Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Jordan Ferrad/Desktop/mystic_world/mystic_world.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/Jordan Ferrad/Desktop/mystic_world/mystic_world.uproject" -cook -stage -archive -archivedirectory="C:/Users/Jordan Ferrad/Desktop/mystic_world" -package -ue4exe="C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Shipping -utf8output Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.26 CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Jordan Ferrad/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.26 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Jordan Ferrad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Cook-2021.01.11-13.12.34.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Jordan Ferrad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Jordan Ferrad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-mystic_world-Win64-Shipping.txt InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Jordan Ferrad/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.26 InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0 WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.8.30804.86) AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Jordan Ferrad\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules1200041220.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Jordan Ferrad\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules1200041220.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Jordan Ferrad\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules1200041220Manifest.json ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0,163s ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0,062s ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationUtils.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0,026s InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\mystic_world.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\mystic_world.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Jordan Ferrad\Desktop\mystic_world\mystic_world.uproject ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor ProjectUtils.RequiresTempTarget: mystic_world.uproject requires a temporary target.cs to be generated (Water plugin is enabled) InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules1200041220.dll=False DynamicCompilation.RequiresCompilation: Compiling C:\Users\Jordan Ferrad\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.26\Rules\UATRules1200041220.dll: Assembly does not exist ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Jordan Ferrad\Desktop\mystic_world ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Jordan Ferrad\Desktop\mystic_world\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=True ProjectParams.ValidateAndLog: SkipBuildClient=False ProjectParams.ValidateAndLog: SkipBuildEditor=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping ProjectParams.ValidateAndLog: ClientCookedTargets=mystic_world ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: AdditionalPakOptions= ProjectParams.ValidateAndLog: AdditionalIoStoreOptions= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=True ProjectParams.ValidateAndLog: SkipCookingEditorContent=False ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: AddPatchLevel=False ProjectParams.ValidateAndLog: StageBaseReleasePaks=False ProjectParams.ValidateAndLog: GenerateRemaster=False ProjectParams.ValidateAndLog: DiscVersion= ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCFile= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: DLCPakPluginFile=False ProjectParams.ValidateAndLog: DiffCookedContentPath= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults) ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=True ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: IterateSharedCookedBuild= ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookPartialGC=False ProjectParams.ValidateAndLog: CookInEditor=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=True ProjectParams.ValidateAndLog: SeparateDebugInfo=False ProjectParams.ValidateAndLog: MapFile=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: MapIniSectionsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False ProjectParams.ValidateAndLog: IoStore=False ProjectParams.ValidateAndLog: SkipIoStore=False ProjectParams.ValidateAndLog: SkipPackage=False ProjectParams.ValidateAndLog: Package=True ProjectParams.ValidateAndLog: ForcePackageData=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64] ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world.exe] ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=True ProjectParams.ValidateAndLog: AppLocalDirectory= ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Jordan Ferrad\Desktop\mystic_world\mystic_world.uproject ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 ProjectParams.ValidateAndLog: ShortProjectName=mystic_world ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: PrePak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False ProjectParams.ValidateAndLog: bUseExtraFlavor=False ProjectParams.ValidateAndLog: NativizeAssets=False ProjectParams.ValidateAndLog: StageDirectoryParam= ProjectParams.ValidateAndLog: AdditionalPackageOptions= ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\mystic_world.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\mystic_world.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\mystic_world.uproject=True Project.Build: ********** BUILD COMMAND STARTED ********** UE4Build.Build: ************************* UE4Build: UE4Build.Build: ************************* UseXGE: False UE4Build.Build: ************************* UseParallelExecutor: False InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Jordan Ferrad\Desktop\mystic_world\Intermediate\Build\Manifest.xml InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe mystic_world Win64 Shipping -Project="C:\Users\Jordan Ferrad\Desktop\mystic_world\mystic_world.uproject" "C:\Users\Jordan Ferrad\Desktop\mystic_world\mystic_world.uproject" -NoUBTMakefiles -remoteini="C:\Users\Jordan Ferrad\Desktop\mystic_world" -skipdeploy -Manifest="C:\Users\Jordan Ferrad\Desktop\mystic_world\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Jordan Ferrad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-mystic_world-Win64-Shipping.txt" ProcessResult.StdOut: Using 'git status' to determine working set for adaptive non-unity build (C:\Users\Jordan Ferrad\Desktop\mystic_world). ProcessResult.StdOut: Writing manifest to C:\Users\Jordan Ferrad\Desktop\mystic_world\Intermediate\Build\Manifest.xml ProcessResult.StdOut: Building mystic_world... ProcessResult.StdOut: Using Visual Studio 2019 14.28.29335 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10). ProcessResult.StdOut: [Upgrade] ProcessResult.StdOut: [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes: ProcessResult.StdOut: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true). ProcessResult.StdOut: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning). ProcessResult.StdOut: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs). ProcessResult.StdOut: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in mystic_world.Target.cs, and explicitly overriding settings that differ from the new defaults. ProcessResult.StdOut: [Upgrade] ProcessResult.StdOut: Building 4 actions with 6 processes... ProcessResult.StdOut: [1/4] SharedPCH.Core.cpp ProcessResult.StdOut: [2/4] mystic_world.cpp ProcessResult.StdOut: [3/4] mystic_world-Win64-Shipping.exe ProcessResult.StdOut: Cr�ation de la biblioth�que C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world-Win64-Shipping.lib et de l'objet C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world-Win64-Shipping.exp ProcessResult.StdOut: [4/4] mystic_world-Win64-Shipping.target ProcessResult.StdOut: Total time in Parallel executor: 11,42 seconds ProcessResult.StdOut: Total execution time: 14,79 seconds CommandUtils.Run: Took 14,8689189s to run UnrealBuildTool.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world-Win64-Shipping.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world-Win64-Shipping.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world-Win64-Shipping.pdb=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world-Win64-Shipping.pdb=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world-Win64-Shipping.target=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world-Win64-Shipping.target=True InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Jordan Ferrad\Desktop\mystic_world\Intermediate\Build\Manifest.xml UE4Build.CheckBuildProducts: Build products ******* InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world-Win64-Shipping.exe=True UE4Build.CheckBuildProducts: C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world-Win64-Shipping.exe InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world-Win64-Shipping.pdb=True UE4Build.CheckBuildProducts: C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world-Win64-Shipping.pdb InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world-Win64-Shipping.target=True UE4Build.CheckBuildProducts: C:\Users\Jordan Ferrad\Desktop\mystic_world\Binaries\Win64\mystic_world-Win64-Shipping.target UE4Build.CheckBuildProducts: End Build products ******* Project.Build: ********** BUILD COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Users\Jordan Ferrad\Desktop\mystic_world\mystic_world.uproject=True Project.Cook: ********** COOK COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Jordan Ferrad\Desktop\mystic_world\mystic_world.uproject CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.01.11-14.39.38.txt InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Jordan Ferrad\Desktop\mystic_world\mystic_world.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog="C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.01.11-14.39.38.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output ProcessResult.StdOut: LogInit: Display: Running engine for game: mystic_world ProcessResult.StdOut: LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '16384' ProcessResult.StdOut: LogHAL: Display: Platform has ~ 32 GB [34291093504 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) ProcessResult.StdOut: LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '16384' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler. ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Jordan Ferrad/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/Jordan Ferrad/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=267.23MBs, RandomWriteSpeed=138.33MBs. Assigned SpeedClass 'Local' ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/DynamicVolumetricSky/Blueprints/IMPORTANT_PLEASE_READ_ME': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/DynamicVolumetricSky/Blueprints/IMPORTANT_PLEASE_READ_ME': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to find object 'Class /Game/DynamicVolumetricSky/Blueprints/IMPORTANT_PLEASE_READ_ME.IMPORTANT_PLEASE_READ_ME_C' ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/DynamicVolumetricSky/Blueprints/HowtoSetup': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/DynamicVolumetricSky/Blueprints/HowtoSetup': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to find object 'Class /Game/DynamicVolumetricSky/Blueprints/HowtoSetup.HowtoSetup_C' ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/DynamicVolumetricSky/Blueprints/VolumetricClouds': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/DynamicVolumetricSky/Blueprints/VolumetricClouds': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to find object 'Class /Game/DynamicVolumetricSky/Blueprints/VolumetricClouds.VolumetricClouds_C' ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1 ProcessResult.StdOut: LogCook: Display: Creating asset registry ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform WindowsNoEditor ProcessResult.StdOut: LogCook: Warning: Failed to move path 'C:/Users/Jordan Ferrad/Desktop/mystic_world/Saved/Cooked/WindowsNoEditor' for async delete (LastError == 5); falling back to synchronous delete. ProcessResult.StdOut: LogCook: Warning: Failed to asyncdelete directory 'C:/Users/Jordan Ferrad/Desktop/mystic_world/Saved/Cooked/WindowsNoEditor'. LastError == 32. ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 1.413 seconds for platforms WindowsNoEditor ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/GenericRadialMenus/Blueprints/BP_GRMGameMode ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/GAME/Behemoth_island/weapons/elementBlades/BP_elementBlade ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/GAME/Behemoth_island/Interactive/Ladder/Ladder ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 3377 Total 3377 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=173, VirtualMemory=449MiB ProcessResult.StdOut: LogCook: Display: Cooked packages 275 Packages Remain 3485 Total 3760 ProcessResult.StdOut: LogOutputDevice: Warning: ProcessResult.StdOut: ProcessResult.StdOut: Script Stack (0 frames): ProcessResult.StdOut: ProcessResult.StdOut: LogOutputDevice: Error: begin: stack for UAT ProcessResult.StdOut: LogOutputDevice: Error: === Handled ensure: === ProcessResult.StdOut: LogOutputDevice: Error: ProcessResult.StdOut: LogOutputDevice: Error: Ensure condition failed: !FPackageName::IsShortPackageName(Path) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp] [Line: 79] ProcessResult.StdOut: LogOutputDevice: Error: Cannot create SoftObjectPath with short package name 'NoneNone'! You must pass in fully qualified package names ProcessResult.StdOut: LogOutputDevice: Error: Stack: ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb6318a9 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb508b4c UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb4815d9 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb490c59 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb48cc16 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb48cacf UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb1454f8 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8e4f28068 UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8dcaa38c5 UE4Editor-KismetCompiler.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8dcacda88 UE4Editor-KismetCompiler.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8e0c57e1e UE4Editor-Kismet.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8e0c01282 UE4Editor-Kismet.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8e0bfdfc3 UE4Editor-Kismet.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb172f80 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3816fa UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3b8cfa UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb37f644 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3b8cfa UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb380104 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb381bfb UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3ba20c UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb5490d5 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3742ad UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3fb912 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f9f07 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3fb9d9 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f9f07 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f97d1 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb391d29 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f66da UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb383b7e UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3af776 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb548d93 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3742ad UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3fb912 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f9f07 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3fb9d9 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f9f07 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f97d1 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb391d29 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f66da UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb383b7e UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3af776 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb548d93 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3742ad UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3fb912 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f9f07 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3fb9d9 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f9f07 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f97d1 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb391d29 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f66da UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb383b7e UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3af776 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb548d93 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3742ad UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3fb912 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f9f07 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3fb9d9 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f9f07 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f97d1 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb391d29 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f66da UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb383b7e UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3af776 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb548d93 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3742ad UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3fb912 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f9f07 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3fb9d9 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f9f07 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f97d1 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb391d29 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f66da UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb383b7e UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3af776 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb548d93 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8eb547f30 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8e49e69ff UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8e49e6c43 UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8e49f27b3 UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8e4a08f56 UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8e4845c2e UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff8e486faca UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff7b7b999e9 UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff7b7b90eac UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff7b7b9121a UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff7b7ba527d UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff7b7ba732e UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff947b57034 KERNEL32.DLL!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff94939d0d1 ntdll.dll!UnknownFunction [] ProcessResult.StdOut: LogOutputDevice: Error: ProcessResult.StdOut: LogOutputDevice: Error: end: stack for UAT ProcessResult.StdOut: LogCook: Display: Cooked packages 428 Packages Remain 3371 Total 3799 ProcessResult.StdOut: LogCook: Display: Cooked packages 569 Packages Remain 3241 Total 3810 ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Aura, compiling. ProcessResult.StdOut: LogMaterial: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Characters\Alcrane\RunesPowers\auras\M_Aura.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. ProcessResult.StdOut: LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture ProcessResult.StdOut: LogCook: Display: Cooked packages 669 Packages Remain 3143 Total 3812 ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_fireBolt, compiling. ProcessResult.StdOut: LogMaterial: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Characters\Alcrane\RunesPowers\bolts\fireBolt\M_fireBolt.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. ProcessResult.StdOut: LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture ProcessResult.StdOut: LogCook: Display: Cooked packages 844 Packages Remain 2973 Total 3817 ProcessResult.StdOut: LogCook: Display: Cooked packages 865 Packages Remain 3027 Total 3892 ProcessResult.StdOut: LogCook: Display: Cooked packages 1025 Packages Remain 2866 Total 3891 ProcessResult.StdOut: LogCook: Display: Cooked packages 1059 Packages Remain 2824 Total 3883 ProcessResult.StdOut: LogCook: Display: Cooked packages 1110 Packages Remain 2773 Total 3883 ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture43ADA98049DD7D3E0EABF7B175F6CC97 (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture310E58554010446A08107499F126CE3D (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture34034B4C417D9B375A592E9A23C11137 (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTextureF6495ADB4998903A4DCD9AAEAD18E643 (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture286B71FD456BBC57D3B875B63A2AF0AA (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture617F078740EB0F77ABFB678038ACFCA7 (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture2A05A5254D431981518674B220E5E1A1 (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture23F9881A4F7D09FA85B8FFBAC56882BF (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTextureB91D75A74080657D8AF886A1EE756E94 (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture3AD1786A42EB6F981CB7E1847869C35B (BGRA8, 128X128) ProcessResult.StdOut: LogCook: Display: Cooked packages 1161 Packages Remain 2722 Total 3883 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=1189, VirtualMemory=2006MiB ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTextureD6C57B644F03DADF4F2699848FAEA3C3 (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTexture8D91C9AE4C6B8D628CDA3C848426284A (BGRA8, 128X128) ProcessResult.StdOut: LogTexture: Display: Building textures: DeprecatedTextureF60039EB445BD313D9FB3B83A10248ED (BGRA8, 128X128) ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'LevelStreamingTest' ProcessResult.StdOut: LogCook: Display: Cooked packages 1273 Packages Remain 2614 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 1380 Packages Remain 2509 Total 3889 ProcessResult.StdOut: LogCook: Display: Cooked packages 1390 Packages Remain 2497 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 1517 Packages Remain 2370 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 1676 Packages Remain 2211 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 1883 Packages Remain 2004 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 2055 Packages Remain 1832 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 2216 Packages Remain 1671 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 2365 Packages Remain 1522 Total 3887 ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\skull\BP_droppableSkull.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/skull/BP_lootableSkull': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\skull\BP_droppableSkull.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/skull/BP_lootableSkull': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\skull\BP_droppableSkull.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/skull/BP_lootableSkull': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\skull\BP_droppableSkull.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/skull/BP_lootableSkull': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\skull\BP_droppableSkull.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/skull/BP_lootableSkull': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\skull\BP_droppableSkull.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/skull/BP_lootableSkull': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\skull\BP_droppableSkull.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/skull/BP_lootableSkull': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\skull\BP_droppableSkull.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/skull/BP_lootableSkull': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\BP_droppable.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/BP_lootable': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\BP_droppable.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/BP_lootable': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\BP_droppable.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/BP_lootable': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\BP_droppable.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/BP_lootable': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\BP_droppable.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/BP_lootable': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\BP_droppable.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/BP_lootable': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\BP_droppable.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/BP_lootable': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\BP_droppable.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/BP_lootable': Can't find file. ProcessResult.StdOut: LogCook: Display: Cooked packages 2378 Packages Remain 1509 Total 3887 ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Debris_Mat, compiling. ProcessResult.StdOut: LogMaterial: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\M5VFXVOL2(Fires)\Materials\Master\Debris_Mat.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. ProcessResult.StdOut: LogMaterial: Display: (Node TextureSampleParameter2D) Param2D> Found NULL, requires Texture2D ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/M_walls_secret_place': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/M_walls_secret_place': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_ambientOcclusion': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_ambientOcclusion': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_basecolor': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_basecolor': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_height': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_height': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_normal': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_normal': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_roughness': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_roughness': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/M_walls_secret_place': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_ambientOcclusion': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_basecolor': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_height': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_normal': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_roughness': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/M_walls_secret_place': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_basecolor': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_normal': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_ambientOcclusion': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_height': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_roughness': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\smallCastle.uasset: Failed to load '/Game/WaterPlane/Environment/Materials/M_Rock_Basalt': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\smallCastle.uasset: Failed to load '/Game/WaterPlane/Environment/Materials/M_Rock_Basalt': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\smallCastle.uasset: Failed to load '/Game/WaterPlane/Environment/Materials/M_Rock_Basalt': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\smallCastle.uasset: Failed to load '/Game/WaterPlane/Environment/Materials/M_Rock_Basalt': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\smallCastle.uasset: Failed to load '/Game/WaterPlane/Environment/Materials/M_Rock_Basalt': Can't find file. ProcessResult.StdOut: LogCook: Display: Cooked packages 2581 Packages Remain 1319 Total 3900 ProcessResult.StdOut: LogCook: Display: Cooked packages 2678 Packages Remain 1222 Total 3900 ProcessResult.StdOut: LogCook: Display: Cooked packages 2765 Packages Remain 1122 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 2847 Packages Remain 1040 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 2916 Packages Remain 971 Total 3887 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=2941, VirtualMemory=2365MiB ProcessResult.StdOut: LogCook: Display: Cooked packages 2933 Packages Remain 954 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 2960 Packages Remain 927 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 3062 Packages Remain 825 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 3205 Packages Remain 682 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 3333 Packages Remain 554 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 3479 Packages Remain 408 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 3624 Packages Remain 263 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 3784 Packages Remain 103 Total 3887 ProcessResult.StdOut: LogCook: Display: Cooked packages 3887 Packages Remain 0 Total 3887 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=3893, VirtualMemory=2797MiB ProcessResult.StdOut: LogCook: Display: Finishing up... ProcessResult.StdOut: LogCook: Display: Saving BulkData manifest(s)... ProcessResult.StdOut: LogCook: Display: Done saving BulkData manifest(s) ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry. ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 3862, size is 2175.14kb ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry. ProcessResult.StdOut: LogShaderLibrary: Display: ProcessResult.StdOut: LogShaderLibrary: Display: Shader Code Stats: PCD3D_SM5 ProcessResult.StdOut: LogShaderLibrary: Display: ================= ProcessResult.StdOut: LogShaderLibrary: Display: Unique Shaders: 15335, Total Shaders: 22025, Unique Shadermaps: 679 ProcessResult.StdOut: LogShaderLibrary: Display: Unique Shaders Size: 62.07mb, Total Shader Size: 76.71mb ProcessResult.StdOut: LogShaderLibrary: Display: ================= ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 77.075676s total time 93.725838 ProcessResult.StdOut: LogCook: Display: Peak Used virtual 2827 MiB Peak Used physical 2790 MiB ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information: ProcessResult.StdOut: LogCook: Display: Root: 0.000s (0) ProcessResult.StdOut: LogCook: Display: CleanSandbox: 1.413s (1) ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.004s (1) ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 0.383s (1) ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.000s (1) ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.007s (1) ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 77.027s (730030) ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 0.037s (1561945) ProcessResult.StdOut: LogCook: Display: LoadPackageForCooking: 29.190s (3887) ProcessResult.StdOut: LogCook: Display: SavingPackages: 47.133s (93977) ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 6.132s (3887) ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 6.418s (3503) ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 6.416s (2350) ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 26.467s (3887) ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 26.360s (3887) ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 0.033s (3887) ProcessResult.StdOut: LogCook: Display: VerifyCanCookPackage: 0.019s (3862) ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 0.065s (3887) ProcessResult.StdOut: LogCook: Display: FinalizePackageStore: 0.007s (1) ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 0.002s (1) ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 0.022s (1) ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.004s (1) ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 0.280s (1) ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 0.031s (1) ProcessResult.StdOut: LogCook: Display: SaveManifests: 0.011s (1) ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 0.066s (1) ProcessResult.StdOut: LogCook: Display: WriteCookerOpenOrder: 0.009s (1) ProcessResult.StdOut: LogCook: Display: Done! ProcessResult.StdOut: LogSavePackage: Display: Took 0.087617s to verify the EDL loading graph. ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats ProcessResult.StdOut: LogCookCommandlet: Display: =============== ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader.Misc ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0 ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000002 ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0 ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.106415 ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0 ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0 ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0 ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load ProcessResult.StdOut: LogCookCommandlet: Display: NumPreloadedDependencies=1604 ProcessResult.StdOut: LogCookCommandlet: Display: NumInlineLoads=510 ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=3400 ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=30.569814 ProcessResult.StdOut: LogCookCommandlet: Display: CookOnTheFlyServer ProcessResult.StdOut: LogCookCommandlet: Display: PeakRequestQueueSize=3359 ProcessResult.StdOut: LogCookCommandlet: Display: PeakLoadQueueSize=3589 ProcessResult.StdOut: LogCookCommandlet: Display: PeakSaveQueueSize=369 ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=3887 ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=13.585543 ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=3.814261 ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.626688 ProcessResult.StdOut: LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.003784 ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersTimeSec=0.015830 ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.031950 ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.002813 ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=1.493653 ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=4.439580 ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=1.076789 ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=4961.378382 ProcessResult.StdOut: LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset ProcessResult.StdOut: LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset ProcessResult.StdOut: LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset ProcessResult.StdOut: LogCookCommandlet: Display: Package.DiffTotal ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferentPackages=0 ProcessResult.StdOut: LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferencesInPackages=0 ProcessResult.StdOut: LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: UnversionedProperties ProcessResult.StdOut: LogCookCommandlet: Display: SavedStructs=0 ProcessResult.StdOut: LogCookCommandlet: Display: SavedMB=0 ProcessResult.StdOut: LogCookCommandlet: Display: EquivalentTaggedMB=0 ProcessResult.StdOut: LogCookCommandlet: Display: CompressionRatio=-nan(ind) ProcessResult.StdOut: LogCookCommandlet: Display: BitfieldWasteKB=0 ProcessResult.StdOut: LogCookCommandlet: Display: ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile ProcessResult.StdOut: LogCookCommandlet: Display: ============ ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=104.374919 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=10.477296 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=93.882569 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=4.754470 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000011 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=77.497259 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=29.191439 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=26.467973 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=12.550544 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=6.044344 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.112961 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.238377 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.037112 ProcessResult.StdOut: LogCookCommandlet: Display: ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats ProcessResult.StdOut: LogCookCommandlet: Display: ================= ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 14859 ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 14898 ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHitPct = 0.997382 ProcessResult.StdOut: LogCookCommandlet: Display: LocalGetHitPct = 0.895087 ProcessResult.StdOut: LogCookCommandlet: Display: SharedGetHitPct = 0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: OtherGetHitPct = 0.102296 ProcessResult.StdOut: LogCookCommandlet: Display: GetMissPct = 0.002618 ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHits = 33 ProcessResult.StdOut: LogCookCommandlet: Display: TotalPuts = 33 ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHitPct = 1.000000 ProcessResult.StdOut: LogCookCommandlet: Display: PutMissPct = 0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats ProcessResult.StdOut: LogCookCommandlet: Display: ======================================================================================================= ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 56.87 0.00 0 4238.16 ProcessResult.StdOut: LogCookCommandlet: Display: LandscapeCollision (Heightfield) 12.41 12.41 0 35.25 ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 9.64 9.64 0 107.72 ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 2.51 2.51 0 149.83 ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 2.39 2.39 20 53.47 ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 1.80 1.80 0 16.88 ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader 1.28 1.28 0 13.73 ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraScript 0.86 0.86 0 2.60 ProcessResult.StdOut: LogCookCommandlet: Display: SkeletalMesh 0.72 0.72 0 128.55 ProcessResult.StdOut: LogCookCommandlet: Display: Audio (Inline) 0.47 0.47 0 0.02 ProcessResult.StdOut: LogCookCommandlet: Display: SoundWave 0.44 0.44 0 24.71 ProcessResult.StdOut: LogCookCommandlet: Display: AnimSequence 0.27 0.27 0 24.70 ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader 0.07 0.07 0 0.10 ProcessResult.StdOut: LogCookCommandlet: Display: DistanceField 0.03 0.03 0 4.07 ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.01 0.01 13 414.58 ProcessResult.StdOut: LogInit: Display: ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only) ProcessResult.StdOut: LogInit: Display: ----------------------------------- ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: begin: stack for UAT ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: === Handled ensure: === ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FPackageName::IsShortPackageName(Path) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp] [Line: 79] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Cannot create SoftObjectPath with short package name 'NoneNone'! You must pass in fully qualified package names ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Stack: ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb6318a9 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb508b4c UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb4815d9 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb490c59 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb48cc16 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb48cacf UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb1454f8 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8e4f28068 UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8dcaa38c5 UE4Editor-KismetCompiler.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8dcacda88 UE4Editor-KismetCompiler.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8e0c57e1e UE4Editor-Kismet.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8e0c01282 UE4Editor-Kismet.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8e0bfdfc3 UE4Editor-Kismet.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb172f80 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3816fa UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3b8cfa UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb37f644 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb380104 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb381bfb UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3ba20c UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb5490d5 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3742ad UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3fb912 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f9f07 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3fb9d9 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f97d1 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb391d29 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3f66da UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb383b7e UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb3af776 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb548d93 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8eb547f30 UE4Editor-CoreUObject.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8e49e69ff UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8e49e6c43 UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8e49f27b3 UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8e4a08f56 UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8e4845c2e UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8e486faca UE4Editor-UnrealEd.dll!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b7b999e9 UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b7b90eac UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b7b9121a UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b7ba527d UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b7ba732e UE4Editor-Cmd.exe!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff947b57034 KERNEL32.DLL!UnknownFunction [] ProcessResult.StdOut: LogInit: Display: NOTE: Only first 50 errors displayed. ProcessResult.StdOut: LogInit: Display: LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '16384' ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/DynamicVolumetricSky/Blueprints/IMPORTANT_PLEASE_READ_ME': Can't find file. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to find object 'Class /Game/DynamicVolumetricSky/Blueprints/IMPORTANT_PLEASE_READ_ME.IMPORTANT_PLEASE_READ_ME_C' ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/DynamicVolumetricSky/Blueprints/HowtoSetup': Can't find file. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to find object 'Class /Game/DynamicVolumetricSky/Blueprints/HowtoSetup.HowtoSetup_C' ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/DynamicVolumetricSky/Blueprints/VolumetricClouds': Can't find file. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to find object 'Class /Game/DynamicVolumetricSky/Blueprints/VolumetricClouds.VolumetricClouds_C' ProcessResult.StdOut: LogInit: Display: LogCook: Warning: Failed to move path 'C:/Users/Jordan Ferrad/Desktop/mystic_world/Saved/Cooked/WindowsNoEditor' for async delete (LastError == 5); falling back to synchronous delete. ProcessResult.StdOut: LogInit: Display: LogCook: Warning: Failed to asyncdelete directory 'C:/Users/Jordan Ferrad/Desktop/mystic_world/Saved/Cooked/WindowsNoEditor'. LastError == 32. ProcessResult.StdOut: LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/GenericRadialMenus/Blueprints/BP_GRMGameMode ProcessResult.StdOut: LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/GAME/Behemoth_island/weapons/elementBlades/BP_elementBlade ProcessResult.StdOut: LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/GAME/Behemoth_island/Interactive/Ladder/Ladder ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Warning: ProcessResult.StdOut: ProcessResult.StdOut: Script Stack (0 frames): ProcessResult.StdOut: ProcessResult.StdOut: LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Characters\Alcrane\RunesPowers\auras\M_Aura.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. ProcessResult.StdOut: LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Characters\Alcrane\RunesPowers\bolts\fireBolt\M_fireBolt.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\skull\BP_droppableSkull.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/skull/BP_lootableSkull': Can't find file. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\J_developpedAssets\lootables\BP_droppable.uasset: Failed to load '/Game/GAME/J_developpedAssets/lootables/BP_lootable': Can't find file. ProcessResult.StdOut: LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\M5VFXVOL2(Fires)\Materials\Master\Debris_Mat.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/M_walls_secret_place': Can't find file. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_ambientOcclusion': Can't find file. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_basecolor': Can't find file. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_height': Can't find file. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_normal': Can't find file. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\M_walls_secret_place_Inst.uasset: Failed to load '/Game/GAME/Behemoth_island/SpawnIsland/underwaterTunnel/Concrete_Blocks_001_roughness': Can't find file. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Jordan Ferrad\Desktop\mystic_world\Content\GAME\Behemoth_island\estIsland\smallCastle.uasset: Failed to load '/Game/WaterPlane/Environment/Materials/M_Rock_Basalt': Can't find file. ProcessResult.StdOut: LogInit: Display: ProcessResult.StdOut: LogInit: Display: Failure - 99 error(s), 65 warning(s) ProcessResult.StdOut: LogInit: Display: ProcessResult.StdOut: ProcessResult.StdOut: Execution of commandlet took: 93.95 seconds ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 0 ProcessResult.StdOut: LogHttp: Display: cleaning up 0 outstanding Http requests. ProcessResult.StdOut: LogContentStreaming: Display: There are 1 unreleased StreamingManagers CommandUtils.Run: Took 106,2859658s to run UE4Editor-Cmd.exe, ExitCode=1 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Jordan Ferrad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Cook-2021.01.11-14.41.25.txt InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.01.11-14.39.38.txt C:\Users\Jordan Ferrad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Cook-2021.01.11-14.41.25.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.01.11-14.39.38.txt Log.WriteException: ============================================================================== Log.WriteException: ERROR: Cook failed. Log.WriteException: (see C:\Users\Jordan Ferrad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace) Log.WriteException: Log.WriteException: CommandletException: Editor terminated with exit code 1 while running Cook for C:\Users\Jordan Ferrad\Desktop\mystic_world\mystic_world.uproject; see log C:\Users\Jordan Ferrad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Cook-2021.01.11-14.41.25.txt Log.WriteException: à AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 426 Log.WriteException: à AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 238 Log.WriteException: à AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 89 Log.WriteException: à Project.Cook(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:ligne 266Wrapped by AutomationException: Cook failed. Log.WriteException: à Project.Cook(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:ligne 278 Log.WriteException: à BuildCookRun.DoBuildCookRun(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 206 Log.WriteException: à BuildCookRun.ExecuteBuild() dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 39 Log.WriteException: à AutomationTool.BuildCommand.Execute() dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:ligne 263 Log.WriteException: à AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 547 Log.WriteException: à AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 511 Log.WriteException: à AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:ligne 175 Log.WriteException: à AutomationTool.Program.<>c__DisplayClass1_0.
b__2() dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:ligne 87 Log.WriteException: à AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:ligne 737 Log.WriteException: à AutomationTool.Program.Main(String[] Arguments) dans D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:ligne 87 Log.WriteException: ============================================================================== Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)