Running AutomationTool... Program.Main: Running on WindowsHostPlatform Program.Main: CWD=D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Projects/2014_CameraTools/CameraTool_20150309_472/CameraTool/CameraTool.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -platform=IOS -build -cook -map=Minimal_Default -pak -stage -deploy -cmdline=Minimal_Default -Messaging -device=IOS@All_iOS_On_HOANGKING-PC -addcmdline=-SessionId=B0378D6F4741D6537C85AE981A703594 -SessionOwner=kingnguyen -SessionName='iOS' -NoCompile Automation.Process: IsBuildMachine=False Automation.Process: ShouldKillProcesses=True Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Epic Games/4.7 CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved/Logs) InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Epic Games/4.7 CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=D:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved/Logs InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\kingnguyen.NAMIPROJ\AppData\Local\Temp\HarvestEnvVars.txt InternalUtils.SafeFileExists: SafeFileExists C:\Users\kingnguyen.NAMIPROJ\AppData\Local\Temp\HarvestEnvVars.bat=True CommandUtils.Run: Run: C:\Users\kingnguyen.NAMIPROJ\AppData\Local\Temp\HarvestEnvVars.bat HarvestEnvVars: HarvestEnvVars: D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" HarvestEnvVars: HarvestEnvVars: D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\kingnguyen.NAMIPROJ\AppData\Local\Temp\HarvestEnvVars.txt" CommandUtils.Run: Run: Took 0.7150715s to run HarvestEnvVars.bat, ExitCode=0 CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com CommandEnvironment.LogSettings: Command Environment settings: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe CommandEnvironment.LogSettings: EngineSavedFolder=D:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved CommandEnvironment.LogSettings: HasCapabilityToCompile=True CommandEnvironment.LogSettings: LocalRoot=D:/Program Files/Epic Games/4.7 CommandEnvironment.LogSettings: LogFolder=D:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved/Logs CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe CommandEnvironment.LogSettings: TimestampAsString=2015-03-09_18.08.22 CommandEnvironment.LogSettings: UATExe=D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe ProjectUtils.CleanupFolders: Cleaning up project rules folder CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Rules) InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules302713694.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules302713694.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules302713694SourceFiles.txt Automation.Process: Compiling scripts. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s). ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. Platform.InitializePlatforms: Creating placeholder platform for target: Unknown Platform.InitializePlatforms: Creating placeholder platform for target: Mac Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne Platform.InitializePlatforms: Creating placeholder platform for target: PS4 Platform.InitializePlatforms: Creating placeholder platform for target: WinRT Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM CommandUtils.InitP4Support: Initializing AllowSubmit. CommandUtils.InitP4Support: AllowSubmit=False CommandUtils.InitP4Support: Initializing P4Enabled. CommandUtils.InitP4Support: P4Enabled=False CommandUtils.InitP4Support: P4CLRequired=False InternalUtils.SafeFileExists: SafeFileExists D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\CameraTool.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\CameraTool.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\CameraTool.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\CameraTool.uproject ProjectUtils.DetectTargetsForProject: Looking for targets for project D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\CameraTool.uproject ProjectUtils.DetectTargetsForProject: Searching for target rule files in D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules302713694.dll=False ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: D:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Rules\UATRules302713694.dll ProjectUtils.DetectProjectProperties: Loading ini files for D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\CameraTool.uproject ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=False ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\ArchivedBuilds ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=True ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=CameraTool ProjectParams.ValidateAndLog: ClientTargetPlatform=IOS ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookFlavor= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCName= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=True ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: Deploy=True ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun=Minimal_Default ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: Package=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\Binaries\IOS ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\Binaries\IOS ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\Binaries\IOS\CameraTool.stub ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\Binaries\IOS\CameraTool.stub ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=False ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\CameraTool.uproject ProjectParams.ValidateAndLog: Rocket=True ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=IOS ProjectParams.ValidateAndLog: ShortProjectName=CameraTool ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bUsesSteam=False ProjectParams.ValidateAndLog: bUsesCEF3=False ProjectParams.ValidateAndLog: bUsesSlate=True ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\CameraTool.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\CameraTool.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\Projects\2014_CameraTools\CameraTool_20150309_472\CameraTool\CameraTool.uproject=True Project.Build: ********** BUILD COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.7\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj=False BuildCommand.Execute: ERROR: BUILD FAILED Program.Main: ERROR: AutomationTool terminated with exception: Program.Main: ERROR: Exception in AutomationTool: Unabled to build Project D:/Program Files/Epic Games/4.7\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj. Project file not found. Stacktrace: at AutomationTool.CommandUtils.BuildCSharpProject(CommandEnvironment Env, String ProjectFile, String BuildConfig, String LogName) at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars) at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCommand.Execute() at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) at AutomationTool.Automation.Process(String[] CommandLine) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) at AutomationTool.Program.Main() Program.Main: ERROR: Unabled to build Project D:/Program Files/Epic Games/4.7\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj. Project file not found. ProcessManager.KillAll: Trying to kill 0 spawned processes. Program.Main: AutomationTool exiting with ExitCode=1 Domain_ProcessExit ProcessManager.KillAll: Trying to kill 0 spawned processes. copying UAT log files... RunUAT.bat ERROR: AutomationTool was unable to run successfully. BUILD FAILED