LogInit:Display: RandInit(856791732) SRandInit(856791733). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started LogInit: Version: 4.8.2-2614606+++depot+UE4-Releases+4.8 LogInit: API Version: 2579680 LogInit: Compiled (64-bit): Jul 8 2015 23:43:41 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.8 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogOnline:Warning: No default platform service specified for OnlineSubsystem LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' LogConsoleResponse:Warning: Found in ini file 'A:/Unreal Projects/MyProject5/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' LogConsoleResponse:Warning: Found in ini file 'A:/Unreal Projects/MyProject5/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' LogConsoleResponse:Warning: Found in ini file 'A:/Unreal Projects/MyProject5/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: ZACK-PC LogInit: User: Zack LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =3.903987 MHz LogMemory: Memory total: Physical=15.9GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 52.74 MB used, 53.07 MB peak LogMemory: Process Virtual Memory: 25.34 MB used, 28.44 MB peak LogMemory: Physical Memory: 5797.09 MB used, 16311.93 MB total LogMemory: Virtual Memory: 307.89 MB used, 134217728.00 MB total LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 780 (Feature Level 11_0) LogD3D11RHI: Adapter has 6023MB of dedicated video memory, 0MB of dedicated system memory, and 8155MB of shared system memory, 3 output[s] LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: InitD3DDevice LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP DesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.05s 67MB C:/Users/Zack/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Zack/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file A:/Unreal Projects/MyProject5/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file A:/Unreal Projects/MyProject5/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Zack/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogAssetRegistry: FAssetRegistry took 0.0103 seconds to start up LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogObj: 26440 objects as part of root set at end of initial load. LogUObjectAllocator: 5438856 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0 LogHMD:Warning: SteamVR failed to initialize. Error: 108 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.03s 67MB C:/Users/Zack/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Disabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.2-2614606+++depot+UE4-Releases+4.8 LogAnalytics: [UEEditor.Rocket.Release] SetUserId 0d5ea142497c01f38b2b89b0760a8b72|bdfc4d3f1488431d82c075b5e4fd554e|ad4eed1e-61b2-45c2-a95a-66eb26a98d2a LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LogConsoleManager:Warning: Console variable 'r.VSync' wasn't set ('GameSetting' has a lower priority than 'SystemSettingsIni') LogCook:Display: Done creating registry. It took 0.00s. SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000BA6A586F20 LogAIModule: Creating AISystem for world Untitled_1 LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 24.574ms to complete. LogFileHelpers: Loading map 'Template_Default' took 0.369 LogCollectionManager: Loaded 0 collections in 0.002675 seconds LogContentBrowser: Native class hierarchy populated in 0.0083 seconds. Added 1807 classes and 307 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 6.91 seconds (BP compile: 0.17 seconds) LogContentStreaming: Texture pool size is 0.000000MB LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2). LogAssetRegistry: Asset discovery search completed in 2.9428 seconds LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogPlayLevel: Launcher Device ID: Android_ATC@1eb9b47c LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject5/CookedIniVersion! CookResults:Warning: Warning Unable to find package for cooking /Temp/Untitled_1 LogCook:Warning: Unable to find package for cooking /Temp/Untitled_1 LogD3D11RHI: InitD3DDevice LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogSavePackage: Save=0.595289ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogSavePackage: Save=0.613732ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogSavePackage: Save=0.670084ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset LogSavePackage: Save=0.652666ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset LogSavePackage: Save=0.625258ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset LogSavePackage: Save=0.590166ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset LogSavePackage: Save=0.711836ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogSavePackage: Save=0.334274ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogSavePackage: Save=0.320442ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogSavePackage: Save=0.683404ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/AnalogHat.uasset' LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileControls_texture.uasset LogSavePackage: Save=0.701078ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileControls_texture.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset LogSavePackage: Save=0.657533ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogSavePackage: Save=0.522543ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset LogSavePackage: Save=1.068651ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset' LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/WhiteSquareTexture.uasset LogSavePackage: Save=0.623977ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/WhiteSquareTexture.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset LogSavePackage: Save=1.527669ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset LogSavePackage: Save=7.499001ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset LogSavePackage: Save=1.769729ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset LogSavePackage: Save=0.706457ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset LogSavePackage: Save=0.865269ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset LogSavePackage: Save=1.322750ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset LogSavePackage: Save=2.297651ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset LogSavePackage: Save=0.611939ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset' LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/DefaultTexture.uasset LogSavePackage: Save=0.623977ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/DefaultTexture.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset LogSavePackage: Save=0.513321ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset LogSavePackage: Save=0.377563ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Actor.uasset LogSavePackage: Save=0.782533ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Actor.uasset' LogCook:Display: Cooking /Engine/EditorResources/Bad -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bad.uasset LogSavePackage: Save=0.690576ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bad.uasset' LogCook:Display: Cooking /Engine/EditorResources/BkgndHi -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/BkgndHi.uasset LogSavePackage: Save=0.674439ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/BkgndHi.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorSphere.uasset LogSavePackage: Save=0.795341ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorSphere.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorPlane.uasset LogSavePackage: Save=0.685197ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorPlane.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorCylinder -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorCylinder.uasset LogSavePackage: Save=0.665986ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorCylinder.uasset' LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset LogSavePackage: Save=0.683916ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset LogSavePackage: Save=0.652410ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset LogSavePackage: Save=2.800470ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Grid -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Grid.uasset LogSavePackage: Save=0.821724ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Grid.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset LogSavePackage: Save=0.680330ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_DecalActorIcon -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_DecalActorIcon.uasset LogSavePackage: Save=0.732072ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_DecalActorIcon.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset LogSavePackage: Save=0.535350ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmoHeight_Mat -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset LogSavePackage: Save=8.726208ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/DataLayer.uasset LogSavePackage: Save=0.270237ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/DataLayer.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Terrain -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Terrain.uasset LogSavePackage: Save=0.854255ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Terrain.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset LogSavePackage: Save=2.747191ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/MatineeCam_SM -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/MatineeCam_SM.uasset LogSavePackage: Save=0.893702ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/MatineeCam_SM.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeCam_mat -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeCam_mat.uasset LogSavePackage: Save=1.203897ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeCam_mat.uasset' LogCook:Display: Cooking /Engine/EditorResources/MatineeCam_D -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/MatineeCam_D.uasset LogSavePackage: Save=0.718752ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/MatineeCam_D.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/FlipBook -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset LogSavePackage: Save=2.289711ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Round -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset LogSavePackage: Save=1.076848ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Sign -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset LogSavePackage: Save=0.710299ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset LogSavePackage: Save=0.641396ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset LogSavePackage: Save=0.688015ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Player -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Player.uasset LogSavePackage: Save=0.785351ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Player.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_WindDirectional -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_WindDirectional.uasset LogSavePackage: Save=0.719521ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_WindDirectional.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectional -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset LogSavePackage: Save=0.738732ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPoint -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset LogSavePackage: Save=0.719777ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpot -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset LogSavePackage: Save=0.717215ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset' LogCook:Display: Cooking /Engine/EditorResources/MatInstActSprite -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/MatInstActSprite.uasset LogSavePackage: Save=0.668291ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/MatInstActSprite.uasset' LogCook:Display: Cooking /Engine/EditorResources/AI/S_NavLink -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/AI/S_NavLink.uasset LogSavePackage: Save=0.597082ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/AI/S_NavLink.uasset' LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMeshes/Sphere.uasset LogSavePackage: Save=0.759224ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMeshes/Sphere.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_ReflActorIcon -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_ReflActorIcon.uasset LogSavePackage: Save=0.744111ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_ReflActorIcon.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_RadForce -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_RadForce.uasset LogSavePackage: Save=0.682635ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_RadForce.uasset' LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoDistanceField.uasset LogSavePackage: Save=0.834275ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoDistanceField.uasset' LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_d68_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e90_0///####STATCAT_Advanced#### LogCook:Display: Cooking /Engine/EditorResources/S_TextRenderActorIcon -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset LogSavePackage: Save=0.703896ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_VectorFieldVol -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_VectorFieldVol.uasset LogSavePackage: Save=0.804818ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_VectorFieldVol.uasset' LogCook:Display: Cooking /Engine/EngineResources/Black -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/Black.uasset LogSavePackage: Save=0.723619ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/Black.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset LogSavePackage: Save=0.574541ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset LogSavePackage: Save=0.663937ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset LogSavePackage: Save=0.533813ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset LogSavePackage: Save=0.620135ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset LogSavePackage: Save=0.574285ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset LogSavePackage: Save=0.657277ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/DefaultTextureCube.uasset LogSavePackage: Save=0.618342ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/DefaultTextureCube.uasset' LogCook:Display: Cooking /Engine/EngineSounds/Music -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Music.uasset LogSavePackage: Save=0.262040ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Music.uasset' LogCook:Display: Cooking /Engine/EngineSounds/SFX -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/SFX.uasset LogSavePackage: Save=0.241036ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/SFX.uasset' LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Normal_Attack.uasset LogSavePackage: Save=0.215421ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Normal_Attack.uasset' LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Special_Attack_PSM.uasset LogSavePackage: Save=0.236937ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset LogSavePackage: Save=0.266907ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset' LogCook:Display: Cooking /Engine/EngineSounds/Voice -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Voice.uasset LogSavePackage: Save=0.257941ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Voice.uasset' LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMeshes/Cylinder.uasset LogSavePackage: Save=0.802001ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMeshes/Cylinder.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultMaterial.uasset LogSavePackage: Save=4.682393ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultMaterial.uasset' LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineTireTypes/DefaultTireType.uasset LogSavePackage: Save=0.264601ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineTireTypes/DefaultTireType.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_FTest -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_FTest.uasset LogSavePackage: Save=0.690064ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_FTest.uasset' LogCook:Display: Cooking /Engine/EngineResources/AICON-Green -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/AICON-Green.uasset LogSavePackage: Save=0.689295ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/AICON-Green.uasset' LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset LogSavePackage: Save=0.993087ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset' LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved. LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset LogSavePackage: Save=0.723875ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset' LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset LogSavePackage: Save=0.488475ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' LogCook:Display: Cooking /Paper2D/DummySprite -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset LogSavePackage: Save=0.683660ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset' LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset LogSavePackage: Save=0.411630ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset' LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset LogSavePackage: Save=0.255892ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset' LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset LogSavePackage: Save=0.357071ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset' LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset LogSavePackage: Save=0.386528ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset' LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset LogSavePackage: Save=0.277153ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/BaseColor -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/BaseColor.uasset LogSavePackage: Save=0.888323ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/BaseColor.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepth -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomDepth.uasset LogSavePackage: Save=0.976438ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomDepth.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/DecalMask -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/DecalMask.uasset LogSavePackage: Save=0.746160ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/DecalMask.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/FinalImage -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/FinalImage.uasset LogSavePackage: Save=0.723619ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/FinalImage.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/LightingModel -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/LightingModel.uasset LogSavePackage: Save=0.744367ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/LightingModel.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/MaterialAO -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/MaterialAO.uasset LogSavePackage: Save=0.746929ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/MaterialAO.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/Metallic -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Metallic.uasset LogSavePackage: Save=0.692881ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Metallic.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/Opacity -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Opacity.uasset LogSavePackage: Save=0.769470ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Opacity.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/Roughness -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Roughness.uasset LogSavePackage: Save=0.813015ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Roughness.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SceneColor -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneColor.uasset LogSavePackage: Save=0.736683ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneColor.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepth -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneDepth.uasset LogSavePackage: Save=0.934429ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneDepth.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyRGB -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset LogSavePackage: Save=0.829665ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyA -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset LogSavePackage: Save=0.785863ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/Specular -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Specular.uasset LogSavePackage: Save=0.750003ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Specular.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SubsurfaceColor -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SubsurfaceColor.uasset LogSavePackage: Save=0.807636ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SubsurfaceColor.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/WorldNormal -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/WorldNormal.uasset LogSavePackage: Save=0.847339ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/WorldNormal.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/AmbientOcclusion -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/AmbientOcclusion.uasset LogSavePackage: Save=0.796365ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/AmbientOcclusion.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset LogSavePackage: Save=0.224642ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepthWorldUnits -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset LogSavePackage: Save=1.287146ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset LogSavePackage: Save=1.046622ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepthWorldUnits -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset LogSavePackage: Save=0.984122ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset' LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset LogSavePackage: Save=0.690832ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset' LogCook:Display: Cooking /LeapMotionController/LM_TorusMesh -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset LogSavePackage: Save=0.723363ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset' LogCook:Display: Cooking /LeapMotionController/LM_HandColor -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset LogSavePackage: Save=1.007432ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshot -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshot.uasset LogSavePackage: Save=1.411121ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshot.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/HighResolutionScreenshotMaskFunction -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset LogSavePackage: Save=0.819675ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotMask -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset LogSavePackage: Save=0.983610ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotCaptureRegion -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset LogSavePackage: Save=4.620661ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset LogSavePackage: Save=1.013323ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset LogSavePackage: Save=5.369126ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset LogSavePackage: Save=0.986171ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset' LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset LogSavePackage: Save=1.398570ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset LogSavePackage: Save=0.652666ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset LogSavePackage: Save=1.813275ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset LogSavePackage: Save=1.416757ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset LogSavePackage: Save=0.792267ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset LogSavePackage: Save=0.803537ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset LogSavePackage: Save=0.726437ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset LogSavePackage: Save=0.706713ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset LogSavePackage: Save=0.731304ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset LogSavePackage: Save=0.470801ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset LogSavePackage: Save=0.584531ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset LogSavePackage: Save=1.087606ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset LogSavePackage: Save=0.867318ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset LogSavePackage: Save=1.088631ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset LogSavePackage: Save=0.644469ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset LogSavePackage: Save=1.902670ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset LogSavePackage: Save=0.869880ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset LogSavePackage: Save=0.709787ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset' LogCook:Display: Cooking /Engine/EditorResources/BSPVertex -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/BSPVertex.uasset LogSavePackage: Save=0.661887ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/BSPVertex.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultBokeh.uasset LogSavePackage: Save=0.696724ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultBokeh.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/MiniFont.uasset LogSavePackage: Save=0.609633ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/MiniFont.uasset' LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoTiny.uasset LogSavePackage: Save=6.184447ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoTiny.uasset' LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Tutorial/ContentIntroCurve.uasset LogSavePackage: Save=0.304817ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Tutorial/ContentIntroCurve.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset LogSavePackage: Save=0.674439ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/WidgetVertexColorMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset LogSavePackage: Save=0.658814ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset' LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform GLSL_ES2, Default Material will be used in game. LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float. LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float. LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float. LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/LevelGridMaterial.uasset LogSavePackage: Save=3.920607ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/LevelGridMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/CompositeARGBLayer -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset LogSavePackage: Save=1.288683ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TilingAADots -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TilingAADots.uasset LogSavePackage: Save=1.150875ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TilingAADots.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineBoxFiltered -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset LogSavePackage: Save=1.160864ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineIntegral -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset LogSavePackage: Save=0.878333ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset LogSavePackage: Save=0.795853ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TilingAAGrid -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TilingAAGrid.uasset LogSavePackage: Save=1.280998ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TilingAAGrid.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset LogSavePackage: Save=0.853743ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_Cross -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset LogSavePackage: Save=0.579664ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/DefaultAlphaTexture -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset LogSavePackage: Save=0.628076ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset' LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorBlueprintResources/StandardMacros.uasset LogSavePackage: Save=33.450161ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorBlueprintResources/StandardMacros.uasset' LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset LogSavePackage: Save=0.282532ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset' LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset LogSavePackage: Save=0.274847ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset' LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset LogSavePackage: Save=0.263064ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset' LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset LogSavePackage: Save=5.192384ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset' LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Blue.uasset LogSavePackage: Save=37.436089ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Blue.uasset' LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/SM_SkySphere.uasset LogSavePackage: Save=1.127821ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/SM_SkySphere.uasset' LogCook:Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset LogSavePackage: Save=0.844521ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial2 -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset LogSavePackage: Save=2.885512ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MakeCompositeARGBLayer -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset LogSavePackage: Save=0.811734ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded1D -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset LogSavePackage: Save=0.809173ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset' LogCook:Display: Cooking /Engine/EditorResources/LevelGrid1DStripes -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LevelGrid1DStripes.uasset LogSavePackage: Save=0.630125ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LevelGrid1DStripes.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset LogSavePackage: Save=0.824029ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset LogSavePackage: Save=0.672390ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset LogSavePackage: Save=0.608609ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileMenu2.uasset LogSavePackage: Save=0.612195ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileMenu2.uasset' LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/Roboto.uasset LogSavePackage: Save=29.483961ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/Roboto.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset LogSavePackage: Save=0.848876ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset LogSavePackage: Save=0.605791ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset LogSavePackage: Save=0.451333ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Emitter -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Emitter.uasset LogSavePackage: Save=0.702615ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Emitter.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorCube.uasset LogSavePackage: Save=0.768445ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorCube.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorSkySphere -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorSkySphere.uasset LogSavePackage: Save=0.859378ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorSkySphere.uasset' LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset LogSavePackage: Save=7.186499ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset' LogCook:Display: Cooking /Engine/EditorResources/SceneManager -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/SceneManager.uasset LogSavePackage: Save=0.642932ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/SceneManager.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Thruster -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Thruster.uasset LogSavePackage: Save=0.762554ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Thruster.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset LogSavePackage: Save=1.352463ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Trigger.uasset LogSavePackage: Save=0.640883ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Trigger.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset LogSavePackage: Save=0.501539ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset LogSavePackage: Save=0.543547ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset LogSavePackage: Save=0.590166ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset LogSavePackage: Save=0.579920ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/AICON-Red.uasset LogSavePackage: Save=0.507174ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/AICON-Red.uasset' LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset LogSavePackage: Save=0.573516ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset LogSavePackage: Save=6.062008ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/GizmoMaterial.uasset LogSavePackage: Save=1.497187ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/GizmoMaterial.uasset' LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2, Default Material will be used in game. LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset LogSavePackage: Save=0.728486ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset LogSavePackage: Save=0.867062ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset LogSavePackage: Save=0.575053ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset LogSavePackage: Save=0.579920ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_None -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset LogSavePackage: Save=0.550207ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset' LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset LogSavePackage: Save=0.626027ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogSavePackage: Save=0.541754ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' LogAIModule: Creating AISystem for world Entry LogCook:Display: Cooking /Engine/Maps/Entry -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Maps/Entry.umap LogSavePackage: Save=4.012821ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/Maps/Entry.umap' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset LogSavePackage: Save=0.576590ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' LogCook:Display: Cooking /Engine/EditorResources/Bkgnd -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bkgnd.uasset LogSavePackage: Save=0.540217ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bkgnd.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset LogSavePackage: Save=1.400619ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset LogSavePackage: Save=0.790986ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/HelpActorMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset LogSavePackage: Save=1.613223ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset' LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/T_EditorHelp.uasset LogSavePackage: Save=3.107848ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/T_EditorHelp.uasset' LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset LogSavePackage: Save=0.671109ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset LogSavePackage: Save=0.614500ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset LogSavePackage: Save=0.672390ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TargetIcon.uasset LogSavePackage: Save=0.736939ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TargetIcon.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset LogSavePackage: Save=0.533813ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset LogSavePackage: Save=0.528434ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset LogSavePackage: Save=0.571723ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset LogSavePackage: Save=0.603742ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset LogSavePackage: Save=37.199406ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset' LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Stars.uasset LogSavePackage: Save=0.646006ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Stars.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset LogSavePackage: Save=0.579920ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultNormal.uasset LogSavePackage: Save=5.442129ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultNormal.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset LogSavePackage: Save=0.611426ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Note -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Note.uasset LogSavePackage: Save=0.878077ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Note.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset LogSavePackage: Save=0.530227ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset LogSavePackage: Save=0.849644ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded2D -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset LogSavePackage: Save=1.010762ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset LogSavePackage: Save=0.525360ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_NavP -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_NavP.uasset LogSavePackage: Save=0.774849ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_NavP.uasset' LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/GradientTexture0.uasset LogSavePackage: Save=0.546621ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/GradientTexture0.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset LogSavePackage: Save=0.575822ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' LogCook:Display: Cooking /Engine/EngineSounds/Master -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Master.uasset LogSavePackage: Save=0.424694ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Master.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove -> A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset LogSavePackage: Save=0.616549ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/MyProject5/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset' LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 232, size is 101.54kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 1.120114s total time 2.293198 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 1.004259 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1d38_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e90_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Program.Main: Running on WindowsHostPlatform LogPlayLevel: Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=A:/Unreal Projects/MyProject5/MyProject5.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Temp/Untitled_1 -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Temp/Untitled_1 -Messaging -device=Android_ATC@1eb9b47c -addcmdline=-SessionId=357AC47D428A503E67CA35BC3B75F059 -SessionOwner=Zack -SessionName='Play On Device' -run -nokill -NoCompile LogPlayLevel: Automation.Process: IsBuildMachine=False LogPlayLevel: Automation.Process: ShouldKillProcesses=False LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs) LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\adb.1.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\adb.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Zack\AppData\Local\Temp\HarvestEnvVars.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Zack\AppData\Local\Temp\HarvestEnvVars.bat=True LogPlayLevel: CommandUtils.Run: Run: C:\Users\Zack\AppData\Local\Temp\HarvestEnvVars.bat LogPlayLevel: HarvestEnvVars: LogPlayLevel: HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" LogPlayLevel: HarvestEnvVars: LogPlayLevel: HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\Zack\AppData\Local\Temp\HarvestEnvVars.txt" LogPlayLevel: CommandUtils.Run: Run: Took 0.3580936s to run HarvestEnvVars.bat, ExitCode=0 LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings: LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=True LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8 LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-07-18_08.29.52 LogPlayLevel: CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Rules) LogPlayLevel: Automation.Process: Compiling scripts. LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4 LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit. LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled. LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for A:\Unreal Projects\MyProject5\MyProject5.uproject LogPlayLevel: ProjectUtils.DetectTargetsForProject: Looking for targets for project A:\Unreal Projects\MyProject5\MyProject5.uproject LogPlayLevel: ProjectUtils.DetectTargetsForProject: Searching for target rule files in A:\Unreal Projects\MyProject5 LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for A:\Unreal Projects\MyProject5\MyProject5.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams= LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=A:\Unreal Projects\MyProject5\ArchivedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=A:\Unreal Projects\MyProject5\Saved\StagedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: Build=False LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True LogPlayLevel: ProjectParams.ValidateAndLog: Clean= LogPlayLevel: ProjectParams.ValidateAndLog: Client=False LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=ATC LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: DLCName= LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions= LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets= LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=False LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Temp/Untitled_1 LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0 LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Temp/Untitled_1 LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False LogPlayLevel: ProjectParams.ValidateAndLog: Package=False LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest= LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0 LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=A:\Unreal Projects\MyProject5\MyProject5.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True LogPlayLevel: ProjectParams.ValidateAndLog: Run=True LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=MyProject5 LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SignPak= LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = Android_ATC LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = A:\Unreal Projects\MyProject5\MyProject5.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Android LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = A:\Unreal Projects\MyProject5 LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Android LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5 LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = MyProject5 LogPlayLevel: Project.LogDeploymentContext: StageDirectory = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProject5 LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = MyProject5 LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProject5 LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyProject5/MyProject5.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5 LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: End Deployment Context ************** LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Build build.properties False LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Build build.properties False LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\MyProject5\Intermediate\UAT\Android_ATC UE4CommandLine.txt False LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\MyProject5\Intermediate\UAT\Android_ATC UE4CommandLine.txt False LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Internationalization\English * True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Internationalization\English * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Config * True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Config * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Stats * True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Stats * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Slate * True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Slate * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Plugins *.uplugin True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Plugins *.uplugin True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\MyProject5 *.uproject False LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\MyProject5 *.uproject False LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\MyProject5\Config * True LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\MyProject5\Config * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC * True LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC *.json True LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC *.json True LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\UE4CommandLine.txt LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Intermediate\UAT\Android_ATC\UE4CommandLine.txt A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\UE4CommandLine.txt LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt=True LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Manifest_DebugFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles.txt LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\cnvalias.icu, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\confusables.cfu, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_001.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_150.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_AG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_AI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_AS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_AU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_BB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_BE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_BM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_BS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_BW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_BZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_CA.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_CC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_CK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_CM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_CX.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_DG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_DM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_ER.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_FJ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_FK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_FM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GD.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GY.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_HK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_IE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_IM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_IN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_IO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_JE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_JM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_KE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_KI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_KN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_KY.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_LC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_LR.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_LS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_MG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_MH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_MO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_MP.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_MS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_MT.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_MU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_MW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_NA.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_NF.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_NG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_NH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_NR.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_NU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_NZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_PG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_PH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_PK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_PN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_PR.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_PW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_RH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_RW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_SB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_SC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_SD.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_SG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_SH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_SL.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_SS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_SX.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_SZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_TC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_TK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_TO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_TT.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_TV.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_TZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_UG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_UM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_US.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_US_POSIX.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_VC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_VG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_VI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_VU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_WS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_ZA.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_ZM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_ZW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\ibm-1047_P100-1995.cnv, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\ibm-37_P100-1995.cnv, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\keyTypeData.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\leet.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\nfc.nrm, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\nfkc.nrm, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\nfkc_cf.nrm, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\numberingSystems.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\pool.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\res_index.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\root.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\unames.icu, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\uts46.nrm, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zoneinfo64.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\brkitr\char.brk, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\brkitr\en.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\brkitr\en_US.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\brkitr\en_US_POSIX.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\brkitr\leet.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\brkitr\line.brk, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\brkitr\res_index.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\brkitr\root.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\brkitr\sent.brk, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\brkitr\title.brk, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\brkitr\word.brk, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\brkitr\word_POSIX.brk, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\coll\en.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\coll\en_US.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\coll\en_US_POSIX.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\coll\leet.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\coll\res_index.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\coll\root.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\coll\ucadata.icu, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_001.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_150.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_AG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_AI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_AU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_BB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_BE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_BM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_BS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_BW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_BZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_CA.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_CC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_CK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_CM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_CX.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_DG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_DM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_ER.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_FJ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_FK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_FM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_GB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_GD.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_GG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_GH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_GI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_GM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_GY.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_HK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_IE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_IM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_IN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_IO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_JE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_JM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_KE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_KI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_KN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_KY.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_LC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_LR.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_LS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_MG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_MO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_MS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_MT.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_MU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_MW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_NA.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_NF.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_NG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_NH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_NR.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_NU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_NZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_PG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_PH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_PK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_PN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_PW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_RH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_RW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_SB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_SC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_SD.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_SG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_SH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_SL.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_SS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_SX.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_SZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_TC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_TK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_TO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_TT.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_TV.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_TZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_UG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_VC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_VG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_VU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_WS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_ZA.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_ZM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\en_ZW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\leet.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\pool.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\res_index.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\root.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\curr\supplementalData.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_150.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_AG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_AI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_AU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_BB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_BE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_BM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_BS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_BW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_BZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_CC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_CK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_CM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_CX.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_DG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_DM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_ER.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_FJ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_FK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_FM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_GB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_GD.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_GG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_GH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_GI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_GM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_GY.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_HK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_IE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_IM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_IN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_IO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_JE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_JM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_KE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_KI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_KN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_KY.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_LC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_LR.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_LS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_MG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_MO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_MS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_MT.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_MU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_MW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_NA.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_NF.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_NG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_NH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_NR.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_NU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_NZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_PG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_PH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_PK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_PN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_PW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_RH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_RW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_SB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_SC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_SD.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_SG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_SH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_SL.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_SS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_SX.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_SZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_TC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_TK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_TO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_TT.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_TV.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_TZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_UG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_VC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_VG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_VU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_WS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_ZA.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_ZM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\en_ZW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\leet.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\pool.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\res_index.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\lang\root.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\rbnf\en.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\rbnf\leet.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\rbnf\res_index.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\rbnf\root.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_150.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_AG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_AI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_AU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_BB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_BE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_BM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_BS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_BW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_BZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_CC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_CK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_CM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_CX.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_DG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_DM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_ER.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_FJ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_FK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_FM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_GB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_GD.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_GG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_GH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_GI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_GM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_GY.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_HK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_IE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_IM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_IN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_IO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_JE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_JM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_KE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_KI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_KN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_KY.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_LC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_LR.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_LS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_MG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_MO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_MS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_MT.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_MU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_MW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_NA.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_NF.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_NG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_NH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_NR.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_NU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_NZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_PG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_PH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_PK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_PN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_PW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_RH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_RW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_SB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_SC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_SD.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_SG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_SH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_SL.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_SS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_SX.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_SZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_TC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_TK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_TO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_TT.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_TV.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_TZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_UG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_VC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_VG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_VU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_WS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_ZA.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_ZM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\en_ZW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\leet.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\pool.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\res_index.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\region\root.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_001.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_150.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_AG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_AI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_AU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_BB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_BE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_BM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_BS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_BW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_BZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_CA.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_CC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_CK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_CM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_CX.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_DG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_DM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_ER.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_FJ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_FK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_FM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_GB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_GD.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_GG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_GH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_GI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_GM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_GU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_GY.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_HK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_IE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_IM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_IN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_IO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_JE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_JM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_KE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_KI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_KN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_KY.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_LC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_LR.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_LS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_MG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_MH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_MO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_MP.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_MS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_MT.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_MU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_MW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_NA.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_NF.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_NG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_NH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_NR.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_NU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_NZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_PG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_PH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_PK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_PN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_PW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_RH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_RW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_SB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_SC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_SD.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_SG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_SH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_SL.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_SS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_SX.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_SZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_TC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_TK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_TO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_TT.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_TV.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_TZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_UG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_VC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_VG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_VU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_WS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_ZA.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_ZM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\en_ZW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\leet.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\pool.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\res_index.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\zone\root.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Base.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\BaseCompat.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\BaseDeviceProfiles.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\BaseEditor.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\BaseEditorKeyBindings.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\BaseEditorLayout.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\BaseEditorPerProjectUserSettings.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\BaseEditorSettings.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\BaseEngine.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\BaseGame.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\BaseInput.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\BaseLightmass.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\BaseScalability.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\ConsoleVariables.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\controller.vdf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Android\AndroidEngine.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Localization\Editor.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Localization\EditorTutorials.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Localization\Engine.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Localization\Keywords.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Localization\PortableObjectExport.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Localization\PortableObjectImport.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Localization\PropertyNames.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Localization\RegenerateEditor.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Localization\RegenerateEditorTutorials.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Localization\RegenerateEngine.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Localization\RepairData.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Localization\ResourceFileGen.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Localization\ToolTips.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Localization\WordCount.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Config\Windows\WindowsEngine.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Stats\FPSChart_Postamble.html, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Stats\FPSChart_Preamble.html, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Stats\FPSChart_Row.html, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Checkerboard.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\BoxShadow.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Button.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Button_Disabled.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Button_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Button_Pressed.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Check.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\CheckBox.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\CheckBox_Checked.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\CheckBox_Checked_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\CheckBox_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\CheckBox_Undetermined.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\CheckBox_Undetermined_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Checker.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Circle.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ColorPicker_Mode_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ColorPicker_Separator.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ColorPicker_SliderHandle.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ColorSpectrum.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ColorWheel.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ColumnHeader.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ColumnHeaderMenuButton_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ColumnHeaderMenuButton_Normal.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ColumnHeader_Arrow.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ColumnHeader_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ComboArrow.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\CursorPing.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\DebugBorder.PNG, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Delimiter.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\DownArrow.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\DropZoneIndicator_Above.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\DropZoneIndicator_Below.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\DropZoneIndicator_Onto.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\EditableTextSelectionBackground.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\EventMessage_Default.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ExpansionButton_CloseOverlay.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\GroupBorder.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\HeaderSplitterGrip.PNG, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\LastColumnHeader_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\NoiseBackground.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ProgressBar_Background.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ProgressBar_Fill.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ProgressBar_Marquee.PNG, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\RadioButton_SelectedBack_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\RadioButton_Selected_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\RadioButton_Unselected_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\RoundedSelection_16x.PNG, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Scrollbar_Background_Horizontal.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Scrollbar_Background_Vertical.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Scrollbar_Thumb.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ScrollBorderShadowBottom.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ScrollBorderShadowTop.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ScrollBoxShadowBottom.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ScrollBoxShadowLeft.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ScrollBoxShadowRight.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\ScrollBoxShadowTop.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SearchGlass.PNG, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Selection.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Selector.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Separator.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SmallCheck.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SmallCheckBox.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SmallCheckBox_Checked.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SmallCheckBox_Checked_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SmallCheckBox_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SmallCheckBox_Undetermined.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SmallCheckBox_Undetermined_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SortDownArrow.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SortDownArrows.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SortUpArrow.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SortUpArrows.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SpinArrows.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Spinbox.PNG, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Spinbox_Fill.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Spinbox_Fill_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Spinbox_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SplitterHandleHighlight.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\SubmenuArrow.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\TableViewHeader.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\TableViewMajorColumn.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\TextBlockHighlightShape.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\TextBlockHighlightShape_Empty.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\TextBox.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\TextBoxLabelBorder.PNG, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\TextBox_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\TextBox_ReadOnly.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\TextBox_Special.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\TextBox_Special_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Throbber_Piece.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\TreeArrow_Collapsed.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\TreeArrow_Collapsed_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\TreeArrow_Expanded.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\TreeArrow_Expanded_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\UpArrow.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\VolumeControl_High.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\VolumeControl_Low.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\VolumeControl_Mid.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\VolumeControl_Muted.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\VolumeControl_Off.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\X.PNG, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowBackground.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowBorder.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowButton_Close_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowButton_Close_Normal.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowButton_Close_Pressed.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowButton_Maximize_Disabled.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowButton_Maximize_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowButton_Maximize_Normal.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowButton_Maximize_Pressed.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowButton_Minimize_Disabled.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowButton_Minimize_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowButton_Minimize_Normal.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowButton_Minimize_Pressed.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowButton_Restore_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowButton_Restore_Normal.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowButton_Restore_Pressed.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowOutline.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowTitle.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowTitle_Flashing.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Common\Window\WindowTitle_Inactive.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\CrashTracker\MouseCursor.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\CrashTracker\Record.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\AppTabContentArea.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\AppTabWellSeparator.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\AppTab_Active.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\AppTab_ColorOverlay.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\AppTab_Foreground.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\AppTab_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\AppTab_Inactive.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\CloseApp_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\CloseApp_Normal.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\CloseApp_Pressed.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\DockingIndicator_Center.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\OuterDockingIndicator.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\ShowTabwellButton_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\ShowTabwellButton_Normal.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\ShowTabwellButton_Pressed.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\TabContentArea.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\TabWellSeparator.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\Tab_Active.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\Tab_ColorOverlay.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\Tab_Foreground.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\Tab_Hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Docking\Tab_Inactive.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Fonts\DroidSansFallback.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Fonts\DroidSansMono.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Fonts\Google_Android_License.txt, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Fonts\Last Resort Font.tps, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Fonts\LastResort.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Fonts\Nanum Fonts License.rtf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Fonts\NanumGothic TTF.tps, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Fonts\NanumGothic.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Fonts\Roboto-Bold.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Fonts\Roboto-Light.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Fonts\Roboto-Regular.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Fonts\Roboto.tps, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\BackIcon.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\Cross_12x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\cursor_cardinal_cross.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\cursor_grab.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\DefaultAppIcon.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\denied_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\ellipsis_12x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\Empty_14x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\eyedropper_16px.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\icon_Downloads_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\icon_error_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\icon_generic_toolbar.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\icon_help_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\icon_info_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\icon_redo_16px.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\icon_tab_toolbar_16px.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\icon_tab_WidgetReflector_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\icon_tab_WidgetReflector_40x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\icon_undo_16px.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\icon_warning_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\NextIcon.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\notificationlist_fail.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\notificationlist_success.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\PlusSymbol_12x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\toolbar_expand_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\TrashCan.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Icons\TrashCan_Small.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\MessageLog\Log_Error.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\MessageLog\Log_Note.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\MessageLog\Log_Warning.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Old\Border.PNG, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Old\Button.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Old\DashedBorder.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Old\HyperlinkDotted.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Old\HyperlinkUnderline.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Old\Menu_Background.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Old\Menu_Background_Inverted_Border_Bold.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Old\Notification_Border_Flash.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Old\ToolBar_Background.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Old\ToolTip_Background.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Old\ToolTip_BrightBackground.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Old\White.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Testing\BrushWireframe.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Testing\DefaultPawn_16px.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Testing\FlatColorSquare.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Testing\GammaReference.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Testing\Hyperlink.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Testing\Lit.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Testing\NewLevelBlank.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Testing\TestRotation.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Testing\UE4Icon.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Testing\Unlit.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Testing\Wireframe.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Testing\Fonts\Roboto-BlackItalic.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Testing\Fonts\Roboto-BoldItalic.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Testing\Fonts\Roboto-Italic.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Tutorials\TutorialBorder.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Slate\Tutorials\TutorialShadow.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Localization\Engine\en\Engine.locres, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Paper2D.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Developer\BlankPlugin\BlankPlugin.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Developer\GitSourceControl\GitSourceControl.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Developer\KDevelopSourceCodeAccess\KDevelopSourceCodeAccess.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Developer\NullSourceCodeAccess\NullSourceCodeAccess.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Developer\PerforceSourceControl\PerforceSourceControl.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Developer\SubversionSourceControl\SubversionSourceControl.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Developer\UObjectPlugin\UObjectPlugin.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\VisualStudioSourceCodeAccess.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Developer\XCodeSourceCodeAccess\XCodeSourceCodeAccess.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Editor\EpicSurvey\EpicSurvey.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Editor\MacGraphicsSwitching\MacGraphicsSwitching.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Editor\PluginBrowser\PluginBrowser.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Editor\PluginCreator\PluginCreator.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Editor\SpeedTreeImporter\SpeedTreeImporter.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Experimental\BlueprintStats\BlueprintStats.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Experimental\CharacterAI\CharacterAI.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Experimental\CodeEditor\CodeEditor.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Experimental\CodeView\CodeView.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Experimental\HTML5Networking\HTML5Networking.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Experimental\LiveEditor\LiveEditor.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Experimental\Phya\Phya.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Experimental\SimpleHMD\SimpleHMD.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Experimental\StructBox\StructBox.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Marketplace\Substance\Substance.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Media\AndroidMedia\AndroidMedia.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Media\AvfMedia\AvfMedia.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Media\MediaPlayerEditor\MediaPlayerEditor.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Media\WmfMedia\WmfMedia.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Messaging\MessagingDebugger\MessagingDebugger.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Messaging\UdpMessaging\UdpMessaging.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\NetcodeUnitTest.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\NUTUnrealEngine4.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\Advertising\IOSTapJoy\IOSTapJoy.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\AnalyticsBlueprintLibrary.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\Analytics\AnalyticsMulticast\AnalyticsMulticast.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\IOSApsalar.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\Analytics\FileLogging\FileLogging.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\Analytics\Flurry\IOSFlurry\IOSFlurry.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\AndroidDeviceProfileSelector.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\AndroidMoviePlayer\AndroidMoviePlayer.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\AppleMoviePlayer\AppleMoviePlayer.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\CableComponent\CableComponent.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\CustomMeshComponent\CustomMeshComponent.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\ExampleDeviceProfileSelector.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\GearVR\GearVR.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\IOSDeviceProfileSelector\IOSDeviceProfileSelector.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\LeapMotionController\LeapMotionController.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\LiveEditorListenServer\LiveEditorListenServer.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\OculusAudio\OculusAudio.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\OculusRift\OculusRift.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\ProceduralMeshComponent\ProceduralMeshComponent.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\SoundMod\SoundMod.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\SoundVisualizations\SoundVisualizations.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\Steam\SteamController\SteamController.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\Steam\SteamVR\SteamVR.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\WebBrowserWidget\WebBrowserWidget.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\WindowsDeviceProfileSelector.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\WindowsMoviePlayer\WindowsMoviePlayer.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\ScriptGeneratorPlugin\ScriptGeneratorPlugin.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\ScriptPlugin\ScriptPlugin.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Slate\SlateRemote\SlateRemote.uplugin, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5\MyProject5.uproject, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5\Config\DefaultEditor.ini, up to date. LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5\Config\DefaultEngine.ini LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Config\DefaultEngine.ini A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5\Config\DefaultEngine.ini LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5\Config\DefaultGame.ini, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5\Config\DefaultInput.ini, up to date. LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\GlobalShaderCache-GLSL_ES2.bin LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\GlobalShaderCache-GLSL_ES2.bin A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\GlobalShaderCache-GLSL_ES2.bin LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\AmbientOcclusion.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\AmbientOcclusion.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\BaseColor.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\BaseColor.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\CustomDepth.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\CustomDepth.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\CustomDepthWorldUnits.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\CustomDepthWorldUnits.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\DecalMask.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\DecalMask.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\FinalImage.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\FinalImage.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\LightingModel.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\LightingModel.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\MaterialAO.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\MaterialAO.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\Metallic.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\Metallic.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\Opacity.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\Opacity.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\Roughness.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\Roughness.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\SceneColor.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\SceneColor.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\SceneDepth.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\SceneDepth.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\SceneDepthWorldUnits.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\SceneDepthWorldUnits.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\SeparateTranslucencyA.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\SeparateTranslucencyA.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\SeparateTranslucencyRGB.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\SeparateTranslucencyRGB.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\Specular.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\Specular.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\SubsurfaceColor.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\SubsurfaceColor.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\BufferVisualization\WorldNormal.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\WorldNormal.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorBlueprintResources\StandardMacros.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorBlueprintResources\StandardMacros.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorBlueprintResources\StandardMacros.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\DataLayer.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorLandscapeResources\DataLayer.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\DataLayer.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorLandscapeResources\DefaultAlphaTexture.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\DefaultAlphaTexture.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorLandscapeResources\LandscapeGizmoHeight_Mat.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\LandscapeGizmoHeight_Mat.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorLandscapeResources\LandscapeGizmo_Mat.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\LandscapeGizmo_Mat.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorLandscapeResources\LandscapeGizmo_Mat_Copied.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\LandscapeGizmo_Mat_Copied.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorLandscapeResources\SplineEditorMesh.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\SplineEditorMesh.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorLandscapeResources\SplineEditorMeshMat.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\SplineEditorMeshMat.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\CompositeARGBLayer.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\CompositeARGBLayer.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\GizmoMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\GizmoMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\GizmoMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\HelpActorMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\HelpActorMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\LevelGridMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\LevelGridMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\LevelGridMaterial2.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\LevelGridMaterial2.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MakeCompositeARGBLayer.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MakeCompositeARGBLayer.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MatineeCam_mat.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeCam_mat.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MAT_Groups_Toggle.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MAT_Groups_Toggle.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MAT_Groups_Toggle.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MAT_Groups_Visibility.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MAT_Groups_Visibility.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MAT_Groups_Visibility.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\PhAT_JointLimitMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\PhAT_JointLimitMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\PhAT_JointLimitMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\PreviewShadowIndicator.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\PreviewShadowIndicator.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\PreviewShadowIndicator.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\PreviewShadowIndicatorMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\PreviewShadowIndicatorMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\PreviewShadowIndicatorMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\TargetIcon.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\TargetIcon.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\TextureGridCascaded1D.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\TextureGridCascaded1D.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\TextureGridCascaded2D.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\TextureGridCascaded2D.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\TilingAADots.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\TilingAADots.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\TilingAAGrid.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\TilingAAGrid.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\TilingAALineBoxFiltered.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\TilingAALineBoxFiltered.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\TilingAALineIntegral.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\TilingAALineIntegral.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\WidgetGridVertexColorMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\WidgetGridVertexColorMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\WidgetGridVertexColorMaterial_Ma.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\WidgetGridVertexColorMaterial_Ma.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\WidgetVertexColorMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\WidgetVertexColorMaterial.uasset LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\Cascade LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\Cascade\CASC_Cross.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\Cascade\CASC_Cross.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\Cascade\CASC_None.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\Cascade\CASC_None.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_ColorTrack.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_ColorTrack.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_ColorTrack.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Anim.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Anim.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Anim.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_AudioMaster.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_AudioMaster.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_AudioMaster.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Director.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Director.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Director.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Event.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Event.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Event.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Fade.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Fade.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Fade.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Float.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Float.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Float.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Move.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Move.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Move.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Slomo.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Slomo.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Slomo.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Sound.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Sound.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Sound.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Vector.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Vector.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Vector.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\ParticleSystems\PSysThumbnail_NoImage.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\ParticleSystems\PSysThumbnail_NoImage.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\ParticleSystems\PSysThumbnail_NoImage.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\ParticleSystems\PSysThumbnail_OOD.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\ParticleSystems\PSysThumbnail_OOD.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\ParticleSystems\PSysThumbnail_OOD.uasset LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\Thumbnails LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\Thumbnails\FloorPlaneMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\Thumbnails\FloorPlaneMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMaterials\Thumbnails\SkySphereMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\Thumbnails\SkySphereMaterial.uasset LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMeshes LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMeshes\EditorCube.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMeshes\EditorCube.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMeshes\EditorCylinder.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMeshes\EditorCylinder.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMeshes\EditorPlane.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMeshes\EditorPlane.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMeshes\EditorSkySphere.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMeshes\EditorSkySphere.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMeshes\EditorSphere.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMeshes\EditorSphere.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorMeshes\MatineeCam_SM.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMeshes\MatineeCam_SM.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\Bad.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\Bad.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\Bkgnd.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\Bkgnd.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\BkgndHi.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\BkgndHi.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\BSPVertex.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\BSPVertex.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\BSPVertex.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\LevelGrid1DStripes.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LevelGrid1DStripes.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\MatineeCam_D.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\MatineeCam_D.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\MatInstActSprite.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\MatInstActSprite.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\SceneManager.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\SceneManager.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Actor.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_Actor.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Actor.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_DecalActorIcon.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_DecalActorIcon.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_Emitter.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Emitter.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_ExpoHeightFog.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_ExpoHeightFog.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_FTest.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_FTest.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_NavP.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_NavP.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_Note.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Note.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_Player.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Player.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_RadForce.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_RadForce.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_ReflActorIcon.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_ReflActorIcon.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_Terrain.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Terrain.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_TextRenderActorIcon.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_TextRenderActorIcon.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_Thruster.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Thruster.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Trigger.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_Trigger.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Trigger.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_VectorFieldVol.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_VectorFieldVol.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\S_WindDirectional.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_WindDirectional.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\T_EditorHelp.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\T_EditorHelp.uasset LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\AI LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\AI\S_NavLink.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\AI\S_NavLink.uasset LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\LightIcons\SkyLight.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons\SkyLight.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightDirectional.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightDirectional.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightDirectionalMove.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightDirectionalMove.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightPoint.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightPoint.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightPointMove.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightPointMove.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightSpot.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightSpot.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightSpotMove.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightSpotMove.uasset LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorSounds\Notifications LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileFailed.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileFailed.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileFailed_Cue.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileFailed_Cue.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileStart_Cue.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileStart_Cue.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileSuccess.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileSuccess.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileSuccess_Cue.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileSuccess_Cue.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDamageTypes\DmgTypeBP_Environmental.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDamageTypes\DmgTypeBP_Environmental.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDamageTypes\DmgTypeBP_Environmental.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\BoneWeightMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\BoneWeightMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\BoneWeightMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\DebugMeshMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\DebugMeshMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\DebugMeshMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\GeomMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\GeomMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\GeomMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\HeatmapGradient.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\HeatmapGradient.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\HeatmapGradient.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\LevelColorationLitMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\LevelColorationLitMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\LevelColorationLitMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\LevelColorationUnlitMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\LevelColorationUnlitMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\LevelColorationUnlitMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\MAT_LevelColorationLitLightmapUV.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\MAT_LevelColorationLitLightmapUV.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\MAT_LevelColorationLitLightmapUV.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\ShadedLevelColorationLitMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\ShadedLevelColorationLitMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\ShadedLevelColorationLitMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\ShadedLevelColorationUnlitMateri.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\ShadedLevelColorationUnlitMateri.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\ShadedLevelColorationUnlitMateri.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_AlphaAsColor.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_AlphaAsColor.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_AlphaAsColor.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_BlueOnly.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_BlueOnly.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_BlueOnly.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_ColorOnly.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_ColorOnly.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_ColorOnly.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_GreenOnly.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_GreenOnly.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_GreenOnly.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_RedOnly.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_RedOnly.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_RedOnly.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\WireframeMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineDebugMaterials\WireframeMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\WireframeMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineFonts\Roboto.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineFonts\Roboto.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineFonts\Roboto.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineFonts\RobotoDistanceField.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineFonts\RobotoDistanceField.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineFonts\RobotoDistanceField.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineFonts\RobotoTiny.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineFonts\RobotoTiny.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineFonts\RobotoTiny.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultBokeh.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\DefaultBokeh.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultBokeh.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultDeferredDecalMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\DefaultDeferredDecalMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultDeferredDecalMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultDiffuse.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\DefaultDiffuse.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultDiffuse.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultLightFunctionMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\DefaultLightFunctionMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultLightFunctionMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\DefaultMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultNormal.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\DefaultNormal.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultNormal.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultPhysicalMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\DefaultPhysicalMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultPhysicalMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultPostProcessMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\DefaultPostProcessMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultPostProcessMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultTextMaterialOpaque.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\DefaultTextMaterialOpaque.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultTextMaterialOpaque.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultWhiteGrid.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\DefaultWhiteGrid.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultWhiteGrid.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\EditorBrushMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\EditorBrushMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\EditorBrushMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Good64x64TilingNoiseHighFreq.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\Good64x64TilingNoiseHighFreq.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Good64x64TilingNoiseHighFreq.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\Grid.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Grid.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\HighResolutionScreenshotMaskFunction.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\HighResolutionScreenshotMaskFunction.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\HighResScreenshot.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\HighResScreenshot.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\HighResScreenshotCaptureRegion.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\HighResScreenshotCaptureRegion.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\HighResScreenshotMask.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\HighResScreenshotMask.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\InvalidLightmapSettings.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\InvalidLightmapSettings.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\InvalidLightmapSettings.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\MiniFont.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\MiniFont.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\MiniFont.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\M_InvalidLightmapSettings.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\M_InvalidLightmapSettings.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\M_InvalidLightmapSettings.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\PreintegratedSkinBRDF.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\PreintegratedSkinBRDF.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\PreintegratedSkinBRDF.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\RemoveSurfaceMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\RemoveSurfaceMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\RemoveSurfaceMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\T_Default_Material_Grid_M.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\T_Default_Material_Grid_M.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\T_Default_Material_Grid_M.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\T_Default_Material_Grid_N.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\T_Default_Material_Grid_N.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\T_Default_Material_Grid_N.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\WeightMapPlaceholderTexture.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\WeightMapPlaceholderTexture.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\WeightMapPlaceholderTexture.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Opaque.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Opaque.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Opaque.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Opaque_OneSided.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Opaque_OneSided.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Opaque_OneSided.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Translucent.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Translucent.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Translucent.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Translucent_OneSided.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Translucent_OneSided.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Translucent_OneSided.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\WorldGridMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMaterials\WorldGridMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\WorldGridMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMeshes\Cylinder.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMeshes\Cylinder.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMeshes\Cylinder.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMeshes\Sphere.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineMeshes\Sphere.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMeshes\Sphere.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\AICON-Green.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineResources\AICON-Green.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\AICON-Green.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\AICON-Red.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineResources\AICON-Red.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\AICON-Red.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\Black.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineResources\Black.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\Black.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\DefaultTexture.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineResources\DefaultTexture.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\DefaultTexture.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\DefaultTextureCube.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineResources\DefaultTextureCube.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\DefaultTextureCube.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\GradientTexture0.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineResources\GradientTexture0.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\GradientTexture0.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\WhiteSquareTexture.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineResources\WhiteSquareTexture.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\WhiteSquareTexture.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\BP_Sky_Sphere.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSky\BP_Sky_Sphere.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\BP_Sky_Sphere.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\C_Sky_Cloud_Color.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSky\C_Sky_Cloud_Color.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\C_Sky_Cloud_Color.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\C_Sky_Horizon_Color.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSky\C_Sky_Horizon_Color.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\C_Sky_Horizon_Color.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\C_Sky_Zenith_Color.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSky\C_Sky_Zenith_Color.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\C_Sky_Zenith_Color.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\M_Sky_Panning_Clouds2.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSky\M_Sky_Panning_Clouds2.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\M_Sky_Panning_Clouds2.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\SM_SkySphere.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSky\SM_SkySphere.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\SM_SkySphere.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\T_Sky_Blue.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSky\T_Sky_Blue.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\T_Sky_Blue.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\T_Sky_Clouds_M.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSky\T_Sky_Clouds_M.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\T_Sky_Clouds_M.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\T_Sky_Stars.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSky\T_Sky_Stars.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\T_Sky_Stars.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Duck_Normal_Attack_MixMod.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSounds\Duck_Normal_Attack_MixMod.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Duck_Normal_Attack_MixMod.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Master.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSounds\Master.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Master.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Music.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSounds\Music.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Music.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Normal_Attack.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSounds\Normal_Attack.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Normal_Attack.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\SFX.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSounds\SFX.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\SFX.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Special_Attack_PSM.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSounds\Special_Attack_PSM.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Special_Attack_PSM.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Voice.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineSounds\Voice.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Voice.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineTireTypes\DefaultTireType.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\EngineTireTypes\DefaultTireType.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineTireTypes\DefaultTireType.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions01\Opacity\CameraDepthFade.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions01\Opacity\CameraDepthFade.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions01\Opacity\CameraDepthFade.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions01\Shading\ConvertFromDiffSpec.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions01\Shading\ConvertFromDiffSpec.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions01\Shading\ConvertFromDiffSpec.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions01\Shading\PowerToRoughness.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions01\Shading\PowerToRoughness.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions01\Shading\PowerToRoughness.uasset LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\ExampleContent\Textures LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\ExampleContent\Textures\flipbook.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\ExampleContent\Textures\flipbook.uasset LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Texturing LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Texturing\FlipBook.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Texturing\FlipBook.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\BreakOutFloat2Components.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\BreakOutFloat2Components.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\BreakOutFloat2Components.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\Round.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\Round.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\Sign.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\Sign.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\VectorLength.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\VectorLength.uasset LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions03\Blends LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions03\Blends\Blend_Screen.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions03\Blends\Blend_Screen.uasset LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions03\Procedurals LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions03\Procedurals\ComputeFilterWidth.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions03\Procedurals\ComputeFilterWidth.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Maps\Entry.umap LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\Maps\Entry.umap A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Maps\Entry.umap LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Maps\Templates\Thumbnails\Default.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\Maps\Templates\Thumbnails\Default.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Maps\Templates\Thumbnails\Default.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MapTemplates\SM_Template_Map_Floor.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MapTemplates\SM_Template_Map_Floor.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MapTemplates\SM_Template_Map_Floor.uasset LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MapTemplates\Sky LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MapTemplates\Sky\DaylightAmbientCubemap.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MapTemplates\Sky\DaylightAmbientCubemap.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\T_MobileControls_texture.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\T_MobileControls_texture.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\T_MobileControls_texture.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\T_MobileMenu2.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\T_MobileMenu2.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\T_MobileMenu2.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\AnalogHat.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\AnalogHat.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\AnalogHat.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\DefaultVirtualJoysticks.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\DefaultVirtualJoysticks.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\DefaultVirtualJoysticks.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\LeftVirtualJoystickOnly.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\LeftVirtualJoystickOnly.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\LeftVirtualJoystickOnly.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton1_off.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton1_off.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton1_off.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton1_on.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton1_on.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton1_on.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton2_off.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton2_off.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton2_off.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton2_on.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton2_on.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton2_on.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton3.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton3.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton3.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButtonFire.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButtonFire.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButtonFire.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad2.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad2.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad2.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad3.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad3.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad3.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionStick.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionStick.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionStick.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickInner.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickInner.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickInner.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickOutter.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickOutter.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickOutter.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\VirtualJoystick_Background.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\VirtualJoystick_Background.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\VirtualJoystick_Background.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\VirtualJoystick_Thumb.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\MobileResources\HUD\VirtualJoystick_Thumb.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\VirtualJoystick_Thumb.uasset LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Tutorial LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Content\Tutorial\ContentIntroCurve.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Tutorial\ContentIntroCurve.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\DefaultPaperTerrainMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Plugins\2D\Paper2D\Content\DefaultPaperTerrainMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\DefaultPaperTerrainMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\DefaultSpriteMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Plugins\2D\Paper2D\Content\DefaultSpriteMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\DefaultSpriteMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\DummySprite.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Plugins\2D\Paper2D\Content\DummySprite.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\DummySprite.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\MaskedUnlitSpriteMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Plugins\2D\Paper2D\Content\MaskedUnlitSpriteMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\MaskedUnlitSpriteMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\OpaqueUnlitSpriteMaterial.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Plugins\2D\Paper2D\Content\OpaqueUnlitSpriteMaterial.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\OpaqueUnlitSpriteMaterial.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\PlaceholderTextures\DummySpriteTexture.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Plugins\2D\Paper2D\Content\PlaceholderTextures\DummySpriteTexture.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\PlaceholderTextures\DummySpriteTexture.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_CapsuleMesh.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_CapsuleMesh.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_CapsuleMesh.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_HandColor.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_HandColor.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_HandColor.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_TorusMesh.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_TorusMesh.uasset A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_TorusMesh.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5\AssetRegistry.bin LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\MyProject5\AssetRegistry.bin A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5\AssetRegistry.bin LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5\CookedIniVersion.txt LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\Cooked\Android_ATC\MyProject5\CookedIniVersion.txt A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5\CookedIniVersion.txt LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles.txt=True LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles.txt C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c shell "echo $EXTERNAL_STORAGE" LogPlayLevel: CommandUtils.Run: Run: Took 0.1070283s to run adb.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c pull /storage/emulated/legacy/UE4Game/MyProject5/Manifest_UFSFiles.txt "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles.txt_Android_ATC@1eb9b47c" LogPlayLevel: CommandUtils.Run: Run: Took 0.0400091s to run adb.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c pull /storage/emulated/legacy/UE4Game/MyProject5/Manifest_NonUFSFiles.txt "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt_Android_ATC@1eb9b47c" LogPlayLevel: CommandUtils.Run: Run: Took 0.0230058s to run adb.exe, ExitCode=0 LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = Android_ATC LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = A:\Unreal Projects\MyProject5\MyProject5.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Android LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = A:\Unreal Projects\MyProject5 LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Android LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5 LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = MyProject5 LogPlayLevel: Project.LogDeploymentContext: StageDirectory = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProject5 LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = MyProject5 LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProject5 LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyProject5/MyProject5.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5 LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: End Deployment Context ************** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED ********** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED ********** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = Android_ATC LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = A:\Unreal Projects\MyProject5\MyProject5.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Android LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = A:\Unreal Projects\MyProject5 LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Android LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5 LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = MyProject5 LogPlayLevel: Project.LogDeploymentContext: StageDirectory = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProject5 LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = MyProject5 LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProject5 LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyProject5/MyProject5.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5 LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: End Deployment Context ************** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c shell getprop ro.product.cpu.abi LogPlayLevel: CommandUtils.Run: Run: Took 0.0970247s to run adb.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c shell dumpsys SurfaceFlinger LogPlayLevel: CommandUtils.Run: Run: Took 0.1630238s to run adb.exe, ExitCode=0 LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====7/18/2015 8:29:54 AM====PREPARING TO MAKE APK================================================================= LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to shim file A:\Unreal Projects\MyProject5\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Shim data file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file A:\Unreal Projects\MyProject5\Build\Android\src\com/YourCompany/MyProject5\AlarmReceiver.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file A:\Unreal Projects\MyProject5\Build\Android\src\com/YourCompany/MyProject5\DownloaderActivity.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file A:\Unreal Projects\MyProject5\Build\Android\src\com/YourCompany/MyProject5\OBBDownloaderService.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: Building Java with SDK API level 'android-19' LogPlayLevel: UEDeployAndroid.MakeApk: Output .apk file(s) are up to date (dependencies and build settings are up to date) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c shell "echo $EXTERNAL_STORAGE" LogPlayLevel: CommandUtils.Run: Run: Took 0.0840207s to run adb.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c shell pm list packages com.YourCompany.MyProject5 LogPlayLevel: CommandUtils.Run: Run: Took 0.8092097s to run adb.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c uninstall com.YourCompany.MyProject5 LogPlayLevel: adb: Failure [DELETE_FAILED_INTERNAL_ERROR] LogPlayLevel: adb: LogPlayLevel: CommandUtils.Run: Run: Took 0.8082099s to run adb.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c install "A:\Unreal Projects\MyProject5\Binaries\Android\MyProject5-armv7-es2.apk" LogPlayLevel: adb: pkg: /data/local/tmp/MyProject5-armv7-es2.apk LogPlayLevel: adb: LogPlayLevel: adb: Success LogPlayLevel: adb: LogPlayLevel: adb: 5509 KB/s (28924657 bytes in 5.127s) LogPlayLevel: CommandUtils.Run: Run: Took 13.0733917s to run adb.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\UE4CommandLine.txt" "/storage/emulated/legacy/UE4Game/MyProject5/UE4CommandLine.txt" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5\Config\DefaultEngine.ini" "/storage/emulated/legacy/UE4Game/MyProject5/MyProject5/Config/DefaultEngine.ini" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\GlobalShaderCache-GLSL_ES2.bin" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/GlobalShaderCache-GLSL_ES2.bin" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\AmbientOcclusion.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/AmbientOcclusion.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\BaseColor.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/BaseColor.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\CustomDepth.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/CustomDepth.uasset" LogPlayLevel: adb: 33 KB/s (172 bytes in 0.005s) LogPlayLevel: adb: 368 KB/s (2264 bytes in 0.006s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: adb: 942 KB/s (6757 bytes in 0.007s) LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\CustomDepthWorldUnits.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\DecalMask.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/DecalMask.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\FinalImage.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/FinalImage.uasset" LogPlayLevel: adb: 584 KB/s (6590 bytes in 0.011s) LogPlayLevel: adb: 871 KB/s (7139 bytes in 0.008s) LogPlayLevel: adb: 1047 KB/s (6436 bytes in 0.006s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\LightingModel.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/LightingModel.uasset" LogPlayLevel: adb: 1026 KB/s (6306 bytes in 0.006s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\MaterialAO.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/MaterialAO.uasset" LogPlayLevel: adb: 1604 KB/s (11503 bytes in 0.007s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\Metallic.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/Metallic.uasset" LogPlayLevel: adb: 1063 KB/s (6539 bytes in 0.006s) LogPlayLevel: adb: 1236 KB/s (6333 bytes in 0.005s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\Opacity.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/Opacity.uasset" LogPlayLevel: adb: 1274 KB/s (6525 bytes in 0.005s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\Roughness.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/Roughness.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\SceneColor.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/SceneColor.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\SceneDepth.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/SceneDepth.uasset" LogPlayLevel: adb: 4549 KB/s (372810 bytes in 0.080s) LogPlayLevel: adb: 1272 KB/s (6518 bytes in 0.005s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\SceneDepthWorldUnits.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\SeparateTranslucencyA.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset" LogPlayLevel: adb: 1160 KB/s (7132 bytes in 0.006s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\SeparateTranslucencyRGB.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset" LogPlayLevel: adb: 786 KB/s (6441 bytes in 0.008s) LogPlayLevel: adb: 743 KB/s (6855 bytes in 0.009s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\Specular.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/Specular.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\SubsurfaceColor.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/SubsurfaceColor.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\BufferVisualization\WorldNormal.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/BufferVisualization/WorldNormal.uasset" LogPlayLevel: adb: 1314 KB/s (9424 bytes in 0.007s) LogPlayLevel: adb: 1356 KB/s (6946 bytes in 0.005s) LogPlayLevel: adb: 1355 KB/s (6940 bytes in 0.005s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorBlueprintResources\StandardMacros.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorBlueprintResources/StandardMacros.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\DataLayer.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorLandscapeResources/DataLayer.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\DefaultAlphaTexture.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset" LogPlayLevel: adb: 1346 KB/s (6897 bytes in 0.005s) LogPlayLevel: adb: 1061 KB/s (6525 bytes in 0.006s) LogPlayLevel: adb: 1746 KB/s (7156 bytes in 0.004s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\LandscapeGizmoHeight_Mat.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\LandscapeGizmo_Mat.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\LandscapeGizmo_Mat_Copied.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset" LogPlayLevel: adb: 92 KB/s (571 bytes in 0.006s) LogPlayLevel: adb: 159 KB/s (816 bytes in 0.005s) LogPlayLevel: adb: 2220 KB/s (22747 bytes in 0.010s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\SplineEditorMesh.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorLandscapeResources\SplineEditorMeshMat.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\CompositeARGBLayer.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset" LogPlayLevel: adb: 2638 KB/s (10809 bytes in 0.004s) LogPlayLevel: adb: 1230 KB/s (5042 bytes in 0.004s) LogPlayLevel: adb: 814 KB/s (3335 bytes in 0.004s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\GizmoMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/GizmoMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\HelpActorMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/HelpActorMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\LevelGridMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/LevelGridMaterial.uasset" LogPlayLevel: adb: 1235 KB/s (5062 bytes in 0.004s) LogPlayLevel: adb: 5155 KB/s (195385 bytes in 0.037s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: adb: 2079 KB/s (21294 bytes in 0.010s) LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\LevelGridMaterial2.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MakeCompositeARGBLayer.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeCam_mat.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MatineeCam_mat.uasset" LogPlayLevel: adb: 1501 KB/s (10764 bytes in 0.007s) LogPlayLevel: adb: 2266 KB/s (30185 bytes in 0.013s) LogPlayLevel: adb: 1812 KB/s (24137 bytes in 0.013s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MAT_Groups_Toggle.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MAT_Groups_Visibility.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\PhAT_JointLimitMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset" LogPlayLevel: adb: 403 KB/s (3308 bytes in 0.008s) LogPlayLevel: adb: 1311 KB/s (25527 bytes in 0.019s) LogPlayLevel: adb: 2595 KB/s (82400 bytes in 0.031s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\PreviewShadowIndicator.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\PreviewShadowIndicatorMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset" LogPlayLevel: adb: 292 KB/s (1198 bytes in 0.004s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\TargetIcon.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/TargetIcon.uasset" LogPlayLevel: adb: 1732 KB/s (7101 bytes in 0.004s) LogPlayLevel: adb: 294 KB/s (1206 bytes in 0.004s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\TextureGridCascaded1D.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\TextureGridCascaded2D.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\TilingAADots.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/TilingAADots.uasset" LogPlayLevel: adb: 416 KB/s (2133 bytes in 0.005s) LogPlayLevel: adb: 699 KB/s (2865 bytes in 0.004s) LogPlayLevel: adb: 846 KB/s (6068 bytes in 0.007s) LogPlayLevel: adb: 1173 KB/s (10817 bytes in 0.009s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\TilingAAGrid.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/TilingAAGrid.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\TilingAALineBoxFiltered.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\TilingAALineIntegral.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\WidgetGridVertexColorMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset" LogPlayLevel: adb: 1315 KB/s (12129 bytes in 0.009s) LogPlayLevel: adb: 1040 KB/s (8522 bytes in 0.008s) LogPlayLevel: adb: 665 KB/s (4772 bytes in 0.007s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\WidgetGridVertexColorMaterial_Ma.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\WidgetVertexColorMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\Cascade\CASC_Cross.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset" LogPlayLevel: adb: 3115 KB/s (44680 bytes in 0.014s) LogPlayLevel: adb: 838 KB/s (7730 bytes in 0.009s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: adb: 812 KB/s (6659 bytes in 0.008s) LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\Cascade\CASC_None.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset" LogPlayLevel: adb: 145 KB/s (1192 bytes in 0.008s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_ColorTrack.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Anim.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset" LogPlayLevel: adb: 3140 KB/s (350638 bytes in 0.109s) LogPlayLevel: adb: 3169 KB/s (350594 bytes in 0.108s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_AudioMaster.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Director.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Event.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset" LogPlayLevel: adb: 196 KB/s (1208 bytes in 0.006s) LogPlayLevel: adb: 290 KB/s (1190 bytes in 0.004s) LogPlayLevel: adb: 236 KB/s (1451 bytes in 0.006s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Fade.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Float.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset" LogPlayLevel: adb: 296 KB/s (1216 bytes in 0.004s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Move.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset" LogPlayLevel: adb: 149 KB/s (1222 bytes in 0.008s) LogPlayLevel: adb: 236 KB/s (1210 bytes in 0.005s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Slomo.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Sound.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Vector.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset" LogPlayLevel: adb: 236 KB/s (1210 bytes in 0.005s) LogPlayLevel: adb: 196 KB/s (1208 bytes in 0.006s) LogPlayLevel: adb: 165 KB/s (1018 bytes in 0.006s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\ParticleSystems\PSysThumbnail_NoImage.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\ParticleSystems\PSysThumbnail_OOD.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\Thumbnails\FloorPlaneMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset" LogPlayLevel: adb: 393 KB/s (1210 bytes in 0.003s) LogPlayLevel: adb: 236 KB/s (1210 bytes in 0.005s) LogPlayLevel: adb: 197 KB/s (1212 bytes in 0.006s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMaterials\Thumbnails\SkySphereMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMeshes\EditorCube.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMeshes/EditorCube.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMeshes\EditorCylinder.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMeshes/EditorCylinder.uasset" LogPlayLevel: adb: 1713 KB/s (22814 bytes in 0.013s) LogPlayLevel: adb: 1817 KB/s (44680 bytes in 0.024s) LogPlayLevel: adb: 518 KB/s (5315 bytes in 0.010s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMeshes\EditorPlane.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMeshes/EditorPlane.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMeshes\EditorSkySphere.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMeshes/EditorSkySphere.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMeshes\EditorSphere.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMeshes/EditorSphere.uasset" LogPlayLevel: adb: 391 KB/s (5216 bytes in 0.013s) LogPlayLevel: adb: 1793 KB/s (42245 bytes in 0.023s) LogPlayLevel: adb: 2884 KB/s (162513 bytes in 0.055s) LogPlayLevel: adb: 561 KB/s (4027 bytes in 0.007s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorMeshes\MatineeCam_SM.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorMeshes/MatineeCam_SM.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\Bad.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/Bad.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\Bkgnd.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/Bkgnd.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\BkgndHi.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/BkgndHi.uasset" LogPlayLevel: adb: 1904 KB/s (128720 bytes in 0.066s) LogPlayLevel: adb: 440 KB/s (3608 bytes in 0.008s) LogPlayLevel: adb: 888 KB/s (11836 bytes in 0.013s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\BSPVertex.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/BSPVertex.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LevelGrid1DStripes.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/LevelGrid1DStripes.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\MatineeCam_D.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/MatineeCam_D.uasset" LogPlayLevel: adb: 1876 KB/s (88404 bytes in 0.046s) LogPlayLevel: adb: 192 KB/s (1182 bytes in 0.006s) LogPlayLevel: adb: 353 KB/s (3622 bytes in 0.010s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\MatInstActSprite.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/MatInstActSprite.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\SceneManager.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/SceneManager.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Actor.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_Actor.uasset" LogPlayLevel: adb: 1749 KB/s (34052 bytes in 0.019s) LogPlayLevel: adb: 2446 KB/s (348314 bytes in 0.139s) LogPlayLevel: adb: 2539 KB/s (88430 bytes in 0.034s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_DecalActorIcon.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_DecalActorIcon.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: adb: 2615 KB/s (88412 bytes in 0.033s) LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Emitter.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_Emitter.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_ExpoHeightFog.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_ExpoHeightFog.uasset" LogPlayLevel: adb: 2615 KB/s (385779 bytes in 0.144s) LogPlayLevel: adb: 2614 KB/s (88364 bytes in 0.033s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_FTest.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_FTest.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_NavP.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_NavP.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Note.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_Note.uasset" LogPlayLevel: adb: 3111 KB/s (350598 bytes in 0.110s) LogPlayLevel: adb: 1919 KB/s (88453 bytes in 0.045s) LogPlayLevel: adb: 2377 KB/s (350604 bytes in 0.144s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Player.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_Player.uasset" LogPlayLevel: adb: 2376 KB/s (350592 bytes in 0.144s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_RadForce.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_RadForce.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_ReflActorIcon.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_ReflActorIcon.uasset" LogPlayLevel: adb: 2554 KB/s (350586 bytes in 0.134s) LogPlayLevel: adb: 2535 KB/s (350586 bytes in 0.135s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Terrain.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_Terrain.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_TextRenderActorIcon.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Thruster.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_Thruster.uasset" LogPlayLevel: adb: 2270 KB/s (88362 bytes in 0.038s) LogPlayLevel: adb: 2524 KB/s (175834 bytes in 0.068s) LogPlayLevel: adb: 2104 KB/s (88374 bytes in 0.041s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_Trigger.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_Trigger.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_VectorFieldVol.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_VectorFieldVol.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\S_WindDirectional.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/S_WindDirectional.uasset" LogPlayLevel: adb: 2281 KB/s (350590 bytes in 0.150s) LogPlayLevel: adb: 1569 KB/s (88430 bytes in 0.055s) LogPlayLevel: adb: 1568 KB/s (88366 bytes in 0.055s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\T_EditorHelp.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/T_EditorHelp.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\AI\S_NavLink.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/AI/S_NavLink.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons\SkyLight.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/LightIcons/SkyLight.uasset" LogPlayLevel: adb: 1978 KB/s (350592 bytes in 0.173s) LogPlayLevel: adb: 1955 KB/s (350594 bytes in 0.175s) LogPlayLevel: adb: 1727 KB/s (88460 bytes in 0.050s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightDirectional.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightDirectionalMove.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightPoint.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset" LogPlayLevel: adb: 1933 KB/s (350592 bytes in 0.177s) LogPlayLevel: adb: 2002 KB/s (350691 bytes in 0.171s) LogPlayLevel: adb: 2075 KB/s (350777 bytes in 0.165s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightPointMove.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightSpot.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorResources\LightIcons\S_LightSpotMove.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset" LogPlayLevel: adb: 2026 KB/s (350757 bytes in 0.169s) LogPlayLevel: adb: 2038 KB/s (350769 bytes in 0.168s) LogPlayLevel: adb: 2238 KB/s (350755 bytes in 0.153s) LogPlayLevel: adb: 2209 KB/s (350763 bytes in 0.155s) LogPlayLevel: adb: 2209 KB/s (350765 bytes in 0.155s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileFailed.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileFailed_Cue.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileStart_Cue.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileSuccess.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EditorSounds\Notifications\CompileSuccess_Cue.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset" LogPlayLevel: adb: 118 KB/s (973 bytes in 0.008s) LogPlayLevel: adb: 1027 KB/s (11580 bytes in 0.011s) LogPlayLevel: adb: 90 KB/s (1021 bytes in 0.011s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDamageTypes\DmgTypeBP_Environmental.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\BoneWeightMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\DebugMeshMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset" LogPlayLevel: adb: 73 KB/s (977 bytes in 0.013s) LogPlayLevel: adb: 732 KB/s (14254 bytes in 0.019s) LogPlayLevel: adb: 307 KB/s (944 bytes in 0.003s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\GeomMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\HeatmapGradient.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\LevelColorationLitMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset" LogPlayLevel: adb: 1037 KB/s (6373 bytes in 0.006s) LogPlayLevel: adb: 851 KB/s (5234 bytes in 0.006s) LogPlayLevel: adb: 921 KB/s (8498 bytes in 0.009s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\LevelColorationUnlitMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\MAT_LevelColorationLitLightmapUV.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\ShadedLevelColorationLitMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset" LogPlayLevel: adb: 586 KB/s (8408 bytes in 0.014s) LogPlayLevel: adb: 2497 KB/s (240491 bytes in 0.094s) LogPlayLevel: adb: 1255 KB/s (48864 bytes in 0.038s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\ShadedLevelColorationUnlitMateri.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_AlphaAsColor.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset" LogPlayLevel: adb: 1181 KB/s (18147 bytes in 0.015s) LogPlayLevel: adb: 1585 KB/s (64978 bytes in 0.040s) LogPlayLevel: adb: 1927 KB/s (217223 bytes in 0.110s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_BlueOnly.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_ColorOnly.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_GreenOnly.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset" LogPlayLevel: adb: 1345 KB/s (17916 bytes in 0.013s) LogPlayLevel: adb: 1222 KB/s (17529 bytes in 0.014s) LogPlayLevel: adb: 1166 KB/s (17926 bytes in 0.015s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_RedOnly.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineDebugMaterials\WireframeMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineFonts\Roboto.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineFonts/Roboto.uasset" LogPlayLevel: adb: 1344 KB/s (17906 bytes in 0.013s) LogPlayLevel: adb: 1826 KB/s (48652 bytes in 0.026s) LogPlayLevel: adb: 2698 KB/s (392482 bytes in 0.142s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineFonts\RobotoDistanceField.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineFonts/RobotoDistanceField.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineFonts\RobotoTiny.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineFonts/RobotoTiny.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultBokeh.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/DefaultBokeh.uasset" LogPlayLevel: adb: 2363 KB/s (1152208 bytes in 0.476s) LogPlayLevel: adb: 1117 KB/s (22892 bytes in 0.020s) LogPlayLevel: adb: 1740 KB/s (78463 bytes in 0.044s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultDeferredDecalMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultDiffuse.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/DefaultDiffuse.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultLightFunctionMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset" LogPlayLevel: adb: 2178 KB/s (138344 bytes in 0.062s) LogPlayLevel: adb: 484 KB/s (5458 bytes in 0.011s) LogPlayLevel: adb: 881 KB/s (13547 bytes in 0.015s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/DefaultMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultNormal.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/DefaultNormal.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultPhysicalMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset" LogPlayLevel: adb: 2327 KB/s (1248988 bytes in 0.524s) LogPlayLevel: adb: 81 KB/s (500 bytes in 0.006s) LogPlayLevel: adb: 2503 KB/s (700074 bytes in 0.273s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultPostProcessMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultTextMaterialOpaque.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset" LogPlayLevel: adb: 2480 KB/s (589465 bytes in 0.232s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\DefaultWhiteGrid.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset" LogPlayLevel: adb: 1157 KB/s (11854 bytes in 0.010s) LogPlayLevel: adb: 1398 KB/s (24353 bytes in 0.017s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\EditorBrushMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Good64x64TilingNoiseHighFreq.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Grid.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/Grid.uasset" LogPlayLevel: adb: 1943 KB/s (97554 bytes in 0.049s) LogPlayLevel: adb: 416 KB/s (5968 bytes in 0.014s) LogPlayLevel: adb: 412 KB/s (5074 bytes in 0.012s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\HighResolutionScreenshotMaskFunction.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\HighResScreenshot.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/HighResScreenshot.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\HighResScreenshotCaptureRegion.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset" LogPlayLevel: adb: 562 KB/s (3458 bytes in 0.006s) LogPlayLevel: adb: 627 KB/s (10277 bytes in 0.016s) LogPlayLevel: adb: 1142 KB/s (31600 bytes in 0.027s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\HighResScreenshotMask.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\InvalidLightmapSettings.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\MiniFont.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/MiniFont.uasset" LogPlayLevel: adb: 443 KB/s (2726 bytes in 0.006s) LogPlayLevel: adb: 866 KB/s (7986 bytes in 0.009s) LogPlayLevel: adb: 1978 KB/s (350516 bytes in 0.173s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\M_InvalidLightmapSettings.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset" LogPlayLevel: adb: 2172 KB/s (175772 bytes in 0.079s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\PreintegratedSkinBRDF.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\RemoveSurfaceMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset" LogPlayLevel: adb: 538 KB/s (4963 bytes in 0.009s) LogPlayLevel: adb: 2027 KB/s (89314 bytes in 0.043s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\T_Default_Material_Grid_M.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\T_Default_Material_Grid_N.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\WeightMapPlaceholderTexture.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset" LogPlayLevel: adb: 2401 KB/s (1399424 bytes in 0.569s) LogPlayLevel: adb: 93 KB/s (770 bytes in 0.008s) LogPlayLevel: adb: 1803 KB/s (88664 bytes in 0.048s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Opaque.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Opaque_OneSided.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset" LogPlayLevel: adb: 2138 KB/s (262850 bytes in 0.120s) LogPlayLevel: adb: 776 KB/s (6363 bytes in 0.008s) LogPlayLevel: adb: 602 KB/s (6172 bytes in 0.010s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Translucent.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\Widget3DPassThrough_Translucent_OneSided.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMaterials\WorldGridMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMaterials/WorldGridMaterial.uasset" LogPlayLevel: adb: 865 KB/s (8870 bytes in 0.010s) LogPlayLevel: adb: 228 KB/s (1169 bytes in 0.005s) LogPlayLevel: adb: 772 KB/s (6331 bytes in 0.008s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMeshes\Cylinder.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMeshes/Cylinder.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineMeshes\Sphere.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineMeshes/Sphere.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\AICON-Green.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineResources/AICON-Green.uasset" LogPlayLevel: adb: 2674 KB/s (350609 bytes in 0.128s) LogPlayLevel: adb: 1036 KB/s (6370 bytes in 0.006s) LogPlayLevel: adb: 1391 KB/s (18524 bytes in 0.013s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\AICON-Red.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineResources/AICON-Red.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\Black.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineResources/Black.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\DefaultTexture.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineResources/DefaultTexture.uasset" LogPlayLevel: adb: 1989 KB/s (50942 bytes in 0.025s) LogPlayLevel: adb: 1035 KB/s (6366 bytes in 0.006s) LogPlayLevel: adb: 248 KB/s (1528 bytes in 0.006s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\DefaultTextureCube.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineResources/DefaultTextureCube.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\GradientTexture0.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineResources/GradientTexture0.uasset" LogPlayLevel: adb: 1445 KB/s (11850 bytes in 0.008s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineResources\WhiteSquareTexture.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineResources/WhiteSquareTexture.uasset" LogPlayLevel: adb: 638 KB/s (6536 bytes in 0.010s) LogPlayLevel: adb: 126 KB/s (1554 bytes in 0.012s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\BP_Sky_Sphere.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSky/BP_Sky_Sphere.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\C_Sky_Cloud_Color.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\C_Sky_Horizon_Color.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset" LogPlayLevel: adb: 1706 KB/s (66435 bytes in 0.038s) LogPlayLevel: adb: 257 KB/s (1320 bytes in 0.005s) LogPlayLevel: adb: 161 KB/s (1324 bytes in 0.008s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\C_Sky_Zenith_Color.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\M_Sky_Panning_Clouds2.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\SM_SkySphere.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSky/SM_SkySphere.uasset" LogPlayLevel: adb: 1257 KB/s (19326 bytes in 0.015s) LogPlayLevel: adb: 273 KB/s (1403 bytes in 0.005s) LogPlayLevel: adb: 1563 KB/s (35226 bytes in 0.022s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\T_Sky_Blue.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSky/T_Sky_Blue.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\T_Sky_Clouds_M.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSky\T_Sky_Stars.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSky/T_Sky_Stars.uasset" LogPlayLevel: adb: 2258 KB/s (111038 bytes in 0.048s) LogPlayLevel: adb: 1753 KB/s (176004 bytes in 0.098s) LogPlayLevel: adb: 1769 KB/s (175853 bytes in 0.097s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Duck_Normal_Attack_MixMod.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Master.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSounds/Master.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Music.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSounds/Music.uasset" LogPlayLevel: adb: 155 KB/s (795 bytes in 0.005s) LogPlayLevel: adb: 123 KB/s (1136 bytes in 0.009s) LogPlayLevel: adb: 101 KB/s (1035 bytes in 0.010s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Normal_Attack.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSounds/Normal_Attack.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\SFX.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSounds/SFX.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Special_Attack_PSM.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSounds/Special_Attack_PSM.uasset" LogPlayLevel: adb: 2475 KB/s (5593476 bytes in 2.206s) LogPlayLevel: adb: 226 KB/s (1158 bytes in 0.005s) LogPlayLevel: adb: 112 KB/s (805 bytes in 0.007s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineSounds\Voice.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineSounds/Voice.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\EngineTireTypes\DefaultTireType.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/EngineTireTypes/DefaultTireType.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions01\Opacity\CameraDepthFade.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset" LogPlayLevel: adb: 193 KB/s (1190 bytes in 0.006s) LogPlayLevel: adb: 129 KB/s (795 bytes in 0.006s) LogPlayLevel: adb: 66 KB/s (476 bytes in 0.007s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions01\Shading\ConvertFromDiffSpec.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions01\Shading\PowerToRoughness.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\ExampleContent\Textures\flipbook.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset" LogPlayLevel: adb: 854 KB/s (8749 bytes in 0.010s) LogPlayLevel: adb: 902 KB/s (7398 bytes in 0.008s) LogPlayLevel: adb: 374 KB/s (3452 bytes in 0.009s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Texturing\FlipBook.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\BreakOutFloat2Components.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset" LogPlayLevel: adb: 1450 KB/s (11883 bytes in 0.008s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\Round.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset" LogPlayLevel: adb: 2645 KB/s (1357647 bytes in 0.501s) LogPlayLevel: adb: 703 KB/s (2881 bytes in 0.004s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\Sign.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\VectorLength.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset" LogPlayLevel: adb: 978 KB/s (7017 bytes in 0.007s) LogPlayLevel: adb: 1271 KB/s (13025 bytes in 0.010s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions03\Blends\Blend_Screen.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset" LogPlayLevel: adb: 947 KB/s (3879 bytes in 0.004s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Functions\Engine_MaterialFunctions03\Procedurals\ComputeFilterWidth.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Maps\Entry.umap" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/Maps/Entry.umap" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Maps\Templates\Thumbnails\Default.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/Maps/Templates/Thumbnails/Default.uasset" LogPlayLevel: adb: 468 KB/s (3360 bytes in 0.007s) LogPlayLevel: adb: 611 KB/s (4387 bytes in 0.007s) LogPlayLevel: adb: 897 KB/s (3677 bytes in 0.004s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MapTemplates\SM_Template_Map_Floor.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MapTemplates\Sky\DaylightAmbientCubemap.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\T_MobileControls_texture.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/T_MobileControls_texture.uasset" LogPlayLevel: adb: 1311 KB/s (10750 bytes in 0.008s) LogPlayLevel: adb: 1219 KB/s (11237 bytes in 0.009s) LogPlayLevel: adb: 2756 KB/s (160966 bytes in 0.057s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\T_MobileMenu2.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/T_MobileMenu2.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\AnalogHat.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/AnalogHat.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\DefaultVirtualJoysticks.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset" LogPlayLevel: adb: 458 KB/s (2349 bytes in 0.005s) LogPlayLevel: adb: 369 KB/s (2271 bytes in 0.006s) LogPlayLevel: adb: 2594 KB/s (350801 bytes in 0.132s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\LeftVirtualJoystickOnly.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton1_off.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton1_on.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset" LogPlayLevel: adb: 334 KB/s (1713 bytes in 0.005s) LogPlayLevel: adb: 526 KB/s (3777 bytes in 0.007s) LogPlayLevel: adb: 527 KB/s (3779 bytes in 0.007s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton2_off.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton2_on.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButton3.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset" LogPlayLevel: adb: 2462 KB/s (350641 bytes in 0.139s) LogPlayLevel: adb: 533 KB/s (6563 bytes in 0.012s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDButtonFire.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset" LogPlayLevel: adb: 209 KB/s (2363 bytes in 0.011s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad2.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset" LogPlayLevel: adb: 492 KB/s (6561 bytes in 0.013s) LogPlayLevel: adb: 1057 KB/s (6497 bytes in 0.006s) LogPlayLevel: adb: 2034 KB/s (22917 bytes in 0.011s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad3.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\MobileHUDDirectionStick.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickInner.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset" LogPlayLevel: adb: 2187 KB/s (44807 bytes in 0.020s) LogPlayLevel: adb: 793 KB/s (6505 bytes in 0.008s) LogPlayLevel: adb: 1538 KB/s (17331 bytes in 0.011s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickOutter.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\VirtualJoystick_Background.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\MobileResources\HUD\VirtualJoystick_Thumb.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset" LogPlayLevel: adb: 2302 KB/s (44807 bytes in 0.019s) LogPlayLevel: adb: 2238 KB/s (66485 bytes in 0.029s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: adb: 1409 KB/s (17325 bytes in 0.012s) LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Content\Tutorial\ContentIntroCurve.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Content/Tutorial/ContentIntroCurve.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\DefaultPaperTerrainMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\DefaultSpriteMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset" LogPlayLevel: adb: 100 KB/s (723 bytes in 0.007s) LogPlayLevel: adb: 184 KB/s (1131 bytes in 0.006s) LogPlayLevel: adb: 765 KB/s (8626 bytes in 0.011s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\DummySprite.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\MaskedUnlitSpriteMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\OpaqueUnlitSpriteMaterial.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset" LogPlayLevel: adb: 2675 KB/s (263095 bytes in 0.096s) LogPlayLevel: adb: 283 KB/s (2031 bytes in 0.007s) LogPlayLevel: adb: 295 KB/s (1515 bytes in 0.005s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\2D\Paper2D\Content\PlaceholderTextures\DummySpriteTexture.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_CapsuleMesh.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset" LogPlayLevel: adb: 1228 KB/s (6289 bytes in 0.005s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_HandColor.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset" LogPlayLevel: adb: 1590 KB/s (22805 bytes in 0.014s) LogPlayLevel: adb: 2021 KB/s (66247 bytes in 0.032s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_TorusMesh.uasset" "/storage/emulated/legacy/UE4Game/MyProject5/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5\AssetRegistry.bin" "/storage/emulated/legacy/UE4Game/MyProject5/MyProject5/AssetRegistry.bin" LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5\CookedIniVersion.txt" "/storage/emulated/legacy/UE4Game/MyProject5/MyProject5/CookedIniVersion.txt" LogPlayLevel: adb: 2067 KB/s (76219 bytes in 0.036s) LogPlayLevel: adb: 1952 KB/s (103977 bytes in 0.052s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt" "/storage/emulated/legacy/UE4Game/MyProject5/Manifest_NonUFSFiles.txt" LogPlayLevel: adb: 1047 KB/s (17166 bytes in 0.016s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c push "A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles.txt" "/storage/emulated/legacy/UE4Game/MyProject5/Manifest_UFSFiles.txt" LogPlayLevel: adb: 2131 KB/s (170259 bytes in 0.078s) LogPlayLevel: adb: 10 KB/s (53 bytes in 0.005s) LogPlayLevel: adb: 2798 KB/s (2797440 bytes in 0.976s) LogPlayLevel: adb: 2842 KB/s (87337 bytes in 0.030s) LogPlayLevel: adb: 6845 KB/s (16778219 bytes in 2.393s) LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c shell rm /storage/emulated/legacy/obb/com.YourCompany.MyProject5/main.1.com.YourCompany.MyProject5.obb LogPlayLevel: adb: rm: /storage/emulated/legacy/obb/com.YourCompany.MyProject5/main.1.com.YourCompany.MyProject5.obb: No such file or directory LogPlayLevel: adb: LogPlayLevel: CommandUtils.Run: Run: Took 0.1180309s to run adb.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c shell "echo 'APK: 7/17/2015 2:17:17 PM' > /storage/emulated/legacy/UE4Game/MyProject5/APKFileStamp.txt" LogPlayLevel: CommandUtils.Run: Run: Took 0.0590171s to run adb.exe, ExitCode=0 LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND COMPLETED ********** LogPlayLevel: CommandUtils.PrintRunTime: Run: Total 0s to run HarvestEnvVars.bat LogPlayLevel: CommandUtils.PrintRunTime: Run: Total 15s to run adb.exe LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: Project.Run: ********** RUN COMMAND STARTED ********** LogPlayLevel: InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\Users\Zack\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs LogPlayLevel: InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Zack\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs LogPlayLevel: InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Zack\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Zack\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs LogPlayLevel: Project.RunInternal: Starting Client.... LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\MyProject5\MyProject5.uproject=True LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = Android_ATC LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = A:\Unreal Projects\MyProject5\MyProject5.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Android LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = A:\Unreal Projects\MyProject5 LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Android LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5 LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = MyProject5 LogPlayLevel: Project.LogDeploymentContext: StageDirectory = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProject5 LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = MyProject5 LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProject5 LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyProject5/MyProject5.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\MyProject5 LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: End Deployment Context ************** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c shell getprop ro.product.cpu.abi LogPlayLevel: CommandUtils.Run: Run: Took 0.1180296s to run adb.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c shell dumpsys SurfaceFlinger LogPlayLevel: CommandUtils.Run: Run: Took 0.1650428s to run adb.exe, ExitCode=0 LogPlayLevel: Apk='A:\Unreal Projects\MyProject5\Binaries\Android\MyProject5-armv7-es2.apk', ClientApp='A:\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_ATC\Engine\Binaries\Android\UE4Game', ExeName='C:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game' LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c shell am start -n com.YourCompany.MyProject5/com.epicgames.ue4.GameActivity LogPlayLevel: adb: Starting: Intent { cmp=com.YourCompany.MyProject5/com.epicgames.ue4.GameActivity } LogPlayLevel: adb: LogPlayLevel: CommandUtils.Run: Run: Took 0.7982063s to run adb.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Zack\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs * False LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Users\Zack\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs * False LogPlayLevel: BuildCookRun.DoBuildCookRun: ********** RUN COMMAND COMPLETED ********** LogPlayLevel: Automation.Execute: BUILD SUCCESSFUL LogPlayLevel: Automation.Execute: Script execution successful, exiting. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=0 LogPlayLevel: Completed Launch On Stage: Build Task, Time: 27.008990 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_4714_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e90_0///####STATCAT_Advanced#### LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.000039 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_4728_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e90_0///####STATCAT_Advanced#### LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000039 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_472c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e90_0///####STATCAT_Advanced#### LogPlayLevel: Completed Launch On Stage: Run Task, Time: 0.000032 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_4730_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e90_0///####STATCAT_Advanced#### LogPlayLevel: Domain_ProcessExit LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000012 LogPlayLevel: Launch On Completed. Time: 31.510015