Script Stack (0 frames): FPlatformStackWalk::StackWalkAndDump - 79.089 s begin: stack for UAT === Handled ensure: === Ensure condition failed: OutTM.isValid() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsGeometry.cpp] [Line: 175] Stack: [Callstack] 0x00007ff919a343f9 UE4Editor-Engine.dll!::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysicsGeometry.cpp:175] [Callstack] 0x00007ff918ce79cf UE4Editor-Engine.dll!FBodySetupShapeIterator::PopulateGeometryAndTransform() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysicsGeometry.cpp:175] [Callstack] 0x00007ff918ce4a26 UE4Editor-Engine.dll!FBodySetupShapeIterator::ForEachShape() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysicsGeometry.cpp:79] [Callstack] 0x00007ff918cfa18d UE4Editor-Engine.dll!FPhysicsInterface_PhysX::AddGeometry() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysicsInterfacePhysX.cpp:901] [Callstack] 0x00007ff918cbd92e UE4Editor-Engine.dll!UBodySetup::AddShapesToRigidActor_AssumesLocked() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:869] [Callstack] 0x00007ff918c81124 UE4Editor-Engine.dll!FInitBodiesHelperBase::CreateShapes_AssumesLocked() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1246] [Callstack] 0x00007ff918c80b0c UE4Editor-Engine.dll!FInitBodiesHelperBase::CreateShapesAndActors() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1338] [Callstack] 0x00007ff918c8f433 UE4Editor-Engine.dll!FBodyInstance::InitBody() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1523] [Callstack] 0x00007ff918f39ce8 UE4Editor-Engine.dll!USkeletalMeshComponent::InstantiatePhysicsAsset_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:861] [Callstack] 0x00007ff918f3800c UE4Editor-Engine.dll!USkeletalMeshComponent::InitArticulated() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:716] [Callstack] 0x00007ff918f3cd92 UE4Editor-Engine.dll!USkeletalMeshComponent::OnCreatePhysicsState() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:1493] [Callstack] 0x00007ff91835c5a3 UE4Editor-Engine.dll!UActorComponent::CreatePhysicsState() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1478] [Callstack] 0x00007ff9183803f5 UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1223] [Callstack] 0x00007ff917faf5f2 UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:4619] [Callstack] 0x00007ff9188b06ef UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1097] [Callstack] 0x00007ff919365b00 UE4Editor-Engine.dll!UWorld::UpdateWorldComponents() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:1970] [Callstack] 0x00007ff931908e0b UE4Editor-UnrealEd.dll!UEditorEngine::InitializePhysicsSceneForSaveIfNecessary() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4447] [Callstack] 0x00007ff9319224af UE4Editor-UnrealEd.dll!UEditorEngine::Save() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4526] [Callstack] 0x00007ff9317d0839 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3506] [Callstack] 0x00007ff9317c3fe4 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2347] [Callstack] 0x00007ff9317d91df UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1153] [Callstack] 0x00007ff931615dfd UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:950] [Callstack] 0x00007ff93163fc9a UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:624] [Callstack] 0x00007ff7aac29a29 UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3369] [Callstack] 0x00007ff7aac20eec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127] [Callstack] 0x00007ff7aac2125a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] [Callstack] 0x00007ff7aac352bd UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] [Callstack] 0x00007ff7aac3736e UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [Callstack] 0x00007ff984987034 KERNEL32.DLL!UnknownFunction [] [Callstack] 0x00007ff984de2651 ntdll.dll!UnknownFunction [] end: stack for UAT SubmitErrorReport - 0.000 s