LogInit:Display: RandInit(1186712923) SRandInit(1186712923). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started LogInit: Version: 4.8.2-2614606+++depot+UE4-Releases+4.8 LogInit: API Version: 2579680 LogInit: Compiled (64-bit): Jul 8 2015 23:43:41 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.8 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogOnline:Warning: No default platform service specified for OnlineSubsystem LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' LogConsoleResponse:Warning: Found in ini file 'A:/Unreal Projects/Pong 4.8/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' LogConsoleResponse:Warning: Found in ini file 'A:/Unreal Projects/Pong 4.8/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' LogConsoleResponse:Warning: Found in ini file 'A:/Unreal Projects/Pong 4.8/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: ZACK-PC LogInit: User: Zack LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =3.903987 MHz LogMemory: Memory total: Physical=15.9GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 57.38 MB used, 57.38 MB peak LogMemory: Process Virtual Memory: 30.52 MB used, 30.52 MB peak LogMemory: Physical Memory: 4490.43 MB used, 16311.93 MB total LogMemory: Virtual Memory: 313.08 MB used, 134217728.00 MB total LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 780 (Feature Level 11_0) LogD3D11RHI: Adapter has 6023MB of dedicated video memory, 0MB of dedicated system memory, and 8155MB of shared system memory, 3 output[s] LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: InitD3DDevice LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP DesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.04s 70MB C:/Users/Zack/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Zack/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file A:/Unreal Projects/Pong 4.8/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file A:/Unreal Projects/Pong 4.8/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Zack/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogAssetRegistry: FAssetRegistry took 0.0104 seconds to start up LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogObj: 26440 objects as part of root set at end of initial load. LogUObjectAllocator: 5438856 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0 LogHMD:Warning: SteamVR failed to initialize. Error: 108 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.03s 53MB C:/Users/Zack/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Disabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.2-2614606+++depot+UE4-Releases+4.8 LogAnalytics: [UEEditor.Rocket.Release] SetUserId 0d5ea142497c01f38b2b89b0760a8b72|bdfc4d3f1488431d82c075b5e4fd554e|ad4eed1e-61b2-45c2-a95a-66eb26a98d2a LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LogConsoleManager:Warning: Console variable 'r.VSync' wasn't set ('GameSetting' has a lower priority than 'SystemSettingsIni') LogCook:Display: Done creating registry. It took 0.00s. SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="A:/Unreal Projects/Pong 4.8/Content/Level/L_Game.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000003C2940B80 LogAIModule: Creating AISystem for world L_Game LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 33.927ms to complete. LogFileHelpers: Loading map 'L_Game' took 1.980 LogCollectionManager: Loaded 0 collections in 0.003190 seconds LogContentBrowser: Native class hierarchy populated in 0.0104 seconds. Added 1807 classes and 307 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogD3D11RHI: InitD3DDevice LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 7.77 seconds (BP compile: 1.02 seconds) LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogContentStreaming: Texture pool size is 0.000000MB LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2). LogAssetRegistry: Asset discovery search completed in 4.4304 seconds LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogPlayLevel: Launcher Device ID: Android_ATC@1eb9b47c LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovement4B58CDB74FA8D16DB6D5FA9B7B1B009C) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.RotatingMovement100B1BD0497476EEE2308D9F294E9B97) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovement033157E74AA2F4919C35AE926D7F92EE) Not registered. Aborting. LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogD3D11RHI: InitD3DDevice LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogSavePackage: Save=0.951079ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogSavePackage: Save=0.627051ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogSavePackage: Save=0.681611ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset LogSavePackage: Save=0.579920ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset LogSavePackage: Save=0.558403ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset LogSavePackage: Save=0.556610ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset LogSavePackage: Save=0.585043ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogSavePackage: Save=0.366292ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogSavePackage: Save=0.339140ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogSavePackage: Save=0.633199ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/AnalogHat.uasset' LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileControls_texture.uasset LogSavePackage: Save=0.657533ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileControls_texture.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset LogSavePackage: Save=0.664961ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogSavePackage: Save=0.613732ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset LogSavePackage: Save=1.101438ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset' LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/WhiteSquareTexture.uasset LogSavePackage: Save=0.582738ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/WhiteSquareTexture.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset LogSavePackage: Save=1.638325ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset LogSavePackage: Save=5.925225ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset LogSavePackage: Save=1.779463ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset LogSavePackage: Save=0.738988ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset LogSavePackage: Save=0.960300ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset LogSavePackage: Save=5.549455ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset LogSavePackage: Save=2.284588ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset LogSavePackage: Save=0.625771ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset' LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/DefaultTexture.uasset LogSavePackage: Save=0.717472ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/DefaultTexture.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset LogSavePackage: Save=0.624746ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset LogSavePackage: Save=0.492061ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Actor.uasset LogSavePackage: Save=0.637297ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Actor.uasset' LogCook:Display: Cooking /Engine/EditorResources/Bad -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bad.uasset LogSavePackage: Save=0.616805ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bad.uasset' LogCook:Display: Cooking /Engine/EditorResources/BkgndHi -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/BkgndHi.uasset LogSavePackage: Save=0.661887ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/BkgndHi.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorSphere.uasset LogSavePackage: Save=0.782021ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorSphere.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorPlane.uasset LogSavePackage: Save=0.813015ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorPlane.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorCylinder -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorCylinder.uasset LogSavePackage: Save=0.634992ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorCylinder.uasset' LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset LogSavePackage: Save=0.609633ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset LogSavePackage: Save=0.704408ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset LogSavePackage: Save=2.563533ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset' 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4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMeshes/Sphere.uasset LogSavePackage: Save=0.721058ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMeshes/Sphere.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_ReflActorIcon -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_ReflActorIcon.uasset LogSavePackage: Save=0.648312ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_ReflActorIcon.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_RadForce -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_RadForce.uasset LogSavePackage: Save=0.967985ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_RadForce.uasset' LogCook:Display: Cooking 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4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_VectorFieldVol.uasset' LogCook:Display: Cooking /Engine/EngineResources/Black -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/Black.uasset LogSavePackage: Save=0.595033ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/Black.uasset' LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1874_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced#### LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset LogSavePackage: Save=0.671365ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset LogSavePackage: Save=0.625258ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset' LogCook:Display: 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4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Voice.uasset' LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMeshes/Cylinder.uasset LogSavePackage: Save=0.894983ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMeshes/Cylinder.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultMaterial.uasset LogSavePackage: Save=4.021530ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultMaterial.uasset' LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineTireTypes/DefaultTireType.uasset LogSavePackage: Save=0.290216ms LogSavePackage: Async saving 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LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset LogSavePackage: Save=0.626283ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset' LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset LogSavePackage: Save=0.418803ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' LogCook:Display: Cooking /Paper2D/DummySprite -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset LogSavePackage: Save=0.659326ms 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/Engine/EditorSounds/Notifications/CompileSuccess_Cue -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset LogSavePackage: Save=0.403690ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset' LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset LogSavePackage: Save=0.404714ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset' LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset LogSavePackage: Save=0.276128ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/BaseColor -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/BaseColor.uasset LogSavePackage: Save=0.899337ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/BaseColor.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepth -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomDepth.uasset LogSavePackage: Save=0.934173ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomDepth.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/DecalMask -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/DecalMask.uasset LogSavePackage: Save=0.803537ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/DecalMask.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/FinalImage -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/FinalImage.uasset LogSavePackage: Save=0.792267ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/FinalImage.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/LightingModel -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/LightingModel.uasset LogSavePackage: Save=0.875003ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/LightingModel.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/MaterialAO -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/MaterialAO.uasset LogSavePackage: Save=0.780228ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/MaterialAO.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/Metallic -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Metallic.uasset LogSavePackage: Save=0.813015ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Metallic.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/Opacity -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Opacity.uasset LogSavePackage: Save=0.771519ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Opacity.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/Roughness -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Roughness.uasset LogSavePackage: Save=0.836068ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Roughness.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SceneColor -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneColor.uasset LogSavePackage: Save=0.800720ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneColor.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepth -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneDepth.uasset LogSavePackage: Save=0.885249ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneDepth.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyRGB -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset LogSavePackage: Save=0.848620ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyA -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset LogSavePackage: Save=0.840423ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/Specular -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Specular.uasset LogSavePackage: Save=0.752820ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/Specular.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SubsurfaceColor -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SubsurfaceColor.uasset LogSavePackage: Save=0.812247ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SubsurfaceColor.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/WorldNormal -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/WorldNormal.uasset LogSavePackage: Save=0.904204ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/WorldNormal.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/AmbientOcclusion -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/AmbientOcclusion.uasset LogSavePackage: Save=0.782021ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/AmbientOcclusion.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset LogSavePackage: Save=0.284069ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepthWorldUnits -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset LogSavePackage: Save=1.289707ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset LogSavePackage: Save=0.763322ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepthWorldUnits -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset LogSavePackage: Save=0.885505ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset' LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset LogSavePackage: Save=0.712349ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset' LogCook:Display: Cooking /LeapMotionController/LM_TorusMesh -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset LogSavePackage: Save=1.044573ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset' LogCook:Display: Cooking /LeapMotionController/LM_HandColor -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset LogSavePackage: Save=1.002565ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshot -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshot.uasset LogSavePackage: Save=2.358102ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshot.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/HighResolutionScreenshotMaskFunction -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset LogSavePackage: Save=0.874234ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotMask -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset LogSavePackage: Save=1.200567ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotCaptureRegion -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset LogSavePackage: Save=4.516408ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset LogSavePackage: Save=1.083252ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset LogSavePackage: Save=4.212360ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset LogSavePackage: Save=1.162658ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset' LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset LogSavePackage: Save=1.448007ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset LogSavePackage: Save=0.688783ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset LogSavePackage: Save=2.109894ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset LogSavePackage: Save=1.350158ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset LogSavePackage: Save=0.835556ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset LogSavePackage: Save=1.401900ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset LogSavePackage: Save=0.855536ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset LogSavePackage: Save=0.816345ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset LogSavePackage: Save=0.783558ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset LogSavePackage: Save=0.511016ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset LogSavePackage: Save=0.671109ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset LogSavePackage: Save=1.121161ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset LogSavePackage: Save=0.823517ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset LogSavePackage: Save=1.158815ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset LogSavePackage: Save=0.725668ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset LogSavePackage: Save=1.663684ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset LogSavePackage: Save=0.845802ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset LogSavePackage: Save=0.914194ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset' LogCook:Display: Cooking /Engine/EditorResources/BSPVertex -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/BSPVertex.uasset LogSavePackage: Save=0.612451ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/BSPVertex.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultBokeh.uasset LogSavePackage: Save=0.694931ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultBokeh.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/MiniFont.uasset LogSavePackage: Save=0.563270ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/MiniFont.uasset' LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoTiny.uasset LogSavePackage: Save=6.503352ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoTiny.uasset' LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Tutorial/ContentIntroCurve.uasset LogSavePackage: Save=0.321979ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Tutorial/ContentIntroCurve.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset LogSavePackage: Save=0.699541ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/WidgetVertexColorMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset LogSavePackage: Save=0.686990ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset' LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform GLSL_ES2, Default Material will be used in game. LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float. LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float. LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float. LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/LevelGridMaterial.uasset LogSavePackage: Save=3.930853ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/LevelGridMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/CompositeARGBLayer -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset LogSavePackage: Save=1.171879ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TilingAADots -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TilingAADots.uasset LogSavePackage: Save=1.376541ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TilingAADots.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineBoxFiltered -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset LogSavePackage: Save=1.643704ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineIntegral -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset LogSavePackage: Save=0.915218ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> A:/Unreal Projects/Pong 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4.8/Saved/Cooked/Android_ATC/Pong/Content/Blueprints/BP_Walls.uasset LogSavePackage: Save=6.413444ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Blueprints/BP_Walls.uasset' LogCook:Display: Cooking /Game/Materials/M_Walls -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/M_Walls.uasset LogSavePackage: Save=1.686481ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/M_Walls.uasset' LogCook:Display: Cooking /Game/Textures/Hexagon -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Textures/Hexagon.uasset LogSavePackage: Save=0.800208ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Textures/Hexagon.uasset' LogCook:Display: Cooking /Game/Meshes/Walls -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Meshes/Walls.uasset LogSavePackage: Save=5.568666ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Meshes/Walls.uasset' LogCook:Display: Cooking /Game/Particles/P_Star -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Particles/P_Star.uasset LogSavePackage: Save=2.655746ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Particles/P_Star.uasset' LogCook:Display: Cooking /Game/Materials/M_Star -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/M_Star.uasset LogSavePackage: Save=13.001837ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/M_Star.uasset' LogCook:Display: Cooking /Game/Meshes/HalfCircle -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Meshes/HalfCircle.uasset LogSavePackage: Save=0.919829ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Meshes/HalfCircle.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial2 -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset LogSavePackage: Save=3.173422ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MakeCompositeARGBLayer -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset LogSavePackage: Save=0.851693ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded1D -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset LogSavePackage: Save=0.653947ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset' LogCook:Display: Cooking /Engine/EditorResources/LevelGrid1DStripes -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LevelGrid1DStripes.uasset LogSavePackage: Save=0.666242ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LevelGrid1DStripes.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset LogSavePackage: Save=0.641908ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset LogSavePackage: Save=0.617574ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset LogSavePackage: Save=0.574029ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileMenu2.uasset LogSavePackage: Save=0.684429ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileMenu2.uasset' LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/Roboto.uasset LogSavePackage: Save=31.331560ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/Roboto.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset LogSavePackage: Save=0.979511ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset LogSavePackage: Save=0.854511ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset LogSavePackage: Save=0.593752ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Emitter -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Emitter.uasset LogSavePackage: Save=0.725925ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Emitter.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorCube.uasset LogSavePackage: Save=0.927257ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorCube.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorSkySphere -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorSkySphere.uasset LogSavePackage: Save=0.825310ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMeshes/EditorSkySphere.uasset' LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset LogSavePackage: Save=6.578915ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset' LogCook:Display: Cooking /Engine/EditorResources/SceneManager -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/SceneManager.uasset LogSavePackage: Save=0.685965ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/SceneManager.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Thruster -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Thruster.uasset LogSavePackage: Save=1.043549ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Thruster.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset LogSavePackage: Save=1.259738ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Trigger.uasset LogSavePackage: Save=0.738220ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Trigger.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset LogSavePackage: Save=0.577871ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset LogSavePackage: Save=0.672390ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset LogSavePackage: Save=0.550207ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset LogSavePackage: Save=0.598875ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/AICON-Red.uasset LogSavePackage: Save=0.676232ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/AICON-Red.uasset' LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset LogSavePackage: Save=0.730791ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset LogSavePackage: Save=4.428293ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/GizmoMaterial.uasset LogSavePackage: Save=1.396521ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/GizmoMaterial.uasset' LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2, Default Material will be used in game. LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset LogSavePackage: Save=0.671365ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset LogSavePackage: Save=0.880894ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset LogSavePackage: Save=0.595289ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset LogSavePackage: Save=0.602973ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_None -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset LogSavePackage: Save=0.626027ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset' LogCook:Display: Cooking /Game/Meshes/Ball -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Meshes/Ball.uasset LogSavePackage: Save=1.154205ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Meshes/Ball.uasset' LogCook:Display: Cooking /Game/Materials/M_Bouncer -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/M_Bouncer.uasset LogSavePackage: Save=2.128081ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/M_Bouncer.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient.uasset LogSavePackage: Save=0.719009ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient.uasset' LogCook:Display: Cooking /Game/Materials/Particles/M_P_Light -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/Particles/M_P_Light.uasset LogSavePackage: Save=1.095034ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/Particles/M_P_Light.uasset' LogCook:Display: Cooking /Game/Materials/Particles/M_P_Smoke -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/Particles/M_P_Smoke.uasset LogSavePackage: Save=1.156510ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/Particles/M_P_Smoke.uasset' LogCook:Display: Cooking /Game/Particles/P_HitGood -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Particles/P_HitGood.uasset LogSavePackage: Save=8.568933ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Particles/P_HitGood.uasset' LogCook:Display: Cooking /Game/Materials/Particles/M_P_Beam -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/Particles/M_P_Beam.uasset LogSavePackage: Save=1.247187ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/Particles/M_P_Beam.uasset' LogCook:Display: Cooking /Game/Materials/GUI/M_UI_PuckCircle -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/GUI/M_UI_PuckCircle.uasset LogSavePackage: Save=0.867831ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/GUI/M_UI_PuckCircle.uasset' LogCook:Display: Cooking /Game/Materials/GUI/M_UI_PuckLine -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/GUI/M_UI_PuckLine.uasset LogSavePackage: Save=10.439584ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/GUI/M_UI_PuckLine.uasset' LogCook:Display: Cooking /Game/GUI/UI_Color -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/GUI/UI_Color.uasset LogSavePackage: Save=11.517200ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/GUI/UI_Color.uasset' LogCook:Display: Cooking /Game/GUI/UI_Menu -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/GUI/UI_Menu.uasset LogSavePackage: Save=21.370716ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/GUI/UI_Menu.uasset' LogCook:Display: Cooking /Game/GUI/UI_Score -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/GUI/UI_Score.uasset LogSavePackage: Save=28.309008ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/GUI/UI_Score.uasset' LogCook:Display: Cooking /Game/Textures/EnergyBar -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Textures/EnergyBar.uasset LogSavePackage: Save=0.664961ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Textures/EnergyBar.uasset' LogCook:Display: Cooking /Game/Materials/M_Puck -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/M_Puck.uasset LogSavePackage: Save=2.388840ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Materials/M_Puck.uasset' LogCook:Display: Cooking /Game/Particles/P_BallDestroyed -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Particles/P_BallDestroyed.uasset LogSavePackage: Save=5.567129ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Particles/P_BallDestroyed.uasset' LogCook:Display: Cooking /Game/Particles/P_BallHit -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Particles/P_BallHit.uasset LogSavePackage: Save=3.140379ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Particles/P_BallHit.uasset' LogCook:Display: Cooking /Game/Sound/S_GameOver -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Sound/S_GameOver.uasset LogSavePackage: Save=0.293546ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Sound/S_GameOver.uasset' LogCook:Display: Cooking /Game/Blueprints/BP_PlayerController -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Blueprints/BP_PlayerController.uasset LogSavePackage: Save=2.226186ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Blueprints/BP_PlayerController.uasset' LogCook:Display: Cooking /Game/Meshes/SpaceBoxST -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Meshes/SpaceBoxST.uasset LogSavePackage: Save=0.844777ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Meshes/SpaceBoxST.uasset' LogCook:Display: Cooking /Game/Meshes/Floor -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Meshes/Floor.uasset LogSavePackage: Save=0.877564ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Meshes/Floor.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded2D -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset LogSavePackage: Save=0.928282ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset LogSavePackage: Save=0.643189ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset LogSavePackage: Save=0.602717ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset LogSavePackage: Save=0.782277ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' LogCook:Display: Cooking /Engine/EditorResources/Bkgnd -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bkgnd.uasset LogSavePackage: Save=0.643189ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bkgnd.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset LogSavePackage: Save=1.581204ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset LogSavePackage: Save=0.826079ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/HelpActorMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset LogSavePackage: Save=1.675979ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset' LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/T_EditorHelp.uasset LogSavePackage: Save=3.184181ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/T_EditorHelp.uasset' LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset LogSavePackage: Save=0.683148ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset LogSavePackage: Save=0.653435ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset LogSavePackage: Save=0.680074ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TargetIcon.uasset LogSavePackage: Save=0.749746ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TargetIcon.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset LogSavePackage: Save=0.673926ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset LogSavePackage: Save=0.581969ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset LogSavePackage: Save=0.495647ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset LogSavePackage: Save=0.670084ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' LogCook:Display: Cooking /Game/Blueprints/BP_Spawner -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Blueprints/BP_Spawner.uasset LogSavePackage: Save=8.390909ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Blueprints/BP_Spawner.uasset' LogCook:Display: Cooking /Game/Textures/EnergyBarFill -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Textures/EnergyBarFill.uasset LogSavePackage: Save=0.654459ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Textures/EnergyBarFill.uasset' LogCook:Display: Cooking /Game/Level/L_Game -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Level/L_Game.umap LogSavePackage: Save=45.229660ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Pong/Content/Level/L_Game.umap' LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset LogSavePackage: Save=0.622184ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset LogSavePackage: Save=0.647287ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Note -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Note.uasset LogSavePackage: Save=0.719009ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Note.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset LogSavePackage: Save=0.582481ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset LogSavePackage: Save=0.956970ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogSavePackage: Save=0.595289ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset LogSavePackage: Save=0.664705ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset' LogCook:Display: Cooking /Engine/EngineSounds/Master -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Master.uasset LogSavePackage: Save=0.338372ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Master.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_NavP -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_NavP.uasset LogSavePackage: Save=0.689039ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_NavP.uasset' LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/GradientTexture0.uasset LogSavePackage: Save=0.581457ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/GradientTexture0.uasset' LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 302, size is 2188.87kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 1.688388s total time 3.090312 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 1.706465 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_db8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Program.Main: Running on WindowsHostPlatform LogPlayLevel: Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=A:/Unreal Projects/Pong 4.8/Pong.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/Level/L_Game -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/Level/L_Game -Messaging -device=Android_ATC@1eb9b47c -addcmdline=-SessionId=DF2CD69C4BD25255C441DE8D317D42BA -SessionOwner=Zack -SessionName='Play On Device' -run -nokill -NoCompile LogPlayLevel: Automation.Process: IsBuildMachine=False LogPlayLevel: Automation.Process: ShouldKillProcesses=False LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs) LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\adb.1.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\adb.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Zack\AppData\Local\Temp\HarvestEnvVars.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Zack\AppData\Local\Temp\HarvestEnvVars.bat=True LogPlayLevel: CommandUtils.Run: Run: C:\Users\Zack\AppData\Local\Temp\HarvestEnvVars.bat LogPlayLevel: HarvestEnvVars: LogPlayLevel: HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" LogPlayLevel: HarvestEnvVars: LogPlayLevel: HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\Zack\AppData\Local\Temp\HarvestEnvVars.txt" LogPlayLevel: CommandUtils.Run: Run: Took 0.392102s to run HarvestEnvVars.bat, ExitCode=0 LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings: LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=True LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8 LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-07-18_08.12.22 LogPlayLevel: CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Rules) LogPlayLevel: Automation.Process: Compiling scripts. LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4 LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit. LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled. LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: ProjectUtils.DetectTargetsForProject: Looking for targets for project A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: ProjectUtils.DetectTargetsForProject: Searching for target rule files in A:\Unreal Projects\Pong 4.8 LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams= LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=A:\Unreal Projects\Pong 4.8\ArchivedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: Build=False LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True LogPlayLevel: ProjectParams.ValidateAndLog: Clean= LogPlayLevel: ProjectParams.ValidateAndLog: Client=False LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=ATC LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: DLCName= LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions= LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets= LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=False LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/Level/L_Game LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0 LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/Level/L_Game LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False LogPlayLevel: ProjectParams.ValidateAndLog: Package=False LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest= LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0 LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True LogPlayLevel: ProjectParams.ValidateAndLog: Run=True LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=Pong LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SignPak= LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = Android_ATC LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Android LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = A:\Unreal Projects\Pong 4.8 LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Android LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = Pong LogPlayLevel: Project.LogDeploymentContext: StageDirectory = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = Pong LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = Pong LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Pong LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Pong/Pong.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: End Deployment Context ************** LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Build build.properties False LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Build build.properties False LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\Pong 4.8\Intermediate\UAT\Android_ATC UE4CommandLine.txt False LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\Pong 4.8\Intermediate\UAT\Android_ATC UE4CommandLine.txt False LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Internationalization\English * True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Internationalization\English * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Config * True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Config * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Stats * True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Stats * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Slate * True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Slate * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Plugins *.uplugin True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Plugins *.uplugin True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\Pong 4.8 *.uproject False LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\Pong 4.8 *.uproject False LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\Pong 4.8\Config * True LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\Pong 4.8\Config * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\Pong 4.8\Saved\Cooked\Android_ATC * True LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\Pong 4.8\Saved\Cooked\Android_ATC * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\Pong 4.8\Saved\Cooked\Android_ATC *.json True LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\Pong 4.8\Saved\Cooked\Android_ATC *.json True LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\UE4CommandLine.txt LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Intermediate\UAT\Android_ATC\UE4CommandLine.txt A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\UE4CommandLine.txt LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt=True LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Manifest_DebugFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles.txt LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\cnvalias.icu, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\confusables.cfu, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_001.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_150.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_AG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_AI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_AS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_AU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_BB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_BE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_BM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_BS.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_BW.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_BZ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_CA.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_CC.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_CK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_CM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_CX.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_DG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_DM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_ER.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_FJ.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_FK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_FM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GB.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GD.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GG.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GH.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GU.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_GY.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_HK.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_IE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_IM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_IN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_IO.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_JE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_JM.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_KE.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_KI.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_KN.res, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Engine\Content\Internationalization\icudt53l\en_KY.res, up to date. 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A:\Unreal Projects\Pong 4.8\Saved\Cooked\Android_ATC\Pong\Content\Textures\Noise_Fluid.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong\Content\Textures\Noise_Fluid.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong\Content\Textures\Noise_Smoke.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\Android_ATC\Pong\Content\Textures\Noise_Smoke.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong\Content\Textures\Noise_Smoke.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong\Content\Textures\SpaceBox.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\Android_ATC\Pong\Content\Textures\SpaceBox.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong\Content\Textures\SpaceBox.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong\Content\Textures\T_Burst_M.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\Android_ATC\Pong\Content\Textures\T_Burst_M.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong\Content\Textures\T_Burst_M.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong\Content\Textures\T_Fire.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\Android_ATC\Pong\Content\Textures\T_Fire.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong\Content\Textures\T_Fire.uasset LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles.txt=True LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles.txt C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c shell "echo $EXTERNAL_STORAGE" LogPlayLevel: CommandUtils.Run: Run: Took 0.0590143s to run adb.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c pull /storage/emulated/legacy/UE4Game/Pong/Manifest_UFSFiles.txt "A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles.txt_Android_ATC@1eb9b47c" LogPlayLevel: CommandUtils.Run: Run: Took 0.0420106s to run adb.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c pull /storage/emulated/legacy/UE4Game/Pong/Manifest_NonUFSFiles.txt "A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Manifest_NonUFSFiles.txt_Android_ATC@1eb9b47c" LogPlayLevel: CommandUtils.Run: Run: Took 0.0240047s to run adb.exe, ExitCode=0 LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = Android_ATC LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Android LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = A:\Unreal Projects\Pong 4.8 LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Android LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = Pong LogPlayLevel: Project.LogDeploymentContext: StageDirectory = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = Pong LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = Pong LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Pong LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Pong/Pong.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: End Deployment Context ************** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED ********** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED ********** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = Android_ATC LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Android LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = A:\Unreal Projects\Pong 4.8 LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Android LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = Pong LogPlayLevel: Project.LogDeploymentContext: StageDirectory = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = Pong LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = Pong LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Pong LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Pong/Pong.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\Android_ATC\Pong LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: End Deployment Context ************** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c shell getprop ro.product.cpu.abi LogPlayLevel: CommandUtils.Run: Run: Took 0.0460119s to run adb.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1eb9b47c shell dumpsys SurfaceFlinger LogPlayLevel: CommandUtils.Run: Run: Took 0.0760197s to run adb.exe, ExitCode=0 LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====7/18/2015 8:12:24 AM====PREPARING TO MAKE APK================================================================= LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to shim file A:\Unreal Projects\Pong 4.8\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Shim data file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file A:\Unreal Projects\Pong 4.8\Build\Android\src\com/YourCompany/Pong\AlarmReceiver.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file A:\Unreal Projects\Pong 4.8\Build\Android\src\com/YourCompany/Pong\DownloaderActivity.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file A:\Unreal Projects\Pong 4.8\Build\Android\src\com/YourCompany/Pong\OBBDownloaderService.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: Building Java with SDK API level 'android-19' LogPlayLevel: UEDeployAndroid.MakeApk: AndroidManifest.xml that was generated is different than last build, forcing repackage. LogPlayLevel: UEDeployAndroid.MakeApk: Application display name is different than last build, forcing repackage. LogPlayLevel: UEDeployAndroid.MakeApk: Performing complete package - wiping A:\Unreal Projects\Pong 4.8\Intermediate/Android/APK, except for predexedLibs LogPlayLevel: UEDeployAndroid.MakeApk: bPackageDataInsideApk = False LogPlayLevel: UEDeployAndroid.UpdateProjectProperties: LogPlayLevel: ====7/18/2015 8:12:26 AM====UPDATING BUILD CONFIGURATION FILES==================================================== LogD3D11RHI: InitD3DDevice LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====7/18/2015 8:12:30 AM====PREPARING NATIVE CODE================================================================= LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging... LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====7/18/2015 8:12:31 AM====PERFORMING FINAL APK PACKAGE OPERATION================================================ LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) LogPlayLevel: Buildfile: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\build.xml LogPlayLevel: -set-mode-check: LogPlayLevel: -set-debug-files: LogPlayLevel: -check-env: LogPlayLevel: [checkenv] Android SDK Tools Revision 22.3.0 LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows LogPlayLevel: -setup: LogPlayLevel: [echo] Project Name: Pong LogPlayLevel: [gettype] Project Type: Application LogPlayLevel: -set-debug-mode: LogPlayLevel: -debug-obfuscation-check: LogPlayLevel: -pre-build: LogPlayLevel: -build-setup: LogPlayLevel: [getbuildtools] Using latest Build Tools: 19.0.1 LogPlayLevel: [echo] Resolving Build Target for Pong... LogPlayLevel: [gettarget] Project Target: Android 4.4.2 LogPlayLevel: [gettarget] API level: 19 LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Creating output directories if needed... LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\bin LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\bin\res LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\bin\rsObj LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\bin\rsLibs LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\gen LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\bin\classes LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\bin\dexedLibs LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Resolving Dependencies for Pong... LogPlayLevel: [dependency] Library dependencies: LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: [dependency] Ordered libraries: LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Building Libraries with 'debug'... LogPlayLevel: nodeps: LogPlayLevel: -set-mode-check: LogPlayLevel: -set-debug-files: LogPlayLevel: -check-env: LogPlayLevel: [checkenv] Android SDK Tools Revision 22.3.0 LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows LogPlayLevel: -setup: LogPlayLevel: [echo] Project Name: google-play-services_lib_rev19 LogPlayLevel: [gettype] Project Type: Android Library LogPlayLevel: -set-debug-mode: LogPlayLevel: -debug-obfuscation-check: LogPlayLevel: -pre-build: LogPlayLevel: -build-setup: LogPlayLevel: [getbuildtools] Using latest Build Tools: 19.0.1 LogPlayLevel: [echo] Resolving Build Target for google-play-services_lib_rev19... LogPlayLevel: [gettarget] Project Target: Android 4.4.2 LogPlayLevel: [gettarget] API level: 19 LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Creating output directories if needed... LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsObj LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsLibs LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\gen LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\dexedLibs LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Resolving Dependencies for google-play-services_lib_rev19... LogPlayLevel: [dependency] Library dependencies: LogPlayLevel: [dependency] No Libraries LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: -code-gen: LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one. LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only. LogPlayLevel: [echo] Handling aidl files... LogPlayLevel: [aidl] No AIDL files to compile. LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling RenderScript files... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling Resources... LogPlayLevel: [aapt] Generating resource IDs... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling BuildConfig class... LogPlayLevel: [buildconfig] Generating BuildConfig class. LogPlayLevel: -pre-compile: LogPlayLevel: -compile: LogPlayLevel: [javac] Compiling 3 source files to A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes LogPlayLevel: [echo] Creating library output jar file... LogPlayLevel: [jar] Building jar: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes.jar LogPlayLevel: -post-compile: LogPlayLevel: -obfuscate: LogPlayLevel: -dex: LogPlayLevel: [echo] Library project: do not convert bytecode... LogPlayLevel: -crunch: LogPlayLevel: [crunch] Crunching PNG Files in source dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res LogPlayLevel: [crunch] To destination dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_dark.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_focus_dark.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_focus_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_normal_dark.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_normal_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_pressed_dark.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_pressed_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_pressed_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_pressed_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_pressed_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_pressed_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_disabled_dark.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing 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LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_disabled_focus_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_focus_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_focus_light.9.png: 80% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_disabled_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_light.9.png: 82% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_focus_dark.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_focus_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_focus_dark.9.png: 62% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_focus_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_focus_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_focus_light.9.png: 65% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_normal_dark.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_normal_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_normal_dark.9.png: 62% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_normal_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_normal_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_normal_light.9.png: 65% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_pressed_dark.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_pressed_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_pressed_dark.9.png: 58% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_pressed_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_pressed_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_pressed_light.9.png: 55% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_disabled_dark.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_dark.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_dark.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_dark.9.png: 73% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_light.9.png: 73% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_disabled_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_light.9.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_focus_dark.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_dark.9.png: 58% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_focus_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_light.9.png: 61% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_normal_dark.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_dark.9.png: 58% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_normal_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_light.9.png: 61% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png: 54% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png: 51% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_medium_off_client.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_medium_off_client.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_medium_off_client.png: 70% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_small_off_client.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_small_off_client.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_small_off_client.png: 95% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_standard_off_client.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_standard_off_client.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_standard_off_client.png: 55% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_tall_off_client.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_tall_off_client.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_tall_off_client.png: 66% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\powered_by_google_dark.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_dark.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_dark.png: 70% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\powered_by_google_light.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_light.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_ LogPlayLevel: [crunch] by_google_light.png: 68% size of source) LogPlayLevel: [crunch] Crunched 104 PNG files to update cache LogPlayLevel: -package-resources: LogPlayLevel: [echo] Library project: do not package resources... LogPlayLevel: -package: LogPlayLevel: [echo] Library project: do not package apk... LogPlayLevel: -post-package: LogPlayLevel: -do-debug: LogPlayLevel: [echo] Library project: do not create apk... LogPlayLevel: [propertyfile] Creating new property file: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop LogPlayLevel: -post-build: LogPlayLevel: debug: LogPlayLevel: nodeps: LogPlayLevel: -set-mode-check: LogPlayLevel: -set-debug-files: LogPlayLevel: -check-env: LogPlayLevel: [checkenv] Android SDK Tools Revision 22.3.0 LogPlayLevel: [checkenv] Installed at C:\NVPACK\android-sdk-windows LogPlayLevel: -setup: LogPlayLevel: [echo] Project Name: downloader_library LogPlayLevel: [gettype] Project Type: Android Library LogPlayLevel: -set-debug-mode: LogPlayLevel: -debug-obfuscation-check: LogPlayLevel: -pre-build: LogPlayLevel: -build-setup: LogPlayLevel: [getbuildtools] Using latest Build Tools: 19.0.1 LogPlayLevel: [echo] Resolving Build Target for downloader_library... LogPlayLevel: [gettarget] Project Target: Android 4.4.2 LogPlayLevel: [gettarget] API level: 19 LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Creating output directories if needed... LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\libs LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsObj LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsLibs LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\gen LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes LogPlayLevel: [mkdir] Created dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\dexedLibs LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Resolving Dependencies for downloader_library... LogPlayLevel: [dependency] Library dependencies: LogPlayLevel: [dependency] No Libraries LogPlayLevel: [dependency] LogPlayLevel: [dependency] ------------------ LogPlayLevel: -code-gen: LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one. LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only. LogPlayLevel: [echo] Handling aidl files... LogPlayLevel: [aidl] No AIDL files to compile. LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling RenderScript files... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling Resources... LogPlayLevel: [aapt] Generating resource IDs... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling BuildConfig class... LogPlayLevel: [buildconfig] Generating BuildConfig class. LogPlayLevel: -pre-compile: LogPlayLevel: -compile: LogPlayLevel: [javac] Compiling 3 source files to A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes LogPlayLevel: [echo] Creating library output jar file... LogPlayLevel: [jar] Building jar: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar LogPlayLevel: -post-compile: LogPlayLevel: -obfuscate: LogPlayLevel: -dex: LogPlayLevel: [echo] Library project: do not convert bytecode... LogPlayLevel: -crunch: LogPlayLevel: [crunch] Crunching PNG Files in source dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\res LogPlayLevel: [crunch] To destination dir: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\res\drawable-hdpi\notify_panel_notification_icon_bg.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-hdpi\notify_panel_notification_icon_bg.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-hdpi\notify_panel_notification_icon_bg.png: 0% size of source) LogPlayLevel: [crunch] Processing image to cache: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\res\drawable-mdpi\notify_panel_notification_icon_bg.png => A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-mdpi\notify_panel_notification_icon_bg.png LogPlayLevel: [crunch] (processed image to cache entry A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-mdpi\notify_panel_notification_icon_bg.png: 0% size of source) LogPlayLevel: [crunch] Crunched 2 PNG files to update cache LogPlayLevel: -package-resources: LogPlayLevel: [echo] Library project: do not package resources... LogPlayLevel: -package: LogPlayLevel: [echo] Library project: do not package apk... LogPlayLevel: -post-package: LogPlayLevel: -do-debug: LogPlayLevel: [echo] Library project: do not create apk... LogPlayLevel: [propertyfile] Creating new property file: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: [propertyfile] Updating property file: A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop LogPlayLevel: -post-build: LogPlayLevel: debug: LogPlayLevel: -code-gen: LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one. LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only. LogPlayLevel: [echo] Handling aidl files... LogPlayLevel: [aidl] Found 1 AIDL files. LogPlayLevel: [aidl] Compiling 1 AIDL files. LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling RenderScript files... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling Resources... LogPlayLevel: [aapt] Generating resource IDs... LogPlayLevel: [echo] ---------- LogPlayLevel: [echo] Handling BuildConfig class... LogPlayLevel: [buildconfig] Generating BuildConfig class. LogPlayLevel: -pre-compile: LogPlayLevel: -compile: LogPlayLevel: [javac] Compiling 84 source files to A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\bin\classes LogPlayLevel: [javac] A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\src\AlarmReceiver.java:17: expected LogPlayLevel: [javac] package ; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\src\DownloaderActivity.java:17: expected LogPlayLevel: [javac] package ; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\src\OBBData.java:1: expected LogPlayLevel: [javac] package ; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\src\OBBDownloaderService.java:17: expected LogPlayLevel: [javac] package ; LogPlayLevel: [javac] ^ LogPlayLevel: [javac] A:\Unreal Projects\Pong 4.8\Intermediate\Android\APK\src\OBBDownloaderService.java:64: illegal start of expression LogPlayLevel: [javac] return .AlarmReceiver.class.getName(); LogPlayLevel: [javac] ^ LogPlayLevel: [javac] 5 errors LogPlayLevel: BUILD FAILED LogPlayLevel: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:720: The following error occurred while executing this line: LogPlayLevel: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:734: Compile failed; see the compiler error output for details. LogPlayLevel: Total time: 8 seconds LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel: Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: cmd.exe failed with args /c "C:\NVPACK\apache-ant-1.8.2/bin/ant.bat" debug LogPlayLevel: Stacktrace: at UnrealBuildTool.Android.UEDeployAndroid.RunCommandLineProgramAndThrowOnError(String WorkingDirectory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute) LogPlayLevel: at UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) LogPlayLevel: at UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy) LogPlayLevel: at AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC) LogPlayLevel: at Project.Deploy(ProjectParams Params) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) LogPlayLevel: at AutomationTool.Program.Main() LogPlayLevel: Program.Main: ERROR: ERROR: cmd.exe failed with args /c "C:\NVPACK\apache-ant-1.8.2/bin/ant.bat" debug LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 LogPlayLevel: Domain_ProcessExit LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: copying UAT log files... LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevel: Completed Launch On Stage: Build Task, Time: 18.281745 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogD3D11RHI: InitD3DDevice LogPlayLevel: Launcher Device ID: WindowsNoEditor@ZACK-PC LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovement4B58CDB74FA8D16DB6D5FA9B7B1B009C) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.RotatingMovement100B1BD0497476EEE2308D9F294E9B97) Not registered. Aborting. LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovement033157E74AA2F4919C35AE926D7F92EE) Not registered. Aborting. LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Engine/GlobalShaderCache-GLSL_ES2! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/AssetRegistry! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/BP_Ball! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/BP_camera! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/BP_CameraShakeHit! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/BP_GM_Game! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/BP_PlayerController! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/BP_PointText! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/BP_Save! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/BP_SkyBox! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/BP_Spawner! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/BP_Target! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/BP_Target_Location! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/BP_Walls! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/BP_Warper! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/EnumHit! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Blueprints/EnumTargets! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Fonts/Loaded! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/GUI/UI_Borders! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/GUI/UI_Color! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/GUI/UI_GameOver! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/GUI/UI_Menu! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/GUI/UI_Puck! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/GUI/UI_Score! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Level/L_Game! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/GUI/M_UI_PuckArrow! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/GUI/M_UI_PuckCircle! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/GUI/M_UI_PuckLine! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/M_Bouncer! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/M_Point_Text! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/M_Puck! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/M_SpaceBox! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/M_Star! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/M_Targets! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/M_Walls! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/Particles/M_P_Beam! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/Particles/M_P_Fire! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/Particles/M_P_Light! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/Particles/M_P_Shockwave! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/Particles/M_P_Smoke! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Materials/Particles/M_P_Trail! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Meshes/Ball! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Meshes/Floor! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Meshes/HalfCircle! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Meshes/SpaceBoxST! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Meshes/Sphere! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Meshes/Walls! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Particles/P_BallDestroyed! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Particles/P_BallHit! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Particles/P_Bouncer! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Particles/P_BouncerHit! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Particles/P_HitBad! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Particles/P_HitGood! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Particles/P_Puck! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Particles/P_Star! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Particles/P_TargetBad! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Particles/P_TargetGood! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Physics/PM_Puck! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Sound/S_Button! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Sound/S_GameOver! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Sound/S_Hit! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Sound/S_Hit_Cue! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Sound/S_Music! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Sound/S_Target! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Sound/S_Target_Cue! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Textures/arrow! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Textures/Button! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Textures/Circle! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Textures/EnergyBar! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Textures/EnergyBarFill! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Textures/Hexagon! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Textures/Line! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Textures/Noise_Electro! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Textures/Noise_Fluid! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Textures/Noise_Smoke! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Textures/SpaceBox! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Textures/T_Burst_M! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/Content/Textures/T_Fire! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedAssetRegistry! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../Pong/CookedIniVersion! LogD3D11RHI: InitD3DDevice LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2dec_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced#### LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2df0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_c14_0///####STATCAT_Advanced#### LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogSavePackage: Save=0.669572ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogSavePackage: Save=0.636016ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogSavePackage: Save=0.748466ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset LogSavePackage: Save=0.624234ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset LogSavePackage: Save=0.645494ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset LogSavePackage: Save=0.637297ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset LogSavePackage: Save=0.626539ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogSavePackage: Save=0.377307ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogSavePackage: Save=0.374745ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogSavePackage: Save=0.597594ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset' LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset LogSavePackage: Save=0.766908ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset LogSavePackage: Save=0.689808ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogSavePackage: Save=0.531508ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset LogSavePackage: Save=1.518448ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset' LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset LogSavePackage: Save=0.595289ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset LogSavePackage: Save=1.771778ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset LogSavePackage: Save=19.186539ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset LogSavePackage: Save=2.033818ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset LogSavePackage: Save=0.798415ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset LogSavePackage: Save=1.310967ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset LogSavePackage: Save=2.825829ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset LogSavePackage: Save=0.728486ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset' LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset LogSavePackage: Save=0.912144ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset LogSavePackage: Save=0.829152ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset LogSavePackage: Save=0.579408ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset LogSavePackage: Save=0.700310ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset' LogCook:Display: Cooking /Engine/EditorResources/Bad -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/Bad.uasset LogSavePackage: Save=0.817626ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/Bad.uasset' LogCook:Display: Cooking /Engine/EditorResources/BkgndHi -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BkgndHi.uasset LogSavePackage: Save=0.965936ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BkgndHi.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSphere.uasset LogSavePackage: Save=0.814040ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSphere.uasset' LogCook:Display: Cooking 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Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2df4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced#### LogSavePackage: Save=0.689808ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPoint -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset LogSavePackage: Save=0.669316ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpot -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset LogSavePackage: Save=0.671109ms LogSavePackage: 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4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Particles/P_BouncerHit.uasset LogSavePackage: Save=3.729264ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Particles/P_BouncerHit.uasset' LogCook:Display: Cooking /Game/Sound/S_Hit_Cue -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Sound/S_Hit_Cue.uasset LogSavePackage: Save=0.552256ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Sound/S_Hit_Cue.uasset' LogCook:Display: Cooking /Game/Sound/S_Hit -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Sound/S_Hit.uasset LogSavePackage: Save=0.287398ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Sound/S_Hit.uasset' LogCook:Display: Cooking /Game/GUI/UI_Puck -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/GUI/UI_Puck.uasset LogSavePackage: Save=43.465054ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/GUI/UI_Puck.uasset' LogCook:Display: Cooking /Game/Blueprints/BP_Save -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Blueprints/BP_Save.uasset LogSavePackage: Save=1.254871ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Blueprints/BP_Save.uasset' LogCook:Display: Cooking /Game/Materials/GUI/M_UI_PuckArrow -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/GUI/M_UI_PuckArrow.uasset LogSavePackage: Save=1.221828ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/GUI/M_UI_PuckArrow.uasset' LogCook:Display: Cooking /Game/Textures/arrow -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/arrow.uasset LogSavePackage: Save=0.873210ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/arrow.uasset' LogCook:Display: Cooking /Game/Textures/Circle -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/Circle.uasset LogSavePackage: Save=1.008968ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/Circle.uasset' LogCook:Display: Cooking /Game/Textures/Line -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/Line.uasset LogSavePackage: Save=0.837093ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/Line.uasset' LogCook:Display: Cooking /Game/GUI/UI_Borders -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/GUI/UI_Borders.uasset LogSavePackage: Save=13.293845ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/GUI/UI_Borders.uasset' LogCook:Display: Cooking /Game/GUI/UI_GameOver -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/GUI/UI_GameOver.uasset LogSavePackage: Save=27.283646ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/GUI/UI_GameOver.uasset' LogCook:Display: Cooking /Game/Fonts/Loaded -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Fonts/Loaded.uasset LogSavePackage: Save=1.079922ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Fonts/Loaded.uasset' LogCook:Display: Cooking /Game/Sound/S_Button -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Sound/S_Button.uasset LogSavePackage: Save=0.394212ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Sound/S_Button.uasset' LogCook:Display: Cooking /Game/Textures/Button -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/Button.uasset LogSavePackage: Save=0.704920ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/Button.uasset' LogCook:Display: Cooking /Game/GUI/UI_Score -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/GUI/UI_Score.uasset LogSavePackage: Save=30.202202ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/GUI/UI_Score.uasset' LogCook:Display: Cooking /Game/Textures/EnergyBar -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/EnergyBar.uasset LogSavePackage: Save=0.762554ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/EnergyBar.uasset' LogMaterial: Missing cached shader map for material M_Puck, compiling. LogCook:Display: Cooking /Game/Materials/M_Puck -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/M_Puck.uasset LogSavePackage: Save=3.897298ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/M_Puck.uasset' LogCook:Display: Cooking /Game/Sound/S_GameOver -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Sound/S_GameOver.uasset LogSavePackage: Save=0.335042ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Sound/S_GameOver.uasset' LogCook:Display: Cooking /Game/Blueprints/BP_PlayerController -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Blueprints/BP_PlayerController.uasset LogSavePackage: Save=2.337098ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Blueprints/BP_PlayerController.uasset' LogCook:Display: Cooking /Game/Blueprints/BP_camera -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Blueprints/BP_camera.uasset LogSavePackage: Save=9.211352ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Blueprints/BP_camera.uasset' LogCook:Display: Cooking /Game/Blueprints/BP_SkyBox -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Blueprints/BP_SkyBox.uasset LogSavePackage: Save=4.606061ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Blueprints/BP_SkyBox.uasset' LogCook:Display: Cooking /Game/Materials/M_SpaceBox -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/M_SpaceBox.uasset LogSavePackage: Save=0.878845ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/M_SpaceBox.uasset' LogCook:Display: Cooking /Game/Textures/SpaceBox -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/SpaceBox.uasset LogSavePackage: Save=0.879614ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/SpaceBox.uasset' LogCook:Display: Cooking /Game/Blueprints/BP_Walls -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Blueprints/BP_Walls.uasset LogSavePackage: Save=5.549711ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Blueprints/BP_Walls.uasset' LogMaterial: Missing cached shader map for material M_Walls, compiling. LogCook:Display: Cooking /Game/Materials/M_Walls -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/M_Walls.uasset LogSavePackage: Save=2.400879ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/M_Walls.uasset' LogCook:Display: Cooking /Game/Meshes/Walls -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Meshes/Walls.uasset LogSavePackage: Save=0.951847ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Meshes/Walls.uasset' LogCook:Display: Cooking /Game/Particles/P_Star -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Particles/P_Star.uasset LogSavePackage: Save=3.197500ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Particles/P_Star.uasset' LogMaterial: Missing cached shader map for material M_Star, compiling. LogCook:Display: Cooking /Game/Materials/M_Star -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/M_Star.uasset LogSavePackage: Save=3.096322ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/M_Star.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset LogSavePackage: Save=1.944679ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset LogSavePackage: Save=0.807124ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/HelpActorMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/HelpActorMaterial.uasset LogSavePackage: Save=2.612714ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/HelpActorMaterial.uasset' LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/T_EditorHelp.uasset LogSavePackage: Save=3.137562ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/T_EditorHelp.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset LogSavePackage: Save=0.638578ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Note -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset LogSavePackage: Save=0.721826ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset' LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset LogSavePackage: Save=0.591703ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset LogSavePackage: Save=0.655996ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' LogCook:Display: Cooking /Engine/EngineSounds/Master -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset LogSavePackage: Save=0.318136ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset' LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset LogSavePackage: Save=0.494110ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset LogSavePackage: Save=1.155229ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset LogSavePackage: Save=0.606303ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset' LogCook:Display: Cooking /Game/Materials/Particles/M_P_Light -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/Particles/M_P_Light.uasset LogSavePackage: Save=2.502826ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/Particles/M_P_Light.uasset' LogCook:Display: Cooking /Game/Materials/Particles/M_P_Smoke -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/Particles/M_P_Smoke.uasset LogSavePackage: Save=2.128337ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/Particles/M_P_Smoke.uasset' LogCook:Display: Cooking /Game/Particles/P_HitGood -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Particles/P_HitGood.uasset LogSavePackage: Save=11.526678ms LogSavePackage: 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4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/GUI/M_UI_PuckLine.uasset LogSavePackage: Save=1.148057ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Materials/GUI/M_UI_PuckLine.uasset' LogCook:Display: Cooking /Game/GUI/UI_Color -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/GUI/UI_Color.uasset LogSavePackage: Save=11.345581ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/GUI/UI_Color.uasset' LogCook:Display: Cooking /Game/GUI/UI_Menu -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/GUI/UI_Menu.uasset LogSavePackage: Save=23.329741ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/GUI/UI_Menu.uasset' LogCook:Display: Cooking /Game/Textures/EnergyBarFill -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/EnergyBarFill.uasset LogSavePackage: Save=0.772544ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/EnergyBarFill.uasset' LogCook:Display: Cooking /Game/Particles/P_BallHit -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Particles/P_BallHit.uasset LogSavePackage: Save=3.798168ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Particles/P_BallHit.uasset' LogCook:Display: Cooking /Game/Meshes/SpaceBoxST -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Meshes/SpaceBoxST.uasset LogSavePackage: Save=0.792779ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Meshes/SpaceBoxST.uasset' LogCook:Display: Cooking /Game/Textures/Hexagon -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/Hexagon.uasset LogSavePackage: Save=0.812759ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Textures/Hexagon.uasset' LogCook:Display: Cooking /Game/Meshes/HalfCircle -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Meshes/HalfCircle.uasset LogSavePackage: Save=1.226695ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Meshes/HalfCircle.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial2 -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset LogSavePackage: Save=4.078651ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MakeCompositeARGBLayer -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset LogSavePackage: Save=1.092217ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded1D -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset LogSavePackage: Save=0.690576ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset' LogCook:Display: Cooking /Engine/EditorResources/LevelGrid1DStripes -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LevelGrid1DStripes.uasset LogSavePackage: Save=0.652154ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LevelGrid1DStripes.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset LogSavePackage: Save=0.599131ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogSavePackage: Save=0.600156ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' LogCook:Display: Cooking /Game/Level/L_Game -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Level/L_Game.umap LogSavePackage: Save=43.177399ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Level/L_Game.umap' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset LogSavePackage: Save=1.257432ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset LogSavePackage: Save=1.422392ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Emitter -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Emitter.uasset LogSavePackage: Save=0.788937ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Emitter.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset LogSavePackage: Save=0.752564ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/SkyLight.uasset LogSavePackage: Save=0.622697ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/SkyLight.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset LogSavePackage: Save=0.696980ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset LogSavePackage: Save=0.647799ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset LogSavePackage: Save=5.708523ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset' LogCook:Display: Cooking /Game/Particles/P_BallDestroyed -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Particles/P_BallDestroyed.uasset LogSavePackage: Save=7.028456ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Particles/P_BallDestroyed.uasset' LogCook:Display: Cooking /Game/Meshes/Floor -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Meshes/Floor.uasset LogSavePackage: Save=0.880382ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Pong/Content/Meshes/Floor.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded2D -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset LogSavePackage: Save=1.041243ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset LogSavePackage: Save=0.711068ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset LogSavePackage: Save=0.782277ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_NavP -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_NavP.uasset LogSavePackage: Save=0.734890ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_NavP.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset LogSavePackage: Save=0.745136ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset LogSavePackage: Save=0.577615ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset LogSavePackage: Save=0.581201ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset LogSavePackage: Save=0.522543ms LogSavePackage: Async saving from memory to 'A:/Unreal Projects/Pong 4.8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 302, size is 2188.87kb LogChunkManifestGenerator:Display: Done saving asset registry. LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 302, size is 2017.35kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 3.119423s total time 11.777711 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 10.417703 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2ed8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Program.Main: Running on WindowsHostPlatform LogPlayLevel: Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=A:/Unreal Projects/Pong 4.8/Pong.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -map=/Game/Level/L_Game -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/Level/L_Game -Messaging -device=WindowsNoEditor@ZACK-PC -addcmdline=-SessionId=DF2CD69C4BD25255C441DE8D317D42BA -SessionOwner=Zack -SessionName='Play On Device' -run -nokill -NoCompile LogPlayLevel: Automation.Process: IsBuildMachine=False LogPlayLevel: Automation.Process: ShouldKillProcesses=False LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs) LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Zack\AppData\Local\Temp\HarvestEnvVars.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Zack\AppData\Local\Temp\HarvestEnvVars.bat=True LogPlayLevel: CommandUtils.Run: Run: C:\Users\Zack\AppData\Local\Temp\HarvestEnvVars.bat LogPlayLevel: HarvestEnvVars: LogPlayLevel: HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" LogPlayLevel: HarvestEnvVars: LogPlayLevel: HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\Zack\AppData\Local\Temp\HarvestEnvVars.txt" LogPlayLevel: CommandUtils.Run: Run: Took 0.3660957s to run HarvestEnvVars.bat, ExitCode=0 LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings: LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=True LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8 LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-07-18_08.15.15 LogPlayLevel: CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Rules) LogPlayLevel: Automation.Process: Compiling scripts. LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4 LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit. LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled. LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: ProjectUtils.DetectTargetsForProject: Looking for targets for project A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: ProjectUtils.DetectTargetsForProject: Searching for target rule files in A:\Unreal Projects\Pong 4.8 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1338664034.dll=False LogPlayLevel: ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1338664034.dll LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams= LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=A:\Unreal Projects\Pong 4.8\ArchivedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: Build=True LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True LogPlayLevel: ProjectParams.ValidateAndLog: Clean= LogPlayLevel: ProjectParams.ValidateAndLog: Client=False LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=Pong LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor= LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: DLCName= LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions= LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets= LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=True LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/Level/L_Game LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0 LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/Level/L_Game LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False LogPlayLevel: ProjectParams.ValidateAndLog: Package=False LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest= LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0 LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=A:\Unreal Projects\Pong 4.8\Binaries\Win64 LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=A:\Unreal Projects\Pong 4.8\Binaries\Win64 LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=A:\Unreal Projects\Pong 4.8\Binaries\Win64\Pong.exe LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=A:\Unreal Projects\Pong 4.8\Binaries\Win64\Pong.exe LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True LogPlayLevel: ProjectParams.ValidateAndLog: Run=True LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=Pong LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SignPak= LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED ********** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False LogPlayLevel: UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. LogPlayLevel: UE4Build.Build: ************************* UE4Build: LogPlayLevel: UE4Build.Build: ************************* ForceMonolithic: False LogPlayLevel: UE4Build.Build: ************************* ForceNonUnity:False LogPlayLevel: UE4Build.Build: ************************* ForceDebugInfo: False LogPlayLevel: UE4Build.Build: ************************* UseXGE: False LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Intermediate\Build\Manifest.xml LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.501390 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2e04_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced#### LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe Pong Win64 Development "A:\Unreal Projects\Pong 4.8\Pong.uproject" -noxge -generatemanifest -rocket -NoHotReloadFromIDE LogPlayLevel: CommandUtils.Run: Run: Took 1.8784876s to run UnrealBuildTool.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Intermediate\Build\Manifest.xml=True LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Intermediate\Build\Manifest.xml C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml LogPlayLevel: UE4Build.PrepareManifest: Copied UBT manifest to C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe Pong Win64 Development "A:\Unreal Projects\Pong 4.8\Pong.uproject" -noxge -rocket -NoHotReloadFromIDE -ignorejunk LogPlayLevel: UnrealBuildTool: Performing 3 actions (4 in parallel) LogPlayLevel: UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp LogPlayLevel: UnrealBuildTool: UELinkerFixups.cpp LogPlayLevel: UnrealBuildTool: [3/3] Link Pong.exe LogPlayLevel: UnrealBuildTool: Creating library A:\Unreal Projects\Pong 4.8\Binaries\Win64\Pong.lib and object A:\Unreal Projects\Pong 4.8\Binaries\Win64\Pong.exp LogPlayLevel: UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- LogPlayLevel: UnrealBuildTool: Total build time: 16.35 seconds LogPlayLevel: CommandUtils.Run: Run: Took 16.4552686s to run UnrealBuildTool.exe, ExitCode=0 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Intermediate\Build\Manifest.xml=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Binaries\Win64\Pong.exe=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Binaries\Win64\Pong.exe=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Binaries\Win64\Pong.pdb=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Binaries\Win64\Pong.pdb=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Build\Receipts\Pong-Win64-Development.target.xml=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Build\Receipts\Pong-Win64-Development.target.xml=True LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Intermediate\Build\Manifest.xml LogPlayLevel: UE4Build.CheckBuildProducts: Build products ******* LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Binaries\Win64\Pong.exe=True LogPlayLevel: UE4Build.CheckBuildProducts: A:\Unreal Projects\Pong 4.8\Binaries\Win64\Pong.exe LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Binaries\Win64\Pong.pdb=True LogPlayLevel: UE4Build.CheckBuildProducts: A:\Unreal Projects\Pong 4.8\Binaries\Win64\Pong.pdb LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Build\Receipts\Pong-Win64-Development.target.xml=True LogPlayLevel: UE4Build.CheckBuildProducts: A:\Unreal Projects\Pong 4.8\Build\Receipts\Pong-Win64-Development.target.xml LogPlayLevel: UE4Build.CheckBuildProducts: End Build products ******* LogPlayLevel: Project.Build: ********** BUILD COMMAND COMPLETED ********** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = True LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Win64 LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = A:\Unreal Projects\Pong 4.8 LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Win64 LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = Pong LogPlayLevel: Project.LogDeploymentContext: StageDirectory = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = Pong LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = Pong LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Pong LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Pong/Pong.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: End Deployment Context ************** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe=True LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\Pong 4.8\Intermediate\Staging LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Build\Windows\Application.ico=False LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\Pong 4.8\Intermediate\Staging Pong.exe False LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\Pong 4.8\Intermediate\Staging Pong.exe False LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Build build.properties False LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Build build.properties False LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Internationalization\English * True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Internationalization\English * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Config * True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Config * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Stats * True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Stats * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Slate * True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Slate * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Plugins *.uplugin True LogPlayLevel: Completed Launch On Stage: Build Task, Time: 18.004675 LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Plugins *.uplugin True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\Pong 4.8 *.uproject False LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\Pong 4.8 *.uproject False LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\Pong 4.8\Config * True LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\Pong 4.8\Config * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor * True LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_dbc_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced#### LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor * True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor *.json True LogPlayLevel: InternalUtils.FindFiles: FindFiles A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor *.json True LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFilesDebug.txt LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Manifest_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Binaries\Win64\Pong.exe LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Binaries\Win64\Pong.exe A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Binaries\Win64\Pong.exe LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong.exe LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Intermediate\Staging\Pong.exe A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong.exe LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3PROFILE_x64.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3GpuPROFILE_x64.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3CommonPROFILE_x64.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3CookingPROFILE_x64.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\nvToolsExt64_1.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysXDevice64.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_ClothingPROFILE_x64.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_DestructiblePROFILE_x64.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_LegacyPROFILE_x64.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_LoaderPROFILE_x64.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_ParticlesPROFILE_x64.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\ApexFrameworkPROFILE_x64.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Ogg\Win64\VS2013\libogg_64.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbis_64.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbisfile_64.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Leap\Win64\Leap.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\OpenVR\OpenVRv000\Win64\openvr_api.dll, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Steamworks\Steamv132\Win64\steam_api64.dll, up to date. 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InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Sound\S_Hit.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Sound\S_Hit.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Sound\S_Hit_Cue.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Sound\S_Hit_Cue.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Sound\S_Hit_Cue.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Sound\S_Music.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Sound\S_Music.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Sound\S_Music.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Sound\S_Target.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Sound\S_Target.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Sound\S_Target.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Sound\S_Target_Cue.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Sound\S_Target_Cue.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Sound\S_Target_Cue.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\arrow.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Textures\arrow.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\arrow.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\Button.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Textures\Button.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\Button.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\Circle.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Textures\Circle.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\Circle.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\EnergyBar.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Textures\EnergyBar.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\EnergyBar.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\EnergyBarFill.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Textures\EnergyBarFill.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\EnergyBarFill.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\Hexagon.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Textures\Hexagon.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\Hexagon.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\Line.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Textures\Line.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\Line.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\Noise_Electro.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Textures\Noise_Electro.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\Noise_Electro.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\Noise_Fluid.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Textures\Noise_Fluid.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\Noise_Fluid.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\Noise_Smoke.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Textures\Noise_Smoke.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\Noise_Smoke.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\SpaceBox.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Textures\SpaceBox.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\SpaceBox.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\T_Burst_M.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Textures\T_Burst_M.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\T_Burst_M.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\T_Fire.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\Cooked\WindowsNoEditor\Pong\Content\Textures\T_Fire.uasset A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Content\Textures\T_Fire.uasset LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Manifest_UFSFiles.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Manifest_UFSFiles.txt=True LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Manifest_UFSFiles.txt C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = True LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Win64 LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = A:\Unreal Projects\Pong 4.8 LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Win64 LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = Pong LogPlayLevel: Project.LogDeploymentContext: StageDirectory = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = Pong LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = Pong LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Pong LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Pong/Pong.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: End Deployment Context ************** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED ********** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED ********** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = True LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Win64 LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = A:\Unreal Projects\Pong 4.8 LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Win64 LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = Pong LogPlayLevel: Project.LogDeploymentContext: StageDirectory = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = Pong LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = Pong LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Pong LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Pong/Pong.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: End Deployment Context ************** LogPlayLevel: Platform.Deploy: WARNING: Win64 does not implement Deploy... LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND COMPLETED ********** LogPlayLevel: CommandUtils.PrintRunTime: Run: Total 0s to run HarvestEnvVars.bat LogPlayLevel: CommandUtils.PrintRunTime: Run: Total 18s to run UnrealBuildTool.exe LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: Project.Run: ********** RUN COMMAND STARTED ********** LogPlayLevel: InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\Users\Zack\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs LogPlayLevel: InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Zack\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs LogPlayLevel: InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Zack\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Zack\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs LogPlayLevel: Project.RunInternal: Starting Client.... LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Pong.uproject=True LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = A:\Unreal Projects\Pong 4.8\Pong.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = True LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Win64 LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = A:\Unreal Projects\Pong 4.8 LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Win64 LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = Pong LogPlayLevel: Project.LogDeploymentContext: StageDirectory = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = Pong LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = Pong LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Pong LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Pong/Pong.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: End Deployment Context ************** LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Binaries\Win64\Pong.exe=True LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.250069 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1a98_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced#### LogPlayLevel: CommandUtils.Run: Run: A:\Unreal Projects\Pong 4.8\Saved\StagedBuilds\WindowsNoEditor\Pong\Binaries\Win64\Pong.exe ../../../Pong/Pong.uproject /Game/Level/L_Game -stdout -abslog=C:\Users\Zack\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs\Client.log -Messaging -nomcp -Windowed -CrashForUAT -SessionId=DF2CD69C4BD25255C441DE8D317D42BA -SessionOwner=Zack -SessionName='Play On Device' LogPlayLevel: Pong: LogPlayLevel: Pong: LogInit:Display: Running engine for game: Pong LogPlayLevel: Pong: LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.LogOnline:Warning: No default platform service specified for OnlineSubsystem LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.37:387][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystemLogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.37:394][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'LogConsoleResponse:Warning: Found in ini file '../../../Pong/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.37:394][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Pong/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.37:394][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'LogConsoleResponse:Warning: Found in ini file '../../../Pong/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.37:394][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Pong/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.37:394][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'LogConsoleResponse:Warning: Found in ini file '../../../Pong/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]' LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.37:394][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Pong/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TableViewHeader.png' error. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:098][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TableViewHeader.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate//Docking/TabContentArea.png' error. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:098][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate//Docking/TabContentArea.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/ProgressBar_Background.png' error. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:098][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/ProgressBar_Background.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TaskGraph_Normal.png' error. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:098][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TaskGraph_Normal.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TaskGraph_Selected.png' error. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:099][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TaskGraph_Selected.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TaskGraph_Mono.png' error. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:099][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TaskGraph_Mono.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/SortUpArrow.png' error. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:099][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/SortUpArrow.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/SortDownArrow.png' error. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:099][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/SortDownArrow.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/Home16x16.png' error. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:099][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/Home16x16.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/ToParent.png' error. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:099][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/ToParent.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/ComboArrow.png' error. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:099][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/ComboArrow.png' error.LogHMD:Warning: SteamVR failed to initialize. Error: 108 LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:557][ 0]LogHMD:Warning: SteamVR failed to initialize. Error: 108LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:802][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprintLogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:805][ 0]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprintLogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:882][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null.LogAdvertising:Warning: GetAdvertisingProvider called with a module name of None. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:908][ 0]LogAdvertising:Warning: GetAdvertisingProvider called with a module name of None.LogStreaming:Warning: Failed to read file '../../../Pong/Saved//SaveGames/Save.sav' error. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:910][ 0]LogStreaming:Warning: Failed to read file '../../../Pong/Saved//SaveGames/Save.sav' error.LogInit:Display: Game Engine Initialized. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.15.39:911][ 0]LogInit:Display: Game Engine Initialized.LogScript:Warning: Accessed None 'Save' LogPlayLevel: Pong: LogPlayLevel: Pong: UI_Color_C /Engine/Transient.GameEngine_0:GameInstance_0.UI_Color_C_0 LogPlayLevel: Pong: LogPlayLevel: Pong: Function /Game/GUI/UI_Color.UI_Color_C:ExecuteUbergraph_UI_Color:0219 LogPlayLevel: Pong: UI_Menu_C /Engine/Transient.GameEngine_0:GameInstance_0.UI_Menu_C_0 LogPlayLevel: Pong: LogPlayLevel: Pong: Function /Game/GUI/UI_Menu.UI_Menu_C:ExecuteUbergraph_UI_Menu:00FBLogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogPlayLevel: Pong: LogPlayLevel: Pong: [2015.07.18-12.16.16:597][134]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogPlayLevel: Pong: LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Zack\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs * False LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Users\Zack\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs * False LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Zack\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs\Client.log C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Client.log LogPlayLevel: BuildCookRun.DoBuildCookRun: ********** RUN COMMAND COMPLETED ********** LogPlayLevel: Automation.Execute: BUILD SUCCESSFUL LogPlayLevel: Automation.Execute: Script execution successful, exiting. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=0 LogPlayLevel: Pong: [2015.07.18-12.16.16:597][134]LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogPlayLevel: Completed Launch On Stage: Run Task, Time: 41.260689 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1120_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced#### LogPlayLevel: Domain_ProcessExit LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000014 LogPlayLevel: Launch On Completed. Time: 74.931328 LogD3D11RHI: InitD3DDevice