Log file open, 10/20/22 15:05:50 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=17684) LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: RavKuk LogCore: UnrealTraceServer: Trace store launch successful LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098" LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0" LogCsvProfiler: Display: Metadata set : commandline="" W:\Workspace\RnD\759_RavKuk\RavKuk.uproject"" LogCsvProfiler: Display: Metadata set : os="Windows 11 (21H2) [10.0.22000.795] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|12th Gen Intel(R) Core(TM) i9-12900K" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : loginid="0c037f934a5b6305cbca3e84a2418891" LogCsvProfiler: Display: Metadata set : llm="0" LogPlatformFile: Not using cached read wrapper LogStats: Stats thread started at 0.177002 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-20F94A3A4C0BB42A66F86D85E2090306 Session CrashGUID >==================================================== LogConfig: Display: Loading Mac ini files took 0.02 seconds LogConfig: Display: Loading HoloLens ini files took 0.02 seconds LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds LogConfig: Display: Loading Android ini files took 0.02 seconds LogConfig: Display: Loading IOS ini files took 0.02 seconds LogConfig: Display: Loading Windows ini files took 0.02 seconds LogConfig: Display: Loading Unix ini files took 0.02 seconds LogConfig: Display: Loading TVOS ini files took 0.02 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.02 seconds LogConfig: Display: Loading Linux ini files took 0.02 seconds LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin OpenColorIO LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin GPULightmass LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin Landmass LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin Water LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin MatineeToLevelSequence LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin MovieRenderPipeline LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin HDRIBackdrop LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RuntimePhysXCooking LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin SunPosition LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin TwinmotionToUnrealContent LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GLTFImporter LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin AxFImporter LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin DatasmithC4DImporter LogPluginManager: Mounting Engine plugin DatasmithCADImporter LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin DatasmithGLTFImporter LogPluginManager: Mounting Engine plugin DataprepEditor LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin DatasmithImporter LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin DatasmithIFCImporter LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Compositing/OpenColorIO/Content/' mounted to '/OpenColorIO/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GPULightmass/Content/' mounted to '/GPULightmass/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Landmass/Content/' mounted to '/Landmass/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Water/Content/' mounted to '/Water/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MovieRenderPipeline/Content/' mounted to '/MovieRenderPipeline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/MoviePipelineMaskRenderPass/Content/' mounted to '/MoviePipelineMaskRenderPass/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HDRIBackdrop/Content/' mounted to '/HDRIBackdrop/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/SunPosition/Content/' mounted to '/SunPosition/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Marketplace/TMtoUnrealContent/Content/' mounted to '/TwinmotionToUnrealContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/AxFImporter/Content/' mounted to '/AxFImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' SourceControl: Source control is disabled SourceControl: Source control is disabled LogGPULightmass: GPULightmass module is loaded PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE5+Release-5.0-CL-20979098 LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 LogInit: Net CL: 19505902 LogInit: OS: Windows 11 (21H2) [10.0.22000.795] (), CPU: 12th Gen Intel(R) Core(TM) i9-12900K, GPU: NVIDIA RTX A4000 LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 LogInit: Compiled with Visual C++: 19.29.30138.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.0 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 34 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created [2022.10.20-12.05.50:703][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2022.10.20-12.05.50:703][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2022.10.20-12.05.50:703][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2022.10.20-12.05.50:703][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2022.10.20-12.05.50:703][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2022.10.20-12.05.50:703][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2022.10.20-12.05.50:703][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2022.10.20-12.05.50:703][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2022.10.20-12.05.50:703][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2022.10.20-12.05.50:703][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2022.10.20-12.05.50:703][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2022.10.20-12.05.50:704][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2022.10.20-12.05.50:704][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2022.10.20-12.05.50:704][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2022.10.20-12.05.50:704][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2022.10.20-12.05.50:704][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2022.10.20-12.05.50:704][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2022.10.20-12.05.50:704][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2022.10.20-12.05.50:704][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2022.10.20-12.05.50:704][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2022.10.20-12.05.50:704][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2022.10.20-12.05.50:704][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2022.10.20-12.05.50:704][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created [2022.10.20-12.05.50:712][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll [2022.10.20-12.05.50:714][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2022.10.20-12.05.50:714][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 [2022.10.20-12.05.50:714][ 0]LogD3D11RHI: D3D11 adapters: [2022.10.20-12.05.50:714][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: [2022.10.20-12.05.50:714][ 0]LogD3D11RHI: Description : NVIDIA RTX A4000 [2022.10.20-12.05.50:714][ 0]LogD3D11RHI: VendorId : 10de [2022.10.20-12.05.50:714][ 0]LogD3D11RHI: DeviceId : 24b0 [2022.10.20-12.05.50:714][ 0]LogD3D11RHI: SubSysId : 14ad1028 [2022.10.20-12.05.50:714][ 0]LogD3D11RHI: Revision : 00a1 [2022.10.20-12.05.50:714][ 0]LogD3D11RHI: DedicatedVideoMemory : 16980639744 bytes [2022.10.20-12.05.50:714][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2022.10.20-12.05.50:714][ 0]LogD3D11RHI: SharedSystemMemory : 68560476160 bytes [2022.10.20-12.05.50:714][ 0]LogD3D11RHI: AdapterLuid : 0 61548 [2022.10.20-12.05.50:777][ 0]LogD3D11RHI: 0. 'NVIDIA RTX A4000' (Feature Level 11_1) [2022.10.20-12.05.50:777][ 0]LogD3D11RHI: 16194/0/65384 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de [2022.10.20-12.05.50:777][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: [2022.10.20-12.05.50:777][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics 770 [2022.10.20-12.05.50:777][ 0]LogD3D11RHI: VendorId : 8086 [2022.10.20-12.05.50:777][ 0]LogD3D11RHI: DeviceId : 4680 [2022.10.20-12.05.50:777][ 0]LogD3D11RHI: SubSysId : a9f1028 [2022.10.20-12.05.50:777][ 0]LogD3D11RHI: Revision : 000c [2022.10.20-12.05.50:777][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes [2022.10.20-12.05.50:777][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2022.10.20-12.05.50:777][ 0]LogD3D11RHI: SharedSystemMemory : 68560476160 bytes [2022.10.20-12.05.50:777][ 0]LogD3D11RHI: AdapterLuid : 0 64971 [2022.10.20-12.05.50:818][ 0]LogD3D11RHI: 1. 'Intel(R) UHD Graphics 770' (Feature Level 11_1) [2022.10.20-12.05.50:818][ 0]LogD3D11RHI: 128/0/65384 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086 [2022.10.20-12.05.50:818][ 0]LogD3D11RHI: Testing D3D11 Adapter 2: [2022.10.20-12.05.50:818][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver [2022.10.20-12.05.50:818][ 0]LogD3D11RHI: VendorId : 1414 [2022.10.20-12.05.50:818][ 0]LogD3D11RHI: DeviceId : 008c [2022.10.20-12.05.50:818][ 0]LogD3D11RHI: SubSysId : 0000 [2022.10.20-12.05.50:818][ 0]LogD3D11RHI: Revision : 0000 [2022.10.20-12.05.50:818][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes [2022.10.20-12.05.50:818][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2022.10.20-12.05.50:818][ 0]LogD3D11RHI: SharedSystemMemory : 68560476160 bytes [2022.10.20-12.05.50:818][ 0]LogD3D11RHI: AdapterLuid : 0 64879 [2022.10.20-12.05.50:819][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_1) [2022.10.20-12.05.50:819][ 0]LogD3D11RHI: 0/0/65384 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2022.10.20-12.05.50:819][ 0]LogD3D11RHI: Chosen D3D11 Adapter: [2022.10.20-12.05.50:819][ 0]LogD3D11RHI: Description : NVIDIA RTX A4000 [2022.10.20-12.05.50:819][ 0]LogD3D11RHI: VendorId : 10de [2022.10.20-12.05.50:819][ 0]LogD3D11RHI: DeviceId : 24b0 [2022.10.20-12.05.50:819][ 0]LogD3D11RHI: SubSysId : 14ad1028 [2022.10.20-12.05.50:819][ 0]LogD3D11RHI: Revision : 00a1 [2022.10.20-12.05.50:819][ 0]LogD3D11RHI: DedicatedVideoMemory : 16980639744 bytes [2022.10.20-12.05.50:819][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2022.10.20-12.05.50:819][ 0]LogD3D11RHI: SharedSystemMemory : 68560476160 bytes [2022.10.20-12.05.50:819][ 0]LogD3D11RHI: AdapterLuid : 0 61548 [2022.10.20-12.05.50:819][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2022.10.20-12.05.50:819][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] [2022.10.20-12.05.50:819][ 0]LogHAL: Display: Platform has ~ 128 GB [137120952320 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2022.10.20-12.05.50:819][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2022.10.20-12.05.50:819][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2022.10.20-12.05.50:819][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2022.10.20-12.05.50:819][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2022.10.20-12.05.50:819][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [W:/Workspace/RnD/759_RavKuk/Saved/Config/WindowsEditor/Editor.ini] [2022.10.20-12.05.50:819][ 0]LogInit: Computer: WS-YOAV [2022.10.20-12.05.50:819][ 0]LogInit: User: Yoavn [2022.10.20-12.05.50:819][ 0]LogInit: CPU Page size=4096, Cores=16 [2022.10.20-12.05.50:819][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2022.10.20-12.05.50:819][ 0]LogMemory: Memory total: Physical=127.7GB (128GB approx) [2022.10.20-12.05.50:819][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2022.10.20-12.05.50:819][ 0]LogMemory: Process Physical Memory: 285.33 MB used, 302.16 MB peak [2022.10.20-12.05.50:819][ 0]LogMemory: Process Virtual Memory: 266.75 MB used, 266.75 MB peak [2022.10.20-12.05.50:819][ 0]LogMemory: Physical Memory: 9738.85 MB used, 121029.88 MB free, 130768.73 MB total [2022.10.20-12.05.50:819][ 0]LogMemory: Virtual Memory: 11362.54 MB used, 121454.19 MB free, 132816.73 MB total [2022.10.20-12.05.50:819][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2022.10.20-12.05.50:822][ 0]LogWindows: WindowsPlatformFeatures enabled [2022.10.20-12.05.50:830][ 0]LogInit: Physics initialised using underlying interface: Chaos [2022.10.20-12.05.50:831][ 0]LogInit: Using OS detected language (en-US). [2022.10.20-12.05.50:831][ 0]LogInit: Using OS detected locale (en-IL). [2022.10.20-12.05.50:834][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2022.10.20-12.05.50:922][ 0]LogInit: Setting process to per monitor DPI aware [2022.10.20-12.05.50:931][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2022.10.20-12.05.50:931][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2022.10.20-12.05.50:931][ 0]LogWindowsTextInputMethodSystem: - Hebrew (Israel) - (Keyboard). [2022.10.20-12.05.50:931][ 0]LogWindowsTextInputMethodSystem: - English (Israel) - Touch Input Correction (TSF IME). [2022.10.20-12.05.50:931][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2022.10.20-12.05.50:938][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2022.10.20-12.05.50:938][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2022.10.20-12.05.50:979][ 0]LogD3D11RHI: Creating new Direct3DDevice [2022.10.20-12.05.50:979][ 0]LogD3D11RHI: GPU DeviceId: 0x24b0 (for the marketing name, search the web for "GPU Device Id") [2022.10.20-12.05.50:979][ 0]LogWindows: Attached monitors: [2022.10.20-12.05.50:979][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] [2022.10.20-12.05.50:979][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1080), device: '\\.\DISPLAY2' [2022.10.20-12.05.50:979][ 0]LogWindows: Found 2 attached monitors. [2022.10.20-12.05.50:979][ 0]LogWindows: EnumDisplayDevices: [2022.10.20-12.05.50:979][ 0]LogWindows: 0. 'NVIDIA RTX A4000' (P:1 D:1), name: '\\.\DISPLAY1' [2022.10.20-12.05.50:979][ 0]LogWindows: 1. 'NVIDIA RTX A4000' (P:0 D:1), name: '\\.\DISPLAY2' [2022.10.20-12.05.50:979][ 0]LogWindows: 2. 'NVIDIA RTX A4000' (P:0 D:0), name: '\\.\DISPLAY3' [2022.10.20-12.05.50:979][ 0]LogWindows: 3. 'NVIDIA RTX A4000' (P:0 D:0), name: '\\.\DISPLAY4' [2022.10.20-12.05.50:979][ 0]LogWindows: 4. 'Intel(R) UHD Graphics 770' (P:0 D:0), name: '\\.\DISPLAY5' [2022.10.20-12.05.50:979][ 0]LogWindows: 5. 'Intel(R) UHD Graphics 770' (P:0 D:0), name: '\\.\DISPLAY6' [2022.10.20-12.05.50:979][ 0]LogWindows: 6. 'Intel(R) UHD Graphics 770' (P:0 D:0), name: '\\.\DISPLAY7' [2022.10.20-12.05.50:980][ 0]LogWindows: 7. 'Intel(R) UHD Graphics 770' (P:0 D:0), name: '\\.\DISPLAY8' [2022.10.20-12.05.50:980][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 [2022.10.20-12.05.50:980][ 0]LogD3D11RHI: Adapter Name: NVIDIA RTX A4000 [2022.10.20-12.05.50:980][ 0]LogD3D11RHI: Driver Version: 517.40 (internal:31.0.15.1740, unified:517.40) [2022.10.20-12.05.50:980][ 0]LogD3D11RHI: Driver Date: 9-12-2022 [2022.10.20-12.05.50:980][ 0]LogRHI: Texture pool is 11335 MB (70% of 16194 MB) [2022.10.20-12.05.50:980][ 0]LogD3D11RHI: Creating D3DDevice using adapter: [2022.10.20-12.05.50:980][ 0]LogD3D11RHI: Description : NVIDIA RTX A4000 [2022.10.20-12.05.50:980][ 0]LogD3D11RHI: VendorId : 10de [2022.10.20-12.05.50:980][ 0]LogD3D11RHI: DeviceId : 24b0 [2022.10.20-12.05.50:980][ 0]LogD3D11RHI: SubSysId : 14ad1028 [2022.10.20-12.05.50:980][ 0]LogD3D11RHI: Revision : 00a1 [2022.10.20-12.05.50:980][ 0]LogD3D11RHI: DedicatedVideoMemory : 16980639744 bytes [2022.10.20-12.05.50:980][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2022.10.20-12.05.50:980][ 0]LogD3D11RHI: SharedSystemMemory : 68560476160 bytes [2022.10.20-12.05.50:980][ 0]LogD3D11RHI: AdapterLuid : 0 61548 [2022.10.20-12.05.51:011][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2022.10.20-12.05.51:011][ 0]LogD3D11RHI: Async texture creation enabled [2022.10.20-12.05.51:011][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported [2022.10.20-12.05.51:011][ 0]LogD3D11RHI: Array index from any shader is supported [2022.10.20-12.05.51:029][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2022.10.20-12.05.51:042][ 0]LogRHI: GeForceNow SDK initialized: 1 [2022.10.20-12.05.51:045][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="W:/Workspace/RnD/759_RavKuk/RavKuk.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="W:/Workspace/RnD/759_RavKuk/Intermediate/TurnkeyReport_0.log" -log="W:/Workspace/RnD/759_RavKuk/Intermediate/TurnkeyLog_0.log" -project="W:/Workspace/RnD/759_RavKuk/RavKuk.uproject" -platform=all' [2022.10.20-12.05.51:045][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="W:/Workspace/RnD/759_RavKuk/RavKuk.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="W:/Workspace/RnD/759_RavKuk/Intermediate/TurnkeyReport_0.log" -log="W:/Workspace/RnD/759_RavKuk/Intermediate/TurnkeyLog_0.log" -project="W:/Workspace/RnD/759_RavKuk/RavKuk.uproject" -platform=all" ] [2022.10.20-12.05.51:055][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll [2022.10.20-12.05.51:072][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 [2022.10.20-12.05.51:072][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2022.10.20-12.05.51:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2022.10.20-12.05.51:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2022.10.20-12.05.51:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2022.10.20-12.05.51:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2022.10.20-12.05.51:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2022.10.20-12.05.51:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2022.10.20-12.05.51:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2022.10.20-12.05.51:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2022.10.20-12.05.51:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2022.10.20-12.05.51:076][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2022.10.20-12.05.51:088][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' [2022.10.20-12.05.51:088][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' [2022.10.20-12.05.51:089][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2022.10.20-12.05.51:089][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2022.10.20-12.05.51:091][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2022.10.20-12.05.51:091][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2022.10.20-12.05.51:091][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2022.10.20-12.05.51:091][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2022.10.20-12.05.51:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2022.10.20-12.05.51:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2022.10.20-12.05.51:092][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2022.10.20-12.05.51:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2022.10.20-12.05.51:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2022.10.20-12.05.51:096][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2022.10.20-12.05.51:096][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2022.10.20-12.05.51:097][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2022.10.20-12.05.51:097][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2022.10.20-12.05.51:097][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2022.10.20-12.05.51:100][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2022.10.20-12.05.51:101][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it [2022.10.20-12.05.51:101][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM [2022.10.20-12.05.51:101][ 0]LogTargetPlatformManager: ADPCM [2022.10.20-12.05.51:101][ 0]LogTargetPlatformManager: PCM [2022.10.20-12.05.51:103][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink [2022.10.20-12.05.51:103][ 0]LogTargetPlatformManager: BINKA [2022.10.20-12.05.51:103][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg [2022.10.20-12.05.51:103][ 0]LogTargetPlatformManager: OGG [2022.10.20-12.05.51:103][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus [2022.10.20-12.05.51:103][ 0]LogTargetPlatformManager: OPUS [2022.10.20-12.05.51:128][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: SF_METAL [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: SF_METAL_MRT [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: PCD3D_SM6 [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: PCD3D_SM5 [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: PCD3D_ES31 [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2022.10.20-12.05.51:130][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2022.10.20-12.05.51:132][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2022.10.20-12.05.51:132][ 0]LogTargetPlatformManager: VVM_1_0 [2022.10.20-12.05.51:132][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2022.10.20-12.05.51:132][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2022.10.20-12.05.51:132][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2022.10.20-12.05.51:132][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2022.10.20-12.05.51:132][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2022.10.20-12.05.51:132][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2022.10.20-12.05.51:132][ 0]LogShaderCompilers: Display: Compiling shader autogen file: W:/Workspace/RnD/759_RavKuk/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2022.10.20-12.05.51:132][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2022.10.20-12.05.51:132][ 0]LogShaderCompilers: Display: Compiling shader autogen file: W:/Workspace/RnD/759_RavKuk/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush [2022.10.20-12.05.51:132][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2022.10.20-12.05.51:134][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file W:/Workspace/RnD/759_RavKuk/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2022.10.20-12.05.51:134][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2022.10.20-12.05.51:134][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file W:/Workspace/RnD/759_RavKuk/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2022.10.20-12.05.51:134][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2022.10.20-12.05.51:147][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) [2022.10.20-12.05.51:147][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2022.10.20-12.05.51:147][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2022.10.20-12.05.51:150][ 0]LogDerivedDataCache: Speed tests for C:/Users/yoavn/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds [2022.10.20-12.05.51:150][ 0]LogDerivedDataCache: Display: Performance to C:/Users/yoavn/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.01ms. RandomReadSpeed=3640.12MBs, RandomWriteSpeed=466.69MBs. Assigned SpeedClass 'Local' [2022.10.20-12.05.51:151][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/yoavn/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2022.10.20-12.05.51:151][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2022.10.20-12.05.51:151][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2022.10.20-12.05.51:154][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None [2022.10.20-12.05.51:154][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled [2022.10.20-12.05.51:154][ 0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (W:/Workspace/RnD/759_RavKuk/Intermediate/Shaders/WorkingDirectory/1784/). [2022.10.20-12.05.51:154][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/yoavn/AppData/Local/Temp/UnrealShaderWorkingDir/14E402D4413FC83AEBEC0EA4A3F1F693/'. [2022.10.20-12.05.51:154][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2022.10.20-12.05.51:154][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. [2022.10.20-12.05.52:044][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2022.10.20-12.05.52:044][ 0]LogSlate: Using FreeType 2.10.0 [2022.10.20-12.05.52:044][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2022.10.20-12.05.52:063][ 0]LogAssetRegistry: FAssetRegistry took 0.0062 seconds to start up [2022.10.20-12.05.52:068][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2022.10.20-12.05.52:180][ 0]LogSerialization: UsePackageTrailer: 'false' [2022.10.20-12.05.52:180][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). [2022.10.20-12.05.52:284][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2022.10.20-12.05.52:284][ 0]LogDeviceProfileManager: Active device profile: [00000A95A1365400][00000A95A1550000 50] WindowsEditor [2022.10.20-12.05.52:284][ 0]LogDeviceProfileManager: Profiles: [00000A95A1364EC0][00000A95A1552800 50] Windows, [00000A95A1365400][00000A95A1550000 50] WindowsEditor, [00000A95A1362D80][00000A95A1555000 50] WindowsServer, [00000A95A1362F40][00000A9590790000 50] WindowsClient, [00000A95A1364600][00000A95A1557800 50] IOS, [00000A95A1360540][00000A9590797800 50] iPadAir2, [00000A95A1363640][00000A95A1562800 50] IPadPro, [00000A95A13647C0][00000A95A1560000 50] iPadAir3, [00000A95A1363B80][00000A95A1565000 50] iPadAir4, [00000A95A1362140][00000A959063C800 50] iPadMini4, [00000A95A1365780][00000A95A156C800 50] iPadMini5, [00000A95A1363F00][00000A95A155C800 50] iPadMini6, [00000A95A1368500][00000A95A1592800 50] iPhone6S, [00000A95A1368880][00000A95A1595000 50] iPhone7, [00000A95A1368C00][00000A95A1597800 50] iPodTouch7, [00000A95A1368A40][00000A95A156A000 50] iPhone6SPlus, [00000A95A1361340][00000A95A159C800 50] iPhone7Plus, [00000A95A1363800][00000A957F262800 50] iPhoneSE, [00000A95A1366040][00000A95A1567800 50] iPhone8, [00000A95A13671C0][00000A9590795000 50] iPhone8Plus, [00000A95A1365940][00000A95A159A000 50] iPhoneX, [00000A95A1360700][00000A95A1512800 50] iPhoneXS, [00000A95A1362BC0][00000A95A1510000 50] iPhoneXSMax, [00000A95A1366E40][00000A95A151A000 50] iPhoneXR, [00000A95A1362680][00000A95A1590000 50] iPhone11, [00000A95A1363480][00000A95A155A000 50] iPhone11Pro, [00000A95A1365E80][00000A95A1517800 50] iPhone11ProMax, [00000A95A1366900][00000A95A15A2800 50] iPhoneSE2, [00000A95A1366C80][00000A95A15A0000 50] iPhone12Mini, [00000A95A1361DC0][00000A95A15AA000 50] iPhone12, [00000A95A1361F80][00000A95A1515000 50] iPhone12Pro, [00000A95A1362840][00000A95A15A5000 50] iPhone12ProMax, [00000A95A13663C0][00000A95A15A7800 50] iPhone13Mini, [00000A95A13608C0][00000A95A15B2800 50] iPhone13, [00000A95A1368340][00000A95A15B0000 50] iPhone13Pro, [00000A95A13686C0][00000A95A15BA000 50] iPhone13ProMax, [00000A95A1366740][00000A95A15AC800 50] iPadPro105, [00000A95A1364D00][00000A9590707800 50] iPadPro129, [00000A95A1367000][00000A95A15B7800 50] iPadPro97, [00000A95A1364280][00000A95A15C2800 50] iPadPro2_129, [00000A95A13624C0][00000A95A15C0000 50] iPad5, [00000A95A1365240][00000A95A15CA000 50] iPad6, [00000A95A1368180][00000A95A15B5000 50] iPad7, [00000A95A13640C0][00000A95A15C5000 50] iPad8, [00000A95A1361180][00000A95A15C7800 50] iPad9, [00000A95A1364B40][00000A95A15D2800 50] iPadPro11, [00000A95A1367380][00000A95A15D0000 50] iPadPro2_11, [00000A95A13632C0][00000A95A15DA000 50] iPadPro3_11, [00000A95A13616C0][00000A95A15CC800 50] iPadPro3_129, [00000A95A13678C0][00000A95A151C800 50] iPadPro4_129, [00000A95A1361880][00000A95A15D7800 50] iPadPro5_129, [00000A95A1365B00][00000A95A15E2800 50] AppleTV, [00000A95A1361A40][00000A95A15E0000 50] AppleTV4K, [00000A95A1361500][00000A95A15EA000 50] TVOS, [00000A95A136AF00][00000A95A1602800 50] Mac, [00000A95A136B280][00000A95A1600000 50] MacEditor, [00000A95A1367FC0][00000A95A1605000 50] MacClient, [00000A95A1369A00][00000A95A15EC800 50] MacServer, [00000A95A136B7C0][00000A95A15BC800 50] Linux, [00000A95A13639C0][00000A95A160A000 50] LinuxEditor, [00000A95A1369300][00000A95A15D5000 50] LinuxArm64Editor, [00000A95A136AD40][00000A95A15DC800 50] LinuxArm64, [00000A95A1367700][00000A95A1607800 50] LinuxClient, [00000A95A1363D40][00000A95A15F2800 50] LinuxArm64Client, [00000A95A136B600][00000A95A15F0000 50] LinuxServer, [00000A95A1360000][00000A95A15FA000 50] LinuxArm64Server, [00000A95A1369680][00000A95A15E7800 50] Android, [00000A95A1367E00][00000A95A15F5000 50] Android_Preview_OpenGL, [00000A95A136A640][00000A95A15F7800 50] Android_Preview_Vulkan, [00000A95A1367A80][00000A95A1612800 50] Android_Low, [00000A95A136A9C0][00000A95A1610000 50] Android_Mid, [00000A95A1366580][00000A95A161A000 50] Android_High, [00000A95A136B440][00000A95A15FC800 50] Android_Default, [00000A95A1362300][00000A95A160C800 50] Android_Adreno4xx, [00000A95A1368DC0][00000A95A1617800 50] Android_Adreno5xx_Low, [00000A95A136A100][00000A95A1622800 50] Android_Adreno5xx, [00000A95A1364980][00000A95A1620000 50] Android_Adreno6xx, [00000A95A1368F80][00000A95A162A000 50] Android_Adreno6xx_Vulkan, [00000A95A1361C00][00000A95A1615000 50] Android_Adreno7xx, [00000A95A136BB40][00000A95A1625000 50] Android_Adreno7xx_Vulkan, [00000A95A1366AC0][00000A95A1627800 50] Android_Mali_T6xx, [00000A95A1363100][00000A95A1632800 50] Android_Mali_T7xx, [00000A95A1369F40][00000A95A1630000 50] Android_Mali_T8xx, [00000A95A136A800][00000A95A163A000 50] Android_Mali_G71, [00000A95A136C400][00000A95A162C800 50] Android_Mali_G72, [00000A95A136AB80][00000A95A15E5000 50] Android_Mali_G72_Vulkan, [00000A95A1369140][00000A95A1637800 50] Android_Mali_G76, [00000A95A136A2C0][00000A95A1642800 50] Android_Mali_G76_Vulkan, [00000A95A136C5C0][00000A95A1640000 50] Android_Mali_G77, [00000A95A1367C40][00000A95A164A000 50] Android_Mali_G77_Vulkan, [00000A95A136C940][00000A95A1635000 50] Android_Mali_G78, [00000A95A1365CC0][00000A95A1645000 50] Android_Mali_G78_Vulkan, [00000A95A136B0C0][00000A95A1647800 50] Android_Mali_G710, [00000A95A136D3C0][00000A95A1652800 50] Android_Mali_G710_Vulkan, [00000A95A136B980][00000A95A1650000 50] Android_Xclipse_920, [00000A95A13694C0][00000A95A165A000 50] Android_Xclipse_920_Vulkan, [00000A95A1364440][00000A95A164C800 50] Android_Vulkan_SM5, [00000A95A136BD00][00000A95A161C800 50] Android_PowerVR_G6xxx, [00000A95A1366200][00000A95A1657800 50] Android_PowerVR_GT7xxx, [00000A95A136D900][00000A95A1662800 50] Android_PowerVR_GE8xxx, [00000A95A136C080][00000A95A1660000 50] Android_PowerVR_GM9xxx, [00000A95A136E380][00000A95A166A000 50] Android_PowerVR_GM9xxx_Vulkan, [00000A95A1360FC0][00000A95A1655000 50] Android_TegraK1, [00000A95A136DAC0][00000A95A1665000 50] Android_Unknown_Vulkan, [00000A95A136D040][00000A95A1667800 50] Oculus_Quest, [00000A95A136E540][00000A95A1672800 50] Oculus_Quest2, [00000A95A1369D80][00000A95A1670000 50] HoloLens, [2022.10.20-12.05.52:284][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2022.10.20-12.05.52:286][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.") [2022.10.20-12.05.52:286][ 0]LogTurnkeySupport: Turnkey Platform: HoloLens: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") [2022.10.20-12.05.52:286][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") [2022.10.20-12.05.52:286][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") [2022.10.20-12.05.52:286][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") [2022.10.20-12.05.52:286][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") [2022.10.20-12.05.52:286][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") [2022.10.20-12.05.52:295][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2022.10.20-12.05.52:411][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2022.10.20-12.05.52:411][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2022.10.20-12.05.52:411][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2022.10.20-12.05.52:411][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2022.10.20-12.05.52:411][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2022.10.20-12.05.52:419][ 0]LogNetVersion: RavKuk 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 2652348967) [2022.10.20-12.05.52:490][ 0]LogSlate: Border [2022.10.20-12.05.52:490][ 0]LogSlate: BreadcrumbButton [2022.10.20-12.05.52:490][ 0]LogSlate: Default [2022.10.20-12.05.52:490][ 0]LogSlate: Icons.Save [2022.10.20-12.05.52:490][ 0]LogSlate: Icons.Toolbar.Settings [2022.10.20-12.05.52:490][ 0]LogSlate: ListView [2022.10.20-12.05.52:490][ 0]LogSlate: SoftwareCursor_CardinalCross [2022.10.20-12.05.52:490][ 0]LogSlate: SoftwareCursor_Grab [2022.10.20-12.05.52:490][ 0]LogSlate: TableView.DarkRow [2022.10.20-12.05.52:490][ 0]LogSlate: TableView.Row [2022.10.20-12.05.52:490][ 0]LogSlate: TreeView [2022.10.20-12.05.52:594][ 0]SourceControl: Source control is disabled [2022.10.20-12.05.52:612][ 0]SourceControl: Source control is disabled [2022.10.20-12.05.52:612][ 0]SourceControl: Source control is disabled [2022.10.20-12.05.52:690][ 0]LogUObjectArray: 20862 objects as part of root set at end of initial load. [2022.10.20-12.05.52:690][ 0]LogUObjectAllocator: 5792976 out of 0 bytes used by permanent object pool. [2022.10.20-12.05.52:690][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2022.10.20-12.05.52:804][ 0]LogPython: Using Python 3.9.7 [2022.10.20-12.05.53:231][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: DD70F3E24CFDD18AE8D9DF8AF9B808FB | Instance: C2DBA02846F897B723FE64B48430EA6F (WS-YOAV-1784). [2022.10.20-12.05.53:368][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2022.10.20-12.05.53:374][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2022.10.20-12.05.53:487][ 0]SourceControl: Source control is disabled [2022.10.20-12.05.53:491][ 0]SourceControl: Source control is disabled [2022.10.20-12.05.53:494][ 0]LogOpenImageDenoise: OIDN starting up [2022.10.20-12.05.53:496][ 0]SourceControl: Source control is disabled [2022.10.20-12.05.53:501][ 0]LogUProjectInfo: Found projects: [2022.10.20-12.05.53:602][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2022.10.20-12.05.53:606][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2022.10.20-12.05.53:606][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2022.10.20-12.05.54:131][ 0]LogPackageName: Display: FPackageName: Mount point added: 'W:/Workspace/RnD/759_RavKuk/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' [2022.10.20-12.05.54:184][ 0]LogCollectionManager: Loaded 0 collections in 0.001454 seconds [2022.10.20-12.05.54:205][ 0]LogFileCache: Scanning file cache for directory 'W:/Workspace/RnD/759_RavKuk/Saved/Collections/' took 0.00s [2022.10.20-12.05.54:205][ 0]LogFileCache: Scanning file cache for directory 'W:/Workspace/RnD/759_RavKuk/Content/Developers/Yoavn/Collections/' took 0.00s [2022.10.20-12.05.54:205][ 0]LogFileCache: Scanning file cache for directory 'W:/Workspace/RnD/759_RavKuk/Content/Collections/' took 0.00s [2022.10.20-12.05.54:386][ 0]LogEngine: Initializing Engine... [2022.10.20-12.05.54:391][ 0]LogStylusInput: Initializing StylusInput subsystem. [2022.10.20-12.05.54:392][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2022.10.20-12.05.54:555][ 0]LogInit: Initializing FReadOnlyCVARCache [2022.10.20-12.05.54:555][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.10.20-12.05.54:578][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.10.20-12.05.54:589][ 0]LogAIModule: Creating AISystem for world Untitled [2022.10.20-12.05.54:589][ 0]LogAudio: Display: Initializing Audio Device Manager... [2022.10.20-12.05.54:602][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2022.10.20-12.05.54:602][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2022.10.20-12.05.54:602][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2022.10.20-12.05.54:602][ 0]LogAudio: Display: Audio Device Manager Initialized [2022.10.20-12.05.54:602][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2022.10.20-12.05.54:602][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2022.10.20-12.05.54:602][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2022.10.20-12.05.54:602][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2022.10.20-12.05.54:602][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2022.10.20-12.05.54:602][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2022.10.20-12.05.54:602][ 0]LogAudioMixer: Display: Max Channels (voices): 0 [2022.10.20-12.05.54:602][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2022.10.20-12.05.54:602][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2022.10.20-12.05.54:603][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2022.10.20-12.05.54:603][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2022.10.20-12.05.54:603][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2022.10.20-12.05.54:607][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2022.10.20-12.05.54:639][ 0]LogAudioMixer: Display: Using Audio Hardware Device Headphones (Realtek(R) Audio) [2022.10.20-12.05.54:639][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2022.10.20-12.05.54:639][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2022.10.20-12.05.54:639][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2022.10.20-12.05.54:639][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2022.10.20-12.05.54:639][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2022.10.20-12.05.54:640][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2022.10.20-12.05.54:640][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2022.10.20-12.05.54:640][ 0]LogInit: FAudioDevice initialized. [2022.10.20-12.05.54:641][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2022.10.20-12.05.54:641][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2022.10.20-12.05.54:641][ 0]LogInit: Texture streaming: Enabled [2022.10.20-12.05.54:655][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 [2022.10.20-12.05.54:659][ 0]LogEngineSessionManager: EngineSessionManager initialized [2022.10.20-12.05.54:659][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={D02FF833-4EFA-56CA-2BDB-7D83B0C82B1F} [2022.10.20-12.05.54:668][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2022.10.20-12.05.54:673][ 0]LogLiveCoding: Display: Starting LiveCoding [2022.10.20-12.05.54:673][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2022.10.20-12.05.55:194][ 0]LogLiveCoding: Display: First instance in process group "UE_RavKuk_0xbb4a5a96", spawning console [2022.10.20-12.05.55:194][ 0]LogLiveCoding: Display: Waiting for server [2022.10.20-12.05.55:194][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2022.10.20-12.05.55:209][ 0]LogInit: Transaction tracking system initialized [2022.10.20-12.05.55:241][ 0]BlueprintLog: New page: Editor Load [2022.10.20-12.05.55:316][ 0]LocalizationService: Localization service is disabled [2022.10.20-12.05.55:334][ 0]TimingProfiler: Initialize [2022.10.20-12.05.55:335][ 0]TimingProfiler: OnSessionChanged [2022.10.20-12.05.55:335][ 0]LoadingProfiler: Initialize [2022.10.20-12.05.55:335][ 0]LoadingProfiler: OnSessionChanged [2022.10.20-12.05.55:335][ 0]NetworkingProfiler: Initialize [2022.10.20-12.05.55:335][ 0]NetworkingProfiler: OnSessionChanged [2022.10.20-12.05.55:335][ 0]MemoryProfiler: Initialize [2022.10.20-12.05.55:335][ 0]MemoryProfiler: OnSessionChanged [2022.10.20-12.05.55:546][ 0]LogFileCache: Scanning file cache for directory 'W:/Workspace/RnD/759_RavKuk/Content/' took 0.01s [2022.10.20-12.05.55:546][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2022.10.20-12.05.55:805][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2022.10.20-12.05.55:807][ 0]SourceControl: Source control is disabled [2022.10.20-12.05.55:807][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 5.670 [2022.10.20-12.05.55:807][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 [2022.10.20-12.05.55:807][ 0]LightingResults: New page: Lighting Build [2022.10.20-12.05.55:809][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2022.10.20-12.05.55:809][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.10.20-12.05.55:810][ 0]MapCheck: New page: Map Check [2022.10.20-12.05.55:810][ 0]LightingResults: New page: Lighting Build [2022.10.20-12.05.55:814][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.10.20-12.05.55:817][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms [2022.10.20-12.05.55:974][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. [2022.10.20-12.05.55:976][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.10.20-12.05.55:977][ 0]LogAIModule: Creating AISystem for world Untitled_1 [2022.10.20-12.05.55:977][ 0]LogWorldPartition: Display: WorldPartition initialize started... [2022.10.20-12.05.55:977][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0) [2022.10.20-12.05.56:106][ 0]LogWorldPartition: Display: WorldPartition initialize took 128 ms [2022.10.20-12.05.56:235][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2022.10.20-12.05.56:241][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2022.10.20-12.05.56:241][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2022.10.20-12.05.56:247][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 5.762ms to complete. [2022.10.20-12.05.56:247][ 0]LogFileHelpers: Loading map 'OpenWorld' took 0.440 [2022.10.20-12.05.56:253][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.116 [2022.10.20-12.05.56:253][ 0]LogShaderCompilers: Display: ================================================ [2022.10.20-12.05.56:253][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2022.10.20-12.05.56:253][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) [2022.10.20-12.05.56:253][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) [2022.10.20-12.05.56:253][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 6553.60 MB (6.40 GB) budget. Usage: 0.00% [2022.10.20-12.05.56:253][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2022.10.20-12.05.56:253][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 [2022.10.20-12.05.56:253][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) [2022.10.20-12.05.56:253][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s [2022.10.20-12.05.56:253][ 0]LogShaderCompilers: Display: ================================================ [2022.10.20-12.05.56:348][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.10.20-12.05.56:351][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.10.20-12.05.56:354][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.10.20-12.05.56:357][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2022.10.20-12.05.56:379][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2022.10.20-12.05.56:379][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.10.20-12.05.56:379][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2022.10.20-12.05.56:379][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.10.20-12.05.56:379][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2022.10.20-12.05.56:379][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.10.20-12.05.56:379][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2022.10.20-12.05.56:379][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.10.20-12.05.56:380][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2022.10.20-12.05.56:380][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.10.20-12.05.56:380][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2022.10.20-12.05.56:380][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.10.20-12.05.56:380][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2022.10.20-12.05.56:380][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.10.20-12.05.56:380][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2022.10.20-12.05.56:380][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.10.20-12.05.56:381][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2022.10.20-12.05.56:381][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.10.20-12.05.56:381][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2022.10.20-12.05.56:381][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. [2022.10.20-12.05.56:381][ 0]LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 [2022.10.20-12.05.56:452][ 0]LogSlate: Took 0.000096 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2022.10.20-12.05.56:454][ 0]LogSlate: Took 0.000065 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2022.10.20-12.05.56:455][ 0]LogSlate: Took 0.000069 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2022.10.20-12.05.56:466][ 0]LogViewport: Scene viewport resized to 1526x894, mode Windowed. [2022.10.20-12.05.56:538][ 0]LogStall: Startup... [2022.10.20-12.05.56:541][ 0]LogStall: Startup complete. [2022.10.20-12.05.56:546][ 0]LogLoad: (Engine Initialization) Total time: 6.41 seconds [2022.10.20-12.05.56:546][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2022.10.20-12.05.56:560][ 0]LogAssetRegistry: Asset discovery search completed in 4.4984 seconds [2022.10.20-12.05.56:562][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects) [2022.10.20-12.05.56:665][ 0]LogContentStreaming: Texture pool size now 1000 MB [2022.10.20-12.06.03:952][ 22]LogSlate: Took 0.000071 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2022.10.20-12.06.03:953][ 22]LogSlate: Took 0.000058 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2022.10.20-12.06.03:957][ 22]LogSlate: Took 0.000056 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2022.10.20-12.06.07:385][390]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2022.10.20-12.06.07:529][390]LogLinker: Display: CreateExport: Failed to load Parent for Function /Game/Ui/Buttons/W_UButton_int.W_UButton_int_C:ChangeSelection; removing parent information, but keeping function [2022.10.20-12.06.07:631][390]LogBlueprint: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\Blueprints\Universal\BP_PController.uasset: [Compiler] InputAction Event references unknown Action 'EnableMouseViewRotation' for InputAction EnableMouseViewRotation [2022.10.20-12.06.07:632][390]LogBlueprint: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\Blueprints\Universal\BP_PController.uasset: [Compiler] InputAction Event references unknown Action 'Enable Mouse' for InputAction Enable Mouse [2022.10.20-12.06.07:632][390]LogBlueprint: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\Blueprints\Universal\BP_PController.uasset: [Compiler] InputAction Event references unknown Action 'Double Click Left Mouse' for InputAction Double Click Left Mouse [2022.10.20-12.06.07:632][390]LogBlueprint: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\Blueprints\Universal\BP_PController.uasset: [Compiler] Input Axis Event references unknown Axis 'MouseLookUp' for InputAxis MouseLookUp [2022.10.20-12.06.07:632][390]LogBlueprint: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\Blueprints\Universal\BP_PController.uasset: [Compiler] Input Axis Event references unknown Axis 'MouseLookRight' for InputAxis MouseLookRight [2022.10.20-12.06.07:632][390]LogBlueprint: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\Blueprints\Universal\BP_PController.uasset: [Compiler] Input Axis Event references unknown Axis 'Zoom' for InputAxis Zoom [2022.10.20-12.06.07:762][390]LogBlueprint: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\Blueprints\Managers\TourManager.uasset: [Compiler] RecreatePinForVariable: 'PropsLevel' pin not found [2022.10.20-12.06.07:800][390]LogBlueprint: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\Ui\ButtonVisualizers\W_Visual_Generic.uasset: [Compiler] The Font is a Read Only property and can not be modified directly. [2022.10.20-12.06.07:875][390]LogBlueprint: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\Ui\ButtonVisualizers\W_Visual_SizeSelect.uasset: [Compiler] The Font is a Read Only property and can not be modified directly. [2022.10.20-12.06.08:066][390]LogLinker: Warning: Asset '/TwinmotionToUnrealContent/Twinmotion/Materials/_common/MaterialFunctions/MF_Triplanar_Mask' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2022.10.20-12.06.08:079][390]LogLinker: Warning: Asset '/Game/MSPresets/MSTextures/Albedo' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2022.10.20-12.06.08:079][390]LogLinker: Warning: Asset '/Game/MSPresets/MSTextures/Normal' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2022.10.20-12.06.08:079][390]LogLinker: Warning: Asset '/Game/MSPresets/MSTextures/Roughness' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2022.10.20-12.06.08:248][390]LogMaterial: Uniform references updated for custom material expression World to Loc. [2022.10.20-12.06.08:248][390]LogMaterial: Uniform references updated for custom material expression World to Loc. [2022.10.20-12.06.08:248][390]LogMaterial: Uniform references updated for custom material expression World to Loc. [2022.10.20-12.06.08:248][390]LogMaterial: Uniform references updated for custom material expression World to Loc. [2022.10.20-12.06.08:248][390]LogMaterial: Uniform references updated for custom material expression World to Loc. [2022.10.20-12.06.09:246][390]LogMaterial: Display: Missing cached shadermap for M_Bark in PCD3D_SM5, Default, SM5 (DDC key hash: 44AF8053A06AF000E6F006DC90EA570E645D0ED4), compiling. [2022.10.20-12.06.09:247][390]LogMaterial: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\STF\Pack04-Palms\Materials\M_Bark.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D [2022.10.20-12.06.09:251][390]LogMaterial: Display: Missing cached shadermap for MI_Banana_Bark_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 79D03926D814596D0329F7160ED2727BF2B59C33), compiling. [2022.10.20-12.06.09:253][390]LogMaterial: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\STF\Pack04-Palms\Materials\MI_Banana_Bark_01.uasset: Failed to compile Material Instance with Base M_Bark for platform PCD3D_SM5, Default Material will be used in game. (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D [2022.10.20-12.06.09:489][390]LogMaterial: Display: Missing cached shadermap for MI_Fan_Palm_Bark_07 in PCD3D_SM5, Default, SM5 (DDC key hash: 51C5FE08F4A0197E90F121E9BC7FFD5B53A0F4FB), compiling. [2022.10.20-12.06.09:489][390]LogMaterial: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\STF\Pack04-Palms\Props\Fan_Palm_07\Materials\MI_Fan_Palm_Bark_07.uasset: Failed to compile Material Instance with Base M_Bark for platform PCD3D_SM5, Default Material will be used in game. (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D [2022.10.20-12.06.09:494][390]LogMaterial: Display: Missing cached shadermap for M_Bark_Seamstrip in PCD3D_SM5, Default, SM5 (DDC key hash: 2092AD37B8DD6C00714081223C34A07DF6148736), compiling. [2022.10.20-12.06.09:494][390]LogMaterial: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\STF\Pack04-Palms\Materials\M_Bark_Seamstrip.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D [2022.10.20-12.06.09:499][390]LogMaterial: Display: Missing cached shadermap for MI_Fan_Palm_Bark_07_Seamstrip in PCD3D_SM5, Default, SM5 (DDC key hash: 2092AD37B8DD6C00714081223C34A07DF6148736), compiling. [2022.10.20-12.06.09:499][390]LogMaterial: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\STF\Pack04-Palms\Props\Fan_Palm_07\Materials\MI_Fan_Palm_Bark_07_Seamstrip.uasset: Failed to compile Material Instance with Base M_Bark_Seamstrip for platform PCD3D_SM5, Default Material will be used in game. (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D [2022.10.20-12.06.09:508][390]LogMaterial: Display: Missing cached shadermap for M__Metal in PCD3D_SM5, Default, SM5 (DDC key hash: 3C8FF8AD2378C2885C04B68F92A336FE303077AE), compiling. [2022.10.20-12.06.09:508][390]LogMaterial: Warning: [AssetLog] W:\Workspace\RnD\759_RavKuk\Content\Materials\Master\M__Metal.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D [2022.10.20-12.06.09:849][390]LogSkeletalMesh: Display: [AssetLog] C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Marketplace\TMtoUnrealContent\Content\Library\Characters\animals\Sparrows\SK_Sparrows.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. [2022.10.20-12.06.10:395][390]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Main.Main [2022.10.20-12.06.10:395][390]Cmd: MAP LOAD FILE="W:/Workspace/RnD/759_RavKuk/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2022.10.20-12.06.10:395][390]LightingResults: New page: Lighting Build [2022.10.20-12.06.10:395][390]LoadErrors: New page: Loading map: Main.umap [2022.10.20-12.06.10:449][390]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true [2022.10.20-12.06.10:450][390]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.10.20-12.06.10:450][390]MapCheck: New page: Map Check [2022.10.20-12.06.10:450][390]LightingResults: New page: Lighting Build [2022.10.20-12.06.10:464][390]LogAudio: Display: Audio Device unregistered from world 'None'. [2022.10.20-12.06.10:527][390]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms [2022.10.20-12.06.10:532][390]LogMaterial: Display: Material /Game/MSPresets/M_MS_Foliage_Material/M_MS_Foliage_Material.M_MS_Foliage_Material needed to have new flag set bUsedWithInstancedStaticMeshes ! [2022.10.20-12.06.10:652][390]LogMaterial: Display: Missing cached shadermap for M_MS_Foliage_Material in PCD3D_SM5, Default, SM5 (DDC key hash: ECC729F18F9219B9696A7D79AE44F757995381A6), compiling. [2022.10.20-12.06.10:755][390]MapCheck: Warning: M_MS_Foliage_Material Material /Game/MSPresets/M_MS_Foliage_Material/M_MS_Foliage_Material.M_MS_Foliage_Material was missing the usage flag bUsedWithInstancedStaticMeshes. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix [2022.10.20-12.06.10:795][390]LogMaterial: Display: Missing cached shadermap for MI_Field_Poppy_vmcobd0ja_2K in PCD3D_SM5, Default, SM5 (DDC key hash: 63FC89604E4CAB58B99ADF3B390FEDF6FA805609), compiling. [2022.10.20-12.06.10:991][390]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true [2022.10.20-12.06.10:992][390]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2022.10.20-12.06.11:005][390]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2022.10.20-12.06.11:015][390]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms [2022.10.20-12.06.11:071][390]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. [2022.10.20-12.06.11:071][390]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) [2022.10.20-12.06.11:071][390]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2022.10.20-12.06.11:072][390]LogAIModule: Creating AISystem for world Main [2022.10.20-12.06.11:095][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/DRA_Pit_Map) is flushing async loading [2022.10.20-12.06.11:095][390]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages [2022.10.20-12.06.11:307][390]LogMaterial: Display: Missing cached shadermap for grass-mix2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E3624C6853271515A0F2A6A62CA0810141BFFD0), compiling. [2022.10.20-12.06.11:414][390]LogMaterial: Display: Missing cached shadermap for Material__-2147483643 in PCD3D_SM5, Default, SM5 (DDC key hash: 37CFC0531FCBCCEEDF4820F0CE2B4581A3CAE841), compiling. [2022.10.20-12.06.11:544][390]LogMaterial: Display: Missing cached shadermap for M_Waterfall in PCD3D_SM5, Default, SM5 (DDC key hash: 63A56196E01E5A24EF2409FC87C0AA339FA53164), compiling. [2022.10.20-12.06.11:679][390]LogMaterial: Display: Missing cached shadermap for Material__-2147483644 in PCD3D_SM5, Default, SM5 (DDC key hash: 0406DF4B3C8D6A46676A210E20B12B21C7B2736F), compiling. [2022.10.20-12.06.11:759][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/Rendering-Env) is flushing async loading [2022.10.20-12.06.11:765][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Interior_Temp) is flushing async loading [2022.10.20-12.06.11:773][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/DRA_Interior-build-B-floor-01_Map) is flushing async loading [2022.10.20-12.06.11:875][390]LogMaterial: Display: Missing cached shadermap for MI_glassWindow in PCD3D_SM5, Default, SM5 (DDC key hash: 1AEEB837FBC28995F3A1137A8F2AC1F408CD31E6), compiling. [2022.10.20-12.06.11:940][390]LogMaterial: Display: Missing cached shadermap for cmppmax_v2_9_1_15_d5_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 187A66EDE4E8CB53F14167014CA8A82BE76BBE6D), compiling. [2022.10.20-12.06.11:971][390]LogMaterial: Display: Missing cached shadermap for M_Picture9 in PCD3D_SM5, Default, SM5 (DDC key hash: D378E9A4C80CD6385869A42E9A6DEEBD0BD5615C), compiling. [2022.10.20-12.06.12:010][390]LogMaterial: Display: Missing cached shadermap for M_Picture12 in PCD3D_SM5, Default, SM5 (DDC key hash: 98D87C3E91A32ABBEC9547996267B555000760C4), compiling. [2022.10.20-12.06.12:042][390]LogMaterial: Display: Missing cached shadermap for M_Picture11 in PCD3D_SM5, Default, SM5 (DDC key hash: 02EF6FF55B7C64E9A2E65DBC5CC0E285F89A46EC), compiling. [2022.10.20-12.06.12:078][390]LogMaterial: Display: Missing cached shadermap for M_Picture10 in PCD3D_SM5, Default, SM5 (DDC key hash: 6BBD2F2C3472A215157DFFEF50423E0C798BEDB9), compiling. [2022.10.20-12.06.12:117][390]LogMaterial: Display: Missing cached shadermap for M_Marble in PCD3D_SM5, Default, SM5 (DDC key hash: AAAD04A9EE285960CC9003551C8C334AF12ED9C9), compiling. [2022.10.20-12.06.12:157][390]LogMaterial: Display: Missing cached shadermap for M_Deck5 in PCD3D_SM5, Default, SM5 (DDC key hash: 932D79981C7E6A3F5D263442170FC20753F085BE), compiling. [2022.10.20-12.06.12:195][390]LogMaterial: Display: Missing cached shadermap for M_Deck4 in PCD3D_SM5, Default, SM5 (DDC key hash: E4F8F652A7942FE5DC31682CDBF2A646986F3997), compiling. [2022.10.20-12.06.12:227][390]LogMaterial: Display: Missing cached shadermap for M_Deck2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B0B62C73A157456FA71E3C4793BAACD66990E10), compiling. [2022.10.20-12.06.12:264][390]LogMaterial: Display: Missing cached shadermap for M_MS_Default_Material in PCD3D_SM5, Default, SM5 (DDC key hash: D160B95C088F1FFDFE45FD9053CBA5019AB79DE2), compiling. [2022.10.20-12.06.13:411][390]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting... [2022.10.20-12.06.13:411][390]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.049930s [2022.10.20-12.06.13:470][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/DRA_Building-B_Map) is flushing async loading [2022.10.20-12.06.13:549][390]LogMaterial: Display: Missing cached shadermap for gag-afor in PCD3D_SM5, Default, SM5 (DDC key hash: 3EC54CAFE4B76916F4AE2299038C6744623C26AB), compiling. [2022.10.20-12.06.13:593][390]LogMaterial: Display: Missing cached shadermap for Material__-2147483581 in PCD3D_SM5, Default, SM5 (DDC key hash: D22009E502481B0D2F3B4F5E6B46F8B4186C51B4), compiling. [2022.10.20-12.06.13:760][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/DRA_Interior-build-B-floor-Garden_Map) is flushing async loading [2022.10.20-12.06.13:837][390]LogDatasmithContent: Warning: Serialization issue: null value found in templates [2022.10.20-12.06.13:837][390]LogDatasmithContent: Warning: Serialization issue: null value found in templates [2022.10.20-12.06.13:858][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Temp_Stuff) is flushing async loading [2022.10.20-12.06.13:951][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/DRA_Building-C_Map) is flushing async loading [2022.10.20-12.06.14:186][390]LogMaterial: Display: Missing cached shadermap for M_Deck in PCD3D_SM5, Default, SM5 (DDC key hash: 4C12E4157C0618F8DF6A1964625F8829FCA4C611), compiling. [2022.10.20-12.06.14:224][390]LogMaterial: Display: Missing cached shadermap for Material__25 in PCD3D_SM5, Default, SM5 (DDC key hash: 061C68EFCA0BE4B4E2F5D47535E06A8FAB2E0922), compiling. [2022.10.20-12.06.14:253][390]LogMaterial: Display: Missing cached shadermap for Material__70 in PCD3D_SM5, Default, SM5 (DDC key hash: 298A08759B5A283A90A0E08CDC345E1AD54BEDAA), compiling. [2022.10.20-12.06.14:469][390]LogStaticMesh: Display: Building static mesh Box1579578... [2022.10.20-12.06.14:575][390]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2022.10.20-12.06.14:834][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/DRA_Building-D_Map) is flushing async loading [2022.10.20-12.06.15:023][390]LogMaterial: Display: Missing cached shadermap for maakot-c in PCD3D_SM5, Default, SM5 (DDC key hash: 4659B1C24E5F617B97EF48011E44001BD63BF2A7), compiling. [2022.10.20-12.06.15:057][390]LogMaterial: Display: Missing cached shadermap for gag-afor in PCD3D_SM5, Default, SM5 (DDC key hash: E3059A0CF5DB4438C04F1103D12178C3F3A21A24), compiling. [2022.10.20-12.06.15:098][390]LogMaterial: Display: Missing cached shadermap for gag-afor__1_ in PCD3D_SM5, Default, SM5 (DDC key hash: 98127530C0E2FA6AA3795D48FA7AD679A053AD3C), compiling. [2022.10.20-12.06.15:137][390]LogMaterial: Display: Missing cached shadermap for deck in PCD3D_SM5, Default, SM5 (DDC key hash: 36BC006714F3930F431CAD295217CEC9CB28419E), compiling. [2022.10.20-12.06.15:180][390]LogMaterial: Display: Missing cached shadermap for gag-afor in PCD3D_SM5, Default, SM5 (DDC key hash: 30B82785E568462BD1A9675693B4F2F6421971F5), compiling. [2022.10.20-12.06.15:222][390]LogMaterial: Display: Missing cached shadermap for gag-afor__1_ in PCD3D_SM5, Default, SM5 (DDC key hash: 97E3938D5BFB410E98B91A0EDDE8D22D6A11B721), compiling. [2022.10.20-12.06.15:260][390]LogMaterial: Display: Missing cached shadermap for pavement-02 in PCD3D_SM5, Default, SM5 (DDC key hash: 493E5993C1B5EBE1FAEC7905F9DCC8DA05A0EAC4), compiling. [2022.10.20-12.06.16:406][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/DRA_Building-E_Map) is flushing async loading [2022.10.20-12.06.16:505][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/DRA_City-Scan_Map) is flushing async loading [2022.10.20-12.06.16:608][390]LogMaterial: Display: Missing cached shadermap for Tile_+013_+029_Tile__013__029_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 60E0DE308E9BFCBDFC11617A8DF2E922923164D4), compiling. [2022.10.20-12.06.16:667][390]LogMaterial: Display: Missing cached shadermap for Tile_+013_+027_Tile__013__027_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 0B6E56F997E35D05EAEDEE70951DCD6FA297F592), compiling. [2022.10.20-12.06.16:755][390]LogMaterial: Display: Missing cached shadermap for Tile_+017_+027_Tile__017__027_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 79D2BFFA9D6BA6EBB9F685EC988D80D4C219BBA3), compiling. [2022.10.20-12.06.16:814][390]LogMaterial: Display: Missing cached shadermap for Tile_+011_+028_Tile__011__028_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 56F564133A9C072B91C818CEDE1D23996DCD454F), compiling. [2022.10.20-12.06.16:843][390]LogMaterial: Display: Missing cached shadermap for Tile_+015_+029_Tile__015__029_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2C1DA5BDA0E0B70392EA75FFB69CC39CAC5348A9), compiling. [2022.10.20-12.06.16:883][390]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-5_udatasmith/Textures/Tile_+016_+025_3_2_2_Tex.Tile_+016_+025_3_2_2_Tex (TFO_AutoDXT, 4096X4096 X1X1) (Required Memory Estimate: 320.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.16:884][390]LogMaterial: Display: Missing cached shadermap for Tile_+015_+027_Tile__015__027_0 in PCD3D_SM5, Default, SM5 (DDC key hash: BB44477D1AC5F2400240FEBF933023C49F09DD42), compiling. [2022.10.20-12.06.16:926][390]LogMaterial: Display: Missing cached shadermap for Tile_+016_+025_Tile__016__025_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C6B0F42FA06EED42F6B85CFD92E369C3F4808DCE), compiling. [2022.10.20-12.06.16:962][390]LogMaterial: Display: Missing cached shadermap for Tile_+014_+025_Tile__014__025_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7BB0D7F5A13D62318B055E5FFDCA33851A358BB4), compiling. [2022.10.20-12.06.17:015][390]LogMaterial: Display: Missing cached shadermap for Tile_+012_+025_Tile__012__025_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2892870A3B62AB4F025EF4F16AEAC58DE94017C4), compiling. [2022.10.20-12.06.17:054][390]LogMaterial: Display: Missing cached shadermap for Tile_+010_+027_Tile__010__027_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C708B5358A92B1F29A6F3F6DAF6C16DC394407C3), compiling. [2022.10.20-12.06.17:093][390]LogMaterial: Display: Missing cached shadermap for Tile_+009_+025_Tile__009__025_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 63E9A9ED38EB833335E8B86D1643143137CB4F01), compiling. [2022.10.20-12.06.17:317][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/DRA_Env_Map) is flushing async loading [2022.10.20-12.06.17:593][390]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-5_udatasmith/Textures/Tile_+016_+026_1_2_2_Tex.Tile_+016_+026_1_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.17:594][390]LogMaterial: Display: Missing cached shadermap for M_TireRubber in PCD3D_SM5, Default, SM5 (DDC key hash: E5E7A5298751332D970A22C5F864E08ACBFEBCB6), compiling. [2022.10.20-12.06.17:674][390]LogMaterial: Display: Missing cached shadermap for M_Base in PCD3D_SM5, Default, SM5 (DDC key hash: 6E4F5AE42C2CAE966EFD61CE7BCCB2EF216080C3), compiling. [2022.10.20-12.06.17:741][390]LogMaterial: Display: Missing cached shadermap for M_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: D3B04D6634B30CC68DA00980121C24A698D551CA), compiling. [2022.10.20-12.06.17:814][390]LogMaterial: Display: Missing cached shadermap for M_Carpaint in PCD3D_SM5, Default, SM5 (DDC key hash: CBAB64E24091EFB17212A0BF7FB5719679A8DDC1), compiling. [2022.10.20-12.06.18:072][390]LogMaterial: Display: Missing cached shadermap for MI_Metal_Anodized_01_Bright in PCD3D_SM5, Default, SM5 (DDC key hash: E14A80577542098CF610F67753A546D66EC4AAC7), compiling. [2022.10.20-12.06.18:140][390]LogMaterial: Display: Missing cached shadermap for MI_TireRubber in PCD3D_SM5, Default, SM5 (DDC key hash: BD658322D5AE794637ED0A25B93408B3FB736042), compiling. [2022.10.20-12.06.18:215][390]LogMaterial: Display: Missing cached shadermap for MI_BorderWood in PCD3D_SM5, Default, SM5 (DDC key hash: 91355A3F39357901DAE1DB7696EF73D49978285B), compiling. [2022.10.20-12.06.18:499][390]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-5_udatasmith/Textures/Tile_+016_+025_1_2_2_Tex.Tile_+016_+025_1_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.18:500][390]LogMaterial: Display: Missing cached shadermap for MI_Manholes01 in PCD3D_SM5, Default, SM5 (DDC key hash: 54ABDB345F961180C40096D4EF36BB42A2F77FE4), compiling. [2022.10.20-12.06.18:785][390]LogMaterial: Display: Missing cached shadermap for L14_000_L14_000 in PCD3D_SM5, Default, SM5 (DDC key hash: E9BD54E35D569B8644878F25459E15505F271B88), compiling. [2022.10.20-12.06.18:819][390]LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: B0AB9E4FED12D214568BA0206C21EA7268758F06), compiling. [2022.10.20-12.06.18:903][390]LogMaterial: Display: Missing cached shadermap for M_Reflector in PCD3D_SM5, Default, SM5 (DDC key hash: E18462096B3ECC69D4B81471C455C2A05CEC4639), compiling. [2022.10.20-12.06.18:978][390]LogMaterial: Display: Missing cached shadermap for MI_Reflector_RED_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: E84C18947BB1C9CD3BD330B15BE7BAF3B502D781), compiling. [2022.10.20-12.06.19:063][390]LogMaterial: Display: Missing cached shadermap for MI_Reflector_RED in PCD3D_SM5, Default, SM5 (DDC key hash: 169AEE2C19FEE7FC21DCEEB947D141D58212F20D), compiling. [2022.10.20-12.06.19:134][390]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-4_udatasmith/Textures/Tile_+015_+026_1_2_2_Tex.Tile_+015_+026_1_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.19:134][390]LogMaterial: Display: Missing cached shadermap for MI_Glass_opaque_01 in PCD3D_SM5, Default, SM5 (DDC key hash: BBC5E84615855CD2058716B08BE6D5F41FE221AB), compiling. [2022.10.20-12.06.19:198][390]LogMaterial: Display: Missing cached shadermap for MI_Glass_Lights in PCD3D_SM5, Default, SM5 (DDC key hash: BCC38AE85F757D04B2A4DC755DCE60E7FAA60EDC), compiling. [2022.10.20-12.06.20:347][390]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-5_udatasmith/Textures/Tile_+016_+026_2_2_2_Tex.Tile_+016_+026_2_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.20:347][390]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-4_udatasmith/Textures/Tile_+015_+026_0_2_2_Tex.Tile_+015_+026_0_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.20:347][390]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-4_udatasmith/Textures/Tile_+015_+026_2_2_2_Tex.Tile_+015_+026_2_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.20:347][390]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-5_udatasmith/Textures/Tile_+016_+025_2_2_2_Tex.Tile_+016_+025_2_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.20:347][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/DRA_Interior-build-C-floor-PH_Map) is flushing async loading [2022.10.20-12.06.20:419][390]LogMaterial: Display: Missing cached shadermap for M_Picture7 in PCD3D_SM5, Default, SM5 (DDC key hash: BC2B3C224B49830C3ADCEB73B3B9D6C95B7BE729), compiling. [2022.10.20-12.06.20:460][390]LogMaterial: Display: Missing cached shadermap for M_Picture6 in PCD3D_SM5, Default, SM5 (DDC key hash: 50DFE54D393EB62726FEDEECB8BBCE35A1EF391F), compiling. [2022.10.20-12.06.20:499][390]LogMaterial: Display: Missing cached shadermap for M_Picture5 in PCD3D_SM5, Default, SM5 (DDC key hash: 8CA777FCEDA5140F47F5AFB69D2F9E0EF93125CC), compiling. [2022.10.20-12.06.20:537][390]LogMaterial: Display: Missing cached shadermap for M_Picture4 in PCD3D_SM5, Default, SM5 (DDC key hash: 5310401BA2BE017F38636C84ACB61BF33C60BBB0), compiling. [2022.10.20-12.06.20:577][390]LogMaterial: Display: Missing cached shadermap for M_Picture3 in PCD3D_SM5, Default, SM5 (DDC key hash: 2AC14508E17E175D0D7E7CE9979BEDA30CEA5E37), compiling. [2022.10.20-12.06.20:617][390]LogMaterial: Display: Missing cached shadermap for M_Picture2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3BC8F667586196DBF5096345B39F64666C314B3C), compiling. [2022.10.20-12.06.20:668][390]LogMaterial: Display: Missing cached shadermap for Material__-2147483625 in PCD3D_SM5, Default, SM5 (DDC key hash: 449BFB9C456775324BFA1DF47F0C50A8D5ECBE09), compiling. [2022.10.20-12.06.20:833][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/DRA_Interior-Build-A-floor-PH_Map) is flushing async loading [2022.10.20-12.06.20:901][390]LogMaterial: Display: Missing cached shadermap for Material__-2147483647 in PCD3D_SM5, Default, SM5 (DDC key hash: C14C0CA0A3D3E214F2A4120E00AE94D9E156DB11), compiling. [2022.10.20-12.06.20:946][390]LogMaterial: Display: Missing cached shadermap for Material__-2147483551 in PCD3D_SM5, Default, SM5 (DDC key hash: FB5BB82F128068E3BFA2996E83A5648EDE1095A3), compiling. [2022.10.20-12.06.20:977][390]LogMaterial: Display: Missing cached shadermap for Material__2147454879 in PCD3D_SM5, Default, SM5 (DDC key hash: EE868ACAF00C87D98940A08F2581E29F807B2BB3), compiling. [2022.10.20-12.06.21:035][390]LogMaterial: Display: Missing cached shadermap for M_Picture1 in PCD3D_SM5, Default, SM5 (DDC key hash: FBEDBA5DE53F96908901F27AA06925B7BD04E51F), compiling. [2022.10.20-12.06.21:079][390]LogMaterial: Display: Missing cached shadermap for M_Picture in PCD3D_SM5, Default, SM5 (DDC key hash: 6CC49413155D8A60040DEC45A4543C7E70B7DF0D), compiling. [2022.10.20-12.06.21:115][390]LogMaterial: Display: Missing cached shadermap for M_Deck1 in PCD3D_SM5, Default, SM5 (DDC key hash: 17BD6210454E3B4B3B0450225E375FE38171C5B6), compiling. [2022.10.20-12.06.21:252][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/DRA_Building-A_Map) is flushing async loading [2022.10.20-12.06.21:704][390]LogMaterial: Display: Missing cached shadermap for 17_-_Default in PCD3D_SM5, Default, SM5 (DDC key hash: 12231FC089BD7099EBC36DCFF64D8F7D7F0206B2), compiling. [2022.10.20-12.06.21:881][390]LogMaterial: Display: Missing cached shadermap for AM178_010_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 7ABA39A76C5F23295A442BFDF3B869B1AD8DC50B), compiling. [2022.10.20-12.06.21:994][390]LogMaterial: Display: Missing cached shadermap for AM178_006_003 in PCD3D_SM5, Default, SM5 (DDC key hash: C4427D71746CEF98B8D81A118B740DB0C430555E), compiling. [2022.10.20-12.06.22:029][390]LogMaterial: Display: Missing cached shadermap for AM178_006_005 in PCD3D_SM5, Default, SM5 (DDC key hash: B3991C4DD1AEFEBE1683926ACA9CC64BE7B12FF0), compiling. [2022.10.20-12.06.22:067][390]LogMaterial: Display: Missing cached shadermap for 05_-_Default in PCD3D_SM5, Default, SM5 (DDC key hash: 83FD79CBD0F8C25C35253064CD3F15B9CE77244E), compiling. [2022.10.20-12.06.22:127][390]LogMaterial: Display: Missing cached shadermap for gag-afor in PCD3D_SM5, Default, SM5 (DDC key hash: 484A77FF7E6D420DFBFEEEF126DE159C8D7179B6), compiling. [2022.10.20-12.06.22:170][390]LogMaterial: Display: Missing cached shadermap for Material__-2147483648 in PCD3D_SM5, Default, SM5 (DDC key hash: D7A8881DD3BBF205F6A8F522F9BC21B4B42BAAAB), compiling. [2022.10.20-12.06.22:203][390]LogMaterial: Display: Missing cached shadermap for AM178_010_001 in PCD3D_SM5, Default, SM5 (DDC key hash: CD30B6212000168B45157E6DEF7B64D95D8097F4), compiling. [2022.10.20-12.06.22:292][390]LogMaterial: Display: Missing cached shadermap for AM178_010_011 in PCD3D_SM5, Default, SM5 (DDC key hash: E844D3E0BA873532A58625E3B58AC0FDE408B772), compiling. [2022.10.20-12.06.22:324][390]LogMaterial: Display: Missing cached shadermap for AM178_006_002 in PCD3D_SM5, Default, SM5 (DDC key hash: AFA4E187E863CEDDFF62C5613926904CB34DC419), compiling. [2022.10.20-12.06.22:356][390]LogMaterial: Display: Missing cached shadermap for AM178_006_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 9D8BB2F34D67EB3E51F6DEF1212D20C8232185B1), compiling. [2022.10.20-12.06.22:656][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/DRA-Interior-build-B-floor-PH_Map) is flushing async loading [2022.10.20-12.06.22:694][390]LogMaterial: Display: Missing cached shadermap for MI_Furniture_Fabric_sjfvbjpc_2K15 in PCD3D_SM5, Default, SM5 (DDC key hash: 91CA14315C2E2CAC392762F275AA6B0633221559), compiling. [2022.10.20-12.06.22:759][390]LogMaterial: Display: Missing cached shadermap for M_Deck3 in PCD3D_SM5, Default, SM5 (DDC key hash: A68F8B63731EAA545188A648D13D652AC8445630), compiling. [2022.10.20-12.06.22:812][390]LogMaterial: Display: Missing cached shadermap for M_WoodCabinet1 in PCD3D_SM5, Default, SM5 (DDC key hash: E3E91FA2A4F16A3D91A150A5D094327FE6DEEB0A), compiling. [2022.10.20-12.06.22:855][390]LogMaterial: Display: Missing cached shadermap for M_StdTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: 792FAB419979BBA89DA04E2B3048730E26C4297F), compiling. [2022.10.20-12.06.22:967][390]LogMaterial: Display: Missing cached shadermap for M_StdTranslucentNEW in PCD3D_SM5, Default, SM5 (DDC key hash: 8633B2C92A416CE94BBA2A8D07DB9DC4DEB2AE01), compiling. [2022.10.20-12.06.23:233][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Datasmith/DRA_Interior-build-B-floor-Entrance_Map) is flushing async loading [2022.10.20-12.06.23:272][390]LogMaterial: Display: Missing cached shadermap for MI_GlassSide in PCD3D_SM5, Default, SM5 (DDC key hash: 531284B266A0ADF53790A799C82CFBD091BCDBE4), compiling. [2022.10.20-12.06.23:427][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/TourTestLevel) is flushing async loading [2022.10.20-12.06.23:446][390]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2022.10.20-12.06.23:529][390]LogUObjectHash: Compacting FUObjectHashTables data took 3.82ms [2022.10.20-12.06.23:538][390]Cmd: MAP CHECKDEP NOCLEARLOG [2022.10.20-12.06.23:540][390]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 1.339ms to complete. [2022.10.20-12.06.23:557][390]LogFileHelpers: Loading map 'Main' took 13.162 [2022.10.20-12.06.23:562][390]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.003033s (10.210101s overbudget) [2022.10.20-12.06.31:188][391]LogSlate: Took 0.000240 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2022.10.20-12.06.31:188][391]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-4_udatasmith/Textures/Tile_+014_+026_2_2_2_Tex.Tile_+014_+026_2_2_2_Tex (TFO_AutoDXT, 8192X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.31:188][391]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-4_udatasmith/Textures/Tile_+014_+026_0_2_2_Tex.Tile_+014_+026_0_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.31:188][391]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-4_udatasmith/Textures/Tile_+014_+025_1_2_2_Tex.Tile_+014_+025_1_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.31:188][391]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-4_udatasmith/Textures/Tile_+014_+026_1_2_2_Tex.Tile_+014_+026_1_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.31:188][391]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-4_udatasmith/Textures/Tile_+014_+025_2_2_2_Tex.Tile_+014_+025_2_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.31:188][391]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-3_udatasmith/Textures/Tile_+013_+026_0_2_2_Tex.Tile_+013_+026_0_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.31:188][391]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-3_udatasmith/Textures/Tile_+013_+026_1_2_2_Tex.Tile_+013_+026_1_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.31:188][391]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-3_udatasmith/Textures/Tile_+013_+026_2_2_2_Tex.Tile_+013_+026_2_2_2_Tex (TFO_AutoDXT, 8192X4096 X1X1) (Required Memory Estimate: 640.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.31:188][391]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-3_udatasmith/Textures/Tile_+013_+025_0_2_2_Tex.Tile_+013_+025_0_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.31:188][391]LogTexture: Display: Building textures: /Game/Datasmith/City-Scan-L20-Part-3_udatasmith/Textures/Tile_+013_+025_1_2_2_Tex.Tile_+013_+025_1_2_2_Tex (TFO_AutoDXT, 8192X8192 X1X1) (Required Memory Estimate: 1280.000 MB), EncodeSpeed: Fast [2022.10.20-12.06.31:188][391]LogThreadingWindows: Error: Runnable thread Background Worker #8 crashed. [2022.10.20-12.06.31:188][391]LogWindows: Error: === Critical error: === [2022.10.20-12.06.31:188][391]LogWindows: Error: [2022.10.20-12.06.31:188][391]LogWindows: Error: Assertion failed: ReaderPos + Num <= ReaderSize [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Serialization\BufferReader.h] [Line: 52] [2022.10.20-12.06.31:188][391]LogWindows: Error: [2022.10.20-12.06.31:188][391]LogWindows: Error: [2022.10.20-12.06.31:188][391]LogWindows: Error: [2022.10.20-12.06.31:188][391]LogWindows: Error: [Callstack] 0x00007ffb52a178c4 UnrealEditor-MeshDescription.dll!FBufferReaderBase::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Serialization\BufferReader.h:52] [2022.10.20-12.06.31:188][391]LogWindows: Error: [Callstack] 0x00007ffb529df2ed UnrealEditor-MeshDescription.dll!operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h:630] [2022.10.20-12.06.31:188][391]LogWindows: Error: [Callstack] 0x00007ffb529dd76c UnrealEditor-MeshDescription.dll!operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Set.h:1074] [2022.10.20-12.06.31:188][391]LogWindows: Error: [Callstack] 0x00007ffb52a17cf3 UnrealEditor-MeshDescription.dll!FMeshDescription::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:195] [2022.10.20-12.06.31:188][391]LogWindows: Error: [Callstack] 0x00007ffb52a03910 UnrealEditor-MeshDescription.dll!FMeshDescriptionBulkData::LoadMeshDescription() [D:\build\++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:2126] [2022.10.20-12.06.31:188][391]LogWindows: Error: [Callstack] 0x00007ffb1662ab39 UnrealEditor-Engine.dll!FStaticMeshSourceModel::LoadMeshDescription() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp:169] [2022.10.20-12.06.31:188][391]LogWindows: Error: [Callstack] 0x00007ffb1660bf50 UnrealEditor-Engine.dll!FStaticMeshSourceModel::CloneMeshDescription() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp:192] [2022.10.20-12.06.31:188][391]LogWindows: Error: [Callstack] 0x00007ffb031a58c8 UnrealEditor-MeshBuilder.dll!FStaticMeshBuilder::Build() [D:\build\++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\StaticMeshBuilder.cpp:420] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb031a8e41 UnrealEditor-MeshBuilder.dll!FMeshBuilderModule::BuildMesh() [D:\build\++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\MeshBuilderModule.cpp:50] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb1659e1f9 UnrealEditor-Engine.dll!FStaticMeshRenderData::Cache() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:2844] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb1659f4b2 UnrealEditor-Engine.dll!UStaticMesh::CacheDerivedData() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:4919] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb165aa3a4 UnrealEditor-Engine.dll!UStaticMesh::ExecutePostLoadInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:5561] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb165a8ded UnrealEditor-Engine.dll!FAsyncTask::DoWork() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:303] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb165a8b0e UnrealEditor-Engine.dll!FAsyncTask::DoThreadedWork() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:328] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb500431e2 UnrealEditor-Core.dll!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\QueuedThreadPoolWrapper.cpp:21] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb500431e2 UnrealEditor-Core.dll!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\QueuedThreadPoolWrapper.cpp:21] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb500431e2 UnrealEditor-Core.dll!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\QueuedThreadPoolWrapper.cpp:21] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb5002ebb4 UnrealEditor-Core.dll!::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:333] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb5003bcff UnrealEditor-Core.dll!LowLevelTasks::TTaskDelegate::TTaskDelegateImpl<,0>::CallAndMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb4fcde398 UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:426] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb4fcc2a78 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:280] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb4fcfea02 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:320] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb4fccf4d0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<,void __cdecl(void)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:549] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb4fe33d45 UnrealEditor-Core.dll!FThreadImpl::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb503c7a2b UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffb503c0a90 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffbc80854e0 KERNEL32.DLL!UnknownFunction [] [2022.10.20-12.06.31:189][391]LogWindows: Error: [Callstack] 0x00007ffbc964485b ntdll.dll!UnknownFunction [] [2022.10.20-12.06.31:189][391]LogWindows: Error: [2022.10.20-12.06.31:189][391]LogWindows: Error: Crash in runnable thread Background Worker #8