Showing All Messages Prepare build note: Building targets in dependency order Building targets in dependency order Computing target dependency graph and provisioning inputs Create build description Build description signature: 0b2ba8fdeaa865a28e651c637ca86813 Build description path: /Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/XCBuildData/0b2ba8fdeaa865a28e651c637ca86813.xcbuilddata Build target UnrealLightmass_Build of project UnrealLightmass with configuration Development ExternalBuildToolExecution UnrealLightmass_Build (in target 'UnrealLightmass_Build' from project 'UnrealLightmass') cd /Users/zeev/dev/UnrealEngine3 export ACTION\= export ALLOW_TARGET_PLATFORM_SPECIALIZATION\=NO export ALTERNATE_GROUP\=staff export ALTERNATE_MODE\=u+w,go-w,a+rX export ALTERNATE_OWNER\=zeev export ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES\=NO export ALWAYS_SEARCH_USER_PATHS\=NO export APPLE_INTERNAL_DEVELOPER_DIR\=/AppleInternal/Developer export APPLE_INTERNAL_DIR\=/AppleInternal export APPLE_INTERNAL_DOCUMENTATION_DIR\=/AppleInternal/Documentation export APPLE_INTERNAL_LIBRARY_DIR\=/AppleInternal/Library export APPLE_INTERNAL_TOOLS\=/AppleInternal/Developer/Tools export APPLICATION_EXTENSION_API_ONLY\=NO export APPLY_RULES_IN_COPY_FILES\=NO export APPLY_RULES_IN_COPY_HEADERS\=NO export ARCHS\=arm64\ x86_64 export ARCHS_STANDARD\=arm64\ x86_64 export ARCHS_STANDARD_32_64_BIT\=arm64\ x86_64\ i386 export ARCHS_STANDARD_32_BIT\=i386 export ARCHS_STANDARD_64_BIT\=arm64\ x86_64 export ARCHS_STANDARD_INCLUDING_64_BIT\=arm64\ x86_64 export AVAILABLE_PLATFORMS\=appletvos\ appletvsimulator\ driverkit\ iphoneos\ iphonesimulator\ macosx\ watchos\ watchsimulator export BITCODE_GENERATION_MODE\=marker export BUILD_ACTIVE_RESOURCES_ONLY\=NO export BUILD_COMPONENTS\=headers\ build export BUILD_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build export BUILD_LIBRARY_FOR_DISTRIBUTION\=NO export BUILD_ROOT\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build export BUILD_STYLE\= export BUILD_VARIANTS\=normal export BUILT_PRODUCTS_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/Development export BUNDLE_CONTENTS_FOLDER_PATH\=Contents/ export BUNDLE_CONTENTS_FOLDER_PATH_deep\=Contents/ export BUNDLE_EXECUTABLE_FOLDER_NAME_deep\=MacOS export BUNDLE_EXECUTABLE_FOLDER_PATH\=Contents/MacOS export BUNDLE_EXTENSIONS_FOLDER_PATH\=Contents/Extensions export BUNDLE_FORMAT\=deep export BUNDLE_FRAMEWORKS_FOLDER_PATH\=Contents/Frameworks export BUNDLE_PLUGINS_FOLDER_PATH\=Contents/PlugIns export BUNDLE_PRIVATE_HEADERS_FOLDER_PATH\=Contents/PrivateHeaders export BUNDLE_PUBLIC_HEADERS_FOLDER_PATH\=Contents/Headers export CACHE_ROOT\=/var/folders/5t/qkn1qv251c13bb9q8020vxgh0000gn/C/com.apple.DeveloperTools/14.3.1-14E300c/Xcode export CLANG_CXX_LANGUAGE_STANDARD\=c++14 export CLANG_MODULES_BUILD_SESSION_FILE\=/Users/zeev/dev/UnrealEngine3/DerivedData/ModuleCache.noindex/Session.modulevalidation export CLASS_FILE_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build/JavaClasses export CLONE_HEADERS\=NO export CODE_SIGNING_ALLOWED\=NO export CODE_SIGN_IDENTITY\=- export CODE_SIGN_INJECT_BASE_ENTITLEMENTS\=YES export COLOR_DIAGNOSTICS\=NO export COMPILER_INDEX_STORE_ENABLE\=Default export COMPRESS_PNG_FILES\=NO export CONFIGURATION\=Development export CONFIGURATION_BUILD_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/Development export CONFIGURATION_TEMP_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development export COPYING_PRESERVES_HFS_DATA\=NO export COPY_HEADERS_RUN_UNIFDEF\=NO export COPY_PHASE_STRIP\=YES export CREATE_INFOPLIST_SECTION_IN_BINARY\=NO export DEAD_CODE_STRIPPING\=NO export DEBUGGING_SYMBOLS\=YES export DEFAULT_COMPILER\=com.apple.compilers.llvm.clang.1_0 export DEFAULT_DEXT_INSTALL_PATH\=/System/Library/DriverExtensions export DEFAULT_KEXT_INSTALL_PATH\=/System/Library/Extensions export DEFINES_MODULE\=NO export DEPLOYMENT_LOCATION\=NO export DEPLOYMENT_POSTPROCESSING\=NO export DEPLOYMENT_TARGET_SETTING_NAME\=MACOSX_DEPLOYMENT_TARGET export DERIVED_FILES_DIR\= export DERIVED_FILE_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build/DerivedSources export DERIVED_SOURCES_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build/DerivedSources export DEVELOPER_APPLICATIONS_DIR\=/Applications/Xcode.app/Contents/Developer/Applications export DEVELOPER_BIN_DIR\=/Applications/Xcode.app/Contents/Developer/usr/bin export DEVELOPER_DIR\=/Applications/Xcode.app/Contents/Developer export DEVELOPER_FRAMEWORKS_DIR\=/Applications/Xcode.app/Contents/Developer/Library/Frameworks export DEVELOPER_FRAMEWORKS_DIR_QUOTED\=/Applications/Xcode.app/Contents/Developer/Library/Frameworks export DEVELOPER_LIBRARY_DIR\=/Applications/Xcode.app/Contents/Developer/Library export DEVELOPER_SDK_DIR\=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs export DEVELOPER_TOOLS_DIR\=/Applications/Xcode.app/Contents/Developer/Tools export DEVELOPER_USR_DIR\=/Applications/Xcode.app/Contents/Developer/usr export DEVELOPMENT_LANGUAGE\=English export DONT_GENERATE_INFOPLIST_FILE\=NO export DO_HEADER_SCANNING_IN_JAM\=NO export DSTROOT\=/tmp/UnrealLightmass.dst export DT_TOOLCHAIN_DIR\=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain export DWARF_DSYM_FILE_NAME\=.dSYM export DWARF_DSYM_FILE_SHOULD_ACCOMPANY_PRODUCT\=NO export DWARF_DSYM_FOLDER_PATH\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/Development export EAGER_LINKING\=NO export EMBEDDED_CONTENT_CONTAINS_SWIFT\=NO export EMBEDDED_PROFILE_NAME\=embedded.provisionprofile export EMBED_ASSET_PACKS_IN_PRODUCT_BUNDLE\=NO export ENABLE_APP_SANDBOX\=NO export ENABLE_BITCODE\=NO export ENABLE_DEFAULT_HEADER_SEARCH_PATHS\=YES export ENABLE_DEFAULT_SEARCH_PATHS\=YES export ENABLE_HARDENED_RUNTIME\=NO export ENABLE_HEADER_DEPENDENCIES\=YES export ENABLE_ON_DEMAND_RESOURCES\=NO export ENABLE_PREVIEWS\=NO export ENABLE_TESTABILITY\=NO export ENABLE_TESTING_SEARCH_PATHS\=NO export ENABLE_USER_SCRIPT_SANDBOXING\=NO export ENTITLEMENTS_DESTINATION\=Signature export EXCLUDED_INSTALLSRC_SUBDIRECTORY_PATTERNS\=.DS_Store\ .svn\ .git\ .hg\ CVS export EXCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES\=\*.nib\ \*.lproj\ \*.framework\ \*.gch\ \*.xcode\*\ \*.xcassets\ \(\*\)\ .DS_Store\ CVS\ .svn\ .git\ .hg\ \*.pbproj\ \*.pbxproj export FILE_LIST\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build/Objects/LinkFileList export FRAMEWORK_VERSION\=A export FUSE_BUILD_PHASES\=YES export FUSE_BUILD_SCRIPT_PHASES\=NO export GCC3_VERSION\=3.3 export GCC_ENABLE_CPP_RTTI\=NO export GCC_VERSION\=com.apple.compilers.llvm.clang.1_0 export GCC_WARN_64_TO_32_BIT_CONVERSION\=NO export GCC_WARN_CHECK_SWITCH_STATEMENTS\=NO export GENERATED_MODULEMAP_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/GeneratedModuleMaps export GENERATE_INFOPLIST_FILE\=NO export GENERATE_INTERMEDIATE_TEXT_BASED_STUBS\=YES export GENERATE_MASTER_OBJECT_FILE\=NO export GENERATE_PKGINFO_FILE\=NO export GENERATE_PROFILING_CODE\=NO export GENERATE_TEXT_BASED_STUBS\=NO export GID\=20 export GROUP\=staff export HEADERMAP_INCLUDES_FLAT_ENTRIES_FOR_TARGET_BEING_BUILT\=YES export HEADERMAP_INCLUDES_FRAMEWORK_ENTRIES_FOR_ALL_PRODUCT_TYPES\=YES export HEADERMAP_INCLUDES_NONPUBLIC_NONPRIVATE_HEADERS\=YES export HEADERMAP_INCLUDES_PROJECT_HEADERS\=YES export HEADERMAP_USES_FRAMEWORK_PREFIX_ENTRIES\=YES export HEADERMAP_USES_VFS\=NO export HIDE_BITCODE_SYMBOLS\=YES export HOME\=/Users/zeev export HOST_PLATFORM\=macosx export INFOPLIST_EXPAND_BUILD_SETTINGS\=YES export INFOPLIST_OUTPUT_FORMAT\=same-as-input export INFOPLIST_PREPROCESS\=NO export INLINE_PRIVATE_FRAMEWORKS\=NO export INSTALLHDRS_COPY_PHASE\=NO export INSTALLHDRS_SCRIPT_PHASE\=NO export INSTALL_DIR\=/tmp/UnrealLightmass.dst export INSTALL_GROUP\=staff export INSTALL_MODE_FLAG\=u+w,go-w,a+rX export INSTALL_OWNER\=zeev export INSTALL_ROOT\=/tmp/UnrealLightmass.dst export JAVA_APP_STUB\=/System/Library/Frameworks/JavaVM.framework/Resources/MacOS/JavaApplicationStub export JAVA_ARCHIVE_CLASSES\=YES export JAVA_ARCHIVE_TYPE\=JAR export JAVA_COMPILER\=/usr/bin/javac export JAVA_FRAMEWORK_RESOURCES_DIRS\=Resources export JAVA_JAR_FLAGS\=cv export JAVA_SOURCE_SUBDIR\=. export JAVA_USE_DEPENDENCIES\=YES export JAVA_ZIP_FLAGS\=-urg export KEEP_PRIVATE_EXTERNS\=NO export LD_DEPENDENCY_INFO_FILE\=//_dependency_info.dat export LD_GENERATE_MAP_FILE\=NO export LD_MAP_FILE_PATH\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build/-LinkMap--.txt export LD_NO_PIE\=NO export LD_QUOTE_LINKER_ARGUMENTS_FOR_COMPILER_DRIVER\=YES export LEGACY_DEVELOPER_DIR\=/Applications/Xcode.app/Contents/PlugIns/Xcode3Core.ideplugin/Contents/SharedSupport/Developer export LIBRARY_DEXT_INSTALL_PATH\=/Library/DriverExtensions export LIBRARY_FLAG_NOSPACE\=YES export LIBRARY_KEXT_INSTALL_PATH\=/Library/Extensions export LINKER_DISPLAYS_MANGLED_NAMES\=NO export LINK_FILE_LIST_normal_arm64\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build/Objects-normal/arm64/.LinkFileList export LINK_FILE_LIST_normal_x86_64\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build/Objects-normal/x86_64/.LinkFileList export LINK_WITH_STANDARD_LIBRARIES\=YES export LLVM_TARGET_TRIPLE_OS_VERSION\=macos13.3 export LLVM_TARGET_TRIPLE_VENDOR\=apple export LOCALIZATION_EXPORT_SUPPORTED\=YES export LOCALIZED_STRING_MACRO_NAMES\=NSLocalizedString\ CFCopyLocalizedString export LOCALIZED_STRING_SWIFTUI_SUPPORT\=YES export LOCAL_ADMIN_APPS_DIR\=/Applications/Utilities export LOCAL_APPS_DIR\=/Applications export LOCAL_DEVELOPER_DIR\=/Library/Developer export LOCAL_LIBRARY_DIR\=/Library export LOCROOT\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles export LOCSYMROOT\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles export MACOSX_DEPLOYMENT_TARGET\=13.3 export MAC_OS_X_PRODUCT_BUILD_VERSION\=22G91 export MAC_OS_X_VERSION_ACTUAL\=130502 export MAC_OS_X_VERSION_MAJOR\=130000 export MAC_OS_X_VERSION_MINOR\=130500 export METAL_LIBRARY_FILE_BASE\=default export METAL_LIBRARY_OUTPUT_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/Development/ export MODULE_CACHE_DIR\=/Users/zeev/dev/UnrealEngine3/DerivedData/ModuleCache.noindex export NATIVE_ARCH\=arm64 export NATIVE_ARCH_32_BIT\=arm export NATIVE_ARCH_64_BIT\=arm64 export NATIVE_ARCH_ACTUAL\=arm64 export OBJECT_FILE_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build/Objects export OBJROOT\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build export ONLY_ACTIVE_ARCH\=NO export OS\=MACOS export PATH\=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/appleinternal/bin:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/local/bin:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/libexec:/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/bin:/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/appleinternal/bin:/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/usr/local/bin:/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/usr/local/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/local/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin export PATH_PREFIXES_EXCLUDED_FROM_HEADER_DEPENDENCIES\=/usr/include\ /usr/local/include\ /System/Library/Frameworks\ /System/Library/PrivateFrameworks\ /Applications/Xcode.app/Contents/Developer/Headers\ /Applications/Xcode.app/Contents/Developer/SDKs\ /Applications/Xcode.app/Contents/Developer/Platforms export PER_ARCH_OBJECT_FILE_DIR\=/ export PLATFORM_DEVELOPER_APPLICATIONS_DIR\=/Applications/Xcode.app/Contents/Developer/Applications export PLATFORM_DEVELOPER_BIN_DIR\=/Applications/Xcode.app/Contents/Developer/usr/bin export PLATFORM_DEVELOPER_LIBRARY_DIR\=/Applications/Xcode.app/Contents/Developer/Library export PLATFORM_DEVELOPER_SDK_DIR\=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs export PLATFORM_DEVELOPER_TOOLS_DIR\=/Applications/Xcode.app/Contents/Developer/Tools export PLATFORM_DEVELOPER_USR_DIR\=/Applications/Xcode.app/Contents/Developer/usr export PLATFORM_DIR\=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform export PLATFORM_DISPLAY_NAME\=macOS export PLATFORM_FAMILY_NAME\=macOS export PLATFORM_NAME\=macosx export PLATFORM_PREFERRED_ARCH\=x86_64 export PLIST_FILE_OUTPUT_FORMAT\=same-as-input export PRECOMPS_INCLUDE_HEADERS_FROM_BUILT_PRODUCTS_DIR\=YES export PRECOMP_DESTINATION_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build/PrefixHeaders export PRESERVE_DEAD_CODE_INITS_AND_TERMS\=NO export PRODUCT_NAME\= export PROFILING_CODE\=NO export PROJECT\=UnrealLightmass export PROJECT_DERIVED_FILE_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/DerivedSources export PROJECT_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles export PROJECT_FILE_PATH\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/UnrealLightmass.xcodeproj export PROJECT_NAME\=UnrealLightmass export PROJECT_TEMP_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build export PROJECT_TEMP_ROOT\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build export REMOVE_CVS_FROM_RESOURCES\=YES export REMOVE_GIT_FROM_RESOURCES\=YES export REMOVE_HEADERS_FROM_EMBEDDED_BUNDLES\=YES export REMOVE_HG_FROM_RESOURCES\=YES export REMOVE_SVN_FROM_RESOURCES\=YES export SCAN_ALL_SOURCE_FILES_FOR_INCLUDES\=NO export SDKROOT\=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX13.3.sdk export SDK_STAT_CACHE_ENABLE\=YES export SEPARATE_STRIP\=NO export SEPARATE_SYMBOL_EDIT\=NO export SHARED_DERIVED_FILE_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/Development/DerivedSources export SHARED_PRECOMPS_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/SharedPrecompiledHeaders export SKIP_INSTALL\=YES export SOURCE_ROOT\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles export SRCROOT\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles export STRINGSDATA_DIR\=/ export STRINGSDATA_ROOT\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build export STRINGS_FILE_INFOPLIST_RENAME\=YES export STRINGS_FILE_OUTPUT_ENCODING\=UTF-16 export STRIP_BITCODE_FROM_COPIED_FILES\=NO export STRIP_INSTALLED_PRODUCT\=YES export STRIP_PNG_TEXT\=NO export STRIP_STYLE\=all export STRIP_SWIFT_SYMBOLS\=YES export SUPPORTED_PLATFORMS\=macosx\ iphoneos\ appletvos export SUPPORTS_TEXT_BASED_API\=NO export SWIFT_EMIT_LOC_STRINGS\=NO export SWIFT_PLATFORM_TARGET_PREFIX\=macos export SWIFT_RESPONSE_FILE_PATH_normal_arm64\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build/Objects-normal/arm64/.SwiftFileList export SWIFT_RESPONSE_FILE_PATH_normal_x86_64\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build/Objects-normal/x86_64/.SwiftFileList export SYMROOT\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build export SYSTEM_ADMIN_APPS_DIR\=/Applications/Utilities export SYSTEM_APPS_DIR\=/Applications export SYSTEM_CORE_SERVICES_DIR\=/System/Library/CoreServices export SYSTEM_DEMOS_DIR\=/Applications/Extras export SYSTEM_DEVELOPER_APPS_DIR\=/Applications/Xcode.app/Contents/Developer/Applications export SYSTEM_DEVELOPER_BIN_DIR\=/Applications/Xcode.app/Contents/Developer/usr/bin export SYSTEM_DEVELOPER_DEMOS_DIR\=/Applications/Xcode.app/Contents/Developer/Applications/Utilities/Built\ Examples export SYSTEM_DEVELOPER_DIR\=/Applications/Xcode.app/Contents/Developer export SYSTEM_DEVELOPER_DOC_DIR\=/Applications/Xcode.app/Contents/Developer/ADC\ Reference\ Library export SYSTEM_DEVELOPER_GRAPHICS_TOOLS_DIR\=/Applications/Xcode.app/Contents/Developer/Applications/Graphics\ Tools export SYSTEM_DEVELOPER_JAVA_TOOLS_DIR\=/Applications/Xcode.app/Contents/Developer/Applications/Java\ Tools export SYSTEM_DEVELOPER_PERFORMANCE_TOOLS_DIR\=/Applications/Xcode.app/Contents/Developer/Applications/Performance\ Tools export SYSTEM_DEVELOPER_RELEASENOTES_DIR\=/Applications/Xcode.app/Contents/Developer/ADC\ Reference\ Library/releasenotes export SYSTEM_DEVELOPER_TOOLS\=/Applications/Xcode.app/Contents/Developer/Tools export SYSTEM_DEVELOPER_TOOLS_DOC_DIR\=/Applications/Xcode.app/Contents/Developer/ADC\ Reference\ Library/documentation/DeveloperTools export SYSTEM_DEVELOPER_TOOLS_RELEASENOTES_DIR\=/Applications/Xcode.app/Contents/Developer/ADC\ Reference\ Library/releasenotes/DeveloperTools export SYSTEM_DEVELOPER_USR_DIR\=/Applications/Xcode.app/Contents/Developer/usr export SYSTEM_DEVELOPER_UTILITIES_DIR\=/Applications/Xcode.app/Contents/Developer/Applications/Utilities export SYSTEM_DEXT_INSTALL_PATH\=/System/Library/DriverExtensions export SYSTEM_DOCUMENTATION_DIR\=/Library/Documentation export SYSTEM_KEXT_INSTALL_PATH\=/System/Library/Extensions export SYSTEM_LIBRARY_DIR\=/System/Library export TAPI_DEMANGLE\=YES export TAPI_ENABLE_PROJECT_HEADERS\=NO export TAPI_LANGUAGE\=objective-c export TAPI_LANGUAGE_STANDARD\=compiler-default export TAPI_VERIFY_MODE\=ErrorsOnly export TARGETNAME\=UnrealLightmass_Build export TARGET_BUILD_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/Development export TARGET_NAME\=UnrealLightmass_Build export TARGET_TEMP_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build export TEMP_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build export TEMP_FILES_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build export TEMP_FILE_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UnrealLightmass.build/Development/UnrealLightmass_Build.build export TEMP_ROOT\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build export TOOLCHAIN_DIR\=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain export TREAT_MISSING_BASELINES_AS_TEST_FAILURES\=NO export UE_BUILD_TARGET_CONFIG\=Development export UE_BUILD_TARGET_NAME\=UnrealLightmass export UID\=501 export UNINSTALLED_PRODUCTS_DIR\=/Users/zeev/dev/UnrealEngine3/Engine/Intermediate/ProjectFiles/build/UninstalledProducts export USER\=zeev export USER_APPS_DIR\=/Users/zeev/Applications export USER_LIBRARY_DIR\=/Users/zeev/Library export USE_HEADERMAP\=NO export VALIDATE_DEVELOPMENT_ASSET_PATHS\=YES_ERROR export VALID_ARCHS\=x86_64\ arm64 export WRAP_ASSET_PACKS_IN_SEPARATE_DIRECTORIES\=NO export XCODE_APP_SUPPORT_DIR\=/Applications/Xcode.app/Contents/Developer/Library/Xcode export XCODE_PRODUCT_BUILD_VERSION\=14E300c export XCODE_VERSION_ACTUAL\=1431 export XCODE_VERSION_MAJOR\=1400 export XCODE_VERSION_MINOR\=1430 export arch\=undefined_arch export variant\=normal /Users/zeev/dev/UnrealEngine3/Engine/Build/BatchFiles/Mac/XcodeBuild.sh UnrealLightmass macosx Development Setting up bundled DotNet SDK /Users/zeev/dev/UnrealEngine3/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/6.0.302/mac-arm64 Microsoft (R) Build Engine version 17.2.0+41abc5629 for .NET Copyright (C) Microsoft Corporation. All rights reserved. Build succeeded. 0 Warning(s) 0 Error(s) Time Elapsed 00:00:02.75 Processing build for Target=UnrealLightmass Platform=Mac Configuration=Development -architecture=arm64+x86_64 Running dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll UnrealLightmass Mac Development -architecture=arm64+x86_64 Log file: /Users/zeev/dev/UnrealEngine3/Engine/Programs/UnrealBuildTool/Log.txt Using 'git status' to determine working set for adaptive non-unity build (/Users/zeev/dev/UnrealEngine3). Creating makefile for UnrealLightmass (no existing makefile) /Applications/Xcode.app/Contents/Developer Parsing headers for UnrealLightmass Running Internal UnrealHeaderTool UnrealLightmass /Users/zeev/dev/UnrealEngine3/Engine/Intermediate/Build/Mac/arm64+x86_64/UnrealLightmass/Development/UnrealLightmass.uhtmanifest -WarningsAsErrors Total of 17 written Reflection code generated for UnrealLightmass in 0.2797475 seconds Building UnrealLightmass... [Upgrade] [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is: [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0 [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;' in UnrealLightmass.Target.cs. [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine. [Upgrade] Determining max actions to execute in parallel (10 physical cores, 10 logical cores) Executing up to 10 processes, one per physical core Building 73 actions with 10 processes... [1/73] Compile BuildSettings.cpp [2/73] Compile Module.TraceLog.cpp [3/73] Compile Module.Core.12_of_18.cpp [4/73] Compile Module.Core.8_of_18.cpp [5/73] Compile Module.Core.1_of_18.cpp [6/73] Compile Module.Core.5_of_18.cpp [7/73] Compile Module.Core.10_of_18.cpp [8/73] Compile Module.Core.3_of_18.cpp [9/73] Compile Module.Core.11_of_18.cpp [10/73] Compile Module.Core.6_of_18.cpp [11/73] Compile MiMalloc.c [12/73] Compile Module.Core.4_of_18.cpp [13/73] Compile Module.Json.cpp [14/73] Compile Module.Core.17_of_18.cpp [15/73] Compile Module.Core.13_of_18.cpp [16/73] Compile NetCommonModule.cpp [17/73] Compile Module.Sockets.cpp [18/73] Compile Module.SSL.cpp [19/73] Compile Module.Core.16_of_18.cpp [20/73] Compile Module.Core.7_of_18.cpp [21/73] Compile Module.Core.18_of_18.cpp [22/73] Compile Module.Zen.cpp [23/73] Compile Module.Core.9_of_18.cpp [24/73] Compile Module.CoreUObject.12_of_12.cpp [25/73] Compile Module.Core.2_of_18.cpp [26/73] Compile Module.Core.15_of_18.cpp [27/73] Compile Module.Projects.cpp [28/73] Compile Module.CoreUObject.1_of_12.cpp [29/73] Compile Module.DerivedDataCache.2_of_2.cpp [30/73] Compile Module.Core.14_of_18.cpp [31/73] Compile Module.CoreUObject.9_of_12.cpp [32/73] Compile Module.DerivedDataCache.1_of_2.cpp [33/73] Compile Module.CoreUObject.11_of_12.cpp [34/73] Compile Module.Cbor.cpp [35/73] Compile Module.CoreUObject.4_of_12.cpp [36/73] Compile Module.Networking.cpp [37/73] Compile Module.CoreUObject.8_of_12.cpp [38/73] Compile Module.CoreUObject.5_of_12.cpp [39/73] Compile Module.SwarmInterface.cpp [40/73] Compile Module.UnrealLightmass.2_of_3.cpp In file included from ../Intermediate/Build/Mac/arm64+x86_64/UnrealLightmass/Development/UnrealLightmass/Module.UnrealLightmass.2_of_3.cpp:2: In file included from ./Programs/UnrealLightmass/Private/Lighting/LightingSystem.cpp:3: In file included from Programs/UnrealLightmass/Private/Lighting/LightingSystem.h:8: In file included from Programs/UnrealLightmass/Private/Lighting/LightingCache.h:6: In file included from Programs/UnrealLightmass/Private/Lighting/LightingMesh.h:9: In file included from Programs/UnrealLightmass/Private/LightmassCore/Math/LMMath.h:11: /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:14:9: error: unknown type name '__m128' typedef __m128 LmVectorRegister; ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:54:9: error: use of undeclared identifier '_mm_setr_ps' return _mm_setr_ps( X, Y, Z, W ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:59:9: error: use of undeclared identifier '_mm_setr_ps' return _mm_setr_ps((float)X, (float)Y, (float)Z, (float)W); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:324:26: error: use of undeclared identifier '_mm_mul_ps' LmVectorRegister Temp = LmVectorMultiply( Vec1, Vec2 ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: note: expanded from macro 'LmVectorMultiply' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:22: error: use of undeclared identifier '_mm_shuffle_ps' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: note: expanded from macro 'LmVectorReplicate' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:62: error: use of undeclared identifier '_mm_shuffle_ps' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: note: expanded from macro 'LmVectorReplicate' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:89: error: use of undeclared identifier '_mm_shuffle_ps' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: note: expanded from macro 'LmVectorReplicate' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:339:10: error: use of undeclared identifier '_mm_mul_ps' Temp1 = LmVectorMultiply( Vec1, Vec2 ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: note: expanded from macro 'LmVectorMultiply' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:340:10: error: use of undeclared identifier '_mm_shuffle_ps' Temp2 = _mm_shuffle_ps( Temp1, Temp1, LMSHUFFLEMASK(2,3,0,1) ); // (Z,W,X,Y). ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:341:10: error: use of undeclared identifier '_mm_add_ps' Temp1 = LmVectorAdd( Temp1, Temp2 ); // (X*X + Z*Z, Y*Y + W*W, Z*Z + X*X, W*W + Y*Y) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:275:37: note: expanded from macro 'LmVectorAdd' #define LmVectorAdd( Vec1, Vec2 ) _mm_add_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:342:10: error: use of undeclared identifier '_mm_shuffle_ps' Temp2 = _mm_shuffle_ps( Temp1, Temp1, LMSHUFFLEMASK(1,2,3,0) ); // Rotate left 4 bytes (Y,Z,W,X). ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:343:9: error: use of undeclared identifier '_mm_add_ps' return LmVectorAdd( Temp1, Temp2 ); // (X*X + Z*Z + Y*Y + W*W, Y*Y + W*W + Z*Z + X*X, Z*Z + X*X + W*W + Y*Y, W*W + Y*Y + X*X + Z*Z) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:275:37: note: expanded from macro 'LmVectorAdd' #define LmVectorAdd( Vec1, Vec2 ) _mm_add_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:355:28: error: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister A_YZXW = _mm_shuffle_ps( Vec1, Vec1, LMSHUFFLEMASK(1,2,0,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:356:28: error: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister B_ZXYW = _mm_shuffle_ps( Vec2, Vec2, LMSHUFFLEMASK(2,0,1,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:357:28: error: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister A_ZXYW = _mm_shuffle_ps( Vec1, Vec1, LMSHUFFLEMASK(2,0,1,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:358:28: error: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister B_YZXW = _mm_shuffle_ps( Vec2, Vec2, LMSHUFFLEMASK(1,2,0,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:359:27: error: use of undeclared identifier '_mm_mul_ps' return LmVectorSubtract( LmVectorMultiply(A_YZXW,B_ZXYW), LmVectorMultiply(A_ZXYW, B_YZXW) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: note: expanded from macro 'LmVectorMultiply' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:359:60: error: use of undeclared identifier '_mm_mul_ps' return LmVectorSubtract( LmVectorMultiply(A_YZXW,B_ZXYW), LmVectorMultiply(A_ZXYW, B_YZXW) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: note: expanded from macro 'LmVectorMultiply' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:375:9: error: use of undeclared identifier '_mm_setr_ps' return _mm_setr_ps( powf(B.f[0], E.f[0]), powf(B.f[1], E.f[1]), powf(B.f[2], E.f[2]), powf(B.f[3], E.f[3]) ); ^ fatal error: too many errors emitted, stopping now [-ferror-limit=] 20 errors generated. [41/73] Compile Module.Messaging.cpp [42/73] Compile Module.CoreUObject.10_of_12.cpp [43/73] Compile Module.UnrealLightmass.3_of_3.cpp In file included from ../Intermediate/Build/Mac/arm64+x86_64/UnrealLightmass/Development/UnrealLightmass/Module.UnrealLightmass.3_of_3.cpp:2: In file included from ./Programs/UnrealLightmass/Private/Lighting/TextureMapping.cpp:5: In file included from Programs/UnrealLightmass/Private/Lighting/LightingSystem.h:8: In file included from Programs/UnrealLightmass/Private/Lighting/LightingCache.h:6: In file included from Programs/UnrealLightmass/Private/Lighting/LightingMesh.h:9: In file included from Programs/UnrealLightmass/Private/LightmassCore/Math/LMMath.h:11: /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:14:9: error: unknown type name '__m128' typedef __m128 LmVectorRegister; ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:54:9: error: use of undeclared identifier '_mm_setr_ps' return _mm_setr_ps( X, Y, Z, W ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:59:9: error: use of undeclared identifier '_mm_setr_ps' return _mm_setr_ps((float)X, (float)Y, (float)Z, (float)W); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:324:26: error: use of undeclared identifier '_mm_mul_ps' LmVectorRegister Temp = LmVectorMultiply( Vec1, Vec2 ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: note: expanded from macro 'LmVectorMultiply' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:22: error: use of undeclared identifier '_mm_shuffle_ps' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: note: expanded from macro 'LmVectorReplicate' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:62: error: use of undeclared identifier '_mm_shuffle_ps' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: note: expanded from macro 'LmVectorReplicate' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:89: error: use of undeclared identifier '_mm_shuffle_ps' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: note: expanded from macro 'LmVectorReplicate' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:339:10: error: use of undeclared identifier '_mm_mul_ps' Temp1 = LmVectorMultiply( Vec1, Vec2 ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: note: expanded from macro 'LmVectorMultiply' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:340:10: error: use of undeclared identifier '_mm_shuffle_ps' Temp2 = _mm_shuffle_ps( Temp1, Temp1, LMSHUFFLEMASK(2,3,0,1) ); // (Z,W,X,Y). ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:341:10: error: use of undeclared identifier '_mm_add_ps' Temp1 = LmVectorAdd( Temp1, Temp2 ); // (X*X + Z*Z, Y*Y + W*W, Z*Z + X*X, W*W + Y*Y) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:275:37: note: expanded from macro 'LmVectorAdd' #define LmVectorAdd( Vec1, Vec2 ) _mm_add_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:342:10: error: use of undeclared identifier '_mm_shuffle_ps' Temp2 = _mm_shuffle_ps( Temp1, Temp1, LMSHUFFLEMASK(1,2,3,0) ); // Rotate left 4 bytes (Y,Z,W,X). ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:343:9: error: use of undeclared identifier '_mm_add_ps' return LmVectorAdd( Temp1, Temp2 ); // (X*X + Z*Z + Y*Y + W*W, Y*Y + W*W + Z*Z + X*X, Z*Z + X*X + W*W + Y*Y, W*W + Y*Y + X*X + Z*Z) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:275:37: note: expanded from macro 'LmVectorAdd' #define LmVectorAdd( Vec1, Vec2 ) _mm_add_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:355:28: error: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister A_YZXW = _mm_shuffle_ps( Vec1, Vec1, LMSHUFFLEMASK(1,2,0,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:356:28: error: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister B_ZXYW = _mm_shuffle_ps( Vec2, Vec2, LMSHUFFLEMASK(2,0,1,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:357:28: error: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister A_ZXYW = _mm_shuffle_ps( Vec1, Vec1, LMSHUFFLEMASK(2,0,1,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:358:28: error: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister B_YZXW = _mm_shuffle_ps( Vec2, Vec2, LMSHUFFLEMASK(1,2,0,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:359:27: error: use of undeclared identifier '_mm_mul_ps' return LmVectorSubtract( LmVectorMultiply(A_YZXW,B_ZXYW), LmVectorMultiply(A_ZXYW, B_YZXW) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: note: expanded from macro 'LmVectorMultiply' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:359:60: error: use of undeclared identifier '_mm_mul_ps' return LmVectorSubtract( LmVectorMultiply(A_YZXW,B_ZXYW), LmVectorMultiply(A_ZXYW, B_YZXW) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: note: expanded from macro 'LmVectorMultiply' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:375:9: error: use of undeclared identifier '_mm_setr_ps' return _mm_setr_ps( powf(B.f[0], E.f[0]), powf(B.f[1], E.f[1]), powf(B.f[2], E.f[2]), powf(B.f[3], E.f[3]) ); ^ fatal error: too many errors emitted, stopping now [-ferror-limit=] 20 errors generated. [44/73] Link UnrealLightmass-BuildSettings.dylib [45/73] Link UnrealLightmass-TraceLog.dylib [46/73] Compile Module.CoreUObject.3_of_12.cpp [47/73] Link UnrealLightmass-Core.dylib [48/73] Link UnrealLightmass-Json.dylib [49/73] Compile Module.UnrealLightmass.1_of_3.cpp In file included from ../Intermediate/Build/Mac/arm64+x86_64/UnrealLightmass/Development/UnrealLightmass/Module.UnrealLightmass.1_of_3.cpp:2: In file included from ./Programs/UnrealLightmass/Private/CPUSolver/CPUSolver.cpp:4: In file included from Programs/UnrealLightmass/Private/ImportExport/LightmassScene.h:7: In file included from Programs/UnrealLightmass/Private/LightmassCore/Math/LMMath.h:11: /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:14:9: error: unknown type name '__m128' typedef __m128 LmVectorRegister; ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:54:9: error: use of undeclared identifier '_mm_setr_ps' return _mm_setr_ps( X, Y, Z, W ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:59:9: error: use of undeclared identifier '_mm_setr_ps' return _mm_setr_ps((float)X, (float)Y, (float)Z, (float)W); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:324:26: error: use of undeclared identifier '_mm_mul_ps' LmVectorRegister Temp = LmVectorMultiply( Vec1, Vec2 ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: note: expanded from macro 'LmVectorMultiply' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:22: error: use of undeclared identifier '_mm_shuffle_ps' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: note: expanded from macro 'LmVectorReplicate' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:62: error: use of undeclared identifier '_mm_shuffle_ps' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: note: expanded from macro 'LmVectorReplicate' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:89: error: use of undeclared identifier '_mm_shuffle_ps' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: note: expanded from macro 'LmVectorReplicate' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:339:10: error: use of undeclared identifier '_mm_mul_ps' Temp1 = LmVectorMultiply( Vec1, Vec2 ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: note: expanded from macro 'LmVectorMultiply' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:340:10: error: use of undeclared identifier '_mm_shuffle_ps' Temp2 = _mm_shuffle_ps( Temp1, Temp1, LMSHUFFLEMASK(2,3,0,1) ); // (Z,W,X,Y). ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:341:10: error: use of undeclared identifier '_mm_add_ps' Temp1 = LmVectorAdd( Temp1, Temp2 ); // (X*X + Z*Z, Y*Y + W*W, Z*Z + X*X, W*W + Y*Y) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:275:37: note: expanded from macro 'LmVectorAdd' #define LmVectorAdd( Vec1, Vec2 ) _mm_add_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:342:10: error: use of undeclared identifier '_mm_shuffle_ps' Temp2 = _mm_shuffle_ps( Temp1, Temp1, LMSHUFFLEMASK(1,2,3,0) ); // Rotate left 4 bytes (Y,Z,W,X). ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:343:9: error: use of undeclared identifier '_mm_add_ps' return LmVectorAdd( Temp1, Temp2 ); // (X*X + Z*Z + Y*Y + W*W, Y*Y + W*W + Z*Z + X*X, Z*Z + X*X + W*W + Y*Y, W*W + Y*Y + X*X + Z*Z) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:275:37: note: expanded from macro 'LmVectorAdd' #define LmVectorAdd( Vec1, Vec2 ) _mm_add_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:355:28: error: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister A_YZXW = _mm_shuffle_ps( Vec1, Vec1, LMSHUFFLEMASK(1,2,0,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:356:28: error: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister B_ZXYW = _mm_shuffle_ps( Vec2, Vec2, LMSHUFFLEMASK(2,0,1,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:357:28: error: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister A_ZXYW = _mm_shuffle_ps( Vec1, Vec1, LMSHUFFLEMASK(2,0,1,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:358:28: error: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister B_YZXW = _mm_shuffle_ps( Vec2, Vec2, LMSHUFFLEMASK(1,2,0,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:359:27: error: use of undeclared identifier '_mm_mul_ps' return LmVectorSubtract( LmVectorMultiply(A_YZXW,B_ZXYW), LmVectorMultiply(A_ZXYW, B_YZXW) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: note: expanded from macro 'LmVectorMultiply' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:359:60: error: use of undeclared identifier '_mm_mul_ps' return LmVectorSubtract( LmVectorMultiply(A_YZXW,B_ZXYW), LmVectorMultiply(A_ZXYW, B_YZXW) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: note: expanded from macro 'LmVectorMultiply' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:375:9: error: use of undeclared identifier '_mm_setr_ps' return _mm_setr_ps( powf(B.f[0], E.f[0]), powf(B.f[1], E.f[1]), powf(B.f[2], E.f[2]), powf(B.f[3], E.f[3]) ); ^ fatal error: too many errors emitted, stopping now [-ferror-limit=] 20 errors generated. [50/73] Link UnrealLightmass-NetCommon.dylib [51/73] Link UnrealLightmass-SSL.dylib [52/73] Link UnrealLightmass-Cbor.dylib [53/73] Link UnrealLightmass-Projects.dylib [54/73] Link UnrealLightmass-Sockets.dylib [55/73] Compile Module.Serialization.cpp [56/73] Link UnrealLightmass-Networking.dylib [57/73] Link UnrealLightmass-Zen.dylib [58/73] Compile Module.ApplicationCore.cpp [59/73] Link UnrealLightmass-ApplicationCore.dylib [60/73] Link UnrealLightmass-DerivedDataCache.dylib Setting up bundled DotNet SDK /Users/zeev/dev/UnrealEngine3/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/6.0.302/mac-arm64 Microsoft (R) Build Engine version 17.2.0+41abc5629 for .NET Copyright (C) Microsoft Corporation. All rights reserved. Build succeeded. 0 Warning(s) 0 Error(s) Time Elapsed 00:00:02.75 Processing build for Target=UnrealLightmass Platform=Mac Configuration=Development -architecture=arm64+x86_64 Running dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll UnrealLightmass Mac Development -architecture=arm64+x86_64 Log file: /Users/zeev/dev/UnrealEngine3/Engine/Programs/UnrealBuildTool/Log.txt Using 'git status' to determine working set for adaptive non-unity build (/Users/zeev/dev/UnrealEngine3). Creating makefile for UnrealLightmass (no existing makefile) /Applications/Xcode.app/Contents/Developer Parsing headers for UnrealLightmass Running Internal UnrealHeaderTool UnrealLightmass /Users/zeev/dev/UnrealEngine3/Engine/Intermediate/Build/Mac/arm64+x86_64/UnrealLightmass/Development/UnrealLightmass.uhtmanifest -WarningsAsErrors Total of 17 written Reflection code generated for UnrealLightmass in 0.2797475 seconds Building UnrealLightmass... [Upgrade] [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is: [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0 [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;' in UnrealLightmass.Target.cs. [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine. [Upgrade] Determining max actions to execute in parallel (10 physical cores, 10 logical cores) Executing up to 10 processes, one per physical core Building 73 actions with 10 processes... [1/73] Compile BuildSettings.cpp [2/73] Compile Module.TraceLog.cpp [3/73] Compile Module.Core.12_of_18.cpp [4/73] Compile Module.Core.8_of_18.cpp [5/73] Compile Module.Core.1_of_18.cpp [6/73] Compile Module.Core.5_of_18.cpp [7/73] Compile Module.Core.10_of_18.cpp [8/73] Compile Module.Core.3_of_18.cpp [9/73] Compile Module.Core.11_of_18.cpp [10/73] Compile Module.Core.6_of_18.cpp [11/73] Compile MiMalloc.c [12/73] Compile Module.Core.4_of_18.cpp [13/73] Compile Module.Json.cpp [14/73] Compile Module.Core.17_of_18.cpp [15/73] Compile Module.Core.13_of_18.cpp [16/73] Compile NetCommonModule.cpp [17/73] Compile Module.Sockets.cpp [18/73] Compile Module.SSL.cpp [19/73] Compile Module.Core.16_of_18.cpp [20/73] Compile Module.Core.7_of_18.cpp [21/73] Compile Module.Core.18_of_18.cpp [22/73] Compile Module.Zen.cpp [23/73] Compile Module.Core.9_of_18.cpp [24/73] Compile Module.CoreUObject.12_of_12.cpp [25/73] Compile Module.Core.2_of_18.cpp [26/73] Compile Module.Core.15_of_18.cpp [27/73] Compile Module.Projects.cpp [28/73] Compile Module.CoreUObject.1_of_12.cpp [29/73] Compile Module.DerivedDataCache.2_of_2.cpp [30/73] Compile Module.Core.14_of_18.cpp [31/73] Compile Module.CoreUObject.9_of_12.cpp [32/73] Compile Module.DerivedDataCache.1_of_2.cpp [33/73] Compile Module.CoreUObject.11_of_12.cpp [34/73] Compile Module.Cbor.cpp [35/73] Compile Module.CoreUObject.4_of_12.cpp [36/73] Compile Module.Networking.cpp [37/73] Compile Module.CoreUObject.8_of_12.cpp [38/73] Compile Module.CoreUObject.5_of_12.cpp [39/73] Compile Module.SwarmInterface.cpp [40/73] Compile Module.UnrealLightmass.2_of_3.cpp In file included from ../Intermediate/Build/Mac/arm64+x86_64/UnrealLightmass/Development/UnrealLightmass/Module.UnrealLightmass.2_of_3.cpp:2: In file included from ./Programs/UnrealLightmass/Private/Lighting/LightingSystem.cpp:3: In file included from Programs/UnrealLightmass/Private/Lighting/LightingSystem.h:8: In file included from Programs/UnrealLightmass/Private/Lighting/LightingCache.h:6: In file included from Programs/UnrealLightmass/Private/Lighting/LightingMesh.h:9: In file included from Programs/UnrealLightmass/Private/LightmassCore/Math/LMMath.h:11: typedef __m128 LmVectorRegister; ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:14:9: unknown type name '__m128' return _mm_setr_ps( X, Y, Z, W ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:54:9: use of undeclared identifier '_mm_setr_ps' return _mm_setr_ps((float)X, (float)Y, (float)Z, (float)W); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:59:9: use of undeclared identifier '_mm_setr_ps' LmVectorRegister Temp = LmVectorMultiply( Vec1, Vec2 ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:324:26: use of undeclared identifier '_mm_mul_ps' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: expanded from macro 'LmVectorMultiply' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:22: use of undeclared identifier '_mm_shuffle_ps' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: expanded from macro 'LmVectorReplicate' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:62: use of undeclared identifier '_mm_shuffle_ps' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: expanded from macro 'LmVectorReplicate' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:89: use of undeclared identifier '_mm_shuffle_ps' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: expanded from macro 'LmVectorReplicate' Temp1 = LmVectorMultiply( Vec1, Vec2 ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:339:10: use of undeclared identifier '_mm_mul_ps' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: expanded from macro 'LmVectorMultiply' Temp2 = _mm_shuffle_ps( Temp1, Temp1, LMSHUFFLEMASK(2,3,0,1) ); // (Z,W,X,Y). ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:340:10: use of undeclared identifier '_mm_shuffle_ps' Temp1 = LmVectorAdd( Temp1, Temp2 ); // (X*X + Z*Z, Y*Y + W*W, Z*Z + X*X, W*W + Y*Y) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:341:10: use of undeclared identifier '_mm_add_ps' #define LmVectorAdd( Vec1, Vec2 ) _mm_add_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:275:37: expanded from macro 'LmVectorAdd' Temp2 = _mm_shuffle_ps( Temp1, Temp1, LMSHUFFLEMASK(1,2,3,0) ); // Rotate left 4 bytes (Y,Z,W,X). ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:342:10: use of undeclared identifier '_mm_shuffle_ps' return LmVectorAdd( Temp1, Temp2 ); // (X*X + Z*Z + Y*Y + W*W, Y*Y + W*W + Z*Z + X*X, Z*Z + X*X + W*W + Y*Y, W*W + Y*Y + X*X + Z*Z) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:343:9: use of undeclared identifier '_mm_add_ps' #define LmVectorAdd( Vec1, Vec2 ) _mm_add_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:275:37: expanded from macro 'LmVectorAdd' LmVectorRegister A_YZXW = _mm_shuffle_ps( Vec1, Vec1, LMSHUFFLEMASK(1,2,0,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:355:28: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister B_ZXYW = _mm_shuffle_ps( Vec2, Vec2, LMSHUFFLEMASK(2,0,1,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:356:28: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister A_ZXYW = _mm_shuffle_ps( Vec1, Vec1, LMSHUFFLEMASK(2,0,1,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:357:28: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister B_YZXW = _mm_shuffle_ps( Vec2, Vec2, LMSHUFFLEMASK(1,2,0,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:358:28: use of undeclared identifier '_mm_shuffle_ps' return LmVectorSubtract( LmVectorMultiply(A_YZXW,B_ZXYW), LmVectorMultiply(A_ZXYW, B_YZXW) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:359:27: use of undeclared identifier '_mm_mul_ps' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: expanded from macro 'LmVectorMultiply' return LmVectorSubtract( LmVectorMultiply(A_YZXW,B_ZXYW), LmVectorMultiply(A_ZXYW, B_YZXW) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:359:60: use of undeclared identifier '_mm_mul_ps' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: expanded from macro 'LmVectorMultiply' return _mm_setr_ps( powf(B.f[0], E.f[0]), powf(B.f[1], E.f[1]), powf(B.f[2], E.f[2]), powf(B.f[3], E.f[3]) ); ^ fatal error: too many errors emitted, stopping now [-ferror-limit=] 20 errors generated. [41/73] Compile Module.Messaging.cpp [42/73] Compile Module.CoreUObject.10_of_12.cpp [43/73] Compile Module.UnrealLightmass.3_of_3.cpp In file included from ../Intermediate/Build/Mac/arm64+x86_64/UnrealLightmass/Development/UnrealLightmass/Module.UnrealLightmass.3_of_3.cpp:2: In file included from ./Programs/UnrealLightmass/Private/Lighting/TextureMapping.cpp:5: In file included from Programs/UnrealLightmass/Private/Lighting/LightingSystem.h:8: In file included from Programs/UnrealLightmass/Private/Lighting/LightingCache.h:6: In file included from Programs/UnrealLightmass/Private/Lighting/LightingMesh.h:9: In file included from Programs/UnrealLightmass/Private/LightmassCore/Math/LMMath.h:11: /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:375:9: use of undeclared identifier '_mm_setr_ps' typedef __m128 LmVectorRegister; ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:14:9: unknown type name '__m128' return _mm_setr_ps( X, Y, Z, W ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:54:9: use of undeclared identifier '_mm_setr_ps' return _mm_setr_ps((float)X, (float)Y, (float)Z, (float)W); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:59:9: use of undeclared identifier '_mm_setr_ps' LmVectorRegister Temp = LmVectorMultiply( Vec1, Vec2 ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:324:26: use of undeclared identifier '_mm_mul_ps' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: expanded from macro 'LmVectorMultiply' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:22: use of undeclared identifier '_mm_shuffle_ps' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: expanded from macro 'LmVectorReplicate' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:62: use of undeclared identifier '_mm_shuffle_ps' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: expanded from macro 'LmVectorReplicate' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:89: use of undeclared identifier '_mm_shuffle_ps' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: expanded from macro 'LmVectorReplicate' Temp1 = LmVectorMultiply( Vec1, Vec2 ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:339:10: use of undeclared identifier '_mm_mul_ps' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: expanded from macro 'LmVectorMultiply' Temp2 = _mm_shuffle_ps( Temp1, Temp1, LMSHUFFLEMASK(2,3,0,1) ); // (Z,W,X,Y). ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:340:10: use of undeclared identifier '_mm_shuffle_ps' Temp1 = LmVectorAdd( Temp1, Temp2 ); // (X*X + Z*Z, Y*Y + W*W, Z*Z + X*X, W*W + Y*Y) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:341:10: use of undeclared identifier '_mm_add_ps' #define LmVectorAdd( Vec1, Vec2 ) _mm_add_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:275:37: expanded from macro 'LmVectorAdd' Temp2 = _mm_shuffle_ps( Temp1, Temp1, LMSHUFFLEMASK(1,2,3,0) ); // Rotate left 4 bytes (Y,Z,W,X). ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:342:10: use of undeclared identifier '_mm_shuffle_ps' return LmVectorAdd( Temp1, Temp2 ); // (X*X + Z*Z + Y*Y + W*W, Y*Y + W*W + Z*Z + X*X, Z*Z + X*X + W*W + Y*Y, W*W + Y*Y + X*X + Z*Z) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:343:9: use of undeclared identifier '_mm_add_ps' #define LmVectorAdd( Vec1, Vec2 ) _mm_add_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:275:37: expanded from macro 'LmVectorAdd' LmVectorRegister A_YZXW = _mm_shuffle_ps( Vec1, Vec1, LMSHUFFLEMASK(1,2,0,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:355:28: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister B_ZXYW = _mm_shuffle_ps( Vec2, Vec2, LMSHUFFLEMASK(2,0,1,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:356:28: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister A_ZXYW = _mm_shuffle_ps( Vec1, Vec1, LMSHUFFLEMASK(2,0,1,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:357:28: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister B_YZXW = _mm_shuffle_ps( Vec2, Vec2, LMSHUFFLEMASK(1,2,0,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:358:28: use of undeclared identifier '_mm_shuffle_ps' return LmVectorSubtract( LmVectorMultiply(A_YZXW,B_ZXYW), LmVectorMultiply(A_ZXYW, B_YZXW) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:359:27: use of undeclared identifier '_mm_mul_ps' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: expanded from macro 'LmVectorMultiply' return LmVectorSubtract( LmVectorMultiply(A_YZXW,B_ZXYW), LmVectorMultiply(A_ZXYW, B_YZXW) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:359:60: use of undeclared identifier '_mm_mul_ps' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: expanded from macro 'LmVectorMultiply' return _mm_setr_ps( powf(B.f[0], E.f[0]), powf(B.f[1], E.f[1]), powf(B.f[2], E.f[2]), powf(B.f[3], E.f[3]) ); ^ fatal error: too many errors emitted, stopping now [-ferror-limit=] 20 errors generated. [44/73] Link UnrealLightmass-BuildSettings.dylib [45/73] Link UnrealLightmass-TraceLog.dylib [46/73] Compile Module.CoreUObject.3_of_12.cpp [47/73] Link UnrealLightmass-Core.dylib [48/73] Link UnrealLightmass-Json.dylib [49/73] Compile Module.UnrealLightmass.1_of_3.cpp In file included from ../Intermediate/Build/Mac/arm64+x86_64/UnrealLightmass/Development/UnrealLightmass/Module.UnrealLightmass.1_of_3.cpp:2: In file included from ./Programs/UnrealLightmass/Private/CPUSolver/CPUSolver.cpp:4: In file included from Programs/UnrealLightmass/Private/ImportExport/LightmassScene.h:7: In file included from Programs/UnrealLightmass/Private/LightmassCore/Math/LMMath.h:11: /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:375:9: use of undeclared identifier '_mm_setr_ps' typedef __m128 LmVectorRegister; ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:14:9: unknown type name '__m128' return _mm_setr_ps( X, Y, Z, W ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:54:9: use of undeclared identifier '_mm_setr_ps' return _mm_setr_ps((float)X, (float)Y, (float)Z, (float)W); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:59:9: use of undeclared identifier '_mm_setr_ps' LmVectorRegister Temp = LmVectorMultiply( Vec1, Vec2 ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:324:26: use of undeclared identifier '_mm_mul_ps' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: expanded from macro 'LmVectorMultiply' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:22: use of undeclared identifier '_mm_shuffle_ps' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: expanded from macro 'LmVectorReplicate' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:62: use of undeclared identifier '_mm_shuffle_ps' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: expanded from macro 'LmVectorReplicate' return LmVectorAdd( LmVectorReplicate(Temp,0), LmVectorAdd( LmVectorReplicate(Temp,1), LmVectorReplicate(Temp,2) ) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:325:89: use of undeclared identifier '_mm_shuffle_ps' #define LmVectorReplicate( Vec, ComponentIndex ) _mm_shuffle_ps( Vec, Vec, LMSHUFFLEMASK(ComponentIndex,ComponentIndex,ComponentIndex,ComponentIndex) ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:250:50: expanded from macro 'LmVectorReplicate' Temp1 = LmVectorMultiply( Vec1, Vec2 ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:339:10: use of undeclared identifier '_mm_mul_ps' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: expanded from macro 'LmVectorMultiply' Temp2 = _mm_shuffle_ps( Temp1, Temp1, LMSHUFFLEMASK(2,3,0,1) ); // (Z,W,X,Y). ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:340:10: use of undeclared identifier '_mm_shuffle_ps' Temp1 = LmVectorAdd( Temp1, Temp2 ); // (X*X + Z*Z, Y*Y + W*W, Z*Z + X*X, W*W + Y*Y) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:341:10: use of undeclared identifier '_mm_add_ps' #define LmVectorAdd( Vec1, Vec2 ) _mm_add_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:275:37: expanded from macro 'LmVectorAdd' Temp2 = _mm_shuffle_ps( Temp1, Temp1, LMSHUFFLEMASK(1,2,3,0) ); // Rotate left 4 bytes (Y,Z,W,X). ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:342:10: use of undeclared identifier '_mm_shuffle_ps' return LmVectorAdd( Temp1, Temp2 ); // (X*X + Z*Z + Y*Y + W*W, Y*Y + W*W + Z*Z + X*X, Z*Z + X*X + W*W + Y*Y, W*W + Y*Y + X*X + Z*Z) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:343:9: use of undeclared identifier '_mm_add_ps' #define LmVectorAdd( Vec1, Vec2 ) _mm_add_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:275:37: expanded from macro 'LmVectorAdd' LmVectorRegister A_YZXW = _mm_shuffle_ps( Vec1, Vec1, LMSHUFFLEMASK(1,2,0,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:355:28: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister B_ZXYW = _mm_shuffle_ps( Vec2, Vec2, LMSHUFFLEMASK(2,0,1,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:356:28: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister A_ZXYW = _mm_shuffle_ps( Vec1, Vec1, LMSHUFFLEMASK(2,0,1,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:357:28: use of undeclared identifier '_mm_shuffle_ps' LmVectorRegister B_YZXW = _mm_shuffle_ps( Vec2, Vec2, LMSHUFFLEMASK(1,2,0,3) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:358:28: use of undeclared identifier '_mm_shuffle_ps' return LmVectorSubtract( LmVectorMultiply(A_YZXW,B_ZXYW), LmVectorMultiply(A_ZXYW, B_YZXW) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:359:27: use of undeclared identifier '_mm_mul_ps' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: expanded from macro 'LmVectorMultiply' return LmVectorSubtract( LmVectorMultiply(A_YZXW,B_ZXYW), LmVectorMultiply(A_ZXYW, B_YZXW) ); ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:359:60: use of undeclared identifier '_mm_mul_ps' #define LmVectorMultiply( Vec1, Vec2 ) _mm_mul_ps( Vec1, Vec2 ) ^ /Users/zeev/dev/UnrealEngine3/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Math/LMMathSSE.h:293:40: expanded from macro 'LmVectorMultiply' return _mm_setr_ps( powf(B.f[0], E.f[0]), powf(B.f[1], E.f[1]), powf(B.f[2], E.f[2]), powf(B.f[3], E.f[3]) ); ^ fatal error: too many errors emitted, stopping now [-ferror-limit=] 20 errors generated. [50/73] Link UnrealLightmass-NetCommon.dylib [51/73] Link UnrealLightmass-SSL.dylib [52/73] Link UnrealLightmass-Cbor.dylib [53/73] Link UnrealLightmass-Projects.dylib [54/73] Link UnrealLightmass-Sockets.dylib [55/73] Compile Module.Serialization.cpp [56/73] Link UnrealLightmass-Networking.dylib [57/73] Link UnrealLightmass-Zen.dylib [58/73] Compile Module.ApplicationCore.cpp [59/73] Link UnrealLightmass-ApplicationCore.dylib [60/73] Link UnrealLightmass-DerivedDataCache.dylib