Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="F:/Unreal Projects/viper/unreal/viper_ar_hololens/viper_ar_hololens.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="F:/Unreal Projects/viper/unreal/viper_ar_hololens/viper_ar_hololens.uproject" -cook -stage -archive -archivedirectory=C:/Users/vmg/Desktop/HoloLens -package -ue4exe="C:\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=HoloLens -build -target=viper_ar_hololensGame -clientconfig=Shipping -utf8output Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Epic Games/UE_4.26 CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/vmg/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Epic+Games+UE_4.26 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\vmg\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+UE_4.26\Log.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\vmg\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+UE_4.26\UBT-viper_ar_hololensGame-HoloLens-Shipping.txt InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/vmg/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Epic+Games+UE_4.26 InternalUtils.SafeFileExists: SafeFileExists C:\windows\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\windows\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\windows\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\windows\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0 WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.9.31112.23) HoloLensPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HoloLensPlatformSDK using manually installed SDK IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\vmg\AppData\Local\Temp\1\UAT\C+Epic+Games+UE_4.26\Rules\UATRules-739353547.dll InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\vmg\AppData\Local\Temp\1\UAT\C+Epic+Games+UE_4.26\Rules\UATRules-739353547.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\vmg\AppData\Local\Temp\1\UAT\C+Epic+Games+UE_4.26\Rules\UATRules-739353547Manifest.json ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.312s ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: C:\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.024s ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationUtils.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.054s InternalUtils.SafeFileExists: SafeFileExists F:\Unreal Projects\viper\unreal\viper_ar_hololens\viper_ar_hololens.uproject=True InternalUtils.SafeFileExists: SafeFileExists F:\Unreal Projects\viper\unreal\viper_ar_hololens\viper_ar_hololens.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for F:\Unreal Projects\viper\unreal\viper_ar_hololens\viper_ar_hololens.uproject InternalUtils.SafeFileExists: SafeFileExists C:\Users\vmg\AppData\Local\Temp\1\UAT\C+Epic+Games+UE_4.26\Rules\UATRules-739353547.dll=False DynamicCompilation.RequiresCompilation: Compiling C:\Users\vmg\AppData\Local\Temp\1\UAT\C+Epic+Games+UE_4.26\Rules\UATRules-739353547.dll: Assembly does not exist ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\vmg\Desktop\HoloLens ProjectParams.ValidateAndLog: BaseStageDirectory=F:\Unreal Projects\viper\unreal\viper_ar_hololens\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=True ProjectParams.ValidateAndLog: SkipBuildClient=False ProjectParams.ValidateAndLog: SkipBuildEditor=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping ProjectParams.ValidateAndLog: ClientCookedTargets=viper_ar_hololensGame ProjectParams.ValidateAndLog: ClientTargetPlatform=HoloLens ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: AdditionalPakOptions= ProjectParams.ValidateAndLog: AdditionalIoStoreOptions= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=True ProjectParams.ValidateAndLog: SkipCookingEditorContent=False ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: AddPatchLevel=False ProjectParams.ValidateAndLog: StageBaseReleasePaks=False ProjectParams.ValidateAndLog: GenerateRemaster=False ProjectParams.ValidateAndLog: DiscVersion= ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCFile= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: DLCPakPluginFile=False ProjectParams.ValidateAndLog: DiffCookedContentPath= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults) ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=True ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: IterateSharedCookedBuild= ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookPartialGC=False ProjectParams.ValidateAndLog: CookInEditor=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=True ProjectParams.ValidateAndLog: SeparateDebugInfo=False ProjectParams.ValidateAndLog: MapFile=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: MapIniSectionsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False ProjectParams.ValidateAndLog: IoStore=False ProjectParams.ValidateAndLog: SkipIoStore=False ProjectParams.ValidateAndLog: SkipPackage=False ProjectParams.ValidateAndLog: Package=True ProjectParams.ValidateAndLog: ForcePackageData=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[HoloLens, F:\Unreal Projects\viper\unreal\viper_ar_hololens\Binaries\HoloLens] ProjectParams.ValidateAndLog: ProjectExePaths=[HoloLens, F:\Unreal Projects\viper\unreal\viper_ar_hololens\Binaries\HoloLens\viper_ar_hololensGame.exe] ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=True ProjectParams.ValidateAndLog: AppLocalDirectory= ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=F:\Unreal Projects\viper\unreal\viper_ar_hololens\viper_ar_hololens.uproject ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=HoloLens ProjectParams.ValidateAndLog: ShortProjectName=viper_ar_hololens ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: PrePak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False ProjectParams.ValidateAndLog: bUseExtraFlavor=False ProjectParams.ValidateAndLog: NativizeAssets=False ProjectParams.ValidateAndLog: StageDirectoryParam= ProjectParams.ValidateAndLog: AdditionalPackageOptions= ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists F:\Unreal Projects\viper\unreal\viper_ar_hololens\viper_ar_hololens.uproject=True WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10 InternalUtils.SafeFileExists: SafeFileExists F:\Unreal Projects\viper\unreal\viper_ar_hololens\viper_ar_hololens.uproject=True InternalUtils.SafeFileExists: SafeFileExists F:\Unreal Projects\viper\unreal\viper_ar_hololens\viper_ar_hololens.uproject=True Project.Build: ********** BUILD COMMAND STARTED ********** UE4Build.Build: ************************* UE4Build: UE4Build.Build: ************************* UseXGE: False UE4Build.Build: ************************* UseParallelExecutor: False InternalUtils.SafeFileExists: SafeFileExists C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Unreal Projects\viper\unreal\viper_ar_hololens\Intermediate\Build\Manifest.xml InternalUtils.SafeFileExists: SafeFileExists C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Running: C:\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe viper_ar_hololensGame HoloLens Shipping -Project="F:\Unreal Projects\viper\unreal\viper_ar_hololens\viper_ar_hololens.uproject" "F:\Unreal Projects\viper\unreal\viper_ar_hololens\viper_ar_hololens.uproject" -NoUBTMakefiles -remoteini="F:\Unreal Projects\viper\unreal\viper_ar_hololens" -Architecture=arm64 -Manifest="F:\Unreal Projects\viper\unreal\viper_ar_hololens\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\vmg\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+UE_4.26\UBT-viper_ar_hololensGame-HoloLens-Shipping.txt" ProcessResult.StdOut: Using ARM64 architecture for deploying to HoloLens device ProcessResult.StdOut: Building using Windows SDK version 10.0.18362.0 for HoloLens ProcessResult.StdOut: Writing manifest to F:\Unreal Projects\viper\unreal\viper_ar_hololens\Intermediate\Build\Manifest.xml ProcessResult.StdOut: Building viper_ar_hololensGame... ProcessResult.StdOut: Building 9 actions with 16 processes... ProcessResult.StdOut: [1/9] SharedPCH.Engine.Exceptions.ShadowErrors.Cpp17.cpp ProcessResult.StdOut: C:\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h(107): error C3520: 'Ts': parameter pack must be expanded in this context ProcessResult.StdOut: C:\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc/TVariant.h(27): note: see reference to class template instantiation 'UE4Variant_Details::TVariantStorage::FWrapErrorType,TValueOrError::FEmptyType>' being compiled ProcessResult.StdOut: with ProcessResult.StdOut: [ ProcessResult.StdOut: T=FExpressionNode ProcessResult.StdOut: ] ProcessResult.StdOut: C:\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Templates/ValueOrError.h(140): note: see reference to class template instantiation 'TVariant::FWrapErrorType,TValueOrError::FEmptyType>' being compiled ProcessResult.StdOut: with ProcessResult.StdOut: [ ProcessResult.StdOut: ValueType=FExpressionNode ProcessResult.StdOut: ] ProcessResult.StdOut: C:\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc/ExpressionParserTypes.h(397): note: see reference to class template instantiation 'TValueOrError' being compiled ProcessResult.StdOut: C:\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc/ExpressionParserTypes.h(416): note: see reference to class template instantiation 'TOperatorEvaluationEnvironment' being compiled ProcessResult.StdOut: C:\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h(107): error C2027: use of undefined type 'UE4Variant_Details::TVariantStorageTraits' ProcessResult.StdOut: with ProcessResult.StdOut: [ ProcessResult.StdOut: T=FExpressionNode, ProcessResult.StdOut: Ts= ProcessResult.StdOut: ] ProcessResult.StdOut: C:\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h(107): note: see declaration of 'UE4Variant_Details::TVariantStorageTraits' ProcessResult.StdOut: with ProcessResult.StdOut: [ ProcessResult.StdOut: T=FExpressionNode, ProcessResult.StdOut: Ts= ProcessResult.StdOut: ] ProcessResult.StdOut: C:\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h(107): error C3861: 'MaxAlignof': identifier not found ProcessResult.StdOut: C:\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h(107): error C2131: expression did not evaluate to a constant ProcessResult.StdOut: C:\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h(107): note: a non-constant (sub-)expression was encountered ProcessResult.StdOut: C:\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h(109): error C2131: expression did not evaluate to a constant ProcessResult.StdOut: C:\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h(109): note: failure was caused by a read of an uninitialized symbol ProcessResult.StdOut: C:\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h(109): note: see usage of 'AlignofValue' ProcessResult.StdOut: C:\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\TVariantMeta.h(127): error C2079: 'UE4Variant_Details::TVariantStorage::FWrapErrorType,TValueOrError::FEmptyType>::Storage' uses undefined struct 'TAlignedBytes<64,AlignofValue>' ProcessResult.StdOut: with ProcessResult.StdOut: [ ProcessResult.StdOut: T=FExpressionNode ProcessResult.StdOut: ] CommandUtils.Run: Took 15.7005004s to run UnrealBuildTool.exe, ExitCode=6 Program.Main: UnrealBuildTool failed. See log for more details. (C:\Users\vmg\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+UE_4.26\UBT-viper_ar_hololensGame-HoloLens-Shipping.txt) Program.Main: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\vmg\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+UE_4.26\UBT-viper_ar_hololensGame-HoloLens-Shipping.txt) Program.Main: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52 Program.Main: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89 Program.Main: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 235 Program.Main: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1111 Program.Main: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 215 Program.Main: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 205 Program.Main: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39 Program.Main: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263 Program.Main: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 Program.Main: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511 Program.Main: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175 Program.Main: at AutomationTool.Program.<>c__DisplayClass1_0.
b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Program.Main: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 737 Program.Main: at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Program.Main: AutomationTool exiting with ExitCode=6 (6)