MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:276][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue7.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:331][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Roujin_Dialogue6 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue6. MainFrameActions: パッケージ化 (Windows (64ビット)): uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:358][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue6.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:470][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Roujin_Dialogue5 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue5.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:493][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue5.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:551][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Roujin_Dialogue4 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue4. MainFrameActions: パッケージ化 (Windows (64ビット)): uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:562][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue4.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:720][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Roujin_Dialogue3 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue3. MainFrameActions: パッケージ化 (Windows (64ビット)): uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:740][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue3.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:789][ 0]LogBlueprint:Warning: [Roujin_Dialogue2] CreatePinForVariable: 'Button_2' variable not found. Base class was probably changed. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:820][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Roujin_Dialogue2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue2. MainFrameActions: パッケージ化 (Windows (64ビット)): uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:834][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:837][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Roujin_Dialogue -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:849][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:851][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/NekoB_text2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoB_text2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:855][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoB_text2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:876][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/NekoB_text -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoB_text.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:878][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoB_text.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:879][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/NekoB_Dialogue2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoB_Dialogue2.ua MainFrameActions: パッケージ化 (Windows (64ビット)): sset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:893][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoB_Dialogue2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:898][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/NekoB_Dialogue -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoB_Dialogue.uass MainFrameActions: パッケージ化 (Windows (64ビット)): et MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:913][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoB_Dialogue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:918][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/NekoA_text3 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoA_text3.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:927][ 0]LogSavePackage:Display: Finished SavePackage 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MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:939][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoA_text.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:941][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/NekoA_Dialogue3 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoA_Dialogue3.ua MainFrameActions: パッケージ化 (Windows (64ビット)): sset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:961][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoA_Dialogue3.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:964][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/NekoA_Dialogue2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoA_Dialogue2.ua MainFrameActions: パッケージ化 (Windows (64ビット)): sset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:980][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoA_Dialogue2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.17:983][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/NekoA_Dialogue -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoA_Dialogue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:004][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoA_Dialogue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:016][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Kodomo_text3 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Kodomo_text3.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:027][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Kodomo_text3.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:033][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Kodomo_text2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Kodomo_text2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:037][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Kodomo_text2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:042][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/kodomo_text -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/kodomo_text.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:053][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/kodomo_text.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:086][ 0]LogBlueprint:Warning: [Kodomo_Dialogue3] CreatePinForVariable: 'Button_2' variable not found. Base class was probably changed. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:117][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Kodomo_Dialogue3 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Kodomo_Dialogue3.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:128][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Kodomo_Dialogue3.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:130][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Kodomo_Dialogue2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Kodomo_Dialogue2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:142][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Kodomo_Dialogue2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:143][ 0]LogCookCommandlet:Display: GC... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:384][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:396][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Chara/momo_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:397][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Anim/momo_beke.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:398][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Anim/momo_beke_4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:400][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Anim/momoWalk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:405][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:479][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Anim/momoAnimBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:528][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Chara/momo_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:531][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Chara/momo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:569][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/text.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:578][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/kodomo_text.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:677][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Kodomo_Dialogue -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Kodomo_Dialogue.ua MainFrameActions: パッケージ化 (Windows (64ビット)): sset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:688][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Kodomo_Dialogue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:690][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/text2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:693][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Hutago_text5 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_text5.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:696][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_text5.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:699][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Hutago_text4 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_text4.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:708][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_text4.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:712][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Hutago_text3 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_text3.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:727][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_text3.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:729][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Hutago_text2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_text2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:740][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_text2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:752][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Hutago_text -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_text.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:753][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_text.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:865][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Hutago_Dialogue5 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_Dialogue5.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:880][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_Dialogue5.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.18:994][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Hutago_Dialogue4 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_Dialogue4. MainFrameActions: パッケージ化 (Windows (64ビット)): uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:021][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_Dialogue4.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:075][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Hutago_Dialogue3 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_Dialogue3. MainFrameActions: パッケージ化 (Windows (64ビット)): uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:087][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_Dialogue3.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:211][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Hutago_Dialogue2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_Dialogue2. MainFrameActions: パッケージ化 (Windows (64ビット)): uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:224][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_Dialogue2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:281][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/DialogSystem/Hutago_Dialogue -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_Dialogue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:296][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/DialogSystem/Hutago_Dialogue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:301][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/TitleController -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/TitleController.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:310][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/TitleController.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:317][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/ThirdPersonOverview -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/ThirdPersonOverview.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:319][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ThirdPersonOverview. Package will not be saved. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:327][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/ThirdPersonGameMode -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/ThirdPersonGameMode.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:336][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/ThirdPersonGameMode.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:342][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:344][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:349][ 0]LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:367][ 0]LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Tes MainFrameActions: パッケージ化 (Windows (64ビット)): t_Chara.uasset のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:372][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:373][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:373][ 0]LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:374][ 0]LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Tes MainFrameActions: パッケージ化 (Windows (64ビット)): t_Chara.uasset のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:375][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:375][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:375][ 0]LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:376][ 0]LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset のロード中にアセット '/Game/Mannequin/Character/Mesh/SK _Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:376][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:377][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:377][ 0]LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:377][ 0]LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Tes MainFrameActions: パッケージ化 (Windows (64ビット)): t_Chara.uasset のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:379][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:380][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:380][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:381][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:381][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:381][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:382][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:382][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:382][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:382][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:389][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:390][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:391][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:392][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:392][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:392][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:394][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:394][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:394][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:394][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:395][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:395][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:395][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:396][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:396][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:396][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:396][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:397][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:419][ 0]LogBlueprint:Warning: Compiler 警告 インプット軸イベントは インプットAxis LookUpRate に不明な軸 'LookUpRate' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:420][ 0]LogBlueprint:Warning: Compiler 警告 インプット軸イベントは インプットAxis TurnRate に不明な軸 'TurnRate' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:421][ 0]LogBlueprint:Warning: Compiler 警告 インプット軸イベントは インプットAxis Turn に不明な軸 'Turn' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:422][ 0]LogBlueprint:Warning: Compiler 警告 インプット軸イベントは インプットAxis LookUp に不明な軸 'LookUp' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:422][ 0]LogBlueprint:Warning: Compiler 警告 インプットアクション イベントは インプットアクション Jump に不明なアクション 'Jump'' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:425][ 0]LogBlueprint:Warning: Compiler 警告 [0103.21] Compile of Test_Chara successful, but with 5 Warning(s) [in 10 ms] (/Game/MomoP/Blueprints/Test_Chara.Test_Chara) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:433][ 0]LogBlueprint:Warning: Compiler 警告 [0103.22] Compile of Test_Chara successful, but with 6 Warning(s) [in 0 ms] (/Game/MomoP/Blueprints/Test_Chara.Test_Chara) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:434][ 0]LogBlueprint:Warning: Compiler 警告 [0103.22] Compile of Test_Chara successful, but with 7 Warning(s) [in 0 ms] (/Game/MomoP/Blueprints/Test_Chara.Test_Chara) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:442][ 0]LogBlueprint:Warning: Compiler 警告 インプット軸イベントは インプットAxis LookUpRate に不明な軸 'LookUpRate' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:443][ 0]LogBlueprint:Warning: Compiler 警告 インプット軸イベントは インプットAxis TurnRate に不明な軸 'TurnRate' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:443][ 0]LogBlueprint:Warning: Compiler 警告 インプット軸イベントは インプットAxis Turn に不明な軸 'Turn' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:444][ 0]LogBlueprint:Warning: Compiler 警告 インプット軸イベントは インプットAxis LookUp に不明な軸 'LookUp' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:444][ 0]LogBlueprint:Warning: Compiler 警告 インプットアクション イベントは インプットアクション Jump に不明なアクション 'Jump'' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:448][ 0]LogBlueprint:Warning: Compiler 警告 [0103.23] Compile of Test_Chara successful, but with 5 Warning(s) [in 9 ms] (/Game/MomoP/Blueprints/Test_Chara.Test_Chara) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:448][ 0]LogBlueprint:Warning: Compiler 警告 [0103.23] Compile of Test_Chara successful, but with 6 Warning(s) [in 0 ms] (/Game/MomoP/Blueprints/Test_Chara.Test_Chara) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:448][ 0]LogBlueprint:Warning: Compiler 警告 [0103.23] Compile of Test_Chara successful, but with 7 Warning(s) [in 0 ms] (/Game/MomoP/Blueprints/Test_Chara.Test_Chara) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:452][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/Test_Chara -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:483][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:495][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:505][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:506][ 0]LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:506][ 0]LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_ AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:508][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:508][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:509][ 0]LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:509][ 0]LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_ AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:510][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:510][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:511][ 0]LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:512][ 0]LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNP MainFrameActions: パッケージ化 (Windows (64ビット)): C.uasset のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:513][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:514][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:515][ 0]LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:515][ 0]LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Manne quin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:518][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:519][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:520][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:521][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:522][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:522][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:523][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:523][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:524][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:524][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:525][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:525][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:528][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:528][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:529][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:530][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:535][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:535][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:536][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:536][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:536][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:537][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:537][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:537][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:538][ 0]LogLinker:Warning: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:538][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:538][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:539][ 0]LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:545][ 0]LogBlueprint:Error: Compiler エラー スポーンノード ウィジェットを作成 にクラスを指定しなくてはいけません。 from Source: /Game/MomoP/Blueprints/TestNPC.TestNPC MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:551][ 0]LogBlueprint:Warning: Compiler 警告 [0103.33] Compile of TestNPC failed. 1 Fatal Issue(s) 0 Warning(s) [in 7 ms] (/Game/MomoP/Blueprints/TestNPC.TestNPC) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:551][ 0]LogBlueprint:Warning: Compiler 警告 [0103.33] Compile of TestNPC failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/MomoP/Blueprints/TestNPC.TestNPC) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:552][ 0]LogBlueprint:Warning: Compiler 警告 [0103.33] Compile of TestNPC failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/MomoP/Blueprints/TestNPC.TestNPC) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:554][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/TestNPC -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:570][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:575][ 0]LogLinker:Warning: ファイル '/Game/StarterContent/Props/SM_Door' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:575][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_Door' のロードに失敗しました: ファイル '/Game/StarterContent/Props/SM_Door' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:575][ 0]LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/testdoor.uasset のロード中にアセット '/Game/StarterContent/Props/SM_Door' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:576][ 0]LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/testdoor.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/testdoor.uasset のロード中にアセット '/Game/StarterContent/Props/SM_Door' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:576][ 0]LogLinker:Warning: ファイル '/Game/StarterContent/Props/SM_DoorFrame' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:576][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_DoorFrame' のロードに失敗しました: ファイル '/Game/StarterContent/Props/SM_DoorFrame' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:577][ 0]LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/testdoor.uasset のロード中にアセット '/Game/StarterContent/Props/SM_DoorFrame' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:577][ 0]LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/testdoor.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/testdoor.uasset のロード中にアセット '/Game/StarterContent/Props/SM_DoorFra me' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:578][ 0]LogLinker:Warning: ファイル '/Game/StarterContent/Props/SM_Door' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:578][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_Door' のロードに失敗しました: ファイル '/Game/StarterContent/Props/SM_Door' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:578][ 0]LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/testdoor.uasset のロード中にアセット '/Game/StarterContent/Props/SM_Door' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:579][ 0]LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/testdoor.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/testdoor.uasset のロード中にアセット '/Game/StarterContent/Props/SM_Door' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:579][ 0]LogLinker:Warning: ファイル '/Game/StarterContent/Props/SM_DoorFrame' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:579][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_DoorFrame' のロードに失敗しました: ファイル '/Game/StarterContent/Props/SM_DoorFrame' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:580][ 0]LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/testdoor.uasset のロード中にアセット '/Game/StarterContent/Props/SM_DoorFrame' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:580][ 0]LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/testdoor.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/testdoor.uasset のロード中にアセット '/Game/StarterContent/Props/SM_DoorFra me' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:581][ 0]LogLinker:Warning: ファイル '/Game/StarterContent/Props/SM_Door' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:581][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_Door' のロードに失敗しました: ファイル '/Game/StarterContent/Props/SM_Door' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:581][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/StarterContent/Props/SM_Door' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:582][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_Door' のロードに失敗しました: NULL のロード中にアセット '/Game/StarterContent/Props/SM_Door' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:582][ 0]LogLinker:Warning: ファイル '/Game/StarterContent/Props/SM_DoorFrame' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:582][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_DoorFrame' のロードに失敗しました: ファイル '/Game/StarterContent/Props/SM_DoorFrame' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:584][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/StarterContent/Props/SM_DoorFrame' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:585][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_DoorFrame' のロードに失敗しました: NULL のロード中にアセット '/Game/StarterContent/Props/SM_DoorFrame' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:586][ 0]LogLinker:Warning: ファイル '/Game/StarterContent/Props/SM_Door' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:586][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_Door' のロードに失敗しました: ファイル '/Game/StarterContent/Props/SM_Door' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:587][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/StarterContent/Props/SM_Door' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:587][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_Door' のロードに失敗しました: NULL のロード中にアセット '/Game/StarterContent/Props/SM_Door' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:587][ 0]LogLinker:Warning: ファイル '/Game/StarterContent/Props/SM_DoorFrame' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:587][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_DoorFrame' のロードに失敗しました: ファイル '/Game/StarterContent/Props/SM_DoorFrame' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:588][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/StarterContent/Props/SM_DoorFrame' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:588][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_DoorFrame' のロードに失敗しました: NULL のロード中にアセット '/Game/StarterContent/Props/SM_DoorFrame' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:589][ 0]LogLinker:Warning: ファイル '/Game/StarterContent/Props/SM_DoorFrame' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:590][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_DoorFrame' のロードに失敗しました: ファイル '/Game/StarterContent/Props/SM_DoorFrame' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:590][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/StarterContent/Props/SM_DoorFrame' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:590][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_DoorFrame' のロードに失敗しました: NULL のロード中にアセット '/Game/StarterContent/Props/SM_DoorFrame' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:591][ 0]LogLinker:Warning: ファイル '/Game/StarterContent/Props/SM_Door' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:591][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_Door' のロードに失敗しました: ファイル '/Game/StarterContent/Props/SM_Door' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:591][ 0]LogLinker:Warning: NULL のロード中にアセット '/Game/StarterContent/Props/SM_Door' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:591][ 0]LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_Door' のロードに失敗しました: NULL のロード中にアセット '/Game/StarterContent/Props/SM_Door' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:597][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/testdoor -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/testdoor.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:603][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/testdoor.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:689][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/Mon -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/Mon.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:706][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/Mon.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:708][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/momoChara -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/momoChara.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:738][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/momoChara.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:747][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/Geometry/Meshes/CubeMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:789][ 0]LogCook:Display: Cooking /Game/MomoP/Blueprints/Gatetest -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/Gatetest.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:802][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Blueprints/Gatetest.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:916][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Texturs/大前 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/大前.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:981][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/大前.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:982][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Materials/saku_tate_UV_Mat -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/saku_tate_UV_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:988][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/saku_tate_UV_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.19:989][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Materials/rope_UV_Mat -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/rope_UV_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:003][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/rope_UV_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:027][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Materials/M_upcolor -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/M_upcolor.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:040][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/M_upcolor.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:063][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Materials/M_under -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/M_under.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:078][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/M_under.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:097][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Materials/M_tree -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/M_tree.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:107][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/M_tree.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:131][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Materials/M_kusa2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/M_kusa2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:144][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/M_kusa2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:161][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Materials/M_house -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/M_house.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:170][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/M_house.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:197][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Materials/M_center -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/M_center.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:211][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/M_center.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:212][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Materials/kusa_LayerInfo -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/kusa_LayerInfo.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:214][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/kusa_LayerInfo.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:219][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/tree_FBX -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/tree_FBX.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:222][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/tree_FBX.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:223][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/tanuki -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/tanuki.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:597][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/tanuki.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:604][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/saku_FBX -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/saku_FBX.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:607][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/saku_FBX.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:629][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/sajyou -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/sajyou.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:631][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/sajyou.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:633][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/R_tobira_FBX -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/R_tobira_FBX.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:635][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/R_tobira_FBX.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:644][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Plane_FBX -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Plane_FBX.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:648][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Plane_FBX.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:667][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/murabito_fbx -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/murabito_fbx.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:671][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/murabito_fbx.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:672][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/mon_FBX -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/mon_FBX.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:675][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/mon_FBX.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:676][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/L_tobira_FBX -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/L_tobira_FBX.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:678][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/L_tobira_FBX.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:697][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/hutago_fbx2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/hutago_fbx2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:699][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/hutago_fbx2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:720][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/hutago_fbx -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/hutago_fbx.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:722][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/hutago_fbx.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:724][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/Geometry/Meshes/1M_Cube.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:728][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/Geometry/Meshes/1M_Cube.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:735][ 0]LogTexture:Display: テクスチャをビルド中: VirtualJoystick_Background (BGRA8) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:736][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uas MainFrameActions: パッケージ化 (Windows (64ビット)): set MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:737][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.20:740][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Chara/Texturs/AO/kaguya-blinn9SG-kaguya_1kaguya_1Shape.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:157][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Materials/M_kaguya/kaguya_karada_UV_Mat -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Materials/M_kaguya/kaguya_karada_UV_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:169][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Materials/M_kaguya/kaguya_karada_UV_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:175][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Texturs/rope_UV -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/rope_UV.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:181][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/rope_UV.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:204][ 0]LogCook:Display: Cooking /Game/MomoP/UIHUD/村人_トビ_2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/UIHUD/村人_トビ_2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:225][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/UIHUD/村人_トビ_2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:309][ 0]LogTexture:Display: テクスチャをビルド中: kaguya-blinn11SG-kanzasi_2 (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:310][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/AO/kaguya-blinn11SG-kanzasi_2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/AO/kaguya-blinn11SG-kanz MainFrameActions: パッケージ化 (Windows (64ビット)): asi_2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:314][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/AO/kaguya-blinn11SG-kanzasi_2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:314][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Materials/saku_yoko_UV_1_Mat -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/saku_yoko_UV_1_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:322][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/saku_yoko_UV_1_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:326][ 0]LogTexture:Display: テクスチャをビルド中: T_Castle_ThumbstickInner (BGRA8) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:327][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:330][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:351][ 0]LogTexture:Display: テクスチャをビルド中: MobileHUDButtonFire (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:351][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:355][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:362][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Texturs/saku_yoko_UV_1 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/saku_yoko_UV_1.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:366][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/saku_yoko_UV_1.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:380][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Texturs/rope_mask -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/rope_mask.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:382][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/rope_mask.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:426][ 0]LogTexture:Display: テクスチャをビルド中: kaguya-blinn10SG-kanzasi_4 (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:430][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/AO/kaguya-blinn10SG-kanzasi_4 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/AO/kaguya-blinn10SG-kanzasi_4.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:434][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/AO/kaguya-blinn10SG-kanzasi_4.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:448][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Texturs/kusa_center_color -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/kusa_center_color.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:451][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/kusa_center_color.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:457][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ ゲームオーバー_0 をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:878][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/ゲームオーバー_0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/ゲームオーバー_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:883][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/ゲームオーバー_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:892][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ ウィンドウ1−2_0 をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:915][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/ウィンドウ1−2_0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/ウィンドウ1−2_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:926][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/ウィンドウ1−2_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:934][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ ウィンドウ をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:956][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/ウィンドウ_Cue -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/ウィンドウ_Cue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:958][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/ウィンドウ_Cue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:960][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/ウィンドウ2_Cue -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/ウィンドウ2_Cue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:965][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/ウィンドウ2_Cue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:970][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/ウィンドウ2_0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/ウィンドウ2_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:971][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/ウィンドウ2_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:972][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/ウィンドウ -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/ウィンドウ.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:978][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/ウィンドウ.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.30:987][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ 紙芝居2_0 をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.35:777][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/BGM/紙芝居2_0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/BGM/紙芝居2_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.35:787][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/BGM/紙芝居2_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.35:793][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ 紙芝居後半_0 をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.41:736][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/BGM/紙芝居後半_0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/BGM/紙芝居後半_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.41:750][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/BGM/紙芝居後半_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.41:767][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ 紙芝居前半_0 をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.46:385][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/BGM/紙芝居前半_0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/BGM/紙芝居前半_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.46:393][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/BGM/紙芝居前半_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.46:399][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ 紙芝居_0 をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:033][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/BGM/紙芝居_0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/BGM/紙芝居_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:048][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/BGM/紙芝居_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:121][ 0]LogTexture:Display: テクスチャをビルド中: kaguya-blinn8SG-kaminoke_2 (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:121][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/AO/kaguya-blinn8SG-kaminoke_2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/AO/kaguya-blinn8SG-kamin MainFrameActions: パッケージ化 (Windows (64ビット)): oke_2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:123][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/AO/kaguya-blinn8SG-kaminoke_2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:158][ 0]LogTexture:Display: テクスチャをビルド中: kaguya-blinn11SG-kanzasi_1 (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:159][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/AO/kaguya-blinn11SG-kanzasi_1 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/AO/kaguya-blinn11SG-kanz MainFrameActions: パッケージ化 (Windows (64ビット)): asi_1.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:161][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/AO/kaguya-blinn11SG-kanzasi_1.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:185][ 0]LogCook:Display: Cooking /Game/MomoP/UIHUD/猫 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/UIHUD/猫.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:203][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/UIHUD/猫.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:210][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Texturs/house_color -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/house_color.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:215][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/house_color.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:286][ 0]LogTexture:Display: テクスチャをビルド中: seinen-blinn6SG-sirojii_1 (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:286][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/seinen-blinn6SG-sirojii_1 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/seinen-blinn6SG-sirojii_1.ua MainFrameActions: パッケージ化 (Windows (64ビット)): sset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:289][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/seinen-blinn6SG-sirojii_1.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:295][ 0]LogTexture:Display: テクスチャをビルド中: MobileHUDButton1_on (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:296][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:297][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:313][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Materials/M_neko -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Materials/M_neko.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.07.52:322][ 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UE4Editor-Cmd: [2016.09.07-06.08.16:448][ 0]LogTexture:Display: テクスチャをビルド中: MobileHUDDirectionPad2 (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:448][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:449][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:454][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/popi_color -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/popi_color.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:456][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/popi_color.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:630][ 0]LogTexture:Display: テクスチャをビルド中: seinen_color_2 (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:630][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/seinen_color_2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/seinen_color_2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:632][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/seinen_color_2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:647][ 0]LogCook:Display: Cooking 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MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:691][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/タイトルSE1_0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/タイトルSE1_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:692][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/タイトルSE1_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:727][ 0]LogTexture:Display: テクスチャをビルド中: kaguya-blinn7SG-take (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:727][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/AO/kaguya-blinn7SG-take -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/AO/kaguya-blinn7SG-take.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:729][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/AO/kaguya-blinn7SG-take.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:731][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Texturs/saku_tate_UV -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/saku_tate_UV.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:732][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/saku_tate_UV.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:745][ 0]LogCook:Display: Cooking /Game/MomoP/UIHUD/猫2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/UIHUD/猫2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:754][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/UIHUD/猫2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:757][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ 足音_砂_カット をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:770][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/足音_砂_カット -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_砂_カット.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:771][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_砂_カット.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:775][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ 足音_砂__0 をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:962][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/足音_砂__0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_砂__0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:963][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_砂__0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:966][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/足音_土_カット_Cue -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_土_カット_Cue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:967][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_土_カット_Cue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:967][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/足音_土_カット -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_土_カット.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:968][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_土_カット.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.16:971][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ 足音_土__0 をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:256][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/足音_土__0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_土__0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:258][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_土__0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:262][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ 村人の話2_0 をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:269][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/村人の話2_0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/村人の話2_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:270][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/村人の話2_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:272][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ 村人の話1 をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:286][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/村人の話1 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/村人の話1.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:287][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/村人の話1.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:290][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ 扉_0 をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:345][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/扉_0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/扉_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:347][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/扉_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:351][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ 川1_0 をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:537][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/川1_0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/川1_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:538][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/川1_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:543][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ タイトルSE2_0 をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:576][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/タイトルSE2_Cue -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/タイトルSE2_Cue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:577][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/タイトルSE2_Cue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:577][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/タイトルSE2_0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/タイトルSE2_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:578][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/タイトルSE2_0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:580][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/タイトルSE1_Cue -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/タイトルSE1_Cue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:581][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/タイトルSE1_Cue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:622][ 0]LogTexture:Display: テクスチャをビルド中: kaguya-blinn6SG-kaminoke_1kaminoke_1Shape (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.17:623][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/AO/kaguya-blinn6SG-kaminoke_1kaminoke_1Shape -> 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UE4Editor-Cmd: [2016.09.07-06.08.31:696][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/soil_sand_2_.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.31:698][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/足音_草_カット_Cue -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_草_カット_Cue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.31:699][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_草_カット_Cue.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.31:699][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/足音_草_カット -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_草_カット.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.31:700][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_草_カット.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.31:703][ 0]LogAudioDerivedData:Display: 圧縮オーディオ フォーマット OGG ウェーブ 足音_草__0 をビルド中... MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.31:872][ 0]LogCook:Display: Cooking /Game/MomoP/Sound/SE/足音_草__0 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_草__0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.31:873][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Sound/SE/足音_草__0.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.32:040][ 0]LogTexture:Display: テクスチャをビルド中: sirojii_color_2 (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.32:040][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/sirojii_color_2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/sirojii_color_2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.32:042][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/sirojii_color_2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.32:044][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Texturs/kusa_center_mask -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/kusa_center_mask.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.32:046][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/kusa_center_mask.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.32:048][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Texturs/kusa_up_mask -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/kusa_up_mask.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.32:049][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/kusa_up_mask.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.32:052][ 0]LogCook:Display: Cooking /Game/MomoP/UIHUD/桃太郎_3p -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/UIHUD/桃太郎_3p.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.32:054][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/UIHUD/桃太郎_3p.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:141][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Materials/大前_Mat -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/大前_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:144][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/大前_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:146][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/DefaultNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:162][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:168][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:171][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/HUD/TitleMode.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:178][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/HUD/TitleHUD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:187][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Sound/BGM/桃太郎タイトル1_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:200][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Sound/BGM/桃太郎タイトル1_0.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:201][ 0]LogCook:Display: Cooking /Game/MomoP/Maps/Title -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Maps/Title.umap MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:212][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Maps/Title.umap MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:224][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:225][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:225][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:228][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:229][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Clouds_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:230][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Stars.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:230][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:233][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/SM_SkySphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:234][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:289][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/Hutago_Actor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:307][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/Hutago_Actor2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:326][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/Hutago_Actor3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:345][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/Hutago_Actor5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:363][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/Hutago_Actor6.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:384][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/Kodomo_Actor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:403][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/Kodomo_text2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:405][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/Kodomo_Dialogue2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:425][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/Kodomo_Actor2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:448][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoA_text.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:449][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoA_Dialogue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:470][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Chara/nako_fbx_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:471][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Chara/neko_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:472][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Chara/nako_fbx.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:473][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/NekoA_Actor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:490][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoA_text2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:492][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoA_Dialogue2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:530][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/NekoA_Actor2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:548][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoA_text3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:550][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoA_Dialogue3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:588][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/NekoA_Actor3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:606][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoB_text.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:608][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoB_Dialogue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:647][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Chara/nako_fbx2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:648][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/NekoB_Actor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:666][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoB_text2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:668][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/NekoB_Dialogue2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:706][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/NekoB_Actor2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:723][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_text.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:725][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:748][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Chara/sirojiji_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:749][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Chara/siroji_fbx.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:750][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/Roujin_Actor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:765][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/Roujin_Actor2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:782][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_text3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:784][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:822][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/Roujin_Actor3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:839][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_text4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:841][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:862][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/Roujin_Actor4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:879][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_text5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:881][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:919][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/Roujin_Actor5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:938][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_text6.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:939][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue6.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:958][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/Roujin_Actor6.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:976][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_text7.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:977][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/Roujin_Dialogue7.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.34:996][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/Roujin_Actor7.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:014][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/W_text.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:015][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/W_Dialogue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:039][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/W_Actor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:056][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/W_text2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:058][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/W_Dialogue2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:076][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/W_Actor2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:095][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/W_text3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:096][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/W_Dialogue3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:137][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/W_Actor3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:156][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/W_text4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:158][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/W_Dialogue4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:197][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/W_Actor4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:215][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/W_text5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:217][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/DialogSystem/W_Dialogue5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:256][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/NPC/W_Actor5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:274][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Aset/Big_tree_FBX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:275][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Aset/house_FBX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:279][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/HUD/Kamisibai_ED.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:298][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/HUD/Kamisibai_OP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:319][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Sound/BGM/村1_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:586][ 0]LogCook:Display: Marking C:/Users/user/Desktop/MomoProject/Content/MomoP/Sound/BGM/村1_0.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.35:650][ 0]LogCook:Display: Cooking /Game/MomoP/Maps/Mura -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Maps/Mura.umap MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.36:037][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Maps/Mura.umap MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.36:044][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioCompon MainFrameActions: パッケージ化 (Windows (64ビット)): ent_AutoActivate.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.36:050][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.36:051][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.36:052][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.36:053][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Materials/momo_color_Mat -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Materials/momo_color_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.36:061][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Materials/momo_color_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.36:062][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/siroji_fbx_PhysicsAsset -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/siroji_fbx_PhysicsAsset.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.36:063][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/siroji_fbx_PhysicsAsset.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.36:064][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Texturs/yuusaku_LayerInfo -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/yuusaku_LayerInfo.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.36:066][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/yuusaku_LayerInfo.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.36:067][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Texturs/tree_UV -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/tree_UV.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.36:068][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/tree_UV.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.36:088][ 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-> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/hutago_color_2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.37:524][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/hutago_color_2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:016][ 0]LogTexture:Display: テクスチャをビルド中: もも太郎_タイトル (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:017][ 0]LogCook:Display: Cooking /Game/MomoP/UIHUD/もも太郎_タイトル -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/UIHUD/もも太郎_タイトル.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:020][ 0]LogSavePackage:Display: Finished SavePackage 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C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/tsuchi_LayerInfo.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:177][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/tsuchi_LayerInfo.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:182][ 0]LogTexture:Display: テクスチャをビルド中: MobileHUDDirectionStick (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:182][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:183][ 0]LogSavePackage:Display: Finished SavePackage 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C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:204][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:206][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/sirojii_color_1 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/sirojii_color_1.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:208][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/sirojii_color_1.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: 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C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/UIHUD/桃太郎_2p.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:409][ 0]LogTexture:Display: テクスチャをビルド中: murabito_color (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:409][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/murabito_color -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/murabito_color.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:411][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/murabito_color.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:441][ 0]LogCook:Display: Cooking /Game/MomoP/UIHUD/セリフ枠 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/UIHUD/セリフ枠.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:451][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/UIHUD/セリフ枠.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:572][ 0]LogTexture:Display: テクスチャをビルド中: kaguya_kami_2_UV (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:572][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/kaguya_kami_2_UV -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/kaguya_kami_2_UV.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:574][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/kaguya_kami_2_UV.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:579][ 0]LogTexture:Display: テクスチャをビルド中: MobileHUDButton2_off (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:579][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.38:581][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:089][ 0]LogTexture:Display: テクスチャをビルド中: kaguya_take_UV (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:089][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/kaguya_take_UV -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/kaguya_take_UV.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:091][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/kaguya_take_UV.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:222][ 0]LogTexture:Display: テクスチャをビルド中: kaguya_kami_1_UV (AutoDXT) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:222][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/kaguya_kami_1_UV -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/kaguya_kami_1_UV.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:224][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/kaguya_kami_1_UV.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:226][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Texturs/kusa_under_color -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/kusa_under_color.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:227][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Texturs/kusa_under_color.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:232][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/momo_color -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/momo_color.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:235][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/momo_color.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:238][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/murabito_color_2 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/murabito_color_2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:239][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/murabito_color_2.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:270][ 0]LogCook:Display: Cooking /Game/MomoP/UIHUD/セリフ 三角 -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/UIHUD/セリフ 三角.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:279][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/UIHUD/セリフ 三角.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:283][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Texturs/neko_color -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/neko_color.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:284][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Texturs/neko_color.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:299][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Materials/M_kaguya/kaguya_take_UV_Mat -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Materials/M_kaguya/kaguya_take_U MainFrameActions: パッケージ化 (Windows (64ビット)): V_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:304][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Materials/M_kaguya/kaguya_take_UV_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:315][ 0]LogCook:Display: Cooking /Game/MomoP/Chara/Materials/M_kaguya/kaguya_kami_2_UV_Mat -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Materials/M_kaguya/kaguya_kami MainFrameActions: パッケージ化 (Windows (64ビット)): _2_UV_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:320][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Chara/Materials/M_kaguya/kaguya_kami_2_UV_Mat.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:321][ 0]LogCook:Display: Cooking /Game/MomoP/Aset/Materials/Tuti -> C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/Tuti.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:321][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/user/Desktop/MomoProject/Saved/Cooked/WindowsNoEditor/MomoProject/Content/MomoP/Aset/Materials/Tuti.uasset MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:388][ 0]LogChunkManifestGenerator:Display: Saving asset registry. 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MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:647][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=44,TimeSec=0.003606,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:648][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Hit,Count=390,TimeSec=0.040259,MB=25.879260,MB/s=642.817418,Node= 0: LimitKeyLength MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:648][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=131,TimeSec=0.032366,MB=16.413074,MB/s=507.102601,Node= 0: LimitKeyLength MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:649][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=135,TimeSec=0.025604,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:649][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=44,TimeSec=0.002909,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:649][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=963,TimeSec=0.565107,MB=90.501802,MB/s=160.149745,Node= 0. 0: AsyncPut MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:649][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=70,TimeSec=0.005579,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:650][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=384,TimeSec=1.061849,MB=207.518454,MB/s=195.431232,Node= 0. 0: AsyncPut 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パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:652][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=44,TimeSec=0.002416,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:652][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Hit,Count=390,TimeSec=0.026207,MB=26.302253,MB/s=1003.635069,Node= 0. 0: AsyncPutSync MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:652][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=131,TimeSec=0.014140,MB=16.444873,MB/s=1163.006152,Node= 0. 0: AsyncPutSync MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:652][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=948,TimeSec=0.559495,MB=81.425273,MB/s=145.533440,Node= 0. 0. 0: Hierarchical 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DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=201,TimeSec=0.142837,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:655][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=25,TimeSec=0.003596,MB=4.877443,MB/s=1356.391927,Node= 0. 0. 0. 0: AsyncPut MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:655][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Miss,Count=25,TimeSec=0.001528,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0: AsyncPutSync MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:655][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=85,TimeSec=0.004455,MB=7.198331,MB/s=1615.778965,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/user/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:656][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=25,TimeSec=0.003346,MB=4.877443,MB/s=1457.585984,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/user/AppData/Local/UnrealEngin MainFrameActions: パッケージ化 (Windows (64ビット)): e/4.12/DerivedDataCache/Boot.ddc MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:656][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=85,TimeSec=0.000202,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/user/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:656][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=1137,TimeSec=0.000226,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/user/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:657][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=1088,TimeSec=0.000102,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/user/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:657][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=131,TimeSec=0.146802,MB=4.197152,MB/s=28.590506,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.dd MainFrameActions: パッケージ化 (Windows (64ビット)): p MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:657][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=216,TimeSec=0.000573,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:658][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=981,TimeSec=0.001710,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:658][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=1264,TimeSec=0.002896,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:658][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=732,TimeSec=0.292029,MB=54.562771,MB/s=186.840352,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:658][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=297,TimeSec=1.025999,MB=198.465380,MB/s=193.436288,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:659][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=201,TimeSec=1.400486,MB=42.403498,MB/s=30.277704,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:659][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=867,TimeSec=0.065292,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:659][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=114,TimeSec=0.007263,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:660][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=818,TimeSec=0.053078,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:660][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=245,TimeSec=0.144502,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:660][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=732,TimeSec=0.253280,MB=54.573940,MB/s=215.468822,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/user/AppData/Local/UnrealEngi MainFrameActions: パッケージ化 (Windows (64ビット)): ne/Common/DerivedDataCache MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:661][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=297,TimeSec=0.864309,MB=198.469912,MB/s=229.628425,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:661][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=201,TimeSec=1.343990,MB=42.406565,MB/s=31.552745,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:661][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=867,TimeSec=0.065077,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/user/AppData/Local/UnrealEngi MainFrameActions: パッケージ化 (Windows (64ビット)): ne/Common/DerivedDataCache MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:662][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=114,TimeSec=0.007194,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:662][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=818,TimeSec=0.052842,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/user/AppData/Local/UnrealEngi MainFrameActions: パッケージ化 (Windows (64ビット)): ne/Common/DerivedDataCache MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:662][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=625,TimeSec=0.158468,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/user/AppData/Local/UnrealEng MainFrameActions: パッケージ化 (Windows (64ビット)): ine/Common/DerivedDataCache MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:662][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=15,TimeSec=0.004110,MB=9.076530,MB/s=2208.410627,Node= 0. 0. 1: MemoryBackend. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:663][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=1018,TimeSec=0.000768,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:663][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=87,TimeSec=0.001585,MB=9.053074,MB/s=5710.169468,Node= 0. 0. 1: MemoryBackend. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:663][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=341,TimeSec=0.000317,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:664][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Hit,Count=390,TimeSec=0.011004,MB=26.302253,MB/s=2390.216950,Node= 0. 0. 1: MemoryBackend. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:664][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=131,TimeSec=0.002779,MB=16.444873,MB/s=5917.485464,Node= 0. 0. 1: MemoryBackend. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:664][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=569,TimeSec=0.000183,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:664][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=131,TimeSec=0.000132,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:665][ 0]LogCookCommandlet:Display: DDC.Summary,TotalGetHits=1347,TotalGets=1461,TotalHitPct=0.921971,LocalHitPct=0.704312,SharedHitPct=0.000000,OtherHitPct=0.217659,MissPct=0.078029 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:665][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0,CookWallTimeSec=183.427247 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:665][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0,StartupWallTimeSec=3.876934 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:665][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0,NewCookTimeSec=179.549709 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:665][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 0,StartCookByTheBookTimeSec=3.458723 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:666][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1,TickCookOnTheSideTimeSec=163.824269 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:666][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 0,TickCookOnTheSideLoadPackagesTimeSec=109.548988 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:666][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 1,TickCookOnTheSideResolveRedirectorsTimeSec=10.793712 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:666][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 2,TickCookOnTheSideSaveCookedPackageTimeSec=5.874361 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:666][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 3,TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.465634 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:666][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 4,TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=11.212905 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:667][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 2,TickLoopGCTimeSec=0.845248 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:667][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 3,TickLoopRecompileShaderRequestsTimeSec=1.856184 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:667][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 4,TickLoopShaderProcessAsyncResultsTimeSec=3.059311 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:667][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 5,TickLoopProcessDeferredCommandsTimeSec=0.774357 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:667][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 6,TickLoopTickCommandletStatsTimeSec=0.214834 MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:667][ 0]LogInit:Display: MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:667][ 0]LogInit:Display: Warning/Error Summary (Unique only) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:668][ 0]LogInit:Display: ----------------------------------- MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:668][ 0]LogInit:Display: LogBlueprint:Error: Compiler エラー スポーンノード ウィジェットを作成 にクラスを指定しなくてはいけません。 from Source: /Game/MomoP/Blueprints/TestNPC.TestNPC MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:668][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:false): MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (816077464) Localized String: (偽) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/Engine/ja/Engine.locres) Source String Hash: (816077464) Localized String: (false) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:669][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:true): MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (-942328987) Localized String: (真) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/Engine/ja/Engine.locres) Source String Hash: (-942328987) Localized String: (true) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:669][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_BlendSpacePlayer:bLoop): MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (2133979316) Localized String: (再生が最後まで終わった後、ロープ再生するようにしますか?) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/ToolTips/ja/ToolTips.locres) Source String Hash: (2133979316) Localized String: (ループが最後まで到達した時に、アニメーションのループを継続するべきか?) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:670][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_BlendSpacePlayer:X): MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (2060772590) Localized String: (ブレンドスペースで値を取得するX座標) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/ToolTips/ja/ToolTips.locres) Source String Hash: (2060772590) Localized String: (ブレンドスペースでサンプリングするX座標) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:672][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_BlendSpacePlayer:Y): MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (-1719607538) Localized String: (ブレンドスペースで値を取得するY座標) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/ToolTips/ja/ToolTips.locres) Source String Hash: (-1719607538) Localized String: (ブレンドスペースでサンプリングするY座標) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:673][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_BlendSpacePlayer:Z): MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (1728943471) Localized String: (ブレンドスペースで値を取得するZ座標) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/ToolTips/ja/ToolTips.locres) Source String Hash: (1728943471) Localized String: (ブレンドスペースでサンプリングするZ座標) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:676][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_BlendSpacePlayer:BlendSpace): MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (1599043277) Localized String: (再生するブレンドスペースのアセット) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/ToolTips/ja/ToolTips.locres) Source String Hash: (1599043277) Localized String: (再生するブレンド空間アセット) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:677][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_StateMachine:MaxTransitionsPerFrame): MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (1567650430) Localized String: (このマシーンで1フレームあたりに同時に処理できるトランジションの最大数) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/ToolTips/ja/ToolTips.locres) Source String Hash: (1567650430) Localized String: (単一フレームでマシーンが「同時」に受け取れる遷移の最大数) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:677][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_BlendSpacePlayer:PlayRate): MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/ja/EditorTutorials.locres) Source String Hash: (-1274923958) Localized String: (再生速度の倍率です。負の数値も使う事ができます。その場合逆再生になります。) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/ToolTips/ja/ToolTips.locres) Source String Hash: (-1274923958) Localized String: (再生レート乗数。アニメーションを逆再生する負の値にすることができます。) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:678][ 0]LogInit:Display: LogLinker:Warning: ファイル '/Game/Chara/murabito_fbx' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:678][ 0]LogInit:Display: LogUObjectGlobals:Warning: '/Game/Chara/murabito_fbx' のロードに失敗しました: ファイル '/Game/Chara/murabito_fbx' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:678][ 0]LogInit:Display: LogUObjectGlobals:Warning: オブジェクト 'Object /Game/Chara/murabito_fbx.murabito_fbx' が見つかりませんでした MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:678][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Chara/murabito_fbx.murabito_fbx' was not found! (Referencer '/Game/MomoP/Chara/murabito_fbx_Skeleton.murabito_fbx_Skeleton:PreviewSkeletalMesh') MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:679][ 0]LogInit:Display: LogBlueprint:Warning: [Roujin_Dialogue2] CreatePinForVariable: 'Button_2' variable not found. Base class was probably changed. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:680][ 0]LogInit:Display: LogBlueprint:Warning: [Kodomo_Dialogue3] CreatePinForVariable: 'Button_2' variable not found. Base class was probably changed. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:680][ 0]LogInit:Display: LogLinker:Warning: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:680][ 0]LogInit:Display: LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: ファイル '/Game/Mannequin/Animations/ThirdPerson_AnimBP' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:680][ 0]LogInit:Display: LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:680][ 0]LogInit:Display: LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/Mom MainFrameActions: パッケージ化 (Windows (64ビット)): oP/Blueprints/Test_Chara.uasset のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:681][ 0]LogInit:Display: LogLinker:Warning: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:681][ 0]LogInit:Display: LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: ファイル '/Game/Mannequin/Character/Mesh/SK_Mannequin' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:681][ 0]LogInit:Display: LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:681][ 0]LogInit:Display: LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/Test_Chara.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/Mom MainFrameActions: パッケージ化 (Windows (64ビット)): oP/Blueprints/Test_Chara.uasset のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:681][ 0]LogInit:Display: LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:681][ 0]LogInit:Display: LogUObjectGlobals:Warning: '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:681][ 0]LogInit:Display: LogLinker:Warning: NULL のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:682][ 0]LogInit:Display: LogUObjectGlobals:Warning: '/Game/Mannequin/Character/Mesh/SK_Mannequin' のロードに失敗しました: NULL のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:682][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 インプット軸イベントは インプットAxis LookUpRate に不明な軸 'LookUpRate' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:682][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 インプット軸イベントは インプットAxis TurnRate に不明な軸 'TurnRate' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:682][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 インプット軸イベントは インプットAxis Turn に不明な軸 'Turn' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:682][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 インプット軸イベントは インプットAxis LookUp に不明な軸 'LookUp' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:682][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 インプットアクション イベントは インプットアクション Jump に不明なアクション 'Jump'' を参照しています MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:682][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 [0103.21] Compile of Test_Chara successful, but with 5 Warning(s) [in 10 ms] (/Game/MomoP/Blueprints/Test_Chara.Test_Chara) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:682][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 [0103.22] Compile of Test_Chara successful, but with 6 Warning(s) [in 0 ms] (/Game/MomoP/Blueprints/Test_Chara.Test_Chara) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:683][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 [0103.22] Compile of Test_Chara successful, but with 7 Warning(s) [in 0 ms] (/Game/MomoP/Blueprints/Test_Chara.Test_Chara) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:689][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 [0103.23] Compile of Test_Chara successful, but with 5 Warning(s) [in 9 ms] (/Game/MomoP/Blueprints/Test_Chara.Test_Chara) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:689][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 [0103.23] Compile of Test_Chara successful, but with 6 Warning(s) [in 0 ms] (/Game/MomoP/Blueprints/Test_Chara.Test_Chara) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:690][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 [0103.23] Compile of Test_Chara successful, but with 7 Warning(s) [in 0 ms] (/Game/MomoP/Blueprints/Test_Chara.Test_Chara) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:690][ 0]LogInit:Display: LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:691][ 0]LogInit:Display: LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/ MainFrameActions: パッケージ化 (Windows (64ビット)): Blueprints/TestNPC.uasset のロード中にアセット '/Game/Mannequin/Animations/ThirdPerson_AnimBP' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:691][ 0]LogInit:Display: LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:691][ 0]LogInit:Display: LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/TestNPC.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/ MainFrameActions: パッケージ化 (Windows (64ビット)): Blueprints/TestNPC.uasset のロード中にアセット '/Game/Mannequin/Character/Mesh/SK_Mannequin' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:692][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 [0103.33] Compile of TestNPC failed. 1 Fatal Issue(s) 0 Warning(s) [in 7 ms] (/Game/MomoP/Blueprints/TestNPC.TestNPC) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:692][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 [0103.33] Compile of TestNPC failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/MomoP/Blueprints/TestNPC.TestNPC) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:692][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 [0103.33] Compile of TestNPC failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/MomoP/Blueprints/TestNPC.TestNPC) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:693][ 0]LogInit:Display: LogLinker:Warning: ファイル '/Game/StarterContent/Props/SM_Door' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:693][ 0]LogInit:Display: LogUObjectGlobals:Warning: '/Game/StarterContent/Props/SM_Door' のロードに失敗しました: ファイル '/Game/StarterContent/Props/SM_Door' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:693][ 0]LogInit:Display: LogLinker:Warning: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/testdoor.uasset のロード中にアセット '/Game/StarterContent/Props/SM_Door' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:693][ 0]LogInit:Display: LogUObjectGlobals:Warning: '../../../../../../Users/user/Desktop/MomoProject/Content/MomoP/Blueprints/testdoor.uasset' のロードに失敗しました: ../../../../../../Users/user/Desktop/MomoProject/Content/MomoP MainFrameActions: パッケージ化 (Windows (64ビット)): /Blueprints/testdoor.uasset のロード中にアセット '/Game/StarterContent/Props/SM_Door' のファイルが見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:694][ 0]LogInit:Display: LogLinker:Warning: ファイル '/Game/StarterContent/Props/SM_DoorFrame' が見つかりません MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:694][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed. MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:694][ 0]LogInit:Display: MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:694][ 0]LogInit:Display: Failure - 1 error(s), 164 warning(s) MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: [2016.09.07-06.08.39:694][ 0]LogInit:Display: MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: MainFrameActions: パッケージ化 (Windows (64ビット)): UE4Editor-Cmd: Execution of commandlet took: 179.60 seconds MainFrameActions: パッケージ化 (Windows (64ビット)): CommandUtils.Run: Run: Took 184.0165251s to run UE4Editor-Cmd.exe, ExitCode=1 MainFrameActions: パッケージ化 (Windows (64ビット)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: パッケージ化 (Windows (64ビット)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\user\Desktop\MomoProject\MomoProject.uproject; see MainFrameActions: パッケージ化 (Windows (64ビット)): log C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.12\Cook-2016.09.07-15.08.40.txt MainFrameActions: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) MainFrameActions: パッケージ化 (Windows (64ビット)): 場所 Project.Cook(ProjectParams Params) MainFrameActions: パッケージ化 (Windows (64ビット)): --- 内部例外スタック トレースの終わり --- MainFrameActions: パッケージ化 (Windows (64ビット)): 場所 Project.Cook(ProjectParams Params) MainFrameActions: パッケージ化 (Windows (64ビット)): 場所 BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.BuildCommand.Execute() MainFrameActions: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.Program.MainProc(Object Param) MainFrameActions: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.Program.Main() MainFrameActions: パッケージ化 (Windows (64ビット)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) MainFrameActions: パッケージ化 (Windows (64ビット)): Domain_ProcessExit MainFrameActions: パッケージ化 (Windows (64ビット)): copying UAT log files... MainFrameActions: パッケージ化 (Windows (64ビット)): BUILD FAILED PackagingResults:Error: エラー Unknown Cook Failure