1511) ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 4.988s (1464) ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 0.011s (1464) ProcessResult.StdOut: LogCook: Display: VerifyCanCookPackage: 0.011s (1453) ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 0.013s (1511) ProcessResult.StdOut: LogCook: Display: FinalizePackageStore: 0.001s (1) ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 0.001s (1) ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 0.007s (1) ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.001s (1) ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 0.199s (1) ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 0.016s (1) ProcessResult.StdOut: LogCook: Display: SaveManifests: 0.002s (1) ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 0.035s (1) ProcessResult.StdOut: LogCook: Display: WriteCookerOpenOrder: 0.048s (1) ProcessResult.StdOut: LogCook: Display: Done! ProcessResult.StdOut: LogSavePackage: Display: Took 0.002979s to verify the EDL loading graph. ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats ProcessResult.StdOut: LogCookCommandlet: Display: =============== ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader.Misc ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0 ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000050 ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0 ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000533 ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0 ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0 ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0 ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load ProcessResult.StdOut: LogCookCommandlet: Display: NumPreloadedDependencies=1294 ProcessResult.StdOut: LogCookCommandlet: Display: NumInlineLoads=1211 ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=286 ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=10.648923 ProcessResult.StdOut: LogCookCommandlet: Display: CookOnTheFlyServer ProcessResult.StdOut: LogCookCommandlet: Display: PeakRequestQueueSize=213 ProcessResult.StdOut: LogCookCommandlet: Display: PeakLoadQueueSize=1289 ProcessResult.StdOut: LogCookCommandlet: Display: PeakSaveQueueSize=1348 ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=1464 ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=4.955129 ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=3.016055 ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.135832 ProcessResult.StdOut: LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000525 ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersTimeSec=0.004978 ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.020700 ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000912 ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.387939 ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=0.804326 ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.012482 ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=212.705257 ProcessResult.StdOut: LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset ProcessResult.StdOut: LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset ProcessResult.StdOut: LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset ProcessResult.StdOut: LogCookCommandlet: Display: Package.DiffTotal ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferentPackages=0 ProcessResult.StdOut: LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferencesInPackages=0 ProcessResult.StdOut: LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: UnversionedProperties ProcessResult.StdOut: LogCookCommandlet: Display: SavedStructs=0 ProcessResult.StdOut: LogCookCommandlet: Display: SavedMB=0 ProcessResult.StdOut: LogCookCommandlet: Display: EquivalentTaggedMB=0 ProcessResult.StdOut: LogCookCommandlet: Display: CompressionRatio=-nan(ind) ProcessResult.StdOut: LogCookCommandlet: Display: BitfieldWasteKB=0 ProcessResult.StdOut: LogCookCommandlet: Display: ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile ProcessResult.StdOut: LogCookCommandlet: Display: ============ ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=22.217338 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=3.907820 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=18.304410 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.175311 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000034 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=17.085836 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=10.344132 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=5.022857 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=1.340272 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000619 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000047 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000339 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000019 ProcessResult.StdOut: LogCookCommandlet: Display: ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats ProcessResult.StdOut: LogCookCommandlet: Display: ================= ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 3812 ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 3820 ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHitPct = 0.997906 ProcessResult.StdOut: LogCookCommandlet: Display: LocalGetHitPct = 0.956806 ProcessResult.StdOut: LogCookCommandlet: Display: SharedGetHitPct = 0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: OtherGetHitPct = 0.041099 ProcessResult.StdOut: LogCookCommandlet: Display: GetMissPct = 0.002094 ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHits = 0 ProcessResult.StdOut: LogCookCommandlet: Display: TotalPuts = 0 ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHitPct = 0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: PutMissPct = 0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats ProcessResult.StdOut: LogCookCommandlet: Display: ======================================================================================================= ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 1.11 1.11 0 87.93 ProcessResult.StdOut: LogCookCommandlet: Display: SkeletalMesh 0.71 0.71 0 138.69 ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraScript 0.64 0.64 0 0.91 ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 0.12 0.12 0 72.31 ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 0.09 0.09 0 58.61 ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 0.08 0.00 0 38.39 ProcessResult.StdOut: LogCookCommandlet: Display: AnimSequence 0.07 0.07 0 19.96 ProcessResult.StdOut: LogCookCommandlet: Display: Audio (Inline) 0.03 0.03 0 0.03 ProcessResult.StdOut: LogCookCommandlet: Display: SoundWave 0.02 0.02 0 5.37 ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader 0.01 0.01 0 5.49 ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 0.00 0.00 0 0.04 ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 0 60.10 ProcessResult.StdOut: LogCookCommandlet: Display: SubUVAnimation 0.00 0.00 0 0.00 ProcessResult.StdOut: LogInit: Display: ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only) ProcessResult.StdOut: LogInit: Display: ----------------------------------- ProcessResult.StdOut: LogInit: Display: LogModuleManager: Warning: ModuleManager: Unable to load module 'OnlineSubsystemNULL' - 0 instances of that module name found. ProcessResult.StdOut: LogInit: Display: LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([NULL]) failed ProcessResult.StdOut: LogInit: Display: LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform ProcessResult.StdOut: LogInit: Display: LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid ProcessResult.StdOut: LogInit: Display: ProcessResult.StdOut: LogInit: Display: Success - 0 error(s), 4 warning(s) ProcessResult.StdOut: LogInit: Display: ProcessResult.StdOut: ProcessResult.StdOut: Execution of commandlet took: 18.32 seconds ProcessResult.StdOut: LogShaderCompilers: Display: === FShaderJobCache stats === ProcessResult.StdOut: LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) ProcessResult.StdOut: LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) ProcessResult.StdOut: LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00% ProcessResult.StdOut: LogShaderCompilers: Display: ================================================ ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 0 ProcessResult.StdOut: LogHttp: Display: cleaning up 0 outstanding Http requests. CommandUtils.Run: Took 24.5368571s to run UE4Editor-Cmd.exe, ExitCode=0 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\Cook-2023.03.28-00.24.37.txt InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2023.03.28-00.24.12.txt C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\Cook-2023.03.28-00.24.37.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2023.03.28-00.24.12.txt Project.Cook: ********** COOK COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject=True Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ProjectFile = D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject Project.LogDeploymentContext: ArchiveDir = F:\Run Gunner APK\Mobile Testing\Android_ASTC Project.LogDeploymentContext: IsCodeBasedUprojectFile = True Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: InputRootDir = D:\UE_4.27 Project.LogDeploymentContext: InputProjectDir = D:\UE PROJECT\Run Gunner\MyProject Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StagedOutputDir = D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC Project.LogDeploymentContext: ShortProjectName = RGPackageTrial Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../RGPackageTrial/RGPackageTrial.uproject Project.LogDeploymentContext: RunRootDir = D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC Project.LogDeploymentContext: RunProjectDir = D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\RGPackageTrial Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: PlatformUsesChunkManifests = False Project.LogDeploymentContext: End Deployment Context ************** Project.WriteStageCommandline: Creating UE4CommandLine.txt Project.CreateStagingManifest: Creating Staging Manifest... Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\BaseEditor.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\BaseEditorKeyBindings.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\BaseEditorPerProjectUserSettings.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\BaseEditorSettings.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\BaseLightmass.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\BasePakFileRules.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\ConsoleVariables.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\Localization\Category.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\Localization\Editor.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\Localization\EditorTutorials.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\Localization\Engine.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\Localization\Keywords.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\Localization\PortableObjectExport.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\Localization\PortableObjectImport.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\Localization\PropertyNames.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\Localization\RepairData.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\Localization\ToolTips.ini Project.StageConfigFiles: Excluding config file D:\UE_4.27\Engine\Config\Localization\WordCount.ini Project.StageConfigFiles: Excluding config file D:\UE PROJECT\Run Gunner\MyProject\Config\DefaultEditor.ini Project.StageConfigFiles: Excluding config file D:\UE PROJECT\Run Gunner\MyProject\Config\DefaultEditorPerProjectUserSettings.ini Project.CleanStagingDirectory: Cleaning Stage Directory: D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\UE4CommandLine.txt InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\RGPackageTrial InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\RGPackageTrial\Content InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\RGPackageTrial\Content\Paks InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\RGPackageTrial\Content\Paks\RGPackageTrial-Android_ASTC.pak InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\RGPackageTrial\Content\Paks InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\RGPackageTrial\Content InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\RGPackageTrial InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC Project.CreatePakUsingStagingManifest: Creating pak using staging manifest. InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\PrePak_Android_ASTC_NonUFSFiles.txt InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\PrePak_Android_ASTC_NonUFSFilesDebug.txt InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\PrePak_Android_ASTC_UFSFiles.txt InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\Base.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\Base.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\BaseCompat.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\BaseCompat.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\BaseDeviceProfiles.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\BaseDeviceProfiles.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\BaseEngine.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\BaseEngine.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\BaseGame.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\BaseGame.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\BaseGameUserSettings.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\BaseGameUserSettings.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\BaseHardware.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\BaseHardware.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\BaseInput.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\BaseInput.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\BaseInstallBundle.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\BaseInstallBundle.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\BaseRuntimeOptions.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\BaseRuntimeOptions.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\BaseScalability.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\BaseScalability.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\Android\AndroidEngine.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\Android\AndroidEngine.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\Android\AndroidScalability.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\Android\AndroidScalability.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\Android\BaseAndroidEngine.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\Android\BaseAndroidEngine.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\Android\DataDrivenPlatformInfo.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\Android\DataDrivenPlatformInfo.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Config\Layouts\DefaultLayout.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Config\Layouts\DefaultLayout.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE PROJECT\Run Gunner\MyProject\Config\DefaultEngine.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\RGPackageTrial\Config\DefaultEngine.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE PROJECT\Run Gunner\MyProject\Config\DefaultGame.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\RGPackageTrial\Config\DefaultGame.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE PROJECT\Run Gunner\MyProject\Config\DefaultInput.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\RGPackageTrial\Config\DefaultInput.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE PROJECT\Run Gunner\MyProject\Config\Android\AndroidEngine.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\RGPackageTrial\Config\Android\AndroidEngine.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.27\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Config\Localization\OnlineSubsystemGooglePlay.ini D:\UE PROJECT\Run Gunner\MyProject\Saved\Temp\Android\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Config\Localization\OnlineSubsystemGooglePlay.ini Project.ApplyPakFileRules: Excluding D:\UE PROJECT\Run Gunner\MyProject\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\DefaultBloomKernel.uasset from pak files Project.ApplyPakFileRules: Excluding D:\UE PROJECT\Run Gunner\MyProject\Saved\Cooked\Android_ASTC\Engine\Content\EngineMaterials\DefaultBloomKernel.uexp from pak files InternalUtils.SafeFindFiles: SafeFindFiles D:\UE PROJECT\Run Gunner\MyProject\Build\Android_ASTC\FileOpenOrder GameOpenOrder*.log False InternalUtils.FindFiles: FindFiles D:\UE PROJECT\Run Gunner\MyProject\Build\Android_ASTC\FileOpenOrder GameOpenOrder*.log False InternalUtils.SafeFindFiles: SafeFindFiles D:\UE PROJECT\Run Gunner\MyProject\Build\Android_ASTC\FileOpenOrder CookerOpenOrder*.log False InternalUtils.FindFiles: FindFiles D:\UE PROJECT\Run Gunner\MyProject\Build\Android_ASTC\FileOpenOrder CookerOpenOrder*.log False InternalUtils.SafeFindFiles: SafeFindFiles D:\UE PROJECT\Run Gunner\MyProject\Build\Android_ASTC\FileOpenOrder EditorOpenOrder.log False InternalUtils.FindFiles: FindFiles D:\UE PROJECT\Run Gunner\MyProject\Build\Android_ASTC\FileOpenOrder EditorOpenOrder.log False Project.RunUnrealPakInParallel: Executing 1 UnrealPak command... Project.RunUnrealPakInParallel: Waiting for child processes to complete (0/1) Project.RunUnrealPakInParallel: Waiting for child processes to complete (0/1) Project.RunUnrealPakInParallel: Waiting for child processes to complete (0/1) Project.RunUnrealPakInParallel: Waiting for child processes to complete (1/1) Project.RunUnrealPakInParallel: Output from: "D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject" "D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\RGPackageTrial\Content\Paks\RGPackageTrial-Android_ASTC.pak" -create="C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\PakList_RGPackageTrial-Android_ASTC.txt" -cryptokeys="D:\UE PROJECT\Run Gunner\MyProject\Saved\Cooked\Android_ASTC\RGPackageTrial\Metadata\Crypto.json" -secondaryOrder="D:\UE PROJECT\Run Gunner\MyProject\Build\Android_ASTC\FileOpenOrder\CookerOpenOrder.log" -platform=Android -compressionformats=Oodle -compressmethod=Kraken -compresslevel=7 -multiprocess -abslog="C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\UnrealPak-RGPackageTrial-Android_ASTC-2023.03.28-00.24.37.txt" -compressionblocksize=256KB Project.RunUnrealPakInParallel: LogInit: Display: Loading text-based GConfig.... Project.RunUnrealPakInParallel: OodleDataCompression: Display: Oodle v2.9.0 initializing with method=Kraken, level=7=Optimal3 Project.RunUnrealPakInParallel: LogPakFile: Display: Parsing crypto keys from a crypto key cache file Project.RunUnrealPakInParallel: LogPakFile: Display: Loading response file C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\PakList_RGPackageTrial-Android_ASTC.txt Project.RunUnrealPakInParallel: LogPakFile: Display: Added 4174 entries to add to pak file. Project.RunUnrealPakInParallel: LogPakFile: Display: Loading pak order file D:\UE PROJECT\Run Gunner\MyProject\Build\Android_ASTC\FileOpenOrder\CookerOpenOrder.log... Project.RunUnrealPakInParallel: LogPakFile: Display: Finished loading pak order file D:\UE PROJECT\Run Gunner\MyProject\Build\Android_ASTC\FileOpenOrder\CookerOpenOrder.log. Project.RunUnrealPakInParallel: LogPakFile: Display: Collecting files to add to pak file... Project.RunUnrealPakInParallel: LogPakFile: Display: Collected 4174 files in 0.02s. Project.RunUnrealPakInParallel: LogPakFile: Display: Creating pak D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\RGPackageTrial\Content\Paks\RGPackageTrial-Android_ASTC.pak. Project.RunUnrealPakInParallel: LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib Project.RunUnrealPakInParallel: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. Project.RunUnrealPakInParallel: LogDerivedDataCache: Display: Performance to C:/Users/D'Art/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.00ms. RandomReadSpeed=999.00MBs, RandomWriteSpeed=999.00MBs. Assigned SpeedClass 'Local' Project.RunUnrealPakInParallel: LogPakFile: Display: CompressionFormat 0 [Oodle] : 2375 files, 198411025 -> 87497877 bytes Project.RunUnrealPakInParallel: LogPakFile: Display: CompressionFormat 1 [Zlib] : 62 files, 3797788 -> 1216856 bytes Project.RunUnrealPakInParallel: LogPakFile: Display: CompressionFormat 2 [None] : 1737 files, 17556264 -> 17556264 bytes Project.RunUnrealPakInParallel: LogPakFile: Display: Added 4174 files, 106843787 bytes total, time 32.33s. Project.RunUnrealPakInParallel: LogPakFile: Display: PrimaryIndex size: 71794 bytes Project.RunUnrealPakInParallel: LogPakFile: Display: PathHashIndex size: 70814 bytes Project.RunUnrealPakInParallel: LogPakFile: Display: FullDirectoryIndex size: 151471 bytes Project.RunUnrealPakInParallel: LogPakFile: Display: Compression summary: 43.87% of original size. Compressed Size 88714733 bytes, Original Size 202208813 bytes. Project.RunUnrealPakInParallel: LogPakFile: Display: Encryption - DISABLED Project.RunUnrealPakInParallel: LogPakFile: Display: Unreal pak executed in 32.457001 seconds Project.RunUnrealPakInParallel: UnrealPak terminated with exit code 0 InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\FinalCopy_UFSFiles.txt InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\FinalCopy_NonUFSFiles.txt InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\FinalCopy_NonUFSFilesDebug.txt Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC InternalUtils.SafeCopyFile: SafeCopyFile D:\UE PROJECT\Run Gunner\MyProject\Intermediate\UAT\Android_ASTC\UE4CommandLine.txt D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\UE4CommandLine.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\Manifest_NonUFSFiles_Android.txt InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\Manifest_NonUFSFiles_Android.txt InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\Manifest_NonUFSFiles_Android.txt D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android.txt Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject=True Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ProjectFile = D:\UE PROJECT\Run Gunner\MyProject\RGPackageTrial.uproject Project.LogDeploymentContext: ArchiveDir = F:\Run Gunner APK\Mobile Testing\Android_ASTC Project.LogDeploymentContext: IsCodeBasedUprojectFile = True Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: InputRootDir = D:\UE_4.27 Project.LogDeploymentContext: InputProjectDir = D:\UE PROJECT\Run Gunner\MyProject Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StagedOutputDir = D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC Project.LogDeploymentContext: ShortProjectName = RGPackageTrial Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../RGPackageTrial/RGPackageTrial.uproject Project.LogDeploymentContext: RunRootDir = D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC Project.LogDeploymentContext: RunProjectDir = D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC\RGPackageTrial Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: PlatformUsesChunkManifests = False Project.LogDeploymentContext: End Deployment Context ************** Project.Package: ********** PACKAGE COMMAND STARTED ********** AndroidPlatform.Package: BaseApkName = D:\UE PROJECT\Run Gunner\MyProject\Binaries/Android\RGPackageTrial-Android-Shipping.apk AndroidPlatform.CreateOBBFile: Creating D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC.obb from D:\UE PROJECT\Run Gunner\MyProject\Saved\StagedBuilds\Android_ASTC <>c__DisplayClass34_0.b__0: [1/1] Adding RGPackageTrial/Content/Paks/RGPackageTrial-Android_ASTC.pak to OBB AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Marketplace\EasyAdsPro\Source\EasyAds\EasyAds_UPL.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Marketplace\AndroidPlayBilling\Source\AndroidPlayBilling\AndroidPlayBilling_UPL_Android.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\Firebase\Source\Firebase.upl.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Source\ThirdParty\EOSSDK\EOSSDK_UPL.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Marketplace/EasyAdsPro/Source/EasyAds/EasyAds_UPL.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Marketplace/AndroidPlayBilling/Source/AndroidPlayBilling/AndroidPlayBilling_UPL_Android.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Runtime/Firebase/Source/Firebase.upl.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml UnrealPluginLanguage..ctor: UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml UnrealPluginLanguage..ctor: UPL: Engine\Source/ThirdParty/EOSSDK/EOSSDK_UPL.xml UnrealPluginLanguage..ctor: UPL: Engine\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml AndroidPlatform.Package: Target SDK Version 32 UEDeployAndroid.GetPackageName: Using package name: 'com.KailashKrida.RunGunner2' UEDeployAndroid.GetStoreVersion: GotStoreVersion found v31. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0) UEDeployAndroid.SavePackageInfo: Writing packageInfo pkgName:com.KailashKrida.RunGunner2 storeVersion:31 versionDisplayName:4.1 to D:\UE PROJECT\Run Gunner\MyProject\Binaries\Android\packageInfo.txt UEDeployAndroid.MakeApk: UEDeployAndroid.MakeApk: ====28-03-2023 00:25:11====PREPARING TO MAKE APK================================================================= UEDeployAndroid.LogBuildSetup: bBuildForES31: true UEDeployAndroid.LogBuildSetup: bSupportsVulkan: true UEDeployAndroid.GetSdkApiLevel: Building Java with SDK API level 'android-32' UEDeployAndroid.GetBuildToolsVersion: Building with Build Tools version '32.0.0' UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to shim file D:\UE PROJECT\Run Gunner\MyProject\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Shim data file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file D:\UE PROJECT\Run Gunner\MyProject\Build\Android\src\com\KailashKrida\RunGunner2\AlarmReceiver.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file D:\UE PROJECT\Run Gunner\MyProject\Build\Android\src\com\KailashKrida\RunGunner2\DownloaderActivity.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file D:\UE PROJECT\Run Gunner\MyProject\Build\Android\src\com\KailashKrida\RunGunner2\OBBDownloaderService.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.MakeApk: Cleaning up files based on template dir D:\UE PROJECT\Run Gunner\MyProject\Build\Android\src\com\KailashKrida\RunGunner2 UEDeployAndroid.MakeApk: Cleaning up files based on template dir D:\UE PROJECT\Run Gunner\MyProject\Build\Android\src\com\KailashKrida\RunGunner2 UEDeployAndroid.MakeApk: Application display name is different than last build, forcing repackage. UnrealPluginLanguage.Init: UPL Init: armeabi-v7a UnrealPluginLanguage.ProcessPluginNode: Admob Android init UnrealPluginLanguage.ProcessPluginNode: Context: 'Engine/Plugins/Marketplace/EasyAdsPro/Source/EasyAds' using Architecture='armeabi-v7a', NodeName='init', Input='' UnrealPluginLanguage.ProcessPluginNode: Variables: UnrealPluginLanguage.ProcessPluginNode: bool EnableTestSuite = true UnrealPluginLanguage.ProcessPluginNode: bool DisableUnity = false UnrealPluginLanguage.ProcessPluginNode: bool DisableVungle = false UnrealPluginLanguage.ProcessPluginNode: bool DisableChartboost = false UnrealPluginLanguage.ProcessPluginNode: bool DisableFacebook = false UnrealPluginLanguage.ProcessPluginNode: bool DisableApplovin = false UnrealPluginLanguage.ProcessPluginNode: bool DisableAdColony = false UnrealPluginLanguage.ProcessPluginNode: bool DisableIronSource = false UnrealPluginLanguage.ProcessPluginNode: bool DisableInmobi = false UnrealPluginLanguage.ProcessPluginNode: bool DisableTapJoy = false UnrealPluginLanguage.ProcessPluginNode: bool DisableIMobile = false UnrealPluginLanguage.ProcessPluginNode: string PluginDir = Engine/Plugins/Marketplace/EasyAdsPro/Source/EasyAds UnrealPluginLanguage.ProcessPluginNode: string AbsPluginDir = D:/UE_4.27/Engine/Plugins/Marketplace/EasyAdsPro/Source/EasyAds UnrealPluginLanguage.ProcessPluginNode: string Architecture = armeabi-v7a UnrealPluginLanguage.ProcessPluginNode: string BuildDir = D:/UE PROJECT/Run Gunner/MyProject/Intermediate/Android/armv7 UnrealPluginLanguage.ProcessPluginNode: string AbsBuildDir = D:/UE PROJECT/Run Gunner/MyProject/Intermediate/Android/armv7 UnrealPluginLanguage.ProcessPluginNode: string AppId = ca-app-pub-2625228044675605~3927654640 UnrealPluginLanguage.ProcessPluginNode: string BannerAdUnit = ca-app-pub-2625228044675605/4782395066 UnrealPluginLanguage.ProcessPluginNode: string InterstitialAdUnit = ca-app-pub-2625228044675605/7821398041 UnrealPluginLanguage.ProcessPluginNode: string RewardedVideoAdUnit = ca-app-pub-2625228044675605/6813045118 UnrealPluginLanguage.ProcessPluginNode: string TestDevice = UnrealPluginLanguage.ProcessPluginNode: string SimulateAndroidLocation = NONE UnrealPluginLanguage.ProcessPluginNode: Firebase init UnrealPluginLanguage.ProcessPluginNode: Subsystem Google Play SDK Android init UnrealPluginLanguage.ProcessPluginNode: Android Permission Plugin Init UnrealPluginLanguage.ProcessPluginNode: GooglePAD Plugin Init UnrealPluginLanguage.ProcessPluginNode: Disabled because Package Data Inside Apk enabled; disable to use GooglePAD for delivery UnrealPluginLanguage.ProcessPluginNode: GooglePAD enabled: false UnrealPluginLanguage.ProcessPluginNode: Android Voice init UnrealPluginLanguage.ProcessPluginNode: EOSSDK init UnrealPluginLanguage.ProcessPluginNode: GoogleGameSDK Android init UnrealPluginLanguage.Init: UPL Init: arm64-v8a UnrealPluginLanguage.ProcessPluginNode: Admob Android init UnrealPluginLanguage.ProcessPluginNode: Context: 'Engine/Plugins/Marketplace/EasyAdsPro/Source/EasyAds' using Architecture='arm64-v8a', NodeName='init', Input='' UnrealPluginLanguage.ProcessPluginNode: Variables: UnrealPluginLanguage.ProcessPluginNode: bool EnableTestSuite = true UnrealPluginLanguage.ProcessPluginNode: bool DisableUnity = false UnrealPluginLanguage.ProcessPluginNode: bool DisableVungle = false UnrealPluginLanguage.ProcessPluginNode: bool DisableChartboost = false UnrealPluginLanguage.ProcessPluginNode: bool DisableFacebook = false UnrealPluginLanguage.ProcessPluginNode: bool DisableApplovin = false UnrealPluginLanguage.ProcessPluginNode: bool DisableAdColony = false UnrealPluginLanguage.ProcessPluginNode: bool DisableIronSource = false UnrealPluginLanguage.ProcessPluginNode: bool DisableInmobi = false UnrealPluginLanguage.ProcessPluginNode: bool DisableTapJoy = false UnrealPluginLanguage.ProcessPluginNode: bool DisableIMobile = false UnrealPluginLanguage.ProcessPluginNode: string PluginDir = Engine/Plugins/Marketplace/EasyAdsPro/Source/EasyAds UnrealPluginLanguage.ProcessPluginNode: string AbsPluginDir = D:/UE_4.27/Engine/Plugins/Marketplace/EasyAdsPro/Source/EasyAds UnrealPluginLanguage.ProcessPluginNode: string Architecture = arm64-v8a UnrealPluginLanguage.ProcessPluginNode: string BuildDir = D:/UE PROJECT/Run Gunner/MyProject/Intermediate/Android/arm64 UnrealPluginLanguage.ProcessPluginNode: string AbsBuildDir = D:/UE PROJECT/Run Gunner/MyProject/Intermediate/Android/arm64 UnrealPluginLanguage.ProcessPluginNode: string AppId = ca-app-pub-2625228044675605~3927654640 UnrealPluginLanguage.ProcessPluginNode: string BannerAdUnit = ca-app-pub-2625228044675605/4782395066 UnrealPluginLanguage.ProcessPluginNode: string InterstitialAdUnit = ca-app-pub-2625228044675605/7821398041 UnrealPluginLanguage.ProcessPluginNode: string RewardedVideoAdUnit = ca-app-pub-2625228044675605/6813045118 UnrealPluginLanguage.ProcessPluginNode: string TestDevice = UnrealPluginLanguage.ProcessPluginNode: string SimulateAndroidLocation = NONE UnrealPluginLanguage.ProcessPluginNode: Firebase init UnrealPluginLanguage.ProcessPluginNode: Subsystem Google Play SDK Android init UnrealPluginLanguage.ProcessPluginNode: Android Permission Plugin Init UnrealPluginLanguage.ProcessPluginNode: GooglePAD Plugin Init UnrealPluginLanguage.ProcessPluginNode: Disabled because Package Data Inside Apk enabled; disable to use GooglePAD for delivery UnrealPluginLanguage.ProcessPluginNode: GooglePAD enabled: false UnrealPluginLanguage.ProcessPluginNode: Android Voice init UnrealPluginLanguage.ProcessPluginNode: EOSSDK init UnrealPluginLanguage.ProcessPluginNode: GoogleGameSDK Android init UEDeployAndroid.RequiresOBB: On build machine. UEDeployAndroid.GetMinTargetSDKVersions: Fixing minSdkVersion; requires minSdkVersion of 21 for App Bundle support UEDeployAndroid.GetMinTargetSDKVersions: Fixing minSdkVersion; requires minSdkVersion of 23 with Gradle based on active plugins Log.WriteException: ============================================================================== Log.WriteException: ERROR: AndroidManifest.xml is invalid System.Xml.XmlException: '“' is an unexpected token. The expected token is '"' or '''. Line 4, position 47. Log.WriteException: at System.Xml.XmlTextReaderImpl.Throw(Exception e) Log.WriteException: at System.Xml.XmlTextReaderImpl.ParseAttributes() Log.WriteException: at System.Xml.XmlTextReaderImpl.ParseElement() Log.WriteException: at System.Xml.XmlTextReaderImpl.ParseDocumentContent() Log.WriteException: at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) Log.WriteException: at System.Xml.Linq.XDocument.Parse(String text, LoadOptions options) Log.WriteException: at UnrealBuildTool.UEDeployAndroid.GenerateManifest(AndroidToolChain ToolChain, String ProjectName, TargetType InTargetType, String EngineDirectory, Boolean bIsForDistribution, Boolean bPackageDataInsideApk, String GameBuildFilesPath, Boolean bHasOBBFiles, Boolean bDisableVerifyOBBOnStartUp, String UE4Arch, String GPUArch, String CookFlavor, Boolean bUseExternalFilesDir, String Configuration, Int32 SDKLevelInt, Boolean bIsEmbedded, Boolean bEnableBundle) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 2884 Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: (see C:\Users\D'Art\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.27\Log.txt for full exception trace) Log.WriteException: Log.WriteException: BuildException: AndroidManifest.xml is invalid System.Xml.XmlException: '“' is an unexpected token. The expected token is '"' or '''. Line 4, position 47. Log.WriteException: at System.Xml.XmlTextReaderImpl.Throw(Exception e) Log.WriteException: at System.Xml.XmlTextReaderImpl.ParseAttributes() Log.WriteException: at System.Xml.XmlTextReaderImpl.ParseElement() Log.WriteException: at System.Xml.XmlTextReaderImpl.ParseDocumentContent() Log.WriteException: at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) Log.WriteException: at System.Xml.Linq.XDocument.Parse(String text, LoadOptions options) Log.WriteException: at UnrealBuildTool.UEDeployAndroid.GenerateManifest(AndroidToolChain ToolChain, String ProjectName, TargetType InTargetType, String EngineDirectory, Boolean bIsForDistribution, Boolean bPackageDataInsideApk, String GameBuildFilesPath, Boolean bHasOBBFiles, Boolean bDisableVerifyOBBOnStartUp, String UE4Arch, String GPUArch, String CookFlavor, Boolean bUseExternalFilesDir, String Configuration, Int32 SDKLevelInt, Boolean bIsEmbedded, Boolean bEnableBundle) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 2884 Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: Log.WriteException: at UnrealBuildTool.UEDeployAndroid.GenerateManifest(AndroidToolChain ToolChain, String ProjectName, TargetType InTargetType, String EngineDirectory, Boolean bIsForDistribution, Boolean bPackageDataInsideApk, String GameBuildFilesPath, Boolean bHasOBBFiles, Boolean bDisableVerifyOBBOnStartUp, String UE4Arch, String GPUArch, String CookFlavor, Boolean bUseExternalFilesDir, String Configuration, Int32 SDKLevelInt, Boolean bIsEmbedded, Boolean bEnableBundle) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 2888 Log.WriteException: at UnrealBuildTool.UEDeployAndroid.<>c__DisplayClass119_0.b__4(<>f__AnonymousType1`2 <>h__TransparentIdentifier0) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 3863 Log.WriteException: at System.Linq.Enumerable.<>c__DisplayClass7_0`3.b__0(TSource x) Log.WriteException: at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() Log.WriteException: at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source) Log.WriteException: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, TargetType InTargetType, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir, Boolean bSkipGradleBuild) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 3878 Log.WriteException: at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, DirectoryReference ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bIsDataDeploy, Boolean bSkipGradleBuild) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 4801 Log.WriteException: at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:line 713 Log.WriteException: at Project.Package(ProjectParams Params, Int32 WorkingCL) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\PackageCommand.Automation.cs:line 35 Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 217 Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39 Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263 Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511 Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175 Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.
b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 739 Log.WriteException: at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Log.WriteException: ============================================================================== Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)