AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK BuildMode.Execute: Command line: "E:\GameDev\Projs\Mice\UE\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe" MyProject Win64 Shipping -Project=E:\GameDev\Projs\Mice\MyProject\MyProject.uproject -Manifest=E:\GameDev\Projs\Mice\MyProject\Intermediate\Build\Manifest.xml -nobuilduht -NoHotReload -xgeexport E:\GameDev\Projs\Mice\MyProject\MyProject.uproject -NoUBTMakefiles -remoteini="E:\GameDev\Projs\Mice\MyProject" -skipdeploy -distribution -log="C:\Users\caiop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameDev+Projs+Mice+UE+UE_4.27\UBT-MyProject-Win64-Shipping.txt" DynamicCompilation.RequiresCompilation: Compiling E:\GameDev\Projs\Mice\MyProject\Intermediate\Build\BuildRules\MyProjectModuleRules.dll: E:\GameDev\Projs\Mice\MyProject\Source\MyProject.Target.cs is newer WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: E:\VS\IDE (Product=Microsoft.VisualStudio.Product.Community, Version=17.7.34202.233) WindowsPlatform.FindVisualStudioToolChains: Found Visual Studio toolchain: E:\VS\IDE\VC\Tools\MSVC\14.37.32822 (Version=14.37.32825) WindowsPlatform.FindVisualStudioToolChains: Found Visual Studio toolchain: E:\VS\IDE\VC\Tools\MSVC\14.37.32822 (Version=14.37.32822) WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 UnrealBuildTool.Main: ERROR: MyProject modifies the value of GlobalDefinitions. This is not allowed, as MyProject has build products in common with UE4Game. UnrealBuildTool.Main: Remove the modified setting, change MyProject to use a unique build environment by setting 'BuildEnvironment = TargetBuildEnvironment.Unique;' in the MyProjectTarget constructor, or set bOverrideBuildEnvironment = true to force this setting on. UnrealBuildTool.Main: BuildException: MyProject modifies the value of GlobalDefinitions. This is not allowed, as MyProject has build products in common with UE4Game. UnrealBuildTool.Main: Remove the modified setting, change MyProject to use a unique build environment by setting 'BuildEnvironment = TargetBuildEnvironment.Unique;' in the MyProjectTarget constructor, or set bOverrideBuildEnvironment = true to force this setting on. UnrealBuildTool.Main: at UnrealBuildTool.UEBuildTarget.CheckValuesMatch(Type RulesType, String ThisTargetName, String BaseTargetName, String FieldName, Type ValueType, Object ThisValue, Object BaseValue) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 903 UnrealBuildTool.Main: at UnrealBuildTool.UEBuildTarget.ValidateSharedEnvironment(RulesAssembly RulesAssembly, String ThisTargetName, CommandLineArguments Arguments, TargetRules ThisRules) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 858 UnrealBuildTool.Main: at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bUsePrecompiled) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 730 UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 600 UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 257 UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 226 UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 557 Timeline.Print: Timeline: Timeline.Print: Timeline.Print: [ 0.000] Timeline.Print: [ 0.000](+0.023) Timeline.Print: [ 0.023](+0.004) FileMetadataPrefetch.QueueEngineDirectory() Timeline.Print: [ 0.028](+0.316) XmlConfig.ReadConfigFiles() Timeline.Print: [ 0.344](+0.000) SingleInstanceMutex.Acquire() Timeline.Print: [ 0.344](+0.062) UEBuildPlatform.RegisterPlatforms() Timeline.Print: 0.345 [ 0.000](+0.029) Initializing InstalledPlatformInfo Timeline.Print: 0.374 [ 0.030](+0.000) Querying types Timeline.Print: 0.376 [ 0.032](+0.001) MacPlatformFactory Timeline.Print: 0.377 [ 0.033](+0.000) TVOSPlatformFactory Timeline.Print: 0.377 [ 0.033](+0.016) AndroidPlatformFactory Timeline.Print: 0.394 [ 0.049](+0.000) HoloLensPlatformFactory Timeline.Print: 0.394 [ 0.050](+0.004) IOSPlatformFactory Timeline.Print: 0.398 [ 0.054](+0.006) LinuxPlatformFactory Timeline.Print: 0.405 [ 0.060](+0.000) LuminPlatformFactory Timeline.Print: 0.405 [ 0.061](+0.001) WindowsPlatformFactory Timeline.Print: [ 0.412](+0.013) TargetDescriptor.ParseCommandLine() Timeline.Print: [ 0.432](+0.635) UEBuildTarget.Create() Timeline.Print: 0.435 [ 0.003](+0.501) RulesCompiler.CreateTargetRulesAssembly() Timeline.Print: 0.435 0.003 [ 0.000](+0.138) Timeline.Print: 0.573 0.141 [ 0.138](+0.023) Finding engine modules Timeline.Print: 0.597 0.165 [ 0.162](+0.004) Finding plugin modules Timeline.Print: 0.601 0.169 [ 0.166](+0.143) Timeline.Print: 0.745 0.312 [ 0.309](+0.002) Finding program modules Timeline.Print: 0.747 0.315 [ 0.312](+0.001) Finding program targets Timeline.Print: 0.749 0.317 [ 0.314](+0.040) Timeline.Print: 0.789 0.357 [ 0.354](+0.142) Compiling rules assembly (MyProjectModuleRules.dll) Timeline.Print: 0.936 [ 0.504](+0.116) RulesAssembly.CreateTargetRules() Timeline.Print: [ 1.067](+0.048) Timeline.Print: [ 1.116](+0.000) FileMetadataPrefetch.Stop() Timeline.Print: [ 1.119]