LogInit:Display: RandInit(1844597857) SRandInit(1844597867). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started LogInit: Version: 4.8.2-2614606+++depot+UE4-Releases+4.8 LogInit: API Version: 2579680 LogInit: Compiled (64-bit): Jul 8 2015 23:43:41 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.8 LogInit: Command line: LogInit: Base directory: C:/Unreal Engine/4.8/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogOnline:Warning: No default platform service specified for OnlineSubsystem LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' LogConsoleResponse:Warning: Found in ini file 'D:/Documentos/Unreal Projects/EnadeGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' LogConsoleResponse:Warning: Found in ini file 'D:/Documentos/Unreal Projects/EnadeGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' LogConsoleResponse:Warning: Found in ini file 'D:/Documentos/Unreal Projects/EnadeGame/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: GOG LogInit: User: Jefferson LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =14.318180 MHz LogMemory: Memory total: Physical=7.5GB (8GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 49.74 MB used, 49.74 MB peak LogMemory: Process Virtual Memory: 22.38 MB used, 24.23 MB peak LogMemory: Physical Memory: 4988.57 MB used, 7694.30 MB total LogMemory: Virtual Memory: 299.54 MB used, 134217728.00 MB total LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Localization Resource: (C:/Unreal Engine/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) Localization Resource: (C:/Unreal Engine/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon R9 200 Series (Feature Level 11_0) LogD3D11RHI: Adapter has 2022MB of dedicated video memory, 0MB of dedicated system memory, and 3712MB of shared system memory, 1 output[s] LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4600 (Feature Level 11_0) LogD3D11RHI: Adapter has 416MB of dedicated video memory, 0MB of dedicated system memory, and 1376MB of shared system memory, 0 output[s] LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: InitD3DDevice LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation disabled: no driver support LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP DesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.04s 55MB C:/Users/Jefferson/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Jefferson/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Documentos/Unreal Projects/EnadeGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Documentos/Unreal Projects/EnadeGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Jefferson/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogAssetRegistry: FAssetRegistry took 0.0114 seconds to start up LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogObj: 26512 objects as part of root set at end of initial load. LogUObjectAllocator: 5459064 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0 LogHMD:Warning: SteamVR failed to initialize. Error: 108 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.02s 55MB C:/Users/Jefferson/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Disabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.2-2614606+++depot+UE4-Releases+4.8 LogAnalytics: [UEEditor.Rocket.Release] SetUserId e2dad53c40ef88690dddbf8f37f32bda|d617b726122e4851ae404f57f57d0f40|481ff14e-c74b-43f8-9207-c7f7982009c4 LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LogConsoleManager:Warning: Console variable 'r.VSync' wasn't set ('GameSetting' has a lower priority than 'SystemSettingsIni') LogCook:Display: Done creating registry. It took 0.00s. LogAutoReimportManager: Scanning file cache for directory 'D:/Documentos/Unreal Projects/EnadeGame/Content/' took 0.01s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="D:/Documentos/Unreal Projects/EnadeGame/Content/EnadeGame/Maps/MobileMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C6F1116F20 LogAIModule: Creating AISystem for world MobileMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 24.886ms to complete. LogFileHelpers: Loading map 'MobileMap' took 0.092 LogCollectionManager: Loaded 0 collections in 0.001626 seconds LogContentBrowser: Native class hierarchy populated in 0.0065 seconds. Added 1813 classes and 311 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0018 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0021 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0017 seconds. Added 1 classes and 3 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0017 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogD3D11RHI: InitD3DDevice LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 6.92 seconds (BP compile: 0.06 seconds) LogRenderer: Reallocating scene render targets to support 1680x904 (Frame:2). LogAssetRegistry: Asset discovery search completed in 2.4375 seconds LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice MainFrameActions: Packaging (HTML5): Running AutomationTool... MainFrameActions: Packaging (HTML5): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (HTML5): Program.Main: CWD=C:\Unreal Engine\4.8\Engine\Binaries\DotNET MainFrameActions: Packaging (HTML5): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=D:/Documentos/Unreal Projects/EnadeGame/EnadeGame.uproject -cook -stage -archive -archivedirectory=D:/Documentos/Unreal Projects/EnadeGame -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -compressed -prereqs -nodebuginfo -targetplatform=HTML5 -build -utf8output -NoCompile MainFrameActions: Packaging (HTML5): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (HTML5): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (HTML5): Automation.Process: Setting up command environment. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Unreal Engine/4.8 MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Unreal Engine/4.8 MainFrameActions: Packaging (HTML5): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Jefferson/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Unreal+Engine+4.8) MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Jefferson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Unreal+Engine+4.8\UBTManifest.0.xml MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (HTML5): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Unreal Engine/4.8 MainFrameActions: Packaging (HTML5): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (HTML5): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (HTML5): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/Jefferson/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Unreal+Engine+4.8 MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Jefferson\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jefferson\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: C:\Users\Jefferson\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (HTML5): HarvestEnvVars: MainFrameActions: Packaging (HTML5): HarvestEnvVars: C:\Unreal Engine\4.8\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (HTML5): HarvestEnvVars: MainFrameActions: Packaging (HTML5): HarvestEnvVars: C:\Unreal Engine\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\Jefferson\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: Took 0,3133011s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (HTML5): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (HTML5): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (HTML5): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: LocalRoot=C:/Unreal Engine/4.8 MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: LogFolder=C:/Users/Jefferson/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Unreal+Engine+4.8 MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: TimestampAsString=2015-07-21_01.27.49 MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: UATExe=C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (HTML5): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (HTML5): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Jefferson\AppData\Local\Temp\UAT\C+Unreal+Engine+4.8\Rules) MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Jefferson\AppData\Local\Temp\UAT\C+Unreal+Engine+4.8\Rules\UATRules-1145408598.dll MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Jefferson\AppData\Local\Temp\UAT\C+Unreal+Engine+4.8\Rules\UATRules-1145408598.pdb MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Jefferson\AppData\Local\Temp\UAT\C+Unreal+Engine+4.8\Rules\UATRules-1145408598SourceFiles.txt MainFrameActions: Packaging (HTML5): Automation.Process: Compiling scripts. MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists D:\Documentos\Unreal Projects\EnadeGame\EnadeGame.uproject=True MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists D:\Documentos\Unreal Projects\EnadeGame\EnadeGame.uproject=True MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists D:\Documentos\Unreal Projects\EnadeGame\EnadeGame.uproject=True MainFrameActions: Packaging (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Documentos\Unreal Projects\EnadeGame\EnadeGame.uproject MainFrameActions: Packaging (HTML5): ProjectUtils.DetectTargetsForProject: Looking for targets for project D:\Documentos\Unreal Projects\EnadeGame\EnadeGame.uproject MainFrameActions: Packaging (HTML5): ProjectUtils.DetectTargetsForProject: Searching for target rule files in D:\Documentos\Unreal Projects\EnadeGame MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jefferson\AppData\Local\Temp\UAT\C+Unreal+Engine+4.8\Rules\UATRules-1145408598.dll=False MainFrameActions: Packaging (HTML5): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Jefferson\AppData\Local\Temp\UAT\C+Unreal+Engine+4.8\Rules\UATRules-1145408598.dll MainFrameActions: Packaging (HTML5): ProjectUtils.DetectProjectProperties: Loading ini files for D:\Documentos\Unreal Projects\EnadeGame\EnadeGame.uproject MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Documentos\Unreal Projects\EnadeGame MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Documentos\Unreal Projects\EnadeGame\Saved\StagedBuilds MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Build=True MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Clean= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ClientCookedTargets=EnadeGame MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ClientTargetPlatform=HTML5 MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Compressed=True MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: UnversionedCookedContent=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: GeneratePatch=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IsCodeBasedProject=True MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookAll=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookMapsOnly=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Pak=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Documentos\Unreal Projects\EnadeGame\Binaries\HTML5 MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Documentos\Unreal Projects\EnadeGame\Binaries\HTML5 MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Documentos\Unreal Projects\EnadeGame\Binaries\HTML5\EnadeGame.js MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Documentos\Unreal Projects\EnadeGame\Binaries\HTML5\EnadeGame.js MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RawProjectPath=D:\Documentos\Unreal Projects\EnadeGame\EnadeGame.uproject MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ServerTargetPlatform=HTML5 MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ShortProjectName=EnadeGame MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists D:\Documentos\Unreal Projects\EnadeGame\EnadeGame.uproject=True MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists D:\Documentos\Unreal Projects\EnadeGame\EnadeGame.uproject=True MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists D:\Documentos\Unreal Projects\EnadeGame\EnadeGame.uproject=True MainFrameActions: Packaging (HTML5): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False MainFrameActions: Packaging (HTML5): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* UE4Build: MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* ForceMonolithic: False MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* ForceNonUnity:False MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* ForceDebugInfo: False MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* UseXGE: False MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Unreal Engine\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Documentos\Unreal Projects\EnadeGame\Intermediate\Build\Manifest.xml MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Unreal Engine\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Unreal Engine\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: C:\Unreal Engine\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe EnadeGame HTML5 Shipping "D:\Documentos\Unreal Projects\EnadeGame\EnadeGame.uproject" -noxge -generatemanifest -rocket -NoHotReloadFromIDE MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: Took 0,9208844s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists D:\Documentos\Unreal Projects\EnadeGame\Intermediate\Build\Manifest.xml=True MainFrameActions: Packaging (HTML5): InternalUtils.SafeCopyFile: SafeCopyFile D:\Documentos\Unreal Projects\EnadeGame\Intermediate\Build\Manifest.xml C:\Users\Jefferson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Unreal+Engine+4.8\UBTManifest.0.xml MainFrameActions: Packaging (HTML5): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Jefferson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Unreal+Engine+4.8\UBTManifest.0.xml MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Unreal Engine\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Unreal Engine\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: C:\Unreal Engine\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe EnadeGame HTML5 Shipping "D:\Documentos\Unreal Projects\EnadeGame\EnadeGame.uproject" -noxge -rocket -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (HTML5): UnrealBuildTool: Performing 11 actions (4 in parallel) MainFrameActions: Packaging (HTML5): UnrealBuildTool: [4/11] python.exe ScrollBoxPlus.cpp MainFrameActions: Packaging (HTML5): UnrealBuildTool: [2/11] python.exe EnadeGamePlayerController.cpp MainFrameActions: Packaging (HTML5): UnrealBuildTool: [3/11] python.exe EnadeGameMode.cpp MainFrameActions: Packaging (HTML5): UnrealBuildTool: [1/11] python.exe EnadeGame.generated.cpp MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from D:/Documentos/Unreal Projects/EnadeGame/Source/EnadeGame/Private/EnadeGamePlayerController.cpp:3: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from D:/Documentos/Unreal Projects/EnadeGame/Source/EnadeGame/EnadeGame.h:5: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/Engine.h:22: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/EngineMinimal.h:13: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/GameFramework/Actor.h:5: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/Components/SceneComponent.h:4: MainFrameActions: Packaging (HTML5): UnrealBuildTool: C:\Unreal Engine\4.8\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h(32,2): warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/Engine/Classes/Components/ActorComponent.h:32:2: warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] MainFrameActions: Packaging (HTML5): UnrealBuildTool: GENERATED_BODY() MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:535:29: note: expanded from macro 'GENERATED_BODY' MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY) MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:532:37: note: expanded from macro 'BODY_MACRO_COMBINE' MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D) MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:531:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER' MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: :99:1: note: expanded from here MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from D:/Documentos/Unreal Projects/EnadeGame/Source/EnadeGame/Private/ScrollBoxPlus.cpp:3: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from D:/Documentos/Unreal Projects/EnadeGame/Source/EnadeGame/EnadeGame.h:5: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/Engine.h:22: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/EngineMinimal.h:13: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/GameFramework/Actor.h:5: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/Components/SceneComponent.h:4: MainFrameActions: Packaging (HTML5): UnrealBuildTool: C:\Unreal Engine\4.8\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h(32,2): warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/Engine/Classes/Components/ActorComponent.h:32:2: warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] MainFrameActions: Packaging (HTML5): UnrealBuildTool: GENERATED_BODY() MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from D:/Documentos/Unreal Projects/EnadeGame/Source/EnadeGame/Private/EnadeGameMode.cpp:3: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from D:/Documentos/Unreal Projects/EnadeGame/Source/EnadeGame/EnadeGame.h:5: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/Engine.h:22: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/EngineMinimal.h:13: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/GameFramework/Actor.h:5: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/Components/SceneComponent.h:4: MainFrameActions: Packaging (HTML5): UnrealBuildTool: C:\Unreal Engine\4.8\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h(32,2): warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/Engine/Classes/Components/ActorComponent.h:32:2: warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] MainFrameActions: Packaging (HTML5): UnrealBuildTool: GENERATED_BODY() MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:535:29: note: expanded from macro 'GENERATED_BODY' MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY) MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:532:37: note: expanded from macro 'BODY_MACRO_COMBINE' MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D) MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:531:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER' MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: :99:1: note: expanded from here MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:535:29: note: expanded from macro 'GENERATED_BODY' MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY) MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:532:37: note: expanded from macro 'BODY_MACRO_COMBINE' MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D) MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:531:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER' MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: :99:1: note: expanded from here MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from D:/Documentos/Unreal Projects/EnadeGame/Intermediate/Build/HTML5/UE4/Inc/EnadeGame/EnadeGame.generated.cpp:8: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from D:/Documentos/Unreal Projects/EnadeGame/Source/EnadeGame/EnadeGame.h:5: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/Engine.h:22: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/EngineMinimal.h:13: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/GameFramework/Actor.h:5: MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/Components/SceneComponent.h:4: MainFrameActions: Packaging (HTML5): UnrealBuildTool: C:\Unreal Engine\4.8\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h(32,2): warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/Engine/Classes/Components/ActorComponent.h:32:2: warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] MainFrameActions: Packaging (HTML5): UnrealBuildTool: GENERATED_BODY() MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:535:29: note: expanded from macro 'GENERATED_BODY' MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY) MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:532:37: note: expanded from macro 'BODY_MACRO_COMBINE' MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D) MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:531:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER' MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^ MainFrameActions: Packaging (HTML5): UnrealBuildTool: :99:1: note: expanded from here