UE4Editor-Niagara.dll!UEditorEngine::GetEditorSubsystem() Line 3277 at C:\Users\Tristan\Documents\UE\Engine\Source\Editor\UnrealEd\Classes\Editor\EditorEngine.h(3277) UE4Editor-Niagara.dll!UNiagaraMeshRendererProperties::PostInitProperties() Line 204 at C:\Users\Tristan\Documents\UE\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraMeshRendererProperties.cpp(204) UE4Editor-CoreUObject.dll!FObjectInitializer::PostConstructInit() Line 2891 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp(2891) UE4Editor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() Line 2744 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp(2744) UE4Editor-CoreUObject.dll!StaticConstructObject_Internal(const FStaticConstructObjectParameters & Params) Line 3235 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp(3235) UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 4832 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp(4832) UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 3586 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp(3586) UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 3757 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp(3757) UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext) Line 1354 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp(1354) UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::(FObjectImport & Import, TOptional & SlowTask) Line 3122 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp(3122) UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3230 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp(3230) UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2803 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp(2803) UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3258 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp(3258) UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 2803 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp(2803) UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() Line 2575 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp(2575) UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2418 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp(2418) UE4Editor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 816 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp(816) UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 478 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp(478) UE4Editor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 820 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp(820) UE4Editor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext) Line 1245 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp(1245) UE4Editor-CoreUObject.dll!LoadPackage(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext) Line 1469 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp(1469) UE4Editor-CoreUObject.dll!ResolveName(UObject * & InPackage, FString & InOutName, bool Create, bool Throw, unsigned int LoadFlags, const FLinkerInstancingContext * InstancingContext) Line 791 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp(791) UE4Editor-CoreUObject.dll!StaticLoadObjectInternal(UClass * ObjectClass, UObject * InOuter, const wchar_t * InName, const wchar_t * Filename, unsigned int LoadFlags, UPackageMap * Sandbox, bool bAllowObjectReconciliation, const FLinkerInstancingContext * InstancingContext) Line 853 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp(853) UE4Editor-CoreUObject.dll!StaticLoadObject(UClass * ObjectClass, UObject * InOuter, const wchar_t * InName, const wchar_t * Filename, unsigned int LoadFlags, UPackageMap * Sandbox, bool bAllowObjectReconciliation, const FLinkerInstancingContext * InstancingContext) Line 928 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp(928) [Inline Frame] UE4Editor-rigidity.dll!LoadObject(UObject *) Line 1322 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h(1322) UE4Editor-rigidity.dll!ConstructorHelpersInternal::FindOrLoadObject(FString & PathName, unsigned int LoadFlags) Line 36 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Public\UObject\ConstructorHelpers.h(36) [Inline Frame] UE4Editor-rigidity.dll!ConstructorHelpers::FObjectFinder::{ctor}(const wchar_t *) Line 109 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Public\UObject\ConstructorHelpers.h(109) UE4Editor-rigidity.dll!AarchetypeHealer::InitSkillManager() Line 49 at C:\Users\Tristan\Documents\DevProjects\rigidity\Source\rigidity\Arenas\Archetypes\Healer\archetypeHealer.cpp(49) UE4Editor-rigidity.dll!AarchetypeHealer::AarchetypeHealer() Line 22 at C:\Users\Tristan\Documents\DevProjects\rigidity\Source\rigidity\Arenas\Archetypes\Healer\archetypeHealer.cpp(22) UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() Line 3791 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp(3791) [Inline Frame] UE4Editor-CoreUObject.dll!UClass::GetDefaultObject(bool) Line 2952 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h(2952) UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() Line 911 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp(911) UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects(FName Package, bool bCanProcessNewlyLoadedObjects) Line 1003 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp(1003) [Inline Frame] UE4Editor-CoreUObject.dll!Invoke(void(*)(FName, bool) &) Line 51 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\Core\Public\Templates\Invoke.h(51) [Inline Frame] UE4Editor-CoreUObject.dll!UE4Tuple_Private::TTupleBase>::ApplyAfter(void(*)(FName, bool) &) Line 306 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\Core\Public\Templates\Tuple.h(306) UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance::ExecuteIfSafe(FName , bool ) Line 731 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h(731) UE4Editor-Core.dll!TMulticastDelegate::Broadcast(FName , bool ) Line 955 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl(955) UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason(const FName InModuleName, EModuleLoadResult & OutFailureReason) Line 519 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp(519) UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type LoadingPhase, const TArray> & Modules, TMap> & ModuleLoadErrors) Line 643 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp(643) UE4Editor-Projects.dll!FProjectManager::LoadModulesForProject(const ELoadingPhase::Type LoadingPhase) Line 62 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\Projects\Private\ProjectManager.cpp(62) UE4Editor.exe!FEngineLoop::LoadStartupModules() Line 3882 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp(3882) UE4Editor.exe!FEngineLoop::PreInitPostStartupScreen(const wchar_t * CmdLine) Line 3265 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp(3265) [Inline Frame] UE4Editor.exe!FEngineLoop::PreInit(const wchar_t *) Line 3658 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp(3658) [Inline Frame] UE4Editor.exe!EnginePreInit(const wchar_t *) Line 42 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\Launch\Private\Launch.cpp(42) UE4Editor.exe!GuardedMain(const wchar_t * CmdLine) Line 132 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\Launch\Private\Launch.cpp(132) UE4Editor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 262 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp(262) UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 320 at C:\Users\Tristan\Documents\UE\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp(320)