// Copyright Ares9323. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/PhysicsVolume.h" #include "MyPhysicsVolume.generated.h" UCLASS() class UNREALEDITORUTILITIES_API AMyPhysicsVolume : public APhysicsVolume { GENERATED_BODY() virtual void ActorEnteredVolume(class AActor* Other) override; };