LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.255477 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin OodleData LogPluginManager: Mounting plugin OodleNetwork LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PixWinPlugin LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin TextureFormatOodle LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin ApexDestruction LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OpenXREyeTracker LogPluginManager: Mounting plugin OpenXRHandTracking LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin Takes LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogModuleManager: Warning: ModuleManager: Unable to load module 'OnlineSubsystemSteam' - 0 instances of that module name found. LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([Steam]) failed LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogOculusPluginWrapper: OculusPlugin initialized successfully LogHMD: Failed initializing OVRPlugin 1.59.0 LogInit: Build: ++UE4+Release-4.27-CL-18319896 LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 LogInit: Net CL: 17155196 LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz, GPU: Intel(R) HD Graphics 4600 LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.27 LogInit: Command Line: LogInit: Base Directory: D:/shiro/_Meown/Epic Games/UE_4.27/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[r.VSync:0]] LogConfig: Setting CVar [[r.RHICmdBypass:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] LogConfig: Setting CVar [[r.MobileHDR:1]] LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] LogConfig: Setting CVar [[r.MobileMSAA:1]] LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] LogConfig: Setting CVar [[r.TextureStreaming:1]] LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] LogConfig: Setting CVar [[r.ClearCoatNormal:0]] LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] LogConfig: Setting CVar [[r.ForwardShading:0]] LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] LogConfig: Setting CVar [[r.AllowStaticLighting:1]] LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] LogConfig: Setting CVar [[r.SeparateTranslucency:1]] LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] LogConfig: Setting CVar [[r.CustomDepth:1]] LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]] LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] LogConfig: Setting CVar [[r.UsePreExposure:0]] LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]] LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] LogConfig: Setting CVar [[r.StencilForLODDither:0]] LogConfig: Setting CVar [[r.EarlyZPass:3]] LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] LogConfig: Setting CVar [[r.DBuffer:1]] LogConfig: Setting CVar [[r.ClearSceneMethod:1]] LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] LogConfig: Setting CVar [[r.GBufferFormat:1]] LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] LogConfig: Setting CVar [[vr.InstancedStereo:0]] LogConfig: Setting CVar [[vr.MobileMultiView:0]] LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] LogConfig: Setting CVar [[vr.ODSCapture:0]] LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] LogConfig: Setting CVar [[gc.AllowParallelGC:1]] LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] LogConfig: Setting CVar [[gc.CreateGCClusters:1]] LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogHAL: Display: Platform has ~ 8 GB [8491720704 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogInit: Going up to parent DeviceProfile [] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Config/Windows/Editor.ini] LogInit: Computer: DESKTOP-8K0H4JE LogInit: User: FayAdmin LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =10.000000 MHz LogMemory: Memory total: Physical=7.9GB (8GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 141.64 MB used, 141.64 MB peak LogMemory: Process Virtual Memory: 111.33 MB used, 111.33 MB peak LogMemory: Physical Memory: 5232.14 MB used, 2866.20 MB free, 8098.34 MB total LogMemory: Virtual Memory: 134215440.00 MB used, 2288.66 MB free, 134217728.00 MB total LogWindows: WindowsPlatformFeatures enabled LogInit: Physics initialised using underlying interface: PhysX LogInit: Using OS detected language (hu-HU). LogInit: Using OS detected locale (hu-HU). LogTextLocalizationManager: No localization for 'hu-HU' exists, so 'en' will be used for the language. LogInit: Setting process to per monitor DPI aware LogWindowsTextInputMethodSystem: Display: IME system deactivated. LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogHMD: Failed to initialize OpenVR with code 110 LogD3D11RHI: D3D11 min allowed feature level: 11_0 LogD3D11RHI: D3D11 max allowed feature level: 11_0 LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'Intel(R) HD Graphics 4600' (Feature Level 11_0) LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x8086 LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/4049 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: LogD3D11RHI: Description : Intel(R) HD Graphics 4600 LogD3D11RHI: VendorId : 8086 LogD3D11RHI: DeviceId : 0412 LogD3D11RHI: SubSysId : 1998103c LogD3D11RHI: Revision : 0006 LogD3D11RHI: DedicatedVideoMemory : 117964800 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 2147483648 bytes LogD3D11RHI: AdapterLuid : 0 35160 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x412 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'Intel(R) HD Graphics 4600' (P:0 D:1) LogWindows: 1. 'Intel(R) HD Graphics 4600' (P:1 D:1) LogWindows: 2. 'Intel(R) HD Graphics 4600' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:3 LogD3D11RHI: Adapter Name: Intel(R) HD Graphics 4600 LogD3D11RHI: Driver Version: 20.19.15.5126 (internal:20.19.15.5126, unified:20.19.15.5126) LogD3D11RHI: Driver Date: 1-21-2020 LogRHI: Texture pool is 795 MB (70% of 1136 MB) LogD3D11RHI: Creating D3DDevice using adapter: LogD3D11RHI: Description : Intel(R) HD Graphics 4600 LogD3D11RHI: VendorId : 8086 LogD3D11RHI: DeviceId : 0412 LogD3D11RHI: SubSysId : 1998103c LogD3D11RHI: Revision : 0006 LogD3D11RHI: DedicatedVideoMemory : 117964800 bytes LogD3D11RHI: DedicatedSystemMemory : 0 bytes LogD3D11RHI: SharedSystemMemory : 2147483648 bytes LogD3D11RHI: AdapterLuid : 0 35160 LogD3D11RHI: RHI does not have support for 64 bit atomics LogD3D11RHI: Intel Extensions Framework not found LogD3D11RHI: Async texture creation enabled LogD3D11RHI: Array index from any shader is supported LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0) LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../../Users/FayAdmin/Documents/Unreal Projects/PluginTester/Intermediate/Shaders/WorkingDirectory/5268/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/FayAdmin/AppData/Local/Temp/UnrealShaderWorkingDir/7BF877654A690750CBFA24B9CE2D67CD/'. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. LogShaderCompilers: Display: Using Local Shader Compiler. LogDerivedDataCache: Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.07s 94MB C:/Users/FayAdmin/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/FayAdmin/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../Users/FayAdmin/Documents/Unreal Projects/PluginTester/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../../Users/FayAdmin/Documents/Unreal Projects/PluginTester/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. LogDerivedDataCache: Speed tests for C:/Users/FayAdmin/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds LogDerivedDataCache: Display: Performance to C:/Users/FayAdmin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.05ms. RandomReadSpeed=912.53MBs, RandomWriteSpeed=125.60MBs. Assigned SpeedClass 'Local' LogDerivedDataCache: Using Local data cache path C:/Users/FayAdmin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogSlate: Using FreeType 2.10.0 LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up LogInit: Selected Device Profile: [Windows] LogInit: Active device profile: [000002911FE80F00][0000029116DBEC00 49] Windows LogInit: Profiles: [000002911FE80F00][0000029116DBEC00 49] Windows, [000002911FE42500][0000029116C3AD40 49] WindowsNoEditor, [000002911FE81F00][0000029116C36E80 49] WindowsServer, [000002911FE41700][0000029120ADAFC0 49] WindowsClient, [000002911FE81000][0000029116DB1100 49] IOS, [000002911FE43B00][000002911F475280 49] iPadAir, [000002911FE83300][000002911F47 9400 49] iPadAir2, [000002911FDF1300][000002911F4816C0 49] IPadPro, [000002911FDF1400][000002911F47D700 49] iPadAir3, [000002911FE40B00][000002911F485880 49] iPadAir4, [000002911FDF2100][000002911F489A00 49] iPadMini2, [000002911FE43500][000002911F48DB80 49] iPadMini3, [000002911FDF2C00][000002911F490180 49] iPadMini4, [000002911FE42800][000002911F494300 49] iPadMini5, [000002911FE30E00][000002911F49C5C0 49] iPhone6, [000002911FE30F00][000002911F498600 49] iPodTouch6, [000002911FE82800][000002911F4A48C0 49] iPhone7, [000002911FE82900][000002911F4A0900 49] iPodTouch7, [000002911FDF0C00][000002911F4A8A80 49] iPhone5S, [000002911FE81300][000002911F4ACC00 49] iPhone6Plus, [000002911FE83A00][000002911F4B0D80 49] iPh one6S, [000002911FE31300][000002911F4B4F00 49] iPhone6SPlus, [000002911FE80B00][0000029116DB5040 49] iPhone7Plus, [000002911FE31600][000002911F4B9180 49] iPhoneSE, [000002911FE80A00][0000029116D4D2C0 49] iPhone8, [000002911FE31200][0000029116D55440 49] iPhone8Plus, [000002911FDF2B00][0000029116D595C0 49] iPhoneX, [000002911FE30C00][0000029116D5D740 49] iPhon eXS, [000002911FDF3A00][0000029116D618C0 49] iPhoneXSMax, [000002911FE33800][0000029116D65A40 49] iPhoneXR, [000002911FDF0D00][0000029116D69BC0 49] iPhone11, [000002911FE32600][0000029116D6C1C0 49] iPhone11Pro, [000002911FDF2900][0000029116D70340 49] iPhone11ProMax, [000002911FE30200][0000029116D744C0 49] iPhoneSE2, [000002911FDF0B00][0000029116D78640 49] iP hone12Mini, [000002911FE32A00][0000029116D7C7C0 49] iPhone12, [000002911FDF2E00][0000029116D80940 49] iPhone12Pro, [000002911FE30A00][0000029116D84AC0 49] iPhone12ProMax, [000002911FDF3200][0000029116D88C40 49] iPadPro105, [000002911FE33600][0000029116D8CDC0 49] iPadPro129, [000002911FDF2000][0000029116D90F40 49] iPadPro97, [000002911FE32000][0000029116D950C 0 49] iPadPro2_129, [000002911FDF2400][0000029116D51200 49] iPad5, [000002911FE31400][0000029116D99340 49] iPad6, [000002911FDF1000][000002911F2D1480 49] iPad7, [000002911FE31700][000002911F2D55C0 49] iPad8, [000002911FDF3C00][000002911F2DD740 49] iPadPro11, [000002911FE31800][000002911F2E18C0 49] iPadPro2_11, [000002911FDF0600][000002911F2E5A40 49] iPadPro3 _129, [000002911FE30D00][000002911F2E9BC0 49] iPadPro4_129, [000002911FDF3100][000002911F2EC1C0 49] AppleTV, [000002911FE30800][000002911F2F0340 49] AppleTV4K, [000002911FDF0500][000002911F2F44C0 49] TVOS, [000002911FE30500][000002911F2F8640 49] Mac, [000002911FDF0700][000002911F2FC7C0 49] MacClient, [000002911FE31500][000002911F300940 49] MacNoEditor, [0000 02911FDF1500][000002911F304AC0 49] MacServer, [000002911FE32E00][000002911F308C40 49] Linux, [000002911FDF0400][000002911F30CDC0 49] LinuxAArch64, [000002911FE31E00][000002911F310F40 49] LinuxNoEditor, [000002911FDF1C00][000002911F3150C0 49] LinuxAArch64NoEditor, [000002911FE32900][000002911F319240 49] LinuxClient, [000002911FDF2D00][000002911F2D9380 49] Lin uxAArch64Client, [000002911FE30100][000002911F31D4C0 49] LinuxServer, [000002911FDF1E00][000002911F321600 49] LinuxAArch64Server, [000002911FE30B00][000002911F325740 49] Android, [000002911FDF1A00][000002911F32D8C0 49] Android_Low, [000002911FE32F00][000002911F331A40 49] Android_Mid, [000002911FDF1100][000002911F335BC0 49] Android_High, [000002911FE33000][00 0002911F3381C0 49] Android_Default, [000002911FDF1700][000002911F33C340 49] Android_Adreno4xx, [000002911FE31900][000002911F3404C0 49] Android_Adreno5xx_Low, [000002911FDF0A00][000002911F344640 49] Android_Adreno5xx, [000002911FE33400][000002911F3487C0 49] Android_Adreno6xx, [000002911FDF0E00][000002911F34C940 49] Android_Adreno6xx_Vulkan, [000002911FE33100] [000002911F350AC0 49] Android_Mali_T6xx, [000002911FE81E00][000002911F354C40 49] Android_Mali_T7xx, [000002911FE40800][000002911F358DC0 49] Android_Mali_T8xx, [000002911FE81200][000002911F35CF40 49] Android_Mali_G71, [000002911FE40E00][000002911F3610C0 49] Android_Mali_G72, [000002911FE81100][000002911F58B240 49] Android_Mali_G72_Vulkan, [000002911FE42600][0 00002911F58F3C0 49] Android_Mali_G76, [000002911FE81500][000002911F593540 49] Android_Mali_G76_Vulkan, [000002911FE42100][000002911F329680 49] Android_Mali_G77, [000002911FE83F00][000002911F5977C0 49] Android_Mali_G77_Vulkan, [000002911FE41E00][000002911F59B900 49] Android_Mali_G78, [000002911FE80300][000002911F5A3A80 49] Android_Mali_G78_Vulkan, [000002911F E40400][000002911F5A7C00 49] Android_Mali_G710, [000002911FE83700][000002911F5AA200 49] Android_Mali_G710_Vulkan, [000002911FE43200][000002911F5AE380 49] Android_Vulkan_SM5, [000002911FE80800][000002911F5B2500 49] Android_PowerVR_G6xxx, [000002911FE40A00][000002911F5B6680 49] Android_PowerVR_GT7xxx, [000002911FE80D00][000002911F5BA800 49] Android_PowerVR_GE8 xxx, [000002911FE43E00][000002911F5BE980 49] Android_PowerVR_GM9xxx, [000002911FE80600][000002911F5C2B00 49] Android_PowerVR_GM9xxx_Vulkan, [000002911FE41200][000002911F5C6C80 49] Android_TegraK1, [000002911FE82B00][000002911F5CAE00 49] Android_Unknown_Vulkan, [000002911FE43100][000002911F5CEF80 49] Lumin, [000002911FE82000][000002911F5D3100 49] Lumin_Deskto p, [000002911FE42F00][000002911F5D7280 49] HoloLens, LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: No distributed automatic mesh merging module available LogMeshMerging: No distributed automatic mesh merging module available LogNetVersion: PluginTester 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 444471273) LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. LogHMD: PokeAHoleMaterial loaded successfully LogUObjectArray: 17178 objects as part of root set at end of initial load. LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 77255D1942692A8AFFEB1795DA5488E6 | Instance: 974FD38F4F8C2EB681CAB78A4B270D6E (DESKTOP-8K0H4JE-5268). LogPython: Using Python 3.7.7 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled LogUProjectInfo: Found projects: LogOpenImageDenoise: OIDN starting up LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogCollectionManager: Loaded 0 collections in 0.001684 seconds LogFileCache: Scanning file cache for directory 'D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Content/Developers/FayAdmin/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Content/Collections/' took 0.00s LogOcInput: OculusInput pre-init called LogEngine: Initializing Engine... LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. LogHMD: Failed to initialize OpenVR with code 110 LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration LogStats: UGameplayTagsManager::InitializeManager - 0.000 s LogInit: Initializing FReadOnlyCVARCache LogAIModule: Creating AISystem for world Untitled LogAudio: Display: Initializing Audio Device Manager... LogAudio: Display: Loading Default Audio Settings Objects... LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). LogAudio: Display: Audio Device Manager Initialized LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 2 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Audio Spatialization Plugin: None (built-in). LogAudio: Display: Audio Reverb Plugin: None (built-in). LogAudio: Display: Audio Occlusion Plugin: None (built-in). LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Display: Using Audio Device Hangszórók (Realtek High Definition Audio) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time LogInit: FAudioDevice initialized. LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. LogDerivedDataCache: Saved boot cache 0.13s 94MB C:/Users/FayAdmin/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 LogEngineSessionManager: EngineSessionManager initialized LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking LogEditorSessionSummary: EditorSessionSummaryWriter initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Localization service is disabled TimingProfiler: Initialize TimingProfiler: OnSessionChanged LoadingProfiler: Initialize LoadingProfiler: OnSessionChanged NetworkingProfiler: Initialize NetworkingProfiler: OnSessionChanged MemoryProfiler: Initialize MemoryProfiler: OnSessionChanged LogClass: Warning: In asset 'None', there is an enum property of type 'EIOSVersion' with an invalid value of 'IOS_10' LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_10 LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB LogCook: Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Content/' took 0.00s LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() SourceControl: Source control is disabled LogUnrealEdMisc: Loading editor; pre map load, took 7.854 Cmd: MAP LOAD FILE="../../../../../../../Users/FayAdmin/Documents/Unreal Projects/PluginTester/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAudio: Display: Audio Device unregistered from world 'None'. LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonExampleMap'. LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,125ms to complete. LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 0.284 LogUnrealEdMisc: Total Editor Startup Time, took 8.141 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0105 seconds. Added 3831 classes and 933 folders. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. LogPakFile: PakFile PrimaryIndexSize=187 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) LogPakFile: OnPakFileMounted2Time == 0.000055 LogPakFile: PakFile PrimaryIndexSize=189 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=152 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000040 LogPakFile: PakFile PrimaryIndexSize=191 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=160 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) LogPakFile: OnPakFileMounted2Time == 0.000039 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) LogPakFile: OnPakFileMounted2Time == 0.000041 LogPakFile: PakFile PrimaryIndexSize=190 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=154 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) LogPakFile: OnPakFileMounted2Time == 0.000036 LogPakFile: PakFile PrimaryIndexSize=192 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=158 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000039 LogPakFile: PakFile PrimaryIndexSize=182 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=138 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) LogPakFile: OnPakFileMounted2Time == 0.000035 LogPakFile: PakFile PrimaryIndexSize=184 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=142 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000035 LogPakFile: PakFile PrimaryIndexSize=188 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=150 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000035 LogPakFile: PakFile PrimaryIndexSize=182 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=138 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) LogPakFile: OnPakFileMounted2Time == 0.000035 LogPakFile: PakFile PrimaryIndexSize=184 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=142 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000035 LogPakFile: PakFile PrimaryIndexSize=183 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=140 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) LogPakFile: OnPakFileMounted2Time == 0.000038 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000034 LogPakFile: PakFile PrimaryIndexSize=188 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=150 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) LogPakFile: OnPakFileMounted2Time == 0.000035 LogPakFile: PakFile PrimaryIndexSize=190 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=154 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000034 LogPakFile: PakFile PrimaryIndexSize=187 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) LogPakFile: OnPakFileMounted2Time == 0.000050 LogPakFile: PakFile PrimaryIndexSize=189 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=152 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000035 LogPakFile: PakFile PrimaryIndexSize=183 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=140 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) LogPakFile: OnPakFileMounted2Time == 0.000046 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000038 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) LogPakFile: OnPakFileMounted2Time == 0.000034 LogPakFile: PakFile PrimaryIndexSize=187 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000034 LogPakFile: PakFile PrimaryIndexSize=183 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=140 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) LogPakFile: OnPakFileMounted2Time == 0.000053 LogPakFile: PakFile PrimaryIndexSize=186 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=146 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) LogPakFile: OnPakFileMounted2Time == 0.000038 LogPakFile: PakFile PrimaryIndexSize=188 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=150 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000034 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000034 LogPakFile: PakFile PrimaryIndexSize=192 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=158 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:D:/shiro/_Meown/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) LogPakFile: OnPakFileMounted2Time == 0.000034 LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. LogSlate: Took 0.000201 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.000271 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogSlate: Took 0.000163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogRenderer: Reallocating scene render targets to support 912x456 Format 10 NumSamples 1 (Frame:1). LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. LogInput: Warning: Action Jump uses invalid key MotionController_Left_Trigger. LogInput: Warning: Action ResetVR uses invalid key MotionController_Left_Grip1. LogInput: Warning: Action Jump uses invalid key MotionController_Right_Trigger. LogInput: Warning: Action Jump uses invalid key OculusTouchpad_Touchpad. LogInput: Warning: Use -RemoveInvalidKeys to remove instances of these keys from the action mapping. LogLoad: (Engine Initialization) Total time: 9.07 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds LogAssetRegistry: Asset discovery search completed in 5.0249 seconds LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) LogContentStreaming: Texture pool size now 1000 MB LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. LogSlate: Took 0.000239 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) LogSlate: Window 'Plugins' being destroyed LogSlate: Window 'Plugins' being destroyed LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms LogPlayLevel: Launcher Device ID: WindowsNoEditor@DESKTOP-8K0H4JE LogPlayLevel: PlayLevel: No blueprints needed recompiling LogCook: Display: Creating asset registry LogSlate: Took 0.000180 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Clearing all cooked content for platform WindowsNoEditor LogCook: Display: Sandbox cleanup took 0.021 seconds for platforms WindowsNoEditor LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%) LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%) LogShaderLibrary: Display: Total Shader Size: 5.10mb, Unique Shaders Size: 5.09mb (99.93%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1 LogShaderLibrary: Display: Textual dump saved to '../../../../../../../Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Cooked packages 0 Packages Remain 48 Total 48 LogCook: Display: Cook Diagnostics: OpenFileHandles=456, VirtualMemory=1282MiB LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintNativeCodeGen' in 0.0007 seconds. Added 0 classes and 0 folders. LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms LogPackageLocalizationCache: Processed 27 localized package path(s) for 1 prioritized culture(s) in 0.102194 seconds LogCook: Display: Cooked packages 155 Packages Remain 322 Total 477 LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) LogCook: Display: Cooked packages 479 Packages Remain 0 Total 479 LogCook: Display: Cook Diagnostics: OpenFileHandles=481, VirtualMemory=1346MiB LogCook: Display: Finishing up... LogCook: Display: Saving BulkData manifest(s)... LogCook: Display: Done saving BulkData manifest(s) LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogAssetRegistryGenerator: Chunk: 0, Started with 471 packages, Final after dependency resolve: 471 LogStats: ... FixupPackageDependenciesForChunks complete. - 0.003 s LogAssetRegistryGenerator: Display: Saving asset registry v8. LogAssetRegistryGenerator: Display: Generated asset registry num assets 482, size is 146.09kb LogAssetRegistryGenerator: Display: Done saving asset registry. LogShaderLibrary: Display: Shader Library 'PluginTester' (PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 128, Unique Shadermaps: 118 (92.19%) LogShaderLibrary: Display: Total Shaders: 4669, Unique Shaders: 2349 (50.31%) LogShaderLibrary: Display: Total Shader Size: 8.34mb, Unique Shaders Size: 4.78mb (57.31%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 LogShaderLibrary: Display: Median number of shaders in shadermap: 8 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 493 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 50, 29, 29, 21, 20, 20, 17, 15, 15, 15 LogShaderLibrary: Display: Textual dump saved to '../../../../../../../Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Shaders/PCD3D_SM5/ShaderDebug-PluginTester-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Cook by the book total time in tick 2.243236s total time 5.776174 LogCook: Display: Peak Used virtual 1515 MiB Peak Used physical 1545 MiB LogCook: Display: Hierarchy Timer Information: LogCook: Display: Root: 0.000s (0) LogCook: Display: CleanSandbox: 0.021s (1) LogCook: Display: ProcessingAccessedStrings: 0.001s (1) LogCook: Display: CollectFilesToCook: 0.005s (1) LogCook: Display: CookModificationDelegate: 0.000s (1) LogCook: Display: SearchForPackageOnDisk: 0.000s (1) LogCook: Display: GenerateLongPackageName: 0.000s (1) LogCook: Display: TickCookOnTheSide: 2.243s (17) LogCook: Display: PostLoadPackageFixup: 0.004s (578) LogCook: Display: LoadPackageForCooking: 0.077s (480) LogCook: Display: SavingPackages: 1.650s (36) LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.016s (15) LogCook: Display: PrecachePlatformDataForNextPackage: 0.472s (479) LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.471s (466) LogCook: Display: SaveCookedPackage: 1.150s (479) LogCook: Display: GEditorSavePackage: 1.134s (479) LogCook: Display: ConvertingBlueprints: 0.004s (479) LogCook: Display: VerifyCanCookPackage: 0.002s (471) LogCook: Display: FinalizePackageStore: 0.007s (1) LogCook: Display: GeneratingBlueprintAssets: 0.001s (1) LogCook: Display: SavingCurrentIniSettings: 0.009s (1) LogCook: Display: ProcessingAccessedStrings: 0.001s (1) LogCook: Display: SavingAssetRegistry: 1.160s (1) LogCook: Display: BuildChunkManifest: 0.012s (1) LogCook: Display: SaveManifests: 0.003s (1) LogCook: Display: SaveRealAssetRegistry: 0.018s (1) LogCook: Display: WriteCookerOpenOrder: 0.063s (1) LogCook: Display: Done! LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 3.529176 LogPlayLevel: Running AutomationTool... LogPlayLevel: Parsing command line: -ScriptsForProject="D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/PluginTester.uproject" BuildCookRun -project="D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/PluginTester.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe="D:\shiro\_Meown \Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -utf8output -platform=Win64 -targetplatform=Win64 -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -map=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/Thir dPersonBP/Maps/ThirdPersonExampleMap -Messaging" -device=WindowsNoEditor@DESKTOP-8K0H4JE -addcmdline="-SessionId=F9AB114E440BE39EFD7742A374B2E5BA -SessionOwner='FayAdmin' -SessionName='Launch On Device' " -run LogPlayLevel: Setting up ProjectParams for D:\Users\FayAdmin\Documents\Unreal Projects\PluginTester\PluginTester.uproject LogPlayLevel: PluginTester.uproject requires a temporary target.cs to be generated (ApexDestruction plugin is enabled) LogPlayLevel: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'D:\Users\FayAdmin\Documents\Unreal Projects\PluginTester\Binaries\Win64\PluginTester.target'. Check that this target has been built. LogPlayLevel: Completed Launch On Stage: Build Task, Time: 7.528408 LogPlayLevel: (see C:\Users\FayAdmin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+shiro+_Meown+Epic+Games+UE_4.27\Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable) LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 2.005320 LogPlayLevel: BUILD FAILED PackagingResults: Error: Launch failed! Missing UE4Game binary. You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline: UE4Game LogSlate: Window 'Output Log' being destroyed LogSlate: Window 'Output Log' being destroyed LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms LogPlayLevel: Launcher Device ID: WindowsNoEditor@DESKTOP-8K0H4JE LogPlayLevel: PlayLevel: No blueprints needed recompiling LogCook: Display: Updating asset registry LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Sandbox cleanup took 0.009 seconds for platforms WindowsNoEditor LogShaderLibrary: Display: Reading asset info file D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-Global-PCD3D_SM5.assetinfo.json: found 191 existing mappings LogShaderLibrary: Display: Loaded asset info D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-Global-PCD3D_SM5.assetinfo.json for the shader library D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderArchive-Glob al-PCD3D_SM5.ushaderbytecode: 191 entries LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%) LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%) LogShaderLibrary: Display: Total Shader Size: 5.10mb, Unique Shaders Size: 5.09mb (99.93%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1 LogShaderLibrary: Display: Textual dump saved to '../../../../../../../Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Cooked packages 479 Packages Remain 21 Total 500 LogCook: Display: Cook Diagnostics: OpenFileHandles=482, VirtualMemory=1331MiB LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintNativeCodeGen' in 0.0009 seconds. Added 0 classes and 0 folders. LogCook: Display: Cooked packages 481 Packages Remain 0 Total 481 LogCook: Display: Cook Diagnostics: OpenFileHandles=482, VirtualMemory=1331MiB LogCook: Display: Finishing up... LogCook: Display: Saving BulkData manifest(s)... LogCook: Display: Done saving BulkData manifest(s) LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogAssetRegistryGenerator: Chunk: 0, Started with 473 packages, Final after dependency resolve: 473 LogStats: ... FixupPackageDependenciesForChunks complete. - 0.004 s LogAssetRegistryGenerator: Display: Saving asset registry v8. LogAssetRegistryGenerator: Display: Generated asset registry num assets 475, size is 145.33kb LogAssetRegistryGenerator: Display: Done saving asset registry. LogShaderLibrary: Display: Reading asset info file D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-PluginTester-PCD3D_SM5.assetinfo.json: found 118 existing mappings LogShaderLibrary: Display: Loaded asset info D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-PluginTester-PCD3D_SM5.assetinfo.json for the shader library D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderArchiv e-PluginTester-PCD3D_SM5.ushaderbytecode: 118 entries LogShaderLibrary: Display: Shader Library 'PluginTester' (PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 128, Unique Shadermaps: 118 (92.19%) LogShaderLibrary: Display: Total Shaders: 4669, Unique Shaders: 2349 (50.31%) LogShaderLibrary: Display: Total Shader Size: 8.34mb, Unique Shaders Size: 4.78mb (57.31%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 LogShaderLibrary: Display: Median number of shaders in shadermap: 8 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 493 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 50, 29, 29, 21, 20, 20, 17, 15, 15, 15 LogShaderLibrary: Display: Textual dump saved to '../../../../../../../Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Shaders/PCD3D_SM5/ShaderDebug-PluginTester-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Cook by the book total time in tick 0.007352s total time 0.988117 LogCook: Display: Peak Used virtual 1515 MiB Peak Used physical 1545 MiB LogCook: Display: Hierarchy Timer Information: LogCook: Display: Root: 0.000s (0) LogCook: Display: CleanSandbox: 0.009s (1) LogCook: Display: CollectFilesToCook: 0.004s (1) LogCook: Display: CookModificationDelegate: 0.000s (1) LogCook: Display: SearchForPackageOnDisk: 0.000s (1) LogCook: Display: GenerateLongPackageName: 0.000s (1) LogCook: Display: TickCookOnTheSide: 0.007s (1) LogCook: Display: PostLoadPackageFixup: 0.000s (27) LogCook: Display: LoadPackageForCooking: 0.000s (2) LogCook: Display: SavingPackages: 0.006s (1) LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.000s (1) LogCook: Display: PrecachePlatformDataForNextPackage: 0.000s (1) LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.000s (1) LogCook: Display: SaveCookedPackage: 0.006s (2) LogCook: Display: GEditorSavePackage: 0.006s (2) LogCook: Display: ConvertingBlueprints: 0.002s (2) LogCook: Display: VerifyCanCookPackage: 0.000s (2) LogCook: Display: FinalizePackageStore: 0.002s (1) LogCook: Display: GeneratingBlueprintAssets: 0.000s (1) LogCook: Display: SavingCurrentIniSettings: 0.020s (1) LogCook: Display: ProcessingAccessedStrings: 0.003s (1) LogCook: Display: SavingAssetRegistry: 0.105s (1) LogCook: Display: BuildChunkManifest: 0.021s (1) LogCook: Display: SaveManifests: 0.004s (1) LogCook: Display: SaveRealAssetRegistry: 0.020s (1) LogCook: Display: WriteCookerOpenOrder: 0.017s (1) LogCook: Display: Done! LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000053 LogPlayLevel: Running AutomationTool... LogPlayLevel: Parsing command line: -ScriptsForProject="D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/PluginTester.uproject" BuildCookRun -project="D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/PluginTester.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe="D:\shiro\_Meown \Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -utf8output -platform=Win64 -targetplatform=Win64 -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -map=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/Thir dPersonBP/Maps/ThirdPersonExampleMap -Messaging" -device=WindowsNoEditor@DESKTOP-8K0H4JE -addcmdline="-SessionId=F9AB114E440BE39EFD7742A374B2E5BA -SessionOwner='FayAdmin' -SessionName='Launch On Device' " -run LogPlayLevel: Setting up ProjectParams for D:\Users\FayAdmin\Documents\Unreal Projects\PluginTester\PluginTester.uproject LogPlayLevel: PluginTester.uproject requires a temporary target.cs to be generated (ApexDestruction plugin is enabled) LogPlayLevel: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'D:\Users\FayAdmin\Documents\Unreal Projects\PluginTester\Binaries\Win64\PluginTester.target'. Check that this target has been built. LogPlayLevel: (see C:\Users\FayAdmin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+shiro+_Meown+Epic+Games+UE_4.27\Log.txt for full exception trace) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.762134 LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable) LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000062 LogPlayLevel: BUILD FAILED PackagingResults: Error: Launch failed! Missing UE4Game binary. You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline: UE4Game LogSlate: Window 'Output Log' being destroyed LogSlate: Window 'Output Log' being destroyed LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms LogPlayLevel: Launcher Device ID: WindowsNoEditor@DESKTOP-8K0H4JE LogPlayLevel: PlayLevel: No blueprints needed recompiling LogCook: Display: Updating asset registry LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Sandbox cleanup took 0.009 seconds for platforms WindowsNoEditor LogShaderLibrary: Display: Reading asset info file D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-Global-PCD3D_SM5.assetinfo.json: found 191 existing mappings LogShaderLibrary: Display: Loaded asset info D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-Global-PCD3D_SM5.assetinfo.json for the shader library D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderArchive-Glob al-PCD3D_SM5.ushaderbytecode: 191 entries LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%) LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%) LogShaderLibrary: Display: Total Shader Size: 5.10mb, Unique Shaders Size: 5.09mb (99.93%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1 LogShaderLibrary: Display: Textual dump saved to '../../../../../../../Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Cooked packages 481 Packages Remain 21 Total 502 LogCook: Display: Cook Diagnostics: OpenFileHandles=482, VirtualMemory=1328MiB LogCook: Display: Cooked packages 481 Packages Remain 0 Total 481 LogCook: Display: Cook Diagnostics: OpenFileHandles=482, VirtualMemory=1328MiB LogCook: Display: Finishing up... LogCook: Display: Saving BulkData manifest(s)... LogCook: Display: Done saving BulkData manifest(s) LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogAssetRegistryGenerator: Chunk: 0, Started with 473 packages, Final after dependency resolve: 473 LogStats: ... FixupPackageDependenciesForChunks complete. - 0.003 s LogAssetRegistryGenerator: Display: Saving asset registry v8. LogAssetRegistryGenerator: Display: Generated asset registry num assets 475, size is 145.33kb LogAssetRegistryGenerator: Display: Done saving asset registry. LogShaderLibrary: Display: Reading asset info file D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-PluginTester-PCD3D_SM5.assetinfo.json: found 118 existing mappings LogShaderLibrary: Display: Loaded asset info D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-PluginTester-PCD3D_SM5.assetinfo.json for the shader library D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderArchiv e-PluginTester-PCD3D_SM5.ushaderbytecode: 118 entries LogShaderLibrary: Display: Shader Library 'PluginTester' (PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 128, Unique Shadermaps: 118 (92.19%) LogShaderLibrary: Display: Total Shaders: 4669, Unique Shaders: 2349 (50.31%) LogShaderLibrary: Display: Total Shader Size: 8.34mb, Unique Shaders Size: 4.78mb (57.31%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 LogShaderLibrary: Display: Median number of shaders in shadermap: 8 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 493 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 50, 29, 29, 21, 20, 20, 17, 15, 15, 15 LogShaderLibrary: Display: Textual dump saved to '../../../../../../../Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Shaders/PCD3D_SM5/ShaderDebug-PluginTester-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Cook by the book total time in tick 0.000313s total time 0.865131 LogCook: Display: Peak Used virtual 1515 MiB Peak Used physical 1545 MiB LogCook: Display: Hierarchy Timer Information: LogCook: Display: Root: 0.000s (0) LogCook: Display: CleanSandbox: 0.009s (1) LogCook: Display: CollectFilesToCook: 0.004s (1) LogCook: Display: CookModificationDelegate: 0.000s (1) LogCook: Display: SearchForPackageOnDisk: 0.000s (1) LogCook: Display: GenerateLongPackageName: 0.000s (1) LogCook: Display: TickCookOnTheSide: 0.000s (1) LogCook: Display: PostLoadPackageFixup: 0.000s (22) LogCook: Display: FinalizePackageStore: 0.001s (1) LogCook: Display: SavingCurrentIniSettings: 0.008s (1) LogCook: Display: ProcessingAccessedStrings: 0.001s (1) LogCook: Display: SavingAssetRegistry: 0.092s (1) LogCook: Display: BuildChunkManifest: 0.012s (1) LogCook: Display: SaveManifests: 0.003s (1) LogCook: Display: SaveRealAssetRegistry: 0.016s (1) LogCook: Display: WriteCookerOpenOrder: 0.017s (1) LogCook: Display: Done! LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000053 LogPlayLevel: Running AutomationTool... LogPlayLevel: Parsing command line: -ScriptsForProject="D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/PluginTester.uproject" BuildCookRun -project="D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/PluginTester.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe="D:\shiro\_Meown \Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -utf8output -platform=Win64 -targetplatform=Win64 -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -map=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/Thir dPersonBP/Maps/ThirdPersonExampleMap -Messaging" -device=WindowsNoEditor@DESKTOP-8K0H4JE -addcmdline="-SessionId=F9AB114E440BE39EFD7742A374B2E5BA -SessionOwner='FayAdmin' -SessionName='Launch On Device' " -run LogPlayLevel: Setting up ProjectParams for D:\Users\FayAdmin\Documents\Unreal Projects\PluginTester\PluginTester.uproject LogPlayLevel: PluginTester.uproject requires a temporary target.cs to be generated (ApexDestruction plugin is enabled) LogPlayLevel: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'D:\Users\FayAdmin\Documents\Unreal Projects\PluginTester\Binaries\Win64\PluginTester.target'. Check that this target has been built. LogPlayLevel: (see C:\Users\FayAdmin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+shiro+_Meown+Epic+Games+UE_4.27\Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.761264 LogSlate: Window 'Output Log' being destroyed LogSlate: Window 'Output Log' being destroyed LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000176 LogPlayLevel: BUILD FAILED PackagingResults: Error: Launch failed! Missing UE4Game binary. You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline: UE4Game LogTemp: Repeating last play command: Selected Viewport LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: ThirdPersonExampleMap (2022. febr. 9. 12:54:58) LogModuleManager: Warning: ModuleManager: Unable to load module 'OnlineSubsystemSteam' - 0 instances of that module name found. LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([Steam]) failed LogOnline: OSS: Creating online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.087113s) LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogPlayLevel: PIE: World Init took: (0.022769s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.116751s) LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 2 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Audio Spatialization Plugin: None (built-in). LogAudio: Display: Audio Reverb Plugin: None (built-in). LogAudio: Display: Audio Occlusion Plugin: None (built-in). LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Display: Using Audio Device Hangszórók (Realtek High Definition Audio) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time LogInit: FAudioDevice initialized. LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonExampleMap'. LogLoad: Game class is 'ThirdPersonGameMode_C' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2022.02.09-11.54.59 LogWorld: Bringing up level for play took: 0.044460 LogOnline: OSS: Creating online subsystem instance for: :Context_1 LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 20 classes and 0 folders. PIE: Server logged in PIE: Play in editor total start time 1,946 seconds. LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 814.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 815.0Y 148.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 823.0Y 110.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 825.0Y 72.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 824.0Y 41.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 820.0Y 16.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 819.0Y 7.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 819.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 819.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 820.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 822.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 840.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 863.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 876.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 887.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 891.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 891.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 891.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 891.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 891.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 891.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 891.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 890.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 890.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 890.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 889.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 886.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 876.0Y 4.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 846.0Y 20.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 820.0Y 38.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 809.0Y 46.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 803.0Y 52.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 796.0Y 62.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 791.0Y 67.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 790.0Y 68.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 788.0Y 68.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 789.0Y 65.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 789.0Y 65.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 789.0Y 65.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 789.0Y 65.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 789.0Y 65.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 789.0Y 65.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 789.0Y 65.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 789.0Y 65.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 789.0Y 65.0 LogBlueprintUserMessages: [TestController_C_0] CustomCursorPos: X 0.0Y 0.0 LogBlueprintUserMessages: [TestController_C_0] SystemCursorPos: X 789.0Y 65.0 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogPlayLevel: Display: Shutting down PIE online subsystems LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms LogPlayLevel: Display: Destroying online subsystem :Context_1 LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms LogPlayLevel: Launcher Device ID: WindowsNoEditor@DESKTOP-8K0H4JE LogPlayLevel: PlayLevel: No blueprints needed recompiling LogCook: Display: Updating asset registry LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Sandbox cleanup took 0.009 seconds for platforms WindowsNoEditor LogShaderLibrary: Display: Reading asset info file D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-Global-PCD3D_SM5.assetinfo.json: found 191 existing mappings LogShaderLibrary: Display: Loaded asset info D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-Global-PCD3D_SM5.assetinfo.json for the shader library D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderArchive-Glob al-PCD3D_SM5.ushaderbytecode: 191 entries LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%) LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%) LogShaderLibrary: Display: Total Shader Size: 5.10mb, Unique Shaders Size: 5.09mb (99.93%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1 LogShaderLibrary: Display: Textual dump saved to '../../../../../../../Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Cooked packages 480 Packages Remain 21 Total 501 LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintNativeCodeGen' in 0.0004 seconds. Added 0 classes and 0 folders. LogCook: Display: Cooked packages 481 Packages Remain 0 Total 481 LogCook: Display: Cook Diagnostics: OpenFileHandles=482, VirtualMemory=1513MiB LogCook: Display: Finishing up... LogCook: Display: Saving BulkData manifest(s)... LogCook: Display: Done saving BulkData manifest(s) LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogAssetRegistryGenerator: Chunk: 0, Started with 473 packages, Final after dependency resolve: 473 LogStats: ... FixupPackageDependenciesForChunks complete. - 0.003 s LogAssetRegistryGenerator: Display: Saving asset registry v8. LogAssetRegistryGenerator: Display: Generated asset registry num assets 476, size is 145.48kb LogAssetRegistryGenerator: Display: Done saving asset registry. LogShaderLibrary: Display: Reading asset info file D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-PluginTester-PCD3D_SM5.assetinfo.json: found 118 existing mappings LogShaderLibrary: Display: Loaded asset info D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-PluginTester-PCD3D_SM5.assetinfo.json for the shader library D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderArchiv e-PluginTester-PCD3D_SM5.ushaderbytecode: 118 entries LogShaderLibrary: Display: Shader Library 'PluginTester' (PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 128, Unique Shadermaps: 118 (92.19%) LogShaderLibrary: Display: Total Shaders: 4669, Unique Shaders: 2349 (50.31%) LogShaderLibrary: Display: Total Shader Size: 8.34mb, Unique Shaders Size: 4.78mb (57.31%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 LogShaderLibrary: Display: Median number of shaders in shadermap: 8 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 493 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 50, 29, 29, 21, 20, 20, 17, 15, 15, 15 LogShaderLibrary: Display: Textual dump saved to '../../../../../../../Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Shaders/PCD3D_SM5/ShaderDebug-PluginTester-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Cook by the book total time in tick 0.006512s total time 0.846826 LogCook: Display: Peak Used virtual 1517 MiB Peak Used physical 1602 MiB LogCook: Display: Hierarchy Timer Information: LogCook: Display: Root: 0.000s (0) LogCook: Display: CleanSandbox: 0.009s (1) LogCook: Display: CollectFilesToCook: 0.005s (1) LogCook: Display: CookModificationDelegate: 0.000s (1) LogCook: Display: SearchForPackageOnDisk: 0.000s (1) LogCook: Display: GenerateLongPackageName: 0.000s (1) LogCook: Display: TickCookOnTheSide: 0.007s (1) LogCook: Display: PostLoadPackageFixup: 0.000s (25) LogCook: Display: LoadPackageForCooking: 0.000s (1) LogCook: Display: SavingPackages: 0.006s (1) LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.000s (1) LogCook: Display: SaveCookedPackage: 0.006s (1) LogCook: Display: GEditorSavePackage: 0.006s (1) LogCook: Display: ConvertingBlueprints: 0.001s (1) LogCook: Display: VerifyCanCookPackage: 0.000s (1) LogCook: Display: FinalizePackageStore: 0.000s (1) LogCook: Display: GeneratingBlueprintAssets: 0.000s (1) LogCook: Display: SavingCurrentIniSettings: 0.009s (1) LogCook: Display: ProcessingAccessedStrings: 0.002s (1) LogCook: Display: SavingAssetRegistry: 0.095s (1) LogCook: Display: BuildChunkManifest: 0.012s (1) LogCook: Display: SaveManifests: 0.003s (1) LogCook: Display: SaveRealAssetRegistry: 0.018s (1) LogCook: Display: WriteCookerOpenOrder: 0.018s (1) LogCook: Display: Done! LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000062 LogPlayLevel: Running AutomationTool... LogPlayLevel: Parsing command line: -ScriptsForProject="D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/PluginTester.uproject" BuildCookRun -project="D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/PluginTester.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe="D:\shiro\_Meown \Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -utf8output -platform=Win64 -targetplatform=Win64 -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -map=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/Thir dPersonBP/Maps/ThirdPersonExampleMap -Messaging" -device=WindowsNoEditor@DESKTOP-8K0H4JE -addcmdline="-SessionId=F9AB114E440BE39EFD7742A374B2E5BA -SessionOwner='FayAdmin' -SessionName='Launch On Device' " -run LogPlayLevel: Setting up ProjectParams for D:\Users\FayAdmin\Documents\Unreal Projects\PluginTester\PluginTester.uproject LogPlayLevel: PluginTester.uproject requires a temporary target.cs to be generated (ApexDestruction plugin is enabled) LogPlayLevel: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'D:\Users\FayAdmin\Documents\Unreal Projects\PluginTester\Binaries\Win64\PluginTester.target'. Check that this target has been built. LogPlayLevel: (see C:\Users\FayAdmin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+shiro+_Meown+Epic+Games+UE_4.27\Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.760131 LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000058 LogPlayLevel: BUILD FAILED PackagingResults: Error: Launch failed! Missing UE4Game binary. You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline: UE4Game LogSlate: Window 'Output Log' being destroyed LogSlate: Window 'Output Log' being destroyed LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms LogPlayLevel: Launcher Device ID: WindowsNoEditor@DESKTOP-8K0H4JE LogPlayLevel: PlayLevel: No blueprints needed recompiling LogCook: Display: Updating asset registry LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Sandbox cleanup took 0.009 seconds for platforms WindowsNoEditor LogShaderLibrary: Display: Reading asset info file D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-Global-PCD3D_SM5.assetinfo.json: found 191 existing mappings LogShaderLibrary: Display: Loaded asset info D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-Global-PCD3D_SM5.assetinfo.json for the shader library D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderArchive-Glob al-PCD3D_SM5.ushaderbytecode: 191 entries LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%) LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%) LogShaderLibrary: Display: Total Shader Size: 5.10mb, Unique Shaders Size: 5.09mb (99.93%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 LogShaderLibrary: Display: Median number of shaders in shadermap: 3 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1 LogShaderLibrary: Display: Textual dump saved to '../../../../../../../Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Cooked packages 481 Packages Remain 21 Total 502 LogCook: Display: Cook Diagnostics: OpenFileHandles=482, VirtualMemory=1380MiB LogCook: Display: Cooked packages 481 Packages Remain 0 Total 481 LogCook: Display: Cook Diagnostics: OpenFileHandles=482, VirtualMemory=1380MiB LogCook: Display: Finishing up... LogCook: Display: Saving BulkData manifest(s)... LogCook: Display: Done saving BulkData manifest(s) LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogAssetRegistryGenerator: Chunk: 0, Started with 473 packages, Final after dependency resolve: 473 LogStats: ... FixupPackageDependenciesForChunks complete. - 0.003 s LogAssetRegistryGenerator: Display: Saving asset registry v8. LogAssetRegistryGenerator: Display: Generated asset registry num assets 475, size is 145.33kb LogAssetRegistryGenerator: Display: Done saving asset registry. LogShaderLibrary: Display: Reading asset info file D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-PluginTester-PCD3D_SM5.assetinfo.json: found 118 existing mappings LogShaderLibrary: Display: Loaded asset info D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderAssetInfo-PluginTester-PCD3D_SM5.assetinfo.json for the shader library D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/EditorCooked/WindowsNoEditor/PluginTester/Content/ShaderArchiv e-PluginTester-PCD3D_SM5.ushaderbytecode: 118 entries LogShaderLibrary: Display: Shader Library 'PluginTester' (PCD3D_SM5) Stats: LogShaderLibrary: Display: ================= LogShaderLibrary: Display: Assets: 128, Unique Shadermaps: 118 (92.19%) LogShaderLibrary: Display: Total Shaders: 4669, Unique Shaders: 2349 (50.31%) LogShaderLibrary: Display: Total Shader Size: 8.34mb, Unique Shaders Size: 4.78mb (57.31%) LogShaderLibrary: Display: === Extended info: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2 LogShaderLibrary: Display: Median number of shaders in shadermap: 8 LogShaderLibrary: Display: Maximum number of shaders in shadermap: 493 LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: LogShaderLibrary: Display: 50, 29, 29, 21, 20, 20, 17, 15, 15, 15 LogShaderLibrary: Display: Textual dump saved to '../../../../../../../Users/FayAdmin/Documents/Unreal Projects/PluginTester/Saved/Shaders/PCD3D_SM5/ShaderDebug-PluginTester-PCD3D_SM5/Dump.txt' LogShaderLibrary: Display: ================= LogCook: Display: Cook by the book total time in tick 0.000399s total time 0.865604 LogCook: Display: Peak Used virtual 1517 MiB Peak Used physical 1602 MiB LogCook: Display: Hierarchy Timer Information: LogCook: Display: Root: 0.000s (0) LogCook: Display: CleanSandbox: 0.009s (1) LogCook: Display: CollectFilesToCook: 0.005s (1) LogCook: Display: CookModificationDelegate: 0.000s (1) LogCook: Display: SearchForPackageOnDisk: 0.000s (1) LogCook: Display: GenerateLongPackageName: 0.000s (1) LogCook: Display: TickCookOnTheSide: 0.000s (1) LogCook: Display: PostLoadPackageFixup: 0.000s (22) LogCook: Display: FinalizePackageStore: 0.001s (1) LogCook: Display: SavingCurrentIniSettings: 0.008s (1) LogCook: Display: ProcessingAccessedStrings: 0.001s (1) LogCook: Display: SavingAssetRegistry: 0.091s (1) LogCook: Display: BuildChunkManifest: 0.013s (1) LogCook: Display: SaveManifests: 0.003s (1) LogCook: Display: SaveRealAssetRegistry: 0.016s (1) LogCook: Display: WriteCookerOpenOrder: 0.017s (1) LogCook: Display: Done! LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000114 LogPlayLevel: Running AutomationTool... LogPlayLevel: Parsing command line: -ScriptsForProject="D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/PluginTester.uproject" BuildCookRun -project="D:/Users/FayAdmin/Documents/Unreal Projects/PluginTester/PluginTester.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe="D:\shiro\_Meown \Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -utf8output -platform=Win64 -targetplatform=Win64 -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -map=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/Thir dPersonBP/Maps/ThirdPersonExampleMap -Messaging" -device=WindowsNoEditor@DESKTOP-8K0H4JE -addcmdline="-SessionId=F9AB114E440BE39EFD7742A374B2E5BA -SessionOwner='FayAdmin' -SessionName='Launch On Device' " -run LogPlayLevel: Setting up ProjectParams for D:\Users\FayAdmin\Documents\Unreal Projects\PluginTester\PluginTester.uproject LogPlayLevel: PluginTester.uproject requires a temporary target.cs to be generated (ApexDestruction plugin is enabled) LogPlayLevel: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'D:\Users\FayAdmin\Documents\Unreal Projects\PluginTester\Binaries\Win64\PluginTester.target'. Check that this target has been built. LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.758803 LogPlayLevel: (see C:\Users\FayAdmin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+shiro+_Meown+Epic+Games+UE_4.27\Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable) LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000053 LogPlayLevel: BUILD FAILED PackagingResults: Error: Launch failed! Missing UE4Game binary. You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline: UE4Game