UE4_ENGINE_ROOT not Exists Current UE4_ENGINE_ROOT:/c/Program Files (x86)/Epic Games/UnrealEngine ----------------------------------------------------- start HTML5 build - branch=master, revision=15, CONFIG=Development ----------------------------------------------------- /d/workspace/UE4_project/DedicatedServerTest /d/workspace/UE4_project/DedicatedServerTest/ci_scripts/job/sh/html5 {PROJECT_ROOT}: /d/workspace/UE4_project/DedicatedServerTest {ARCHIVE_DIR}: /d/workspace/UE4_project/DedicatedServerTest_ci_build/HTML5/master/15/Development {BUILD_CONFIG}: Development {PLATFORM}: HTML5 {PROJECT_FILE}: /d/workspace/UE4_project/DedicatedServerTest/DedicatedServerTest.uproject curretn folder:D:\workspace\UE4_project\DedicatedServerTest options:{'buildserver': None, 'cookserver': None, 'buildclient': True, 'project_file_full_path': 'D:/workspace/UE4_project/DedicatedServerTest/DedicatedServerTest.uproject', 'crosscompile': None, 'clean': None, 'build_config': 'Development', 'config': './Config/HorizonUE4Build/UE4Build_sample.xml', 'cookclient': None, 'unreal_engine_root': 'C:/Program Files (x86)/Epic Games/UnrealEngine', 'build_platform': 'HTML5', 'build_archive_path': 'D:/workspace/UE4_project/DedicatedServerTest_ci_build/HTML5/master/15/Development'} args[] m_sUnrealEngineRoot:C:/Program Files (x86)/Epic Games/UnrealEngine m_sProjectFileFullPath:D:/workspace/UE4_project/DedicatedServerTest/DedicatedServerTest.uproject m_sBuildPlatform:HTML5 m_sBuildArchivePath:D:/workspace/UE4_project/DedicatedServerTest_ci_build/HTML5/master/15/Development =================="C:/Program Files (x86)/Epic Games/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe" DedicatedServerTest HTML5 Development -project="D:/workspace/UE4_project/DedicatedServerTest/DedicatedServerTest.uproject" -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE -2015 ERROR: DedicatedServerTestEditor does not support the HTML5 platform. =================="C:/Program Files (x86)/Epic Games/UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/workspace/UE4_project/DedicatedServerTest/DedicatedServerTest.uproject" BuildCookRun -nocompileeditor -nop4 -project="D:/workspace/UE4_project/DedicatedServerTest/DedicatedServerTest.uproject" -cook -stage -archive -archivedirectory="D:/workspace/UE4_project/DedicatedServerTest_ci_build/HTML5/master/15/Development" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -SKIPEDITORCONTENT -pak -prereqs -nodebuginfo -targetplatform=HTML5 -build -CrashReporter -utf8output -compile Running AutomationTool... Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/workspace/UE4_project/DedicatedServerTest/DedicatedServerTest.uproject BuildCookRun -nocompileeditor -nop4 -project=D:/workspace/UE4_project/DedicatedServerTest/DedicatedServerTest.uproject -cook -stage -archive -archivedirectory=D:/workspace/UE4_project/DedicatedServerTest_ci_build/HTML5/master/15/Development -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -SKIPEDITORCONTENT -pak -prereqs -nodebuginfo -targetplatform=HTML5 -build -CrashReporter -utf8output -compile -compile Automation.Process: Setting up command environment. ScriptCompiler.FindAndCompileScriptModules: Compiling scripts. MSBuild: DotNETUtilities -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll MSBuild: UnrealBuildTool -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MSBuild: AutomationUtils.Automation -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll MSBuild: AllDesktop.Automation -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll MSBuild: Localization.Automation -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll MSBuild: OneSkyLocalization.Automation -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll MSBuild: AutomationScripts.Automation -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MSBuild: Android.Automation -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MSBuild: BuildGraph.Automation -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll MSBuild: HTML5.Automation -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MSBuild: MobileDeviceInterface -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll MSBuild: IOS.Automation -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MSBuild: Linux.Automation -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MSBuild: Mac.Automation -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MSBuild: TVOS.Automation -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll MSBuild: Win.Automation -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MSBuild: XLocLocalization.Automation -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll CommandUtils.Run: Run: Took 3.6116156s to run MSBuild.exe, ExitCode=0 BuildCookRun.SetupParams: Setting up ProjectParams for D:\workspace\UE4_project\DedicatedServerTest\DedicatedServerTest.uproject Project.Build: ********** BUILD COMMAND STARTED ********** CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe "C:/Program Files (x86)/Epic Games/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU MSBuild: DotNETUtilities -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll MSBuild: UnrealBuildTool -> C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe CommandUtils.Run: Run: Took 1.6197925s to run MSBuild.exe, ExitCode=0 CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe DedicatedServerTest HTML5 Development -Project=D:\workspace\UE4_project\DedicatedServerTest\DedicatedServerTest.uproject D:\workspace\UE4_project\DedicatedServerTest\DedicatedServerTest.uproject -remoteini="D:\workspace\UE4_project\DedicatedServerTest" -noxge -generatemanifest -NoHotReload CommandUtils.Run: Run: Took 2.3151943s to run UnrealBuildTool.exe, ExitCode=0 CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe DedicatedServerTest HTML5 Development -Project=D:\workspace\UE4_project\DedicatedServerTest\DedicatedServerTest.uproject D:\workspace\UE4_project\DedicatedServerTest\DedicatedServerTest.uproject -remoteini="D:\workspace\UE4_project\DedicatedServerTest" -noxge -NoHotReload -ignorejunk UnrealBuildTool: Creating makefile for DedicatedServerTest (UnrealBuildTool.exe is newer) UnrealBuildTool: Setting Emscripten SDK UnrealBuildTool: emcc ExitCode: 0 UnrealBuildTool: ERROR: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Intermediate\Build\HTML5\.emscripten'. UnrealBuildTool: File name: 'C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Intermediate\Build\HTML5\.emscripten' UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) UnrealBuildTool: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UnrealBuildTool: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UnrealBuildTool: at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) UnrealBuildTool: at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost) UnrealBuildTool: at UnrealBuildTool.HTML5SDKInfo.SetUpEmscriptenConfigFile() in c:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\HTML5\HTML5SDKInfo.cs:line 172 UnrealBuildTool: at UnrealBuildTool.HTML5ToolChain.PreBuildSync() in c:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\HTML5\HTML5ToolChain.cs:line 36 UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile) in c:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:line 2027 CommandUtils.Run: Run: Took 4.9553106s to run UnrealBuildTool.exe, ExitCode=5 Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe DedicatedServerTest HTML5 Development -Project=D:\workspace\UE4_project\DedicatedServerTest\DedicatedServerTest.uproject D:\workspace\UE4_project\DedicatedServerTest\DedicatedServerTest.uproject -remoteini="D:\workspace\UE4_project\DedicatedServerTest" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.10.19-22.48.27.txt' at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 907 at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 860 at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89 at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 365 at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1492 at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in c:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 172 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211 at AutomationTool.BuildCommand.Execute() in C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27 at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 at AutomationTool.Automation.Process(String[] Arguments) in C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517 at AutomationTool.Program.MainProc(Object Param) in C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 135 at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704 at AutomationTool.Program.Main() in C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 59 Program.Main: AutomationTool exiting with ExitCode=5 (5) BUILD FAILED /d/workspace/UE4_project/DedicatedServerTest/ci_scripts/job/sh/html5