{\rtf1\ansi\ansicpg1252\cocoartf1348\cocoasubrtf170 {\fonttbl\f0\fswiss\fcharset0 Helvetica;} {\colortbl;\red255\green255\blue255;} \margl1440\margr1440\vieww37900\viewh19080\viewkind0 \pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\pardirnatural \f0\fs24 \cf0 LogInit:Display: RandInit(-1977616802) SRandInit(-1977614851).\ LogTaskGraph: Started task graph with 4 named threads and 7 total threads.\ LogStats: Stats thread started at 0.180374\ LogInit: Version: 4.9.2-0+++depot+UE4-Releases+4.9\ LogInit: API Version: 0\ LogInit: Compiled (64-bit): Jan 16 2016 22:57:26\ LogInit: Compiled with Clang: 7.0.0 (clang-700.0.72)\ LogInit: Build Configuration: Debug\ LogInit: Branch Name: ++depot+UE4-Releases+4.9\ LogInit: Command line: -NSDocumentRevisionsDebugMode YES\ LogInit: Base directory: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/Mac/\ LogInit: Rocket: 0\ LogModuleManager:Warning: ModuleManager: Unable to load module 'OnlineSubsystemIOS' because the file '/Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/Mac/' was not found.\ LogVoice:Warning: Failed to initialize voice interface\ LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.\ LogInit: Object subsystem initialized\ LogInit: Selected Device Profile: [Mac]\ LogInit: Applying CVar settings loaded from the selected device profile: [Mac]\ LogInit: Computer: Macs-Mac-Pro\ LogInit: User: macpro\ LogInit: CPU Page size=4096, Cores=4\ LogInit: High frequency timer resolution =1000.000000 MHz\ LogInit: Power Source: AC Power\ LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=0.0GB Virtual=16.0GB\ LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.\ LogRHI: Initializing OpenGL RHI\ LogRHI: GL_VENDOR: NVIDIA Corporation\ LogRHI: GL_RENDERER: NVIDIA GeForce GTX 750 Ti OpenGL Engine\ LogRHI: GL_VERSION: 4.1 NVIDIA-10.5.2 346.02.03f01\ LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.10\ LogRHI: OpenGL Extensions:\ LogRHI: GL_ARB_blend_func_extended\ LogRHI: GL_ARB_draw_buffers_blend\ LogRHI: GL_ARB_draw_indirect\ LogRHI: GL_ARB_ES2_compatibility\ LogRHI: GL_ARB_explicit_attrib_location\ LogRHI: GL_ARB_gpu_shader_fp64\ LogRHI: GL_ARB_gpu_shader5\ LogRHI: GL_ARB_instanced_arrays\ LogRHI: GL_ARB_internalformat_query\ LogRHI: GL_ARB_occlusion_query2\ LogRHI: GL_ARB_sample_shading\ LogRHI: GL_ARB_sampler_objects\ LogRHI: GL_ARB_separate_shader_objects\ LogRHI: GL_ARB_shader_bit_encoding\ LogRHI: GL_ARB_shader_subroutine\ LogRHI: GL_ARB_shading_language_include\ LogRHI: GL_ARB_tessellation_shader\ LogRHI: GL_ARB_texture_buffer_object_rgb32\ LogRHI: GL_ARB_texture_cube_map_array\ LogRHI: GL_ARB_texture_gather\ LogRHI: GL_ARB_texture_query_lod\ LogRHI: GL_ARB_texture_rgb10_a2ui\ LogRHI: GL_ARB_texture_storage\ LogRHI: GL_ARB_texture_swizzle\ LogRHI: GL_ARB_timer_query\ LogRHI: GL_ARB_transform_feedback2\ LogRHI: GL_ARB_transform_feedback3\ LogRHI: GL_ARB_vertex_attrib_64bit\ LogRHI: GL_ARB_vertex_type_2_10_10_10_rev\ LogRHI: GL_ARB_viewport_array\ LogRHI: GL_EXT_debug_label\ LogRHI: GL_EXT_debug_marker\ LogRHI: GL_EXT_depth_bounds_test\ LogRHI: GL_EXT_framebuffer_multisample_blit_scaled\ LogRHI: GL_EXT_texture_compression_s3tc\ LogRHI: GL_EXT_texture_filter_anisotropic\ LogRHI: GL_EXT_texture_mirror_clamp\ LogRHI: GL_EXT_texture_sRGB_decode\ LogRHI: GL_APPLE_client_storage\ LogRHI: GL_APPLE_container_object_shareable\ LogRHI: GL_APPLE_flush_render\ LogRHI: GL_APPLE_object_purgeable\ LogRHI: GL_APPLE_rgb_422\ LogRHI: GL_APPLE_row_bytes\ LogRHI: GL_APPLE_texture_range\ LogRHI: GL_ATI_texture_mirror_once\ LogRHI: GL_NV_texture_barrier\ LogRHI: GL_MAX_TEXTURE_SIZE: 16384\ LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384\ LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048\ LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048\ LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384\ LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16\ LogRHI: GL_MAX_DRAW_BUFFERS: 8\ LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8\ LogRHI: GL_MAX_SAMPLES: 8\ LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8\ LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8\ LogRHI: GL_MAX_INTEGER_SAMPLES: 1\ LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80\ LogRHI: GL_MAX_VERTEX_ATTRIBS: 16\ LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16\ LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4\ LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/Shaders/WorkingDirectory/18230/).\ LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/Shaders/tmp/0D2E7D28674CD0598850D5A54B2840F7/'.\ LogShaderCompilers:Display: Using Local Shader Compiler.\ LogTemp:Display: Loaded TP AllDesktopTargetPlatform\ LogTemp:Display: Loaded TP MacClientTargetPlatform\ LogTemp:Display: Loaded TP MacNoEditorTargetPlatform\ LogTemp:Display: Loaded TP MacServerTargetPlatform\ LogTemp:Display: Loaded TP MacTargetPlatform\ LogTemp:Display: Loaded TP Android_ATCTargetPlatform\ LogTemp:Display: Loaded TP Android_DXTTargetPlatform\ LogTemp:Display: Loaded TP Android_ETC1TargetPlatform\ LogTemp:Display: Loaded TP Android_ETC2TargetPlatform\ LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform\ LogTemp:Display: Loaded TP AndroidTargetPlatform\ LogTemp:Display: Loaded TP HTML5TargetPlatform\ LogTemp:Display: Loaded TP IOSTargetPlatform\ LogTargetPlatformManager:Display: Building Assets For Mac\ LogDerivedDataCache:Display: Max Cache Size: 512 MB\ LogDerivedDataCache: Loaded boot cache 0.11s 72MB ../../../../../Documents/Unreal Projects/Sudoku-4.9 4.9/DerivedDataCache/Boot.ddc.\ LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../Documents/Unreal Projects/Sudoku-4.9 4.9/DerivedDataCache/Boot.ddc\ LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Documents/Unreal Projects/Sudoku-4.9 4.9/DerivedDataCache/DDC.ddp not found, will not use a pak cache.\ LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.\ LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.\ LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.\ LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable\ LogDerivedDataCache:Warning: Shared data cache path was not usable, will not use it.\ LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.\ LogInit: Selected Device Profile: [Mac]\ LogMeshUtilities: No automatic mesh reduction module available\ LogMeshUtilities: No automatic mesh merging module available\ LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s\ LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s\ UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.\ LogAssetRegistry: FAssetRegistry took 0.0011 seconds to start up\ SourceControl: Info Source control is disabled\ SourceControl: Info Source control is disabled\ SourceControl: Info Source control is disabled\ SourceControl: Info Source control is disabled\ LogObj: 29821 objects as part of root set at end of initial load.\ LogUObjectAllocator: 6032040 out of 0 bytes used by permanent object pool.\ LogEngine: Initializing Engine...\ LogAIModule: Creating AISystem for world NewWorld\ LogInit: FAudioDevice initialized.\ LogDerivedDataCache: Saved boot cache 0.25s 72MB ../../../../../Documents/Unreal Projects/Sudoku-4.9 4.9/DerivedDataCache/Boot.ddc.\ LogInit: Texture streaming: Disabled\ LogInit: Transaction tracking system initialized\ BlueprintLog: New page: Editor Load\ LocalizationService: Info Localization service is disabled\ LogCook:Display: Done creating registry. It took 0.00s.\ LogFileCache: Scanning file cache for directory '/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Content/' took 0.02s\ SourceControl: Info Source control is disabled\ Cmd: MAP LOAD FILE="../../../../../Documents/Unreal Projects/Sudoku-4.9 4.9/Content/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2\ LightingResults: New page: Lighting Build\ MapCheck: New page: Map Check\ LightingResults: New page: Lighting Build\ LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x1a4e29e40\ LogAIModule: Creating AISystem for world Minimal_Default\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.Back-Options-Border)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-colored sections)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-ColorSudoku)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-Highlight)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-Music)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-neon)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-sound effects)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.Game Info - Border)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-Highlight)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-colored sections)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-neon)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-ColorSudoku)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-Music)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-sound effects)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.Back-Options-Border)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.Game Info - Border)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-Highlight)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-colored sections)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-neon)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-ColorSudoku)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-Music)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.check-sound effects)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.Back-Options-Border)\ LogPrimitiveComponent: Zero scaling not supported (/Game/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Menu1_C_1.Game Info - Border)\ LogEditorServer: Finished looking for orphan Actors (0.000 secs)\ Cmd: MAP CHECKDEP NOCLEARLOG\ MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 544.92ms to complete.\ LogFileHelpers: Loading map 'Minimal_Default' took 185.093\ LogCrashTracker: Crashtracker disabled due to settings.\ LogCollectionManager: Loaded 0 collections in 0.001266 seconds\ LogFileCache: Scanning file cache for directory '/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Saved/Collections/' took 0.00s\ LogFileCache: Scanning file cache for directory '/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Content/Developers/macpro/Collections/' took 0.00s\ LogFileCache: Scanning file cache for directory '/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Content/Collections/' took 0.00s\ LogContentBrowser: Native class hierarchy populated in 0.0469 seconds. Added 1915 classes and 324 folders.\ LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds\ LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0009 seconds. Added 0 classes and 0 folders.\ LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0009 seconds. Added 0 classes and 0 folders.\ LogUObjectGlobals:Warning: Failed to find object 'Class None.'\ LogLoad: Full Startup: 203.00 seconds (BP compile: 68.79 seconds)\ LogRenderer: Reallocating scene render targets to support 1208x920 (Frame:2).\ LogAssetRegistry: Asset discovery search completed in 235.7270 seconds\ LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000002 seconds (found 0 objects)\ LogCollectionManager: Fixed up redirectors for 0 collections in 0.000132 seconds (updated 0 objects)\ LogTemp:Display: Running Mono...\ LogTemp:Display: Setting up Mono\ LogTemp:Display: ~/Downloads/UnrealEngine-4.9/Engine ~/Downloads/UnrealEngine-4.9\ LogTemp:Display: Executing iPhonePackager Validate Engine -project /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Sudoku.uproject -bundlename com.m2pixels.sudoku\ LogTemp:Display: CWD: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/DotNET/IOS\ LogTemp:Display: Initial Dir: /Users/macpro/Downloads/UnrealEngine-4.9/Engine\ LogTemp:Display: Env CWD: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/DotNET/IOS\ LogTemp:Display: BranchPath = Macs-Mac-Pro///Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/DotNET/IOS/../.. --- GameBranchPath = Macs-Mac-Pro///Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/DotNET/IOS/../..\ LogTemp:Display: Searching for mobile provisions that match the game 'Sudoku' with CFBundleIdentifier='com.m2pixels.sudoku' in '/Users/macpro/Library/MobileDevice/Provisioning Profiles/'\ LogTemp:Display: Phase 0 considering provision 'Distro_m2Pixels.mobileprovision' named 'm2Pixels'\ LogTemp:Display: Looking for a certificate that matches the application identifier '49K36Q6MDD.com.m2pixels.sudoku'\ LogTemp:Display: Picked 'Distro_m2Pixels.mobileprovision' with AppID '49K36Q6MDD.com.m2pixels.sudoku' and Name 'm2Pixels' as a matching provision for the game 'Sudoku'\ LogTemp:Display: Looking for a certificate that matches the application identifier '49K36Q6MDD.com.m2pixels.sudoku'\ LogTemp:Display: Running Mono...Setting up Mono~/Downloads/UnrealEngine-4.9/Engine ~/Downloads/UnrealEngine-4.9Executing iPhonePackager Validate Engine -project /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Sudoku.uproject -bundlename com.m2pixels.sudokuCWD: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/DotNET/IOSInitial Dir: /Users/macpro/Downloads/UnrealEngine-4.9/EngineEnv CWD: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/DotNET/IOSBranchPath = Macs-Mac-Pro///Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/DotNET/IOS/../.. --- GameBranchPath = Macs-Mac-Pro///Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/DotNET/IOS/../..Searching for mobile provisions that match the game 'Sudoku' with CFBundleIdentifier='com.m2pixels.sudoku' in '/Users/macpro/Library/MobileDevice/Provisioning Profiles/' Phase 0 considering provision 'Distro_m2Pixels.mobileprovision' named 'm2Pixels' Looking for a certificate that matches the application identifier '49K36Q6MDD.com.m2pixels.sudoku' Picked 'Distro_m2Pixels.mobileprovision' with AppID '49K36Q6MDD.com.m2pixels.sudoku' and Name 'm2Pixels' as a matching provision for the game 'Sudoku' Looking for a certificate that matches the application identifier '49K36Q6MDD.com.m2pixels.sudoku'\ MainFrameActions: Packaging (iOS): Running AutomationTool...\ MainFrameActions: Packaging (iOS): Setting up Mono\ MainFrameActions: Packaging (iOS): Start UAT: mono AutomationTool.exe BuildCookRun -nocompileeditor -nop4 -project=/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Sudoku.uproject -cook -stage -archive -archivedirectory=/Users/macpro/Documents/IOS -package -clientconfig=Shipping -ue4exe=UE4Editor-Mac-Debug -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=IOS -build -utf8output\ MainFrameActions: Packaging (iOS): Program.Main: CWD=/Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/DotNET\ MainFrameActions: Packaging (iOS): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Sudoku.uproject -cook -stage -archive -archivedirectory=/Users/macpro/Documents/IOS -package -clientconfig=Shipping -ue4exe=UE4Editor-Mac-Debug -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=IOS -build -utf8output\ MainFrameActions: Packaging (iOS): Automation.Process: IsBuildMachine=False\ MainFrameActions: Packaging (iOS): Automation.Process: ShouldKillProcesses=True\ MainFrameActions: Packaging (iOS): Automation.Process: Setting up command environment.\ MainFrameActions: Packaging (iOS): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/macpro/Downloads/UnrealEngine-4.9/Engine/Programs/AutomationTool/Saved\ MainFrameActions: Packaging (iOS): ProjectUtils.CleanupFolders: Cleaning up project rules folder\ MainFrameActions: Packaging (iOS): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(/Users/macpro/Downloads/UnrealEngine-4.9/Engine/Programs/AutomationTool/Saved/Rules)\ MainFrameActions: Packaging (iOS): Automation.Process: Compiling scripts.\ MainFrameActions: Packaging (iOS): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs\ MainFrameActions: Packaging (iOS): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).\ MainFrameActions: Packaging (iOS): BuildCookRun.SetupParams: Setting up ProjectParams for /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Sudoku.uproject\ MainFrameActions: Packaging (iOS): bDevForArmV7 is not set to default. (True vs. False)\ MainFrameActions: Packaging (iOS): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Programs/AutomationTool/Saved/Rules/UATRules1486134194.dll\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Project Params **************\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: AdditionalServerMapParams=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Archive=True\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ArchiveMetaData=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CreateAppBundle=True\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: BaseArchiveDirectory=/Users/macpro/Documents/IOS\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: BaseStageDirectory=/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Saved/StagedBuilds\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Build=True\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Cook=True\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Clean=True\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Client=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ClientCookedTargets=Sudoku\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ClientTargetPlatform=IOS\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Compressed=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CookFlavor=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CookOnTheFly=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: UnversionedCookedContent=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NumCookersToSpawn=0\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: GeneratePatch=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CreateReleaseVersion=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: DLCName=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: AdditionalCookerOptions=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: DedicatedServer=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: DirectoriesToCook=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CulturesToCook=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: EditorTargets=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Foreign=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: IsCodeBasedProject=True\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: IsProgramTarget=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: IterativeCooking=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CookAll=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CookMapsOnly=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Deploy=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: IterativeDeploy=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: FastCook=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: LogWindow=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Manifests=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: MapToRun=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NoClient=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NumClients=0\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NoDebugInfo=True\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NoCleanStage=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NoXGE=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: MapsToCook=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Pak=True\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Package=True\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NullRHI=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: FakeClient=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: EditorTest=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: RunAutomationTests=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: RunAutomationTest=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CrashIndex=0\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ProgramTargets=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ProjectBinariesFolder=/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Binaries/IOS\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ProjectBinariesPath=/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Binaries/IOS\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ProjectGameExeFilename=/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Binaries/IOS/Sudoku.stub\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ProjectGameExePath=/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Binaries/IOS/Sudoku.stub\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Distribution=True\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Prebuilt=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Prereqs=True\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NoBootstrapExe=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: RawProjectPath=/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Sudoku.uproject\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Rocket=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Run=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ServerCookedTargets=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ServerTargetPlatform=IOS\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ShortProjectName=Sudoku\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: SignedPak=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: SignPak=\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: SkipCook=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: SkipPak=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: SkipStage=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Stage=True\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: bUsesSteam=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: bUsesCEF3=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: bUsesSlate=True\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False\ MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Project Params **************\ MainFrameActions: Packaging (iOS): Project.Build: ********** BUILD COMMAND STARTED **********\ MainFrameActions: Packaging (iOS): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.\ MainFrameActions: Packaging (iOS): UE4Build.Build: ************************* UE4Build:\ MainFrameActions: Packaging (iOS): UE4Build.Build: ************************* ForceMonolithic: False\ MainFrameActions: Packaging (iOS): UE4Build.Build: ************************* ForceNonUnity:False \ MainFrameActions: Packaging (iOS): UE4Build.Build: ************************* ForceDebugInfo: False\ MainFrameActions: Packaging (iOS): UE4Build.Build: ************************* UseXGE: False\ MainFrameActions: Packaging (iOS): UE4Build.Build: ************************* UseParallelExecutor: False\ MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: mono "/Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/DotNET/UnrealBuildTool.exe" Sudoku IOS Shipping -clean "/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Sudoku.uproject" -nobuilduht -nocreatestub -NoHotReloadFromIDE\ MainFrameActions: Packaging (iOS): mono: Compiling with iPhoneOS SDK 9.0\ MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 7.472625s to run mono, ExitCode=0\ MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: mono "/Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/DotNET/UnrealBuildTool.exe" Sudoku IOS Shipping "/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Sudoku.uproject" -flushmac -noxge -generatemanifest -nocreatestub -NoHotReloadFromIDE -ignorejunk\ MainFrameActions: Packaging (iOS): mono: Compiling with iPhoneOS SDK 9.0\ MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 5.282735s to run mono, ExitCode=0\ MainFrameActions: Packaging (iOS): UE4Build.PrepareManifest: Copied UBT manifest to /Users/macpro/Library/Logs/Unreal Engine/LocalBuildLogs/UBTManifest.3.xml\ MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: mono "/Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/DotNET/UnrealBuildTool.exe" Sudoku IOS Shipping "/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Sudoku.uproject" -flushmac -noxge -nocreatestub -NoHotReloadFromIDE -ignorejunk\ MainFrameActions: Packaging (iOS): mono: Compiling with iPhoneOS SDK 9.0\ MainFrameActions: Packaging (iOS): mono: Building UnrealHeaderTool...\ MainFrameActions: Packaging (iOS): mono: Target is up to date.\ MainFrameActions: Packaging (iOS): mono: Parsing headers for Sudoku\ MainFrameActions: Packaging (iOS): mono: Running UnrealHeaderTool "/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Sudoku.uproject" "/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/Build/IOS/Sudoku/Shipping/UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error"\ MainFrameActions: Packaging (iOS): mono: Reflection code generated for Sudoku in 10.7175559 seconds\ MainFrameActions: Packaging (iOS): mono: Compiling with these architectures: arm64\ MainFrameActions: Packaging (iOS): mono: Unzipping: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKCoreKit.embeddedframework.zip -> /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/UnzippedFrameworks/FacebookIOS/FacebookSDK/FBSDKCoreKit.embeddedframework\ MainFrameActions: Packaging (iOS): mono: Unzipping: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBAudienceNetwork.embeddedframework.zip -> /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/UnzippedFrameworks/FacebookIOS/FacebookSDK/FBAudienceNetwork.embeddedframework\ MainFrameActions: Packaging (iOS): mono: Unzipping: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKLoginKit.embeddedframework.zip -> /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/UnzippedFrameworks/FacebookIOS/FacebookSDK/FBSDKLoginKit.embeddedframework\ MainFrameActions: Packaging (iOS): mono: Unzipping: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Source/ThirdParty/Facebook/IOS/FacebookSDK/FBSDKShareKit.embeddedframework.zip -> /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/UnzippedFrameworks/FacebookIOS/FacebookSDK/FBSDKShareKit.embeddedframework\ MainFrameActions: Packaging (iOS): mono: Performing 192 actions (8 in parallel)\ MainFrameActions: Packaging (iOS): mono: [6/192] clang++ Module.CustomMeshComponent.cpp\ MainFrameActions: Packaging (iOS): mono: [7/192] clang++ CableComponent.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [1/192] clang++ Module.Paper2D.cpp\ MainFrameActions: Packaging (iOS): mono: [8/192] clang++ CustomMeshComponent.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [3/192] clang++ Module.ProceduralMeshComponent.cpp\ MainFrameActions: Packaging (iOS): mono: [4/192] clang++ ProceduralMeshComponent.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [2/192] clang++ Paper2D.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [5/192] clang++ Module.CableComponent.cpp\ MainFrameActions: Packaging (iOS): mono: [9/192] clang++ Module.IOSDeviceProfileSelector.cpp\ MainFrameActions: Packaging (iOS): mono: [10/192] clang++ Module.SlateRemote.cpp\ MainFrameActions: Packaging (iOS): mono: [11/192] clang++ SlateRemote.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [12/192] clang++ Module.LightPropagationVolumeRuntime.cpp\ MainFrameActions: Packaging (iOS): mono: [13/192] clang++ Module.UdpMessaging.cpp\ MainFrameActions: Packaging (iOS): mono: [14/192] clang++ UdpMessaging.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [15/192] clang++ LightPropagationVolumeRuntime.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [16/192] clang++ Engine.generated.1.cpp\ MainFrameActions: Packaging (iOS): mono: [17/192] clang++ Engine.generated.4.cpp\ MainFrameActions: Packaging (iOS): mono: [18/192] clang++ Engine.generated.5.cpp\ MainFrameActions: Packaging (iOS): mono: [19/192] clang++ Engine.generated.2.cpp\ MainFrameActions: Packaging (iOS): mono: [20/192] clang++ Engine.generated.3.cpp\ MainFrameActions: Packaging (iOS): mono: [21/192] clang++ Module.UMG.cpp\ MainFrameActions: Packaging (iOS): mono: [22/192] clang++ UMG.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [23/192] clang++ Module.OnlineSubsystemUtils.cpp\ MainFrameActions: Packaging (iOS): mono: [24/192] clang++ Module.Engine.2_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [25/192] clang++ Module.MovieSceneTracks.cpp\ MainFrameActions: Packaging (iOS): mono: [26/192] clang++ Module.Launch.cpp\ MainFrameActions: Packaging (iOS): mono: [27/192] clang++ Module.Renderer.7_of_8.cpp\ MainFrameActions: Packaging (iOS): mono: [28/192] clang++ Module.Renderer.6_of_8.cpp\ MainFrameActions: Packaging (iOS): mono: [29/192] clang++ OnlineSubsystemUtils.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [30/192] clang++ Module.Renderer.3_of_8.cpp\ MainFrameActions: Packaging (iOS): mono: [31/192] clang++ Module.Engine.30_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [32/192] clang++ Module.Renderer.5_of_8.cpp\ MainFrameActions: Packaging (iOS): mono: [33/192] clang++ Module.Renderer.1_of_8.cpp\ MainFrameActions: Packaging (iOS): mono: [34/192] clang++ Module.Renderer.2_of_8.cpp\ MainFrameActions: Packaging (iOS): mono: [35/192] clang++ Module.Renderer.4_of_8.cpp\ MainFrameActions: Packaging (iOS): mono: [36/192] clang++ MovieSceneTracks.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [37/192] clang++ Module.Renderer.8_of_8.cpp\ MainFrameActions: Packaging (iOS): mono: [38/192] clang++ Module.Foliage.cpp\ MainFrameActions: Packaging (iOS): mono: [39/192] clang++ Module.OnlineSubsystemNull.cpp\ MainFrameActions: Packaging (iOS): mono: [40/192] clang++ Module.OpenGLDrv.2_of_2.cpp\ MainFrameActions: Packaging (iOS): mono: [41/192] clang++ Module.AnimGraphRuntime.cpp\ MainFrameActions: Packaging (iOS): mono: [42/192] clang++ Module.SlateRHIRenderer.cpp\ MainFrameActions: Packaging (iOS): mono: [43/192] clang++ Module.Niagara.cpp\ MainFrameActions: Packaging (iOS): mono: [44/192] clang++ Module.OpenGLDrv.1_of_2.cpp\ MainFrameActions: Packaging (iOS): mono: [45/192] clang++ Foliage.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [46/192] clang++ Niagara.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [47/192] clang++ Module.MovieScene.cpp\ MainFrameActions: Packaging (iOS): mono: [48/192] clang++ AnimGraphRuntime.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [49/192] clang++ Module.MetalRHI.cpp\ MainFrameActions: Packaging (iOS): mono: [50/192] clang++ Module.GameplayTasks.cpp\ MainFrameActions: Packaging (iOS): mono: [51/192] clang++ MovieScene.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [52/192] clang++ Module.MediaAssets.cpp\ MainFrameActions: Packaging (iOS): mono: [53/192] clang++ Module.GameplayTags.cpp\ MainFrameActions: Packaging (iOS): mono: [54/192] clang++ GameplayTasks.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [55/192] clang++ Module.GameLiveStreaming.cpp\ MainFrameActions: Packaging (iOS): mono: [56/192] clang++ Module.MoviePlayer.cpp\ MainFrameActions: Packaging (iOS): mono: [57/192] clang++ MediaAssets.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [58/192] clang++ GameplayTags.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [59/192] clang++ Module.UtilityShaders.cpp\ MainFrameActions: Packaging (iOS): mono: [60/192] clang++ Module.IOSAudio.cpp\ MainFrameActions: Packaging (iOS): mono: [61/192] clang++ Module.HeadMountedDisplay.cpp\ MainFrameActions: Packaging (iOS): mono: [62/192] clang++ HeadMountedDisplay.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [63/192] clang++ GameLiveStreaming.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [64/192] clang++ Module.StreamingPauseRendering.cpp\ MainFrameActions: Packaging (iOS): mono: [65/192] clang++ MoviePlayer.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [66/192] clang++ Module.Engine.23_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [67/192] clang++ Module.Engine.6_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [68/192] clang++ Module.Engine.14_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [69/192] clang++ Module.Engine.5_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [70/192] clang++ Module.Engine.15_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [71/192] clang++ Module.Engine.26_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [72/192] clang++ Module.Engine.19_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [73/192] clang++ Module.Engine.22_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [74/192] clang++ Module.Engine.7_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [75/192] clang++ Module.Engine.11_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [76/192] clang++ Module.Engine.8_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [77/192] clang++ Module.Engine.12_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [78/192] clang++ Module.Engine.9_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [79/192] clang++ Module.Engine.4_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [80/192] clang++ Module.Engine.10_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [81/192] clang++ Module.Engine.1_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [82/192] clang++ Module.Engine.21_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [83/192] clang++ Module.Engine.3_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [84/192] clang++ Module.Engine.18_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [85/192] clang++ Module.Engine.29_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [86/192] clang++ Module.Engine.24_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [87/192] clang++ Module.Engine.20_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [88/192] clang++ Module.Engine.17_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [89/192] clang++ Module.Engine.25_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [90/192] clang++ Module.Engine.16_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [91/192] clang++ Module.AIModule.2_of_3.cpp\ MainFrameActions: Packaging (iOS): mono: [92/192] clang++ Module.Engine.28_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [93/192] clang++ Module.Engine.13_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [94/192] clang++ Module.Engine.27_of_30.cpp\ MainFrameActions: Packaging (iOS): mono: [95/192] clang++ AIModule.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [96/192] clang++ Module.Landscape.1_of_3.cpp\ MainFrameActions: Packaging (iOS): mono: [97/192] clang++ Module.AIModule.1_of_3.cpp\ MainFrameActions: Packaging (iOS): mono: [98/192] clang++ Module.AIModule.3_of_3.cpp\ MainFrameActions: Packaging (iOS): mono: [99/192] clang++ Module.Slate.3_of_4.cpp\ MainFrameActions: Packaging (iOS): mono: [100/192] clang++ Module.Landscape.2_of_3.cpp\ MainFrameActions: Packaging (iOS): mono: [101/192] clang++ Module.Slate.2_of_4.cpp\ MainFrameActions: Packaging (iOS): mono: [102/192] clang++ Module.Slate.1_of_4.cpp\ MainFrameActions: Packaging (iOS): mono: [103/192] clang++ Module.Slate.4_of_4.cpp\ MainFrameActions: Packaging (iOS): mono: [104/192] clang++ Module.AppFramework.cpp\ MainFrameActions: Packaging (iOS): mono: [105/192] clang++ Slate.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [106/192] clang++ Module.CrashTracker.cpp\ MainFrameActions: Packaging (iOS): mono: [107/192] clang++ Module.SlateReflector.cpp\ MainFrameActions: Packaging (iOS): mono: [108/192] clang++ SlateReflector.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [109/192] clang++ Landscape.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [110/192] clang++ Module.SlateCore.1_of_2.cpp\ MainFrameActions: Packaging (iOS): mono: [111/192] clang++ Module.Landscape.3_of_3.cpp\ MainFrameActions: Packaging (iOS): mono: [112/192] clang++ SlateCore.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [113/192] clang++ Module.SlateCore.2_of_2.cpp\ MainFrameActions: Packaging (iOS): mono: [114/192] clang++ Module.CoreUObject.1_of_4.cpp\ MainFrameActions: Packaging (iOS): mono: [115/192] clang++ Module.OnlineSubsystemIOS.cpp\ MainFrameActions: Packaging (iOS): mono: [116/192] clang++ Module.CoreUObject.3_of_4.cpp\ MainFrameActions: Packaging (iOS): mono: [117/192] clang++ Module.OnlineSubsystem.cpp\ MainFrameActions: Packaging (iOS): mono: In file included from /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/Build/IOS/Sudoku/Shipping/OnlineSubsystemIOS/Module.OnlineSubsystemIOS.cpp:9:\ MainFrameActions: Packaging (iOS): mono: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Source/Runtime/Online/IOS/OnlineSubsystemIOS/Private/OnlineStoreInterfaceIOS.cpp:297:1: error: expected statement\ MainFrameActions: Packaging (iOS): mono: \}\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: [118/192] clang++ Module.Core.2_of_6.cpp\ MainFrameActions: Packaging (iOS): mono: 1 error generated.\ MainFrameActions: Packaging (iOS): mono: [119/192] clang++ Module.CoreUObject.2_of_4.cpp\ MainFrameActions: Packaging (iOS): mono: In file included from /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/Build/IOS/Sudoku/Shipping/Core/Module.Core.2_of_6.cpp:14:\ MainFrameActions: Packaging (iOS): mono: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Source/Runtime/Core/Private/IOS/IOSPlatformMisc.cpp:771:91: warning: 'UIRemoteNotificationTypeBadge' is deprecated: first deprecated in iOS 8.0 - Use UIUserNotificationType for user notifications and registerForRemoteNotifications for receiving remote notifications instead. [-Wdeprecated-declarations]\ MainFrameActions: Packaging (iOS): mono: UIUserNotificationSettings * settings = [UIUserNotificationSettings settingsForTypes : (UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeAlert) categories:nil];\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.0.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIApplication.h:69:5: note: 'UIRemoteNotificationTypeBadge' has been explicitly marked deprecated here\ MainFrameActions: Packaging (iOS): mono: UIRemoteNotificationTypeBadge = 1 << 0,\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: In file included from /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/Build/IOS/Sudoku/Shipping/Core/Module.Core.2_of_6.cpp:14:\ MainFrameActions: Packaging (iOS): mono: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Source/Runtime/Core/Private/IOS/IOSPlatformMisc.cpp:771:123: warning: 'UIRemoteNotificationTypeSound' is deprecated: first deprecated in iOS 8.0 - Use UIUserNotificationType for user notifications and registerForRemoteNotifications for receiving remote notifications instead. [-Wdeprecated-declarations]\ MainFrameActions: Packaging (iOS): mono: UIUserNotificationSettings * settings = [UIUserNotificationSettings settingsForTypes : (UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeAlert) categories:nil];\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.0.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIApplication.h:70:5: note: 'UIRemoteNotificationTypeSound' has been explicitly marked deprecated here\ MainFrameActions: Packaging (iOS): mono: UIRemoteNotificationTypeSound = 1 << 1,\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: In file included from /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/Build/IOS/Sudoku/Shipping/Core/Module.Core.2_of_6.cpp:14:\ MainFrameActions: Packaging (iOS): mono: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Source/Runtime/Core/Private/IOS/IOSPlatformMisc.cpp:771:155: warning: 'UIRemoteNotificationTypeAlert' is deprecated: first deprecated in iOS 8.0 - Use UIUserNotificationType for user notifications and registerForRemoteNotifications for receiving remote notifications instead. [-Wdeprecated-declarations]\ MainFrameActions: Packaging (iOS): mono: UIUserNotificationSettings * settings = [UIUserNotificationSettings settingsForTypes : (UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeAlert) categories:nil];\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.0.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIApplication.h:71:5: note: 'UIRemoteNotificationTypeAlert' has been explicitly marked deprecated here\ MainFrameActions: Packaging (iOS): mono: UIRemoteNotificationTypeAlert = 1 << 2,\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: In file included from /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/Build/IOS/Sudoku/Shipping/Core/Module.Core.2_of_6.cpp:14:\ MainFrameActions: Packaging (iOS): mono: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Source/Runtime/Core/Private/IOS/IOSPlatformMisc.cpp:777:38: warning: 'UIRemoteNotificationTypeBadge' is deprecated: first deprecated in iOS 8.0 - Use UIUserNotificationType for user notifications and registerForRemoteNotifications for receiving remote notifications instead. [-Wdeprecated-declarations]\ MainFrameActions: Packaging (iOS): mono: UIRemoteNotificationType myTypes = UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeAlert | UIRemoteNotificationTypeSound;\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.0.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIApplication.h:69:5: note: 'UIRemoteNotificationTypeBadge' has been explicitly marked deprecated here\ MainFrameActions: Packaging (iOS): mono: UIRemoteNotificationTypeBadge = 1 << 0,\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: In file included from /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/Build/IOS/Sudoku/Shipping/Core/Module.Core.2_of_6.cpp:14:\ MainFrameActions: Packaging (iOS): mono: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Source/Runtime/Core/Private/IOS/IOSPlatformMisc.cpp:777:70: warning: 'UIRemoteNotificationTypeAlert' is deprecated: first deprecated in iOS 8.0 - Use UIUserNotificationType for user notifications and registerForRemoteNotifications for receiving remote notifications instead. [-Wdeprecated-declarations]\ MainFrameActions: Packaging (iOS): mono: UIRemoteNotificationType myTypes = UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeAlert | UIRemoteNotificationTypeSound;\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.0.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIApplication.h:71:5: note: 'UIRemoteNotificationTypeAlert' has been explicitly marked deprecated here\ MainFrameActions: Packaging (iOS): mono: UIRemoteNotificationTypeAlert = 1 << 2,\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: In file included from /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/Build/IOS/Sudoku/Shipping/Core/Module.Core.2_of_6.cpp:14:\ MainFrameActions: Packaging (iOS): mono: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Source/Runtime/Core/Private/IOS/IOSPlatformMisc.cpp:777:102: warning: 'UIRemoteNotificationTypeSound' is deprecated: first deprecated in iOS 8.0 - Use UIUserNotificationType for user notifications and registerForRemoteNotifications for receiving remote notifications instead. [-Wdeprecated-declarations]\ MainFrameActions: Packaging (iOS): mono: UIRemoteNotificationType myTypes = UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeAlert | UIRemoteNotificationTypeSound;\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.0.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIApplication.h:70:5: note: 'UIRemoteNotificationTypeSound' has been explicitly marked deprecated here\ MainFrameActions: Packaging (iOS): mono: UIRemoteNotificationTypeSound = 1 << 1,\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: In file included from /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Intermediate/Build/IOS/Sudoku/Shipping/Core/Module.Core.2_of_6.cpp:14:\ MainFrameActions: Packaging (iOS): mono: /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Source/Runtime/Core/Private/IOS/IOSPlatformMisc.cpp:778:16: warning: 'registerForRemoteNotificationTypes:' is deprecated: first deprecated in iOS 8.0 - Please use registerForRemoteNotifications and registerUserNotificationSettings: instead [-Wdeprecated-declarations]\ MainFrameActions: Packaging (iOS): mono: [application registerForRemoteNotificationTypes : myTypes];\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.0.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIApplication.h:190:1: note: 'registerForRemoteNotificationTypes:' has been explicitly marked deprecated here\ MainFrameActions: Packaging (iOS): mono: - (void)registerForRemoteNotificationTypes:(UIRemoteNotificationType)types NS_DEPRECATED_IOS(3_0, 8_0, "Please use registerForRemoteNotifications and registerUserNotificationSettings: instead");\ MainFrameActions: Packaging (iOS): mono: ^\ MainFrameActions: Packaging (iOS): mono: [120/192] clang++ Module.SessionServices.cpp\ MainFrameActions: Packaging (iOS): mono: [121/192] clang++ Module.AssetRegistry.cpp\ MainFrameActions: Packaging (iOS): mono: [122/192] clang++ Module.CoreUObject.4_of_4.cpp\ MainFrameActions: Packaging (iOS): mono: [123/192] clang++ OnlineSubsystem.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [124/192] clang++ Module.Core.1_of_6.cpp\ MainFrameActions: Packaging (iOS): mono: [125/192] clang++ Module.Messaging.cpp\ MainFrameActions: Packaging (iOS): mono: [126/192] clang++ Module.Serialization.cpp\ MainFrameActions: Packaging (iOS): mono: [127/192] clang++ Module.JsonUtilities.cpp\ MainFrameActions: Packaging (iOS): mono: 7 warnings generated.\ MainFrameActions: Packaging (iOS): mono: [128/192] clang++ Module.EngineSettings.cpp\ MainFrameActions: Packaging (iOS): mono: [129/192] clang++ EngineSettings.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [130/192] clang++ JsonUtilities.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [131/192] clang++ Module.Settings.cpp\ MainFrameActions: Packaging (iOS): mono: [132/192] clang++ Module.CookingStats.cpp\ MainFrameActions: Packaging (iOS): mono: [133/192] clang++ Module.InputCore.cpp\ MainFrameActions: Packaging (iOS): mono: [134/192] clang++ Module.Core.4_of_6.cpp\ MainFrameActions: Packaging (iOS): mono: [135/192] clang++ Module.VectorVM.cpp\ MainFrameActions: Packaging (iOS): mono: [136/192] clang++ InputCore.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [137/192] clang++ Module.EngineMessages.cpp\ MainFrameActions: Packaging (iOS): mono: [138/192] clang++ LaunchDaemonMessages.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [139/192] clang++ SessionMessages.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [140/192] clang++ Module.SessionMessages.cpp\ MainFrameActions: Packaging (iOS): mono: [141/192] clang++ Module.IOSRuntimeSettings.cpp\ MainFrameActions: Packaging (iOS): mono: [142/192] clang++ Module.LaunchDaemonMessages.cpp\ MainFrameActions: Packaging (iOS): mono: [143/192] clang++ VectorVM.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [144/192] clang++ EngineMessages.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [145/192] clang++ Serialization.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [146/192] clang++ IOSRuntimeSettings.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [147/192] clang++ Module.ImageWrapper.cpp\ MainFrameActions: Packaging (iOS): mono: [148/192] clang++ Module.Core.3_of_6.cpp\ MainFrameActions: Packaging (iOS): mono: [149/192] clang++ CoreUObject.generated.cpp\ MainFrameActions: Packaging (iOS): mono: [150/192] clang++ Module.OnlineSubsystemFacebook.cpp\ MainFrameActions: Packaging (iOS): mono: [151/192] clang++ Module.Core.5_of_6.cpp\ MainFrameActions: Packaging (iOS): mono: [152/192] clang++ Module.ShaderCore.cpp\ MainFrameActions: Packaging (iOS): mono: [153/192] clang++ Module.Navmesh.1_of_3.cpp\ MainFrameActions: Packaging (iOS): mono: [154/192] clang++ Module.Sockets.cpp\ MainFrameActions: Packaging (iOS): mono: [155/192] clang++ Module.Core.6_of_6.cpp\ MainFrameActions: Packaging (iOS): mono: [156/192] clang++ Module.Navmesh.2_of_3.cpp\ MainFrameActions: Packaging (iOS): mono: [157/192] clang++ Module.AnalyticsET.cpp\ MainFrameActions: Packaging (iOS): mono: [158/192] clang++ Module.Projects.cpp\ MainFrameActions: Packaging (iOS): mono: [159/192] clang++ Module.HTTP.cpp\ MainFrameActions: Packaging (iOS): mono: [160/192] clang++ Module.Networking.cpp\ MainFrameActions: Packaging (iOS): mono: [161/192] clang++ Module.RenderCore.cpp\ MainFrameActions: Packaging (iOS): mono: [162/192] clang++ Module.HttpNetworkReplayStreaming.cpp\ MainFrameActions: Packaging (iOS): mono: [163/192] clang++ Module.SynthBenchmark.cpp\ MainFrameActions: Packaging (iOS): mono: [164/192] clang++ Module.Internationalization.cpp\ MainFrameActions: Packaging (iOS): mono: [165/192] clang++ Module.RHI.cpp\ MainFrameActions: Packaging (iOS): mono: [166/192] clang++ Module.NullDrv.cpp\ MainFrameActions: Packaging (iOS): mono: [167/192] clang++ Module.NullNetworkReplayStreaming.cpp\ MainFrameActions: Packaging (iOS): mono: [168/192] clang++ Module.Json.cpp\ MainFrameActions: Packaging (iOS): mono: [169/192] clang++ Module.PakFile.cpp\ MainFrameActions: Packaging (iOS): mono: [170/192] clang++ Module.Voice.cpp\ MainFrameActions: Packaging (iOS): mono: [171/192] clang++ Module.Media.cpp\ MainFrameActions: Packaging (iOS): mono: [172/192] clang++ Module.Analytics.cpp\ MainFrameActions: Packaging (iOS): mono: [173/192] clang++ Module.DatabaseSupport.cpp\ MainFrameActions: Packaging (iOS): mono: [174/192] clang++ Module.Advertising.cpp\ MainFrameActions: Packaging (iOS): mono: [175/192] clang++ Module.SandboxFile.cpp\ MainFrameActions: Packaging (iOS): mono: [176/192] clang++ Module.IOSAdvertising.cpp\ MainFrameActions: Packaging (iOS): mono: [177/192] clang++ Module.PacketHandler.cpp\ MainFrameActions: Packaging (iOS): mono: [178/192] clang++ Module.ImageCore.cpp\ MainFrameActions: Packaging (iOS): mono: [179/192] clang++ Module.ReliabilityHandlerComponent.cpp\ MainFrameActions: Packaging (iOS): mono: [180/192] clang++ Module.Navmesh.3_of_3.cpp\ MainFrameActions: Packaging (iOS): mono: [181/192] clang++ Module.NetworkReplayStreaming.cpp\ MainFrameActions: Packaging (iOS): mono: [182/192] clang++ Module.UE4Game.cpp\ MainFrameActions: Packaging (iOS): mono: [183/192] clang++ UELinkerFixups.cpp\ MainFrameActions: Packaging (iOS): mono: [184/192] libtool /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/IOS/Sudoku-ProceduralMeshComponent-IOS-Shipping.a\ MainFrameActions: Packaging (iOS): mono: [185/192] libtool /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Plugins/2D/Paper2D/Binaries/IOS/Sudoku-Paper2D-IOS-Shipping.a\ MainFrameActions: Packaging (iOS): mono: [186/192] libtool /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Plugins/Messaging/UdpMessaging/Binaries/IOS/Sudoku-UdpMessaging-IOS-Shipping.a\ MainFrameActions: Packaging (iOS): mono: [187/192] libtool /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/IOS/Sudoku-LightPropagationVolumeRuntime-IOS-Shipping.a\ MainFrameActions: Packaging (iOS): mono: [188/192] libtool /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Plugins/Runtime/CableComponent/Binaries/IOS/Sudoku-CableComponent-IOS-Shipping.a\ MainFrameActions: Packaging (iOS): mono: [189/192] libtool /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Plugins/Slate/SlateRemote/Binaries/IOS/Sudoku-SlateRemote-IOS-Shipping.a\ MainFrameActions: Packaging (iOS): mono: [190/192] libtool /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/IOS/Sudoku-CustomMeshComponent-IOS-Shipping.a\ MainFrameActions: Packaging (iOS): mono: [191/192] libtool /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Binaries/IOS/Sudoku-IOSDeviceProfileSelector-IOS-Shipping.a\ MainFrameActions: Packaging (iOS): mono: -------- End Detailed Actions Stats -----------------------------------------------------------\ MainFrameActions: Packaging (iOS): mono: ERROR: UBT ERROR: Failed to produce item: /Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Binaries/IOS/Sudoku-IOS-Shipping\ MainFrameActions: Packaging (iOS): mono: Total build time: 1283.09 seconds\ MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 1283.417331s to run mono, ExitCode=5\ MainFrameActions: Packaging (iOS): BuildCommand.Execute: ERROR: BUILD FAILED\ MainFrameActions: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception:\ MainFrameActions: Packaging (iOS): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): /Users/macpro/Downloads/UnrealEngine-4.9/Engine/Binaries/DotNET/UnrealBuildTool.exe Sudoku IOS Shipping "/Users/macpro/Documents/Unreal Projects/Sudoku-4.9 4.9/Sudoku.uproject" -flushmac -noxge -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.01.17-21.35.28.txt' \ MainFrameActions: Packaging (iOS): Stacktrace: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 \ MainFrameActions: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 \ MainFrameActions: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 \ MainFrameActions: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 \ MainFrameActions: Packaging (iOS): at AutomationTool.UE4Build.BuildWithUBT (System.String ProjectName, System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, System.String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 \ MainFrameActions: Packaging (iOS): at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars) [0x00000] in :0 \ MainFrameActions: Packaging (iOS): at Project.Build (BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in :0 \ MainFrameActions: Packaging (iOS): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 \ MainFrameActions: Packaging (iOS): at BuildCookRun.ExecuteBuild () [0x00000] in :0 \ MainFrameActions: Packaging (iOS): at BuildCommand.Execute () [0x00000] in :0 \ MainFrameActions: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=5\ MainFrameActions: Packaging (iOS): Domain_ProcessExit\ MainFrameActions: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.\ PackagingResults:Error: Error Unknown Error}