[2015.03.17-16.41.24:248][ 0]Log file open, 03/17/15 19:41:24 [2015.03.17-16.41.24:248][ 0]LogEngine:Display: Android Version Make Model Language: 4.2.2 Fly IQ452 Quad ru_RU [2015.03.17-16.41.24:248][ 0]LogAndroid: Case APP_CMD_START [2015.03.17-16.41.24:248][ 0]LogAndroid: Case APP_CMD_RESUME [2015.03.17-16.41.24:248][ 0]LogAndroid: Case APP_CMD_INPUT_CHANGED [2015.03.17-16.41.24:248][ 0]LogAndroid: Case APP_CMD_INIT_WINDOW [2015.03.17-16.41.24:248][ 0]LogAndroid: Case APP_CMD_GAINED_FOCUS [2015.03.17-16.41.24:248][ 0]LogInit: Version: 4.7.2-2467323+++depot+UE4-Releases+4.7 [2015.03.17-16.41.24:249][ 0]LogInit: API Version: 2455222 [2015.03.17-16.41.24:249][ 0]LogInit: Compiled (32-bit): Mar 2 2015 23:15:39 [2015.03.17-16.41.24:249][ 0]LogInit: Compiled with Clang: 3.3 [2015.03.17-16.41.24:249][ 0]LogInit: Build Configuration: Development [2015.03.17-16.41.24:249][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.7 [2015.03.17-16.41.24:249][ 0]LogInit: Command line: /Temp/Autosaves/Game/Maps/UEDPCTest -Messaging -SessionId=BB29CD0F4A6926DF5F23169227BE85C1 -SessionOwner=HungryDoodles -SessionName='Play On Device' -iterative [2015.03.17-16.41.24:249][ 0]LogInit: Base directory: [2015.03.17-16.41.24:249][ 0]LogInit: Rocket: 1 [2015.03.17-16.41.24:249][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads. [2015.03.17-16.41.24:249][ 0]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemGooglePlay' not found - its StaticallyLinkedModuleInitializers function is null. [2015.03.17-16.41.24:250][ 0]LogOnline:Warning: Unable to load default OnlineSubsystem module GooglePlay, using NULL interface [2015.03.17-16.41.24:250][ 0]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemNull' not found - its StaticallyLinkedModuleInitializers function is null. [2015.03.17-16.41.24:250][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.03.17-16.41.24:250][ 0]LogInit: Object subsystem initialized [2015.03.17-16.41.24:250][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'r.TextureStreaming = True' [2015.03.17-16.41.24:250][ 0]LogConsoleResponse:Warning: Found in ini file '../../../EncryptorBlank/Saved/Config/Android/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.03.17-16.41.24:250][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' [2015.03.17-16.41.24:250][ 0]LogConsoleResponse:Warning: Found in ini file '../../../EncryptorBlank/Saved/Config/Android/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.03.17-16.41.24:250][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' [2015.03.17-16.41.24:251][ 0]LogConsoleResponse:Warning: Found in ini file '../../../EncryptorBlank/Saved/Config/Android/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.03.17-16.41.24:251][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' [2015.03.17-16.41.24:251][ 0]LogConsoleResponse:Warning: Found in ini file '../../../EncryptorBlank/Saved/Config/Android/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.03.17-16.41.24:251][ 0]LogAndroid: Setting Width=1280 and Height=720 (requested scale = 1.000000) [2015.03.17-16.41.24:251][ 0]LogAndroid: Default profile:Android GPUFamily:PowerVR SGX 544MP [2015.03.17-16.41.24:251][ 0]LogAndroid: Selected Device Profile: [Android] [2015.03.17-16.41.24:251][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Android] [2015.03.17-16.41.24:251][ 0]LogInit: Setting Device Profile CVar: [[r.MobileContentScaleFactor:1]] [2015.03.17-16.41.24:252][ 0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:0]] [2015.03.17-16.41.24:252][ 0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:0]] [2015.03.17-16.41.24:252][ 0]LogInit: Setting Device Profile CVar: [[r.LightShaftQuality:0]] [2015.03.17-16.41.24:252][ 0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]] [2015.03.17-16.41.24:252][ 0]LogInit: Memory total: Physical=971.49MB (1GB approx) Available=971.49MB PageSize=4.0KB [2015.03.17-16.41.24:252][ 0]LogRHI:Warning: OpenGL debug output extension not supported! [2015.03.17-16.41.24:253][ 0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback [2015.03.17-16.41.24:253][ 0]LogRHI:Warning: OpenGL debug output extension not supported! [2015.03.17-16.41.24:253][ 0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback [2015.03.17-16.41.24:253][ 0]LogRHI: Initializing OpenGL RHI [2015.03.17-16.41.24:253][ 0]LogRHI: GL_VENDOR: Imagination Technologies [2015.03.17-16.41.24:253][ 0]LogRHI: GL_RENDERER: PowerVR SGX 544MP [2015.03.17-16.41.24:253][ 0]LogRHI: GL_VERSION: OpenGL ES 2.0 build 1.9@2564405 [2015.03.17-16.41.24:253][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 build 1.9@2564405 [2015.03.17-16.41.24:253][ 0]LogRHI: OpenGL Extensions: [2015.03.17-16.41.24:254][ 0]LogRHI: GL_EXT_debug_marker [2015.03.17-16.41.24:254][ 0]LogRHI: GL_OES_rgb8_rgba8 [2015.03.17-16.41.24:254][ 0]LogRHI: GL_OES_depth24 [2015.03.17-16.41.24:254][ 0]LogRHI: GL_OES_vertex_half_float [2015.03.17-16.41.24:254][ 0]LogRHI: GL_OES_texture_float [2015.03.17-16.41.24:254][ 0]LogRHI: GL_OES_texture_half_float [2015.03.17-16.41.24:254][ 0]LogRHI: GL_OES_element_index_uint [2015.03.17-16.41.24:254][ 0]LogRHI: GL_OES_mapbuffer [2015.03.17-16.41.24:254][ 0]LogRHI: GL_OES_fragment_precision_high [2015.03.17-16.41.24:254][ 0]LogRHI: GL_OES_compressed_ETC1_RGB8_texture [2015.03.17-16.41.24:254][ 0]LogRHI: GL_OES_EGL_image [2015.03.17-16.41.24:255][ 0]LogRHI: GL_OES_EGL_image_external [2015.03.17-16.41.24:255][ 0]LogRHI: GL_OES_required_internalformat [2015.03.17-16.41.24:255][ 0]LogRHI: GL_OES_depth_texture [2015.03.17-16.41.24:255][ 0]LogRHI: GL_OES_get_program_binary [2015.03.17-16.41.24:255][ 0]LogRHI: GL_OES_packed_depth_stencil [2015.03.17-16.41.24:255][ 0]LogRHI: GL_OES_standard_derivatives [2015.03.17-16.41.24:255][ 0]LogRHI: GL_OES_vertex_array_object [2015.03.17-16.41.24:255][ 0]LogRHI: GL_OES_egl_sync [2015.03.17-16.41.24:255][ 0]LogRHI: GL_OES_texture_npot [2015.03.17-16.41.24:255][ 0]LogRHI: GL_EXT_multi_draw_arrays [2015.03.17-16.41.24:256][ 0]LogRHI: GL_EXT_texture_format_BGRA8888 [2015.03.17-16.41.24:256][ 0]LogRHI: GL_EXT_discard_framebuffer [2015.03.17-16.41.24:256][ 0]LogRHI: GL_EXT_shader_texture_lod [2015.03.17-16.41.24:256][ 0]LogRHI: GL_IMG_shader_binary [2015.03.17-16.41.24:256][ 0]LogRHI: GL_IMG_texture_compression_pvrtc [2015.03.17-16.41.24:256][ 0]LogRHI: GL_IMG_texture_compression_pvrtc2 [2015.03.17-16.41.24:256][ 0]LogRHI: GL_IMG_texture_npot [2015.03.17-16.41.24:256][ 0]LogRHI: GL_IMG_texture_format_BGRA8888 [2015.03.17-16.41.24:256][ 0]LogRHI: GL_IMG_read_format [2015.03.17-16.41.24:257][ 0]LogRHI: GL_IMG_program_binary [2015.03.17-16.41.24:257][ 0]LogRHI: GL_IMG_uniform_buffer_object [2015.03.17-16.41.24:257][ 0]LogRHI: GL_IMG_multisampled_render_to_texture [2015.03.17-16.41.24:257][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 128 [2015.03.17-16.41.24:257][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 64 [2015.03.17-16.41.24:257][ 0]LogRHI:Warning: Device reports support for 128 vertex uniform vectors, UE4 requires 256. Rendering artifacts may occur, especially with skeletal meshes. Some drivers, e.g. iOS, report a smaller number than is actually supported. [2015.03.17-16.41.24:257][ 0]LogRHI: Fragment shader lowp precision: 8 [2015.03.17-16.41.24:257][ 0]LogRHI: Fragment shader mediump precision: 10 [2015.03.17-16.41.24:257][ 0]LogRHI: Fragment shader highp precision: 23 [2015.03.17-16.41.24:257][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 4096 [2015.03.17-16.41.24:258][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096 [2015.03.17-16.41.24:258][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 0 [2015.03.17-16.41.24:258][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 4096 [2015.03.17-16.41.24:258][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 8 [2015.03.17-16.41.24:258][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1 [2015.03.17-16.41.24:258][ 0]LogRHI: GL_MAX_SAMPLES: 1 [2015.03.17-16.41.24:258][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1 [2015.03.17-16.41.24:258][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1 [2015.03.17-16.41.24:258][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1 [2015.03.17-16.41.24:259][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 8 [2015.03.17-16.41.24:259][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16 [2015.03.17-16.41.24:259][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2, FeatureLevel = ES2 [2015.03.17-16.41.24:259][ 0]LogRHI: PLATFORM_ANDROID [2015.03.17-16.41.24:259][ 0]LogRHI:Display: Testing for shader compiler compatibility [2015.03.17-16.41.24:259][ 0]LogRHI:Warning: Failed to compile shader. Compile log: Compile failed. ERROR: 0:19: 'textureCubeLodEXT' : no matching overloaded function found ERROR: 0:19: 'assign' : cannot convert from 'float' to 'fragment out 4-component vector of float' ERROR: 2 compilation errors. No code generated. [2015.03.17-16.41.24:259][ 0]LogRHI:Warning: Failed to compile shader. Compile log: Compile failed. ERROR: 0:20: 'textureCubeLodEXT' : no matching overloaded function found ERROR: 0:20: 'assign' : cannot convert from 'float' to 'fragment out 4-component vector of float' ERROR: 2 compilation errors. No code generated. [2015.03.17-16.41.24:259][ 0]LogRHI:Warning: Enabling shader compiler hack to redefine textureCubeLodEXT to textureCubeLod [2015.03.17-16.41.24:259][ 0]LogTextLocalizationManager: The requested culture ('ru_RU') has no localization data; falling back to 'en' for localization and internationalization data. [2015.03.17-16.41.24:308][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2015.03.17-16.41.24:308][ 0]FUdpSocketBuilder: Failed to create the socket UdpMessageMulticastSocket as configured [2015.03.17-16.41.24:308][ 0]UdpMessageTransport.StartTransport: Failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1 [2015.03.17-16.41.24:308][ 0]LogObj: 20342 objects as part of root set at end of initial load. [2015.03.17-16.41.24:309][ 0]LogUObjectAllocator: 3003956 out of 0 bytes used by permanent object pool. [2015.03.17-16.41.24:309][ 0]LogAndroid:Display: Passed PreInit() [2015.03.17-16.41.24:310][ 0]LogEngine: Initializing Engine... [2015.03.17-16.41.24:368][ 0]LogAndroidAudio:Warning: SL Entered Init HW [2015.03.17-16.41.24:369][ 0]LogAndroidAudio:Warning: OpenSLES Initializing HW [2015.03.17-16.41.24:369][ 0]LogAndroidAudio:Warning: OpenSLES Initialized [2015.03.17-16.41.24:369][ 0]LogAndroidAudio:Warning: OpenSLAudioDevice: Allocated 12 sources [2015.03.17-16.41.24:369][ 0]LogInit: FAudioDevice initialized. [2015.03.17-16.41.24:370][ 0]LogInit: Texture streaming: Disabled [2015.03.17-16.41.24:380][ 0]LogInit: Using libcurl 7.34.0 [2015.03.17-16.41.24:380][ 0]LogInit: - built for arm-unknown-linux-androideabi [2015.03.17-16.41.24:380][ 0]LogInit: - supports SSL with OpenSSL/1.0.1f [2015.03.17-16.41.24:380][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.2.7 [2015.03.17-16.41.24:380][ 0]LogInit: - other features: [2015.03.17-16.41.24:381][ 0]LogInit: CURL_VERSION_SSL [2015.03.17-16.41.24:381][ 0]LogInit: CURL_VERSION_LIBZ [2015.03.17-16.41.24:381][ 0]LogInit: CURL_VERSION_TLSAUTH_SRP [2015.03.17-16.41.24:381][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2015.03.17-16.41.24:382][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2015.03.17-16.41.24:382][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2015.03.17-16.41.24:382][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2015.03.17-16.41.24:382][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2015.03.17-16.41.24:394][ 0]LogNet: Browse: /Temp/Autosaves/Game/Maps/UEDPCTest?Name=Player [2015.03.17-16.41.24:395][ 0]LogLoad: LoadMap: /Temp/Autosaves/Game/Maps/UEDPCTest?Name=Player [2015.03.17-16.41.24:501][ 0]LogMemory: Platform Memory Stats for Android [2015.03.17-16.41.24:501][ 0]LogMemory: Process Physical Memory: 0.00 MB used, 0.00 MB peak [2015.03.17-16.41.24:501][ 0]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak [2015.03.17-16.41.24:501][ 0]LogMemory: Physical Memory: 0.00 MB used, 971.49 MB total [2015.03.17-16.41.24:501][ 0]LogMemory: Virtual Memory: 0.00 MB used, 0.00 MB total [2015.03.17-16.41.24:502][ 0]LogMemory: [2015.03.17-16.41.24:504][ 0]LogMemory: Allocator Stats for binned: [2015.03.17-16.41.24:504][ 0]LogMemory: Current Memory 23.34 MB used, plus 2.03 MB waste [2015.03.17-16.41.24:505][ 0]LogMemory: Peak Memory 32.46 MB used, plus 1.85 MB waste [2015.03.17-16.41.24:505][ 0]LogMemory: Current OS Memory 25.37 MB, peak 34.31 MB [2015.03.17-16.41.24:506][ 0]LogMemory: Current Waste 0.39 MB, peak 0.78 MB [2015.03.17-16.41.24:506][ 0]LogMemory: Current Used 23.34 MB, peak 32.46 MB [2015.03.17-16.41.24:506][ 0]LogMemory: Current Slack 0.87 MB [2015.03.17-16.41.24:506][ 0]LogMemory: Allocs 97651 Current / 600771 Total [2015.03.17-16.41.24:506][ 0]LogMemory: [2015.03.17-16.41.24:506][ 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency [2015.03.17-16.41.24:506][ 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ---------- [2015.03.17-16.41.24:506][ 0]LogMemory: 8 1 1 1491 5079 8 8 11K 53K 0K 100.00% [2015.03.17-16.41.24:507][ 0]LogMemory: 16 7 7 26868 117722 16 16 419K 29K 0K 100.00% [2015.03.17-16.41.24:507][ 0]LogMemory: 32 3 3 4576 19073 24 32 143K 49K 19K 90.10% [2015.03.17-16.41.24:507][ 0]LogMemory: 48 9 9 10679 24922 40 48 500K 76K 21K 96.35% [2015.03.17-16.41.24:507][ 0]LogMemory: 64 6 6 5516 16427 56 64 344K 40K 16K 95.83% [2015.03.17-16.41.24:507][ 0]LogMemory: 80 6 6 4110 13373 72 80 321K 63K 14K 96.35% [2015.03.17-16.41.24:507][ 0]LogMemory: 96 26 26 17118 38289 88 96 1604K 59K 64K 96.15% [2015.03.17-16.41.24:507][ 0]LogMemory: 112 6 10 3214 23026 104 112 351K 33K 8K 97.92% [2015.03.17-16.41.24:507][ 0]LogMemory: 128 9 9 4552 16474 120 128 569K 7K 13K 97.74% [2015.03.17-16.41.24:507][ 0]LogMemory: 160 6 7 2277 32137 136 160 355K 29K 27K 92.97% [2015.03.17-16.41.24:508][ 0]LogMemory: 192 6 6 1823 26186 168 192 341K 43K 16K 95.83% [2015.03.17-16.41.24:508][ 0]LogMemory: 224 4 5 798 20220 200 224 174K 82K 10K 96.09% [2015.03.17-16.41.24:508][ 0]LogMemory: 256 17 30 4249 36404 232 256 1062K 26K 45K 95.86% [2015.03.17-16.41.24:508][ 0]LogMemory: 288 14 14 3028 20119 264 288 851K 43K 41K 95.42% [2015.03.17-16.41.24:508][ 0]LogMemory: 320 4 4 691 19552 296 320 215K 40K 9K 96.48% [2015.03.17-16.41.24:508][ 0]LogMemory: 384 9 9 1351 54663 328 384 506K 68K 38K 93.40% [2015.03.17-16.41.24:508][ 0]LogMemory: 448 10 10 1307 47353 392 448 571K 68K 40K 93.75% [2015.03.17-16.41.24:508][ 0]LogMemory: 512 5 5 560 22234 456 512 280K 40K 17K 94.69% [2015.03.17-16.41.24:509][ 0]LogMemory: 576 5 5 482 16149 520 576 271K 47K 15K 95.31% [2015.03.17-16.41.24:509][ 0]LogMemory: 640 9 9 876 8543 584 640 547K 27K 25K 95.66% [2015.03.17-16.41.24:509][ 0]LogMemory: 704 4 4 361 3364 648 704 248K 8K 11K 95.70% [2015.03.17-16.41.24:509][ 0]LogMemory: 768 3 3 183 1141 712 768 137K 55K 5K 97.40% [2015.03.17-16.41.24:509][ 0]LogMemory: 896 4 4 246 2752 776 896 215K 41K 17K 93.36% [2015.03.17-16.41.24:509][ 0]LogMemory: 1024 5 6 305 3169 904 1024 305K 15K 18K 94.38% [2015.03.17-16.41.24:509][ 0]LogMemory: 1168 5 5 230 897 1032 1168 262K 58K 11K 96.56% [2015.03.17-16.41.24:509][ 0]LogMemory: 1360 3 3 97 294 1176 1360 128K 64K 7K 96.35% [2015.03.17-16.41.24:510][ 0]LogMemory: 1632 5 5 100 1311 1368 1632 159K 160K 10K 96.88% [2015.03.17-16.41.24:510][ 0]LogMemory: 2048 5 5 129 326 1640 2048 258K 62K 26K 91.88% [2015.03.17-16.41.24:510][ 0]LogMemory: 2336 2 2 40 246 2056 2328 91K 37K 4K 96.88% [2015.03.17-16.41.24:510][ 0]LogMemory: 2720 2 2 40 982 2344 2720 106K 22K 9K 92.97% [2015.03.17-16.41.24:510][ 0]LogMemory: 3264 3 3 49 881 2728 3264 156K 36K 8K 95.83% [2015.03.17-16.41.24:510][ 0]LogMemory: 4096 4 5 52 969 3280 4096 208K 48K 22K 91.41% [2015.03.17-16.41.24:510][ 0]LogMemory: 4672 2 2 16 1362 4104 4672 73K 55K 8K 93.75% [2015.03.17-16.41.24:510][ 0]LogMemory: 5456 3 3 31 141 4680 5416 165K 27K 15K 92.19% [2015.03.17-16.41.24:510][ 0]LogMemory: 6544 3 3 24 200 5464 6528 153K 39K 16K 91.67% [2015.03.17-16.41.24:510][ 0]LogMemory: 8192 6 6 46 857 6560 8192 368K 16K 25K 93.49% [2015.03.17-16.41.24:511][ 0]LogMemory: 9360 6 6 39 85 8200 9360 356K 28K 27K 92.97% [2015.03.17-16.41.24:511][ 0]LogMemory: 10912 2 3 12 49 9408 10800 127K 1K 10K 92.19% [2015.03.17-16.41.24:511][ 0]LogMemory: 13104 1 1 5 44 10960 13056 63K 1K 5K 92.19% [2015.03.17-16.41.24:511][ 0]LogMemory: 16384 4 7 15 144 13120 16384 240K 16K 16K 93.75% [2015.03.17-16.41.24:511][ 0]LogMemory: 21840 2 3 4 75 16456 21560 85K 43K 10K 92.19% [2015.03.17-16.41.24:511][ 0]LogMemory: 32768 4 6 8 148 21904 32280 256K 0K 50K 80.47% [2015.03.17-16.41.24:511][ 0]LogMemory: [2015.03.17-16.41.24:511][ 0]LogMemory: 15360K allocated in pools (with 1754K slack and 768K waste). Efficiency 95.00% [2015.03.17-16.41.24:512][ 0]LogMemory: Allocations 97599 Current / 597383 Total (in 240 pools) [2015.03.17-16.41.24:512][ 0]LogMemory: [2015.03.17-16.41.24:641][ 0]LogWorld: Game class is 'EncryptorBlankGameMode' [2015.03.17-16.41.24:651][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null. [2015.03.17-16.41.24:651][ 0]LogAIModule: Creating AISystem for world UEDPCTest [2015.03.17-16.41.24:659][ 0]LogWorld: Bringing World /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest up for play (max tick rate 0) at 2015.03.17-19.41.24 [2015.03.17-16.41.24:661][ 0]LogWorld: Bringing up level for play took: 0.008465 [2015.03.17-16.41.24:683][ 0]LogInit:Display: Game Engine Initialized. [2015.03.17-16.41.24:684][ 0]LogAndroid: Passed GEngineLoop.Init() [2015.03.17-16.41.24:684][ 0]LogAndroidEvents:Display: DequeueAppEvent : 9, 0 [2015.03.17-16.41.24:684][ 0]LogAndroidEvents:Display: DequeueAppEvent : 7, 0 [2015.03.17-16.41.24:685][ 0]LogAndroidEvents:Display: DequeueAppEvent : 0, 1676786528 [2015.03.17-16.41.24:685][ 0]LogAndroidEvents:Display: DequeueAppEvent : 2, 1676786528 [2015.03.17-16.41.24:685][ 0]LogAndroidEvents:Display: ExecWindowChanged : width: 1280, height: 720 [2015.03.17-16.41.24:685][ 0]LogAndroidEvents:Display: DequeueAppEvent : 11, 0 [2015.03.17-16.41.24:685][ 0]LogAndroidEvents:Display: ExecWindowCreated [2015.03.17-16.41.24:770][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1280x720 (Frame:2). [2015.03.17-16.41.24:919][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.24:947][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.24:971][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:489][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:519][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:542][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:603][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:629][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:651][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:709][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:735][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:758][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:816][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:843][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:866][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:925][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:950][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.26:973][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:034][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:059][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:083][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:140][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:166][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:190][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:249][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:275][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:298][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:356][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:381][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:403][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:461][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:487][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:510][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:569][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:594][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:616][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:674][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:699][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:722][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:780][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:805][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:828][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:887][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:913][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:935][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.27:993][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:020][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:044][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:102][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:127][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:150][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:213][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:242][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:266][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:330][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:357][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:382][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:444][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:470][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:494][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:557][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:584][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:608][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:670][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:696][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:719][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:781][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:807][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:830][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:893][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:920][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.28:955][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:017][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:045][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:069][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:132][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:158][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:183][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:251][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:278][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:300][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:358][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:384][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:406][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:464][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:489][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:512][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:569][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:595][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:617][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:674][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:699][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:722][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:780][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:808][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:838][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:913][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:942][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.29:965][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:023][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:049][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:071][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:129][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:154][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:177][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:234][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:259][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:284][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:366][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:393][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:417][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:508][ 0]LogAndroid: Case APP_CMD_PAUSE [2015.03.17-16.41.30:508][ 0]LogAndroid: Case APP_CMD_LOST_FOCUS [2015.03.17-16.41.30:508][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: !NewTransform.ContainsNaN() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp] [Line: 2297] SetBodyTransform contains NaN (/Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0.collider: /Temp/Autosaves/Game/Maps/UEDPCTest.UEDPCTest:PersistentLevel.PlayerPawn_0) NaN,NaN,NaN|90.000000,NaN,NaN|1.000000,1.000000,1.000000 Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FBodyInstance::SetBodyTransform(FTransform const&, bool) Address = 0x2e0ddb0 [in libUE4.so] UPrimitiveComponent::OnUpdateTransform(bool) Address = 0x27ee054 [in libUE4.so] USceneComponent::PropagateTransformUpdate(bool, bool) Address = 0x283acc8 [in libUE4.so] USceneComponent::UpdateComponentToWorldWithParent(USceneComponent*, bool) Address = 0x283ac44 [in libUE4.so] USceneComponent::InternalSetWorldLocationAndRotation(FVector, FRotator, bool) Address = 0x2842b18 [in libUE4.so] UPrimitiveComponent::MoveComponent(FVector const&, FRotator const&, bool, FHitResult*, EMoveComponentFlags) Address = 0x27f10cc [in libUE4.so] AActor::SetActorRotation(FRotator) Address = 0x245d044 [in libUE4.so] APawn::FaceRotation(FRotator, float) Address = 0x27b811c [in libUE4.so] APlayerController::UpdateRotation(float) Address = 0x27c82b8 [in libUE4.so] APlayerController::PlayerTick(float) Address = 0x27ccc28 [in libUE4.so] APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x27d51dc [in libUE4.so] FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr const&) Address = 0x244e538 [in libUE4.so] FTickTaskSequencer::FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x2a20014 [in libUE4.so] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x2a1fbfc [in libUE4.so] FTaskThread::ProcessTasks(int, bool) Address = 0x11189d0 [in libUE4.so] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1115c24 [in libUE4.so] FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) Address = 0x1116070 [in libUE4.so] FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x2a24538 [in libUE4.so] FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x2a22a90 [in libUE4.so] UWorld::Tick(ELevelTick, float) Address = 0x27026b4 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6438 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:544][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Y).SizeSquared()) <= KINDA_SMALL_NUMBER) && (FMath::Abs(1.f - M.GetScaledAxis(EAxis::Z).SizeSquared()) <= KINDA_SMALL_NUMBER) [File:Runtime/Core/Public/Math/Quat.h] [Line: 450] Stack: FQuat::FQuat(FMatrix const&) Address = 0x121e478 [in libUE4.so] FTransform::SetFromMatrix(FMatrix const&) Address = 0x121e978 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0900 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so] [2015.03.17-16.41.30:577][ 0]LogOutputDevice: === Handled error: === Ensure condition failed: ListenerTransform.IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 1319] Invalid listener transform provided to AudioDevice Stack: FDebug::EnsureNotFalseFormatted(bool, char const*, char const*, int, wchar_t const*, ...) Address = 0x12396f0 [in libUE4.so] FAudioDevice::SetListener(int, FTransform const&, float, AAudioVolume*, FInteriorSettings const&) Address = 0x2483f30 [in libUE4.so] UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f0af0 [in libUE4.so] non-virtual thunk to UGameViewportClient::Draw(FViewport*, FCanvas*) Address = 0x25f2e04 [in libUE4.so] FViewport::Draw(bool) Address = 0x2a0b850 [in libUE4.so] UGameEngine::RedrawViewports(bool) Address = 0x25b43d8 [in libUE4.so] UGameEngine::Tick(float, bool) Address = 0x25b6a88 [in libUE4.so] FEngineLoop::Tick() Address = 0x10b5088 [in libUE4.so] AndroidMain(android_app*) Address = 0x10be308 [in libUE4.so] android_main() Address = 0x10be5c8 [in libUE4.so] [Unknown]() Address = 0x10c8c98 [in libUE4.so] __thread_entry() Address = 0xe05c [in libc.so]