[2015.07.08-12.14.41:554][ 0]Log file open, 07/08/15 13:14:41 [2015.07.08-12.14.41:554][ 0]LogInit: Version: 4.8.1-2591939+++depot+UE4-Releases+4.8 [2015.07.08-12.14.41:554][ 0]LogInit: API Version: 2579680 [2015.07.08-12.14.41:554][ 0]LogInit: Compiled (64-bit): Jun 18 2015 11:02:04 [2015.07.08-12.14.41:554][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 [2015.07.08-12.14.41:554][ 0]LogInit: Build Configuration: Development [2015.07.08-12.14.41:554][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 [2015.07.08-12.14.41:554][ 0]LogInit: Command line: "F:\Documents\Unreal Projects\BLISTER\BLISTER.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog=F:\UnrealEngine4\4.8\Engine\Programs\AutomationTool\Saved\Cook.2.txt -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output [2015.07.08-12.14.41:554][ 0]LogInit: Base directory: F:/UnrealEngine4/4.8/Engine/Binaries/Win64/ [2015.07.08-12.14.41:554][ 0]LogInit: Rocket: 1 [2015.07.08-12.14.41:572][ 0]LogInit: Using libcurl 7.41.0 [2015.07.08-12.14.41:572][ 0]LogInit: - built for x86_64-pc-win32 [2015.07.08-12.14.41:572][ 0]LogInit: - supports SSL with WinSSL [2015.07.08-12.14.41:572][ 0]LogInit: - other features: [2015.07.08-12.14.41:572][ 0]LogInit: CURL_VERSION_SSL [2015.07.08-12.14.41:572][ 0]LogInit: CURL_VERSION_IPV6 [2015.07.08-12.14.41:572][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2015.07.08-12.14.41:572][ 0]LogInit: CURL_VERSION_LARGEFILE [2015.07.08-12.14.41:572][ 0]LogInit: CURL_VERSION_IDN [2015.07.08-12.14.41:572][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2015.07.08-12.14.41:572][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2015.07.08-12.14.41:572][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2015.07.08-12.14.41:572][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2015.07.08-12.14.41:572][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2015.07.08-12.14.41:581][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.07.08-12.14.41:591][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.07.08-12.14.41:597][ 0]LogInit: Object subsystem initialized [2015.07.08-12.14.41:600][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' [2015.07.08-12.14.41:600][ 0]LogConsoleResponse:Warning: Found in ini file 'F:/Documents/Unreal Projects/BLISTER/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.07.08-12.14.41:600][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' [2015.07.08-12.14.41:600][ 0]LogConsoleResponse:Warning: Found in ini file 'F:/Documents/Unreal Projects/BLISTER/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.07.08-12.14.41:600][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' [2015.07.08-12.14.41:600][ 0]LogConsoleResponse:Warning: Found in ini file 'F:/Documents/Unreal Projects/BLISTER/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.07.08-12.14.41:601][ 0]LogInit: Selected Device Profile: [Windows] [2015.07.08-12.14.41:601][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.07.08-12.14.41:610][ 0]LogInit: Computer: REGAN-GRYPHON [2015.07.08-12.14.41:610][ 0]LogInit: User: Regan [2015.07.08-12.14.41:610][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.07.08-12.14.41:611][ 0]LogInit: High frequency timer resolution =3.326086 MHz [2015.07.08-12.14.41:611][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2015.07.08-12.14.41:611][ 0]LogMemory: Platform Memory Stats for Windows [2015.07.08-12.14.41:611][ 0]LogMemory: Process Physical Memory: 47.56 MB used, 47.56 MB peak [2015.07.08-12.14.41:648][ 0]LogMemory: Process Virtual Memory: 20.37 MB used, 20.37 MB peak [2015.07.08-12.14.41:648][ 0]LogMemory: Physical Memory: 8625.67 MB used, 16321.72 MB total [2015.07.08-12.14.41:648][ 0]LogMemory: Virtual Memory: 293.75 MB used, 134217728.00 MB total [2015.07.08-12.14.41:687][ 0]LogTextLocalizationManager: The requested culture ('en_GB') has no localization data; parent culture's ('en') localization data will be used. [2015.07.08-12.14.41:873][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Localization Resource: (F:/UnrealEngine4/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) Localization Resource: (F:/UnrealEngine4/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) [2015.07.08-12.14.42:142][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.07.08-12.14.42:847][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform [2015.07.08-12.14.42:856][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.07.08-12.14.42:866][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.07.08-12.14.42:875][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.07.08-12.14.42:885][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.07.08-12.14.42:894][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.07.08-12.14.42:902][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.07.08-12.14.42:911][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.07.08-12.14.42:919][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.07.08-12.14.42:927][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.07.08-12.14.42:936][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.07.08-12.14.42:944][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.07.08-12.14.42:952][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2015.07.08-12.14.42:979][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.07.08-12.14.42:987][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.07.08-12.14.42:995][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.07.08-12.14.43:004][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.07.08-12.14.43:004][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2015.07.08-12.14.43:131][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.07.08-12.14.43:177][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 53MB C:/Users/Regan/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.07.08-12.14.43:177][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Regan/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc [2015.07.08-12.14.43:177][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Documents/Unreal Projects/BLISTER/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.07.08-12.14.43:177][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.07.08-12.14.43:177][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Documents/Unreal Projects/BLISTER/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2015.07.08-12.14.43:177][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2015.07.08-12.14.43:302][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.07.08-12.14.43:313][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Regan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.07.08-12.14.43:480][ 0]LogInit: Selected Device Profile: [Windows] [2015.07.08-12.14.43:610][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.07.08-12.14.43:610][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.07.08-12.14.43:658][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.07.08-12.14.43:658][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.07.08-12.14.43:780][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.07.08-12.14.44:144][ 0]SourceControl: Info Source control is disabled [2015.07.08-12.14.44:158][ 0]SourceControl: Info Source control is disabled [2015.07.08-12.14.44:164][ 0]SourceControl: Info Source control is disabled [2015.07.08-12.14.44:170][ 0]SourceControl: Info Source control is disabled [2015.07.08-12.14.44:326][ 0]LogObj: 25656 objects as part of root set at end of initial load. [2015.07.08-12.14.44:326][ 0]LogUObjectAllocator: 5183872 out of 0 bytes used by permanent object pool. [2015.07.08-12.14.44:343][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet [2015.07.08-12.14.44:343][ 0]LogInit: Initializing Editor Engine... [2015.07.08-12.14.44:344][ 0]LogEngine: Initializing Engine... [2015.07.08-12.14.44:404][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.07.08-12.14.44:431][ 0]LogDerivedDataCache: Saved boot cache 0.03s 56MB C:/Users/Regan/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.07.08-12.14.44:437][ 0]LogInit: Texture streaming: Disabled [2015.07.08-12.14.44:451][ 0]LogInit: Initializing Editor Engine Completed [2015.07.08-12.14.44:541][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up [2015.07.08-12.14.45:379][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 6 other paths to find 6788 assets in 0.8384 seconds [2015.07.08-12.14.45:385][ 0]LogCook:Display: Done creating registry. It took 0.84s. [2015.07.08-12.14.46:863][ 0]LogPackageDependencyInfo:Display: Package Info not found for ../../../BLISTER/CookedIniVersion! [2015.07.08-12.14.47:911][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/GameInstanceWithSettings.GameInstanceWithSettings_C' [2015.07.08-12.14.48:313][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/GameInstanceWithSettings.GameInstanceWithSettings_C' [2015.07.08-12.14.48:313][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.14.48:313][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.14.48:314][ 0]LogRedirectors: String Asset Reference '/Game/FirstPersonBP/Blueprints/FirstPersonGameMode.FirstPersonGameMode_C' [2015.07.08-12.14.49:046][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.14.54:998][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.14.55:002][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0014.66] Compile of BP_Plane successful, but with 1 Warning(s) [in 23 ms] [2015.07.08-12.14.55:007][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0014.67] Compile of BP_Plane successful, but with 2 Warning(s) [in 4 ms] [2015.07.08-12.14.55:205][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.14.55:256][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0014.92] Compile of Baron_Default successful, but with 1 Warning(s) [in 147 ms] [2015.07.08-12.14.55:264][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0014.92] Compile of Baron_Default successful, but with 2 Warning(s) [in 7 ms] [2015.07.08-12.14.55:883][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.14.55:896][ 0]LogBlueprint:Warning: [compiler Room] Warning [0015.56] Compile of Room successful, but with 1 Warning(s) [in 47 ms] [2015.07.08-12.14.55:900][ 0]LogBlueprint:Warning: [compiler Room] Warning [0015.56] Compile of Room successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.14.56:568][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.14.56:570][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.14.56:572][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0016.23] Compile of Loadout_UI successful, but with 2 Warning(s) [in 16 ms] [2015.07.08-12.14.56:576][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0016.24] Compile of Loadout_UI successful, but with 3 Warning(s) [in 4 ms] [2015.07.08-12.14.56:618][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.14.56:620][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0016.28] Compile of AUGA1 successful, but with 1 Warning(s) [in 15 ms] [2015.07.08-12.14.56:620][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0016.28] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.14.57:209][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.14.57:211][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0016.87] Compile of Deagle successful, but with 1 Warning(s) [in 13 ms] [2015.07.08-12.14.57:211][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0016.87] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.14.57:229][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.14.57:230][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0016.89] Compile of M1911 successful, but with 1 Warning(s) [in 14 ms] [2015.07.08-12.14.57:231][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0016.89] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.14.57:251][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.14.57:253][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0016.91] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 16 ms] [2015.07.08-12.14.57:253][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0016.91] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.14.57:315][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.14.57:316][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.14.57:316][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.14.57:319][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0016.98] Compile of Menu successful, but with 3 Warning(s) [in 15 ms] [2015.07.08-12.14.57:323][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0016.98] Compile of Menu successful, but with 4 Warning(s) [in 4 ms] [2015.07.08-12.14.58:227][ 0]LogMaterial: Missing cached shader map for material FlashBangBlendable, compiling. [2015.07.08-12.14.58:441][ 0]LogMaterial: Missing cached shader map for material Flashbang_mat, compiling. [2015.07.08-12.14.59:290][ 0]LogRedirectors: Resolved to '/Game/FirstPersonBP/Blueprints/FirstPersonGameMode.FirstPersonGameMode_C' [2015.07.08-12.14.59:290][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.14.59:290][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.14.59:291][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.14.59:354][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.14.59:354][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.14.59:354][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.14.59:354][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' [2015.07.08-12.14.59:354][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' [2015.07.08-12.14.59:354][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' [2015.07.08-12.14.59:355][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' [2015.07.08-12.14.59:355][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIPerceptionSystem' [2015.07.08-12.14.59:355][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIPerceptionSystem' [2015.07.08-12.14.59:355][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' [2015.07.08-12.14.59:355][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' [2015.07.08-12.14.59:355][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:355][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:355][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:356][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:356][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:356][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:356][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:356][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:357][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:357][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:357][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2015.07.08-12.14.59:357][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2015.07.08-12.14.59:357][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:357][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:357][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:357][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:358][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:358][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:358][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:358][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:358][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:358][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:358][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:358][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:359][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:359][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:359][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2015.07.08-12.14.59:359][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2015.07.08-12.14.59:359][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:359][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:359][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2015.07.08-12.14.59:359][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2015.07.08-12.14.59:367][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:368][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:368][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:369][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:369][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:370][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:370][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:370][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:370][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:371][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:371][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:371][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:371][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:372][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:372][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:403][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:404][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:423][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:423][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:423][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:423][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:469][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:469][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.07.08-12.14.59:486][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.07.08-12.14.59:486][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.07.08-12.14.59:524][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.07.08-12.14.59:525][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:573][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:575][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:587][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:588][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:588][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:588][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:595][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:595][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:610][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:610][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:614][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:614][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:619][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:619][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.14.59:622][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.14.59:623][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.07.08-12.14.59:626][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.07.08-12.14.59:627][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.07.08-12.14.59:636][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.07.08-12.14.59:636][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.07.08-12.14.59:645][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.07.08-12.14.59:645][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.07.08-12.14.59:645][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.07.08-12.14.59:645][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.07.08-12.14.59:658][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.07.08-12.14.59:659][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.07.08-12.14.59:659][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.07.08-12.14.59:659][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.07.08-12.14.59:667][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.07.08-12.14.59:667][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.07.08-12.14.59:668][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.07.08-12.14.59:668][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.07.08-12.14.59:669][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.07.08-12.14.59:669][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.07.08-12.14.59:669][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.07.08-12.14.59:669][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.07.08-12.14.59:670][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.07.08-12.14.59:670][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.07.08-12.14.59:670][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.07.08-12.14.59:670][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' [2015.07.08-12.14.59:808][ 0]LogRedirectors: Resolved to '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' [2015.07.08-12.14.59:808][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:808][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:808][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:809][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:810][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:810][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:811][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:812][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:812][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:812][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:812][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2015.07.08-12.14.59:812][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2015.07.08-12.14.59:812][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:813][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:813][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:813][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:813][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:813][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:813][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:813][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:814][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:814][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:814][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:814][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:814][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:814][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:815][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2015.07.08-12.14.59:815][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2015.07.08-12.14.59:815][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:815][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:815][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2015.07.08-12.14.59:815][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2015.07.08-12.14.59:815][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:816][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:816][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:816][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:816][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:816][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:817][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:817][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:817][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:817][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:818][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:818][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:818][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:818][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:819][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:819][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:819][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:819][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:819][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:820][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:820][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:820][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:820][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.07.08-12.14.59:820][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.07.08-12.14.59:821][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.07.08-12.14.59:821][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.07.08-12.14.59:821][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:821][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:822][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:822][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:822][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:822][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:822][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:823][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:823][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:823][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:824][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:826][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:826][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:827][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:827][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.14.59:827][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.14.59:827][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.07.08-12.14.59:827][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.07.08-12.14.59:828][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.07.08-12.14.59:828][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.07.08-12.14.59:828][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.07.08-12.14.59:829][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.07.08-12.14.59:829][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.07.08-12.14.59:829][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.07.08-12.14.59:829][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.07.08-12.14.59:830][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.07.08-12.14.59:830][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.07.08-12.14.59:830][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.07.08-12.14.59:831][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.07.08-12.14.59:831][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.07.08-12.14.59:832][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.07.08-12.14.59:832][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.07.08-12.14.59:832][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.07.08-12.14.59:832][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.07.08-12.14.59:832][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.07.08-12.14.59:833][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.07.08-12.14.59:833][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.07.08-12.14.59:833][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.07.08-12.14.59:833][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.07.08-12.14.59:834][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.07.08-12.14.59:834][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:834][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:834][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:834][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:834][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:834][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:834][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:835][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:835][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:835][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:835][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2015.07.08-12.14.59:835][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2015.07.08-12.14.59:835][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:835][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:836][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:836][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:836][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:836][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:836][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:836][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:836][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:836][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:836][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:838][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:838][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:838][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:838][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2015.07.08-12.14.59:839][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2015.07.08-12.14.59:839][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:839][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:839][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2015.07.08-12.14.59:839][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2015.07.08-12.14.59:839][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:841][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:841][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:841][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:842][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:842][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:842][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:842][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:842][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:843][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:843][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:844][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:844][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:845][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:845][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:845][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:846][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:846][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:846][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:847][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:847][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:847][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:847][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.07.08-12.14.59:848][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.07.08-12.14.59:848][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.07.08-12.14.59:848][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.07.08-12.14.59:848][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:849][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:849][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:849][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:849][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:849][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:850][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:850][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:850][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:850][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:850][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:851][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:852][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:853][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:853][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.14.59:853][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.14.59:853][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.07.08-12.14.59:853][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.07.08-12.14.59:854][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.07.08-12.14.59:856][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.07.08-12.14.59:856][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.07.08-12.14.59:857][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.07.08-12.14.59:857][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.07.08-12.14.59:857][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.07.08-12.14.59:858][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.07.08-12.14.59:858][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.07.08-12.14.59:858][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.07.08-12.14.59:859][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.07.08-12.14.59:859][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.07.08-12.14.59:859][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.07.08-12.14.59:860][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.07.08-12.14.59:860][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.07.08-12.14.59:861][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.07.08-12.14.59:861][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.07.08-12.14.59:861][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.07.08-12.14.59:861][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.07.08-12.14.59:862][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.07.08-12.14.59:862][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.07.08-12.14.59:863][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.07.08-12.14.59:863][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.07.08-12.14.59:863][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:863][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:863][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:864][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:864][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:864][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:864][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:864][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:864][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:864][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:864][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2015.07.08-12.14.59:865][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2015.07.08-12.14.59:865][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:865][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:865][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:865][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:865][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:865][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:865][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:865][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:865][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:866][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:866][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:866][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:866][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:866][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:866][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2015.07.08-12.14.59:866][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2015.07.08-12.14.59:866][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:866][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:867][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2015.07.08-12.14.59:867][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2015.07.08-12.14.59:869][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:869][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:869][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:869][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:869][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:869][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:870][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:870][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:870][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:871][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:871][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:871][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:872][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:872][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:872][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:872][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:872][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:874][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:874][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:874][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:875][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:875][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:876][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.07.08-12.14.59:876][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.07.08-12.14.59:876][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.07.08-12.14.59:877][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.07.08-12.14.59:877][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:877][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:877][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:878][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:878][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:878][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:879][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:879][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:879][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:879][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:879][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:881][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:881][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:881][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:881][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.14.59:881][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.14.59:882][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.07.08-12.14.59:882][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.07.08-12.14.59:883][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.07.08-12.14.59:883][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.07.08-12.14.59:884][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.07.08-12.14.59:884][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.07.08-12.14.59:884][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.07.08-12.14.59:884][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.07.08-12.14.59:884][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.07.08-12.14.59:886][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.07.08-12.14.59:886][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.07.08-12.14.59:887][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.07.08-12.14.59:887][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.07.08-12.14.59:887][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.07.08-12.14.59:887][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.07.08-12.14.59:887][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.07.08-12.14.59:888][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.07.08-12.14.59:888][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.07.08-12.14.59:889][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.07.08-12.14.59:889][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.07.08-12.14.59:890][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.07.08-12.14.59:890][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.07.08-12.14.59:890][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.07.08-12.14.59:891][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.07.08-12.14.59:891][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:892][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:892][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:892][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:892][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:892][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:892][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:893][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:893][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:893][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:893][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2015.07.08-12.14.59:893][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2015.07.08-12.14.59:893][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:893][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:893][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:894][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:894][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:894][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:894][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:894][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:894][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:894][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:894][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:894][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:895][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:895][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:895][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2015.07.08-12.14.59:895][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2015.07.08-12.14.59:895][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:895][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:895][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2015.07.08-12.14.59:895][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2015.07.08-12.14.59:897][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:897][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:897][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:897][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:897][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:898][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:898][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:898][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:900][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:900][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:901][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:901][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:901][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:901][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:901][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:901][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:903][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:903][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:903][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:904][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:904][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:904][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:905][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.07.08-12.14.59:905][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.07.08-12.14.59:905][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.07.08-12.14.59:905][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.07.08-12.14.59:906][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:906][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:906][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:906][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:907][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:907][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:907][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:907][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:907][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:908][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:909][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:914][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:914][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:914][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:914][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.14.59:915][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.14.59:916][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.07.08-12.14.59:916][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.07.08-12.14.59:916][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.07.08-12.14.59:917][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.07.08-12.14.59:917][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.07.08-12.14.59:917][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.07.08-12.14.59:918][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.07.08-12.14.59:918][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.07.08-12.14.59:918][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.07.08-12.14.59:919][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.07.08-12.14.59:919][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.07.08-12.14.59:920][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.07.08-12.14.59:920][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.07.08-12.14.59:920][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.07.08-12.14.59:920][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.07.08-12.14.59:921][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.07.08-12.14.59:921][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.07.08-12.14.59:921][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.07.08-12.14.59:921][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.07.08-12.14.59:921][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.07.08-12.14.59:922][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.07.08-12.14.59:923][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.07.08-12.14.59:923][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.07.08-12.14.59:923][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.07.08-12.14.59:923][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:923][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:924][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:924][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:924][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:924][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:924][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:924][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:924][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:925][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:925][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2015.07.08-12.14.59:925][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2015.07.08-12.14.59:925][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:925][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:925][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:925][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:925][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:925][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:926][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:926][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:926][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:926][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:926][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:926][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:926][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:926][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:926][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2015.07.08-12.14.59:927][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2015.07.08-12.14.59:927][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:927][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:927][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2015.07.08-12.14.59:927][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2015.07.08-12.14.59:927][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:927][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:927][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:929][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:929][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:929][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:930][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:930][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:930][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:930][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:930][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:931][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:931][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:932][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:932][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:932][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:932][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:933][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:933][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:933][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:934][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:934][ 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'/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:937][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:937][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:937][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:937][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:938][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:938][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:938][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:938][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:939][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:939][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:940][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:940][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:940][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.14.59:940][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.14.59:940][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.07.08-12.14.59:941][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.07.08-12.14.59:941][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.07.08-12.14.59:941][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.07.08-12.14.59:942][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.07.08-12.14.59:942][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.07.08-12.14.59:942][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.07.08-12.14.59:943][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.07.08-12.14.59:943][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.07.08-12.14.59:943][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.07.08-12.14.59:943][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.07.08-12.14.59:945][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.07.08-12.14.59:945][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.07.08-12.14.59:946][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.07.08-12.14.59:946][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.07.08-12.14.59:946][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.07.08-12.14.59:946][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.07.08-12.14.59:946][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.07.08-12.14.59:947][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.07.08-12.14.59:948][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.07.08-12.14.59:948][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.07.08-12.14.59:949][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.07.08-12.14.59:949][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.07.08-12.14.59:949][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.07.08-12.14.59:950][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSounds/Master.Master' [2015.07.08-12.14.59:950][ 0]LogRedirectors: Resolved to '/Engine/EngineSounds/Master.Master' [2015.07.08-12.14.59:950][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:951][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:951][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:951][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:951][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:951][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:951][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:952][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:952][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:952][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:952][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2015.07.08-12.14.59:952][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2015.07.08-12.14.59:952][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:953][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:953][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:953][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:953][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:953][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:953][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:953][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:953][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:953][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:953][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:954][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:954][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:954][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:954][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2015.07.08-12.14.59:954][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2015.07.08-12.14.59:954][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:954][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:954][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2015.07.08-12.14.59:954][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2015.07.08-12.14.59:957][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:957][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:957][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:957][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:957][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:957][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:958][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:958][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:958][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:960][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:960][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:961][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:961][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:961][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:961][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:961][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:962][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:963][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:963][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:963][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:963][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:964][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:964][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.07.08-12.14.59:965][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.07.08-12.14.59:965][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.07.08-12.14.59:966][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.07.08-12.14.59:966][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:966][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:966][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:967][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:967][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:968][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:968][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:968][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:969][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:969][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:969][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:969][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:969][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:970][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:970][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.14.59:970][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.14.59:970][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.07.08-12.14.59:970][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.07.08-12.14.59:971][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.07.08-12.14.59:971][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.07.08-12.14.59:971][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.07.08-12.14.59:971][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.07.08-12.14.59:971][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.07.08-12.14.59:972][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.07.08-12.14.59:972][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.07.08-12.14.59:974][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.07.08-12.14.59:974][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.07.08-12.14.59:974][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.07.08-12.14.59:974][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.07.08-12.14.59:975][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.07.08-12.14.59:975][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.07.08-12.14.59:975][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.07.08-12.14.59:976][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.07.08-12.14.59:976][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.07.08-12.14.59:976][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.07.08-12.14.59:977][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.07.08-12.14.59:977][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.07.08-12.14.59:977][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.07.08-12.14.59:978][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.07.08-12.14.59:978][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.07.08-12.14.59:978][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:979][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.07.08-12.14.59:979][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:980][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:980][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:980][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:981][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:981][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:981][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:982][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.07.08-12.14.59:982][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2015.07.08-12.14.59:982][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2015.07.08-12.14.59:982][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:982][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2015.07.08-12.14.59:982][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:982][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2015.07.08-12.14.59:982][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:982][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2015.07.08-12.14.59:982][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:983][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2015.07.08-12.14.59:983][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:983][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2015.07.08-12.14.59:983][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:983][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2015.07.08-12.14.59:983][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:983][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2015.07.08-12.14.59:983][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2015.07.08-12.14.59:984][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2015.07.08-12.14.59:984][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:984][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2015.07.08-12.14.59:984][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2015.07.08-12.14.59:984][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2015.07.08-12.14.59:984][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:984][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.07.08-12.14.59:984][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:985][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2015.07.08-12.14.59:985][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:985][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.07.08-12.14.59:985][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:985][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.07.08-12.14.59:985][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:986][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.07.08-12.14.59:986][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:986][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.07.08-12.14.59:986][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:986][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.07.08-12.14.59:991][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:991][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.07.08-12.14.59:991][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:991][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.07.08-12.14.59:991][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:992][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.07.08-12.14.59:992][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:992][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.07.08-12.14.59:993][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.07.08-12.14.59:994][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.07.08-12.14.59:994][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.07.08-12.14.59:995][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.07.08-12.14.59:995][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:995][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.07.08-12.14.59:996][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:996][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.07.08-12.14.59:997][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:997][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.07.08-12.14.59:997][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:997][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.07.08-12.14.59:998][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:998][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.07.08-12.14.59:999][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:999][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.07.08-12.14.59:999][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:999][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.07.08-12.14.59:999][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.15.00:000][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.07.08-12.15.00:000][ 0]LogRedirectors: String Asset Reference 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[2015.07.08-12.15.00:971][ 0]LogSavePackage: Save=3.963217ms [2015.07.08-12.15.00:971][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset' [2015.07.08-12.15.00:971][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset [2015.07.08-12.15.00:982][ 0]LogSavePackage: Save=10.685232ms [2015.07.08-12.15.00:982][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' [2015.07.08-12.15.00:983][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> F:/Documents/Unreal 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/Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset [2015.07.08-12.15.01:015][ 0]LogSavePackage: Save=5.337805ms [2015.07.08-12.15.01:016][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' [2015.07.08-12.15.01:016][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset [2015.07.08-12.15.01:021][ 0]LogSavePackage: Save=4.312276ms [2015.07.08-12.15.01:022][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' [2015.07.08-12.15.01:022][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset [2015.07.08-12.15.01:032][ 0]LogSavePackage: Save=8.953767ms [2015.07.08-12.15.01:032][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset' [2015.07.08-12.15.01:032][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset [2015.07.08-12.15.01:033][ 0]LogSavePackage: Save=0.221882ms [2015.07.08-12.15.01:033][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset' [2015.07.08-12.15.01:033][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music -> F:/Documents/Unreal 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0]LogSavePackage: Save=0.194824ms [2015.07.08-12.15.01:045][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset' [2015.07.08-12.15.01:046][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset [2015.07.08-12.15.01:046][ 0]LogSavePackage: Save=0.216170ms [2015.07.08-12.15.01:047][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' [2015.07.08-12.15.01:047][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset [2015.07.08-12.15.01:047][ 0]LogSavePackage: Save=0.195124ms [2015.07.08-12.15.01:048][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset' [2015.07.08-12.15.01:048][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset [2015.07.08-12.15.01:048][ 0]LogSavePackage: Save=0.170771ms [2015.07.08-12.15.01:048][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset' [2015.07.08-12.15.01:049][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset [2015.07.08-12.15.01:052][ 0]LogSavePackage: Save=1.643373ms [2015.07.08-12.15.01:052][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.15.01:133][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset [2015.07.08-12.15.01:157][ 0]LogSavePackage: Save=24.264256ms [2015.07.08-12.15.01:157][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset' [2015.07.08-12.15.01:158][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset [2015.07.08-12.15.01:160][ 0]LogSavePackage: Save=1.593164ms [2015.07.08-12.15.01:160][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.15.03:623][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2015.07.08-12.15.03:623][ 0]LogSavePackage: Save=0.467216ms [2015.07.08-12.15.03:623][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' [2015.07.08-12.15.03:671][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2015.07.08-12.15.03:672][ 0]LogSavePackage: Save=0.668052ms [2015.07.08-12.15.03:672][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.15.03:743][ 0]LogSavePackage: Save=0.243229ms [2015.07.08-12.15.03:743][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Manually_Cock_Hammer_Fast_mono.uasset' [2015.07.08-12.15.03:745][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Insert_Full_Magazine_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Insert_Full_Magazine_mono.uasset [2015.07.08-12.15.03:745][ 0]LogSavePackage: Save=0.283817ms [2015.07.08-12.15.03:745][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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/Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Insert_Bullet_Into_Magazine_RR2_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Insert_Bullet_Into_Magazine_RR2_mono.uasset [2015.07.08-12.15.03:750][ 0]LogSavePackage: Save=0.234209ms [2015.07.08-12.15.03:752][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Insert_Bullet_Into_Magazine_RR2_mono.uasset' [2015.07.08-12.15.03:754][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Insert_Bullet_Into_Magazine_RR1_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Insert_Bullet_Into_Magazine_RR1_mono.uasset [2015.07.08-12.15.03:755][ 0]LogSavePackage: Save=0.265778ms [2015.07.08-12.15.03:755][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Insert_Bullet_Into_Magazine_RR1_mono.uasset' [2015.07.08-12.15.03:763][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Release_Trigger_Safety_On_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Release_Trigger_Safety_On_mono.uasset [2015.07.08-12.15.03:763][ 0]LogSavePackage: Save=0.285320ms [2015.07.08-12.15.03:764][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Release_Trigger_Safety_On_mono.uasset' [2015.07.08-12.15.03:766][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Release_Trigger_Safety_Off_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Release_Trigger_Safety_Off_mono.uasset [2015.07.08-12.15.03:767][ 0]LogSavePackage: Save=0.254353ms [2015.07.08-12.15.03:767][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Release_Trigger_Safety_Off_mono.uasset' [2015.07.08-12.15.03:769][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Press___Release_Trigger_Safety_On_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Press___Release_Trigger_Safety_On_mono.uasset [2015.07.08-12.15.03:769][ 0]LogSavePackage: Save=0.245033ms [2015.07.08-12.15.03:770][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Press___Release_Trigger_Safety_On_mono.uasset' [2015.07.08-12.15.03:772][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Press___Release_Trigger_Safety_Off_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Press___Release_Trigger_Safety_Off_mono.uasset [2015.07.08-12.15.03:772][ 0]LogSavePackage: Save=0.264876ms [2015.07.08-12.15.03:773][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Press___Release_Trigger_Safety_Off_mono.uasset' [2015.07.08-12.15.03:775][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Press_Trigger_Safety_On_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Press_Trigger_Safety_On_mono.uasset [2015.07.08-12.15.03:775][ 0]LogSavePackage: Save=0.271190ms [2015.07.08-12.15.03:775][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Press_Trigger_Safety_On_mono.uasset' [2015.07.08-12.15.03:777][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Press_Trigger_Safety_Off_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Press_Trigger_Safety_Off_mono.uasset [2015.07.08-12.15.03:778][ 0]LogSavePackage: Save=0.247739ms [2015.07.08-12.15.03:781][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_Press_Trigger_Safety_Off_mono.uasset' [2015.07.08-12.15.03:783][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_From_Manually_Cocked_Hammer_Empty_Magazine_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_From_Manually_Cocked_Hammer_Empty_Magazine_mono.uasset [2015.07.08-12.15.03:784][ 0]LogSavePackage: Save=0.272994ms [2015.07.08-12.15.03:784][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Dry_Fire_From_Manually_Cocked_Hammer_Empty_Magazine_mono.uasset' [2015.07.08-12.15.03:810][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Safety_On_No_Magazine_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Safety_On_No_Magazine_mono.uasset [2015.07.08-12.15.03:810][ 0]LogSavePackage: Save=0.242327ms [2015.07.08-12.15.03:811][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Safety_On_No_Magazine_mono.uasset' [2015.07.08-12.15.03:813][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Safety_Off_No_Magazine_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Safety_Off_No_Magazine_mono.uasset [2015.07.08-12.15.03:814][ 0]LogSavePackage: Save=0.259163ms [2015.07.08-12.15.03:814][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Safety_Off_No_Magazine_mono.uasset' [2015.07.08-12.15.03:816][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Re_Chamber_New_Round_Safety_On_Loaded_Magazine_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Re_Chamber_New_Round_Safety_On_Loaded_Magazine_mono.uasset [2015.07.08-12.15.03:817][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Re_Chamber_New_Round_Safety_On_Loaded_Magazine_mono.uasset [2015.07.08-12.15.03:817][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Re_Chamber_New_Round_Safety_On_Loaded_Magazine_mono.uasset [2015.07.08-12.15.03:819][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Chamber_Round_Safety_On_Full_Magazine_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Chamber_Round_Safety_On_Full_Magazine_mono.uasset [2015.07.08-12.15.03:820][ 0]LogSavePackage: Save=0.281713ms [2015.07.08-12.15.03:820][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Chamber_Round_Safety_On_Full_Magazine_mono.uasset' [2015.07.08-12.15.03:822][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Chamber_Round_with_Slider_Release_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Chamber_Round_with_Slider_Release_mono.uasset [2015.07.08-12.15.03:822][ 0]LogSavePackage: Save=0.270889ms [2015.07.08-12.15.03:823][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Chamber_Round_with_Slider_Release_mono.uasset' [2015.07.08-12.15.03:825][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_9mm_Ammo_Cardboard_Box_Take_Bullet_RR2_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_9mm_Ammo_Cardboard_Box_Take_Bullet_RR2_mono.uasset [2015.07.08-12.15.03:825][ 0]LogSavePackage: Save=0.217673ms [2015.07.08-12.15.03:825][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_9mm_Ammo_Cardboard_Box_Take_Bullet_RR2_mono.uasset' [2015.07.08-12.15.03:827][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_9mm_Ammo_Cardboard_Box_Take_Bullet_RR1_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_9mm_Ammo_Cardboard_Box_Take_Bullet_RR1_mono.uasset [2015.07.08-12.15.03:827][ 0]LogSavePackage: Save=0.267281ms [2015.07.08-12.15.03:828][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_9mm_Ammo_Cardboard_Box_Take_Bullet_RR1_mono.uasset' [2015.07.08-12.15.03:845][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_9mm_Ammo_Cardboard_Box_Open_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_9mm_Ammo_Cardboard_Box_Open_mono.uasset [2015.07.08-12.15.03:845][ 0]LogSavePackage: Save=0.278405ms [2015.07.08-12.15.03:846][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_9mm_Ammo_Cardboard_Box_Open_mono.uasset' [2015.07.08-12.15.03:848][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_9mm_Ammo_Cardboard_Box_Close_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_9mm_Ammo_Cardboard_Box_Close_mono.uasset [2015.07.08-12.15.03:848][ 0]LogSavePackage: Save=0.230601ms [2015.07.08-12.15.03:848][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_9mm_Ammo_Cardboard_Box_Close_mono.uasset' [2015.07.08-12.15.03:851][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR3_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.15.03:851][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.15.03:852][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.15.03:854][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR2_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.15.03:854][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.15.03:854][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.15.03:856][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR1_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.15.03:857][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.15.03:863][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.15.03:866][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_9x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.15.03:866][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.15.03:866][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.15.03:869][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_6x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.15.03:869][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.15.03:871][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.15.03:873][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_3x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.15.03:874][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.15.03:875][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.15.03:877][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_2x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_2x_mono_96k_24bit.uasset [2015.07.08-12.15.03:878][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_2x_mono_96k_24bit.uasset [2015.07.08-12.15.03:878][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_2x_mono_96k_24bit.uasset [2015.07.08-12.15.03:881][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_12x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_12x_mono_96k_24bit.uasset [2015.07.08-12.15.03:882][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_12x_mono_96k_24bit.uasset [2015.07.08-12.15.03:882][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_12x_mono_96k_24bit.uasset [2015.07.08-12.15.03:884][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Automatic_800RPM_loop_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Automatic_800RPM_loop_mono_96k_24bit.uasset [2015.07.08-12.15.03:884][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Automatic_800RPM_loop_mono_96k_24bit.uasset [2015.07.08-12.15.03:885][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Automatic_800RPM_loop_mono_96k_24bit.uasset [2015.07.08-12.15.03:887][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR3_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.15.03:887][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.15.03:887][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.15.03:890][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR2_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.15.03:890][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.15.03:891][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.15.03:893][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR1_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.15.03:894][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.15.03:894][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.15.03:896][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_9x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.15.03:896][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.15.03:897][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.15.03:899][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_6x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.15.03:899][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.15.03:900][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.15.03:902][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_3x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.15.03:902][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.15.03:902][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.15.03:905][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_2x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_2x_mono_96k_24bit.uasset [2015.07.08-12.15.03:905][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_2x_mono_96k_24bit.uasset [2015.07.08-12.15.03:905][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_2x_mono_96k_24bit.uasset [2015.07.08-12.15.03:908][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_12x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_12x_mono_96k_24bit.uasset [2015.07.08-12.15.03:908][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_12x_mono_96k_24bit.uasset [2015.07.08-12.15.03:908][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_12x_mono_96k_24bit.uasset [2015.07.08-12.15.03:913][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Automatic_1000RPM_loop_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Automatic_1000RPM_loop_mono_96k_24bit.uasset [2015.07.08-12.15.03:914][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Automatic_1000RPM_loop_mono_96k_24bit.uasset [2015.07.08-12.15.03:914][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Automatic_1000RPM_loop_mono_96k_24bit.uasset [2015.07.08-12.15.03:916][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR3_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.15.03:917][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.15.03:917][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.15.03:919][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR2_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.15.03:920][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.15.03:920][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.15.03:923][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR1_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.15.03:923][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.15.03:923][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.15.03:927][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_9x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.15.03:929][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.15.03:929][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.15.03:931][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_6x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.15.03:932][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.15.03:932][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.15.03:935][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_3x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.15.03:935][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.15.03:936][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.15.03:938][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_2x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_2x_mono_96k_24bit.uasset [2015.07.08-12.15.03:939][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_2x_mono_96k_24bit.uasset [2015.07.08-12.15.03:939][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_2x_mono_96k_24bit.uasset [2015.07.08-12.15.03:942][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_12x_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_12x_mono_96k_24bit.uasset [2015.07.08-12.15.03:942][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_12x_mono_96k_24bit.uasset [2015.07.08-12.15.03:943][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_12x_mono_96k_24bit.uasset [2015.07.08-12.15.03:945][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Automatic_600RPM_loop_mono_96k_24bit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Automatic_600RPM_loop_mono_96k_24bit.uasset [2015.07.08-12.15.03:945][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Automatic_600RPM_loop_mono_96k_24bit.uasset [2015.07.08-12.15.03:946][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Automatic_600RPM_loop_mono_96k_24bit.uasset [2015.07.08-12.15.03:948][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Single_RR3_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Single_RR3_mono.uasset [2015.07.08-12.15.03:948][ 0]LogSavePackage: Save=0.304863ms [2015.07.08-12.15.03:949][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Single_RR3_mono.uasset' [2015.07.08-12.15.03:951][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Single_RR2_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Single_RR2_mono.uasset [2015.07.08-12.15.03:952][ 0]LogSavePackage: Save=0.397464ms [2015.07.08-12.15.03:953][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Single_RR2_mono.uasset' [2015.07.08-12.15.03:956][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Single_RR1_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Single_RR1_mono.uasset [2015.07.08-12.15.03:956][ 0]LogSavePackage: Save=0.507804ms [2015.07.08-12.15.03:957][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Single_RR1_mono.uasset' [2015.07.08-12.15.03:960][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_9x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_9x_mono.uasset [2015.07.08-12.15.03:960][ 0]LogSavePackage: Save=0.250445ms [2015.07.08-12.15.03:960][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_9x_mono.uasset' [2015.07.08-12.15.03:963][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_6x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_6x_mono.uasset [2015.07.08-12.15.03:963][ 0]LogSavePackage: Save=0.333726ms [2015.07.08-12.15.03:964][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_6x_mono.uasset' [2015.07.08-12.15.03:966][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_3x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_3x_mono.uasset [2015.07.08-12.15.03:966][ 0]LogSavePackage: Save=0.259464ms [2015.07.08-12.15.03:967][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_3x_mono.uasset' [2015.07.08-12.15.03:969][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_2x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_2x_mono.uasset [2015.07.08-12.15.03:969][ 0]LogSavePackage: Save=0.258863ms [2015.07.08-12.15.03:970][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_2x_mono.uasset' [2015.07.08-12.15.03:973][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_12x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_12x_mono.uasset [2015.07.08-12.15.03:978][ 0]LogSavePackage: Save=4.742812ms [2015.07.08-12.15.03:978][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Burst_920RPM_12x_mono.uasset' [2015.07.08-12.15.03:983][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Automatic_920RPM_loop_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Automatic_920RPM_loop_mono.uasset [2015.07.08-12.15.03:983][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Automatic_920RPM_loop_mono.uasset [2015.07.08-12.15.03:984][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_04_Fire_Automatic_920RPM_loop_mono.uasset [2015.07.08-12.15.03:986][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Single_RR3_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Single_RR3_mono.uasset [2015.07.08-12.15.03:987][ 0]LogSavePackage: Save=0.263974ms [2015.07.08-12.15.03:987][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Single_RR3_mono.uasset' [2015.07.08-12.15.03:990][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Single_RR2_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Single_RR2_mono.uasset [2015.07.08-12.15.03:990][ 0]LogSavePackage: Save=0.266079ms [2015.07.08-12.15.03:991][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Single_RR2_mono.uasset' [2015.07.08-12.15.03:993][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Single_RR1_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Single_RR1_mono.uasset [2015.07.08-12.15.03:993][ 0]LogSavePackage: Save=0.304863ms [2015.07.08-12.15.03:994][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Single_RR1_mono.uasset' [2015.07.08-12.15.03:998][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_9x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_9x_mono.uasset [2015.07.08-12.15.03:998][ 0]LogSavePackage: Save=0.270889ms [2015.07.08-12.15.03:999][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_9x_mono.uasset' [2015.07.08-12.15.04:002][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_6x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_6x_mono.uasset [2015.07.08-12.15.04:002][ 0]LogSavePackage: Save=0.285621ms [2015.07.08-12.15.04:002][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_6x_mono.uasset' [2015.07.08-12.15.04:005][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_3x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_3x_mono.uasset [2015.07.08-12.15.04:005][ 0]LogSavePackage: Save=0.240222ms [2015.07.08-12.15.04:005][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_3x_mono.uasset' [2015.07.08-12.15.04:008][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_2x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_2x_mono.uasset [2015.07.08-12.15.04:008][ 0]LogSavePackage: Save=0.264876ms [2015.07.08-12.15.04:008][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_2x_mono.uasset' [2015.07.08-12.15.04:011][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_12x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_12x_mono.uasset [2015.07.08-12.15.04:011][ 0]LogSavePackage: Save=0.260967ms [2015.07.08-12.15.04:012][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Burst_880RPM_12x_mono.uasset' [2015.07.08-12.15.04:025][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Automatic_880RPM_loop_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Automatic_880RPM_loop_mono.uasset [2015.07.08-12.15.04:026][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Automatic_880RPM_loop_mono.uasset [2015.07.08-12.15.04:026][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_03_Fire_Automatic_880RPM_loop_mono.uasset [2015.07.08-12.15.04:029][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Single_RR3_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Single_RR3_mono.uasset [2015.07.08-12.15.04:030][ 0]LogSavePackage: Save=0.303660ms [2015.07.08-12.15.04:030][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Single_RR3_mono.uasset' [2015.07.08-12.15.04:033][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Single_RR2_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Single_RR2_mono.uasset [2015.07.08-12.15.04:033][ 0]LogSavePackage: Save=0.243229ms [2015.07.08-12.15.04:033][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Single_RR2_mono.uasset' [2015.07.08-12.15.04:036][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Single_RR1_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Single_RR1_mono.uasset [2015.07.08-12.15.04:036][ 0]LogSavePackage: Save=0.232706ms [2015.07.08-12.15.04:036][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Single_RR1_mono.uasset' [2015.07.08-12.15.04:040][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_9x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_9x_mono.uasset [2015.07.08-12.15.04:040][ 0]LogSavePackage: Save=0.273595ms [2015.07.08-12.15.04:040][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_9x_mono.uasset' [2015.07.08-12.15.04:044][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_6x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_6x_mono.uasset [2015.07.08-12.15.04:044][ 0]LogSavePackage: Save=0.371307ms [2015.07.08-12.15.04:045][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_6x_mono.uasset' [2015.07.08-12.15.04:050][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_3x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_3x_mono.uasset [2015.07.08-12.15.04:051][ 0]LogSavePackage: Save=0.382131ms [2015.07.08-12.15.04:051][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_3x_mono.uasset' [2015.07.08-12.15.04:051][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.15.04:089][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_2x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_2x_mono.uasset [2015.07.08-12.15.04:090][ 0]LogSavePackage: Save=0.338235ms [2015.07.08-12.15.04:090][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_2x_mono.uasset' [2015.07.08-12.15.04:092][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_12x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_12x_mono.uasset [2015.07.08-12.15.04:093][ 0]LogSavePackage: Save=0.388144ms [2015.07.08-12.15.04:093][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Burst_760RPM_12x_mono.uasset' [2015.07.08-12.15.04:095][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Automatic_760RPM_loop_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Automatic_760RPM_loop_mono.uasset [2015.07.08-12.15.04:095][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Automatic_760RPM_loop_mono.uasset [2015.07.08-12.15.04:096][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_02_Fire_Automatic_760RPM_loop_mono.uasset [2015.07.08-12.15.04:097][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Single_RR3_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Single_RR3_mono.uasset [2015.07.08-12.15.04:098][ 0]LogSavePackage: Save=0.265177ms [2015.07.08-12.15.04:098][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Single_RR3_mono.uasset' [2015.07.08-12.15.04:101][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Single_RR2_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Single_RR2_mono.uasset [2015.07.08-12.15.04:101][ 0]LogSavePackage: Save=0.354771ms [2015.07.08-12.15.04:101][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Single_RR2_mono.uasset' [2015.07.08-12.15.04:103][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Single_RR1_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Single_RR1_mono.uasset [2015.07.08-12.15.04:104][ 0]LogSavePackage: Save=0.251046ms [2015.07.08-12.15.04:104][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Single_RR1_mono.uasset' [2015.07.08-12.15.04:107][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_9x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_9x_mono.uasset [2015.07.08-12.15.04:108][ 0]LogSavePackage: Save=0.285020ms [2015.07.08-12.15.04:108][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_9x_mono.uasset' [2015.07.08-12.15.04:117][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_6x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_6x_mono.uasset [2015.07.08-12.15.04:118][ 0]LogSavePackage: Save=0.286523ms [2015.07.08-12.15.04:118][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_6x_mono.uasset' [2015.07.08-12.15.04:121][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_3x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_3x_mono.uasset [2015.07.08-12.15.04:121][ 0]LogSavePackage: Save=0.358079ms [2015.07.08-12.15.04:121][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_3x_mono.uasset' [2015.07.08-12.15.04:125][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_2x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_2x_mono.uasset [2015.07.08-12.15.04:125][ 0]LogSavePackage: Save=0.251346ms [2015.07.08-12.15.04:126][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_2x_mono.uasset' [2015.07.08-12.15.04:128][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_12x_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_12x_mono.uasset [2015.07.08-12.15.04:128][ 0]LogSavePackage: Save=0.272693ms [2015.07.08-12.15.04:128][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Burst_800RPM_12x_mono.uasset' [2015.07.08-12.15.04:130][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Automatic_800RPM_loop_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Automatic_800RPM_loop_mono.uasset [2015.07.08-12.15.04:131][ 0]CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Automatic_800RPM_loop_mono.uasset [2015.07.08-12.15.04:131][ 0]LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_01_Fire_Automatic_800RPM_loop_mono.uasset [2015.07.08-12.15.04:133][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01_Fire_Single_RR3_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01_Fire_Single_RR3_stereo.uasset [2015.07.08-12.15.04:133][ 0]LogSavePackage: Save=0.231503ms [2015.07.08-12.15.04:136][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01_Fire_Single_RR3_stereo.uasset' [2015.07.08-12.15.04:139][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01_Fire_Single_RR2_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01_Fire_Single_RR2_stereo.uasset [2015.07.08-12.15.04:140][ 0]LogSavePackage: Save=0.283516ms [2015.07.08-12.15.04:140][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01_Fire_Single_RR2_stereo.uasset' [2015.07.08-12.15.04:147][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01_Fire_Single_RR1_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01_Fire_Single_RR1_stereo.uasset [2015.07.08-12.15.04:147][ 0]LogSavePackage: Save=0.256458ms [2015.07.08-12.15.04:148][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01_Fire_Single_RR1_stereo.uasset' [2015.07.08-12.15.04:150][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01b_Fire_Single_RR3_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01b_Fire_Single_RR3_stereo.uasset [2015.07.08-12.15.04:150][ 0]LogSavePackage: Save=0.277203ms [2015.07.08-12.15.04:151][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01b_Fire_Single_RR3_stereo.uasset' [2015.07.08-12.15.04:153][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01b_Fire_Single_RR2_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01b_Fire_Single_RR2_stereo.uasset [2015.07.08-12.15.04:153][ 0]LogSavePackage: Save=0.253451ms [2015.07.08-12.15.04:154][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01b_Fire_Single_RR2_stereo.uasset' [2015.07.08-12.15.04:155][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01b_Fire_Single_RR1_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01b_Fire_Single_RR1_stereo.uasset [2015.07.08-12.15.04:156][ 0]LogSavePackage: Save=0.297347ms [2015.07.08-12.15.04:156][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sub_Machine_Gun_Model_01b_Fire_Single_RR1_stereo.uasset' [2015.07.08-12.15.04:188][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sniper_Rifle_Model_01_Fire_Single_RR3_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sniper_Rifle_Model_01_Fire_Single_RR3_stereo.uasset [2015.07.08-12.15.04:189][ 0]LogSavePackage: Save=0.280811ms [2015.07.08-12.15.04:189][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Sniper_Rifle_Model_01_Fire_Single_RR3_stereo.uasset' 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0]LogSavePackage: Save=0.278706ms [2015.07.08-12.15.04:286][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Assault_Rifle_Model_02_Fire_Single_RR1_stereo.uasset' [2015.07.08-12.15.04:289][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Assault_Rifle_Model_02b_Fire_Single_RR3_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Assault_Rifle_Model_02b_Fire_Single_RR3_stereo.uasset [2015.07.08-12.15.04:289][ 0]LogSavePackage: Save=0.274196ms [2015.07.08-12.15.04:290][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.15.04:298][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Assault_Rifle_Model_02b_Fire_Single_RR1_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Assault_Rifle_Model_02b_Fire_Single_RR1_stereo.uasset [2015.07.08-12.15.04:298][ 0]LogSavePackage: Save=0.309673ms [2015.07.08-12.15.04:299][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Assault_Rifle_Model_02b_Fire_Single_RR1_stereo.uasset' [2015.07.08-12.15.04:301][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Assault_Rifle_Model_01_Fire_Single_RR3_stereo -> F:/Documents/Unreal 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[2015.07.08-12.15.04:320][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Assault_Rifle_Model_01b_Fire_Single_RR2_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Assault_Rifle_Model_01b_Fire_Single_RR2_stereo.uasset [2015.07.08-12.15.04:320][ 0]LogSavePackage: Save=0.271190ms [2015.07.08-12.15.04:320][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Assault_Rifle_Model_01b_Fire_Single_RR2_stereo.uasset' [2015.07.08-12.15.04:322][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_First_Person_Shooter_FPS/FIREARM_Assault_Rifle_Model_01b_Fire_Single_RR1_stereo -> F:/Documents/Unreal 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[2015.07.08-12.15.04:344][ 0]LogSavePackage: Save=0.230000ms [2015.07.08-12.15.04:344][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_Shotgun_Shells_2x_Hard_Surface_RR1_mono.uasset' [2015.07.08-12.15.04:346][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Long_Hard_Surface_RR2_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Long_Hard_Surface_RR2_mono.uasset [2015.07.08-12.15.04:347][ 0]LogSavePackage: Save=0.241425ms [2015.07.08-12.15.04:347][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Long_Hard_Surface_RR2_mono.uasset' [2015.07.08-12.15.04:349][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Long_Hard_Surface_RR1_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Long_Hard_Surface_RR1_mono.uasset [2015.07.08-12.15.04:349][ 0]LogSavePackage: Save=0.230301ms [2015.07.08-12.15.04:350][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Long_Hard_Surface_RR1_mono.uasset' [2015.07.08-12.15.04:352][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Hard_Surface_RR4_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Hard_Surface_RR4_mono.uasset [2015.07.08-12.15.04:352][ 0]LogSavePackage: Save=0.260967ms [2015.07.08-12.15.04:352][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Hard_Surface_RR4_mono.uasset' [2015.07.08-12.15.04:354][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Hard_Surface_RR3_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Hard_Surface_RR3_mono.uasset [2015.07.08-12.15.04:355][ 0]LogSavePackage: Save=0.250745ms [2015.07.08-12.15.04:355][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Hard_Surface_RR3_mono.uasset' [2015.07.08-12.15.04:357][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Hard_Surface_RR2_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Hard_Surface_RR2_mono.uasset [2015.07.08-12.15.04:357][ 0]LogSavePackage: Save=0.242628ms [2015.07.08-12.15.04:364][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Hard_Surface_RR2_mono.uasset' [2015.07.08-12.15.04:364][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.15.04:397][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Hard_Surface_RR1_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Hard_Surface_RR1_mono.uasset [2015.07.08-12.15.04:397][ 0]LogSavePackage: Save=0.257660ms [2015.07.08-12.15.04:397][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_9mm_Hard_Surface_RR1_mono.uasset' [2015.07.08-12.15.04:400][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_7_62_mm_Hard_Surface_RR3_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_7_62_mm_Hard_Surface_RR3_mono.uasset [2015.07.08-12.15.04:401][ 0]LogSavePackage: Save=0.250445ms [2015.07.08-12.15.04:401][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_7_62_mm_Hard_Surface_RR3_mono.uasset' [2015.07.08-12.15.04:403][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_7_62_mm_Hard_Surface_RR2_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_7_62_mm_Hard_Surface_RR2_mono.uasset [2015.07.08-12.15.04:403][ 0]LogSavePackage: Save=0.235111ms [2015.07.08-12.15.04:404][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_7_62_mm_Hard_Surface_RR2_mono.uasset' [2015.07.08-12.15.04:411][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_7_62_mm_Hard_Surface_RR1_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_7_62_mm_Hard_Surface_RR1_mono.uasset [2015.07.08-12.15.04:411][ 0]LogSavePackage: Save=0.252248ms [2015.07.08-12.15.04:411][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_7_62_mm_Hard_Surface_RR1_mono.uasset' [2015.07.08-12.15.04:413][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_45_Hard_Surface_RR2_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Casings/CASING_45_Hard_Surface_RR2_mono.uasset [2015.07.08-12.15.04:413][ 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-> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Bow_and_Arrow/BOW_Release_Arrow_Large_mono.uasset [2015.07.08-12.15.04:427][ 0]LogSavePackage: Save=0.273896ms [2015.07.08-12.15.04:427][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Bow_and_Arrow/BOW_Release_Arrow_Large_mono.uasset' [2015.07.08-12.15.04:429][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Bow_and_Arrow/ARROW_Hit_Wood_Shield_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Bow_and_Arrow/ARROW_Hit_Wood_Shield_stereo.uasset [2015.07.08-12.15.04:429][ 0]LogSavePackage: Save=0.256758ms [2015.07.08-12.15.04:429][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Bow_and_Arrow/ARROW_Hit_Body_stereo.uasset [2015.07.08-12.15.04:443][ 0]LogSavePackage: Save=0.283516ms [2015.07.08-12.15.04:443][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Bow_and_Arrow/ARROW_Hit_Body_stereo.uasset' [2015.07.08-12.15.04:445][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Win_2_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Win_2_stereo.uasset [2015.07.08-12.15.04:445][ 0]LogSavePackage: Save=0.255556ms [2015.07.08-12.15.04:446][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Win_2_stereo.uasset' [2015.07.08-12.15.04:448][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Win_1_Aggressive_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Win_1_Aggressive_stereo.uasset [2015.07.08-12.15.04:449][ 0]LogSavePackage: Save=0.234510ms [2015.07.08-12.15.04:449][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Win_1_Aggressive_stereo.uasset' [2015.07.08-12.15.04:451][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Lose_4_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Lose_4_stereo.uasset [2015.07.08-12.15.04:451][ 0]LogSavePackage: Save=0.246235ms [2015.07.08-12.15.04:452][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Lose_4_stereo.uasset' [2015.07.08-12.15.04:454][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Lose_1_Aggressive_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Lose_1_Aggressive_stereo.uasset [2015.07.08-12.15.04:454][ 0]LogSavePackage: Save=0.227294ms [2015.07.08-12.15.04:454][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Lose_1_Aggressive_stereo.uasset' [2015.07.08-12.15.04:456][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Got_It_6_Aggressive_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Got_It_6_Aggressive_stereo.uasset [2015.07.08-12.15.04:456][ 0]LogSavePackage: Save=0.234510ms [2015.07.08-12.15.04:457][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Got_It_6_Aggressive_stereo.uasset' [2015.07.08-12.15.04:461][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Got_It_1_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Got_It_1_stereo.uasset [2015.07.08-12.15.04:461][ 0]LogSavePackage: Save=0.264275ms [2015.07.08-12.15.04:462][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_You_Got_It_1_stereo.uasset' [2015.07.08-12.15.04:464][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Forces_Are_Under_Attack_3_Aggressive_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Forces_Are_Under_Attack_3_Aggressive_stereo.uasset [2015.07.08-12.15.04:465][ 0]LogSavePackage: Save=0.247137ms [2015.07.08-12.15.04:465][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Forces_Are_Under_Attack_3_Aggressive_stereo.uasset' [2015.07.08-12.15.04:467][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Forces_Are_Under_Attack_2_Urgency_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Forces_Are_Under_Attack_2_Urgency_stereo.uasset [2015.07.08-12.15.04:468][ 0]LogSavePackage: Save=0.240523ms [2015.07.08-12.15.04:468][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Forces_Are_Under_Attack_2_Urgency_stereo.uasset' [2015.07.08-12.15.04:470][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Forces_Are_Under_Attack_1_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Forces_Are_Under_Attack_1_stereo.uasset [2015.07.08-12.15.04:470][ 0]LogSavePackage: Save=0.245935ms [2015.07.08-12.15.04:470][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Forces_Are_Under_Attack_1_stereo.uasset' [2015.07.08-12.15.04:472][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Command_1_Question_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Command_1_Question_stereo.uasset [2015.07.08-12.15.04:472][ 0]LogSavePackage: Save=0.227294ms [2015.07.08-12.15.04:473][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Command_1_Question_stereo.uasset' [2015.07.08-12.15.04:475][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Base_Is_Under_Attack_3_Aggressive_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Base_Is_Under_Attack_3_Aggressive_stereo.uasset [2015.07.08-12.15.04:475][ 0]LogSavePackage: Save=0.237817ms [2015.07.08-12.15.04:475][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Base_Is_Under_Attack_3_Aggressive_stereo.uasset' [2015.07.08-12.15.04:477][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Base_Is_Under_Attack_2_Urgency_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Base_Is_Under_Attack_2_Urgency_stereo.uasset [2015.07.08-12.15.04:478][ 0]LogSavePackage: Save=0.232706ms [2015.07.08-12.15.04:478][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Base_Is_Under_Attack_2_Urgency_stereo.uasset' [2015.07.08-12.15.04:480][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Base_Is_Under_Attack_1_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Base_Is_Under_Attack_1_stereo.uasset [2015.07.08-12.15.04:480][ 0]LogSavePackage: Save=0.235412ms [2015.07.08-12.15.04:481][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_Base_Is_Under_Attack_1_stereo.uasset' [2015.07.08-12.15.04:482][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_1_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_1_stereo.uasset [2015.07.08-12.15.04:483][ 0]LogSavePackage: Save=0.228797ms [2015.07.08-12.15.04:483][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Your_1_stereo.uasset' [2015.07.08-12.15.04:485][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_Sir_3_Confirmation_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_Sir_3_Confirmation_stereo.uasset [2015.07.08-12.15.04:485][ 0]LogSavePackage: Save=0.223386ms [2015.07.08-12.15.04:485][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_Sir_3_Confirmation_stereo.uasset' [2015.07.08-12.15.04:487][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_Sir_2_Question_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_Sir_2_Question_stereo.uasset [2015.07.08-12.15.04:488][ 0]LogSavePackage: Save=0.222784ms [2015.07.08-12.15.04:488][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_Sir_2_Question_stereo.uasset' [2015.07.08-12.15.04:490][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_4_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_4_stereo.uasset [2015.07.08-12.15.04:490][ 0]LogSavePackage: Save=0.241124ms [2015.07.08-12.15.04:490][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_4_stereo.uasset' [2015.07.08-12.15.04:493][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_3_Question_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_3_Question_stereo.uasset [2015.07.08-12.15.04:493][ 0]LogSavePackage: Save=0.224588ms [2015.07.08-12.15.04:493][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_3_Question_stereo.uasset' [2015.07.08-12.15.04:495][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_2_Aggressive_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_2_Aggressive_stereo.uasset [2015.07.08-12.15.04:495][ 0]LogSavePackage: Save=0.218575ms [2015.07.08-12.15.04:496][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yes_2_Aggressive_stereo.uasset' [2015.07.08-12.15.04:497][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yep_2_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yep_2_stereo.uasset [2015.07.08-12.15.04:498][ 0]LogSavePackage: Save=0.220379ms [2015.07.08-12.15.04:498][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yep_2_stereo.uasset' [2015.07.08-12.15.04:500][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yeah_2_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yeah_2_stereo.uasset [2015.07.08-12.15.04:501][ 0]LogSavePackage: Save=0.308170ms [2015.07.08-12.15.04:501][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Yeah_2_stereo.uasset' [2015.07.08-12.15.04:503][ 0]LogCook:Display: Cooking 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[2015.07.08-12.15.04:507][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Wow_3_Subtle_stereo.uasset' [2015.07.08-12.15.04:509][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Wow_2_Impressed_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Wow_2_Impressed_stereo.uasset [2015.07.08-12.15.04:510][ 0]LogSavePackage: Save=0.268784ms [2015.07.08-12.15.04:510][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Wow_2_Impressed_stereo.uasset' [2015.07.08-12.15.04:512][ 0]LogCook:Display: Cooking 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0]LogSavePackage: Save=0.255856ms [2015.07.08-12.15.04:515][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_What_s_Your_Position_2_stereo.uasset' [2015.07.08-12.15.04:518][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_What_1_Question_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_What_1_Question_stereo.uasset [2015.07.08-12.15.04:518][ 0]LogSavePackage: Save=0.256758ms [2015.07.08-12.15.04:518][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_What_1_Question_stereo.uasset' [2015.07.08-12.15.04:520][ 0]LogCook:Display: 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-> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_No_2_Aggressive_stereo.uasset [2015.07.08-12.15.04:938][ 0]LogSavePackage: Save=0.223686ms [2015.07.08-12.15.04:939][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_No_2_Aggressive_stereo.uasset' [2015.07.08-12.15.04:941][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Not_Enough_3_Articulate_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Not_Enough_3_Articulate_stereo.uasset [2015.07.08-12.15.04:941][ 0]LogSavePackage: Save=0.238118ms [2015.07.08-12.15.04:941][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Not_Enough_3_Articulate_stereo.uasset' [2015.07.08-12.15.04:943][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Not_Enough_2_Urgency_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Not_Enough_2_Urgency_stereo.uasset [2015.07.08-12.15.04:944][ 0]LogSavePackage: Save=0.223987ms [2015.07.08-12.15.04:944][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Not_Enough_2_Urgency_stereo.uasset' [2015.07.08-12.15.04:946][ 0]LogCook:Display: Cooking 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0]LogSavePackage: Save=0.254954ms [2015.07.08-12.15.04:956][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Need_Assistance_1_Aggressive_stereo.uasset' [2015.07.08-12.15.04:958][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Naturally_2_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Naturally_2_stereo.uasset [2015.07.08-12.15.04:959][ 0]LogSavePackage: Save=0.220680ms [2015.07.08-12.15.04:959][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Naturally_2_stereo.uasset' [2015.07.08-12.15.04:961][ 0]LogCook:Display: 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0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Move_2_Aggressive_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Move_2_Aggressive_stereo.uasset [2015.07.08-12.15.04:969][ 0]LogSavePackage: Save=0.271490ms [2015.07.08-12.15.04:969][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Move_2_Aggressive_stereo.uasset' [2015.07.08-12.15.04:971][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Move_1_Shout_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Move_1_Shout_stereo.uasset [2015.07.08-12.15.04:972][ 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[2015.07.08-12.15.04:988][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Let_s_Move_2_Aggressive_stereo.uasset' [2015.07.08-12.15.04:990][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Let_s_Move_1_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Let_s_Move_1_stereo.uasset [2015.07.08-12.15.04:991][ 0]LogSavePackage: Save=0.238719ms [2015.07.08-12.15.04:991][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Let_s_Move_1_stereo.uasset' [2015.07.08-12.15.04:993][ 0]LogCook:Display: Cooking 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0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Launch_3_stereo.uasset' [2015.07.08-12.15.04:998][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Kill_Ultra_Aggressive_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Kill_Ultra_Aggressive_stereo.uasset [2015.07.08-12.15.04:998][ 0]LogSavePackage: Save=0.270288ms [2015.07.08-12.15.04:998][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Kill_Ultra_Aggressive_stereo.uasset' [2015.07.08-12.15.05:004][ 0]LogCook:Display: Cooking 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0]LogSavePackage: Save=0.251647ms [2015.07.08-12.15.05:247][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Enemy_2_Aggressive_stereo.uasset' [2015.07.08-12.15.05:249][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Enemy_1_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Enemy_1_stereo.uasset [2015.07.08-12.15.05:250][ 0]LogSavePackage: Save=0.250445ms [2015.07.08-12.15.05:250][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Enemy_1_stereo.uasset' [2015.07.08-12.15.05:252][ 0]LogCook:Display: Cooking 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0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Eject_1_Shout_stereo.uasset' [2015.07.08-12.15.05:257][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Down_3_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Down_3_stereo.uasset [2015.07.08-12.15.05:257][ 0]LogSavePackage: Save=0.230902ms [2015.07.08-12.15.05:257][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Down_3_stereo.uasset' [2015.07.08-12.15.05:259][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Down_1_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Down_1_stereo.uasset [2015.07.08-12.15.05:260][ 0]LogSavePackage: Save=0.233007ms [2015.07.08-12.15.05:260][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Down_1_stereo.uasset' [2015.07.08-12.15.05:262][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Detected_2_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Detected_2_stereo.uasset [2015.07.08-12.15.05:262][ 0]LogSavePackage: Save=0.219778ms [2015.07.08-12.15.05:262][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Cover_2_Aggressive_stereo.uasset [2015.07.08-12.15.05:275][ 0]LogSavePackage: Save=0.224588ms [2015.07.08-12.15.05:276][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Cover_2_Aggressive_stereo.uasset' [2015.07.08-12.15.05:278][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Cover_1_Shout_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Cover_1_Shout_stereo.uasset [2015.07.08-12.15.05:278][ 0]LogSavePackage: Save=0.236314ms [2015.07.08-12.15.05:278][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Coordinates_Received_2_Aggressive_stereo.uasset [2015.07.08-12.15.05:291][ 0]LogSavePackage: Save=0.237216ms [2015.07.08-12.15.05:291][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Coordinates_Received_2_Aggressive_stereo.uasset' [2015.07.08-12.15.05:293][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Coordinates_Received_1_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Coordinates_Received_1_stereo.uasset [2015.07.08-12.15.05:294][ 0]LogSavePackage: Save=0.232706ms [2015.07.08-12.15.05:294][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Coordinates_Received_1_stereo.uasset' [2015.07.08-12.15.05:296][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Coordinates_1_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Coordinates_1_stereo.uasset [2015.07.08-12.15.05:296][ 0]LogSavePackage: Save=0.234209ms [2015.07.08-12.15.05:297][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Coordinates_1_stereo.uasset' [2015.07.08-12.15.05:298][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Cool_1_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Cool_1_stereo.uasset [2015.07.08-12.15.05:299][ 0]LogSavePackage: Save=0.232105ms [2015.07.08-12.15.05:299][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Cool_1_stereo.uasset' [2015.07.08-12.15.05:301][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Connecting_1_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Robotic_Male/VOICE_ROBOTIC_MALE_Connecting_1_stereo.uasset [2015.07.08-12.15.05:301][ 0]LogSavePackage: Save=0.232105ms [2015.07.08-12.15.05:302][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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-> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Radio_Male/VOICE_RADIO_MALE_Hold_This_Position_2_mono.uasset [2015.07.08-12.15.06:587][ 0]LogSavePackage: Save=0.260366ms [2015.07.08-12.15.06:587][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Radio_Male/VOICE_RADIO_MALE_Hold_This_Position_2_mono.uasset' [2015.07.08-12.15.06:598][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Radio_Male/VOICE_RADIO_MALE_Hey_2_Aggressive_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Radio_Male/VOICE_RADIO_MALE_Hey_2_Aggressive_mono.uasset [2015.07.08-12.15.06:598][ 0]LogSavePackage: Save=0.308771ms [2015.07.08-12.15.06:598][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.15.08:300][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Male/VOICE_MALE_Combo_Double_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Male/VOICE_MALE_Combo_Double_mono.uasset [2015.07.08-12.15.08:300][ 0]LogSavePackage: Save=0.281111ms [2015.07.08-12.15.08:301][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Male/VOICE_MALE_Combo_Double_mono.uasset' [2015.07.08-12.15.08:303][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VOICES/Male/VOICE_MALE_Combo_2_Aggressive_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VOICES/Male/VOICE_MALE_Combo_2_Aggressive_mono.uasset [2015.07.08-12.15.08:303][ 0]LogSavePackage: Save=0.237817ms [2015.07.08-12.15.08:303][ 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[2015.07.08-12.15.09:998][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VEHICLES/Land/Cars/Engine_Loops/CAR_ENGINE_i6_3L_5000_RPM_loop_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VEHICLES/Land/Cars/Engine_Loops/CAR_ENGINE_i6_3L_5000_RPM_loop_mono.uasset [2015.07.08-12.15.09:998][ 0]LogSavePackage: Save=0.264876ms [2015.07.08-12.15.09:998][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VEHICLES/Land/Cars/Engine_Loops/CAR_ENGINE_i6_3L_5000_RPM_loop_mono.uasset' [2015.07.08-12.15.10:000][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VEHICLES/Land/Cars/Engine_Loops/CAR_ENGINE_i6_3L_4500_RPM_loop_mono -> F:/Documents/Unreal 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[2015.07.08-12.15.10:066][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VEHICLES/Land/Cars/CAR_Start_Engine_Mixed_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VEHICLES/Land/Cars/CAR_Start_Engine_Mixed_stereo.uasset [2015.07.08-12.15.10:066][ 0]LogSavePackage: Save=0.252248ms [2015.07.08-12.15.10:066][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VEHICLES/Land/Cars/CAR_Start_Engine_Mixed_stereo.uasset' [2015.07.08-12.15.10:068][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/VEHICLES/Land/Cars/CAR_Start_Engine_Interior_Center_Car_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/VEHICLES/Land/Cars/CAR_Start_Engine_Interior_Center_Car_stereo.uasset [2015.07.08-12.15.10:069][ 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[2015.07.08-12.15.10:607][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/USER_INTERFACES/SciFi/UI_SCI_FI_Tone_Bright_Wet_20_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/SciFi/UI_SCI_FI_Tone_Bright_Wet_20_stereo.uasset [2015.07.08-12.15.10:608][ 0]LogSavePackage: Save=0.249843ms [2015.07.08-12.15.10:608][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/SciFi/UI_SCI_FI_Tone_Bright_Wet_20_stereo.uasset' [2015.07.08-12.15.10:610][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/USER_INTERFACES/SciFi/UI_SCI_FI_Tone_Bright_Wet_19_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/SciFi/UI_SCI_FI_Tone_Bright_Wet_19_stereo.uasset [2015.07.08-12.15.10:610][ 0]LogSavePackage: Save=0.259163ms [2015.07.08-12.15.10:611][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/SciFi/UI_SCI_FI_Tone_Bright_Wet_19_stereo.uasset' [2015.07.08-12.15.10:612][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/USER_INTERFACES/SciFi/UI_SCI_FI_Tone_Bright_Wet_18_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/SciFi/UI_SCI_FI_Tone_Bright_Wet_18_stereo.uasset [2015.07.08-12.15.10:613][ 0]LogSavePackage: Save=0.241124ms [2015.07.08-12.15.10:613][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/SciFi/UI_SCI_FI_Tone_Bright_Wet_18_stereo.uasset' [2015.07.08-12.15.10:615][ 0]LogCook:Display: Cooking 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0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Errors/UI_Error_Double_Note_Down_Muffled_Short_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Errors/UI_Error_Double_Note_Down_Muffled_Short_stereo.uasset [2015.07.08-12.15.10:889][ 0]LogSavePackage: Save=0.276601ms [2015.07.08-12.15.10:889][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Errors/UI_Error_Double_Note_Down_Muffled_Short_stereo.uasset' [2015.07.08-12.15.10:892][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Errors/UI_Error_Double_Note_Down_Deep_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Errors/UI_Error_Double_Note_Down_Deep_stereo.uasset [2015.07.08-12.15.10:892][ 0]LogSavePackage: Save=0.236614ms [2015.07.08-12.15.10:897][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Errors/UI_Error_Double_Note_Down_Deep_stereo.uasset' [2015.07.08-12.15.10:899][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Errors/UI_Error_Double_Note_Down_Dark_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Errors/UI_Error_Double_Note_Down_Dark_stereo.uasset [2015.07.08-12.15.10:899][ 0]LogSavePackage: Save=0.256157ms [2015.07.08-12.15.10:900][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Errors/UI_Error_Double_Note_Down_Dark_stereo.uasset' [2015.07.08-12.15.10:902][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Clicks_and_Taps/UI_Click_Tap_Subtle_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Clicks_and_Taps/UI_Click_Tap_Subtle_mono.uasset [2015.07.08-12.15.10:902][ 0]LogSavePackage: Save=0.395961ms [2015.07.08-12.15.10:902][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Clicks_and_Taps/UI_Click_Tap_Subtle_mono.uasset' [2015.07.08-12.15.10:904][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Clicks_and_Taps/UI_Click_Tap_Subtle_Alternative_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Clicks_and_Taps/UI_Click_Tap_Subtle_Alternative_mono.uasset [2015.07.08-12.15.10:905][ 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[2015.07.08-12.15.11:238][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Appear_Disappear/UI_Animate_Hi_Pitch_Disappear_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Appear_Disappear/UI_Animate_Hi_Pitch_Disappear_stereo.uasset [2015.07.08-12.15.11:238][ 0]LogSavePackage: Save=0.269987ms [2015.07.08-12.15.11:238][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Appear_Disappear/UI_Animate_Hi_Pitch_Disappear_stereo.uasset' [2015.07.08-12.15.11:241][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/USER_INTERFACES/Appear_Disappear/UI_Animate_Hi_Pitch_Appear_stereo -> F:/Documents/Unreal 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[2015.07.08-12.15.11:357][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/THUDS_and_THUMPS/THUD_Sublte_Tap_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/THUDS_and_THUMPS/THUD_Sublte_Tap_mono.uasset [2015.07.08-12.15.11:358][ 0]LogSavePackage: Save=0.257961ms [2015.07.08-12.15.11:358][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/THUDS_and_THUMPS/THUD_Sublte_Tap_mono.uasset' [2015.07.08-12.15.11:360][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/THUDS_and_THUMPS/THUD_Smooth_02_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/THUDS_and_THUMPS/THUD_Smooth_02_mono.uasset [2015.07.08-12.15.11:360][ 0]LogSavePackage: Save=0.227895ms [2015.07.08-12.15.11:360][ 0]LogSavePackage: Async saving from 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[2015.07.08-12.15.11:419][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/THUDS_and_THUMPS/THUD_Dark_03_Short_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/THUDS_and_THUMPS/THUD_Dark_03_Short_mono.uasset [2015.07.08-12.15.11:419][ 0]LogSavePackage: Save=0.330118ms [2015.07.08-12.15.11:422][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/THUDS_and_THUMPS/THUD_Dark_03_Short_mono.uasset' [2015.07.08-12.15.11:424][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/THUDS_and_THUMPS/THUD_Dark_02_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/THUDS_and_THUMPS/THUD_Dark_02_mono.uasset [2015.07.08-12.15.11:425][ 0]LogSavePackage: Save=0.294941ms [2015.07.08-12.15.11:425][ 0]LogSavePackage: Async saving from 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[2015.07.08-12.15.12:543][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Transformations/ROBOTIC_Transformation_Insect_03_Clicks_Digital_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Transformations/ROBOTIC_Transformation_Insect_03_Clicks_Digital_stereo.uasset [2015.07.08-12.15.12:544][ 0]LogSavePackage: Save=0.404680ms [2015.07.08-12.15.12:544][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Transformations/ROBOTIC_Transformation_Insect_03_Clicks_Digital_stereo.uasset' [2015.07.08-12.15.12:546][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Transformations/ROBOTIC_Transformation_Insect_02_Servos_Clicks_Digital_stereo -> F:/Documents/Unreal 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[2015.07.08-12.15.12:572][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_42_Shut_Down_Deep_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_42_Shut_Down_Deep_stereo.uasset [2015.07.08-12.15.12:572][ 0]LogSavePackage: Save=0.277804ms [2015.07.08-12.15.12:573][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_42_Shut_Down_Deep_stereo.uasset' [2015.07.08-12.15.12:575][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_41_Shut_Down_Fast_stereo -> F:/Documents/Unreal 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'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_32_Digital_Air_Lock_Crop_Deep_stereo.uasset' [2015.07.08-12.15.12:635][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_31_Digital_Air_Lock_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_31_Digital_Air_Lock_stereo.uasset [2015.07.08-12.15.12:635][ 0]LogSavePackage: Save=0.293438ms [2015.07.08-12.15.12:635][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_31_Digital_Air_Lock_stereo.uasset' [2015.07.08-12.15.12:637][ 0]LogCook:Display: Cooking 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[2015.07.08-12.15.12:647][ 0]LogSavePackage: Save=0.258863ms [2015.07.08-12.15.12:647][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_29_Stutter_Shut_Down_Air_Lock_stereo.uasset' [2015.07.08-12.15.12:650][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_28_Shut_Down_Sharp_Deep_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_28_Shut_Down_Sharp_Deep_stereo.uasset [2015.07.08-12.15.12:650][ 0]LogSavePackage: Save=0.264876ms [2015.07.08-12.15.12:651][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.15.12:667][ 0]LogSavePackage: Save=0.318392ms [2015.07.08-12.15.12:675][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_25_Shut_Down_Sharp_stereo.uasset' [2015.07.08-12.15.12:677][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_24_Stutter_Shut_Down_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_24_Stutter_Shut_Down_stereo.uasset [2015.07.08-12.15.12:677][ 0]LogSavePackage: Save=0.242026ms [2015.07.08-12.15.12:677][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.15.12:961][ 0]LogSavePackage: Save=0.271490ms [2015.07.08-12.15.12:962][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_21_Shut_Down_Sharp_stereo.uasset' [2015.07.08-12.15.12:981][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_20_Stutter_Shut_Down_Tail_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_20_Stutter_Shut_Down_Tail_stereo.uasset [2015.07.08-12.15.12:981][ 0]LogSavePackage: Save=0.292837ms [2015.07.08-12.15.12:981][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_11_Crop_Metallic_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_11_Crop_Metallic_stereo.uasset [2015.07.08-12.15.13:011][ 0]LogSavePackage: Save=0.333124ms [2015.07.08-12.15.13:013][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_11_Crop_Metallic_stereo.uasset' [2015.07.08-12.15.13:024][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_10_Warp_Down_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_10_Warp_Down_stereo.uasset 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0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_08_Warp_Down_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_08_Warp_Down_stereo.uasset [2015.07.08-12.15.13:035][ 0]LogSavePackage: Save=0.315686ms [2015.07.08-12.15.13:035][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_08_Warp_Down_stereo.uasset' [2015.07.08-12.15.13:037][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_07_Beam_Out_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Short_Bursts/ROBOTIC_Short_Burst_07_Beam_Out_stereo.uasset [2015.07.08-12.15.13:038][ 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[2015.07.08-12.15.13:170][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Servos/ROBOTIC_Servo_Small_Servo_High_Pitch_RR2_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Servos/ROBOTIC_Servo_Small_Servo_High_Pitch_RR2_mono.uasset [2015.07.08-12.15.13:170][ 0]LogSavePackage: Save=0.225190ms [2015.07.08-12.15.13:171][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Servos/ROBOTIC_Servo_Small_Servo_High_Pitch_RR2_mono.uasset' [2015.07.08-12.15.13:172][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Servos/ROBOTIC_Servo_Small_Servo_High_Pitch_RR1_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Servos/ROBOTIC_Servo_Small_Servo_High_Pitch_RR1_mono.uasset 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-> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Movements/ROBOTIC_Mech_Movement_04_Footstep_stereo.uasset [2015.07.08-12.15.13:636][ 0]LogSavePackage: Save=0.316889ms [2015.07.08-12.15.13:637][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Movements/ROBOTIC_Mech_Movement_04_Footstep_stereo.uasset' [2015.07.08-12.15.13:639][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Movements/ROBOTIC_Mech_Movement_04_Footstep_Fast_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Movements/ROBOTIC_Mech_Movement_04_Footstep_Fast_stereo.uasset [2015.07.08-12.15.13:640][ 0]LogSavePackage: Save=0.366497ms [2015.07.08-12.15.13:640][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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-> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Movements/ROBOTIC_Mech_Movement_03_Footstep_stereo.uasset [2015.07.08-12.15.13:663][ 0]LogSavePackage: Save=0.257660ms [2015.07.08-12.15.13:664][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Movements/ROBOTIC_Mech_Movement_03_Footstep_stereo.uasset' [2015.07.08-12.15.13:666][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Movements/ROBOTIC_Mech_Movement_03_Footstep_Fast_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Movements/ROBOTIC_Mech_Movement_03_Footstep_Fast_stereo.uasset [2015.07.08-12.15.13:666][ 0]LogSavePackage: Save=0.275699ms [2015.07.08-12.15.13:666][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Movements/ROBOTIC_Mech_Movement_03_Clean_Footstep_Fast_stereo.uasset [2015.07.08-12.15.13:683][ 0]LogSavePackage: Save=0.298549ms [2015.07.08-12.15.13:683][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Movements/ROBOTIC_Mech_Movement_03_Clean_Footstep_Fast_stereo.uasset' [2015.07.08-12.15.13:685][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/ROBOTICS/Movements/ROBOTIC_Mech_Movement_02_Leg_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/ROBOTICS/Movements/ROBOTIC_Mech_Movement_02_Leg_stereo.uasset [2015.07.08-12.15.13:686][ 0]LogSavePackage: Save=0.284719ms [2015.07.08-12.15.13:694][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.15.14:177][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Xylophone/MUSIC_EFFECT_Solo_Xylophone_Negative_13_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Xylophone/MUSIC_EFFECT_Solo_Xylophone_Negative_13_stereo.uasset [2015.07.08-12.15.14:178][ 0]LogSavePackage: Save=0.288628ms [2015.07.08-12.15.14:178][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Xylophone/MUSIC_EFFECT_Solo_Xylophone_Negative_13_stereo.uasset' [2015.07.08-12.15.14:180][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Xylophone/MUSIC_EFFECT_Solo_Xylophone_Negative_12_stereo -> F:/Documents/Unreal 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memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Xylophone/MUSIC_EFFECT_Solo_Xylophone_Negative_11_stereo.uasset' [2015.07.08-12.15.14:186][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Xylophone/MUSIC_EFFECT_Solo_Xylophone_Negative_10_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Xylophone/MUSIC_EFFECT_Solo_Xylophone_Negative_10_stereo.uasset [2015.07.08-12.15.14:187][ 0]LogSavePackage: Save=0.252850ms [2015.07.08-12.15.14:187][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Xylophone/MUSIC_EFFECT_Solo_Xylophone_Negative_10_stereo.uasset' [2015.07.08-12.15.14:190][ 0]LogCook:Display: Cooking 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memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Xylophone/MUSIC_EFFECT_Solo_Xylophone_Negative_07_stereo.uasset' [2015.07.08-12.15.14:200][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Xylophone/MUSIC_EFFECT_Solo_Xylophone_Negative_06_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Xylophone/MUSIC_EFFECT_Solo_Xylophone_Negative_06_stereo.uasset [2015.07.08-12.15.14:200][ 0]LogSavePackage: Save=0.236013ms [2015.07.08-12.15.14:200][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Xylophone/MUSIC_EFFECT_Solo_Xylophone_Negative_06_stereo.uasset' [2015.07.08-12.15.14:202][ 0]LogCook:Display: Cooking 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Warm_Synth/MUSIC_EFFECT_Solo_Warm_Synth_Negative_12_stereo.uasset [2015.07.08-12.15.14:341][ 0]LogSavePackage: Save=0.280209ms [2015.07.08-12.15.14:342][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Warm_Synth/MUSIC_EFFECT_Solo_Warm_Synth_Negative_12_stereo.uasset' [2015.07.08-12.15.14:346][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Warm_Synth/MUSIC_EFFECT_Solo_Warm_Synth_Negative_11_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Warm_Synth/MUSIC_EFFECT_Solo_Warm_Synth_Negative_11_stereo.uasset [2015.07.08-12.15.14:347][ 0]LogSavePackage: Save=0.281412ms [2015.07.08-12.15.14:347][ 0]LogSavePackage: Async saving 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Warm_Synth/MUSIC_EFFECT_Solo_Warm_Synth_Negative_08_stereo.uasset [2015.07.08-12.15.14:363][ 0]LogSavePackage: Save=0.283817ms [2015.07.08-12.15.14:363][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Warm_Synth/MUSIC_EFFECT_Solo_Warm_Synth_Negative_08_stereo.uasset' [2015.07.08-12.15.14:366][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Warm_Synth/MUSIC_EFFECT_Solo_Warm_Synth_Negative_07_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Warm_Synth/MUSIC_EFFECT_Solo_Warm_Synth_Negative_07_stereo.uasset [2015.07.08-12.15.14:371][ 0]LogSavePackage: Save=0.280811ms [2015.07.08-12.15.14:372][ 0]LogSavePackage: Async saving 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from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Warm_Synth/MUSIC_EFFECT_Solo_Warm_Synth_Negative_03_stereo.uasset' [2015.07.08-12.15.14:393][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Warm_Synth/MUSIC_EFFECT_Solo_Warm_Synth_Negative_02_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Warm_Synth/MUSIC_EFFECT_Solo_Warm_Synth_Negative_02_stereo.uasset [2015.07.08-12.15.14:394][ 0]LogSavePackage: Save=0.297948ms [2015.07.08-12.15.14:394][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Warm_Synth/MUSIC_EFFECT_Solo_Warm_Synth_Negative_02_stereo.uasset' [2015.07.08-12.15.14:397][ 0]LogCook:Display: Cooking 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Solo_Bell_Voice/MUSIC_EFFECT_Bell_Voice_Positive_08_stereo.uasset [2015.07.08-12.15.14:447][ 0]LogSavePackage: Save=0.419111ms [2015.07.08-12.15.14:447][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Solo_Bell_Voice/MUSIC_EFFECT_Bell_Voice_Positive_08_stereo.uasset' [2015.07.08-12.15.14:481][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Solo_Bell_Voice/MUSIC_EFFECT_Bell_Voice_Positive_07_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Solo_Bell_Voice/MUSIC_EFFECT_Bell_Voice_Positive_07_stereo.uasset [2015.07.08-12.15.14:481][ 0]LogSavePackage: Save=0.277503ms [2015.07.08-12.15.14:482][ 0]LogSavePackage: Async saving 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[2015.07.08-12.15.14:723][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Piano/MUSIC_EFFECT_Solo_Piano_Positive_14_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Piano/MUSIC_EFFECT_Solo_Piano_Positive_14_stereo.uasset [2015.07.08-12.15.14:724][ 0]LogSavePackage: Save=0.288026ms [2015.07.08-12.15.14:724][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Piano/MUSIC_EFFECT_Solo_Piano_Positive_14_stereo.uasset' [2015.07.08-12.15.14:731][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Piano/MUSIC_EFFECT_Solo_Piano_Positive_13_stereo -> F:/Documents/Unreal 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0]LogSavePackage: Save=0.307869ms [2015.07.08-12.15.14:910][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Piano/MUSIC_EFFECT_Solo_Piano_Negative_05_stereo.uasset' [2015.07.08-12.15.14:912][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Piano/MUSIC_EFFECT_Solo_Piano_Negative_04_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Piano/MUSIC_EFFECT_Solo_Piano_Negative_04_stereo.uasset [2015.07.08-12.15.14:913][ 0]LogSavePackage: Save=0.319294ms [2015.07.08-12.15.14:913][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Piano/MUSIC_EFFECT_Solo_Piano_Negative_04_stereo.uasset' [2015.07.08-12.15.14:919][ 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[2015.07.08-12.15.15:008][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Positive_08_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Positive_08_stereo.uasset [2015.07.08-12.15.15:009][ 0]LogSavePackage: Save=0.267582ms [2015.07.08-12.15.15:009][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Positive_08_stereo.uasset' [2015.07.08-12.15.15:012][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Positive_07_stereo -> F:/Documents/Unreal 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[2015.07.08-12.15.15:068][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Positive_05_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Positive_05_stereo.uasset [2015.07.08-12.15.15:069][ 0]LogSavePackage: Save=0.411294ms [2015.07.08-12.15.15:069][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Positive_05_stereo.uasset' [2015.07.08-12.15.15:071][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Positive_04_stereo -> F:/Documents/Unreal 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[2015.07.08-12.15.15:113][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Positive_01_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Positive_01_stereo.uasset [2015.07.08-12.15.15:113][ 0]LogSavePackage: Save=0.274196ms [2015.07.08-12.15.15:113][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Positive_01_stereo.uasset' [2015.07.08-12.15.15:116][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_16_stereo -> F:/Documents/Unreal 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[2015.07.08-12.15.15:147][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_13_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_13_stereo.uasset [2015.07.08-12.15.15:148][ 0]LogSavePackage: Save=0.310876ms [2015.07.08-12.15.15:148][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_13_stereo.uasset' [2015.07.08-12.15.15:150][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_12_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_12_stereo.uasset [2015.07.08-12.15.15:151][ 0]LogSavePackage: Save=0.249543ms [2015.07.08-12.15.15:151][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_12_stereo.uasset' [2015.07.08-12.15.15:153][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_11_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_11_stereo.uasset [2015.07.08-12.15.15:154][ 0]LogSavePackage: Save=0.445869ms [2015.07.08-12.15.15:154][ 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[2015.07.08-12.15.15:176][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_09_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_09_stereo.uasset [2015.07.08-12.15.15:176][ 0]LogSavePackage: Save=0.307268ms [2015.07.08-12.15.15:177][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_09_stereo.uasset' [2015.07.08-12.15.15:179][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_08_stereo -> F:/Documents/Unreal 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[2015.07.08-12.15.15:207][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_05_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_05_stereo.uasset [2015.07.08-12.15.15:207][ 0]LogSavePackage: Save=0.292536ms [2015.07.08-12.15.15:208][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_05_stereo.uasset' [2015.07.08-12.15.15:210][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_04_stereo -> F:/Documents/Unreal 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[2015.07.08-12.15.15:239][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_01_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_01_stereo.uasset [2015.07.08-12.15.15:239][ 0]LogSavePackage: Save=0.263673ms [2015.07.08-12.15.15:239][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Orchestral_Brass/MUSIC_EFFECT_Orchestral_Brass_Negative_01_stereo.uasset' [2015.07.08-12.15.15:248][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Harp/MUSIC_EFFECT_Solo_Harp_Positive_16_stereo -> F:/Documents/Unreal 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0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Harp/MUSIC_EFFECT_Solo_Harp_Positive_07_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Harp/MUSIC_EFFECT_Solo_Harp_Positive_07_stereo.uasset [2015.07.08-12.15.15:310][ 0]LogSavePackage: Save=0.270288ms [2015.07.08-12.15.15:310][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Harp/MUSIC_EFFECT_Solo_Harp_Positive_07_stereo.uasset' [2015.07.08-12.15.15:313][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Harp/MUSIC_EFFECT_Solo_Harp_Positive_06_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Harp/MUSIC_EFFECT_Solo_Harp_Positive_06_stereo.uasset 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[2015.07.08-12.15.15:336][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Harp/MUSIC_EFFECT_Solo_Harp_Positive_04_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Harp/MUSIC_EFFECT_Solo_Harp_Positive_04_stereo.uasset [2015.07.08-12.15.15:337][ 0]LogSavePackage: Save=0.281111ms [2015.07.08-12.15.15:337][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Harp/MUSIC_EFFECT_Solo_Harp_Positive_04_stereo.uasset' [2015.07.08-12.15.15:340][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Harp/MUSIC_EFFECT_Solo_Harp_Positive_03_stereo -> F:/Documents/Unreal 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[2015.07.08-12.15.15:428][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Harp/MUSIC_EFFECT_Solo_Harp_Negative_07_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Harp/MUSIC_EFFECT_Solo_Harp_Negative_07_stereo.uasset [2015.07.08-12.15.15:428][ 0]LogSavePackage: Save=0.246837ms [2015.07.08-12.15.15:429][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Harp/MUSIC_EFFECT_Solo_Harp_Negative_07_stereo.uasset' [2015.07.08-12.15.15:431][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Harp/MUSIC_EFFECT_Solo_Harp_Negative_06_stereo -> F:/Documents/Unreal 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[2015.07.08-12.15.15:540][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_EPiano/MUSIC_EFFECT_Solo_EPiano_Positive_09_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_EPiano/MUSIC_EFFECT_Solo_EPiano_Positive_09_stereo.uasset [2015.07.08-12.15.15:540][ 0]LogSavePackage: Save=0.265477ms [2015.07.08-12.15.15:540][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_EPiano/MUSIC_EFFECT_Solo_EPiano_Positive_09_stereo.uasset' [2015.07.08-12.15.15:542][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_EPiano/MUSIC_EFFECT_Solo_EPiano_Positive_08_stereo -> F:/Documents/Unreal 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Clean_Sawtooth/MUSIC_EFFECT_Solo_Clean_Sawtooth_Positive_14_stereo.uasset' [2015.07.08-12.15.15:734][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Clean_Sawtooth/MUSIC_EFFECT_Solo_Clean_Sawtooth_Positive_13_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Clean_Sawtooth/MUSIC_EFFECT_Solo_Clean_Sawtooth_Positive_13_stereo.uasset [2015.07.08-12.15.15:734][ 0]LogSavePackage: Save=0.244732ms [2015.07.08-12.15.15:742][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Clean_Sawtooth/MUSIC_EFFECT_Solo_Clean_Sawtooth_Positive_13_stereo.uasset' [2015.07.08-12.15.15:744][ 0]LogCook:Display: Cooking 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_Square/MUSIC_EFFECT_Solo_Chip_Square_Negative_08_stereo.uasset [2015.07.08-12.15.16:098][ 0]LogSavePackage: Save=0.383033ms [2015.07.08-12.15.16:098][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_Square/MUSIC_EFFECT_Solo_Chip_Square_Negative_08_stereo.uasset' [2015.07.08-12.15.16:103][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_Square/MUSIC_EFFECT_Solo_Chip_Square_Negative_07_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_Square/MUSIC_EFFECT_Solo_Chip_Square_Negative_07_stereo.uasset [2015.07.08-12.15.16:104][ 0]LogSavePackage: Save=0.271791ms [2015.07.08-12.15.16:105][ 0]LogSavePackage: 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_C64/MUSIC_EFFECT_Solo_Chip_C64_Positive_16_stereo.uasset [2015.07.08-12.15.16:139][ 0]LogSavePackage: Save=0.381530ms [2015.07.08-12.15.16:139][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_C64/MUSIC_EFFECT_Solo_Chip_C64_Positive_16_stereo.uasset' [2015.07.08-12.15.16:142][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_C64/MUSIC_EFFECT_Solo_Chip_C64_Positive_15_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_C64/MUSIC_EFFECT_Solo_Chip_C64_Positive_15_stereo.uasset [2015.07.08-12.15.16:143][ 0]LogSavePackage: Save=0.294941ms [2015.07.08-12.15.16:143][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_C64/MUSIC_EFFECT_Solo_Chip_C64_Positive_15_stereo.uasset' [2015.07.08-12.15.16:145][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_C64/MUSIC_EFFECT_Solo_Chip_C64_Positive_14_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_C64/MUSIC_EFFECT_Solo_Chip_C64_Positive_14_stereo.uasset [2015.07.08-12.15.16:146][ 0]LogSavePackage: Save=0.295843ms [2015.07.08-12.15.16:146][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_C64/MUSIC_EFFECT_Solo_Chip_C64_Positive_14_stereo.uasset' [2015.07.08-12.15.16:149][ 0]LogCook:Display: Cooking 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[2015.07.08-12.15.16:304][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_C64/MUSIC_EFFECT_Solo_Chip_C64_Negative_01_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_C64/MUSIC_EFFECT_Solo_Chip_C64_Negative_01_stereo.uasset [2015.07.08-12.15.16:305][ 0]LogSavePackage: Save=0.377020ms [2015.07.08-12.15.16:305][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_C64/MUSIC_EFFECT_Solo_Chip_C64_Negative_01_stereo.uasset' [2015.07.08-12.15.16:309][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/MUSIC_EFFECTS/Solo_Chip_Arp/MUSIC_EFFECT_Solo_Chip_Arp_Positive_16_stereo -> F:/Documents/Unreal 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'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Footsteps/Run_Metal/FOOTSTEP_Run_Shoes_Hollow_Metal_RR4_mono.uasset' [2015.07.08-12.15.18:449][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/HUMAN/Footsteps/Run_Metal/FOOTSTEP_Run_Shoes_Hollow_Metal_RR3_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Footsteps/Run_Metal/FOOTSTEP_Run_Shoes_Hollow_Metal_RR3_mono.uasset [2015.07.08-12.15.18:449][ 0]LogSavePackage: Save=0.308771ms [2015.07.08-12.15.18:449][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Footsteps/Run_Metal/FOOTSTEP_Run_Shoes_Hollow_Metal_RR3_mono.uasset' [2015.07.08-12.15.18:452][ 0]LogCook:Display: Cooking 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0]LogSavePackage: Save=0.234811ms [2015.07.08-12.15.18:465][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Footsteps/Run_Metal/FOOTSTEP_Run_Shoes_Hollow_Metal_RR1_mono.uasset' [2015.07.08-12.15.18:468][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/HUMAN/Footsteps/Run_Metal/FOOTSTEPS_Run_Shoes_Hollow_Metal_x8_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Footsteps/Run_Metal/FOOTSTEPS_Run_Shoes_Hollow_Metal_x8_mono.uasset [2015.07.08-12.15.18:468][ 0]LogSavePackage: Save=0.317791ms [2015.07.08-12.15.18:468][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Footsteps/Run_Metal/FOOTSTEPS_Run_Shoes_Hollow_Metal_x8_mono.uasset' [2015.07.08-12.15.18:479][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/HUMAN/Eating_and_Drinking/EAT_Swallow_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Eating_and_Drinking/EAT_Swallow_mono.uasset [2015.07.08-12.15.18:479][ 0]LogSavePackage: Save=0.276601ms [2015.07.08-12.15.18:480][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Eating_and_Drinking/EAT_Swallow_mono.uasset' [2015.07.08-12.15.18:482][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/HUMAN/Eating_and_Drinking/EAT_Cookie_Chew_3_Times_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Eating_and_Drinking/EAT_Cookie_Chew_3_Times_mono.uasset [2015.07.08-12.15.18:482][ 0]LogSavePackage: Save=0.276000ms [2015.07.08-12.15.18:486][ 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[2015.07.08-12.15.18:521][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/HUMAN/Eating_and_Drinking/EAT_Cookie_Bite_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Eating_and_Drinking/EAT_Cookie_Bite_mono.uasset [2015.07.08-12.15.18:521][ 0]LogSavePackage: Save=0.241425ms [2015.07.08-12.15.18:521][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Eating_and_Drinking/EAT_Cookie_Bite_mono.uasset' [2015.07.08-12.15.18:523][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/HUMAN/Eating_and_Drinking/EAT_Chew_3_Times_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Eating_and_Drinking/EAT_Chew_3_Times_mono.uasset [2015.07.08-12.15.18:524][ 0]LogSavePackage: Save=0.304863ms 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[2015.07.08-12.15.18:618][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/HUMAN/Body/BODY_Fart_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Body/BODY_Fart_mono.uasset [2015.07.08-12.15.18:618][ 0]LogSavePackage: Save=0.297647ms [2015.07.08-12.15.18:618][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Body/BODY_Fart_mono.uasset' [2015.07.08-12.15.18:620][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/HUMAN/Body/BODY_Cough_Short_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Body/BODY_Cough_Short_mono.uasset [2015.07.08-12.15.18:621][ 0]LogSavePackage: Save=0.264575ms [2015.07.08-12.15.18:621][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.15.18:634][ 0]LogSavePackage: Save=0.290431ms [2015.07.08-12.15.18:634][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/HUMAN/Body/BODY_Burp_Medium_mono.uasset' [2015.07.08-12.15.18:646][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/GORE_and_SPLATS/GORE_Stab_Splat_Only_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/GORE_and_SPLATS/GORE_Stab_Splat_Only_mono.uasset [2015.07.08-12.15.18:646][ 0]LogSavePackage: Save=0.282314ms [2015.07.08-12.15.18:647][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/GORE_and_SPLATS/GORE_Stab_Splat_Only_mono.uasset' [2015.07.08-12.15.18:649][ 0]LogCook:Display: Cooking 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[2015.07.08-12.15.18:685][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/GORE_and_SPLATS/GORE_Splat_Land_Ground_02_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/GORE_and_SPLATS/GORE_Splat_Land_Ground_02_mono.uasset [2015.07.08-12.15.18:685][ 0]LogSavePackage: Save=0.241124ms [2015.07.08-12.15.18:690][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/GORE_and_SPLATS/GORE_Splat_Land_Ground_02_mono.uasset' [2015.07.08-12.15.18:692][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/GORE_and_SPLATS/GORE_Splat_Land_Ground_01_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/GORE_and_SPLATS/GORE_Splat_Land_Ground_01_mono.uasset [2015.07.08-12.15.18:692][ 0]LogSavePackage: Save=0.283516ms 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[2015.07.08-12.15.18:942][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/FABRIC_and_CLOTHING/FABRIC_Movement_Short_RR4_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/FABRIC_and_CLOTHING/FABRIC_Movement_Short_RR4_mono.uasset [2015.07.08-12.15.18:942][ 0]LogSavePackage: Save=0.252850ms [2015.07.08-12.15.18:942][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/FABRIC_and_CLOTHING/FABRIC_Movement_Short_RR4_mono.uasset' [2015.07.08-12.15.18:944][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/FABRIC_and_CLOTHING/FABRIC_Movement_Short_RR3_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/FABRIC_and_CLOTHING/FABRIC_Movement_Short_RR3_mono.uasset [2015.07.08-12.15.18:944][ 0]LogSavePackage: Save=0.428431ms 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F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/EXPLOSIONS/Short/EXPLOSION_Short_Smooth_Foof_stereo.uasset [2015.07.08-12.15.19:051][ 0]LogSavePackage: Save=0.256157ms [2015.07.08-12.15.19:051][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/EXPLOSIONS/Short/EXPLOSION_Short_Smooth_Foof_stereo.uasset' [2015.07.08-12.15.19:053][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/EXPLOSIONS/Short/EXPLOSION_Short_Smooth_Deep_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/EXPLOSIONS/Short/EXPLOSION_Short_Smooth_Deep_stereo.uasset [2015.07.08-12.15.19:053][ 0]LogSavePackage: Save=0.253451ms [2015.07.08-12.15.19:053][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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-> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/EXPLOSIONS/Short/EXPLOSION_Short_Impact_Explosion_stereo.uasset [2015.07.08-12.15.19:097][ 0]LogSavePackage: Save=0.229098ms [2015.07.08-12.15.19:098][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/EXPLOSIONS/Short/EXPLOSION_Short_Impact_Explosion_stereo.uasset' [2015.07.08-12.15.19:100][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/EXPLOSIONS/Short/EXPLOSION_Short_Ignite_Kickback_Debris_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/EXPLOSIONS/Short/EXPLOSION_Short_Ignite_Kickback_Debris_stereo.uasset [2015.07.08-12.15.19:101][ 0]LogSavePackage: Save=0.255255ms [2015.07.08-12.15.19:101][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.15.20:121][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/EXPLOSIONS/Medium/EXPLOSION_Medium_Blast_Scatter_Debris_Long_Faint_Tail_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/EXPLOSIONS/Medium/EXPLOSION_Medium_Blast_Scatter_Debris_Long_Faint_Tail_stereo.uasset [2015.07.08-12.15.20:121][ 0]LogSavePackage: Save=0.255556ms [2015.07.08-12.15.20:121][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/EXPLOSIONS/Medium/EXPLOSION_Medium_Blast_Scatter_Debris_Long_Faint_Tail_stereo.uasset' [2015.07.08-12.15.20:124][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/EXPLOSIONS/Medium/EXPLOSION_Medium_Blast_Kickback_Fading_Tail_stereo -> F:/Documents/Unreal 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[2015.07.08-12.15.20:466][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/DOORS_and_GATES/DOOR_Sci_Fi_Metal_Slam___Lock_Reverb_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/DOORS_and_GATES/DOOR_Sci_Fi_Metal_Slam___Lock_Reverb_mono.uasset [2015.07.08-12.15.20:467][ 0]LogSavePackage: Save=0.519229ms [2015.07.08-12.15.20:467][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/DOORS_and_GATES/DOOR_Sci_Fi_Metal_Slam___Lock_Reverb_mono.uasset' [2015.07.08-12.15.20:469][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/DOORS_and_GATES/DOOR_Sci_Fi_Metal_Close_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/DOORS_and_GATES/DOOR_Sci_Fi_Metal_Close_mono.uasset [2015.07.08-12.15.20:469][ 0]LogSavePackage: 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[2015.07.08-12.15.20:716][ 0]LogSavePackage: Save=0.292536ms [2015.07.08-12.15.20:728][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/DIGITAL/Computers_and_Digital/COMPUTER_Sci_Fi_Processing_01_loop_mono.uasset' [2015.07.08-12.15.20:730][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/DIGITAL/Computers_and_Digital/COMPUTER_Beep_Small_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/DIGITAL/Computers_and_Digital/COMPUTER_Beep_Small_mono.uasset [2015.07.08-12.15.20:730][ 0]LogSavePackage: Save=0.272392ms [2015.07.08-12.15.20:730][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/DIGITAL/Computers_and_Digital/COMPUTER_Beep_Small_mono.uasset' [2015.07.08-12.15.20:732][ 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[2015.07.08-12.15.20:926][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/DIGITAL/Alarms/ALARM_Arcade_Fast_loop_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/DIGITAL/Alarms/ALARM_Arcade_Fast_loop_stereo.uasset [2015.07.08-12.15.20:926][ 0]LogSavePackage: Save=0.260065ms [2015.07.08-12.15.20:926][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/DIGITAL/Alarms/ALARM_Arcade_Fast_loop_stereo.uasset' [2015.07.08-12.15.20:928][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/DEMOLISH/DEMOLISH_Wood___Metal_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/DEMOLISH/DEMOLISH_Wood___Metal_stereo.uasset [2015.07.08-12.15.20:928][ 0]LogSavePackage: Save=0.253752ms [2015.07.08-12.15.20:929][ 0]LogSavePackage: 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[2015.07.08-12.15.21:049][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/CREAKS/CREAK_Wood_Hollow_01_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/CREAKS/CREAK_Wood_Hollow_01_mono.uasset [2015.07.08-12.15.21:050][ 0]LogSavePackage: Save=0.470222ms [2015.07.08-12.15.21:050][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/CREAKS/CREAK_Wood_Hollow_01_mono.uasset' [2015.07.08-12.15.21:053][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/CREAKS/CREAK_Wood_Bright_Short_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/CREAKS/CREAK_Wood_Bright_Short_mono.uasset [2015.07.08-12.15.21:053][ 0]LogSavePackage: Save=0.241425ms [2015.07.08-12.15.21:053][ 0]LogSavePackage: Async saving from memory to 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/CHARGE_UPS_and_DOWNS/CHARGE_Servo_24_Semi_Down_500ms_stereo.uasset [2015.07.08-12.15.21:151][ 0]LogSavePackage: Save=0.247739ms [2015.07.08-12.15.21:151][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/CHARGE_UPS_and_DOWNS/CHARGE_Servo_24_Semi_Down_500ms_stereo.uasset' [2015.07.08-12.15.21:163][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/CHARGE_UPS_and_DOWNS/CHARGE_Servo_24_Semi_Down_4000ms_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/CHARGE_UPS_and_DOWNS/CHARGE_Servo_24_Semi_Down_4000ms_stereo.uasset [2015.07.08-12.15.21:164][ 0]LogSavePackage: Save=0.309373ms [2015.07.08-12.15.21:164][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.15.21:333][ 0]LogSavePackage: Save=0.252549ms [2015.07.08-12.15.21:334][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/CHARGE_UPS_and_DOWNS/CHARGE_Complex_Wet_12_Semi_High_Loop_loop_stereo.uasset' [2015.07.08-12.15.21:345][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/CHARGE_UPS_and_DOWNS/CHARGE_Complex_Wet_12_Semi_Down_8000ms_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/CHARGE_UPS_and_DOWNS/CHARGE_Complex_Wet_12_Semi_Down_8000ms_stereo.uasset [2015.07.08-12.15.21:346][ 0]LogSavePackage: Save=0.289530ms [2015.07.08-12.15.21:346][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/CHARGE_UPS_and_DOWNS/CHARGE_Complex_Wet_12_Semi_Down_8000ms_stereo.uasset' [2015.07.08-12.15.21:348][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/CHARGE_UPS_and_DOWNS/CHARGE_Complex_Wet_12_Semi_Down_500ms_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/CHARGE_UPS_and_DOWNS/CHARGE_Complex_Wet_12_Semi_Down_500ms_stereo.uasset [2015.07.08-12.15.21:349][ 0]LogSavePackage: Save=0.305765ms [2015.07.08-12.15.21:351][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/CHARGE_UPS_and_DOWNS/CHARGE_Complex_Wet_12_Semi_Down_500ms_stereo.uasset' [2015.07.08-12.15.21:354][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/CHARGE_UPS_and_DOWNS/CHARGE_Complex_Wet_12_Semi_Down_4000ms_stereo -> F:/Documents/Unreal 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[2015.07.08-12.15.21:421][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Very_Bright_Click_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Very_Bright_Click_mono.uasset [2015.07.08-12.15.21:425][ 0]LogSavePackage: Save=0.294941ms [2015.07.08-12.15.21:425][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Very_Bright_Click_mono.uasset' [2015.07.08-12.15.21:428][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Spring_Press_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Spring_Press_mono.uasset [2015.07.08-12.15.21:429][ 0]LogSavePackage: Save=0.370706ms [2015.07.08-12.15.21:429][ 0]LogSavePackage: Async saving from memory to 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[2015.07.08-12.15.21:433][ 0]LogSavePackage: Save=0.223987ms [2015.07.08-12.15.21:433][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Short_Dry_mono.uasset' [2015.07.08-12.15.21:441][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Plastic_Light_Switch_On_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Plastic_Light_Switch_On_mono.uasset [2015.07.08-12.15.21:442][ 0]LogSavePackage: Save=0.302758ms [2015.07.08-12.15.21:442][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Plastic_Light_Switch_On_mono.uasset' [2015.07.08-12.15.21:445][ 0]LogCook:Display: Cooking 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[2015.07.08-12.15.21:471][ 0]LogSavePackage: Save=0.236915ms [2015.07.08-12.15.21:471][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Deep_Smooth_Click_mono.uasset' [2015.07.08-12.15.21:482][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Clean_with_Tail_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Clean_with_Tail_mono.uasset [2015.07.08-12.15.21:482][ 0]LogSavePackage: Save=0.284418ms [2015.07.08-12.15.21:483][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Clean_with_Tail_mono.uasset' [2015.07.08-12.15.21:484][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Clean_Tap_mono -> 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[2015.07.08-12.15.21:501][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Bright_Click_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Bright_Click_mono.uasset [2015.07.08-12.15.21:501][ 0]LogSavePackage: Save=0.245033ms [2015.07.08-12.15.21:508][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/BUTTONS/BUTTON_Bright_Click_mono.uasset' [2015.07.08-12.15.21:510][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/BREAKS_and_SNAPS/SNAP_Twig_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/BREAKS_and_SNAPS/SNAP_Twig_mono.uasset [2015.07.08-12.15.21:510][ 0]LogSavePackage: Save=0.319595ms [2015.07.08-12.15.21:511][ 0]LogSavePackage: Async saving from memory to 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[2015.07.08-12.15.22:023][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/8BIT/Powerups/8BIT_RETRO_Powerup_Spawn_Quick_Climbing_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/8BIT/Powerups/8BIT_RETRO_Powerup_Spawn_Quick_Climbing_mono.uasset [2015.07.08-12.15.22:023][ 0]LogSavePackage: Save=0.278105ms [2015.07.08-12.15.22:023][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/8BIT/Powerups/8BIT_RETRO_Powerup_Spawn_Quick_Climbing_mono.uasset' [2015.07.08-12.15.22:025][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/8BIT/Powerups/8BIT_RETRO_Powerup_Spawn_Flash_Fading_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/8BIT/Powerups/8BIT_RETRO_Powerup_Spawn_Flash_Fading_mono.uasset 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0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/8BIT/Powerups/8BIT_RETRO_Powerup_Spawn_Bright_Repeating_Fading_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/8BIT/Powerups/8BIT_RETRO_Powerup_Spawn_Bright_Repeating_Fading_mono.uasset [2015.07.08-12.15.22:030][ 0]LogSavePackage: Save=0.233909ms [2015.07.08-12.15.22:031][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/8BIT/Powerups/8BIT_RETRO_Powerup_Spawn_Bright_Repeating_Fading_mono.uasset' [2015.07.08-12.15.22:032][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/8BIT/Powerups/8BIT_RETRO_Powerup_Spawn_Appear_Fading_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/8BIT/Powerups/8BIT_RETRO_Powerup_Spawn_Appear_Fading_mono.uasset [2015.07.08-12.15.22:033][ 0]LogSavePackage: Save=0.264575ms [2015.07.08-12.15.22:033][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/8BIT/Powerups/8BIT_RETRO_Powerup_Spawn_Appear_Fading_mono.uasset' [2015.07.08-12.15.22:035][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/8BIT/Jumping/8BIT_RETRO_Jump_Three_Note_Up_Rapid_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/8BIT/Jumping/8BIT_RETRO_Jump_Three_Note_Up_Rapid_mono.uasset [2015.07.08-12.15.22:035][ 0]LogSavePackage: Save=0.290431ms [2015.07.08-12.15.22:035][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/8BIT/Jumping/8BIT_RETRO_Jump_Three_Note_Up_Rapid_mono.uasset' [2015.07.08-12.15.22:038][ 0]LogCook:Display: Cooking 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to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/8BIT/Jumping/8BIT_RETRO_Jump_Glide_Up_mono.uasset' [2015.07.08-12.15.22:087][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/8BIT/Jumping/8BIT_RETRO_Jump_Glide_Up_Long_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/8BIT/Jumping/8BIT_RETRO_Jump_Glide_Up_Long_mono.uasset [2015.07.08-12.15.22:088][ 0]LogSavePackage: Save=0.276902ms [2015.07.08-12.15.22:088][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/8BIT/Jumping/8BIT_RETRO_Jump_Glide_Up_Long_mono.uasset' [2015.07.08-12.15.22:092][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/8BIT/Jumping/8BIT_RETRO_Jump_Glide_Up_Long_Deep_mono -> F:/Documents/Unreal 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0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/AUGA1/AUGA1_material_desert.uasset' [2015.07.08-12.15.22:481][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/AUGA1/AUGA1_material_austrian -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/AUGA1/AUGA1_material_austrian.uasset [2015.07.08-12.15.22:497][ 0]LogSavePackage: Save=16.024540ms [2015.07.08-12.15.22:497][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/AUGA1/AUGA1_material_austrian.uasset' [2015.07.08-12.15.22:506][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/AK47/AK47_Material -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/AK47/AK47_Material.uasset [2015.07.08-12.15.22:516][ 0]LogSavePackage: Save=10.785048ms [2015.07.08-12.15.22:517][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/AK47/AK47_Material.uasset' [2015.07.08-12.15.22:518][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/Weapon_material -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/Weapon_material.uasset [2015.07.08-12.15.22:546][ 0]LogSavePackage: Save=28.458073ms [2015.07.08-12.15.22:547][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/Weapon_material.uasset' [2015.07.08-12.15.22:553][ 0]LogCook:Display: Cooking /Game/Textures/WallSet/WallSet_Roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/WallSet/WallSet_Roughness.uasset [2015.07.08-12.15.22:670][ 0]LogSavePackage: Save=116.356285ms [2015.07.08-12.15.22:670][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/WallSet/WallSet_Roughness.uasset' [2015.07.08-12.15.22:680][ 0]LogCook:Display: Cooking /Game/Textures/TvPlastic/TvPlastic_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/TvPlastic/TvPlastic_roughness.uasset [2015.07.08-12.15.22:681][ 0]LogSavePackage: Save=0.887530ms [2015.07.08-12.15.22:681][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/TvPlastic/TvPlastic_roughness.uasset' [2015.07.08-12.15.22:701][ 0]LogCook:Display: Cooking /Game/Textures/TvPlastic/TvPlastic_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/TvPlastic/TvPlastic_Mat.uasset [2015.07.08-12.15.22:720][ 0]LogSavePackage: Save=19.201849ms [2015.07.08-12.15.22:720][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/TvPlastic/TvPlastic_Mat.uasset' [2015.07.08-12.15.22:727][ 0]LogCook:Display: Cooking /Game/Textures/TvPlastic/TvPlastic_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/TvPlastic/TvPlastic_albedo.uasset [2015.07.08-12.15.22:729][ 0]LogSavePackage: Save=0.963595ms [2015.07.08-12.15.22:729][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/TvPlastic/TvPlastic_albedo.uasset' [2015.07.08-12.15.22:737][ 0]LogCook:Display: Cooking /Game/Textures/Terrorists/Jason/Skin_SS -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Terrorists/Jason/Skin_SS.uasset [2015.07.08-12.15.22:738][ 0]LogSavePackage: Save=0.220078ms [2015.07.08-12.15.22:738][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Terrorists/Jason/Skin_SS.uasset' [2015.07.08-12.15.22:750][ 0]LogCook:Display: Cooking /Game/Textures/Terrorists/Jason/Jason_skin_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Terrorists/Jason/Jason_skin_mat.uasset [2015.07.08-12.15.22:753][ 0]LogSavePackage: Save=3.106955ms [2015.07.08-12.15.22:753][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Terrorists/Jason/Jason_skin_mat.uasset' [2015.07.08-12.15.22:778][ 0]LogCook:Display: Cooking /Game/Textures/Terrorists/Jason/Jason_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Terrorists/Jason/Jason_roughness.uasset [2015.07.08-12.15.23:079][ 0]LogSavePackage: Save=300.946228ms [2015.07.08-12.15.23:080][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Terrorists/Jason/Jason_roughness.uasset' [2015.07.08-12.15.23:134][ 0]LogCook:Display: Cooking /Game/Textures/python/Object029_emissive -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/python/Object029_emissive.uasset [2015.07.08-12.15.23:160][ 0]LogSavePackage: Save=25.844191ms [2015.07.08-12.15.23:160][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/python/Object029_emissive.uasset' [2015.07.08-12.15.23:179][ 0]LogCook:Display: Cooking /Game/Textures/Monitor/Monitor_albedo_smashed -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/Monitor_albedo_smashed.uasset [2015.07.08-12.15.23:199][ 0]LogSavePackage: Save=19.602619ms [2015.07.08-12.15.23:199][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/Monitor_albedo_smashed.uasset' [2015.07.08-12.15.23:215][ 0]LogCook:Display: Cooking /Game/Textures/Monitor/MonitorLight -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/MonitorLight.uasset [2015.07.08-12.15.23:235][ 0]LogSavePackage: Save=19.165770ms [2015.07.08-12.15.23:235][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/MonitorLight.uasset' [2015.07.08-12.15.23:248][ 0]LogCook:Display: Cooking /Game/Textures/LogoPane/LogoPane_Text -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/LogoPane/LogoPane_Text.uasset [2015.07.08-12.15.23:249][ 0]LogSavePackage: Save=0.867987ms [2015.07.08-12.15.23:249][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/LogoPane/LogoPane_Text.uasset' [2015.07.08-12.15.23:255][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_shattered2_T_norm.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.15.23:259][ 0]LogCook:Display: Cooking /Game/Textures/Glass/glass_shattered2_T_norm -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Glass/glass_shattered2_T_norm.uasset [2015.07.08-12.15.23:260][ 0]LogSavePackage: Save=0.447373ms [2015.07.08-12.15.23:260][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Glass/glass_shattered2_T_norm.uasset' [2015.07.08-12.15.23:272][ 0]LogCook:Display: Cooking /Game/Textures/FileCabinet/FileCabinet_metallic -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FileCabinet/FileCabinet_metallic.uasset [2015.07.08-12.15.23:287][ 0]LogSavePackage: Save=15.685704ms [2015.07.08-12.15.23:288][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FileCabinet/FileCabinet_metallic.uasset' [2015.07.08-12.15.23:292][ 0]LogCook:Display: Cooking /Game/Textures/FileCabinet/FileCabinet_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FileCabinet/FileCabinet_ao.uasset [2015.07.08-12.15.23:295][ 0]LogSavePackage: Save=3.103648ms [2015.07.08-12.15.23:296][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FileCabinet/FileCabinet_ao.uasset' [2015.07.08-12.15.23:302][ 0]LogCook:Display: Cooking /Game/Textures/Door/Object001_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Door/Object001_roughness.uasset [2015.07.08-12.15.23:303][ 0]LogSavePackage: Save=0.872497ms [2015.07.08-12.15.23:303][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Door/Object001_roughness.uasset' [2015.07.08-12.15.23:317][ 0]LogCook:Display: Cooking /Game/Textures/Door/Object001_metallic -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Door/Object001_metallic.uasset [2015.07.08-12.15.23:318][ 0]LogSavePackage: Save=0.810863ms [2015.07.08-12.15.23:318][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Door/Object001_metallic.uasset' [2015.07.08-12.15.23:327][ 0]LogCook:Display: Cooking /Game/Textures/Door/Object001_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Door/Object001_albedo.uasset [2015.07.08-12.15.23:328][ 0]LogSavePackage: Save=0.906771ms [2015.07.08-12.15.23:328][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Door/Object001_albedo.uasset' [2015.07.08-12.15.23:341][ 0]LogCook:Display: Cooking /Game/Textures/Door/Door_mat2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Door/Door_mat2.uasset [2015.07.08-12.15.23:350][ 0]LogSavePackage: Save=8.197924ms [2015.07.08-12.15.23:350][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Door/Door_mat2.uasset' [2015.07.08-12.15.23:359][ 0]LogCook:Display: Cooking /Game/Textures/Door/Door_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Door/Door_mat.uasset [2015.07.08-12.15.23:372][ 0]LogSavePackage: Save=13.234474ms [2015.07.08-12.15.23:376][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Door/Door_mat.uasset' [2015.07.08-12.15.23:393][ 0]LogCook:Display: Cooking /Game/Textures/DocumentTray/DocumentTray_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DocumentTray/DocumentTray_roughness.uasset [2015.07.08-12.15.23:394][ 0]LogSavePackage: Save=0.451582ms [2015.07.08-12.15.23:394][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DocumentTray/DocumentTray_roughness.uasset' [2015.07.08-12.15.23:412][ 0]LogCook:Display: Cooking /Game/Textures/DocumentTray/DocumentTray_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DocumentTray/DocumentTray_Mat.uasset [2015.07.08-12.15.23:427][ 0]LogSavePackage: Save=14.864017ms [2015.07.08-12.15.23:427][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DocumentTray/DocumentTray_Mat.uasset' [2015.07.08-12.15.23:452][ 0]LogCook:Display: Cooking /Game/Textures/DocumentTray/DocumentTray_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DocumentTray/DocumentTray_albedo.uasset [2015.07.08-12.15.23:453][ 0]LogSavePackage: Save=0.680379ms [2015.07.08-12.15.23:453][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DocumentTray/DocumentTray_albedo.uasset' [2015.07.08-12.15.23:465][ 0]LogCook:Display: Cooking /Game/Textures/DeskSet/DeskSet_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DeskSet/DeskSet_normal.uasset [2015.07.08-12.15.23:480][ 0]LogSavePackage: Save=15.038397ms [2015.07.08-12.15.23:480][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DeskSet/DeskSet_normal.uasset' [2015.07.08-12.15.23:519][ 0]LogCook:Display: Cooking /Game/Textures/DeskSet/DeskSet_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DeskSet/DeskSet_mat.uasset [2015.07.08-12.15.23:552][ 0]LogSavePackage: Save=33.034924ms [2015.07.08-12.15.23:552][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DeskSet/DeskSet_mat.uasset' [2015.07.08-12.15.23:562][ 0]LogCook:Display: Cooking /Game/Textures/DeskSet/DeskSet_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DeskSet/DeskSet_ao.uasset [2015.07.08-12.15.23:573][ 0]LogSavePackage: Save=11.067363ms [2015.07.08-12.15.23:573][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DeskSet/DeskSet_ao.uasset' [2015.07.08-12.15.23:656][ 0]LogCook:Display: Cooking /Game/Textures/desk/Desk_wood -> F:/Documents/Unreal 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/Game/Textures/desk/desk_occlusion -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/desk/desk_occlusion.uasset [2015.07.08-12.15.23:694][ 0]LogSavePackage: Save=2.725125ms [2015.07.08-12.15.23:695][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/desk/desk_occlusion.uasset' [2015.07.08-12.15.23:706][ 0]LogCook:Display: Cooking /Game/Textures/Blood/Stain2_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/Stain2_normal.uasset [2015.07.08-12.15.23:707][ 0]LogSavePackage: Save=0.674366ms [2015.07.08-12.15.23:707][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/Stain2_normal.uasset' [2015.07.08-12.15.23:751][ 0]LogCook:Display: Cooking /Game/Textures/AUGA1/auga1_police_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/auga1_police_albedo.uasset [2015.07.08-12.15.23:895][ 0]LogSavePackage: Save=143.299957ms [2015.07.08-12.15.23:895][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/auga1_police_albedo.uasset' [2015.07.08-12.15.23:946][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_TableRound.uasset [2015.07.08-12.15.23:949][ 0]LogSavePackage: Save=2.673112ms [2015.07.08-12.15.23:949][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_TableRound.uasset' [2015.07.08-12.15.23:973][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_StatueGlass.uasset [2015.07.08-12.15.23:976][ 0]LogSavePackage: Save=3.263596ms [2015.07.08-12.15.23:976][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_StatueGlass.uasset' [2015.07.08-12.15.23:995][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' [2015.07.08-12.15.23:995][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2015.07.08-12.15.23:995][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2015.07.08-12.15.23:995][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2015.07.08-12.15.23:996][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2015.07.08-12.15.23:996][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2015.07.08-12.15.23:996][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2015.07.08-12.15.23:996][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2015.07.08-12.15.23:996][ 0]LogRedirectors: Not Found! [2015.07.08-12.15.23:997][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Statue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Statue.uasset [2015.07.08-12.15.24:000][ 0]LogSavePackage: Save=3.348981ms [2015.07.08-12.15.24:001][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Statue.uasset' [2015.07.08-12.15.24:025][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Shelf -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Shelf.uasset [2015.07.08-12.15.24:028][ 0]LogSavePackage: Save=2.366445ms [2015.07.08-12.15.24:028][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Shelf.uasset' [2015.07.08-12.15.24:052][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Rock -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Rock.uasset [2015.07.08-12.15.24:055][ 0]LogSavePackage: Save=2.467164ms [2015.07.08-12.15.24:055][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Rock.uasset' [2015.07.08-12.15.24:055][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset [2015.07.08-12.15.24:056][ 0]LogSavePackage: Save=0.875804ms [2015.07.08-12.15.24:057][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset' [2015.07.08-12.15.24:063][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere_Plain -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset [2015.07.08-12.15.24:064][ 0]LogSavePackage: Save=1.445242ms [2015.07.08-12.15.24:064][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset' [2015.07.08-12.15.24:082][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset [2015.07.08-12.15.24:084][ 0]LogSavePackage: Save=1.642170ms [2015.07.08-12.15.24:084][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset' [2015.07.08-12.15.24:092][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Lamp.uasset [2015.07.08-12.15.24:095][ 0]LogSavePackage: Save=2.827347ms [2015.07.08-12.15.24:095][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Lamp.uasset' [2015.07.08-12.15.24:117][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Frame -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Frame.uasset [2015.07.08-12.15.24:120][ 0]LogSavePackage: Save=2.966249ms [2015.07.08-12.15.24:120][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Frame.uasset' [2015.07.08-12.15.24:129][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Door -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Door.uasset [2015.07.08-12.15.24:132][ 0]LogSavePackage: Save=3.029387ms [2015.07.08-12.15.24:132][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Door.uasset' [2015.07.08-12.15.24:149][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Chair.uasset [2015.07.08-12.15.24:152][ 0]LogSavePackage: Save=2.589530ms [2015.07.08-12.15.24:152][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Chair.uasset' [2015.07.08-12.15.24:165][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Bush -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Bush.uasset [2015.07.08-12.15.24:169][ 0]LogSavePackage: Save=3.207373ms [2015.07.08-12.15.24:169][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/Materials/M_Bush.uasset' [2015.07.08-12.15.24:182][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_WindowFrame -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_WindowFrame.uasset [2015.07.08-12.15.24:183][ 0]LogSavePackage: Save=0.784105ms [2015.07.08-12.15.24:183][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_WindowFrame.uasset' [2015.07.08-12.15.24:207][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_TableRound -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_TableRound.uasset [2015.07.08-12.15.24:209][ 0]LogSavePackage: Save=1.195700ms [2015.07.08-12.15.24:209][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_TableRound.uasset' [2015.07.08-12.15.24:226][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Statue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Statue.uasset [2015.07.08-12.15.24:227][ 0]LogSavePackage: Save=0.988549ms [2015.07.08-12.15.24:227][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Statue.uasset' [2015.07.08-12.15.24:277][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Stairs -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Stairs.uasset [2015.07.08-12.15.24:278][ 0]LogSavePackage: Save=1.490040ms [2015.07.08-12.15.24:279][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Stairs.uasset' [2015.07.08-12.15.24:282][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Shelf -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Shelf.uasset [2015.07.08-12.15.24:283][ 0]LogSavePackage: Save=0.747425ms [2015.07.08-12.15.24:283][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Shelf.uasset' [2015.07.08-12.15.24:289][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Rock -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Rock.uasset [2015.07.08-12.15.24:290][ 0]LogSavePackage: Save=0.807856ms [2015.07.08-12.15.24:290][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Rock.uasset' [2015.07.08-12.15.24:301][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_PillarFrame300.uasset [2015.07.08-12.15.24:302][ 0]LogSavePackage: Save=0.824092ms [2015.07.08-12.15.24:302][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_PillarFrame300.uasset' [2015.07.08-12.15.24:305][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_PillarFrame.uasset [2015.07.08-12.15.24:306][ 0]LogSavePackage: Save=0.972615ms [2015.07.08-12.15.24:306][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_PillarFrame.uasset' [2015.07.08-12.15.24:330][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_MatPreviewMesh_02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset [2015.07.08-12.15.24:332][ 0]LogSavePackage: Save=1.400445ms [2015.07.08-12.15.24:332][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset' [2015.07.08-12.15.24:336][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Lamp_Wall.uasset [2015.07.08-12.15.24:337][ 0]LogSavePackage: Save=0.828602ms [2015.07.08-12.15.24:337][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Lamp_Wall.uasset' [2015.07.08-12.15.24:344][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Ceiling -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset [2015.07.08-12.15.24:345][ 0]LogSavePackage: Save=1.426602ms [2015.07.08-12.15.24:345][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset' [2015.07.08-12.15.24:468][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_GlassWindow_DM -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_GlassWindow_DM.uasset [2015.07.08-12.15.24:757][ 0]LogSavePackage: Save=289.357819ms [2015.07.08-12.15.24:758][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_GlassWindow_DM.uasset' [2015.07.08-12.15.24:759][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_GlassWindow -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_GlassWindow.uasset [2015.07.08-12.15.24:760][ 0]LogSavePackage: Save=0.768170ms [2015.07.08-12.15.24:760][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_GlassWindow.uasset' [2015.07.08-12.15.24:790][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_DoorFrame -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_DoorFrame.uasset [2015.07.08-12.15.24:791][ 0]LogSavePackage: Save=0.737804ms [2015.07.08-12.15.24:791][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_DoorFrame.uasset' [2015.07.08-12.15.24:804][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Door -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Door.uasset [2015.07.08-12.15.24:805][ 0]LogSavePackage: Save=0.802144ms [2015.07.08-12.15.24:805][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Door.uasset' [2015.07.08-12.15.24:821][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Couch -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Couch.uasset [2015.07.08-12.15.24:822][ 0]LogSavePackage: Save=1.158118ms [2015.07.08-12.15.24:822][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Couch.uasset' [2015.07.08-12.15.24:823][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.15.24:888][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_CornerFrame -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_CornerFrame.uasset [2015.07.08-12.15.24:889][ 0]LogSavePackage: Save=0.887530ms [2015.07.08-12.15.24:890][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_CornerFrame.uasset' [2015.07.08-12.15.24:915][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Chair -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Chair.uasset [2015.07.08-12.15.24:916][ 0]LogSavePackage: Save=0.875804ms [2015.07.08-12.15.24:916][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Chair.uasset' [2015.07.08-12.15.24:927][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Bush -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Bush.uasset [2015.07.08-12.15.24:928][ 0]LogSavePackage: Save=1.076340ms [2015.07.08-12.15.24:928][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/SM_Bush.uasset' [2015.07.08-12.15.24:949][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/MaterialSphere -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/MaterialSphere.uasset [2015.07.08-12.15.24:955][ 0]LogSavePackage: Save=6.062982ms [2015.07.08-12.15.24:956][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Props/MaterialSphere.uasset' [2015.07.08-12.15.24:984][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Spark -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_Spark.uasset [2015.07.08-12.15.24:986][ 0]LogSavePackage: Save=1.607295ms [2015.07.08-12.15.24:986][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_Spark.uasset' [2015.07.08-12.15.24:997][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset [2015.07.08-12.15.25:014][ 0]LogSavePackage: Save=16.957169ms [2015.07.08-12.15.25:014][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset' [2015.07.08-12.15.25:021][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_radial_ramp -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset [2015.07.08-12.15.25:029][ 0]LogSavePackage: Save=7.822708ms [2015.07.08-12.15.25:029][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset' [2015.07.08-12.15.25:061][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Radial_Gradient -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset [2015.07.08-12.15.25:063][ 0]LogSavePackage: Save=1.831883ms [2015.07.08-12.15.25:064][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset' [2015.07.08-12.15.25:071][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Heat_Distortion -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset [2015.07.08-12.15.25:074][ 0]LogSavePackage: Save=3.137923ms [2015.07.08-12.15.25:074][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset' [2015.07.08-12.15.25:080][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/m_flare_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/m_flare_01.uasset [2015.07.08-12.15.25:083][ 0]LogSavePackage: Save=2.536615ms [2015.07.08-12.15.25:083][ 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0]LogSavePackage: Save=18.566267ms [2015.07.08-12.15.25:136][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset' [2015.07.08-12.15.25:163][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Dust_Particle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset [2015.07.08-12.15.25:169][ 0]LogSavePackage: Save=6.262316ms [2015.07.08-12.15.25:170][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset' [2015.07.08-12.15.25:177][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Burst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_Burst.uasset [2015.07.08-12.15.25:194][ 0]LogSavePackage: Save=16.224775ms [2015.07.08-12.15.25:194][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/Materials/M_Burst.uasset' [2015.07.08-12.15.25:199][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Steam_Lit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/P_Steam_Lit.uasset [2015.07.08-12.15.25:201][ 0]LogSavePackage: Save=1.886902ms [2015.07.08-12.15.25:201][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/P_Steam_Lit.uasset' [2015.07.08-12.15.25:222][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Smoke -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/P_Smoke.uasset [2015.07.08-12.15.25:224][ 0]LogSavePackage: Save=1.664118ms [2015.07.08-12.15.25:224][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/P_Smoke.uasset' [2015.07.08-12.15.25:251][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Textures/T_RoomTiles_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Textures/T_RoomTiles_N.uasset [2015.07.08-12.15.25:253][ 0]LogSavePackage: Save=2.428981ms [2015.07.08-12.15.25:254][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Textures/T_RoomTiles_N.uasset' [2015.07.08-12.15.25:543][ 0]LogRedirectors: String Asset Reference '/Script/CoreUObject.Object:Vector2D' [2015.07.08-12.15.25:543][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector2D' [2015.07.08-12.15.25:543][ 0]LogRedirectors: Not Found! [2015.07.08-12.15.25:543][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture' [2015.07.08-12.15.25:543][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture' [2015.07.08-12.15.25:543][ 0]LogRedirectors: String Asset Reference '/Script/CoreUObject.Object:LinearColor' [2015.07.08-12.15.25:544][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.LinearColor' [2015.07.08-12.15.25:544][ 0]LogRedirectors: Not Found! [2015.07.08-12.15.25:544][ 0]LogRedirectors: String Asset Reference '/Script/CoreUObject.Object:Vector2D' [2015.07.08-12.15.25:544][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector2D' [2015.07.08-12.15.25:544][ 0]LogRedirectors: Not Found! [2015.07.08-12.15.25:544][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture' [2015.07.08-12.15.25:544][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture' [2015.07.08-12.15.25:546][ 0]LogCook:Display: Cooking /Game/Pipe/Pipe -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/Pipe.uasset [2015.07.08-12.15.25:630][ 0]LogSavePackage: Save=83.888092ms [2015.07.08-12.15.25:630][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/Pipe.uasset' [2015.07.08-12.15.25:633][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset [2015.07.08-12.15.25:657][ 0]LogSavePackage: Save=22.894176ms [2015.07.08-12.15.25:658][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset' [2015.07.08-12.15.25:681][ 0]LogCook:Display: Cooking /Game/Particles/Projectiles/P_BulletTrace -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Particles/Projectiles/P_BulletTrace.uasset [2015.07.08-12.15.25:682][ 0]LogSavePackage: Save=1.594968ms [2015.07.08-12.15.25:683][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Particles/Projectiles/P_BulletTrace.uasset' [2015.07.08-12.15.25:700][ 0]LogCook:Display: Cooking /Game/Particles/Zipline -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Particles/Zipline.uasset [2015.07.08-12.15.25:703][ 0]LogSavePackage: Save=2.400419ms [2015.07.08-12.15.25:703][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Particles/Zipline.uasset' [2015.07.08-12.15.25:703][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/OrientParticle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/OrientParticle.uasset [2015.07.08-12.15.25:717][ 0]LogSavePackage: Save=13.814435ms [2015.07.08-12.15.25:717][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/OrientParticle.uasset' [2015.07.08-12.15.25:718][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultParticle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultParticle.uasset [2015.07.08-12.15.25:720][ 0]LogSavePackage: Save=2.352314ms [2015.07.08-12.15.25:720][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultParticle.uasset' [2015.07.08-12.15.25:727][ 0]LogCook:Display: Cooking /Game/Particles/P_Steam_Lit_small -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Particles/P_Steam_Lit_small.uasset [2015.07.08-12.15.25:729][ 0]LogSavePackage: Save=2.214916ms [2015.07.08-12.15.25:730][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Particles/P_Steam_Lit_small.uasset' [2015.07.08-12.15.25:748][ 0]LogCook:Display: Cooking /Game/Particles/P_paperexplosion -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Particles/P_paperexplosion.uasset [2015.07.08-12.15.25:749][ 0]LogSavePackage: Save=1.608196ms [2015.07.08-12.15.25:750][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Particles/P_paperexplosion.uasset' [2015.07.08-12.15.25:754][ 0]LogCook:Display: Cooking /Game/Particles/BloodMist -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Particles/BloodMist.uasset [2015.07.08-12.15.25:771][ 0]LogSavePackage: Save=16.473116ms [2015.07.08-12.15.25:771][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Particles/BloodMist.uasset' [2015.07.08-12.15.25:786][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/Weapons/USP.USP' [2015.07.08-12.15.25:786][ 0]LogRedirectors: Resolved to '/Game/Meshes/Weapons/USP.USP' [2015.07.08-12.15.25:786][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/Weapons/USP.USP' [2015.07.08-12.15.25:787][ 0]LogRedirectors: Resolved to '/Game/Meshes/Weapons/USP.USP' [2015.07.08-12.15.25:787][ 0]LogCook:Display: Cooking /Game/Meshes/Weapons/USP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Weapons/USP.uasset [2015.07.08-12.15.25:788][ 0]LogSavePackage: Save=0.794628ms [2015.07.08-12.15.25:788][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Weapons/USP.uasset' [2015.07.08-12.15.25:797][ 0]LogCook:Display: Cooking /Game/Meshes/Weapons/silencer -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Weapons/silencer.uasset [2015.07.08-12.15.25:899][ 0]LogSavePackage: Save=101.806145ms [2015.07.08-12.15.25:900][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Weapons/silencer.uasset' [2015.07.08-12.15.25:917][ 0]LogMaterial: Missing cached shader map for material Object001Mat, compiling. [2015.07.08-12.15.25:923][ 0]LogCook:Display: Cooking /Game/Meshes/Weapons/M1911 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Weapons/M1911.uasset [2015.07.08-12.15.25:924][ 0]LogSavePackage: Save=1.159621ms [2015.07.08-12.15.25:925][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Weapons/M1911.uasset' [2015.07.08-12.15.25:935][ 0]LogCook:Display: Cooking /Game/Meshes/Weapons/Flashbang -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Weapons/Flashbang.uasset [2015.07.08-12.15.25:964][ 0]LogSavePackage: Save=28.539852ms [2015.07.08-12.15.25:964][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Weapons/Flashbang.uasset' [2015.07.08-12.15.25:974][ 0]LogCook:Display: Cooking /Game/Meshes/Weapons/AK47 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Weapons/AK47.uasset [2015.07.08-12.15.25:985][ 0]LogSavePackage: Save=10.789558ms [2015.07.08-12.15.25:985][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Weapons/AK47.uasset' [2015.07.08-12.15.26:008][ 0]LogCook:Display: Cooking /Game/Meshes/WallSet/WallSet_WindowBlindsDown -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/WallSet/WallSet_WindowBlindsDown.uasset [2015.07.08-12.15.26:023][ 0]LogSavePackage: Save=14.239259ms [2015.07.08-12.15.26:023][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/WallSet/WallSet_WindowBlindsDown.uasset' [2015.07.08-12.15.26:026][ 0]LogCook:Display: Cooking /Game/Meshes/WallSet/WallSet_Window -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/WallSet/WallSet_Window.uasset [2015.07.08-12.15.26:027][ 0]LogSavePackage: Save=0.792222ms [2015.07.08-12.15.26:027][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/WallSet/WallSet_Window.uasset' [2015.07.08-12.15.26:060][ 0]LogCook:Display: Cooking /Game/Meshes/WallSet/WallSet_DoorWindow -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/WallSet/WallSet_DoorWindow.uasset [2015.07.08-12.15.26:122][ 0]LogSavePackage: Save=62.051613ms [2015.07.08-12.15.26:122][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/WallSet/WallSet_DoorWindow.uasset' [2015.07.08-12.15.26:130][ 0]LogCook:Display: Cooking /Game/Meshes/WallSet/WallSet_DoorFrame -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/WallSet/WallSet_DoorFrame.uasset [2015.07.08-12.15.26:175][ 0]LogSavePackage: Save=44.170235ms [2015.07.08-12.15.26:175][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/WallSet/WallSet_DoorFrame.uasset' [2015.07.08-12.15.26:178][ 0]LogCook:Display: Cooking /Game/Meshes/WallSet/WallSet_Door -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/WallSet/WallSet_Door.uasset [2015.07.08-12.15.26:236][ 0]LogSavePackage: Save=58.094109ms [2015.07.08-12.15.26:236][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/WallSet/WallSet_Door.uasset' [2015.07.08-12.15.26:257][ 0]LogCook:Display: Cooking /Game/Meshes/WallSet/02_-_Default -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/WallSet/02_-_Default.uasset [2015.07.08-12.15.26:259][ 0]LogSavePackage: Save=1.838497ms [2015.07.08-12.15.26:259][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/WallSet/02_-_Default.uasset' [2015.07.08-12.15.26:260][ 0]LogCook:Display: Cooking /Game/Meshes/WallSet/01_-_Default -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/WallSet/01_-_Default.uasset [2015.07.08-12.15.26:264][ 0]LogSavePackage: Save=3.297570ms [2015.07.08-12.15.26:264][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/WallSet/01_-_Default.uasset' [2015.07.08-12.15.26:272][ 0]LogMaterial: Missing cached shader map for material OfficeChair_mat, compiling. [2015.07.08-12.15.26:295][ 0]LogCook:Display: Cooking /Game/Meshes/DeskSet/OfficeChair -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/OfficeChair.uasset [2015.07.08-12.15.26:331][ 0]LogSavePackage: Save=35.420914ms [2015.07.08-12.15.26:331][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/OfficeChair.uasset' [2015.07.08-12.15.26:356][ 0]LogCook:Display: Cooking /Game/Meshes/DeskSet/DeskSet_WindowPanel_DM -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/DeskSet_WindowPanel_DM.uasset [2015.07.08-12.15.26:404][ 0]LogSavePackage: Save=47.404667ms [2015.07.08-12.15.26:404][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/DeskSet_WindowPanel_DM.uasset' [2015.07.08-12.15.26:411][ 0]LogCook:Display: Cooking /Game/Meshes/DeskSet/DeskSet_WindowPanel -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/DeskSet_WindowPanel.uasset [2015.07.08-12.15.26:501][ 0]LogSavePackage: Save=88.829033ms [2015.07.08-12.15.26:501][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/DeskSet_WindowPanel.uasset' [2015.07.08-12.15.26:508][ 0]LogCook:Display: Cooking /Game/Meshes/DeskSet/DeskSet_PanePanel_DM -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/DeskSet_PanePanel_DM.uasset [2015.07.08-12.15.26:548][ 0]LogSavePackage: Save=39.920494ms [2015.07.08-12.15.26:548][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/DeskSet_PanePanel_DM.uasset' [2015.07.08-12.15.26:549][ 0]LogCook:Display: Cooking /Game/Meshes/DeskSet/DeskSet_PanePanel -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/DeskSet_PanePanel.uasset [2015.07.08-12.15.26:570][ 0]LogSavePackage: Save=20.589666ms [2015.07.08-12.15.26:570][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/DeskSet_PanePanel.uasset' [2015.07.08-12.15.26:578][ 0]LogCook:Display: Cooking /Game/Meshes/DeskSet/DeskSet_MainPanel_DM -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/DeskSet_MainPanel_DM.uasset [2015.07.08-12.15.26:648][ 0]LogSavePackage: Save=70.229095ms [2015.07.08-12.15.26:648][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/DeskSet_MainPanel_DM.uasset' [2015.07.08-12.15.26:650][ 0]LogCook:Display: Cooking /Game/Meshes/DeskSet/DeskSet_MainPanel -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/DeskSet_MainPanel.uasset [2015.07.08-12.15.26:700][ 0]LogSavePackage: Save=49.620785ms [2015.07.08-12.15.26:700][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/DeskSet_MainPanel.uasset' [2015.07.08-12.15.26:703][ 0]LogCook:Display: Cooking /Game/Meshes/DeskSet/DeskSet_CurvedDesk -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/DeskSet_CurvedDesk.uasset [2015.07.08-12.15.26:716][ 0]LogSavePackage: Save=12.707128ms [2015.07.08-12.15.26:716][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DeskSet/DeskSet_CurvedDesk.uasset' [2015.07.08-12.15.26:717][ 0]LogCook:Display: Cooking /Game/Meshes/USP_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/USP_Skeleton.uasset [2015.07.08-12.15.26:717][ 0]LogSavePackage: Save=0.222484ms [2015.07.08-12.15.26:717][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/USP_Skeleton.uasset' [2015.07.08-12.15.26:718][ 0]LogCook:Display: Cooking /Game/Meshes/USP_Physics -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/USP_Physics.uasset [2015.07.08-12.15.26:719][ 0]LogSavePackage: Save=0.767869ms [2015.07.08-12.15.26:719][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/USP_Physics.uasset' [2015.07.08-12.15.26:722][ 0]LogCook:Display: Cooking /Game/Meshes/TemplateCube_Rounded -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/TemplateCube_Rounded.uasset [2015.07.08-12.15.26:723][ 0]LogSavePackage: Save=0.777190ms [2015.07.08-12.15.26:723][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/TemplateCube_Rounded.uasset' [2015.07.08-12.15.26:725][ 0]LogCook:Display: Cooking /Game/Meshes/Sunglasses -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Sunglasses.uasset [2015.07.08-12.15.26:726][ 0]LogSavePackage: Save=0.923608ms [2015.07.08-12.15.26:726][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Sunglasses.uasset' [2015.07.08-12.15.26:730][ 0]LogCook:Display: Cooking /Game/Meshes/SkirtingBoard50 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/SkirtingBoard50.uasset [2015.07.08-12.15.26:731][ 0]LogSavePackage: Save=0.721569ms [2015.07.08-12.15.26:731][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/SkirtingBoard50.uasset' [2015.07.08-12.15.26:740][ 0]LogCook:Display: Cooking /Game/Meshes/Shell -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Shell.uasset [2015.07.08-12.15.26:752][ 0]LogSavePackage: Save=12.629860ms [2015.07.08-12.15.26:753][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Shell.uasset' [2015.07.08-12.15.26:768][ 0]LogCook:Display: Cooking /Game/Meshes/ReceptionChair -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/ReceptionChair.uasset [2015.07.08-12.15.26:770][ 0]LogSavePackage: Save=1.929295ms [2015.07.08-12.15.26:770][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/ReceptionChair.uasset' [2015.07.08-12.15.26:783][ 0]LogCook:Display: Cooking /Game/Meshes/Plant -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Plant.uasset [2015.07.08-12.15.26:796][ 0]LogSavePackage: Save=13.354736ms [2015.07.08-12.15.26:796][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Plant.uasset' [2015.07.08-12.15.26:810][ 0]LogCook:Display: Cooking /Game/Meshes/PillarStruct -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/PillarStruct.uasset [2015.07.08-12.15.26:821][ 0]LogSavePackage: Save=11.125690ms [2015.07.08-12.15.26:821][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/PillarStruct.uasset' [2015.07.08-12.15.26:821][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.15.26:933][ 0]LogCook:Display: Cooking /Game/Meshes/Pillar -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Pillar.uasset [2015.07.08-12.15.26:934][ 0]LogSavePackage: Save=0.788013ms [2015.07.08-12.15.26:934][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Pillar.uasset' [2015.07.08-12.15.26:947][ 0]LogCook:Display: Cooking /Game/Meshes/PC -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/PC.uasset [2015.07.08-12.15.26:971][ 0]LogSavePackage: Save=23.532764ms [2015.07.08-12.15.26:971][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/PC.uasset' [2015.07.08-12.15.26:978][ 0]LogCook:Display: Cooking /Game/Meshes/papersheet -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/papersheet.uasset [2015.07.08-12.15.26:990][ 0]LogSavePackage: Save=11.229715ms [2015.07.08-12.15.26:990][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/papersheet.uasset' [2015.07.08-12.15.26:992][ 0]LogCook:Display: Cooking /Game/Meshes/paper -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/paper.uasset [2015.07.08-12.15.26:998][ 0]LogSavePackage: Save=5.201609ms [2015.07.08-12.15.26:998][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/paper.uasset' [2015.07.08-12.15.27:021][ 0]LogCook:Display: Cooking /Game/Meshes/OfficeSofa -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/OfficeSofa.uasset [2015.07.08-12.15.27:023][ 0]LogSavePackage: Save=0.987046ms [2015.07.08-12.15.27:023][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/OfficeSofa.uasset' [2015.07.08-12.15.27:105][ 0]LogCook:Display: Cooking /Game/Meshes/OfficeDesk_DM -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/OfficeDesk_DM.uasset [2015.07.08-12.15.27:115][ 0]LogSavePackage: Save=10.142853ms [2015.07.08-12.15.27:116][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/OfficeDesk_DM.uasset' [2015.07.08-12.15.27:116][ 0]LogCook:Display: Cooking /Game/Meshes/OfficeDesk -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/OfficeDesk.uasset [2015.07.08-12.15.27:132][ 0]LogSavePackage: Save=15.417220ms [2015.07.08-12.15.27:132][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/OfficeDesk.uasset' [2015.07.08-12.15.34:594][ 0]LogCook:Display: Cooking /Game/Meshes/Object001Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Object001Mat.uasset [2015.07.08-12.15.34:596][ 0]LogSavePackage: Save=2.027007ms [2015.07.08-12.15.34:596][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Object001Mat.uasset' [2015.07.08-12.15.34:696][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.15.34:706][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.15.34:707][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.15.34:707][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.15.34:708][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_PutAway -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_PutAway.uasset [2015.07.08-12.15.34:720][ 0]LogSavePackage: Save=12.383324ms [2015.07.08-12.15.34:721][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_PutAway.uasset' [2015.07.08-12.15.34:722][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.15.34:729][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.15.34:729][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.15.34:737][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.15.34:738][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.15.34:738][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.15.34:739][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_idle_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_idle_arms.uasset [2015.07.08-12.15.34:745][ 0]LogSavePackage: Save=6.602655ms [2015.07.08-12.15.34:746][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_idle_arms.uasset' [2015.07.08-12.15.34:747][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_idle.uasset [2015.07.08-12.15.34:749][ 0]LogSavePackage: Save=1.323778ms [2015.07.08-12.15.34:749][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_idle.uasset' [2015.07.08-12.15.34:836][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.15.34:837][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.15.34:837][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.15.34:837][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.15.34:837][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.15.34:837][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.15.34:838][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.15.34:838][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.15.34:838][ 0]LogRedirectors: Not Found! [2015.07.08-12.15.34:839][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_fire_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_fire_Montage.uasset [2015.07.08-12.15.34:877][ 0]LogSavePackage: Save=37.510757ms [2015.07.08-12.15.34:877][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_fire_Montage.uasset' [2015.07.08-12.15.34:880][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_fire_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_fire_arms_Montage.uasset [2015.07.08-12.15.34:917][ 0]LogSavePackage: Save=37.179436ms [2015.07.08-12.15.34:917][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_fire_arms_Montage.uasset' [2015.07.08-12.15.34:918][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_fire_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_fire_arms.uasset [2015.07.08-12.15.34:919][ 0]LogSavePackage: Save=0.987647ms [2015.07.08-12.15.34:920][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_fire_arms.uasset' [2015.07.08-12.15.34:920][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_fire.uasset [2015.07.08-12.15.34:921][ 0]LogSavePackage: Save=0.826196ms [2015.07.08-12.15.34:922][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_fire.uasset' [2015.07.08-12.15.34:925][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_Draw_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_Draw_Montage.uasset [2015.07.08-12.15.34:933][ 0]LogSavePackage: Save=7.446590ms [2015.07.08-12.15.34:933][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_Draw_Montage.uasset' [2015.07.08-12.15.34:935][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_Draw_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_Draw_arms_Montage.uasset [2015.07.08-12.15.34:949][ 0]LogSavePackage: Save=13.093468ms [2015.07.08-12.15.34:949][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_Draw_arms_Montage.uasset' [2015.07.08-12.15.34:950][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_Draw_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_Draw_arms.uasset [2015.07.08-12.15.34:951][ 0]LogSavePackage: Save=0.865883ms [2015.07.08-12.15.34:951][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_Draw_arms.uasset' [2015.07.08-12.15.34:952][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_Draw -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_Draw.uasset [2015.07.08-12.15.34:953][ 0]LogSavePackage: Save=1.099491ms [2015.07.08-12.15.34:953][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_Draw.uasset' [2015.07.08-12.15.35:593][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.15.41:168][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.15.41:171][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0060.83] Compile of BP_Plane successful, but with 1 Warning(s) [in 22 ms] [2015.07.08-12.15.41:176][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0060.84] Compile of BP_Plane successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.15.41:336][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.15.41:383][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0061.04] Compile of Baron_Default successful, but with 1 Warning(s) [in 131 ms] [2015.07.08-12.15.41:390][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0061.05] Compile of Baron_Default successful, but with 2 Warning(s) [in 6 ms] [2015.07.08-12.15.41:972][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.15.41:985][ 0]LogBlueprint:Warning: [compiler Room] Warning [0061.65] Compile of Room successful, but with 1 Warning(s) [in 44 ms] [2015.07.08-12.15.41:988][ 0]LogBlueprint:Warning: [compiler Room] Warning [0061.65] Compile of Room successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.15.42:646][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.42:647][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.42:648][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0062.31] Compile of Loadout_UI successful, but with 2 Warning(s) [in 13 ms] [2015.07.08-12.15.42:652][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0062.31] Compile of Loadout_UI successful, but with 3 Warning(s) [in 3 ms] [2015.07.08-12.15.42:689][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.42:691][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0062.35] Compile of AUGA1 successful, but with 1 Warning(s) [in 13 ms] [2015.07.08-12.15.42:691][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0062.35] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.15.43:199][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.43:200][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0062.86] Compile of Deagle successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.15.43:201][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0062.86] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.15.43:216][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.43:217][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0062.88] Compile of M1911 successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.15.43:217][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0062.88] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.15.43:236][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.43:238][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0062.90] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 15 ms] [2015.07.08-12.15.43:239][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0062.90] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.15.43:292][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.43:293][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.43:293][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.43:294][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0062.95] Compile of Menu successful, but with 3 Warning(s) [in 13 ms] [2015.07.08-12.15.43:299][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0062.96] Compile of Menu successful, but with 4 Warning(s) [in 3 ms] [2015.07.08-12.15.44:310][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.15.44:310][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.15.44:310][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.15.44:310][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.15.44:310][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.15.44:311][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.15.44:311][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.15.44:313][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.15.44:313][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.15.44:313][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.15.44:314][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.15.44:314][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.15.44:314][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.15.44:324][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.15.44:324][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.15.44:324][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.15.44:324][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.15.44:328][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.15.44:328][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.15.44:329][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.15.44:329][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.15.44:329][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.15.44:329][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.15.44:330][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.15.44:330][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.15.44:330][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.15.44:330][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.15.44:335][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.15.44:335][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.15.44:335][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.15.44:336][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.15.44:336][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.15.44:336][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.15.44:350][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.15.44:350][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.15.44:350][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.15.44:350][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.15.44:350][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.15.44:351][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.15.44:351][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.15.44:351][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.15.44:351][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.15.44:351][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.15.44:351][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.15.44:352][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.15.44:352][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.15.44:352][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.15.44:352][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.15.44:352][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.15.44:352][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.15.44:353][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.15.44:353][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.15.44:353][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.15.44:353][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.15.44:353][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.15.44:354][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.15.44:354][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.15.44:354][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.15.44:371][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/DeagleMesh_Skeleton_AnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/DeagleMesh_Skeleton_AnimBlueprint.uasset [2015.07.08-12.15.44:409][ 0]LogSavePackage: Save=37.673107ms [2015.07.08-12.15.44:409][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/DeagleMesh_Skeleton_AnimBlueprint.uasset' [2015.07.08-12.15.44:413][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/DeagleMesh_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/DeagleMesh_Skeleton.uasset [2015.07.08-12.15.44:413][ 0]LogSavePackage: Save=0.337634ms [2015.07.08-12.15.44:414][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/DeagleMesh_Skeleton.uasset' [2015.07.08-12.15.44:417][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/DeagleMesh_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/DeagleMesh_PhysicsAsset.uasset [2015.07.08-12.15.44:418][ 0]LogSavePackage: Save=0.746222ms [2015.07.08-12.15.44:418][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/DeagleMesh_PhysicsAsset.uasset' [2015.07.08-12.15.44:422][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/DeagleMesh -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/DeagleMesh.uasset [2015.07.08-12.15.44:424][ 0]LogSavePackage: Save=1.649085ms [2015.07.08-12.15.44:424][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/DeagleMesh.uasset' [2015.07.08-12.15.44:427][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/mesh_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/mesh_PhysicsAsset.uasset [2015.07.08-12.15.44:428][ 0]LogSavePackage: Save=0.665647ms [2015.07.08-12.15.44:428][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/mesh_PhysicsAsset.uasset' [2015.07.08-12.15.44:445][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_skeleton_AnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_skeleton_AnimBlueprint.uasset [2015.07.08-12.15.44:470][ 0]LogSavePackage: Save=24.649393ms [2015.07.08-12.15.44:470][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_skeleton_AnimBlueprint.uasset' [2015.07.08-12.15.44:474][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_skeleton.uasset [2015.07.08-12.15.44:474][ 0]LogSavePackage: Save=0.298248ms [2015.07.08-12.15.44:474][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_skeleton.uasset' [2015.07.08-12.15.44:478][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_run_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_run_arms.uasset [2015.07.08-12.15.44:484][ 0]LogSavePackage: Save=6.716904ms [2015.07.08-12.15.44:485][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_run_arms.uasset' [2015.07.08-12.15.44:488][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_run.uasset [2015.07.08-12.15.44:490][ 0]LogSavePackage: Save=1.360157ms [2015.07.08-12.15.44:490][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_run.uasset' [2015.07.08-12.15.44:494][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_reload_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_reload_Montage.uasset [2015.07.08-12.15.44:495][ 0]LogSavePackage: Save=1.692981ms [2015.07.08-12.15.44:496][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_reload_Montage.uasset' [2015.07.08-12.15.44:499][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_reload_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_reload_arms_Montage.uasset [2015.07.08-12.15.44:501][ 0]LogSavePackage: Save=1.407059ms [2015.07.08-12.15.44:501][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_reload_arms_Montage.uasset' [2015.07.08-12.15.44:505][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_reload_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_reload_arms.uasset [2015.07.08-12.15.44:506][ 0]LogSavePackage: Save=1.012602ms [2015.07.08-12.15.44:506][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_reload_arms.uasset' [2015.07.08-12.15.44:510][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_reload -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_reload.uasset [2015.07.08-12.15.44:511][ 0]LogSavePackage: Save=0.935334ms [2015.07.08-12.15.44:511][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_reload.uasset' [2015.07.08-12.15.44:515][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_PutAway_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_PutAway_Montage.uasset [2015.07.08-12.15.44:516][ 0]LogSavePackage: Save=1.522210ms [2015.07.08-12.15.44:516][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_PutAway_Montage.uasset' [2015.07.08-12.15.44:520][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_PutAway_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_PutAway_arms_Montage.uasset [2015.07.08-12.15.44:521][ 0]LogSavePackage: Save=1.211634ms [2015.07.08-12.15.44:522][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_PutAway_arms_Montage.uasset' [2015.07.08-12.15.44:525][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_PutAway_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_PutAway_arms.uasset [2015.07.08-12.15.44:526][ 0]LogSavePackage: Save=0.938941ms [2015.07.08-12.15.44:527][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_PutAway_arms.uasset' [2015.07.08-12.15.44:531][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_PutAwayLoop_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_PutAwayLoop_arms.uasset [2015.07.08-12.15.44:532][ 0]LogSavePackage: Save=0.491569ms [2015.07.08-12.15.44:532][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_PutAwayLoop_arms.uasset' [2015.07.08-12.15.44:536][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_PutAway -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_PutAway.uasset [2015.07.08-12.15.44:536][ 0]LogSavePackage: Save=0.874301ms [2015.07.08-12.15.44:537][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_PutAway.uasset' [2015.07.08-12.15.44:544][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_mesh -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_mesh.uasset [2015.07.08-12.15.44:552][ 0]LogSavePackage: Save=7.457113ms [2015.07.08-12.15.44:552][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_mesh.uasset' [2015.07.08-12.15.44:556][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_idle_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_idle_arms.uasset [2015.07.08-12.15.44:567][ 0]LogSavePackage: Save=10.887571ms [2015.07.08-12.15.44:567][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_idle_arms.uasset' [2015.07.08-12.15.44:570][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_idle.uasset [2015.07.08-12.15.44:572][ 0]LogSavePackage: Save=1.377295ms [2015.07.08-12.15.44:572][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_idle.uasset' [2015.07.08-12.15.44:576][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_fire_sighted_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire_sighted_Montage.uasset [2015.07.08-12.15.44:577][ 0]LogSavePackage: Save=0.908876ms [2015.07.08-12.15.44:577][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire_sighted_Montage.uasset' [2015.07.08-12.15.44:581][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_fire_sighted_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire_sighted_arms_Montage.uasset [2015.07.08-12.15.44:590][ 0]LogSavePackage: Save=8.914081ms [2015.07.08-12.15.44:590][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire_sighted_arms_Montage.uasset' [2015.07.08-12.15.44:594][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_fire_sighted_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire_sighted_arms.uasset [2015.07.08-12.15.44:595][ 0]LogSavePackage: Save=0.910379ms [2015.07.08-12.15.44:595][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire_sighted_arms.uasset' [2015.07.08-12.15.44:599][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_fire_sighted -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire_sighted.uasset [2015.07.08-12.15.44:600][ 0]LogSavePackage: Save=1.256131ms [2015.07.08-12.15.44:600][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire_sighted.uasset' [2015.07.08-12.15.44:604][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_fire_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire_Montage.uasset [2015.07.08-12.15.44:605][ 0]LogSavePackage: Save=1.273268ms [2015.07.08-12.15.44:605][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire_Montage.uasset' [2015.07.08-12.15.44:609][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_fire_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire_arms_Montage.uasset [2015.07.08-12.15.44:610][ 0]LogSavePackage: Save=1.204419ms [2015.07.08-12.15.44:611][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire_arms_Montage.uasset' [2015.07.08-12.15.44:614][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_fire_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire_arms.uasset [2015.07.08-12.15.44:615][ 0]LogSavePackage: Save=1.015608ms [2015.07.08-12.15.44:616][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire_arms.uasset' [2015.07.08-12.15.44:620][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire.uasset [2015.07.08-12.15.44:621][ 0]LogSavePackage: Save=1.184876ms [2015.07.08-12.15.44:621][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_fire.uasset' [2015.07.08-12.15.44:625][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_Draw_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_Draw_Montage.uasset [2015.07.08-12.15.44:626][ 0]LogSavePackage: Save=1.387517ms [2015.07.08-12.15.44:626][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_Draw_Montage.uasset' [2015.07.08-12.15.44:630][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_Draw_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_Draw_arms_Montage.uasset [2015.07.08-12.15.44:631][ 0]LogSavePackage: Save=1.091974ms [2015.07.08-12.15.44:631][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_Draw_arms_Montage.uasset' [2015.07.08-12.15.44:635][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_Draw_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_Draw_arms.uasset [2015.07.08-12.15.44:636][ 0]LogSavePackage: Save=0.938641ms [2015.07.08-12.15.44:636][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_Draw_arms.uasset' [2015.07.08-12.15.44:640][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AUG_A1/aug_Draw -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_Draw.uasset [2015.07.08-12.15.44:641][ 0]LogSavePackage: Save=0.825595ms [2015.07.08-12.15.44:641][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AUG_A1/aug_Draw.uasset' [2015.07.08-12.15.44:645][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_WallReset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_WallReset.uasset [2015.07.08-12.15.44:654][ 0]LogSavePackage: Save=9.032839ms [2015.07.08-12.15.44:654][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_WallReset.uasset' [2015.07.08-12.15.44:658][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_WallMove_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_WallMove_Montage.uasset [2015.07.08-12.15.44:660][ 0]LogSavePackage: Save=1.995739ms [2015.07.08-12.15.44:660][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_WallMove_Montage.uasset' [2015.07.08-12.15.44:664][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_WallMove -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_WallMove.uasset [2015.07.08-12.15.44:665][ 0]LogSavePackage: Save=0.894745ms [2015.07.08-12.15.44:665][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_WallMove.uasset' [2015.07.08-12.15.44:668][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_WallLoop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_WallLoop.uasset [2015.07.08-12.15.44:670][ 0]LogSavePackage: Save=1.070928ms [2015.07.08-12.15.44:670][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_WallLoop.uasset' [2015.07.08-12.15.44:695][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_run.uasset [2015.07.08-12.15.44:697][ 0]LogSavePackage: Save=0.957883ms [2015.07.08-12.15.44:697][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_run.uasset' [2015.07.08-12.15.44:702][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_reload_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_reload_Montage.uasset [2015.07.08-12.15.44:703][ 0]LogSavePackage: Save=0.491268ms [2015.07.08-12.15.44:703][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_reload_Montage.uasset' [2015.07.08-12.15.44:707][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_reload -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_reload.uasset [2015.07.08-12.15.44:708][ 0]LogSavePackage: Save=0.715255ms [2015.07.08-12.15.44:708][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_reload.uasset' [2015.07.08-12.15.44:711][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_PutAway_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_PutAway_Montage.uasset [2015.07.08-12.15.44:712][ 0]LogSavePackage: Save=0.972314ms [2015.07.08-12.15.44:713][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_PutAway_Montage.uasset' [2015.07.08-12.15.44:716][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_PutAway -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_PutAway.uasset [2015.07.08-12.15.44:717][ 0]LogSavePackage: Save=0.822889ms [2015.07.08-12.15.44:717][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_PutAway.uasset' [2015.07.08-12.15.44:723][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_idle.uasset [2015.07.08-12.15.44:723][ 0]LogSavePackage: Save=0.679477ms [2015.07.08-12.15.44:723][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_idle.uasset' [2015.07.08-12.15.44:729][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_fire_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_fire_Montage.uasset [2015.07.08-12.15.44:729][ 0]LogSavePackage: Save=0.521333ms [2015.07.08-12.15.44:730][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_fire_Montage.uasset' [2015.07.08-12.15.44:733][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_fire.uasset [2015.07.08-12.15.44:734][ 0]LogSavePackage: Save=0.689700ms [2015.07.08-12.15.44:734][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_fire.uasset' [2015.07.08-12.15.44:738][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_Draw_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_Draw_Montage.uasset [2015.07.08-12.15.44:739][ 0]LogSavePackage: Save=0.979830ms [2015.07.08-12.15.44:739][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_Draw_Montage.uasset' [2015.07.08-12.15.44:744][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_DrawLoop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_DrawLoop.uasset [2015.07.08-12.15.44:745][ 0]LogSavePackage: Save=0.511412ms [2015.07.08-12.15.44:745][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_DrawLoop.uasset' [2015.07.08-12.15.44:748][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/arms_AK47_Draw -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_Draw.uasset [2015.07.08-12.15.44:749][ 0]LogSavePackage: Save=1.120837ms [2015.07.08-12.15.44:750][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/arms_AK47_Draw.uasset' [2015.07.08-12.15.44:750][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.15.45:739][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.15.45:754][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.15.45:754][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.15.45:754][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.15.45:755][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_WallReset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_WallReset.uasset [2015.07.08-12.15.45:756][ 0]LogSavePackage: Save=1.015909ms [2015.07.08-12.15.45:756][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_WallReset.uasset' [2015.07.08-12.15.45:760][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_WallMove_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_WallMove_Montage.uasset [2015.07.08-12.15.45:761][ 0]LogSavePackage: Save=0.812366ms [2015.07.08-12.15.45:761][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_WallMove_Montage.uasset' [2015.07.08-12.15.45:762][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_WallMove -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_WallMove.uasset [2015.07.08-12.15.45:763][ 0]LogSavePackage: Save=0.723673ms [2015.07.08-12.15.45:763][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_WallMove.uasset' [2015.07.08-12.15.45:764][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_WallLoop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_WallLoop.uasset [2015.07.08-12.15.45:765][ 0]LogSavePackage: Save=0.812968ms [2015.07.08-12.15.45:765][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_WallLoop.uasset' [2015.07.08-12.15.45:767][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_run.uasset [2015.07.08-12.15.45:767][ 0]LogSavePackage: Save=0.604915ms [2015.07.08-12.15.45:767][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_run.uasset' [2015.07.08-12.15.45:873][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_reload_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_reload_Montage.uasset [2015.07.08-12.15.45:874][ 0]LogSavePackage: Save=0.851451ms [2015.07.08-12.15.45:875][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_reload_Montage.uasset' [2015.07.08-12.15.45:875][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_reload -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_reload.uasset [2015.07.08-12.15.45:876][ 0]LogSavePackage: Save=0.715556ms [2015.07.08-12.15.45:876][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_reload.uasset' [2015.07.08-12.15.45:880][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_PutAway_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_PutAway_Montage.uasset [2015.07.08-12.15.45:890][ 0]LogSavePackage: Save=9.990421ms [2015.07.08-12.15.45:890][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_PutAway_Montage.uasset' [2015.07.08-12.15.45:891][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_PutAway -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_PutAway.uasset [2015.07.08-12.15.45:892][ 0]LogSavePackage: Save=0.908275ms [2015.07.08-12.15.45:892][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_PutAway.uasset' [2015.07.08-12.15.46:510][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.15.52:538][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.15.52:543][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0072.20] Compile of BP_Plane successful, but with 1 Warning(s) [in 26 ms] [2015.07.08-12.15.52:547][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0072.21] Compile of BP_Plane successful, but with 2 Warning(s) [in 4 ms] [2015.07.08-12.15.52:731][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.15.52:781][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0072.44] Compile of Baron_Default successful, but with 1 Warning(s) [in 139 ms] [2015.07.08-12.15.52:789][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0072.45] Compile of Baron_Default successful, but with 2 Warning(s) [in 7 ms] [2015.07.08-12.15.53:442][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.15.53:456][ 0]LogBlueprint:Warning: [compiler Room] Warning [0073.12] Compile of Room successful, but with 1 Warning(s) [in 50 ms] [2015.07.08-12.15.53:460][ 0]LogBlueprint:Warning: [compiler Room] Warning [0073.12] Compile of Room successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.15.54:249][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.54:250][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.54:251][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0073.91] Compile of Loadout_UI successful, but with 2 Warning(s) [in 16 ms] [2015.07.08-12.15.54:256][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0073.92] Compile of Loadout_UI successful, but with 3 Warning(s) [in 4 ms] [2015.07.08-12.15.54:304][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.54:306][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0073.97] Compile of AUGA1 successful, but with 1 Warning(s) [in 18 ms] [2015.07.08-12.15.54:307][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0073.97] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.15.54:971][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.54:972][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0074.63] Compile of Deagle successful, but with 1 Warning(s) [in 17 ms] [2015.07.08-12.15.54:973][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0074.63] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.15.54:990][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.54:992][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0074.65] Compile of M1911 successful, but with 1 Warning(s) [in 14 ms] [2015.07.08-12.15.54:992][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0074.65] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.15.55:015][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.55:017][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0074.68] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 18 ms] [2015.07.08-12.15.55:017][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0074.68] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.15.55:078][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.55:079][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.55:080][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.15.55:081][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0074.74] Compile of Menu successful, but with 3 Warning(s) [in 15 ms] [2015.07.08-12.15.55:085][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0074.75] Compile of Menu successful, but with 4 Warning(s) [in 3 ms] [2015.07.08-12.15.56:301][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.15.56:301][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.15.56:301][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.15.56:301][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.15.56:301][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.15.56:302][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.15.56:302][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.15.56:302][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.15.56:302][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.15.56:305][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.15.56:305][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.15.56:314][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.15.56:314][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.15.56:315][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.15.56:315][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.15.56:315][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.15.56:315][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.15.56:315][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.15.56:315][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.15.56:316][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.15.56:316][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.15.56:316][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.15.56:316][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.15.56:316][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.15.56:316][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.15.56:328][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.15.56:328][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.15.56:328][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.15.56:328][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.15.56:328][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.15.56:329][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.15.56:329][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.15.56:329][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.15.56:329][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.15.56:329][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.15.56:329][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.15.56:330][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.15.56:330][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.15.56:330][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.15.56:330][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.15.56:330][ 0]LogRedirectors: Not Found! [2015.07.08-12.15.56:330][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.15.56:331][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.15.56:331][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.15.56:331][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.15.56:331][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.15.56:331][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.15.56:331][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.15.56:335][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.15.56:335][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.15.56:335][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.15.56:335][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.15.56:335][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.15.56:335][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.15.56:336][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.15.56:336][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.15.56:336][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.15.56:336][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.15.56:349][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.15.56:350][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.15.56:350][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.15.56:350][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.15.56:350][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.15.56:350][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.15.56:351][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.15.56:351][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.15.56:351][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.15.56:351][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.15.56:351][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.15.56:351][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.15.56:352][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.15.56:352][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.15.56:352][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.15.56:369][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_mesh_Skeleton_AnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_mesh_Skeleton_AnimBlueprint.uasset [2015.07.08-12.15.56:380][ 0]LogSavePackage: Save=11.568252ms [2015.07.08-12.15.56:380][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_mesh_Skeleton_AnimBlueprint.uasset' [2015.07.08-12.15.56:384][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_mesh_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_mesh_Skeleton.uasset [2015.07.08-12.15.56:385][ 0]LogSavePackage: Save=0.397164ms [2015.07.08-12.15.56:385][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_mesh_Skeleton.uasset' [2015.07.08-12.15.56:389][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_mesh_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_mesh_PhysicsAsset.uasset [2015.07.08-12.15.56:390][ 0]LogSavePackage: Save=0.716157ms [2015.07.08-12.15.56:390][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_mesh_PhysicsAsset.uasset' [2015.07.08-12.15.56:394][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_mesh -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_mesh.uasset [2015.07.08-12.15.56:395][ 0]LogSavePackage: Save=0.805752ms [2015.07.08-12.15.56:395][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_mesh.uasset' [2015.07.08-12.15.56:399][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_idle.uasset [2015.07.08-12.15.56:400][ 0]LogSavePackage: Save=0.758549ms [2015.07.08-12.15.56:400][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_idle.uasset' [2015.07.08-12.15.56:405][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_fire_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_fire_Montage.uasset [2015.07.08-12.15.56:406][ 0]LogSavePackage: Save=0.495177ms [2015.07.08-12.15.56:406][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_fire_Montage.uasset' [2015.07.08-12.15.56:410][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_fire.uasset [2015.07.08-12.15.56:411][ 0]LogSavePackage: Save=0.949164ms [2015.07.08-12.15.56:411][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_fire.uasset' [2015.07.08-12.15.56:414][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_Draw_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_Draw_Montage.uasset [2015.07.08-12.15.56:426][ 0]LogSavePackage: Save=11.509624ms [2015.07.08-12.15.56:426][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_Draw_Montage.uasset' [2015.07.08-12.15.56:431][ 0]LogCook:Display: Cooking /Game/Character/OldRig/AK47/AK47_Draw -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_Draw.uasset [2015.07.08-12.15.56:432][ 0]LogSavePackage: Save=0.926314ms [2015.07.08-12.15.56:432][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/AK47/AK47_Draw.uasset' [2015.07.08-12.15.56:436][ 0]LogCook:Display: Cooking /Game/Character/OldRig/FP_Rig_smdimport_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/FP_Rig_smdimport_Skeleton.uasset [2015.07.08-12.15.56:436][ 0]LogSavePackage: Save=0.398967ms [2015.07.08-12.15.56:436][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/FP_Rig_smdimport_Skeleton.uasset' [2015.07.08-12.15.56:440][ 0]LogCook:Display: Cooking /Game/Character/OldRig/FP_Rig_smdimport_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/FP_Rig_smdimport_PhysicsAsset.uasset [2015.07.08-12.15.56:441][ 0]LogSavePackage: Save=0.872798ms [2015.07.08-12.15.56:441][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/FP_Rig_smdimport_PhysicsAsset.uasset' [2015.07.08-12.15.56:445][ 0]LogCook:Display: Cooking /Game/Character/OldRig/FP_Rig_smdimport -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/FP_Rig_smdimport.uasset [2015.07.08-12.15.56:446][ 0]LogSavePackage: Save=0.683686ms [2015.07.08-12.15.56:446][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/FP_Rig_smdimport.uasset' [2015.07.08-12.15.56:466][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Arms_run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_run.uasset [2015.07.08-12.15.56:467][ 0]LogSavePackage: Save=0.956680ms [2015.07.08-12.15.56:468][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_run.uasset' [2015.07.08-12.15.56:471][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Arms_reload_uzi_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_reload_uzi_montage.uasset [2015.07.08-12.15.56:483][ 0]LogSavePackage: Save=11.670474ms [2015.07.08-12.15.56:483][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_reload_uzi_montage.uasset' [2015.07.08-12.15.56:487][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Arms_Reload_python_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_Reload_python_montage.uasset [2015.07.08-12.15.56:496][ 0]LogSavePackage: Save=8.896342ms [2015.07.08-12.15.56:496][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_Reload_python_montage.uasset' [2015.07.08-12.15.56:502][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Arms_PushDoor_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_PushDoor_Montage.uasset [2015.07.08-12.15.56:503][ 0]LogSavePackage: Save=0.578157ms [2015.07.08-12.15.56:503][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_PushDoor_Montage.uasset' [2015.07.08-12.15.56:507][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Arms_PushDoor -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_PushDoor.uasset [2015.07.08-12.15.56:507][ 0]LogSavePackage: Save=0.600405ms [2015.07.08-12.15.56:508][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_PushDoor.uasset' [2015.07.08-12.15.56:511][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Arms_PlaceCharge_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_PlaceCharge_Montage.uasset [2015.07.08-12.15.56:521][ 0]LogSavePackage: Save=9.937205ms [2015.07.08-12.15.56:521][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_PlaceCharge_Montage.uasset' [2015.07.08-12.15.56:525][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Arms_PlaceCharge -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_PlaceCharge.uasset [2015.07.08-12.15.56:536][ 0]LogSavePackage: Save=10.797376ms [2015.07.08-12.15.56:536][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_PlaceCharge.uasset' [2015.07.08-12.15.56:541][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Arms_idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_idle.uasset [2015.07.08-12.15.56:542][ 0]LogSavePackage: Save=0.723974ms [2015.07.08-12.15.56:542][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_idle.uasset' [2015.07.08-12.15.56:546][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Arms_fire_uzi_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_fire_uzi_montage.uasset [2015.07.08-12.15.56:558][ 0]LogSavePackage: Save=12.066435ms [2015.07.08-12.15.56:558][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_fire_uzi_montage.uasset' [2015.07.08-12.15.56:563][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Arms_fire_python_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_fire_python_montage.uasset [2015.07.08-12.15.56:564][ 0]LogSavePackage: Save=0.832209ms [2015.07.08-12.15.56:564][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_fire_python_montage.uasset' [2015.07.08-12.15.56:568][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Arms_draw_uzi_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_draw_uzi_montage.uasset [2015.07.08-12.15.56:573][ 0]LogSavePackage: Save=4.938237ms [2015.07.08-12.15.56:573][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_draw_uzi_montage.uasset' [2015.07.08-12.15.56:577][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Arms_Draw_python_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_Draw_python_montage.uasset [2015.07.08-12.15.56:585][ 0]LogSavePackage: Save=8.617937ms [2015.07.08-12.15.56:586][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_Draw_python_montage.uasset' [2015.07.08-12.15.56:591][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Arms_default -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_default.uasset [2015.07.08-12.15.56:592][ 0]LogSavePackage: Save=0.677974ms [2015.07.08-12.15.56:592][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Arms_default.uasset' [2015.07.08-12.15.56:609][ 0]LogCook:Display: Cooking /Game/Character/OldRig/arms_AnimBlueprint_UZI -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_UZI.uasset [2015.07.08-12.15.56:632][ 0]LogSavePackage: Save=23.417915ms [2015.07.08-12.15.56:632][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_UZI.uasset' [2015.07.08-12.15.56:747][ 0]LogCook:Display: Cooking /Game/Character/OldRig/arms_AnimBlueprint_USP_ -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_USP_.uasset [2015.07.08-12.15.56:761][ 0]LogSavePackage: Save=13.615704ms [2015.07.08-12.15.56:761][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_USP_.uasset' [2015.07.08-12.15.56:907][ 0]LogCook:Display: Cooking /Game/Character/OldRig/arms_AnimBlueprint_USP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_USP.uasset [2015.07.08-12.15.56:921][ 0]LogSavePackage: Save=13.568801ms [2015.07.08-12.15.56:921][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_USP.uasset' [2015.07.08-12.15.57:075][ 0]LogCook:Display: Cooking /Game/Character/OldRig/arms_AnimBlueprint_SXP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_SXP.uasset [2015.07.08-12.15.57:096][ 0]LogSavePackage: Save=21.385195ms [2015.07.08-12.15.57:097][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_SXP.uasset' [2015.07.08-12.15.57:115][ 0]LogCook:Display: Cooking /Game/Character/OldRig/arms_AnimBlueprint_python -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_python.uasset [2015.07.08-12.15.57:136][ 0]LogSavePackage: Save=20.101404ms [2015.07.08-12.15.57:136][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_python.uasset' [2015.07.08-12.15.57:159][ 0]LogCook:Display: Cooking /Game/Character/OldRig/arms_AnimBlueprint_Deagle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_Deagle.uasset [2015.07.08-12.15.57:176][ 0]LogSavePackage: Save=16.474619ms [2015.07.08-12.15.57:176][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_Deagle.uasset' [2015.07.08-12.15.57:199][ 0]LogCook:Display: Cooking /Game/Character/OldRig/arms_AnimBlueprint_AUG -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_AUG.uasset [2015.07.08-12.15.57:221][ 0]LogSavePackage: Save=21.511169ms [2015.07.08-12.15.57:221][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_AUG.uasset' [2015.07.08-12.15.57:355][ 0]LogCook:Display: Cooking /Game/Character/OldRig/arms_AnimBlueprint_AK47 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_AK47.uasset [2015.07.08-12.15.57:370][ 0]LogSavePackage: Save=14.943089ms [2015.07.08-12.15.57:370][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/arms_AnimBlueprint_AK47.uasset' [2015.07.08-12.15.57:375][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Run_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Run_arms.uasset [2015.07.08-12.15.57:387][ 0]LogSavePackage: Save=11.380644ms [2015.07.08-12.15.57:387][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Run_arms.uasset' [2015.07.08-12.15.57:391][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Reload_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Reload_arms_Montage.uasset [2015.07.08-12.15.57:399][ 0]LogSavePackage: Save=7.700643ms [2015.07.08-12.15.57:400][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Reload_arms_Montage.uasset' [2015.07.08-12.15.57:403][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_ReloadStart_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_ReloadStart_arms.uasset [2015.07.08-12.15.57:404][ 0]LogSavePackage: Save=1.178262ms [2015.07.08-12.15.57:405][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_ReloadStart_arms.uasset' [2015.07.08-12.15.57:409][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_ReloadLoop_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_ReloadLoop_arms.uasset [2015.07.08-12.15.57:410][ 0]LogSavePackage: Save=1.211634ms [2015.07.08-12.15.57:410][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_ReloadLoop_arms.uasset' [2015.07.08-12.15.57:414][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_ReloadEnd_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_ReloadEnd_arms.uasset [2015.07.08-12.15.57:415][ 0]LogSavePackage: Save=1.133464ms [2015.07.08-12.15.57:415][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_ReloadEnd_arms.uasset' [2015.07.08-12.15.57:419][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Pump_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Pump_arms_Montage.uasset [2015.07.08-12.15.57:431][ 0]LogSavePackage: Save=11.292252ms [2015.07.08-12.15.57:431][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Pump_arms_Montage.uasset' [2015.07.08-12.15.57:434][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Pump_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Pump_arms.uasset [2015.07.08-12.15.57:435][ 0]LogSavePackage: Save=1.033046ms [2015.07.08-12.15.57:436][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Pump_arms.uasset' [2015.07.08-12.15.57:439][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Pump2_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Pump2_arms_Montage.uasset [2015.07.08-12.15.57:441][ 0]LogSavePackage: Save=1.300628ms [2015.07.08-12.15.57:441][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Pump2_arms_Montage.uasset' [2015.07.08-12.15.57:444][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Pump2_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Pump2_arms.uasset [2015.07.08-12.15.57:446][ 0]LogSavePackage: Save=1.005386ms [2015.07.08-12.15.57:446][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Pump2_arms.uasset' [2015.07.08-12.15.57:450][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Pump2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Pump2.uasset [2015.07.08-12.15.57:450][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for WinchesterSXP_Pump2. Package will not be saved. [2015.07.08-12.15.57:453][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Melee_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Melee_arms_Montage.uasset [2015.07.08-12.15.57:455][ 0]LogSavePackage: Save=1.312654ms [2015.07.08-12.15.57:455][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Melee_arms_Montage.uasset' [2015.07.08-12.15.57:459][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Melee_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Melee_arms.uasset [2015.07.08-12.15.57:460][ 0]LogSavePackage: Save=1.044170ms [2015.07.08-12.15.57:460][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Melee_arms.uasset' [2015.07.08-12.15.57:464][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Idle_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Idle_arms.uasset [2015.07.08-12.15.57:483][ 0]LogSavePackage: Save=19.602320ms [2015.07.08-12.15.57:484][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Idle_arms.uasset' [2015.07.08-12.15.57:487][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Fire_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Fire_arms_Montage.uasset [2015.07.08-12.15.57:488][ 0]LogSavePackage: Save=0.901660ms [2015.07.08-12.15.57:488][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Fire_arms_Montage.uasset' [2015.07.08-12.15.57:492][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Fire_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Fire_arms.uasset [2015.07.08-12.15.57:493][ 0]LogSavePackage: Save=0.912785ms [2015.07.08-12.15.57:493][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_Fire_arms.uasset' [2015.07.08-12.15.57:510][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_ArmsAnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_ArmsAnimBlueprint.uasset [2015.07.08-12.15.57:527][ 0]LogSavePackage: Save=17.412960ms [2015.07.08-12.15.57:528][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/arms/WinchesterSXP_ArmsAnimBlueprint.uasset' [2015.07.08-12.15.57:532][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/Winchester_Mesh -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/Winchester_Mesh.uasset [2015.07.08-12.15.57:533][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Winchester_Mesh. Package will not be saved. [2015.07.08-12.15.57:536][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Skeleton.uasset [2015.07.08-12.15.57:537][ 0]LogSavePackage: Save=0.358379ms [2015.07.08-12.15.57:537][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Skeleton.uasset' [2015.07.08-12.15.57:537][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.15.58:598][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.15.58:609][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.15.58:609][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.15.58:609][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.15.58:610][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_Run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Run.uasset [2015.07.08-12.15.58:611][ 0]LogSavePackage: Save=1.076040ms [2015.07.08-12.15.58:612][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Run.uasset' [2015.07.08-12.15.58:726][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.15.58:728][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.15.58:729][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_Reload_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Reload_Montage.uasset [2015.07.08-12.15.58:743][ 0]LogSavePackage: Save=13.268147ms [2015.07.08-12.15.58:743][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Reload_Montage.uasset' [2015.07.08-12.15.58:744][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_ReloadStart -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_ReloadStart.uasset [2015.07.08-12.15.58:750][ 0]LogSavePackage: Save=6.039531ms [2015.07.08-12.15.58:751][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_ReloadStart.uasset' [2015.07.08-12.15.58:752][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_ReloadLoop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_ReloadLoop.uasset [2015.07.08-12.15.58:753][ 0]LogSavePackage: Save=1.605791ms [2015.07.08-12.15.58:754][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_ReloadLoop.uasset' [2015.07.08-12.15.58:755][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_ReloadEnd -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_ReloadEnd.uasset [2015.07.08-12.15.58:756][ 0]LogSavePackage: Save=0.830706ms [2015.07.08-12.15.58:756][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_ReloadEnd.uasset' [2015.07.08-12.15.58:820][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_Pump_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Pump_Montage.uasset [2015.07.08-12.15.58:838][ 0]LogSavePackage: Save=18.650148ms [2015.07.08-12.15.58:839][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Pump_Montage.uasset' [2015.07.08-12.15.58:843][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_Pump2_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Pump2_Montage.uasset [2015.07.08-12.15.58:847][ 0]LogSavePackage: Save=3.952694ms [2015.07.08-12.15.58:847][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Pump2_Montage.uasset' [2015.07.08-12.15.58:848][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_Pump2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Pump2.uasset [2015.07.08-12.15.58:867][ 0]LogSavePackage: Save=19.178999ms [2015.07.08-12.15.58:867][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Pump2.uasset' [2015.07.08-12.15.58:868][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_Pump -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Pump.uasset [2015.07.08-12.15.58:875][ 0]LogSavePackage: Save=6.409636ms [2015.07.08-12.15.58:875][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Pump.uasset' [2015.07.08-12.15.58:876][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_PhysicsAsset.uasset [2015.07.08-12.15.58:877][ 0]LogSavePackage: Save=1.373987ms [2015.07.08-12.15.58:878][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_PhysicsAsset.uasset' [2015.07.08-12.15.58:880][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_Melee_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Melee_Montage.uasset [2015.07.08-12.15.58:882][ 0]LogSavePackage: Save=1.581438ms [2015.07.08-12.15.58:882][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Melee_Montage.uasset' [2015.07.08-12.15.58:883][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_Melee -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Melee.uasset [2015.07.08-12.15.58:884][ 0]LogSavePackage: Save=0.837321ms [2015.07.08-12.15.58:884][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Melee.uasset' [2015.07.08-12.15.58:886][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_Idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Idle.uasset [2015.07.08-12.15.58:891][ 0]LogSavePackage: Save=4.994459ms [2015.07.08-12.15.58:892][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Idle.uasset' [2015.07.08-12.15.58:920][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_Fire_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Fire_Montage.uasset [2015.07.08-12.15.58:943][ 0]LogSavePackage: Save=22.291065ms [2015.07.08-12.15.58:943][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Fire_Montage.uasset' [2015.07.08-12.15.58:944][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_Fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Fire.uasset [2015.07.08-12.15.58:945][ 0]LogSavePackage: Save=1.042066ms [2015.07.08-12.15.58:945][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_Fire.uasset' [2015.07.08-12.15.59:546][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.16.04:843][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.16.04:846][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0084.51] Compile of BP_Plane successful, but with 1 Warning(s) [in 21 ms] [2015.07.08-12.16.04:851][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0084.51] Compile of BP_Plane successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.16.05:003][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.16.05:048][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0084.71] Compile of Baron_Default successful, but with 1 Warning(s) [in 124 ms] [2015.07.08-12.16.05:055][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0084.72] Compile of Baron_Default successful, but with 2 Warning(s) [in 6 ms] [2015.07.08-12.16.05:603][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.16.05:615][ 0]LogBlueprint:Warning: [compiler Room] Warning [0085.28] Compile of Room successful, but with 1 Warning(s) [in 41 ms] [2015.07.08-12.16.05:618][ 0]LogBlueprint:Warning: [compiler Room] Warning [0085.28] Compile of Room successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.16.06:263][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.06:264][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.06:265][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0085.93] Compile of Loadout_UI successful, but with 2 Warning(s) [in 13 ms] [2015.07.08-12.16.06:270][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0085.93] Compile of Loadout_UI successful, but with 3 Warning(s) [in 3 ms] [2015.07.08-12.16.06:306][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.06:308][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0085.97] Compile of AUGA1 successful, but with 1 Warning(s) [in 13 ms] [2015.07.08-12.16.06:308][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0085.97] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.06:812][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.06:813][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0086.47] Compile of Deagle successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.16.06:814][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0086.47] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.06:828][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.06:829][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0086.49] Compile of M1911 successful, but with 1 Warning(s) [in 11 ms] [2015.07.08-12.16.06:830][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0086.49] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.06:848][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.06:850][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0086.51] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 15 ms] [2015.07.08-12.16.06:851][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0086.51] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.06:904][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.06:905][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.06:905][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.06:906][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0086.57] Compile of Menu successful, but with 3 Warning(s) [in 13 ms] [2015.07.08-12.16.06:911][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0086.57] Compile of Menu successful, but with 4 Warning(s) [in 3 ms] [2015.07.08-12.16.07:890][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.07:891][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.07:891][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.07:891][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.07:891][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.07:900][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.07:900][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.07:901][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.07:901][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.16.07:901][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.16.07:901][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.07:902][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.07:902][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.07:911][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.07:911][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.07:912][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.07:912][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.07:916][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.07:916][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.07:916][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.07:916][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.16.07:916][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.16.07:917][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.07:917][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.07:917][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.07:929][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.07:929][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.07:929][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.07:930][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.07:930][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.07:930][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.07:930][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.07:930][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.07:930][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.07:931][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.07:931][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.07:931][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.07:931][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.07:931][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.07:931][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.07:932][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.07:932][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.07:932][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.16.07:932][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.16.07:932][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.07:935][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.07:936][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.07:936][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.07:936][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.07:936][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.07:936][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.16.07:937][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.16.07:937][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.07:937][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.07:937][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.16.07:937][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.07:938][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.07:938][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.07:938][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.07:938][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.07:938][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.07:939][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.16.07:939][ 0]LogRedirectors: Not Found! [2015.07.08-12.16.07:939][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.16.07:939][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.16.07:939][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.07:939][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.07:939][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.16.07:940][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.16.07:940][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.16.07:940][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.16.07:955][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP_AnimBLueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_AnimBLueprint.uasset [2015.07.08-12.16.07:982][ 0]LogSavePackage: Save=26.727510ms [2015.07.08-12.16.07:982][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP_AnimBLueprint.uasset' [2015.07.08-12.16.07:986][ 0]LogCook:Display: Cooking /Game/Character/NewRig/WinchesterSXP/WinchesterSXP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP.uasset [2015.07.08-12.16.07:988][ 0]LogSavePackage: Save=1.328589ms [2015.07.08-12.16.07:988][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/WinchesterSXP/WinchesterSXP.uasset' [2015.07.08-12.16.07:992][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/Arms/MP5_sighted -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_sighted.uasset [2015.07.08-12.16.08:001][ 0]LogSavePackage: Save=9.264042ms [2015.07.08-12.16.08:001][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_sighted.uasset' [2015.07.08-12.16.08:005][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/Arms/MP5_run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_run.uasset [2015.07.08-12.16.08:007][ 0]LogSavePackage: Save=1.692079ms [2015.07.08-12.16.08:007][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_run.uasset' [2015.07.08-12.16.08:010][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/Arms/MP5_reload_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_reload_arms_Montage.uasset [2015.07.08-12.16.08:016][ 0]LogSavePackage: Save=6.096054ms [2015.07.08-12.16.08:017][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_reload_arms_Montage.uasset' [2015.07.08-12.16.08:020][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/Arms/MP5_reload_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_reload_arms.uasset [2015.07.08-12.16.08:022][ 0]LogSavePackage: Save=1.883295ms [2015.07.08-12.16.08:023][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_reload_arms.uasset' [2015.07.08-12.16.08:026][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/Arms/MP5_PutAway_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_PutAway_arms_Montage.uasset [2015.07.08-12.16.08:027][ 0]LogSavePackage: Save=1.048981ms [2015.07.08-12.16.08:027][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_PutAway_arms_Montage.uasset' [2015.07.08-12.16.08:031][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/Arms/MP5_PutAway_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_PutAway_arms.uasset [2015.07.08-12.16.08:032][ 0]LogSavePackage: Save=0.993360ms [2015.07.08-12.16.08:032][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_PutAway_arms.uasset' [2015.07.08-12.16.08:035][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/Arms/MP5_idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_idle.uasset [2015.07.08-12.16.08:037][ 0]LogSavePackage: Save=1.280785ms [2015.07.08-12.16.08:037][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_idle.uasset' [2015.07.08-12.16.08:040][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/Arms/MP5_fire_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_fire_arms_Montage.uasset [2015.07.08-12.16.08:042][ 0]LogSavePackage: Save=1.183674ms [2015.07.08-12.16.08:042][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_fire_arms_Montage.uasset' [2015.07.08-12.16.08:045][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/Arms/MP5_fire_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_fire_arms.uasset [2015.07.08-12.16.08:057][ 0]LogSavePackage: Save=11.310291ms [2015.07.08-12.16.08:057][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_fire_arms.uasset' [2015.07.08-12.16.08:060][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/Arms/MP5_Draw_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_Draw_arms_Montage.uasset [2015.07.08-12.16.08:063][ 0]LogSavePackage: Save=2.369452ms [2015.07.08-12.16.08:063][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_Draw_arms_Montage.uasset' [2015.07.08-12.16.08:066][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/Arms/MP5_Draw_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_Draw_arms.uasset [2015.07.08-12.16.08:067][ 0]LogSavePackage: Save=0.891438ms [2015.07.08-12.16.08:068][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_Draw_arms.uasset' [2015.07.08-12.16.08:084][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/Arms/MP5_arms_animBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_arms_animBlueprint.uasset [2015.07.08-12.16.08:111][ 0]LogSavePackage: Save=27.530256ms [2015.07.08-12.16.08:112][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/Arms/MP5_arms_animBlueprint.uasset' [2015.07.08-12.16.08:115][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/MP5_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_Skeleton.uasset [2015.07.08-12.16.08:116][ 0]LogSavePackage: Save=0.334628ms [2015.07.08-12.16.08:116][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_Skeleton.uasset' [2015.07.08-12.16.08:120][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/MP5_sighted_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_sighted_arms.uasset [2015.07.08-12.16.08:121][ 0]LogSavePackage: Save=1.259138ms [2015.07.08-12.16.08:121][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_sighted_arms.uasset' [2015.07.08-12.16.08:125][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/MP5_run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_run.uasset [2015.07.08-12.16.08:126][ 0]LogSavePackage: Save=1.419687ms [2015.07.08-12.16.08:126][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_run.uasset' [2015.07.08-12.16.08:130][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/MP5_reload_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_reload_Montage.uasset [2015.07.08-12.16.08:132][ 0]LogSavePackage: Save=1.673739ms [2015.07.08-12.16.08:132][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_reload_Montage.uasset' [2015.07.08-12.16.08:135][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/MP5_reload -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_reload.uasset [2015.07.08-12.16.08:137][ 0]LogSavePackage: Save=1.271164ms [2015.07.08-12.16.08:137][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_reload.uasset' [2015.07.08-12.16.08:140][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/MP5_PutAway_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_PutAway_Montage.uasset [2015.07.08-12.16.08:142][ 0]LogSavePackage: Save=1.389621ms [2015.07.08-12.16.08:142][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_PutAway_Montage.uasset' [2015.07.08-12.16.08:145][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/MP5_PutAway -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_PutAway.uasset [2015.07.08-12.16.08:146][ 0]LogSavePackage: Save=0.860170ms [2015.07.08-12.16.08:147][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_PutAway.uasset' [2015.07.08-12.16.08:150][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/MP5_idle_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_idle_arms.uasset [2015.07.08-12.16.08:151][ 0]LogSavePackage: Save=1.223961ms [2015.07.08-12.16.08:152][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_idle_arms.uasset' [2015.07.08-12.16.08:155][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/MP5_fire_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_fire_Montage.uasset [2015.07.08-12.16.08:157][ 0]LogSavePackage: Save=1.254327ms [2015.07.08-12.16.08:157][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_fire_Montage.uasset' [2015.07.08-12.16.08:160][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/MP5_fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_fire.uasset [2015.07.08-12.16.08:161][ 0]LogSavePackage: Save=0.895046ms [2015.07.08-12.16.08:162][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_fire.uasset' [2015.07.08-12.16.08:165][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/MP5_Draw_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_Draw_Montage.uasset [2015.07.08-12.16.08:167][ 0]LogSavePackage: Save=1.572719ms [2015.07.08-12.16.08:167][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_Draw_Montage.uasset' [2015.07.08-12.16.08:170][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/MP5_Draw -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_Draw.uasset [2015.07.08-12.16.08:171][ 0]LogSavePackage: Save=0.860170ms [2015.07.08-12.16.08:172][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_Draw.uasset' [2015.07.08-12.16.08:188][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/MP5_AnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_AnimBlueprint.uasset [2015.07.08-12.16.08:214][ 0]LogSavePackage: Save=25.820139ms [2015.07.08-12.16.08:214][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5_AnimBlueprint.uasset' [2015.07.08-12.16.08:218][ 0]LogCook:Display: Cooking /Game/Character/NewRig/MP5/MP5 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5.uasset [2015.07.08-12.16.08:223][ 0]LogSavePackage: Save=4.753635ms [2015.07.08-12.16.08:223][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/MP5/MP5.uasset' [2015.07.08-12.16.08:226][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/arms/M1911_sighted_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_sighted_arms.uasset [2015.07.08-12.16.08:234][ 0]LogSavePackage: Save=7.679296ms [2015.07.08-12.16.08:234][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_sighted_arms.uasset' [2015.07.08-12.16.08:238][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/arms/M1911_run_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_run_arms.uasset [2015.07.08-12.16.08:250][ 0]LogSavePackage: Save=12.081167ms [2015.07.08-12.16.08:251][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_run_arms.uasset' [2015.07.08-12.16.08:254][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/arms/M1911_reload_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_reload_arms_Montage.uasset [2015.07.08-12.16.08:261][ 0]LogSavePackage: Save=6.725322ms [2015.07.08-12.16.08:261][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_reload_arms_Montage.uasset' [2015.07.08-12.16.08:265][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/arms/M1911_reload_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_reload_arms.uasset [2015.07.08-12.16.08:266][ 0]LogSavePackage: Save=1.360458ms [2015.07.08-12.16.08:266][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_reload_arms.uasset' [2015.07.08-12.16.08:270][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/arms/M1911_putAway_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_putAway_arms_Montage.uasset [2015.07.08-12.16.08:271][ 0]LogSavePackage: Save=1.019817ms [2015.07.08-12.16.08:271][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_putAway_arms_Montage.uasset' [2015.07.08-12.16.08:274][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/arms/M1911_putAway_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_putAway_arms.uasset [2015.07.08-12.16.08:275][ 0]LogSavePackage: Save=0.954575ms [2015.07.08-12.16.08:276][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_putAway_arms.uasset' [2015.07.08-12.16.08:279][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/arms/M1911_melee_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_melee_arms_Montage.uasset [2015.07.08-12.16.08:283][ 0]LogSavePackage: Save=3.884446ms [2015.07.08-12.16.08:283][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_melee_arms_Montage.uasset' [2015.07.08-12.16.08:287][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/arms/M1911_melee_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_melee_arms.uasset [2015.07.08-12.16.08:288][ 0]LogSavePackage: Save=1.484928ms [2015.07.08-12.16.08:288][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_melee_arms.uasset' [2015.07.08-12.16.08:292][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/arms/M1911_Idle_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_Idle_arms.uasset [2015.07.08-12.16.08:293][ 0]LogSavePackage: Save=1.349334ms [2015.07.08-12.16.08:293][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_Idle_arms.uasset' [2015.07.08-12.16.08:297][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/arms/M1911_fire_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_fire_arms_Montage.uasset [2015.07.08-12.16.08:307][ 0]LogSavePackage: Save=10.176826ms [2015.07.08-12.16.08:307][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_fire_arms_Montage.uasset' [2015.07.08-12.16.08:311][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/arms/M1911_fire_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_fire_arms.uasset [2015.07.08-12.16.08:312][ 0]LogSavePackage: Save=1.035151ms [2015.07.08-12.16.08:312][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_fire_arms.uasset' [2015.07.08-12.16.08:316][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/arms/M1911_draw_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_draw_arms_Montage.uasset [2015.07.08-12.16.08:317][ 0]LogSavePackage: Save=1.460876ms [2015.07.08-12.16.08:317][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_draw_arms_Montage.uasset' [2015.07.08-12.16.08:321][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/arms/M1911_draw_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_draw_arms.uasset [2015.07.08-12.16.08:322][ 0]LogSavePackage: Save=1.001177ms [2015.07.08-12.16.08:322][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_draw_arms.uasset' [2015.07.08-12.16.08:338][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/arms/M1911_arms_animBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_arms_animBlueprint.uasset [2015.07.08-12.16.08:363][ 0]LogSavePackage: Save=25.132843ms [2015.07.08-12.16.08:363][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/arms/M1911_arms_animBlueprint.uasset' [2015.07.08-12.16.08:367][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_Skeleton.uasset [2015.07.08-12.16.08:368][ 0]LogSavePackage: Save=0.338837ms [2015.07.08-12.16.08:368][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_Skeleton.uasset' [2015.07.08-12.16.08:371][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_sighted -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_sighted.uasset [2015.07.08-12.16.08:373][ 0]LogSavePackage: Save=1.094981ms [2015.07.08-12.16.08:373][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_sighted.uasset' [2015.07.08-12.16.08:376][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_run.uasset [2015.07.08-12.16.08:377][ 0]LogSavePackage: Save=1.235987ms [2015.07.08-12.16.08:378][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_run.uasset' [2015.07.08-12.16.08:378][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.16.09:425][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.16.09:438][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.16.09:439][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_reload_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_reload_Montage.uasset [2015.07.08-12.16.09:441][ 0]LogSavePackage: Save=2.130131ms [2015.07.08-12.16.09:442][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_reload_Montage.uasset' [2015.07.08-12.16.09:442][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_reload -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_reload.uasset [2015.07.08-12.16.09:444][ 0]LogSavePackage: Save=1.350236ms [2015.07.08-12.16.09:444][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_reload.uasset' [2015.07.08-12.16.09:452][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_putAway_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_putAway_Montage.uasset [2015.07.08-12.16.09:455][ 0]LogSavePackage: Save=3.094328ms [2015.07.08-12.16.09:455][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_putAway_Montage.uasset' [2015.07.08-12.16.09:456][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_putAway -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_putAway.uasset [2015.07.08-12.16.09:457][ 0]LogSavePackage: Save=0.793726ms [2015.07.08-12.16.09:457][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_putAway.uasset' [2015.07.08-12.16.09:459][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_melee_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_melee_Montage.uasset [2015.07.08-12.16.09:461][ 0]LogSavePackage: Save=1.608798ms [2015.07.08-12.16.09:461][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_melee_Montage.uasset' [2015.07.08-12.16.09:462][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_melee -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_melee.uasset [2015.07.08-12.16.09:463][ 0]LogSavePackage: Save=0.963294ms [2015.07.08-12.16.09:463][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_melee.uasset' [2015.07.08-12.16.09:465][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_Idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_Idle.uasset [2015.07.08-12.16.09:467][ 0]LogSavePackage: Save=2.043543ms [2015.07.08-12.16.09:468][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_Idle.uasset' [2015.07.08-12.16.09:551][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.16.09:551][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.09:552][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.09:552][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.09:552][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.09:552][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.09:552][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.09:552][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.16.09:553][ 0]LogRedirectors: Not Found! [2015.07.08-12.16.09:553][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.16.09:558][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.16.09:560][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_fire_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_fire_Montage.uasset [2015.07.08-12.16.09:564][ 0]LogSavePackage: Save=4.355269ms [2015.07.08-12.16.09:564][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_fire_Montage.uasset' [2015.07.08-12.16.09:565][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_fire.uasset [2015.07.08-12.16.09:566][ 0]LogSavePackage: Save=0.895948ms [2015.07.08-12.16.09:566][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_fire.uasset' [2015.07.08-12.16.09:569][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_draw_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_draw_Montage.uasset [2015.07.08-12.16.09:571][ 0]LogSavePackage: Save=1.325883ms [2015.07.08-12.16.09:571][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_draw_Montage.uasset' [2015.07.08-12.16.09:572][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_draw -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_draw.uasset [2015.07.08-12.16.09:573][ 0]LogSavePackage: Save=0.872196ms [2015.07.08-12.16.09:573][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_draw.uasset' [2015.07.08-12.16.10:155][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.16.15:445][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.16.15:448][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0095.11] Compile of BP_Plane successful, but with 1 Warning(s) [in 20 ms] [2015.07.08-12.16.15:452][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0095.11] Compile of BP_Plane successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.16.15:602][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.16.15:647][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0095.31] Compile of Baron_Default successful, but with 1 Warning(s) [in 122 ms] [2015.07.08-12.16.15:654][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0095.31] Compile of Baron_Default successful, but with 2 Warning(s) [in 6 ms] [2015.07.08-12.16.16:200][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.16.16:211][ 0]LogBlueprint:Warning: [compiler Room] Warning [0095.87] Compile of Room successful, but with 1 Warning(s) [in 42 ms] [2015.07.08-12.16.16:215][ 0]LogBlueprint:Warning: [compiler Room] Warning [0095.88] Compile of Room successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.16.16:859][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.16:860][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.16:861][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0096.52] Compile of Loadout_UI successful, but with 2 Warning(s) [in 13 ms] [2015.07.08-12.16.16:865][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0096.53] Compile of Loadout_UI successful, but with 3 Warning(s) [in 3 ms] [2015.07.08-12.16.16:901][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.16:903][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0096.56] Compile of AUGA1 successful, but with 1 Warning(s) [in 13 ms] [2015.07.08-12.16.16:904][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0096.56] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.17:404][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.17:406][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0097.07] Compile of Deagle successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.16.17:406][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0097.07] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.17:420][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.17:422][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0097.08] Compile of M1911 successful, but with 1 Warning(s) [in 11 ms] [2015.07.08-12.16.17:422][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0097.08] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.17:440][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.17:442][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0097.10] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 15 ms] [2015.07.08-12.16.17:442][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0097.10] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.17:495][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.17:496][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.17:496][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.17:498][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0097.16] Compile of Menu successful, but with 3 Warning(s) [in 13 ms] [2015.07.08-12.16.17:502][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0097.16] Compile of Menu successful, but with 4 Warning(s) [in 3 ms] [2015.07.08-12.16.18:473][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.16.18:473][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.16.18:473][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.18:473][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.18:474][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.18:474][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.18:474][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.18:474][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.18:474][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.18:484][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.18:484][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.18:484][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.18:484][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.18:485][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.18:485][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.18:485][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.18:485][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.18:485][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.18:486][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.16.18:486][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.16.18:486][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.18:495][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.18:496][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.18:496][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.18:496][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.18:496][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.18:496][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.18:497][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.18:497][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.16.18:499][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.16.18:500][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.18:500][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.18:500][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.18:500][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.18:500][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.18:501][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.18:501][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.18:501][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.18:501][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.18:505][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.18:505][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.18:505][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.18:505][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.18:506][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.18:506][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.18:506][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.18:506][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.18:506][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.18:506][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.16.18:507][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.16.18:507][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.18:510][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.18:510][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.18:510][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.18:511][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.18:523][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.18:523][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.18:523][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.18:523][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.18:524][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.18:524][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.16.18:524][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.16.18:524][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.16.18:524][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.16.18:540][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911_AnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_AnimBlueprint.uasset [2015.07.08-12.16.18:554][ 0]LogSavePackage: Save=13.833377ms [2015.07.08-12.16.18:554][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911_AnimBlueprint.uasset' [2015.07.08-12.16.18:558][ 0]LogCook:Display: Cooking /Game/Character/NewRig/M1911/M1911 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911.uasset [2015.07.08-12.16.18:560][ 0]LogSavePackage: Save=1.735974ms [2015.07.08-12.16.18:560][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/M1911/M1911.uasset' [2015.07.08-12.16.18:576][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/Arms/HKUSP_arms_animBLueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HKUSP_arms_animBLueprint.uasset [2015.07.08-12.16.18:603][ 0]LogSavePackage: Save=26.615067ms [2015.07.08-12.16.18:603][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HKUSP_arms_animBLueprint.uasset' [2015.07.08-12.16.18:607][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/Arms/HK-USP_sight_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_sight_arms.uasset [2015.07.08-12.16.18:608][ 0]LogSavePackage: Save=1.138876ms [2015.07.08-12.16.18:609][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_sight_arms.uasset' [2015.07.08-12.16.18:612][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/Arms/HK-USP_run_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_run_arms.uasset [2015.07.08-12.16.18:613][ 0]LogSavePackage: Save=1.104602ms [2015.07.08-12.16.18:614][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_run_arms.uasset' [2015.07.08-12.16.18:617][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/Arms/HK-USP_reload_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_reload_arms_Montage.uasset [2015.07.08-12.16.18:618][ 0]LogSavePackage: Save=1.008392ms [2015.07.08-12.16.18:619][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_reload_arms_Montage.uasset' [2015.07.08-12.16.18:622][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/Arms/HK-USP_reload_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_reload_arms.uasset [2015.07.08-12.16.18:624][ 0]LogSavePackage: Save=1.743190ms [2015.07.08-12.16.18:624][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_reload_arms.uasset' [2015.07.08-12.16.18:628][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/Arms/HK-USP_idle_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_idle_arms.uasset [2015.07.08-12.16.18:630][ 0]LogSavePackage: Save=1.793099ms [2015.07.08-12.16.18:630][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_idle_arms.uasset' [2015.07.08-12.16.18:633][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/Arms/HK-USP_fire_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_fire_arms_Montage.uasset [2015.07.08-12.16.18:634][ 0]LogSavePackage: Save=0.999974ms [2015.07.08-12.16.18:635][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_fire_arms_Montage.uasset' [2015.07.08-12.16.18:638][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/Arms/HK-USP_fire_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_fire_arms.uasset [2015.07.08-12.16.18:639][ 0]LogSavePackage: Save=1.075138ms [2015.07.08-12.16.18:639][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_fire_arms.uasset' [2015.07.08-12.16.18:661][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/Arms/HK-USP_fireSighted_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_fireSighted_arms_Montage.uasset [2015.07.08-12.16.18:662][ 0]LogSavePackage: Save=0.966602ms [2015.07.08-12.16.18:663][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_fireSighted_arms_Montage.uasset' [2015.07.08-12.16.18:666][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/Arms/HK-USP_fireSighted_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_fireSighted_arms.uasset [2015.07.08-12.16.18:667][ 0]LogSavePackage: Save=0.567033ms [2015.07.08-12.16.18:667][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/Arms/HK-USP_fireSighted_arms.uasset' [2015.07.08-12.16.18:683][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/HKUSP_animBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HKUSP_animBlueprint.uasset [2015.07.08-12.16.18:704][ 0]LogSavePackage: Save=21.503954ms [2015.07.08-12.16.18:704][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HKUSP_animBlueprint.uasset' [2015.07.08-12.16.18:708][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/HK-USP_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_Skeleton.uasset [2015.07.08-12.16.18:709][ 0]LogSavePackage: Save=0.344248ms [2015.07.08-12.16.18:709][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_Skeleton.uasset' [2015.07.08-12.16.18:712][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/HK-USP_sight -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_sight.uasset [2015.07.08-12.16.18:714][ 0]LogSavePackage: Save=1.389321ms [2015.07.08-12.16.18:714][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_sight.uasset' [2015.07.08-12.16.18:717][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/HK-USP_run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_run.uasset [2015.07.08-12.16.18:719][ 0]LogSavePackage: Save=1.685465ms [2015.07.08-12.16.18:719][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_run.uasset' [2015.07.08-12.16.18:723][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/HK-USP_reload_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_reload_Montage.uasset [2015.07.08-12.16.18:725][ 0]LogSavePackage: Save=1.810236ms [2015.07.08-12.16.18:725][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_reload_Montage.uasset' [2015.07.08-12.16.18:729][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/HK-USP_reload -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_reload.uasset [2015.07.08-12.16.18:730][ 0]LogSavePackage: Save=1.491543ms [2015.07.08-12.16.18:730][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_reload.uasset' [2015.07.08-12.16.18:734][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/HK-USP_idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_idle.uasset [2015.07.08-12.16.18:736][ 0]LogSavePackage: Save=1.854131ms [2015.07.08-12.16.18:736][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_idle.uasset' [2015.07.08-12.16.18:740][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/HK-USP_fire_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_fire_Montage.uasset [2015.07.08-12.16.18:742][ 0]LogSavePackage: Save=1.538445ms [2015.07.08-12.16.18:742][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_fire_Montage.uasset' [2015.07.08-12.16.18:748][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/HK-USP_fireSighted_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_fireSighted_Montage.uasset [2015.07.08-12.16.18:749][ 0]LogSavePackage: Save=0.843634ms [2015.07.08-12.16.18:749][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_fireSighted_Montage.uasset' [2015.07.08-12.16.18:753][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/HK-USP_fireSighted -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_fireSighted.uasset [2015.07.08-12.16.18:753][ 0]LogSavePackage: Save=0.576052ms [2015.07.08-12.16.18:753][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_fireSighted.uasset' [2015.07.08-12.16.18:757][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/HK-USP_fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_fire.uasset [2015.07.08-12.16.18:758][ 0]LogSavePackage: Save=1.521007ms [2015.07.08-12.16.18:759][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP_fire.uasset' [2015.07.08-12.16.18:762][ 0]LogCook:Display: Cooking /Game/Character/NewRig/HKUSP/HK-USP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP.uasset [2015.07.08-12.16.18:764][ 0]LogSavePackage: Save=1.248915ms [2015.07.08-12.16.18:764][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/HKUSP/HK-USP.uasset' [2015.07.08-12.16.18:767][ 0]LogCook:Display: Cooking /Game/Character/NewRig/Grenades/Flashbang/arms/Flashbang_throw_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/arms/Flashbang_throw_arms_Montage.uasset [2015.07.08-12.16.18:774][ 0]LogSavePackage: Save=6.140551ms [2015.07.08-12.16.18:774][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/arms/Flashbang_throw_arms_Montage.uasset' [2015.07.08-12.16.18:778][ 0]LogCook:Display: Cooking /Game/Character/NewRig/Grenades/Flashbang/arms/Flashbang_throw_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/arms/Flashbang_throw_arms.uasset [2015.07.08-12.16.18:779][ 0]LogSavePackage: Save=1.411569ms [2015.07.08-12.16.18:779][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/arms/Flashbang_throw_arms.uasset' [2015.07.08-12.16.18:783][ 0]LogCook:Display: Cooking /Game/Character/NewRig/Grenades/Flashbang/arms/Flashbang_Idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/arms/Flashbang_Idle.uasset [2015.07.08-12.16.18:784][ 0]LogSavePackage: Save=1.257935ms [2015.07.08-12.16.18:784][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/arms/Flashbang_Idle.uasset' [2015.07.08-12.16.18:800][ 0]LogCook:Display: Cooking /Game/Character/NewRig/Grenades/Flashbang/arms/Flashbang_arms_AnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/arms/Flashbang_arms_AnimBlueprint.uasset [2015.07.08-12.16.18:804][ 0]LogSavePackage: Save=3.694733ms [2015.07.08-12.16.18:804][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/arms/Flashbang_arms_AnimBlueprint.uasset' [2015.07.08-12.16.18:808][ 0]LogCook:Display: Cooking /Game/Character/NewRig/Grenades/Flashbang/Flashbang_throw_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/Flashbang_throw_Montage.uasset [2015.07.08-12.16.18:809][ 0]LogSavePackage: Save=1.070026ms [2015.07.08-12.16.18:809][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/Flashbang_throw_Montage.uasset' [2015.07.08-12.16.18:813][ 0]LogCook:Display: Cooking /Game/Character/NewRig/Grenades/Flashbang/Flashbang_throw -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/Flashbang_throw.uasset [2015.07.08-12.16.18:814][ 0]LogSavePackage: Save=0.967203ms [2015.07.08-12.16.18:814][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/Flashbang_throw.uasset' [2015.07.08-12.16.18:817][ 0]LogCook:Display: Cooking /Game/Character/NewRig/Grenades/Flashbang/Flashbang_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/Flashbang_Skeleton.uasset [2015.07.08-12.16.18:818][ 0]LogSavePackage: Save=0.271791ms [2015.07.08-12.16.18:818][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/Flashbang_Skeleton.uasset' [2015.07.08-12.16.18:821][ 0]LogCook:Display: Cooking /Game/Character/NewRig/Grenades/Flashbang/Flashbang_Idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/Flashbang_Idle.uasset [2015.07.08-12.16.18:823][ 0]LogSavePackage: Save=1.220353ms [2015.07.08-12.16.18:823][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/Flashbang_Idle.uasset' [2015.07.08-12.16.18:826][ 0]LogCook:Display: Cooking /Game/Character/NewRig/Grenades/Flashbang/Flashbang_AnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/Flashbang_AnimBlueprint.uasset [2015.07.08-12.16.18:829][ 0]LogSavePackage: Save=2.801792ms [2015.07.08-12.16.18:829][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/Flashbang_AnimBlueprint.uasset' [2015.07.08-12.16.18:833][ 0]LogCook:Display: Cooking /Game/Character/NewRig/Grenades/Flashbang/Flashbang -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/Flashbang.uasset [2015.07.08-12.16.18:834][ 0]LogSavePackage: Save=1.333700ms [2015.07.08-12.16.18:835][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/Grenades/Flashbang/Flashbang.uasset' [2015.07.08-12.16.18:838][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/arms/AK47_sight_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_sight_arms.uasset [2015.07.08-12.16.18:844][ 0]LogSavePackage: Save=6.392799ms [2015.07.08-12.16.18:845][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_sight_arms.uasset' [2015.07.08-12.16.18:848][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/arms/AK47_run_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_run_arms.uasset [2015.07.08-12.16.18:850][ 0]LogSavePackage: Save=1.784079ms [2015.07.08-12.16.18:850][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_run_arms.uasset' [2015.07.08-12.16.18:854][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/arms/AK47_reload_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_reload_arms_Montage.uasset [2015.07.08-12.16.18:859][ 0]LogSavePackage: Save=5.289400ms [2015.07.08-12.16.18:860][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_reload_arms_Montage.uasset' [2015.07.08-12.16.18:863][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/arms/AK47_reload_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_reload_arms.uasset [2015.07.08-12.16.18:866][ 0]LogSavePackage: Save=2.714301ms [2015.07.08-12.16.18:866][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_reload_arms.uasset' [2015.07.08-12.16.18:869][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/arms/AK47_idle_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_idle_arms.uasset [2015.07.08-12.16.18:871][ 0]LogSavePackage: Save=1.428406ms [2015.07.08-12.16.18:871][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_idle_arms.uasset' [2015.07.08-12.16.18:875][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/arms/AK47_fire_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_fire_arms_Montage.uasset [2015.07.08-12.16.18:876][ 0]LogSavePackage: Save=0.992758ms [2015.07.08-12.16.18:876][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_fire_arms_Montage.uasset' [2015.07.08-12.16.18:879][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/arms/AK47_fire_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_fire_arms.uasset [2015.07.08-12.16.18:880][ 0]LogSavePackage: Save=1.014405ms [2015.07.08-12.16.18:881][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_fire_arms.uasset' [2015.07.08-12.16.18:896][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/arms/AK47_arms_animBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_arms_animBlueprint.uasset [2015.07.08-12.16.18:920][ 0]LogSavePackage: Save=23.685196ms [2015.07.08-12.16.18:920][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/arms/AK47_arms_animBlueprint.uasset' [2015.07.08-12.16.18:924][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/AK47_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_Skeleton.uasset [2015.07.08-12.16.18:925][ 0]LogSavePackage: Save=0.334327ms [2015.07.08-12.16.18:925][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_Skeleton.uasset' [2015.07.08-12.16.18:928][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/AK47_sight -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_sight.uasset [2015.07.08-12.16.18:932][ 0]LogSavePackage: Save=3.948184ms [2015.07.08-12.16.18:932][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_sight.uasset' [2015.07.08-12.16.18:936][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/AK47_run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_run.uasset [2015.07.08-12.16.18:940][ 0]LogSavePackage: Save=3.707661ms [2015.07.08-12.16.18:940][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_run.uasset' [2015.07.08-12.16.18:943][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/AK47_reload_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_reload_Montage.uasset [2015.07.08-12.16.18:946][ 0]LogSavePackage: Save=2.699870ms [2015.07.08-12.16.18:946][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_reload_Montage.uasset' [2015.07.08-12.16.18:950][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/AK47_reload -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_reload.uasset [2015.07.08-12.16.18:952][ 0]LogSavePackage: Save=1.587151ms [2015.07.08-12.16.18:952][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_reload.uasset' [2015.07.08-12.16.18:955][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/AK47_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_PhysicsAsset.uasset [2015.07.08-12.16.18:957][ 0]LogSavePackage: Save=1.270863ms [2015.07.08-12.16.18:957][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_PhysicsAsset.uasset' [2015.07.08-12.16.18:960][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/AK47_idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_idle.uasset [2015.07.08-12.16.19:009][ 0]LogSavePackage: Save=48.970772ms [2015.07.08-12.16.19:010][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_idle.uasset' [2015.07.08-12.16.19:010][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.16.20:097][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.16.20:097][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.20:098][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.20:098][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.20:098][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.20:098][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.20:099][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.20:099][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.16.20:099][ 0]LogRedirectors: Not Found! [2015.07.08-12.16.20:099][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.20:113][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.20:114][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.20:114][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.20:115][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/AK47_fire_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_fire_Montage.uasset [2015.07.08-12.16.20:116][ 0]LogSavePackage: Save=1.165634ms [2015.07.08-12.16.20:116][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_fire_Montage.uasset' [2015.07.08-12.16.20:117][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/AK47_fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_fire.uasset [2015.07.08-12.16.20:118][ 0]LogSavePackage: Save=0.794026ms [2015.07.08-12.16.20:118][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_fire.uasset' [2015.07.08-12.16.20:722][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.16.26:014][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.16.26:017][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0105.68] Compile of BP_Plane successful, but with 1 Warning(s) [in 21 ms] [2015.07.08-12.16.26:022][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0105.68] Compile of BP_Plane successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.16.26:191][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.16.26:236][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0105.90] Compile of Baron_Default successful, but with 1 Warning(s) [in 125 ms] [2015.07.08-12.16.26:243][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0105.90] Compile of Baron_Default successful, but with 2 Warning(s) [in 6 ms] [2015.07.08-12.16.26:788][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.16.26:800][ 0]LogBlueprint:Warning: [compiler Room] Warning [0106.46] Compile of Room successful, but with 1 Warning(s) [in 41 ms] [2015.07.08-12.16.26:803][ 0]LogBlueprint:Warning: [compiler Room] Warning [0106.46] Compile of Room successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.16.27:454][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.27:455][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.27:456][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0107.12] Compile of Loadout_UI successful, but with 2 Warning(s) [in 13 ms] [2015.07.08-12.16.27:460][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0107.12] Compile of Loadout_UI successful, but with 3 Warning(s) [in 3 ms] [2015.07.08-12.16.27:496][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.27:498][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0107.16] Compile of AUGA1 successful, but with 1 Warning(s) [in 13 ms] [2015.07.08-12.16.27:499][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0107.16] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.28:007][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.28:008][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0107.67] Compile of Deagle successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.16.28:008][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0107.67] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.28:023][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.28:025][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0107.69] Compile of M1911 successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.16.28:025][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0107.69] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.28:043][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.28:045][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0107.71] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 15 ms] [2015.07.08-12.16.28:046][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0107.71] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.28:099][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.28:099][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.28:100][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.28:101][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0107.76] Compile of Menu successful, but with 3 Warning(s) [in 13 ms] [2015.07.08-12.16.28:105][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0107.77] Compile of Menu successful, but with 4 Warning(s) [in 3 ms] [2015.07.08-12.16.29:081][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.16.29:082][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.16.29:082][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.16.29:082][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.16.29:082][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.29:086][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.29:086][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.29:086][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.29:087][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.29:087][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.29:087][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.29:087][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.29:087][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.29:087][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.29:088][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.16.29:088][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.16.29:088][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.29:088][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.29:088][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.29:098][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.29:098][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.29:098][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.29:098][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.16.29:099][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.16.29:099][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.29:102][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.29:102][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.29:102][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.29:102][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.29:103][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.29:103][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.29:103][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.29:103][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.16.29:105][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.16.29:106][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.16.29:106][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.16.29:106][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.29:106][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.29:106][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.29:115][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.29:116][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.29:116][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.29:116][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.29:116][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.29:116][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.29:117][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.29:117][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.29:117][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.29:117][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.29:117][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.29:117][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.29:118][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.29:118][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.29:118][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.29:118][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.29:130][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.29:131][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.29:131][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.29:131][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.29:131][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.29:131][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.16.29:132][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.16.29:132][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.16.29:132][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.16.29:147][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/AK47_AnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_AnimBlueprint.uasset [2015.07.08-12.16.29:171][ 0]LogSavePackage: Save=23.646412ms [2015.07.08-12.16.29:171][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47_AnimBlueprint.uasset' [2015.07.08-12.16.29:175][ 0]LogCook:Display: Cooking /Game/Character/NewRig/AK47/AK47 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47.uasset [2015.07.08-12.16.29:177][ 0]LogSavePackage: Save=1.507177ms [2015.07.08-12.16.29:177][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/AK47/AK47.uasset' [2015.07.08-12.16.29:181][ 0]LogCook:Display: Cooking /Game/Character/NewRig/FPS_arms_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/FPS_arms_Skeleton.uasset [2015.07.08-12.16.29:181][ 0]LogSavePackage: Save=0.358379ms [2015.07.08-12.16.29:182][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/FPS_arms_Skeleton.uasset' [2015.07.08-12.16.29:185][ 0]LogCook:Display: Cooking /Game/Character/NewRig/FPS_arms_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/FPS_arms_PhysicsAsset.uasset [2015.07.08-12.16.29:186][ 0]LogSavePackage: Save=1.254027ms [2015.07.08-12.16.29:187][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/FPS_arms_PhysicsAsset.uasset' [2015.07.08-12.16.29:190][ 0]LogCook:Display: Cooking /Game/Character/NewRig/FPS_arms_command_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/FPS_arms_command_Montage.uasset [2015.07.08-12.16.29:203][ 0]LogSavePackage: Save=12.663834ms [2015.07.08-12.16.29:203][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/FPS_arms_command_Montage.uasset' [2015.07.08-12.16.29:206][ 0]LogCook:Display: Cooking /Game/Character/NewRig/FPS_arms_command -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/FPS_arms_command.uasset [2015.07.08-12.16.29:220][ 0]LogSavePackage: Save=13.060697ms [2015.07.08-12.16.29:220][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/FPS_arms_command.uasset' [2015.07.08-12.16.29:223][ 0]LogCook:Display: Cooking /Game/Character/NewRig/FPS_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/FPS_arms.uasset [2015.07.08-12.16.29:226][ 0]LogSavePackage: Save=2.353818ms [2015.07.08-12.16.29:226][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/NewRig/FPS_arms.uasset' [2015.07.08-12.16.29:233][ 0]LogCook:Display: Cooking /Game/Character/SM_Projectile -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/SM_Projectile.uasset [2015.07.08-12.16.29:234][ 0]LogSavePackage: Save=0.645503ms [2015.07.08-12.16.29:234][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/SM_Projectile.uasset' [2015.07.08-12.16.29:234][ 0]LogCook:Display: Cooking /Engine/TemplateResources/MI_Template_BaseOrange -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseOrange.uasset [2015.07.08-12.16.29:261][ 0]LogSavePackage: Save=26.665577ms [2015.07.08-12.16.29:261][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseOrange.uasset' [2015.07.08-12.16.29:273][ 0]LogRedirectors: String Asset Reference '/Game/Character/HeroFPP.HeroFPP' [2015.07.08-12.16.29:300][ 0]LogRedirectors: Resolved to '/Game/Character/HeroFPP.HeroFPP' [2015.07.08-12.16.29:303][ 0]LogCook:Display: Cooking /Game/Character/HeroFPP_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/HeroFPP_Skeleton.uasset [2015.07.08-12.16.29:303][ 0]LogSavePackage: Save=0.303360ms [2015.07.08-12.16.29:303][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/HeroFPP_Skeleton.uasset' [2015.07.08-12.16.29:515][ 0]LogCook:Display: Cooking /Game/Character/HeroFPP_AnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/HeroFPP_AnimBlueprint.uasset [2015.07.08-12.16.29:528][ 0]LogSavePackage: Save=13.532722ms [2015.07.08-12.16.29:529][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/HeroFPP_AnimBlueprint.uasset' [2015.07.08-12.16.29:533][ 0]LogCook:Display: Cooking /Game/Character/HeroFPP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/HeroFPP.uasset [2015.07.08-12.16.29:533][ 0]LogSavePackage: Save=0.638588ms [2015.07.08-12.16.29:534][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/HeroFPP.uasset' [2015.07.08-12.16.29:556][ 0]LogRedirectors: String Asset Reference '/Game/Character/fps_arms_test.fps_arms_test' [2015.07.08-12.16.29:592][ 0]LogRedirectors: Resolved to '/Game/Character/fps_arms_test.fps_arms_test' [2015.07.08-12.16.29:595][ 0]LogCook:Display: Cooking /Game/Character/fps_arms_test_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/fps_arms_test_PhysicsAsset.uasset [2015.07.08-12.16.29:596][ 0]LogSavePackage: Save=0.819582ms [2015.07.08-12.16.29:597][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/fps_arms_test_PhysicsAsset.uasset' [2015.07.08-12.16.29:600][ 0]LogCook:Display: Cooking /Game/Character/fps_arms_test -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/fps_arms_test.uasset [2015.07.08-12.16.29:603][ 0]LogSavePackage: Save=2.713099ms [2015.07.08-12.16.29:603][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/fps_arms_test.uasset' [2015.07.08-12.16.29:608][ 0]LogCook:Display: Cooking /Game/Character/FPS_arms_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/FPS_arms_PhysicsAsset.uasset [2015.07.08-12.16.29:610][ 0]LogSavePackage: Save=1.381804ms [2015.07.08-12.16.29:610][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/FPS_arms_PhysicsAsset.uasset' [2015.07.08-12.16.29:613][ 0]LogCook:Display: Cooking /Game/Character/FPS_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/FPS_arms.uasset [2015.07.08-12.16.29:623][ 0]LogSavePackage: Save=9.316957ms [2015.07.08-12.16.29:623][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/FPS_arms.uasset' [2015.07.08-12.16.29:645][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_wood_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_wood_normal.uasset [2015.07.08-12.16.29:646][ 0]LogSavePackage: Save=0.449778ms [2015.07.08-12.16.29:646][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_wood_normal.uasset' [2015.07.08-12.16.29:654][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Eject_bullet_loop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Eject_bullet_loop.uasset [2015.07.08-12.16.29:655][ 0]LogSavePackage: Save=1.456968ms [2015.07.08-12.16.29:655][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Eject_bullet_loop.uasset' [2015.07.08-12.16.29:659][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Eject_bullet -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Eject_bullet.uasset [2015.07.08-12.16.29:669][ 0]LogSavePackage: Save=9.872264ms [2015.07.08-12.16.29:669][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Eject_bullet.uasset' [2015.07.08-12.16.29:697][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_WoodChip.SM_WoodChip' [2015.07.08-12.16.29:697][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_WoodChip' [2015.07.08-12.16.29:698][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_WoodChip': Can't find file '/Game/RifleEffects/Meshes/SM_WoodChip' [2015.07.08-12.16.29:698][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_WoodChip' [2015.07.08-12.16.29:698][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_WoodChip': Can't find file '/Game/RifleEffects/Meshes/SM_WoodChip' [2015.07.08-12.16.29:698][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_WoodChip' [2015.07.08-12.16.29:699][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_WoodChip': Can't find file '/Game/RifleEffects/Meshes/SM_WoodChip' [2015.07.08-12.16.29:699][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_WoodChip.SM_WoodChip' [2015.07.08-12.16.29:699][ 0]LogRedirectors: Not Found! [2015.07.08-12.16.29:702][ 0]LogCook:Display: Cooking /Game/BulletVFX/Meshes/SM_WoodChip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Meshes/SM_WoodChip.uasset [2015.07.08-12.16.29:703][ 0]LogSavePackage: Save=0.788915ms [2015.07.08-12.16.29:703][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Meshes/SM_WoodChip.uasset' [2015.07.08-12.16.29:736][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_RockDirt.SM_RockDirt' [2015.07.08-12.16.29:736][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_RockDirt' [2015.07.08-12.16.29:737][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_RockDirt': Can't find file '/Game/RifleEffects/Meshes/SM_RockDirt' [2015.07.08-12.16.29:737][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_RockDirt' [2015.07.08-12.16.29:737][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_RockDirt': Can't find file '/Game/RifleEffects/Meshes/SM_RockDirt' [2015.07.08-12.16.29:737][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_RockDirt' [2015.07.08-12.16.29:737][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_RockDirt': Can't find file '/Game/RifleEffects/Meshes/SM_RockDirt' [2015.07.08-12.16.29:738][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_RockDirt.SM_RockDirt' [2015.07.08-12.16.29:738][ 0]LogRedirectors: Not Found! [2015.07.08-12.16.29:741][ 0]LogCook:Display: Cooking /Game/BulletVFX/Meshes/SM_RockDirt -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Meshes/SM_RockDirt.uasset [2015.07.08-12.16.29:742][ 0]LogSavePackage: Save=0.771177ms [2015.07.08-12.16.29:742][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Meshes/SM_RockDirt.uasset' [2015.07.08-12.16.29:746][ 0]LogCook:Display: Cooking /Game/BulletVFX/Meshes/SM_BulletCasing -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Meshes/SM_BulletCasing.uasset [2015.07.08-12.16.29:758][ 0]LogSavePackage: Save=12.547481ms [2015.07.08-12.16.29:758][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Meshes/SM_BulletCasing.uasset' [2015.07.08-12.16.29:762][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_WoodSplinter -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_WoodSplinter.uasset [2015.07.08-12.16.29:764][ 0]LogSavePackage: Save=2.465661ms [2015.07.08-12.16.29:765][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_WoodSplinter.uasset' [2015.07.08-12.16.29:768][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_spark_dirty -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_spark_dirty.uasset [2015.07.08-12.16.29:785][ 0]LogSavePackage: Save=17.095770ms [2015.07.08-12.16.29:786][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_spark_dirty.uasset' [2015.07.08-12.16.29:791][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_Spark_directional_GPU_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_Spark_directional_GPU_Inst.uasset [2015.07.08-12.16.29:792][ 0]LogSavePackage: Save=0.992157ms [2015.07.08-12.16.29:792][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_Spark_directional_GPU_Inst.uasset' [2015.07.08-12.16.29:816][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_Spark -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_Spark.uasset [2015.07.08-12.16.29:818][ 0]LogSavePackage: Save=1.677648ms [2015.07.08-12.16.29:818][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_Spark.uasset' [2015.07.08-12.16.29:824][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_snow_GPU_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_snow_GPU_Inst.uasset [2015.07.08-12.16.29:825][ 0]LogSavePackage: Save=0.871595ms [2015.07.08-12.16.29:825][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_snow_GPU_Inst.uasset' [2015.07.08-12.16.29:828][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_smoke_gravity_noise_dirlit01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_smoke_gravity_noise_dirlit01.uasset [2015.07.08-12.16.29:835][ 0]LogSavePackage: Save=6.751479ms [2015.07.08-12.16.29:836][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_smoke_gravity_noise_dirlit01.uasset' [2015.07.08-12.16.29:858][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_smoke_gravity_noise_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_smoke_gravity_noise_01.uasset [2015.07.08-12.16.29:863][ 0]LogSavePackage: Save=5.599374ms [2015.07.08-12.16.29:864][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_smoke_gravity_noise_01.uasset' [2015.07.08-12.16.29:867][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_smoke_bomb_noise_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_smoke_bomb_noise_01.uasset [2015.07.08-12.16.29:893][ 0]LogSavePackage: Save=25.989706ms [2015.07.08-12.16.29:894][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_smoke_bomb_noise_01.uasset' [2015.07.08-12.16.29:898][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_smoke_bomb_dirlit_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_smoke_bomb_dirlit_01.uasset [2015.07.08-12.16.29:910][ 0]LogSavePackage: Save=12.269677ms [2015.07.08-12.16.29:910][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_smoke_bomb_dirlit_01.uasset' [2015.07.08-12.16.29:932][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_fluid_splash_loose -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_fluid_splash_loose.uasset [2015.07.08-12.16.29:937][ 0]LogSavePackage: Save=4.995060ms [2015.07.08-12.16.29:937][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_fluid_splash_loose.uasset' [2015.07.08-12.16.29:965][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_fluid_splash -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_fluid_splash.uasset [2015.07.08-12.16.29:970][ 0]LogSavePackage: Save=5.329688ms [2015.07.08-12.16.29:970][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_fluid_splash.uasset' [2015.07.08-12.16.30:005][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_fluid_drip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_fluid_drip.uasset [2015.07.08-12.16.30:010][ 0]LogSavePackage: Save=4.590080ms [2015.07.08-12.16.30:010][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_fluid_drip.uasset' [2015.07.08-12.16.30:014][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_Ember -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_Ember.uasset [2015.07.08-12.16.30:016][ 0]LogSavePackage: Save=2.156288ms [2015.07.08-12.16.30:016][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_Ember.uasset' [2015.07.08-12.16.30:060][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_debris_SUB -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_debris_SUB.uasset [2015.07.08-12.16.30:064][ 0]LogSavePackage: Save=4.678472ms [2015.07.08-12.16.30:065][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_debris_SUB.uasset' [2015.07.08-12.16.30:069][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_debris_single_GPU_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_debris_single_GPU_Inst.uasset [2015.07.08-12.16.30:078][ 0]LogSavePackage: Save=8.805545ms [2015.07.08-12.16.30:079][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_debris_single_GPU_Inst.uasset' [2015.07.08-12.16.30:084][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_debris_roc_GPU_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_debris_roc_GPU_Inst.uasset [2015.07.08-12.16.30:085][ 0]LogSavePackage: Save=1.137072ms [2015.07.08-12.16.30:085][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_debris_roc_GPU_Inst.uasset' [2015.07.08-12.16.30:089][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_debris_grit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_debris_grit.uasset [2015.07.08-12.16.30:091][ 0]LogSavePackage: Save=2.464158ms [2015.07.08-12.16.30:091][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_debris_grit.uasset' [2015.07.08-12.16.30:097][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_debris_grass_GPU_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_debris_grass_GPU_Inst.uasset [2015.07.08-12.16.30:098][ 0]LogSavePackage: Save=0.990353ms [2015.07.08-12.16.30:098][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_debris_grass_GPU_Inst.uasset' [2015.07.08-12.16.30:101][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_CoreShapes -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_CoreShapes.uasset [2015.07.08-12.16.30:113][ 0]LogSavePackage: Save=11.334643ms [2015.07.08-12.16.30:113][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_CoreShapes.uasset' [2015.07.08-12.16.30:117][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_ConcreteDebris -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_ConcreteDebris.uasset [2015.07.08-12.16.30:120][ 0]LogSavePackage: Save=3.069975ms [2015.07.08-12.16.30:120][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_ConcreteDebris.uasset' [2015.07.08-12.16.30:124][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_BulletEject -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_BulletEject.uasset [2015.07.08-12.16.30:127][ 0]LogSavePackage: Save=3.032092ms [2015.07.08-12.16.30:127][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_BulletEject.uasset' [2015.07.08-12.16.30:131][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/M_blood_splash -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_blood_splash.uasset [2015.07.08-12.16.30:138][ 0]LogSavePackage: Save=7.041309ms [2015.07.08-12.16.30:138][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/M_blood_splash.uasset' [2015.07.08-12.16.30:142][ 0]LogCook:Display: Cooking /Game/BulletVFX/Materials/MF_NearCameraFade -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/MF_NearCameraFade.uasset [2015.07.08-12.16.30:143][ 0]LogSavePackage: Save=0.821987ms [2015.07.08-12.16.30:144][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Materials/MF_NearCameraFade.uasset' [2015.07.08-12.16.30:159][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/WinchesterSXP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/WinchesterSXP.uasset [2015.07.08-12.16.30:170][ 0]LogSavePackage: Save=11.033990ms [2015.07.08-12.16.30:171][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/WinchesterSXP.uasset' [2015.07.08-12.16.30:188][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/Weapon -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/Weapon.uasset [2015.07.08-12.16.30:214][ 0]LogSavePackage: Save=25.739262ms [2015.07.08-12.16.30:214][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/Weapon.uasset' [2015.07.08-12.16.30:230][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/UZI -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/UZI.uasset [2015.07.08-12.16.30:242][ 0]LogSavePackage: Save=11.684304ms [2015.07.08-12.16.30:242][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/UZI.uasset' [2015.07.08-12.16.30:258][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/USPMatch -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/USPMatch.uasset [2015.07.08-12.16.30:268][ 0]LogSavePackage: Save=9.682551ms [2015.07.08-12.16.30:268][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/USPMatch.uasset' [2015.07.08-12.16.30:381][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/Shotgun -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/Shotgun.uasset [2015.07.08-12.16.30:384][ 0]LogSavePackage: Save=2.522785ms [2015.07.08-12.16.30:384][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/Shotgun.uasset' [2015.07.08-12.16.30:400][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/Python -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/Python.uasset [2015.07.08-12.16.30:426][ 0]LogSavePackage: Save=25.678230ms [2015.07.08-12.16.30:426][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/Python.uasset' [2015.07.08-12.16.30:442][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/Negev -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/Negev.uasset [2015.07.08-12.16.30:451][ 0]LogSavePackage: Save=9.026826ms [2015.07.08-12.16.30:452][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/Negev.uasset' [2015.07.08-12.16.30:467][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/MP5 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/MP5.uasset [2015.07.08-12.16.30:475][ 0]LogSavePackage: Save=7.942669ms [2015.07.08-12.16.30:475][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/MP5.uasset' [2015.07.08-12.16.30:491][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/M1911 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/M1911.uasset [2015.07.08-12.16.30:503][ 0]LogSavePackage: Save=12.322892ms [2015.07.08-12.16.30:504][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/M1911.uasset' [2015.07.08-12.16.30:519][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/Deagle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/Deagle.uasset [2015.07.08-12.16.30:529][ 0]LogSavePackage: Save=9.181362ms [2015.07.08-12.16.30:529][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/Deagle.uasset' [2015.07.08-12.16.30:604][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/BulletTrace -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/BulletTrace.uasset [2015.07.08-12.16.30:610][ 0]LogSavePackage: Save=5.651387ms [2015.07.08-12.16.30:610][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/BulletTrace.uasset' [2015.07.08-12.16.30:626][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/AUGA1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/AUGA1.uasset [2015.07.08-12.16.30:640][ 0]LogSavePackage: Save=14.368841ms [2015.07.08-12.16.30:641][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/AUGA1.uasset' [2015.07.08-12.16.30:656][ 0]LogCook:Display: Cooking /Game/Blueprints/Weapons/AK47 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/AK47.uasset [2015.07.08-12.16.30:678][ 0]LogSavePackage: Save=22.449511ms [2015.07.08-12.16.30:679][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Weapons/AK47.uasset' [2015.07.08-12.16.30:695][ 0]LogCook:Display: Cooking /Game/Blueprints/NPC/NewBlueprint -> F:/Documents/Unreal 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[2015.07.08-12.16.30:713][ 0]LogCook:Display: Cooking /Game/Blueprints/NPC/BLISTER_Agent -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/NPC/BLISTER_Agent.uasset [2015.07.08-12.16.30:797][ 0]LogSavePackage: Save=84.009254ms [2015.07.08-12.16.30:797][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/NPC/BLISTER_Agent.uasset' [2015.07.08-12.16.30:819][ 0]LogCook:Display: Cooking /Game/Blueprints/NPC/Baron_Default -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/NPC/Baron_Default.uasset [2015.07.08-12.16.31:014][ 0]LogSavePackage: Save=194.146820ms [2015.07.08-12.16.31:014][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/NPC/Baron_Default.uasset' [2015.07.08-12.16.31:021][ 0]LogCook:Display: Cooking /Game/Blueprints/Interfaces/WeaponInterface -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Interfaces/WeaponInterface.uasset [2015.07.08-12.16.31:029][ 0]LogSavePackage: Save=8.344342ms [2015.07.08-12.16.31:030][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Interfaces/WeaponInterface.uasset' [2015.07.08-12.16.31:033][ 0]LogCook:Display: Cooking /Game/Blueprints/Interfaces/UseInterface -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Interfaces/UseInterface.uasset [2015.07.08-12.16.31:034][ 0]LogSavePackage: Save=1.137373ms [2015.07.08-12.16.31:035][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Interfaces/UseInterface.uasset' [2015.07.08-12.16.31:050][ 0]LogCook:Display: Cooking /Game/Blueprints/Interfaces/RoomEnemyInterface -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Interfaces/RoomEnemyInterface.uasset [2015.07.08-12.16.31:052][ 0]LogSavePackage: Save=1.254327ms [2015.07.08-12.16.31:052][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Interfaces/RoomEnemyInterface.uasset' [2015.07.08-12.16.31:067][ 0]LogCook:Display: Cooking /Game/Blueprints/Interfaces/AgentPlayerInterface -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Interfaces/AgentPlayerInterface.uasset [2015.07.08-12.16.31:070][ 0]LogSavePackage: Save=2.439504ms [2015.07.08-12.16.31:070][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Interfaces/AgentPlayerInterface.uasset' [2015.07.08-12.16.31:140][ 0]LogCook:Display: Cooking /Game/Blueprints/Grenades/HE_Grenade -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Grenades/HE_Grenade.uasset [2015.07.08-12.16.31:146][ 0]LogSavePackage: Save=6.459244ms [2015.07.08-12.16.31:147][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Grenades/HE_Grenade.uasset' [2015.07.08-12.16.31:162][ 0]LogCook:Display: Cooking /Game/Blueprints/Grenades/Grenade_Flashbang -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Grenades/Grenade_Flashbang.uasset [2015.07.08-12.16.31:164][ 0]LogSavePackage: Save=2.073909ms [2015.07.08-12.16.31:165][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Grenades/Grenade_Flashbang.uasset' [2015.07.08-12.16.31:168][ 0]LogCook:Display: Cooking /Game/Blueprints/Grenades/GrenadeInterface -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Grenades/GrenadeInterface.uasset [2015.07.08-12.16.31:169][ 0]LogSavePackage: Save=0.805451ms [2015.07.08-12.16.31:169][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Grenades/GrenadeInterface.uasset' [2015.07.08-12.16.31:185][ 0]LogCook:Display: Cooking /Game/Blueprints/Grenades/Grenade -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Grenades/Grenade.uasset [2015.07.08-12.16.31:189][ 0]LogSavePackage: Save=4.299949ms [2015.07.08-12.16.31:189][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Grenades/Grenade.uasset' [2015.07.08-12.16.31:205][ 0]LogCook:Display: Cooking /Game/Blueprints/Grenades/Flashbang_projectile -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Grenades/Flashbang_projectile.uasset [2015.07.08-12.16.31:232][ 0]LogSavePackage: Save=27.129484ms [2015.07.08-12.16.31:233][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Grenades/Flashbang_projectile.uasset' [2015.07.08-12.16.31:248][ 0]LogCook:Display: Cooking /Game/Blueprints/Gadgets/BreachingCharge -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Gadgets/BreachingCharge.uasset [2015.07.08-12.16.31:267][ 0]LogSavePackage: Save=18.311312ms [2015.07.08-12.16.31:267][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Gadgets/BreachingCharge.uasset' [2015.07.08-12.16.31:271][ 0]LogCook:Display: Cooking /Game/Blueprints/WeaponSlot2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/WeaponSlot2.uasset [2015.07.08-12.16.31:271][ 0]LogSavePackage: Save=0.216771ms [2015.07.08-12.16.31:272][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/WeaponSlot2.uasset' [2015.07.08-12.16.31:332][ 0]LogCook:Display: Cooking /Game/Blueprints/VentBounds -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/VentBounds.uasset [2015.07.08-12.16.31:336][ 0]LogSavePackage: Save=4.187504ms [2015.07.08-12.16.31:336][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/VentBounds.uasset' [2015.07.08-12.16.31:340][ 0]LogCook:Display: Cooking /Game/Blueprints/Speech -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Speech.uasset [2015.07.08-12.16.31:340][ 0]LogSavePackage: Save=0.189111ms [2015.07.08-12.16.31:340][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Speech.uasset' [2015.07.08-12.16.31:386][ 0]LogCook:Display: Cooking /Game/Blueprints/SpawnTerroristPoint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/SpawnTerroristPoint.uasset [2015.07.08-12.16.31:389][ 0]LogSavePackage: Save=3.041112ms [2015.07.08-12.16.31:390][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/SpawnTerroristPoint.uasset' [2015.07.08-12.16.31:449][ 0]LogCook:Display: Cooking /Game/Blueprints/ShellEject -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/ShellEject.uasset [2015.07.08-12.16.31:453][ 0]LogSavePackage: Save=3.906694ms [2015.07.08-12.16.31:453][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/ShellEject.uasset' [2015.07.08-12.16.31:453][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.16.32:484][ 0]LogCook:Display: Cooking /Game/Blueprints/SelectedWeapon -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/SelectedWeapon.uasset [2015.07.08-12.16.32:484][ 0]LogSavePackage: Save=0.228196ms [2015.07.08-12.16.32:484][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/SelectedWeapon.uasset' [2015.07.08-12.16.33:121][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.16.38:404][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.16.38:407][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0118.07] Compile of BP_Plane successful, but with 1 Warning(s) [in 21 ms] [2015.07.08-12.16.38:412][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0118.07] Compile of BP_Plane successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.16.38:588][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.16.38:633][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0118.29] Compile of Baron_Default successful, but with 1 Warning(s) [in 124 ms] [2015.07.08-12.16.38:640][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0118.30] Compile of Baron_Default successful, but with 2 Warning(s) [in 6 ms] [2015.07.08-12.16.39:190][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.16.39:202][ 0]LogBlueprint:Warning: [compiler Room] Warning [0118.86] Compile of Room successful, but with 1 Warning(s) [in 42 ms] [2015.07.08-12.16.39:206][ 0]LogBlueprint:Warning: [compiler Room] Warning [0118.87] Compile of Room successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.16.39:868][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.39:868][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.39:870][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0119.53] Compile of Loadout_UI successful, but with 2 Warning(s) [in 13 ms] [2015.07.08-12.16.39:874][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0119.53] Compile of Loadout_UI successful, but with 3 Warning(s) [in 3 ms] [2015.07.08-12.16.39:910][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.39:912][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0119.57] Compile of AUGA1 successful, but with 1 Warning(s) [in 13 ms] [2015.07.08-12.16.39:912][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0119.57] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.40:415][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.40:416][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0120.08] Compile of Deagle successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.16.40:417][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0120.08] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.40:433][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.40:434][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0120.09] Compile of M1911 successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.16.40:435][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0120.09] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.40:453][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.40:455][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0120.11] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 15 ms] [2015.07.08-12.16.40:455][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0120.11] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.40:509][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.40:509][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.40:510][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.40:511][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0120.17] Compile of Menu successful, but with 3 Warning(s) [in 14 ms] [2015.07.08-12.16.40:515][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0120.18] Compile of Menu successful, but with 4 Warning(s) [in 3 ms] [2015.07.08-12.16.41:521][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.41:521][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.41:521][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.16.41:521][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.16.41:522][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.41:522][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.41:522][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.41:522][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.41:522][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.16.41:523][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.16.41:523][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.41:531][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.41:531][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.41:531][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.41:531][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.41:540][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.41:540][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.41:541][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.41:541][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.41:541][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.41:541][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.41:542][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.41:542][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.41:542][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.41:542][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.41:546][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.41:546][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.41:546][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.41:546][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.41:547][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.41:547][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.41:547][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.41:547][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.41:548][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.41:548][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.41:548][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.41:548][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.16.41:548][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.16.41:548][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.41:549][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.41:549][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.41:549][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.41:549][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.16.41:549][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.41:550][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.41:550][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.41:550][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.41:550][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.41:550][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.41:551][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.16.41:551][ 0]LogRedirectors: Not Found! [2015.07.08-12.16.41:551][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.41:563][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.41:563][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.41:563][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.41:563][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.16.41:563][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.16.41:564][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.41:564][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.41:564][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.16.41:566][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.16.41:566][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.41:571][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.41:571][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.41:571][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.41:571][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.41:572][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.41:572][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.16.41:572][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.16.41:572][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.41:572][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.41:572][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.41:573][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.41:573][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.16.41:573][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.16.41:573][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.16.41:573][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.16.41:590][ 0]LogCook:Display: Cooking /Game/Blueprints/Room -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Room.uasset [2015.07.08-12.16.41:635][ 0]LogSavePackage: Save=45.485897ms [2015.07.08-12.16.41:636][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Room.uasset' [2015.07.08-12.16.41:701][ 0]LogCook:Display: Cooking /Game/Blueprints/PaperStack -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/PaperStack.uasset [2015.07.08-12.16.41:718][ 0]LogSavePackage: Save=17.760815ms [2015.07.08-12.16.41:719][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/PaperStack.uasset' [2015.07.08-12.16.41:790][ 0]LogCook:Display: Cooking /Game/Blueprints/Office_Monitor -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Office_Monitor.uasset [2015.07.08-12.16.41:804][ 0]LogSavePackage: Save=14.010462ms [2015.07.08-12.16.41:804][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/Office_Monitor.uasset' [2015.07.08-12.16.41:879][ 0]LogCook:Display: Cooking /Game/Blueprints/MyHUD -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/MyHUD.uasset [2015.07.08-12.16.41:885][ 0]LogSavePackage: Save=5.708812ms [2015.07.08-12.16.41:885][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/MyHUD.uasset' [2015.07.08-12.16.41:914][ 0]BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors [2015.07.08-12.16.41:929][ 0]LogCook:Display: Cooking /Game/Blueprints/MyGame -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/MyGame.uasset [2015.07.08-12.16.41:932][ 0]LogSavePackage: Save=2.490314ms [2015.07.08-12.16.41:932][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/MyGame.uasset' [2015.07.08-12.16.41:956][ 0]LogCook:Display: Cooking /Game/Blueprints/MyCharacter -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/MyCharacter.uasset [2015.07.08-12.16.42:408][ 0]LogSavePackage: Save=452.970856ms [2015.07.08-12.16.42:409][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/MyCharacter.uasset' [2015.07.08-12.16.42:420][ 0]LogCook:Display: Cooking /Game/Blueprints/ImpactShake2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/ImpactShake2.uasset [2015.07.08-12.16.42:421][ 0]LogSavePackage: Save=0.660536ms [2015.07.08-12.16.42:421][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/ImpactShake2.uasset' [2015.07.08-12.16.42:424][ 0]LogCook:Display: Cooking /Game/Blueprints/HeadBobShake -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/HeadBobShake.uasset [2015.07.08-12.16.42:425][ 0]LogSavePackage: Save=0.625961ms [2015.07.08-12.16.42:425][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/HeadBobShake.uasset' [2015.07.08-12.16.42:430][ 0]LogCook:Display: Cooking /Game/Blueprints/GunShake -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/GunShake.uasset [2015.07.08-12.16.42:430][ 0]LogSavePackage: Save=0.658131ms [2015.07.08-12.16.42:431][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/GunShake.uasset' [2015.07.08-12.16.42:446][ 0]LogCook:Display: Cooking /Game/Blueprints/GrapplePoint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/GrapplePoint.uasset [2015.07.08-12.16.42:459][ 0]LogSavePackage: Save=13.004475ms [2015.07.08-12.16.42:460][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/GrapplePoint.uasset' [2015.07.08-12.16.42:650][ 0]LogCook:Display: Cooking /Game/Blueprints/FlickeringLight -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/FlickeringLight.uasset [2015.07.08-12.16.42:663][ 0]LogSavePackage: Save=13.403141ms [2015.07.08-12.16.42:663][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/FlickeringLight.uasset' [2015.07.08-12.16.42:667][ 0]LogCook:Display: Cooking /Game/Blueprints/ExplodeShake -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/ExplodeShake.uasset [2015.07.08-12.16.42:668][ 0]LogSavePackage: Save=0.623255ms [2015.07.08-12.16.42:668][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/ExplodeShake.uasset' [2015.07.08-12.16.42:735][ 0]LogCook:Display: Cooking /Game/Blueprints/CylPillar -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/CylPillar.uasset [2015.07.08-12.16.42:739][ 0]LogSavePackage: Save=3.149648ms [2015.07.08-12.16.42:739][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/CylPillar.uasset' [2015.07.08-12.16.42:930][ 0]LogCook:Display: Cooking /Game/Blueprints/ComputerDesk -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/ComputerDesk.uasset [2015.07.08-12.16.42:938][ 0]LogSavePackage: Save=7.571963ms [2015.07.08-12.16.42:938][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/ComputerDesk.uasset' [2015.07.08-12.16.42:984][ 0]LogCook:Display: Cooking /Game/Blueprints/CeilingLight -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/CeilingLight.uasset [2015.07.08-12.16.42:987][ 0]LogSavePackage: Save=2.471674ms [2015.07.08-12.16.42:987][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/CeilingLight.uasset' [2015.07.08-12.16.42:991][ 0]LogCook:Display: Cooking /Game/Blueprints/BulletWound -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/BulletWound.uasset [2015.07.08-12.16.43:003][ 0]LogSavePackage: Save=12.196318ms [2015.07.08-12.16.43:003][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/BulletWound.uasset' [2015.07.08-12.16.43:020][ 0]LogCook:Display: Cooking /Game/Blueprints/bulletTracer -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/bulletTracer.uasset [2015.07.08-12.16.43:057][ 0]LogSavePackage: Save=37.230846ms [2015.07.08-12.16.43:057][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Blueprints/bulletTracer.uasset' [2015.07.08-12.16.43:076][ 0]LogCook:Display: Cooking /Game/Blueprints/BreachableDoor -> F:/Documents/Unreal 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Reload/Magazine/Uzi_Magazine_Out_03.uasset [2015.07.08-12.16.43:175][ 0]LogSavePackage: Save=0.268183ms [2015.07.08-12.16.43:176][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Reload/Magazine/Uzi_Magazine_Out_03.uasset' [2015.07.08-12.16.43:179][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/UZI/Reload/Magazine/Uzi_Magazine_Out_02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Reload/Magazine/Uzi_Magazine_Out_02.uasset [2015.07.08-12.16.43:180][ 0]LogSavePackage: Save=0.285320ms [2015.07.08-12.16.43:180][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Reload/Magazine/Uzi_Magazine_Out_02.uasset' [2015.07.08-12.16.43:183][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/UZI/Reload/Magazine/Uzi_Magazine_Out_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Reload/Magazine/Uzi_Magazine_Out_01.uasset [2015.07.08-12.16.43:184][ 0]LogSavePackage: Save=0.273595ms [2015.07.08-12.16.43:184][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Reload/Magazine/Uzi_Magazine_Out_01.uasset' [2015.07.08-12.16.43:189][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/UZI/Reload/Magazine/Uzi_Magazine_In_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Reload/Magazine/Uzi_Magazine_In_03.uasset [2015.07.08-12.16.43:189][ 0]LogSavePackage: Save=0.277503ms [2015.07.08-12.16.43:190][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.16.43:312][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Reload/Foley/Uzi_Foley_Handling_11.uasset' [2015.07.08-12.16.43:316][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/UZI/Reload/Foley/Uzi_Foley_Handling_10 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Reload/Foley/Uzi_Foley_Handling_10.uasset [2015.07.08-12.16.43:316][ 0]LogSavePackage: Save=0.255255ms [2015.07.08-12.16.43:316][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Reload/Foley/Uzi_Foley_Handling_10.uasset' [2015.07.08-12.16.43:323][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/UZI/Reload/Foley/Uzi_Foley_Handling_09 -> F:/Documents/Unreal 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[2015.07.08-12.16.44:386][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/UZI/Reload/Foley/Uzi_Foley_Handling_04 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Reload/Foley/Uzi_Foley_Handling_04.uasset [2015.07.08-12.16.44:387][ 0]LogSavePackage: Save=0.251346ms [2015.07.08-12.16.44:387][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Reload/Foley/Uzi_Foley_Handling_04.uasset' [2015.07.08-12.16.44:388][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/UZI/Reload/Foley/Uzi_Foley_Handling_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Reload/Foley/Uzi_Foley_Handling_03.uasset [2015.07.08-12.16.44:388][ 0]LogSavePackage: Save=0.233007ms [2015.07.08-12.16.44:389][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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Cooking /Game/Audio/Weapons/UZI/Fire/UziFireCue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Fire/UziFireCue.uasset [2015.07.08-12.16.44:444][ 0]LogSavePackage: Save=0.810863ms [2015.07.08-12.16.44:444][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/UZI/Fire/UziFireCue.uasset' [2015.07.08-12.16.44:446][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/SafteyCatch/Beretta_Safety_Catch_Off_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/SafteyCatch/Beretta_Safety_Catch_Off_03.uasset [2015.07.08-12.16.44:447][ 0]LogSavePackage: Save=0.320497ms [2015.07.08-12.16.44:447][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.16.44:452][ 0]LogSavePackage: Save=0.240824ms [2015.07.08-12.16.44:452][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/SafteyCatch/Beretta_Safety_Catch_Off_01.uasset' [2015.07.08-12.16.44:456][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/Magazine/Beretta_Magazine_Unload_Cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Magazine/Beretta_Magazine_Unload_Cue.uasset [2015.07.08-12.16.44:456][ 0]LogSavePackage: Save=0.429935ms [2015.07.08-12.16.44:457][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Magazine/Beretta_Magazine_Unload_Cue.uasset' [2015.07.08-12.16.44:457][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/Magazine/Beretta_Magazine_Unload_03 -> F:/Documents/Unreal 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[2015.07.08-12.16.44:460][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/Magazine/Beretta_Magazine_Unload_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Magazine/Beretta_Magazine_Unload_01.uasset [2015.07.08-12.16.44:461][ 0]LogSavePackage: Save=0.247438ms [2015.07.08-12.16.44:461][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Magazine/Beretta_Magazine_Unload_01.uasset' [2015.07.08-12.16.44:465][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/Magazine/Beretta_Magazine_Load_Cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Magazine/Beretta_Magazine_Load_Cue.uasset [2015.07.08-12.16.44:465][ 0]LogSavePackage: Save=0.412497ms [2015.07.08-12.16.44:465][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.16.44:476][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/CockTrigger/Beretta_Trigger_De-Cock_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/CockTrigger/Beretta_Trigger_De-Cock_01.uasset [2015.07.08-12.16.44:477][ 0]LogSavePackage: Save=0.238719ms [2015.07.08-12.16.44:477][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/CockTrigger/Beretta_Trigger_De-Cock_01.uasset' [2015.07.08-12.16.44:478][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/CockTrigger/Beretta_Trigger_Cock_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/CockTrigger/Beretta_Trigger_Cock_03.uasset [2015.07.08-12.16.44:478][ 0]LogSavePackage: Save=0.221582ms [2015.07.08-12.16.44:479][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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0]LogSavePackage: Save=0.231503ms [2015.07.08-12.16.44:483][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/CockTrigger/Beretta_Trigger_Cock_01.uasset' [2015.07.08-12.16.44:487][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/Chambering/Beretta_Chamber_Open_Cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Chambering/Beretta_Chamber_Open_Cue.uasset [2015.07.08-12.16.44:487][ 0]LogSavePackage: Save=0.419412ms [2015.07.08-12.16.44:487][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Chambering/Beretta_Chamber_Open_Cue.uasset' [2015.07.08-12.16.44:488][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/Chambering/Beretta_Chamber_Open_03 -> F:/Documents/Unreal 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0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/Chambering/Beretta_Chamber_Open_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Chambering/Beretta_Chamber_Open_01.uasset [2015.07.08-12.16.44:491][ 0]LogSavePackage: Save=0.228797ms [2015.07.08-12.16.44:492][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Chambering/Beretta_Chamber_Open_01.uasset' [2015.07.08-12.16.44:496][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/Chambering/Beretta_Chamber_Close_Cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Chambering/Beretta_Chamber_Close_Cue.uasset [2015.07.08-12.16.44:496][ 0]LogSavePackage: Save=0.421516ms [2015.07.08-12.16.44:496][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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0]LogSavePackage: Save=0.502693ms [2015.07.08-12.16.44:499][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Chambering/Beretta_Chamber_Close_02.uasset' [2015.07.08-12.16.44:500][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/Chambering/Beretta_Chamber_Close_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Chambering/Beretta_Chamber_Close_01.uasset [2015.07.08-12.16.44:501][ 0]LogSavePackage: Save=0.237216ms [2015.07.08-12.16.44:501][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Chambering/Beretta_Chamber_Close_01.uasset' [2015.07.08-12.16.44:513][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/UspFoley -> F:/Documents/Unreal 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0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Beretta_Foley_Handling_10.uasset' [2015.07.08-12.16.44:533][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/Beretta_Foley_Handling_09 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Beretta_Foley_Handling_09.uasset [2015.07.08-12.16.44:534][ 0]LogSavePackage: Save=0.225791ms [2015.07.08-12.16.44:534][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Beretta_Foley_Handling_09.uasset' [2015.07.08-12.16.44:535][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/Beretta_Foley_Handling_08 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Beretta_Foley_Handling_08.uasset [2015.07.08-12.16.44:535][ 0]LogSavePackage: Save=0.225490ms [2015.07.08-12.16.44:535][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Beretta_Foley_Handling_08.uasset' [2015.07.08-12.16.44:536][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/Beretta_Foley_Handling_07 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Beretta_Foley_Handling_07.uasset [2015.07.08-12.16.44:536][ 0]LogSavePackage: Save=0.221882ms [2015.07.08-12.16.44:537][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Beretta_Foley_Handling_07.uasset' [2015.07.08-12.16.44:537][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Reload/Beretta_Foley_Handling_06 -> F:/Documents/Unreal 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0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Reload/Beretta_Foley_Handling_01.uasset' [2015.07.08-12.16.44:553][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Fire/USPFireCue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Fire/USPFireCue.uasset [2015.07.08-12.16.44:554][ 0]LogSavePackage: Save=0.805752ms [2015.07.08-12.16.44:554][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Fire/USPFireCue.uasset' [2015.07.08-12.16.44:555][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Fire/Beretta_Shot_1P_INT_05 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Fire/Beretta_Shot_1P_INT_05.uasset [2015.07.08-12.16.44:555][ 0]LogSavePackage: Save=0.229699ms [2015.07.08-12.16.44:555][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Fire/Beretta_Shot_1P_INT_05.uasset' [2015.07.08-12.16.44:556][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Fire/Beretta_Shot_1P_INT_04 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Fire/Beretta_Shot_1P_INT_04.uasset [2015.07.08-12.16.44:557][ 0]LogSavePackage: Save=0.232105ms [2015.07.08-12.16.44:557][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Fire/Beretta_Shot_1P_INT_04.uasset' [2015.07.08-12.16.44:558][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Fire/Beretta_Shot_1P_INT_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Fire/Beretta_Shot_1P_INT_03.uasset [2015.07.08-12.16.44:558][ 0]LogSavePackage: 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[2015.07.08-12.16.44:592][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Fire/Beretta_Shot_1P_INT_02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Fire/Beretta_Shot_1P_INT_02.uasset [2015.07.08-12.16.44:592][ 0]LogSavePackage: Save=0.228497ms [2015.07.08-12.16.44:592][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Fire/Beretta_Shot_1P_INT_02.uasset' [2015.07.08-12.16.44:593][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/USP/Fire/Beretta_Shot_1P_INT_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/USP/Fire/Beretta_Shot_1P_INT_01.uasset [2015.07.08-12.16.44:594][ 0]LogSavePackage: Save=0.229699ms [2015.07.08-12.16.44:594][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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/Game/Audio/Weapons/Shotgun/Handling/SPAS_Foley_Handling_07 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Handling/SPAS_Foley_Handling_07.uasset [2015.07.08-12.16.44:609][ 0]LogSavePackage: Save=0.340941ms [2015.07.08-12.16.44:609][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Handling/SPAS_Foley_Handling_07.uasset' [2015.07.08-12.16.44:610][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Shotgun/Handling/SPAS_Foley_Handling_06 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Handling/SPAS_Foley_Handling_06.uasset [2015.07.08-12.16.44:611][ 0]LogSavePackage: Save=0.232105ms [2015.07.08-12.16.44:611][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.16.44:615][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Handling/SPAS_Foley_Handling_04.uasset' [2015.07.08-12.16.44:616][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Shotgun/Handling/SPAS_Foley_Handling_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Handling/SPAS_Foley_Handling_03.uasset [2015.07.08-12.16.44:616][ 0]LogSavePackage: Save=0.233307ms [2015.07.08-12.16.44:616][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Handling/SPAS_Foley_Handling_03.uasset' [2015.07.08-12.16.44:618][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Shotgun/Handling/SPAS_Foley_Handling_02 -> F:/Documents/Unreal 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/Game/Audio/Weapons/Shotgun/Handling/Shotgun_Handling_Cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Handling/Shotgun_Handling_Cue.uasset [2015.07.08-12.16.44:626][ 0]LogSavePackage: Save=0.799137ms [2015.07.08-12.16.44:626][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Handling/Shotgun_Handling_Cue.uasset' [2015.07.08-12.16.44:627][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Shotgun/Foley/DryFire/SPAS_Dry_Fire_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/DryFire/SPAS_Dry_Fire_03.uasset [2015.07.08-12.16.44:627][ 0]LogSavePackage: Save=0.230000ms [2015.07.08-12.16.44:628][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.16.44:631][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/DryFire/SPAS_Dry_Fire_01.uasset' [2015.07.08-12.16.44:634][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Shotgun/Foley/DryFire/SPAS_DryFire_cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/DryFire/SPAS_DryFire_cue.uasset [2015.07.08-12.16.44:634][ 0]LogSavePackage: Save=0.429634ms [2015.07.08-12.16.44:635][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/DryFire/SPAS_DryFire_cue.uasset' [2015.07.08-12.16.44:636][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Shotgun/Foley/Cartidge/SPAS_Cartridge_Insert_05 -> F:/Documents/Unreal 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[2015.07.08-12.16.44:640][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Shotgun/Foley/Cartidge/SPAS_Cartridge_Insert_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/Cartidge/SPAS_Cartridge_Insert_03.uasset [2015.07.08-12.16.44:640][ 0]LogSavePackage: Save=0.228196ms [2015.07.08-12.16.44:640][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/Cartidge/SPAS_Cartridge_Insert_03.uasset' [2015.07.08-12.16.44:642][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Shotgun/Foley/Cartidge/SPAS_Cartridge_Insert_02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/Cartidge/SPAS_Cartridge_Insert_02.uasset [2015.07.08-12.16.44:642][ 0]LogSavePackage: Save=0.229399ms [2015.07.08-12.16.44:642][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.16.44:648][ 0]LogSavePackage: Save=0.521935ms [2015.07.08-12.16.44:648][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/Cartidge/Shotgun_cartridge_insert_cue.uasset' [2015.07.08-12.16.44:652][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Shotgun/Foley/BoltAction/SPAS_Pump_cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/BoltAction/SPAS_Pump_cue.uasset [2015.07.08-12.16.44:653][ 0]LogSavePackage: Save=0.428431ms [2015.07.08-12.16.44:653][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/BoltAction/SPAS_Pump_cue.uasset' [2015.07.08-12.16.44:655][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Shotgun/Foley/BoltAction/SPAS_Bolt_Forward_03 -> F:/Documents/Unreal 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0]LogCook:Display: Cooking /Game/Audio/Weapons/Shotgun/Foley/BoltAction/SPAS_Bolt_Forward_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/BoltAction/SPAS_Bolt_Forward_01.uasset [2015.07.08-12.16.44:659][ 0]LogSavePackage: Save=0.277203ms [2015.07.08-12.16.44:659][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/BoltAction/SPAS_Bolt_Forward_01.uasset' [2015.07.08-12.16.44:661][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Shotgun/Foley/BoltAction/SPAS_Bolt_Back_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/BoltAction/SPAS_Bolt_Back_03.uasset [2015.07.08-12.16.44:661][ 0]LogSavePackage: Save=0.230902ms [2015.07.08-12.16.44:661][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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0]LogCook:Display: Cooking /Game/Audio/Weapons/Shotgun/Foley/BoltAction/Shotgun_Pump_Forward -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/BoltAction/Shotgun_Pump_Forward.uasset [2015.07.08-12.16.44:672][ 0]LogSavePackage: Save=0.423621ms [2015.07.08-12.16.44:672][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/BoltAction/Shotgun_Pump_Forward.uasset' [2015.07.08-12.16.44:675][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Shotgun/Foley/BoltAction/Shotgun_Pump_Back -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Shotgun/Foley/BoltAction/Shotgun_Pump_Back.uasset [2015.07.08-12.16.44:675][ 0]LogSavePackage: Save=0.431438ms [2015.07.08-12.16.44:676][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Negev/Negev_fire_cue.uasset [2015.07.08-12.16.44:880][ 0]LogSavePackage: Save=0.837020ms [2015.07.08-12.16.44:881][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Negev/Negev_fire_cue.uasset' [2015.07.08-12.16.44:881][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Negev/Lee_Enfield_Shot_1P_INT_05 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Negev/Lee_Enfield_Shot_1P_INT_05.uasset [2015.07.08-12.16.44:882][ 0]LogSavePackage: Save=0.229699ms [2015.07.08-12.16.44:882][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Negev/Lee_Enfield_Shot_1P_INT_05.uasset' [2015.07.08-12.16.44:883][ 0]LogCook:Display: Cooking 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[2015.07.08-12.16.44:885][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Negev/Lee_Enfield_Shot_1P_INT_02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Negev/Lee_Enfield_Shot_1P_INT_02.uasset [2015.07.08-12.16.44:886][ 0]LogSavePackage: Save=0.230301ms [2015.07.08-12.16.44:886][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Negev/Lee_Enfield_Shot_1P_INT_02.uasset' [2015.07.08-12.16.44:887][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Negev/Lee_Enfield_Shot_1P_INT_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Negev/Lee_Enfield_Shot_1P_INT_01.uasset [2015.07.08-12.16.44:887][ 0]LogSavePackage: Save=0.246837ms [2015.07.08-12.16.44:887][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.16.44:987][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Deagle/reload/slide/Desert_Eagle_Chamber_Snap_Close_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/reload/slide/Desert_Eagle_Chamber_Snap_Close_03.uasset [2015.07.08-12.16.44:988][ 0]LogSavePackage: Save=0.249242ms [2015.07.08-12.16.44:988][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/reload/slide/Desert_Eagle_Chamber_Snap_Close_03.uasset' [2015.07.08-12.16.44:989][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Deagle/reload/slide/Desert_Eagle_Chamber_Snap_Close_02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/reload/slide/Desert_Eagle_Chamber_Snap_Close_02.uasset [2015.07.08-12.16.44:990][ 0]LogSavePackage: Save=0.246837ms [2015.07.08-12.16.44:990][ 0]LogSavePackage: Async saving from 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[2015.07.08-12.16.44:997][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Deagle/reload/slide/Desert_Eagle_Chamber_Open_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/reload/slide/Desert_Eagle_Chamber_Open_01.uasset [2015.07.08-12.16.44:997][ 0]LogSavePackage: Save=0.223987ms [2015.07.08-12.16.44:997][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/reload/slide/Desert_Eagle_Chamber_Open_01.uasset' [2015.07.08-12.16.45:000][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Deagle/reload/slide/deagle_slideOpen_cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/reload/slide/deagle_slideOpen_cue.uasset [2015.07.08-12.16.45:001][ 0]LogSavePackage: Save=0.459098ms [2015.07.08-12.16.45:001][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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0]LogCook:Display: Cooking /Game/Audio/Weapons/Deagle/reload/Desert_Eagle_Magazine_Load_02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/reload/Desert_Eagle_Magazine_Load_02.uasset [2015.07.08-12.16.45:015][ 0]LogSavePackage: Save=0.226693ms [2015.07.08-12.16.45:016][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/reload/Desert_Eagle_Magazine_Load_02.uasset' [2015.07.08-12.16.45:017][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Deagle/reload/Desert_Eagle_Magazine_Load_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/reload/Desert_Eagle_Magazine_Load_01.uasset [2015.07.08-12.16.45:017][ 0]LogSavePackage: Save=0.228196ms [2015.07.08-12.16.45:017][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/reload/deagle_MagLoad_cue.uasset' [2015.07.08-12.16.45:040][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Deagle/fire/Desert_Eagle_Shot_1P_INT_05 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/fire/Desert_Eagle_Shot_1P_INT_05.uasset [2015.07.08-12.16.45:040][ 0]LogSavePackage: Save=0.233307ms [2015.07.08-12.16.45:040][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/fire/Desert_Eagle_Shot_1P_INT_05.uasset' [2015.07.08-12.16.45:042][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Deagle/fire/Desert_Eagle_Shot_1P_INT_04 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/fire/Desert_Eagle_Shot_1P_INT_04.uasset [2015.07.08-12.16.45:042][ 0]LogSavePackage: Save=0.227294ms [2015.07.08-12.16.45:042][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/fire/Desert_Eagle_Shot_1P_INT_04.uasset' [2015.07.08-12.16.45:044][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Deagle/fire/Desert_Eagle_Shot_1P_INT_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/fire/Desert_Eagle_Shot_1P_INT_03.uasset [2015.07.08-12.16.45:044][ 0]LogSavePackage: Save=0.282915ms [2015.07.08-12.16.45:044][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/fire/Desert_Eagle_Shot_1P_INT_03.uasset' [2015.07.08-12.16.45:046][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Deagle/fire/Desert_Eagle_Shot_1P_INT_02 -> F:/Documents/Unreal 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/Game/Audio/Weapons/Deagle/fire/deagle_fire_cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/fire/deagle_fire_cue.uasset [2015.07.08-12.16.45:052][ 0]LogSavePackage: Save=0.529451ms [2015.07.08-12.16.45:052][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/fire/deagle_fire_cue.uasset' [2015.07.08-12.16.45:054][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Deagle/Desert_Eagle_Foley_Handling_08 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/Desert_Eagle_Foley_Handling_08.uasset [2015.07.08-12.16.45:054][ 0]LogSavePackage: Save=0.230601ms [2015.07.08-12.16.45:054][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/Desert_Eagle_Foley_Handling_08.uasset' [2015.07.08-12.16.45:056][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/Deagle/Desert_Eagle_Foley_Handling_07 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/Desert_Eagle_Foley_Handling_07.uasset [2015.07.08-12.16.45:056][ 0]LogSavePackage: Save=0.218575ms [2015.07.08-12.16.45:056][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/Deagle/Desert_Eagle_Foley_Handling_07.uasset' [2015.07.08-12.16.45:064][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/AUG/reload/Magazine/FAL_Magazine_Unload_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AUG/reload/Magazine/FAL_Magazine_Unload_03.uasset [2015.07.08-12.16.45:064][ 0]LogSavePackage: Save=0.231804ms [2015.07.08-12.16.45:064][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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/Game/Audio/Weapons/AUG/reload/Magazine/AUG_mag_unload_cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AUG/reload/Magazine/AUG_mag_unload_cue.uasset [2015.07.08-12.16.45:078][ 0]LogSavePackage: Save=0.457294ms [2015.07.08-12.16.45:078][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AUG/reload/Magazine/AUG_mag_unload_cue.uasset' [2015.07.08-12.16.45:081][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/AUG/reload/Magazine/AUG_mag_load_cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AUG/reload/Magazine/AUG_mag_load_cue.uasset [2015.07.08-12.16.45:082][ 0]LogSavePackage: Save=0.442262ms [2015.07.08-12.16.45:082][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AUG/reload/Bolt/AUG_bolt.uasset' [2015.07.08-12.16.45:088][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/AUG/reload/FAL_Foley_Handling_10 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AUG/reload/FAL_Foley_Handling_10.uasset [2015.07.08-12.16.45:088][ 0]LogSavePackage: Save=0.227294ms [2015.07.08-12.16.45:088][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AUG/reload/FAL_Foley_Handling_10.uasset' [2015.07.08-12.16.45:090][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/AUG/reload/FAL_Foley_Handling_09 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AUG/reload/FAL_Foley_Handling_09.uasset [2015.07.08-12.16.45:090][ 0]LogSavePackage: Save=0.223386ms [2015.07.08-12.16.45:090][ 0]LogSavePackage: 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[2015.07.08-12.16.45:099][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AUG/Fire/FAL_Shot_1P_INT_03.uasset' [2015.07.08-12.16.45:101][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/AUG/Fire/FAL_Shot_1P_INT_02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AUG/Fire/FAL_Shot_1P_INT_02.uasset [2015.07.08-12.16.45:101][ 0]LogSavePackage: Save=0.226092ms [2015.07.08-12.16.45:101][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AUG/Fire/FAL_Shot_1P_INT_02.uasset' [2015.07.08-12.16.45:103][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/AUG/Fire/FAL_Shot_1P_INT_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AUG/Fire/FAL_Shot_1P_INT_01.uasset [2015.07.08-12.16.45:103][ 0]LogSavePackage: 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[2015.07.08-12.16.45:112][ 0]LogSavePackage: Save=0.435647ms [2015.07.08-12.16.45:113][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AK47/reload/Magazine/AK47_magazine_unload_cue.uasset' [2015.07.08-12.16.45:113][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/AK47/reload/Magazine/AK47_Magazine_Unload_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AK47/reload/Magazine/AK47_Magazine_Unload_03.uasset [2015.07.08-12.16.45:114][ 0]LogSavePackage: Save=0.231203ms [2015.07.08-12.16.45:114][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AK47/reload/Magazine/AK47_Magazine_Unload_03.uasset' [2015.07.08-12.16.45:115][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/AK47/reload/Magazine/AK47_Magazine_Unload_02 -> F:/Documents/Unreal 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[2015.07.08-12.16.45:151][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/AK47/foley/AK47_Foley_Handling_05 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AK47/foley/AK47_Foley_Handling_05.uasset [2015.07.08-12.16.45:151][ 0]LogSavePackage: Save=0.225190ms [2015.07.08-12.16.45:151][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AK47/foley/AK47_Foley_Handling_05.uasset' [2015.07.08-12.16.45:153][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/AK47/fire/AK47_Shot_1P_05 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AK47/fire/AK47_Shot_1P_05.uasset [2015.07.08-12.16.45:153][ 0]LogSavePackage: Save=0.215569ms [2015.07.08-12.16.45:153][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.16.45:204][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/AK47/DryFire/AK47_Dry_Fire_02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AK47/DryFire/AK47_Dry_Fire_02.uasset [2015.07.08-12.16.45:204][ 0]LogSavePackage: Save=0.224288ms [2015.07.08-12.16.45:204][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AK47/DryFire/AK47_Dry_Fire_02.uasset' [2015.07.08-12.16.45:206][ 0]LogCook:Display: Cooking /Game/Audio/Weapons/AK47/DryFire/AK47_Dry_Fire_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Weapons/AK47/DryFire/AK47_Dry_Fire_01.uasset [2015.07.08-12.16.45:206][ 0]LogSavePackage: Save=0.231203ms [2015.07.08-12.16.45:206][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Terrorist/Jason/Jason_AreYouAlright.uasset' [2015.07.08-12.16.45:977][ 0]LogCook:Display: Cooking /Game/Audio/Terrorist/Jason/Jason_AllyHurt -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Terrorist/Jason/Jason_AllyHurt.uasset [2015.07.08-12.16.45:977][ 0]LogSavePackage: Save=0.387543ms [2015.07.08-12.16.45:978][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Terrorist/Jason/Jason_AllyHurt.uasset' [2015.07.08-12.16.45:979][ 0]LogCook:Display: Cooking /Game/Audio/Terrorist/Jason/Jason_Agh03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Terrorist/Jason/Jason_Agh03.uasset [2015.07.08-12.16.45:979][ 0]LogSavePackage: Save=0.266079ms [2015.07.08-12.16.45:979][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Terrorist/Jason/Jason_Agh03.uasset' [2015.07.08-12.16.45:980][ 0]LogCook:Display: Cooking /Game/Audio/Terrorist/Jason/Jason_Agh02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Terrorist/Jason/Jason_Agh02.uasset [2015.07.08-12.16.45:980][ 0]LogSavePackage: Save=0.225190ms [2015.07.08-12.16.45:980][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Terrorist/Jason/Jason_Agh02.uasset' [2015.07.08-12.16.45:981][ 0]LogCook:Display: Cooking /Game/Audio/Terrorist/Jason/Jason_Agh01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Terrorist/Jason/Jason_Agh01.uasset [2015.07.08-12.16.45:982][ 0]LogSavePackage: Save=0.231804ms [2015.07.08-12.16.45:982][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Terrorist/Jason/Jason_Agh01.uasset' [2015.07.08-12.16.46:020][ 0]LogCook:Display: Cooking /Game/Audio/Pain/PainCue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Pain/PainCue.uasset [2015.07.08-12.16.46:020][ 0]LogSavePackage: Save=0.487360ms [2015.07.08-12.16.46:021][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Pain/PainCue.uasset' [2015.07.08-12.16.46:021][ 0]LogCook:Display: Cooking /Game/Audio/Pain/Pain04 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Pain/Pain04.uasset [2015.07.08-12.16.46:022][ 0]LogSavePackage: Save=0.235712ms [2015.07.08-12.16.46:022][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Pain/Pain04.uasset' [2015.07.08-12.16.46:023][ 0]LogCook:Display: Cooking /Game/Audio/Pain/Pain03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Pain/Pain03.uasset [2015.07.08-12.16.46:023][ 0]LogSavePackage: Save=0.223386ms [2015.07.08-12.16.46:023][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Pain/Pain03.uasset' [2015.07.08-12.16.46:024][ 0]LogCook:Display: Cooking /Game/Audio/Pain/Pain02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Pain/Pain02.uasset [2015.07.08-12.16.46:024][ 0]LogSavePackage: Save=0.218575ms [2015.07.08-12.16.46:024][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Pain/Pain02.uasset' [2015.07.08-12.16.46:025][ 0]LogCook:Display: Cooking /Game/Audio/Pain/Pain01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Pain/Pain01.uasset [2015.07.08-12.16.46:025][ 0]LogSavePackage: Save=0.211059ms [2015.07.08-12.16.46:025][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Pain/Pain01.uasset' [2015.07.08-12.16.46:041][ 0]LogCook:Display: Cooking /Game/Audio/Muslimic/office_assault_full -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Muslimic/office_assault_full.uasset [2015.07.08-12.16.46:042][ 0]LogSavePackage: Save=0.968405ms [2015.07.08-12.16.46:042][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Muslimic/office_assault_full.uasset' [2015.07.08-12.16.46:056][ 0]LogCook:Display: Cooking /Game/Audio/Muslimic/Blister_Theme -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Muslimic/Blister_Theme.uasset [2015.07.08-12.16.46:056][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Blister_Theme. 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[2015.07.08-12.16.46:058][ 0]LogCook:Display: Cooking /Game/Audio/Music/blister_theme_loop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Music/blister_theme_loop.uasset [2015.07.08-12.16.46:059][ 0]LogSavePackage: Save=0.498484ms [2015.07.08-12.16.46:059][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Music/blister_theme_loop.uasset' [2015.07.08-12.16.46:060][ 0]LogCook:Display: Cooking /Game/Audio/Music/blister_theme_cleared -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Music/blister_theme_cleared.uasset [2015.07.08-12.16.46:061][ 0]LogSavePackage: Save=0.246536ms [2015.07.08-12.16.46:061][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Music/blister_theme_cleared.uasset' [2015.07.08-12.16.46:063][ 0]LogCook:Display: Cooking /Game/Audio/Music/blister_theme_breach -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Music/blister_theme_breach.uasset [2015.07.08-12.16.46:063][ 0]LogSavePackage: Save=0.316889ms [2015.07.08-12.16.46:063][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Music/blister_theme_breach.uasset' [2015.07.08-12.16.46:064][ 0]LogCook:Display: Cooking /Game/Audio/Music/Blister_Theme -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Music/Blister_Theme.uasset [2015.07.08-12.16.46:065][ 0]LogSavePackage: Save=0.466915ms [2015.07.08-12.16.46:065][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Music/Blister_Theme.uasset' [2015.07.08-12.16.46:066][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.16.46:099][ 0]LogCook:Display: Cooking /Game/Audio/Footsteps/step6 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Footsteps/step6.uasset [2015.07.08-12.16.46:099][ 0]LogSavePackage: Save=0.251647ms [2015.07.08-12.16.46:099][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Footsteps/step6.uasset' [2015.07.08-12.16.46:100][ 0]LogCook:Display: Cooking /Game/Audio/Footsteps/step5 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Footsteps/step5.uasset [2015.07.08-12.16.46:101][ 0]LogSavePackage: Save=0.239020ms [2015.07.08-12.16.46:101][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Footsteps/step5.uasset' [2015.07.08-12.16.46:102][ 0]LogCook:Display: Cooking /Game/Audio/Footsteps/step4 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Footsteps/step4.uasset [2015.07.08-12.16.46:102][ 0]LogSavePackage: Save=0.233608ms [2015.07.08-12.16.46:103][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Footsteps/step4.uasset' [2015.07.08-12.16.46:104][ 0]LogCook:Display: Cooking /Game/Audio/Footsteps/step3 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Footsteps/step3.uasset [2015.07.08-12.16.46:104][ 0]LogSavePackage: Save=0.230000ms [2015.07.08-12.16.46:104][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Footsteps/step3.uasset' [2015.07.08-12.16.46:105][ 0]LogCook:Display: Cooking /Game/Audio/Footsteps/step2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Footsteps/step2.uasset [2015.07.08-12.16.46:106][ 0]LogSavePackage: Save=0.227595ms [2015.07.08-12.16.46:106][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Footsteps/step2.uasset' [2015.07.08-12.16.46:107][ 0]LogCook:Display: Cooking /Game/Audio/Footsteps/step1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Footsteps/step1.uasset [2015.07.08-12.16.46:107][ 0]LogSavePackage: Save=0.230601ms [2015.07.08-12.16.46:107][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Footsteps/step1.uasset' [2015.07.08-12.16.46:112][ 0]LogCook:Display: Cooking /Game/Audio/Footsteps/Footsteps_cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Footsteps/Footsteps_cue.uasset [2015.07.08-12.16.46:112][ 0]LogSavePackage: Save=0.547791ms [2015.07.08-12.16.46:113][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Footsteps/Footsteps_cue.uasset' [2015.07.08-12.16.46:117][ 0]LogCook:Display: Cooking /Game/Audio/Drone/DroneStart -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Drone/DroneStart.uasset [2015.07.08-12.16.46:117][ 0]LogSavePackage: Save=0.251046ms [2015.07.08-12.16.46:117][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Drone/DroneStart.uasset' [2015.07.08-12.16.46:119][ 0]LogCook:Display: Cooking /Game/Audio/Drone/DroneLoop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Drone/DroneLoop.uasset [2015.07.08-12.16.46:119][ 0]LogSavePackage: Save=0.249543ms [2015.07.08-12.16.46:120][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Drone/DroneLoop.uasset' [2015.07.08-12.16.46:136][ 0]LogCook:Display: Cooking /Game/Audio/Drone/DroneCue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Drone/DroneCue.uasset [2015.07.08-12.16.46:137][ 0]LogSavePackage: Save=0.388445ms [2015.07.08-12.16.46:137][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Drone/DroneCue.uasset' [2015.07.08-12.16.46:143][ 0]LogCook:Display: Cooking /Game/Audio/CasingFall/BulletBounceCue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/CasingFall/BulletBounceCue.uasset [2015.07.08-12.16.46:144][ 0]LogSavePackage: Save=0.568235ms [2015.07.08-12.16.46:144][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/CasingFall/BulletBounceCue.uasset' [2015.07.08-12.16.46:145][ 0]LogCook:Display: Cooking /Game/Audio/CasingFall/BulletBounce05 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/CasingFall/BulletBounce05.uasset [2015.07.08-12.16.46:145][ 0]LogSavePackage: Save=0.228497ms [2015.07.08-12.16.46:145][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/CasingFall/BulletBounce05.uasset' [2015.07.08-12.16.46:146][ 0]LogCook:Display: Cooking /Game/Audio/CasingFall/BulletBounce04 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/CasingFall/BulletBounce04.uasset [2015.07.08-12.16.46:146][ 0]LogSavePackage: Save=0.216471ms [2015.07.08-12.16.46:146][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/CasingFall/BulletBounce04.uasset' [2015.07.08-12.16.46:147][ 0]LogCook:Display: Cooking /Game/Audio/CasingFall/BulletBounce03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/CasingFall/BulletBounce03.uasset [2015.07.08-12.16.46:147][ 0]LogSavePackage: Save=0.227294ms [2015.07.08-12.16.46:147][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/CasingFall/BulletBounce03.uasset' [2015.07.08-12.16.46:148][ 0]LogCook:Display: Cooking /Game/Audio/CasingFall/BulletBounce02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/CasingFall/BulletBounce02.uasset [2015.07.08-12.16.46:149][ 0]LogSavePackage: Save=0.248340ms [2015.07.08-12.16.46:149][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/CasingFall/BulletBounce02.uasset' [2015.07.08-12.16.46:149][ 0]LogCook:Display: Cooking /Game/Audio/CasingFall/BulletBounce01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/CasingFall/BulletBounce01.uasset [2015.07.08-12.16.46:150][ 0]LogSavePackage: Save=0.220379ms [2015.07.08-12.16.46:150][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/CasingFall/BulletBounce01.uasset' [2015.07.08-12.16.46:151][ 0]LogCook:Display: Cooking /Game/Audio/Bullet_Impact_Flesh/impact_3 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_Impact_Flesh/impact_3.uasset [2015.07.08-12.16.46:152][ 0]LogSavePackage: Save=0.238719ms [2015.07.08-12.16.46:152][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_Impact_Flesh/impact_3.uasset' [2015.07.08-12.16.46:174][ 0]LogCook:Display: Cooking /Game/Audio/Bullet_Impact_Flesh/impact_2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_Impact_Flesh/impact_2.uasset [2015.07.08-12.16.46:174][ 0]LogSavePackage: Save=0.239020ms [2015.07.08-12.16.46:175][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_Impact_Flesh/impact_2.uasset' [2015.07.08-12.16.46:176][ 0]LogCook:Display: Cooking /Game/Audio/Bullet_Impact_Flesh/impact_1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_Impact_Flesh/impact_1.uasset [2015.07.08-12.16.46:177][ 0]LogSavePackage: Save=0.232706ms [2015.07.08-12.16.46:177][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_Impact_Flesh/impact_1.uasset' [2015.07.08-12.16.46:181][ 0]LogCook:Display: Cooking /Game/Audio/Bullet_Impact_Flesh/BulletImpactFleshCue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_Impact_Flesh/BulletImpactFleshCue.uasset [2015.07.08-12.16.46:181][ 0]LogSavePackage: Save=0.495778ms [2015.07.08-12.16.46:182][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_Impact_Flesh/BulletImpactFleshCue.uasset' [2015.07.08-12.16.46:182][ 0]LogCook:Display: Cooking /Game/Audio/Bullet_Impact_Flesh/body_impact_3_with_grunt_ -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_Impact_Flesh/body_impact_3_with_grunt_.uasset [2015.07.08-12.16.46:183][ 0]LogSavePackage: Save=0.242327ms [2015.07.08-12.16.46:183][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_Impact_Flesh/body_impact_3_with_grunt_.uasset' [2015.07.08-12.16.46:184][ 0]LogCook:Display: Cooking /Game/Audio/Bullet_Impact_Flesh/body_impact_2_with_grunt_ -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_Impact_Flesh/body_impact_2_with_grunt_.uasset [2015.07.08-12.16.46:184][ 0]LogSavePackage: Save=0.229098ms [2015.07.08-12.16.46:184][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_Impact_Flesh/body_impact_2_with_grunt_.uasset' [2015.07.08-12.16.46:185][ 0]LogCook:Display: Cooking /Game/Audio/Bullet_Impact_Flesh/body_impact_1_with_grunt_ -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_Impact_Flesh/body_impact_1_with_grunt_.uasset [2015.07.08-12.16.46:185][ 0]LogSavePackage: Save=0.231804ms [2015.07.08-12.16.46:185][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_Impact_Flesh/body_impact_1_with_grunt_.uasset' [2015.07.08-12.16.46:193][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Player/Player_StackUp -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Player/Player_StackUp.uasset [2015.07.08-12.16.46:194][ 0]LogSavePackage: Save=0.635582ms [2015.07.08-12.16.46:194][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Player/Player_StackUp.uasset' [2015.07.08-12.16.46:199][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Player/Player_Follow -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Player/Player_Follow.uasset [2015.07.08-12.16.46:199][ 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[2015.07.08-12.16.46:297][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Agent/blister_agent_Death2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/blister_agent_Death2.uasset [2015.07.08-12.16.46:297][ 0]LogSavePackage: Save=0.230601ms [2015.07.08-12.16.46:298][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/blister_agent_Death2.uasset' [2015.07.08-12.16.46:299][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Agent/blister_agent_Death -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/blister_agent_Death.uasset [2015.07.08-12.16.46:299][ 0]LogSavePackage: Save=0.224588ms [2015.07.08-12.16.46:300][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.16.46:311][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Agent/blister_agent_Command_DropWeapon -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/blister_agent_Command_DropWeapon.uasset [2015.07.08-12.16.46:311][ 0]LogSavePackage: Save=0.252850ms [2015.07.08-12.16.46:311][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/blister_agent_Command_DropWeapon.uasset' [2015.07.08-12.16.46:312][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Agent/blister_agent_Cleared_SuspectsDown2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/blister_agent_Cleared_SuspectsDown2.uasset [2015.07.08-12.16.46:313][ 0]LogSavePackage: Save=0.236314ms [2015.07.08-12.16.46:313][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.16.46:331][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/blister_agent_Breach_now2.uasset' [2015.07.08-12.16.46:332][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Agent/blister_agent_Breach_now -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/blister_agent_Breach_now.uasset [2015.07.08-12.16.46:332][ 0]LogSavePackage: Save=0.234510ms [2015.07.08-12.16.46:333][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/blister_agent_Breach_now.uasset' [2015.07.08-12.16.46:334][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Agent/blister_agent_Breach_GoGoGo -> F:/Documents/Unreal 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[2015.07.08-12.16.46:369][ 0]LogSavePackage: Save=0.806955ms [2015.07.08-12.16.46:369][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Ready.uasset' [2015.07.08-12.16.46:376][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Agent/Agent_Pain -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Pain.uasset [2015.07.08-12.16.46:377][ 0]LogSavePackage: Save=0.641595ms [2015.07.08-12.16.46:377][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Pain.uasset' [2015.07.08-12.16.46:383][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Agent/Agent_Kill -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Kill.uasset [2015.07.08-12.16.46:384][ 0]LogSavePackage: Save=0.681281ms [2015.07.08-12.16.46:384][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Kill.uasset' [2015.07.08-12.16.46:388][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Agent/Agent_Death -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Death.uasset [2015.07.08-12.16.46:388][ 0]LogSavePackage: Save=0.599503ms [2015.07.08-12.16.46:389][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Death.uasset' [2015.07.08-12.16.46:392][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Agent/Agent_Command -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Command.uasset [2015.07.08-12.16.46:393][ 0]LogSavePackage: Save=0.582366ms [2015.07.08-12.16.46:393][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Command.uasset' [2015.07.08-12.16.46:396][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Agent/Agent_Cleared -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Cleared.uasset [2015.07.08-12.16.46:397][ 0]LogSavePackage: Save=0.575150ms [2015.07.08-12.16.46:397][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Cleared.uasset' [2015.07.08-12.16.46:401][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Agent/Agent_Breach -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Breach.uasset [2015.07.08-12.16.46:402][ 0]LogSavePackage: Save=0.585072ms [2015.07.08-12.16.46:402][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Breach.uasset' [2015.07.08-12.16.46:407][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Agent/Agent_Affirmative -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Affirmative.uasset [2015.07.08-12.16.46:408][ 0]LogSavePackage: Save=0.941948ms [2015.07.08-12.16.46:408][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Agent/Agent_Affirmative.uasset' [2015.07.08-12.16.46:410][ 0]LogCook:Display: Cooking /Game/Audio/BLISTER_Speech/Blip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Blip.uasset [2015.07.08-12.16.46:410][ 0]LogSavePackage: Save=0.234510ms [2015.07.08-12.16.46:410][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BLISTER_Speech/Blip.uasset' [2015.07.08-12.16.46:412][ 0]LogCook:Display: Cooking /Game/Audio/zip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/zip.uasset [2015.07.08-12.16.46:412][ 0]LogSavePackage: Save=0.231203ms [2015.07.08-12.16.46:412][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/zip.uasset' [2015.07.08-12.16.46:414][ 0]LogCook:Display: Cooking /Game/Audio/Template1rst_WeaponFire02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Template1rst_WeaponFire02.uasset [2015.07.08-12.16.46:414][ 0]LogSavePackage: Save=0.242928ms [2015.07.08-12.16.46:414][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Template1rst_WeaponFire02.uasset' [2015.07.08-12.16.46:416][ 0]LogCook:Display: Cooking /Game/Audio/Silenced_pistol_fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Silenced_pistol_fire.uasset [2015.07.08-12.16.46:416][ 0]LogSavePackage: Save=0.230301ms [2015.07.08-12.16.46:416][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Silenced_pistol_fire.uasset' [2015.07.08-12.16.46:418][ 0]LogCook:Display: Cooking /Game/Audio/SIlencedFireCue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/SIlencedFireCue.uasset [2015.07.08-12.16.46:419][ 0]LogSavePackage: Save=0.345150ms [2015.07.08-12.16.46:419][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/SIlencedFireCue.uasset' [2015.07.08-12.16.46:420][ 0]LogCook:Display: Cooking /Game/Audio/PlaceChargeClick -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/PlaceChargeClick.uasset [2015.07.08-12.16.46:420][ 0]LogSavePackage: Save=0.229098ms [2015.07.08-12.16.46:421][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/PlaceChargeClick.uasset' [2015.07.08-12.16.46:439][ 0]LogCook:Display: Cooking /Game/Audio/pistol_reload1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/pistol_reload1.uasset [2015.07.08-12.16.46:440][ 0]LogSavePackage: Save=0.263373ms [2015.07.08-12.16.46:440][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/pistol_reload1.uasset' [2015.07.08-12.16.46:441][ 0]LogCook:Display: Cooking /Game/Audio/paper_explosion -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/paper_explosion.uasset [2015.07.08-12.16.46:441][ 0]LogSavePackage: Save=0.228196ms [2015.07.08-12.16.46:442][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/paper_explosion.uasset' [2015.07.08-12.16.46:443][ 0]LogCook:Display: Cooking /Game/Audio/outsidereverb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/outsidereverb.uasset [2015.07.08-12.16.46:443][ 0]LogSavePackage: Save=0.172575ms [2015.07.08-12.16.46:443][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/outsidereverb.uasset' [2015.07.08-12.16.46:446][ 0]LogCook:Display: Cooking /Game/Audio/OfficeAmbience -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/OfficeAmbience.uasset [2015.07.08-12.16.46:447][ 0]LogSavePackage: Save=0.366797ms [2015.07.08-12.16.46:447][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/OfficeAmbience.uasset' [2015.07.08-12.16.46:449][ 0]LogCook:Display: Cooking /Game/Audio/NewSoundAttenuation -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/NewSoundAttenuation.uasset [2015.07.08-12.16.46:449][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewSoundAttenuation. 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[2015.07.08-12.16.46:450][ 0]LogCook:Display: Cooking /Game/Audio/NewReverbEffect -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/NewReverbEffect.uasset [2015.07.08-12.16.46:450][ 0]LogSavePackage: Save=0.180392ms [2015.07.08-12.16.46:450][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/NewReverbEffect.uasset' [2015.07.08-12.16.46:451][ 0]LogCook:Display: Cooking /Game/Audio/LowSoundAttenuation -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/LowSoundAttenuation.uasset [2015.07.08-12.16.46:452][ 0]LogSavePackage: Save=0.183699ms [2015.07.08-12.16.46:452][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/LowSoundAttenuation.uasset' [2015.07.08-12.16.46:453][ 0]LogCook:Display: Cooking /Game/Audio/LockedDoor -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/LockedDoor.uasset [2015.07.08-12.16.46:453][ 0]LogSavePackage: Save=0.232706ms [2015.07.08-12.16.46:454][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/LockedDoor.uasset' [2015.07.08-12.16.46:455][ 0]LogCook:Display: Cooking /Game/Audio/fluorescentLightHum -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/fluorescentLightHum.uasset [2015.07.08-12.16.46:456][ 0]LogSavePackage: Save=0.271490ms [2015.07.08-12.16.46:456][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/fluorescentLightHum.uasset' [2015.07.08-12.16.46:459][ 0]LogCook:Display: Cooking /Game/Audio/fluorescentClick_Cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/fluorescentClick_Cue.uasset [2015.07.08-12.16.46:460][ 0]LogSavePackage: Save=0.413399ms [2015.07.08-12.16.46:460][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/fluorescentClick_Cue.uasset' [2015.07.08-12.16.46:461][ 0]LogCook:Display: Cooking /Game/Audio/fluorescentClick02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/fluorescentClick02.uasset [2015.07.08-12.16.46:461][ 0]LogSavePackage: Save=0.225490ms [2015.07.08-12.16.46:461][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/fluorescentClick02.uasset' [2015.07.08-12.16.46:462][ 0]LogCook:Display: Cooking /Game/Audio/fluorescentClick01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/fluorescentClick01.uasset [2015.07.08-12.16.46:462][ 0]LogSavePackage: Save=0.224288ms [2015.07.08-12.16.46:462][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/fluorescentClick01.uasset' [2015.07.08-12.16.46:464][ 0]LogCook:Display: Cooking /Game/Audio/FlashBang_explosion -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/FlashBang_explosion.uasset [2015.07.08-12.16.46:464][ 0]LogSavePackage: Save=0.228797ms [2015.07.08-12.16.46:464][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/FlashBang_explosion.uasset' [2015.07.08-12.16.46:464][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.16.46:497][ 0]LogCook:Display: Cooking /Game/Audio/FlashbangRing -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/FlashbangRing.uasset [2015.07.08-12.16.46:497][ 0]LogSavePackage: Save=0.245033ms [2015.07.08-12.16.46:497][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/FlashbangRing.uasset' [2015.07.08-12.16.46:499][ 0]LogCook:Display: Cooking /Game/Audio/Door_open -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Door_open.uasset [2015.07.08-12.16.46:499][ 0]LogSavePackage: Save=0.367699ms [2015.07.08-12.16.46:499][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Door_open.uasset' [2015.07.08-12.16.46:500][ 0]LogCook:Display: Cooking /Game/Audio/DoorKick -> F:/Documents/Unreal 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[2015.07.08-12.16.46:548][ 0]LogSavePackage: Save=1.328889ms [2015.07.08-12.16.46:548][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/CityAmbience.uasset' [2015.07.08-12.16.46:550][ 0]LogCook:Display: Cooking /Game/Audio/Bullet_impact -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_impact.uasset [2015.07.08-12.16.46:551][ 0]LogSavePackage: Save=0.269686ms [2015.07.08-12.16.46:551][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/Bullet_impact.uasset' [2015.07.08-12.16.46:552][ 0]LogCook:Display: Cooking /Game/Audio/BreachChargeBeep -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BreachChargeBeep.uasset [2015.07.08-12.16.46:552][ 0]LogSavePackage: Save=0.226693ms [2015.07.08-12.16.46:553][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/BreachChargeBeep.uasset' [2015.07.08-12.16.46:555][ 0]LogCook:Display: Cooking /Game/Audio/158143__duesto__usp -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/158143__duesto__usp.uasset [2015.07.08-12.16.46:556][ 0]LogSavePackage: Save=0.251647ms [2015.07.08-12.16.46:556][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Audio/158143__duesto__usp.uasset' [2015.07.08-12.16.46:558][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/AI/EnemyBehaviourTree -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/AI/EnemyBehaviourTree.uasset [2015.07.08-12.16.46:558][ 0]LogSavePackage: Save=0.255856ms [2015.07.08-12.16.46:559][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/AI/EnemyBehaviourTree.uasset' [2015.07.08-12.16.46:560][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/VoiceStyle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/VoiceStyle.uasset [2015.07.08-12.16.46:560][ 0]LogSavePackage: Save=0.202039ms [2015.07.08-12.16.46:560][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/VoiceStyle.uasset' [2015.07.08-12.16.46:675][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.46:684][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.46:685][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.46:685][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.46:686][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/R_Jog -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/R_Jog.uasset [2015.07.08-12.16.46:686][ 0]LogSavePackage: Save=0.517425ms [2015.07.08-12.16.46:686][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/R_Jog.uasset' [2015.07.08-12.16.46:726][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/R_CrouchWalk -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/R_CrouchWalk.uasset [2015.07.08-12.16.46:726][ 0]LogSavePackage: Save=0.504798ms [2015.07.08-12.16.46:726][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/R_CrouchWalk.uasset' [2015.07.08-12.16.46:751][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/RoutePoint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/RoutePoint.uasset [2015.07.08-12.16.46:754][ 0]LogSavePackage: Save=2.165308ms [2015.07.08-12.16.46:754][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/RoutePoint.uasset' [2015.07.08-12.16.46:766][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/HitReact_4_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HitReact_4_Montage.uasset [2015.07.08-12.16.46:767][ 0]LogSavePackage: Save=0.400771ms [2015.07.08-12.16.46:767][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HitReact_4_Montage.uasset' [2015.07.08-12.16.46:770][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/HitReact_3_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HitReact_3_Montage.uasset [2015.07.08-12.16.46:771][ 0]LogSavePackage: Save=0.407686ms [2015.07.08-12.16.46:771][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HitReact_3_Montage.uasset' [2015.07.08-12.16.46:774][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/HitReact_2_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HitReact_2_Montage.uasset [2015.07.08-12.16.46:775][ 0]LogSavePackage: Save=0.392954ms [2015.07.08-12.16.46:775][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HitReact_2_Montage.uasset' [2015.07.08-12.16.46:778][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/HitReact_1_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HitReact_1_Montage.uasset [2015.07.08-12.16.46:779][ 0]LogSavePackage: Save=0.408288ms [2015.07.08-12.16.46:779][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HitReact_1_Montage.uasset' [2015.07.08-12.16.46:780][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/HeroTPP_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HeroTPP_Skeleton.uasset [2015.07.08-12.16.46:780][ 0]LogSavePackage: Save=0.384235ms [2015.07.08-12.16.46:780][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HeroTPP_Skeleton.uasset' [2015.07.08-12.16.46:781][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/HeroTPP_Physics -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HeroTPP_Physics.uasset [2015.07.08-12.16.46:783][ 0]LogSavePackage: Save=1.833086ms [2015.07.08-12.16.46:783][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HeroTPP_Physics.uasset' [2015.07.08-12.16.46:794][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/HeroTPP_Crawl_Death -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HeroTPP_Crawl_Death.uasset [2015.07.08-12.16.46:794][ 0]LogSavePackage: Save=0.682183ms [2015.07.08-12.16.46:794][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HeroTPP_Crawl_Death.uasset' [2015.07.08-12.16.46:795][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/HeroTPP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HeroTPP.uasset [2015.07.08-12.16.46:796][ 0]LogSavePackage: Save=0.764262ms [2015.07.08-12.16.46:796][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/HeroTPP.uasset' [2015.07.08-12.16.47:508][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.16.53:839][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.16.53:843][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0133.50] Compile of BP_Plane successful, but with 1 Warning(s) [in 21 ms] [2015.07.08-12.16.53:847][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0133.51] Compile of BP_Plane successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.16.54:016][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.16.54:028][ 0]LogBlueprint:Warning: [compiler Room] Warning [0133.69] Compile of Room successful, but with 1 Warning(s) [in 42 ms] [2015.07.08-12.16.54:032][ 0]LogBlueprint:Warning: [compiler Room] Warning [0133.69] Compile of Room successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.16.54:670][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.54:670][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.54:672][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0134.33] Compile of Loadout_UI successful, but with 2 Warning(s) [in 13 ms] [2015.07.08-12.16.54:676][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0134.34] Compile of Loadout_UI successful, but with 3 Warning(s) [in 3 ms] [2015.07.08-12.16.54:712][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.54:714][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0134.37] Compile of AUGA1 successful, but with 1 Warning(s) [in 13 ms] [2015.07.08-12.16.54:714][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0134.37] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.55:221][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.55:223][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0134.88] Compile of Deagle successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.16.55:223][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0134.88] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.55:238][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.55:240][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0134.90] Compile of M1911 successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.16.55:240][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0134.90] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.55:258][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.55:260][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0134.92] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 15 ms] [2015.07.08-12.16.55:260][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0134.92] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.16.55:314][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.55:315][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.55:315][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.16.55:317][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0134.98] Compile of Menu successful, but with 3 Warning(s) [in 13 ms] [2015.07.08-12.16.55:321][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0134.98] Compile of Menu successful, but with 4 Warning(s) [in 3 ms] [2015.07.08-12.16.55:477][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.16.55:522][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0135.18] Compile of Baron_Default successful, but with 1 Warning(s) [in 126 ms] [2015.07.08-12.16.55:529][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0135.19] Compile of Baron_Default successful, but with 2 Warning(s) [in 6 ms] [2015.07.08-12.16.56:225][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.56:225][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.56:225][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.56:225][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.56:225][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.16.56:226][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.16.56:226][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.16.56:226][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.56:226][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.56:226][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.56:227][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.56:227][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.56:227][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.16.56:227][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.16.56:227][ 0]LogRedirectors: Not Found! [2015.07.08-12.16.56:228][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.56:228][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.56:228][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.56:228][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.16.56:229][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.56:229][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.56:229][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.56:229][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.56:229][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.56:230][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.56:230][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.56:242][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.56:242][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.56:242][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.16.56:242][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.16.56:243][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.16.56:243][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.56:246][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.56:247][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.56:247][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.16.56:247][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.56:247][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.56:247][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.56:248][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.16.56:248][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.16.56:248][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.16.56:248][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.56:249][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.16.56:249][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.56:249][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.56:249][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.16.56:249][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.16.56:250][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.56:250][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.16.56:250][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.16.56:250][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.16.56:250][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.56:253][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.56:254][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.56:254][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.16.56:254][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.56:254][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.56:254][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.56:264][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.56:264][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.56:264][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.16.56:264][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.56:265][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.16.56:265][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.56:265][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.16.56:265][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.16.56:268][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.16.56:268][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.56:268][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.16.56:268][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.16.56:269][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.16.56:269][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.16.56:269][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.16.56:286][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/ASP_hero_pistol -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/ASP_hero_pistol.uasset [2015.07.08-12.16.56:314][ 0]LogSavePackage: Save=28.044674ms [2015.07.08-12.16.56:314][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/ASP_hero_pistol.uasset' [2015.07.08-12.16.56:518][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/ASP_hero_hip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/ASP_hero_hip.uasset [2015.07.08-12.16.56:548][ 0]LogSavePackage: Save=30.786036ms [2015.07.08-12.16.56:549][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/ASP_hero_hip.uasset' [2015.07.08-12.16.56:565][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Character/ASP_Character -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Character/ASP_Character.uasset [2015.07.08-12.16.56:566][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ASP_Character. Package will not be saved. [2015.07.08-12.16.56:571][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Walk_Rt_Rifle_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Walk_Rt_Rifle_Ironsights.uasset [2015.07.08-12.16.56:572][ 0]LogSavePackage: Save=0.751033ms [2015.07.08-12.16.56:572][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Walk_Rt_Rifle_Ironsights.uasset' [2015.07.08-12.16.56:577][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Walk_Lt_Rifle_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset [2015.07.08-12.16.56:578][ 0]LogSavePackage: Save=0.795830ms [2015.07.08-12.16.56:578][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset' [2015.07.08-12.16.56:608][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Walk_Fwd_Rifle_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset [2015.07.08-12.16.56:609][ 0]LogSavePackage: Save=0.777490ms [2015.07.08-12.16.56:609][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset' [2015.07.08-12.16.56:614][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Walk_Bwd_Rifle_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset [2015.07.08-12.16.56:615][ 0]LogSavePackage: Save=0.810262ms [2015.07.08-12.16.56:616][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset' [2015.07.08-12.16.56:619][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Stand_To_Prone -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Stand_To_Prone.uasset [2015.07.08-12.16.56:620][ 0]LogSavePackage: Save=0.904366ms [2015.07.08-12.16.56:620][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Stand_To_Prone.uasset' [2015.07.08-12.16.56:626][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset [2015.07.08-12.16.56:626][ 0]LogSavePackage: Save=0.652418ms [2015.07.08-12.16.56:627][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset' [2015.07.08-12.16.56:632][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Stand_to_Crouch_Rifle_Hip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.uasset [2015.07.08-12.16.56:633][ 0]LogSavePackage: Save=0.656928ms [2015.07.08-12.16.56:633][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.uasset' [2015.07.08-12.16.56:638][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Sprint_Fwd_Rifle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Sprint_Fwd_Rifle.uasset [2015.07.08-12.16.56:639][ 0]LogSavePackage: Save=0.728183ms [2015.07.08-12.16.56:639][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Sprint_Fwd_Rifle.uasset' [2015.07.08-12.16.56:654][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Reload_Shotgun_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Reload_Shotgun_Ironsights.uasset [2015.07.08-12.16.56:656][ 0]LogSavePackage: Save=1.159922ms [2015.07.08-12.16.56:656][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Reload_Shotgun_Ironsights.uasset' [2015.07.08-12.16.56:662][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Reload_Shotgun_Hip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Reload_Shotgun_Hip.uasset [2015.07.08-12.16.56:663][ 0]LogSavePackage: Save=1.150000ms [2015.07.08-12.16.56:663][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Reload_Shotgun_Hip.uasset' [2015.07.08-12.16.56:676][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Reload_Rifle_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Reload_Rifle_Ironsights.uasset [2015.07.08-12.16.56:677][ 0]LogSavePackage: Save=0.868889ms [2015.07.08-12.16.56:678][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Reload_Rifle_Ironsights.uasset' [2015.07.08-12.16.56:684][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Reload_Rifle_Hip_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Reload_Rifle_Hip_Montage.uasset [2015.07.08-12.16.56:685][ 0]LogSavePackage: Save=0.733896ms [2015.07.08-12.16.56:686][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Reload_Rifle_Hip_Montage.uasset' [2015.07.08-12.16.56:689][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Reload_Rifle_Hip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Reload_Rifle_Hip.uasset [2015.07.08-12.16.56:690][ 0]LogSavePackage: Save=0.882118ms [2015.07.08-12.16.56:690][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Reload_Rifle_Hip.uasset' [2015.07.08-12.16.56:696][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Reload_Pistol -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Reload_Pistol.uasset [2015.07.08-12.16.56:696][ 0]LogSavePackage: Save=0.807856ms [2015.07.08-12.16.56:697][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Reload_Pistol.uasset' [2015.07.08-12.16.56:702][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Prone_To_Stand -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_To_Stand.uasset [2015.07.08-12.16.56:703][ 0]LogSavePackage: Save=0.854157ms [2015.07.08-12.16.56:703][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_To_Stand.uasset' [2015.07.08-12.16.56:709][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Prone_Reload_Shotgun -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_Reload_Shotgun.uasset [2015.07.08-12.16.56:710][ 0]LogSavePackage: Save=1.360157ms [2015.07.08-12.16.56:710][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_Reload_Shotgun.uasset' [2015.07.08-12.16.56:716][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Prone_Reload_Rifle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_Reload_Rifle.uasset [2015.07.08-12.16.56:717][ 0]LogSavePackage: Save=1.084157ms [2015.07.08-12.16.56:717][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_Reload_Rifle.uasset' [2015.07.08-12.16.56:721][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Prone_Idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_Idle.uasset [2015.07.08-12.16.56:722][ 0]LogSavePackage: Save=1.448549ms [2015.07.08-12.16.56:723][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_Idle.uasset' [2015.07.08-12.16.56:728][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Prone_Fire_2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_Fire_2.uasset [2015.07.08-12.16.56:729][ 0]LogSavePackage: Save=0.632575ms [2015.07.08-12.16.56:729][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_Fire_2.uasset' [2015.07.08-12.16.56:735][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Prone_Fire_1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_Fire_1.uasset [2015.07.08-12.16.56:736][ 0]LogSavePackage: Save=0.568536ms [2015.07.08-12.16.56:736][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_Fire_1.uasset' [2015.07.08-12.16.56:739][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Prone_Death_2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_Death_2.uasset [2015.07.08-12.16.56:740][ 0]LogSavePackage: Save=0.851752ms [2015.07.08-12.16.56:741][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_Death_2.uasset' [2015.07.08-12.16.56:744][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Prone_Death_1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_Death_1.uasset [2015.07.08-12.16.56:751][ 0]LogSavePackage: Save=6.779440ms [2015.07.08-12.16.56:751][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Prone_Death_1.uasset' [2015.07.08-12.16.56:757][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Jump_From_Stand_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Jump_From_Stand_Ironsights.uasset [2015.07.08-12.16.56:758][ 0]LogSavePackage: Save=0.701425ms [2015.07.08-12.16.56:758][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Jump_From_Stand_Ironsights.uasset' [2015.07.08-12.16.56:762][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Jump_From_Stand -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Jump_From_Stand.uasset [2015.07.08-12.16.56:763][ 0]LogSavePackage: Save=0.747425ms [2015.07.08-12.16.56:763][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Jump_From_Stand.uasset' [2015.07.08-12.16.56:766][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Jump_From_Jog -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Jump_From_Jog.uasset [2015.07.08-12.16.56:767][ 0]LogSavePackage: Save=0.668353ms [2015.07.08-12.16.56:767][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Jump_From_Jog.uasset' [2015.07.08-12.16.56:771][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Jog_Rt_Rifle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Jog_Rt_Rifle.uasset [2015.07.08-12.16.56:772][ 0]LogSavePackage: Save=0.768771ms [2015.07.08-12.16.56:772][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Jog_Rt_Rifle.uasset' [2015.07.08-12.16.56:775][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Jog_Lt_Rifle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Jog_Lt_Rifle.uasset [2015.07.08-12.16.56:776][ 0]LogSavePackage: Save=0.727281ms [2015.07.08-12.16.56:776][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Jog_Lt_Rifle.uasset' [2015.07.08-12.16.56:780][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Jog_Fwd_Rifle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset [2015.07.08-12.16.56:781][ 0]LogSavePackage: Save=1.083255ms [2015.07.08-12.16.56:782][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset' [2015.07.08-12.16.56:785][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Jog_Bwd_Rifle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset [2015.07.08-12.16.56:786][ 0]LogSavePackage: Save=0.777190ms [2015.07.08-12.16.56:786][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset' [2015.07.08-12.16.56:792][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Idle_Rifle_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Idle_Rifle_Ironsights.uasset [2015.07.08-12.16.56:793][ 0]LogSavePackage: Save=1.068523ms [2015.07.08-12.16.56:793][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Idle_Rifle_Ironsights.uasset' [2015.07.08-12.16.56:799][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Idle_Rifle_Hip_Break2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Idle_Rifle_Hip_Break2.uasset [2015.07.08-12.16.56:800][ 0]LogSavePackage: Save=1.131360ms [2015.07.08-12.16.56:800][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Idle_Rifle_Hip_Break2.uasset' [2015.07.08-12.16.56:818][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Idle_Rifle_Hip_Break1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Idle_Rifle_Hip_Break1.uasset [2015.07.08-12.16.56:819][ 0]LogSavePackage: Save=1.082053ms [2015.07.08-12.16.56:819][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Idle_Rifle_Hip_Break1.uasset' [2015.07.08-12.16.56:823][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Idle_Rifle_Hip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Idle_Rifle_Hip.uasset [2015.07.08-12.16.56:824][ 0]LogSavePackage: Save=1.138876ms [2015.07.08-12.16.56:824][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Idle_Rifle_Hip.uasset' [2015.07.08-12.16.56:827][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Idle_Pistol -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Idle_Pistol.uasset [2015.07.08-12.16.56:829][ 0]LogSavePackage: Save=1.088968ms [2015.07.08-12.16.56:829][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Idle_Pistol.uasset' [2015.07.08-12.16.56:832][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Hit_React_4 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Hit_React_4.uasset [2015.07.08-12.16.56:833][ 0]LogSavePackage: Save=0.667451ms [2015.07.08-12.16.56:833][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Hit_React_4.uasset' [2015.07.08-12.16.56:837][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Hit_React_3 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Hit_React_3.uasset [2015.07.08-12.16.56:837][ 0]LogSavePackage: Save=0.650615ms [2015.07.08-12.16.56:838][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Hit_React_3.uasset' [2015.07.08-12.16.56:838][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.16.57:872][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.57:881][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.57:882][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.57:882][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.16.57:882][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Hit_React_2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Hit_React_2.uasset [2015.07.08-12.16.57:883][ 0]LogSavePackage: Save=0.595294ms [2015.07.08-12.16.57:883][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Hit_React_2.uasset' [2015.07.08-12.16.57:885][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Hit_React_1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Hit_React_1.uasset [2015.07.08-12.16.57:886][ 0]LogSavePackage: Save=0.558915ms [2015.07.08-12.16.57:886][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Hit_React_1.uasset' [2015.07.08-12.16.57:897][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Fire_Shotgun_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Fire_Shotgun_Ironsights.uasset [2015.07.08-12.16.57:898][ 0]LogSavePackage: Save=0.612432ms [2015.07.08-12.16.57:898][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Fire_Shotgun_Ironsights.uasset' [2015.07.08-12.16.57:904][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Fire_Shotgun_Hip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Fire_Shotgun_Hip.uasset [2015.07.08-12.16.57:905][ 0]LogSavePackage: Save=0.621451ms [2015.07.08-12.16.57:905][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Fire_Shotgun_Hip.uasset' [2015.07.08-12.16.57:917][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Fire_Rifle_Ironsights_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Fire_Rifle_Ironsights_Montage.uasset [2015.07.08-12.16.57:917][ 0]LogSavePackage: Save=0.435347ms [2015.07.08-12.16.57:918][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Fire_Rifle_Ironsights_Montage.uasset' [2015.07.08-12.16.57:920][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Fire_Rifle_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Fire_Rifle_Ironsights.uasset [2015.07.08-12.16.57:920][ 0]LogSavePackage: Save=0.480144ms [2015.07.08-12.16.57:920][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Fire_Rifle_Ironsights.uasset' [2015.07.08-12.16.57:922][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Fire_Rifle_Hip_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Fire_Rifle_Hip_Montage.uasset [2015.07.08-12.16.57:923][ 0]LogSavePackage: Save=1.036654ms [2015.07.08-12.16.57:923][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Fire_Rifle_Hip_Montage.uasset' [2015.07.08-12.16.57:924][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Fire_Rifle_Hip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Fire_Rifle_Hip.uasset [2015.07.08-12.16.57:925][ 0]LogSavePackage: Save=0.502994ms [2015.07.08-12.16.57:925][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Fire_Rifle_Hip.uasset' [2015.07.08-12.16.57:934][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Equip_Rifle_Standing -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Equip_Rifle_Standing.uasset [2015.07.08-12.16.57:935][ 0]LogSavePackage: Save=0.814771ms [2015.07.08-12.16.57:935][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Equip_Rifle_Standing.uasset' [2015.07.08-12.16.57:939][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Equip_Pistol_Standing -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Equip_Pistol_Standing.uasset [2015.07.08-12.16.57:940][ 0]LogSavePackage: Save=0.825896ms [2015.07.08-12.16.57:940][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Equip_Pistol_Standing.uasset' [2015.07.08-12.16.57:942][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Death_Ironsights_2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Death_Ironsights_2.uasset [2015.07.08-12.16.57:943][ 0]LogSavePackage: Save=0.870994ms [2015.07.08-12.16.57:944][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Death_Ironsights_2.uasset' [2015.07.08-12.16.57:946][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Death_Ironsights_1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Death_Ironsights_1.uasset [2015.07.08-12.16.57:947][ 0]LogSavePackage: Save=0.867085ms [2015.07.08-12.16.57:947][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Death_Ironsights_1.uasset' [2015.07.08-12.16.57:950][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Death_3 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Death_3.uasset [2015.07.08-12.16.57:951][ 0]LogSavePackage: Save=0.880915ms [2015.07.08-12.16.57:951][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Death_3.uasset' [2015.07.08-12.16.57:963][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Death_2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Death_2.uasset [2015.07.08-12.16.57:964][ 0]LogSavePackage: Save=0.852053ms [2015.07.08-12.16.57:964][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Death_2.uasset' [2015.07.08-12.16.57:967][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Death_1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Death_1.uasset [2015.07.08-12.16.57:967][ 0]LogSavePackage: Save=0.858366ms [2015.07.08-12.16.57:968][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Death_1.uasset' [2015.07.08-12.16.57:970][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset [2015.07.08-12.16.57:971][ 0]LogSavePackage: Save=0.731791ms [2015.07.08-12.16.57:971][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset' [2015.07.08-12.16.57:973][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset [2015.07.08-12.16.57:974][ 0]LogSavePackage: Save=0.747124ms [2015.07.08-12.16.57:974][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset' [2015.07.08-12.16.57:976][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset [2015.07.08-12.16.57:977][ 0]LogSavePackage: Save=0.734497ms [2015.07.08-12.16.57:977][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset' [2015.07.08-12.16.57:979][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset [2015.07.08-12.16.57:980][ 0]LogSavePackage: Save=0.742314ms [2015.07.08-12.16.57:980][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset' [2015.07.08-12.16.57:990][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset [2015.07.08-12.16.57:991][ 0]LogSavePackage: Save=0.766366ms [2015.07.08-12.16.57:991][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset' [2015.07.08-12.16.57:993][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset [2015.07.08-12.16.57:993][ 0]LogSavePackage: Save=0.708941ms [2015.07.08-12.16.57:994][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset' [2015.07.08-12.16.57:996][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset [2015.07.08-12.16.57:997][ 0]LogSavePackage: Save=0.810562ms [2015.07.08-12.16.57:997][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset' [2015.07.08-12.16.57:999][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.uasset [2015.07.08-12.16.58:000][ 0]LogSavePackage: Save=0.761556ms [2015.07.08-12.16.58:000][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.uasset' [2015.07.08-12.16.58:010][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset [2015.07.08-12.16.58:011][ 0]LogSavePackage: Save=0.572445ms [2015.07.08-12.16.58:011][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset' [2015.07.08-12.16.58:014][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Crouch_to_Stand_Rifle_Hip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_to_Stand_Rifle_Hip.uasset [2015.07.08-12.16.58:015][ 0]LogSavePackage: Save=0.572445ms [2015.07.08-12.16.58:015][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_to_Stand_Rifle_Hip.uasset' [2015.07.08-12.16.58:018][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Crouch_Idle_Rifle_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Idle_Rifle_Ironsights.uasset [2015.07.08-12.16.58:019][ 0]LogSavePackage: Save=1.051085ms [2015.07.08-12.16.58:019][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Idle_Rifle_Ironsights.uasset' [2015.07.08-12.16.58:021][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Crouch_Idle_Rifle_Hip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset [2015.07.08-12.16.58:022][ 0]LogSavePackage: Save=1.040562ms [2015.07.08-12.16.58:022][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset' [2015.07.08-12.16.58:025][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Aim_Space_Ironsights -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Aim_Space_Ironsights.uasset [2015.07.08-12.16.58:026][ 0]LogSavePackage: Save=0.775085ms [2015.07.08-12.16.58:026][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Aim_Space_Ironsights.uasset' [2015.07.08-12.16.58:028][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Aim_Space_Hip -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Aim_Space_Hip.uasset [2015.07.08-12.16.58:029][ 0]LogSavePackage: Save=0.904366ms [2015.07.08-12.16.58:029][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Aim_Space_Hip.uasset' [2015.07.08-12.16.58:075][ 0]LogRedirectors: String Asset Reference '/Game/Character/TP_Character/HeroTPP.HeroTPP' [2015.07.08-12.16.58:087][ 0]LogRedirectors: Resolved to '/Game/Character/TP_Character/HeroTPP.HeroTPP' [2015.07.08-12.16.58:088][ 0]LogCook:Display: Cooking /Game/Animations/TP_anims/Walk -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/TP_anims/Walk.uasset [2015.07.08-12.16.58:089][ 0]LogSavePackage: Save=0.701726ms [2015.07.08-12.16.58:089][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/TP_anims/Walk.uasset' [2015.07.08-12.16.58:091][ 0]LogCook:Display: Cooking /Game/Animations/TP_anims/Run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/TP_anims/Run.uasset [2015.07.08-12.16.58:092][ 0]LogSavePackage: Save=0.567334ms [2015.07.08-12.16.58:092][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/TP_anims/Run.uasset' [2015.07.08-12.16.58:095][ 0]LogCook:Display: Cooking /Game/Animations/TP_anims/Jump_Start -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/TP_anims/Jump_Start.uasset [2015.07.08-12.16.58:095][ 0]LogSavePackage: Save=0.542379ms [2015.07.08-12.16.58:095][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/TP_anims/Jump_Start.uasset' [2015.07.08-12.16.58:097][ 0]LogCook:Display: Cooking /Game/Animations/TP_anims/Jump_Loop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/TP_anims/Jump_Loop.uasset [2015.07.08-12.16.58:098][ 0]LogSavePackage: Save=0.580863ms [2015.07.08-12.16.58:098][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/TP_anims/Jump_Loop.uasset' [2015.07.08-12.16.58:109][ 0]LogCook:Display: Cooking /Game/Animations/TP_anims/Jump_End -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/TP_anims/Jump_End.uasset [2015.07.08-12.16.58:109][ 0]LogSavePackage: Save=0.497582ms [2015.07.08-12.16.58:109][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/TP_anims/Jump_End.uasset' [2015.07.08-12.16.58:115][ 0]LogCook:Display: Cooking /Game/Animations/TP_anims/Idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/TP_anims/Idle.uasset [2015.07.08-12.16.58:116][ 0]LogSavePackage: Save=0.736902ms [2015.07.08-12.16.58:116][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/TP_anims/Idle.uasset' [2015.07.08-12.16.58:117][ 0]LogRedirectors: String Asset Reference '/Game/Character/HeroFPP.HeroFPP' [2015.07.08-12.16.58:119][ 0]LogRedirectors: Resolved to '/Game/Character/HeroFPP.HeroFPP' [2015.07.08-12.16.58:120][ 0]LogCook:Display: Cooking /Game/Animations/FPP_Run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/FPP_Run.uasset [2015.07.08-12.16.58:120][ 0]LogSavePackage: Save=0.484353ms [2015.07.08-12.16.58:120][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/FPP_Run.uasset' [2015.07.08-12.16.58:124][ 0]LogCook:Display: Cooking /Game/Animations/FPP_JumpStart -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/FPP_JumpStart.uasset [2015.07.08-12.16.58:125][ 0]LogSavePackage: Save=0.465412ms [2015.07.08-12.16.58:125][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/FPP_JumpStart.uasset' [2015.07.08-12.16.58:132][ 0]LogCook:Display: Cooking /Game/Animations/FPP_JumpLoop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/FPP_JumpLoop.uasset [2015.07.08-12.16.58:133][ 0]LogSavePackage: Save=0.456392ms [2015.07.08-12.16.58:133][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/FPP_JumpLoop.uasset' [2015.07.08-12.16.58:137][ 0]LogCook:Display: Cooking /Game/Animations/FPP_JumpEnd -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/FPP_JumpEnd.uasset [2015.07.08-12.16.58:137][ 0]LogSavePackage: Save=0.425124ms [2015.07.08-12.16.58:137][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/FPP_JumpEnd.uasset' [2015.07.08-12.16.58:139][ 0]LogCook:Display: Cooking /Game/Animations/FPP_Idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/FPP_Idle.uasset [2015.07.08-12.16.58:139][ 0]LogSavePackage: Save=0.491869ms [2015.07.08-12.16.58:140][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/FPP_Idle.uasset' [2015.07.08-12.16.58:158][ 0]LogAnimation:Warning: UAnimMontage::PostLoad: The actual sequence length for montage FPP_Fire_Montage does not match the length stored in the asset, please resave the montage asset. [2015.07.08-12.16.58:160][ 0]LogCook:Display: Cooking /Game/Animations/FPP_Fire_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/FPP_Fire_Montage.uasset [2015.07.08-12.16.58:161][ 0]LogSavePackage: Save=0.396863ms [2015.07.08-12.16.58:161][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/FPP_Fire_Montage.uasset' [2015.07.08-12.16.58:162][ 0]LogCook:Display: Cooking /Game/Animations/FPP_Fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/FPP_Fire.uasset [2015.07.08-12.16.58:162][ 0]LogSavePackage: Save=0.400471ms [2015.07.08-12.16.58:162][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Animations/FPP_Fire.uasset' [2015.07.08-12.16.58:202][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/image8 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image8.uasset [2015.07.08-12.16.58:269][ 0]LogSavePackage: Save=67.321167ms [2015.07.08-12.16.58:269][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image8.uasset' [2015.07.08-12.16.58:277][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.58:291][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.58:291][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.58:292][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.16.58:293][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/run_forward_inPlace -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_forward_inPlace.uasset [2015.07.08-12.16.58:303][ 0]LogSavePackage: Save=10.638931ms [2015.07.08-12.16.58:304][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_forward_inPlace.uasset' [2015.07.08-12.16.58:306][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/run_backward_right_inPlace -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_backward_right_inPlace.uasset [2015.07.08-12.16.58:307][ 0]LogSavePackage: Save=1.530628ms [2015.07.08-12.16.58:307][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_backward_right_inPlace.uasset' [2015.07.08-12.16.58:309][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/run_backward_left_inPlace -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_backward_left_inPlace.uasset [2015.07.08-12.16.58:310][ 0]LogSavePackage: Save=0.938340ms [2015.07.08-12.16.58:310][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_backward_left_inPlace.uasset' [2015.07.08-12.16.58:312][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/run_backward_inPlace -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_backward_inPlace.uasset [2015.07.08-12.16.58:313][ 0]LogSavePackage: Save=0.923007ms [2015.07.08-12.16.58:313][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_backward_inPlace.uasset' [2015.07.08-12.16.58:325][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/Reload_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/Reload_Montage.uasset [2015.07.08-12.16.58:335][ 0]LogSavePackage: Save=9.638355ms [2015.07.08-12.16.58:335][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/Reload_Montage.uasset' [2015.07.08-12.16.58:336][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/Reload -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/Reload.uasset [2015.07.08-12.16.58:338][ 0]LogSavePackage: Save=2.217321ms [2015.07.08-12.16.58:339][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/Reload.uasset' [2015.07.08-12.16.58:341][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/KickDoor_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/KickDoor_Montage.uasset [2015.07.08-12.16.58:342][ 0]LogSavePackage: Save=0.532157ms [2015.07.08-12.16.58:342][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/KickDoor_Montage.uasset' [2015.07.08-12.16.58:343][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/KickDoor -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/KickDoor.uasset [2015.07.08-12.16.58:345][ 0]LogSavePackage: Save=1.462079ms [2015.07.08-12.16.58:345][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/KickDoor.uasset' [2015.07.08-12.16.58:347][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/IdleDown -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/IdleDown.uasset [2015.07.08-12.16.58:348][ 0]LogSavePackage: Save=0.785007ms [2015.07.08-12.16.58:348][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/IdleDown.uasset' [2015.07.08-12.16.58:349][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/Idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/Idle.uasset [2015.07.08-12.16.58:356][ 0]LogSavePackage: Save=6.540721ms [2015.07.08-12.16.58:356][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/Idle.uasset' [2015.07.08-12.16.58:359][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/firing_rifle_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/firing_rifle_Montage.uasset [2015.07.08-12.16.58:360][ 0]LogSavePackage: Save=1.134667ms [2015.07.08-12.16.58:360][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/firing_rifle_Montage.uasset' [2015.07.08-12.16.58:361][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/firing_rifle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/firing_rifle.uasset [2015.07.08-12.16.58:362][ 0]LogSavePackage: Save=0.992458ms [2015.07.08-12.16.58:362][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/firing_rifle.uasset' [2015.07.08-12.16.58:365][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/DeathFromFront_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/DeathFromFront_Montage.uasset [2015.07.08-12.16.58:366][ 0]LogSavePackage: Save=0.837321ms [2015.07.08-12.16.58:366][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/DeathFromFront_Montage.uasset' [2015.07.08-12.16.58:368][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/DeathFromFrontHeadshot_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/DeathFromFrontHeadshot_Montage.uasset [2015.07.08-12.16.58:369][ 0]LogSavePackage: Save=0.972915ms [2015.07.08-12.16.58:370][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/DeathFromFrontHeadshot_Montage.uasset' [2015.07.08-12.16.58:371][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/DeathFromFrontHeadshot -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/DeathFromFrontHeadshot.uasset [2015.07.08-12.16.58:372][ 0]LogSavePackage: Save=1.620523ms [2015.07.08-12.16.58:373][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/DeathFromFrontHeadshot.uasset' [2015.07.08-12.16.58:373][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/DeathFromFront -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/DeathFromFront.uasset [2015.07.08-12.16.58:375][ 0]LogSavePackage: Save=1.695687ms [2015.07.08-12.16.58:375][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/DeathFromFront.uasset' [2015.07.08-12.16.58:378][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/DeathFromBackHeadshot_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/DeathFromBackHeadshot_Montage.uasset [2015.07.08-12.16.58:385][ 0]LogSavePackage: Save=7.373531ms [2015.07.08-12.16.58:386][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/DeathFromBackHeadshot_Montage.uasset' [2015.07.08-12.16.58:387][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/DeathFromBackHeadshot -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/DeathFromBackHeadshot.uasset [2015.07.08-12.16.58:389][ 0]LogSavePackage: Save=1.909151ms [2015.07.08-12.16.58:389][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/DeathFromBackHeadshot.uasset' [2015.07.08-12.16.59:172][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.17.05:496][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.17.05:499][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0145.16] Compile of BP_Plane successful, but with 1 Warning(s) [in 21 ms] [2015.07.08-12.17.05:503][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0145.16] Compile of BP_Plane successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.17.05:671][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.17.05:683][ 0]LogBlueprint:Warning: [compiler Room] Warning [0145.34] Compile of Room successful, but with 1 Warning(s) [in 41 ms] [2015.07.08-12.17.05:687][ 0]LogBlueprint:Warning: [compiler Room] Warning [0145.35] Compile of Room successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.17.06:334][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.06:335][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.06:336][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0146.00] Compile of Loadout_UI successful, but with 2 Warning(s) [in 13 ms] [2015.07.08-12.17.06:340][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0146.00] Compile of Loadout_UI successful, but with 3 Warning(s) [in 4 ms] [2015.07.08-12.17.06:377][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.06:379][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0146.04] Compile of AUGA1 successful, but with 1 Warning(s) [in 13 ms] [2015.07.08-12.17.06:379][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0146.04] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.06:901][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.06:902][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0146.56] Compile of Deagle successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.17.06:903][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0146.56] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.06:917][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.06:919][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0146.58] Compile of M1911 successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.17.06:919][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0146.58] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.06:937][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.06:939][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0146.60] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 15 ms] [2015.07.08-12.17.06:940][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0146.60] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.06:993][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.06:994][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.06:994][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.06:996][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0146.66] Compile of Menu successful, but with 3 Warning(s) [in 13 ms] [2015.07.08-12.17.07:000][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0146.66] Compile of Menu successful, but with 4 Warning(s) [in 3 ms] [2015.07.08-12.17.07:157][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.17.07:202][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0146.86] Compile of Baron_Default successful, but with 1 Warning(s) [in 126 ms] [2015.07.08-12.17.07:209][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0146.87] Compile of Baron_Default successful, but with 2 Warning(s) [in 6 ms] [2015.07.08-12.17.07:733][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.07:733][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.07:733][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.17.07:735][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.17.07:736][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.07:736][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.07:736][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.17.07:736][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.17.07:736][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.07:737][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.07:737][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.07:737][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.07:737][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.07:746][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.07:747][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.07:747][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.07:747][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.07:747][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.07:747][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.07:748][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.07:748][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.07:748][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.07:748][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.17.07:748][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.07:749][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.07:749][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.07:749][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.07:749][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.07:749][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.07:750][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.17.07:750][ 0]LogRedirectors: Not Found! [2015.07.08-12.17.07:750][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.17.07:750][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.17.07:750][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.17.07:750][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.17.07:751][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.07:763][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.07:763][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.07:763][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.07:763][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.07:764][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.07:764][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.07:764][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.07:764][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.07:764][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.07:765][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.07:765][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.07:765][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.07:765][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.07:765][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.17.07:766][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.17.07:766][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.07:769][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.07:769][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.07:769][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.07:769][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.07:770][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.07:770][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.07:773][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.07:773][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.07:774][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.07:774][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.07:774][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.07:774][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.17.07:774][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.17.07:774][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.17.07:775][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.17.07:775][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.17.07:775][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.17.07:791][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/Biped_AnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/Biped_AnimBlueprint.uasset [2015.07.08-12.17.07:808][ 0]LogSavePackage: Save=17.293600ms [2015.07.08-12.17.07:808][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/Biped_AnimBlueprint.uasset' [2015.07.08-12.17.07:812][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/RunBlendSpace -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/RunBlendSpace.uasset [2015.07.08-12.17.07:827][ 0]LogSavePackage: Save=14.802383ms [2015.07.08-12.17.07:828][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/RunBlendSpace.uasset' [2015.07.08-12.17.07:831][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Biped_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Biped_Skeleton.uasset [2015.07.08-12.17.07:832][ 0]LogSavePackage: Save=0.414601ms [2015.07.08-12.17.07:832][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Biped_Skeleton.uasset' [2015.07.08-12.17.07:835][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Biped_IdleDown_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Biped_IdleDown_PhysicsAsset.uasset [2015.07.08-12.17.07:837][ 0]LogSavePackage: Save=1.927190ms [2015.07.08-12.17.07:838][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Biped_IdleDown_PhysicsAsset.uasset' [2015.07.08-12.17.07:841][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Baron_Mesh -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Baron_Mesh.uasset [2015.07.08-12.17.07:843][ 0]LogSavePackage: Save=1.817151ms [2015.07.08-12.17.07:843][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Baron_Mesh.uasset' [2015.07.08-12.17.07:847][ 0]LogCook:Display: Cooking /Game/Terrorists/Jason/Jason_mesh_idle_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Jason/Jason_mesh_idle_PhysicsAsset.uasset [2015.07.08-12.17.07:849][ 0]LogSavePackage: Save=1.764536ms [2015.07.08-12.17.07:849][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Jason/Jason_mesh_idle_PhysicsAsset.uasset' [2015.07.08-12.17.07:853][ 0]LogCook:Display: Cooking /Game/Terrorists/Jason/Jason_mesh_idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Jason/Jason_mesh_idle.uasset [2015.07.08-12.17.07:854][ 0]LogSavePackage: Save=1.354746ms [2015.07.08-12.17.07:855][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Jason/Jason_mesh_idle.uasset' [2015.07.08-12.17.07:859][ 0]LogCook:Display: Cooking /Game/Terrorists/Terrorist_Biped_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Terrorist_Biped_Skeleton.uasset [2015.07.08-12.17.07:859][ 0]LogSavePackage: Save=0.460000ms [2015.07.08-12.17.07:859][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Terrorist_Biped_Skeleton.uasset' [2015.07.08-12.17.07:863][ 0]LogCook:Display: Cooking /Game/Terrorists/Terrorist_Biped_HitReact02_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Terrorist_Biped_HitReact02_montage.uasset [2015.07.08-12.17.07:864][ 0]LogSavePackage: Save=0.926615ms [2015.07.08-12.17.07:864][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Terrorist_Biped_HitReact02_montage.uasset' [2015.07.08-12.17.07:868][ 0]LogCook:Display: Cooking /Game/Terrorists/Terrorist_Biped_HitReact01_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Terrorist_Biped_HitReact01_montage.uasset [2015.07.08-12.17.07:869][ 0]LogSavePackage: Save=0.878510ms [2015.07.08-12.17.07:869][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Terrorist_Biped_HitReact01_montage.uasset' [2015.07.08-12.17.07:873][ 0]LogCook:Display: Cooking /Game/Terrorists/Terrorist_Biped_FlashReact_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Terrorist_Biped_FlashReact_Montage.uasset [2015.07.08-12.17.07:875][ 0]LogSavePackage: Save=2.270537ms [2015.07.08-12.17.07:875][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Terrorist_Biped_FlashReact_Montage.uasset' [2015.07.08-12.17.07:875][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.17.08:871][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.08:888][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.08:888][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.08:889][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.08:890][ 0]LogCook:Display: Cooking /Game/Terrorists/Terrorist_Biped_fire_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Terrorist_Biped_fire_montage.uasset [2015.07.08-12.17.08:890][ 0]LogSavePackage: Save=0.456693ms [2015.07.08-12.17.08:890][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Terrorist_Biped_fire_montage.uasset' [2015.07.08-12.17.08:893][ 0]LogCook:Display: Cooking /Game/Terrorists/Death_2_Copy_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Death_2_Copy_Montage.uasset [2015.07.08-12.17.08:911][ 0]LogSavePackage: Save=18.692541ms [2015.07.08-12.17.08:912][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Death_2_Copy_Montage.uasset' [2015.07.08-12.17.08:912][ 0]LogCook:Display: Cooking /Game/Terrorists/Death_2_Copy -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Death_2_Copy.uasset [2015.07.08-12.17.08:913][ 0]LogSavePackage: Save=0.980432ms [2015.07.08-12.17.08:914][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Death_2_Copy.uasset' [2015.07.08-12.17.09:017][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_walk_pistol -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_walk_pistol.uasset [2015.07.08-12.17.09:036][ 0]LogSavePackage: Save=19.132698ms [2015.07.08-12.17.09:036][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_walk_pistol.uasset' [2015.07.08-12.17.09:037][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_Walk -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Walk.uasset [2015.07.08-12.17.09:042][ 0]LogSavePackage: Save=4.770472ms [2015.07.08-12.17.09:042][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Walk.uasset' [2015.07.08-12.17.09:044][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_Idle_rifle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Idle_rifle.uasset [2015.07.08-12.17.09:050][ 0]LogSavePackage: Save=5.201910ms [2015.07.08-12.17.09:050][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Idle_rifle.uasset' [2015.07.08-12.17.09:051][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_Idle_Pistol -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Idle_Pistol.uasset [2015.07.08-12.17.09:052][ 0]LogSavePackage: Save=0.630170ms [2015.07.08-12.17.09:052][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Idle_Pistol.uasset' [2015.07.08-12.17.09:054][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_Idle_Aimed_rifle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Idle_Aimed_rifle.uasset [2015.07.08-12.17.09:065][ 0]LogSavePackage: Save=11.117872ms [2015.07.08-12.17.09:066][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Idle_Aimed_rifle.uasset' [2015.07.08-12.17.09:067][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_Idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Idle.uasset [2015.07.08-12.17.09:069][ 0]LogSavePackage: Save=1.959360ms [2015.07.08-12.17.09:069][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Idle.uasset' [2015.07.08-12.17.09:071][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_HitReact02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_HitReact02.uasset [2015.07.08-12.17.09:072][ 0]LogSavePackage: Save=1.048680ms [2015.07.08-12.17.09:072][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_HitReact02.uasset' [2015.07.08-12.17.09:074][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_HitReact01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_HitReact01.uasset [2015.07.08-12.17.09:075][ 0]LogSavePackage: Save=1.008994ms [2015.07.08-12.17.09:075][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_HitReact01.uasset' [2015.07.08-12.17.09:077][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_FlashReact_Start01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_FlashReact_Start01.uasset [2015.07.08-12.17.09:078][ 0]LogSavePackage: Save=0.938941ms [2015.07.08-12.17.09:078][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_FlashReact_Start01.uasset' [2015.07.08-12.17.09:080][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_FlashReact_Recover01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_FlashReact_Recover01.uasset [2015.07.08-12.17.09:091][ 0]LogSavePackage: Save=10.399912ms [2015.07.08-12.17.09:091][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_FlashReact_Recover01.uasset' [2015.07.08-12.17.09:093][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_FlashReact_loop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_FlashReact_loop.uasset [2015.07.08-12.17.09:094][ 0]LogSavePackage: Save=1.569112ms [2015.07.08-12.17.09:095][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_FlashReact_loop.uasset' [2015.07.08-12.17.09:097][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_Fire_rifle_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Fire_rifle_Montage.uasset [2015.07.08-12.17.09:098][ 0]LogSavePackage: Save=0.451281ms [2015.07.08-12.17.09:098][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Fire_rifle_Montage.uasset' [2015.07.08-12.17.09:099][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_Fire_rifle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Fire_rifle.uasset [2015.07.08-12.17.09:100][ 0]LogSavePackage: Save=0.570340ms [2015.07.08-12.17.09:100][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Fire_rifle.uasset' [2015.07.08-12.17.09:101][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_fire_pistol -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_fire_pistol.uasset [2015.07.08-12.17.09:101][ 0]LogSavePackage: Save=0.542680ms [2015.07.08-12.17.09:101][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_fire_pistol.uasset' [2015.07.08-12.17.09:843][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.17.15:698][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.17.15:744][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0155.40] Compile of Baron_Default successful, but with 1 Warning(s) [in 128 ms] [2015.07.08-12.17.15:751][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0155.41] Compile of Baron_Default successful, but with 2 Warning(s) [in 6 ms] [2015.07.08-12.17.16:620][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.17.16:623][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0156.28] Compile of BP_Plane successful, but with 1 Warning(s) [in 21 ms] [2015.07.08-12.17.16:628][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0156.29] Compile of BP_Plane successful, but with 2 Warning(s) [in 4 ms] [2015.07.08-12.17.16:798][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.17.16:810][ 0]LogBlueprint:Warning: [compiler Room] Warning [0156.47] Compile of Room successful, but with 1 Warning(s) [in 43 ms] [2015.07.08-12.17.16:814][ 0]LogBlueprint:Warning: [compiler Room] Warning [0156.47] Compile of Room successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.17.17:454][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.17:455][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.17:456][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0157.12] Compile of Loadout_UI successful, but with 2 Warning(s) [in 13 ms] [2015.07.08-12.17.17:461][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0157.12] Compile of Loadout_UI successful, but with 3 Warning(s) [in 4 ms] [2015.07.08-12.17.17:497][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.17:499][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0157.16] Compile of AUGA1 successful, but with 1 Warning(s) [in 13 ms] [2015.07.08-12.17.17:499][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0157.16] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.18:021][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.18:022][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0157.68] Compile of Deagle successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.17.18:022][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0157.68] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.18:037][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.18:038][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0157.70] Compile of M1911 successful, but with 1 Warning(s) [in 11 ms] [2015.07.08-12.17.18:039][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0157.70] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.18:057][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.18:059][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0157.72] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 15 ms] [2015.07.08-12.17.18:060][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0157.72] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.18:114][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.18:114][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.18:114][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.18:116][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0157.78] Compile of Menu successful, but with 3 Warning(s) [in 13 ms] [2015.07.08-12.17.18:120][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0157.78] Compile of Menu successful, but with 4 Warning(s) [in 4 ms] [2015.07.08-12.17.18:685][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.17.18:686][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.17.18:686][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.18:695][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.18:695][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.18:695][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.18:696][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.17.18:696][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.17.18:696][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.17.18:696][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.17.18:696][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.17.18:696][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.17.18:697][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.18:697][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.18:697][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.17.18:697][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.18:697][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.18:698][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.18:698][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.18:698][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.18:698][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.18:698][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.17.18:699][ 0]LogRedirectors: Not Found! [2015.07.08-12.17.18:699][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.18:702][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.18:702][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.18:703][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.18:703][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.18:703][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.18:703][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.18:713][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.18:713][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.18:713][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.18:713][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.18:714][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.18:714][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.18:714][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.18:714][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.18:714][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.18:715][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.17.18:717][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.17.18:717][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.18:717][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.18:717][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.17.18:717][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.17.18:718][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.18:721][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.18:721][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.18:721][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.18:721][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.18:721][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.18:722][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.18:722][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.18:722][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.18:722][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.18:722][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.18:722][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.18:723][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.18:723][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.18:723][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.18:723][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.18:723][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.18:724][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.18:724][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.18:724][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.18:724][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.18:724][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.18:724][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.18:724][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.18:725][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.17.18:725][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.17.18:725][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.17.18:725][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.17.18:741][ 0]LogCook:Display: Cooking /Game/Terrorists/Biped_Anim_Blueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Anim_Blueprint.uasset [2015.07.08-12.17.18:778][ 0]LogSavePackage: Save=37.221828ms [2015.07.08-12.17.18:779][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Biped_Anim_Blueprint.uasset' [2015.07.08-12.17.18:847][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset [2015.07.08-12.17.18:849][ 0]LogSavePackage: Save=2.615988ms [2015.07.08-12.17.18:850][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset' [2015.07.08-12.17.18:857][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Deep_Smooth_01_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Deep_Smooth_01_mono.uasset [2015.07.08-12.17.18:858][ 0]LogSavePackage: Save=0.353268ms [2015.07.08-12.17.18:858][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Deep_Smooth_01_mono.uasset' [2015.07.08-12.17.18:863][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Deep_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Deep_mono.uasset [2015.07.08-12.17.18:863][ 0]LogSavePackage: Save=0.259464ms [2015.07.08-12.17.18:863][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Deep_mono.uasset' [2015.07.08-12.17.18:868][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Bright_Snap_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Bright_Snap_mono.uasset [2015.07.08-12.17.18:868][ 0]LogSavePackage: Save=0.257360ms [2015.07.08-12.17.18:868][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Bright_Snap_mono.uasset' [2015.07.08-12.17.18:873][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Bright_Short_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Bright_Short_mono.uasset [2015.07.08-12.17.18:873][ 0]LogSavePackage: Save=0.256758ms [2015.07.08-12.17.18:873][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Bright_Short_mono.uasset' [2015.07.08-12.17.18:878][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Bright_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Bright_mono.uasset [2015.07.08-12.17.18:878][ 0]LogSavePackage: Save=0.253150ms [2015.07.08-12.17.18:879][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Bright_mono.uasset' [2015.07.08-12.17.18:884][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Plasma_Cannons/PLASMA_CANNON_Short_Dry_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Plasma_Cannons/PLASMA_CANNON_Short_Dry_stereo.uasset [2015.07.08-12.17.18:884][ 0]LogSavePackage: Save=0.260667ms [2015.07.08-12.17.18:884][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Plasma_Cannons/PLASMA_CANNON_Short_Dry_stereo.uasset' [2015.07.08-12.17.18:889][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Plasma_Cannons/PLASMA_CANNON_Noisy_Kickback_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Plasma_Cannons/PLASMA_CANNON_Noisy_Kickback_stereo.uasset [2015.07.08-12.17.18:889][ 0]LogSavePackage: Save=0.277503ms [2015.07.08-12.17.18:889][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Plasma_Cannons/PLASMA_CANNON_Noisy_Kickback_stereo.uasset' [2015.07.08-12.17.18:894][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Plasma_Cannons/PLASMA_CANNON_Deep_Noisy_Tail_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Plasma_Cannons/PLASMA_CANNON_Deep_Noisy_Tail_stereo.uasset [2015.07.08-12.17.18:895][ 0]LogSavePackage: Save=0.265477ms [2015.07.08-12.17.18:895][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Plasma_Cannons/PLASMA_CANNON_Deep_Noisy_Tail_stereo.uasset' [2015.07.08-12.17.18:899][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Plasma_Cannons/PLASMA_CANNON_Deep_Noisy_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Plasma_Cannons/PLASMA_CANNON_Deep_Noisy_stereo.uasset [2015.07.08-12.17.18:900][ 0]LogSavePackage: Save=0.267281ms [2015.07.08-12.17.18:900][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Plasma_Cannons/PLASMA_CANNON_Deep_Noisy_stereo.uasset' [2015.07.08-12.17.18:905][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Zap_Wide_Charge_Up_Slow_Release_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Zap_Wide_Charge_Up_Slow_Release_stereo.uasset [2015.07.08-12.17.18:905][ 0]LogSavePackage: Save=0.268784ms [2015.07.08-12.17.18:905][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Zap_Wide_Charge_Up_Slow_Release_stereo.uasset' [2015.07.08-12.17.18:910][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Zap_Reverse_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Zap_Reverse_stereo.uasset [2015.07.08-12.17.18:911][ 0]LogSavePackage: Save=0.266680ms [2015.07.08-12.17.18:911][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Zap_Reverse_stereo.uasset' [2015.07.08-12.17.18:916][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Zap_Kickback_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Zap_Kickback_stereo.uasset [2015.07.08-12.17.18:916][ 0]LogSavePackage: Save=0.264275ms [2015.07.08-12.17.18:916][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Zap_Kickback_stereo.uasset' [2015.07.08-12.17.18:921][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Zap_Kickback_Deep_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Zap_Kickback_Deep_stereo.uasset [2015.07.08-12.17.18:921][ 0]LogSavePackage: Save=0.267882ms [2015.07.08-12.17.18:922][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.17.20:182][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Large_Short_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Large_Short_stereo.uasset [2015.07.08-12.17.20:182][ 0]LogSavePackage: Save=0.233608ms [2015.07.08-12.17.20:182][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Large_Short_stereo.uasset' [2015.07.08-12.17.20:184][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Large_Short_Pitched_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Large_Short_Pitched_stereo.uasset 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[2015.07.08-12.17.20:238][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Analog_Pitch_Down_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Analog_Pitch_Down_stereo.uasset [2015.07.08-12.17.20:238][ 0]LogSavePackage: Save=0.252850ms [2015.07.08-12.17.20:238][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Simple/BLASTER_Analog_Pitch_Down_stereo.uasset' [2015.07.08-12.17.20:240][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Complex/BLASTER_Complex_Fire_Wide_Trigger_Dual_Layers_stereo -> F:/Documents/Unreal 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[2015.07.08-12.17.20:249][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Complex/BLASTER_Complex_Fire_Trigger_Digital_Discharge_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Complex/BLASTER_Complex_Fire_Trigger_Digital_Discharge_stereo.uasset [2015.07.08-12.17.20:249][ 0]LogSavePackage: Save=0.259464ms [2015.07.08-12.17.20:249][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Complex/BLASTER_Complex_Fire_Trigger_Digital_Discharge_stereo.uasset' [2015.07.08-12.17.20:251][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/SciFi/Blasters_Complex/BLASTER_Complex_Fire_Trigger_Chargeup_Deep_Thud_Fading_Release_stereo -> F:/Documents/Unreal 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Swords/SWORD_Swing_Hit_Solid_Metal_Deep_mono.uasset [2015.07.08-12.17.20:294][ 0]LogSavePackage: Save=0.238118ms [2015.07.08-12.17.20:294][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Swords/SWORD_Swing_Hit_Solid_Metal_Deep_mono.uasset' [2015.07.08-12.17.20:297][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Swords/SWORD_Swing_Hit_Solid_Metal_Bright_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Swords/SWORD_Swing_Hit_Solid_Metal_Bright_mono.uasset [2015.07.08-12.17.20:297][ 0]LogSavePackage: Save=0.249843ms [2015.07.08-12.17.20:297][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Swords/SWORD_Swing_Hit_Solid_Metal_Bright_mono.uasset' [2015.07.08-12.17.20:299][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Swords/SWORD_Swing_Hit_Metal_Sword_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Swords/SWORD_Swing_Hit_Metal_Sword_stereo.uasset [2015.07.08-12.17.20:299][ 0]LogSavePackage: Save=0.254954ms [2015.07.08-12.17.20:300][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Swords/SWORD_Swing_Hit_Metal_Sword_stereo.uasset' [2015.07.08-12.17.20:302][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Swords/SWORD_Swing_Hit_Metal_Sword_Bright_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Swords/SWORD_Swing_Hit_Metal_Sword_Bright_stereo.uasset [2015.07.08-12.17.20:302][ 0]LogSavePackage: Save=0.248641ms [2015.07.08-12.17.20:303][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Swords/SWORD_Swing_Hit_Metal_Sword_Bright_stereo.uasset' [2015.07.08-12.17.20:305][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Swords/SWORD_Swing_Hit_Metal_Armor_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Swords/SWORD_Swing_Hit_Metal_Armor_stereo.uasset [2015.07.08-12.17.20:305][ 0]LogSavePackage: Save=0.244431ms [2015.07.08-12.17.20:305][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Hammer/HAMMER_Hit_Wood_Shield_stereo.uasset [2015.07.08-12.17.20:310][ 0]LogSavePackage: Save=0.242628ms [2015.07.08-12.17.20:311][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Hammer/HAMMER_Hit_Wood_Shield_stereo.uasset' [2015.07.08-12.17.20:313][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Hammer/HAMMER_Hit_Wood_Shield_Break_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Melee/Hammer/HAMMER_Hit_Wood_Shield_Break_stereo.uasset [2015.07.08-12.17.20:313][ 0]LogSavePackage: Save=0.250144ms [2015.07.08-12.17.20:314][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.17.20:371][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Reloading/RELOAD_Dry_Fire_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Reloading/RELOAD_Dry_Fire_stereo.uasset [2015.07.08-12.17.20:371][ 0]LogSavePackage: Save=0.248340ms [2015.07.08-12.17.20:371][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Reloading/RELOAD_Dry_Fire_stereo.uasset' [2015.07.08-12.17.20:373][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Reloading/RELOAD_Clicks_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Reloading/RELOAD_Clicks_stereo.uasset [2015.07.08-12.17.20:373][ 0]LogSavePackage: Save=0.247438ms [2015.07.08-12.17.20:373][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Reloading/RELOAD_Clicks_stereo.uasset' [2015.07.08-12.17.20:409][ 0]LogCook:Display: Cooking /Game/Textures/Winchester/winchester_sxp_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Winchester/winchester_sxp_normal.uasset [2015.07.08-12.17.20:434][ 0]LogSavePackage: Save=23.878216ms [2015.07.08-12.17.20:435][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Winchester/winchester_sxp_normal.uasset' [2015.07.08-12.17.20:482][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Ground_Grass_D.uasset [2015.07.08-12.17.20:483][ 0]LogSavePackage: Save=1.329791ms [2015.07.08-12.17.20:484][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Ground_Grass_D.uasset' [2015.07.08-12.17.20:495][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_h -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_h.uasset [2015.07.08-12.17.20:496][ 0]LogSavePackage: Save=0.990353ms [2015.07.08-12.17.20:497][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_h.uasset' [2015.07.08-12.17.20:636][ 0]LogRedirectors: String Asset Reference '/Game/Character/TP_Character/HeroTPP.HeroTPP' [2015.07.08-12.17.20:644][ 0]LogRedirectors: Resolved to '/Game/Character/TP_Character/HeroTPP.HeroTPP' [2015.07.08-12.17.20:645][ 0]LogCook:Display: Cooking /Game/Character/TP_Character/HeroTPP_AnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/TP_Character/HeroTPP_AnimBlueprint.uasset [2015.07.08-12.17.20:655][ 0]LogSavePackage: Save=9.885794ms [2015.07.08-12.17.20:655][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/TP_Character/HeroTPP_AnimBlueprint.uasset' [2015.07.08-12.17.20:656][ 0]LogCook:Display: Cooking /Game/Character/TP_Character/HeroTPP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/TP_Character/HeroTPP.uasset [2015.07.08-12.17.20:657][ 0]LogSavePackage: Save=0.732693ms [2015.07.08-12.17.20:657][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/TP_Character/HeroTPP.uasset' [2015.07.08-12.17.20:659][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.17.20:668][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.17.20:669][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_WallReset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_WallReset.uasset [2015.07.08-12.17.20:679][ 0]LogSavePackage: Save=10.136238ms [2015.07.08-12.17.20:679][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_WallReset.uasset' [2015.07.08-12.17.20:683][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_WallMove_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_WallMove_Montage.uasset [2015.07.08-12.17.20:686][ 0]LogSavePackage: Save=3.564851ms [2015.07.08-12.17.20:687][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_WallMove_Montage.uasset' [2015.07.08-12.17.20:688][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_WallMove -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_WallMove.uasset [2015.07.08-12.17.20:689][ 0]LogSavePackage: Save=0.927216ms [2015.07.08-12.17.20:689][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Run.uasset' [2015.07.08-12.17.20:754][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_Reload_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Reload_Montage.uasset [2015.07.08-12.17.20:760][ 0]LogSavePackage: Save=6.457440ms [2015.07.08-12.17.20:761][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Reload_Montage.uasset' [2015.07.08-12.17.20:762][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_ReloadStart -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_ReloadStart.uasset [2015.07.08-12.17.20:766][ 0]LogSavePackage: Save=4.700119ms [2015.07.08-12.17.20:767][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_ReloadStart.uasset' [2015.07.08-12.17.20:768][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_ReloadInsert -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_ReloadInsert.uasset [2015.07.08-12.17.20:769][ 0]LogSavePackage: Save=1.674340ms [2015.07.08-12.17.20:770][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_ReloadInsert.uasset' [2015.07.08-12.17.20:771][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_ReloadEnd -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_ReloadEnd.uasset [2015.07.08-12.17.20:772][ 0]LogSavePackage: Save=1.020419ms [2015.07.08-12.17.20:772][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_ReloadEnd.uasset' [2015.07.08-12.17.20:775][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_PutAway_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_PutAway_Montage.uasset [2015.07.08-12.17.20:775][ 0]LogSavePackage: Save=0.456994ms [2015.07.08-12.17.20:775][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_PutAway_Montage.uasset' [2015.07.08-12.17.20:776][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_PutAway -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_PutAway.uasset [2015.07.08-12.17.20:777][ 0]LogSavePackage: Save=0.439255ms [2015.07.08-12.17.20:777][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_PutAway.uasset' [2015.07.08-12.17.20:839][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_Pump_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Pump_Montage.uasset [2015.07.08-12.17.20:868][ 0]LogSavePackage: Save=28.787289ms [2015.07.08-12.17.20:868][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Pump_Montage.uasset' [2015.07.08-12.17.20:872][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_Pump2_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Pump2_Montage.uasset [2015.07.08-12.17.20:873][ 0]LogSavePackage: Save=0.769974ms [2015.07.08-12.17.20:873][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Pump2_Montage.uasset' [2015.07.08-12.17.20:874][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_Pump2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Pump2.uasset [2015.07.08-12.17.20:875][ 0]LogSavePackage: Save=0.725778ms [2015.07.08-12.17.20:875][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Pump2.uasset' [2015.07.08-12.17.20:876][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_Pump -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Pump.uasset [2015.07.08-12.17.20:878][ 0]LogSavePackage: Save=1.140379ms [2015.07.08-12.17.20:878][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Pump.uasset' [2015.07.08-12.17.20:879][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_Mesh_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Mesh_Skeleton.uasset [2015.07.08-12.17.20:879][ 0]LogSavePackage: Save=0.325909ms [2015.07.08-12.17.20:880][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Mesh_Skeleton.uasset' [2015.07.08-12.17.20:880][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_Mesh -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Mesh.uasset [2015.07.08-12.17.20:881][ 0]LogSavePackage: Save=0.659935ms [2015.07.08-12.17.20:881][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Mesh.uasset' [2015.07.08-12.17.20:884][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_Idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Idle.uasset [2015.07.08-12.17.20:884][ 0]LogSavePackage: Save=0.805451ms [2015.07.08-12.17.20:885][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Idle.uasset' [2015.07.08-12.17.20:913][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_Fire_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Fire_Montage.uasset [2015.07.08-12.17.20:913][ 0]LogSavePackage: Save=0.425726ms [2015.07.08-12.17.20:913][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Fire_Montage.uasset' [2015.07.08-12.17.20:915][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_Fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Fire.uasset [2015.07.08-12.17.20:920][ 0]LogSavePackage: Save=5.478211ms [2015.07.08-12.17.20:920][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Fire.uasset' [2015.07.08-12.17.20:923][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_Draw_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Draw_Montage.uasset [2015.07.08-12.17.20:924][ 0]LogSavePackage: Save=0.441059ms [2015.07.08-12.17.20:924][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Draw_Montage.uasset' [2015.07.08-12.17.20:925][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_Draw -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Draw.uasset [2015.07.08-12.17.20:926][ 0]LogSavePackage: Save=0.420013ms [2015.07.08-12.17.20:926][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_Draw.uasset' [2015.07.08-12.17.21:503][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.17.26:815][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.17.26:818][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0166.48] Compile of BP_Plane successful, but with 1 Warning(s) [in 22 ms] [2015.07.08-12.17.26:823][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0166.48] Compile of BP_Plane successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.17.26:976][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.17.27:021][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0166.68] Compile of Baron_Default successful, but with 1 Warning(s) [in 125 ms] [2015.07.08-12.17.27:029][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0166.69] Compile of Baron_Default successful, but with 2 Warning(s) [in 6 ms] [2015.07.08-12.17.27:594][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.17.27:606][ 0]LogBlueprint:Warning: [compiler Room] Warning [0167.27] Compile of Room successful, but with 1 Warning(s) [in 41 ms] [2015.07.08-12.17.27:609][ 0]LogBlueprint:Warning: [compiler Room] Warning [0167.27] Compile of Room successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.17.28:271][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.28:272][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.28:273][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0167.93] Compile of Loadout_UI successful, but with 2 Warning(s) [in 13 ms] [2015.07.08-12.17.28:278][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0167.94] Compile of Loadout_UI successful, but with 3 Warning(s) [in 3 ms] [2015.07.08-12.17.28:315][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.28:317][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0167.98] Compile of AUGA1 successful, but with 1 Warning(s) [in 14 ms] [2015.07.08-12.17.28:317][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0167.98] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.28:841][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.28:842][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0168.50] Compile of Deagle successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.17.28:842][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0168.50] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.28:857][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.28:859][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0168.52] Compile of M1911 successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.17.28:859][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0168.52] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.28:878][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.28:880][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0168.54] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 15 ms] [2015.07.08-12.17.28:880][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0168.54] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.28:936][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.28:936][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.28:937][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.28:938][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0168.60] Compile of Menu successful, but with 3 Warning(s) [in 14 ms] [2015.07.08-12.17.28:942][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0168.60] Compile of Menu successful, but with 4 Warning(s) [in 3 ms] [2015.07.08-12.17.30:049][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.30:050][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.30:050][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.30:050][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.30:050][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.17.30:050][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.17.30:050][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.17.30:051][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.17.30:051][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.17.30:051][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.17.30:051][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.30:055][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.30:055][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.30:056][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.30:056][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.30:056][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.30:056][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.30:056][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.30:056][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.30:057][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.30:057][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.30:057][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.30:057][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.30:057][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.30:058][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.30:058][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.30:058][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.30:061][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.30:062][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.30:062][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.30:062][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.17.30:062][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.17.30:062][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.30:065][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.30:065][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.30:066][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.30:066][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.30:066][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.30:066][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.30:066][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.30:067][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.30:067][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.30:067][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.30:076][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.30:076][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.30:076][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.30:077][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.30:077][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.30:077][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.30:089][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.30:090][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.30:090][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.30:090][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.17.30:090][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.30:090][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.30:091][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.30:091][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.30:091][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.30:091][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.30:091][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.17.30:091][ 0]LogRedirectors: Not Found! [2015.07.08-12.17.30:092][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.30:092][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.30:092][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.30:092][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.30:092][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.30:092][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.30:093][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.17.30:093][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.17.30:093][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.30:093][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.30:093][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.17.30:093][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.17.30:094][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.17.30:094][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.17.30:110][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Winchester_AnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_AnimBlueprint.uasset [2015.07.08-12.17.30:120][ 0]LogSavePackage: Save=10.674408ms [2015.07.08-12.17.30:121][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Winchester_AnimBlueprint.uasset' [2015.07.08-12.17.30:125][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_WallReset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_WallReset.uasset [2015.07.08-12.17.30:126][ 0]LogSavePackage: Save=0.906471ms [2015.07.08-12.17.30:126][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_WallReset.uasset' [2015.07.08-12.17.30:130][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_WallMove_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_WallMove_Montage.uasset [2015.07.08-12.17.30:131][ 0]LogSavePackage: Save=1.045072ms [2015.07.08-12.17.30:131][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_WallMove_Montage.uasset' [2015.07.08-12.17.30:135][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_WallMove -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_WallMove.uasset [2015.07.08-12.17.30:135][ 0]LogSavePackage: Save=0.806053ms [2015.07.08-12.17.30:136][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_WallMove.uasset' [2015.07.08-12.17.30:139][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_WallLoop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_WallLoop.uasset [2015.07.08-12.17.30:152][ 0]LogSavePackage: Save=12.605206ms [2015.07.08-12.17.30:152][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_WallLoop.uasset' [2015.07.08-12.17.30:157][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_Run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Run.uasset [2015.07.08-12.17.30:158][ 0]LogSavePackage: Save=1.065817ms [2015.07.08-12.17.30:158][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Run.uasset' [2015.07.08-12.17.30:179][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_ReloadStart -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_ReloadStart.uasset [2015.07.08-12.17.30:180][ 0]LogSavePackage: Save=0.561922ms [2015.07.08-12.17.30:180][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_ReloadStart.uasset' [2015.07.08-12.17.30:185][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_ReloadInsert -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_ReloadInsert.uasset [2015.07.08-12.17.30:185][ 0]LogSavePackage: Save=0.531255ms [2015.07.08-12.17.30:185][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_ReloadInsert.uasset' [2015.07.08-12.17.30:190][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_ReloadEnd -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_ReloadEnd.uasset [2015.07.08-12.17.30:191][ 0]LogSavePackage: Save=0.580262ms [2015.07.08-12.17.30:191][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_ReloadEnd.uasset' [2015.07.08-12.17.30:196][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_Reload -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Reload.uasset [2015.07.08-12.17.30:196][ 0]LogSavePackage: Save=0.527347ms [2015.07.08-12.17.30:197][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Reload.uasset' [2015.07.08-12.17.30:202][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_PutAway_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_PutAway_Montage.uasset [2015.07.08-12.17.30:203][ 0]LogSavePackage: Save=0.472026ms [2015.07.08-12.17.30:203][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_PutAway_Montage.uasset' [2015.07.08-12.17.30:207][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_PutAway -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_PutAway.uasset [2015.07.08-12.17.30:207][ 0]LogSavePackage: Save=0.667752ms [2015.07.08-12.17.30:208][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_PutAway.uasset' [2015.07.08-12.17.30:213][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_Pump_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Pump_Montage.uasset [2015.07.08-12.17.30:214][ 0]LogSavePackage: Save=0.527647ms [2015.07.08-12.17.30:214][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Pump_Montage.uasset' [2015.07.08-12.17.30:220][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_Pump2_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Pump2_Montage.uasset [2015.07.08-12.17.30:220][ 0]LogSavePackage: Save=0.503294ms [2015.07.08-12.17.30:220][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Pump2_Montage.uasset' [2015.07.08-12.17.30:224][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_Pump2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Pump2.uasset [2015.07.08-12.17.30:225][ 0]LogSavePackage: Save=0.684889ms [2015.07.08-12.17.30:225][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Pump2.uasset' [2015.07.08-12.17.30:229][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_Pump -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Pump.uasset [2015.07.08-12.17.30:229][ 0]LogSavePackage: Save=0.704432ms [2015.07.08-12.17.30:230][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Pump.uasset' [2015.07.08-12.17.30:235][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_Idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Idle.uasset [2015.07.08-12.17.30:235][ 0]LogSavePackage: Save=0.702928ms [2015.07.08-12.17.30:236][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Idle.uasset' [2015.07.08-12.17.30:241][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_Fire_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Fire_Montage.uasset [2015.07.08-12.17.30:242][ 0]LogSavePackage: Save=0.551098ms [2015.07.08-12.17.30:242][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Fire_Montage.uasset' [2015.07.08-12.17.30:246][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_Fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Fire.uasset [2015.07.08-12.17.30:247][ 0]LogSavePackage: Save=0.651517ms [2015.07.08-12.17.30:247][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Fire.uasset' [2015.07.08-12.17.30:252][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_Draw_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Draw_Montage.uasset [2015.07.08-12.17.30:253][ 0]LogSavePackage: Save=0.479242ms [2015.07.08-12.17.30:253][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Draw_Montage.uasset' [2015.07.08-12.17.30:257][ 0]LogCook:Display: Cooking /Game/Character/OldRig/WinchesterSXP/Arms_Winchester_Draw -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Draw.uasset [2015.07.08-12.17.30:257][ 0]LogSavePackage: Save=0.556811ms [2015.07.08-12.17.30:258][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/WinchesterSXP/Arms_Winchester_Draw.uasset' [2015.07.08-12.17.30:261][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_WallReset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_WallReset.uasset [2015.07.08-12.17.30:291][ 0]LogSavePackage: Save=29.486309ms [2015.07.08-12.17.30:291][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_WallReset.uasset' [2015.07.08-12.17.30:295][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_WallMove_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_WallMove_Montage.uasset [2015.07.08-12.17.30:298][ 0]LogSavePackage: Save=3.066968ms [2015.07.08-12.17.30:298][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_WallMove_Montage.uasset' [2015.07.08-12.17.30:302][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_WallMove -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_WallMove.uasset [2015.07.08-12.17.30:303][ 0]LogSavePackage: Save=0.925412ms [2015.07.08-12.17.30:303][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_WallMove.uasset' [2015.07.08-12.17.30:307][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_WallLoop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_WallLoop.uasset [2015.07.08-12.17.30:308][ 0]LogSavePackage: Save=1.033948ms [2015.07.08-12.17.30:308][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_WallLoop.uasset' [2015.07.08-12.17.30:312][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_run.uasset [2015.07.08-12.17.30:323][ 0]LogSavePackage: Save=10.745362ms [2015.07.08-12.17.30:323][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_run.uasset' [2015.07.08-12.17.30:327][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_reload_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_reload_montage.uasset [2015.07.08-12.17.30:336][ 0]LogSavePackage: Save=9.002774ms [2015.07.08-12.17.30:336][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_reload_montage.uasset' [2015.07.08-12.17.30:340][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_reload -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_reload.uasset [2015.07.08-12.17.30:341][ 0]LogSavePackage: Save=1.114824ms [2015.07.08-12.17.30:341][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_reload.uasset' [2015.07.08-12.17.30:345][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_putAway_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_putAway_Montage.uasset [2015.07.08-12.17.30:346][ 0]LogSavePackage: Save=1.078745ms [2015.07.08-12.17.30:346][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_putAway_Montage.uasset' [2015.07.08-12.17.30:350][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_putAway -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_putAway.uasset [2015.07.08-12.17.30:351][ 0]LogSavePackage: Save=1.122941ms [2015.07.08-12.17.30:352][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_putAway.uasset' [2015.07.08-12.17.30:355][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_idle.uasset [2015.07.08-12.17.30:361][ 0]LogSavePackage: Save=6.133936ms [2015.07.08-12.17.30:362][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_idle.uasset' [2015.07.08-12.17.30:365][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_FoldedStock_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_FoldedStock_Montage.uasset [2015.07.08-12.17.30:375][ 0]LogSavePackage: Save=9.954643ms [2015.07.08-12.17.30:376][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_FoldedStock_Montage.uasset' [2015.07.08-12.17.30:379][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_FoldedStock -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_FoldedStock.uasset [2015.07.08-12.17.30:380][ 0]LogSavePackage: Save=0.906771ms [2015.07.08-12.17.30:381][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_FoldedStock.uasset' [2015.07.08-12.17.30:384][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_fire_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_fire_montage.uasset [2015.07.08-12.17.30:391][ 0]LogSavePackage: Save=6.529296ms [2015.07.08-12.17.30:391][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_fire_montage.uasset' [2015.07.08-12.17.30:395][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_fire.uasset [2015.07.08-12.17.30:396][ 0]LogSavePackage: Save=1.247111ms [2015.07.08-12.17.30:396][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_fire.uasset' [2015.07.08-12.17.30:397][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.17.31:553][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.31:566][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.31:567][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.31:567][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.31:568][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/Uzi_draw_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Uzi_draw_montage.uasset [2015.07.08-12.17.31:569][ 0]LogSavePackage: Save=1.305739ms [2015.07.08-12.17.31:570][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Uzi_draw_montage.uasset' [2015.07.08-12.17.31:570][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_draw -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_draw.uasset [2015.07.08-12.17.31:572][ 0]LogSavePackage: Save=1.179464ms [2015.07.08-12.17.31:572][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_draw.uasset' [2015.07.08-12.17.32:565][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.17.39:825][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.17.39:829][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0179.49] Compile of BP_Plane successful, but with 1 Warning(s) [in 28 ms] [2015.07.08-12.17.39:835][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0179.49] Compile of BP_Plane successful, but with 2 Warning(s) [in 5 ms] [2015.07.08-12.17.40:061][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.17.40:121][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0179.78] Compile of Baron_Default successful, but with 1 Warning(s) [in 165 ms] [2015.07.08-12.17.40:131][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0179.79] Compile of Baron_Default successful, but with 2 Warning(s) [in 8 ms] [2015.07.08-12.17.40:861][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.17.40:877][ 0]LogBlueprint:Warning: [compiler Room] Warning [0180.54] Compile of Room successful, but with 1 Warning(s) [in 58 ms] [2015.07.08-12.17.40:882][ 0]LogBlueprint:Warning: [compiler Room] Warning [0180.54] Compile of Room successful, but with 2 Warning(s) [in 5 ms] [2015.07.08-12.17.41:790][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.41:791][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.41:794][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0181.45] Compile of Loadout_UI successful, but with 2 Warning(s) [in 21 ms] [2015.07.08-12.17.41:800][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0181.46] Compile of Loadout_UI successful, but with 3 Warning(s) [in 5 ms] [2015.07.08-12.17.41:852][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.41:855][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0181.51] Compile of AUGA1 successful, but with 1 Warning(s) [in 19 ms] [2015.07.08-12.17.41:855][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0181.52] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.42:582][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.42:584][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0182.24] Compile of Deagle successful, but with 1 Warning(s) [in 17 ms] [2015.07.08-12.17.42:584][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0182.24] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.42:606][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.42:609][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0182.27] Compile of M1911 successful, but with 1 Warning(s) [in 19 ms] [2015.07.08-12.17.42:610][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0182.27] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.42:634][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.42:637][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0182.30] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 20 ms] [2015.07.08-12.17.42:637][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0182.30] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.42:714][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.42:714][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.42:715][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.42:717][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0182.38] Compile of Menu successful, but with 3 Warning(s) [in 19 ms] [2015.07.08-12.17.42:722][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0182.38] Compile of Menu successful, but with 4 Warning(s) [in 5 ms] [2015.07.08-12.17.44:082][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.44:083][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.44:083][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.17.44:083][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.44:083][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.44:083][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.44:083][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.44:084][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.44:084][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.44:084][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.17.44:084][ 0]LogRedirectors: Not Found! [2015.07.08-12.17.44:084][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.44:085][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.44:085][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.44:086][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.44:086][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.44:086][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.44:086][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.44:086][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.44:086][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.17.44:087][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.17.44:087][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.17.44:087][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.17.44:087][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.17.44:088][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.17.44:088][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.44:098][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.44:099][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.44:099][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.44:099][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.44:113][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.44:114][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.44:114][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.44:114][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.44:120][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.44:121][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.44:121][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.44:121][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.44:122][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.44:122][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.44:122][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.44:122][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.44:122][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.44:122][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.17.44:123][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.17.44:123][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.44:123][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.44:123][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.44:123][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.44:123][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.44:124][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.44:124][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.44:129][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.44:129][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.44:129][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.44:129][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.44:129][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.44:130][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.44:130][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.44:130][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.44:130][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.44:130][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.17.44:130][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.17.44:131][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.44:142][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.44:142][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.44:142][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.44:142][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.17.44:145][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.17.44:145][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.17.44:145][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.17.44:146][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.17.44:146][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.17.44:164][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/uzi_animBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_animBlueprint.uasset [2015.07.08-12.17.44:179][ 0]LogSavePackage: Save=14.745259ms [2015.07.08-12.17.44:179][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/uzi_animBlueprint.uasset' [2015.07.08-12.17.44:183][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/UziMesh_idle_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/UziMesh_idle_Skeleton.uasset [2015.07.08-12.17.44:184][ 0]LogSavePackage: Save=0.395660ms [2015.07.08-12.17.44:184][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/UziMesh_idle_Skeleton.uasset' [2015.07.08-12.17.44:188][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/UziMesh_idle_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/UziMesh_idle_PhysicsAsset.uasset [2015.07.08-12.17.44:188][ 0]LogSavePackage: Save=0.444366ms [2015.07.08-12.17.44:189][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/UziMesh_idle_PhysicsAsset.uasset' [2015.07.08-12.17.44:195][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/UziMesh -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/UziMesh.uasset [2015.07.08-12.17.44:197][ 0]LogSavePackage: Save=1.333700ms [2015.07.08-12.17.44:197][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/UziMesh.uasset' [2015.07.08-12.17.44:201][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/Arms_WallReset_uzi -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_WallReset_uzi.uasset [2015.07.08-12.17.44:202][ 0]LogSavePackage: Save=1.063111ms [2015.07.08-12.17.44:202][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_WallReset_uzi.uasset' [2015.07.08-12.17.44:206][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/Arms_WallMove_uzi_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_WallMove_uzi_Montage.uasset [2015.07.08-12.17.44:207][ 0]LogSavePackage: Save=0.985242ms [2015.07.08-12.17.44:208][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_WallMove_uzi_Montage.uasset' [2015.07.08-12.17.44:212][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/Arms_WallMove_uzi -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_WallMove_uzi.uasset [2015.07.08-12.17.44:214][ 0]LogSavePackage: Save=1.252523ms [2015.07.08-12.17.44:214][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_WallMove_uzi.uasset' [2015.07.08-12.17.44:219][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/Arms_WallLoop_uzi -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_WallLoop_uzi.uasset [2015.07.08-12.17.44:220][ 0]LogSavePackage: Save=1.053791ms [2015.07.08-12.17.44:220][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_WallLoop_uzi.uasset' [2015.07.08-12.17.44:224][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/Arms_run_uzi -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_run_uzi.uasset [2015.07.08-12.17.44:244][ 0]LogSavePackage: Save=20.392437ms [2015.07.08-12.17.44:244][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_run_uzi.uasset' [2015.07.08-12.17.44:248][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/Arms_reload_uzi -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_reload_uzi.uasset [2015.07.08-12.17.44:255][ 0]LogSavePackage: Save=6.159191ms [2015.07.08-12.17.44:255][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_putAway_uzi.uasset' [2015.07.08-12.17.44:271][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/Arms_idle_uzi -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_idle_uzi.uasset [2015.07.08-12.17.44:275][ 0]LogSavePackage: Save=4.690197ms [2015.07.08-12.17.44:276][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_idle_uzi.uasset' [2015.07.08-12.17.44:280][ 0]LogCook:Display: Cooking /Game/Character/OldRig/UZI/Arms_fire_uzi -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/UZI/Arms_fire_uzi.uasset [2015.07.08-12.17.44:287][ 0]LogSavePackage: Save=6.084629ms [2015.07.08-12.17.44:287][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_WallReset.uasset' [2015.07.08-12.17.44:310][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_WallMove_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_WallMove_Montage.uasset [2015.07.08-12.17.44:321][ 0]LogSavePackage: Save=10.127820ms [2015.07.08-12.17.44:321][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_WallMove_Montage.uasset' [2015.07.08-12.17.44:326][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_WallMove -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_WallMove.uasset [2015.07.08-12.17.44:327][ 0]LogSavePackage: Save=1.092275ms [2015.07.08-12.17.44:327][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_WallMove.uasset' [2015.07.08-12.17.44:332][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_WallLoop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_WallLoop.uasset [2015.07.08-12.17.44:333][ 0]LogSavePackage: Save=1.505674ms [2015.07.08-12.17.44:333][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_WallLoop.uasset' [2015.07.08-12.17.44:337][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_UnSight -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_UnSight.uasset [2015.07.08-12.17.44:349][ 0]LogSavePackage: Save=11.757964ms [2015.07.08-12.17.44:349][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_UnSight.uasset' [2015.07.08-12.17.44:354][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_Sight_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_Sight_Montage.uasset [2015.07.08-12.17.44:356][ 0]LogSavePackage: Save=2.170720ms [2015.07.08-12.17.44:356][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_Sight_Montage.uasset' [2015.07.08-12.17.44:360][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_Sighted -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_Sighted.uasset [2015.07.08-12.17.44:361][ 0]LogSavePackage: Save=0.886327ms [2015.07.08-12.17.44:361][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_Sighted.uasset' [2015.07.08-12.17.44:366][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_sight -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_sight.uasset [2015.07.08-12.17.44:367][ 0]LogSavePackage: Save=1.092575ms [2015.07.08-12.17.44:367][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_sight.uasset' [2015.07.08-12.17.44:372][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_run.uasset [2015.07.08-12.17.44:379][ 0]LogSavePackage: Save=7.594813ms [2015.07.08-12.17.44:380][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_run.uasset' [2015.07.08-12.17.44:384][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_ReloadMontage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_ReloadMontage.uasset [2015.07.08-12.17.44:396][ 0]LogSavePackage: Save=12.055010ms [2015.07.08-12.17.44:396][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_ReloadMontage.uasset' [2015.07.08-12.17.44:400][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_reload -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_reload.uasset [2015.07.08-12.17.44:403][ 0]LogSavePackage: Save=2.009569ms [2015.07.08-12.17.44:403][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_reload.uasset' [2015.07.08-12.17.44:407][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_PutAway_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_PutAway_Montage.uasset [2015.07.08-12.17.44:408][ 0]LogSavePackage: Save=1.276876ms [2015.07.08-12.17.44:409][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_PutAway_Montage.uasset' [2015.07.08-12.17.44:413][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_PutAway -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_PutAway.uasset [2015.07.08-12.17.44:415][ 0]LogSavePackage: Save=1.242000ms [2015.07.08-12.17.44:415][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_PutAway.uasset' [2015.07.08-12.17.44:423][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_idle.uasset [2015.07.08-12.17.44:427][ 0]LogSavePackage: Save=3.845962ms [2015.07.08-12.17.44:427][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_idle.uasset' [2015.07.08-12.17.44:434][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_fire_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_fire_montage.uasset [2015.07.08-12.17.44:443][ 0]LogSavePackage: Save=9.134460ms [2015.07.08-12.17.44:443][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_fire_montage.uasset' [2015.07.08-12.17.44:447][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_fire.uasset [2015.07.08-12.17.44:449][ 0]LogSavePackage: Save=1.065817ms [2015.07.08-12.17.44:449][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_fire.uasset' [2015.07.08-12.17.44:453][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_Draw_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_Draw_Montage.uasset [2015.07.08-12.17.44:465][ 0]LogSavePackage: Save=10.996108ms [2015.07.08-12.17.44:465][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_Draw_Montage.uasset' [2015.07.08-12.17.44:469][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_Draw -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_Draw.uasset [2015.07.08-12.17.44:471][ 0]LogSavePackage: Save=1.869465ms [2015.07.08-12.17.44:471][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_Draw.uasset' [2015.07.08-12.17.44:477][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_default -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_default.uasset [2015.07.08-12.17.44:478][ 0]LogSavePackage: Save=0.622654ms [2015.07.08-12.17.44:478][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_default.uasset' [2015.07.08-12.17.44:611][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_AnimBLueprint_ -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_AnimBLueprint_.uasset [2015.07.08-12.17.44:623][ 0]LogSavePackage: Save=12.354461ms [2015.07.08-12.17.44:625][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_AnimBLueprint_.uasset' [2015.07.08-12.17.44:647][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/USP_AnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_AnimBlueprint.uasset [2015.07.08-12.17.44:671][ 0]LogSavePackage: Save=24.163536ms [2015.07.08-12.17.44:671][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/USP_AnimBlueprint.uasset' [2015.07.08-12.17.44:677][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/FP_Rig_USP_Skin_Skeleton_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/FP_Rig_USP_Skin_Skeleton_Montage.uasset [2015.07.08-12.17.44:678][ 0]LogSavePackage: Save=0.509608ms [2015.07.08-12.17.44:678][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/FP_Rig_USP_Skin_Skeleton_Montage.uasset' [2015.07.08-12.17.44:685][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/FP_Rig_USP_Skin_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/FP_Rig_USP_Skin_Skeleton.uasset [2015.07.08-12.17.44:685][ 0]LogSavePackage: Save=0.374314ms [2015.07.08-12.17.44:686][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/FP_Rig_USP_Skin_Skeleton.uasset' [2015.07.08-12.17.44:690][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/FP_Rig_USP_Skin_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/FP_Rig_USP_Skin_PhysicsAsset.uasset [2015.07.08-12.17.44:692][ 0]LogSavePackage: Save=2.131334ms [2015.07.08-12.17.44:693][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/FP_Rig_USP_Skin_PhysicsAsset.uasset' [2015.07.08-12.17.44:696][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/FP_Rig_USP_Skin -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/FP_Rig_USP_Skin.uasset [2015.07.08-12.17.44:698][ 0]LogSavePackage: Save=1.728759ms [2015.07.08-12.17.44:698][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/FP_Rig_USP_Skin.uasset' [2015.07.08-12.17.44:703][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_WallReset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_WallReset.uasset [2015.07.08-12.17.44:705][ 0]LogSavePackage: Save=1.401347ms [2015.07.08-12.17.44:705][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_WallReset.uasset' [2015.07.08-12.17.44:710][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_WallMove_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_WallMove_Montage.uasset [2015.07.08-12.17.44:711][ 0]LogSavePackage: Save=1.222458ms [2015.07.08-12.17.44:712][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_WallMove_Montage.uasset' [2015.07.08-12.17.44:716][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_WallMove -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_WallMove.uasset [2015.07.08-12.17.44:718][ 0]LogSavePackage: Save=1.495151ms [2015.07.08-12.17.44:718][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_WallMove.uasset' [2015.07.08-12.17.44:723][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_WallLoop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_WallLoop.uasset [2015.07.08-12.17.44:725][ 0]LogSavePackage: Save=1.480118ms [2015.07.08-12.17.44:725][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_WallLoop.uasset' [2015.07.08-12.17.44:730][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_UnSight_USP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_UnSight_USP.uasset [2015.07.08-12.17.44:731][ 0]LogSavePackage: Save=0.898353ms [2015.07.08-12.17.44:731][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_UnSight_USP.uasset' [2015.07.08-12.17.44:735][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_Sight_USP_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_Sight_USP_Montage.uasset [2015.07.08-12.17.44:774][ 0]LogSavePackage: Save=38.707958ms [2015.07.08-12.17.44:775][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_Sight_USP_Montage.uasset' [2015.07.08-12.17.44:781][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_sight_USP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_sight_USP.uasset [2015.07.08-12.17.44:783][ 0]LogSavePackage: Save=1.379700ms [2015.07.08-12.17.44:783][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_sight_USP.uasset' [2015.07.08-12.17.44:787][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_Sighted_USP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_Sighted_USP.uasset [2015.07.08-12.17.44:788][ 0]LogSavePackage: Save=1.103098ms [2015.07.08-12.17.44:788][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_Sighted_USP.uasset' [2015.07.08-12.17.44:792][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_Reload_USP_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_Reload_USP_Montage.uasset [2015.07.08-12.17.44:796][ 0]LogSavePackage: Save=3.733517ms [2015.07.08-12.17.44:797][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_Reload_USP_Montage.uasset' [2015.07.08-12.17.44:801][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_reload_USP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_reload_USP.uasset [2015.07.08-12.17.44:803][ 0]LogSavePackage: Save=2.155687ms [2015.07.08-12.17.44:803][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_reload_USP.uasset' [2015.07.08-12.17.44:807][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_PutAway_USP_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_PutAway_USP_Montage.uasset [2015.07.08-12.17.44:809][ 0]LogSavePackage: Save=1.307844ms [2015.07.08-12.17.44:809][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_PutAway_USP_Montage.uasset' [2015.07.08-12.17.44:813][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_PutAway_USP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_PutAway_USP.uasset [2015.07.08-12.17.44:814][ 0]LogSavePackage: Save=0.967504ms [2015.07.08-12.17.44:815][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_PutAway_USP.uasset' [2015.07.08-12.17.44:820][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_fire_USP_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_fire_USP_montage.uasset [2015.07.08-12.17.44:829][ 0]LogSavePackage: Save=9.263741ms [2015.07.08-12.17.44:829][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_fire_USP_montage.uasset' [2015.07.08-12.17.44:833][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_fire_USP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_fire_USP.uasset [2015.07.08-12.17.44:834][ 0]LogSavePackage: Save=1.116027ms [2015.07.08-12.17.44:834][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_fire_USP.uasset' [2015.07.08-12.17.44:838][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_Draw_USP_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_Draw_USP_Montage.uasset [2015.07.08-12.17.44:842][ 0]LogSavePackage: Save=3.388968ms [2015.07.08-12.17.44:842][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_Draw_USP_Montage.uasset' [2015.07.08-12.17.44:847][ 0]LogCook:Display: Cooking /Game/Character/OldRig/USP/Arms_Draw_USP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_Draw_USP.uasset [2015.07.08-12.17.44:848][ 0]LogSavePackage: Save=1.233582ms [2015.07.08-12.17.44:848][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/USP/Arms_Draw_USP.uasset' [2015.07.08-12.17.44:853][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/python_run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/python_run.uasset [2015.07.08-12.17.44:864][ 0]LogSavePackage: Save=10.522879ms [2015.07.08-12.17.44:864][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/python_run.uasset' [2015.07.08-12.17.44:868][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/python_reload_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/python_reload_montage.uasset [2015.07.08-12.17.44:871][ 0]LogSavePackage: Save=3.363413ms [2015.07.08-12.17.44:872][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/python_reload_montage.uasset' [2015.07.08-12.17.44:872][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.17.46:423][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.46:437][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.46:437][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.46:438][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.17.46:439][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/python_reload -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/python_reload.uasset [2015.07.08-12.17.46:440][ 0]LogSavePackage: Save=1.437726ms [2015.07.08-12.17.46:441][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/python_reload.uasset' [2015.07.08-12.17.46:443][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/Python_PutAway_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/Python_PutAway_Montage.uasset [2015.07.08-12.17.46:445][ 0]LogSavePackage: Save=1.299125ms [2015.07.08-12.17.46:445][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/Python_PutAway_Montage.uasset' [2015.07.08-12.17.46:446][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/Python_PutAway -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/Python_PutAway.uasset [2015.07.08-12.17.46:447][ 0]LogSavePackage: Save=0.823490ms [2015.07.08-12.17.46:447][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/Python_PutAway.uasset' [2015.07.08-12.17.46:449][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/python_idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/python_idle.uasset [2015.07.08-12.17.46:565][ 0]LogSavePackage: Save=115.931458ms [2015.07.08-12.17.46:565][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/python_idle.uasset' [2015.07.08-12.17.46:739][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/python_fire_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/python_fire_montage.uasset [2015.07.08-12.17.46:741][ 0]LogSavePackage: Save=1.339412ms [2015.07.08-12.17.46:741][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/python_fire_montage.uasset' [2015.07.08-12.17.46:742][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/python_fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/python_fire.uasset [2015.07.08-12.17.46:744][ 0]LogSavePackage: Save=1.291308ms [2015.07.08-12.17.46:744][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/python_fire.uasset' [2015.07.08-12.17.46:747][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/Python_draw_montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/Python_draw_montage.uasset [2015.07.08-12.17.46:748][ 0]LogSavePackage: Save=1.435621ms [2015.07.08-12.17.46:748][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/Python_draw_montage.uasset' [2015.07.08-12.17.46:750][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/Python_Draw -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/Python_Draw.uasset [2015.07.08-12.17.46:751][ 0]LogSavePackage: Save=0.929020ms [2015.07.08-12.17.46:751][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/Python_Draw.uasset' [2015.07.08-12.17.46:752][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/PythonMesh_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/PythonMesh_Skeleton.uasset [2015.07.08-12.17.46:753][ 0]LogSavePackage: Save=0.365595ms [2015.07.08-12.17.46:753][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/PythonMesh_Skeleton.uasset' [2015.07.08-12.17.46:754][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/PythonMesh_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/PythonMesh_PhysicsAsset.uasset [2015.07.08-12.17.46:756][ 0]LogSavePackage: Save=1.647883ms [2015.07.08-12.17.46:756][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/PythonMesh_PhysicsAsset.uasset' [2015.07.08-12.17.47:675][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.17.54:639][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.17.54:644][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0194.30] Compile of BP_Plane successful, but with 1 Warning(s) [in 29 ms] [2015.07.08-12.17.54:649][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0194.31] Compile of BP_Plane successful, but with 2 Warning(s) [in 4 ms] [2015.07.08-12.17.54:873][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.17.54:934][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0194.59] Compile of Baron_Default successful, but with 1 Warning(s) [in 170 ms] [2015.07.08-12.17.54:944][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0194.60] Compile of Baron_Default successful, but with 2 Warning(s) [in 9 ms] [2015.07.08-12.17.55:661][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.17.55:677][ 0]LogBlueprint:Warning: [compiler Room] Warning [0195.34] Compile of Room successful, but with 1 Warning(s) [in 56 ms] [2015.07.08-12.17.55:682][ 0]LogBlueprint:Warning: [compiler Room] Warning [0195.34] Compile of Room successful, but with 2 Warning(s) [in 4 ms] [2015.07.08-12.17.56:513][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.56:514][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.56:516][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0196.18] Compile of Loadout_UI successful, but with 2 Warning(s) [in 17 ms] [2015.07.08-12.17.56:522][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0196.18] Compile of Loadout_UI successful, but with 3 Warning(s) [in 4 ms] [2015.07.08-12.17.56:570][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.56:572][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0196.23] Compile of AUGA1 successful, but with 1 Warning(s) [in 17 ms] [2015.07.08-12.17.56:573][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0196.23] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.57:241][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.57:243][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0196.90] Compile of Deagle successful, but with 1 Warning(s) [in 16 ms] [2015.07.08-12.17.57:244][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0196.90] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.57:264][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.57:266][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0196.93] Compile of M1911 successful, but with 1 Warning(s) [in 16 ms] [2015.07.08-12.17.57:266][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0196.93] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.57:291][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.57:293][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0196.95] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 21 ms] [2015.07.08-12.17.57:294][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0196.95] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.17.57:365][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.57:365][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.57:366][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.17.57:367][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0197.03] Compile of Menu successful, but with 3 Warning(s) [in 17 ms] [2015.07.08-12.17.57:373][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0197.03] Compile of Menu successful, but with 4 Warning(s) [in 5 ms] [2015.07.08-12.17.58:620][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.58:620][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.58:620][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.58:621][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.58:621][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.58:621][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.58:621][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.17.58:622][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.58:622][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.58:622][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.58:623][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.58:623][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.58:623][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.17.58:623][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.17.58:623][ 0]LogRedirectors: Not Found! [2015.07.08-12.17.58:623][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.17.58:624][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.17.58:624][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.58:634][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.58:634][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.58:635][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.17.58:635][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.58:635][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.58:635][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.58:651][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.58:651][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.58:651][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.17.58:651][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.17.58:652][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.17.58:652][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.17.58:652][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.17.58:652][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.58:652][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.58:653][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.58:664][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.58:664][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.58:664][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.17.58:664][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.58:665][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.17.58:665][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.58:665][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.17.58:665][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.17.58:666][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.17.58:666][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.17.58:666][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.17.58:666][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.58:666][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.17.58:666][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.58:672][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.58:672][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.58:672][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.17.58:672][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.58:673][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.58:673][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.58:673][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.17.58:673][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.58:677][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.58:678][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.58:678][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.17.58:678][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.58:678][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.58:678][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.58:679][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.17.58:679][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.58:680][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.17.58:680][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.17.58:683][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.17.58:683][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.58:683][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.17.58:683][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.17.58:683][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.17.58:684][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.17.58:684][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.17.58:703][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/PythonMeshAnimBlueprint -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/PythonMeshAnimBlueprint.uasset [2015.07.08-12.17.58:727][ 0]LogSavePackage: Save=23.722477ms [2015.07.08-12.17.58:727][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/PythonMeshAnimBlueprint.uasset' [2015.07.08-12.17.58:732][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/PythonMesh -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/PythonMesh.uasset [2015.07.08-12.17.58:733][ 0]LogSavePackage: Save=1.489138ms [2015.07.08-12.17.58:734][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/PythonMesh.uasset' [2015.07.08-12.17.58:737][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/arms_run_python -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/arms_run_python.uasset [2015.07.08-12.17.58:747][ 0]LogSavePackage: Save=9.997336ms [2015.07.08-12.17.58:748][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/arms_run_python.uasset' [2015.07.08-12.17.58:757][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/arms_reload_python -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/arms_reload_python.uasset [2015.07.08-12.17.58:770][ 0]LogSavePackage: Save=12.876697ms [2015.07.08-12.17.58:771][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/arms_reload_python.uasset' [2015.07.08-12.17.58:775][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/arms_PutAway_Python_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/arms_PutAway_Python_Montage.uasset [2015.07.08-12.17.58:777][ 0]LogSavePackage: Save=1.144288ms [2015.07.08-12.17.58:777][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/arms_PutAway_Python_Montage.uasset' [2015.07.08-12.17.58:781][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/arms_PutAway_Python -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/arms_PutAway_Python.uasset [2015.07.08-12.17.58:783][ 0]LogSavePackage: Save=1.031543ms [2015.07.08-12.17.58:783][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/arms_PutAway_Python.uasset' [2015.07.08-12.17.58:787][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/arms_idle_python -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/arms_idle_python.uasset [2015.07.08-12.17.58:789][ 0]LogSavePackage: Save=1.761530ms [2015.07.08-12.17.58:789][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/arms_idle_python.uasset' [2015.07.08-12.17.58:793][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/Arms_fire_python -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/Arms_fire_python.uasset [2015.07.08-12.17.58:800][ 0]LogSavePackage: Save=6.443008ms [2015.07.08-12.17.58:800][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/Arms_fire_python.uasset' [2015.07.08-12.17.58:804][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Python/Arms_Draw_python -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/Arms_Draw_python.uasset [2015.07.08-12.17.58:816][ 0]LogSavePackage: Save=12.180683ms [2015.07.08-12.17.58:817][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Python/Arms_Draw_python.uasset' [2015.07.08-12.17.58:821][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_wallReset_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallReset_arms.uasset [2015.07.08-12.17.58:828][ 0]LogSavePackage: Save=6.614982ms [2015.07.08-12.17.58:828][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallReset_arms.uasset' [2015.07.08-12.17.58:833][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_wallReset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallReset.uasset [2015.07.08-12.17.58:835][ 0]LogSavePackage: Save=1.138575ms [2015.07.08-12.17.58:835][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallReset.uasset' [2015.07.08-12.17.58:839][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_wallmove_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallmove_Montage.uasset [2015.07.08-12.17.58:842][ 0]LogSavePackage: Save=2.915439ms [2015.07.08-12.17.58:843][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallmove_Montage.uasset' [2015.07.08-12.17.58:848][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_wallmove_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallmove_arms_Montage.uasset [2015.07.08-12.17.58:852][ 0]LogSavePackage: Save=4.005609ms [2015.07.08-12.17.58:852][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallmove_arms_Montage.uasset' [2015.07.08-12.17.58:856][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_wallmove_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallmove_arms.uasset [2015.07.08-12.17.58:858][ 0]LogSavePackage: Save=1.192994ms [2015.07.08-12.17.58:859][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallmove_arms.uasset' [2015.07.08-12.17.58:863][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_wallmove -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallmove.uasset [2015.07.08-12.17.58:864][ 0]LogSavePackage: Save=1.164131ms [2015.07.08-12.17.58:865][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallmove.uasset' [2015.07.08-12.17.58:869][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_wallLoop_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallLoop_arms.uasset [2015.07.08-12.17.58:870][ 0]LogSavePackage: Save=1.137673ms [2015.07.08-12.17.58:870][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallLoop_arms.uasset' [2015.07.08-12.17.58:875][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_wallLoop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallLoop.uasset [2015.07.08-12.17.58:876][ 0]LogSavePackage: Save=1.057098ms [2015.07.08-12.17.58:876][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_wallLoop.uasset' [2015.07.08-12.17.58:880][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_run_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_run_arms.uasset [2015.07.08-12.17.58:888][ 0]LogSavePackage: Save=7.551518ms [2015.07.08-12.17.58:889][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_run_arms.uasset' [2015.07.08-12.17.58:892][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_run.uasset [2015.07.08-12.17.58:903][ 0]LogSavePackage: Save=10.916735ms [2015.07.08-12.17.58:904][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_run.uasset' [2015.07.08-12.17.58:908][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_reload_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_reload_Montage.uasset [2015.07.08-12.17.58:914][ 0]LogSavePackage: Save=6.716002ms [2015.07.08-12.17.58:915][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_reload_Montage.uasset' [2015.07.08-12.17.58:920][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_reload_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_reload_arms_Montage.uasset [2015.07.08-12.17.58:929][ 0]LogSavePackage: Save=8.196421ms [2015.07.08-12.17.58:929][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_reload_arms_Montage.uasset' [2015.07.08-12.17.58:933][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_reload_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_reload_arms.uasset [2015.07.08-12.17.58:935][ 0]LogSavePackage: Save=2.207099ms [2015.07.08-12.17.58:935][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_reload_arms.uasset' [2015.07.08-12.17.58:940][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_reload -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_reload.uasset [2015.07.08-12.17.58:942][ 0]LogSavePackage: Save=1.471399ms [2015.07.08-12.17.58:942][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_reload.uasset' [2015.07.08-12.17.58:946][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_PutAway_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_PutAway_Montage.uasset [2015.07.08-12.17.58:947][ 0]LogSavePackage: Save=1.378196ms [2015.07.08-12.17.58:948][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_PutAway_Montage.uasset' [2015.07.08-12.17.58:952][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_PutAway_arms_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_PutAway_arms_Montage.uasset [2015.07.08-12.17.58:953][ 0]LogSavePackage: Save=1.246811ms [2015.07.08-12.17.58:954][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_PutAway_arms_Montage.uasset' [2015.07.08-12.17.58:960][ 0]LogCook:Display: Cooking /Game/Character/OldRig/Deagle/deagle_PutAway_arms -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_PutAway_arms.uasset [2015.07.08-12.17.58:961][ 0]LogSavePackage: Save=1.005386ms [2015.07.08-12.17.58:961][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/OldRig/Deagle/deagle_PutAway_arms.uasset' [2015.07.08-12.17.58:970][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_wood_base -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_wood_base.uasset [2015.07.08-12.17.58:971][ 0]LogSavePackage: Save=0.542079ms [2015.07.08-12.17.58:971][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_wood_base.uasset' [2015.07.08-12.17.58:980][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_fluid_core_mask -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_fluid_core_mask.uasset [2015.07.08-12.17.58:980][ 0]LogSavePackage: Save=0.483752ms [2015.07.08-12.17.58:981][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_fluid_core_mask.uasset' [2015.07.08-12.17.58:986][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_drip_single_mask -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_drip_single_mask.uasset [2015.07.08-12.17.58:987][ 0]LogSavePackage: Save=0.848144ms [2015.07.08-12.17.58:987][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_drip_single_mask.uasset' [2015.07.08-12.17.58:995][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_debris_SUB -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_debris_SUB.uasset [2015.07.08-12.17.58:996][ 0]LogSavePackage: Save=0.552301ms [2015.07.08-12.17.58:996][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_debris_SUB.uasset' [2015.07.08-12.17.59:005][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_concrete_base -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_concrete_base.uasset [2015.07.08-12.17.59:006][ 0]LogSavePackage: Save=0.595294ms [2015.07.08-12.17.59:006][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_concrete_base.uasset' [2015.07.08-12.17.59:055][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Impact_Grass -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Grass.uasset [2015.07.08-12.17.59:068][ 0]LogSavePackage: Save=12.371598ms [2015.07.08-12.17.59:068][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Grass.uasset' [2015.07.08-12.17.59:087][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Impact_Glass -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Glass.uasset [2015.07.08-12.17.59:096][ 0]LogSavePackage: Save=8.626055ms [2015.07.08-12.17.59:096][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Glass.uasset' [2015.07.08-12.17.59:100][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Impact_Flesh -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Flesh.uasset [2015.07.08-12.17.59:145][ 0]LogSavePackage: Save=44.503658ms [2015.07.08-12.17.59:145][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Flesh.uasset' [2015.07.08-12.17.59:184][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Impact_Electronics -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Electronics.uasset [2015.07.08-12.17.59:199][ 0]LogSavePackage: Save=14.694448ms [2015.07.08-12.17.59:200][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Electronics.uasset' [2015.07.08-12.17.59:229][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Impact_Dirt -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Dirt.uasset [2015.07.08-12.17.59:241][ 0]LogSavePackage: Save=11.543899ms [2015.07.08-12.17.59:241][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Dirt.uasset' [2015.07.08-12.17.59:246][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Impact_Default -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Default.uasset [2015.07.08-12.17.59:264][ 0]LogSavePackage: Save=18.236750ms [2015.07.08-12.17.59:264][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Default.uasset' [2015.07.08-12.17.59:296][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_RockDirt.SM_RockDirt' [2015.07.08-12.17.59:296][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_RockDirt' [2015.07.08-12.17.59:297][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_RockDirt': Can't find file '/Game/RifleEffects/Meshes/SM_RockDirt' [2015.07.08-12.17.59:297][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_RockDirt' [2015.07.08-12.17.59:297][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_RockDirt': Can't find file '/Game/RifleEffects/Meshes/SM_RockDirt' [2015.07.08-12.17.59:297][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_RockDirt' [2015.07.08-12.17.59:298][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_RockDirt': Can't find file '/Game/RifleEffects/Meshes/SM_RockDirt' [2015.07.08-12.17.59:298][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_RockDirt.SM_RockDirt' [2015.07.08-12.17.59:298][ 0]LogRedirectors: Not Found! [2015.07.08-12.17.59:302][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Impact_Concrete -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Concrete.uasset [2015.07.08-12.17.59:314][ 0]LogSavePackage: Save=11.512030ms [2015.07.08-12.17.59:314][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Concrete.uasset' [2015.07.08-12.17.59:318][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Eject_Shell -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Eject_Shell.uasset [2015.07.08-12.17.59:331][ 0]LogSavePackage: Save=13.260030ms [2015.07.08-12.17.59:332][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Eject_Shell.uasset' [2015.07.08-12.17.59:378][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/image7 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image7.uasset [2015.07.08-12.17.59:394][ 0]LogSavePackage: Save=15.746436ms [2015.07.08-12.17.59:394][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image7.uasset' [2015.07.08-12.17.59:415][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/CorridorCarpet/PlainCarpet/PlainCarpet_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/CorridorCarpet/PlainCarpet/PlainCarpet_roughness.uasset [2015.07.08-12.17.59:435][ 0]LogSavePackage: Save=19.925220ms [2015.07.08-12.17.59:436][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/CorridorCarpet/PlainCarpet/PlainCarpet_roughness.uasset' [2015.07.08-12.17.59:447][ 0]LogCook:Display: Cooking /Game/Textures/BreachingCharge/BreachingCharge_diffuse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BreachingCharge/BreachingCharge_diffuse.uasset [2015.07.08-12.17.59:485][ 0]LogSavePackage: Save=37.792168ms [2015.07.08-12.17.59:485][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BreachingCharge/BreachingCharge_diffuse.uasset' [2015.07.08-12.17.59:505][ 0]LogCook:Display: Cooking /Game/Textures/emissive2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/emissive2.uasset [2015.07.08-12.17.59:508][ 0]LogSavePackage: Save=2.211007ms [2015.07.08-12.17.59:508][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/emissive2.uasset' [2015.07.08-12.17.59:512][ 0]LogCook:Display: Cooking /Game/Textures/emissive -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/emissive.uasset [2015.07.08-12.17.59:520][ 0]LogSavePackage: Save=7.261989ms [2015.07.08-12.17.59:520][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/emissive.uasset' [2015.07.08-12.17.59:526][ 0]LogCook:Display: Cooking /Game/Textures/crosshair -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/crosshair.uasset [2015.07.08-12.17.59:527][ 0]LogSavePackage: Save=0.898955ms [2015.07.08-12.17.59:527][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/crosshair.uasset' [2015.07.08-12.17.59:532][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/run_left_inPlace -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_left_inPlace.uasset [2015.07.08-12.17.59:538][ 0]LogSavePackage: Save=6.127322ms [2015.07.08-12.17.59:538][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_left_inPlace.uasset' [2015.07.08-12.17.59:542][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/run_forward_right_inPlace -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_forward_right_inPlace.uasset [2015.07.08-12.17.59:544][ 0]LogSavePackage: Save=1.948537ms [2015.07.08-12.17.59:545][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_forward_right_inPlace.uasset' [2015.07.08-12.17.59:551][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/run_forward_left_inPlace -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_forward_left_inPlace.uasset [2015.07.08-12.17.59:561][ 0]LogSavePackage: Save=9.890604ms [2015.07.08-12.17.59:562][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_forward_left_inPlace.uasset' [2015.07.08-12.17.59:668][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset [2015.07.08-12.17.59:672][ 0]LogSavePackage: Save=3.319818ms [2015.07.08-12.17.59:672][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset' [2015.07.08-12.17.59:728][ 0]LogCook:Display: Cooking /Game/Textures/deagle/Deagle_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/deagle/Deagle_ao.uasset [2015.07.08-12.17.59:759][ 0]LogSavePackage: Save=29.860622ms [2015.07.08-12.17.59:759][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/deagle/Deagle_ao.uasset' [2015.07.08-12.17.59:771][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Explosion01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Explosion01.uasset [2015.07.08-12.17.59:772][ 0]LogSavePackage: Save=0.374614ms [2015.07.08-12.17.59:772][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Explosion01.uasset' [2015.07.08-12.17.59:802][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse_Cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Collapse_Cue.uasset [2015.07.08-12.17.59:802][ 0]LogSavePackage: Save=0.481347ms [2015.07.08-12.17.59:803][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Collapse_Cue.uasset' [2015.07.08-12.17.59:812][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Collapse02.uasset [2015.07.08-12.17.59:813][ 0]LogSavePackage: Save=0.434144ms [2015.07.08-12.17.59:813][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Collapse02.uasset' [2015.07.08-12.17.59:820][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Collapse01.uasset [2015.07.08-12.17.59:820][ 0]LogSavePackage: Save=0.311177ms [2015.07.08-12.17.59:820][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Collapse01.uasset' [2015.07.08-12.17.59:849][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x400 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_Window_400x400.uasset [2015.07.08-12.17.59:852][ 0]LogSavePackage: Save=2.982184ms [2015.07.08-12.17.59:853][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_Window_400x400.uasset' [2015.07.08-12.17.59:864][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x300 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_Window_400x300.uasset [2015.07.08-12.17.59:865][ 0]LogSavePackage: Save=1.180066ms [2015.07.08-12.17.59:865][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_Window_400x300.uasset' [2015.07.08-12.17.59:871][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x400 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_Door_400x400.uasset [2015.07.08-12.17.59:872][ 0]LogSavePackage: Save=1.340915ms [2015.07.08-12.17.59:872][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_Door_400x400.uasset' [2015.07.08-12.17.59:884][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x300 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_Door_400x300.uasset [2015.07.08-12.17.59:885][ 0]LogSavePackage: Save=1.106706ms [2015.07.08-12.17.59:885][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_Door_400x300.uasset' [2015.07.08-12.17.59:894][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_500x500 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_500x500.uasset [2015.07.08-12.17.59:895][ 0]LogSavePackage: Save=0.933530ms [2015.07.08-12.17.59:895][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_500x500.uasset' [2015.07.08-12.17.59:903][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x400 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_400x400.uasset [2015.07.08-12.17.59:904][ 0]LogSavePackage: Save=0.918798ms [2015.07.08-12.17.59:905][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_400x400.uasset' [2015.07.08-12.17.59:910][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x300 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_400x300.uasset [2015.07.08-12.17.59:911][ 0]LogSavePackage: Save=0.821386ms [2015.07.08-12.17.59:911][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_400x300.uasset' [2015.07.08-12.17.59:927][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_400x200.uasset [2015.07.08-12.17.59:928][ 0]LogSavePackage: Save=0.794928ms [2015.07.08-12.17.59:928][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/Wall_400x200.uasset' [2015.07.08-12.17.59:959][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Architecture/SM_AssetPlatform.uasset [2015.07.08-12.17.59:960][ 0]LogSavePackage: Save=0.949765ms 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0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectFoliageData -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectFoliageData.uasset [2015.07.08-12.18.00:634][ 0]LogSavePackage: Save=1.990929ms [2015.07.08-12.18.00:635][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectFoliageData.uasset' [2015.07.08-12.18.00:635][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind.uasset [2015.07.08-12.18.00:637][ 0]LogSavePackage: Save=1.287098ms [2015.07.08-12.18.00:637][ 0]LogSavePackage: Async saving 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-> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset [2015.07.08-12.18.00:646][ 0]LogSavePackage: Save=1.895621ms [2015.07.08-12.18.00:647][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset' [2015.07.08-12.18.00:655][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Overlay -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Overlay.uasset [2015.07.08-12.18.00:657][ 0]LogSavePackage: Save=1.439830ms [2015.07.08-12.18.00:657][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Overlay.uasset' [2015.07.08-12.18.00:685][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/QGS_ShinyMat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/QGS_ShinyMat.uasset [2015.07.08-12.18.00:687][ 0]LogSavePackage: Save=2.159295ms [2015.07.08-12.18.00:687][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/QGS_ShinyMat.uasset' [2015.07.08-12.18.00:744][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/QGS_LessShinyMat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/QGS_LessShinyMat.uasset [2015.07.08-12.18.00:747][ 0]LogSavePackage: Save=3.317413ms [2015.07.08-12.18.00:747][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/QGS_LessShinyMat.uasset' [2015.07.08-12.18.00:764][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield.SM_Shield' [2015.07.08-12.18.00:764][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.00:765][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.00:766][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.00:766][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.00:766][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.00:766][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.00:767][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield.SM_Shield' [2015.07.08-12.18.00:767][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.00:767][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield.SM_Shield' [2015.07.08-12.18.00:767][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.00:768][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.00:768][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.00:768][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.00:768][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.00:769][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.00:770][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield.SM_Shield' [2015.07.08-12.18.00:770][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.00:773][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_Shield_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_Shield_Inst.uasset [2015.07.08-12.18.00:774][ 0]LogSavePackage: Save=0.508105ms [2015.07.08-12.18.00:774][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_Shield_Inst.uasset' [2015.07.08-12.18.00:778][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_Shield -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_Shield.uasset [2015.07.08-12.18.00:783][ 0]LogSavePackage: Save=4.148119ms [2015.07.08-12.18.00:783][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_Shield.uasset' [2015.07.08-12.18.00:802][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_Refraction_Inst_0 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_Refraction_Inst_0.uasset [2015.07.08-12.18.00:802][ 0]LogSavePackage: Save=0.382131ms [2015.07.08-12.18.00:803][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_Refraction_Inst_0.uasset' [2015.07.08-12.18.00:807][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_Refraction_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_Refraction_Inst.uasset [2015.07.08-12.18.00:808][ 0]LogSavePackage: Save=0.587477ms [2015.07.08-12.18.00:808][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_Refraction_Inst.uasset' [2015.07.08-12.18.00:808][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.18.02:099][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_Refraction -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_Refraction.uasset [2015.07.08-12.18.02:101][ 0]LogSavePackage: Save=2.355622ms [2015.07.08-12.18.02:101][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_Refraction.uasset' [2015.07.08-12.18.02:108][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_LightTube_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_LightTube_Inst.uasset [2015.07.08-12.18.02:109][ 0]LogSavePackage: Save=0.606418ms [2015.07.08-12.18.02:109][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_LightTube_Inst.uasset' [2015.07.08-12.18.02:111][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_LightTube -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_LightTube.uasset [2015.07.08-12.18.02:113][ 0]LogSavePackage: Save=1.343020ms [2015.07.08-12.18.02:113][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_LightTube.uasset' [2015.07.08-12.18.02:152][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_Glass_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_Glass_Inst.uasset [2015.07.08-12.18.02:154][ 0]LogSavePackage: Save=2.318942ms [2015.07.08-12.18.02:154][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_Glass_Inst.uasset' [2015.07.08-12.18.02:155][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_Glass -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_Glass.uasset [2015.07.08-12.18.02:159][ 0]LogSavePackage: Save=3.554628ms [2015.07.08-12.18.02:159][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_Glass.uasset' [2015.07.08-12.18.02:170][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_DemoWall_MattPlastic -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWall_MattPlastic.uasset [2015.07.08-12.18.02:171][ 0]LogSavePackage: Save=0.391752ms [2015.07.08-12.18.02:171][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWall_MattPlastic.uasset' [2015.07.08-12.18.02:173][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst_NamePlate -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst_NamePlate.uasset [2015.07.08-12.18.02:174][ 0]LogSavePackage: Save=0.355974ms [2015.07.08-12.18.02:174][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst_NamePlate.uasset' [2015.07.08-12.18.02:176][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst_BaseFloor_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst_BaseFloor_Inst.uasset [2015.07.08-12.18.02:176][ 0]LogSavePackage: Save=0.402575ms [2015.07.08-12.18.02:177][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst_BaseFloor_Inst.uasset' [2015.07.08-12.18.02:178][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst_3 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst_3.uasset [2015.07.08-12.18.02:179][ 0]LogSavePackage: Save=0.398967ms [2015.07.08-12.18.02:179][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst_3.uasset' [2015.07.08-12.18.02:181][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst2.uasset [2015.07.08-12.18.02:181][ 0]LogSavePackage: Save=0.446471ms [2015.07.08-12.18.02:182][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst2.uasset' [2015.07.08-12.18.02:182][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst.uasset [2015.07.08-12.18.02:183][ 0]LogSavePackage: Save=0.466013ms [2015.07.08-12.18.02:183][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWall_Inst.uasset' [2015.07.08-12.18.02:215][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_DemoWallPattern_NoText -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWallPattern_NoText.uasset [2015.07.08-12.18.02:217][ 0]LogSavePackage: Save=1.888706ms [2015.07.08-12.18.02:217][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWallPattern_NoText.uasset' [2015.07.08-12.18.02:235][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_DemoWallPattern_Inst_Mirrored -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWallPattern_Inst_Mirrored.uasset [2015.07.08-12.18.02:237][ 0]LogSavePackage: Save=2.241373ms [2015.07.08-12.18.02:237][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWallPattern_Inst_Mirrored.uasset' [2015.07.08-12.18.02:239][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_DemoWallPattern_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWallPattern_Inst.uasset [2015.07.08-12.18.02:239][ 0]LogSavePackage: Save=0.552902ms [2015.07.08-12.18.02:239][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWallPattern_Inst.uasset' [2015.07.08-12.18.02:241][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_DemoWallPattern -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWallPattern.uasset [2015.07.08-12.18.02:246][ 0]LogSavePackage: Save=4.244629ms [2015.07.08-12.18.02:246][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWallPattern.uasset' [2015.07.08-12.18.02:247][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_DemoWall -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWall.uasset [2015.07.08-12.18.02:254][ 0]LogSavePackage: Save=6.933976ms [2015.07.08-12.18.02:254][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoWall.uasset' [2015.07.08-12.18.02:275][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_DemoRoomTiles_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoRoomTiles_Inst.uasset [2015.07.08-12.18.02:276][ 0]LogSavePackage: Save=0.596497ms [2015.07.08-12.18.02:276][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoRoomTiles_Inst.uasset' [2015.07.08-12.18.02:277][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/M_DemoRoomTiles -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoRoomTiles.uasset [2015.07.08-12.18.02:280][ 0]LogSavePackage: Save=3.444288ms [2015.07.08-12.18.02:281][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/M_DemoRoomTiles.uasset' [2015.07.08-12.18.02:330][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/Grass -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/Grass.uasset [2015.07.08-12.18.02:352][ 0]LogSavePackage: Save=22.083014ms [2015.07.08-12.18.02:353][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/Grass.uasset' [2015.07.08-12.18.02:355][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/FoliageShaderMaterialParameters -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/FoliageShaderMaterialParameters.uasset [2015.07.08-12.18.02:356][ 0]LogSavePackage: Save=0.236013ms [2015.07.08-12.18.02:356][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/FoliageShaderMaterialParameters.uasset' [2015.07.08-12.18.02:376][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/DefaultTextMaterialTranslucentUnlit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/DefaultTextMaterialTranslucentUnlit.uasset [2015.07.08-12.18.02:379][ 0]LogSavePackage: Save=2.730236ms [2015.07.08-12.18.02:379][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/DefaultTextMaterialTranslucentUnlit.uasset' [2015.07.08-12.18.02:393][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Materials/cameraFeed_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/cameraFeed_Mat.uasset [2015.07.08-12.18.02:394][ 0]LogSavePackage: Save=1.107007ms [2015.07.08-12.18.02:395][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Materials/cameraFeed_Mat.uasset' [2015.07.08-12.18.02:399][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Effects/Textures/T_Smoke2_Tile -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Effects/Textures/T_Smoke2_Tile.uasset [2015.07.08-12.18.02:399][ 0]LogSavePackage: Save=0.443464ms [2015.07.08-12.18.02:400][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Effects/Textures/T_Smoke2_Tile.uasset' [2015.07.08-12.18.04:440][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.18.04:440][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.18.04:441][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.18.04:441][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.18.04:442][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/DummyHud/QGSDummy3DVideo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/QGSDummy3DVideo.uasset [2015.07.08-12.18.04:442][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for QGSDummy3DVideo. Package will not be saved. [2015.07.08-12.18.04:569][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/DummyHud/QGSDummy3DMySettings -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/QGSDummy3DMySettings.uasset [2015.07.08-12.18.04:570][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for QGSDummy3DMySettings. Package will not be saved. [2015.07.08-12.18.04:713][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/DummyHud/QGSDummy3DMouse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/QGSDummy3DMouse.uasset [2015.07.08-12.18.04:714][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for QGSDummy3DMouse. Package will not be saved. [2015.07.08-12.18.04:934][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/DummyHud/QGSDummy3DAudio -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/QGSDummy3DAudio.uasset [2015.07.08-12.18.04:935][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for QGSDummy3DAudio. Package will not be saved. [2015.07.08-12.18.04:936][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/DummyHud/Dummy3DWidgetVideo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/Dummy3DWidgetVideo.uasset [2015.07.08-12.18.04:940][ 0]LogSavePackage: Save=4.094903ms [2015.07.08-12.18.04:940][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/Dummy3DWidgetVideo.uasset' [2015.07.08-12.18.04:942][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/DummyHud/Dummy3DWidgetMySettings -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/Dummy3DWidgetMySettings.uasset [2015.07.08-12.18.04:946][ 0]LogSavePackage: Save=3.860093ms [2015.07.08-12.18.04:946][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/Dummy3DWidgetMySettings.uasset' [2015.07.08-12.18.04:949][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/DummyHud/Dummy3DWidgetMouse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/Dummy3DWidgetMouse.uasset [2015.07.08-12.18.04:954][ 0]LogSavePackage: Save=4.438550ms [2015.07.08-12.18.04:954][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/Dummy3DWidgetMouse.uasset' [2015.07.08-12.18.04:955][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/DummyHud/Dummy3DWidgetAudio -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/Dummy3DWidgetAudio.uasset [2015.07.08-12.18.04:959][ 0]LogSavePackage: Save=3.963517ms [2015.07.08-12.18.04:960][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/Dummy3DWidgetAudio.uasset' [2015.07.08-12.18.05:122][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Blueprints/RefractionsDisplay -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/RefractionsDisplay.uasset [2015.07.08-12.18.05:127][ 0]LogSavePackage: Save=4.929518ms [2015.07.08-12.18.05:127][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/RefractionsDisplay.uasset' [2015.07.08-12.18.05:128][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/T_Mat_UnrealTech_01_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/T_Mat_UnrealTech_01_D.uasset [2015.07.08-12.18.05:196][ 0]LogSavePackage: Save=67.156410ms [2015.07.08-12.18.05:196][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/T_Mat_UnrealTech_01_D.uasset' [2015.07.08-12.18.05:212][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/M_Mat_UnrealTech -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/M_Mat_UnrealTech.uasset [2015.07.08-12.18.05:216][ 0]LogSavePackage: Save=3.609949ms [2015.07.08-12.18.05:216][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/M_Mat_UnrealTech.uasset' [2015.07.08-12.18.05:219][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/SM_MatPreviewMesh_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/SM_MatPreviewMesh_01.uasset [2015.07.08-12.18.05:228][ 0]LogSavePackage: Save=8.820578ms [2015.07.08-12.18.05:228][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/SM_MatPreviewMesh_01.uasset' [2015.07.08-12.18.06:197][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.12:585][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.18.12:589][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0212.25] Compile of BP_Plane successful, but with 1 Warning(s) [in 28 ms] [2015.07.08-12.18.12:595][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0212.25] Compile of BP_Plane successful, but with 2 Warning(s) [in 5 ms] [2015.07.08-12.18.12:818][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.18.12:878][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0212.54] Compile of Baron_Default successful, but with 1 Warning(s) [in 164 ms] [2015.07.08-12.18.12:886][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0212.55] Compile of Baron_Default successful, but with 2 Warning(s) [in 7 ms] [2015.07.08-12.18.13:592][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.18.13:608][ 0]LogBlueprint:Warning: [compiler Room] Warning [0213.27] Compile of Room successful, but with 1 Warning(s) [in 57 ms] [2015.07.08-12.18.13:613][ 0]LogBlueprint:Warning: [compiler Room] Warning [0213.27] Compile of Room successful, but with 2 Warning(s) [in 4 ms] [2015.07.08-12.18.14:001][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.14:003][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.14:004][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0213.66] Compile of Loadout_UI successful, but with 2 Warning(s) [in 17 ms] [2015.07.08-12.18.14:011][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0213.67] Compile of Loadout_UI successful, but with 3 Warning(s) [in 7 ms] [2015.07.08-12.18.14:061][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.14:063][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0213.72] Compile of AUGA1 successful, but with 1 Warning(s) [in 17 ms] [2015.07.08-12.18.14:063][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0213.72] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.18.14:733][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.14:735][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0214.39] Compile of Deagle successful, but with 1 Warning(s) [in 16 ms] [2015.07.08-12.18.14:735][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0214.40] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.18.14:755][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.14:757][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0214.42] Compile of M1911 successful, but with 1 Warning(s) [in 16 ms] [2015.07.08-12.18.14:757][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0214.42] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.18.14:784][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.14:786][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0214.45] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 21 ms] [2015.07.08-12.18.14:787][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0214.45] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.18.14:864][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.14:864][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.14:865][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.14:867][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0214.53] Compile of Menu successful, but with 3 Warning(s) [in 17 ms] [2015.07.08-12.18.14:872][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0214.53] Compile of Menu successful, but with 4 Warning(s) [in 4 ms] [2015.07.08-12.18.16:251][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.18.16:251][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.18.16:252][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.18.16:252][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.18.16:252][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.18.16:252][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.18.16:252][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.18.16:253][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.18.16:253][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.16:253][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.18.16:253][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.18.16:253][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.18.16:254][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.18.16:254][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.18.16:254][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.18.16:254][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.18.16:254][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.18.16:254][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.18.16:255][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.18.16:255][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.18.16:255][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.18.16:256][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.18.16:256][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.18.16:256][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.18.16:256][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.18.16:256][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.18.16:257][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.18.16:257][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.18.16:257][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.18.16:257][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.18.16:273][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.18.16:273][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.18.16:273][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.18.16:273][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.18.16:274][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.18.16:274][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.18.16:274][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.18.16:274][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.18.16:274][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.18.16:275][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.18.16:279][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.18.16:279][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.18.16:279][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.18.16:279][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.18.16:292][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.18.16:292][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.18.16:292][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.18.16:292][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.18.16:293][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.18.16:293][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.18.16:293][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.18.16:293][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.18.16:298][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.18.16:299][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.18.16:299][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.18.16:299][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.18.16:299][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.18.16:300][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.18.16:300][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.18.16:300][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.18.16:300][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.18.16:300][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.18.16:301][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.18.16:301][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.18.16:301][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.18.16:301][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.18.16:305][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.18.16:305][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.18.16:305][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.18.16:306][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.18.16:316][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.18.16:317][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.18.16:317][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.18.16:336][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Blueprints/GameSettingsExampleGameMode -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/GameSettingsExampleGameMode.uasset [2015.07.08-12.18.16:339][ 0]LogSavePackage: Save=3.521256ms [2015.07.08-12.18.16:340][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/GameSettingsExampleGameMode.uasset' [2015.07.08-12.18.16:345][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Blueprints/BP_DemoRoom_Enum -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/BP_DemoRoom_Enum.uasset [2015.07.08-12.18.16:346][ 0]LogSavePackage: Save=0.312379ms [2015.07.08-12.18.16:346][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/BP_DemoRoom_Enum.uasset' [2015.07.08-12.18.16:860][ 0]LogBlueprint:Warning: [compiler BP_DemoRoom] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.16:861][ 0]LogBlueprint:Warning: [compiler BP_DemoRoom] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.16:877][ 0]LogBlueprint:Warning: [compiler BP_DemoRoom] Warning [0216.54] Compile of BP_DemoRoom successful, but with 2 Warning(s) [in 83 ms] [2015.07.08-12.18.16:877][ 0]LogBlueprint:Warning: [compiler BP_DemoRoom] Warning [0216.54] Compile of BP_DemoRoom successful, but with 3 Warning(s) [in 0 ms] [2015.07.08-12.18.16:949][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Blueprints/BP_DemoRoom -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/BP_DemoRoom.uasset [2015.07.08-12.18.17:107][ 0]LogSavePackage: Save=157.373856ms [2015.07.08-12.18.17:107][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/BP_DemoRoom.uasset' [2015.07.08-12.18.17:115][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Blueprints/BP_DemoDisplay_Enum -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/BP_DemoDisplay_Enum.uasset [2015.07.08-12.18.17:116][ 0]LogSavePackage: Save=0.277203ms [2015.07.08-12.18.17:116][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/BP_DemoDisplay_Enum.uasset' [2015.07.08-12.18.17:428][ 0]LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.17:428][ 0]LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.17:429][ 0]LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.17:430][ 0]LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.17:433][ 0]LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.17:442][ 0]LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning [0217.10] Compile of BP_DemoDisplay successful, but with 5 Warning(s) [in 69 ms] [2015.07.08-12.18.17:442][ 0]LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning [0217.10] Compile of BP_DemoDisplay successful, but with 6 Warning(s) [in 0 ms] [2015.07.08-12.18.17:475][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Blueprints/BP_DemoDisplay -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/BP_DemoDisplay.uasset [2015.07.08-12.18.17:586][ 0]LogSavePackage: Save=110.578316ms [2015.07.08-12.18.17:586][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/BP_DemoDisplay.uasset' [2015.07.08-12.18.17:681][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Blueprints/BlueprintRotateObject -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/BlueprintRotateObject.uasset [2015.07.08-12.18.17:689][ 0]LogSavePackage: Save=8.261362ms [2015.07.08-12.18.17:689][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/BlueprintRotateObject.uasset' [2015.07.08-12.18.17:822][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Blueprints/BlueprintLoadLevel -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/BlueprintLoadLevel.uasset [2015.07.08-12.18.17:830][ 0]LogSavePackage: Save=7.328434ms [2015.07.08-12.18.17:830][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/BlueprintLoadLevel.uasset' [2015.07.08-12.18.17:833][ 0]LogCook:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset [2015.07.08-12.18.17:861][ 0]LogSavePackage: Save=27.559420ms [2015.07.08-12.18.17:861][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset' [2015.07.08-12.18.17:862][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Sphere -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset [2015.07.08-12.18.17:864][ 0]LogSavePackage: Save=1.858040ms [2015.07.08-12.18.17:864][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset' [2015.07.08-12.18.18:016][ 0]LogBlueprint:Warning: [compiler BlueprintFovDemo] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.18:077][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Blueprints/BlueprintFovDemo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/BlueprintFovDemo.uasset [2015.07.08-12.18.18:091][ 0]LogSavePackage: Save=14.180932ms [2015.07.08-12.18.18:091][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Blueprints/BlueprintFovDemo.uasset' [2015.07.08-12.18.18:092][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cube -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset [2015.07.08-12.18.18:094][ 0]LogSavePackage: Save=1.642471ms [2015.07.08-12.18.18:094][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset' [2015.07.08-12.18.18:095][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/MatineeCam_SM -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/MatineeCam_SM.uasset [2015.07.08-12.18.18:110][ 0]LogSavePackage: Save=14.812606ms [2015.07.08-12.18.18:110][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/MatineeCam_SM.uasset' [2015.07.08-12.18.18:111][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeCam_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeCam_mat.uasset [2015.07.08-12.18.18:118][ 0]LogSavePackage: Save=7.511531ms [2015.07.08-12.18.18:119][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeCam_mat.uasset' [2015.07.08-12.18.18:119][ 0]LogCook:Display: Cooking /Engine/EditorResources/MatineeCam_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatineeCam_D.uasset [2015.07.08-12.18.18:133][ 0]LogSavePackage: Save=13.456657ms [2015.07.08-12.18.18:133][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatineeCam_D.uasset' [2015.07.08-12.18.18:140][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Audio/shortMusicLoop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Audio/shortMusicLoop.uasset [2015.07.08-12.18.18:141][ 0]LogSavePackage: Save=0.344248ms [2015.07.08-12.18.18:141][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Audio/shortMusicLoop.uasset' [2015.07.08-12.18.18:149][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Audio/Dialog_Full -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Audio/Dialog_Full.uasset [2015.07.08-12.18.18:150][ 0]LogSavePackage: Save=0.459098ms [2015.07.08-12.18.18:150][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Audio/Dialog_Full.uasset' [2015.07.08-12.18.18:155][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Audio/Cleaver_ImpactLayerSpark04 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Audio/Cleaver_ImpactLayerSpark04.uasset [2015.07.08-12.18.18:156][ 0]LogSavePackage: Save=0.322902ms [2015.07.08-12.18.18:156][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Audio/Cleaver_ImpactLayerSpark04.uasset' [2015.07.08-12.18.18:167][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Audio/Basic_LoopingSoundActor01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Audio/Basic_LoopingSoundActor01.uasset [2015.07.08-12.18.18:170][ 0]LogSavePackage: Save=0.410994ms [2015.07.08-12.18.18:170][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Audio/Basic_LoopingSoundActor01.uasset' [2015.07.08-12.18.18:176][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Audio/Ambient_Fire01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Audio/Ambient_Fire01.uasset [2015.07.08-12.18.18:177][ 0]LogSavePackage: Save=0.321399ms [2015.07.08-12.18.18:177][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Audio/Ambient_Fire01.uasset' [2015.07.08-12.18.18:181][ 0]LogCook:Display: Cooking /Game/QualityMenu/Blueprints/util/GameSettingsMacros -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/util/GameSettingsMacros.uasset [2015.07.08-12.18.18:196][ 0]LogSavePackage: Save=14.496318ms [2015.07.08-12.18.18:196][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/util/GameSettingsMacros.uasset' [2015.07.08-12.18.18:205][ 0]LogCook:Display: Cooking /Game/QualityMenu/Blueprints/util/GameSettingsInterface -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/util/GameSettingsInterface.uasset [2015.07.08-12.18.18:207][ 0]LogSavePackage: Save=1.654497ms [2015.07.08-12.18.18:207][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/util/GameSettingsInterface.uasset' [2015.07.08-12.18.18:217][ 0]LogCook:Display: Cooking /Game/QualityMenu/Blueprints/util/AudioUpdateStruct -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/util/AudioUpdateStruct.uasset [2015.07.08-12.18.18:217][ 0]LogSavePackage: Save=0.378222ms [2015.07.08-12.18.18:217][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/util/AudioUpdateStruct.uasset' [2015.07.08-12.18.18:227][ 0]LogCook:Display: Cooking /Game/QualityMenu/Blueprints/util/AudioType -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/util/AudioType.uasset [2015.07.08-12.18.18:227][ 0]LogSavePackage: Save=0.389647ms [2015.07.08-12.18.18:227][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/util/AudioType.uasset' [2015.07.08-12.18.18:337][ 0]LogCook:Display: Cooking /Game/QualityMenu/Blueprints/util/AudioMasterControl -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/util/AudioMasterControl.uasset [2015.07.08-12.18.18:343][ 0]LogSavePackage: Save=6.195871ms [2015.07.08-12.18.18:344][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/util/AudioMasterControl.uasset' [2015.07.08-12.18.18:353][ 0]LogCook:Display: Cooking /Game/QualityMenu/Blueprints/GameSettings -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/GameSettings.uasset [2015.07.08-12.18.18:471][ 0]LogSavePackage: Save=116.773888ms [2015.07.08-12.18.18:471][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/GameSettings.uasset' [2015.07.08-12.18.18:624][ 0]LogCook:Display: Cooking /Game/QualityMenu/Blueprints/ExampleCharacterWithMenu -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/ExampleCharacterWithMenu.uasset [2015.07.08-12.18.18:653][ 0]LogSavePackage: Save=29.193472ms [2015.07.08-12.18.18:653][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/ExampleCharacterWithMenu.uasset' [2015.07.08-12.18.18:675][ 0]LogCook:Display: Cooking /Game/QualityMenu/Blueprints/AudioVoiceControl -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/AudioVoiceControl.uasset [2015.07.08-12.18.18:679][ 0]LogSavePackage: Save=4.313478ms [2015.07.08-12.18.18:680][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/AudioVoiceControl.uasset' [2015.07.08-12.18.18:702][ 0]LogCook:Display: Cooking /Game/QualityMenu/Blueprints/AudioMusicControl -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/AudioMusicControl.uasset [2015.07.08-12.18.18:706][ 0]LogSavePackage: Save=3.475857ms [2015.07.08-12.18.18:706][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/AudioMusicControl.uasset' [2015.07.08-12.18.18:727][ 0]LogCook:Display: Cooking /Game/QualityMenu/Blueprints/AudioEffectControl -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/AudioEffectControl.uasset [2015.07.08-12.18.18:731][ 0]LogSavePackage: Save=3.805674ms [2015.07.08-12.18.18:731][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/AudioEffectControl.uasset' [2015.07.08-12.18.18:752][ 0]LogCook:Display: Cooking /Game/QualityMenu/Blueprints/AudioAmbientControl -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/AudioAmbientControl.uasset [2015.07.08-12.18.18:756][ 0]LogSavePackage: Save=3.431661ms [2015.07.08-12.18.18:756][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/AudioAmbientControl.uasset' [2015.07.08-12.18.18:764][ 0]LogCook:Display: Cooking /Game/Pipe/Pipes/T_FastenerLerp -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/Pipes/T_FastenerLerp.uasset [2015.07.08-12.18.18:764][ 0]LogSavePackage: Save=0.495477ms [2015.07.08-12.18.18:765][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/Pipes/T_FastenerLerp.uasset' [2015.07.08-12.18.18:817][ 0]LogCook:Display: Cooking /Game/Meshes/CornerDesk_DM -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CornerDesk_DM.uasset [2015.07.08-12.18.18:862][ 0]LogSavePackage: Save=44.639256ms [2015.07.08-12.18.18:862][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CornerDesk_DM.uasset' [2015.07.08-12.18.18:867][ 0]LogCook:Display: Cooking /Game/Meshes/CornerDesk -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CornerDesk.uasset [2015.07.08-12.18.18:868][ 0]LogSavePackage: Save=0.934131ms [2015.07.08-12.18.18:868][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CornerDesk.uasset' [2015.07.08-12.18.18:926][ 0]LogCook:Display: Cooking /Game/Meshes/ConferenceDesk -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/ConferenceDesk.uasset [2015.07.08-12.18.18:927][ 0]LogSavePackage: Save=0.880615ms [2015.07.08-12.18.18:927][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/ConferenceDesk.uasset' [2015.07.08-12.18.18:961][ 0]LogCook:Display: Cooking /Game/Meshes/Chair -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Chair.uasset [2015.07.08-12.18.18:962][ 0]LogSavePackage: Save=1.140981ms [2015.07.08-12.18.18:963][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Chair.uasset' [2015.07.08-12.18.18:992][ 0]LogCook:Display: Cooking /Game/Meshes/CeilingLight_Hanging -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CeilingLight_Hanging.uasset [2015.07.08-12.18.18:994][ 0]LogSavePackage: Save=1.137673ms [2015.07.08-12.18.18:994][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CeilingLight_Hanging.uasset' [2015.07.08-12.18.19:030][ 0]LogCook:Display: Cooking /Game/Meshes/CeilingLight -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CeilingLight.uasset [2015.07.08-12.18.19:047][ 0]LogSavePackage: Save=16.898540ms [2015.07.08-12.18.19:048][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CeilingLight.uasset' [2015.07.08-12.18.19:052][ 0]LogCook:Display: Cooking /Game/Meshes/BulletWound -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/BulletWound.uasset [2015.07.08-12.18.19:062][ 0]LogSavePackage: Save=10.453729ms [2015.07.08-12.18.19:063][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/BulletWound.uasset' [2015.07.08-12.18.19:067][ 0]LogCook:Display: Cooking /Game/Meshes/Bullet -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Bullet.uasset [2015.07.08-12.18.19:076][ 0]LogSavePackage: Save=9.309741ms [2015.07.08-12.18.19:077][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Bullet.uasset' [2015.07.08-12.18.19:084][ 0]LogCook:Display: Cooking /Game/Meshes/BreachingCharge -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/BreachingCharge.uasset [2015.07.08-12.18.19:094][ 0]LogSavePackage: Save=9.754107ms [2015.07.08-12.18.19:094][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/BreachingCharge.uasset' [2015.07.08-12.18.19:106][ 0]LogCook:Display: Cooking /Game/Meshes/Arms_unrapped -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Arms_unrapped.uasset [2015.07.08-12.18.19:107][ 0]LogSavePackage: Save=1.294915ms [2015.07.08-12.18.19:108][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Arms_unrapped.uasset' [2015.07.08-12.18.19:127][ 0]LogCook:Display: Cooking /Game/Meshes/01_-_Default -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/01_-_Default.uasset [2015.07.08-12.18.19:137][ 0]LogSavePackage: Save=9.923676ms [2015.07.08-12.18.19:137][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/01_-_Default.uasset' [2015.07.08-12.18.19:138][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Materials/General/Glass/M_Glass_Red.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.19:141][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Materials/General/Glass/M_Glass_Master.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.19:143][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/SmallBump_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.19:177][ 0]LogCook:Display: Cooking /Game/Materials/General/Glass/M_Glass_Red -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_Glass_Red.uasset [2015.07.08-12.18.19:177][ 0]LogSavePackage: Save=0.531556ms [2015.07.08-12.18.19:178][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_Glass_Red.uasset' [2015.07.08-12.18.19:178][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Materials/General/Glass/M_Glass_Milky.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.19:205][ 0]LogCook:Display: Cooking /Game/Materials/General/Glass/M_Glass_Milky -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_Glass_Milky.uasset [2015.07.08-12.18.19:209][ 0]LogSavePackage: Save=3.112668ms [2015.07.08-12.18.19:209][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_Glass_Milky.uasset' [2015.07.08-12.18.19:215][ 0]LogCook:Display: Cooking /Game/Materials/General/Glass/M_Glass_Master -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_Glass_Master.uasset [2015.07.08-12.18.19:219][ 0]LogSavePackage: Save=4.754237ms [2015.07.08-12.18.19:220][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_Glass_Master.uasset' [2015.07.08-12.18.19:221][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Materials/General/Glass/M_Glass_Dirty.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.19:246][ 0]LogCook:Display: Cooking /Game/Materials/General/Glass/M_Glass_Dirty -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_Glass_Dirty.uasset [2015.07.08-12.18.19:250][ 0]LogSavePackage: Save=3.707962ms [2015.07.08-12.18.19:250][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_Glass_Dirty.uasset' [2015.07.08-12.18.19:251][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Materials/General/Glass/M_Glass_Clean.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.19:255][ 0]LogCook:Display: Cooking /Game/Materials/General/Glass/M_Glass_Clean -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_Glass_Clean.uasset [2015.07.08-12.18.19:256][ 0]LogSavePackage: Save=0.532157ms [2015.07.08-12.18.19:256][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_Glass_Clean.uasset' [2015.07.08-12.18.19:257][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Materials/General/Glass/M_Glass_Blue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.19:263][ 0]LogCook:Display: Cooking /Game/Materials/General/Glass/M_Glass_Blue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_Glass_Blue.uasset [2015.07.08-12.18.19:264][ 0]LogSavePackage: Save=0.736602ms [2015.07.08-12.18.19:265][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_Glass_Blue.uasset' [2015.07.08-12.18.19:266][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Materials/General/Glass/M_GlassShattered_Master.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.19:268][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_shattered_T_mask.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.19:269][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_shattered_T_norm.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.19:298][ 0]LogCook:Display: Cooking /Game/Materials/General/Glass/M_GlassShattered_Master -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_GlassShattered_Master.uasset [2015.07.08-12.18.19:303][ 0]LogSavePackage: Save=4.582563ms [2015.07.08-12.18.19:304][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_GlassShattered_Master.uasset' [2015.07.08-12.18.19:307][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_shattered2_T_mask.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.19:308][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_shattered2_T_norm.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.19:336][ 0]LogCook:Display: Cooking /Game/Materials/General/Glass/M_GlassShattered_2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_GlassShattered_2.uasset [2015.07.08-12.18.19:341][ 0]LogSavePackage: Save=4.838420ms [2015.07.08-12.18.19:341][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_GlassShattered_2.uasset' [2015.07.08-12.18.19:342][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Materials/General/Glass/M_GlassShattered_1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.19:350][ 0]LogCook:Display: Cooking /Game/Materials/General/Glass/M_GlassShattered_1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_GlassShattered_1.uasset [2015.07.08-12.18.19:351][ 0]LogSavePackage: Save=0.589882ms [2015.07.08-12.18.19:351][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/General/Glass/M_GlassShattered_1.uasset' [2015.07.08-12.18.19:377][ 0]LogCook:Display: Cooking /Game/Materials/Transparent -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/Transparent.uasset [2015.07.08-12.18.19:379][ 0]LogSavePackage: Save=2.536916ms [2015.07.08-12.18.19:380][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/Transparent.uasset' [2015.07.08-12.18.19:407][ 0]LogCook:Display: Cooking /Game/Materials/SkirtingBoard -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/SkirtingBoard.uasset [2015.07.08-12.18.19:411][ 0]LogSavePackage: Save=3.981557ms [2015.07.08-12.18.19:411][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/SkirtingBoard.uasset' [2015.07.08-12.18.19:415][ 0]LogCook:Display: Cooking /Game/Materials/M_SnipeTrail -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/M_SnipeTrail.uasset [2015.07.08-12.18.19:434][ 0]LogSavePackage: Save=18.776424ms [2015.07.08-12.18.19:434][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/M_SnipeTrail.uasset' [2015.07.08-12.18.19:471][ 0]LogCook:Display: Cooking /Game/Materials/M_Smoke -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/M_Smoke.uasset [2015.07.08-12.18.19:477][ 0]LogSavePackage: Save=6.329963ms [2015.07.08-12.18.19:477][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/M_Smoke.uasset' [2015.07.08-12.18.19:483][ 0]LogCook:Display: Cooking /Game/Materials/M_Metal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/M_Metal.uasset [2015.07.08-12.18.19:487][ 0]LogSavePackage: Save=4.014328ms [2015.07.08-12.18.19:488][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/M_Metal.uasset' [2015.07.08-12.18.19:512][ 0]LogCook:Display: Cooking /Game/Materials/M_FLashHit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/M_FLashHit.uasset [2015.07.08-12.18.19:514][ 0]LogSavePackage: Save=2.106981ms [2015.07.08-12.18.19:514][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/M_FLashHit.uasset' [2015.07.08-12.18.19:519][ 0]LogCook:Display: Cooking /Game/Materials/M_Decal_BulletMark -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/M_Decal_BulletMark.uasset [2015.07.08-12.18.19:525][ 0]LogSavePackage: Save=5.219348ms [2015.07.08-12.18.19:525][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/M_Decal_BulletMark.uasset' [2015.07.08-12.18.19:553][ 0]LogCook:Display: Cooking /Game/Materials/M_Debris -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/M_Debris.uasset [2015.07.08-12.18.19:560][ 0]LogSavePackage: Save=7.336551ms [2015.07.08-12.18.19:560][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/M_Debris.uasset' [2015.07.08-12.18.19:570][ 0]LogCook:Display: Cooking /Game/Materials/Mirror_emissive -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/Mirror_emissive.uasset [2015.07.08-12.18.19:582][ 0]LogSavePackage: Save=11.692422ms [2015.07.08-12.18.19:582][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/Mirror_emissive.uasset' [2015.07.08-12.18.19:582][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.18.21:297][ 0]LogCook:Display: Cooking /Game/Materials/Mirror -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/Mirror.uasset [2015.07.08-12.18.21:346][ 0]LogSavePackage: Save=49.341778ms [2015.07.08-12.18.21:346][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/Mirror.uasset' [2015.07.08-12.18.21:352][ 0]LogCook:Display: Cooking /Game/Materials/Light -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/Light.uasset [2015.07.08-12.18.21:362][ 0]LogSavePackage: Save=9.545754ms [2015.07.08-12.18.21:362][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/Light.uasset' [2015.07.08-12.18.21:370][ 0]LogCook:Display: Cooking /Game/Materials/GlassPane -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/GlassPane.uasset [2015.07.08-12.18.21:381][ 0]LogSavePackage: Save=10.685533ms [2015.07.08-12.18.21:382][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Materials/GlassPane.uasset' [2015.07.08-12.18.21:408][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_n.uasset [2015.07.08-12.18.21:412][ 0]LogSavePackage: Save=3.637007ms [2015.07.08-12.18.21:412][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_n.uasset' [2015.07.08-12.18.21:432][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_alb.uasset [2015.07.08-12.18.21:434][ 0]LogSavePackage: Save=1.648484ms [2015.07.08-12.18.21:435][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_alb.uasset' [2015.07.08-12.18.21:481][ 0]LogCook:Display: Cooking /Game/Foliage/Grass/M_grass -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Grass/M_grass.uasset [2015.07.08-12.18.21:488][ 0]LogSavePackage: Save=6.177230ms [2015.07.08-12.18.21:488][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Grass/M_grass.uasset' [2015.07.08-12.18.21:489][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset [2015.07.08-12.18.21:492][ 0]LogSavePackage: Save=3.122890ms [2015.07.08-12.18.21:493][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset' [2015.07.08-12.18.21:502][ 0]LogCook:Display: Cooking /Game/Foliage/Bush/tex_bush_diff -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Bush/tex_bush_diff.uasset [2015.07.08-12.18.21:503][ 0]LogSavePackage: Save=0.847543ms [2015.07.08-12.18.21:503][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Bush/tex_bush_diff.uasset' [2015.07.08-12.18.21:516][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Meshes/CubeMaterial -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Meshes/CubeMaterial.uasset [2015.07.08-12.18.21:519][ 0]LogSavePackage: Save=2.825543ms [2015.07.08-12.18.21:519][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Meshes/CubeMaterial.uasset' [2015.07.08-12.18.21:570][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Textures/UE4_Mannequin__normals -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Textures/UE4_Mannequin__normals.uasset [2015.07.08-12.18.21:582][ 0]LogSavePackage: Save=12.403167ms [2015.07.08-12.18.21:583][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Textures/UE4_Mannequin__normals.uasset' [2015.07.08-12.18.21:610][ 0]LogCook:Display: Cooking /Game/Textures/ReceptionChair/ReceptionChair_metallic -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ReceptionChair/ReceptionChair_metallic.uasset [2015.07.08-12.18.21:644][ 0]LogSavePackage: Save=34.219200ms [2015.07.08-12.18.21:644][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ReceptionChair/ReceptionChair_metallic.uasset' [2015.07.08-12.18.21:654][ 0]LogCook:Display: Cooking /Game/Textures/ReceptionChair/ReceptionChair_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ReceptionChair/ReceptionChair_ao.uasset [2015.07.08-12.18.21:667][ 0]LogSavePackage: Save=12.819572ms [2015.07.08-12.18.21:667][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ReceptionChair/ReceptionChair_ao.uasset' [2015.07.08-12.18.21:763][ 0]LogCook:Display: Cooking /Game/Textures/python/Python_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/python/Python_normal.uasset [2015.07.08-12.18.21:856][ 0]LogSavePackage: Save=92.853279ms [2015.07.08-12.18.21:856][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/python/Python_normal.uasset' [2015.07.08-12.18.21:909][ 0]LogRedirectors: String Asset Reference '/Game/SpherLightMap.SpherLightMap' [2015.07.08-12.18.21:910][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.21:910][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.21:910][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.21:910][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.21:911][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.21:911][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.21:912][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SpherLightMap.SpherLightMap' [2015.07.08-12.18.21:912][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.21:913][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Ground_GrassThickGreen -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Ground_GrassThickGreen.uasset [2015.07.08-12.18.21:917][ 0]LogSavePackage: Save=4.165857ms [2015.07.08-12.18.21:917][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Ground_GrassThickGreen.uasset' [2015.07.08-12.18.21:941][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Ground_DirtBrownTan -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Ground_DirtBrownTan.uasset [2015.07.08-12.18.21:947][ 0]LogSavePackage: Save=4.933426ms [2015.07.08-12.18.21:948][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Ground_DirtBrownTan.uasset' [2015.07.08-12.18.21:977][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Ground_Dirt -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Ground_Dirt.uasset [2015.07.08-12.18.21:984][ 0]LogSavePackage: Save=6.302904ms [2015.07.08-12.18.21:984][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Ground_Dirt.uasset' [2015.07.08-12.18.22:033][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Concrete_Square -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Concrete_Square.uasset [2015.07.08-12.18.22:035][ 0]LogSavePackage: Save=2.423269ms [2015.07.08-12.18.22:036][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Concrete_Square.uasset' [2015.07.08-12.18.22:037][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Concrete_FlatSurface -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Concrete_FlatSurface.uasset [2015.07.08-12.18.22:038][ 0]LogSavePackage: Save=0.904066ms [2015.07.08-12.18.22:039][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Concrete_FlatSurface.uasset' [2015.07.08-12.18.22:059][ 0]LogRedirectors: String Asset Reference '/Game/SpherLightMap.SpherLightMap' [2015.07.08-12.18.22:060][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.22:060][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.22:060][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.22:060][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.22:060][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.22:061][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.22:061][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SpherLightMap.SpherLightMap' [2015.07.08-12.18.22:061][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.22:061][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/brick_guiGen -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/brick_guiGen.uasset [2015.07.08-12.18.22:066][ 0]LogSavePackage: Save=4.128576ms [2015.07.08-12.18.22:066][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/brick_guiGen.uasset' [2015.07.08-12.18.22:155][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Brick_GuiBigCastleWall -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Brick_GuiBigCastleWall.uasset [2015.07.08-12.18.22:161][ 0]LogSavePackage: Save=5.184472ms [2015.07.08-12.18.22:161][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Brick_GuiBigCastleWall.uasset' [2015.07.08-12.18.22:175][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Brick_chicagoStyle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Brick_chicagoStyle.uasset [2015.07.08-12.18.22:176][ 0]LogSavePackage: Save=0.803647ms [2015.07.08-12.18.22:176][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Brick_chicagoStyle.uasset' [2015.07.08-12.18.22:207][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Brick_BathStone -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Brick_BathStone.uasset [2015.07.08-12.18.22:213][ 0]LogSavePackage: Save=5.699492ms [2015.07.08-12.18.22:213][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Brick_BathStone.uasset' [2015.07.08-12.18.22:244][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/brick_ancientDiagonal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/brick_ancientDiagonal.uasset [2015.07.08-12.18.22:249][ 0]LogSavePackage: Save=4.899452ms [2015.07.08-12.18.22:249][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/brick_ancientDiagonal.uasset' [2015.07.08-12.18.22:258][ 0]LogCook:Display: Cooking /Game/Foliage/Tree/tex_tree_diff -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Tree/tex_tree_diff.uasset [2015.07.08-12.18.22:260][ 0]LogSavePackage: Save=2.484001ms [2015.07.08-12.18.22:260][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Tree/tex_tree_diff.uasset' [2015.07.08-12.18.22:271][ 0]LogCook:Display: Cooking /Game/Foliage/Grass/tex_grass_diff -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Grass/tex_grass_diff.uasset [2015.07.08-12.18.22:271][ 0]LogSavePackage: Save=0.492771ms [2015.07.08-12.18.22:274][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Grass/tex_grass_diff.uasset' [2015.07.08-12.18.22:276][ 0]LogCook:Display: Cooking /Game/Foliage/Bush/M_bush_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Bush/M_bush_Inst.uasset [2015.07.08-12.18.22:277][ 0]LogSavePackage: Save=0.622052ms [2015.07.08-12.18.22:277][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Bush/M_bush_Inst.uasset' [2015.07.08-12.18.22:284][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Textures/FirstPersonCrosshair -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Textures/FirstPersonCrosshair.uasset [2015.07.08-12.18.22:285][ 0]LogSavePackage: Save=0.470824ms [2015.07.08-12.18.22:285][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Textures/FirstPersonCrosshair.uasset' [2015.07.08-12.18.22:288][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Meshes/FirstPersonCube_Rounded -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Meshes/FirstPersonCube_Rounded.uasset [2015.07.08-12.18.22:289][ 0]LogSavePackage: Save=0.967804ms [2015.07.08-12.18.22:290][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Meshes/FirstPersonCube_Rounded.uasset' [2015.07.08-12.18.22:293][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Meshes/CubeMesh -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Meshes/CubeMesh.uasset [2015.07.08-12.18.22:294][ 0]LogSavePackage: Save=0.884222ms [2015.07.08-12.18.22:294][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Meshes/CubeMesh.uasset' [2015.07.08-12.18.22:332][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Textures/UE4_Mannequin_occlusion_Mobile -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Textures/UE4_Mannequin_occlusion_Mobile.uasset [2015.07.08-12.18.22:338][ 0]LogSavePackage: Save=6.037727ms [2015.07.08-12.18.22:339][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Textures/UE4_Mannequin_occlusion_Mobile.uasset' [2015.07.08-12.18.22:351][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_fluid_core_nrm -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_fluid_core_nrm.uasset [2015.07.08-12.18.22:351][ 0]LogSavePackage: Save=0.474732ms [2015.07.08-12.18.22:352][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_fluid_core_nrm.uasset' [2015.07.08-12.18.22:362][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_FluidBaseSub_mask -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_FluidBaseSub_mask.uasset [2015.07.08-12.18.22:362][ 0]LogSavePackage: Save=0.489164ms [2015.07.08-12.18.22:363][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_FluidBaseSub_mask.uasset' [2015.07.08-12.18.22:366][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_debris_grass_GPU -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_debris_grass_GPU.uasset [2015.07.08-12.18.22:367][ 0]LogSavePackage: Save=0.531255ms [2015.07.08-12.18.22:367][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_debris_grass_GPU.uasset' [2015.07.08-12.18.22:381][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_conctere_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_conctere_normal.uasset [2015.07.08-12.18.22:382][ 0]LogSavePackage: Save=0.615739ms [2015.07.08-12.18.22:382][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_conctere_normal.uasset' [2015.07.08-12.18.22:391][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_cloud_graypack_02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_cloud_graypack_02.uasset [2015.07.08-12.18.22:392][ 0]LogSavePackage: Save=0.783203ms [2015.07.08-12.18.22:392][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_cloud_graypack_02.uasset' [2015.07.08-12.18.22:399][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_BulletBase -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_BulletBase.uasset [2015.07.08-12.18.22:400][ 0]LogSavePackage: Save=0.486458ms [2015.07.08-12.18.22:400][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_BulletBase.uasset' [2015.07.08-12.18.22:462][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Muzzleflash_loop_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Muzzleflash_loop_03.uasset [2015.07.08-12.18.22:471][ 0]LogSavePackage: Save=8.708134ms [2015.07.08-12.18.22:471][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Muzzleflash_loop_03.uasset' [2015.07.08-12.18.22:485][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Muzzleflash_loop_02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Muzzleflash_loop_02.uasset [2015.07.08-12.18.22:492][ 0]LogSavePackage: Save=6.677518ms [2015.07.08-12.18.22:492][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Muzzleflash_loop_02.uasset' [2015.07.08-12.18.22:503][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Muzzleflash_loop_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Muzzleflash_loop_01.uasset [2015.07.08-12.18.22:512][ 0]LogSavePackage: Save=8.612225ms [2015.07.08-12.18.22:512][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Muzzleflash_loop_01.uasset' [2015.07.08-12.18.22:523][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Muzzleflash_03 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Muzzleflash_03.uasset [2015.07.08-12.18.22:530][ 0]LogSavePackage: Save=6.855505ms [2015.07.08-12.18.22:530][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Muzzleflash_03.uasset' [2015.07.08-12.18.22:541][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Muzzleflash_02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Muzzleflash_02.uasset [2015.07.08-12.18.22:547][ 0]LogSavePackage: Save=6.441205ms [2015.07.08-12.18.22:547][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Muzzleflash_02.uasset' [2015.07.08-12.18.22:558][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Muzzleflash_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Muzzleflash_01.uasset [2015.07.08-12.18.22:566][ 0]LogSavePackage: Save=8.245127ms [2015.07.08-12.18.22:566][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Muzzleflash_01.uasset' [2015.07.08-12.18.22:620][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_WoodChip.SM_WoodChip' [2015.07.08-12.18.22:621][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_WoodChip' [2015.07.08-12.18.22:621][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_WoodChip': Can't find file '/Game/RifleEffects/Meshes/SM_WoodChip' [2015.07.08-12.18.22:621][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_WoodChip' [2015.07.08-12.18.22:621][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_WoodChip': Can't find file '/Game/RifleEffects/Meshes/SM_WoodChip' [2015.07.08-12.18.22:622][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_WoodChip' [2015.07.08-12.18.22:622][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_WoodChip': Can't find file '/Game/RifleEffects/Meshes/SM_WoodChip' [2015.07.08-12.18.22:622][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_WoodChip.SM_WoodChip' [2015.07.08-12.18.22:622][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.22:623][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Impact_Wood -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Wood.uasset [2015.07.08-12.18.22:638][ 0]LogSavePackage: Save=14.341481ms [2015.07.08-12.18.22:638][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Wood.uasset' [2015.07.08-12.18.22:701][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Impact_Water -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Water.uasset [2015.07.08-12.18.22:715][ 0]LogSavePackage: Save=13.369768ms [2015.07.08-12.18.22:715][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Water.uasset' [2015.07.08-12.18.22:752][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Impact_Snow -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Snow.uasset [2015.07.08-12.18.22:767][ 0]LogSavePackage: Save=14.979468ms [2015.07.08-12.18.22:768][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Snow.uasset' [2015.07.08-12.18.22:799][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Impact_Sand -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Sand.uasset [2015.07.08-12.18.22:818][ 0]LogSavePackage: Save=18.812803ms [2015.07.08-12.18.22:818][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Sand.uasset' [2015.07.08-12.18.22:836][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Impact_Plastic -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Plastic.uasset [2015.07.08-12.18.22:852][ 0]LogSavePackage: Save=15.572357ms [2015.07.08-12.18.22:852][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Plastic.uasset' [2015.07.08-12.18.22:879][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Impact_Metal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Metal.uasset [2015.07.08-12.18.22:886][ 0]LogSavePackage: Save=6.273139ms [2015.07.08-12.18.22:886][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Metal.uasset' [2015.07.08-12.18.22:908][ 0]LogCook:Display: Cooking /Game/BulletVFX/Particles/VFX_Impact_Ice -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Ice.uasset [2015.07.08-12.18.22:916][ 0]LogSavePackage: Save=7.510630ms [2015.07.08-12.18.22:916][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Particles/VFX_Impact_Ice.uasset' [2015.07.08-12.18.22:945][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/image6 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image6.uasset [2015.07.08-12.18.22:952][ 0]LogSavePackage: Save=6.939388ms [2015.07.08-12.18.22:952][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image6.uasset' [2015.07.08-12.18.23:037][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_D_4 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_D_4.uasset [2015.07.08-12.18.23:045][ 0]LogSavePackage: Save=7.791741ms [2015.07.08-12.18.23:045][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_D_4.uasset' [2015.07.08-12.18.23:103][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_D_3 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_D_3.uasset [2015.07.08-12.18.23:110][ 0]LogSavePackage: Save=7.301374ms [2015.07.08-12.18.23:111][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_D_3.uasset' [2015.07.08-12.18.23:170][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_D_2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_D_2.uasset [2015.07.08-12.18.23:178][ 0]LogSavePackage: Save=7.474551ms [2015.07.08-12.18.23:178][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_D_2.uasset' [2015.07.08-12.18.23:240][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_D_1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_D_1.uasset [2015.07.08-12.18.23:250][ 0]LogSavePackage: Save=9.438120ms [2015.07.08-12.18.23:250][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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Package will not be saved. [2015.07.08-12.18.23:610][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset [2015.07.08-12.18.23:611][ 0]LogSavePackage: Save=0.565530ms [2015.07.08-12.18.23:611][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' [2015.07.08-12.18.23:647][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2015.07.08-12.18.23:649][ 0]LogSavePackage: Save=1.187883ms [2015.07.08-12.18.23:649][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.18.24:096][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Wood_InterlockingFloor/Wood_InterlockingFloor_2k_ao.uasset' [2015.07.08-12.18.24:125][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_Gold/Metal_Gold_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_Gold/Metal_Gold_2k_n.uasset [2015.07.08-12.18.24:129][ 0]LogSavePackage: Save=3.678798ms [2015.07.08-12.18.24:130][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_Gold/Metal_Gold_2k_n.uasset' [2015.07.08-12.18.24:147][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_ao -> F:/Documents/Unreal 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[2015.07.08-12.18.24:203][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset [2015.07.08-12.18.24:204][ 0]LogSavePackage: Save=0.655726ms [2015.07.08-12.18.24:204][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset' [2015.07.08-12.18.24:204][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/MetallicShading -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/MetallicShading.uasset [2015.07.08-12.18.24:205][ 0]LogSavePackage: Save=0.729987ms [2015.07.08-12.18.24:206][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.18.24:226][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset' [2015.07.08-12.18.24:227][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset [2015.07.08-12.18.24:230][ 0]LogSavePackage: Save=2.677622ms [2015.07.08-12.18.24:230][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset' [2015.07.08-12.18.24:232][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms -> F:/Documents/Unreal 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[2015.07.08-12.18.24:273][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_mat_6_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_6_Inst.uasset [2015.07.08-12.18.24:287][ 0]LogSavePackage: Save=14.292775ms [2015.07.08-12.18.24:288][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_6_Inst.uasset' [2015.07.08-12.18.24:289][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_mat_6 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_6.uasset [2015.07.08-12.18.24:293][ 0]LogSavePackage: Save=3.639112ms [2015.07.08-12.18.24:293][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.18.24:329][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_4.uasset' [2015.07.08-12.18.24:331][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_mat_3_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_3_Inst.uasset [2015.07.08-12.18.24:342][ 0]LogSavePackage: Save=11.199349ms [2015.07.08-12.18.24:342][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_3_Inst.uasset' [2015.07.08-12.18.24:344][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_mat_3 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_3.uasset [2015.07.08-12.18.24:347][ 0]LogSavePackage: Save=2.663792ms [2015.07.08-12.18.24:347][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_3.uasset' [2015.07.08-12.18.24:349][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_mat_2_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_2_Inst.uasset [2015.07.08-12.18.24:350][ 0]LogSavePackage: Save=1.012000ms [2015.07.08-12.18.24:350][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_2_Inst.uasset' [2015.07.08-12.18.24:352][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_mat_2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_2.uasset [2015.07.08-12.18.24:356][ 0]LogSavePackage: Save=3.627387ms [2015.07.08-12.18.24:356][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_2.uasset' [2015.07.08-12.18.24:357][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_mat_1_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_1_Inst.uasset [2015.07.08-12.18.24:361][ 0]LogSavePackage: Save=3.293962ms [2015.07.08-12.18.24:361][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_1_Inst.uasset' [2015.07.08-12.18.24:362][ 0]LogCook:Display: Cooking 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0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_D_7 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_D_7.uasset [2015.07.08-12.18.24:510][ 0]LogSavePackage: Save=7.308891ms [2015.07.08-12.18.24:510][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_D_7.uasset' [2015.07.08-12.18.24:564][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_D_6 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_D_6.uasset [2015.07.08-12.18.24:572][ 0]LogSavePackage: Save=7.356695ms [2015.07.08-12.18.24:572][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_D_6.uasset' [2015.07.08-12.18.24:625][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_D_5 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_D_5.uasset [2015.07.08-12.18.24:633][ 0]LogSavePackage: Save=7.527767ms [2015.07.08-12.18.24:633][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_D_5.uasset' [2015.07.08-12.18.24:680][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2015.07.08-12.18.24:681][ 0]LogSavePackage: Save=0.493373ms [2015.07.08-12.18.24:681][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Wall_Plaster/Plaster_Mat_Inst.uasset' [2015.07.08-12.18.24:787][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/Wall_Plaster/Plaster_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Wall_Plaster/Plaster_Mat.uasset [2015.07.08-12.18.24:792][ 0]LogSavePackage: Save=5.205819ms [2015.07.08-12.18.24:792][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Wall_Plaster/Plaster_Mat.uasset' [2015.07.08-12.18.24:809][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/Wall_Plaster/BaseMaterial_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Wall_Plaster/BaseMaterial_roughness.uasset [2015.07.08-12.18.24:810][ 0]LogSavePackage: Save=1.089870ms [2015.07.08-12.18.24:811][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Wall_Plaster/BaseMaterial_roughness.uasset' [2015.07.08-12.18.24:820][ 0]LogCook:Display: Cooking /Game/Textures/Blood/Splat2_diffuse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/Splat2_diffuse.uasset [2015.07.08-12.18.24:821][ 0]LogSavePackage: Save=0.674968ms [2015.07.08-12.18.24:821][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/Splat2_diffuse.uasset' [2015.07.08-12.18.24:850][ 0]LogCook:Display: Cooking /Game/Textures/AK47/AK47_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AK47/AK47_ao.uasset [2015.07.08-12.18.24:899][ 0]LogSavePackage: Save=48.391712ms [2015.07.08-12.18.24:899][ 0]LogSavePackage: Async 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Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/wood_JFfantasyWoodPlanksNailedClean.uasset' [2015.07.08-12.18.25:044][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Wood_InterlockingFloor -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Wood_InterlockingFloor.uasset [2015.07.08-12.18.25:048][ 0]LogSavePackage: Save=3.843557ms [2015.07.08-12.18.25:049][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Wood_InterlockingFloor.uasset' [2015.07.08-12.18.25:067][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Wood_GeofwoodenPlankClean -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Wood_GeofwoodenPlankClean.uasset [2015.07.08-12.18.25:071][ 0]LogSavePackage: Save=3.477962ms [2015.07.08-12.18.25:071][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Wood_GeofwoodenPlankClean.uasset' [2015.07.08-12.18.25:097][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Tile_WoodAndTileOffsetPattern -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Tile_WoodAndTileOffsetPattern.uasset [2015.07.08-12.18.25:104][ 0]LogSavePackage: Save=6.615583ms [2015.07.08-12.18.25:104][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Tile_WoodAndTileOffsetPattern.uasset' [2015.07.08-12.18.25:127][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Tile_Coloredtiles -> F:/Documents/Unreal 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'/Game/SpherLightMap.SpherLightMap' [2015.07.08-12.18.25:211][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:211][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:211][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:212][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:212][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:213][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:213][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SpherLightMap.SpherLightMap' [2015.07.08-12.18.25:213][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.25:214][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Rock_HoleyWall -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Rock_HoleyWall.uasset [2015.07.08-12.18.25:221][ 0]LogSavePackage: Save=6.102969ms [2015.07.08-12.18.25:221][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Rock_HoleyWall.uasset' [2015.07.08-12.18.25:247][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/misc_WoodenCrate -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/misc_WoodenCrate.uasset [2015.07.08-12.18.25:251][ 0]LogSavePackage: Save=3.137923ms [2015.07.08-12.18.25:251][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Metal_LeadRough.uasset' [2015.07.08-12.18.25:385][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Metal_Gold -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Metal_Gold.uasset [2015.07.08-12.18.25:390][ 0]LogSavePackage: Save=3.945178ms [2015.07.08-12.18.25:390][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Metal_Gold.uasset' [2015.07.08-12.18.25:413][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Metal_DiamondPlateSciFi -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Metal_DiamondPlateSciFi.uasset [2015.07.08-12.18.25:417][ 0]LogSavePackage: Save=3.726602ms [2015.07.08-12.18.25:417][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Metal_DiamondPlateSciFi.uasset' [2015.07.08-12.18.25:437][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Metal_CyberCube -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Metal_CyberCube.uasset [2015.07.08-12.18.25:441][ 0]LogSavePackage: Save=3.167687ms [2015.07.08-12.18.25:441][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Metal_CyberCube.uasset' [2015.07.08-12.18.25:462][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Metal_BrushedSteel -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Metal_BrushedSteel.uasset [2015.07.08-12.18.25:465][ 0]LogSavePackage: Save=3.112367ms [2015.07.08-12.18.25:465][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Metal_BrushedSteel.uasset' [2015.07.08-12.18.25:491][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Metal_BrushedCopper -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Metal_BrushedCopper.uasset [2015.07.08-12.18.25:494][ 0]LogSavePackage: Save=2.410341ms [2015.07.08-12.18.25:495][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Metal_BrushedCopper.uasset' [2015.07.08-12.18.25:497][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/MasterMaterial -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/MasterMaterial.uasset [2015.07.08-12.18.25:503][ 0]LogSavePackage: Save=5.476106ms [2015.07.08-12.18.25:503][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/MasterMaterial.uasset' [2015.07.08-12.18.25:525][ 0]LogRedirectors: String Asset Reference '/Game/SpherLightMap.SpherLightMap' [2015.07.08-12.18.25:526][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:526][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:526][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:527][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:527][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:527][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:527][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SpherLightMap.SpherLightMap' [2015.07.08-12.18.25:527][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.25:529][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Ground_MuddyGrass_WET -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Ground_MuddyGrass_WET.uasset [2015.07.08-12.18.25:534][ 0]LogSavePackage: Save=4.856459ms [2015.07.08-12.18.25:535][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Ground_MuddyGrass_WET.uasset' [2015.07.08-12.18.25:559][ 0]LogRedirectors: String Asset Reference '/Game/SpherLightMap.SpherLightMap' [2015.07.08-12.18.25:559][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:559][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:559][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:560][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:560][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:560][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.18.25:560][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SpherLightMap.SpherLightMap' [2015.07.08-12.18.25:560][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.25:562][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Ground_MuddyGrass_DRY -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Ground_MuddyGrass_DRY.uasset [2015.07.08-12.18.25:566][ 0]LogSavePackage: Save=3.962014ms [2015.07.08-12.18.25:567][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Ground_MuddyGrass_DRY.uasset' [2015.07.08-12.18.25:591][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Materials/Ground_guiFloodedMud -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Ground_guiFloodedMud.uasset [2015.07.08-12.18.25:596][ 0]LogSavePackage: Save=4.931322ms [2015.07.08-12.18.25:596][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Materials/Ground_guiFloodedMud.uasset' [2015.07.08-12.18.25:608][ 0]LogCook:Display: Cooking /Game/Foliage/Tree/tex_bark_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Tree/tex_bark_n.uasset [2015.07.08-12.18.25:610][ 0]LogSavePackage: Save=1.157517ms [2015.07.08-12.18.25:610][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Tree/tex_bark_n.uasset' [2015.07.08-12.18.25:612][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset [2015.07.08-12.18.25:615][ 0]LogSavePackage: Save=1.982811ms [2015.07.08-12.18.25:615][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset' [2015.07.08-12.18.25:617][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset [2015.07.08-12.18.25:619][ 0]LogSavePackage: Save=2.229648ms [2015.07.08-12.18.25:619][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset' [2015.07.08-12.18.25:622][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Materials/MaterialLayers/ML_BasicTestMaterial -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_BasicTestMaterial.uasset [2015.07.08-12.18.25:623][ 0]LogSavePackage: Save=0.813870ms [2015.07.08-12.18.25:624][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_BasicTestMaterial.uasset' [2015.07.08-12.18.25:668][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Materials/M_UE4Man_ChestLogo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/M_UE4Man_ChestLogo.uasset [2015.07.08-12.18.25:673][ 0]LogSavePackage: Save=4.887125ms [2015.07.08-12.18.25:673][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/M_UE4Man_ChestLogo.uasset' [2015.07.08-12.18.25:676][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Materials/M_UE4Man_Body -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/M_UE4Man_Body.uasset [2015.07.08-12.18.25:687][ 0]LogSavePackage: Save=10.704774ms [2015.07.08-12.18.25:687][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/M_UE4Man_Body.uasset' [2015.07.08-12.18.25:694][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Materials/MF_RoughnessAdjustment -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MF_RoughnessAdjustment.uasset [2015.07.08-12.18.25:695][ 0]LogSavePackage: Save=0.732994ms [2015.07.08-12.18.25:695][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MF_RoughnessAdjustment.uasset' [2015.07.08-12.18.25:726][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Materials/MF_RimLight -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MF_RimLight.uasset [2015.07.08-12.18.25:727][ 0]LogSavePackage: Save=1.267556ms [2015.07.08-12.18.25:727][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MF_RimLight.uasset' [2015.07.08-12.18.25:728][ 0]LogCook:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Emissive -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Emissive.uasset [2015.07.08-12.18.25:730][ 0]LogSavePackage: Save=1.806327ms [2015.07.08-12.18.25:730][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Emissive.uasset' [2015.07.08-12.18.25:732][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Materials/MF_BaseColorTintAndContrast -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MF_BaseColorTintAndContrast.uasset [2015.07.08-12.18.25:732][ 0]LogSavePackage: Save=0.726981ms [2015.07.08-12.18.25:733][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MF_BaseColorTintAndContrast.uasset' [2015.07.08-12.18.25:808][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonProjectile -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset [2015.07.08-12.18.25:817][ 0]LogSavePackage: Save=7.970931ms [2015.07.08-12.18.25:817][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset' [2015.07.08-12.18.25:904][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonHUD -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset [2015.07.08-12.18.25:915][ 0]LogSavePackage: Save=11.512630ms [2015.07.08-12.18.25:916][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset' [2015.07.08-12.18.26:163][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonCharacter -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset [2015.07.08-12.18.26:187][ 0]LogSavePackage: Save=24.002386ms [2015.07.08-12.18.26:187][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset' [2015.07.08-12.18.26:190][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Audio/FirstPerson_WeaponFire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Audio/FirstPerson_WeaponFire.uasset [2015.07.08-12.18.26:190][ 0]LogSavePackage: Save=0.296445ms [2015.07.08-12.18.26:190][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Audio/FirstPerson_WeaponFire.uasset' [2015.07.08-12.18.26:193][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_Run -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_Run.uasset [2015.07.08-12.18.26:193][ 0]LogSavePackage: Save=0.653020ms [2015.07.08-12.18.26:194][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_Run.uasset' [2015.07.08-12.18.26:207][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_JumpStart -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_JumpStart.uasset [2015.07.08-12.18.26:208][ 0]LogSavePackage: Save=0.672562ms [2015.07.08-12.18.26:208][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_JumpStart.uasset' [2015.07.08-12.18.26:212][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_JumpLoop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_JumpLoop.uasset [2015.07.08-12.18.26:213][ 0]LogSavePackage: Save=0.650615ms [2015.07.08-12.18.26:213][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_JumpLoop.uasset' [2015.07.08-12.18.26:217][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_JumpEnd -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_JumpEnd.uasset [2015.07.08-12.18.26:219][ 0]LogSavePackage: Save=1.024327ms [2015.07.08-12.18.26:219][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_JumpEnd.uasset' [2015.07.08-12.18.26:226][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_Idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_Idle.uasset [2015.07.08-12.18.26:227][ 0]LogSavePackage: Save=0.682183ms [2015.07.08-12.18.26:227][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_Idle.uasset' [2015.07.08-12.18.26:230][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_Fire_Montage -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_Fire_Montage.uasset [2015.07.08-12.18.26:230][ 0]LogSavePackage: Save=0.617242ms [2015.07.08-12.18.26:230][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_Fire_Montage.uasset' [2015.07.08-12.18.26:233][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_Fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_Fire.uasset [2015.07.08-12.18.26:234][ 0]LogSavePackage: Save=0.686994ms [2015.07.08-12.18.26:234][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_Fire.uasset' [2015.07.08-12.18.26:237][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_AnimBP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_AnimBP.uasset [2015.07.08-12.18.26:255][ 0]LogSavePackage: Save=18.191051ms [2015.07.08-12.18.26:255][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Animations/FirstPerson_AnimBP.uasset' [2015.07.08-12.18.26:256][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:257][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:257][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading ../../../../../Documents/Unreal Projects/BLISTER/Content/FirstPersonBP/FirstPersonOverview.uasset. [2015.07.08-12.18.26:257][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../Documents/Unreal Projects/BLISTER/Content/FirstPersonBP/FirstPersonOverview.uasset': Can't find file for asset '/Script/IntroTutorials' while loading ../../../../../Documents/Unreal Projects/BLISTER/Content/FirstPersonBP/FirstPersonOverview.uasset. [2015.07.08-12.18.26:257][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:258][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:259][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading ../../../../../Documents/Unreal Projects/BLISTER/Content/FirstPersonBP/FirstPersonOverview.uasset. [2015.07.08-12.18.26:259][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../Documents/Unreal Projects/BLISTER/Content/FirstPersonBP/FirstPersonOverview.uasset': Can't find file for asset '/Script/IntroTutorials' while loading ../../../../../Documents/Unreal Projects/BLISTER/Content/FirstPersonBP/FirstPersonOverview.uasset. [2015.07.08-12.18.26:259][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:260][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:260][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading ../../../../../Documents/Unreal Projects/BLISTER/Content/FirstPersonBP/FirstPersonOverview.uasset. [2015.07.08-12.18.26:260][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../Documents/Unreal Projects/BLISTER/Content/FirstPersonBP/FirstPersonOverview.uasset': Can't find file for asset '/Script/IntroTutorials' while loading ../../../../../Documents/Unreal Projects/BLISTER/Content/FirstPersonBP/FirstPersonOverview.uasset. [2015.07.08-12.18.26:261][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:261][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:261][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.07.08-12.18.26:261][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.07.08-12.18.26:261][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C [2015.07.08-12.18.26:261][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:262][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:262][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.07.08-12.18.26:262][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.07.08-12.18.26:262][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C [2015.07.08-12.18.26:262][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:263][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by FirstPersonOverview [2015.07.08-12.18.26:264][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:264][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.07.08-12.18.26:265][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by FirstPersonOverview [2015.07.08-12.18.26:265][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.07.08-12.18.26:266][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:266][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by FirstPersonOverview [2015.07.08-12.18.26:267][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:267][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.07.08-12.18.26:267][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by FirstPersonOverview [2015.07.08-12.18.26:268][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.07.08-12.18.26:268][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C [2015.07.08-12.18.26:269][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:269][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by PackageMetaData [2015.07.08-12.18.26:269][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.07.08-12.18.26:269][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.07.08-12.18.26:269][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by PackageMetaData [2015.07.08-12.18.26:270][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.07.08-12.18.26:270][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C [2015.07.08-12.18.26:271][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/FirstPersonOverview -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/FirstPersonOverview.uasset [2015.07.08-12.18.26:272][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FirstPersonOverview. Package will not be saved. [2015.07.08-12.18.26:286][ 0]LogCook:Display: Cooking /Game/Effects/P_SniperTrail -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Effects/P_SniperTrail.uasset [2015.07.08-12.18.26:288][ 0]LogSavePackage: Save=1.924785ms [2015.07.08-12.18.26:289][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Effects/P_SniperTrail.uasset' [2015.07.08-12.18.26:323][ 0]LogCook:Display: Cooking /Game/Effects/P_BulletImapct -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Effects/P_BulletImapct.uasset [2015.07.08-12.18.26:327][ 0]LogSavePackage: Save=4.065740ms [2015.07.08-12.18.26:328][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Effects/P_BulletImapct.uasset' [2015.07.08-12.18.26:330][ 0]LogRedirectors: String Asset Reference '/Game/Character/USP/HeroFPP_USP.HeroFPP_USP' [2015.07.08-12.18.26:335][ 0]LogRedirectors: Resolved to '/Game/Character/USP/HeroFPP_USP.HeroFPP_USP' [2015.07.08-12.18.26:335][ 0]LogRedirectors: String Asset Reference '/Game/Character/USP/HeroFPP_USP.HeroFPP_USP' [2015.07.08-12.18.26:335][ 0]LogRedirectors: Resolved to '/Game/Character/USP/HeroFPP_USP.HeroFPP_USP' [2015.07.08-12.18.26:337][ 0]LogCook:Display: Cooking /Game/Character/USP/USP_Idle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/USP/USP_Idle.uasset [2015.07.08-12.18.26:339][ 0]LogSavePackage: Save=1.315961ms [2015.07.08-12.18.26:339][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/USP/USP_Idle.uasset' [2015.07.08-12.18.26:341][ 0]LogCook:Display: Cooking /Game/Character/USP/T_pose -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/USP/T_pose.uasset [2015.07.08-12.18.26:342][ 0]LogSavePackage: Save=0.576954ms [2015.07.08-12.18.26:342][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/USP/T_pose.uasset' [2015.07.08-12.18.26:344][ 0]LogCook:Display: Cooking /Game/Character/USP/HeroFPP_USP_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/USP/HeroFPP_USP_Skeleton.uasset [2015.07.08-12.18.26:345][ 0]LogSavePackage: Save=0.418209ms [2015.07.08-12.18.26:345][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/USP/HeroFPP_USP_Skeleton.uasset' [2015.07.08-12.18.26:347][ 0]LogCook:Display: Cooking /Game/Character/USP/HeroFPP_USP_PhysicsAsset -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/USP/HeroFPP_USP_PhysicsAsset.uasset [2015.07.08-12.18.26:349][ 0]LogSavePackage: Save=2.245582ms [2015.07.08-12.18.26:349][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/USP/HeroFPP_USP_PhysicsAsset.uasset' [2015.07.08-12.18.26:351][ 0]LogCook:Display: Cooking /Game/Character/USP/HeroFPP_USP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/USP/HeroFPP_USP.uasset [2015.07.08-12.18.26:352][ 0]LogSavePackage: Save=0.895948ms [2015.07.08-12.18.26:352][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/USP/HeroFPP_USP.uasset' [2015.07.08-12.18.26:353][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.18.26:543][ 0]LogRedirectors: String Asset Reference '/Game/Character/USP/HeroFPP_USP.HeroFPP_USP' [2015.07.08-12.18.26:551][ 0]LogRedirectors: Resolved to '/Game/Character/USP/HeroFPP_USP.HeroFPP_USP' [2015.07.08-12.18.26:551][ 0]LogRedirectors: String Asset Reference '/Game/Character/USP/HeroFPP_USP.HeroFPP_USP' [2015.07.08-12.18.26:551][ 0]LogRedirectors: Resolved to '/Game/Character/USP/HeroFPP_USP.HeroFPP_USP' [2015.07.08-12.18.26:553][ 0]LogCook:Display: Cooking /Game/Character/USP/FPP_Idle_USP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/USP/FPP_Idle_USP.uasset [2015.07.08-12.18.26:553][ 0]LogSavePackage: Save=0.598601ms [2015.07.08-12.18.26:553][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/USP/FPP_Idle_USP.uasset' [2015.07.08-12.18.26:560][ 0]LogRedirectors: String Asset Reference '/Game/Character/TP_Character/HeroTPP.HeroTPP' [2015.07.08-12.18.26:569][ 0]LogRedirectors: Resolved to '/Game/Character/TP_Character/HeroTPP.HeroTPP' [2015.07.08-12.18.26:570][ 0]LogCook:Display: Cooking /Game/Character/TP_Character/IdleRun_TPP -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/TP_Character/IdleRun_TPP.uasset [2015.07.08-12.18.26:582][ 0]LogSavePackage: Save=11.468434ms [2015.07.08-12.18.26:582][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/TP_Character/IdleRun_TPP.uasset' [2015.07.08-12.18.26:583][ 0]LogCook:Display: Cooking /Game/Character/TP_Character/HeroTPP_Skeleton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/TP_Character/HeroTPP_Skeleton.uasset [2015.07.08-12.18.26:583][ 0]LogSavePackage: Save=0.447072ms [2015.07.08-12.18.26:584][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Character/TP_Character/HeroTPP_Skeleton.uasset' [2015.07.08-12.18.26:589][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_spark_single_dirty -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_spark_single_dirty.uasset [2015.07.08-12.18.26:590][ 0]LogSavePackage: Save=0.483451ms [2015.07.08-12.18.26:590][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_spark_single_dirty.uasset' [2015.07.08-12.18.26:596][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_spark_dir_GPU -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_spark_dir_GPU.uasset [2015.07.08-12.18.26:597][ 0]LogSavePackage: Save=0.446471ms [2015.07.08-12.18.26:597][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_spark_dir_GPU.uasset' [2015.07.08-12.18.26:630][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset [2015.07.08-12.18.26:630][ 0]LogSavePackage: Save=0.479242ms [2015.07.08-12.18.26:631][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' [2015.07.08-12.18.26:634][ 0]LogCook:Display: Cooking /Game/Textures/DeskSet/DeskSet_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DeskSet/DeskSet_albedo.uasset [2015.07.08-12.18.26:660][ 0]LogSavePackage: Save=25.445524ms [2015.07.08-12.18.26:660][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DeskSet/DeskSet_albedo.uasset' [2015.07.08-12.18.26:667][ 0]LogCook:Display: Cooking /Game/Textures/CorridorSofa/OfficeChair_diffuse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/CorridorSofa/OfficeChair_diffuse.uasset [2015.07.08-12.18.26:668][ 0]LogSavePackage: Save=0.628366ms [2015.07.08-12.18.26:668][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/CorridorSofa/OfficeChair_diffuse.uasset' [2015.07.08-12.18.26:682][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/WallPanels/WallPanels_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/WallPanels/WallPanels_roughness.uasset [2015.07.08-12.18.26:684][ 0]LogSavePackage: Save=1.672837ms [2015.07.08-12.18.26:684][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/WallPanels/WallPanels_roughness.uasset' [2015.07.08-12.18.26:692][ 0]LogCook:Display: Cooking /Game/Textures/Blood/Stain2_diffuse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/Stain2_diffuse.uasset [2015.07.08-12.18.26:693][ 0]LogSavePackage: Save=0.649713ms [2015.07.08-12.18.26:693][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/Stain2_diffuse.uasset' [2015.07.08-12.18.26:785][ 0]LogCook:Display: Cooking /Game/Textures/AUGA1/auga1_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/auga1_normal.uasset [2015.07.08-12.18.26:920][ 0]LogSavePackage: Save=135.403290ms [2015.07.08-12.18.26:920][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/auga1_normal.uasset' [2015.07.08-12.18.26:952][ 0]LogCook:Display: Cooking /Game/Textures/Pillar/Pillar_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Pillar/Pillar_roughness.uasset [2015.07.08-12.18.26:952][ 0]LogSavePackage: Save=0.631974ms [2015.07.08-12.18.26:953][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Pillar/Pillar_roughness.uasset' [2015.07.08-12.18.26:957][ 0]LogCook:Display: Cooking /Game/Textures/OfficeChair/OfficeChair_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeChair/OfficeChair_roughness.uasset [2015.07.08-12.18.26:971][ 0]LogSavePackage: Save=14.491207ms [2015.07.08-12.18.26:972][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeChair/OfficeChair_roughness.uasset' [2015.07.08-12.18.26:981][ 0]LogCook:Display: Cooking /Game/Textures/NewsSquare/NewsSquare_metallic -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/NewsSquare/NewsSquare_metallic.uasset [2015.07.08-12.18.26:995][ 0]LogSavePackage: Save=14.497220ms [2015.07.08-12.18.26:996][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/NewsSquare/NewsSquare_metallic.uasset' [2015.07.08-12.18.27:001][ 0]LogCook:Display: Cooking /Game/Textures/Monitor/Monitor_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/Monitor_ao.uasset [2015.07.08-12.18.27:002][ 0]LogSavePackage: Save=1.454262ms [2015.07.08-12.18.27:004][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/Monitor_ao.uasset' [2015.07.08-12.18.27:011][ 0]LogCook:Display: Cooking /Game/Textures/Lamp/Lamp_Emissive -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Lamp/Lamp_Emissive.uasset [2015.07.08-12.18.27:012][ 0]LogSavePackage: Save=0.566732ms [2015.07.08-12.18.27:012][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Lamp/Lamp_Emissive.uasset' [2015.07.08-12.18.27:022][ 0]LogCook:Display: Cooking /Game/Textures/Flashbang/Flashbang_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Flashbang/Flashbang_mat.uasset [2015.07.08-12.18.27:074][ 0]LogSavePackage: Save=51.367886ms [2015.07.08-12.18.27:074][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Flashbang/Flashbang_mat.uasset' [2015.07.08-12.18.27:081][ 0]LogCook:Display: Cooking /Game/Textures/Flashbang/Flashbang_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Flashbang/Flashbang_ao.uasset [2015.07.08-12.18.27:083][ 0]LogSavePackage: Save=2.588628ms [2015.07.08-12.18.27:084][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Flashbang/Flashbang_ao.uasset' [2015.07.08-12.18.27:088][ 0]LogCook:Display: Cooking /Game/Textures/CorridorPlant/plant_diffuse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/CorridorPlant/plant_diffuse.uasset [2015.07.08-12.18.27:088][ 0]LogSavePackage: Save=0.698118ms [2015.07.08-12.18.27:089][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/CorridorPlant/plant_diffuse.uasset' [2015.07.08-12.18.27:106][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/WallPanels/WallPanels_basecolor -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/WallPanels/WallPanels_basecolor.uasset [2015.07.08-12.18.27:110][ 0]LogSavePackage: Save=2.697164ms [2015.07.08-12.18.27:110][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/WallPanels/WallPanels_basecolor.uasset' [2015.07.08-12.18.27:217][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Steel_N.uasset [2015.07.08-12.18.27:218][ 0]LogSavePackage: Save=0.549294ms [2015.07.08-12.18.27:218][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Steel_N.uasset' [2015.07.08-12.18.27:232][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Textures/T_Shield_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Textures/T_Shield_M.uasset [2015.07.08-12.18.27:233][ 0]LogSavePackage: Save=1.060706ms [2015.07.08-12.18.27:234][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Textures/T_Shield_M.uasset' [2015.07.08-12.18.27:249][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Meshes/SM_NamePlate -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_NamePlate.uasset [2015.07.08-12.18.27:250][ 0]LogSavePackage: Save=0.822889ms [2015.07.08-12.18.27:250][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_NamePlate.uasset' [2015.07.08-12.18.27:263][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomU_Hole -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomU_Hole.uasset [2015.07.08-12.18.27:264][ 0]LogSavePackage: Save=0.851752ms [2015.07.08-12.18.27:264][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomU_Hole.uasset' [2015.07.08-12.18.27:273][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomU2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomU2.uasset [2015.07.08-12.18.27:275][ 0]LogSavePackage: Save=1.538445ms [2015.07.08-12.18.27:275][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomU2.uasset' [2015.07.08-12.18.27:284][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomU -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomU.uasset [2015.07.08-12.18.27:285][ 0]LogSavePackage: Save=1.096484ms [2015.07.08-12.18.27:286][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomU.uasset' [2015.07.08-12.18.27:290][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomTrimAdd -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomTrimAdd.uasset [2015.07.08-12.18.27:291][ 0]LogSavePackage: Save=1.144889ms [2015.07.08-12.18.27:292][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomTrimAdd.uasset' [2015.07.08-12.18.27:304][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomTrim2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomTrim2.uasset [2015.07.08-12.18.27:306][ 0]LogSavePackage: Save=1.671935ms [2015.07.08-12.18.27:306][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomTrim2.uasset' [2015.07.08-12.18.27:313][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomTrim -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomTrim.uasset [2015.07.08-12.18.27:315][ 0]LogSavePackage: Save=2.183648ms [2015.07.08-12.18.27:315][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomTrim.uasset' [2015.07.08-12.18.27:324][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomLTrim -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomLTrim.uasset [2015.07.08-12.18.27:326][ 0]LogSavePackage: Save=1.215843ms [2015.07.08-12.18.27:326][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomLTrim.uasset' [2015.07.08-12.18.27:329][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomL -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomL.uasset [2015.07.08-12.18.27:330][ 0]LogSavePackage: Save=1.177360ms [2015.07.08-12.18.27:331][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomL.uasset' [2015.07.08-12.18.27:335][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomClamp2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomClamp2.uasset [2015.07.08-12.18.27:336][ 0]LogSavePackage: Save=1.005085ms [2015.07.08-12.18.27:336][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_DemoRoomClamp2.uasset' [2015.07.08-12.18.27:343][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Effects/Textures/T_Caustics_2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Effects/Textures/T_Caustics_2.uasset [2015.07.08-12.18.27:344][ 0]LogSavePackage: Save=1.187281ms [2015.07.08-12.18.27:345][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Effects/Textures/T_Caustics_2.uasset' [2015.07.08-12.18.29:043][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.18.29:043][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.18.29:043][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.18.29:044][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.18.29:045][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/DummyHud/SettingsQMDummyAudio -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/SettingsQMDummyAudio.uasset [2015.07.08-12.18.29:062][ 0]LogSavePackage: Save=16.143599ms [2015.07.08-12.18.29:062][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/SettingsQMDummyAudio.uasset' [2015.07.08-12.18.29:074][ 0]LogCook:Display: Cooking /Game/Pipe/Pipes/PipeF -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/Pipes/PipeF.uasset [2015.07.08-12.18.29:075][ 0]LogSavePackage: Save=0.974719ms [2015.07.08-12.18.29:076][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/Pipes/PipeF.uasset' [2015.07.08-12.18.29:087][ 0]LogCook:Display: Cooking /Game/Pipe/Pipes/Pipe -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/Pipes/Pipe.uasset [2015.07.08-12.18.29:088][ 0]LogSavePackage: Save=0.982536ms [2015.07.08-12.18.29:089][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/Pipes/Pipe.uasset' [2015.07.08-12.18.29:093][ 0]LogCook:Display: Cooking /Game/Pipe/Pipes/M_PipeFastener_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/Pipes/M_PipeFastener_Inst.uasset [2015.07.08-12.18.29:093][ 0]LogSavePackage: Save=0.541177ms [2015.07.08-12.18.29:094][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/Pipes/M_PipeFastener_Inst.uasset' [2015.07.08-12.18.29:096][ 0]LogCook:Display: Cooking /Game/Pipe/Pipes/M_PipeFastener -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/Pipes/M_PipeFastener.uasset [2015.07.08-12.18.29:101][ 0]LogSavePackage: Save=5.251518ms [2015.07.08-12.18.29:101][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/Pipes/M_PipeFastener.uasset' [2015.07.08-12.18.29:102][ 0]LogCook:Display: Cooking /Game/Pipe/Pipes/M_Pipe -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/Pipes/M_Pipe.uasset [2015.07.08-12.18.29:109][ 0]LogSavePackage: Save=6.673610ms [2015.07.08-12.18.29:109][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/Pipes/M_Pipe.uasset' [2015.07.08-12.18.29:111][ 0]LogRedirectors: String Asset Reference '/Script/CoreUObject.Object:Vector2D' [2015.07.08-12.18.29:111][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector2D' [2015.07.08-12.18.29:111][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.29:112][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture' [2015.07.08-12.18.29:112][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture' [2015.07.08-12.18.29:112][ 0]LogRedirectors: String Asset Reference '/Script/CoreUObject.Object:LinearColor' [2015.07.08-12.18.29:112][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.LinearColor' [2015.07.08-12.18.29:112][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.29:112][ 0]LogRedirectors: String Asset Reference '/Script/CoreUObject.Object:Vector2D' [2015.07.08-12.18.29:112][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector2D' [2015.07.08-12.18.29:113][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.29:113][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture' [2015.07.08-12.18.29:113][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture' [2015.07.08-12.18.29:113][ 0]LogCook:Display: Cooking /Game/Pipe/PipeAppearence -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/PipeAppearence.uasset [2015.07.08-12.18.29:114][ 0]LogSavePackage: Save=0.804249ms [2015.07.08-12.18.29:115][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Pipe/PipeAppearence.uasset' [2015.07.08-12.18.29:122][ 0]LogCook:Display: Cooking /Game/Particles/Materials/M_Beam -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Particles/Materials/M_Beam.uasset [2015.07.08-12.18.29:126][ 0]LogSavePackage: Save=3.051635ms [2015.07.08-12.18.29:126][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Particles/Materials/M_Beam.uasset' [2015.07.08-12.18.29:144][ 0]LogCook:Display: Cooking /Game/Particles/P_Steam_Lit2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Particles/P_Steam_Lit2.uasset [2015.07.08-12.18.29:155][ 0]LogSavePackage: Save=10.297990ms [2015.07.08-12.18.29:155][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Particles/P_Steam_Lit2.uasset' [2015.07.08-12.18.29:174][ 0]LogCook:Display: Cooking /Game/Meshes/Weapons/Uzi_Static -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Weapons/Uzi_Static.uasset [2015.07.08-12.18.29:176][ 0]LogSavePackage: Save=1.729059ms [2015.07.08-12.18.29:176][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Weapons/Uzi_Static.uasset' [2015.07.08-12.18.29:192][ 0]LogCook:Display: Cooking /Game/Meshes/NewsSquare -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/NewsSquare.uasset [2015.07.08-12.18.29:200][ 0]LogSavePackage: Save=7.809479ms [2015.07.08-12.18.29:200][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/NewsSquare.uasset' [2015.07.08-12.18.29:217][ 0]LogCook:Display: Cooking /Game/Meshes/Monitor -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Monitor.uasset [2015.07.08-12.18.29:230][ 0]LogSavePackage: Save=13.046266ms [2015.07.08-12.18.29:230][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Monitor.uasset' [2015.07.08-12.18.29:237][ 0]LogCook:Display: Cooking /Game/Meshes/Lowpoly -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Lowpoly.uasset [2015.07.08-12.18.29:238][ 0]LogSavePackage: Save=0.945556ms [2015.07.08-12.18.29:238][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Lowpoly.uasset' [2015.07.08-12.18.29:242][ 0]LogCook:Display: Cooking /Game/Meshes/LogoPane -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/LogoPane.uasset [2015.07.08-12.18.29:243][ 0]LogSavePackage: Save=0.810262ms [2015.07.08-12.18.29:243][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/LogoPane.uasset' [2015.07.08-12.18.29:259][ 0]LogCook:Display: Cooking /Game/Meshes/FlatScreen -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/FlatScreen.uasset [2015.07.08-12.18.29:267][ 0]LogSavePackage: Save=7.748446ms [2015.07.08-12.18.29:267][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/FlatScreen.uasset' [2015.07.08-12.18.29:283][ 0]LogCook:Display: Cooking /Game/Meshes/FileCabinet -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/FileCabinet.uasset [2015.07.08-12.18.29:292][ 0]LogSavePackage: Save=8.424316ms [2015.07.08-12.18.29:292][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/FileCabinet.uasset' [2015.07.08-12.18.29:304][ 0]LogCook:Display: Cooking /Game/Meshes/Door_Frame -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Door_Frame.uasset [2015.07.08-12.18.29:305][ 0]LogSavePackage: Save=1.002981ms [2015.07.08-12.18.29:306][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Door_Frame.uasset' [2015.07.08-12.18.29:321][ 0]LogCook:Display: Cooking /Game/Meshes/Door_DM -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Door_DM.uasset [2015.07.08-12.18.29:348][ 0]LogSavePackage: Save=27.220583ms [2015.07.08-12.18.29:348][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Door_DM.uasset' [2015.07.08-12.18.29:351][ 0]LogCook:Display: Cooking /Game/Meshes/Door -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Door.uasset [2015.07.08-12.18.29:360][ 0]LogSavePackage: Save=8.993153ms [2015.07.08-12.18.29:360][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/Door.uasset' [2015.07.08-12.18.29:368][ 0]LogCook:Display: Cooking /Game/Meshes/DocumentTray -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DocumentTray.uasset [2015.07.08-12.18.29:379][ 0]LogSavePackage: Save=11.252265ms [2015.07.08-12.18.29:380][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/DocumentTray.uasset' [2015.07.08-12.18.29:409][ 0]LogCook:Display: Cooking /Game/Meshes/CylPillar_out_DM -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CylPillar_out_DM.uasset [2015.07.08-12.18.29:479][ 0]LogSavePackage: Save=69.650635ms [2015.07.08-12.18.29:479][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CylPillar_out_DM.uasset' [2015.07.08-12.18.29:482][ 0]LogCook:Display: Cooking /Game/Meshes/CylPillar_out -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CylPillar_out.uasset [2015.07.08-12.18.29:491][ 0]LogSavePackage: Save=8.608016ms [2015.07.08-12.18.29:491][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CylPillar_out.uasset' [2015.07.08-12.18.29:505][ 0]LogCook:Display: Cooking /Game/Meshes/CylPillar_Core -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CylPillar_Core.uasset [2015.07.08-12.18.29:519][ 0]LogSavePackage: Save=13.924475ms [2015.07.08-12.18.29:519][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CylPillar_Core.uasset' [2015.07.08-12.18.29:541][ 0]LogCook:Display: Cooking /Game/Meshes/CylLight -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CylLight.uasset [2015.07.08-12.18.29:543][ 0]LogSavePackage: Save=0.988549ms [2015.07.08-12.18.29:543][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Meshes/CylLight.uasset' [2015.07.08-12.18.29:555][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_mask -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_mask.uasset [2015.07.08-12.18.29:556][ 0]LogSavePackage: Save=1.183974ms [2015.07.08-12.18.29:557][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_mask.uasset' [2015.07.08-12.18.29:572][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_h -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_h.uasset [2015.07.08-12.18.29:574][ 0]LogSavePackage: Save=1.125948ms [2015.07.08-12.18.29:574][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_h.uasset' [2015.07.08-12.18.29:590][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_guiFloodedMud/Ground_guiFloodedMud_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_guiFloodedMud/Ground_guiFloodedMud_2k_g.uasset [2015.07.08-12.18.29:593][ 0]LogSavePackage: Save=2.018589ms [2015.07.08-12.18.29:593][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_guiFloodedMud/Ground_guiFloodedMud_2k_g.uasset' [2015.07.08-12.18.29:605][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_g.uasset [2015.07.08-12.18.29:607][ 0]LogSavePackage: Save=1.155111ms [2015.07.08-12.18.29:607][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_g.uasset' [2015.07.08-12.18.29:614][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_core_shapes_add -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_core_shapes_add.uasset [2015.07.08-12.18.29:614][ 0]LogSavePackage: Save=0.502693ms [2015.07.08-12.18.29:615][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_core_shapes_add.uasset' [2015.07.08-12.18.29:619][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_cloud_graypack -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_cloud_graypack.uasset [2015.07.08-12.18.29:619][ 0]LogSavePackage: Save=0.488562ms [2015.07.08-12.18.29:621][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_cloud_graypack.uasset' [2015.07.08-12.18.29:652][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/image5 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image5.uasset [2015.07.08-12.18.29:660][ 0]LogSavePackage: 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Hud/SettingsMenuMouseConfig.uasset' [2015.07.08-12.18.31:249][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Textures/T_Shield_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Textures/T_Shield_N.uasset [2015.07.08-12.18.31:253][ 0]LogSavePackage: Save=3.593714ms [2015.07.08-12.18.31:253][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Textures/T_Shield_N.uasset' [2015.07.08-12.18.31:272][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/misc_WoodenCrate/misc_WoodenCrate_2k_alb2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/misc_WoodenCrate/misc_WoodenCrate_2k_alb2.uasset [2015.07.08-12.18.31:273][ 0]LogSavePackage: Save=0.958484ms [2015.07.08-12.18.31:273][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/misc_WoodenCrate/misc_WoodenCrate_2k_alb2.uasset' [2015.07.08-12.18.31:291][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_LeadRough/Metal_LeadRough_2k_h -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_LeadRough/Metal_LeadRough_2k_h.uasset [2015.07.08-12.18.31:293][ 0]LogSavePackage: Save=1.417582ms [2015.07.08-12.18.31:293][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_LeadRough/Metal_LeadRough_2k_h.uasset' [2015.07.08-12.18.31:307][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_g.uasset [2015.07.08-12.18.31:310][ 0]LogSavePackage: Save=2.188158ms [2015.07.08-12.18.31:310][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_g.uasset' [2015.07.08-12.18.31:327][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_ao.uasset [2015.07.08-12.18.31:330][ 0]LogSavePackage: Save=3.563347ms [2015.07.08-12.18.31:331][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_ao.uasset' [2015.07.08-12.18.31:356][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_h -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_h.uasset [2015.07.08-12.18.31:357][ 0]LogSavePackage: Save=0.999373ms [2015.07.08-12.18.31:357][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_h.uasset' [2015.07.08-12.18.31:933][ 0]LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.31:933][ 0]LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.31:934][ 0]LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.31:935][ 0]LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.31:939][ 0]LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.31:947][ 0]LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning [0231.61] Compile of BP_DemoDisplay successful, but with 5 Warning(s) [in 39 ms] [2015.07.08-12.18.31:947][ 0]LogBlueprint:Warning: [compiler BP_DemoDisplay] Warning [0231.61] Compile of BP_DemoDisplay successful, but with 6 Warning(s) [in 0 ms] [2015.07.08-12.18.32:391][ 0]LogBlueprint:Warning: [compiler BP_DemoRoom] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.32:392][ 0]LogBlueprint:Warning: [compiler BP_DemoRoom] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.32:407][ 0]LogBlueprint:Warning: [compiler BP_DemoRoom] Warning [0232.07] Compile of BP_DemoRoom successful, but with 2 Warning(s) [in 74 ms] [2015.07.08-12.18.32:408][ 0]LogBlueprint:Warning: [compiler BP_DemoRoom] Warning [0232.07] Compile of BP_DemoRoom successful, but with 3 Warning(s) [in 0 ms] [2015.07.08-12.18.33:261][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.39:828][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.18.39:833][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0239.49] Compile of BP_Plane successful, but with 1 Warning(s) [in 29 ms] [2015.07.08-12.18.39:840][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0239.50] Compile of BP_Plane successful, but with 2 Warning(s) [in 5 ms] [2015.07.08-12.18.40:070][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.18.40:135][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0239.80] Compile of Baron_Default successful, but with 1 Warning(s) [in 177 ms] [2015.07.08-12.18.40:145][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0239.81] Compile of Baron_Default successful, but with 2 Warning(s) [in 9 ms] [2015.07.08-12.18.40:938][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.18.40:956][ 0]LogBlueprint:Warning: [compiler Room] Warning [0240.62] Compile of Room successful, but with 1 Warning(s) [in 60 ms] [2015.07.08-12.18.40:962][ 0]LogBlueprint:Warning: [compiler Room] Warning [0240.62] Compile of Room successful, but with 2 Warning(s) [in 5 ms] [2015.07.08-12.18.41:484][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.41:485][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.41:487][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0241.15] Compile of Loadout_UI successful, but with 2 Warning(s) [in 18 ms] [2015.07.08-12.18.41:494][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0241.15] Compile of Loadout_UI successful, but with 3 Warning(s) [in 6 ms] [2015.07.08-12.18.41:545][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.41:547][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0241.21] Compile of AUGA1 successful, but with 1 Warning(s) [in 19 ms] [2015.07.08-12.18.41:548][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0241.21] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.18.42:235][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.42:237][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0241.90] Compile of Deagle successful, but with 1 Warning(s) [in 16 ms] [2015.07.08-12.18.42:237][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0241.90] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.18.42:260][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.42:261][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0241.92] Compile of M1911 successful, but with 1 Warning(s) [in 16 ms] [2015.07.08-12.18.42:262][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0241.92] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.18.42:287][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.42:290][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0241.95] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 22 ms] [2015.07.08-12.18.42:291][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0241.95] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.18.42:363][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.42:364][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.42:364][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.18.42:366][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0242.03] Compile of Menu successful, but with 3 Warning(s) [in 18 ms] [2015.07.08-12.18.42:371][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0242.03] Compile of Menu successful, but with 4 Warning(s) [in 5 ms] [2015.07.08-12.18.43:955][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.18.43:955][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.18.43:955][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2015.07.08-12.18.43:955][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2015.07.08-12.18.43:956][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.18.43:966][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.18.43:967][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.18.43:967][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.18.43:967][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.18.43:967][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.18.43:967][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.18.43:968][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.18.43:968][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.18.43:973][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.18.43:973][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.18.43:973][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.18.43:973][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.18.43:979][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.18.43:979][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.18.43:979][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.18.43:979][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.18.43:980][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.18.43:980][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.18.43:980][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.18.43:980][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.18.43:980][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.18.43:981][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.18.43:981][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.18.43:981][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.18.43:981][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.18.43:981][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.18.43:982][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.18.43:982][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.43:982][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.18.43:983][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.18.43:983][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.18.43:983][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.18.43:983][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.18.43:983][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.18.43:984][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.18.43:984][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.18.43:984][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.18.43:984][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.18.43:984][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.18.43:987][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.18.43:987][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.18.43:988][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.18.43:988][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.18.43:988][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.18.43:989][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.18.43:989][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.18.43:989][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.18.43:989][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.18.43:989][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.18.43:990][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.18.43:990][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.18.43:990][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.18.43:990][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.18.43:990][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.18.43:991][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.18.43:991][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.18.43:991][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.18.43:992][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.18.43:992][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.18.43:992][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.18.43:992][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.18.43:996][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.18.43:996][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.18.43:996][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.18.43:996][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.18.43:997][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.18.43:997][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.18.44:013][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.18.44:014][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.18.44:015][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.18.44:089][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Maps/QualityGameSettings_NextLevel -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Maps/QualityGameSettings_NextLevel.umap [2015.07.08-12.18.44:149][ 0]LogSavePackage: Save=58.839428ms [2015.07.08-12.18.44:149][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Maps/QualityGameSettings_NextLevel.umap' [2015.07.08-12.18.44:189][ 0]LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset [2015.07.08-12.18.44:201][ 0]LogSavePackage: Save=12.190304ms [2015.07.08-12.18.44:201][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset' [2015.07.08-12.18.44:202][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset [2015.07.08-12.18.44:204][ 0]LogSavePackage: Save=1.450353ms [2015.07.08-12.18.44:204][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset' [2015.07.08-12.18.44:205][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset [2015.07.08-12.18.44:275][ 0]LogSavePackage: Save=70.002396ms [2015.07.08-12.18.44:275][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset' [2015.07.08-12.18.44:276][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset [2015.07.08-12.18.44:410][ 0]LogSavePackage: Save=133.064209ms [2015.07.08-12.18.44:410][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset' [2015.07.08-12.18.44:411][ 0]LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset [2015.07.08-12.18.44:450][ 0]LogSavePackage: Save=38.446091ms [2015.07.08-12.18.44:451][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset' [2015.07.08-12.18.44:451][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset [2015.07.08-12.18.44:452][ 0]LogSavePackage: Save=0.234209ms [2015.07.08-12.18.44:452][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset' [2015.07.08-12.18.44:453][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset [2015.07.08-12.18.44:453][ 0]LogSavePackage: Save=0.225190ms [2015.07.08-12.18.44:453][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset' [2015.07.08-12.18.44:454][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset [2015.07.08-12.18.44:455][ 0]LogSavePackage: Save=0.223386ms [2015.07.08-12.18.44:455][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset' [2015.07.08-12.18.44:455][ 0]LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset [2015.07.08-12.18.44:503][ 0]LogSavePackage: Save=48.164719ms [2015.07.08-12.18.44:504][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset' [2015.07.08-12.18.44:513][ 0]LogCook:Display: Cooking /Game/Textures/DeskSet/DeskSEt_metallic -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DeskSet/DeskSEt_metallic.uasset [2015.07.08-12.18.44:514][ 0]LogSavePackage: Save=0.677974ms [2015.07.08-12.18.44:514][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DeskSet/DeskSEt_metallic.uasset' [2015.07.08-12.18.44:516][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset [2015.07.08-12.18.44:532][ 0]LogSavePackage: Save=16.082567ms [2015.07.08-12.18.44:532][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset' [2015.07.08-12.18.44:533][ 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset [2015.07.08-12.18.44:546][ 0]LogSavePackage: Save=13.047468ms [2015.07.08-12.18.44:546][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset' [2015.07.08-12.18.44:595][ 0]LogCook:Display: Cooking /Game/Textures/deagle/Deagle_metallic -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/deagle/Deagle_metallic.uasset [2015.07.08-12.18.44:624][ 0]LogSavePackage: Save=28.379602ms [2015.07.08-12.18.44:624][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/deagle/Deagle_metallic.uasset' [2015.07.08-12.18.44:654][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Rock_HoleyWall/Rock_HoleyWall_2k_h -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Rock_HoleyWall/Rock_HoleyWall_2k_h.uasset [2015.07.08-12.18.44:655][ 0]LogSavePackage: Save=1.169843ms [2015.07.08-12.18.44:655][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Rock_HoleyWall/Rock_HoleyWall_2k_h.uasset' [2015.07.08-12.18.44:673][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_DirtBrownTan/Ground_DirtBrownTan_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_DirtBrownTan/Ground_DirtBrownTan_2k_s.uasset [2015.07.08-12.18.44:674][ 0]LogSavePackage: Save=0.912484ms [2015.07.08-12.18.44:674][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_DirtBrownTan/Ground_DirtBrownTan_2k_s.uasset' [2015.07.08-12.18.44:695][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/T_MacroVariation2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/T_MacroVariation2.uasset [2015.07.08-12.18.44:712][ 0]LogSavePackage: Save=16.934319ms [2015.07.08-12.18.44:713][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/T_MacroVariation2.uasset' [2015.07.08-12.18.44:745][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/image3 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image3.uasset [2015.07.08-12.18.44:752][ 0]LogSavePackage: Save=6.117701ms [2015.07.08-12.18.44:752][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image3.uasset' [2015.07.08-12.18.44:766][ 0]LogCook:Display: Cooking /Game/Textures/WallSet/WallSet_mat_opacity -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/WallSet/WallSet_mat_opacity.uasset [2015.07.08-12.18.44:781][ 0]LogSavePackage: Save=14.872736ms [2015.07.08-12.18.44:781][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/WallSet/WallSet_mat_opacity.uasset' [2015.07.08-12.18.44:786][ 0]LogCook:Display: Cooking /Game/Textures/WallSet/WallSet_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/WallSet/WallSet_mat.uasset [2015.07.08-12.18.44:795][ 0]LogSavePackage: Save=9.303728ms [2015.07.08-12.18.44:796][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/WallSet/WallSet_mat.uasset' [2015.07.08-12.18.44:807][ 0]LogCook:Display: Cooking /Game/Textures/WallSet/WallSet_diffuse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/WallSet/WallSet_diffuse.uasset [2015.07.08-12.18.44:825][ 0]LogSavePackage: Save=17.895208ms [2015.07.08-12.18.44:825][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/WallSet/WallSet_diffuse.uasset' [2015.07.08-12.18.44:922][ 0]LogCook:Display: Cooking /Game/Textures/Uzi/Uzi_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Uzi/Uzi_normal.uasset [2015.07.08-12.18.44:939][ 0]LogSavePackage: Save=16.590672ms [2015.07.08-12.18.44:939][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Uzi/Uzi_normal.uasset' [2015.07.08-12.18.45:209][ 0]LogBlueprint:Warning: [compiler BlueprintFovDemo] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.07.08-12.18.46:434][ 0]LogStaticMesh:Warning: Rebuilding foliage, please resave map HierarchicalInstancedStaticMeshComponent /Game/QualityMenu/ExampleRoom/Maps/QualityGameSettings.QualityGameSettings:PersistentLevel.InstancedFoliageActor_0.HierarchicalInstancedStaticMeshComponent_2. [2015.07.08-12.18.46:917][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield.SM_Shield' [2015.07.08-12.18.46:918][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.46:918][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.46:918][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.46:919][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.46:920][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.46:920][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.46:920][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield.SM_Shield' [2015.07.08-12.18.46:920][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.46:920][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield.SM_Shield' [2015.07.08-12.18.46:921][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.46:921][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.46:921][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.46:922][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.46:922][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.46:922][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.46:922][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield.SM_Shield' [2015.07.08-12.18.46:922][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.47:178][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Maps/QualityGameSettings -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Maps/QualityGameSettings.umap [2015.07.08-12.18.47:539][ 0]LogSavePackage: Save=359.037933ms [2015.07.08-12.18.47:539][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Maps/QualityGameSettings.umap' [2015.07.08-12.18.47:602][ 0]LogCook:Display: Cooking /Engine/MapTemplates/Bokeh_5Sides -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset [2015.07.08-12.18.47:634][ 0]LogSavePackage: Save=31.246035ms [2015.07.08-12.18.47:634][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset' [2015.07.08-12.18.47:635][ 0]LogCook:Display: Cooking /Engine/MapTemplates/T_ScreenDirt02_w -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset [2015.07.08-12.18.47:649][ 0]LogSavePackage: Save=14.261207ms [2015.07.08-12.18.47:650][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset' [2015.07.08-12.18.47:660][ 0]LogCook:Display: Cooking /Game/Textures/OfficeChair/OfficeChair_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeChair/OfficeChair_albedo.uasset [2015.07.08-12.18.47:683][ 0]LogSavePackage: Save=23.530060ms [2015.07.08-12.18.47:683][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeChair/OfficeChair_albedo.uasset' [2015.07.08-12.18.47:684][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset [2015.07.08-12.18.47:686][ 0]LogSavePackage: Save=1.700197ms [2015.07.08-12.18.47:686][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset' [2015.07.08-12.18.47:699][ 0]LogCook:Display: Cooking /Game/Textures/NewsSquare/NewsSquare_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/NewsSquare/NewsSquare_roughness.uasset [2015.07.08-12.18.47:709][ 0]LogSavePackage: Save=9.861441ms [2015.07.08-12.18.47:710][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/NewsSquare/NewsSquare_roughness.uasset' [2015.07.08-12.18.47:726][ 0]LogCook:Display: Cooking /Game/Textures/NewsSquare/NewsSquare_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/NewsSquare/NewsSquare_normal.uasset [2015.07.08-12.18.47:738][ 0]LogSavePackage: Save=12.407076ms [2015.07.08-12.18.47:739][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/NewsSquare/NewsSquare_normal.uasset' [2015.07.08-12.18.47:755][ 0]LogCook:Display: Cooking /Game/Textures/Lamp/Lamp_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Lamp/Lamp_roughness.uasset [2015.07.08-12.18.47:756][ 0]LogSavePackage: Save=0.505399ms [2015.07.08-12.18.47:756][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Lamp/Lamp_roughness.uasset' [2015.07.08-12.18.47:845][ 0]LogCook:Display: Cooking /Game/Textures/deagle/Deagle_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/deagle/Deagle_normal.uasset [2015.07.08-12.18.47:898][ 0]LogSavePackage: Save=52.478500ms [2015.07.08-12.18.47:898][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/deagle/Deagle_normal.uasset' [2015.07.08-12.18.47:928][ 0]LogCook:Display: Cooking /Game/Textures/PillarStruct/PillarStruct_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PillarStruct/PillarStruct_ao.uasset [2015.07.08-12.18.47:966][ 0]LogSavePackage: Save=38.065762ms [2015.07.08-12.18.47:967][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PillarStruct/PillarStruct_ao.uasset' [2015.07.08-12.18.47:983][ 0]LogCook:Display: Cooking /Game/Textures/Pillar/Pillar_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Pillar/Pillar_normal.uasset [2015.07.08-12.18.47:984][ 0]LogSavePackage: Save=0.851451ms [2015.07.08-12.18.47:984][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Pillar/Pillar_normal.uasset' [2015.07.08-12.18.48:350][ 0]LogCook:Display: Cooking /Game/Textures/BulletImpacts/Impact2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BulletImpacts/Impact2.uasset [2015.07.08-12.18.48:350][ 0]LogSavePackage: Save=0.497281ms [2015.07.08-12.18.48:350][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BulletImpacts/Impact2.uasset' [2015.07.08-12.18.48:361][ 0]LogCook:Display: Cooking /Game/Textures/BulletWound/BulletWound_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BulletWound/BulletWound_albedo.uasset [2015.07.08-12.18.48:369][ 0]LogSavePackage: Save=7.960708ms [2015.07.08-12.18.48:369][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BulletWound/BulletWound_albedo.uasset' [2015.07.08-12.18.48:400][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/Wall_Plaster/BaseMaterial_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Wall_Plaster/BaseMaterial_normal.uasset [2015.07.08-12.18.48:409][ 0]LogSavePackage: Save=8.953166ms [2015.07.08-12.18.48:410][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Wall_Plaster/BaseMaterial_normal.uasset' [2015.07.08-12.18.48:423][ 0]LogCook:Display: Cooking /Game/Textures/FX_TEX_Blast_Dirt -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FX_TEX_Blast_Dirt.uasset [2015.07.08-12.18.48:424][ 0]LogSavePackage: Save=0.864981ms [2015.07.08-12.18.48:424][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FX_TEX_Blast_Dirt.uasset' [2015.07.08-12.18.48:474][ 0]LogCook:Display: Cooking /Game/Textures/FQC_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FQC_Mat.uasset [2015.07.08-12.18.48:478][ 0]LogSavePackage: Save=4.036877ms [2015.07.08-12.18.48:479][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FQC_Mat.uasset' [2015.07.08-12.18.48:487][ 0]LogCook:Display: Cooking /Game/Textures/FQC_mask -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FQC_mask.uasset [2015.07.08-12.18.48:487][ 0]LogSavePackage: Save=0.591085ms [2015.07.08-12.18.48:488][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FQC_mask.uasset' [2015.07.08-12.18.48:498][ 0]LogCook:Display: Cooking /Game/Textures/FlashBangBlendable -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FlashBangBlendable.uasset [2015.07.08-12.18.48:517][ 0]LogSavePackage: Save=18.702463ms [2015.07.08-12.18.48:517][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FlashBangBlendable.uasset' [2015.07.08-12.18.48:523][ 0]LogCook:Display: Cooking /Game/Terrorists/Rifle/Anims/run_right_inPlace -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_right_inPlace.uasset [2015.07.08-12.18.48:529][ 0]LogSavePackage: Save=6.174525ms [2015.07.08-12.18.48:529][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Terrorists/Rifle/Anims/run_right_inPlace.uasset' [2015.07.08-12.18.48:629][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Pine_N.uasset [2015.07.08-12.18.48:633][ 0]LogSavePackage: Save=3.909099ms [2015.07.08-12.18.48:633][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Pine_N.uasset' [2015.07.08-12.18.48:661][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/M1911/M1911_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/M1911/M1911_roughness.uasset [2015.07.08-12.18.48:704][ 0]LogSavePackage: Save=42.980850ms [2015.07.08-12.18.48:705][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/M1911/M1911_roughness.uasset' [2015.07.08-12.18.48:712][ 0]LogCook:Display: Cooking /Game/Textures/Skin/Skin_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Skin/Skin_mat.uasset [2015.07.08-12.18.48:722][ 0]LogSavePackage: Save=10.380069ms [2015.07.08-12.18.48:722][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Skin/Skin_mat.uasset' [2015.07.08-12.18.48:740][ 0]LogCook:Display: Cooking /Game/Textures/Skin/Skin_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Skin/Skin_albedo.uasset [2015.07.08-12.18.48:745][ 0]LogSavePackage: Save=2.923556ms [2015.07.08-12.18.48:746][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Skin/Skin_albedo.uasset' [2015.07.08-12.18.48:760][ 0]LogCook:Display: Cooking /Game/Textures/ShotgunShell/Shell_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ShotgunShell/Shell_normal.uasset [2015.07.08-12.18.48:765][ 0]LogSavePackage: Save=5.798707ms [2015.07.08-12.18.48:766][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ShotgunShell/Shell_normal.uasset' [2015.07.08-12.18.48:770][ 0]LogCook:Display: Cooking /Game/Textures/Scope/ScopeRenderTarget_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Scope/ScopeRenderTarget_Mat.uasset [2015.07.08-12.18.48:782][ 0]LogSavePackage: Save=11.966017ms [2015.07.08-12.18.48:783][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Scope/ScopeRenderTarget_Mat.uasset' [2015.07.08-12.18.48:787][ 0]LogCook:Display: Cooking /Game/Textures/Scope/ScopeRenderTarget -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Scope/ScopeRenderTarget.uasset [2015.07.08-12.18.48:788][ 0]LogSavePackage: Save=0.425726ms [2015.07.08-12.18.48:788][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Scope/ScopeRenderTarget.uasset' [2015.07.08-12.18.48:798][ 0]LogCook:Display: Cooking /Game/Textures/Scope/scope -> F:/Documents/Unreal 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ReceptionChair/ReceptionChair_albedo.uasset [2015.07.08-12.18.48:910][ 0]LogSavePackage: Save=40.204613ms [2015.07.08-12.18.48:911][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ReceptionChair/ReceptionChair_albedo.uasset' [2015.07.08-12.18.48:970][ 0]LogCook:Display: Cooking /Game/Textures/python/Python_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/python/Python_albedo.uasset [2015.07.08-12.18.48:986][ 0]LogSavePackage: Save=15.656541ms [2015.07.08-12.18.48:986][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/python/Python_albedo.uasset' [2015.07.08-12.18.49:020][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/Ceiling_Tiles/CeilingTiles_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Ceiling_Tiles/CeilingTiles_albedo.uasset [2015.07.08-12.18.49:048][ 0]LogSavePackage: Save=26.820713ms [2015.07.08-12.18.49:048][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Ceiling_Tiles/CeilingTiles_albedo.uasset' [2015.07.08-12.18.49:055][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/Carpet/Carpet_MAT -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Carpet/Carpet_MAT.uasset [2015.07.08-12.18.49:055][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Carpet_MAT. 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[2015.07.08-12.18.49:079][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/Carpet/Carpet_basecolor -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Carpet/Carpet_basecolor.uasset [2015.07.08-12.18.49:082][ 0]LogSavePackage: Save=2.472576ms [2015.07.08-12.18.49:082][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Carpet/Carpet_basecolor.uasset' [2015.07.08-12.18.49:137][ 0]LogCook:Display: Cooking /Game/Textures/AUGA1/RustyCamo/auga1_rustyCamo_metallic -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/RustyCamo/auga1_rustyCamo_metallic.uasset [2015.07.08-12.18.49:174][ 0]LogSavePackage: Save=36.983109ms [2015.07.08-12.18.49:175][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/RustyCamo/auga1_rustyCamo_metallic.uasset' [2015.07.08-12.18.49:197][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Glass -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Glass.uasset [2015.07.08-12.18.49:212][ 0]LogSavePackage: Save=14.529991ms [2015.07.08-12.18.49:212][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Glass.uasset' [2015.07.08-12.18.49:253][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Tiles -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Concrete_Tiles.uasset [2015.07.08-12.18.49:257][ 0]LogSavePackage: Save=3.998393ms [2015.07.08-12.18.49:257][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Concrete_Tiles.uasset' [2015.07.08-12.18.49:263][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/SunlightColorLUT -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset [2015.07.08-12.18.49:263][ 0]LogSavePackage: Save=0.279608ms [2015.07.08-12.18.49:263][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset' [2015.07.08-12.18.49:287][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/SM_Arrows -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset [2015.07.08-12.18.49:289][ 0]LogSavePackage: Save=1.751007ms [2015.07.08-12.18.49:290][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset' [2015.07.08-12.18.49:317][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/Skybox -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Assets/Skybox.uasset [2015.07.08-12.18.49:318][ 0]LogSavePackage: Save=1.093177ms [2015.07.08-12.18.49:318][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Assets/Skybox.uasset' [2015.07.08-12.18.49:319][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset [2015.07.08-12.18.49:328][ 0]LogSavePackage: Save=8.533453ms [2015.07.08-12.18.49:328][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset' [2015.07.08-12.18.49:353][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset [2015.07.08-12.18.49:355][ 0]LogSavePackage: Save=2.013478ms [2015.07.08-12.18.49:355][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset' [2015.07.08-12.18.49:355][ 0]LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset [2015.07.08-12.18.49:585][ 0]LogSavePackage: 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Cooking /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset [2015.07.08-12.18.49:726][ 0]LogSavePackage: Save=0.310876ms [2015.07.08-12.18.49:726][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset' [2015.07.08-12.18.49:993][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/BP_LightStudio -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/BP_LightStudio.uasset [2015.07.08-12.18.50:072][ 0]LogSavePackage: Save=78.907463ms [2015.07.08-12.18.50:073][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/BP_LightStudio.uasset' [2015.07.08-12.18.50:173][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_WallSconce -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset [2015.07.08-12.18.50:180][ 0]LogSavePackage: Save=7.377741ms [2015.07.08-12.18.50:181][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset' [2015.07.08-12.18.50:269][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Steam -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset [2015.07.08-12.18.50:272][ 0]LogSavePackage: Save=3.145138ms [2015.07.08-12.18.50:272][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset' [2015.07.08-12.18.50:497][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Fire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset [2015.07.08-12.18.50:501][ 0]LogSavePackage: Save=3.608145ms [2015.07.08-12.18.50:501][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset' [2015.07.08-12.18.50:565][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Explosion -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset [2015.07.08-12.18.50:568][ 0]LogSavePackage: Save=3.162877ms [2015.07.08-12.18.50:568][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset' [2015.07.08-12.18.50:645][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_CeilingLight -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset [2015.07.08-12.18.50:650][ 0]LogSavePackage: Save=5.126446ms [2015.07.08-12.18.50:650][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset' [2015.07.08-12.18.50:655][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Steam01_Cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Steam01_Cue.uasset [2015.07.08-12.18.50:656][ 0]LogSavePackage: Save=0.482850ms [2015.07.08-12.18.50:656][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Steam01_Cue.uasset' [2015.07.08-12.18.50:661][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Steam01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Steam01.uasset [2015.07.08-12.18.50:662][ 0]LogSavePackage: Save=0.405281ms [2015.07.08-12.18.50:662][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Steam01.uasset' [2015.07.08-12.18.50:674][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Starter_Wind06.uasset [2015.07.08-12.18.50:675][ 0]LogSavePackage: 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[2015.07.08-12.18.50:714][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Starter_Music_Cue.uasset' [2015.07.08-12.18.50:720][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Music01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Starter_Music01.uasset [2015.07.08-12.18.50:720][ 0]LogSavePackage: Save=0.793425ms [2015.07.08-12.18.50:721][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Starter_Music01.uasset' [2015.07.08-12.18.50:735][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Starter_Birds01.uasset [2015.07.08-12.18.50:735][ 0]LogSavePackage: Save=0.347255ms [2015.07.08-12.18.50:736][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Starter_Birds01.uasset' [2015.07.08-12.18.50:744][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Starter_Background_Cue.uasset [2015.07.08-12.18.50:745][ 0]LogSavePackage: Save=1.134968ms [2015.07.08-12.18.50:746][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Starter_Background_Cue.uasset' [2015.07.08-12.18.50:751][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Smoke01_Cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Smoke01_Cue.uasset [2015.07.08-12.18.50:752][ 0]LogSavePackage: Save=0.587177ms [2015.07.08-12.18.50:752][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Smoke01_Cue.uasset' [2015.07.08-12.18.50:752][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.18.52:804][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Smoke01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Smoke01.uasset [2015.07.08-12.18.52:805][ 0]LogSavePackage: Save=0.282013ms [2015.07.08-12.18.52:805][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Smoke01.uasset' [2015.07.08-12.18.52:837][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light02_Cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Light02_Cue.uasset [2015.07.08-12.18.52:838][ 0]LogSavePackage: Save=0.376118ms [2015.07.08-12.18.52:838][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Light02_Cue.uasset' [2015.07.08-12.18.52:839][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Light02.uasset [2015.07.08-12.18.52:839][ 0]LogSavePackage: Save=0.292837ms [2015.07.08-12.18.52:840][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Light02.uasset' [2015.07.08-12.18.52:848][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light01_Cue -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Light01_Cue.uasset [2015.07.08-12.18.52:848][ 0]LogSavePackage: Save=0.377621ms [2015.07.08-12.18.52:848][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Audio/Light01_Cue.uasset' [2015.07.08-12.18.52:849][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light01 -> F:/Documents/Unreal 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[2015.07.08-12.18.52:929][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_ao.uasset [2015.07.08-12.18.52:937][ 0]LogSavePackage: Save=8.039780ms [2015.07.08-12.18.52:938][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_ao.uasset' [2015.07.08-12.18.52:961][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_n.uasset [2015.07.08-12.18.52:974][ 0]LogSavePackage: Save=12.223677ms [2015.07.08-12.18.52:974][ 0]LogSavePackage: Async 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0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/Winchester/Winchester_material.uasset' [2015.07.08-12.18.53:021][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/UZI/UZI_material -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/UZI/UZI_material.uasset [2015.07.08-12.18.53:027][ 0]LogSavePackage: Save=6.424668ms [2015.07.08-12.18.53:028][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/UZI/UZI_material.uasset' [2015.07.08-12.18.53:038][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/USP/USP_material -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/USP/USP_material.uasset [2015.07.08-12.18.53:053][ 0]LogSavePackage: Save=14.353207ms [2015.07.08-12.18.53:053][ 0]LogSavePackage: Async 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'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/MP5/MP5_roughness.uasset' [2015.07.08-12.18.53:200][ 0]LogCook:Display: Cooking /Game/Textures/NewsSquare/NewsSquare_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/NewsSquare/NewsSquare_ao.uasset [2015.07.08-12.18.53:212][ 0]LogSavePackage: Save=12.726971ms [2015.07.08-12.18.53:213][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/NewsSquare/NewsSquare_ao.uasset' [2015.07.08-12.18.53:220][ 0]LogCook:Display: Cooking /Game/Textures/Lamp/Lamp_AO -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Lamp/Lamp_AO.uasset [2015.07.08-12.18.53:220][ 0]LogSavePackage: Save=0.517425ms [2015.07.08-12.18.53:221][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_URoom_Wall2.uasset' [2015.07.08-12.18.53:328][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Meshes/SM_URoom_Wall -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_URoom_Wall.uasset [2015.07.08-12.18.53:331][ 0]LogSavePackage: Save=2.082929ms [2015.07.08-12.18.53:331][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_URoom_Wall.uasset' [2015.07.08-12.18.53:343][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield.SM_Shield' [2015.07.08-12.18.53:343][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.53:344][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.53:344][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.53:344][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.53:345][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.53:345][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.53:345][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield.SM_Shield' [2015.07.08-12.18.53:345][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.53:345][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield.SM_Shield' [2015.07.08-12.18.53:346][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.53:346][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.53:346][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.53:346][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.53:347][ 0]LogLinker:Warning: Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.53:347][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield': Can't find file '/Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield' [2015.07.08-12.18.53:347][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/QualityMenu/QGSExampleRoom/UnrealContentExampleAssets/Assets/Meshes/SM_Shield.SM_Shield' [2015.07.08-12.18.53:347][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.53:348][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Meshes/SM_Shield -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_Shield.uasset [2015.07.08-12.18.53:349][ 0]LogSavePackage: Save=1.257334ms [2015.07.08-12.18.53:349][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Meshes/SM_Shield.uasset' [2015.07.08-12.18.53:370][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Effects/ParticleSystems/P_attenuation_cone_02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Effects/ParticleSystems/P_attenuation_cone_02.uasset [2015.07.08-12.18.53:373][ 0]LogSavePackage: Save=3.072981ms [2015.07.08-12.18.53:373][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Effects/ParticleSystems/P_attenuation_cone_02.uasset' [2015.07.08-12.18.53:394][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_n.uasset [2015.07.08-12.18.53:396][ 0]LogSavePackage: Save=1.702602ms [2015.07.08-12.18.53:396][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_n.uasset' [2015.07.08-12.18.53:413][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_mask -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_mask.uasset [2015.07.08-12.18.53:417][ 0]LogSavePackage: Save=3.916916ms [2015.07.08-12.18.53:418][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_mask.uasset' [2015.07.08-12.18.53:440][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Textures/UE4Man_Logo_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Textures/UE4Man_Logo_N.uasset [2015.07.08-12.18.53:452][ 0]LogSavePackage: Save=12.194513ms [2015.07.08-12.18.53:453][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Textures/UE4Man_Logo_N.uasset' [2015.07.08-12.18.53:485][ 0]LogCook:Display: Cooking /Game/Textures/Terrorists/Jason/Jason_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Terrorists/Jason/Jason_albedo.uasset [2015.07.08-12.18.53:530][ 0]LogSavePackage: Save=44.142273ms [2015.07.08-12.18.53:530][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Terrorists/Jason/Jason_albedo.uasset' [2015.07.08-12.18.53:555][ 0]LogCook:Display: Cooking /Game/Textures/Chair/Chair_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Chair/Chair_albedo.uasset [2015.07.08-12.18.53:557][ 0]LogSavePackage: Save=1.176458ms [2015.07.08-12.18.53:557][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Chair/Chair_albedo.uasset' [2015.07.08-12.18.53:581][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/PlainCarpet/PlainCarpet_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/PlainCarpet/PlainCarpet_roughness.uasset [2015.07.08-12.18.53:582][ 0]LogSavePackage: Save=1.317164ms [2015.07.08-12.18.53:583][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/PlainCarpet/PlainCarpet_roughness.uasset' [2015.07.08-12.18.53:700][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Oak_D.uasset [2015.07.08-12.18.53:702][ 0]LogSavePackage: Save=1.721844ms [2015.07.08-12.18.53:703][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Oak_D.uasset' [2015.07.08-12.18.53:721][ 0]LogCook:Display: Cooking /Game/Textures/Blood/M_splat3 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/M_splat3.uasset [2015.07.08-12.18.53:723][ 0]LogSavePackage: Save=1.884497ms [2015.07.08-12.18.53:724][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/M_splat3.uasset' [2015.07.08-12.18.53:773][ 0]LogCook:Display: Cooking /Game/Textures/AUGA1/RustyCamo/auga1_rustyCamo_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/RustyCamo/auga1_rustyCamo_albedo.uasset [2015.07.08-12.18.53:792][ 0]LogSavePackage: Save=17.629129ms [2015.07.08-12.18.53:792][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/RustyCamo/auga1_rustyCamo_albedo.uasset' [2015.07.08-12.18.53:816][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_d -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_d.uasset [2015.07.08-12.18.53:818][ 0]LogSavePackage: Save=1.093477ms [2015.07.08-12.18.53:818][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_d.uasset' [2015.07.08-12.18.53:856][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset [2015.07.08-12.18.53:857][ 0]LogSavePackage: Save=0.564928ms [2015.07.08-12.18.53:857][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' [2015.07.08-12.18.53:861][ 0]LogCook:Display: Cooking /Game/Textures/NewsSquare/LCD_Opacity -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/NewsSquare/LCD_Opacity.uasset [2015.07.08-12.18.53:863][ 0]LogSavePackage: Save=2.245282ms [2015.07.08-12.18.53:863][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/NewsSquare/LCD_Opacity.uasset' [2015.07.08-12.18.53:867][ 0]LogCook:Display: Cooking /Game/Textures/Monitor/Monitor_Emissive -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/Monitor_Emissive.uasset [2015.07.08-12.18.53:867][ 0]LogSavePackage: Save=0.585974ms [2015.07.08-12.18.53:868][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/Monitor_Emissive.uasset' [2015.07.08-12.18.53:869][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_shattered_T_norm.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.18.53:879][ 0]LogCook:Display: Cooking /Game/Textures/Glass/glass_shattered_T_norm -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Glass/glass_shattered_T_norm.uasset [2015.07.08-12.18.53:880][ 0]LogSavePackage: Save=0.769673ms [2015.07.08-12.18.53:881][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Glass/glass_shattered_T_norm.uasset' [2015.07.08-12.18.53:894][ 0]LogCook:Display: Cooking /Game/Textures/Chair/Chair_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Chair/Chair_ao.uasset [2015.07.08-12.18.53:896][ 0]LogSavePackage: Save=1.205621ms [2015.07.08-12.18.53:896][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Chair/Chair_ao.uasset' [2015.07.08-12.18.53:904][ 0]LogCook:Display: Cooking /Game/Textures/Blood/Stain1_diffuse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/Stain1_diffuse.uasset [2015.07.08-12.18.53:905][ 0]LogSavePackage: Save=0.731791ms [2015.07.08-12.18.53:905][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/Stain1_diffuse.uasset' [2015.07.08-12.18.53:964][ 0]LogCook:Display: Cooking /Game/Textures/AK47/AK47_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AK47/AK47_normal.uasset [2015.07.08-12.18.54:047][ 0]LogSavePackage: Save=83.027916ms [2015.07.08-12.18.54:047][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AK47/AK47_normal.uasset' [2015.07.08-12.18.54:081][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_Gold/Metal_Gold_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_Gold/Metal_Gold_2k_alb.uasset [2015.07.08-12.18.54:082][ 0]LogSavePackage: Save=0.893242ms [2015.07.08-12.18.54:082][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_Gold/Metal_Gold_2k_alb.uasset' [2015.07.08-12.18.54:119][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Textures/UE4Man_Logo_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Textures/UE4Man_Logo_D.uasset [2015.07.08-12.18.54:121][ 0]LogSavePackage: Save=1.064314ms [2015.07.08-12.18.54:121][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Textures/UE4Man_Logo_D.uasset' [2015.07.08-12.18.54:135][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/M1911/M1911_metallic -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/M1911/M1911_metallic.uasset [2015.07.08-12.18.54:159][ 0]LogSavePackage: Save=24.354151ms [2015.07.08-12.18.54:160][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/M1911/M1911_metallic.uasset' [2015.07.08-12.18.54:170][ 0]LogCook:Display: Cooking /Game/Textures/Paint/Paint_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Paint/Paint_normal.uasset [2015.07.08-12.18.54:222][ 0]LogSavePackage: Save=52.273453ms [2015.07.08-12.18.54:222][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Paint/Paint_normal.uasset' [2015.07.08-12.18.54:238][ 0]LogCook:Display: Cooking /Game/Textures/OfficeDesk/OfficeDesk_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeDesk/OfficeDesk_ao.uasset [2015.07.08-12.18.54:240][ 0]LogSavePackage: Save=1.692380ms [2015.07.08-12.18.54:240][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeDesk/OfficeDesk_ao.uasset' [2015.07.08-12.18.54:252][ 0]LogCook:Display: Cooking /Game/Textures/OfficeChair/OfficeChair_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeChair/OfficeChair_normal.uasset [2015.07.08-12.18.54:270][ 0]LogSavePackage: Save=17.864241ms [2015.07.08-12.18.54:271][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeChair/OfficeChair_normal.uasset' [2015.07.08-12.18.54:282][ 0]LogCook:Display: Cooking /Game/Textures/OfficeChair/OfficeChair_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeChair/OfficeChair_mat.uasset [2015.07.08-12.18.54:285][ 0]LogSavePackage: Save=3.458720ms [2015.07.08-12.18.54:285][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeChair/OfficeChair_mat.uasset' [2015.07.08-12.18.54:292][ 0]LogCook:Display: Cooking /Game/Textures/OfficeChair/OfficeChair_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeChair/OfficeChair_ao.uasset [2015.07.08-12.18.54:302][ 0]LogSavePackage: Save=9.327479ms [2015.07.08-12.18.54:302][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeChair/OfficeChair_ao.uasset' [2015.07.08-12.18.54:313][ 0]LogCook:Display: Cooking /Game/Textures/NewsSquare/NewsSquare_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/NewsSquare/NewsSquare_Mat.uasset [2015.07.08-12.18.54:321][ 0]LogSavePackage: Save=8.160643ms [2015.07.08-12.18.54:321][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/NewsSquare/NewsSquare_Mat.uasset' [2015.07.08-12.18.54:333][ 0]LogCook:Display: Cooking /Game/Textures/NewsSquare/NewsSquare_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/NewsSquare/NewsSquare_albedo.uasset [2015.07.08-12.18.54:342][ 0]LogSavePackage: Save=9.393023ms [2015.07.08-12.18.54:342][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/NewsSquare/NewsSquare_albedo.uasset' [2015.07.08-12.18.54:351][ 0]LogCook:Display: Cooking /Game/Textures/Monitor/Monitor_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/Monitor_Mat.uasset [2015.07.08-12.18.54:366][ 0]LogSavePackage: Save=14.285860ms [2015.07.08-12.18.54:366][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/Monitor_Mat.uasset' [2015.07.08-12.18.54:370][ 0]LogCook:Display: Cooking /Game/Textures/Monitor/Monitor_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/Monitor_albedo.uasset [2015.07.08-12.18.54:371][ 0]LogSavePackage: Save=0.592288ms [2015.07.08-12.18.54:371][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/Monitor_albedo.uasset' [2015.07.08-12.18.54:403][ 0]LogCook:Display: Cooking /Game/Textures/LogoPane/LogoPane_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/LogoPane/LogoPane_mat.uasset [2015.07.08-12.18.54:407][ 0]LogSavePackage: Save=3.533583ms [2015.07.08-12.18.54:407][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/LogoPane/LogoPane_mat.uasset' [2015.07.08-12.18.54:423][ 0]LogCook:Display: Cooking /Game/Textures/LogoPane/LogoPane_Mask -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/LogoPane/LogoPane_Mask.uasset [2015.07.08-12.18.54:424][ 0]LogSavePackage: Save=1.418484ms [2015.07.08-12.18.54:425][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/LogoPane/LogoPane_Mask.uasset' [2015.07.08-12.18.54:435][ 0]LogCook:Display: Cooking /Game/Textures/FileCabinet/FileCabinet_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FileCabinet/FileCabinet_normal.uasset [2015.07.08-12.18.54:464][ 0]LogSavePackage: Save=28.547367ms [2015.07.08-12.18.54:464][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FileCabinet/FileCabinet_normal.uasset' [2015.07.08-12.18.54:468][ 0]LogCook:Display: Cooking /Game/Textures/FileCabinet/FileCabinet_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FileCabinet/FileCabinet_albedo.uasset [2015.07.08-12.18.54:471][ 0]LogSavePackage: Save=2.746772ms [2015.07.08-12.18.54:471][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FileCabinet/FileCabinet_albedo.uasset' [2015.07.08-12.18.54:474][ 0]LogCook:Display: Cooking /Game/Textures/DocumentTray/DocumentTray_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DocumentTray/DocumentTray_normal.uasset [2015.07.08-12.18.54:475][ 0]LogSavePackage: Save=0.602209ms [2015.07.08-12.18.54:475][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/DocumentTray/DocumentTray_normal.uasset' [2015.07.08-12.18.54:498][ 0]LogCook:Display: Cooking /Game/Textures/desk/desk_normals -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/desk/desk_normals.uasset [2015.07.08-12.18.54:503][ 0]LogSavePackage: Save=4.469217ms [2015.07.08-12.18.54:505][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/desk/desk_normals.uasset' [2015.07.08-12.18.54:524][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/MarbleFloor/ShinyTiles_basecolor -> F:/Documents/Unreal 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/Game/Textures/AK47/AK47_metallic -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AK47/AK47_metallic.uasset [2015.07.08-12.18.54:622][ 0]LogSavePackage: Save=21.997026ms [2015.07.08-12.18.54:622][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AK47/AK47_metallic.uasset' [2015.07.08-12.18.54:645][ 0]LogCook:Display: Cooking /Game/Textures/T_Smoke -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/T_Smoke.uasset [2015.07.08-12.18.54:656][ 0]LogSavePackage: Save=11.581480ms [2015.07.08-12.18.54:657][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/T_Smoke.uasset' [2015.07.08-12.18.54:678][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset [2015.07.08-12.18.54:681][ 0]LogSavePackage: Save=1.651791ms [2015.07.08-12.18.54:681][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset' [2015.07.08-12.18.54:736][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Explosion -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/P_Explosion.uasset [2015.07.08-12.18.54:752][ 0]LogSavePackage: Save=15.417822ms [2015.07.08-12.18.54:752][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Particles/P_Explosion.uasset' [2015.07.08-12.18.54:805][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn -> F:/Documents/Unreal 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/Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset [2015.07.08-12.18.54:844][ 0]LogSavePackage: Save=3.218798ms [2015.07.08-12.18.54:844][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset' [2015.07.08-12.18.55:076][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2015.07.08-12.18.55:077][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.07.08-12.18.55:077][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.07.08-12.18.55:077][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.07.08-12.18.55:077][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.07.08-12.18.55:078][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.07.08-12.18.55:078][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.07.08-12.18.55:078][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2015.07.08-12.18.55:078][ 0]LogRedirectors: Not Found! [2015.07.08-12.18.55:079][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Water_Ocean -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Water_Ocean.uasset [2015.07.08-12.18.55:084][ 0]LogSavePackage: Save=4.535060ms [2015.07.08-12.18.55:084][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Water_Ocean.uasset' [2015.07.08-12.18.55:100][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Water_Lake -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Water_Lake.uasset [2015.07.08-12.18.55:105][ 0]LogSavePackage: Save=5.235282ms [2015.07.08-12.18.55:105][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Water_Lake.uasset' [2015.07.08-12.18.55:129][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Panel -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Tech_Panel.uasset [2015.07.08-12.18.55:133][ 0]LogSavePackage: Save=3.604537ms [2015.07.08-12.18.55:133][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Tech_Panel.uasset' [2015.07.08-12.18.55:268][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset [2015.07.08-12.18.55:272][ 0]LogSavePackage: Save=3.264798ms [2015.07.08-12.18.55:272][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset' [2015.07.08-12.18.55:282][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset [2015.07.08-12.18.55:285][ 0]LogSavePackage: Save=3.136419ms [2015.07.08-12.18.55:286][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset' [2015.07.08-12.18.55:313][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Checker_Dot -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset [2015.07.08-12.18.55:316][ 0]LogSavePackage: Save=3.774406ms [2015.07.08-12.18.55:317][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset' [2015.07.08-12.18.55:330][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Slate -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Rock_Slate.uasset [2015.07.08-12.18.55:351][ 0]LogSavePackage: Save=21.506660ms [2015.07.08-12.18.55:352][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Rock_Slate.uasset' [2015.07.08-12.18.55:392][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Sandstone -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Rock_Sandstone.uasset [2015.07.08-12.18.55:400][ 0]LogSavePackage: Save=7.841650ms [2015.07.08-12.18.55:401][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Rock_Sandstone.uasset' [2015.07.08-12.18.55:425][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Marble_Polished -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset [2015.07.08-12.18.55:432][ 0]LogSavePackage: Save=7.434865ms [2015.07.08-12.18.55:433][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset' [2015.07.08-12.18.55:487][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Basalt -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Rock_Basalt.uasset [2015.07.08-12.18.55:491][ 0]LogSavePackage: Save=4.513113ms [2015.07.08-12.18.55:492][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Rock_Basalt.uasset' [2015.07.08-12.18.55:503][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Steel -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Metal_Steel.uasset [2015.07.08-12.18.55:511][ 0]LogSavePackage: Save=6.929767ms [2015.07.08-12.18.55:511][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Metal_Steel.uasset' [2015.07.08-12.18.55:532][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Rust -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Metal_Rust.uasset [2015.07.08-12.18.55:535][ 0]LogSavePackage: Save=2.925962ms [2015.07.08-12.18.55:535][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Metal_Rust.uasset' [2015.07.08-12.18.55:562][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Gold -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Metal_Gold.uasset [2015.07.08-12.18.55:568][ 0]LogSavePackage: Save=5.787884ms [2015.07.08-12.18.55:568][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Metal_Gold.uasset' [2015.07.08-12.18.55:595][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Metal_Copper.uasset [2015.07.08-12.18.55:602][ 0]LogSavePackage: Save=6.492316ms [2015.07.08-12.18.55:602][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Metal_Copper.uasset' [2015.07.08-12.18.55:632][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Chrome -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Metal_Chrome.uasset [2015.07.08-12.18.55:638][ 0]LogSavePackage: Save=5.618616ms [2015.07.08-12.18.55:638][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Metal_Chrome.uasset' [2015.07.08-12.18.55:661][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset [2015.07.08-12.18.55:668][ 0]LogSavePackage: Save=6.329061ms [2015.07.08-12.18.55:668][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset' [2015.07.08-12.18.55:681][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset [2015.07.08-12.18.55:688][ 0]LogSavePackage: Save=6.294185ms [2015.07.08-12.18.55:688][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset' [2015.07.08-12.18.55:709][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Moss -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Ground_Moss.uasset [2015.07.08-12.18.55:717][ 0]LogSavePackage: Save=7.400891ms [2015.07.08-12.18.55:717][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Ground_Moss.uasset' [2015.07.08-12.18.55:734][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Gravel -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Ground_Gravel.uasset [2015.07.08-12.18.55:741][ 0]LogSavePackage: Save=7.393976ms [2015.07.08-12.18.55:742][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Ground_Gravel.uasset' [2015.07.08-12.18.55:756][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Grass -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Ground_Grass.uasset [2015.07.08-12.18.55:764][ 0]LogSavePackage: Save=8.046094ms [2015.07.08-12.18.55:764][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Materials/M_Ground_Grass.uasset' [2015.07.08-12.18.55:767][ 0]LogCook:Display: Cooking /Game/QualityMenu/Textures/metalPaneTop -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Textures/metalPaneTop.uasset [2015.07.08-12.18.55:768][ 0]LogSavePackage: Save=0.439255ms [2015.07.08-12.18.55:768][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Textures/metalPaneTop.uasset' [2015.07.08-12.18.55:771][ 0]LogCook:Display: Cooking /Game/QualityMenu/Textures/buttonUp -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Textures/buttonUp.uasset [2015.07.08-12.18.55:772][ 0]LogSavePackage: Save=0.953974ms [2015.07.08-12.18.55:772][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Textures/buttonUp.uasset' [2015.07.08-12.18.56:571][ 0]LogRedirectors: String Asset Reference '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.18.56:572][ 0]LogRedirectors: Resolved to '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' [2015.07.08-12.18.56:572][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AudioComponent' [2015.07.08-12.18.56:572][ 0]LogRedirectors: Resolved to '/Script/Engine.AudioComponent' [2015.07.08-12.18.56:576][ 0]LogCook:Display: Cooking /Game/QualityMenu/Hud/SettingsMenuVideoConfig -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Hud/SettingsMenuVideoConfig.uasset [2015.07.08-12.18.56:704][ 0]LogSavePackage: Save=127.430260ms [2015.07.08-12.18.56:704][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Hud/SettingsMenuVideoConfig.uasset' [2015.07.08-12.18.56:737][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Textures/T_RoomTiles_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Textures/T_RoomTiles_M.uasset [2015.07.08-12.18.56:738][ 0]LogSavePackage: Save=1.056497ms [2015.07.08-12.18.56:738][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Textures/T_RoomTiles_M.uasset' [2015.07.08-12.18.56:752][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_ReinforcedGridWall/Metal_ReinforcedGridWall_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_ReinforcedGridWall/Metal_ReinforcedGridWall_2k_s.uasset [2015.07.08-12.18.56:768][ 0]LogSavePackage: Save=15.592502ms [2015.07.08-12.18.56:768][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_ReinforcedGridWall/Metal_ReinforcedGridWall_2k_s.uasset' [2015.07.08-12.18.56:783][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_DirtBrownTan/Ground_DirtBrownTan_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_DirtBrownTan/Ground_DirtBrownTan_2k_alb.uasset [2015.07.08-12.18.56:794][ 0]LogSavePackage: Save=11.296461ms [2015.07.08-12.18.56:795][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_DirtBrownTan/Ground_DirtBrownTan_2k_alb.uasset' [2015.07.08-12.18.56:808][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_h -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_h.uasset [2015.07.08-12.18.56:810][ 0]LogSavePackage: Save=1.410968ms [2015.07.08-12.18.56:810][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_h.uasset' [2015.07.08-12.18.56:830][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_mat_7_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_7_Inst.uasset [2015.07.08-12.18.56:837][ 0]LogSavePackage: Save=6.422864ms [2015.07.08-12.18.56:837][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_7_Inst.uasset' [2015.07.08-12.18.56:838][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_mat_7 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_7.uasset [2015.07.08-12.18.56:841][ 0]LogSavePackage: Save=2.555556ms [2015.07.08-12.18.56:843][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_7.uasset' [2015.07.08-12.18.56:886][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2015.07.08-12.18.56:887][ 0]LogSavePackage: Save=0.430837ms [2015.07.08-12.18.56:887][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.18.56:937][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/MarbleFloor/ShinyTiles_normal.uasset' [2015.07.08-12.18.56:982][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Steel_D.uasset [2015.07.08-12.18.56:983][ 0]LogSavePackage: Save=1.025830ms [2015.07.08-12.18.56:984][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Steel_D.uasset' [2015.07.08-12.18.56:989][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Fast_02_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Fast_02_mono.uasset [2015.07.08-12.18.56:990][ 0]LogSavePackage: Save=0.626262ms [2015.07.08-12.18.56:990][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Fast_02_mono.uasset' [2015.07.08-12.18.56:994][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Fast_01_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Fast_01_mono.uasset [2015.07.08-12.18.56:995][ 0]LogSavePackage: Save=0.326510ms [2015.07.08-12.18.56:995][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Fast_01_mono.uasset' [2015.07.08-12.18.56:998][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Deep_Smooth_02_mono -> F:/Documents/Unreal 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/Game/Textures/Pillar/Pillar_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Pillar/Pillar_ao.uasset [2015.07.08-12.18.57:051][ 0]LogSavePackage: Save=0.760353ms [2015.07.08-12.18.57:051][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Pillar/Pillar_ao.uasset' [2015.07.08-12.18.57:063][ 0]LogCook:Display: Cooking /Game/Textures/Paint/Paint_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Paint/Paint_Mat.uasset [2015.07.08-12.18.57:097][ 0]LogSavePackage: Save=33.087238ms [2015.07.08-12.18.57:097][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Paint/Paint_Mat.uasset' [2015.07.08-12.18.57:104][ 0]LogCook:Display: Cooking /Game/Textures/Paint/Paint_ao -> F:/Documents/Unreal 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/Game/StarterContent/Shapes/Shape_Torus -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Shapes/Shape_Torus.uasset [2015.07.08-12.18.57:288][ 0]LogSavePackage: Save=0.992758ms [2015.07.08-12.18.57:288][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Shapes/Shape_Torus.uasset' [2015.07.08-12.18.57:299][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Sphere -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Shapes/Shape_Sphere.uasset [2015.07.08-12.18.57:314][ 0]LogSavePackage: Save=14.622592ms [2015.07.08-12.18.57:314][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Shapes/Shape_Sphere.uasset' [2015.07.08-12.18.57:334][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_QuadPyramid -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset [2015.07.08-12.18.57:335][ 0]LogSavePackage: Save=0.781399ms [2015.07.08-12.18.57:335][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset' [2015.07.08-12.18.57:337][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Plane -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Shapes/Shape_Plane.uasset [2015.07.08-12.18.57:339][ 0]LogSavePackage: Save=1.019216ms [2015.07.08-12.18.57:339][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Shapes/Shape_Plane.uasset' [2015.07.08-12.18.57:348][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_90 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Shapes/Shape_Pipe_90.uasset [2015.07.08-12.18.57:349][ 0]LogSavePackage: Save=0.981334ms [2015.07.08-12.18.57:349][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Shapes/Shape_Pipe_90.uasset' [2015.07.08-12.18.57:367][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_180 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Shapes/Shape_Pipe_180.uasset [2015.07.08-12.18.57:370][ 0]LogSavePackage: Save=2.981583ms [2015.07.08-12.18.57:370][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Shapes/Shape_Pipe_180.uasset' [2015.07.08-12.18.57:374][ 0]LogCook:Display: Cooking 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[2015.07.08-12.18.58:300][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/DummyHud/SettingsQMDummyMySettings -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/SettingsQMDummyMySettings.uasset [2015.07.08-12.18.58:315][ 0]LogSavePackage: Save=14.884763ms [2015.07.08-12.18.58:316][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/SettingsQMDummyMySettings.uasset' [2015.07.08-12.18.58:424][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/DummyHud/SettingsQMDummyMouse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/SettingsQMDummyMouse.uasset [2015.07.08-12.18.58:438][ 0]LogSavePackage: Save=14.499926ms [2015.07.08-12.18.58:439][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/DummyHud/SettingsQMDummyMouse.uasset' [2015.07.08-12.18.58:454][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_h -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_h.uasset [2015.07.08-12.18.58:456][ 0]LogSavePackage: Save=1.240798ms [2015.07.08-12.18.58:456][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_h.uasset' [2015.07.08-12.18.58:471][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_CyberCube/Metal_CyberCube_2k_t -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_CyberCube/Metal_CyberCube_2k_t.uasset [2015.07.08-12.18.58:480][ 0]LogSavePackage: Save=8.508199ms [2015.07.08-12.18.58:480][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_CyberCube/Metal_CyberCube_2k_t.uasset' [2015.07.08-12.18.58:494][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_g.uasset [2015.07.08-12.18.58:496][ 0]LogSavePackage: Save=1.116327ms [2015.07.08-12.18.58:496][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_g.uasset' [2015.07.08-12.18.58:882][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Maps/Advanced_Lighting.umap [2015.07.08-12.18.58:928][ 0]LogSavePackage: Save=45.463947ms [2015.07.08-12.18.58:928][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Maps/Advanced_Lighting.umap' [2015.07.08-12.18.58:948][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Wood_GeofwoodenPlankClean/Wood_GeofwoodenPlankClean_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Wood_GeofwoodenPlankClean/Wood_GeofwoodenPlankClean_2k_g.uasset [2015.07.08-12.18.58:950][ 0]LogSavePackage: Save=1.187582ms [2015.07.08-12.18.58:951][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Wood_GeofwoodenPlankClean/Wood_GeofwoodenPlankClean_2k_g.uasset' [2015.07.08-12.18.58:965][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_g.uasset [2015.07.08-12.18.58:967][ 0]LogSavePackage: Save=1.319569ms [2015.07.08-12.18.58:967][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_g.uasset' [2015.07.08-12.18.58:977][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/B_mat_8 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_8.uasset [2015.07.08-12.18.59:008][ 0]LogSavePackage: Save=30.680204ms [2015.07.08-12.18.59:008][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/B_mat_8.uasset' [2015.07.08-12.18.59:184][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset [2015.07.08-12.18.59:185][ 0]LogSavePackage: Save=0.824092ms [2015.07.08-12.18.59:185][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' [2015.07.08-12.18.59:201][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_BrushedSteel/Metal_BrushedSteel_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_BrushedSteel/Metal_BrushedSteel_2k_g.uasset [2015.07.08-12.18.59:202][ 0]LogSavePackage: Save=1.153608ms [2015.07.08-12.18.59:202][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_BrushedSteel/Metal_BrushedSteel_2k_g.uasset' [2015.07.08-12.18.59:238][ 0]LogCook:Display: Cooking /Game/Foliage/Grass/SM_grass002 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Grass/SM_grass002.uasset [2015.07.08-12.18.59:239][ 0]LogSavePackage: Save=1.220955ms [2015.07.08-12.18.59:239][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Grass/SM_grass002.uasset' [2015.07.08-12.18.59:251][ 0]LogCook:Display: Cooking /Game/Foliage/Grass/SM_grass001 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Grass/SM_grass001.uasset [2015.07.08-12.18.59:252][ 0]LogSavePackage: Save=0.731791ms [2015.07.08-12.18.59:252][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Grass/SM_grass001.uasset' [2015.07.08-12.18.59:254][ 0]LogCook:Display: Cooking /Game/Foliage/Grass/M_grass_Inst -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Grass/M_grass_Inst.uasset [2015.07.08-12.18.59:261][ 0]LogSavePackage: Save=6.981479ms [2015.07.08-12.18.59:261][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Grass/M_grass_Inst.uasset' [2015.07.08-12.18.59:274][ 0]LogCook:Display: Cooking /Game/Foliage/Bush/SM_bush001 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Bush/SM_bush001.uasset [2015.07.08-12.18.59:276][ 0]LogSavePackage: Save=1.867661ms [2015.07.08-12.18.59:276][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Bush/SM_bush001.uasset' [2015.07.08-12.18.59:286][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Meshes/FirstPerson_ProjectileMesh -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Meshes/FirstPerson_ProjectileMesh.uasset [2015.07.08-12.18.59:293][ 0]LogSavePackage: Save=6.574695ms [2015.07.08-12.18.59:293][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Meshes/FirstPerson_ProjectileMesh.uasset' [2015.07.08-12.18.59:347][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Textures/UE4_Mannequin_MAT_MASKA -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset [2015.07.08-12.18.59:359][ 0]LogSavePackage: Save=11.512932ms [2015.07.08-12.18.59:359][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset' [2015.07.08-12.18.59:396][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/SmoothBrick/BaseMaterial__Gloss_ -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/SmoothBrick/BaseMaterial__Gloss_.uasset [2015.07.08-12.18.59:399][ 0]LogSavePackage: Save=2.831556ms [2015.07.08-12.18.59:400][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/SmoothBrick/BaseMaterial__Gloss_.uasset' [2015.07.08-12.18.59:407][ 0]LogCook:Display: Cooking /Game/Textures/FlashBangMat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FlashBangMat.uasset [2015.07.08-12.18.59:410][ 0]LogSavePackage: Save=2.340589ms [2015.07.08-12.18.59:410][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FlashBangMat.uasset' [2015.07.08-12.18.59:427][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Pine_Mat.uasset [2015.07.08-12.18.59:430][ 0]LogSavePackage: Save=2.649961ms [2015.07.08-12.18.59:430][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Pine_Mat.uasset' [2015.07.08-12.18.59:524][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Pine_D.uasset [2015.07.08-12.18.59:527][ 0]LogSavePackage: Save=3.183021ms [2015.07.08-12.18.59:528][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Pine_D.uasset' [2015.07.08-12.18.59:582][ 0]LogCook:Display: Cooking /Game/QualityMenu/Blueprints/util/GameInstanceWithSettings -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/util/GameInstanceWithSettings.uasset [2015.07.08-12.18.59:585][ 0]LogSavePackage: Save=3.054641ms [2015.07.08-12.18.59:585][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/Blueprints/util/GameInstanceWithSettings.uasset' [2015.07.08-12.19.00:477][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.19.07:159][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.19.07:164][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0266.82] Compile of BP_Plane successful, but with 1 Warning(s) [in 30 ms] [2015.07.08-12.19.07:170][ 0]LogBlueprint:Warning: [compiler BP_Plane] Warning [0266.83] Compile of BP_Plane successful, but with 2 Warning(s) [in 5 ms] [2015.07.08-12.19.07:397][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.19.07:457][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0267.12] Compile of Baron_Default successful, but with 1 Warning(s) [in 166 ms] [2015.07.08-12.19.07:467][ 0]LogBlueprint:Warning: [compiler Baron_Default] Warning [0267.13] Compile of Baron_Default successful, but with 2 Warning(s) [in 9 ms] [2015.07.08-12.19.08:218][ 0]LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.19.08:235][ 0]LogBlueprint:Warning: [compiler Room] Warning [0267.90] Compile of Room successful, but with 1 Warning(s) [in 58 ms] [2015.07.08-12.19.08:240][ 0]LogBlueprint:Warning: [compiler Room] Warning [0267.90] Compile of Room successful, but with 2 Warning(s) [in 5 ms] [2015.07.08-12.19.08:822][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.08:823][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.08:825][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0268.49] Compile of Loadout_UI successful, but with 2 Warning(s) [in 18 ms] [2015.07.08-12.19.08:831][ 0]LogBlueprint:Warning: [compiler Loadout_UI] Warning [0268.49] Compile of Loadout_UI successful, but with 3 Warning(s) [in 5 ms] [2015.07.08-12.19.08:883][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.08:885][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0268.55] Compile of AUGA1 successful, but with 1 Warning(s) [in 18 ms] [2015.07.08-12.19.08:886][ 0]LogBlueprint:Warning: [compiler AUGA1] Warning [0268.55] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.19.09:588][ 0]LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.09:591][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0269.25] Compile of Deagle successful, but with 1 Warning(s) [in 16 ms] [2015.07.08-12.19.09:592][ 0]LogBlueprint:Warning: [compiler Deagle] Warning [0269.25] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.19.09:614][ 0]LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.09:616][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0269.28] Compile of M1911 successful, but with 1 Warning(s) [in 18 ms] [2015.07.08-12.19.09:616][ 0]LogBlueprint:Warning: [compiler M1911] Warning [0269.28] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.19.09:642][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.09:645][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0269.30] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 22 ms] [2015.07.08-12.19.09:645][ 0]LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0269.31] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.19.09:723][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.09:723][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.09:724][ 0]LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.09:727][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0269.39] Compile of Menu successful, but with 3 Warning(s) [in 21 ms] [2015.07.08-12.19.09:732][ 0]LogBlueprint:Warning: [compiler Menu] Warning [0269.39] Compile of Menu successful, but with 4 Warning(s) [in 5 ms] [2015.07.08-12.19.11:151][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.19.11:151][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.19.11:151][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.19.11:152][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/MP5/MP5.MP5' [2015.07.08-12.19.11:152][ 0]LogRedirectors: String Asset Reference '/Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.19.11:152][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.19.11:153][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.19.11:153][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.19.11:153][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.19.11:153][ 0]LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.19.11:153][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.19.11:154][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.19.11:154][ 0]LogRedirectors: Not Found! [2015.07.08-12.19.11:154][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.19.11:154][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/M1911/M1911.M1911' [2015.07.08-12.19.11:154][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.19.11:154][ 0]LogRedirectors: Resolved to '/Game/Meshes/BreachingCharge.BreachingCharge' [2015.07.08-12.19.11:154][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.19.11:158][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.19.11:161][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.19.11:162][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/FP_Rig_smdimport.FP_Rig_smdimport' [2015.07.08-12.19.11:162][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.19.11:162][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.19.11:162][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.19.11:174][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.19.11:174][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.19.11:174][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/FPS_arms.FPS_arms' [2015.07.08-12.19.11:174][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.19.11:181][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.19.11:181][ 0]LogRedirectors: String Asset Reference '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.19.11:182][ 0]LogRedirectors: Resolved to '/Game/AnimStarterPack/Character/HeroTPP.HeroTPP' [2015.07.08-12.19.11:182][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.19.11:182][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.19.11:182][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.19.11:182][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/USP/FP_Rig_USP_Skin.FP_Rig_USP_Skin' [2015.07.08-12.19.11:182][ 0]LogRedirectors: String Asset Reference '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.19.11:183][ 0]LogRedirectors: Resolved to '/Game/Character/FPS_arms.FPS_arms' [2015.07.08-12.19.11:183][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.19.11:183][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.19.11:183][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.19.11:184][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.19.11:184][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.19.11:184][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Python/PythonMesh.PythonMesh' [2015.07.08-12.19.11:185][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.19.11:185][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.19.11:185][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.19.11:185][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.19.11:185][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.19.11:200][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.19.11:201][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.19.11:201][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Jason/Jason_mesh_idle.Jason_mesh_idle' [2015.07.08-12.19.11:201][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.19.11:201][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/HKUSP/HK-USP.HK-USP' [2015.07.08-12.19.11:201][ 0]LogRedirectors: String Asset Reference '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.19.11:202][ 0]LogRedirectors: Resolved to '/Game/Terrorists/Rifle/Baron_Mesh.Baron_Mesh' [2015.07.08-12.19.11:202][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.19.11:206][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.19.11:206][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.19.11:206][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AK47/AK47_mesh.AK47_mesh' [2015.07.08-12.19.11:206][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.19.11:207][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.19.11:207][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.19.11:207][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/UZI/UziMesh.UziMesh' [2015.07.08-12.19.11:207][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.19.11:207][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/WinchesterSXP/WinchesterSXP.WinchesterSXP' [2015.07.08-12.19.11:208][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.19.11:208][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/AUG_A1/aug_mesh.aug_mesh' [2015.07.08-12.19.11:208][ 0]LogRedirectors: String Asset Reference '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.19.11:208][ 0]LogRedirectors: Resolved to '/Game/Character/NewRig/AK47/AK47.AK47' [2015.07.08-12.19.11:208][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.19.11:212][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/WinchesterSXP/Winchester_Mesh.Winchester_Mesh' [2015.07.08-12.19.11:212][ 0]LogRedirectors: String Asset Reference '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.19.11:212][ 0]LogRedirectors: Resolved to '/Game/Character/OldRig/Deagle/DeagleMesh.DeagleMesh' [2015.07.08-12.19.11:232][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset [2015.07.08-12.19.11:234][ 0]LogSavePackage: Save=2.511661ms [2015.07.08-12.19.11:235][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset' [2015.07.08-12.19.11:441][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap [2015.07.08-12.19.11:448][ 0]LogSavePackage: Save=6.650159ms [2015.07.08-12.19.11:449][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap' [2015.07.08-12.19.11:449][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset [2015.07.08-12.19.11:484][ 0]LogSavePackage: Save=34.160572ms [2015.07.08-12.19.11:484][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset' [2015.07.08-12.19.12:092][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2015.07.08-12.19.12:093][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2015.07.08-12.19.12:093][ 0]LogRedirectors: String Asset Reference '/Game/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2015.07.08-12.19.12:093][ 0]LogRedirectors: Resolved to '/Game/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2015.07.08-12.19.12:093][ 0]LogRedirectors: String Asset Reference '/Game/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2015.07.08-12.19.12:094][ 0]LogRedirectors: Resolved to '/Game/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms' [2015.07.08-12.19.12:365][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/FirstPersonExampleMap -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap [2015.07.08-12.19.12:912][ 0]LogSavePackage: Save=546.000610ms [2015.07.08-12.19.12:913][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap' [2015.07.08-12.19.13:140][ 0]LogCook:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_02 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_02.uasset [2015.07.08-12.19.13:207][ 0]LogSavePackage: Save=67.362961ms [2015.07.08-12.19.13:207][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_02.uasset' [2015.07.08-12.19.13:224][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/M1911/M1911_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/M1911/M1911_ao.uasset [2015.07.08-12.19.13:298][ 0]LogSavePackage: Save=74.321587ms [2015.07.08-12.19.13:299][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/M1911/M1911_ao.uasset' [2015.07.08-12.19.13:310][ 0]LogCook:Display: Cooking /Game/Textures/Paint/Paint_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Paint/Paint_albedo.uasset [2015.07.08-12.19.13:352][ 0]LogSavePackage: Save=41.266521ms [2015.07.08-12.19.13:352][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Paint/Paint_albedo.uasset' [2015.07.08-12.19.13:410][ 0]LogCook:Display: Cooking /Game/Textures/deagle/Charles/Deagle_roughness_charles -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/deagle/Charles/Deagle_roughness_charles.uasset [2015.07.08-12.19.13:483][ 0]LogSavePackage: Save=72.108780ms [2015.07.08-12.19.13:483][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/deagle/Charles/Deagle_roughness_charles.uasset' [2015.07.08-12.19.13:520][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_n.uasset [2015.07.08-12.19.13:533][ 0]LogSavePackage: Save=12.890226ms [2015.07.08-12.19.13:533][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_n.uasset' [2015.07.08-12.19.13:551][ 0]LogCook:Display: Cooking /Game/Textures/GreyPlastic/GreyPlastic_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/GreyPlastic/GreyPlastic_Mat.uasset [2015.07.08-12.19.13:569][ 0]LogSavePackage: Save=18.111378ms [2015.07.08-12.19.13:569][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/GreyPlastic/GreyPlastic_Mat.uasset' [2015.07.08-12.19.13:586][ 0]LogCook:Display: Cooking /Game/Textures/GreyPlastic/GreyPlastic_Albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/GreyPlastic/GreyPlastic_Albedo.uasset [2015.07.08-12.19.13:590][ 0]LogSavePackage: Save=3.907897ms [2015.07.08-12.19.13:590][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/GreyPlastic/GreyPlastic_Albedo.uasset' [2015.07.08-12.19.13:602][ 0]LogCook:Display: Cooking /Game/Textures/Blood/WallSplatter_diffuse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/WallSplatter_diffuse.uasset [2015.07.08-12.19.13:603][ 0]LogSavePackage: Save=1.465687ms [2015.07.08-12.19.13:604][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/WallSplatter_diffuse.uasset' [2015.07.08-12.19.13:613][ 0]LogCook:Display: Cooking /Game/Textures/T_BlastMark -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/T_BlastMark.uasset [2015.07.08-12.19.13:621][ 0]LogSavePackage: Save=7.933349ms [2015.07.08-12.19.13:621][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/T_BlastMark.uasset' [2015.07.08-12.19.13:626][ 0]LogCook:Display: Cooking /Game/Textures/MI_Template_BaseGray_03_Metal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/MI_Template_BaseGray_03_Metal.uasset [2015.07.08-12.19.13:659][ 0]LogSavePackage: Save=31.942348ms [2015.07.08-12.19.13:659][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/MI_Template_BaseGray_03_Metal.uasset' [2015.07.08-12.19.13:676][ 0]LogCook:Display: Cooking /Game/Textures/FQC_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FQC_normal.uasset [2015.07.08-12.19.13:677][ 0]LogSavePackage: Save=1.027634ms [2015.07.08-12.19.13:677][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FQC_normal.uasset' [2015.07.08-12.19.13:711][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Tech_Dot_M.uasset [2015.07.08-12.19.13:712][ 0]LogSavePackage: Save=0.834615ms [2015.07.08-12.19.13:712][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Tech_Dot_M.uasset' [2015.07.08-12.19.13:737][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_g.uasset [2015.07.08-12.19.13:761][ 0]LogSavePackage: Save=23.687902ms [2015.07.08-12.19.13:761][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_g.uasset' [2015.07.08-12.19.13:799][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_ao.uasset [2015.07.08-12.19.13:802][ 0]LogSavePackage: Save=1.995739ms [2015.07.08-12.19.13:802][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_ao.uasset' [2015.07.08-12.19.13:833][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_n.uasset [2015.07.08-12.19.13:842][ 0]LogSavePackage: Save=8.164250ms [2015.07.08-12.19.13:842][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_n.uasset' [2015.07.08-12.19.13:854][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_cloud_noise_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_cloud_noise_01.uasset [2015.07.08-12.19.13:855][ 0]LogSavePackage: Save=0.952772ms [2015.07.08-12.19.13:855][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_cloud_noise_01.uasset' [2015.07.08-12.19.13:909][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/image4 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image4.uasset [2015.07.08-12.19.13:918][ 0]LogSavePackage: Save=8.884917ms [2015.07.08-12.19.13:919][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image4.uasset' [2015.07.08-12.19.13:983][ 0]LogCook:Display: Cooking /Game/Textures/python/Python_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/python/Python_ao.uasset [2015.07.08-12.19.14:053][ 0]LogSavePackage: Save=70.324097ms [2015.07.08-12.19.14:053][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/python/Python_ao.uasset' [2015.07.08-12.19.14:089][ 0]LogCook:Display: Cooking /Game/Textures/T_Ketchum_CloudsB_Pack -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/T_Ketchum_CloudsB_Pack.uasset [2015.07.08-12.19.14:090][ 0]LogSavePackage: Save=0.992458ms [2015.07.08-12.19.14:090][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/T_Ketchum_CloudsB_Pack.uasset' [2015.07.08-12.19.14:120][ 0]LogCook:Display: Cooking /Game/Textures/ToiletSign_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ToiletSign_Mat.uasset [2015.07.08-12.19.14:123][ 0]LogSavePackage: Save=2.647857ms [2015.07.08-12.19.14:124][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ToiletSign_Mat.uasset' [2015.07.08-12.19.14:135][ 0]LogCook:Display: Cooking /Game/Textures/ToiletSign -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ToiletSign.uasset [2015.07.08-12.19.14:136][ 0]LogSavePackage: Save=1.142183ms [2015.07.08-12.19.14:136][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ToiletSign.uasset' [2015.07.08-12.19.14:210][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset [2015.07.08-12.19.14:214][ 0]LogSavePackage: Save=3.825818ms [2015.07.08-12.19.14:214][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset' [2015.07.08-12.19.14:225][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Long_stereo -> F:/Documents/Unreal 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[2015.07.08-12.19.14:240][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Fast_Air_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Fast_Air_mono.uasset [2015.07.08-12.19.14:241][ 0]LogSavePackage: Save=0.583869ms [2015.07.08-12.19.14:241][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Fast_Air_mono.uasset' [2015.07.08-12.19.14:250][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Fast_03_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Fast_03_stereo.uasset [2015.07.08-12.19.14:251][ 0]LogSavePackage: Save=0.561922ms [2015.07.08-12.19.14:251][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.19.14:550][ 0]LogSavePackage: Save=13.027925ms [2015.07.08-12.19.14:550][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSCullDistance.uasset' [2015.07.08-12.19.14:594][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_g.uasset [2015.07.08-12.19.14:596][ 0]LogSavePackage: Save=1.491242ms [2015.07.08-12.19.14:599][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_g.uasset' [2015.07.08-12.19.14:620][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_s.uasset [2015.07.08-12.19.14:633][ 0]LogSavePackage: Save=13.105494ms [2015.07.08-12.19.14:634][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_s.uasset' [2015.07.08-12.19.14:663][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_LeadRough/Metal_LeadRough_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_LeadRough/Metal_LeadRough_2k_n.uasset [2015.07.08-12.19.14:677][ 0]LogSavePackage: Save=13.869756ms [2015.07.08-12.19.14:678][ 0]LogSavePackage: Async saving from memory to 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[2015.07.08-12.19.14:922][ 0]LogSavePackage: Save=1.614210ms [2015.07.08-12.19.14:922][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/ReceptionWoodWall/ReceptionWoodWall_basecolor.uasset' [2015.07.08-12.19.15:007][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Rust_D.uasset [2015.07.08-12.19.15:011][ 0]LogSavePackage: Save=4.407583ms [2015.07.08-12.19.15:011][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Rust_D.uasset' [2015.07.08-12.19.15:623][ 0]LogCook:Display: Cooking /Game/Maps/TestLevel -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Maps/TestLevel.umap [2015.07.08-12.19.15:827][ 0]LogSavePackage: Save=203.763229ms [2015.07.08-12.19.15:828][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Maps/TestLevel.umap' [2015.07.08-12.19.15:864][ 0]LogCook:Display: Cooking /Engine/EngineSounds/ReverbSettings/City -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/ReverbSettings/City.uasset [2015.07.08-12.19.15:864][ 0]LogSavePackage: Save=0.579961ms [2015.07.08-12.19.15:864][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/ReverbSettings/City.uasset' [2015.07.08-12.19.15:868][ 0]LogCook:Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset [2015.07.08-12.19.15:870][ 0]LogSavePackage: Save=1.946733ms [2015.07.08-12.19.15:870][ 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'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset' [2015.07.08-12.19.16:124][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/misc_WoodenCrate/misc_WoodenCrate_2k_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/misc_WoodenCrate/misc_WoodenCrate_2k_ao.uasset [2015.07.08-12.19.16:139][ 0]LogSavePackage: Save=15.118370ms [2015.07.08-12.19.16:140][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/misc_WoodenCrate/misc_WoodenCrate_2k_ao.uasset' [2015.07.08-12.19.16:164][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_guiFloodedMud/Ground_guiFloodedMud_2k_s -> F:/Documents/Unreal 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/Game/AnimatedBloodSprayDecals/Decal_blood/image2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image2.uasset [2015.07.08-12.19.16:217][ 0]LogSavePackage: Save=5.906642ms [2015.07.08-12.19.16:217][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image2.uasset' [2015.07.08-12.19.16:241][ 0]LogCook:Display: Cooking /Game/Textures/Pillar/Pillar_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Pillar/Pillar_albedo.uasset [2015.07.08-12.19.16:249][ 0]LogSavePackage: Save=8.100211ms [2015.07.08-12.19.16:250][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Pillar/Pillar_albedo.uasset' [2015.07.08-12.19.16:281][ 0]LogCook:Display: Cooking /Game/Textures/FPS_Arms/fps_arms_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FPS_Arms/fps_arms_roughness.uasset [2015.07.08-12.19.16:361][ 0]LogSavePackage: Save=79.588142ms [2015.07.08-12.19.16:361][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FPS_Arms/fps_arms_roughness.uasset' [2015.07.08-12.19.16:451][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset [2015.07.08-12.19.16:455][ 0]LogSavePackage: Save=3.121086ms [2015.07.08-12.19.16:455][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset' [2015.07.08-12.19.16:487][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_BathStone/Brick_BathStone_2k_d -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_BathStone/Brick_BathStone_2k_d.uasset [2015.07.08-12.19.16:488][ 0]LogSavePackage: Save=1.155412ms [2015.07.08-12.19.16:488][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_BathStone/Brick_BathStone_2k_d.uasset' [2015.07.08-12.19.16:495][ 0]LogCook:Display: Cooking /Game/Textures/PC/PC_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PC/PC_Mat.uasset [2015.07.08-12.19.16:506][ 0]LogSavePackage: Save=10.247480ms [2015.07.08-12.19.16:506][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PC/PC_Mat.uasset' [2015.07.08-12.19.16:516][ 0]LogCook:Display: Cooking /Game/Textures/PC/PC_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PC/PC_ao.uasset [2015.07.08-12.19.16:522][ 0]LogSavePackage: Save=5.608995ms [2015.07.08-12.19.16:522][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PC/PC_ao.uasset' [2015.07.08-12.19.16:531][ 0]LogCook:Display: Cooking /Game/Textures/paper/papersheet_poster_diffuse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/paper/papersheet_poster_diffuse.uasset [2015.07.08-12.19.16:533][ 0]LogSavePackage: Save=0.945856ms [2015.07.08-12.19.16:533][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/paper/papersheet_poster_diffuse.uasset' [2015.07.08-12.19.16:544][ 0]LogCook:Display: Cooking /Game/Textures/GrainyBlackPlastic/GrainyBlackPlastic_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/GrainyBlackPlastic/GrainyBlackPlastic_roughness.uasset [2015.07.08-12.19.16:546][ 0]LogSavePackage: Save=1.734772ms [2015.07.08-12.19.16:546][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/GrainyBlackPlastic/GrainyBlackPlastic_roughness.uasset' [2015.07.08-12.19.16:574][ 0]LogCook:Display: Cooking /Game/Textures/Chair/Chair_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Chair/Chair_roughness.uasset [2015.07.08-12.19.16:605][ 0]LogSavePackage: Save=29.808008ms [2015.07.08-12.19.16:605][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Chair/Chair_roughness.uasset' [2015.07.08-12.19.16:954][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Statue_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Statue_M.uasset [2015.07.08-12.19.16:955][ 0]LogSavePackage: Save=1.447347ms [2015.07.08-12.19.16:956][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Statue_M.uasset' [2015.07.08-12.19.17:312][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset [2015.07.08-12.19.17:318][ 0]LogSavePackage: Save=5.418381ms [2015.07.08-12.19.17:318][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset' [2015.07.08-12.19.17:327][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/AUGA1/AUGA1_material_rustyCamo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/AUGA1/AUGA1_material_rustyCamo.uasset [2015.07.08-12.19.17:346][ 0]LogSavePackage: Save=19.371117ms [2015.07.08-12.19.17:346][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/AUGA1/AUGA1_material_rustyCamo.uasset' [2015.07.08-12.19.17:352][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/AUGA1/AUGA1_material_police -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/AUGA1/AUGA1_material_police.uasset [2015.07.08-12.19.17:356][ 0]LogSavePackage: Save=4.243727ms [2015.07.08-12.19.17:357][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/AUGA1/AUGA1_material_police.uasset' [2015.07.08-12.19.17:378][ 0]LogCook:Display: Cooking /Game/Textures/WallSet/WallSet_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/WallSet/WallSet_normal.uasset [2015.07.08-12.19.17:385][ 0]LogSavePackage: Save=6.689544ms [2015.07.08-12.19.17:385][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/WallSet/WallSet_normal.uasset' [2015.07.08-12.19.17:454][ 0]LogCook:Display: Cooking /Game/Textures/Uzi/Uzi_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Uzi/Uzi_ao.uasset [2015.07.08-12.19.17:474][ 0]LogSavePackage: Save=19.954685ms [2015.07.08-12.19.17:474][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Uzi/Uzi_ao.uasset' [2015.07.08-12.19.17:522][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Frame_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Frame_M.uasset [2015.07.08-12.19.17:526][ 0]LogSavePackage: Save=3.255177ms [2015.07.08-12.19.17:526][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Frame_M.uasset' [2015.07.08-12.19.17:545][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_Gold/Metal_Gold_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_Gold/Metal_Gold_2k_s.uasset [2015.07.08-12.19.17:558][ 0]LogSavePackage: Save=12.641585ms [2015.07.08-12.19.17:559][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_Gold/Metal_Gold_2k_s.uasset' [2015.07.08-12.19.17:583][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_BrushedCopper/Metal_BrushedCopper_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_BrushedCopper/Metal_BrushedCopper_2k_alb.uasset [2015.07.08-12.19.17:585][ 0]LogSavePackage: Save=1.479817ms [2015.07.08-12.19.17:585][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_BrushedCopper/Metal_BrushedCopper_2k_alb.uasset' [2015.07.08-12.19.17:595][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/BulletNormal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/BulletNormal.uasset [2015.07.08-12.19.17:596][ 0]LogSavePackage: Save=0.962693ms [2015.07.08-12.19.17:596][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/BulletNormal.uasset' [2015.07.08-12.19.17:616][ 0]LogCook:Display: Cooking /Game/UI/weaponSkins/AUGA1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UI/weaponSkins/AUGA1.uasset [2015.07.08-12.19.17:626][ 0]LogSavePackage: Save=9.972983ms [2015.07.08-12.19.17:626][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UI/weaponSkins/AUGA1.uasset' [2015.07.08-12.19.17:645][ 0]LogCook:Display: Cooking /Game/UI/TextButton -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UI/TextButton.uasset [2015.07.08-12.19.17:650][ 0]LogSavePackage: Save=4.748524ms [2015.07.08-12.19.17:650][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UI/TextButton.uasset' [2015.07.08-12.19.17:670][ 0]LogCook:Display: Cooking /Game/UI/SecondWeaponList -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UI/SecondWeaponList.uasset [2015.07.08-12.19.17:682][ 0]LogSavePackage: Save=12.100709ms [2015.07.08-12.19.17:683][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UI/SecondWeaponList.uasset' [2015.07.08-12.19.17:702][ 0]LogCook:Display: Cooking /Game/UI/PrimaryWeaponList -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UI/PrimaryWeaponList.uasset [2015.07.08-12.19.17:716][ 0]LogSavePackage: Save=13.349324ms [2015.07.08-12.19.17:716][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UI/PrimaryWeaponList.uasset' [2015.07.08-12.19.17:722][ 0]LogCook:Display: Cooking /Game/UI/Menu -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UI/Menu.uasset [2015.07.08-12.19.17:731][ 0]LogSavePackage: Save=8.579453ms [2015.07.08-12.19.17:731][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UI/Menu.uasset' [2015.07.08-12.19.17:752][ 0]LogCook:Display: Cooking /Game/UI/Loadout_UI -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UI/Loadout_UI.uasset [2015.07.08-12.19.17:761][ 0]LogSavePackage: Save=8.954669ms [2015.07.08-12.19.17:761][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UI/Loadout_UI.uasset' [2015.07.08-12.19.17:861][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' [2015.07.08-12.19.17:861][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2015.07.08-12.19.17:861][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2015.07.08-12.19.17:861][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2015.07.08-12.19.17:862][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2015.07.08-12.19.17:862][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2015.07.08-12.19.17:862][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2015.07.08-12.19.17:862][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2015.07.08-12.19.17:862][ 0]LogRedirectors: Not Found! [2015.07.08-12.19.17:923][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/Minimal_Default -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Maps/Minimal_Default.umap [2015.07.08-12.19.17:941][ 0]LogSavePackage: Save=16.892529ms [2015.07.08-12.19.17:941][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Maps/Minimal_Default.umap' [2015.07.08-12.19.17:953][ 0]LogCook:Display: Cooking /Game/Textures/Monitor/Monitor_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/Monitor_roughness.uasset [2015.07.08-12.19.17:954][ 0]LogSavePackage: Save=0.949164ms [2015.07.08-12.19.17:954][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/Monitor_roughness.uasset' [2015.07.08-12.19.17:967][ 0]LogCook:Display: Cooking /Game/Textures/Flashbang/Flashbang_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Flashbang/Flashbang_roughness.uasset [2015.07.08-12.19.18:002][ 0]LogSavePackage: Save=34.917618ms [2015.07.08-12.19.18:003][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Flashbang/Flashbang_roughness.uasset' [2015.07.08-12.19.18:007][ 0]LogCook:Display: Cooking /Game/Textures/BulletWound/BulletWound_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BulletWound/BulletWound_mat.uasset [2015.07.08-12.19.18:095][ 0]LogSavePackage: Save=87.366653ms [2015.07.08-12.19.18:095][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BulletWound/BulletWound_mat.uasset' [2015.07.08-12.19.18:104][ 0]LogCook:Display: Cooking /Game/Textures/BulletImpacts/T_Hit -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BulletImpacts/T_Hit.uasset [2015.07.08-12.19.18:105][ 0]LogSavePackage: Save=0.819281ms [2015.07.08-12.19.18:106][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BulletImpacts/T_Hit.uasset' [2015.07.08-12.19.18:116][ 0]LogCook:Display: Cooking /Game/Textures/Blood/WallSplatter_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/WallSplatter_normal.uasset [2015.07.08-12.19.18:117][ 0]LogSavePackage: Save=0.920301ms [2015.07.08-12.19.18:117][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/WallSplatter_normal.uasset' [2015.07.08-12.19.18:392][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset [2015.07.08-12.19.18:396][ 0]LogSavePackage: Save=3.588903ms [2015.07.08-12.19.18:396][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset' [2015.07.08-12.19.18:405][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Effects/Materials/M_attentuation_cone_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Effects/Materials/M_attentuation_cone_01.uasset [2015.07.08-12.19.18:425][ 0]LogSavePackage: Save=18.909914ms [2015.07.08-12.19.18:425][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Effects/Materials/M_attentuation_cone_01.uasset' [2015.07.08-12.19.18:463][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_d -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_d.uasset [2015.07.08-12.19.18:464][ 0]LogSavePackage: Save=1.573621ms [2015.07.08-12.19.18:465][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_d.uasset' [2015.07.08-12.19.18:486][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_s.uasset [2015.07.08-12.19.18:495][ 0]LogSavePackage: Save=9.091166ms [2015.07.08-12.19.18:495][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_s.uasset' [2015.07.08-12.19.18:514][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/M1911/wartime/M1911_wartime_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/M1911/wartime/M1911_wartime_roughness.uasset [2015.07.08-12.19.18:522][ 0]LogSavePackage: Save=8.481140ms [2015.07.08-12.19.18:523][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/M1911/wartime/M1911_wartime_roughness.uasset' [2015.07.08-12.19.18:533][ 0]LogCook:Display: Cooking /Game/Textures/PC/PC_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PC/PC_roughness.uasset [2015.07.08-12.19.18:551][ 0]LogSavePackage: Save=18.282751ms [2015.07.08-12.19.18:552][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PC/PC_roughness.uasset' [2015.07.08-12.19.18:561][ 0]LogCook:Display: Cooking /Game/Textures/PC/PC_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PC/PC_albedo.uasset [2015.07.08-12.19.18:571][ 0]LogSavePackage: Save=10.251990ms [2015.07.08-12.19.18:571][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PC/PC_albedo.uasset' [2015.07.08-12.19.18:576][ 0]LogCook:Display: Cooking /Game/Textures/Monitor/MonitorScreen_smashed_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/MonitorScreen_smashed_mat.uasset [2015.07.08-12.19.18:587][ 0]LogSavePackage: Save=10.504840ms [2015.07.08-12.19.18:587][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Monitor/MonitorScreen_smashed_mat.uasset' [2015.07.08-12.19.18:599][ 0]LogCook:Display: Cooking /Game/Textures/Lamp/Lamp_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Lamp/Lamp_mat.uasset [2015.07.08-12.19.18:613][ 0]LogSavePackage: Save=13.515886ms [2015.07.08-12.19.18:613][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Lamp/Lamp_mat.uasset' [2015.07.08-12.19.18:623][ 0]LogCook:Display: Cooking /Game/Textures/Lamp/Lamp_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Lamp/Lamp_albedo.uasset [2015.07.08-12.19.18:624][ 0]LogSavePackage: Save=1.227870ms [2015.07.08-12.19.18:624][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Lamp/Lamp_albedo.uasset' [2015.07.08-12.19.18:635][ 0]LogCook:Display: Cooking /Game/Textures/Decals/Dust01_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Decals/Dust01_normal.uasset [2015.07.08-12.19.18:637][ 0]LogSavePackage: Save=1.288902ms [2015.07.08-12.19.18:637][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Decals/Dust01_normal.uasset' [2015.07.08-12.19.18:644][ 0]LogCook:Display: Cooking /Game/Textures/Carpet/Carpet_MAT -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Carpet/Carpet_MAT.uasset [2015.07.08-12.19.18:644][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Carpet_MAT. Package will not be saved. [2015.07.08-12.19.18:651][ 0]LogCook:Display: Cooking /Game/Textures/BulletWound/BulletWound_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BulletWound/BulletWound_roughness.uasset [2015.07.08-12.19.18:661][ 0]LogSavePackage: Save=9.809729ms [2015.07.08-12.19.18:661][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BulletWound/BulletWound_roughness.uasset' [2015.07.08-12.19.18:669][ 0]LogCook:Display: Cooking /Game/Textures/BulletImpacts/Impact1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BulletImpacts/Impact1.uasset [2015.07.08-12.19.18:670][ 0]LogSavePackage: Save=0.844236ms [2015.07.08-12.19.18:670][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BulletImpacts/Impact1.uasset' [2015.07.08-12.19.18:688][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/Wall_Plaster/BaseMaterial_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Wall_Plaster/BaseMaterial_albedo.uasset [2015.07.08-12.19.18:690][ 0]LogSavePackage: Save=1.634053ms [2015.07.08-12.19.18:690][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Wall_Plaster/BaseMaterial_albedo.uasset' [2015.07.08-12.19.18:744][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Tech_Panel_N.uasset [2015.07.08-12.19.18:747][ 0]LogSavePackage: Save=3.603635ms [2015.07.08-12.19.18:748][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Tech_Panel_N.uasset' [2015.07.08-12.19.18:830][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset [2015.07.08-12.19.18:833][ 0]LogSavePackage: Save=3.461426ms [2015.07.08-12.19.18:834][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset' [2015.07.08-12.19.18:857][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_BathStone/Brick_BathStone_2k_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_BathStone/Brick_BathStone_2k_ao.uasset [2015.07.08-12.19.18:870][ 0]LogSavePackage: Save=12.706226ms [2015.07.08-12.19.18:870][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_BathStone/Brick_BathStone_2k_ao.uasset' [2015.07.08-12.19.18:902][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset [2015.07.08-12.19.18:903][ 0]LogSavePackage: Save=0.715556ms [2015.07.08-12.19.18:903][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' [2015.07.08-12.19.18:979][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset [2015.07.08-12.19.18:983][ 0]LogSavePackage: Save=3.563047ms [2015.07.08-12.19.18:983][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset' [2015.07.08-12.19.19:021][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/MP5/MP5_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/MP5/MP5_ao.uasset [2015.07.08-12.19.19:081][ 0]LogSavePackage: Save=59.844513ms [2015.07.08-12.19.19:081][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/MP5/MP5_ao.uasset' [2015.07.08-12.19.19:095][ 0]LogCook:Display: Cooking /Game/Textures/CorridorPlant/CorridorPlant -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/CorridorPlant/CorridorPlant.uasset [2015.07.08-12.19.19:131][ 0]LogSavePackage: Save=35.934429ms [2015.07.08-12.19.19:131][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/CorridorPlant/CorridorPlant.uasset' [2015.07.08-12.19.19:140][ 0]LogCook:Display: Cooking /Game/Textures/CornerDesk/CornerDesk_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/CornerDesk/CornerDesk_roughness.uasset [2015.07.08-12.19.19:141][ 0]LogSavePackage: Save=0.859870ms [2015.07.08-12.19.19:141][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/CornerDesk/CornerDesk_roughness.uasset' [2015.07.08-12.19.19:151][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/VentMetal/VentMetal_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/VentMetal/VentMetal_normal.uasset [2015.07.08-12.19.19:152][ 0]LogSavePackage: Save=0.993660ms [2015.07.08-12.19.19:152][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/VentMetal/VentMetal_normal.uasset' [2015.07.08-12.19.19:165][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/Ceiling_Tiles/CeilingTiles_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Ceiling_Tiles/CeilingTiles_roughness.uasset [2015.07.08-12.19.19:166][ 0]LogSavePackage: Save=1.438628ms [2015.07.08-12.19.19:167][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Ceiling_Tiles/CeilingTiles_roughness.uasset' [2015.07.08-12.19.19:193][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/Carpet/Carpet_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Carpet/Carpet_roughness.uasset [2015.07.08-12.19.19:198][ 0]LogSavePackage: Save=4.773178ms [2015.07.08-12.19.19:198][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Carpet/Carpet_roughness.uasset' [2015.07.08-12.19.19:295][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Grime_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset [2015.07.08-12.19.19:296][ 0]LogSavePackage: Save=1.333399ms [2015.07.08-12.19.19:296][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset' [2015.07.08-12.19.19:316][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_mask -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_mask.uasset [2015.07.08-12.19.19:335][ 0]LogSavePackage: Save=19.281822ms [2015.07.08-12.19.19:335][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_mask.uasset' [2015.07.08-12.19.19:353][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_smoke_gravity_2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_smoke_gravity_2.uasset [2015.07.08-12.19.19:357][ 0]LogSavePackage: Save=3.987269ms [2015.07.08-12.19.19:357][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_smoke_gravity_2.uasset' [2015.07.08-12.19.19:679][ 0]LogMaterial:Warning: Reflection capture was loaded without any valid capture data and will be black. This can happen if the DDC was not up to date during cooking. Load the map in the editor once before cooking to fix. SphereReflectionCaptureComponent /Game/AnimStarterPack/Showcase.Showcase:PersistentLevel.SphereReflectionCapture1.NewReflectionComponent. [2015.07.08-12.19.19:692][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Showcase -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Showcase.umap [2015.07.08-12.19.19:724][ 0]LogSavePackage: Save=30.700348ms [2015.07.08-12.19.19:724][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimStarterPack/Showcase.umap' [2015.07.08-12.19.19:728][ 0]LogCook:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_03_Metal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset [2015.07.08-12.19.19:731][ 0]LogSavePackage: Save=2.242877ms [2015.07.08-12.19.19:732][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset' [2015.07.08-12.19.19:741][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Wide_Fast_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Wide_Fast_stereo.uasset [2015.07.08-12.19.19:745][ 0]LogSavePackage: Save=3.455413ms [2015.07.08-12.19.19:745][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Wide_Fast_stereo.uasset' [2015.07.08-12.19.19:752][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Wide_Deep_Slow_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Wide_Deep_Slow_stereo.uasset [2015.07.08-12.19.19:752][ 0]LogSavePackage: Save=0.577556ms [2015.07.08-12.19.19:753][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Wide_Deep_Slow_stereo.uasset' [2015.07.08-12.19.19:759][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Short_03_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Short_03_mono.uasset [2015.07.08-12.19.19:760][ 0]LogSavePackage: Save=0.636183ms [2015.07.08-12.19.19:760][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Short_03_mono.uasset' [2015.07.08-12.19.19:767][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Short_02_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Short_02_mono.uasset [2015.07.08-12.19.19:767][ 0]LogSavePackage: Save=0.653621ms [2015.07.08-12.19.19:768][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Short_02_mono.uasset' [2015.07.08-12.19.19:774][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Short_01_Whistle_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Short_01_Whistle_mono.uasset [2015.07.08-12.19.19:775][ 0]LogSavePackage: Save=0.593490ms [2015.07.08-12.19.19:775][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Short_01_Whistle_mono.uasset' [2015.07.08-12.19.19:781][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Quick_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Quick_mono.uasset [2015.07.08-12.19.19:782][ 0]LogSavePackage: Save=0.617242ms [2015.07.08-12.19.19:782][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Quick_mono.uasset' [2015.07.08-12.19.19:788][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Quick_Darker_mono -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Quick_Darker_mono.uasset [2015.07.08-12.19.19:789][ 0]LogSavePackage: Save=0.779595ms [2015.07.08-12.19.19:789][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Quick_Darker_mono.uasset' [2015.07.08-12.19.19:823][ 0]LogCook:Display: Cooking /Game/Textures/Winchester/winchester_sxp_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Winchester/winchester_sxp_albedo.uasset [2015.07.08-12.19.19:834][ 0]LogSavePackage: Save=11.433558ms [2015.07.08-12.19.19:835][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Winchester/winchester_sxp_albedo.uasset' [2015.07.08-12.19.19:859][ 0]LogCook:Display: Cooking /Game/Textures/WallSet/WallSet_Metallic -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/WallSet/WallSet_Metallic.uasset [2015.07.08-12.19.19:872][ 0]LogSavePackage: Save=12.832200ms [2015.07.08-12.19.19:872][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/WallSet/WallSet_Metallic.uasset' [2015.07.08-12.19.19:934][ 0]LogCook:Display: Cooking /Game/Textures/Uzi/Uzi_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Uzi/Uzi_albedo.uasset [2015.07.08-12.19.19:944][ 0]LogSavePackage: Save=9.965466ms [2015.07.08-12.19.19:944][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Uzi/Uzi_albedo.uasset' [2015.07.08-12.19.20:046][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset [2015.07.08-12.19.20:065][ 0]LogSavePackage: Save=19.481758ms [2015.07.08-12.19.20:065][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset' [2015.07.08-12.19.20:089][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/misc_WoodenCrate/misc_WoodenCrate_2k_h -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/misc_WoodenCrate/misc_WoodenCrate_2k_h.uasset [2015.07.08-12.19.20:100][ 0]LogSavePackage: Save=9.070421ms [2015.07.08-12.19.20:100][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/misc_WoodenCrate/misc_WoodenCrate_2k_h.uasset' [2015.07.08-12.19.20:127][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_LeadRough/Metal_LeadRough_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_LeadRough/Metal_LeadRough_2k_s.uasset [2015.07.08-12.19.20:137][ 0]LogSavePackage: Save=10.499728ms [2015.07.08-12.19.20:137][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_LeadRough/Metal_LeadRough_2k_s.uasset' [2015.07.08-12.19.20:161][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_LeadRough/Metal_LeadRough_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_LeadRough/Metal_LeadRough_2k_alb.uasset [2015.07.08-12.19.20:166][ 0]LogSavePackage: Save=4.938538ms [2015.07.08-12.19.20:166][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_LeadRough/Metal_LeadRough_2k_alb.uasset' [2015.07.08-12.19.20:183][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_mask -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_mask.uasset [2015.07.08-12.19.20:190][ 0]LogSavePackage: Save=6.512760ms [2015.07.08-12.19.20:190][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_mask.uasset' [2015.07.08-12.19.20:212][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_BrushedCopper/Metal_BrushedCopper_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_BrushedCopper/Metal_BrushedCopper_2k_g.uasset [2015.07.08-12.19.20:230][ 0]LogSavePackage: Save=17.705795ms [2015.07.08-12.19.20:230][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_BrushedCopper/Metal_BrushedCopper_2k_g.uasset' [2015.07.08-12.19.20:254][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_g.uasset [2015.07.08-12.19.20:256][ 0]LogSavePackage: Save=1.485831ms [2015.07.08-12.19.20:256][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_g.uasset' [2015.07.08-12.19.20:287][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/M1911/M1911_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/M1911/M1911_normal.uasset [2015.07.08-12.19.20:334][ 0]LogSavePackage: Save=47.053204ms [2015.07.08-12.19.20:334][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/M1911/M1911_normal.uasset' [2015.07.08-12.19.20:350][ 0]LogCook:Display: Cooking /Game/Textures/FileCabinet/FIleCabinet_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FileCabinet/FIleCabinet_roughness.uasset [2015.07.08-12.19.20:362][ 0]LogSavePackage: Save=11.984657ms [2015.07.08-12.19.20:362][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FileCabinet/FIleCabinet_roughness.uasset' [2015.07.08-12.19.20:388][ 0]LogCook:Display: Cooking /Game/Textures/Door/Object001_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Door/Object001_normal.uasset [2015.07.08-12.19.20:394][ 0]LogSavePackage: Save=6.322747ms [2015.07.08-12.19.20:394][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Door/Object001_normal.uasset' [2015.07.08-12.19.20:458][ 0]LogCook:Display: Cooking /Game/Textures/deagle/Deagle_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/deagle/Deagle_roughness.uasset [2015.07.08-12.19.20:500][ 0]LogSavePackage: Save=41.821529ms [2015.07.08-12.19.20:500][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/deagle/Deagle_roughness.uasset' [2015.07.08-12.19.20:538][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Rock_JaggedCaveWall/Rock_JaggedCaveWall_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Rock_JaggedCaveWall/Rock_JaggedCaveWall_2k_n.uasset [2015.07.08-12.19.20:553][ 0]LogSavePackage: Save=15.184214ms [2015.07.08-12.19.20:553][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Rock_JaggedCaveWall/Rock_JaggedCaveWall_2k_n.uasset' [2015.07.08-12.19.20:581][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_g.uasset [2015.07.08-12.19.20:583][ 0]LogSavePackage: Save=1.656602ms [2015.07.08-12.19.20:583][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_g.uasset' [2015.07.08-12.19.20:601][ 0]LogCook:Display: Cooking /Game/Foliage/Grass/SM_grass003 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Grass/SM_grass003.uasset [2015.07.08-12.19.20:603][ 0]LogSavePackage: Save=1.272366ms [2015.07.08-12.19.20:603][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Grass/SM_grass003.uasset' [2015.07.08-12.19.20:660][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Textures/UE4_LOGO_CARD -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Textures/UE4_LOGO_CARD.uasset [2015.07.08-12.19.20:680][ 0]LogSavePackage: Save=20.230385ms [2015.07.08-12.19.20:680][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Textures/UE4_LOGO_CARD.uasset' [2015.07.08-12.19.20:761][ 0]LogCook:Display: Cooking /Game/Textures/AUGA1/auga1_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/auga1_ao.uasset [2015.07.08-12.19.21:110][ 0]LogSavePackage: Save=349.198120ms [2015.07.08-12.19.21:110][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/auga1_ao.uasset' [2015.07.08-12.19.21:313][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_distort_channels -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_distort_channels.uasset [2015.07.08-12.19.21:314][ 0]LogSavePackage: Save=0.903464ms [2015.07.08-12.19.21:314][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_distort_channels.uasset' [2015.07.08-12.19.21:333][ 0]LogCook:Display: Cooking /Game/UI/weaponSkins/Deagle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UI/weaponSkins/Deagle.uasset [2015.07.08-12.19.21:340][ 0]LogSavePackage: Save=7.250865ms [2015.07.08-12.19.21:341][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UI/weaponSkins/Deagle.uasset' [2015.07.08-12.19.21:452][ 0]LogMaterial:Warning: Reflection capture was loaded without any valid capture data and will be black. This can happen if the DDC was not up to date during cooking. Load the map in the editor once before cooking to fix. SphereReflectionCaptureComponent /Game/StarterContent/Minimal_Default.Minimal_Default:PersistentLevel.SphereReflectionCapture10.NewReflectionComponent. [2015.07.08-12.19.21:482][ 0]LogCook:Display: Cooking /Game/StarterContent/Minimal_Default -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Minimal_Default.umap [2015.07.08-12.19.21:497][ 0]LogSavePackage: Save=13.817142ms [2015.07.08-12.19.21:497][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Minimal_Default.umap' [2015.07.08-12.19.21:547][ 0]LogCook:Display: Cooking /Game/Textures/AUGA1/auga1_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/auga1_roughness.uasset [2015.07.08-12.19.21:728][ 0]LogSavePackage: Save=180.571091ms [2015.07.08-12.19.21:728][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/auga1_roughness.uasset' [2015.07.08-12.19.21:752][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/CorridorCarpet/PlainCarpet/PlainCarpet_basecolor -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/CorridorCarpet/PlainCarpet/PlainCarpet_basecolor.uasset [2015.07.08-12.19.21:760][ 0]LogSavePackage: Save=8.121257ms [2015.07.08-12.19.21:760][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/CorridorCarpet/PlainCarpet/PlainCarpet_basecolor.uasset' [2015.07.08-12.19.21:773][ 0]LogCook:Display: Cooking /Game/Textures/T_Smoke_Normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/T_Smoke_Normal.uasset [2015.07.08-12.19.21:786][ 0]LogSavePackage: Save=12.891128ms [2015.07.08-12.19.21:786][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/T_Smoke_Normal.uasset' [2015.07.08-12.19.21:831][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Door_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Door_N.uasset [2015.07.08-12.19.21:834][ 0]LogSavePackage: Save=2.875452ms [2015.07.08-12.19.21:834][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Door_N.uasset' [2015.07.08-12.19.21:846][ 0]LogCook:Display: Cooking /Game/Textures/T_Explosion_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/T_Explosion_N.uasset [2015.07.08-12.19.21:866][ 0]LogSavePackage: Save=19.424032ms [2015.07.08-12.19.21:866][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/T_Explosion_N.uasset' [2015.07.08-12.19.21:946][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Rust_N.uasset [2015.07.08-12.19.21:961][ 0]LogSavePackage: Save=15.232318ms [2015.07.08-12.19.21:961][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Rust_N.uasset' [2015.07.08-12.19.22:070][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset [2015.07.08-12.19.22:091][ 0]LogSavePackage: Save=20.947144ms [2015.07.08-12.19.22:092][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset' [2015.07.08-12.19.22:105][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/VentMetal/VentMetal_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/VentMetal/VentMetal_roughness.uasset [2015.07.08-12.19.22:107][ 0]LogSavePackage: Save=1.162928ms [2015.07.08-12.19.22:107][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/VentMetal/VentMetal_roughness.uasset' [2015.07.08-12.19.22:114][ 0]LogCook:Display: Cooking /Game/Textures/AUGA1/auga1_metalness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/auga1_metalness.uasset [2015.07.08-12.19.22:115][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for auga1_metalness. Package will not be saved. [2015.07.08-12.19.22:176][ 0]LogCook:Display: Cooking /Game/Textures/AUGA1/auga1_diffuse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/auga1_diffuse.uasset [2015.07.08-12.19.22:514][ 0]LogSavePackage: Save=337.214081ms [2015.07.08-12.19.22:514][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AUGA1/auga1_diffuse.uasset' [2015.07.08-12.19.22:601][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_SciFiMetalWalkWayPowered/Metal_SciFiMetalWalkWayPowered_2k_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_SciFiMetalWalkWayPowered/Metal_SciFiMetalWalkWayPowered_2k_ao.uasset [2015.07.08-12.19.22:608][ 0]LogSavePackage: Save=6.607165ms [2015.07.08-12.19.22:608][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_SciFiMetalWalkWayPowered/Metal_SciFiMetalWalkWayPowered_2k_ao.uasset' [2015.07.08-12.19.22:626][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_FineRubber -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_FineRubber.uasset [2015.07.08-12.19.22:640][ 0]LogSavePackage: Save=13.432004ms [2015.07.08-12.19.22:640][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_FineRubber.uasset' [2015.07.08-12.19.22:650][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_FluidBaseSub_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_FluidBaseSub_N.uasset [2015.07.08-12.19.22:651][ 0]LogSavePackage: Save=1.261242ms [2015.07.08-12.19.22:652][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_FluidBaseSub_N.uasset' [2015.07.08-12.19.22:661][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_debris_GPU -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_debris_GPU.uasset [2015.07.08-12.19.22:664][ 0]LogSavePackage: Save=2.524890ms [2015.07.08-12.19.22:664][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_debris_GPU.uasset' [2015.07.08-12.19.22:726][ 0]LogCook:Display: Cooking /Game/AnimatedBloodSprayDecals/Decal_blood/image1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image1.uasset [2015.07.08-12.19.22:754][ 0]LogSavePackage: Save=27.842335ms [2015.07.08-12.19.22:754][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/AnimatedBloodSprayDecals/Decal_blood/image1.uasset' [2015.07.08-12.19.22:793][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/WallPanels/WallPanels_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/WallPanels/WallPanels_normal.uasset [2015.07.08-12.19.22:797][ 0]LogSavePackage: Save=3.793348ms [2015.07.08-12.19.22:797][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/WallPanels/WallPanels_normal.uasset' [2015.07.08-12.19.22:807][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/Ceiling_Tiles/CeilingTiles_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Ceiling_Tiles/CeilingTiles_Mat.uasset [2015.07.08-12.19.22:822][ 0]LogSavePackage: Save=14.608161ms [2015.07.08-12.19.22:822][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Ceiling_Tiles/CeilingTiles_Mat.uasset' [2015.07.08-12.19.22:868][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/Carpet/Carpet_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Carpet/Carpet_normal.uasset [2015.07.08-12.19.22:932][ 0]LogSavePackage: Save=64.118607ms [2015.07.08-12.19.22:932][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Carpet/Carpet_normal.uasset' [2015.07.08-12.19.22:954][ 0]LogCook:Display: Cooking 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'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/wood_JFfantasyWoodPlanksNailedClean/wood_JFfantasyWoodPlanksNailedClean_2k_alb.uasset' [2015.07.08-12.19.23:050][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Rock_JaggedCaveWall/Rock_JaggedCaveWall_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Rock_JaggedCaveWall/Rock_JaggedCaveWall_2k_g.uasset [2015.07.08-12.19.23:063][ 0]LogSavePackage: Save=13.046266ms [2015.07.08-12.19.23:063][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Rock_JaggedCaveWall/Rock_JaggedCaveWall_2k_g.uasset' [2015.07.08-12.19.23:092][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/misc_WoodenCrate/misc_WoodenCrate_2k_n -> F:/Documents/Unreal 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Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset [2015.07.08-12.19.23:157][ 0]LogSavePackage: Save=0.800941ms [2015.07.08-12.19.23:157][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' [2015.07.08-12.19.23:220][ 0]LogCook:Display: Cooking /Game/Textures/deagle/Charles/Deagle_albedo_charles -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/deagle/Charles/Deagle_albedo_charles.uasset [2015.07.08-12.19.23:332][ 0]LogSavePackage: Save=111.711487ms [2015.07.08-12.19.23:333][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/deagle/Charles/Deagle_albedo_charles.uasset' [2015.07.08-12.19.23:354][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Screenshots/QGSSetGameInstance_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSSetGameInstance_Mat.uasset [2015.07.08-12.19.23:364][ 0]LogSavePackage: Save=10.070996ms [2015.07.08-12.19.23:364][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSSetGameInstance_Mat.uasset' [2015.07.08-12.19.23:377][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Screenshots/QGSSetGameInstance -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSSetGameInstance.uasset [2015.07.08-12.19.23:381][ 0]LogSavePackage: Save=3.658655ms [2015.07.08-12.19.23:381][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/SmoothBrick/BaseMaterial__AO_.uasset' [2015.07.08-12.19.24:297][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Checker_Noise_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Checker_Noise_M.uasset [2015.07.08-12.19.24:306][ 0]LogSavePackage: Save=8.141100ms [2015.07.08-12.19.24:306][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Checker_Noise_M.uasset' [2015.07.08-12.19.24:333][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Bush_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Bush_D.uasset [2015.07.08-12.19.24:350][ 0]LogSavePackage: Save=17.535025ms [2015.07.08-12.19.24:351][ 0]LogSavePackage: Async saving from memory 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F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/ReceptionWoodWall/ReceptionWoodWall_roughness.uasset [2015.07.08-12.19.27:381][ 0]LogSavePackage: Save=20.482033ms [2015.07.08-12.19.27:381][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/ReceptionWoodWall/ReceptionWoodWall_roughness.uasset' [2015.07.08-12.19.27:497][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_SciFiMetalWalkWayPowered/Metal_SciFiMetalWalkWayPowered_2k_h -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_SciFiMetalWalkWayPowered/Metal_SciFiMetalWalkWayPowered_2k_h.uasset [2015.07.08-12.19.27:499][ 0]LogSavePackage: Save=2.243478ms [2015.07.08-12.19.27:499][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Rock_JaggedCaveWall/Rock_JaggedCaveWall_2k_h.uasset' [2015.07.08-12.19.28:146][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_alb.uasset [2015.07.08-12.19.28:154][ 0]LogSavePackage: Save=7.420734ms [2015.07.08-12.19.28:154][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_alb.uasset' [2015.07.08-12.19.28:167][ 0]LogCook:Display: Cooking /Game/Textures/Glass/glass_dirtMask_T -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset [2015.07.08-12.19.28:171][ 0]LogSavePackage: Save=4.290027ms [2015.07.08-12.19.28:172][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' [2015.07.08-12.19.28:178][ 0]LogCook:Display: Cooking /Game/Textures/BreachingCharge/BreachingCharge_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BreachingCharge/BreachingCharge_Mat.uasset [2015.07.08-12.19.28:187][ 0]LogSavePackage: Save=8.327506ms [2015.07.08-12.19.28:187][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BreachingCharge/BreachingCharge_Mat.uasset' [2015.07.08-12.19.28:199][ 0]LogCook:Display: Cooking /Game/Textures/BreachingCharge/BreachingCharge_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BreachingCharge/BreachingCharge_ao.uasset [2015.07.08-12.19.28:201][ 0]LogSavePackage: Save=1.748301ms [2015.07.08-12.19.28:202][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BreachingCharge/BreachingCharge_ao.uasset' [2015.07.08-12.19.28:245][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Water_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Water_M.uasset [2015.07.08-12.19.28:262][ 0]LogSavePackage: Save=16.267769ms [2015.07.08-12.19.28:262][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Water_M.uasset' [2015.07.08-12.19.28:277][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Textures/grass_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Textures/grass_N.uasset [2015.07.08-12.19.28:286][ 0]LogSavePackage: Save=9.157310ms [2015.07.08-12.19.28:287][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Textures/grass_N.uasset' [2015.07.08-12.19.28:305][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/misc_WoodenCrate/misc_WoodenCrate_2k_mask -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/misc_WoodenCrate/misc_WoodenCrate_2k_mask.uasset [2015.07.08-12.19.28:319][ 0]LogSavePackage: Save=14.481586ms [2015.07.08-12.19.28:320][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/misc_WoodenCrate/misc_WoodenCrate_2k_mask.uasset' [2015.07.08-12.19.28:337][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_s.uasset [2015.07.08-12.19.28:347][ 0]LogSavePackage: Save=10.325350ms [2015.07.08-12.19.28:348][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_s.uasset' [2015.07.08-12.19.28:376][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Concrete_FlatSurface/Concrete_FlatSurface_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_FlatSurface/Concrete_FlatSurface_2k_n.uasset [2015.07.08-12.19.28:393][ 0]LogSavePackage: Save=16.616528ms [2015.07.08-12.19.28:393][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_FlatSurface/Concrete_FlatSurface_2k_n.uasset' [2015.07.08-12.19.28:433][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Lamp_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Lamp_M.uasset [2015.07.08-12.19.28:460][ 0]LogSavePackage: Save=26.028791ms [2015.07.08-12.19.28:460][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Lamp_M.uasset' [2015.07.08-12.19.28:475][ 0]LogCook:Display: Cooking /Game/Textures/Pillar/Pillar_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Pillar/Pillar_Mat.uasset [2015.07.08-12.19.28:493][ 0]LogSavePackage: Save=17.250607ms [2015.07.08-12.19.28:493][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Pillar/Pillar_Mat.uasset' [2015.07.08-12.19.28:502][ 0]LogCook:Display: Cooking /Game/Textures/PC/PC_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PC/PC_normal.uasset [2015.07.08-12.19.28:512][ 0]LogSavePackage: Save=9.129650ms [2015.07.08-12.19.28:512][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PC/PC_normal.uasset' [2015.07.08-12.19.28:528][ 0]LogCook:Display: Cooking /Game/Textures/GrainyBlackPlastic/GrainyBlackPlastic_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/GrainyBlackPlastic/GrainyBlackPlastic_normal.uasset [2015.07.08-12.19.28:533][ 0]LogSavePackage: Save=5.153204ms [2015.07.08-12.19.28:534][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/GrainyBlackPlastic/GrainyBlackPlastic_normal.uasset' [2015.07.08-12.19.28:556][ 0]LogCook:Display: Cooking /Game/Textures/FileCabinet/FileCabinet_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FileCabinet/FileCabinet_mat.uasset [2015.07.08-12.19.28:575][ 0]LogSavePackage: Save=18.445705ms [2015.07.08-12.19.28:575][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/FileCabinet/FileCabinet_mat.uasset' [2015.07.08-12.19.28:588][ 0]LogCook:Display: Cooking /Game/Textures/Door/Object001_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Door/Object001_ao.uasset [2015.07.08-12.19.28:590][ 0]LogSavePackage: Save=2.156889ms [2015.07.08-12.19.28:590][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Door/Object001_ao.uasset' [2015.07.08-12.19.28:632][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/SmoothBrick/BaseMaterial__Normal_ -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/SmoothBrick/BaseMaterial__Normal_.uasset [2015.07.08-12.19.28:636][ 0]LogSavePackage: Save=3.940067ms [2015.07.08-12.19.28:636][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/SmoothBrick/BaseMaterial__Normal_.uasset' [2015.07.08-12.19.28:657][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_GrassThickGreen/Ground_GrassThickGreen_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_GrassThickGreen/Ground_GrassThickGreen_2k_alb.uasset [2015.07.08-12.19.28:666][ 0]LogSavePackage: Save=8.680473ms [2015.07.08-12.19.28:666][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_GrassThickGreen/Ground_GrassThickGreen_2k_alb.uasset' [2015.07.08-12.19.28:676][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_NormalTest -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_NormalTest.uasset [2015.07.08-12.19.28:677][ 0]LogSavePackage: Save=0.870092ms [2015.07.08-12.19.28:678][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_NormalTest.uasset' [2015.07.08-12.19.28:688][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_drip_single -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_drip_single.uasset [2015.07.08-12.19.28:689][ 0]LogSavePackage: Save=1.115124ms [2015.07.08-12.19.28:690][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_drip_single.uasset' [2015.07.08-12.19.28:716][ 0]LogMaterial:Warning: Reflection capture was loaded without any valid capture data and will be black. This can happen if the DDC was not up to date during cooking. Load the map in the editor once before cooking to fix. SphereReflectionCaptureComponent /Game/StarterContent/Advanced_Lighting.Advanced_Lighting:PersistentLevel.SphereReflectionCapture_1.NewReflectionComponent. [2015.07.08-12.19.28:734][ 0]LogCook:Display: Cooking /Game/StarterContent/Advanced_Lighting -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Advanced_Lighting.umap [2015.07.08-12.19.28:750][ 0]LogSavePackage: Save=15.452697ms [2015.07.08-12.19.28:751][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Advanced_Lighting.umap' [2015.07.08-12.19.28:788][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/MP5/MP5_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/MP5/MP5_albedo.uasset [2015.07.08-12.19.28:896][ 0]LogSavePackage: Save=107.488800ms [2015.07.08-12.19.28:896][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/MP5/MP5_albedo.uasset' [2015.07.08-12.19.28:915][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Single_Tile_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Single_Tile_N.uasset [2015.07.08-12.19.28:917][ 0]LogSavePackage: Save=1.812340ms [2015.07.08-12.19.28:917][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Single_Tile_N.uasset' [2015.07.08-12.19.28:976][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Rock_Slate_N.uasset [2015.07.08-12.19.28:983][ 0]LogSavePackage: Save=5.867557ms [2015.07.08-12.19.28:983][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Rock_Slate_N.uasset' [2015.07.08-12.19.29:053][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/M1911/M1911_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/M1911/M1911_albedo.uasset [2015.07.08-12.19.29:231][ 0]LogSavePackage: Save=177.261200ms [2015.07.08-12.19.29:231][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/M1911/M1911_albedo.uasset' [2015.07.08-12.19.29:243][ 0]LogCook:Display: Cooking /Game/Textures/CornerDesk/CornerDesk_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/CornerDesk/CornerDesk_normal.uasset [2015.07.08-12.19.29:245][ 0]LogSavePackage: Save=1.156915ms [2015.07.08-12.19.29:245][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/CornerDesk/CornerDesk_normal.uasset' [2015.07.08-12.19.29:257][ 0]LogCook:Display: Cooking /Game/Textures/Chair/Chair_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Chair/Chair_Mat.uasset [2015.07.08-12.19.29:301][ 0]LogSavePackage: Save=43.478733ms [2015.07.08-12.19.29:301][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Chair/Chair_Mat.uasset' [2015.07.08-12.19.29:314][ 0]LogCook:Display: Cooking /Game/Textures/BulletWound/BulletWound_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BulletWound/BulletWound_normal.uasset [2015.07.08-12.19.29:369][ 0]LogSavePackage: Save=55.228279ms [2015.07.08-12.19.29:369][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BulletWound/BulletWound_normal.uasset' [2015.07.08-12.19.29:443][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/WallPanels/WallPanels_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/WallPanels/WallPanels_Mat.uasset [2015.07.08-12.19.29:446][ 0]LogSavePackage: Save=2.914236ms [2015.07.08-12.19.29:447][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/WallPanels/WallPanels_Mat.uasset' [2015.07.08-12.19.29:452][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/WallPanels/New_Graph_MAT -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/WallPanels/New_Graph_MAT.uasset [2015.07.08-12.19.29:453][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for New_Graph_MAT. Package will not be saved. [2015.07.08-12.19.29:476][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/VentMetal/VentMetal_mMat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/VentMetal/VentMetal_mMat.uasset [2015.07.08-12.19.29:493][ 0]LogSavePackage: Save=16.929810ms [2015.07.08-12.19.29:494][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/VentMetal/VentMetal_mMat.uasset' [2015.07.08-12.19.29:529][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/SmoothBrick/SmoothBrick_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/SmoothBrick/SmoothBrick_mat.uasset [2015.07.08-12.19.29:532][ 0]LogSavePackage: Save=2.706184ms [2015.07.08-12.19.29:532][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/SmoothBrick/SmoothBrick_mat.uasset' [2015.07.08-12.19.29:551][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/SmoothBrick/BaseMaterial__AlbedoM_ -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/SmoothBrick/BaseMaterial__AlbedoM_.uasset [2015.07.08-12.19.29:553][ 0]LogSavePackage: Save=1.630144ms [2015.07.08-12.19.29:553][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/SmoothBrick/BaseMaterial__AlbedoM_.uasset' [2015.07.08-12.19.29:574][ 0]LogCook:Display: Cooking /Game/Textures/Blood/Stain1_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/Stain1_normal.uasset [2015.07.08-12.19.29:577][ 0]LogSavePackage: Save=2.643047ms [2015.07.08-12.19.29:579][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/Stain1_normal.uasset' [2015.07.08-12.19.29:641][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Water_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Water_N.uasset [2015.07.08-12.19.29:657][ 0]LogSavePackage: Save=16.491156ms [2015.07.08-12.19.29:657][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Water_N.uasset' [2015.07.08-12.19.29:715][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Marble_Polished_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset [2015.07.08-12.19.29:735][ 0]LogSavePackage: Save=19.281523ms [2015.07.08-12.19.29:735][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset' [2015.07.08-12.19.29:783][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset [2015.07.08-12.19.29:801][ 0]LogSavePackage: Save=18.266516ms [2015.07.08-12.19.29:801][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset' [2015.07.08-12.19.29:823][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_alb.uasset [2015.07.08-12.19.29:834][ 0]LogSavePackage: Save=10.560761ms [2015.07.08-12.19.29:834][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_alb.uasset' [2015.07.08-12.19.29:850][ 0]LogCook:Display: Cooking /Game/Textures/Flashbang/Flashbang_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Flashbang/Flashbang_normal.uasset [2015.07.08-12.19.29:867][ 0]LogSavePackage: Save=17.244293ms [2015.07.08-12.19.29:867][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Flashbang/Flashbang_normal.uasset' [2015.07.08-12.19.29:955][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Copper_D.uasset [2015.07.08-12.19.29:974][ 0]LogSavePackage: Save=18.356110ms [2015.07.08-12.19.29:974][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Copper_D.uasset' [2015.07.08-12.19.30:005][ 0]LogCook:Display: Cooking /Game/Textures/T_OilDrumShards_2x2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/T_OilDrumShards_2x2.uasset [2015.07.08-12.19.30:023][ 0]LogSavePackage: Save=18.287260ms [2015.07.08-12.19.30:023][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/T_OilDrumShards_2x2.uasset' [2015.07.08-12.19.30:080][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Smoke_SubUV -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Smoke_SubUV.uasset [2015.07.08-12.19.30:082][ 0]LogSavePackage: Save=1.246811ms 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/Game/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_n.uasset [2015.07.08-12.19.34:352][ 0]LogSavePackage: Save=8.017231ms [2015.07.08-12.19.34:352][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_n.uasset' [2015.07.08-12.19.34:367][ 0]LogCook:Display: Cooking /Game/Textures/PillarStruct/PillarStruct_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PillarStruct/PillarStruct_albedo.uasset [2015.07.08-12.19.34:433][ 0]LogSavePackage: Save=65.325127ms [2015.07.08-12.19.34:434][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/MP5/MP5_metallic.uasset' [2015.07.08-12.19.35:088][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset [2015.07.08-12.19.35:118][ 0]LogSavePackage: Save=29.699774ms [2015.07.08-12.19.35:118][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset' [2015.07.08-12.19.35:154][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_d -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_d.uasset [2015.07.08-12.19.35:156][ 0]LogSavePackage: Save=1.575425ms [2015.07.08-12.19.35:156][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_chicagoStyle/Brick_chicagoStyle_2k_d.uasset' [2015.07.08-12.19.35:182][ 0]LogCook:Display: Cooking /Game/Textures/Blood/Splat1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/Splat1.uasset [2015.07.08-12.19.35:224][ 0]LogSavePackage: Save=42.045216ms [2015.07.08-12.19.35:224][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/Splat1.uasset' [2015.07.08-12.19.35:326][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Ground_Grass_N.uasset [2015.07.08-12.19.35:341][ 0]LogSavePackage: Save=14.318631ms [2015.07.08-12.19.35:341][ 0]LogSavePackage: Async 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[2015.07.08-12.19.35:495][ 0]LogSavePackage: Save=24.484936ms [2015.07.08-12.19.35:496][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/usp/USP_ao.uasset' [2015.07.08-12.19.35:518][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Tech_Dot_N.uasset [2015.07.08-12.19.35:526][ 0]LogSavePackage: Save=7.468839ms [2015.07.08-12.19.35:526][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Tech_Dot_N.uasset' [2015.07.08-12.19.35:571][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Statue_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Statue_N.uasset [2015.07.08-12.19.35:589][ 0]LogSavePackage: 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_DirtBrownTan/Ground_DirtBrownTan_2k_n.uasset [2015.07.08-12.19.35:679][ 0]LogSavePackage: Save=10.529493ms [2015.07.08-12.19.35:679][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_DirtBrownTan/Ground_DirtBrownTan_2k_n.uasset' [2015.07.08-12.19.35:715][ 0]LogCook:Display: Cooking /Game/Textures/GreyPlastic/GreyPlastic_Normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/GreyPlastic/GreyPlastic_Normal.uasset [2015.07.08-12.19.35:807][ 0]LogSavePackage: Save=91.310326ms [2015.07.08-12.19.35:807][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/GreyPlastic/GreyPlastic_Normal.uasset' [2015.07.08-12.19.35:816][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Textures/cameraFeed -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Textures/cameraFeed.uasset [2015.07.08-12.19.35:817][ 0]LogSavePackage: Save=0.788915ms [2015.07.08-12.19.35:817][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Textures/cameraFeed.uasset' [2015.07.08-12.19.35:827][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Screenshots/QGSMigrate_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSMigrate_Mat.uasset [2015.07.08-12.19.35:956][ 0]LogSavePackage: Save=128.658432ms [2015.07.08-12.19.35:956][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSMigrate_Mat.uasset' [2015.07.08-12.19.35:967][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Screenshots/QGSMigrate -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSMigrate.uasset [2015.07.08-12.19.36:365][ 0]LogSavePackage: Save=397.926880ms [2015.07.08-12.19.36:365][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSMigrate.uasset' [2015.07.08-12.19.36:388][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Rock_HoleyWall/Rock_HoleyWall_2k_alb2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Rock_HoleyWall/Rock_HoleyWall_2k_alb2.uasset [2015.07.08-12.19.36:421][ 0]LogSavePackage: Save=31.996166ms [2015.07.08-12.19.36:422][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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The asset will be loaded but may be incompatible. [2015.07.08-12.19.36:435][ 0]LogCook:Display: Cooking /Game/Textures/Glass/glass_shattered_T_mask -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Glass/glass_shattered_T_mask.uasset [2015.07.08-12.19.36:447][ 0]LogSavePackage: Save=11.200552ms [2015.07.08-12.19.36:447][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Glass/glass_shattered_T_mask.uasset' [2015.07.08-12.19.36:479][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Dust_Particle_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Dust_Particle_D.uasset [2015.07.08-12.19.36:491][ 0]LogSavePackage: Save=12.400762ms [2015.07.08-12.19.36:491][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Dust_Particle_D.uasset' [2015.07.08-12.19.36:521][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Tile_WoodAndTileOffsetPattern/Tile_WoodAndTileOffsetPattern_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Tile_WoodAndTileOffsetPattern/Tile_WoodAndTileOffsetPattern_2k_n.uasset [2015.07.08-12.19.36:534][ 0]LogSavePackage: Save=12.718553ms [2015.07.08-12.19.36:534][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Tile_WoodAndTileOffsetPattern/Tile_WoodAndTileOffsetPattern_2k_n.uasset' [2015.07.08-12.19.36:627][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Moss_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Ground_Moss_N.uasset [2015.07.08-12.19.36:643][ 0]LogSavePackage: Save=16.127363ms [2015.07.08-12.19.36:644][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Ground_Moss_N.uasset' [2015.07.08-12.19.36:652][ 0]LogCook:Display: Cooking /Game/Textures/OfficeDesk/OfficeDesk_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeDesk/OfficeDesk_Mat.uasset [2015.07.08-12.19.36:662][ 0]LogSavePackage: Save=10.006957ms [2015.07.08-12.19.36:662][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeDesk/OfficeDesk_Mat.uasset' [2015.07.08-12.19.36:663][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_shattered2_T_mask.uasset' has been saved with empty engine version. 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[2015.07.08-12.19.36:675][ 0]LogCook:Display: Cooking /Game/Textures/Glass/glass_shattered2_T_mask -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Glass/glass_shattered2_T_mask.uasset [2015.07.08-12.19.36:682][ 0]LogSavePackage: Save=6.834159ms [2015.07.08-12.19.36:682][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Glass/glass_shattered2_T_mask.uasset' [2015.07.08-12.19.36:715][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Door_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Door_M.uasset [2015.07.08-12.19.36:734][ 0]LogSavePackage: Save=18.177221ms [2015.07.08-12.19.36:734][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Door_M.uasset' [2015.07.08-12.19.36:755][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_CyberCube/Metal_CyberCube_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_CyberCube/Metal_CyberCube_2k_g.uasset [2015.07.08-12.19.36:763][ 0]LogSavePackage: Save=7.884643ms [2015.07.08-12.19.36:763][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_CyberCube/Metal_CyberCube_2k_g.uasset' [2015.07.08-12.19.36:807][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset [2015.07.08-12.19.36:808][ 0]LogSavePackage: Save=1.030340ms [2015.07.08-12.19.36:808][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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Save=14.400410ms [2015.07.08-12.19.36:935][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Rock_HoleyWall/Rock_HoleyWall_2k_ao.uasset' [2015.07.08-12.19.36:971][ 0]LogCook:Display: Cooking /Game/Textures/usp/USP_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/usp/USP_albedo.uasset [2015.07.08-12.19.36:985][ 0]LogSavePackage: Save=14.047743ms [2015.07.08-12.19.36:986][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/usp/USP_albedo.uasset' [2015.07.08-12.19.37:020][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_BrushedSteel/Metal_BrushedSteel_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_BrushedSteel/Metal_BrushedSteel_2k_s.uasset [2015.07.08-12.19.37:032][ 0]LogSavePackage: Save=11.657846ms [2015.07.08-12.19.37:033][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_BrushedSteel/Metal_BrushedSteel_2k_s.uasset' [2015.07.08-12.19.37:052][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_alb.uasset [2015.07.08-12.19.37:059][ 0]LogSavePackage: Save=7.378943ms [2015.07.08-12.19.37:060][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_alb.uasset' [2015.07.08-12.19.37:068][ 0]LogCook:Display: Cooking /Game/Textures/ShotgunShell/Shell_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ShotgunShell/Shell_roughness.uasset [2015.07.08-12.19.37:223][ 0]LogSavePackage: Save=155.066940ms [2015.07.08-12.19.37:223][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ShotgunShell/Shell_roughness.uasset' [2015.07.08-12.19.37:262][ 0]LogCook:Display: Cooking /Game/Textures/AK47/AK47_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AK47/AK47_albedo.uasset [2015.07.08-12.19.37:520][ 0]LogSavePackage: Save=257.266937ms [2015.07.08-12.19.37:520][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/AK47/AK47_albedo.uasset' [2015.07.08-12.19.37:627][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_Dirt/Ground_Dirt_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_Dirt/Ground_Dirt_2k_s.uasset [2015.07.08-12.19.37:678][ 0]LogSavePackage: Save=51.051895ms [2015.07.08-12.19.37:678][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_Dirt/Ground_Dirt_2k_s.uasset' [2015.07.08-12.19.37:728][ 0]LogCook:Display: Cooking /Game/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Wide_Slow_stereo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Wide_Slow_stereo.uasset [2015.07.08-12.19.37:729][ 0]LogSavePackage: Save=0.893242ms [2015.07.08-12.19.37:729][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WHOOSHES/WHOOSH_Wide_Slow_stereo.uasset' [2015.07.08-12.19.37:796][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/MP5/MP5_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/MP5/MP5_normal.uasset [2015.07.08-12.19.37:894][ 0]LogSavePackage: Save=98.057297ms [2015.07.08-12.19.37:894][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/MP5/MP5_normal.uasset' [2015.07.08-12.19.37:940][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Screenshots/QGSAddFOV -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSAddFOV.uasset [2015.07.08-12.19.37:971][ 0]LogSavePackage: Save=30.763186ms [2015.07.08-12.19.37:972][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSAddFOV.uasset' [2015.07.08-12.19.38:012][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Wood_GeofwoodenPlankClean/Wood_GeofwoodenPlankClean_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Wood_GeofwoodenPlankClean/Wood_GeofwoodenPlankClean_2k_s.uasset [2015.07.08-12.19.38:014][ 0]LogSavePackage: Save=1.956955ms [2015.07.08-12.19.38:014][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Wood_GeofwoodenPlankClean/Wood_GeofwoodenPlankClean_2k_s.uasset' [2015.07.08-12.19.38:052][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Concrete_FlatSurface/Concrete_FlatSurface_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_FlatSurface/Concrete_FlatSurface_2k_g.uasset [2015.07.08-12.19.38:054][ 0]LogSavePackage: Save=1.920876ms [2015.07.08-12.19.38:055][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_FlatSurface/Concrete_FlatSurface_2k_g.uasset' [2015.07.08-12.19.38:062][ 0]LogCook:Display: Cooking /Game/Textures/ShotgunShell/Shell_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ShotgunShell/Shell_mat.uasset [2015.07.08-12.19.38:105][ 0]LogSavePackage: Save=43.211750ms [2015.07.08-12.19.38:106][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ShotgunShell/Shell_mat.uasset' [2015.07.08-12.19.38:117][ 0]LogCook:Display: Cooking /Game/Textures/ShotgunShell/Shell_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ShotgunShell/Shell_albedo.uasset [2015.07.08-12.19.38:119][ 0]LogSavePackage: Save=1.906144ms [2015.07.08-12.19.38:119][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/ShotgunShell/Shell_albedo.uasset' [2015.07.08-12.19.38:153][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/CorridorCarpet/PlainCarpet/PlainCarpet_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/CorridorCarpet/PlainCarpet/PlainCarpet_normal.uasset [2015.07.08-12.19.38:255][ 0]LogSavePackage: Save=102.253822ms [2015.07.08-12.19.38:256][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/CorridorCarpet/PlainCarpet/PlainCarpet_normal.uasset' [2015.07.08-12.19.38:293][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_GrassThickGreen/Ground_GrassThickGreen_2k_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_GrassThickGreen/Ground_GrassThickGreen_2k_ao.uasset [2015.07.08-12.19.38:294][ 0]LogSavePackage: Save=1.499059ms [2015.07.08-12.19.38:294][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_GrassThickGreen/Ground_GrassThickGreen_2k_ao.uasset' [2015.07.08-12.19.38:315][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/M1911/wartime/M1911_wartime_metallic -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/M1911/wartime/M1911_wartime_metallic.uasset [2015.07.08-12.19.38:348][ 0]LogSavePackage: Save=32.241798ms [2015.07.08-12.19.38:348][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/M1911/wartime/M1911_wartime_metallic.uasset' [2015.07.08-12.19.38:368][ 0]LogCook:Display: Cooking /Game/Textures/paper/paper_diffuse -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/paper/paper_diffuse.uasset [2015.07.08-12.19.38:382][ 0]LogSavePackage: Save=13.879076ms [2015.07.08-12.19.38:382][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/paper/paper_diffuse.uasset' [2015.07.08-12.19.38:401][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/PlainCarpet/PlainCarpet_albedo -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/PlainCarpet/PlainCarpet_albedo.uasset [2015.07.08-12.19.38:422][ 0]LogSavePackage: Save=19.767679ms [2015.07.08-12.19.38:422][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/PlainCarpet/PlainCarpet_albedo.uasset' [2015.07.08-12.19.38:725][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Gold_N.uasset [2015.07.08-12.19.38:727][ 0]LogSavePackage: Save=1.961765ms [2015.07.08-12.19.38:727][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Gold_N.uasset' [2015.07.08-12.19.38:803][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_GrassThickGreen/Ground_GrassThickGreen_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_GrassThickGreen/Ground_GrassThickGreen_2k_g.uasset [2015.07.08-12.19.38:810][ 0]LogSavePackage: Save=6.807701ms [2015.07.08-12.19.38:810][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_GrassThickGreen/Ground_GrassThickGreen_2k_g.uasset' [2015.07.08-12.19.38:843][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/4ChannelGrunge -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/4ChannelGrunge.uasset [2015.07.08-12.19.38:961][ 0]LogSavePackage: Save=118.092857ms [2015.07.08-12.19.38:962][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/4ChannelGrunge.uasset' [2015.07.08-12.19.39:131][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Oak_N.uasset [2015.07.08-12.19.39:133][ 0]LogSavePackage: Save=1.979504ms [2015.07.08-12.19.39:133][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Wood_Oak_N.uasset' [2015.07.08-12.19.39:227][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset [2015.07.08-12.19.39:241][ 0]LogSavePackage: Save=13.797899ms [2015.07.08-12.19.39:241][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset' [2015.07.08-12.19.39:284][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_guiFloodedMud/Ground_guiFloodedMud_2k_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_guiFloodedMud/Ground_guiFloodedMud_2k_ao.uasset [2015.07.08-12.19.39:285][ 0]LogSavePackage: Save=1.456366ms [2015.07.08-12.19.39:286][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_guiFloodedMud/Ground_guiFloodedMud_2k_ao.uasset' [2015.07.08-12.19.39:353][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset [2015.07.08-12.19.39:372][ 0]LogSavePackage: Save=19.137209ms [2015.07.08-12.19.39:372][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset' [2015.07.08-12.19.39:383][ 0]LogCook:Display: Cooking /Game/Textures/Weapons/Deagle/Deagle_material_charles -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/Deagle/Deagle_material_charles.uasset [2015.07.08-12.19.39:416][ 0]LogSavePackage: Save=32.999146ms [2015.07.08-12.19.39:416][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/Deagle/Deagle_material_charles.uasset' [2015.07.08-12.19.39:435][ 0]LogCook:Display: Cooking /Game/Textures/WallSet/WallSet_AO -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/WallSet/WallSet_AO.uasset [2015.07.08-12.19.39:446][ 0]LogSavePackage: Save=10.978670ms [2015.07.08-12.19.39:446][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/WallSet/WallSet_AO.uasset' [2015.07.08-12.19.39:465][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Screenshots/QGSMenuViewportPart2_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSMenuViewportPart2_Mat.uasset [2015.07.08-12.19.39:500][ 0]LogSavePackage: Save=34.992180ms [2015.07.08-12.19.39:501][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSMenuViewportPart2_Mat.uasset' [2015.07.08-12.19.39:520][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Screenshots/QGSMenuViewportPart2 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSMenuViewportPart2.uasset [2015.07.08-12.19.39:522][ 0]LogSavePackage: Save=1.766942ms [2015.07.08-12.19.39:522][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSMenuViewportPart2.uasset' [2015.07.08-12.19.39:551][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Wood_InterlockingFloor/Wood_InterlockingFloor_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Wood_InterlockingFloor/Wood_InterlockingFloor_2k_n.uasset [2015.07.08-12.19.39:553][ 0]LogSavePackage: Save=1.834589ms [2015.07.08-12.19.39:553][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Wood_InterlockingFloor/Wood_InterlockingFloor_2k_n.uasset' [2015.07.08-12.19.39:582][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_CyberCube/Metal_CyberCube_2k_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_CyberCube/Metal_CyberCube_2k_ao.uasset [2015.07.08-12.19.39:595][ 0]LogSavePackage: Save=12.891729ms [2015.07.08-12.19.39:596][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_CyberCube/Metal_CyberCube_2k_ao.uasset' [2015.07.08-12.19.39:617][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_h -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_h.uasset [2015.07.08-12.19.39:629][ 0]LogSavePackage: Save=11.992173ms [2015.07.08-12.19.39:629][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_h.uasset' [2015.07.08-12.19.39:651][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_d -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_d.uasset [2015.07.08-12.19.39:658][ 0]LogSavePackage: Save=6.722917ms [2015.07.08-12.19.39:658][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_d.uasset' [2015.07.08-12.19.39:687][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset [2015.07.08-12.19.39:690][ 0]LogSavePackage: Save=2.822837ms [2015.07.08-12.19.39:691][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset' [2015.07.08-12.19.39:697][ 0]LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/SmallBump_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.19.39:713][ 0]LogCook:Display: Cooking /Game/Textures/SmallBump_T -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/SmallBump_T.uasset [2015.07.08-12.19.39:726][ 0]LogSavePackage: Save=13.063102ms [2015.07.08-12.19.39:726][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/SmallBump_T.uasset' [2015.07.08-12.19.39:786][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_RockMesh_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_RockMesh_M.uasset [2015.07.08-12.19.39:820][ 0]LogSavePackage: Save=33.453434ms [2015.07.08-12.19.39:820][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_RockMesh_M.uasset' [2015.07.08-12.19.40:523][ 0]LogMaterial:Warning: Reflection capture was loaded without any valid capture data and will be black. This can happen if the DDC was not up to date during cooking. Load the map in the editor once before cooking to fix. SphereReflectionCaptureComponent /Game/GTFreeMaterials/Showcase.Showcase:PersistentLevel.SphereReflectionCapture1.NewReflectionComponent. [2015.07.08-12.19.40:534][ 0]LogRedirectors: String Asset Reference '/Game/SpherLightMap.SpherLightMap' [2015.07.08-12.19.40:534][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:534][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:535][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:535][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:535][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:535][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:535][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SpherLightMap.SpherLightMap' [2015.07.08-12.19.40:535][ 0]LogRedirectors: Not Found! [2015.07.08-12.19.40:535][ 0]LogRedirectors: String Asset Reference '/Game/SpherLightMap.SpherLightMap' [2015.07.08-12.19.40:536][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:536][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:536][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:536][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:536][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:537][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:537][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SpherLightMap.SpherLightMap' [2015.07.08-12.19.40:537][ 0]LogRedirectors: Not Found! [2015.07.08-12.19.40:537][ 0]LogRedirectors: String Asset Reference '/Game/SpherLightMap.SpherLightMap' [2015.07.08-12.19.40:537][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:537][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:537][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:538][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:538][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:538][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:538][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SpherLightMap.SpherLightMap' [2015.07.08-12.19.40:538][ 0]LogRedirectors: Not Found! [2015.07.08-12.19.40:538][ 0]LogRedirectors: String Asset Reference '/Game/SpherLightMap.SpherLightMap' [2015.07.08-12.19.40:538][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:539][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:540][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:540][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:540][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:540][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:541][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SpherLightMap.SpherLightMap' [2015.07.08-12.19.40:541][ 0]LogRedirectors: Not Found! [2015.07.08-12.19.40:541][ 0]LogRedirectors: String Asset Reference '/Game/SpherLightMap.SpherLightMap' [2015.07.08-12.19.40:541][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:541][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:541][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:541][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:542][ 0]LogLinker:Warning: Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:542][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/SpherLightMap': Can't find file '/Game/SpherLightMap' [2015.07.08-12.19.40:543][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SpherLightMap.SpherLightMap' [2015.07.08-12.19.40:543][ 0]LogRedirectors: Not Found! [2015.07.08-12.19.40:560][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Showcase -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Showcase.umap [2015.07.08-12.19.40:583][ 0]LogSavePackage: Save=21.470882ms [2015.07.08-12.19.40:583][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Showcase.umap' [2015.07.08-12.19.40:585][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSphere.uasset [2015.07.08-12.19.40:616][ 0]LogSavePackage: Save=31.509108ms [2015.07.08-12.19.40:616][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSphere.uasset' [2015.07.08-12.19.40:623][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/PlainCarpet/PlainCarpet_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/PlainCarpet/PlainCarpet_mat.uasset [2015.07.08-12.19.40:627][ 0]LogSavePackage: Save=3.628589ms [2015.07.08-12.19.40:627][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/PlainCarpet/PlainCarpet_mat.uasset' [2015.07.08-12.19.40:645][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/MarbleFloor/ShinyTiles_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/MarbleFloor/ShinyTiles_roughness.uasset [2015.07.08-12.19.40:688][ 0]LogSavePackage: Save=42.886444ms [2015.07.08-12.19.40:689][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/MarbleFloor/ShinyTiles_roughness.uasset' [2015.07.08-12.19.40:724][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Tile_WoodAndTileOffsetPattern/Tile_WoodAndTileOffsetPattern_2k_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Tile_WoodAndTileOffsetPattern/Tile_WoodAndTileOffsetPattern_2k_ao.uasset [2015.07.08-12.19.40:725][ 0]LogSavePackage: Save=1.297621ms [2015.07.08-12.19.40:726][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Tile_WoodAndTileOffsetPattern/Tile_WoodAndTileOffsetPattern_2k_ao.uasset' [2015.07.08-12.19.40:763][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_alb.uasset [2015.07.08-12.19.40:765][ 0]LogSavePackage: Save=2.186354ms [2015.07.08-12.19.40:765][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_alb.uasset' [2015.07.08-12.19.40:795][ 0]LogCook:Display: Cooking /Game/Textures/PillarStruct/PillarStruct_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PillarStruct/PillarStruct_normal.uasset [2015.07.08-12.19.40:860][ 0]LogSavePackage: Save=64.589127ms [2015.07.08-12.19.40:860][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PillarStruct/PillarStruct_normal.uasset' [2015.07.08-12.19.40:952][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset [2015.07.08-12.19.40:967][ 0]LogSavePackage: Save=15.237730ms [2015.07.08-12.19.40:968][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset' [2015.07.08-12.19.40:991][ 0]LogCook:Display: Cooking /Game/Textures/Skin/Skin_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Skin/Skin_roughness.uasset [2015.07.08-12.19.40:993][ 0]LogSavePackage: Save=1.748301ms [2015.07.08-12.19.40:993][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Skin/Skin_roughness.uasset' [2015.07.08-12.19.41:026][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/ReceptionWoodWall/ReceptionWoodWall_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/ReceptionWoodWall/ReceptionWoodWall_normal.uasset [2015.07.08-12.19.41:029][ 0]LogSavePackage: Save=3.167387ms [2015.07.08-12.19.41:031][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/ReceptionWoodWall/ReceptionWoodWall_normal.uasset' [2015.07.08-12.19.41:053][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_ReinforcedGridWall/Metal_ReinforcedGridWall_2k_mask -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_ReinforcedGridWall/Metal_ReinforcedGridWall_2k_mask.uasset [2015.07.08-12.19.41:083][ 0]LogSavePackage: Save=30.228924ms [2015.07.08-12.19.41:083][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_ReinforcedGridWall/Metal_ReinforcedGridWall_2k_mask.uasset' [2015.07.08-12.19.41:105][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_g.uasset [2015.07.08-12.19.41:116][ 0]LogSavePackage: Save=10.908618ms [2015.07.08-12.19.41:116][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_g.uasset' [2015.07.08-12.19.41:155][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_d -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_d.uasset [2015.07.08-12.19.41:156][ 0]LogSavePackage: Save=1.450654ms [2015.07.08-12.19.41:158][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_d.uasset' [2015.07.08-12.19.41:258][ 0]LogCook:Display: Cooking /Game/Textures/Terrorists/Jason/Jason_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Terrorists/Jason/Jason_normal.uasset [2015.07.08-12.19.41:770][ 0]LogSavePackage: Save=511.284729ms [2015.07.08-12.19.41:770][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Terrorists/Jason/Jason_normal.uasset' [2015.07.08-12.19.41:824][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_n.uasset [2015.07.08-12.19.41:839][ 0]LogSavePackage: Save=14.628304ms [2015.07.08-12.19.41:839][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_ancientDiagonal/brick_ancientDiagonal_2k_n.uasset' [2015.07.08-12.19.41:861][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Tile_WoodAndTileOffsetPattern/Tile_WoodAndTileOffsetPattern_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Tile_WoodAndTileOffsetPattern/Tile_WoodAndTileOffsetPattern_2k_alb.uasset [2015.07.08-12.19.41:870][ 0]LogSavePackage: Save=9.365362ms [2015.07.08-12.19.41:870][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Tile_WoodAndTileOffsetPattern/Tile_WoodAndTileOffsetPattern_2k_alb.uasset' [2015.07.08-12.19.41:917][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_alb.uasset [2015.07.08-12.19.41:919][ 0]LogSavePackage: Save=1.978301ms [2015.07.08-12.19.41:920][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_alb.uasset' [2015.07.08-12.19.41:950][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_alb.uasset [2015.07.08-12.19.41:952][ 0]LogSavePackage: Save=1.274170ms [2015.07.08-12.19.41:952][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_sciFiCurveyWall/Metal_sciFiCurveyWall_2k_alb.uasset' [2015.07.08-12.19.41:979][ 0]LogCook:Display: Cooking /Game/Textures/OfficeDesk/OfficeDesk_normal -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeDesk/OfficeDesk_normal.uasset [2015.07.08-12.19.41:982][ 0]LogSavePackage: Save=2.303608ms [2015.07.08-12.19.41:982][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/OfficeDesk/OfficeDesk_normal.uasset' [2015.07.08-12.19.42:001][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Concrete_FlatSurface/Concrete_FlatSurface_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_FlatSurface/Concrete_FlatSurface_2k_alb.uasset [2015.07.08-12.19.42:011][ 0]LogSavePackage: Save=9.247807ms [2015.07.08-12.19.42:011][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_FlatSurface/Concrete_FlatSurface_2k_alb.uasset' [2015.07.08-12.19.42:089][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset [2015.07.08-12.19.42:103][ 0]LogSavePackage: Save=14.020684ms [2015.07.08-12.19.42:104][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset' [2015.07.08-12.19.42:129][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset [2015.07.08-12.19.42:141][ 0]LogSavePackage: Save=12.237507ms [2015.07.08-12.19.42:142][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset' [2015.07.08-12.19.42:152][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Screenshots/QGSAddFOV_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSAddFOV_Mat.uasset [2015.07.08-12.19.42:189][ 0]LogSavePackage: Save=36.566704ms [2015.07.08-12.19.42:189][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSAddFOV_Mat.uasset' [2015.07.08-12.19.42:195][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Effects/Meshes/Attenuation_cone_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Effects/Meshes/Attenuation_cone_01.uasset [2015.07.08-12.19.42:236][ 0]LogSavePackage: Save=40.845005ms [2015.07.08-12.19.42:237][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Effects/Meshes/Attenuation_cone_01.uasset' [2015.07.08-12.19.42:257][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Wood_InterlockingFloor/Wood_InterlockingFloor_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Wood_InterlockingFloor/Wood_InterlockingFloor_2k_g.uasset [2015.07.08-12.19.42:283][ 0]LogSavePackage: Save=25.842987ms [2015.07.08-12.19.42:283][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Wood_InterlockingFloor/Wood_InterlockingFloor_2k_g.uasset' [2015.07.08-12.19.42:293][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_ember -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_ember.uasset [2015.07.08-12.19.42:294][ 0]LogSavePackage: Save=0.799739ms [2015.07.08-12.19.42:294][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_ember.uasset' [2015.07.08-12.19.42:342][ 0]LogCook:Display: Cooking /Game/Textures/usp/USP_metallic -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/usp/USP_metallic.uasset [2015.07.08-12.19.42:349][ 0]LogSavePackage: Save=6.539518ms [2015.07.08-12.19.42:350][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/usp/USP_metallic.uasset' [2015.07.08-12.19.42:413][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_SciFiMetalWalkWayPowered/Metal_SciFiMetalWalkWayPowered_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_SciFiMetalWalkWayPowered/Metal_SciFiMetalWalkWayPowered_2k_g.uasset [2015.07.08-12.19.42:414][ 0]LogSavePackage: Save=1.322876ms [2015.07.08-12.19.42:415][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_SciFiMetalWalkWayPowered/Metal_SciFiMetalWalkWayPowered_2k_g.uasset' [2015.07.08-12.19.42:503][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset [2015.07.08-12.19.42:522][ 0]LogSavePackage: Save=18.630907ms [2015.07.08-12.19.42:522][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset' [2015.07.08-12.19.42:931][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_TableRound_N.uasset [2015.07.08-12.19.42:999][ 0]LogSavePackage: Save=67.870461ms [2015.07.08-12.19.42:999][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_TableRound_N.uasset' [2015.07.08-12.19.43:006][ 0]LogCook:Display: Cooking /Game/Textures/PillarStruct/PillarStruct_mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PillarStruct/PillarStruct_mat.uasset [2015.07.08-12.19.43:043][ 0]LogSavePackage: Save=36.656300ms [2015.07.08-12.19.43:043][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PillarStruct/PillarStruct_mat.uasset' [2015.07.08-12.19.43:061][ 0]LogCook:Display: Cooking /Game/Textures/BrushTextures/Wall_Plaster/BaseMaterial_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Wall_Plaster/BaseMaterial_ao.uasset [2015.07.08-12.19.43:062][ 0]LogSavePackage: Save=1.330392ms [2015.07.08-12.19.43:063][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/BrushTextures/Wall_Plaster/BaseMaterial_ao.uasset' [2015.07.08-12.19.43:096][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_SciFiMetalWalkWayPowered/Metal_SciFiMetalWalkWayPowered_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_SciFiMetalWalkWayPowered/Metal_SciFiMetalWalkWayPowered_2k_s.uasset [2015.07.08-12.19.43:097][ 0]LogSavePackage: Save=1.310549ms [2015.07.08-12.19.43:098][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_SciFiMetalWalkWayPowered/Metal_SciFiMetalWalkWayPowered_2k_s.uasset' [2015.07.08-12.19.43:147][ 0]LogCook:Display: Cooking /Game/Textures/usp/USP_roughness -> F:/Documents/Unreal 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Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset [2015.07.08-12.19.43:272][ 0]LogSavePackage: Save=12.673154ms [2015.07.08-12.19.43:273][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset' [2015.07.08-12.19.43:364][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset [2015.07.08-12.19.43:384][ 0]LogSavePackage: Save=19.204554ms [2015.07.08-12.19.43:384][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset' [2015.07.08-12.19.43:483][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset [2015.07.08-12.19.43:499][ 0]LogSavePackage: Save=16.367586ms [2015.07.08-12.19.43:500][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset' [2015.07.08-12.19.43:542][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_guiFloodedMud/Ground_guiFloodedMud_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_guiFloodedMud/Ground_guiFloodedMud_2k_n.uasset [2015.07.08-12.19.43:559][ 0]LogSavePackage: Save=17.186266ms [2015.07.08-12.19.43:559][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.19.43:862][ 0]LogSavePackage: Save=16.198318ms [2015.07.08-12.19.43:862][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset' [2015.07.08-12.19.43:879][ 0]LogCook:Display: Cooking /Game/Textures/Scope/scope_reticle -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Scope/scope_reticle.uasset [2015.07.08-12.19.43:880][ 0]LogSavePackage: Save=0.959386ms [2015.07.08-12.19.43:881][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Scope/scope_reticle.uasset' [2015.07.08-12.19.44:016][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Gradinet_01.uasset [2015.07.08-12.19.44:017][ 0]LogSavePackage: Save=1.090170ms [2015.07.08-12.19.44:018][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Gradinet_01.uasset' [2015.07.08-12.19.44:051][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_BrushedCopper/Metal_BrushedCopper_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_BrushedCopper/Metal_BrushedCopper_2k_n.uasset [2015.07.08-12.19.44:053][ 0]LogSavePackage: Save=1.879987ms [2015.07.08-12.19.44:053][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_BrushedCopper/Metal_BrushedCopper_2k_n.uasset' [2015.07.08-12.19.44:486][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_Dirt/Ground_Dirt_2k_g -> F:/Documents/Unreal 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/Game/QualityMenu/ExampleRoom/Screenshots/QGSEventLookPart1_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSEventLookPart1_Mat.uasset [2015.07.08-12.19.44:571][ 0]LogSavePackage: Save=45.676811ms [2015.07.08-12.19.44:572][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSEventLookPart1_Mat.uasset' [2015.07.08-12.19.44:607][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Wood_GeofwoodenPlankClean/Wood_GeofwoodenPlankClean_2k_h -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Wood_GeofwoodenPlankClean/Wood_GeofwoodenPlankClean_2k_h.uasset [2015.07.08-12.19.44:610][ 0]LogSavePackage: Save=2.684837ms [2015.07.08-12.19.44:610][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.19.44:732][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Shapes/Shape_Tube.uasset' [2015.07.08-12.19.44:741][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Screenshots/QGSMenuViewportPart1_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSMenuViewportPart1_Mat.uasset [2015.07.08-12.19.44:780][ 0]LogSavePackage: Save=39.550091ms [2015.07.08-12.19.44:781][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/QualityMenu/ExampleRoom/Screenshots/QGSMenuViewportPart1_Mat.uasset' [2015.07.08-12.19.44:790][ 0]LogCook:Display: Cooking /Game/QualityMenu/ExampleRoom/Screenshots/QGSEventLookPart2_Mat -> F:/Documents/Unreal 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/Deagle/Deagle_material_chrome.uasset [2015.07.08-12.19.44:974][ 0]LogSavePackage: Save=29.009773ms [2015.07.08-12.19.44:974][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Weapons/Deagle/Deagle_material_chrome.uasset' [2015.07.08-12.19.44:980][ 0]LogCook:Display: Cooking /Game/Textures/TvPlastic/Screen_Mat -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/TvPlastic/Screen_Mat.uasset [2015.07.08-12.19.45:012][ 0]LogSavePackage: Save=31.635080ms [2015.07.08-12.19.45:012][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/TvPlastic/Screen_Mat.uasset' [2015.07.08-12.19.45:095][ 0]LogCook:Display: Cooking /Game/Textures/Snow/SnowParticle -> F:/Documents/Unreal 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[2015.07.08-12.19.45:138][ 0]LogSavePackage: Save=2.283765ms [2015.07.08-12.19.45:139][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Skin/Skin_normal.uasset' [2015.07.08-12.19.45:180][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_BrushedSteel/Metal_BrushedSteel_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_BrushedSteel/Metal_BrushedSteel_2k_alb.uasset [2015.07.08-12.19.45:182][ 0]LogSavePackage: Save=1.421491ms [2015.07.08-12.19.45:182][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_BrushedSteel/Metal_BrushedSteel_2k_alb.uasset' [2015.07.08-12.19.45:213][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_ao.uasset [2015.07.08-12.19.45:215][ 0]LogSavePackage: Save=1.313255ms [2015.07.08-12.19.45:216][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_ao.uasset' [2015.07.08-12.19.45:240][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Rock_JaggedCaveWall/Rock_JaggedCaveWall_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Rock_JaggedCaveWall/Rock_JaggedCaveWall_2k_alb.uasset [2015.07.08-12.19.45:282][ 0]LogSavePackage: Save=41.404823ms [2015.07.08-12.19.45:282][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Rock_JaggedCaveWall/Rock_JaggedCaveWall_2k_alb.uasset' [2015.07.08-12.19.45:313][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_CyberCube/Metal_CyberCube_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_CyberCube/Metal_CyberCube_2k_n.uasset [2015.07.08-12.19.45:328][ 0]LogSavePackage: Save=13.884789ms [2015.07.08-12.19.45:328][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_CyberCube/Metal_CyberCube_2k_n.uasset' [2015.07.08-12.19.45:723][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset [2015.07.08-12.19.45:774][ 0]LogSavePackage: 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0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset [2015.07.08-12.19.46:047][ 0]LogSavePackage: Save=20.730072ms [2015.07.08-12.19.46:047][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset' [2015.07.08-12.19.46:080][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_g.uasset [2015.07.08-12.19.46:081][ 0]LogSavePackage: Save=1.324079ms [2015.07.08-12.19.46:082][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_g.uasset' [2015.07.08-12.19.46:089][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset [2015.07.08-12.19.46:124][ 0]LogSavePackage: Save=35.464207ms [2015.07.08-12.19.46:126][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset' [2015.07.08-12.19.46:136][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_snow_GPU -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_snow_GPU.uasset [2015.07.08-12.19.46:137][ 0]LogSavePackage: Save=0.823791ms [2015.07.08-12.19.46:137][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_snow_GPU.uasset' [2015.07.08-12.19.46:236][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset [2015.07.08-12.19.46:264][ 0]LogSavePackage: Save=27.281013ms [2015.07.08-12.19.46:264][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset' [2015.07.08-12.19.46:280][ 0]LogCook:Display: Cooking /Game/Foliage/Tree/tex_bark_diff -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Tree/tex_bark_diff.uasset [2015.07.08-12.19.46:281][ 0]LogSavePackage: Save=1.310549ms [2015.07.08-12.19.46:281][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Tree/tex_bark_diff.uasset' [2015.07.08-12.19.46:320][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_BathStone/Brick_BathStone_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_BathStone/Brick_BathStone_2k_s.uasset [2015.07.08-12.19.46:322][ 0]LogSavePackage: Save=1.688170ms [2015.07.08-12.19.46:322][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_BathStone/Brick_BathStone_2k_s.uasset' [2015.07.08-12.19.46:359][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Explosion_SubUV -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Explosion_SubUV.uasset [2015.07.08-12.19.46:381][ 0]LogSavePackage: Save=21.816032ms [2015.07.08-12.19.46:381][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Explosion_SubUV.uasset' [2015.07.08-12.19.46:402][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_mask -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_mask.uasset [2015.07.08-12.19.46:404][ 0]LogSavePackage: Save=1.820759ms [2015.07.08-12.19.46:404][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_mask.uasset' [2015.07.08-12.19.46:423][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_g.uasset [2015.07.08-12.19.46:433][ 0]LogSavePackage: Save=10.286264ms [2015.07.08-12.19.46:434][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Tile_Coloredtiles/Tile_ColoredTiles_2k_g.uasset' [2015.07.08-12.19.46:451][ 0]LogCook:Display: Cooking /Game/Foliage/Tree/SM_tree001 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Tree/SM_tree001.uasset [2015.07.08-12.19.46:453][ 0]LogSavePackage: Save=1.664719ms [2015.07.08-12.19.46:453][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Foliage/Tree/SM_tree001.uasset' [2015.07.08-12.19.46:480][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset [2015.07.08-12.19.46:483][ 0]LogSavePackage: Save=2.329765ms [2015.07.08-12.19.46:483][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset' [2015.07.08-12.19.46:514][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_n.uasset [2015.07.08-12.19.46:521][ 0]LogSavePackage: Save=7.276120ms [2015.07.08-12.19.46:521][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/brick_guiGen/brick_guiGen_2k_n.uasset' [2015.07.08-12.19.46:605][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset [2015.07.08-12.19.46:623][ 0]LogSavePackage: Save=17.499548ms [2015.07.08-12.19.46:623][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset' [2015.07.08-12.19.47:124][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset [2015.07.08-12.19.47:155][ 0]LogSavePackage: Save=30.337761ms [2015.07.08-12.19.47:155][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Shapes/Shape_WideCapsule.uasset' [2015.07.08-12.19.47:403][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Tile_WoodAndTileOffsetPattern/Tile_WoodAndTileOffsetPattern_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Tile_WoodAndTileOffsetPattern/Tile_WoodAndTileOffsetPattern_2k_s.uasset [2015.07.08-12.19.47:420][ 0]LogSavePackage: Save=16.686581ms [2015.07.08-12.19.47:420][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Tile_WoodAndTileOffsetPattern/Tile_WoodAndTileOffsetPattern_2k_s.uasset' [2015.07.08-12.19.47:442][ 0]LogCook:Display: Cooking /Game/Textures/PillarStruct/PillarStruct_roughness -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PillarStruct/PillarStruct_roughness.uasset [2015.07.08-12.19.47:474][ 0]LogSavePackage: Save=31.561420ms [2015.07.08-12.19.47:474][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/PillarStruct/PillarStruct_roughness.uasset' [2015.07.08-12.19.47:526][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset [2015.07.08-12.19.47:529][ 0]LogSavePackage: Save=3.320419ms [2015.07.08-12.19.47:530][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset' [2015.07.08-12.19.47:581][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Rock_JaggedCaveWall/Rock_JaggedCaveWall_2k_s -> F:/Documents/Unreal 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/Game/StarterContent/Textures/T_Rock_Smooth_Granite_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset [2015.07.08-12.19.47:777][ 0]LogSavePackage: Save=12.102814ms [2015.07.08-12.19.47:778][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset' [2015.07.08-12.19.47:813][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset [2015.07.08-12.19.47:835][ 0]LogSavePackage: Save=22.289562ms [2015.07.08-12.19.47:835][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset' [2015.07.08-12.19.47:863][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_s.uasset [2015.07.08-12.19.47:873][ 0]LogSavePackage: Save=10.094147ms [2015.07.08-12.19.47:873][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_s.uasset' [2015.07.08-12.19.47:893][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_RustedSolid/Metal_RustedSolid_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_RustedSolid/Metal_RustedSolid_2k_g.uasset [2015.07.08-12.19.47:901][ 0]LogSavePackage: Save=7.836538ms [2015.07.08-12.19.47:902][ 0]LogSavePackage: Async saving from memory to 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0]LogSavePackage: Save=2.671007ms [2015.07.08-12.19.48:100][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Frame_N.uasset' [2015.07.08-12.19.48:232][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Concrete_FlatSurface/Concrete_FlatSurface_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_FlatSurface/Concrete_FlatSurface_2k_s.uasset [2015.07.08-12.19.48:233][ 0]LogSavePackage: Save=1.524314ms [2015.07.08-12.19.48:234][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_FlatSurface/Concrete_FlatSurface_2k_s.uasset' [2015.07.08-12.19.48:348][ 0]LogCook:Display: Cooking /Game/Textures/Blood/Splat2_normal -> F:/Documents/Unreal 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F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/Splat1_normal.uasset [2015.07.08-12.19.48:738][ 0]LogSavePackage: Save=66.407181ms [2015.07.08-12.19.48:739][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Blood/Splat1_normal.uasset' [2015.07.08-12.19.48:794][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_BathStone/Brick_BathStone_2k_h -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_BathStone/Brick_BathStone_2k_h.uasset [2015.07.08-12.19.48:796][ 0]LogSavePackage: Save=1.451255ms [2015.07.08-12.19.48:796][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_BathStone/Brick_BathStone_2k_h.uasset' [2015.07.08-12.19.48:829][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_DirtBrownTan/Ground_DirtBrownTan_2k_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_DirtBrownTan/Ground_DirtBrownTan_2k_ao.uasset [2015.07.08-12.19.48:831][ 0]LogSavePackage: Save=1.506876ms [2015.07.08-12.19.48:831][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_DirtBrownTan/Ground_DirtBrownTan_2k_ao.uasset' [2015.07.08-12.19.48:850][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_DirtBrownTan/Ground_DirtBrownTan_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_DirtBrownTan/Ground_DirtBrownTan_2k_g.uasset [2015.07.08-12.19.48:857][ 0]LogSavePackage: Save=6.704878ms [2015.07.08-12.19.48:857][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.19.49:020][ 0]LogSavePackage: Save=27.490570ms [2015.07.08-12.19.49:020][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset' [2015.07.08-12.19.49:036][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Detail_Rocky_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset [2015.07.08-12.19.49:037][ 0]LogSavePackage: Save=1.438628ms [2015.07.08-12.19.49:038][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset' [2015.07.08-12.19.49:062][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/misc_WoodenCrate/misc_WoodenCrate_2k_g -> F:/Documents/Unreal 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Cooking /Game/StarterContent/Textures/T_Metal_Gold_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Gold_D.uasset [2015.07.08-12.19.49:282][ 0]LogSavePackage: Save=17.294201ms [2015.07.08-12.19.49:283][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Gold_D.uasset' [2015.07.08-12.19.49:320][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_BathStone/Brick_BathStone_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_BathStone/Brick_BathStone_2k_n.uasset [2015.07.08-12.19.49:322][ 0]LogSavePackage: Save=2.088641ms [2015.07.08-12.19.49:323][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal 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[2015.07.08-12.19.50:157][ 0]LogSavePackage: Save=18.812502ms [2015.07.08-12.19.50:157][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset' [2015.07.08-12.19.50:269][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_ground_Moss_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_ground_Moss_D.uasset [2015.07.08-12.19.50:287][ 0]LogSavePackage: Save=17.519091ms [2015.07.08-12.19.50:287][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_ground_Moss_D.uasset' [2015.07.08-12.19.50:312][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_alb -> F:/Documents/Unreal 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[2015.07.08-12.19.50:633][ 0]LogSavePackage: Save=1.603386ms [2015.07.08-12.19.50:633][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_d.uasset' [2015.07.08-12.19.50:674][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_s -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_s.uasset [2015.07.08-12.19.50:677][ 0]LogSavePackage: Save=2.042341ms [2015.07.08-12.19.50:677][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Concrete_Square/Concrete_Square_2k_s.uasset' [2015.07.08-12.19.50:744][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_n.uasset [2015.07.08-12.19.50:797][ 0]LogSavePackage: Save=52.941807ms [2015.07.08-12.19.50:798][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_ClumpySnow/Ground_ClumpySnow_2k_n.uasset' [2015.07.08-12.19.51:619][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_N -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset [2015.07.08-12.19.51:649][ 0]LogSavePackage: Save=29.317341ms [2015.07.08-12.19.51:649][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset' [2015.07.08-12.19.51:696][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Chair_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Chair_M.uasset [2015.07.08-12.19.51:713][ 0]LogSavePackage: Save=16.658318ms [2015.07.08-12.19.51:713][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Chair_M.uasset' [2015.07.08-12.19.51:750][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Rock_JaggedCaveWall/Rock_JaggedCaveWall_2k_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Rock_JaggedCaveWall/Rock_JaggedCaveWall_2k_ao.uasset [2015.07.08-12.19.51:752][ 0]LogSavePackage: Save=1.445242ms [2015.07.08-12.19.51:752][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Rock_JaggedCaveWall/Rock_JaggedCaveWall_2k_ao.uasset' [2015.07.08-12.19.51:832][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_D -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset [2015.07.08-12.19.51:860][ 0]LogSavePackage: Save=27.691406ms [2015.07.08-12.19.51:860][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset' [2015.07.08-12.19.51:890][ 0]LogCook:Display: Cooking /Game/BulletVFX/Textures/t_smokebomb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_smokebomb.uasset [2015.07.08-12.19.51:893][ 0]LogSavePackage: Save=2.491517ms [2015.07.08-12.19.51:893][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/BulletVFX/Textures/t_smokebomb.uasset' [2015.07.08-12.19.51:914][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_ReinforcedGridWall/Metal_ReinforcedGridWall_2k_g -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_ReinforcedGridWall/Metal_ReinforcedGridWall_2k_g.uasset [2015.07.08-12.19.51:943][ 0]LogSavePackage: Save=28.607498ms [2015.07.08-12.19.51:943][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_ReinforcedGridWall/Metal_ReinforcedGridWall_2k_g.uasset' [2015.07.08-12.19.51:971][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_n -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_n.uasset [2015.07.08-12.19.51:984][ 0]LogSavePackage: Save=12.727873ms [2015.07.08-12.19.51:984][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_n.uasset' [2015.07.08-12.19.52:028][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_M -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset [2015.07.08-12.19.52:048][ 0]LogSavePackage: Save=19.876215ms [2015.07.08-12.19.52:049][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset' [2015.07.08-12.19.52:070][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_alb.uasset [2015.07.08-12.19.52:077][ 0]LogSavePackage: Save=6.853100ms [2015.07.08-12.19.52:077][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_DiamondPlateSciFi/Metal_DiamondPlateSciFi_2k_alb.uasset' [2015.07.08-12.19.52:188][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_h -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_h.uasset [2015.07.08-12.19.52:190][ 0]LogSavePackage: Save=2.308720ms [2015.07.08-12.19.52:190][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_MuddyGrass/Ground_MuddyGrass_2k_h.uasset' [2015.07.08-12.19.52:211][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_guiFloodedMud/Ground_guiFloodedMud_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_guiFloodedMud/Ground_guiFloodedMud_2k_alb.uasset [2015.07.08-12.19.52:232][ 0]LogSavePackage: Save=20.203627ms [2015.07.08-12.19.52:232][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_guiFloodedMud/Ground_guiFloodedMud_2k_alb.uasset' [2015.07.08-12.19.52:473][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset [2015.07.08-12.19.52:474][ 0]LogSavePackage: Save=0.761255ms [2015.07.08-12.19.52:474][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' [2015.07.08-12.19.52:511][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Metal_SciFiMetalWalkWayPowered/Metal_SciFiMetalWalkWayPowered_2k_alb -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_SciFiMetalWalkWayPowered/Metal_SciFiMetalWalkWayPowered_2k_alb.uasset [2015.07.08-12.19.52:513][ 0]LogSavePackage: Save=1.631648ms [2015.07.08-12.19.52:513][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Metal_SciFiMetalWalkWayPowered/Metal_SciFiMetalWalkWayPowered_2k_alb.uasset' [2015.07.08-12.19.52:534][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Ground_GrassThickGreen/Ground_GrassThickGreen_2k_h1 -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_GrassThickGreen/Ground_GrassThickGreen_2k_h1.uasset [2015.07.08-12.19.52:545][ 0]LogSavePackage: Save=10.887271ms [2015.07.08-12.19.52:546][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Ground_GrassThickGreen/Ground_GrassThickGreen_2k_h1.uasset' [2015.07.08-12.19.52:580][ 0]LogCook:Display: Cooking /Game/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_ao -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_ao.uasset [2015.07.08-12.19.52:581][ 0]LogSavePackage: Save=1.389321ms [2015.07.08-12.19.52:582][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/GTFreeMaterials/Textures/Brick_GuiBigCastleWall/Brick_GuiBigCastleWall_2k_ao.uasset' [2015.07.08-12.19.52:588][ 0]LogCook:Display: Cooking /Game/Textures/Scope/Transparent -> F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Scope/Transparent.uasset [2015.07.08-12.19.52:605][ 0]LogSavePackage: Save=16.461390ms [2015.07.08-12.19.52:605][ 0]LogSavePackage: Async saving from memory to 'F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/Textures/Scope/Transparent.uasset' [2015.07.08-12.19.52:648][ 0]LogChunkManifestGenerator:Display: Saving asset registry. [2015.07.08-12.19.52:705][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 5766, size is 11225.92kb [2015.07.08-12.19.52:714][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. [2015.07.08-12.19.54:151][ 0]LogCook:Display: Cook by the book total time in tick 276.536545s total time 307.280884 [2015.07.08-12.19.54:151][ 0]LogCookCommandlet:Display: GC... [2015.07.08-12.19.55:934][ 0]LogInit:Display: [2015.07.08-12.19.55:934][ 0]LogInit:Display: Warning/Error Summary [2015.07.08-12.19.55:935][ 0]LogInit:Display: --------------------- [2015.07.08-12.19.55:953][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Re_Chamber_New_Round_Safety_On_Loaded_Magazine_mono.uasset [2015.07.08-12.19.55:954][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Handling/HANDLING_B_FS92_9mm_Cocking_Motion_Re_Chamber_New_Round_Safety_On_Loaded_Magazine_mono.uasset [2015.07.08-12.19.55:954][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.19.55:954][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.19.55:955][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.19.55:955][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.19.55:956][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.19.55:956][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.19.55:957][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.19.55:958][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.19.55:959][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.19.55:959][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.19.55:960][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.19.55:960][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.19.55:961][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_2x_mono_96k_24bit.uasset [2015.07.08-12.19.55:961][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_2x_mono_96k_24bit.uasset [2015.07.08-12.19.55:961][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_12x_mono_96k_24bit.uasset [2015.07.08-12.19.55:962][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Burst_800RPM_12x_mono_96k_24bit.uasset [2015.07.08-12.19.55:962][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Automatic_800RPM_loop_mono_96k_24bit.uasset [2015.07.08-12.19.55:962][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_07_Fire_Automatic_800RPM_loop_mono_96k_24bit.uasset [2015.07.08-12.19.55:963][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.19.55:964][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.19.55:964][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.19.55:964][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.19.55:965][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.19.55:965][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.19.55:965][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.19.55:966][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.19.55:966][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.19.55:967][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.19.55:967][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.19.55:967][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.19.55:968][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_2x_mono_96k_24bit.uasset [2015.07.08-12.19.55:968][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_2x_mono_96k_24bit.uasset [2015.07.08-12.19.55:969][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_12x_mono_96k_24bit.uasset [2015.07.08-12.19.55:970][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Burst_1000RPM_12x_mono_96k_24bit.uasset [2015.07.08-12.19.55:970][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Automatic_1000RPM_loop_mono_96k_24bit.uasset [2015.07.08-12.19.55:971][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_06_Fire_Automatic_1000RPM_loop_mono_96k_24bit.uasset [2015.07.08-12.19.55:971][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.19.55:971][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR3_mono_96k_24bit.uasset [2015.07.08-12.19.55:971][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.19.55:972][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR2_mono_96k_24bit.uasset [2015.07.08-12.19.55:972][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.19.55:973][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Single_RR1_mono_96k_24bit.uasset [2015.07.08-12.19.55:973][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.19.55:974][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_9x_mono_96k_24bit.uasset [2015.07.08-12.19.55:974][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.19.55:974][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_6x_mono_96k_24bit.uasset [2015.07.08-12.19.55:975][ 0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.19.55:976][ 0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :F:/Documents/Unreal Projects/BLISTER/Saved/Cooked/WindowsNoEditor/BLISTER/Content/UniversalSoundFX/Sound_Effects/WEAPONS/Firearms/Fire_Real_Time_Strategy_RTS/FIREARM_RTS_Machine_Gun_Model_05_Fire_Burst_600RPM_3x_mono_96k_24bit.uasset [2015.07.08-12.19.55:976][ 0]LogInit:Display: NOTE: Only first 50 errors displayed. [2015.07.08-12.19.55:976][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Localization Resource: (F:/UnrealEngine4/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) Localization Resource: (F:/UnrealEngine4/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) [2015.07.08-12.19.55:977][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_dirtMask_T.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.19.55:977][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_Plane] Warning Input Axis Event references unknown Axis 'Thrust' for InputAxis Thrust [2015.07.08-12.19.55:977][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_Plane] Warning [0014.66] Compile of BP_Plane successful, but with 1 Warning(s) [in 23 ms] [2015.07.08-12.19.55:978][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_Plane] Warning [0014.67] Compile of BP_Plane successful, but with 2 Warning(s) [in 4 ms] [2015.07.08-12.19.55:978][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Baron_Default] Warning 'Item' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.19.55:978][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Baron_Default] Warning [0014.92] Compile of Baron_Default successful, but with 1 Warning(s) [in 147 ms] [2015.07.08-12.19.55:978][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Baron_Default] Warning [0014.92] Compile of Baron_Default successful, but with 2 Warning(s) [in 7 ms] [2015.07.08-12.19.55:979][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Room] Warning 'ReturnValue' is already a 'Baron Default', you don't need Cast To Baron_Default . [2015.07.08-12.19.55:979][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Room] Warning [0015.56] Compile of Room successful, but with 1 Warning(s) [in 47 ms] [2015.07.08-12.19.55:979][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Room] Warning [0015.56] Compile of Room successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.19.55:979][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Loadout_UI] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.55:979][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Loadout_UI] Warning [0016.23] Compile of Loadout_UI successful, but with 2 Warning(s) [in 16 ms] [2015.07.08-12.19.55:980][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Loadout_UI] Warning [0016.24] Compile of Loadout_UI successful, but with 3 Warning(s) [in 4 ms] [2015.07.08-12.19.55:980][ 0]LogInit:Display: LogBlueprint:Warning: [compiler AUGA1] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.55:980][ 0]LogInit:Display: LogBlueprint:Warning: [compiler AUGA1] Warning [0016.28] Compile of AUGA1 successful, but with 1 Warning(s) [in 15 ms] [2015.07.08-12.19.55:980][ 0]LogInit:Display: LogBlueprint:Warning: [compiler AUGA1] Warning [0016.28] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.19.55:980][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Deagle] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.55:981][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Deagle] Warning [0016.87] Compile of Deagle successful, but with 1 Warning(s) [in 13 ms] [2015.07.08-12.19.55:981][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Deagle] Warning [0016.87] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.19.55:981][ 0]LogInit:Display: LogBlueprint:Warning: [compiler M1911] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.55:981][ 0]LogInit:Display: LogBlueprint:Warning: [compiler M1911] Warning [0016.89] Compile of M1911 successful, but with 1 Warning(s) [in 14 ms] [2015.07.08-12.19.55:981][ 0]LogInit:Display: LogBlueprint:Warning: [compiler M1911] Warning [0016.89] Compile of M1911 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.19.55:981][ 0]LogInit:Display: LogBlueprint:Warning: [compiler SecondWeaponList] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.55:982][ 0]LogInit:Display: LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0016.91] Compile of SecondWeaponList successful, but with 1 Warning(s) [in 16 ms] [2015.07.08-12.19.55:982][ 0]LogInit:Display: LogBlueprint:Warning: [compiler SecondWeaponList] Warning [0016.91] Compile of SecondWeaponList successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.19.55:982][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Menu] Warning Play Sound is deprecated; Use the global function PlaySound2D instead. [2015.07.08-12.19.55:982][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Menu] Warning [0016.98] Compile of Menu successful, but with 3 Warning(s) [in 15 ms] [2015.07.08-12.19.55:982][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Menu] Warning [0016.98] Compile of Menu successful, but with 4 Warning(s) [in 4 ms] [2015.07.08-12.19.55:983][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.19.55:983][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/RifleEffects/Meshes/SM_BulletCasing': Can't find file '/Game/RifleEffects/Meshes/SM_BulletCasing' [2015.07.08-12.19.55:983][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/RifleEffects/Meshes/SM_BulletCasing.SM_BulletCasing' [2015.07.08-12.19.55:983][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../Documents/Unreal Projects/BLISTER/Content/Textures/Glass/glass_shattered2_T_norm.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.07.08-12.19.55:983][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2015.07.08-12.19.55:984][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2015.07.08-12.19.55:984][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2015.07.08-12.19.55:984][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector2D' [2015.07.08-12.19.55:984][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.LinearColor' [2015.07.08-12.19.55:984][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_Plane] Warning [0060.83] Compile of BP_Plane successful, but with 1 Warning(s) [in 22 ms] [2015.07.08-12.19.55:985][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_Plane] Warning [0060.84] Compile of BP_Plane successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.19.55:985][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Baron_Default] Warning [0061.04] Compile of Baron_Default successful, but with 1 Warning(s) [in 131 ms] [2015.07.08-12.19.55:985][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Baron_Default] Warning [0061.05] Compile of Baron_Default successful, but with 2 Warning(s) [in 6 ms] [2015.07.08-12.19.55:985][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Room] Warning [0061.65] Compile of Room successful, but with 1 Warning(s) [in 44 ms] [2015.07.08-12.19.55:985][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Room] Warning [0061.65] Compile of Room successful, but with 2 Warning(s) [in 3 ms] [2015.07.08-12.19.55:986][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Loadout_UI] Warning [0062.31] Compile of Loadout_UI successful, but with 2 Warning(s) [in 13 ms] [2015.07.08-12.19.55:986][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Loadout_UI] Warning [0062.31] Compile of Loadout_UI successful, but with 3 Warning(s) [in 3 ms] [2015.07.08-12.19.55:986][ 0]LogInit:Display: LogBlueprint:Warning: [compiler AUGA1] Warning [0062.35] Compile of AUGA1 successful, but with 1 Warning(s) [in 13 ms] [2015.07.08-12.19.55:986][ 0]LogInit:Display: LogBlueprint:Warning: [compiler AUGA1] Warning [0062.35] Compile of AUGA1 successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.19.55:986][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Deagle] Warning [0062.86] Compile of Deagle successful, but with 1 Warning(s) [in 12 ms] [2015.07.08-12.19.55:986][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Deagle] Warning [0062.86] Compile of Deagle successful, but with 2 Warning(s) [in 0 ms] [2015.07.08-12.19.55:986][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed. [2015.07.08-12.19.55:986][ 0]LogInit:Display: [2015.07.08-12.19.55:987][ 0]LogInit:Display: Failure - 64 error(s), 861 warning(s) [2015.07.08-12.19.55:987][ 0]LogInit:Display: Execution of commandlet took: 311.48 seconds [2015.07.08-12.19.56:002][ 0]LogExit: Preparing to exit. [2015.07.08-12.19.56:108][ 0]LogExit: Editor shut down [2015.07.08-12.19.56:494][ 0]LogExit: Object subsystem successfully closed. [2015.07.08-12.19.56:712][ 0]LogModuleManager: Shutting down and abandoning module PackageDependencyInfo (107) [2015.07.08-12.19.56:713][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (106) [2015.07.08-12.19.56:722][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (105) [2015.07.08-12.19.56:722][ 0]LogModuleManager: Shutting down and abandoning module AITestSuite (104) [2015.07.08-12.19.56:723][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (103) [2015.07.08-12.19.56:723][ 0]LogModuleManager: Shutting down and abandoning module AIModule (102) [2015.07.08-12.19.56:723][ 0]LogModuleManager: Shutting down and abandoning module SteamVRController (101) [2015.07.08-12.19.56:723][ 0]LogModuleManager: Shutting down and abandoning module SteamVR (100) [2015.07.08-12.19.56:723][ 0]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (99) [2015.07.08-12.19.56:723][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (98) [2015.07.08-12.19.56:723][ 0]LogModuleManager: Shutting down and abandoning module LeapMotionController (97) [2015.07.08-12.19.56:735][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (96) [2015.07.08-12.19.56:735][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (95) [2015.07.08-12.19.56:735][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (94) [2015.07.08-12.19.56:750][ 0]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (93) [2015.07.08-12.19.56:751][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (92) [2015.07.08-12.19.56:751][ 0]LogModuleManager: Shutting down and abandoning module PluginBrowser (91) [2015.07.08-12.19.56:751][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (90) [2015.07.08-12.19.56:751][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (89) [2015.07.08-12.19.56:751][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (88) [2015.07.08-12.19.56:751][ 0]LogModuleManager: Shutting down and abandoning module HotReload (87) [2015.07.08-12.19.56:751][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (86) [2015.07.08-12.19.56:752][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (85) [2015.07.08-12.19.56:752][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (84) [2015.07.08-12.19.56:787][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (83) [2015.07.08-12.19.56:829][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (82) [2015.07.08-12.19.56:829][ 0]LogModuleManager: Shutting down and abandoning module GitSourceControl (81) [2015.07.08-12.19.56:871][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (80) [2015.07.08-12.19.56:871][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (79) [2015.07.08-12.19.56:871][ 0]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (78) [2015.07.08-12.19.56:871][ 0]LogModuleManager: Shutting down and abandoning module MeshPaint (77) [2015.07.08-12.19.56:886][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (76) [2015.07.08-12.19.56:887][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (75) [2015.07.08-12.19.56:887][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (74) [2015.07.08-12.19.56:887][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (73) [2015.07.08-12.19.56:887][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (72) [2015.07.08-12.19.56:887][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (71) [2015.07.08-12.19.56:888][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (70) [2015.07.08-12.19.56:888][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (69) [2015.07.08-12.19.56:888][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (68) [2015.07.08-12.19.56:888][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (67) [2015.07.08-12.19.56:889][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (66) [2015.07.08-12.19.56:903][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65) [2015.07.08-12.19.56:934][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (64) [2015.07.08-12.19.56:946][ 0]LogModuleManager: Shutting down and abandoning module UMG (63) [2015.07.08-12.19.56:946][ 0]LogModuleManager: Shutting down and abandoning module Slate (62) [2015.07.08-12.19.56:947][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (61) [2015.07.08-12.19.56:949][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (60) [2015.07.08-12.19.56:949][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (59) [2015.07.08-12.19.56:949][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (58) [2015.07.08-12.19.56:949][ 0]LogModuleManager: Shutting down and abandoning module Networking (56) [2015.07.08-12.19.56:949][ 0]LogModuleManager: Shutting down and abandoning module Core (55) [2015.07.08-12.19.56:949][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (54) [2015.07.08-12.19.56:950][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (53) [2015.07.08-12.19.56:950][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (52) [2015.07.08-12.19.56:950][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (51) [2015.07.08-12.19.57:045][ 0]LogDerivedDataCache: Shutdown [2015.07.08-12.19.57:045][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (50) [2015.07.08-12.19.57:045][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (49) [2015.07.08-12.19.57:045][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (48) [2015.07.08-12.19.57:045][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (47) [2015.07.08-12.19.57:045][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (46) [2015.07.08-12.19.57:046][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (45) [2015.07.08-12.19.57:046][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (44) [2015.07.08-12.19.57:046][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (43) [2015.07.08-12.19.57:046][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (42) [2015.07.08-12.19.57:046][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (41) [2015.07.08-12.19.57:046][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (40) [2015.07.08-12.19.57:046][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (39) [2015.07.08-12.19.57:070][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (38) [2015.07.08-12.19.57:070][ 0]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (37) [2015.07.08-12.19.57:070][ 0]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (36) [2015.07.08-12.19.57:078][ 0]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (35) [2015.07.08-12.19.57:083][ 0]LogModuleManager: Shutting down and abandoning module Messaging (34) [2015.07.08-12.19.57:084][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (33) [2015.07.08-12.19.57:084][ 0]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (32) [2015.07.08-12.19.57:084][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (31) [2015.07.08-12.19.57:084][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (30) [2015.07.08-12.19.57:084][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (29) [2015.07.08-12.19.57:084][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (28) [2015.07.08-12.19.57:084][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (27) [2015.07.08-12.19.57:085][ 0]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (26) [2015.07.08-12.19.57:085][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (25) [2015.07.08-12.19.57:085][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (24) [2015.07.08-12.19.57:085][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (23) [2015.07.08-12.19.57:085][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (22) [2015.07.08-12.19.57:085][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (21) [2015.07.08-12.19.57:085][ 0]LogModuleManager: Shutting down and abandoning module DesktopTargetPlatform (20) [2015.07.08-12.19.57:086][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (19) [2015.07.08-12.19.57:086][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (18) [2015.07.08-12.19.57:086][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (16) [2015.07.08-12.19.57:086][ 0]LogModuleManager: Shutting down and abandoning module HTTP (15) [2015.07.08-12.19.57:086][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14) [2015.07.08-12.19.57:086][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (13) [2015.07.08-12.19.57:086][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (12) [2015.07.08-12.19.57:086][ 0]LogModuleManager: Shutting down and abandoning module Landscape (11) [2015.07.08-12.19.57:086][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10) [2015.07.08-12.19.57:087][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9) [2015.07.08-12.19.57:087][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (8) [2015.07.08-12.19.57:087][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) [2015.07.08-12.19.57:087][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) [2015.07.08-12.19.57:087][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) [2015.07.08-12.19.57:087][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) [2015.07.08-12.19.57:087][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) [2015.07.08-12.19.57:087][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) [2015.07.08-12.19.57:087][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) [2015.07.08-12.19.57:088][ 0]LogExit: Exiting. [2015.07.08-12.19.57:100][ 0]Log file closed, 07/08/15 13:19:57