[/Script/UnrealEd.EditorPerProjectUserSettings]
bDisplayDocumentationLink=False
bDisplayActionListItemRefIds=False
bAlwaysGatherBehaviorTreeDebuggerData=False
bDisplayBlackboardKeysInAlphabeticalOrder=False
bUseSimplygonSwarm=False
SimplygonServerIP=127.0.0.1
bEnableSwarmDebugging=False
SimplygonSwarmDelay=5000
SwarmNumOfConcurrentJobs=16
SwarmMaxUploadChunkSizeInMB=100
SwarmIntermediateFolder=C:/drawing and stuff/unreal 4 projects/Prison_Dungeon/Intermediate/Simplygon/
bShowCompilerLogOnCompileError=False
DataSourceFolder=(Path="")
bAnimationReimportWarnings=False
bSCSEditorShowFloor=False
SCSViewportCameraSpeed=4
AssetViewerProfileName=
MaterialQualityLevel=1
PreviewFeatureLevel=3
PreviewShaderFormatName=None
bPreviewFeatureLevelActive=False
bSCSEditorShowGrid=False
bAllowSelectTranslucent=False

[/Script/UnrealEd.LevelEditorPlaySettings]
LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch (3rd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro3_129")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro2_129")
TabletScreenResolutions=(Description="iPad Pro 11-inch",Width=834,Height=1194,AspectRatio="5:7",bCanSwapAspectRatio=True,ProfileName="iPadPro11")
TabletScreenResolutions=(Description="iPad Pro 10.5-inch",Width=834,Height=1112,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro105")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch",Width=1024,Height=1366,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro129")
TabletScreenResolutions=(Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro97")
TabletScreenResolutions=(Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad6")
TabletScreenResolutions=(Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad5")
TabletScreenResolutions=(Description="iPad Air 3",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir3")
TabletScreenResolutions=(Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir2")
TabletScreenResolutions=(Description="iPad Mini 5",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini5")
TabletScreenResolutions=(Description="iPad Mini 4",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini4")
TabletScreenResolutions=(Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
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TabletScreenResolutions=(Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
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TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
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TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=True,ProfileName="")
GameGetsMouseControl=False
UseMouseForTouch=False
MouseControlLabelPosition=LabelAnchorMode_TopLeft
ViewportGetsHMDControl=False
EnablePIEEnterAndExitSounds=False
PlayInEditorSoundQualityLevel=0
bPreferToStreamLevelsInPIE=False
PIEAlwaysOnTop=False
DisableStandaloneSound=False
AdditionalLaunchParameters=
AdditionalLaunchParametersForMobile=
BuildGameBeforeLaunch=PlayOnBuild_Default
LaunchConfiguration=LaunchConfig_Default
bAutoCompileBlueprintsOnLaunch=True
PlayNetMode=PIE_Standalone
RunUnderOneProcess=True
PlayNetDedicated=False
PlayNumberOfClients=1
ServerPort=17777
ClientWindowWidth=640
AutoConnectToServer=True
RouteGamepadToSecondWindow=False
CreateAudioDeviceForEveryPlayer=False
ClientWindowHeight=480
ServerMapNameOverride=
AdditionalServerGameOptions=
AdditionalLaunchOptions=
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
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MultipleInstanceLastWidth=1280
LastExecutedLaunchDevice=WindowsNoEditor@DESKTOP-619EJVO
LastExecutedLaunchName=DESKTOP-619EJVO
LastExecutedPIEPreviewDevice=
DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)

[/Script/UnrealEd.LevelEditorViewportSettings]
CameraSpeed=2
bAllowArcballRotate=False
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SnapToSurface=(bEnabled=False,SnapOffsetExtent=0.000000,bSnapRotation=True)
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ActiveSnapLayerIndex=0
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PreviewMeshes=/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator
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bSaveEngineStats=False
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PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 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1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeDistanceFieldGI=0,VisualizeMeshDistanceFields=0,VisualizeGlobalDistanceField=0,ScreenSpaceAO=1,DistanceFieldAO=1,DistanceFieldGI=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,WidgetComponents=1,Bones=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,PathTracing=0,RayTracingDebug=0",BufferVisualizationMode="",RayTracingDebugVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=False,EnabledStats=,bShowFullToolbar=True))
PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 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CurrentRotGridSize=0
CurrentScalingGridSize=6
CurrentPosGridSize=4

[MRU]
MRUItem0=/Game/Maps/Demo
MRUItem1=/Game/Prison_Dungeon/04_Maps/Demo
MRUItem2=/Engine/Maps/Entry
MRUItem3=/Game/Prison_Dungeon/Maps/Demo

[DetailCustomWidgetExpansion]
PostProcessVolume=PostProcessVolume.Rendering Features.Rendering Features,PostProcessVolume.Lens.Lens,PostProcessVolume.Rendering Features.Rendering Features
CryptoKeysSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
GeneralProjectSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
GameplayTagsSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
GameMapsSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
MoviePlayerSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
ProjectPackagingSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
HardwareTargetingSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
AssetManagerSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
AssetToolsSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
AISystem=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
AnimationSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
AudioSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
ChaosSolverSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
CollisionProfile=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
ConsoleSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
CookerSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
CrowdManager=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
DebugCameraControllerSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
GameplayDebuggerConfig=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
GarbageCollectionSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
Engine=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
HierarchicalLODSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
InputSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
LandscapeSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
RecastNavMesh=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
NavigationSystemV1=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
NetworkSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
PhysicsSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
RendererSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
RendererOverrideSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
SlateSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
StreamingSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
TutorialSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
UserInterfaceSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
LevelEditor2DSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
EditorProjectAppearanceSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
BlueprintEditorProjectSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
ClassViewerProjectSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
ProxyLODMeshSimplificationSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
MovieSceneToolsProjectSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
MeshSimplificationSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
PaperImporterSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
SkeletalMeshSimplificationSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
StructViewerProjectSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
TextureImportSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
UMGEditorProjectSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
AndroidRuntimeSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
ShaderPlatformQualitySettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
AndroidSDKSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
IOSRuntimeSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
LuminRuntimeSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
MagicLeapSDKSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
WindowsTargetSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
AvfMediaSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
ImgMediaSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
LevelSequenceEditorSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
MagicLeapSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
PaperRuntimeSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
TcpMessagingSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
UdpMessagingSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
WmfMediaSettings=IOSRuntimeSettings.Build.Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.ActionMappings.Jump,InputSettings.Bindings.ActionMappings.ResetVR,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.W/S,InputSettings.Bindings.ActionMappings.W,InputSettings.Bindings.ActionMappings.S,InputSettings.Bindings.ActionMappings.A,InputSettings.Bindings.ActionMappings.D,InputSettings.Bindings.AxisMappings.MoveForward,
MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.1. General,MaterialEditorInstanceConstant.ParameterGroups.2. Base Color,MaterialEditorInstanceConstant.ParameterGroups.4. Normals,MaterialEditorInstanceConstant.ParameterGroups.5. Roughness,MaterialEditorInstanceConstant.ParameterGroups.6. Metalness,MaterialEditorInstanceConstant.ParameterGroups.7. Ambient Occlusion,MaterialEditorInstanceConstant.ParameterGroups.2. Bump,MaterialEditorInstanceConstant.ParameterGroups.3. Base Color,MaterialEditorInstanceConstant.ParameterGroups.8. Detailed Texture,MaterialEditorInstanceConstant.ParameterGroups.Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Scalar Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Static Switch Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.POM,MaterialEditorInstanceConstant.ParameterGroups.Texture Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Textures,MaterialEditorInstanceConstant.ParameterGroups.Proximity Fade,MaterialEditorInstanceConstant.ParameterGroups.Base,MaterialEditorInstanceConstant.General.LightmassSettings,MaterialEditorInstanceConstant.General.MaterialPropertyOverrideGroup,MaterialEditorInstanceConstant.ParameterGroups.01_Texture,MaterialEditorInstanceConstant.ParameterGroups.02_Controls,MaterialEditorInstanceConstant.ParameterGroups.8. Emissive,MaterialEditorInstanceConstant.ParameterGroups.Emissive,MaterialEditorInstanceConstant.ParameterGroups.Panner,MaterialEditorInstanceConstant.ParameterGroups.8. Opacity,MaterialEditorInstanceConstant.ParameterGroups.8. Translucency,MaterialEditorInstanceConstant.ParameterGroups.9. Refraction,MaterialEditorInstanceConstant.ParameterGroups.01_Textures,MaterialEditorInstanceConstant.ParameterGroups.02_Control,MaterialEditorInstanceConstant.ParameterGroups.8. AORM,MaterialEditorInstanceConstant.ParameterGroups.9. AORM,
MaterialInstanceConstant=
StaticMesh=StaticMesh.LOD0.MeshBuildSettings,StaticMesh.ImportSettings.Transform,StaticMesh.LOD1.StaticMeshSectionListNameLOD_1,StaticMesh.LOD1.MeshReductionSettings,StaticMesh.LOD2.StaticMeshSectionListNameLOD_2,StaticMesh.LOD2.MeshReductionSettings,StaticMesh.LOD3.StaticMeshSectionListNameLOD_3,StaticMesh.LOD3.MeshReductionSettings,StaticMesh.LOD0.StaticMeshSectionListNameLOD_0,StaticMesh.LOD4.StaticMeshSectionListNameLOD_4,StaticMesh.LOD4.MeshReductionSettings,StaticMesh.Collision.Collision,StaticMesh.LOD5.StaticMeshSectionListNameLOD_5,StaticMesh.LOD5.MeshReductionSettings,
WorldSettings=WorldSettings.GameMode.SelectedGameModeDetails,
StaticMeshActor=StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Rendering.LOD,
ParticleModuleColorScaleOverLife=ParticleModuleColorScaleOverLife.Color.Distribution,ParticleModuleColorScaleOverLife.Color.ConstantCurve,ParticleModuleColorScaleOverLife.Color.Points,
ParticleModuleColor=ParticleModuleColor.Color.Distribution,ParticleModuleColor.Color.Constant,
ParticleModuleColorOverLife=ParticleModuleColorOverLife.Color.Distribution,ParticleModuleColorOverLife.Color.ConstantCurve,ParticleModuleColorOverLife.Color.Points,
BP_ThirdPersonCharacter_C=BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Rendering.TextureStreaming,BP_ThirdPersonCharacter_C.Rendering.LOD,
FloatProperty=BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Rendering.TextureStreaming,BP_ThirdPersonCharacter_C.Rendering.LOD,BP_Ball_Character_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.None,StaticMeshComponent.Physics.ConstraintsGroup,SphereComponent.Physics.ConstraintsGroup,SphereComponent.Rendering.TextureStreaming,SphereComponent.Rendering.LOD,
BoolProperty=BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Rendering.TextureStreaming,BP_ThirdPersonCharacter_C.Rendering.LOD,
K2Node_VariableGet=BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Rendering.TextureStreaming,BP_ThirdPersonCharacter_C.Rendering.LOD,BP_Ball_Character_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.None,StaticMeshComponent.Physics.ConstraintsGroup,SphereComponent.Physics.ConstraintsGroup,SphereComponent.Rendering.TextureStreaming,SphereComponent.Rendering.LOD,
K2Node_VariableSet=BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Rendering.TextureStreaming,BP_ThirdPersonCharacter_C.Rendering.LOD,BP_Ball_Character_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.None,StaticMeshComponent.Physics.ConstraintsGroup,SphereComponent.Physics.ConstraintsGroup,SphereComponent.Rendering.TextureStreaming,SphereComponent.Rendering.LOD,
MovementComponent=BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Rendering.TextureStreaming,BP_ThirdPersonCharacter_C.Rendering.LOD,
BP_ThirdPersonCharacter_bkp1_C=
BP_Ball_Movements_C=BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Rendering.TextureStreaming,BP_ThirdPersonCharacter_C.Rendering.LOD,
BP_Ball_Character_C=
BP_Ball_Pawn_C=SphereComponent.Rendering.TextureStreaming,SphereComponent.Rendering.LOD,
StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup,
SphereComponent=SphereComponent.Rendering.TextureStreaming,SphereComponent.Rendering.LOD,
BP_Ball_Pawn_test_C=
StructProperty=BP_ThirdPersonCharacter_C.Physics.ConstraintsGroup,BP_ThirdPersonCharacter_C.Rendering.TextureStreaming,BP_ThirdPersonCharacter_C.Rendering.LOD,BP_Ball_Character_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.None,StaticMeshComponent.Physics.ConstraintsGroup,SphereComponent.Physics.ConstraintsGroup,SphereComponent.Rendering.TextureStreaming,SphereComponent.Rendering.LOD,
CameraComponent=CameraComponent.PostProcess.Lens

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AssetPropertyPicker.ThumbnailSizeScale=0.100000
AssetPropertyPicker.CurrentViewType=0
AssetDialog.ThumbnailSizeScale=0.100000
AssetDialog.CurrentViewType=1
ContentBrowserTab1.SourcesExpanded=True
ContentBrowserTab1.Locked=False
ContentBrowserTab1.VerticalSplitter.SlotSize0=0.250000
ContentBrowserTab1.VerticalSplitter.SlotSize1=0.750000
ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.077246
ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.922754
ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
ContentBrowserTab1.CollectionsExpanded=True
ContentBrowserTab1.SelectedCollections=
ContentBrowserTab1.ExpandedCollections=
ContentBrowserTab1.ViewMode=0
ContentBrowserTab1.ThumbnailSizeScale=0.180000
ContentBrowserTab1.CurrentViewType=1
ContentBrowserTab1.SelectedPaths=/Game/Blueprints/ThirdPersonBP/Blueprints
ContentBrowserTab2.SourcesExpanded=False
ContentBrowserTab2.Locked=False
ContentBrowserTab2.VerticalSplitter.SlotSize0=0.250000
ContentBrowserTab2.VerticalSplitter.SlotSize1=0.750000
ContentBrowserTab2.FavoriteSplitter.SlotSize0=0.200000
ContentBrowserTab2.FavoriteSplitter.SlotSize1=0.800000
ContentBrowserTab2.ActiveTypeFilters=
ContentBrowserTab2.EnabledTypeFilters=
ContentBrowserTab2.ActiveFrontendFilters=
ContentBrowserTab2.EnabledFrontendFilters=
ContentBrowserTab2.SelectedPaths=/Game
ContentBrowserTab2.Favorites.SelectedPaths=
ContentBrowserTab2.CollectionsExpanded=True
ContentBrowserTab2.SelectedCollections=
ContentBrowserTab2.ExpandedCollections=
ContentBrowserTab2.ViewMode=0
ContentBrowserTab2.ThumbnailSizeScale=0.180000
ContentBrowserTab2.CurrentViewType=1

[EditorStartup]
LastLevel=/Game/Maps/Demo

[AssetEditorSubsystem]
CleanShutdown=True

[PlacementMode]
RecentlyPlaced=/Game/test.test;
RecentlyPlaced=/Game/Blueprints/ThirdPersonBP/Blueprints/NewBlueprint.NewBlueprint;
RecentlyPlaced=/Script/Engine.PlayerStart;/Engine/Transient.ActorFactoryPlayerStart_0
RecentlyPlaced=/Game/Blueprints/ThirdPersonBP/Blueprints/BP_ThirdPersonCharacter.BP_ThirdPersonCharacter;
RecentlyPlaced=/Script/Engine.PostProcessVolume;/Engine/Transient.ActorFactoryBoxVolume_17
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Brick_Trim_Thick_1.SM_Brick_Trim_Thick_1;
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Brick_Trim_Thin.SM_Brick_Trim_Thin;
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Ceiling_Slab_Slanted_2.SM_Ceiling_Slab_Slanted_2;
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Brick_Trim_Thick_2.SM_Brick_Trim_Thick_2;
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Brick_Trim_Thick_3.SM_Brick_Trim_Thick_3;
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Stairs_1.SM_Stairs_1;
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Inner_Corner.SM_Inner_Corner;
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Wall_Grate.SM_Wall_Grate;
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Wall.SM_Wall;
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Floor__Slanted.SM_Floor__Slanted;
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Floor.SM_Floor;
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Ceiling.SM_Ceiling;
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Pillar_Support.SM_Pillar_Support;
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Pillar_Low.SM_Pillar_Low;
RecentlyPlaced=/Game/Prison_Dungeon/01_Props/Architecture/SM_Pillar_Half.SM_Pillar_Half;

[DetailCategories]
PostProcessVolume.TransformCommon=True
PostProcessVolume.Lens=True
PostProcessVolume.Color Grading=True
PostProcessVolume.Film=True
PostProcessVolume.Mobile Tonemapper=True
PostProcessVolume.Rendering Features=True
PostProcessVolume.PostProcessVolumeSettings=True
PostProcessVolume.Lighting=True
PostProcessVolume.BrushSettings=True
PostProcessVolume.Physics=True
PostProcessVolume.VirtualTexture=True
PostProcessVolume.Tags=True
PostProcessVolume.Activation=True
PostProcessVolume.Cooking=True
PostProcessVolume.Replication=True
PostProcessVolume.Actor=True
CryptoKeysSettings.Encryption=True
CryptoKeysSettings.Signing=True
GeneralProjectSettings.About=True
GeneralProjectSettings.Publisher=True
GeneralProjectSettings.Legal=True
GeneralProjectSettings.Displayed=True
GeneralProjectSettings.Settings=True
GameplayTagsSettings.GameplayTags=True
GameplayTagsSettings.Advanced Replication=True
GameMapsSettings.DefaultModes=True
GameMapsSettings.DefaultMaps=True
GameMapsSettings.LocalMultiplayer=True
GameMapsSettings.GameInstance=True
MoviePlayerSettings.Movies=True
ProjectPackagingSettings.Packaging=True
ProjectPackagingSettings.Project=True
ProjectPackagingSettings.Blueprints=True
ProjectPackagingSettings.Prerequisites=True
HardwareTargetingSettings.Target Hardware=True
HardwareTargetingSettings.Pending Changes=True
AssetManagerSettings.Asset Manager=True
AssetManagerSettings.Redirects=True
AssetToolsSettings.Asset Tools=True
AISystem.AISystem=True
AISystem.Movement=True
AISystem.Gameplay Tasks=True
AISystem.EQS=True
AISystem.PerceptionSystem=True
AnimationSettings.Compression=True
AnimationSettings.Performance=True
AudioSettings.Dialogue=True
AudioSettings.Audio=True
AudioSettings.Quality=True
ChaosSolverSettings.GameInstance=True
CollisionProfile.Object Channels=True
CollisionProfile.Trace Channels=True
ConsoleSettings.General=True
ConsoleSettings.AutoComplete=True
ConsoleSettings.Colors=True
CookerSettings.Cooker=True
CookerSettings.Textures=True
CookerSettings.Editor=True
CrowdManager.Config=True
DebugCameraControllerSettings.General=True
GameplayDebuggerConfig.Input=True
GameplayDebuggerConfig.Display=True
GameplayDebuggerConfig.AddOns=True
GarbageCollectionSettings.General=True
GarbageCollectionSettings.Optimization=True
Engine.Fonts=True
Engine.DefaultClasses=True
Engine.DefaultMaterials=True
Engine.Settings=True
Engine.Subtitles=True
Engine.Blueprints=True
Engine.Anim Blueprints=True
Engine.Screenshots=True
Engine.Framerate=True
Engine.Timecode=True
HierarchicalLODSettings.HLODSystem=True
InputSettings.Bindings=True
InputSettings.ViewportProperties=True
InputSettings.Mobile=True
InputSettings.Virtual Keyboard (Mobile)=True
InputSettings.Console=True
LandscapeSettings.Layers=True
RecastNavMesh.Display=True
RecastNavMesh.Generation=True
RecastNavMesh.Query=True
RecastNavMesh.Runtime=True
RecastNavMesh.Tick=True
RecastNavMesh.Collision=True
NavigationSystemV1.Navigation=True
NavigationSystemV1.NavigationSystem=True
NavigationSystemV1.Navigation Enforcing=True
NavigationSystemV1.Agents=True
NetworkSettings.libcurl=True
NetworkSettings.World=True
NetworkSettings.replication=True
PhysicsSettings.Constants=True
PhysicsSettings.Simulation=True
PhysicsSettings.Replication=True
PhysicsSettings.Optimization=True
PhysicsSettings.Framerate=True
PhysicsSettings.Broadphase=True
PhysicsSettings.ChaosPhysics=True
PhysicsSettings.Physical Surface=True
RendererSettings.Mobile=True
RendererSettings.Materials=True
RendererSettings.Culling=True
RendererSettings.Textures=True
RendererSettings.VirtualTextures=True
RendererSettings.Reflections=True
RendererSettings.ForwardRenderer=True
RendererSettings.Lighting=True
RendererSettings.Tessellation=True
RendererSettings.Translucency=True
RendererSettings.Postprocessing=True
RendererSettings.DefaultSettings=True
RendererSettings.Optimizations=True
RendererSettings.Debugging=True
RendererSettings.VR=True
RendererSettings.Experimental=True
RendererSettings.Editor=True
RendererSettings.RayTracing=True
RendererSettings.ShaderPermutationReduction=True
RendererSettings.MobileShaderPermutationReduction=True
RendererOverrideSettings.ShaderPermutationReduction=True
RendererOverrideSettings.Miscellaneous=True
SlateSettings.ConstraintCanvas=True
StreamingSettings.PackageStreaming=True
StreamingSettings.LevelStreaming=True
StreamingSettings.General=True
TutorialSettings.Tutorials=True
UserInterfaceSettings.Focus=True
UserInterfaceSettings.Hardware Cursors=True
UserInterfaceSettings.Software Cursors=True
UserInterfaceSettings.DPI Scaling=True
UserInterfaceSettings.Widgets=True
LevelEditor2DSettings.General=True
LevelEditor2DSettings.LayerSnapping=True
EditorProjectAppearanceSettings.Units=True
BlueprintEditorProjectSettings.Blueprints=True
BlueprintEditorProjectSettings.Actors=True
ClassViewerProjectSettings.ClassVisibilityManagement=True
ProxyLODMeshSimplificationSettings.General=True
MovieSceneToolsProjectSettings.Timeline=True
MovieSceneToolsProjectSettings.Shots=True
MovieSceneToolsProjectSettings.TrackSettings=True
MeshSimplificationSettings.General=True
PaperImporterSettings.NewAssetSettings=True
PaperImporterSettings.ImportSettings=True
PaperImporterSettings.MaterialSettings=True
SkeletalMeshSimplificationSettings.General=True
StructViewerProjectSettings.StructVisibilityManagement=True
TextureImportSettings.VirtualTextures=True
UMGEditorProjectSettings.Compiler=True
UMGEditorProjectSettings.Class Filtering=True
UMGEditorProjectSettings.Designer=True
AndroidRuntimeSettings.APK Packaging=True
AndroidRuntimeSettings.Build=True
AndroidRuntimeSettings.Advanced APK Packaging=True
AndroidRuntimeSettings.DistributionSigning=True
AndroidRuntimeSettings.GooglePlayServices=True
AndroidRuntimeSettings.Icons=True
AndroidRuntimeSettings.LaunchImages=True
AndroidRuntimeSettings.Input=True
AndroidRuntimeSettings.DaydreamAppTile=True
AndroidRuntimeSettings.GraphicsDebugger=True
AndroidRuntimeSettings.Audio=True
AndroidRuntimeSettings.MultiTextureFormats=True
AndroidRuntimeSettings.TextureFormatPriorities=True
ShaderPlatformQualitySettings.Forward Rendering Overrides=True
AndroidSDKSettings.SDKConfig=True
IOSRuntimeSettings.Mobile Provision=True
IOSRuntimeSettings.BundleInformation=True
IOSRuntimeSettings.Orientation=True
IOSRuntimeSettings.Input=True
IOSRuntimeSettings.FileSystem=True
IOSRuntimeSettings.Rendering=True
IOSRuntimeSettings.OS Info=True
IOSRuntimeSettings.PowerUsage=True
IOSRuntimeSettings.Devices=True
IOSRuntimeSettings.Build=True
IOSRuntimeSettings.Online=True
IOSRuntimeSettings.Extra PList Data=True
IOSRuntimeSettings.Required Icons=True
IOSRuntimeSettings.Optional Icons=True
IOSRuntimeSettings.Launch Images=True
IOSRuntimeSettings.Audio=True
LuminRuntimeSettings.MPK Packaging=True
LuminRuntimeSettings.Audio=True
LuminRuntimeSettings.Build=True
LuminRuntimeSettings.Magic Leap App Tile=True
LuminRuntimeSettings.Distribution Signing=True
LuminRuntimeSettings.Runtime=True
LuminRuntimeSettings.Advanced MPK Packaging=True
LuminRuntimeSettings.AdvancedBuild=True
LuminRuntimeSettings.Rendering=True
MagicLeapSDKSettings.SDKConfig=True
WindowsTargetSettings.Targeted RHIs=True
WindowsTargetSettings.Toolchain=True
WindowsTargetSettings.OS Info=True
WindowsTargetSettings.Splash=True
WindowsTargetSettings.Icon=True
WindowsTargetSettings.Audio=True
AvfMediaSettings.Debug=True
ImgMediaSettings.General=True
ImgMediaSettings.Caching=True
ImgMediaSettings.EXR=True
ImgMediaSettings.Proxies=True
LevelSequenceEditorSettings.Tracks=True
LevelSequenceEditorSettings.Playback=True
MagicLeapSettings.General=True
PaperRuntimeSettings.Experimental=True
PaperRuntimeSettings.Settings=True
TcpMessagingSettings.Transport=True
UdpMessagingSettings.Transport=True
UdpMessagingSettings.Tunnel=True
WmfMediaSettings.Media=True
WmfMediaSettings.Debug=True
InputSettings.MouseProperties=True
RecastNavMesh.LOD=True
RecastNavMesh.Cooking=True
AndroidRuntimeSettings.AdvancedBuild=True
GameplayTagsSettings.Advanced Gameplay Tags=True
AssetManagerSettings.Asset Registry=True
Engine.LevelStreaming=True
AndroidRuntimeSettings.Project SDK Override=True
EditorStyleSettings.UserInterface=True
EditorStyleSettings.Accessibility=True
EditorStyleSettings.Colors=True
EditorStyleSettings.Graphs=True
EditorStyleSettings.Output Log=True
EditorExperimentalSettings.HDR=True
EditorExperimentalSettings.Foliage=True
EditorExperimentalSettings.Tools=True
EditorExperimentalSettings.UserInterface=True
EditorExperimentalSettings.Blueprints=True
EditorExperimentalSettings.Cooking=True
EditorExperimentalSettings.AI=True
EditorExperimentalSettings.PIE=True
EditorExperimentalSettings.LightingBuilds=True
EditorExperimentalSettings.Core=True
EditorExperimentalSettings.Materials=True
EditorExperimentalSettings.Content Browser=True
EditorSettings.DerivedData=True
EditorKeyboardShortcutSettings.AdvancedPreviewScene=True
EditorKeyboardShortcutSettings.AnimGraph=True
EditorKeyboardShortcutSettings.AssetEditor=True
EditorKeyboardShortcutSettings.AssetManagerEditorCommands=True
EditorKeyboardShortcutSettings.BlueprintDebugger=True
EditorKeyboardShortcutSettings.ClothPainterTools=True
EditorKeyboardShortcutSettings.ClothPainter=True
EditorKeyboardShortcutSettings.SequenceRecorder.Common=True
EditorKeyboardShortcutSettings.GenericCommands=True
EditorKeyboardShortcutSettings.WidgetDesigner=True
EditorKeyboardShortcutSettings.EditorViewport=True
EditorKeyboardShortcutSettings.ContentBrowser=True
EditorKeyboardShortcutSettings.GenericCurveEditor=True
EditorKeyboardShortcutSettings.CurveEditorTools=True
EditorKeyboardShortcutSettings.TabCommands=True
EditorKeyboardShortcutSettings.FoliageEditMode=True
EditorKeyboardShortcutSettings.GraphEditor=True
EditorKeyboardShortcutSettings.LandscapeEditor=True
EditorKeyboardShortcutSettings.LayersView=True
EditorKeyboardShortcutSettings.LevelEditor=True
EditorKeyboardShortcutSettings.LevelEditorModes=True
EditorKeyboardShortcutSettings.LevelSequenceEditor=True
EditorKeyboardShortcutSettings.LevelViewport=True
EditorKeyboardShortcutSettings.MainFrame=True
EditorKeyboardShortcutSettings.MaterialEditor=True
EditorKeyboardShortcutSettings.MediaPlayerEditor=True
EditorKeyboardShortcutSettings.MeshPainter=True
EditorKeyboardShortcutSettings.PersonaCommon=True
EditorKeyboardShortcutSettings.PlayWorld=True
EditorKeyboardShortcutSettings.RayTracingDebugVisualizationMenu=True
EditorKeyboardShortcutSettings.VisualizationMenu=True
EditorKeyboardShortcutSettings.Sequencer=True
EditorKeyboardShortcutSettings.ShowFlagsMenu=True
EditorKeyboardShortcutSettings.SplineComponentVisualizer=True
EditorKeyboardShortcutSettings.SteamVREditor=True
EditorKeyboardShortcutSettings.SystemWideCommands=True
EditorKeyboardShortcutSettings.NUTLogWidget=True
EditorKeyboardShortcutSettings.EditorViewportClient=True
EditorKeyboardShortcutSettings.VisualLogger=True
LiveCodingSettings.General=True
LiveCodingSettings.Modules=True
EditorLoadingSavingSettings.Startup=True
EditorLoadingSavingSettings.AutoReimport=True
EditorLoadingSavingSettings.Blueprints=True
EditorLoadingSavingSettings.AutoSave=True
EditorLoadingSavingSettings.SourceControl=True
EditorPerProjectUserSettings.DeveloperTools=True
EditorPerProjectUserSettings.AI=True
EditorPerProjectUserSettings.SimplygonSwarm=True
EditorPerProjectUserSettings.HotReload=True
EditorPerProjectUserSettings.Import=True
EditorPerProjectUserSettings.Export=True
EditorPerProjectUserSettings.UnrealAutomationTool=True
EditorPerformanceSettings.EditorPerformance=True
InternationalizationSettingsModel.Internationalization=True
InternationalizationSettingsModel.Time=True
SourceCodeAccessSettings.Accessor=True
EditorTutorialSettings.Tutorials=True
VRModeSettings.General=True
VRModeSettings.Cinematics=True
VRModeSettings.World Movement=True
VRModeSettings.UI Customization=True
VRModeSettings.Motion Controllers=True
LevelEditorMiscSettings.Editing=True
LevelEditorMiscSettings.Sound=True
LevelEditorMiscSettings.Levels=True
LevelEditorMiscSettings.Screenshots=True
LevelEditorPlaySettings.PlayInEditor=True
LevelEditorPlaySettings.GameViewportSettings=True
LevelEditorPlaySettings.PlayInNewWindow=True
LevelEditorPlaySettings.PlayInStandaloneGame=True
LevelEditorPlaySettings.MultiplayerOptions=True
LevelEditorPlaySettings.PlayOnDevice=True
OnlinePIESettings.Logins=True
LevelEditorViewportSettings.Controls=True
LevelEditorViewportSettings.LookAndFeel=True
LevelEditorViewportSettings.GridSnapping=True
LevelEditorViewportSettings.Preview=True
PersonaOptions.Preview Scene=True
PersonaOptions.Viewport=True
PersonaOptions.Audio=True
PersonaOptions.Composites and Montages=True
PersonaOptions.Skeleton Tree=True
PersonaOptions.Mesh=True
PersonaOptions.Asset Browser=True
BlueprintEditorSettings.VisualStyle=True
BlueprintEditorSettings.Workflow=True
BlueprintEditorSettings.Compiler=True
BlueprintEditorSettings.DeveloperTools=True
BlueprintEditorSettings.Performance=True
ContentBrowserSettings.ContentBrowser=True
CurveEditorSettings.Curve Editor=True
SequencerSettings.Keyframing=True
SequencerSettings.General=True
SequencerSettings.Timeline=True
SequencerSettings.Snapping=True
SequencerSettings.CurveEditor=True
SequencerSettings.Playback=True
FlipbookEditorSettings.Background=True
GraphEditorSettings.GeneralStyle=True
GraphEditorSettings.Splines=True
GraphEditorSettings.PinColors=True
GraphEditorSettings.NodeTitleColors=True
GraphEditorSettings.Tracing=True
MaterialEditorSettings.Offline Shader Compilers=True
MaterialEditorSettings.User Interface Domain=True
MeshPaintSettings.Visualization=True
SkeletalMeshEditorSettings.AnimationPreview=True
SpriteEditorSettings.Background=True
TileMapEditorSettings.Background=True
TileMapEditorSettings.Grid=True
TileSetEditorSettings.Background=True
TileSetEditorSettings.Tile Editor=True
TileSetEditorSettings.Tile Sheet Conditioning=True
WidgetDesignerSettings.GridSnapping=True
WidgetDesignerSettings.Dragging=True
WidgetDesignerSettings.Visuals=True
WidgetDesignerSettings.Interaction=True
CrashReportsPrivacySettings.Options=True
AnalyticsPrivacySettings.Options=True
AutomationTestSettings.Loading=True
AutomationTestSettings.Automation=True
AutomationTestSettings.Open Asset Tests=True
AutomationTestSettings.MiscAutomationSetups=True
AutomationTestSettings.ExternalTools=True
AutomationTestSettings.Screenshots=True
CrashReporterSettings.CrashReporter=True
LogVisualizerSettings.VisualLogger=True
BlueprintEditorSettings.Experimental=True
WorldSettings.PrecomputedVisibility=True
WorldSettings.GameMode=True
WorldSettings.Lightmass=True
WorldSettings.World=True
WorldSettings.Physics=True
WorldSettings.Broadphase=True
WorldSettings.VR=True
WorldSettings.Rendering=True
WorldSettings.Audio=True
WorldSettings.LODSystem=True
WorldSettings.Tick=True
BP_ThirdPersonCharacter_C.Default=True
BP_ThirdPersonCharacter_C.Tick=True
BP_ThirdPersonCharacter_C.Character=True
BP_ThirdPersonCharacter_C.Camera=True
BP_ThirdPersonCharacter_C.Pawn=True
BP_ThirdPersonCharacter_C.Rendering=True
BP_ThirdPersonCharacter_C.Replication=True
BP_ThirdPersonCharacter_C.Collision=True
BP_ThirdPersonCharacter_C.Input=True
BP_ThirdPersonCharacter_C.Actor=True
Demo_C.Tick=True
Demo_C.Replication=True
Demo_C.Input=True
Demo_C.Actor=True
CameraComponent.Variable=True
CameraComponent.TransformCommon=True
CameraComponent.Sockets=True
CameraComponent.CameraSettings=True
CameraComponent.CameraOptions=True
CameraComponent.Camera=True
CameraComponent.PostProcess=True
CameraComponent.Tags=True
CameraComponent.ComponentReplication=True
CameraComponent.Activation=True
CameraComponent.Cooking=True
CameraComponent.Events=True
SpringArmComponent.Variable=True
SpringArmComponent.TransformCommon=True
SpringArmComponent.Sockets=True
SpringArmComponent.Camera=True
SpringArmComponent.CameraCollision=True
SpringArmComponent.CameraSettings=True
SpringArmComponent.Lag=True
SpringArmComponent.Rendering=True
SpringArmComponent.Tags=True
SpringArmComponent.ComponentReplication=True
SpringArmComponent.Activation=True
SpringArmComponent.Cooking=True
SpringArmComponent.Events=True
MaterialExpressionFunctionOutput.MaterialExpressionFunctionOutput=True
MaterialExpressionFunctionOutput.MaterialExpression=True
PreviewMaterial.PhysicalMaterial=True
PreviewMaterial.Material=True
PreviewMaterial.Translucency=True
PreviewMaterial.TranslucencySelfShadowing=True
PreviewMaterial.Usage=True
PreviewMaterial.Mobile=True
PreviewMaterial.ForwardShading=True
PreviewMaterial.Tessellation=True
PreviewMaterial.Group Sorting=True
PreviewMaterial.PostProcessMaterial=True
PreviewMaterial.Refraction=True
PreviewMaterial.Lightmass=True
PreviewMaterial.Previewing=True
PreviewMaterial.ImportSettings=True
MaterialExpressionReroute.MaterialExpression=True
MaterialExpressionTextureCoordinate.MaterialExpressionTextureCoordinate=True
MaterialExpressionTextureCoordinate.MaterialExpression=True
MaterialExpression.MaterialExpression=True
MaterialExpressionMaterialFunctionCall.MaterialExpressionMaterialFunctionCall=True
MaterialExpressionMaterialFunctionCall.MaterialExpression=True
MaterialExpressionStaticSwitchParameter.General=True
MaterialExpressionStaticSwitchParameter.MaterialExpressionStaticBoolParameter=True
MaterialExpressionStaticSwitchParameter.MaterialExpression=True
MaterialExpressionTextureSampleParameter2D.General=True
MaterialExpressionTextureSampleParameter2D.MaterialExpression=True
MaterialExpressionTextureSampleParameter2D.ParameterCustomization=True
MaterialExpressionTextureSampleParameter2D.MaterialExpressionTextureSample=True
MaterialExpressionTextureSampleParameter2D.MaterialExpressionTextureBase=True
MaterialExpressionBumpOffset.MaterialExpressionBumpOffset=True
MaterialExpressionBumpOffset.MaterialExpression=True
MaterialExpressionScalarParameter.General=True
MaterialExpressionScalarParameter.MaterialExpressionScalarParameter=True
MaterialExpressionScalarParameter.MaterialExpression=True
MaterialExpressionScalarParameter.CustomPrimitiveData=True
MaterialExpressionComment.MaterialExpressionComment=True
MaterialExpressionComment.MaterialExpression=True
MaterialExpressionVectorParameter.General=True
MaterialExpressionVectorParameter.MaterialExpressionVectorParameter=True
MaterialExpressionVectorParameter.MaterialExpression=True
MaterialExpressionVectorParameter.CustomPrimitiveData=True
MaterialExpressionVectorParameter.ParameterCustomization=True
MaterialExpressionConstant.MaterialExpressionConstant=True
MaterialExpressionConstant.MaterialExpression=True
MaterialExpressionParameter.General=True
MaterialExpressionParameter.MaterialExpression=True
MaterialExpressionMultiply.MaterialExpressionMultiply=True
MaterialExpressionMultiply.MaterialExpression=True
MaterialExpressionPower.MaterialExpressionPower=True
MaterialExpressionPower.MaterialExpression=True
MaterialExpressionOneMinus.MaterialExpression=True
FbxImportUI.Mesh=True
FbxImportUI.Transform=True
FbxImportUI.Miscellaneous=True
FbxImportUI.Material=True
FbxImportUI.FbxFileInformation=True
StaticMeshActor.TransformCommon=True
StaticMeshActor.StaticMesh=True
StaticMeshActor.Materials=True
StaticMeshActor.Physics=True
StaticMeshActor.Collision=True
StaticMeshActor.Lighting=True
StaticMeshActor.Rendering=True
StaticMeshActor.VirtualTexture=True
StaticMeshActor.Tags=True
StaticMeshActor.Activation=True
StaticMeshActor.Cooking=True
StaticMeshActor.Replication=True
StaticMeshActor.Actor=True
SphereReflectionCapture.TransformCommon=True
SphereReflectionCapture.ReflectionCapture=True
SphereReflectionCapture.Rendering=True
SphereReflectionCapture.Tags=True
SphereReflectionCapture.Activation=True
SphereReflectionCapture.Cooking=True
SphereReflectionCapture.Replication=True
SphereReflectionCapture.Input=True
PlayerStart.TransformCommon=True
PlayerStart.Object=True
PlayerStart.Rendering=True
PlayerStart.Replication=True
PlayerStart.Input=True
PlayerStart.Actor=True
MaterialEditorInstanceConstant.ParameterGroups=True
MaterialEditorInstanceConstant.General=True
MaterialEditorInstanceConstant.Previewing=True
Texture2D.Compression=True
Texture2D.Texture=True
Texture2D.File Path=True
Texture2D.Adjustments=True
Texture2D.LevelOfDetail=True
Texture2D.Compositing=True
DirectionalLight.TransformCommon=True
DirectionalLight.Light=True
DirectionalLight.Rendering=True
DirectionalLight.Lightmass=True
DirectionalLight.LightShafts=True
DirectionalLight.DistanceFieldShadows=True
DirectionalLight.Light Profiles=True
DirectionalLight.CascadedShadowMaps=True
DirectionalLight.Performance=True
DirectionalLight.LightFunction=True
DirectionalLight.RayTracing=True
DirectionalLight.Tags=True
DirectionalLight.Activation=True
DirectionalLight.Cooking=True
DirectionalLight.Actor=True
MaterialExpressionTextureSample.MaterialExpressionTextureSample=True
MaterialExpressionTextureSample.MaterialExpressionTextureBase=True
MaterialExpressionTextureSample.MaterialExpression=True
MaterialExpressionTextureObject.MaterialExpressionTextureBase=True
MaterialExpressionTextureObject.MaterialExpression=True
MaterialExpressionDDX.MaterialExpression=True
MaterialExpressionDDY.MaterialExpression=True
MaterialExpressionLinearInterpolate.MaterialExpressionLinearInterpolate=True
MaterialExpressionLinearInterpolate.MaterialExpression=True
MaterialExpressionAppendVector.MaterialExpression=True
MaterialExpressionConstant4Vector.MaterialExpressionConstant4Vector=True
MaterialExpressionConstant4Vector.MaterialExpression=True
MaterialExpressionLightVector.MaterialExpression=True
PointLight.TransformCommon=True
PointLight.Light=True
PointLight.Rendering=True
PointLight.Lightmass=True
PointLight.Performance=True
PointLight.LightFunction=True
PointLight.Light Profiles=True
PointLight.LightShafts=True
PointLight.DistanceFieldShadows=True
PointLight.RayTracing=True
PointLight.Tags=True
PointLight.Activation=True
PointLight.Cooking=True
PointLight.Actor=True
MaterialExpressionStaticBoolParameter.General=True
MaterialExpressionStaticBoolParameter.MaterialExpressionStaticBoolParameter=True
MaterialExpressionStaticBoolParameter.MaterialExpression=True
MaterialExpressionStaticBool.MaterialExpressionStaticBool=True
MaterialExpressionStaticBool.MaterialExpression=True
BP_Sky_Sphere_C.TransformCommon=True
BP_Sky_Sphere_C.Default=True
BP_Sky_Sphere_C.Override settings=True
BP_Sky_Sphere_C.Rendering=True
BP_Sky_Sphere_C.Replication=True
BP_Sky_Sphere_C.Collision=True
BP_Sky_Sphere_C.Input=True
BP_Sky_Sphere_C.Actor=True
MaterialExpressionTextureObjectParameter.General=True
MaterialExpressionTextureObjectParameter.MaterialExpression=True
MaterialExpressionTextureObjectParameter.MaterialExpressionTextureBase=True
StaticMesh.StaticMeshMaterials=True
StaticMesh.LODCustomMode=True
StaticMesh.LOD0=True
StaticMesh.LodSettings=True
StaticMesh.StaticMesh=True
StaticMesh.Collision=True
StaticMesh.ImportSettings=True
StaticMesh.Navigation=True
BP_ThirdPersonCharacter_C.Variable=True
BP_ThirdPersonCharacter_C.Sockets=True
BP_ThirdPersonCharacter_C.Character Movement (General Settings)=True
BP_ThirdPersonCharacter_C.Character Movement: Walking=True
BP_ThirdPersonCharacter_C.Character Movement: Jumping / Falling=True
BP_ThirdPersonCharacter_C.Character Movement (Networking)=True
BP_ThirdPersonCharacter_C.Character Movement: Swimming=True
BP_ThirdPersonCharacter_C.Character Movement: Flying=True
BP_ThirdPersonCharacter_C.Character Movement: Custom Movement=True
BP_ThirdPersonCharacter_C.Character Movement (Rotation Settings)=True
BP_ThirdPersonCharacter_C.Character Movement: Physics Interaction=True
BP_ThirdPersonCharacter_C.Character Movement=True
BP_ThirdPersonCharacter_C.Character Movement: Avoidance=True
BP_ThirdPersonCharacter_C.RootMotion=True
BP_ThirdPersonCharacter_C.Character Movement: NavMesh Movement=True
BP_ThirdPersonCharacter_C.NavMovement=True
BP_ThirdPersonCharacter_C.Velocity=True
BP_ThirdPersonCharacter_C.PlanarMovement=True
BP_ThirdPersonCharacter_C.MovementComponent=True
BP_ThirdPersonCharacter_C.Tags=True
BP_ThirdPersonCharacter_C.ComponentReplication=True
BP_ThirdPersonCharacter_C.Activation=True
BP_ThirdPersonCharacter_C.Cooking=True
BP_ThirdPersonCharacter_C.Events=True
K2Node_VariableGet.Variable=True
K2Node_VariableGet.Events=True
SkyLight.TransformCommon=True
SkyLight.Light=True
SkyLight.Rendering=True
SkyLight.DistanceFieldAmbientOcclusion=True
SkyLight.RayTracing=True
SkyLight.SkyLight=True
SkyLight.Tags=True
SkyLight.Activation=True
SkyLight.Cooking=True
SkyLight.Actor=True
FbxExportOption.Exporter=True
FbxExportOption.Mesh=False
FbxExportOption.StaticMesh=True
FbxExportOption.SkeletalMesh=True
FbxExportOption.Animation=True
PrecomputedVisibilityVolume.TransformCommon=True
PrecomputedVisibilityVolume.Lighting=True
PrecomputedVisibilityVolume.Physics=True
PrecomputedVisibilityVolume.BrushSettings=True
PrecomputedVisibilityVolume.VirtualTexture=True
PrecomputedVisibilityVolume.Tags=True
PrecomputedVisibilityVolume.Activation=True
PrecomputedVisibilityVolume.Cooking=True
PrecomputedVisibilityVolume.Replication=True
PrecomputedVisibilityVolume.Actor=True
LightmassImportanceVolume.TransformCommon=True
LightmassImportanceVolume.Lighting=True
LightmassImportanceVolume.Physics=True
LightmassImportanceVolume.BrushSettings=True
LightmassImportanceVolume.VirtualTexture=True
LightmassImportanceVolume.Tags=True
LightmassImportanceVolume.Activation=True
LightmassImportanceVolume.Cooking=True
LightmassImportanceVolume.Replication=True
LightmassImportanceVolume.Actor=True
MaterialExpressionConstant3Vector.MaterialExpressionConstant3Vector=True
MaterialExpressionConstant3Vector.MaterialExpression=True
Actor.TransformCommon=True
Actor.Rendering=True
Actor.Replication=True
Actor.Collision=True
Actor.Actor=True
WorldSettings.LOD=True
WorldSettings.Cooking=True
AtmosphericFog.TransformCommon=True
AtmosphericFog.Atmosphere=True
AtmosphericFog.Sun=True
AtmosphericFog.Ground=True
AtmosphericFog.Rendering=True
AtmosphericFog.Tags=True
AtmosphericFog.Activation=True
AtmosphericFog.Cooking=True
AtmosphericFog.Replication=True
AtmosphericFog.Actor=True
PostProcessVolume.HLOD=True
PostProcessVolume.Mobile=True
PostProcessVolume.AssetUserData=True
TextureCube.Compression=True
TextureCube.File Path=True
TextureCube.Texture=True
TextureCube.Adjustments=True
TextureCube.LevelOfDetail=True
TextureCube.Compositing=True
MaterialExpressionSphereMask.MaterialExpressionSphereMask=True
MaterialExpressionSphereMask.MaterialExpression=True
MaterialExpressionComponentMask.MaterialExpressionComponentMask=True
MaterialExpressionComponentMask.MaterialExpression=True
MaterialExpressionSine.MaterialExpressionSine=True
MaterialExpressionSine.MaterialExpression=True
MaterialExpressionFloor.MaterialExpression=True
MaterialExpressionPanner.MaterialExpressionPanner=True
MaterialExpressionPanner.MaterialExpression=True
MaterialExpressionPixelNormalWS.MaterialExpression=True
StaticMesh.LevelOfDetail=False
VolumetricLightmapDensityVolume.TransformCommon=True
VolumetricLightmapDensityVolume.VolumetricLightmapDensityVolume=True
VolumetricLightmapDensityVolume.Lighting=True
VolumetricLightmapDensityVolume.BrushSettings=True
VolumetricLightmapDensityVolume.Physics=True
VolumetricLightmapDensityVolume.VirtualTexture=True
VolumetricLightmapDensityVolume.Tags=True
VolumetricLightmapDensityVolume.Activation=True
VolumetricLightmapDensityVolume.Cooking=True
VolumetricLightmapDensityVolume.Replication=True
VolumetricLightmapDensityVolume.Actor=True
PaintBrushSettings.Brush=True
PaintBrushSettings.View=True
PaintModeSettings.VertexPainting=True
PaintModeSettings.Visualization=True
GeomModifier_Clip.Settings=True
StaticMeshActor.MaterialParameters=True
StaticMeshActor.HLOD=True
StaticMeshActor.Mobile=True
BP_Cell_Door_C.Tick=True
BP_Cell_Door_C.Rendering=True
BP_Cell_Door_C.Replication=True
BP_Cell_Door_C.Collision=True
BP_Cell_Door_C.Input=True
BP_Cell_Door_C.Actor=True
StaticMeshComponent.Variable=True
StaticMeshComponent.TransformCommon=True
StaticMeshComponent.Sockets=True
StaticMeshComponent.StaticMesh=True
StaticMeshComponent.Materials=True
StaticMeshComponent.Physics=True
StaticMeshComponent.Collision=True
StaticMeshComponent.Lighting=True
StaticMeshComponent.Rendering=True
StaticMeshComponent.VirtualTexture=True
StaticMeshComponent.Tags=True
StaticMeshComponent.ComponentReplication=True
StaticMeshComponent.Cooking=True
StaticMeshComponent.Events=True
BP_Cell_Door_C.TransformCommon=True
BP_ThirdPersonCharacter_C.TransformCommon=True
BP_ThirdPersonCharacter_C.Shape=True
BP_ThirdPersonCharacter_C.Navigation=True
BP_ThirdPersonCharacter_C.Physics=True
BP_ThirdPersonCharacter_C.Lighting=True
BP_ThirdPersonCharacter_C.VirtualTexture=True
BP_ThirdPersonCharacter_C.AssetUserData=True
Volume.TransformCommon=True
Volume.Lighting=True
Volume.Physics=True
Volume.VirtualTexture=True
Volume.BrushSettings=True
Volume.Tags=True
Volume.Activation=True
Volume.Cooking=True
Volume.Replication=True
Volume.Actor=True
SceneComponent.TransformCommon=True
SceneComponent.Rendering=True
SceneComponent.Tags=True
SceneComponent.Activation=True
SceneComponent.Cooking=True
PrecomputedVisibilityOverrideVolume.TransformCommon=True
PrecomputedVisibilityOverrideVolume.PrecomputedVisibilityOverrideVolume=True
PrecomputedVisibilityOverrideVolume.Lighting=True
PrecomputedVisibilityOverrideVolume.BrushSettings=True
PrecomputedVisibilityOverrideVolume.Physics=True
PrecomputedVisibilityOverrideVolume.VirtualTexture=True
PrecomputedVisibilityOverrideVolume.Tags=True
PrecomputedVisibilityOverrideVolume.Activation=True
PrecomputedVisibilityOverrideVolume.Cooking=True
PrecomputedVisibilityOverrideVolume.Replication=True
PrecomputedVisibilityOverrideVolume.Actor=True
ExponentialHeightFog.TransformCommon=True
ExponentialHeightFog.ExponentialHeightFogComponent=True
ExponentialHeightFog.InscatteringTexture=True
ExponentialHeightFog.DirectionalInscattering=True
ExponentialHeightFog.VolumetricFog=True
ExponentialHeightFog.Rendering=True
ExponentialHeightFog.Tags=True
ExponentialHeightFog.Activation=True
ExponentialHeightFog.Cooking=True
ExponentialHeightFog.Replication=True
ExponentialHeightFog.Actor=True
SpotLight.TransformCommon=True
SpotLight.Light=True
SpotLight.Rendering=True
SpotLight.Lightmass=True
SpotLight.Performance=True
SpotLight.LightFunction=True
SpotLight.Light Profiles=True
SpotLight.LightShafts=True
SpotLight.DistanceFieldShadows=True
SpotLight.RayTracing=True
SpotLight.Tags=True
SpotLight.Activation=True
SpotLight.Cooking=True
SpotLight.Actor=True
BP_GodRay_C.TransformCommon=True
BP_GodRay_C.GodRay=True
BP_GodRay_C.Default=True
BP_GodRay_C.Rendering=True
BP_GodRay_C.Replication=True
BP_GodRay_C.Collision=True
BP_GodRay_C.Input=True
BP_GodRay_C.Actor=True
EditorKeyboardShortcutSettings.StaticMeshViewportLODCmd=True
EditorKeyboardShortcutSettings.StaticMeshEditor=True
EditorKeyboardShortcutSettings.TextureEditor=True
TextureEditorSettings.Background=True
TextureEditorSettings.TextureBorder=True
RectLight.TransformCommon=True
RectLight.Light=True
RectLight.Rendering=True
RectLight.Lightmass=True
RectLight.Performance=True
RectLight.LightFunction=True
RectLight.Light Profiles=True
RectLight.LightShafts=True
RectLight.DistanceFieldShadows=True
RectLight.RayTracing=True
RectLight.Tags=True
RectLight.Activation=True
RectLight.Cooking=True
RectLight.Actor=True
PointLightComponent.Variable=True
PointLightComponent.TransformCommon=True
PointLightComponent.Sockets=True
PointLightComponent.Light=True
PointLightComponent.Rendering=True
PointLightComponent.Lightmass=True
PointLightComponent.Performance=True
PointLightComponent.LightFunction=True
PointLightComponent.Light Profiles=True
PointLightComponent.DistanceFieldShadows=True
PointLightComponent.RayTracing=True
PointLightComponent.Tags=True
PointLightComponent.ComponentReplication=True
PointLightComponent.Cooking=True
PointLightComponent.Events=True
BP_ThirdPersonCharacter_C.Animation=True
BP_ThirdPersonCharacter_C.Mesh=True
BP_ThirdPersonCharacter_C.Clothing=True
BP_ThirdPersonCharacter_C.MasterPoseComponent=True
BP_ThirdPersonCharacter_C.ClothingSimulation=True
BP_ThirdPersonCharacter_C.SkinWeights=True
BP_ThirdPersonCharacter_C.Materials=True
BoxComponent.Variable=True
BoxComponent.TransformCommon=True
BoxComponent.Sockets=True
BoxComponent.Shape=True
BoxComponent.Navigation=True
BoxComponent.Physics=True
BoxComponent.Collision=True
BoxComponent.Rendering=True
BoxComponent.VirtualTexture=True
BoxComponent.Tags=True
BoxComponent.ComponentReplication=True
BoxComponent.Cooking=True
BoxComponent.Events=True
Brush.TransformCommon=True
Brush.Lighting=True
Brush.BrushSettings=True
Brush.Physics=True
Brush.VirtualTexture=True
Brush.Tags=True
Brush.Activation=True
Brush.Cooking=True
Brush.Replication=True
Brush.Actor=True
Brush.Surface Materials=True
Brush.Geometry=True
Brush.Surface Properties=True
LightmassPrimitiveSettingsObject.Lightmass=True
BlockingVolume.TransformCommon=True
BlockingVolume.Collision=True
BlockingVolume.Lighting=True
BlockingVolume.Physics=True
BlockingVolume.VirtualTexture=True
BlockingVolume.BrushSettings=True
BlockingVolume.Tags=True
BlockingVolume.Activation=True
BlockingVolume.Cooking=True
BlockingVolume.Replication=True
BlockingVolume.Actor=True
K2Node_Timeline.GraphNodeDetail=True
TriggerVolume.TransformCommon=True
TriggerVolume.Collision=True
TriggerVolume.Lighting=True
TriggerVolume.Physics=True
TriggerVolume.VirtualTexture=True
TriggerVolume.BrushSettings=True
TriggerVolume.Tags=True
TriggerVolume.Activation=True
TriggerVolume.Cooking=True
TriggerVolume.Replication=True
TriggerVolume.Actor=True
GeomModifier_Extrude.Settings=True
GeomModifier_Pen.Settings=True
DecalActor.TransformCommon=True
DecalActor.Decal=True
DecalActor.Rendering=True
DecalActor.Tags=True
DecalActor.Activation=True
DecalActor.Cooking=True
Emitter.TransformCommon=True
Emitter.Particles=True
Emitter.EmitterActions=True
Emitter.Materials=True
Emitter.Attachment=True
Emitter.Physics=True
Emitter.Lighting=True
Emitter.Rendering=True
Emitter.LOD=True
Emitter.VirtualTexture=True
Emitter.Tags=True
Emitter.Activation=True
Emitter.Cooking=True
Emitter.Emitter=True
Emitter.Replication=True
Emitter.Actor=True
ParticleSystem.ParticleSystem=True
ParticleSystem.Thumbnail=True
ParticleSystem.LOD=True
ParticleSystem.MacroUV=True
ParticleSystem.Bounds=True
ParticleSystem.Delay=True
ParticleSystem.Performance=True
ParticleSystem.Occlusion=True
ParticleSystem.Materials=True
ParticleModuleVelocity.Velocity=True
ParticleModuleVelocity.Cascade=True
ParticleSpriteEmitter.Particle=True
ParticleSpriteEmitter.Cascade=True
ParticleSpriteEmitter.Significance=True
ParticleModuleSize.Size=True
ParticleModuleSize.Cascade=True
ParticleModuleParameterDynamic.ParticleModuleParameterDynamic=True
ParticleModuleParameterDynamic.Cascade=True
ParticleModuleLight.Light=True
ParticleModuleLight.Cascade=True
ParticleModuleSpawn.Spawn=True
ParticleModuleSpawn.Burst=True
ParticleModuleSpawn.Cascade=True
ParticleModuleAccelerationDrag.Drag=True
ParticleModuleAccelerationDrag.Cascade=True
ParticleModuleAcceleration.Acceleration=True
ParticleModuleAcceleration.Cascade=True
ParticleModuleLocation.Location=True
ParticleModuleLocation.Cascade=True
ParticleModuleSubUV.SubUV=True
ParticleModuleSubUV.Realtime=True
ParticleModuleSubUV.Cascade=True
ParticleModuleSizeMultiplyLife.Size=True
ParticleModuleSizeMultiplyLife.Cascade=True
ParticleModuleColorScaleOverLife.Color=True
ParticleModuleColorScaleOverLife.Cascade=True
ParticleModuleRotation.Rotation=True
ParticleModuleRotation.Cascade=True
ParticleModuleRotationRate.Rotation=True
ParticleModuleRotationRate.Cascade=True
ParticleModuleVectorFieldRotationRate.VectorField=True
ParticleModuleVectorFieldRotationRate.Cascade=True
ParticleModuleVectorFieldLocal.VectorField=True
ParticleModuleVectorFieldLocal.Cascade=True
ParticleModuleLocationPrimitiveSphere.Location=True
ParticleModuleLocationPrimitiveSphere.Cascade=True
ParticleModuleSizeScaleBySpeed.ParticleModuleSizeScaleBySpeed=True
ParticleModuleSizeScaleBySpeed.Cascade=True
ParticleModuleAccelerationConstant.ParticleModuleAccelerationConstant=True
ParticleModuleAccelerationConstant.Cascade=True
BP_GodRay_C.Tick=True
BP_Torch_C.Tick=True
BP_Torch_C.Rendering=True
BP_Torch_C.Replication=True
BP_Torch_C.Collision=True
BP_Torch_C.Input=True
BP_Torch_C.Actor=True
ParticleSystemComponent.Variable=True
ParticleSystemComponent.TransformCommon=True
ParticleSystemComponent.Sockets=True
ParticleSystemComponent.Particles=True
ParticleSystemComponent.EmitterActions=True
ParticleSystemComponent.Materials=True
ParticleSystemComponent.Attachment=True
ParticleSystemComponent.Lighting=True
ParticleSystemComponent.Rendering=True
ParticleSystemComponent.LOD=True
ParticleSystemComponent.VirtualTexture=True
ParticleSystemComponent.Tags=True
ParticleSystemComponent.ComponentReplication=True
ParticleSystemComponent.Activation=True
ParticleSystemComponent.Cooking=True
ParticleSystemComponent.Events=True
BP_Torch_C.TransformCommon=True
ParticleModuleRequired.Emitter=True
ParticleModuleRequired.Duration=True
ParticleModuleRequired.Delay=True
ParticleModuleRequired.SubUV=True
ParticleModuleRequired.MacroUV=True
ParticleModuleRequired.Rendering=True
ParticleModuleRequired.ParticleCutout=True
ParticleModuleRequired.Normals=True
ParticleModuleRequired.Materials=True
ParticleModuleLifetime.Lifetime=True
ParticleModuleLifetime.Cascade=True
BP_Metal_Torch_C.TransformCommon=True
BP_Metal_Torch_C.Rendering=True
BP_Metal_Torch_C.Replication=True
BP_Metal_Torch_C.Collision=True
BP_Metal_Torch_C.Input=True
BP_Metal_Torch_C.Actor=True
BP_Metal_Torch_C.Tick=True
ParticleModuleColor.Color=True
ParticleModuleColor.Cascade=True
BP_Candle_Holder_C.Tick=True
BP_Candle_Holder_C.Default=True
BP_Candle_Holder_C.Rendering=True
BP_Candle_Holder_C.Replication=True
BP_Candle_Holder_C.Collision=True
BP_Candle_Holder_C.Input=True
BP_Candle_Holder_C.Actor=True
BP_Candle_Holder1_C.Tick=True
BP_Candle_Holder1_C.Default=True
BP_Candle_Holder1_C.Rendering=True
BP_Candle_Holder1_C.Replication=True
BP_Candle_Holder1_C.Collision=True
BP_Candle_Holder1_C.Input=True
BP_Candle_Holder1_C.Actor=True
BP_Candle_Holder1_C.TransformCommon=True
IntProperty.Variable=True
IntProperty.DefaultValueCategory=True
ObjectProperty.Variable=True
ObjectProperty.DefaultValueCategory=True
ByteProperty.Variable=True
ByteProperty.DefaultValueCategory=True
BoolProperty.Variable=True
BoolProperty.DefaultValueCategory=True
FloatProperty.Variable=True
FloatProperty.DefaultValueCategory=True
K2Node_VariableGet.DefaultValueCategory=True
BP_Metal_Torch_C.Default=True
ParticleModuleRotationOverLifetime.Rotation=True
ParticleModuleRotationOverLifetime.Cascade=True
ParticleModuleColorOverLife.Color=True
ParticleModuleColorOverLife.Cascade=True
MaterialExpressionDesaturation.MaterialExpressionDesaturation=True
MaterialExpressionDesaturation.MaterialExpression=True
ParticleModuleCameraOffset.Camera=True
ParticleModuleCameraOffset.Cascade=True
MaterialExpressionConstant2Vector.MaterialExpressionConstant2Vector=True
MaterialExpressionConstant2Vector.MaterialExpression=True
BP_Magical_Lantern_C.Tick=True
BP_Magical_Lantern_C.Rendering=True
BP_Magical_Lantern_C.Replication=True
BP_Magical_Lantern_C.Collision=True
BP_Magical_Lantern_C.Input=True
BP_Magical_Lantern_C.Actor=True
BP_Magical_Lantern_C.TransformCommon=True
MaterialExpressionRotator.MaterialExpressionRotator=True
MaterialExpressionRotator.MaterialExpression=True
MaterialExpressionTime.MaterialExpressionTime=True
MaterialExpressionTime.MaterialExpression=True
Info.TransformCommon=True
Info.Rendering=True
Info.Replication=True
Info.Actor=True
StaticMesh.LOD1=True
StaticMesh.LOD2=True
StaticMesh.LOD3=True
StaticMesh.LOD4=True
SpotLightComponent.Variable=True
SpotLightComponent.TransformCommon=True
SpotLightComponent.Sockets=True
SpotLightComponent.Light=True
SpotLightComponent.Rendering=True
SpotLightComponent.Lightmass=True
SpotLightComponent.Performance=True
SpotLightComponent.LightFunction=True
SpotLightComponent.Light Profiles=True
SpotLightComponent.DistanceFieldShadows=True
SpotLightComponent.RayTracing=True
SpotLightComponent.Tags=True
SpotLightComponent.ComponentReplication=True
SpotLightComponent.Cooking=True
SpotLightComponent.Events=True
RectLightComponent.Variable=True
RectLightComponent.TransformCommon=True
RectLightComponent.Sockets=True
RectLightComponent.Light=True
RectLightComponent.Rendering=True
RectLightComponent.Lightmass=True
RectLightComponent.Performance=True
RectLightComponent.LightFunction=True
RectLightComponent.Light Profiles=True
RectLightComponent.DistanceFieldShadows=True
RectLightComponent.RayTracing=True
RectLightComponent.Tags=True
RectLightComponent.ComponentReplication=True
RectLightComponent.Cooking=True
RectLightComponent.Events=True
SceneComponent.Variable=True
SceneComponent.Sockets=True
SceneComponent.ComponentReplication=True
SceneComponent.Events=True
StaticMeshActor.AssetUserData=True
StaticMeshActor.Navigation=True
BP_Magical_Lantern1_C.Tick=True
BP_Magical_Lantern1_C.Rendering=True
BP_Magical_Lantern1_C.Replication=True
BP_Magical_Lantern1_C.Collision=True
BP_Magical_Lantern1_C.Input=True
BP_Magical_Lantern1_C.Actor=True
BP_Candle_3_C.TransformCommon=True
BP_Candle_3_C.Default=True
BP_Candle_3_C.Rendering=True
BP_Candle_3_C.Replication=True
BP_Candle_3_C.Collision=True
BP_Candle_3_C.Input=True
BP_Candle_3_C.Actor=True
BP_Candle_3_C.Tick=True
BP_Wooden_Door_C.Tick=True
BP_Wooden_Door_C.Rendering=True
BP_Wooden_Door_C.Replication=True
BP_Wooden_Door_C.Collision=True
BP_Wooden_Door_C.Input=True
BP_Wooden_Door_C.Actor=True
BP_Wooden_Door_C.TransformCommon=True
BP_Cage_C.Tick=True
BP_Cage_C.Rendering=True
BP_Cage_C.Replication=True
BP_Cage_C.Collision=True
BP_Cage_C.Input=True
BP_Cage_C.Actor=True
BP_Cage_C.TransformCommon=True
StructProperty.Variable=True
StructProperty.DefaultValueCategory=True
ObjectProperty.Events=True
Character.TransformCommon=True
Character.Animation=True
Character.Mesh=True
Character.Clothing=True
Character.Physics=True
Character.Collision=True
Character.MasterPoseComponent=True
Character.Lighting=True
Character.ClothingSimulation=True
Character.Rendering=True
Character.SkinWeights=True
Character.VirtualTexture=True
Character.Tags=True
Character.Activation=True
Character.Cooking=True
Character.Character Movement (General Settings)=True
Character.Character Movement: Walking=True
Character.Character Movement: Jumping / Falling=True
Character.Character Movement (Networking)=True
Character.Character Movement: Swimming=True
Character.Character Movement: Flying=True
Character.Character Movement: Custom Movement=True
Character.Character Movement (Rotation Settings)=True
Character.Character Movement: Physics Interaction=True
Character.Character Movement=True
Character.Character Movement: Avoidance=True
Character.RootMotion=True
Character.Character Movement: NavMesh Movement=True
Character.NavMovement=True
Character.Velocity=True
Character.PlanarMovement=True
Character.MovementComponent=True
Character.Shape=True
Character.Navigation=True
Character.Character=True
Character.Camera=True
Character.Pawn=True
Character.Replication=True
Character.Input=True
Character.Actor=True
MeshMergingSettingsObject.MeshSettings=True
MeshMergingSettingsObject.MaterialSettings=True
MeshMergingSettingsObject.LandscapeCulling=True
MeshProxySettingsObject.ProxySettings=True
StaticMesh.LOD5=True
BP_Bed_C.Tick=True
BP_Bed_C.Rendering=True
BP_Bed_C.Replication=True
BP_Bed_C.Collision=True
BP_Bed_C.Input=True
BP_Bed_C.Actor=True
BP_Cell_Bed_C.Tick=True
BP_Cell_Bed_C.Rendering=True
BP_Cell_Bed_C.Replication=True
BP_Cell_Bed_C.Collision=True
BP_Cell_Bed_C.Input=True
BP_Cell_Bed_C.Actor=True
BP_Cell_Bed_C.TransformCommon=True
BP_Cell_Bed_2_C.Tick=True
BP_Cell_Bed_2_C.Rendering=True
BP_Cell_Bed_2_C.Replication=True
BP_Cell_Bed_2_C.Collision=True
BP_Cell_Bed_2_C.Input=True
BP_Cell_Bed_2_C.Actor=True
BP_Cell_Bed_2_C.TransformCommon=True
BP_Cage2_C.Tick=True
BP_Cage2_C.Rendering=True
BP_Cage2_C.Replication=True
BP_Cage2_C.Collision=True
BP_Cage2_C.Input=True
BP_Cage2_C.Actor=True
BP_Cage2_C.TransformCommon=True
BP_Metal_Torch_v2_C.Tick=True
BP_Metal_Torch_v2_C.Default=True
BP_Metal_Torch_v2_C.Rendering=True
BP_Metal_Torch_v2_C.Replication=True
BP_Metal_Torch_v2_C.Collision=True
BP_Metal_Torch_v2_C.Input=True
BP_Metal_Torch_v2_C.Actor=True
BP_Metal_Torch_v2_C.TransformCommon=True
BP_Candle_1_C.TransformCommon=True
BP_Candle_1_C.Default=True
BP_Candle_1_C.Rendering=True
BP_Candle_1_C.Replication=True
BP_Candle_1_C.Collision=True
BP_Candle_1_C.Input=True
BP_Candle_1_C.Actor=True
BP_Crate_Big_1_Closed_C.Tick=True
BP_Crate_Big_1_Closed_C.Rendering=True
BP_Crate_Big_1_Closed_C.Replication=True
BP_Crate_Big_1_Closed_C.Collision=True
BP_Crate_Big_1_Closed_C.Input=True
BP_Crate_Big_1_Closed_C.Actor=True
BP_Crate_Big_2_Closed_C.TransformCommon=True
BP_Crate_Big_2_Closed_C.Rendering=True
BP_Crate_Big_2_Closed_C.Replication=True
BP_Crate_Big_2_Closed_C.Collision=True
BP_Crate_Big_2_Closed_C.Input=True
BP_Crate_Big_2_Closed_C.Actor=True
MaterialExpressionFresnel.MaterialExpressionFresnel=True
MaterialExpressionFresnel.MaterialExpression=True
BP_Candle_2_C.TransformCommon=True
BP_Candle_2_C.Default=True
BP_Candle_2_C.Rendering=True
BP_Candle_2_C.Replication=True
BP_Candle_2_C.Collision=True
BP_Candle_2_C.Input=True
BP_Candle_2_C.Actor=True
MaterialExpressionAdd.MaterialExpressionAdd=True
MaterialExpressionAdd.MaterialExpression=True
BP_Candle_1_C.Tick=True
BP_Candle_4_C.Tick=True
BP_Candle_4_C.Default=True
BP_Candle_4_C.Rendering=True
BP_Candle_4_C.Replication=True
BP_Candle_4_C.Collision=True
BP_Candle_4_C.Input=True
BP_Candle_4_C.Actor=True
BP_Lantern_C.Tick=True
BP_Lantern_C.Default=True
BP_Lantern_C.Rendering=True
BP_Lantern_C.Replication=True
BP_Lantern_C.Collision=True
BP_Lantern_C.Input=True
BP_Lantern_C.Actor=True
BP_Candle_2_C.Tick=True
BP_Lantern_C.TransformCommon=True
Actor.Input=True
FoliageType_InstancedStaticMesh.Mesh=True
FoliageType_InstancedStaticMesh.Painting=True
FoliageType_InstancedStaticMesh.Placement=True
FoliageType_InstancedStaticMesh.InstanceSettings=True
FoliageType_InstancedStaticMesh.Scalability=True
FoliageType_InstancedStaticMesh.Physics=True
FoliageType_InstancedStaticMesh.VirtualTexture=True
InstancedFoliageActor.TransformCommon=True
InstancedFoliageActor.Replication=True
InstancedFoliageActor.Collision=True
InstancedFoliageActor.Input=True
InstancedFoliageActor.Actor=True
MaterialExpressionVertexColor.MaterialExpression=True
BP_Pot2_C.Tick=True
BP_Pot2_C.Rendering=True
BP_Pot2_C.Replication=True
BP_Pot2_C.Collision=True
BP_Pot2_C.Input=True
BP_Pot2_C.Actor=True
BP_Pot2_C.TransformCommon=True
BP_Chest_C.Tick=True
BP_Chest_C.Rendering=True
BP_Chest_C.Replication=True
BP_Chest_C.Collision=True
BP_Chest_C.Input=True
BP_Chest_C.Actor=True
BP_Chest_C.TransformCommon=True
LightPropagationVolumeBlendable.LightPropagationVolume=True
LightPropagationVolumeBlendable.LightPropagationVolumeBlendable=True
SpringArmComponent.AssetUserData=True
SpringArmComponent.Collision=True
SpringArmComponent.Physics=True
SpringArmComponent.LOD=True
BP_ThirdPersonCharacter_C.SkeletalMesh=True
BP_ThirdPersonCharacter_C.Optimization=True
BP_ThirdPersonCharacter_C.MaterialParameters=True
BP_ThirdPersonCharacter_C.HLOD=True
BP_ThirdPersonCharacter1_C.Variable=True
BP_ThirdPersonCharacter1_C.TransformCommon=True
BP_ThirdPersonCharacter1_C.Sockets=True
BP_ThirdPersonCharacter1_C.Shape=True
BP_ThirdPersonCharacter1_C.Navigation=True
BP_ThirdPersonCharacter1_C.Physics=True
BP_ThirdPersonCharacter1_C.Collision=True
BP_ThirdPersonCharacter1_C.Lighting=True
BP_ThirdPersonCharacter1_C.Rendering=True
BP_ThirdPersonCharacter1_C.VirtualTexture=True
BP_ThirdPersonCharacter1_C.Tags=True
BP_ThirdPersonCharacter1_C.ComponentReplication=True
BP_ThirdPersonCharacter1_C.Activation=True
BP_ThirdPersonCharacter1_C.Cooking=True
BP_ThirdPersonCharacter1_C.Events=True
BP_ThirdPersonCharacter1_C.Default=True
BP_ThirdPersonCharacter1_C.Tick=True
BP_ThirdPersonCharacter1_C.Character=True
BP_ThirdPersonCharacter1_C.Camera=True
BP_ThirdPersonCharacter1_C.Pawn=True
BP_ThirdPersonCharacter1_C.Replication=True
BP_ThirdPersonCharacter1_C.Input=True
BP_ThirdPersonCharacter1_C.Actor=True
BP_ThirdPersonCharacter1_C.Animation=True
BP_ThirdPersonCharacter1_C.Mesh=True
BP_ThirdPersonCharacter1_C.Materials=True
BP_ThirdPersonCharacter1_C.Clothing=True
BP_ThirdPersonCharacter1_C.MasterPoseComponent=True
BP_ThirdPersonCharacter1_C.ClothingSimulation=True
BP_ThirdPersonCharacter1_C.SkinWeights=True
ThirdPersonGameMode_new_C.Tick=True
ThirdPersonGameMode_new_C.Classes=True
ThirdPersonGameMode_new_C.Game=True
ThirdPersonGameMode_new_C.GameMode=True
Test_C.Character=True
Test_C.Tick=True
Test_C.Camera=True
Test_C.Pawn=True
Test_C.Rendering=True
Test_C.Replication=True
Test_C.Collision=True
Test_C.Input=True
Test_C.Actor=True
Test_C.Variable=True
Test_C.TransformCommon=True
Test_C.Sockets=True
Test_C.Animation=True
Test_C.Mesh=True
Test_C.Clothing=True
Test_C.MasterPoseComponent=True
Test_C.Physics=True
Test_C.ClothingSimulation=True
Test_C.Lighting=True
Test_C.SkinWeights=True
Test_C.VirtualTexture=True
Test_C.Tags=True
Test_C.ComponentReplication=True
Test_C.Activation=True
Test_C.Cooking=True
Test_C.Events=True
NewBlueprint_C.Tick=True
NewBlueprint_C.Pawn=True
NewBlueprint_C.Camera=True
NewBlueprint_C.Rendering=True
NewBlueprint_C.Replication=True
NewBlueprint_C.Collision=True
NewBlueprint_C.Input=True
NewBlueprint_C.Actor=True
SkeletalMeshComponent.Variable=True
SkeletalMeshComponent.TransformCommon=True
SkeletalMeshComponent.Sockets=True
SkeletalMeshComponent.Animation=True
SkeletalMeshComponent.Mesh=True
SkeletalMeshComponent.Materials=True
SkeletalMeshComponent.Clothing=True
SkeletalMeshComponent.MasterPoseComponent=True
SkeletalMeshComponent.Physics=True
SkeletalMeshComponent.Collision=True
SkeletalMeshComponent.ClothingSimulation=True
SkeletalMeshComponent.Lighting=True
SkeletalMeshComponent.Rendering=True
SkeletalMeshComponent.SkinWeights=True
SkeletalMeshComponent.VirtualTexture=True
SkeletalMeshComponent.Tags=True
SkeletalMeshComponent.ComponentReplication=True
SkeletalMeshComponent.Activation=True
SkeletalMeshComponent.Cooking=True
SkeletalMeshComponent.Events=True
NewBlueprint_C.TransformCommon=True
K2Node_InputAxisEvent.Input=True
K2Node_InputAction.Input=True
K2Node_InputKey.Input=True
K2Node_InputKey.Modifier=True
K2Node_VariableSet.Variable=True
K2Node_VariableSet.DefaultValueCategory=True
BP_ThirdPersonCharacter_bkp_C.Default=True
BP_ThirdPersonCharacter_bkp_C.Tick=True
BP_ThirdPersonCharacter_bkp_C.Character=True
BP_ThirdPersonCharacter_bkp_C.Camera=True
BP_ThirdPersonCharacter_bkp_C.Pawn=True
BP_ThirdPersonCharacter_bkp_C.Rendering=True
BP_ThirdPersonCharacter_bkp_C.Replication=True
BP_ThirdPersonCharacter_bkp_C.Collision=True
BP_ThirdPersonCharacter_bkp_C.Input=True
BP_ThirdPersonCharacter_bkp_C.Actor=True
EdGraphNode_Comment.GraphNodeDetail=True
EdGraphNode_Comment.Comment=True
Blueprint.ClassOptions=True
Blueprint.BlueprintOptions=True
Blueprint.Interfaces=True
Blueprint.Packaging=True
Blueprint.Thumbnail=True
BP_ThirdPersonCharacter_bkp_C.Variable=True
BP_ThirdPersonCharacter_bkp_C.TransformCommon=True
BP_ThirdPersonCharacter_bkp_C.Sockets=True
BP_ThirdPersonCharacter_bkp_C.Animation=True
BP_ThirdPersonCharacter_bkp_C.Mesh=True
BP_ThirdPersonCharacter_bkp_C.Materials=True
BP_ThirdPersonCharacter_bkp_C.Clothing=True
BP_ThirdPersonCharacter_bkp_C.MasterPoseComponent=True
BP_ThirdPersonCharacter_bkp_C.Physics=True
BP_ThirdPersonCharacter_bkp_C.ClothingSimulation=True
BP_ThirdPersonCharacter_bkp_C.Lighting=True
BP_ThirdPersonCharacter_bkp_C.SkinWeights=True
BP_ThirdPersonCharacter_bkp_C.VirtualTexture=True
BP_ThirdPersonCharacter_bkp_C.Tags=True
BP_ThirdPersonCharacter_bkp_C.ComponentReplication=True
BP_ThirdPersonCharacter_bkp_C.Activation=True
BP_ThirdPersonCharacter_bkp_C.Cooking=True
BP_ThirdPersonCharacter_bkp_C.Events=True
BP_ThirdPersonCharacter_bkp_C.Character Movement (General Settings)=True
BP_ThirdPersonCharacter_bkp_C.Character Movement: Walking=True
BP_ThirdPersonCharacter_bkp_C.Character Movement: Jumping / Falling=True
BP_ThirdPersonCharacter_bkp_C.Character Movement (Networking)=True
BP_ThirdPersonCharacter_bkp_C.Character Movement: Swimming=True
BP_ThirdPersonCharacter_bkp_C.Character Movement: Flying=True
BP_ThirdPersonCharacter_bkp_C.Character Movement: Custom Movement=True
BP_ThirdPersonCharacter_bkp_C.Character Movement (Rotation Settings)=True
BP_ThirdPersonCharacter_bkp_C.Character Movement: Physics Interaction=True
BP_ThirdPersonCharacter_bkp_C.Character Movement=True
BP_ThirdPersonCharacter_bkp_C.Character Movement: Avoidance=True
BP_ThirdPersonCharacter_bkp_C.RootMotion=True
BP_ThirdPersonCharacter_bkp_C.Character Movement: NavMesh Movement=True
BP_ThirdPersonCharacter_bkp_C.NavMovement=True
BP_ThirdPersonCharacter_bkp_C.Velocity=True
BP_ThirdPersonCharacter_bkp_C.PlanarMovement=True
BP_ThirdPersonCharacter_bkp_C.MovementComponent=True
BP_ThirdPersonCharacter_bkp1_C.Default=True
BP_ThirdPersonCharacter_bkp1_C.Tick=True
BP_ThirdPersonCharacter_bkp1_C.Character=True
BP_ThirdPersonCharacter_bkp1_C.Camera=True
BP_ThirdPersonCharacter_bkp1_C.Pawn=True
BP_ThirdPersonCharacter_bkp1_C.Rendering=True
BP_ThirdPersonCharacter_bkp1_C.Replication=True
BP_ThirdPersonCharacter_bkp1_C.Collision=True
BP_ThirdPersonCharacter_bkp1_C.Input=True
BP_ThirdPersonCharacter_bkp1_C.Actor=True
BP_Ball_Character_C.Variable=True
BP_Ball_Character_C.Sockets=True
BP_Ball_Character_C.Character Movement (General Settings)=True
BP_Ball_Character_C.Character Movement: Walking=True
BP_Ball_Character_C.Character Movement: Jumping / Falling=True
BP_Ball_Character_C.Character Movement (Networking)=True
BP_Ball_Character_C.Character Movement: Swimming=True
BP_Ball_Character_C.Character Movement: Flying=True
BP_Ball_Character_C.Character Movement: Custom Movement=True
BP_Ball_Character_C.Character Movement (Rotation Settings)=True
BP_Ball_Character_C.Character Movement: Physics Interaction=True
BP_Ball_Character_C.Character Movement=True
BP_Ball_Character_C.Character Movement: Avoidance=True
BP_Ball_Character_C.RootMotion=True
BP_Ball_Character_C.Character Movement: NavMesh Movement=True
BP_Ball_Character_C.NavMovement=True
BP_Ball_Character_C.Velocity=True
BP_Ball_Character_C.PlanarMovement=True
BP_Ball_Character_C.MovementComponent=True
BP_Ball_Character_C.Tags=True
BP_Ball_Character_C.ComponentReplication=True
BP_Ball_Character_C.Activation=True
BP_Ball_Character_C.Cooking=True
BP_Ball_Character_C.Events=True
BP_Ball_Character_C.TransformCommon=True
BP_Ball_Character_C.Animation=True
BP_Ball_Character_C.Mesh=True
BP_Ball_Character_C.Materials=True
BP_Ball_Character_C.Clothing=True
BP_Ball_Character_C.MasterPoseComponent=True
BP_Ball_Character_C.Physics=True
BP_Ball_Character_C.Collision=True
BP_Ball_Character_C.ClothingSimulation=True
BP_Ball_Character_C.Lighting=True
BP_Ball_Character_C.Rendering=True
BP_Ball_Character_C.SkinWeights=True
BP_Ball_Character_C.VirtualTexture=True
NewBlueprint1_C.Tick=True
NewBlueprint1_C.Pawn=True
NewBlueprint1_C.Camera=True
NewBlueprint1_C.Rendering=True
NewBlueprint1_C.Replication=True
NewBlueprint1_C.Collision=True
NewBlueprint1_C.Input=True
NewBlueprint1_C.Actor=True
NewBlueprint_C.Character=True
NewBlueprint_C.Variable=True
NewBlueprint_C.Sockets=True
NewBlueprint_C.Animation=True
NewBlueprint_C.Mesh=True
NewBlueprint_C.Clothing=True
NewBlueprint_C.MasterPoseComponent=True
NewBlueprint_C.Physics=True
NewBlueprint_C.ClothingSimulation=True
NewBlueprint_C.Lighting=True
NewBlueprint_C.SkinWeights=True
NewBlueprint_C.VirtualTexture=True
NewBlueprint_C.Tags=True
NewBlueprint_C.ComponentReplication=True
NewBlueprint_C.Activation=True
NewBlueprint_C.Cooking=True
NewBlueprint_C.Events=True
BP_Ball_Character_C.Shape=True
BP_Ball_Character_C.Navigation=True
BP_Ball_Character_C.AssetUserData=True
BP_Ball_Character_C.Default=True
BP_Ball_Character_C.Tick=True
BP_Ball_Character_C.Character=True
BP_Ball_Character_C.Camera=True
BP_Ball_Character_C.Pawn=True
BP_Ball_Character_C.Replication=True
BP_Ball_Character_C.Input=True
BP_Ball_Character_C.Actor=True
BP_Ball_Pawn_C.Tick=True
BP_Ball_Pawn_C.Pawn=True
BP_Ball_Pawn_C.Camera=True
BP_Ball_Pawn_C.Rendering=True
BP_Ball_Pawn_C.Replication=True
BP_Ball_Pawn_C.Collision=True
BP_Ball_Pawn_C.Input=True
BP_Ball_Pawn_C.Actor=True
SphereComponent.Variable=True
SphereComponent.TransformCommon=True
SphereComponent.Sockets=True
SphereComponent.Shape=True
SphereComponent.Navigation=True
SphereComponent.Physics=True
SphereComponent.Collision=True
SphereComponent.Rendering=True
SphereComponent.VirtualTexture=True
SphereComponent.Tags=True
SphereComponent.ComponentReplication=True
SphereComponent.Cooking=True
SphereComponent.Events=True
BP_Ball_Character_C.SkeletalMesh=True
BP_Ball_Pawn_C.Variable=True
BP_Ball_Pawn_C.TransformCommon=True
BP_Ball_Pawn_C.Sockets=True
BP_Ball_Pawn_C.Shape=True
BP_Ball_Pawn_C.Navigation=True
BP_Ball_Pawn_C.Physics=True
BP_Ball_Pawn_C.Lighting=True
BP_Ball_Pawn_C.VirtualTexture=True
BP_Ball_Pawn_C.Tags=True
BP_Ball_Pawn_C.ComponentReplication=True
BP_Ball_Pawn_C.Activation=True
BP_Ball_Pawn_C.Cooking=True
BP_Ball_Pawn_C.Events=True
BP_Ball_Pawn_C.StaticMesh=True
BP_Ball_Pawn_C.Materials=True
BP_Ball_Pawn_C.FloatingPawnMovement=True
BP_Ball_Pawn_C.NavMovement=True
BP_Ball_Pawn_C.Velocity=True
BP_Ball_Pawn_C.PlanarMovement=True
BP_Ball_Pawn_C.MovementComponent=True
MagicLeapHandMeshingComponent.Variable=True
MagicLeapHandMeshingComponent.Sockets=True
MagicLeapHandMeshingComponent.Tags=True
MagicLeapHandMeshingComponent.ComponentReplication=True
MagicLeapHandMeshingComponent.Activation=True
MagicLeapHandMeshingComponent.Cooking=True
MagicLeapHandMeshingComponent.Events=True
K2Node_InputTouch.Input=True
SphereComponent.HLOD=True
SphereComponent.Mobile=True
BP_Ball_Pawn_C.Default=True
BP_Ball_Pawn_test_C.Default=True
BP_Ball_Pawn_test_C.Tick=True
BP_Ball_Pawn_test_C.Pawn=True
BP_Ball_Pawn_test_C.Camera=True
BP_Ball_Pawn_test_C.Rendering=True
BP_Ball_Pawn_test_C.Replication=True
BP_Ball_Pawn_test_C.Collision=True
BP_Ball_Pawn_test_C.Input=True
BP_Ball_Pawn_test_C.Actor=True
K2Node_CustomEvent.GraphNodeDetail=True
K2Node_CustomEvent.Graph=True
K2Node_CustomEvent.Inputs=True
CameraComponent.Physics=True
CameraComponent.Collision=True

[DetailPropertyExpansion]
PostProcessVolume="\"Object.PostProcessVolumeSettings.Settings.ColorOffsetShadows\" \"Object.PostProcessVolumeSettings.Settings.FilmShadowTint\" \"Object.PostProcessVolumeSettings.Settings.FilmChannelMixerRed\" \"Object.PostProcessVolumeSettings.Settings.FilmChannelMixerGreen\" \"Object.PostProcessVolumeSettings.Settings.FilmChannelMixerBlue\" \"Object.PostProcessVolumeSettings.Settings.WeightedBlendables.Array\" \"Object.Collision.BrushComponent.Object.Lighting.LightingChannels\" \"Object.Collision.BrushComponent.Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[0]\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
Volume="\"Object.PostProcessVolumeSettings.Settings.ColorOffsetShadows\" \"Object.PostProcessVolumeSettings.Settings.FilmShadowTint\" \"Object.PostProcessVolumeSettings.Settings.FilmChannelMixerRed\" \"Object.PostProcessVolumeSettings.Settings.FilmChannelMixerGreen\" \"Object.PostProcessVolumeSettings.Settings.FilmChannelMixerBlue\" \"Object.PostProcessVolumeSettings.Settings.WeightedBlendables.Array\" \"Object.Collision.BrushComponent.Object.Lighting.LightingChannels\" \"Object.Collision.BrushComponent.Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[0]\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
Brush="\"Object.Collision.BrushComponent.Object.Lighting.LightingChannels\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
ProjectPackagingSettings="\"Object.Packaging.IniKeyBlacklist\" "
Object="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
AssetManagerSettings="\"Object.Asset Manager.PrimaryAssetTypesToScan\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Rules\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Rules\" "
DeveloperSettings="\"Object.Compiler.DefaultCompilerOptions\" \"Object.Designer.DebugResolutions\" \"Object.Designer.DebugResolutions.DebugResolutions[0]\" \"Object.Designer.DebugResolutions.DebugResolutions[0].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[1]\" \"Object.Designer.DebugResolutions.DebugResolutions[1].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[2]\" \"Object.Designer.DebugResolutions.DebugResolutions[2].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[3]\" \"Object.Designer.DebugResolutions.DebugResolutions[3].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[4]\" \"Object.Designer.DebugResolutions.DebugResolutions[4].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[5]\" \"Object.Designer.DebugResolutions.DebugResolutions[5].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[6]\" \"Object.Designer.DebugResolutions.DebugResolutions[6].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[7]\" \"Object.Designer.DebugResolutions.DebugResolutions[7].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[8]\" \"Object.Designer.DebugResolutions.DebugResolutions[8].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[9]\" \"Object.Designer.DebugResolutions.DebugResolutions[9].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[10]\" \"Object.Designer.DebugResolutions.DebugResolutions[10].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[11]\" \"Object.Designer.DebugResolutions.DebugResolutions[11].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[12]\" \"Object.Designer.DebugResolutions.DebugResolutions[12].Color\" "
ConsoleSettings="\"Object.AutoComplete.ManualAutoCompleteList\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[0]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[1]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[2]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[3]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[4]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[5]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[6]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[7]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[8]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[9]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[10]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[11]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[12]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[13]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[14]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[15]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[16]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[17]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[18]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[19]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[20]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[21]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[22]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[23]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[24]\" 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\"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[129]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[130]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[131]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[132]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[133]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[134]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[135]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[136]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[137]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[138]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[139]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[140]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[141]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[142]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[143]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[144]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[145]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[146]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[147]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[148]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[149]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[150]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[151]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[152]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[153]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[154]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[155]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[156]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[157]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[158]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[159]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[160]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[161]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[162]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[163]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[164]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[165]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[166]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[167]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[168]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[169]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[170]\" \"Object.AutoComplete.ManualAutoCompleteList.ManualAutoCompleteList[171]\" \"Object.AutoComplete.AutoCompleteMapPaths\" \"Object.Colors.InputColor\" \"Object.Colors.HistoryColor\" \"Object.Colors.AutoCompleteCommandColor\" \"Object.Colors.AutoCompleteCVarColor\" \"Object.Colors.AutoCompleteFadedColor\" "
CrowdManager="\"Object.Config.AvoidanceConfig\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[0]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[1]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[2]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[3]\" "
CrowdManagerBase="\"Object.Config.AvoidanceConfig\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[0]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[1]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[2]\" \"Object.Config.AvoidanceConfig.AvoidanceConfig[3]\" "
GameplayDebuggerConfig="\"Object.AddOns.Categories\" \"Object.AddOns.Categories.Categories[0]\" \"Object.AddOns.Categories.Categories[1]\" \"Object.AddOns.Categories.Categories[2]\" \"Object.AddOns.Categories.Categories[2].InputHandlers\" \"Object.AddOns.Categories.Categories[2].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[2].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[3]\" \"Object.AddOns.Categories.Categories[3].InputHandlers\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[4]\" \"Object.AddOns.Categories.Categories[5]\" \"Object.AddOns.Extensions\" \"Object.AddOns.Extensions.Extensions[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Extensions.Extensions[1]\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers.InputHandlers[0]\" "
InputSettings="\"Object.Bindings.AxisConfig\" \"Object.Bindings.AxisConfig.AxisConfig[0]\" \"Object.Bindings.AxisConfig.AxisConfig[1]\" \"Object.Bindings.AxisConfig.AxisConfig[2]\" \"Object.Bindings.AxisConfig.AxisConfig[3]\" \"Object.Bindings.AxisConfig.AxisConfig[4]\" \"Object.Bindings.AxisConfig.AxisConfig[5]\" \"Object.Bindings.AxisConfig.AxisConfig[6]\" \"Object.Bindings.AxisConfig.AxisConfig[7]\" \"Object.Bindings.AxisConfig.AxisConfig[8]\" \"Object.Bindings.AxisConfig.AxisConfig[9]\" \"Object.Bindings.AxisConfig.AxisConfig[10]\" \"Object.Bindings.AxisConfig.AxisConfig[11]\" \"Object.Bindings.AxisConfig.AxisConfig[12]\" \"Object.Bindings.AxisConfig.AxisConfig[13]\" \"Object.Bindings.AxisConfig.AxisConfig[14]\" \"Object.Bindings.AxisConfig.AxisConfig[15]\" \"Object.Bindings.AxisConfig.AxisConfig[16]\" \"Object.Bindings.AxisConfig.AxisConfig[17]\" \"Object.Bindings.AxisConfig.AxisConfig[18]\" \"Object.Bindings.AxisConfig.AxisConfig[19]\" \"Object.Bindings.AxisConfig.AxisConfig[20]\" \"Object.Bindings.AxisConfig.AxisConfig[21]\" \"Object.Bindings.AxisConfig.AxisConfig[22]\" \"Object.Bindings.AxisConfig.AxisConfig[23]\" \"Object.Bindings.AxisConfig.AxisConfig[24]\" \"Object.Bindings.AxisConfig.AxisConfig[25]\" \"Object.Bindings.AxisConfig.AxisConfig[26]\" \"Object.Bindings.AxisConfig.AxisConfig[27]\" \"Object.Bindings.AxisConfig.AxisConfig[28]\" \"Object.Bindings.AxisConfig.AxisConfig[29]\" \"Object.Bindings.AxisConfig.AxisConfig[30]\" \"Object.Bindings.AxisConfig.AxisConfig[31]\" \"Object.Bindings.AxisConfig.AxisConfig[32]\" \"Object.Bindings.AxisConfig.AxisConfig[33]\" \"Object.Bindings.AxisConfig.AxisConfig[34]\" \"Object.Bindings.AxisConfig.AxisConfig[35]\" \"Object.Bindings.AxisConfig.AxisConfig[36]\" \"Object.Bindings.AxisConfig.AxisConfig[37]\" \"Object.Bindings.AxisConfig.AxisConfig[38]\" \"Object.Bindings.AxisConfig.AxisConfig[39]\" \"Object.Bindings.AxisConfig.AxisConfig[40]\" \"Object.Bindings.AxisConfig.AxisConfig[41]\" \"Object.Bindings.AxisConfig.AxisConfig[42]\" \"Object.Bindings.AxisConfig.AxisConfig[43]\" \"Object.Bindings.AxisConfig.AxisConfig[44]\" \"Object.Bindings.AxisConfig.AxisConfig[45]\" \"Object.Bindings.AxisConfig.AxisConfig[46]\" \"Object.Bindings.AxisConfig.AxisConfig[47]\" \"Object.Bindings.AxisConfig.AxisConfig[48]\" \"Object.Bindings.AxisConfig.AxisConfig[49]\" \"Object.Bindings.AxisConfig.AxisConfig[50]\" \"Object.Bindings.AxisConfig.AxisConfig[51]\" \"Object.Bindings.AxisConfig.AxisConfig[52]\" \"Object.Bindings.AxisConfig.AxisConfig[53]\" \"Object.Bindings.AxisConfig.AxisConfig[54]\" \"Object.Bindings.AxisConfig.AxisConfig[55]\" \"Object.Bindings.AxisConfig.AxisConfig[56]\" \"Object.Bindings.AxisConfig.AxisConfig[57]\" \"Object.Bindings.AxisConfig.AxisConfig[58]\" \"Object.Bindings.AxisConfig.AxisConfig[59]\" \"Object.Bindings.AxisConfig.AxisConfig[60]\" \"Object.Bindings.AxisConfig.AxisConfig[61]\" \"Object.Bindings.AxisConfig.AxisConfig[62]\" \"Object.Bindings.AxisConfig.AxisConfig[63]\" \"Object.Bindings.AxisConfig.AxisConfig[64]\" \"Object.Bindings.AxisConfig.AxisConfig[65]\" \"Object.Bindings.AxisConfig.AxisConfig[66]\" \"Object.Bindings.AxisConfig.AxisConfig[67]\" \"Object.Bindings.AxisConfig.AxisConfig[68]\" \"Object.Bindings.AxisConfig.AxisConfig[69]\" \"Object.Bindings.AxisConfig.AxisConfig[70]\" \"Object.Bindings.AxisConfig.AxisConfig[71]\" \"Object.Bindings.AxisConfig.AxisConfig[72]\" \"Object.Bindings.AxisConfig.AxisConfig[73]\" \"Object.Bindings.AxisConfig.AxisConfig[74]\" \"Object.Bindings.AxisConfig.AxisConfig[75]\" \"Object.Bindings.AxisConfig.AxisConfig[76]\" \"Object.Bindings.AxisConfig.AxisConfig[77]\" \"Object.Bindings.AxisConfig.AxisConfig[78]\" \"Object.Bindings.AxisConfig.AxisConfig[79]\" \"Object.Bindings.AxisConfig.AxisConfig[80]\" \"Object.Bindings.AxisConfig.AxisConfig[81]\" \"Object.Bindings.AxisConfig.AxisConfig[82]\" \"Object.Bindings.AxisConfig.AxisConfig[83]\" \"Object.Bindings.AxisConfig.AxisConfig[84]\" \"Object.Bindings.AxisConfig.AxisConfig[85]\" \"Object.Bindings.AxisConfig.AxisConfig[86]\" \"Object.Bindings.AxisConfig.AxisConfig[87]\" \"Object.Bindings.AxisConfig.AxisConfig[88]\" \"Object.Bindings.AxisConfig.AxisConfig[89]\" \"Object.Bindings.AxisConfig.AxisConfig[90]\" \"Object.Bindings.AxisConfig.AxisConfig[91]\" \"Object.Bindings.AxisConfig.AxisConfig[92]\" \"Object.Bindings.AxisConfig.AxisConfig[93]\" \"Object.Bindings.AxisConfig.AxisConfig[94]\" \"Object.Bindings.AxisConfig.AxisConfig[95]\" \"Object.Console.ConsoleKeys\" "
PhysicsSettings="\"Object.Replication.PhysicErrorCorrection\" \"Object.Broadphase.DefaultBroadphaseSettings\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPBounds\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPOuterBounds\" \"Object.ChaosPhysics.ChaosSettings\" "
MovieSceneToolsProjectSettings="\"Object.TrackSettings.FbxSettings\" \"Object.TrackSettings.FbxSettings.FbxSettings[0]\" \"Object.TrackSettings.FbxSettings.FbxSettings[0].PropertyPath\" \"Object.TrackSettings.FbxSettings.FbxSettings[1]\" \"Object.TrackSettings.FbxSettings.FbxSettings[1].PropertyPath\" \"Object.TrackSettings.FbxSettings.FbxSettings[2]\" \"Object.TrackSettings.FbxSettings.FbxSettings[2].PropertyPath\" "
PaperImporterSettings="\"Object.ImportSettings.NormalMapTextureSuffixes\" \"Object.ImportSettings.BaseMapTextureSuffixes\" "
UMGEditorProjectSettings="\"Object.Compiler.DefaultCompilerOptions\" \"Object.Designer.DebugResolutions\" \"Object.Designer.DebugResolutions.DebugResolutions[0]\" \"Object.Designer.DebugResolutions.DebugResolutions[0].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[1]\" \"Object.Designer.DebugResolutions.DebugResolutions[1].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[2]\" \"Object.Designer.DebugResolutions.DebugResolutions[2].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[3]\" \"Object.Designer.DebugResolutions.DebugResolutions[3].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[4]\" \"Object.Designer.DebugResolutions.DebugResolutions[4].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[5]\" \"Object.Designer.DebugResolutions.DebugResolutions[5].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[6]\" \"Object.Designer.DebugResolutions.DebugResolutions[6].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[7]\" \"Object.Designer.DebugResolutions.DebugResolutions[7].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[8]\" \"Object.Designer.DebugResolutions.DebugResolutions[8].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[9]\" \"Object.Designer.DebugResolutions.DebugResolutions[9].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[10]\" \"Object.Designer.DebugResolutions.DebugResolutions[10].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[11]\" \"Object.Designer.DebugResolutions.DebugResolutions[11].Color\" \"Object.Designer.DebugResolutions.DebugResolutions[12]\" \"Object.Designer.DebugResolutions.DebugResolutions[12].Color\" "
AndroidRuntimeSettings="\"Object.Advanced APK Packaging.GoogleVRCaps\" \"Object.Audio.CompressionOverrides\" \"Object.Audio.Audio|CookOverrides\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|Stream Caching\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|ResamplingQuality\" "
IOSRuntimeSettings="\"Object.Audio.CompressionOverrides\" \"Object.Audio.Audio|CookOverrides\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|Stream Caching\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|ResamplingQuality\" "
WindowsTargetSettings="\"Object.Audio.CompressionOverrides\" \"Object.Audio.Audio|CookOverrides\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|Stream Caching\" \"Object.Audio.Audio|CookOverrides.Audio|CookOverrides|ResamplingQuality\" "
AnimationSettings="\"Object.Compression.KeyEndEffectorsMatchNameArray\" "
AudioSettings="\"Object.Quality.QualityLevels\" \"Object.Quality.QualityLevels.QualityLevels[0]\" "
CookerSettings="\"Object.Cooker.ClassesExcludedOnDedicatedServer\" \"Object.Cooker.ClassesExcludedOnDedicatedClient\" \"Object.Cooker.VersionedIntRValues\" "
DebugCameraControllerSettings="\"Object.General.CycleViewModes\" "
LevelEditor2DSettings="\"Object.LayerSnapping.SnapLayers\" \"Object.LayerSnapping.SnapLayers.SnapLayers[0]\" \"Object.LayerSnapping.SnapLayers.SnapLayers[1]\" \"Object.LayerSnapping.SnapLayers.SnapLayers[2]\" "
EditorProjectAppearanceSettings="\"Object.Units.DistanceUnits\" \"Object.Units.MassUnits\" \"Object.Units.TimeUnits\" "
ClassViewerProjectSettings="\"Object.ClassVisibilityManagement.InternalOnlyPaths\" \"Object.ClassVisibilityManagement.InternalOnlyClasses\" "
LuminRuntimeSettings="\"Object.Advanced MPK Packaging.AppPrivileges\" "
LevelSequenceEditorSettings="\"Object.Tracks.TrackSettings\" \"Object.Tracks.TrackSettings.TrackSettings[0]\" \"Object.Tracks.TrackSettings.TrackSettings[0].DefaultTracks\" \"Object.Tracks.TrackSettings.TrackSettings[1]\" \"Object.Tracks.TrackSettings.TrackSettings[1].DefaultTracks\" \"Object.Tracks.TrackSettings.TrackSettings[2]\" \"Object.Tracks.TrackSettings.TrackSettings[2].DefaultTracks\" \"Object.Tracks.TrackSettings.TrackSettings[2].DefaultPropertyTracks\" \"Object.Tracks.TrackSettings.TrackSettings[2].DefaultPropertyTracks.DefaultPropertyTracks[0]\" \"Object.Tracks.TrackSettings.TrackSettings[3]\" \"Object.Tracks.TrackSettings.TrackSettings[3].DefaultPropertyTracks\" \"Object.Tracks.TrackSettings.TrackSettings[3].DefaultPropertyTracks.DefaultPropertyTracks[0]\" \"Object.Tracks.TrackSettings.TrackSettings[3].DefaultPropertyTracks.DefaultPropertyTracks[1]\" \"Object.Tracks.TrackSettings.TrackSettings[3].DefaultPropertyTracks.DefaultPropertyTracks[2]\" \"Object.Tracks.TrackSettings.TrackSettings[3].ExcludeDefaultPropertyTracks\" \"Object.Tracks.TrackSettings.TrackSettings[3].ExcludeDefaultPropertyTracks.ExcludeDefaultPropertyTracks[0]\" \"Object.Tracks.TrackSettings.TrackSettings[4]\" \"Object.Tracks.TrackSettings.TrackSettings[4].DefaultTracks\" \"Object.Tracks.TrackSettings.TrackSettings[4].DefaultPropertyTracks\" \"Object.Tracks.TrackSettings.TrackSettings[4].DefaultPropertyTracks.DefaultPropertyTracks[0]\" \"Object.Tracks.TrackSettings.TrackSettings[4].DefaultPropertyTracks.DefaultPropertyTracks[1]\" "
EditorStyleSettings="\"Object.Colors.SelectionColor\" \"Object.Colors.PressedSelectionColor\" \"Object.Colors.InactiveSelectionColor\" \"Object.Colors.KeyboardFocusColor\" \"Object.Colors.EditorWindowBackgroundColor\" \"Object.Colors.EditorMainWindowBackgroundOverride\" \"Object.Colors.EditorMainWindowBackgroundOverride.TintColor\" \"Object.Colors.EditorChildWindowBackgroundOverride\" \"Object.Colors.EditorChildWindowBackgroundOverride.TintColor\" \"Object.Graphs.RegularColor\" \"Object.Graphs.RuleColor\" \"Object.Graphs.CenterColor\" \"Object.Output Log.LogBackgroundColor\" \"Object.Output Log.LogSelectionBackgroundColor\" \"Object.Output Log.LogNormalColor\" \"Object.Output Log.LogCommandColor\" \"Object.Output Log.LogWarningColor\" \"Object.Output Log.LogErrorColor\" "
EditorLoadingSavingSettings="\"Object.AutoReimport\" \"Object.AutoReimport.AutoReimportDirectorySettings\" \"Object.AutoReimport.AutoReimportDirectorySettings.AutoReimportDirectorySettings[0]\" \"Object.AutoReimport.AutoReimportDirectorySettings.AutoReimportDirectorySettings[0].Wildcards\" \"Object.Blueprints\" \"Object.AutoSave\" "
EditorTutorialSettings="\"Object.Tutorials.Categories\" \"Object.Tutorials.Categories.Categories[0]\" \"Object.Tutorials.Categories.Categories[1]\" \"Object.Tutorials.Categories.Categories[2]\" \"Object.Tutorials.Categories.Categories[3]\" \"Object.Tutorials.Categories.Categories[4]\" \"Object.Tutorials.Categories.Categories[5]\" \"Object.Tutorials.Categories.Categories[6]\" \"Object.Tutorials.Categories.Categories[7]\" \"Object.Tutorials.Categories.Categories[8]\" \"Object.Tutorials.TutorialContexts\" \"Object.Tutorials.TutorialContexts.TutorialContexts[0]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[1]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[2]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[3]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[4]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[5]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[6]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[7]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[8]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[9]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[10]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[11]\" \"Object.Tutorials.TutorialContexts.TutorialContexts[12]\" "
PersonaOptions="\"Object.Preview Scene.Preview Scene|AdditionalMesh\" \"Object.Composites and Montages.SectionTimingNodeColor\" \"Object.Composites and Montages.NotifyTimingNodeColor\" \"Object.Composites and Montages.BranchingPointTimingNodeColor\" "
FlipbookEditorSettings="\"Object.Background.BackgroundColor\" "
GraphEditorSettings="\"Object.PinColors.DefaultPinTypeColor\" \"Object.PinColors.ExecutionPinTypeColor\" \"Object.PinColors.BooleanPinTypeColor\" \"Object.PinColors.BytePinTypeColor\" \"Object.PinColors.ClassPinTypeColor\" \"Object.PinColors.IntPinTypeColor\" \"Object.PinColors.Int64PinTypeColor\" \"Object.PinColors.FloatPinTypeColor\" \"Object.PinColors.NamePinTypeColor\" \"Object.PinColors.SoftObjectPinTypeColor\" \"Object.PinColors.SoftClassPinTypeColor\" \"Object.PinColors.DelegatePinTypeColor\" \"Object.PinColors.ObjectPinTypeColor\" \"Object.PinColors.InterfacePinTypeColor\" \"Object.PinColors.StringPinTypeColor\" \"Object.PinColors.TextPinTypeColor\" \"Object.PinColors.StructPinTypeColor\" \"Object.PinColors.WildcardPinTypeColor\" \"Object.PinColors.VectorPinTypeColor\" \"Object.PinColors.RotatorPinTypeColor\" \"Object.PinColors.TransformPinTypeColor\" \"Object.PinColors.IndexPinTypeColor\" \"Object.NodeTitleColors.EventNodeTitleColor\" \"Object.NodeTitleColors.FunctionCallNodeTitleColor\" \"Object.NodeTitleColors.PureFunctionCallNodeTitleColor\" \"Object.NodeTitleColors.ParentFunctionCallNodeTitleColor\" \"Object.NodeTitleColors.FunctionTerminatorNodeTitleColor\" \"Object.NodeTitleColors.ExecBranchNodeTitleColor\" \"Object.NodeTitleColors.ExecSequenceNodeTitleColor\" \"Object.NodeTitleColors.ResultNodeTitleColor\" \"Object.NodeTitleColors.DefaultCommentNodeTitleColor\" \"Object.NodeTitleColors.PreviewNodeTitleColor\" \"Object.Tracing.TraceAttackColor\" \"Object.Tracing.TraceSustainColor\" \"Object.Tracing.TraceReleaseColor\" "
SkeletalMeshEditorSettings="\"Object.AnimationPreview.AnimPreviewFloorColor\" \"Object.AnimationPreview.AnimPreviewSkyColor\" \"Object.AnimationPreview.AnimPreviewLightingDirection\" \"Object.AnimationPreview.AnimPreviewDirectionalColor\" "
SpriteEditorSettings="\"Object.Background.BackgroundColor\" "
TileMapEditorSettings="\"Object.Background.DefaultBackgroundColor\" \"Object.Grid.DefaultTileGridColor\" \"Object.Grid.DefaultMultiTileGridColor\" \"Object.Grid.DefaultLayerGridColor\" "
TileSetEditorSettings="\"Object.Background.DefaultBackgroundColor\" "
CrashReportsPrivacySettings="\"Object.Options.bSendUnattendedBugReports\" "
AnalyticsPrivacySettings="\"Object.Options.bSendUsageData\" "
AutomationTestSettings="\"Object.Loading.EditorTestModules\" \"Object.Automation.BuildPromotionTest\" \"Object.Automation.BuildPromotionTest.ImportWorkflow\" \"Object.Automation.BuildPromotionTest.ImportWorkflow.Diffuse\" \"Object.Automation.BuildPromotionTest.ImportWorkflow.Normal\" \"Object.Automation.BuildPromotionTest.ImportWorkflow.StaticMesh\" \"Object.Automation.BuildPromotionTest.ImportWorkflow.ReimportStaticMesh\" \"Object.Automation.BuildPromotionTest.ImportWorkflow.BlendShapeMesh\" \"Object.Automation.BuildPromotionTest.ImportWorkflow.MorphMesh\" \"Object.Automation.BuildPromotionTest.ImportWorkflow.SkeletalMesh\" \"Object.Automation.BuildPromotionTest.ImportWorkflow.Animation\" \"Object.Automation.BuildPromotionTest.ImportWorkflow.Sound\" \"Object.Automation.BuildPromotionTest.ImportWorkflow.SurroundSound\" \"Object.Automation.BuildPromotionTest.OpenAssets\" \"Object.Automation.BuildPromotionTest.NewProjectSettings\" \"Object.Automation.MaterialEditorPromotionTest\" \"Object.Automation.BlueprintEditorPromotionTest\" \"Object.MiscAutomationSetups.TestLevelFolders\" "
LogVisualizerSettings="\"Object.VisualLogger.GraphsBackgroundColor\" "
WorldSettings="\"Object.World.NavigationSystemConfig\" \"Object.Lightmass.LightmassSettings\" \"Object.Audio.DefaultReverbSettings\" \"Object.LODSystem.HierarchicalLODSetup\" \"Object.LODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0]\" \"Object.LODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ProxySetting.MaterialSettings\" \"Object.LODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ProxySetting.UnresolvedGeometryColor\" \"Object.LODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting\" \"Object.LODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting.MaterialSettings\" "
Info="\"Object.World.NavigationSystemConfig\" \"Object.Lightmass.LightmassSettings\" \"Object.Audio.DefaultReverbSettings\" \"Object.LODSystem.HierarchicalLODSetup\" \"Object.LODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0]\" \"Object.LODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ProxySetting.MaterialSettings\" \"Object.LODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ProxySetting.UnresolvedGeometryColor\" \"Object.LODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting\" \"Object.LODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting.MaterialSettings\" "
UserInterfaceSettings="\"Object.DPI Scaling.UIScaleCurve\" "
MaterialExpressionConstant4Vector="\"Object.Constant\" "
MaterialExpression=
PrecomputedVisibilityVolume="\"Object.Collision.BrushComponent.Object.Lighting.LightingChannels\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
LightmassImportanceVolume="\"Object.Collision.BrushComponent.Object.Lighting.LightingChannels\" \"Object.Collision.BrushComponent.Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[0]\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
MaterialEditorInstanceConstant=
StaticMesh="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.BoxElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.BoxElems.BoxElems[0]\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" "
StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.BoxElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.BoxElems.BoxElems[0]\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" "
VolumetricLightmapDensityVolume="\"Object.Collision.BrushComponent.Object.Lighting.LightingChannels\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
GeomModifier_Clip="\"Object.Settings\" "
GeomModifier_Edit=
GeomModifier=
StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Rendering.OverrideMaterials\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Rendering.CustomPrimitiveData\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Lighting.LightmassSettings\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" "
BP_ThirdPersonCharacter_C=
Character=
Pawn=
PrecomputedVisibilityOverrideVolume="\"Object.Collision.BrushComponent.Object.Lighting.LightingChannels\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
Engine="\"Object.Timecode.DefaultTimecodeFrameRate\" "
LevelEditorPlaySettings="\"Object.MultiplayerOptions.NetworkEmulationSettings\" \"Object.MultiplayerOptions.NetworkEmulationSettings.OutPackets\" \"Object.MultiplayerOptions.NetworkEmulationSettings.InPackets\" "
LevelEditorViewportSettings="\"Object.GridSnapping.Pow2GridSizes\" \"Object.GridSnapping.Pow2GridIntervals\" \"Object.GridSnapping.CommonRotGridSizes\" \"Object.GridSnapping.DivisionsOf360RotGridSizes\" \"Object.Preview.PreviewMeshes\" "
ImgMediaSettings="\"Object.General.DefaultFrameRate\" "
BlockingVolume="\"Object.Collision.BrushComponent.Object.Lighting.LightingChannels\" \"Object.Collision.BrushComponent.Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[0]\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
TriggerVolume="\"Object.Collision.BrushComponent.Object.Lighting.LightingChannels\" \"Object.Collision.BrushComponent.Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[0]\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
GeomModifier_Extrude="\"Object.Settings\" "
GeomModifier_Pen="\"Object.Settings\" "
ParticleModuleVelocity="\"Object.Velocity.StartVelocity\" \"Object.Velocity.StartVelocity.Distribution\" \"Object.Velocity.StartVelocityRadial\" \"Object.Velocity.StartVelocityRadial.Distribution\" "
ParticleModuleVelocityBase="\"Object.Velocity.StartVelocity\" \"Object.Velocity.StartVelocity.Distribution\" \"Object.Velocity.StartVelocityRadial\" \"Object.Velocity.StartVelocityRadial.Distribution\" "
ParticleModule="\"Object.Camera.CameraOffset\" \"Object.Camera.CameraOffset.Distribution\" "
ParticleModuleSize="\"Object.Size.StartSize\" \"Object.Size.StartSize.Distribution\" "
ParticleModuleSizeBase="\"Object.Size.StartSize\" \"Object.Size.StartSize.Distribution\" "
ParticleModuleParameterDynamic="\"Object.ParticleModuleParameterDynamic.DynamicParams\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[0].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[1].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[2].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[3].ParamValue.Distribution\" "
ParticleModuleParameterBase="\"Object.ParticleModuleParameterDynamic.DynamicParams\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[0].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[1].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[2].ParamValue.Distribution\" \"Object.ParticleModuleParameterDynamic.DynamicParams.DynamicParams[3].ParamValue.Distribution\" "
ParticleModuleLight="\"Object.Light.ColorScaleOverLife.Distribution\" \"Object.Light.BrightnessOverLife.Distribution\" \"Object.Light.RadiusScale.Distribution\" \"Object.Light.LightExponent.Distribution\" "
ParticleModuleLightBase="\"Object.Light.ColorScaleOverLife.Distribution\" \"Object.Light.BrightnessOverLife.Distribution\" \"Object.Light.RadiusScale.Distribution\" \"Object.Light.LightExponent.Distribution\" "
ParticleModuleSpawn="\"Object.Spawn.Rate\" \"Object.Spawn.Rate.Distribution\" \"Object.Spawn.RateScale\" \"Object.Spawn.RateScale.Distribution\" \"Object.Burst.BurstList\" \"Object.Burst.BurstList.BurstList[0]\" \"Object.Burst.BurstScale\" \"Object.Burst.BurstScale.Distribution\" "
ParticleModuleSpawnBase="\"Object.Spawn.Rate\" \"Object.Spawn.Rate.Distribution\" \"Object.Spawn.RateScale\" \"Object.Spawn.RateScale.Distribution\" \"Object.Burst.BurstList\" \"Object.Burst.BurstList.BurstList[0]\" \"Object.Burst.BurstScale\" \"Object.Burst.BurstScale.Distribution\" "
ParticleModuleAccelerationDrag="\"Object.Drag.DragCoefficientRaw\" \"Object.Drag.DragCoefficientRaw.Distribution\" "
ParticleModuleAccelerationBase="\"Object.Acceleration.Acceleration\" \"Object.Acceleration.Acceleration.Distribution\" "
ParticleModuleAcceleration="\"Object.Acceleration.Acceleration\" \"Object.Acceleration.Acceleration.Distribution\" "
ParticleModuleLocation="\"Object.Location.StartLocation\" \"Object.Location.StartLocation.Distribution\" "
ParticleModuleLocationBase="\"Object.Location.StartLocation\" \"Object.Location.StartLocation.Distribution\" "
ParticleModuleSubUV="\"Object.SubUV.SubImageIndex\" \"Object.SubUV.SubImageIndex.Distribution\" \"Object.SubUV.SubImageIndex.Distribution.Object.ConstantCurve\" \"Object.SubUV.SubImageIndex.Distribution.Object.ConstantCurve.Points\" \"Object.SubUV.SubImageIndex.Distribution.Object.ConstantCurve.Points.Points[0]\" \"Object.SubUV.SubImageIndex.Distribution.Object.ConstantCurve.Points.Points[1]\" "
ParticleModuleSubUVBase="\"Object.SubUV.SubImageIndex\" \"Object.SubUV.SubImageIndex.Distribution\" \"Object.SubUV.SubImageIndex.Distribution.Object.ConstantCurve\" \"Object.SubUV.SubImageIndex.Distribution.Object.ConstantCurve.Points\" \"Object.SubUV.SubImageIndex.Distribution.Object.ConstantCurve.Points.Points[0]\" \"Object.SubUV.SubImageIndex.Distribution.Object.ConstantCurve.Points.Points[1]\" "
ParticleModuleSizeMultiplyLife="\"Object.Size.LifeMultiplier\" \"Object.Size.LifeMultiplier.Distribution\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[0]\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[1]\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[2]\" "
ParticleModuleColorScaleOverLife="\"Object.Color.ColorScaleOverLife\" \"Object.Color.ColorScaleOverLife.Distribution\" \"Object.Color.AlphaScaleOverLife\" \"Object.Color.AlphaScaleOverLife.Distribution\" "
ParticleModuleColorBase="\"Object.Color.ColorOverLife\" \"Object.Color.ColorOverLife.Distribution\" \"Object.Color.ColorOverLife.Distribution.Object.ConstantCurve.Points\" \"Object.Color.AlphaOverLife\" \"Object.Color.AlphaOverLife.Distribution\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve.Points\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve.Points.Points[0]\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve.Points.Points[1]\" "
ParticleModuleRotation="\"Object.Rotation.StartRotation\" \"Object.Rotation.StartRotation.Distribution\" "
ParticleModuleRotationBase="\"Object.Rotation.RotationOverLife\" \"Object.Rotation.RotationOverLife.Distribution\" "
ParticleModuleRotationRate="\"Object.Rotation.StartRotationRate\" \"Object.Rotation.StartRotationRate.Distribution\" "
ParticleModuleRotationRateBase="\"Object.Rotation.StartRotationRate\" \"Object.Rotation.StartRotationRate.Distribution\" "
ParticleModuleLocationPrimitiveSphere="\"Object.Location.StartRadius\" \"Object.Location.StartRadius.Distribution\" \"Object.Location.VelocityScale.Distribution\" \"Object.Location.StartLocation\" \"Object.Location.StartLocation.Distribution\" "
ParticleModuleLocationPrimitiveBase="\"Object.Location.StartRadius\" \"Object.Location.StartRadius.Distribution\" \"Object.Location.VelocityScale.Distribution\" \"Object.Location.StartLocation\" \"Object.Location.StartLocation.Distribution\" "
ParticleModuleLifetime="\"Object.Lifetime.Lifetime\" \"Object.Lifetime.Lifetime.Distribution\" "
ParticleModuleLifetimeBase="\"Object.Lifetime.Lifetime\" \"Object.Lifetime.Lifetime.Distribution\" "
ParticleModuleColor="\"Object.Color.StartColor\" \"Object.Color.StartColor.Distribution\" \"Object.Color.StartAlpha\" \"Object.Color.StartAlpha.Distribution\" "
ParticleModuleRotationOverLifetime="\"Object.Rotation.RotationOverLife\" \"Object.Rotation.RotationOverLife.Distribution\" "
ParticleModuleColorOverLife="\"Object.Color.ColorOverLife\" \"Object.Color.ColorOverLife.Distribution\" \"Object.Color.ColorOverLife.Distribution.Object.ConstantCurve.Points\" \"Object.Color.AlphaOverLife\" \"Object.Color.AlphaOverLife.Distribution\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve.Points\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve.Points.Points[0]\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve.Points.Points[1]\" "
ParticleModuleSizeScaleBySpeed="\"Object.ParticleModuleSizeScaleBySpeed.SpeedScale\" \"Object.ParticleModuleSizeScaleBySpeed.MaxScale\" "
ParticleModuleCameraOffset="\"Object.Camera.CameraOffset\" \"Object.Camera.CameraOffset.Distribution\" "
ParticleModuleCameraBase="\"Object.Camera.CameraOffset\" \"Object.Camera.CameraOffset.Distribution\" "
StaticMeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[1]\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[1]\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PointLightComponent=
LocalLightComponent=
LightComponent=
LightComponentBase=
PreviewMaterial=
Material=
MaterialInterface=
BP_ThirdPersonCharacter1_C="\"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.Character Movement: Avoidance.AvoidanceGroup\" \"Object.Character.CharacterMovement.Object.Character Movement: Avoidance.GroupsToAvoid\" \"Object.Character.CharacterMovement.Object.Character Movement: Avoidance.GroupsToIgnore\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CharacterMovement.Object.Velocity.Velocity\" \"Object.Character.CharacterMovement.Object.PlanarMovement.PlaneConstraintNormal\" \"Object.Character.CharacterMovement.Object.PlanarMovement.PlaneConstraintOrigin\" "
Test_C="\"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.Character Movement: Avoidance.AvoidanceGroup\" \"Object.Character.CharacterMovement.Object.Character Movement: Avoidance.GroupsToAvoid\" \"Object.Character.CharacterMovement.Object.Character Movement: Avoidance.GroupsToIgnore\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CharacterMovement.Object.Velocity.Velocity\" \"Object.Character.CharacterMovement.Object.PlanarMovement.PlaneConstraintNormal\" \"Object.Character.CharacterMovement.Object.PlanarMovement.PlaneConstraintOrigin\" "
BP_Ball_Character_C=
BP_Ball_Pawn_C=
DefaultPawn=
SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
BP_Ball_Pawn_test_C="\"Object.\" \"Object.\" "
CameraComponent="\"Object.PostProcess.PostProcessSettings\" "

[DetailCategoriesAdvanced]
EditorProjectAppearanceSettings.Units=False
WorldSettings.Lightmass=True
WorldSettings.PrecomputedVisibility=True
FbxImportUI.Miscellaneous=False
FbxImportUI.Material=False
FbxImportUI.Mesh=True
DirectionalLight.Light=False
StaticMeshActor.Lighting=True
BP_ThirdPersonCharacter_C.Character Movement (General Settings)=False
BP_ThirdPersonCharacter_C.Character Movement: Walking=True
SkyLight.Light=False
StaticMesh.StaticMesh=True
FbxExportOption.Exporter=True
StaticMesh.LODCustomMode=False
StaticMesh.Collision=False
Texture2D.Texture=True
Texture2D.Compression=True
WorldSettings.World=False
StaticMeshActor.Materials=False
PointLight.Light=True
PostProcessVolume.Lighting=False
VolumetricLightmapDensityVolume.Lighting=False
SpotLight.Light=True
ExponentialHeightFog.VolumetricFog=True
RectLight.Light=False
PointLightComponent.Light=True
StaticMeshActor.StaticMesh=False
BP_ThirdPersonCharacter_C.Shape=False
Brush.BrushSettings=False
BlockingVolume.Collision=False
SpringArmComponent.Lag=True
BP_ThirdPersonCharacter_C.Collision=False
BP_ThirdPersonCharacter_C.Physics=False
ParticleSystemComponent.Particles=False
StaticMeshComponent.Lighting=True
MaterialEditorInstanceConstant.General=False
PointLightComponent.Rendering=False
SpotLightComponent.Light=True
RectLightComponent.Light=True
PreviewMaterial.Translucency=False
FloatProperty.Variable=False
MeshMergingSettingsObject.MeshSettings=True
WorldSettings.LODSystem=False
StaticMeshComponent.Rendering=False
FoliageType_InstancedStaticMesh.Painting=False
FoliageType_InstancedStaticMesh.Mesh=False
FoliageType_InstancedStaticMesh.Placement=False
StaticMeshActor.Collision=False
InstancedFoliageActor.Actor=True
InstancedFoliageActor.Collision=False
BP_ThirdPersonCharacter_C.Character Movement (Networking)=False
BP_Ball_Character_C.Shape=False
ThirdPersonGameMode_new_C.Tick=False
SphereComponent.Physics=True
PhysicsSettings.Framerate=False

[RootWindow]
ScreenPosition=X=640.000 Y=360.000
WindowSize=X=1280.000 Y=720.000
InitiallyMaximized=True

[SlateAdditionalLayoutConfig]
Viewport 1.LayoutType=FourPanes2x2
FourPanes2x2.Viewport 1.Percentages0=X=0.500 Y=0.500
FourPanes2x2.Viewport 1.Percentages1=X=0.500 Y=0.500
FourPanes2x2.Viewport 1.Percentages2=X=0.500 Y=0.500
FourPanes2x2.Viewport 1.Percentages3=X=0.500 Y=0.500
FourPanes2x2.Viewport 1.Viewport0.TypeWithinLayout=Default
FourPanes2x2.Viewport 1.Viewport1.TypeWithinLayout=Default
FourPanes2x2.Viewport 1.Viewport2.TypeWithinLayout=Default
FourPanes2x2.Viewport 1.Viewport3.TypeWithinLayout=Default
FourPanes2x2.Viewport 1.bIsMaximized=True
FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1

[Directories2]
UNR=../../../../../drawing and stuff/unreal 4 projects/Marlbe_Prot/Content/Maps
BRUSH=../../../../../drawing and stuff/unreal 4 projects/Prison_Dungeon/Content/
FBX=../../../../../drawing and stuff/unreal 4 projects/Prison_Dungeon/Content/
FBXAnim=../../../../../drawing and stuff/unreal 4 projects/Prison_Dungeon/Content/
GenericImport=../../../../../_WORK/test.fbx
GenericExport=../../../../../_WORK/prison_dungeon/Ceiling/Textures/T_Ceiling_Stone_AO.BMP
GenericOpen=../../../../../drawing and stuff/unreal 4 projects/Prison_Dungeon/Content/
GenericSave=../../../../../drawing and stuff/unreal 4 projects/Prison_Dungeon/Content/
MeshImportExport=../../../../../drawing and stuff/unreal 4 projects/Prison_Dungeon/Content/
WorldRoot=../../../../../drawing and stuff/unreal 4 projects/Prison_Dungeon/Content/
Level=../../../../../drawing and stuff/unreal 4 projects/Marlbe_Prot/Content/Maps
Project=C:/Epic Games/UE_4.24/

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PakFile.LastCompileMethod=Unknown
RSA.TimeStamp=2020.03.01-12.34.27
RSA.LastCompileMethod=Unknown
SandboxFile.TimeStamp=2020.03.01-12.34.27
SandboxFile.LastCompileMethod=Unknown
StreamingFile.TimeStamp=2020.03.01-12.34.32
StreamingFile.LastCompileMethod=Unknown
CookedIterativeFile.TimeStamp=2020.03.01-12.34.05
CookedIterativeFile.LastCompileMethod=Unknown
NetworkFile.TimeStamp=2020.03.01-12.34.22
NetworkFile.LastCompileMethod=Unknown
CoreUObject.TimeStamp=2020.03.01-12.34.06
CoreUObject.LastCompileMethod=Unknown
Engine.TimeStamp=2020.03.01-12.34.12
Engine.LastCompileMethod=Unknown
Renderer.TimeStamp=2020.03.01-12.34.27
Renderer.LastCompileMethod=Unknown
AnimGraphRuntime.TimeStamp=2020.03.01-12.34.00
AnimGraphRuntime.LastCompileMethod=Unknown
D3D11RHI.TimeStamp=2020.03.01-12.34.07
D3D11RHI.LastCompileMethod=Unknown
OpenGLDrv.TimeStamp=2020.03.01-12.34.23
OpenGLDrv.LastCompileMethod=Unknown
SlateRHIRenderer.TimeStamp=2020.03.01-12.34.31
SlateRHIRenderer.LastCompileMethod=Unknown
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Landscape.LastCompileMethod=Unknown
RenderCore.TimeStamp=2020.03.01-12.34.26
RenderCore.LastCompileMethod=Unknown
TextureCompressor.TimeStamp=2020.03.01-12.34.32
TextureCompressor.LastCompileMethod=Unknown
AudioEditor.TimeStamp=2020.03.01-12.34.01
AudioEditor.LastCompileMethod=Unknown
AnimationModifiers.TimeStamp=2020.03.01-12.34.00
AnimationModifiers.LastCompileMethod=Unknown
PropertyEditor.TimeStamp=2020.03.01-12.34.26
PropertyEditor.LastCompileMethod=Unknown
PlatformCrypto.TimeStamp=2020.03.01-12.37.41
PlatformCrypto.LastCompileMethod=Unknown
PlatformCryptoTypes.TimeStamp=2020.03.01-12.37.41
PlatformCryptoTypes.LastCompileMethod=Unknown
PlatformCryptoOpenSSL.TimeStamp=2020.03.01-12.37.41
PlatformCryptoOpenSSL.LastCompileMethod=Unknown
DesktopPlatform.TimeStamp=2020.03.01-12.34.07
DesktopPlatform.LastCompileMethod=Unknown
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AISupportModule.LastCompileMethod=Unknown
DatasmithContent.TimeStamp=2020.03.01-12.37.28
DatasmithContent.LastCompileMethod=Unknown
VariantManagerContent.TimeStamp=2020.03.01-12.37.30
VariantManagerContent.LastCompileMethod=Unknown
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MagicLeap.LastCompileMethod=Unknown
WmfMedia.TimeStamp=2020.03.01-12.37.55
WmfMedia.LastCompileMethod=Unknown
Media.TimeStamp=2020.03.01-12.34.20
Media.LastCompileMethod=Unknown
OnlineSubsystem.TimeStamp=2020.03.01-12.38.00
OnlineSubsystem.LastCompileMethod=Unknown
HTTP.TimeStamp=2020.03.01-12.34.15
HTTP.LastCompileMethod=Unknown
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SSL.LastCompileMethod=Unknown
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XMPP.LastCompileMethod=Unknown
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WebSockets.LastCompileMethod=Unknown
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OnlineSubsystemNULL.LastCompileMethod=Unknown
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Sockets.LastCompileMethod=Unknown
OnlineSubsystemUtils.TimeStamp=2020.03.01-12.38.03
OnlineSubsystemUtils.LastCompileMethod=Unknown
OnlineBlueprintSupport.TimeStamp=2020.03.01-12.38.03
OnlineBlueprintSupport.LastCompileMethod=Unknown
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LauncherChunkInstaller.LastCompileMethod=Unknown
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ExampleDeviceProfileSelector.LastCompileMethod=Unknown
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OculusHMD.LastCompileMethod=Unknown
SteamVR.TimeStamp=2020.03.01-12.38.23
SteamVR.LastCompileMethod=Unknown
SteamVRInput.TimeStamp=2020.03.01-12.38.23
SteamVRInput.LastCompileMethod=Unknown
SteamVRInputDevice.TimeStamp=2020.03.01-12.38.23
SteamVRInputDevice.LastCompileMethod=Unknown
WindowsPlatformFeatures.TimeStamp=2020.03.01-12.34.38
WindowsPlatformFeatures.LastCompileMethod=Unknown
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GameplayMediaEncoder.LastCompileMethod=Unknown
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Chaos.LastCompileMethod=Unknown
ChaosSolvers.TimeStamp=2020.03.01-12.34.05
ChaosSolvers.LastCompileMethod=Unknown
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PhysXCooking.LastCompileMethod=Unknown
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DirectoryWatcher.LastCompileMethod=Unknown
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Settings.LastCompileMethod=Unknown
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InputCore.LastCompileMethod=Unknown
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TargetPlatform.LastCompileMethod=Unknown
AllDesktopTargetPlatform.TimeStamp=2020.03.01-12.34.00
AllDesktopTargetPlatform.LastCompileMethod=Unknown
AndroidTargetPlatform.TimeStamp=2020.03.01-12.33.48
AndroidTargetPlatform.LastCompileMethod=Unknown
IOSTargetPlatform.TimeStamp=2020.03.01-12.33.54
IOSTargetPlatform.LastCompileMethod=Unknown
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Messaging.LastCompileMethod=Unknown
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LinuxNoEditorTargetPlatform.LastCompileMethod=Unknown
LinuxClientTargetPlatform.TimeStamp=2020.03.01-12.33.54
LinuxClientTargetPlatform.LastCompileMethod=Unknown
LinuxServerTargetPlatform.TimeStamp=2020.03.01-12.33.54
LinuxServerTargetPlatform.LastCompileMethod=Unknown
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LinuxAArch64ClientTargetPlatform.LastCompileMethod=Unknown
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LuminTargetPlatform.TimeStamp=2020.03.01-12.33.56
LuminTargetPlatform.LastCompileMethod=Unknown
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TVOSTargetPlatform.LastCompileMethod=Unknown
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AudioFormatADPCM.LastCompileMethod=Unknown
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AudioFormatOpus.LastCompileMethod=Unknown
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TextureFormatASTC.TimeStamp=2020.03.01-12.34.33
TextureFormatASTC.LastCompileMethod=Unknown
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ImageWrapper.LastCompileMethod=Unknown
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MetalShaderFormat.LastCompileMethod=Unknown
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ShaderFormatVectorVM.LastCompileMethod=Unknown
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VulkanShaderFormat.LastCompileMethod=Unknown
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DerivedDataCache.LastCompileMethod=Unknown
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MeshUtilities.TimeStamp=2020.03.01-12.34.20
MeshUtilities.LastCompileMethod=Unknown
MaterialBaking.TimeStamp=2020.03.01-12.34.19
MaterialBaking.LastCompileMethod=Unknown
MeshMergeUtilities.TimeStamp=2020.03.01-12.34.20
MeshMergeUtilities.LastCompileMethod=Unknown
MeshReductionInterface.TimeStamp=2020.03.01-12.34.20
MeshReductionInterface.LastCompileMethod=Unknown
QuadricMeshReduction.TimeStamp=2020.03.01-12.34.26
QuadricMeshReduction.LastCompileMethod=Unknown
ProxyLODMeshReduction.TimeStamp=2020.03.01-12.37.41
ProxyLODMeshReduction.LastCompileMethod=Unknown
SkeletalMeshReduction.TimeStamp=2020.03.01-12.37.42
SkeletalMeshReduction.LastCompileMethod=Unknown
MeshBoneReduction.TimeStamp=2020.03.01-12.34.20
MeshBoneReduction.LastCompileMethod=Unknown
KismetCompiler.TimeStamp=2020.03.01-12.34.17
KismetCompiler.LastCompileMethod=Unknown
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MovieSceneTools.LastCompileMethod=Unknown
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WindowsMoviePlayer.LastCompileMethod=Unknown
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FacialAnimationEditor.TimeStamp=2020.03.01-12.37.20
FacialAnimationEditor.LastCompileMethod=Unknown
GameplayTagsEditor.TimeStamp=2020.03.01-12.37.20
GameplayTagsEditor.LastCompileMethod=Unknown
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MagicLeapAR.LastCompileMethod=Unknown
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AugmentedReality.LastCompileMethod=Unknown
MagicLeapARPin.TimeStamp=2020.03.01-12.37.49
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MagicLeapController.LastCompileMethod=Unknown
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MagicLeapHandTracking.LastCompileMethod=Unknown
MagicLeapImageTracker.TimeStamp=2020.03.01-12.37.50
MagicLeapImageTracker.LastCompileMethod=Unknown
MagicLeapSecureStorage.TimeStamp=2020.03.01-12.37.50
MagicLeapSecureStorage.LastCompileMethod=Unknown
MagicLeapIdentity.TimeStamp=2020.03.01-12.37.50
MagicLeapIdentity.LastCompileMethod=Unknown
MagicLeapPlanes.TimeStamp=2020.03.01-12.37.50
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PhysXVehiclesEditor.TimeStamp=2020.03.01-12.38.18
PhysXVehiclesEditor.LastCompileMethod=Unknown
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RuntimePhysXCooking.LastCompileMethod=Unknown
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ActorLayerUtilities.LastCompileMethod=Unknown
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AnimationSharingEd.LastCompileMethod=Unknown
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PlasticSourceControl.LastCompileMethod=Unknown
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VisualStudioCodeSourceCodeAccess.LastCompileMethod=Unknown
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MaterialAnalyzer.LastCompileMethod=Unknown
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AutomationUtilsEditor.TimeStamp=2020.03.01-12.37.31
AutomationUtilsEditor.LastCompileMethod=Unknown
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AppleImageUtilsBlueprintSupport.LastCompileMethod=Unknown
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OculusInput.LastCompileMethod=Unknown
OculusEditor.TimeStamp=2020.03.01-12.38.16
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MagicLeapMediaCodecFactory.TimeStamp=2020.03.01-12.37.51
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[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False

[/Script/UnrealEd.FbxImportUI]
bImportMaterials=False
bImportTextures=False

[ContentBrowserRecent]
MRUItem0=/Game/Blueprints/ThirdPersonBP/Blueprints/BP_Ball_Pawn
MRUItem1=/Game/Blueprints/ThirdPersonBP/Blueprints/BP_Ball_Pawn_test
MRUItem2=/Game/Blueprints/ThirdPersonBP/Blueprints/ThirdPersonGameMode_new
MRUItem3=/Engine/MapTemplates/SM_Template_Map_Floor
MRUItem4=/Engine/EngineMaterials/DefaultMaterial
MRUItem5=/Game/Blueprints/ThirdPersonBP/Blueprints/BP_Ball_Character
MRUItem6=/Game/test
MRUItem7=/Game/Blueprints/ThirdPersonBP/Blueprints/NewBlueprint
MRUItem8=/Game/Blueprints/ThirdPersonBP/Blueprints/NewBlueprint1
MRUItem9=/Game/Blueprints/ThirdPersonBP/Blueprints/BP_ThirdPersonCharacter_bkp1
MRUItem10=/Game/Blueprints/ThirdPersonBP/Blueprints/BP_ThirdPersonCharacter_bkp
MRUItem11=/Game/Blueprints/ThirdPersonBP/Blueprints/BP_ThirdPersonCharacter
MRUItem12=/Game/NewMaterial
MRUItem13=/Game/Maps/Demo
MRUItem14=/Game/Blueprints/ThirdPersonBP/Blueprints/Test
MRUItem15=/Game/Blueprints/ThirdPersonBP/Blueprints/BP_ThirdPersonCharacter1
MRUItem16=/Game/Prison_Dungeon/01_Props/Misc/SM_MERGED_InstancedFoliageActor_0
MRUItem17=/Game/Prison_Dungeon/01_Props/Furniture/Containters/BP_Pot2
MRUItem18=/Game/Prison_Dungeon/01_Props/Architecture/SM_Wall_Doorway_1
MRUItem19=/Game/Prison_Dungeon/01_Props/Architecture/SM_Wall

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ParticleMemoryUpdateTime=0.000000
bShowFloor=False
FloorMesh=/Engine/EditorMeshes/AnimTreeEd_PreviewFloor.AnimTreeEd_PreviewFloor
FloorPosition=(X=0.000000,Y=0.000000,Z=0.000000)
FloorRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
FloorScale=1.000000
FloorScale3D=(X=1.000000,Y=1.000000,Z=1.000000)

[CascadeEditor]
LightDir=P=-44.999969 Y=-179.999969 R=0.000000

[/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False
bAutomaticallyCheckoutOnAssetModification=False
AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*")))
bForceCompilationAtStartup=False
bRestoreOpenAssetTabsOnRestart=False
bMonitorContentDirectories=True
AutoReimportThreshold=3.000000
bAutoCreateAssets=True
bAutoDeleteAssets=True
bDetectChangesOnStartup=True
bPromptBeforeAutoImporting=True
bDeleteSourceFilesWithAssets=False

[MeshPaintEdit]
DefaultBrushRadius=24.000000
ColorViewMode=Normal

[/Script/MeshPaintMode.PaintModeSettings]
VertexPaintSettings=(MeshPaintMode=PaintColors,PaintColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),EraseColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),bWriteRed=True,bWriteGreen=True,bWriteBlue=True,bWriteAlpha=False,TextureWeightType=AlphaLerp,PaintTextureWeightIndex=TextureOne,EraseTextureWeightIndex=TextureTwo,bPaintOnSpecificLOD=False,LODIndex=0)
TexturePaintSettings=(PaintColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),EraseColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),bWriteRed=True,bWriteGreen=True,bWriteBlue=True,bWriteAlpha=False,UVChannel=0,bEnableSeamPainting=False,PaintTexture=Texture2D'"/Game/Prison_Dungeon/03_Textures/Architecture/Floor/T_Floor_BC.T_Floor_BC"')

[FEditorModeTools]
CoordSystem=1


