Log started at 17-2-2023 08:58:08 (2023-02-17T07:58:08Z) Starting AutomationTool... Parsing command line: -ScriptsForProject="C:/_RevitLocal/Unreal Projects/5.1.1/Collaberation/Collaberation.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51454 -project="C:/_RevitLocal/Unreal Projects/5.1.1/Collaberation/Collaberation.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/_RevitLocal/Unreal Projects/5.1.1/Collaberation/Collaberation.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -compressed -prereqs -archivedirectory="C:/_RevitLocal/Unreal Projects/5.1.1" -nocompile -nocompileuat Found 2 scripts to execute: Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=51454, project=C:/_RevitLocal/Unreal Projects/5.1.1/Collaberation/Collaberation.uproject) BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/_RevitLocal/Unreal Projects/5.1.1/Collaberation/Collaberation.uproject, unrealexe=C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, compressed, prereqs, archivedirectory=C:/_RevitLocal/Unreal Projects/5.1.1, nocompile, nocompileuat) Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher Running on Windows as a 64-bit process. CWD=C:\Program Files\Epic Games\UE_5.1 UnrealEngine ver. 5.0.0 Initializing script modules... Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Android.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Build.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Core.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.UHT.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\HoloLens.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\IOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Linux.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Localization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Mac.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Turnkey.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\TVOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\UnrealBuildTool.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Win.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Android.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Build.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Core.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.UHT.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\HoloLens.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\IOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Linux.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Localization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Mac.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Turnkey.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\TVOS.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\UnrealBuildTool.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Win.Automation.json Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json Total script module initialization time: 0.19 s. Adding event matcher: ContentEventMatcher Adding event matcher: CrashEventMatcher Adding event matcher: ExceptionEventMatcher Adding event matcher: ExitCodeEventMatcher Adding event matcher: GauntletEventMatcher Adding event matcher: GenericEventMatcher Adding event matcher: GradleEventMatcher Adding event matcher: LocalizationEventMatcher Adding event matcher: LogChannelEventMatcher Adding event matcher: MsTestEventMatcher Adding event matcher: ShaderEventMatcher Adding event matcher: SourceFileLineEventMatcher Adding event matcher: SystemicEventMatcher Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher Setting up command environment. SafeFileExists C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True GetEnvironmentVariable uebp_LOCAL_ROOT= GetEnvironmentVariable uebp_LOCAL_ROOT= GetEnvironmentVariable uebp_EngineSavedFolder= SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.1/Engine/Programs/AutomationTool/Saved GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.1/Engine/Programs/AutomationTool/Saved GetEnvironmentVariable uebp_CSVFile= GetEnvironmentVariable uebp_LogFolder= GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.1 SetEnvVar uebp_LogFolder=C:/Users/ÉtienneTop/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.1 SafeDeleteFile C:\Users\ÉtienneTop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.json SafeDeleteFile C:\Users\ÉtienneTop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.txt GetEnvironmentVariable uebp_FinalLogFolder= SetEnvVar uebp_FinalLogFolder=C:/Users/ÉtienneTop/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.1 SafeFileExists C:\WINDOWS\system32\robocopy.exe=True SafeFileExists C:\WINDOWS\system32\mount.exe=False SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False SafeFileExists C:\WINDOWS\system32\cmd.exe=True SetEnvVar MallocNanoZone=0 GetEnvironmentVariable uebp_UATChildInstance=0 Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.32228.343) No config file at C:\Users\ÉtienneTop\OneDrive - Van den Berg Groep\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: C:\Users\ÉtienneTop\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Registering build platform: UnrealBuildTool.AndroidPlatformFactory Note: Android toolchain NDK r25b recommended Registering build platform: Android - buildable: False Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: IOS - buildable: False Registering build platform: UnrealBuildTool.LinuxPlatformFactory Registering build platform: Linux - buildable: False Registering build platform: LinuxArm64 - buildable: False Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10 Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.18362.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk= Registering build platform: Win64 - buildable: True Registering build platform: UnrealBuildTool.HoloLensPlatformFactory Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Platforms\Hololens\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll Executing commands... BUILD SUCCESSFUL SafeFileExists C:\_RevitLocal\Unreal Projects\5.1.1\Collaberation\Collaberation.uproject=True SafeFileExists C:\_RevitLocal\Unreal Projects\5.1.1\Collaberation\Collaberation.uproject=True Setting up ProjectParams for C:\_RevitLocal\Unreal Projects\5.1.1\Collaberation\Collaberation.uproject ============================================================================== ERROR: System.ArgumentException: An item with the same key has already been added. Key: TwinmotionToUnrealContent at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](List`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, Boolean bProjectHasCode, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, TargetType TargetType, Boolean bRequiresAssetNativization, Boolean bRequiresCookedData, String& OutReason) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 294 at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, List`1 Platforms, List`1 Configurations, Boolean AssetNativizationRequested) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 241 at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 613 at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 175 at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2306 at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UnrealExe, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 SkipBuildClient, Nullable`1 SkipBuildEditor, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, Nullable`1 IterativeCooking, String IterateSharedCookedBuild, Nullable`1 IterateSharedBuildUsePrecompiledExe, Nullable`1 CookAll, Nullable`1 CookPartialGC, Nullable`1 CookInEditor, String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 OptionalContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCookingEditorContent, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, String ReferenceContainerGlobalFileName, String ReferenceContainerCryptoKeys, Nullable`1 GeneratePatch, Nullable`1 AddPatchLevel, Nullable`1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DLCOverrideCookedSubDir, String DLCOverrideStagedSubDir, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 DLCPakPluginFile, Nullable`1 DLCActLikePatch, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, String GetFile, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 SeparateDebugInfo, Nullable`1 MapFile, Nullable`1 NoXGE, Nullable`1 SkipPackage, Nullable`1 NeverPackage, Nullable`1 Package, Nullable`1 Pak, Nullable`1 IgnorePaksFromDifferentCookSource, Nullable`1 IoStore, Nullable`1 Cook4IoStore, Nullable`1 ZenStore, String NoZenAutoLaunch, Nullable`1 SkipIoStore, Nullable`1 GenerateOptimizationData, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 PakAlignForMemoryMapping, Nullable`1 RehydrateAssets, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 PrePak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 SkipEncryption, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList`1 ProgramTargets, Nullable`1 Distribution, String PackageEncryptionKeyFile, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, String Trace, String TraceHost, String TraceFile, String SessionLabel, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 InMapsToRebuildHLOD, ParamList`1 TitleID) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1223 at BuildCookRun.SetupParams() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 49 at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40 at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344 at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353 at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257 at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156 (see C:\Users\ÉtienneTop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.txt for full exception trace) ArgumentException: An item with the same key has already been added. Key: TwinmotionToUnrealContent at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](List`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, Boolean bProjectHasCode, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, TargetType TargetType, Boolean bRequiresAssetNativization, Boolean bRequiresCookedData, String& OutReason) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 294 at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, List`1 Platforms, List`1 Configurations, Boolean AssetNativizationRequested) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 241 at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 613 at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 175 at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2306 at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UnrealExe, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 SkipBuildClient, Nullable`1 SkipBuildEditor, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, Nullable`1 IterativeCooking, String IterateSharedCookedBuild, Nullable`1 IterateSharedBuildUsePrecompiledExe, Nullable`1 CookAll, Nullable`1 CookPartialGC, Nullable`1 CookInEditor, String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 OptionalContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCookingEditorContent, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, String ReferenceContainerGlobalFileName, String ReferenceContainerCryptoKeys, Nullable`1 GeneratePatch, Nullable`1 AddPatchLevel, Nullable`1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DLCOverrideCookedSubDir, String DLCOverrideStagedSubDir, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 DLCPakPluginFile, Nullable`1 DLCActLikePatch, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, String GetFile, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 SeparateDebugInfo, Nullable`1 MapFile, Nullable`1 NoXGE, Nullable`1 SkipPackage, Nullable`1 NeverPackage, Nullable`1 Package, Nullable`1 Pak, Nullable`1 IgnorePaksFromDifferentCookSource, Nullable`1 IoStore, Nullable`1 Cook4IoStore, Nullable`1 ZenStore, String NoZenAutoLaunch, Nullable`1 SkipIoStore, Nullable`1 GenerateOptimizationData, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 PakAlignForMemoryMapping, Nullable`1 RehydrateAssets, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 PrePak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 SkipEncryption, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList`1 ProgramTargets, Nullable`1 Distribution, String PackageEncryptionKeyFile, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, String Trace, String TraceHost, String TraceFile, String SessionLabel, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 InMapsToRebuildHLOD, ParamList`1 TitleID) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1223 at BuildCookRun.SetupParams() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 49 at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40 at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344 at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353 at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257 at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156 ============================================================================== AutomationTool executed for 0h 0m 0s AutomationTool exiting with ExitCode=1 (Error_Unknown)