LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.254666 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +7:00, Platform Override: '' LogPluginManager: Mounting plugin ElectronicNodes LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin ControlRig LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin OnlineSubsystemSteam LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin ApexDestruction LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SoundUtilities LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamShared LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogSteamShared: Display: Loading Steam SDK 1.47 LogSteamShared: Steam SDK Loaded! LogOnline: OSS: Creating online subsystem instance for: Steam LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogOnline: OSS: Unable to create OnlineSubsystem module Steam LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE4+Release-4.26-CL-15973114 LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26 LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26 LogInit: Net CL: 14830424 LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz, GPU: Intel(R) UHD Graphics LogInit: Compiled (64-bit): Apr 12 2021 06:14:10 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.26 LogInit: Command Line: LogInit: Base Directory: D:/UE_4.26/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[r.VSync:0]] LogConfig: Setting CVar [[r.RHICmdBypass:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:1]] LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] LogConfig: Setting CVar [[gc.AllowParallelGC:1]] LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] LogConfig: Setting CVar [[gc.CreateGCClusters:1]] LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:0]] LogConfig: Setting CVar [[r.SSGI.Quality:3]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogHAL: Display: Platform has ~ 8 GB [8340049920 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogInit: Going up to parent DeviceProfile [] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:2]] LogConfig: Setting CVar [[r.ViewDistanceScale:0.4]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:0]] LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:0]] LogConfig: Setting CVar [[r.ShadowQuality:0]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:512]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:512]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.6]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]] LogConfig: Setting CVar [[r.DistanceFieldAO:0]] LogConfig: Setting CVar [[r.VolumetricFog:0]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:0]] LogConfig: Setting CVar [[r.CapsuleShadows:0]] LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:0]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:0]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:300]] LogConfig: Setting CVar [[r.LensFlareQuality:0]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:4]] LogConfig: Setting CVar [[r.FastBlurThreshold:0]] LogConfig: Setting CVar [[r.Upscale.Quality:1]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]] LogConfig: Setting CVar [[r.LightShaftQuality:0]] LogConfig: Setting CVar [[r.Filter.SizeScale:0.6]] LogConfig: Setting CVar [[r.Tonemapper.Quality:0]] LogConfig: Applying CVar settings from Section [TextureQuality@0] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:16]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]] LogConfig: Setting CVar [[r.Streaming.Boost:0.3]] LogConfig: Setting CVar [[r.MaxAnisotropy:0]] LogConfig: Setting CVar [[r.VT.MaxAnisotropy:4]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]] LogConfig: Setting CVar [[r.Streaming.PoolSize:400]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:24]] LogConfig: Setting CVar [[r.RefractionQuality:0]] LogConfig: Setting CVar [[r.SSR.Quality:0]] LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:1]] LogConfig: Setting CVar [[r.SceneColorFormat:3]] LogConfig: Setting CVar [[r.DetailMode:0]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]] LogConfig: Setting CVar [[r.MaterialQualityLevel:0 ; Low quality]] LogConfig: Setting CVar [[r.AnisotropicMaterials:0]] LogConfig: Setting CVar [[r.SSS.Scale:0]] LogConfig: Setting CVar [[r.SSS.SampleSet:0]] LogConfig: Setting CVar [[r.SSS.Quality:0]] LogConfig: Setting CVar [[r.SSS.HalfRes:1]] LogConfig: Setting CVar [[r.SSGI.Quality:0]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.125]] LogConfig: Setting CVar [[r.ParticleLightQuality:0]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:8.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:2.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:2.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:16.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]] LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:0]] LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:0]] LogConfig: Setting CVar [[grass.DensityScale:0]] LogConfig: Applying CVar settings from Section [ShadingQuality@0] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]] LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Projects/EasySurvivalGame/Saved/Config/Windows/Editor.ini] LogInit: Computer: DESKTOP-HY8OJDR LogInit: User: pxkho LogInit: CPU Page size=4096, Cores=6 LogInit: High frequency timer resolution =10.000000 MHz LogMemory: Memory total: Physical=7.8GB (8GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 139.36 MB used, 139.36 MB peak LogMemory: Process Virtual Memory: 112.71 MB used, 112.71 MB peak LogMemory: Physical Memory: 4201.51 MB used, 3752.18 MB free, 7953.69 MB total LogMemory: Virtual Memory: 134212552.00 MB used, 5178.01 MB free, 134217728.00 MB total LogWindows: WindowsPlatformFeatures enabled LogInit: Physics initialised using underlying interface: PhysX LogInit: Using OS detected language (en-US). LogInit: Using OS detected locale (vi-VN). LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. LogWindowsTextInputMethodSystem: Display: IME system deactivated. LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 LogHMD: Failed to initialize OpenVR with code 110 LogD3D11RHI: D3D11 min allowed feature level: 11_0 LogD3D11RHI: D3D11 max allowed feature level: 11_0 LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1650 Ti' (Feature Level 11_0) LogD3D11RHI: 3962/0/3976 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. 'Intel(R) UHD Graphics' (Feature Level 11_0) LogD3D11RHI: 128/0/3976 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086 LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/3976 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1f95 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 1650 Ti' (P:0 D:0) LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1650 Ti LogD3D11RHI: Driver Version: 516.59 (internal:31.0.15.1659, unified:516.59) LogD3D11RHI: Driver Date: 6-23-2022 LogRHI: Texture pool is 2773 MB (70% of 3962 MB) LogD3D11RHI: RHI has support for 64 bit atomics LogD3D11RHI: Async texture creation enabled LogD3D11RHI: Array index from any shader is supported LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) LogRHI: GeForceNow SDK initialized: 1 LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (../../../../Unreal Projects/EasySurvivalGame/Intermediate/Shaders/WorkingDirectory/12740/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/pxkho/AppData/Local/Temp/UnrealShaderWorkingDir/1AA41E0141EBA184A9E894B407244C16/'. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. LogShaderCompilers: Display: Using Local Shader Compiler. LogDerivedDataCache: Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.07s 96MB C:/Users/pxkho/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/pxkho/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Unreal Projects/EasySurvivalGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Unreal Projects/EasySurvivalGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. LogDerivedDataCache: Speed tests for C:/Users/pxkho/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds LogDerivedDataCache: Display: Performance to C:/Users/pxkho/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1322.65MBs, RandomWriteSpeed=291.79MBs. Assigned SpeedClass 'Local' LogDerivedDataCache: Using Local data cache path C:/Users/pxkho/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogSlate: Using FreeType 2.10.0 LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up LogInit: Selected Device Profile: [Windows] LogInit: Active device profile: [0000028444243700][0000028445DDCEC0 49] Windows LogInit: Profiles: [0000028444243700][0000028445DDCEC0 49] Windows, [00000284441F4A00][0000028445769040 49] WindowsNoEditor, [0000028444240B00][00000284457AB1C0 49] WindowsServer, [00000284441F7000][00000284457E5340 49] WindowsClient, [0000028444242F00][00000284451D14C0 49] IOS, [00000284441F5300][0000028445867640 49] iPadAir, [0000028444241200][0000028445DE 1780 49] iPadAir2, [00000284461DCA00][00000284458CF9C0 49] IPadPro, [00000284461DCB00][0000028445899A00 49] iPadAir3, [0000028444242A00][00000284458F9B40 49] iPadAir4, [00000284461DF900][0000028445929CC0 49] iPadMini2, [0000028444241600][000002844594C180 49] iPadMini3, [00000284461DDF00][0000028445954300 49] iPadMini4, [0000028444243B00][0000028445968480 49] iPadMini5, [00000284441F4600][00000284459B4740 49] iPhone6, [00000284441F5C00][00000284451D4780 49] iPodTouch6, [00000284461DF200][00000284451F8A40 49] iPhone7, [00000284461DBF00][00000284459D4A80 49] iPodTouch7, [00000284441F7900][000002844521EC00 49] iPhone5S, [00000284461D9000][0000028445252D80 49] iPhone6Plus, [00000284441F5000][0000028445288F00 49] iPh one6S, [00000284461DAB00][00000284452B7080 49] iPhone6SPlus, [00000284441F4400][00000284452C9200 49] iPhone7Plus, [00000284461D9700][00000284452E5380 49] iPhoneSE, [00000284441F7C00][000002844532F500 49] iPhone8, [00000284461DBB00][0000028445351680 49] iPhone8Plus, [00000284441F5D00][00000284459177C0 49] iPhoneX, [00000284461D8A00][000002844537F900 49] iPhon eXS, [00000284441F7400][00000284453BBA40 49] iPhoneXSMax, [00000284461DAE00][0000028445405B80 49] iPhoneXR, [00000284441F6900][0000028445419D00 49] iPhone11, [00000284461DB700][000002844543E1C0 49] iPhone11Pro, [00000284441F7100][0000028445468340 49] iPhone11ProMax, [00000284461DBE00][000002844546C4C0 49] iPhoneSE2, [00000284441F4D00][000002844549C640 49] iP hone12Mini, [00000284461D8800][00000284454B47C0 49] iPhone12, [00000284441F5700][00000284454CE940 49] iPhone12Pro, [00000284461DA300][00000284454EAAC0 49] iPhone12ProMax, [00000284441F4800][000002844552EC40 49] iPadPro105, [00000284461DB000][0000028445542DC0 49] iPadPro129, [00000284441F7D00][0000028445568F40 49] iPadPro97, [00000284461DA500][000002844557F0C 0 49] iPadPro2_129, [00000284441F5200][00000284455AB240 49] iPad5, [00000284461D8C00][00000284455CB3C0 49] iPad6, [00000284441F5B00][0000028446E17540 49] iPad7, [00000284461DBC00][0000028446E3B6C0 49] iPad8, [00000284441F5500][0000028446E51840 49] iPadPro11, [00000284461DB100][0000028445411980 49] iPadPro2_11, [00000284441F6600][0000028446EC3AC0 49] iPadPro3 _129, [00000284461D9F00][0000028446ED9C00 49] iPadPro4_129, [00000284441F4200][0000028446EF80C0 49] AppleTV, [00000284461DB600][0000028446F14240 49] AppleTV4K, [00000284441F4C00][0000028446F323C0 49] TVOS, [00000284461DAA00][0000028446F6E540 49] Mac, [00000284441F5600][0000028446F7A6C0 49] MacClient, [00000284461DB900][0000028446FA6840 49] MacNoEditor, [0000 0284441F4B00][0000028446FEA9C0 49] MacServer, [00000284461DA900][0000028446FF2B40 49] Linux, [00000284441F6A00][000002844701ECC0 49] LinuxAArch64, [00000284461D8700][000002844703CE40 49] LinuxNoEditor, [00000284441F7500][0000028447054FC0 49] LinuxAArch64NoEditor, [00000284461D8B00][000002844706F140 49] LinuxClient, [00000284441F6500][00000284470992C0 49] Lin uxAArch64Client, [00000284461D9500][00000284470AF440 49] LinuxServer, [00000284441F4E00][00000284470DF5C0 49] LinuxAArch64Server, [00000284442A4700][00000284470F9740 49] Android, [00000284461DCE00][000002844712D8C0 49] Android_Low, [00000284442A4100][0000028446EF5A00 49] Android_Mid, [00000284461DE600][0000028447177B40 49] Android_High, [00000284442A4500][00 000284471A3C80 49] Android_Default, [00000284461DF000][00000284471EC100 49] Android_Adreno4xx, [00000284442A5600][0000028447A34280 49] Android_Adreno5xx_Low, [00000284461DD500][0000028447A38400 49] Android_Adreno5xx, [00000284442A5800][0000028447A60580 49] Android_Adreno6xx, [00000284461DD800][0000028447A84700 49] Android_Adreno6xx_Vulkan, [00000284442A4C00] [0000028447AB2880 49] Android_Mali_T6xx, [00000284461DEB00][0000028447AEAA00 49] Android_Mali_T7xx, [00000284442A4A00][0000028447B08B80 49] Android_Mali_T8xx, [00000284461DD100][0000028447B18D00 49] Android_Mali_G71, [00000284442A5B00][0000028447B36E80 49] Android_Mali_G72, [00000284461DF300][0000028447B4F000 49] Android_Mali_G72_Vulkan, [00000284442A4800][0 000028447BAD180 49] Android_Mali_G76, [00000284461DB400][0000028447BD3300 49] Android_Mali_G76_Vulkan, [00000284441F5400][0000028447C1F480 49] Android_Mali_G77, [00000284461DA600][0000028447C3F600 49] Android_Mali_G77_Vulkan, [00000284441F4900][0000028447C65780 49] Android_Vulkan_SM5, [00000284461DAF00][0000028447C89900 49] Android_PowerVR_G6xxx, [0000028444 1F6D00][0000028447A31A40 49] Android_PowerVR_GT7xxx, [00000284461D9400][0000028447CE1B80 49] Android_PowerVR_GE8xxx, [00000284441F6000][0000028447CF7CC0 49] Android_PowerVR_GM9xxx, [00000284461D8D00][0000028447D04140 49] Android_PowerVR_GM9xxx_Vulkan, [00000284441F6F00][0000028447D242C0 49] Android_TegraK1, [00000284461D9900][0000028447D36440 49] Android_Unk nown_Vulkan, [00000284441F5800][0000028447D585C0 49] Lumin, [00000284461DBA00][0000028447D60740 49] Lumin_Desktop, [00000284441F6B00][0000028447D8E8C0 49] HoloLens, LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: No distributed automatic mesh merging module available LogMeshMerging: No distributed automatic mesh merging module available LogNetVersion: EasySurvivalGame 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 979252524) LogHMD: PokeAHoleMaterial loaded successfully LogPackageLocalizationCache: Processed 24 localized package path(s) for 1 prioritized culture(s) in 0.034871 seconds LogUObjectArray: 16839 objects as part of root set at end of initial load. LogUObjectAllocator: 4221408 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled LogUProjectInfo: Found projects: LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogOcInput: OculusInput pre-init called LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) LogWindows: File 'OVRPlugin.dll' does not exist LogCollectionManager: Loaded 0 collections in 0.000734 seconds LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/EasySurvivalGame/Saved/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/EasySurvivalGame/Content/Developers/pxkho/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/EasySurvivalGame/Content/Collections/' took 0.00s LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 110 LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration LogStats: UGameplayTagsManager::InitializeManager - 0.009 s LogInit: Initializing FReadOnlyCVARCache LogAIModule: Creating AISystem for world Untitled LogAudio: Display: Initializing Audio Device Manager... LogAudio: Display: Audio Device Manager Initialized LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 2 LogAudioMixer: Display: Max Channels (voices): 32 LogAudioMixer: Display: Number of Async Source Workers: 0 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Using built-in audio occlusion. LogAudioMixer: Display: Initializing audio mixer. LogAudioMixer: Display: 0: FrontLeft LogAudioMixer: Display: 1: FrontRight LogAudioMixer: Display: Using Audio Device Speakers (Realtek(R) Audio) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time LogInit: FAudioDevice initialized. LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. LogDerivedDataCache: Saved boot cache 0.11s 96MB C:/Users/pxkho/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.2-15973114+++UE4+Release-4.26 LogEngineSessionManager: EngineSessionManager initialized LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking LogEditorSessionSummary: EditorSessionSummaryWriter initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Localization service is disabled TimingProfiler: Initialize TimingProfiler: OnSessionChanged LoadingProfiler: Initialize LoadingProfiler: OnSessionChanged NetworkingProfiler: Initialize NetworkingProfiler: OnSessionChanged MemoryProfiler: Initialize MemoryProfiler: OnSessionChanged LogClass: Warning: In asset 'None', there is an enum property of type 'EIOSVersion' with an invalid value of 'IOS_9' LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_9 LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB LogCook: Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/EasySurvivalGame/Content/' took 0.02s LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() SourceControl: Source control is disabled LogUnrealEdMisc: Loading editor; pre map load, took 6.962 Cmd: MAP LOAD FILE="../../../../Unreal Projects/EasySurvivalGame/Content/EasySurvivalRPG/Maps/Demo_Menu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromID:Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromID:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromHandle:Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromHandle:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_Player.BPI_Player_C:GetPlayerSaveData_BPI:PlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_Player.BPI_Player_C:GetJournalNotes_BPI:JournalNotes.JournalNotes'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_Player.BPI_Player_C:AddJournalNote_BPI:JournalNote'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:TryToLoadCurrentGameSave_BPI:HostPlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveMultiplayerGame_BPI:HostPlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveMultiplayerGame_BPI:ClientsPlayerData.ClientsPlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveSingleplayerGame_BPI:PlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveSingleplayerGame_BPI:PlayersData.PlayersData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:GetTransferPlayerData_BPI:TransferPlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SetTransferPlayerData_BPI:PlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:CreateNewGameSaveSlot_BPI:NewPlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:HostPlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:ClientPlayersData.ClientPlayersData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientsData:ClientsData.ClientsData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientsData:CallFunc_Array_Get_Item'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientData:ClientData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientData:LocalClientData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientData:CallFunc_Array_Get_Item'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:GetClientPlayerData:PlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:GetClientPlayerData:CallFunc_Array_Get_Item'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:InitGameSave:NewPlayerData'. Unknown structure. LogClass: Warning: Property HostPlayerData of HostPlayerData has a struct type mismatch (tag STRUCT_REINST_STR_SaveData_Player_1 != prop FallbackStruct) in package: ../../../../Unreal Projects/EasySurvivalGame/Content/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:JournalNotes.JournalNotes'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:PlayerSaveData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:InitGameStandalone_Client:CallFunc_TryToLoadCurrentGameSave_BPI_HostPlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:InitGameForHost_Client:CallFunc_TryToLoadCurrentGameSave_BPI_HostPlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:InitGameForClient_Client:CallFunc_GetTransferPlayerData_BPI_TransferPlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateNoteType_Server:CallFunc_Array_Get_Item'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateQuestNoteTrackingState_Server:CallFunc_Array_Get_Item'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateJournalNoteProgress_Server:CallFunc_Array_Get_Item'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateActiveQuestNote_Client:QuestNote'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateActiveQuestNotes_Client:QuestNotes.QuestNotes'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindOrSpawnPlayerCharacter_Server:PlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindOrSpawnPlayerCharacter_Server:CallFunc_TryFindPlayerData_ResultPlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SpawnCharacters_Server:PlayersData.PlayersData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SpawnCharacters_Server:CallFunc_Array_Get_Item'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:PlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:ResultPlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:CallFunc_GetClientPlayerData_PlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:K2Node_Select_Default'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SpawnPlayerCharacter_Server:PlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindAlivePlayerCharacter:PlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdatePlayerData_Server:CallFunc_GetPlayerSaveData_PlayerSaveData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetClientsData:ClientsData.ClientsData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetClientsData:LocalClientsData.LocalClientsData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetClientsData:CallFunc_GetPlayerSaveData_BPI_PlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetPlayerSaveData:PlayerSaveData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetPlayerSaveData:LocalPlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SaveGameToSlot_Server:CallFunc_GetClientsData_ClientsData.CallFunc_GetClientsData_ClientsData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SaveGameToSlot_Server:CallFunc_GetClientsData_ClientsData_1.CallFunc_GetClientsData_ClientsData_1'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SaveGameToSlot_Server:CallFunc_GetPlayerSaveData_PlayerSaveData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:LoadPlayerData_Server:PlayerSaveData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:AddJournalNote_Server:JournalNote'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:AddJournalNote_Server:LocalJournalNote'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:AddJournalNote_Server:CallFunc_Array_Get_Item'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:AddJournalNote (Server):JournalNote'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindOrSpawnPlayerCharacter (Server):PlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateActiveQuestNote (Client):QuestNote'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateActiveQuestNotes (Client):QuestNotes.QuestNotes'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:ExecuteUbergraph_BP_PlayerManagerComponent:K2Node_CustomEvent_JournalNote'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:ExecuteUbergraph_BP_PlayerManagerComponent:K2Node_CustomEvent_PlayerData'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:ExecuteUbergraph_BP_PlayerManagerComponent:K2Node_CustomEvent_QuestNote'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:ExecuteUbergraph_BP_PlayerManagerComponent:K2Node_CustomEvent_QuestNotes.K2Node_CustomEvent_QuestNotes'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_HUD_Game.BPI_HUD_Game_C:UpdateActiveQuestNote_BPI:QuestNote'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_HUD_Game.BPI_HUD_Game_C:UpdateJournalNotes_BPI:JournalNotes.JournalNotes'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_PlayerCharacter.BPI_PlayerCharacter_C:LoadCharacterData_BPI:PlayerData'. Unknown structure. LogClass: Warning: Property PlayerSaveData of PlayerSaveData has a struct type mismatch (tag STRUCT_REINST_STR_SaveData_Player_1 != prop FallbackStruct) in package: ../../../../Unreal Projects/EasySurvivalGame/Content/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_FishHoliday.BP_Quest_FishHoliday_C:Stage_3_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_FishHoliday.BP_Quest_FishHoliday_C:Stage_3_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_FishHoliday.BP_Quest_FishHoliday_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_FishHoliday.BP_Quest_FishHoliday_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_StrangerThings.BP_Quest_StrangerThings_C:Stage_3_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_StrangerThings.BP_Quest_StrangerThings_C:Stage_3_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_StrangerThings.BP_Quest_StrangerThings_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_StrangerThings.BP_Quest_StrangerThings_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_BeachThreat.BP_Quest_BeachThreat_C:Stage_2_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_BeachThreat.BP_Quest_BeachThreat_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_BeachThreat.BP_Quest_BeachThreat_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_9_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_9_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_8_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_7_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_6_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_5_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_4_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_3_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_RatRace.BP_Quest_RatRace_C:Stage_3_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_RatRace.BP_Quest_RatRace_C:Stage_3_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_RatRace.BP_Quest_RatRace_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_RatRace.BP_Quest_RatRace_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_WhereBananas.BP_Quest_WhereBananas_C:Stage_1_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_WhereBananas.BP_Quest_WhereBananas_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. LogClass: Warning: Property HostPlayerData of HostPlayerData has a struct type mismatch (tag FallbackStruct != prop STR_SaveData_Player) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass: Warning: Property ClientPlayersData of ClientPlayersData has a struct type mismatch (tag FallbackStruct != prop STR_SaveData_Player) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass: Warning: Property JournalNotes of JournalNotes has a struct type mismatch (tag FallbackStruct != prop STR_JournalNote) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogClass: Warning: Property PlayerSaveData of PlayerSaveData has a struct type mismatch (tag FallbackStruct != prop STR_SaveData_Player) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/UserInterface/Elements/UI_JournalNote.UI_JournalNote_C:JournalNote'. Unknown structure. LogClass: Warning: Property JournalNote of JournalNote has a struct type mismatch (tag STRUCT_REINST_STRUCT_REINST_STRUCT_REINST_STR_JournalNote_18 != prop FallbackStruct) in package: ../../../../Unreal Projects/EasySurvivalGame/Content/EasySurvivalRPG/Blueprints/UserInterface/Elements/UI_JournalNote.uasset. If that struct got renamed, add an entry to Activ eStructRedirects. LogClass: Warning: Property JournalNote of JournalNote has a struct type mismatch (tag FallbackStruct != prop STR_JournalNote) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogAudio: Display: Audio Device (ID: 1) registered with world 'Demo_Menu'. LogAIModule: Creating AISystem for world Demo_Menu LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogUObjectHash: Compacting FUObjectHashTables data took 9.32ms Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,1ms to complete. LogFileHelpers: Loading map 'Demo_Menu' took 15.856 LogUnrealEdMisc: Total Editor Startup Time, took 22.826 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0294 seconds. Added 3691 classes and 906 folders. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. LogPakFile: PakFile PrimaryIndexSize=187 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogPakFile: OnPakFileMounted2Time == 0.000025 LogPakFile: PakFile PrimaryIndexSize=189 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=152 LogPakFile: OnPakFileMounted2Time == 0.000028 LogPakFile: PakFile PrimaryIndexSize=191 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=160 LogPakFile: OnPakFileMounted2Time == 0.000030 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogPakFile: OnPakFileMounted2Time == 0.000031 LogPakFile: PakFile PrimaryIndexSize=190 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=154 LogPakFile: OnPakFileMounted2Time == 0.000032 LogPakFile: PakFile PrimaryIndexSize=192 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=158 LogPakFile: OnPakFileMounted2Time == 0.000033 LogPakFile: PakFile PrimaryIndexSize=182 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=138 LogPakFile: OnPakFileMounted2Time == 0.000034 LogPakFile: PakFile PrimaryIndexSize=184 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=142 LogPakFile: OnPakFileMounted2Time == 0.000036 LogPakFile: PakFile PrimaryIndexSize=188 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=150 LogPakFile: OnPakFileMounted2Time == 0.000037 LogPakFile: PakFile PrimaryIndexSize=182 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=138 LogPakFile: OnPakFileMounted2Time == 0.000038 LogPakFile: PakFile PrimaryIndexSize=184 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=142 LogPakFile: OnPakFileMounted2Time == 0.000039 LogPakFile: PakFile PrimaryIndexSize=183 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=140 LogPakFile: OnPakFileMounted2Time == 0.000040 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogPakFile: OnPakFileMounted2Time == 0.000052 LogPakFile: PakFile PrimaryIndexSize=188 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=150 LogPakFile: OnPakFileMounted2Time == 0.000055 LogPakFile: PakFile PrimaryIndexSize=190 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=154 LogPakFile: OnPakFileMounted2Time == 0.000057 LogPakFile: PakFile PrimaryIndexSize=187 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogPakFile: OnPakFileMounted2Time == 0.000058 LogPakFile: PakFile PrimaryIndexSize=189 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=152 LogPakFile: OnPakFileMounted2Time == 0.000059 LogPakFile: PakFile PrimaryIndexSize=183 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=140 LogPakFile: OnPakFileMounted2Time == 0.000060 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogPakFile: OnPakFileMounted2Time == 0.000061 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogPakFile: OnPakFileMounted2Time == 0.000062 LogPakFile: PakFile PrimaryIndexSize=187 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=148 LogPakFile: OnPakFileMounted2Time == 0.000064 LogPakFile: PakFile PrimaryIndexSize=183 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=140 LogPakFile: OnPakFileMounted2Time == 0.000065 LogPakFile: PakFile PrimaryIndexSize=186 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=146 LogPakFile: OnPakFileMounted2Time == 0.000066 LogPakFile: PakFile PrimaryIndexSize=188 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=150 LogPakFile: OnPakFileMounted2Time == 0.000067 LogPakFile: PakFile PrimaryIndexSize=185 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=144 LogPakFile: OnPakFileMounted2Time == 0.000068 LogPakFile: PakFile PrimaryIndexSize=192 LogPakFile: PakFile PathHashIndexSize=101 LogPakFile: PakFile FullDirectoryIndexSize=158 LogPakFile: OnPakFileMounted2Time == 0.000069 LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. LogSlate: Took 0.001321 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.000836 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogSlate: Took 0.001104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogRenderer: Reallocating scene render targets to support 980x428 Format 9 NumSamples 1 (Frame:1). LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. LogLoad: (Engine Initialization) Total time: 24.22 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds LogInit: First time updating LLM stats... LogContentStreaming: Texture pool size now 400 MB LogSlate: Took 0.000611 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) LogSlate: Took 0.001181 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) LogAssetRegistry: Asset discovery search completed in 21.2696 seconds LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) LogUObjectHash: Compacting FUObjectHashTables data took 6.13ms LogMainFrame: Selected target: EasySurvivalGame LogLauncherProfile: Unable to use promoted target - receipt ../../../../Unreal Projects/EasySurvivalGame/Binaries/Win64/EasySurvivalGame-Win64-Shipping.target is not for a promoted target UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Unreal Projects/EasySurvivalGame/EasySurvivalGame.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EasySurvivalGame/EasySurvivalGame.uproject" -cook -stage -archive -archivedirectory="S:/New folder (2)" -package -ue4exe=D:\UE_4.26\Engine \Binaries\Win64\UE4Editor-Cmd.exe -clean -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -target=EasySurvivalGame -clientconfig=Shipping -utf8output UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Unreal Projects\EasySurvivalGame\EasySurvivalGame.uproject UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): Running: D:\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe EasySurvivalGame Win64 Shipping -Project="D:\Unreal Projects\EasySurvivalGame\EasySurvivalGame.uproject" -Clean -NoHotReload "D:\Unreal Projects\EasySurvivalGame\EasySurvivalGame.uproject" -NoUBTMakefiles -remoteini="D:\Unreal Projects\EasySurvivalGame" - skipdeploy -distribution -nobuilduht -log="C:\Users\pxkho\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.26\UBT-EasySurvivalGame-Win64-Shipping.txt" UATHelper: Packaging (Windows (64-bit)): Cleaning EasySurvivalGame binaries... UATHelper: Packaging (Windows (64-bit)): Took 2,1109068s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): Running: D:\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe EasySurvivalGame Win64 Shipping -Project="D:\Unreal Projects\EasySurvivalGame\EasySurvivalGame.uproject" "D:\Unreal Projects\EasySurvivalGame\EasySurvivalGame.uproject" -NoUBTMakefiles -remoteini="D:\Unreal Projects\EasySurvivalGame" -skipdeploy -distrib ution -Manifest="D:\Unreal Projects\EasySurvivalGame\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\pxkho\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.26\UBT-EasySurvivalGame-Win64-Shipping_2.txt" UATHelper: Packaging (Windows (64-bit)): Parsing headers for EasySurvivalGame UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool "D:\Unreal Projects\EasySurvivalGame\EasySurvivalGame.uproject" "D:\Unreal Projects\EasySurvivalGame\Intermediate\Build\Win64\EasySurvivalGame\Shipping\EasySurvivalGame.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Use rs\pxkho\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.26\UHT-EasySurvivalGame-Win64-Shipping_2.txt" -installed UATHelper: Packaging (Windows (64-bit)): Reflection code generated for EasySurvivalGame in 4,1444007 seconds UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\Unreal Projects\EasySurvivalGame\Intermediate\Build\Manifest.xml UATHelper: Packaging (Windows (64-bit)): Building EasySurvivalGame... UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.29.30145 toolchain (S:\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10). UATHelper: Packaging (Windows (64-bit)): Building 6 actions with 12 processes... UATHelper: Packaging (Windows (64-bit)): [1/6] Default.rc2 UATHelper: Packaging (Windows (64-bit)): [2/6] SharedPCH.Engine.ShadowErrors.cpp UATHelper: Packaging (Windows (64-bit)): [3/6] MyClass.cpp UATHelper: Packaging (Windows (64-bit)): [4/6] EasySurvivalGame.cpp UATHelper: Packaging (Windows (64-bit)): [5/6] EasySurvivalGame-Win64-Shipping.exe UATHelper: Packaging (Windows (64-bit)): Creating library D:\Unreal Projects\EasySurvivalGame\Binaries\Win64\EasySurvivalGame-Win64-Shipping.lib and object D:\Unreal Projects\EasySurvivalGame\Binaries\Win64\EasySurvivalGame-Win64-Shipping.exp UATHelper: Packaging (Windows (64-bit)): [6/6] EasySurvivalGame-Win64-Shipping.target UATHelper: Packaging (Windows (64-bit)): Total time in Parallel executor: 54,50 seconds UATHelper: Packaging (Windows (64-bit)): Total execution time: 63,47 seconds UATHelper: Packaging (Windows (64-bit)): Took 63,8048982s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED ********** UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): Cleaning cooked data. UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project D:\Unreal Projects\EasySurvivalGame\EasySurvivalGame.uproject UATHelper: Packaging (Windows (64-bit)): Commandlet log file is D:\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2022.07.16-19.13.41.txt UATHelper: Packaging (Windows (64-bit)): Running: D:\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\Unreal Projects\EasySurvivalGame\EasySurvivalGame.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=D:\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2022.07.16-19.13.41.txt -st dout -CrashForUAT -unattended -NoLogTimes -UTF8Output UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: EasySurvivalGame UATHelper: Packaging (Windows (64-bit)): LogSteamShared: Display: Loading Steam SDK 1.47 UATHelper: Packaging (Windows (64-bit)): LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 8 GB [8340049920 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler. UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/pxkho/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/pxkho/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.22ms. RandomReadSpeed=36.07MBs, RandomWriteSpeed=25.16MBs. Assigned SpeedClass 'Local' UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.028 seconds for platforms WindowsNoEditor UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/EasySurvivalRPG/Maps/Demo_Ship UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 125 Total 125 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=173, VirtualMemory=530MiB PackagingResults: Warning: Unable to find package for cooking /Game/EasySurvivalRPG/Maps/Demo_Ship UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 197 Packages Remain 70 Total 267 UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromID:Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromID:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromHandle:Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromHandle:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromID:Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromID:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromHandle:Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromHandle:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_Player.BPI_Player_C:GetPlayerSaveData_BPI:PlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_Player.BPI_Player_C:GetPlayerSaveData_BPI:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_Player.BPI_Player_C:GetJournalNotes_BPI:JournalNotes.JournalNotes'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_Player.BPI_Player_C:GetJournalNotes_BPI:JournalNotes.JournalNotes'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_Player.BPI_Player_C:AddJournalNote_BPI:JournalNote'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_Player.BPI_Player_C:AddJournalNote_BPI:JournalNote'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:TryToLoadCurrentGameSave_BPI:HostPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveMultiplayerGame_BPI:HostPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveMultiplayerGame_BPI:ClientsPlayerData.ClientsPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveSingleplayerGame_BPI:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveSingleplayerGame_BPI:PlayersData.PlayersData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:GetTransferPlayerData_BPI:TransferPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SetTransferPlayerData_BPI:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:CreateNewGameSaveSlot_BPI:NewPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:HostPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:ClientPlayersData.ClientPlayersData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientsData:ClientsData.ClientsData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientsData:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientData:ClientData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientData:LocalClientData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientData:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:GetClientPlayerData:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:GetClientPlayerData:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:InitGameSave:NewPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Property HostPlayerData of HostPlayerData has a struct type mismatch (tag STRUCT_REINST_STR_SaveData_Player_1 != prop FallbackStruct) in package: ../../../../Unreal Projects/EasySurvivalGame/Content/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:JournalNotes.JournalNotes'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:PlayerSaveData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:InitGameStandalone_Client:CallFunc_TryToLoadCurrentGameSave_BPI_HostPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:InitGameForHost_Client:CallFunc_TryToLoadCurrentGameSave_BPI_HostPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:InitGameForClient_Client:CallFunc_GetTransferPlayerData_BPI_TransferPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateNoteType_Server:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateQuestNoteTrackingState_Server:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateJournalNoteProgress_Server:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateActiveQuestNote_Client:QuestNote'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateActiveQuestNotes_Client:QuestNotes.QuestNotes'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindOrSpawnPlayerCharacter_Server:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindOrSpawnPlayerCharacter_Server:CallFunc_TryFindPlayerData_ResultPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SpawnCharacters_Server:PlayersData.PlayersData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SpawnCharacters_Server:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:ResultPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:CallFunc_GetClientPlayerData_PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:K2Node_Select_Default'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SpawnPlayerCharacter_Server:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindAlivePlayerCharacter:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdatePlayerData_Server:CallFunc_GetPlayerSaveData_PlayerSaveData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetClientsData:ClientsData.ClientsData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetClientsData:LocalClientsData.LocalClientsData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetClientsData:CallFunc_GetPlayerSaveData_BPI_PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetPlayerSaveData:PlayerSaveData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetPlayerSaveData:LocalPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SaveGameToSlot_Server:CallFunc_GetClientsData_ClientsData.CallFunc_GetClientsData_ClientsData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SaveGameToSlot_Server:CallFunc_GetClientsData_ClientsData_1.CallFunc_GetClientsData_ClientsData_1'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SaveGameToSlot_Server:CallFunc_GetPlayerSaveData_PlayerSaveData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:LoadPlayerData_Server:PlayerSaveData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:AddJournalNote_Server:JournalNote'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:AddJournalNote_Server:LocalJournalNote'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:AddJournalNote_Server:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:AddJournalNote (Server):JournalNote'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindOrSpawnPlayerCharacter (Server):PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateActiveQuestNote (Client):QuestNote'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateActiveQuestNotes (Client):QuestNotes.QuestNotes'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:ExecuteUbergraph_BP_PlayerManagerComponent:K2Node_CustomEvent_JournalNote'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:ExecuteUbergraph_BP_PlayerManagerComponent:K2Node_CustomEvent_PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:ExecuteUbergraph_BP_PlayerManagerComponent:K2Node_CustomEvent_QuestNote'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:ExecuteUbergraph_BP_PlayerManagerComponent:K2Node_CustomEvent_QuestNotes.K2Node_CustomEvent_QuestNotes'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_HUD_Game.BPI_HUD_Game_C:UpdateActiveQuestNote_BPI:QuestNote'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_HUD_Game.BPI_HUD_Game_C:UpdateJournalNotes_BPI:JournalNotes.JournalNotes'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_PlayerCharacter.BPI_PlayerCharacter_C:LoadCharacterData_BPI:PlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:TryToLoadCurrentGameSave_BPI:HostPlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveMultiplayerGame_BPI:HostPlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveMultiplayerGame_BPI:ClientsPlayerData.ClientsPlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveSingleplayerGame_BPI:PlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveSingleplayerGame_BPI:PlayersData.PlayersData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:GetTransferPlayerData_BPI:TransferPlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SetTransferPlayerData_BPI:PlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:CreateNewGameSaveSlot_BPI:NewPlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:HostPlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:ClientPlayersData.ClientPlayersData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientsData:ClientsData.ClientsData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientsData:CallFunc_Array_Get_Item'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientData:ClientData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientData:LocalClientData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientData:CallFunc_Array_Get_Item'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:GetClientPlayerData:PlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:GetClientPlayerData:CallFunc_Array_Get_Item'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:InitGameSave:NewPlayerData'. Unknown structure. PackagingResults: Warning: Property HostPlayerData of HostPlayerData has a struct type mismatch (tag STRUCT_REINST_STR_SaveData_Player_1 != prop FallbackStruct) in package: ../../../../Unreal Projects/EasySurvivalGame/Content/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.uasset. If that struct got renamed, add an entry to ActiveStructRedirec ts. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:JournalNotes.JournalNotes'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:PlayerSaveData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:InitGameStandalone_Client:CallFunc_TryToLoadCurrentGameSave_BPI_HostPlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:InitGameForHost_Client:CallFunc_TryToLoadCurrentGameSave_BPI_HostPlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:InitGameForClient_Client:CallFunc_GetTransferPlayerData_BPI_TransferPlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateNoteType_Server:CallFunc_Array_Get_Item'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateQuestNoteTrackingState_Server:CallFunc_Array_Get_Item'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateJournalNoteProgress_Server:CallFunc_Array_Get_Item'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateActiveQuestNote_Client:QuestNote'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateActiveQuestNotes_Client:QuestNotes.QuestNotes'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindOrSpawnPlayerCharacter_Server:PlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindOrSpawnPlayerCharacter_Server:CallFunc_TryFindPlayerData_ResultPlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SpawnCharacters_Server:PlayersData.PlayersData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SpawnCharacters_Server:CallFunc_Array_Get_Item'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:PlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:ResultPlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:CallFunc_GetClientPlayerData_PlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:K2Node_Select_Default'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SpawnPlayerCharacter_Server:PlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindAlivePlayerCharacter:PlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdatePlayerData_Server:CallFunc_GetPlayerSaveData_PlayerSaveData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetClientsData:ClientsData.ClientsData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetClientsData:LocalClientsData.LocalClientsData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetClientsData:CallFunc_GetPlayerSaveData_BPI_PlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetPlayerSaveData:PlayerSaveData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetPlayerSaveData:LocalPlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SaveGameToSlot_Server:CallFunc_GetClientsData_ClientsData.CallFunc_GetClientsData_ClientsData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SaveGameToSlot_Server:CallFunc_GetClientsData_ClientsData_1.CallFunc_GetClientsData_ClientsData_1'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SaveGameToSlot_Server:CallFunc_GetPlayerSaveData_PlayerSaveData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:LoadPlayerData_Server:PlayerSaveData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:AddJournalNote_Server:JournalNote'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:AddJournalNote_Server:LocalJournalNote'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:AddJournalNote_Server:CallFunc_Array_Get_Item'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:AddJournalNote (Server):JournalNote'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindOrSpawnPlayerCharacter (Server):PlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateActiveQuestNote (Client):QuestNote'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateActiveQuestNotes (Client):QuestNotes.QuestNotes'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:ExecuteUbergraph_BP_PlayerManagerComponent:K2Node_CustomEvent_JournalNote'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:ExecuteUbergraph_BP_PlayerManagerComponent:K2Node_CustomEvent_PlayerData'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:ExecuteUbergraph_BP_PlayerManagerComponent:K2Node_CustomEvent_QuestNote'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:ExecuteUbergraph_BP_PlayerManagerComponent:K2Node_CustomEvent_QuestNotes.K2Node_CustomEvent_QuestNotes'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_HUD_Game.BPI_HUD_Game_C:UpdateActiveQuestNote_BPI:QuestNote'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_HUD_Game.BPI_HUD_Game_C:UpdateJournalNotes_BPI:JournalNotes.JournalNotes'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_PlayerCharacter.BPI_PlayerCharacter_C:LoadCharacterData_BPI:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Property PlayerSaveData of PlayerSaveData has a struct type mismatch (tag STRUCT_REINST_STR_SaveData_Player_1 != prop FallbackStruct) in package: ../../../../Unreal Projects/EasySurvivalGame/Content/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.uasset. If that struct got renamed , add an entry to ActiveStructRedirects. PackagingResults: Warning: Property PlayerSaveData of PlayerSaveData has a struct type mismatch (tag STRUCT_REINST_STR_SaveData_Player_1 != prop FallbackStruct) in package: ../../../../Unreal Projects/EasySurvivalGame/Content/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.uasset. If that struct got renamed, add an entry to ActiveStructRedir ects. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_FishHoliday.BP_Quest_FishHoliday_C:Stage_3_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_FishHoliday.BP_Quest_FishHoliday_C:Stage_3_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_FishHoliday.BP_Quest_FishHoliday_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_FishHoliday.BP_Quest_FishHoliday_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_StrangerThings.BP_Quest_StrangerThings_C:Stage_3_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_StrangerThings.BP_Quest_StrangerThings_C:Stage_3_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_StrangerThings.BP_Quest_StrangerThings_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_StrangerThings.BP_Quest_StrangerThings_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_FishHoliday.BP_Quest_FishHoliday_C:Stage_3_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_FishHoliday.BP_Quest_FishHoliday_C:Stage_3_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_FishHoliday.BP_Quest_FishHoliday_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_FishHoliday.BP_Quest_FishHoliday_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_StrangerThings.BP_Quest_StrangerThings_C:Stage_3_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_StrangerThings.BP_Quest_StrangerThings_C:Stage_3_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_StrangerThings.BP_Quest_StrangerThings_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_StrangerThings.BP_Quest_StrangerThings_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_BeachThreat.BP_Quest_BeachThreat_C:Stage_2_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_BeachThreat.BP_Quest_BeachThreat_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_BeachThreat.BP_Quest_BeachThreat_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_9_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_9_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_8_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_7_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_6_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_5_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_4_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_3_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_RatRace.BP_Quest_RatRace_C:Stage_3_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_RatRace.BP_Quest_RatRace_C:Stage_3_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_RatRace.BP_Quest_RatRace_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_RatRace.BP_Quest_RatRace_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_WhereBananas.BP_Quest_WhereBananas_C:Stage_1_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_WhereBananas.BP_Quest_WhereBananas_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_BeachThreat.BP_Quest_BeachThreat_C:Stage_2_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_BeachThreat.BP_Quest_BeachThreat_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_BeachThreat.BP_Quest_BeachThreat_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_9_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_9_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_8_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_7_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_6_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_5_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_4_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_3_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_GameOfDice.BP_Quest_GameOfDice_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_RatRace.BP_Quest_RatRace_C:Stage_3_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_RatRace.BP_Quest_RatRace_C:Stage_3_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_RatRace.BP_Quest_RatRace_C:Stage_2_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_RatRace.BP_Quest_RatRace_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_WhereBananas.BP_Quest_WhereBananas_C:Stage_1_Complete:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Quests/Demo/BP_Quest_WhereBananas.BP_Quest_WhereBananas_C:Stage_1_Start:CallFunc_MakeJournalNoteFromID_Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Property HostPlayerData of HostPlayerData has a struct type mismatch (tag FallbackStruct != prop STR_SaveData_Player) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Property ClientPlayersData of ClientPlayersData has a struct type mismatch (tag FallbackStruct != prop STR_SaveData_Player) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Property JournalNotes of JournalNotes has a struct type mismatch (tag FallbackStruct != prop STR_JournalNote) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Property PlayerSaveData of PlayerSaveData has a struct type mismatch (tag FallbackStruct != prop STR_SaveData_Player) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property HostPlayerData of HostPlayerData has a struct type mismatch (tag FallbackStruct != prop STR_SaveData_Player) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property ClientPlayersData of ClientPlayersData has a struct type mismatch (tag FallbackStruct != prop STR_SaveData_Player) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property JournalNotes of JournalNotes has a struct type mismatch (tag FallbackStruct != prop STR_JournalNote) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property PlayerSaveData of PlayerSaveData has a struct type mismatch (tag FallbackStruct != prop STR_SaveData_Player) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/UserInterface/Elements/UI_JournalNote.UI_JournalNote_C:JournalNote'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Property JournalNote of JournalNote has a struct type mismatch (tag STRUCT_REINST_STRUCT_REINST_STRUCT_REINST_STR_JournalNote_18 != prop FallbackStruct) in package: ../../../../Unreal Projects/EasySurvivalGame/Content/EasySurvivalRPG/Blueprints/UserInterface/Elements/UI_JournalNote.uasset. If tha t struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: Property JournalNote of JournalNote has a struct type mismatch (tag FallbackStruct != prop STR_JournalNote) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/UserInterface/Elements/UI_JournalNote.UI_JournalNote_C:JournalNote'. Unknown structure. PackagingResults: Warning: Property JournalNote of JournalNote has a struct type mismatch (tag STRUCT_REINST_STRUCT_REINST_STRUCT_REINST_STR_JournalNote_18 != prop FallbackStruct) in package: ../../../../Unreal Projects/EasySurvivalGame/Content/EasySurvivalRPG/Blueprints/UserInterface/Elements/UI_JournalNote.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. PackagingResults: Warning: Property JournalNote of JournalNote has a struct type mismatch (tag FallbackStruct != prop STR_JournalNote) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 212 Packages Remain 2793 Total 3005 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 400 Packages Remain 2605 Total 3005 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 800 Packages Remain 2206 Total 3006 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1000 Packages Remain 2048 Total 3048 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1250 Packages Remain 1902 Total 3152 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1600 Packages Remain 1641 Total 3241 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=2972, VirtualMemory=1528MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2100 Packages Remain 1205 Total 3305 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2350 Packages Remain 1027 Total 3377 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2600 Packages Remain 865 Total 3465 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2957 Packages Remain 453 Total 3410 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2958 Packages Remain 454 Total 3412 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 2979 Packages Remain 681 Total 3660 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture857A9CF3459943DD6ABBDCA9A21F730C (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture491E096B4C979A442B8826ABB8A61A69 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture5CAD66DA4DEE84633C61A3A07BBF7782 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture5044A780408868EE0A0664BAEC7CEB3E (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureED73469E4094AC90D89E8DA4F8C9A990 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureC99BB9874B56A97EC7CD948D225DD453 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3200 Packages Remain 470 Total 3670 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3250 Packages Remain 485 Total 3735 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3309 Packages Remain 443 Total 3752 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3392 Packages Remain 422 Total 3814 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureFC7D9684465E1A26B655C4BAB83A045D (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture5DC63D004B58668BD8DBB1B9FAC942B1 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureADEE53CB43C9222FED5519B65C4BFCF2 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureEFC11A5844016F0360626AB3F903BF2B (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureA30ADDBC423B519E011C2887DEDDFD27 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureDB3EB638436AB74086A8A2B2F9521F94 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture28D852604F301BC6EDC23292B33DD824 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureDA9A362F44ACDA573EEE3EBD254E9F08 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3462 Packages Remain 422 Total 3884 UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture857A9CF3459943DD6ABBDCA9A21F730C (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture491E096B4C979A442B8826ABB8A61A69 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture5CAD66DA4DEE84633C61A3A07BBF7782 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTexture5044A780408868EE0A0664BAEC7CEB3E (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureED73469E4094AC90D89E8DA4F8C9A990 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: DeprecatedTextureC99BB9874B56A97EC7CD948D225DD453 (BGRA8, 128X128) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3490 Packages Remain 419 Total 3909 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3492 Packages Remain 456 Total 3948 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3500 Packages Remain 448 Total 3948 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3537 Packages Remain 10 Total 3547 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 3547 Packages Remain 0 Total 3547 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3550, VirtualMemory=2198MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up... UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Saving BulkData manifest(s)... UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done saving BulkData manifest(s) UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry. UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 3545, size is 2017.74kb UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry. UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Code Stats: PCD3D_SM5 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Unique Shaders: 5555, Total Shaders: 6725, Unique Shadermaps: 340 UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Unique Shaders Size: 12.41mb, Total Shader Size: 14.80mb UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: ================= UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook by the book total time in tick 63.274785s total time 65.948654 UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Peak Used virtual 2216 MiB Peak Used physical 1977 MiB UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Hierarchy Timer Information: UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Root: 0.000s (0) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CleanSandbox: 0.028s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.005s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CollectFilesToCook: 0.002s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookModificationDelegate: 0.000s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GenerateLongPackageName: 0.000s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: TickCookOnTheSide: 63.275s (108) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PostLoadPackageFixup: 0.005s (4521) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: LoadPackageForCooking: 34.497s (3547) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingPackages: 28.597s (203) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BeginPackageCacheForCookedPlatformData: 1.922s (404) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextPackage: 5.573s (3546) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BeginPackageCacheForCookedPlatformData: 5.569s (3225) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveCookedPackage: 14.864s (3547) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GEditorSavePackage: 14.744s (3547) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ConvertingBlueprints: 0.050s (3547) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: VerifyCanCookPackage: 0.023s (3545) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ClearAllCachedCookedPlatformData: 0.079s (3547) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: FinalizePackageStore: 0.028s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: GeneratingBlueprintAssets: 0.018s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingCurrentIniSettings: 0.040s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.006s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SavingAssetRegistry: 0.355s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: BuildChunkManifest: 0.064s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveManifests: 0.004s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: SaveRealAssetRegistry: 0.095s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: WriteCookerOpenOrder: 0.018s (1) UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done! UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Took 0.135529s to verify the EDL loading graph. UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Misc Cook Stats UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: =============== UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NiagaraShader.Misc UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShaderCompiler UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BlockingTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.001237 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader.Misc UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MeshMaterial.Misc UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader.Misc UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Load UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPreloadedDependencies=3272 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumInlineLoads=2140 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesLoaded=1395 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LoadPackageTimeSec=35.787252 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CookOnTheFlyServer UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakRequestQueueSize=497 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakLoadQueueSize=2739 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PeakSaveQueueSize=2748 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.Save UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesSaved=3547 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavePackageTimeSec=10.519185 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=2.162211 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsTimeSec=1.048778 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.002247 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ResetLoadersTimeSec=0.015154 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.154115 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.003905 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=2.026416 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeExportsTimeSec=2.028306 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.093489 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MBWritten=757.874910 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Package.DiffTotal UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferentPackages=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UnversionedProperties UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedStructs=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SavedMB=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: EquivalentTaggedMB=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: CompressionRatio=-nan(ind) UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: BitfieldWasteKB=0 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Cook Profile UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ============ UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0.CookWallTimeSec=81.710150 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=15.496068 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=66.208410 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.102266 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000015 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=63.729681 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=34.498272 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=14.864593 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=7.492816 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000283 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000222 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000342 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000084 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Summary Stats UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ================= UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHits = 11316 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGets = 11336 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHitPct = 0.998236 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LocalGetHitPct = 0.976182 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SharedGetHitPct = 0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: OtherGetHitPct = 0.022054 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GetMissPct = 0.001764 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHits = 20 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPuts = 20 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHitPct = 1.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PutMissPct = 0.000000 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DDC Resource Stats UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ======================================================================================================= UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Audio (Inline) 5.91 5.91 0 0.09 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Streaming) 3.40 0.00 0 144.00 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader 2.03 2.03 0 15.41 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: PhysX (BodySetup) 1.46 1.46 0 31.36 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: LandscapeCollision (Heightfield) 1.41 1.41 0 2.62 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: StaticMesh 1.18 1.18 0 54.31 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SoundWave 0.66 0.66 0 19.30 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: AnimSequence 0.57 0.57 0 13.65 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: NavCollision 0.49 0.49 0 2.06 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: SkeletalMesh 0.26 0.26 0 56.87 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader 0.10 0.10 0 6.56 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 20 346.38 UATHelper: Packaging (Windows (64-bit)): LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00 UATHelper: Packaging (Windows (64-bit)): LogInit: Display: UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only) UATHelper: Packaging (Windows (64-bit)): LogInit: Display: ----------------------------------- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromID:Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromID:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromHandle:Note'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/Libraries/BP_GameLibrary.BP_GameLibrary_C:MakeJournalNoteFromHandle:CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_Player.BPI_Player_C:GetPlayerSaveData_BPI:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_Player.BPI_Player_C:GetJournalNotes_BPI:JournalNotes.JournalNotes'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_Player.BPI_Player_C:AddJournalNote_BPI:JournalNote'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:TryToLoadCurrentGameSave_BPI:HostPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveMultiplayerGame_BPI:HostPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveMultiplayerGame_BPI:ClientsPlayerData.ClientsPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveSingleplayerGame_BPI:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SaveSingleplayerGame_BPI:PlayersData.PlayersData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:GetTransferPlayerData_BPI:TransferPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:SetTransferPlayerData_BPI:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameInstance.BPI_GameInstance_C:CreateNewGameSaveSlot_BPI:NewPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:HostPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:ClientPlayersData.ClientPlayersData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientsData:ClientsData.ClientsData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientsData:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientData:ClientData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientData:LocalClientData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:UpdateClientData:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:GetClientPlayerData:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:GetClientPlayerData:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.BP_GameSave_Session_C:InitGameSave:NewPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:JournalNotes.JournalNotes'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:PlayerSaveData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:InitGameStandalone_Client:CallFunc_TryToLoadCurrentGameSave_BPI_HostPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:InitGameForHost_Client:CallFunc_TryToLoadCurrentGameSave_BPI_HostPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:InitGameForClient_Client:CallFunc_GetTransferPlayerData_BPI_TransferPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateNoteType_Server:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateQuestNoteTrackingState_Server:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateJournalNoteProgress_Server:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateActiveQuestNote_Client:QuestNote'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdateActiveQuestNotes_Client:QuestNotes.QuestNotes'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindOrSpawnPlayerCharacter_Server:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindOrSpawnPlayerCharacter_Server:CallFunc_TryFindPlayerData_ResultPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SpawnCharacters_Server:PlayersData.PlayersData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SpawnCharacters_Server:CallFunc_Array_Get_Item'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:ResultPlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:CallFunc_GetClientPlayerData_PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindPlayerData:K2Node_Select_Default'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:SpawnPlayerCharacter_Server:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:TryFindAlivePlayerCharacter:PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:UpdatePlayerData_Server:CallFunc_GetPlayerSaveData_PlayerSaveData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetClientsData:ClientsData.ClientsData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetClientsData:LocalClientsData.LocalClientsData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetClientsData:CallFunc_GetPlayerSaveData_BPI_PlayerData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.BP_PlayerManagerComponent_C:GetPlayerSaveData:PlayerSaveData'. Unknown structure. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: NOTE: Only first 50 errors displayed. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/EasySurvivalRPG/Maps/Demo_Ship UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Property HostPlayerData of HostPlayerData has a struct type mismatch (tag STRUCT_REINST_STR_SaveData_Player_1 != prop FallbackStruct) in package: ../../../../Unreal Projects/EasySurvivalGame/Content/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session.uasset. If that st ruct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Property PlayerSaveData of PlayerSaveData has a struct type mismatch (tag STRUCT_REINST_STR_SaveData_Player_1 != prop FallbackStruct) in package: ../../../../Unreal Projects/EasySurvivalGame/Content/EasySurvivalRPG/Blueprints/Components/BP_PlayerManagerComponent.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Property HostPlayerData of HostPlayerData has a struct type mismatch (tag FallbackStruct != prop STR_SaveData_Player) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Property ClientPlayersData of ClientPlayersData has a struct type mismatch (tag FallbackStruct != prop STR_SaveData_Player) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Property JournalNotes of JournalNotes has a struct type mismatch (tag FallbackStruct != prop STR_JournalNote) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Property PlayerSaveData of PlayerSaveData has a struct type mismatch (tag FallbackStruct != prop STR_SaveData_Player) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Property JournalNote of JournalNote has a struct type mismatch (tag STRUCT_REINST_STRUCT_REINST_STRUCT_REINST_STR_JournalNote_18 != prop FallbackStruct) in package: ../../../../Unreal Projects/EasySurvivalGame/Content/EasySurvivalRPG/Blueprints/UserInterface/Elements/UI_JournalN ote.uasset. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: Property JournalNote of JournalNote has a struct type mismatch (tag FallbackStruct != prop STR_JournalNote) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 97 error(s), 9 warning(s) UATHelper: Packaging (Windows (64-bit)): LogInit: Display: UATHelper: Packaging (Windows (64-bit)): UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 66.35 seconds UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests. UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers UATHelper: Packaging (Windows (64-bit)): Took 93,8767931s to run UE4Editor-Cmd.exe, ExitCode=1 UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\pxkho\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.26\Log.txt for full exception trace) UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults: Error: Unknown Cook Failure