Not using cached read wrapper Started task graph with 5 named threads and 59 total threads with 3 sets of task threads. Stats thread started at 0.184932 Loaded GFSDK_Aftermath_Lib.x64.dll ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: '' Mounting plugin MeshPainting Mounting plugin XGEController Mounting plugin Paper2D Mounting plugin AISupport Mounting plugin EnvironmentQueryEditor Mounting plugin LightPropagationVolume Mounting plugin AssetManagerEditor Mounting plugin CryptoKeys Mounting plugin DataValidation Mounting plugin EditorScriptingUtilities Mounting plugin CurveEditorTools Mounting plugin GameplayTagsEditor Mounting plugin GeometryMode Mounting plugin FacialAnimation Mounting plugin MacGraphicsSwitching Mounting plugin MaterialAnalyzer Mounting plugin MeshEditor Mounting plugin MobileLauncherProfileWizard Mounting plugin PluginBrowser Mounting plugin SpeedTreeImporter Mounting plugin AnimationSharing Mounting plugin CameraShakePreviewer Mounting plugin CLionSourceCodeAccess Mounting plugin CodeLiteSourceCodeAccess Mounting plugin GitSourceControl Mounting plugin KDevelopSourceCodeAccess Mounting plugin NullSourceCodeAccess Mounting plugin PerforceSourceControl Mounting plugin PlasticSourceControl Mounting plugin PluginUtils Mounting plugin PropertyAccessNode Mounting plugin RiderSourceCodeAccess Mounting plugin SubversionSourceControl Mounting plugin UObjectPlugin Mounting plugin VisualStudioCodeSourceCodeAccess Mounting plugin VisualStudioSourceCodeAccess Mounting plugin XCodeSourceCodeAccess Mounting plugin DataprepEditor Mounting plugin DatasmithContent Mounting plugin DatasmithImporter Mounting plugin VariantManager Mounting plugin VariantManagerContent Mounting plugin StaticMeshEditorExtension Mounting plugin Niagara Mounting plugin AlembicImporter Mounting plugin AutomationUtils Mounting plugin BackChannel Mounting plugin BlastPlugin Mounting plugin ChaosClothEditor Mounting plugin ChaosCloth Mounting plugin ChaosEditor Mounting plugin ChaosNiagara Mounting plugin ChaosSolverPlugin Mounting plugin CharacterAI Mounting plugin GeometryCache Mounting plugin GeometryCollectionPlugin Mounting plugin GeometryProcessing Mounting plugin MotoSynth Mounting plugin PlanarCut Mounting plugin PlatformCrypto Mounting plugin ProxyLODPlugin Mounting plugin SkeletalReduction Mounting plugin AsyncLoadingScreen Mounting plugin LuminPlatformFeatures Mounting plugin MagicLeap Mounting plugin MagicLeapMedia Mounting plugin MagicLeapLightEstimation Mounting plugin MagicLeapPassableWorld Mounting plugin MLSDK Mounting plugin AndroidMedia Mounting plugin AvfMedia Mounting plugin ImgMedia Mounting plugin MediaCompositing Mounting plugin TcpMessaging Mounting plugin UdpMessaging Mounting plugin MediaPlayerEditor Mounting plugin WebMMedia Mounting plugin WmfMedia Mounting plugin ActorLayerUtilities Mounting plugin LauncherChunkInstaller Mounting plugin AndroidDeviceProfileSelector Mounting plugin AndroidMoviePlayer Mounting plugin AndroidPermission Mounting plugin ScreenshotTools Mounting plugin AppleImageUtils Mounting plugin AppleMoviePlayer Mounting plugin ArchVisCharacter Mounting plugin AudioCapture Mounting plugin AssetTags Mounting plugin AudioSynesthesia Mounting plugin CableComponent Mounting plugin CustomMeshComponent Mounting plugin ChunkDownloader Mounting plugin EditableMesh Mounting plugin ExampleDeviceProfileSelector Mounting plugin GoogleCloudMessaging Mounting plugin GooglePAD Mounting plugin HDRIBackdrop Mounting plugin OnlineSubsystem Mounting plugin OnlineSubsystemNull Mounting plugin OnlineSubsystemUtils Mounting plugin IOSDeviceProfileSelector Mounting plugin LinuxDeviceProfileSelector Mounting plugin LocationServicesBPLibrary Mounting plugin MobilePatchingUtils Mounting plugin PhysXVehicles Mounting plugin PostSplashScreen Mounting plugin ProceduralMeshComponent Mounting plugin PropertyAccessEditor Mounting plugin RuntimePhysXCooking Mounting plugin SignificanceManager Mounting plugin SoundFields Mounting plugin Synthesis Mounting plugin WebMMoviePlayer Mounting plugin ActorSequence Mounting plugin WindowsMoviePlayer Mounting plugin LevelSequenceEditor Mounting plugin MatineeToLevelSequence Mounting plugin TemplateSequence Mounting plugin ContentBrowserAssetDataSource Mounting plugin ContentBrowserClassDataSource Mounting plugin OnlineSubsystemGooglePlay Mounting plugin OnlineSubsystemIOS Mounting plugin OculusVR Mounting plugin SteamVR Cleaning working directory: C:/Users/Ahsan Mahmood/AppData/Local/Temp/UnrealXGEWorkingDir/ Cannot use XGE Controller as Incredibuild is not installed on this machine. Using libcurl 7.55.1-DEV - built for x86_64-pc-win32 - supports SSL with OpenSSL/1.1.1 - supports HTTP deflate (compression) using libz 1.2.8 - other features: CURL_VERSION_SSL CURL_VERSION_LIBZ CURL_VERSION_IPV6 CURL_VERSION_ASYNCHDNS CURL_VERSION_LARGEFILE CURL_VERSION_IDN CurlRequestOptions (configurable via config and command line): - bVerifyPeer = true - Libcurl will verify peer certificate - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy - bDontReuseConnections = false - Libcurl will reuse connections - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host - LocalHostAddr = Default - BufferSize = 65536 OSS: Creating online subsystem instance for: NULL WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] Build: ++UE4+Release-4.26-CL-15973114 Engine Version: 4.26.2-15973114+++UE4+Release-4.26 Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26 Net CL: 14830424 OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i9-10900 CPU @ 2.80GHz, GPU: NVIDIA GeForce RTX 2080 Compiled (64-bit): Apr 12 2021 06:14:10 Compiled with Visual C++: 19.24.28315.00 Build Configuration: Development Branch Name: ++UE4+Release-4.26 Command Line: D:\UnrealZameen\Projects\Unreal26\Desktop\LightingTest\QuadOneBed\OneBedQuad.uproject -run=resavepackages -buildlighting -allowcommandletrendering -map=/Game/OneBedQuad.umap Base Directory: C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/Win64/ Allocator: TBB Installed Engine Build: 1 Number of dev versions registered: 29 Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44 Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43 FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40 Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Engine.ini] Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Setting CVar [[s.AsyncLoadingThreadEnabled:1]] Setting CVar [[s.EventDrivenLoaderEnabled:1]] Setting CVar [[s.WarnIfTimeLimitExceeded:0]] Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] Setting CVar [[s.TimeLimitExceededMinTime:0.005]] Setting CVar [[s.UseBackgroundLevelStreaming:1]] Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] Setting CVar [[s.FlushStreamingOnExit:1]] Object subsystem initialized Setting CVar [[con.DebugEarlyDefault:1]] Setting CVar [[r.setres:1280x720]] Setting CVar [[con.DebugEarlyDefault:1]] Setting CVar [[r.setres:1280x720]] Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Engine.ini] Setting CVar [[r.GPUCrashDebugging:0]] Setting CVar [[r.ReflectionCaptureResolution:1024]] Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]] Setting CVar [[r.DefaultFeature.AutoExposure:0]] Setting CVar [[r.DefaultFeature.MotionBlur:0]] Setting CVar [[r.SkinCache.CompileShaders:1]] Setting CVar [[r.RayTracing:0]] Setting CVar [[vr.RoundRobinOcclusion:1]] Setting CVar [[vr.InstancedStereo:1]] Setting CVar [[r.ForwardShading:1]] Setting CVar [[r.AllowGlobalClipPlane:1]] Setting CVar [[r.TextureStreaming:0]] Setting CVar [[r.DefaultFeature.Bloom:0]] Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]] Setting CVar [[r.UsePreExposure:1]] Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Engine.ini] Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Setting CVar [[s.AsyncLoadingThreadEnabled:1]] Setting CVar [[s.EventDrivenLoaderEnabled:1]] Setting CVar [[s.WarnIfTimeLimitExceeded:0]] Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] Setting CVar [[s.TimeLimitExceededMinTime:0.005]] Setting CVar [[s.UseBackgroundLevelStreaming:1]] Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] Setting CVar [[s.FlushStreamingOnExit:1]] Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Engine.ini] Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] Setting CVar [[gc.SizeOfPermanentObjectPool:0]] Setting CVar [[gc.FlushStreamingOnGC:0]] Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] Setting CVar [[gc.AllowParallelGC:1]] Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] Setting CVar [[gc.MaxObjectsInEditor:25165824]] Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] Setting CVar [[gc.CreateGCClusters:1]] Setting CVar [[gc.MinGCClusterSize:5]] Setting CVar [[gc.ActorClusteringEnabled:0]] Setting CVar [[gc.BlueprintClusteringEnabled:0]] Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] Setting CVar [[gc.MultithreadedDestructionEnabled:1]] Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.SkeletalMeshLODBias:0]] Setting CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.PostProcessAAQuality:4]] Applying CVar settings from Section [ShadowQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.LightFunctionQuality:1]] Setting CVar [[r.ShadowQuality:5]] Setting CVar [[r.Shadow.CSM.MaxCascades:10]] Setting CVar [[r.Shadow.MaxResolution:2048]] Setting CVar [[r.Shadow.MaxCSMResolution:2048]] Setting CVar [[r.Shadow.RadiusThreshold:0.01]] Setting CVar [[r.Shadow.DistanceScale:1.0]] Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Setting CVar [[r.DistanceFieldShadowing:1]] Setting CVar [[r.DistanceFieldAO:1]] Setting CVar [[r.AOQuality:2]] Setting CVar [[r.VolumetricFog:1]] Setting CVar [[r.VolumetricFog.GridPixelSize:8]] Setting CVar [[r.VolumetricFog.GridSizeZ:128]] Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Setting CVar [[r.LightMaxDrawDistanceScale:1]] Setting CVar [[r.CapsuleShadows:1]] Applying CVar settings from Section [PostProcessQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.MotionBlurQuality:4]] Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Setting CVar [[r.AmbientOcclusionMaxQuality:100]] Setting CVar [[r.AmbientOcclusionLevels:-1]] Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] Setting CVar [[r.DepthOfFieldQuality:2]] Setting CVar [[r.RenderTargetPoolMin:400]] Setting CVar [[r.LensFlareQuality:2]] Setting CVar [[r.SceneColorFringeQuality:1]] Setting CVar [[r.EyeAdaptationQuality:2]] Setting CVar [[r.BloomQuality:5]] Setting CVar [[r.FastBlurThreshold:100]] Setting CVar [[r.Upscale.Quality:3]] Setting CVar [[r.Tonemapper.GrainQuantization:1]] Setting CVar [[r.LightShaftQuality:1]] Setting CVar [[r.Filter.SizeScale:1]] Setting CVar [[r.Tonemapper.Quality:5]] Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.Streaming.MipBias:0]] Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Setting CVar [[r.Streaming.Boost:1]] Setting CVar [[r.MaxAnisotropy:8]] Setting CVar [[r.VT.MaxAnisotropy:8]] Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Setting CVar [[r.Streaming.PoolSize:1000]] Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.TranslucencyLightingVolumeDim:64]] Setting CVar [[r.RefractionQuality:2]] Setting CVar [[r.SSR.Quality:3]] Setting CVar [[r.SSR.HalfResSceneColor:0]] Setting CVar [[r.SceneColorFormat:4]] Setting CVar [[r.DetailMode:2]] Setting CVar [[r.TranslucencyVolumeBlur:1]] Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] Setting CVar [[r.AnisotropicMaterials:1]] Setting CVar [[r.SSS.Scale:1]] Setting CVar [[r.SSS.SampleSet:2]] Setting CVar [[r.SSS.Quality:1]] Setting CVar [[r.SSS.HalfRes:0]] Setting CVar [[r.SSGI.Quality:3]] Setting CVar [[r.EmitterSpawnRateScale:1.0]] Setting CVar [[r.ParticleLightQuality:2]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Applying CVar settings from Section [FoliageQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[foliage.DensityScale:1.0]] Setting CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] Selected Device Profile: [Windows] Applying CVar settings loaded from the selected device profile: [Windows] Platform has ~ 32 GB [34271277056 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) Going up to parent DeviceProfile [] Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.SkeletalMeshLODBias:0]] Setting CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.PostProcessAAQuality:4]] Applying CVar settings from Section [ShadowQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.LightFunctionQuality:1]] Setting CVar [[r.ShadowQuality:5]] Setting CVar [[r.Shadow.CSM.MaxCascades:10]] Setting CVar [[r.Shadow.MaxResolution:2048]] Setting CVar [[r.Shadow.MaxCSMResolution:2048]] Setting CVar [[r.Shadow.RadiusThreshold:0.01]] Setting CVar [[r.Shadow.DistanceScale:1.0]] Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Setting CVar [[r.DistanceFieldShadowing:1]] Setting CVar [[r.DistanceFieldAO:1]] Setting CVar [[r.AOQuality:2]] Setting CVar [[r.VolumetricFog:1]] Setting CVar [[r.VolumetricFog.GridPixelSize:8]] Setting CVar [[r.VolumetricFog.GridSizeZ:128]] Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Setting CVar [[r.LightMaxDrawDistanceScale:1]] Setting CVar [[r.CapsuleShadows:1]] Applying CVar settings from Section [PostProcessQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.MotionBlurQuality:4]] Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Setting CVar [[r.AmbientOcclusionMaxQuality:100]] Setting CVar [[r.AmbientOcclusionLevels:-1]] Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] Setting CVar [[r.DepthOfFieldQuality:2]] Setting CVar [[r.RenderTargetPoolMin:400]] Setting CVar [[r.LensFlareQuality:2]] Setting CVar [[r.SceneColorFringeQuality:1]] Setting CVar [[r.EyeAdaptationQuality:2]] Setting CVar [[r.BloomQuality:5]] Setting CVar [[r.FastBlurThreshold:100]] Setting CVar [[r.Upscale.Quality:3]] Setting CVar [[r.Tonemapper.GrainQuantization:1]] Setting CVar [[r.LightShaftQuality:1]] Setting CVar [[r.Filter.SizeScale:1]] Setting CVar [[r.Tonemapper.Quality:5]] Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.Streaming.MipBias:0]] Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Setting CVar [[r.Streaming.Boost:1]] Setting CVar [[r.MaxAnisotropy:8]] Setting CVar [[r.VT.MaxAnisotropy:8]] Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Setting CVar [[r.Streaming.PoolSize:1000]] Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.TranslucencyLightingVolumeDim:64]] Setting CVar [[r.RefractionQuality:2]] Setting CVar [[r.SSR.Quality:3]] Setting CVar [[r.SSR.HalfResSceneColor:0]] Setting CVar [[r.SceneColorFormat:4]] Setting CVar [[r.DetailMode:2]] Setting CVar [[r.TranslucencyVolumeBlur:1]] Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] Setting CVar [[r.AnisotropicMaterials:1]] Setting CVar [[r.SSS.Scale:1]] Setting CVar [[r.SSS.SampleSet:2]] Setting CVar [[r.SSS.Quality:1]] Setting CVar [[r.SSS.HalfRes:0]] Setting CVar [[r.SSGI.Quality:3]] Setting CVar [[r.EmitterSpawnRateScale:1.0]] Setting CVar [[r.ParticleLightQuality:2]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Applying CVar settings from Section [FoliageQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[foliage.DensityScale:1.0]] Setting CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] Applying CVar settings from Section [ConsoleVariables] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section [ConsoleVariables] File [D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Config/Windows/Editor.ini] Computer: AHSAN-MAHMOOD User: AhsanMahmood CPU Page size=4096, Cores=10 High frequency timer resolution =10.000000 MHz Memory total: Physical=31.9GB (32GB approx) Platform Memory Stats for Windows Process Physical Memory: 138.28 MB used, 138.29 MB peak Process Virtual Memory: 127.03 MB used, 127.03 MB peak Physical Memory: 3673.76 MB used, 29009.88 MB free, 32683.64 MB total Virtual Memory: 134167352.00 MB used, 50372.55 MB free, 134217728.00 MB total WindowsPlatformFeatures enabled Physics initialised using underlying interface: PhysX Using OS detected language (en-US). Using OS detected locale (en-US). No specific localization for 'en-US' exists, so the 'en' localization will be used. Aftermath initialized Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). Failed to initialize OpenVR with code 110 Found D3D12 adapter 0: NVIDIA GeForce RTX 2080 (Max supported Feature Level 12_1) Adapter has 8010MB of dedicated video memory, 0MB of dedicated system memory, and 16341MB of shared system memory, 2 output[s] Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1) Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16341MB of shared system memory, 0 output[s] Forcing D3D12.AsyncDeferredDeletion=0 as a workaround for a deadlock. Chosen D3D12 Adapter Id = 0 InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off Emitting draw events for PIX profiling. The system supports ID3D12Device1. The system supports ID3D12Device2. The system supports ID3D12Device5. The system supports ID3D12Device7. D3D12 ray tracing 1.0 is supported. D3D12 ray tracing 1.1 is supported. [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 GPU DeviceId: 0x1e87 (for the marketing name, search the web for "GPU Device Id") EnumDisplayDevices: 0. 'NVIDIA GeForce RTX 2080' (P:1 D:1) 1. 'NVIDIA GeForce RTX 2080' (P:0 D:1) 2. 'NVIDIA GeForce RTX 2080' (P:0 D:0) 3. 'NVIDIA GeForce RTX 2080' (P:0 D:0) 4. 'LogMeIn Mirror Driver' (P:0 D:0) DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 Adapter Name: NVIDIA GeForce RTX 2080 Driver Version: 471.11 (internal:30.0.14.7111, unified:471.11) Driver Date: 6-21-2021 Texture pool is 4562 MB (70% of 6517 MB) Async texture creation enabled RHI has support for 64 bit atomics GeForceNow SDK initialized: 1 Loaded TargetPlatform 'AllDesktop' Loaded TargetPlatform 'Android' Loaded TargetPlatform 'Android_ASTC' Loaded TargetPlatform 'Android_DXT' Loaded TargetPlatform 'Android_ETC2' Loaded TargetPlatform 'AndroidClient' Loaded TargetPlatform 'Android_ASTCClient' Loaded TargetPlatform 'Android_DXTClient' Loaded TargetPlatform 'Android_ETC2Client' Loaded TargetPlatform 'Android_Multi' Loaded TargetPlatform 'Android_MultiClient' Loaded TargetPlatform 'IOSClient' Loaded TargetPlatform 'IOS' Loaded TargetPlatform 'Linux' Loaded TargetPlatform 'LinuxNoEditor' Loaded TargetPlatform 'LinuxClient' Loaded TargetPlatform 'LinuxServer' Loaded TargetPlatform 'LinuxAArch64NoEditor' Loaded TargetPlatform 'LinuxAArch64Client' Loaded TargetPlatform 'LinuxAArch64Server' Loaded TargetPlatform 'Lumin' Loaded TargetPlatform 'LuminClient' Loaded TargetPlatform 'MacNoEditor' Loaded TargetPlatform 'Mac' Loaded TargetPlatform 'MacClient' Loaded TargetPlatform 'MacServer' Loaded TargetPlatform 'TVOSClient' Loaded TargetPlatform 'TVOS' Loaded TargetPlatform 'WindowsNoEditor' Loaded TargetPlatform 'Windows' Loaded TargetPlatform 'WindowsClient' Loaded TargetPlatform 'WindowsServer' Building Assets For Windows Lib vorbis DLL was dynamically loaded. Ray tracing is disabled. Reason: r.RayTracing=0. Guid format shader working directory is -12 characters bigger than the processId version (D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Intermediate/Shaders/WorkingDirectory/12416/). Cleaned the shader compiler working directory 'C:/Users/Ahsan Mahmood/AppData/Local/Temp/UnrealShaderWorkingDir/316BA60540A0B0070FCD9697AD986BB2/'. Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. Using Local Shader Compiler. Max Cache Size: 512 MB Loaded boot cache 0.04s 79MB C:/Users/Ahsan Mahmood/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. Loaded Boot cache: C:/Users/Ahsan Mahmood/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc FDerivedDataBackendGraph: Pak pak cache file D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/DerivedDataCache/DDC.ddp not found, will not use a pak cache. Unable to find inner node Pak for hierarchical cache Hierarchy. FDerivedDataBackendGraph: CompressedPak pak cache file D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node CompressedPak for hierarchical cache Hierarchy. Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. Speed tests for D://DDC4 took 0.07 seconds Performance to D://DDC4: Latency=0.01ms. RandomReadSpeed=255.99MBs, RandomWriteSpeed=14.42MBs. Assigned SpeedClass 'Local' Using Local data cache path D:\\DDC4: Writable Shared data cache path not found in *engine.ini, will not use an Shared cache. Unable to find inner node Shared for hierarchical cache Hierarchy. FAssetRegistry took 0.0014 seconds to start up Selected Device Profile: [Windows] Active device profile: [0000025D28C1E300][0000025D1FEA1280 49] Windows Profiles: [0000025D28C1E300][0000025D1FEA1280 49] Windows, [0000025D28BA5B00][0000025D033CF400 49] WindowsNoEditor, [0000025D28C1F400][0000025D033D3580 49] WindowsServer, [0000025D28BA6700][0000025D033C56C0 49] WindowsClient, [0000025D28C1CF00][0000025D033D7800 49] IOS, [0000025D28BA5300][0000025D21F85940 49] iPadAir, [0000025D28C1D600][0000025D21F8DAC0 49] iPadAir2, [0000025D28B5DB00][0000025D21F9A0C0 49] IPadPro, [0000025D28B5DC00][0000025D21F90100 49] iPadAir3, [0000025D28BA5900][0000025D21FA4280 49] iPadAir4, [0000025D28B5F300][0000025D21EC4400 49] iPadMini2, [0000025D28BA5500][0000025D21EC8580 49] iPadMini3, [0000025D28B5D700][0000025D21ECC700 49] iPadMini4, [0000025D28BA5E00][0000025D21ED0880 49] iPadMini5, [0000025D28B79200][0000025D21ED8B40 49] iPhone6, [0000025D28B79300][0000025D21ED4B80 49] iPodTouch6, [0000025D28C1C800][0000025D21EE0E40 49] iPhone7, [0000025D28C1D800][0000025D21EDCE80 49] iPodTouch7, [0000025D28B7B100][0000025D21EE5000 49] iPhone5S, [0000025D28C1CB00][0000025D21EE9180 49] iPhone6Plus, [0000025D28B79900][0000025D21EED300 49] iPhone6S, [0000025D28BA6D00][0000025D21EF1480 49] iPhone6SPlus, [0000025D28B78100][0000025D21EF5600 49] iPhone7Plus, [0000025D28BA4300][0000025D21F89740 49] iPhoneSE, [0000025D28B7AA00][0000025D21EF9880 49] iPhone8, [0000025D28BA7300][0000025D21EFD9C0 49] iPhone8Plus, [0000025D28B78E00][0000025D21F05B40 49] iPhoneX, [0000025D28BA4600][0000025D23003CC0 49] iPhoneXS, [0000025D28B79600][0000025D23006180 49] iPhoneXSMax, [0000025D28BA7A00][0000025D2300A300 49] iPhoneXR, [0000025D28B7BB00][0000025D2300E480 49] iPhone11, [0000025D28BA7700][0000025D23012600 49] iPhone11Pro, [0000025D28B78500][0000025D23016780 49] iPhone11ProMax, [0000025D28BA4B00][0000025D2301A900 49] iPhoneSE2, [0000025D28B7B000][0000025D2301EA80 49] iPhone12Mini, [0000025D28BA5100][0000025D23022C00 49] iPhone12, [0000025D28B79F00][0000025D23026D80 49] iPhone12Pro, [0000025D28BA4200][0000025D2302AF00 49] iPhone12ProMax, [0000025D28B7A900][0000025D2302F080 49] iPadPro105, [0000025D28BA7C00][0000025D23033200 49] iPadPro129, [0000025D28B7A100][0000025D23037380 49] iPadPro97, [0000025D28BA7600][0000025D2303B500 49] iPadPro2_129, [0000025D28B7A700][0000025D2303F680 49] iPad5, [0000025D28BA7E00][0000025D21F017C0 49] iPad6, [0000025D28B78C00][0000025D23043900 49] iPad7, [0000025D28BA6600][0000025D23047A40 49] iPad8, [0000025D28B78800][0000025D2304BB80 49] iPadPro11, [0000025D28BA5000][0000025D23053D00 49] iPadPro2_11, [0000025D28B7A400][0000025D230561C0 49] iPadPro3_129, [0000025D28BA4800][0000025D2305A340 49] iPadPro4_129, [0000025D28B79800][0000025D28C504C0 49] AppleTV, [0000025D28BA4F00][0000025D28C54640 49] AppleTV4K, [0000025D28B7BF00][0000025D28C587C0 49] TVOS, [0000025D28BA5200][0000025D28C5C940 49] Mac, [0000025D28B7BA00][0000025D28C60AC0 49] MacClient, [0000025D28BA6300][0000025D28C64C40 49] MacNoEditor, [0000025D28B78200][0000025D28C68DC0 49] MacServer, [0000025D28BA6B00][0000025D28C6CF40 49] Linux, [0000025D28B78900][0000025D28C710C0 49] LinuxAArch64, [0000025D28BA6100][0000025D28C75240 49] LinuxNoEditor, [0000025D28B78A00][0000025D28C793C0 49] LinuxAArch64NoEditor, [0000025D28BA7400][0000025D28C7D540 49] LinuxClient, [0000025D28B78400][0000025D28C816C0 49] LinuxAArch64Client, [0000025D28BA6E00][0000025D2304F800 49] LinuxServer, [0000025D28B7BC00][0000025D28C85940 49] LinuxAArch64Server, [0000025D28BA4100][0000025D28C89A80 49] Android, [0000025D28B78600][0000025D28C8DBC0 49] Android_Low, [0000025D28BA6200][0000025D28C95D40 49] Android_Mid, [0000025D28B78B00][0000025D28C98200 49] Android_High, [0000025D28BA7F00][0000025D28C9C380 49] Android_Default, [0000025D28B79C00][0000025D28CA0500 49] Android_Adreno4xx, [0000025D28BA7100][0000025D28CA4680 49] Android_Adreno5xx_Low, [0000025D28B5E200][0000025D28CA8800 49] Android_Adreno5xx, [0000025D28C1CD00][0000025D28CAC980 49] Android_Adreno6xx, [0000025D28B5FF00][0000025D28CB0B00 49] Android_Adreno6xx_Vulkan, [0000025D28C1D100][0000025D28CB4C80 49] Android_Mali_T6xx, [0000025D28B5C800][0000025D28CB8E00 49] Android_Mali_T7xx, [0000025D28C1D500][0000025D28CBCF80 49] Android_Mali_T8xx, [0000025D28B5C300][0000025D28CC1100 49] Android_Mali_G71, [0000025D28C1D400][0000025D28CC5280 49] Android_Mali_G72, [0000025D28B5FD00][0000025D28CC9400 49] Android_Mali_G72_Vulkan, [0000025D28C1DA00][0000025D28CCD580 49] Android_Mali_G76, [0000025D28B5F400][0000025D28CD1700 49] Android_Mali_G76_Vulkan, [0000025D28C1EA00][0000025D28CD5880 49] Android_Mali_G77, [0000025D28B5CA00][0000025D28C919C0 49] Android_Mali_G77_Vulkan, [0000025D28C1E000][0000025D28CD9B00 49] Android_Vulkan_SM5, [0000025D28B5FB00][0000025D28CDDC40 49] Android_PowerVR_G6xxx, [0000025D28C1ED00][0000025D28CE4100 49] Android_PowerVR_GT7xxx, [0000025D28B5E000][0000025D28CE8280 49] Android_PowerVR_GE8xxx, [0000025D28C1E600][0000025D28CEC400 49] Android_PowerVR_GM9xxx, [0000025D28B5E600][0000025D28CF0580 49] Android_PowerVR_GM9xxx_Vulkan, [0000025D28C1E700][0000025D28CF4700 49] Android_TegraK1, [0000025D28B5CF00][0000025D28CF8880 49] Android_Unknown_Vulkan, [0000025D28C1D900][0000025D28CFCA00 49] Lumin, [0000025D28B5F000][0000025D28D00B80 49] Lumin_Desktop, [0000025D28C1EC00][0000025D28D04D00 49] HoloLens, Using QuadricMeshReduction for automatic static mesh reduction Using SimplygonMeshReduction for automatic skeletal mesh reduction Using ProxyLODMeshReduction for automatic mesh merging No distributed automatic mesh merging module available No distributed automatic mesh merging module available OneBedQuad 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 546446551) PokeAHoleMaterial loaded successfully Processed 27 localized package path(s) for 1 prioritized culture(s) in 0.020990 seconds Loaded 0 collections in 0.001123 seconds Scanning file cache for directory 'D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Saved/Collections/' took 0.00s Scanning file cache for directory 'D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Content/Developers/AhsanMahmood/Collections/' took 0.00s Scanning file cache for directory 'D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Content/Collections/' took 0.00s Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects) Creating RTPSO with 3 shaders (0 cached, 3 new) took 70.77 ms. Compile time 62.97 ms, link time 7.78 ms. Source control is disabled Source control is disabled Source control is disabled Source control is disabled Source control is disabled Found projects: UAndroidPermissionCallbackProxy::GetInstance No Audio Capture implementations found. Audio input will be silent. No Audio Capture implementations found. Audio input will be silent. OculusInput pre-init called Failed to load 'OVRPlugin.dll' (GetLastError=126) File 'OVRPlugin.dll' does not exist 22419 objects as part of root set at end of initial load. 6122848 out of 0 bytes used by permanent object pool. CloseDisregardForGC: 0/0 objects in disregard for GC pool Executing Class /Script/UnrealEd.ResavePackagesCommandlet Initializing Editor Engine... Initializing Engine... UGameplayTagsManager::InitializeManager - 0.000 s Initializing FReadOnlyCVARCache Creating AISystem for world Untitled Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. Saved boot cache 0.06s 79MB C:/Users/Ahsan Mahmood/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. Texture streaming: Disabled Initializing Editor Engine Completed New page: Editor Load Source control is disabled SearchForPackageOnDisk took 0.000s to resolve /Game/OneBedQuad.umap. Loading D:/UnrealZameen/Projects/Unreal26/Desktop/LightingTest/QuadOneBed/Content/OneBedQuad.umap D://DDC4 is very slow (0.01MB/s) when accessing D://DDC4/9/9/7/MATSM_01BF92A5B29A44BE8A839E4251DA49D7_PCD3D_SM5_8__BC5N_NOCCBN_NOIRIS_DEV_SL___97EDF0A84C09A2160EDD7E95FE447F5DC647545B.udd, consider disabling it. Missing cached shader map for material Stainless_Steel_Satin, compiling. [AssetLog] D:\UnrealZameen\Projects\Unreal26\Desktop\LightingTest\QuadOneBed\Content\DS\QUARDANGLE_SINGLE_BED\Materials\Stainless_Steel_Satin.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. (Node Fresnel) Invalid node PixelNormalWS used for Normal input. Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property Normal Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property EmissiveColor Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property BaseColor Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property Metallic Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property Specular Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property Roughness Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property AmbientOcclusion Function MatLayerBlend_Standard: (Node MakeMaterialAttributes) Error on property PixelDepthOffset New page: Lighting Build - Aug 3, 2021, 4:44:12 AM [OpenConnection] Registering TCP channel ... [OpenConnection] Connecting to agent ... [TryOpenConnection] Testing the Agent [TryOpenConnection] Opening Connection to Agent [TryOpenConnection] Local Process ID is 12416 Running Lightmass w/ ImmediateImport mode ENABLED Running Lightmass w/ ImmediateProcess mode ENABLED Running Lightmass w/ Sorting mode ENABLED Running Lightmass w/ Mapping paddings ENABLED Running Lightmass w/ Mapping debug paddings DISABLED Compacting FUObjectHashTables data took 1.01ms 98 Object has overlapping UVs. 98 Lightmap UV are overlapping by 5.2%. Please adjust content - Enable Error Coloring to visualize. 100 Object has overlapping UVs. 100 Lightmap UV are overlapping by 8.0%. Please adjust content - Enable Error Coloring to visualize. Variegated_Croton_LOD0_Var5_shFof_5 Object has overlapping UVs. Variegated_Croton_LOD0_Var5_shFof_5 Lightmap UV are overlapping by 2.4%. Please adjust content - Enable Error Coloring to visualize. 646 Object has overlapping UVs. 646 Lightmap UV are overlapping by 1.2%. Please adjust content - Enable Error Coloring to visualize. 343 Object has overlapping UVs. 343 Lightmap UV are overlapping by 2.3%. Please adjust content - Enable Error Coloring to visualize. 780 Object has overlapping UVs. 780 Lightmap UV are overlapping by 2.0%. Please adjust content - Enable Error Coloring to visualize. 1469 Object has overlapping UVs. 1469 Lightmap UV are overlapping by 48.0%. Please adjust content - Enable Error Coloring to visualize. 121 Object has overlapping UVs. 121 Lightmap UV are overlapping by 1.7%. Please adjust content - Enable Error Coloring to visualize. 99 Object has overlapping UVs. 99 Lightmap UV are overlapping by 8.0%. Please adjust content - Enable Error Coloring to visualize. Potato_LOD0_tiimceoqx Object has wrapping UVs. 1468 Object has overlapping UVs. 1468 Lightmap UV are overlapping by 48.0%. Please adjust content - Enable Error Coloring to visualize. 1469 Object has overlapping UVs. 1469 Lightmap UV are overlapping by 48.0%. Please adjust content - Enable Error Coloring to visualize. 97 Object has overlapping UVs. 97 Lightmap UV are overlapping by 4.9%. Please adjust content - Enable Error Coloring to visualize. Job is a success! Imported Volumetric Lightmap in 0.051s Indirection Texture 16x16x16 = 0.0Mb BrickData (all levels) 0.0Mb Bricks at depth 0: 10.0% covering 100.0% of volume 1: 10.0% covering 1.6% of volume 2: 80.0% covering 0.2% of volume Bricks in each level OneBedQuad 10 bricks 100.0% (Persistent Level) Freeing 33554432 bytes from backup pool to handle out of memory. MemoryStats: AvailablePhysical 459513856 AvailableVirtual 85569536 UsedPhysical 8603062272 PeakUsedPhysical 11876868096 UsedVirtual 21976043520 PeakUsedVirtual 22133743616 Allocator Stats for TBB: (not implemented) Windows GetLastError: The operation completed successfully. (0)