Log started at 8/22/2023 11:28:15 PM (2023-08-23T03:28:15Z) Starting AutomationTool... Parsing command line: -ScriptsForProject="E:/WhiteWall_2024 5.2/WhiteWall_2024/WhiteWall_2024.uproject" BuildCookRun -project="E:/WhiteWall_2024 5.2/WhiteWall_2024/WhiteWall_2024.uproject" -noP4 -clientconfig=DebugGame -serverconfig=DebugGame -nocompileeditor -installed -unrealexe="D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -utf8output -platform=Win64 -build -cook -map= -CookCultures=en -pak -compressed -makebinaryconfig -SkipCookingEditorContent -prereqs -stage -package -cmdline=" -Messaging" -addcmdline="-SessionId=F04DFAE943995E98FECBADB90361693A -SessionOwner='lassw' -SessionName='WhiteWall_Release' " -archive -archivedirectory=D:/Users/lassw/Desktop/sdk/tools/ContentBuilder/content/WhiteWallWindows/ Found project file: E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject Found 1 scripts to execute: BuildCookRun(project=E:/WhiteWall_2024 5.2/WhiteWall_2024/WhiteWall_2024.uproject, noP4, clientconfig=DebugGame, serverconfig=DebugGame, nocompileeditor, installed, unrealexe=D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, utf8output, platform=Win64, build, cook, map=, CookCultures=en, pak, compressed, makebinaryconfig, SkipCookingEditorContent, prereqs, stage, package, cmdline= -Messaging, addcmdline=-SessionId=F04DFAE943995E98FECBADB90361693A -SessionOwner='lassw' -SessionName='WhiteWall_Release' , archive, archivedirectory=D:/Users/lassw/Desktop/sdk/tools/ContentBuilder/content/WhiteWallWindows/) Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher Running on Windows as a 64-bit process. CWD=D:\Program Files\Epic Games\UE_5.2 UnrealEngine ver. 5.0.0 Initializing script modules... Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Android.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Apple.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Build.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Core.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.UHT.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\HoloLens.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\IOS.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Linux.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Localization.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Mac.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Turnkey.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\TVOS.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\UnrealBuildTool.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Win.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Android.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Apple.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Build.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Core.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.UHT.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\HoloLens.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\IOS.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Linux.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Localization.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Mac.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Turnkey.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\TVOS.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\UnrealBuildTool.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Win.Automation.json Loaded script module build record D:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json Total script module initialization time: 0.99 s. Adding event matcher: ContentEventMatcher Adding event matcher: CrashEventMatcher Adding event matcher: ExceptionEventMatcher Adding event matcher: ExitCodeEventMatcher Adding event matcher: GenericEventMatcher Adding event matcher: GradleEventMatcher Adding event matcher: LocalizationEventMatcher Adding event matcher: LogChannelEventMatcher Adding event matcher: MsTestEventMatcher Adding event matcher: ShaderEventMatcher Adding event matcher: SourceFileLineEventMatcher Adding event matcher: SystemicEventMatcher Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher Setting up command environment. SafeFileExists D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True GetEnvironmentVariable uebp_LOCAL_ROOT= GetEnvironmentVariable uebp_LOCAL_ROOT= GetEnvironmentVariable uebp_EngineSavedFolder= SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Epic Games/UE_5.2/Engine/Programs/AutomationTool/Saved GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Epic Games/UE_5.2/Engine/Programs/AutomationTool/Saved GetEnvironmentVariable uebp_CSVFile= GetEnvironmentVariable uebp_LogFolder= GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Epic Games/UE_5.2 SetEnvVar uebp_LogFolder=C:/Users/lassw/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+UE_5.2 SafeDeleteFile C:\Users\lassw\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.2\Cook-2023.08.22-23.15.28.txt SafeDeleteFile C:\Users\lassw\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.2\Log.json SafeDeleteFile C:\Users\lassw\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.2\Log.txt SafeDeleteFile C:\Users\lassw\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.2\UBT-WhiteWall_2024-Win64-Development.json SafeDeleteFile C:\Users\lassw\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.2\UBT-WhiteWall_2024-Win64-Development.txt GetEnvironmentVariable uebp_FinalLogFolder= SetEnvVar uebp_FinalLogFolder=C:/Users/lassw/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+UE_5.2 SafeFileExists C:\WINDOWS\system32\robocopy.exe=True SafeFileExists C:\WINDOWS\system32\mount.exe=False SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False SafeFileExists C:\WINDOWS\system32\cmd.exe=True SetEnvVar MallocNanoZone=0 GetEnvironmentVariable uebp_UATChildInstance=0 Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Professional (Product=Microsoft.VisualStudio.Product.Professional, Version=17.6.33723.286) Found Visual Studio installation: P:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.31624.102) No config file at D:\Users\lassw\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: C:\Users\lassw\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Registering build platform: UnrealBuildTool.AndroidPlatformFactory Registering build platform: Android - buildable: False Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: IOS - buildable: False Registering build platform: UnrealBuildTool.LinuxPlatformFactory Registering build platform: Linux - buildable: False Registering build platform: LinuxArm64 - buildable: False Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.18362.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk= Registering build platform: Win64 - buildable: True Registering build platform: UnrealBuildTool.HoloLensPlatformFactory SafeDeleteFile C:\Users\lassw\AppData\Local\Temp\UAT\D+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-1cfa64a59ba05c7067a368abfd2c31c9.dll SafeDeleteFile C:\Users\lassw\AppData\Local\Temp\UAT\D+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-1cfa64a59ba05c7067a368abfd2c31c9.pdb SafeDeleteFile C:\Users\lassw\AppData\Local\Temp\UAT\D+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-1cfa64a59ba05c7067a368abfd2c31c9Manifest.json Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Platforms\Hololens\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll Loading script DLL: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll Executing commands... SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject=True Setting up ProjectParams for E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject WhiteWall_2024.uproject requires a temporary target.cs to be generated (encryption/signing is enabled) SafeFileExists C:\Users\lassw\AppData\Local\Temp\UAT\D+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-1cfa64a59ba05c7067a368abfd2c31c9.dll=False Compiling C:\Users\lassw\AppData\Local\Temp\UAT\D+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-1cfa64a59ba05c7067a368abfd2c31c9.dll: Assembly does not exist Project Params ************** AdditionalServerMapParams= Archive=True ArchiveMetaData=False CreateAppBundle=True BaseArchiveDirectory=D:\Users\lassw\Desktop\sdk\tools\ContentBuilder\content\WhiteWallWindows\ BaseStageDirectory=E:\WhiteWall_2024 5.2\WhiteWall_2024\Saved\StagedBuilds Build=True SkipBuildClient=False SkipBuildEditor=True Cook=True Clean= Client=False ClientConfigsToBuild=DebugGame ClientCookedTargets=WhiteWall_2024 ClientTargetPlatform=Win64 Compressed=True ForceUncompressed=False AdditionalPakOptions= AdditionalIoStoreOptions= CookOnTheFly=False CookOnTheFlyStreaming=False UnversionedCookedContent=True OptionalContent=False SkipCookingEditorContent=True NumCookersToSpawn=0 GeneratePatch=False AddPatchLevel=False StageBaseReleasePaks=False DiscVersion= CreateReleaseVersion= BasedOnReleaseVersion= OriginalReleaseVersion= DLCFile= DLCIncludeEngineContent=False DLCPakPluginFile=False DLCOverrideCookedSubDir= DLCOverrideStagedSubDir= DiffCookedContentPath= AdditionalCookerOptions= DedicatedServer=False DirectoriesToCook= DDCGraph= CulturesToCook=en EditorTargets=UnrealEditor Foreign=False IsCodeBasedProject=True IsProgramTarget=False IterativeCooking=False IterateSharedCookedBuild= IterateSharedBuildUsePrecompiledExe=False CookAll=False CookPartialGC=False CookInEditor=False CookMapsOnly=False Deploy=False IterativeDeploy=False FastCook=False LogWindow=False Manifests=False MapToRun= NoClient=False NumClients=0 NoDebugInfo=False SeparateDebugInfo=False MapFile=False NoCleanStage=False NoXGE=False MapsToCook= MapIniSectionsToCook= Pak=True IgnorePaksFromDifferentCookSource=False IoStore=False SkipIoStore=False Cook4IoStore=False ZenStore=False NoZenAutoLaunch= SkipEncryption=False GenerateOptimizationData=True SkipPackage=False NeverPackage=False Package=True ForcePackageData=False NullRHI=False WriteBackMetadataToAssetRegistry= RetainStagedDirectory=False FakeClient=False EditorTest=False RunAutomationTests=False RunAutomationTest= RunTimeoutSeconds=0 CrashIndex=0 ProgramTargets= ProjectPlatformBinariesPaths=[Win64, E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64] ProjectExePaths=[Win64, E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024.exe] Distribution=False PackageEncryptionKeyFile= Prebuilt=False Prereqs=True AppLocalDirectory= NoBootstrapExe=False RawProjectPath=E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject Run=False ServerConfigsToBuild=DebugGame ServerCookedTargets= ServerTargetPlatform=Win64 ShortProjectName=WhiteWall_2024 SignedPak=False SignPak= SkipCook=False SkipCookOnTheFly=False SkipPak=False PrePak=False SkipStage=False Stage=True RehydrateAssets=False bTreatNonShippingBinariesAsDebugFiles=False bUseExtraFlavor=False StageDirectoryParam= AdditionalPackageOptions= Trace= TraceHost= TraceFile= Project Params ************** SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject=True ********** BUILD COMMAND STARTED ********** ************************* UnrealBuild: ************************* UseXGE: False ************************* UseParallelExecutor: False SafeDeleteFile E:\WhiteWall_2024 5.2\WhiteWall_2024\Intermediate\Build\Manifest.xml Running: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" WhiteWall_2024 Win64 DebugGame -Project="E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject" "E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject" -NoUBTMakefiles -remoteini="E:\WhiteWall_2024 5.2\WhiteWall_2024" -skipdeploy -Manifest="E:\WhiteWall_2024 5.2\WhiteWall_2024\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\lassw\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.2\UBT-WhiteWall_2024-Win64-DebugGame.txt" Log file: C:\Users\lassw\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.2\UBT-WhiteWall_2024-Win64-DebugGame.txt Compiled assembly file 'C:\Users\lassw\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll' appears to be for a newer CLR version or is otherwise invalid. Unreal Build Tool will try to recompile this assembly now. (Exception: Could not load file or assembly 'C:\Users\lassw\AppData\Local\UnrealEngine\Intermediate\Build\BuildRules\MarketplaceRules.dll'. Format of the executable (.exe) or library (.dll) is invalid.) D:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Marketplace\AdvancedSessions\AdvancedSteamSessions\Source\AdvancedSteamSessions\AdvancedSteamSessions.Build.cs(16,105): error CS0117: 'UnrealTargetPlatform' does not contain a definition for 'Win32' Parsing headers for WhiteWall_2024 Running Internal UnrealHeaderTool "E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject" "E:\WhiteWall_2024 5.2\WhiteWall_2024\Intermediate\Build\Win64\WhiteWall_2024\DebugGame\WhiteWall_2024.uhtmanifest" -WarningsAsErrors -installed Total of 0 written Reflection code generated for WhiteWall_2024 in 4.8115826 seconds Writing manifest to E:\WhiteWall_2024 5.2\WhiteWall_2024\Intermediate\Build\Manifest.xml Building WhiteWall_2024... Using Visual Studio 2022 14.34.31944 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.34.31933) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10). [Upgrade] [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is: [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0 [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;' in WhiteWall_2024.Target.cs. [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine. [Upgrade] Determining max actions to execute in parallel (8 physical cores, 16 logical cores) Executing up to 8 processes, one per physical core Building 10 actions with 8 processes... [1/10] Resource Default.rc2 [2/10] Compile [x64] SharedPCH.Core.NonOptimized.ShadowErrors.InclOrderUnreal5_0.cpp [3/10] Compile [x64] WhiteWall_2024.cpp [4/10] Compile [x64] SharedPCH.Engine.NonOptimized.ShadowErrors.InclOrderUnreal5_0.cpp [5/10] Compile [x64] Module.AdvancedSessions.1_of_3.cpp [6/10] Compile [x64] Module.AdvancedSessions.2_of_3.cpp [7/10] Compile [x64] Module.AdvancedSteamSessions.cpp [8/10] Compile [x64] Module.AdvancedSessions.3_of_3.cpp [9/10] Link [x64] WhiteWall_2024-Win64-DebugGame.exe Creating library E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024-Win64-DebugGame.lib and object E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024-Win64-DebugGame.exp [10/10] WriteMetadata WhiteWall_2024-Win64-DebugGame.target Total time in Parallel executor: 53.29 seconds Total execution time: 62.28 seconds Took 62.4242953s to run dotnet.exe, ExitCode=0 SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\D3D12\D3D12Core.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\D3D12\D3D12Core.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\OpenImageDenoise.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\OpenImageDenoise.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024-Win64-DebugGame.exe=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024-Win64-DebugGame.exe=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024-Win64-DebugGame.pdb=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024-Win64-DebugGame.pdb=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024-Win64-DebugGame.target=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024-Win64-DebugGame.target=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_atomic-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_atomic-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_chrono-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_chrono-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_filesystem-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_filesystem-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_iostreams-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_iostreams-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_program_options-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_program_options-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_python39-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_python39-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_regex-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_regex-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_system-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_system-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_thread-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_thread-mt-x64.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\tbb.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\tbb.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\tbb.pdb=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\tbb.pdb=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\tbb12.dll=True SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\tbb12.dll=True SafeDeleteFile E:\WhiteWall_2024 5.2\WhiteWall_2024\Intermediate\Build\Manifest.xml Build products ******* SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\D3D12\D3D12Core.dll=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\D3D12\D3D12Core.dll SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\D3D12\d3d12SDKLayers.dll SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\OpenImageDenoise.dll=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\OpenImageDenoise.dll SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024-Win64-DebugGame.exe=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024-Win64-DebugGame.exe SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024-Win64-DebugGame.pdb=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024-Win64-DebugGame.pdb SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024-Win64-DebugGame.target=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\WhiteWall_2024-Win64-DebugGame.target SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_atomic-mt-x64.dll=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_atomic-mt-x64.dll SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_chrono-mt-x64.dll=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_chrono-mt-x64.dll SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_filesystem-mt-x64.dll=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_filesystem-mt-x64.dll SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_iostreams-mt-x64.dll=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_iostreams-mt-x64.dll SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_program_options-mt-x64.dll=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_program_options-mt-x64.dll SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_python39-mt-x64.dll=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_python39-mt-x64.dll SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_regex-mt-x64.dll=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_regex-mt-x64.dll SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_system-mt-x64.dll=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_system-mt-x64.dll SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_thread-mt-x64.dll=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\boost_thread-mt-x64.dll SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\tbb.dll=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\tbb.dll SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\tbb.pdb=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\tbb.pdb SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\tbb12.dll=True E:\WhiteWall_2024 5.2\WhiteWall_2024\Binaries\Win64\tbb12.dll End Build products ******* Build command time: 62.44 s ********** BUILD COMMAND COMPLETED ********** SafeFileExists E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject=True ********** COOK COMMAND STARTED ********** SafeFileExists D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True Running UnrealEditor Cook for project E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject Commandlet log file is D:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2023.08.22-23.29.22.txt SafeFileExists D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True Running: D:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject" -run=Cook -CookCultures=en -TargetPlatform=Windows -unversioned -skipeditorcontent -fileopenlog -abslog="D:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2023.08.22-23.29.22.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output LogInit: Display: Running engine for game: WhiteWall_2024 LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot' LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984" LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3324] " LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 3700X 8-Core Processor" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" "E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject" -run=Cook -CookCultures=en -TargetPlatform=Windows -unversioned -skipeditorcontent -fileopenlog -abslog="D:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2023.08.22-23.29.22.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output"" LogCsvProfiler: Display: Metadata set : loginid="6f831a8e4d3bee3b70c915a44e9b63aa" LogCsvProfiler: Display: Metadata set : llm="0" LogConfig: Display: Loading Mac ini files took 0.04 seconds LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds LogConfig: Display: Loading HoloLens ini files took 0.04 seconds LogConfig: Display: Loading IOS ini files took 0.04 seconds LogConfig: Display: Loading Android ini files took 0.04 seconds LogConfig: Display: Loading Windows ini files took 0.04 seconds LogConfig: Display: Loading Unix ini files took 0.05 seconds LogConfig: Display: Loading TVOS ini files took 0.05 seconds LogConfig: Display: Loading Linux ini files took 0.05 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosVehiclesPlugin/Content/' mounted to '/ChaosVehiclesPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' LogSteamShared: Display: Loading Steam SDK 1.53 LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogHAL: Display: Platform has ~ 48 GB [51457654784 / 68719476736 / 48], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB) LogDerivedDataCache: Display: Performance to C:/Users/lassw/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=1080.28MBs, RandomWriteSpeed=155.91MBs. Assigned SpeedClass 'Local' LogVirtualization: Display: VirtualizationSystem name found in ini file: None LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers. LogShaderCompilers: Display: Compiling shader autogen file: E:/WhiteWall_2024 5.2/WhiteWall_2024/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogEditorDomain: Display: EditorDomain is Disabled LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" LogShaderCompilers: Display: Compiling shader autogen file: E:/WhiteWall_2024 5.2/WhiteWall_2024/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogShaderCompilers: Display: Compiling shader autogen file: E:/WhiteWall_2024 5.2/WhiteWall_2024/Intermediate/ShaderAutogen/VULKAN_SM5/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogShaderCompilers: Display: Compiling shader autogen file: E:/WhiteWall_2024 5.2/WhiteWall_2024/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogAudio: Display: Registering Engine Module Parameter Interfaces... LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process. LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB MemoryMaxUsedPhysical 0MiB MemoryMinFreeVirtual 2048MiB MemoryMinFreePhysical 2048MiB MemoryTriggerGCAtPressureLevel None UseSoftGC true (5/10) LogCook: Display: Waiting for Asset Registry LogCook: Display: Clearing all cooked content for platform Windows LogCook: Display: Sandbox cleanup took 0.068 seconds for platforms Windows LogCook: Display: Compiling global changed shaders for platform 'Windows' LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content' is not mounted. Skipping it. LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Experimental/GeometryFlow/Content' is not mounted. Skipping it. LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Experimental/MeshLODToolset/Content' is not mounted. Skipping it. LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Experimental/PhysicsControl/Content' is not mounted. Skipping it. LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content' is not mounted. Skipping it. LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Experimental/GeometryFlow/Content' is not mounted. Skipping it. LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Experimental/MeshLODToolset/Content' is not mounted. Skipping it. LogPackageUtilities: Warning: Engine.ini:[Core.System]:Paths entry '../../../Engine/Plugins/Experimental/PhysicsControl/Content' is not mounted. Skipping it. LogCook: Warning: Unable to find package for cooking /Game/assets/Menus/Custom_mouse_cursor/Custom_mouse_cursor. Instigator: { StartupSoftObjectPath }. LogCook: Display: Discovering localized assets for cultures: en LogCook: Display: Cooked packages 0 Packages Remain 54325 Total 54325 LogCook: Display: Cook Diagnostics: OpenFileHandles=167, VirtualMemory=1599MiB LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions: CookSettings.bUseSoftGC: Available physical memory 18891MiB is less than the current target for SoftGC 24536MiB. LogCookCommandlet: Display: GarbageCollection... (Soft GC) LogCook: Display: GarbageCollection Results: Type: Soft NumObjects: Capacity: 25231360 Before GC: 34882 After GC: 34877 Freed by GC: 5 Virtual Memory: Before GC: 1704 MB After GC: 1701 MB Freed by GC: 2 MB LogTexture: Display: Texture Encode Speed: Final (cook). LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. LogCook: Display: Splitting Package /Game/WhiteWall_Maps/SubLevels/Superior_Stop_02 with class World acting on object World /Game/WhiteWall_Maps/SubLevels/Superior_Stop_02.Superior_Stop_02. LogWorldPartition: Display: WorldPartition initialize started... LogWorldPartition: Display: WorldPartition initialize took 506 us LogWorldPartition: Display: GenerateStreaming started... LogWorldPartition: Display: GetPartitionedActors started... LogWorldPartition: Display: GetPartitionedActors took 11 us LogWorldPartition: Display: GenerateStreaming took 79 us LogMaterial: Display: Missing cached shadermap for diner_Logo_MAT1 in VULKAN_SM5, Default, SM5 (DDC key hash: b879e36d1afce7a310aa87c6c2c5bfcceabbfbff), compiling. LogMaterial: Display: Missing cached shadermap for MiddleLight_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: b0f17348f92039e1fc8dadb5b595d64a19b8f54d), compiling. LogMaterial: Display: Missing cached shadermap for BottomLight_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: 62f4c4aef7e22a1c2c7954754dc54c8ec831901a), compiling. LogMaterial: Display: Missing cached shadermap for diner_Logo_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: 7580058729b0895a418ccbdc2e3aa546fd7b4309), compiling. LogCook: Display: Cooked packages 375 Packages Remain 2982 Total 3357 LogMaterial: Display: Missing cached shadermap for lamp_bulb_02_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: d898e0831f9ee80a3a573725911c09934673fca8), compiling. LogMaterial: Display: Missing cached shadermap for lamp_bulb_01_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: e7246b07bda049d330901b4f3bcdbbdf55a84c3e), compiling. LogMaterial: Display: Missing cached shadermap for Trim_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: 61786f3500dc307cc1839f6622b3fde661042c34), compiling. LogCook: Display: Cooked packages 742 Packages Remain 2616 Total 3358 LogMaterial: Display: Missing cached shadermap for Lens_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: 9fadd41166459dbeb85e3c3a3bb3fbf872c8d487), compiling. LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\assets\level1\Characters\AI_Components\Find_Random_Location.uasset: [Compiler] GetRandomPointInNavigableRadius : Usage of 'GetRandomPointInNavigableRadius' has been deprecated. GetRandomPointInNavigableRadius is deprecated. Use GetRandomLocationInNavigableRadius instead LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\assets\level1\Characters\AI_Components\Find_Player_Location.uasset: [Compiler] GetRandomPointInNavigableRadius : Usage of 'GetRandomPointInNavigableRadius' has been deprecated. GetRandomPointInNavigableRadius is deprecated. Use GetRandomLocationInNavigableRadius instead LogCook: Display: Cooked packages 1204 Packages Remain 2155 Total 3359 LogMaterial: Display: Missing cached shadermap for Lambert in PCD3D_SM6, Default, SM6 (DDC key hash: e37360a1b4d313c495f092ff4e95260aac205abf), compiling. LogMaterial: Display: Missing cached shadermap for lambert1 in PCD3D_SM6, Default, SM6 (DDC key hash: faa9b6ea476e4547018bc82c216ece6bd007afad), compiling. LogMaterial: Display: Missing cached shadermap for lambert1 in PCD3D_SM5, Default, SM5 (DDC key hash: 4901943ed8ca84069188a1f4966de1ebd6a063c6), compiling. LogMaterial: Display: Missing cached shadermap for lambert1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5cbb0ee3d157e75e4ccd1cd51b05c3553a339101), compiling. LogMaterial: Display: Missing cached shadermap for bottom_wall_single_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7c553f805914e3886e84ab0c2b8abfeef50925df), compiling. LogMaterial: Display: Missing cached shadermap for Lambert1 in PCD3D_SM5, Default, SM5 (DDC key hash: e01ab78d0fccae5ca7fa803b35aa052bfe8405b0), compiling. LogMaterial: Display: Missing cached shadermap for Lambert in PCD3D_SM5, Default, SM5 (DDC key hash: 0cd49a979224b1ce012eafc378acac8abfaad17f), compiling. LogCook: Display: Cooked packages 1468 Packages Remain 1891 Total 3359 LogMaterial: Display: Missing cached shadermap for lambert3 in VULKAN_SM5, Default, SM5 (DDC key hash: 309389ba9a38de00b558ef35a448823c58132ae6), compiling. LogMaterial: Display: Missing cached shadermap for lambert1 in VULKAN_SM5, Default, SM5 (DDC key hash: 6cc59d6b14431f5adedc9f907987c1fe8b67b833), compiling. LogMaterial: Display: Missing cached shadermap for lambert2 in VULKAN_SM5, Default, SM5 (DDC key hash: c9549744b7d08d8bef1b392de935b10fd6ccce22), compiling. LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: edec404330d96de710b97cad2b37073814f02ff6), compiling. LogMaterial: Display: Missing cached shadermap for M_Manip in PCD3D_SM5, Default, SM5 (DDC key hash: ab82c994b54b67eabdc8c5e73f79bb217d2ba76c), compiling. LogMaterial: Display: Missing cached shadermap for FlattenMaterial_WS_Normal_VT in VULKAN_SM5, Default, SM5 (DDC key hash: a75eb8e6d1b265d62012c7fd84e1fbc4af8303a0), compiling. LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: 2fd42d23fdd80dfb8df0a7b5d55129fbad7a1edd), compiling. LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 25cd4a3fe6ab4177b6ee1c7b74d2aa687dda52c9), compiling. LogCook: Display: Cooked packages 1703 Packages Remain 1656 Total 3359 LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: b23ccf1db5e7acf6349a443f4f8e222b77fe430e), compiling. LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3d40aab05556e854a4a0bdc01c87588bdb10120d), compiling. LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 65d0b02c84226f66c51de2a2fbd7b41b9dd7bc3a), compiling. LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: afdd9f386a8ff9e75030f892685bcd9b68e9e636), compiling. LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3e9822bee96f21227063ca6093ccb663cf6cd387), compiling. Is special engine material. LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: e76576b7361acc22a0b84562514cb45e924e4e84), compiling. LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/sprint_backward_left.sprint_backward_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/run_right.run_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/run_left.run_left LogCook: Display: Cooked packages 1709 Packages Remain 1650 Total 3359 LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/run_backward_right.run_backward_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/rifle_run.rifle_run LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/run_backward_left.run_backward_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/run_backward.run_backward LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/rifle_aiming_idle.rifle_aiming_idle LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/idle_crouching_aiming.idle_crouching_aiming LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/idle_aiming.idle_aiming LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/reloading.reloading LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/Idle.Idle LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/Driving.Driving LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/death_from_the_front.death_from_the_front LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/death_from_back_headshot.death_from_back_headshot LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_right.walk_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_left.walk_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_forward_right.walk_forward_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_forward_left.walk_forward_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_forward.walk_forward LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_crouching_forward_right.walk_crouching_forward_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_crouching_forward_left.walk_crouching_forward_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_crouching_forward.walk_crouching_forward LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_crouching_backward_right.walk_crouching_backward_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_crouching_backward_left.walk_crouching_backward_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/walk_backward.walk_backward LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/sprint_right.sprint_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/sprint_left.sprint_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/sprint_forward_right.sprint_forward_right LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/sprint_forward_left.sprint_forward_left LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/sprint_forward.sprint_forward LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/NewCharacter/Aaron/CharacterImports/sprint_backward_right.sprint_backward_right LogMaterial: Display: Missing cached shadermap for MiniMap_RenderTarget_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 3abd90750ce64b5d0df2af58c33a362f3719be51), compiling. LogMaterial: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\MiniMap\MiniMap_RenderTarget_Mat.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. (Node TextureSample) Sampler type is Color, should be Linear Color for /Game/BLueprint_files/player_BPs/MiniMap/MiniMap_RenderTarget.MiniMap_RenderTarget LogMaterial: Display: Missing cached shadermap for MiniMap_RenderTarget_Mat in PCD3D_SM6, Default, SM6 (DDC key hash: 90bbd9d11dc771be7cb57a4ed8fa0c1e65e4cf80), compiling. LogMaterial: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\MiniMap\MiniMap_RenderTarget_Mat.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Sampler type is Color, should be Linear Color for /Game/BLueprint_files/player_BPs/MiniMap/MiniMap_RenderTarget.MiniMap_RenderTarget LogMaterial: Display: Missing cached shadermap for MiniMap_RenderTarget_Mat in VULKAN_SM5, Default, SM5 (DDC key hash: f3e70137ae88a0a39e24768534c13e9c98eed194), compiling. LogMaterial: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\MiniMap\MiniMap_RenderTarget_Mat.uasset: Failed to compile Material for platform SF_VULKAN_SM5, Default Material will be used in game. (Node TextureSample) Sampler type is Color, should be Linear Color for /Game/BLueprint_files/player_BPs/MiniMap/MiniMap_RenderTarget.MiniMap_RenderTarget LogMaterial: Warning: Cooking a material resource (in MiniMap_RenderTarget_Mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. LogMaterial: Warning: Cooking a material resource (in MiniMap_RenderTarget_Mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. LogMaterial: Warning: Cooking a material resource (in MiniMap_RenderTarget_Mat hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null. LogMaterial: Display: Missing cached shadermap for bilboard_wood_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 9750cea1f55e5ae519171f5c109d1eeb1c134dbf), compiling. LogMaterial: Display: Missing cached shadermap for bilboard_damage_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 44b1b5e362e8a0393e6aac1db98f3d8e504e7c9b), compiling. LogMaterial: Display: Missing cached shadermap for spire_top_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 6a9d20756c4cf1b2f019e8d2293148687e4d8db9), compiling. LogMaterial: Display: Missing cached shadermap for fabric_02_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: c42ecbea6218af6e6c04362c467f39d9551ac369), compiling. LogMaterial: Display: Missing cached shadermap for wood_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8b0f28fd4bc6731d3fca2dbc6648d49ec1b3dd96), compiling. LogMaterial: Display: Missing cached shadermap for road_spline_test_MAT6 in PCD3D_SM5, Default, SM5 (DDC key hash: 0edfd7f5c0fc957e8d412d2115ea5287bb2c4948), compiling. LogMaterial: Display: Missing cached shadermap for road_spline_test_MAT5 in PCD3D_SM5, Default, SM5 (DDC key hash: 4873b0ce188b1ad93d6f09d5ffbda13f85d6cffc), compiling. LogMaterial: Display: Missing cached shadermap for metal_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 62af6482e32153c5ccedceaadfbb757fd8c2de22), compiling. LogMaterial: Display: Missing cached shadermap for concrete_05 in PCD3D_SM5, Default, SM5 (DDC key hash: 16a248ce9eab645f73d98b32d30fcf77422071d3), compiling. LogMaterial: Display: Missing cached shadermap for freeway_overpass_pillar_02_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 9313065f56d4c0e95260b99d9f8ed3fa53a9bba5), compiling. LogMaterial: Display: Missing cached shadermap for Desert_Heat_Post_Process in PCD3D_SM5, Default, SM5 (DDC key hash: 7e4810503185408d2f415c17f0b271ac84a5991a), compiling. LogMaterial: Display: Missing cached shadermap for M_Single_Master in PCD3D_SM5, Default, SM5 (DDC key hash: f8cd4ca2b1c7ac974a7e6f2a8e515e0f673783db), compiling. LogMaterial: Display: Missing cached shadermap for wood_shelf_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: f21a09d78868950f0560c339007b2f9a6de14c96), compiling. LogMaterial: Display: Missing cached shadermap for M_Smoke_MacroUV_Subtle_Near in PCD3D_SM5, Default, SM5 (DDC key hash: 660b70efca2145f6aca013ba8c89b0f0c6b8f3a6), compiling. LogMaterial: Display: Missing cached shadermap for M_SoftSmoke in PCD3D_SM5, Default, SM5 (DDC key hash: e114ddd231534eef20a180454086619bb815d30d), compiling. LogMaterial: Display: Missing cached shadermap for M_Flare_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 9c940a4c372ac71c46c4a5f2ede81176498d47a6), compiling. LogMaterial: Display: Missing cached shadermap for M_Snow_Blowing_unLitDistanceFade in PCD3D_SM5, Default, SM5 (DDC key hash: 216ca2036a3d68c39297912c2a1a3f19160d7162), compiling. LogMaterial: Display: Missing cached shadermap for Pole_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 71382a35b728dcd1c638ba4205197d5003d235c8), compiling. LogMaterial: Display: Missing cached shadermap for papers_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: c2e3a95e2e357b26d257f9d62ba1df134df9a518), compiling. LogMaterial: Display: Missing cached shadermap for Board_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 683c984e59ed7e95425e61834e7a2c2809ace2a0), compiling. LogMaterial: Display: Missing cached shadermap for _M_Master_Material_2Sided in PCD3D_SM5, Default, SM5 (DDC key hash: b87cdecd255df6375af1a8ca48595e671c1d842e), compiling. LogCook: Display: Cooked packages 1817 Packages Remain 1542 Total 3359 LogMaterial: Display: Missing cached shadermap for _M_Master_Material in PCD3D_SM5, Default, SM5 (DDC key hash: 4da2368c8d6f3b1934436b0b71db87ba5bd22bc2), compiling. LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/PN_mediterraneanPlants_I/UE4_ThirdPerson/Mannequin/Animations/ThirdPerson_Jump.ThirdPerson_Jump LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/PN_mediterraneanPlants_I/UE4_ThirdPerson/Mannequin/Animations/ThirdPersonWalk.ThirdPersonWalk LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/PN_mediterraneanPlants_I/UE4_ThirdPerson/Mannequin/Animations/ThirdPersonRun.ThirdPersonRun LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/PN_mediterraneanPlants_I/UE4_ThirdPerson/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/PN_mediterraneanPlants_I/UE4_ThirdPerson/Mannequin/Animations/ThirdPersonJump_Loop.ThirdPersonJump_Loop LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/PN_mediterraneanPlants_I/UE4_ThirdPerson/Mannequin/Animations/ThirdPersonIdle.ThirdPersonIdle LogMaterial: Display: Missing cached shadermap for Text_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 893bd58116915ebe3a0f21d0b8a5adaba0410b7b), compiling. LogMaterial: Display: Missing cached shadermap for Sign_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: da9310f7ee390988e656675cda56409532af0ee0), compiling. LogMaterial: Display: Missing cached shadermap for sideWalk_not_broken_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: bcb9470a09ab63b262a6b4fefcad24467e7cf85a), compiling. LogMaterial: Display: Missing cached shadermap for gutter_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 716ef17a98f4e072c687b139a0f2aeeff429661d), compiling. LogMaterial: Display: Missing cached shadermap for Metal_Shelf_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8d6aded1978f72a75ae35faa622ff4419ccdd36c), compiling. LogMaterial: Display: Missing cached shadermap for file_cabinet_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: f6e349c1d7fd076b3862f2d9c1452860bf3f7d44), compiling. LogMaterial: Display: Missing cached shadermap for computer_desk_main_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 598c51360754ab644140fd33ada07219fa12a483), compiling. LogMaterial: Display: Missing cached shadermap for Sign_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 2c386a73e8810faf1ec8bd9ee4f61964a033c857), compiling. LogMaterial: Display: Missing cached shadermap for WaterPumpCombo_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 5adc1679307c03da039fbb96232516ef1f9c8c10), compiling. LogMaterial: Display: Missing cached shadermap for Primal_MAT1 in PCD3D_SM5, Default, SM5 (DDC key hash: 38d1bb4466590af51624ac5f7051d432b188a764), compiling. LogMaterial: Display: Missing cached shadermap for MAP_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7abad8ae2aebc3a7f2288f8c4dfe9921a38c20a8), compiling. LogMaterial: Display: Missing cached shadermap for Wall_MAT01 in VULKAN_SM5, Default, SM5 (DDC key hash: dba6fb9b9306a5e985a33718a2a2cf17721d47c4), compiling. LogMaterial: Display: Missing cached shadermap for KnowNotes_MAT01 in PCD3D_SM6, Default, SM6 (DDC key hash: d574230bdf84abe40269b111a3208d9be6a63f30), compiling. LogMaterial: Display: Missing cached shadermap for Combination_MAT_01 in PCD3D_SM5, Default, SM5 (DDC key hash: b7a279409542f45e78fca6a8a611e127a5272eb9), compiling. LogMaterial: Display: Missing cached shadermap for monitor_glass_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: eca7803cd99d7c651c2589a18f5228e0ba6c2eab), compiling. LogMaterial: Display: Missing cached shadermap for Top_Bottom in PCD3D_SM5, Default, SM5 (DDC key hash: c12d85f5adac41e526c57011dca09b56cc6bc9d0), compiling. LogMaterial: Display: Missing cached shadermap for economy_poster_MAT1 in PCD3D_SM5, Default, SM5 (DDC key hash: 1a2d711e2339a2d43237758cabebf7d848160bb3), compiling. LogMaterial: Display: Missing cached shadermap for hanging_light_shell_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: ff281519573f752cd38d54ff2a757bfd419fbb26), compiling. LogMaterial: Display: Missing cached shadermap for ground_deco_paper_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 8ae15cf6ceb7e94cf354c03b5a28aa2d26887bb2), compiling. LogMaterial: Display: Missing cached shadermap for economy_poster_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7787fa968bd86eda76e9dc280f8a1886c964fcaa), compiling. LogMaterial: Display: Missing cached shadermap for Side_01_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: 7dda6cf7cf5dc27938ed7eb743a6758f2fb01953), compiling. LogMaterial: Display: Missing cached shadermap for Inside_MAT_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 0bb6f1fa300e34320c1b0dc4c71b24f611f80005), compiling. LogMaterial: Display: Missing cached shadermap for Inside_MAT_02 in PCD3D_SM6, Default, SM6 (DDC key hash: 8e8dc84b31ecd3b1b8ebd3b3e3a76b8aa4e4c120), compiling. LogMaterial: Display: Missing cached shadermap for Inside_MAT_01 in VULKAN_SM5, Default, SM5 (DDC key hash: a45d48c00c2f39810a4ea5891f9f070903153b19), compiling. LogMaterial: Display: Missing cached shadermap for Front_Fridge_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: db24b44ad1ead7c4bad1416e266572eb90325f8c), compiling. LogMaterial: Display: Missing cached shadermap for Back_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 85350bdee3d38a468dc985b2db5f515761ed0056), compiling. LogMaterial: Display: Missing cached shadermap for crate_MAT_01 in PCD3D_SM5, Default, SM5 (DDC key hash: e7e36a195659281c00835b78e115e5322d4ce866), compiling. LogMaterial: Display: Missing cached shadermap for blast_barricade_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 3ed2b6b468fb040910d7005ed83c0d4420b35cfd), compiling. LogMaterial: Display: Missing cached shadermap for barrel_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: b943d9305f58a24617d175a1dbb19dbbf8c305c9), compiling. LogCook: Display: Cooked packages 1851 Packages Remain 1508 Total 3359 LogMaterial: Display: Missing cached shadermap for streetLamp_02_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: fd8a73a0d8721b9ae00638475ec7d802674067f8), compiling. LogMaterial: Display: Missing cached shadermap for lambert1 in PCD3D_SM6, Default, SM6 (DDC key hash: f5628a0b0d2d64f72e1860864761c7026862fea2), compiling. LogMaterial: Display: Missing cached shadermap for steel_grate_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: fd97e4e1ea6bbddfb5ed0a986cbb91440e71b0ee), compiling. LogMaterial: Display: Missing cached shadermap for paper_stack_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 82282d3584e63601024977ee87db767507db7a78), compiling. LogMaterial: Display: Missing cached shadermap for sideWalk_broken_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 1538d45cdee42f9c8976d107783c67cb1332caee), compiling. LogMaterial: Display: Missing cached shadermap for concrete_04 in PCD3D_SM5, Default, SM5 (DDC key hash: d93519f6ebdd3d4132204281b308ef6c1d527e06), compiling. LogMaterial: Display: Missing cached shadermap for concrete_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 5f9556ba440c7e38e7ec83fd6f8261c11a03111a), compiling. LogMaterial: Display: Missing cached shadermap for side_walk_4x4_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 8585f4913bd3416b320634f919f40ad5a78ff6d2), compiling. LogMaterial: Display: Missing cached shadermap for slab_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 3d761397793bd4dab405a6152927a22e58982251), compiling. LogMaterial: Display: Missing cached shadermap for MuzzleFlash_Master in PCD3D_SM5, Default, SM5 (DDC key hash: aa4803aa6bf6b47c467a3a090d485c9035677268), compiling. LogMaterial: Display: Missing cached shadermap for Tin_can_carrots_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: d67a26f63010cbb36b3ec847a20335f1cb99766b), compiling. LogMaterial: Display: Missing cached shadermap for tin_can_spinach_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: f6b3ca193f2e3808c307e2e3c020693a97f531e9), compiling. LogMaterial: Display: Missing cached shadermap for Tin_can_Spaghetti_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 788f6b4f7dc3c593af649152bd2e5690bd95808c), compiling. LogMaterial: Display: Missing cached shadermap for Sides_mat in PCD3D_SM5, Default, SM5 (DDC key hash: acc35816c12208259fd5291f4cf320f609d73fb7), compiling. LogMaterial: Display: Missing cached shadermap for Front_Back_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7b30cbdf279639098bb21a29882bad6c0b5eac68), compiling. LogMaterial: Display: Missing cached shadermap for Band_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 8d36fafbb416602af130a6ae5fca8f231be190b8), compiling. LogMaterial: Display: Missing cached shadermap for CupContents in PCD3D_SM6, Default, SM6 (DDC key hash: 38f4e65be5be4b580613c7bd36e15755cf617b0c), compiling. LogMaterial: Display: Missing cached shadermap for Brkn_Tile_MAT_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 25eae40270d3424b8c58ff7ffa3d9204339f2980), compiling. LogMaterial: Display: Missing cached shadermap for brick_cluster_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 1f0d342b4cd920477695ff90eb7aa2ac82e2ce72), compiling. LogMaterial: Display: Missing cached shadermap for rubble_concrete_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: 08e43fe28767753ab358fdfd3f809d54590d7b4d), compiling. LogMaterial: Display: Missing cached shadermap for CT_MAT2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3c28aed0966b617b7ecd93772f525036bf96d455), compiling. LogMaterial: Display: Missing cached shadermap for CT_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: ce55189b5a043d4b3639da21ea55050d7ba9bfca), compiling. LogMaterial: Display: Missing cached shadermap for cactus_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: e95573d82831cbb07cb2d2942b3f7b37205c1af0), compiling. LogMaterial: Display: Missing cached shadermap for Splash_SubUV_emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 2c28e2a164d55fbfc1271e3db3c997f17e705994), compiling. LogMaterial: Display: Missing cached shadermap for M_raindrop2 in PCD3D_SM5, Default, SM5 (DDC key hash: 19eb40b3be9a06e78361c182a9ecb57f9808a91c), compiling. LogMaterial: Display: Missing cached shadermap for Basic_Emi_Mat in PCD3D_SM6, Default, SM6 (DDC key hash: 8f5b222f91a598fc3d784c3a9672821e5ae06a81), compiling. LogMaterial: Display: Missing cached shadermap for sphere_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 408426f8f187c73e9e537e3179d756449735ef69), compiling. LogMaterial: Display: Missing cached shadermap for cude_group_01_MAT2 in PCD3D_SM5, Default, SM5 (DDC key hash: 510b03d793d6f9113eae612f7c800b116b693842), compiling. LogMaterial: Display: Missing cached shadermap for cude_group_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: cbbb9d81b4f6561061d660b27d9c91e9f038034b), compiling. LogMaterial: Display: Missing cached shadermap for M_Water_Test_01 in PCD3D_SM5, Default, SM5 (DDC key hash: c1db1001592091e590079a96c403dad1fad55b1a), compiling. LogMaterial: Display: Missing cached shadermap for M_MeshEmitWater_MASTER in PCD3D_SM5, Default, SM5 (DDC key hash: ad0d64f60203ab3e7340fc21ba63d46245e669e5), compiling. LogMaterial: Display: Missing cached shadermap for door_hinge_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 629435978d1cf39a38f6ef4295dca30d6cacbe75), compiling. LogMaterial: Display: Missing cached shadermap for Wood_building_wall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 47e29f62b6262ce9a52c09e9342e13ad023dcb2d), compiling. LogMaterial: Display: Missing cached shadermap for Wood_structure_support_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: a348f14a3ec513f9e7e6a3f150030f0f840a3574), compiling. LogMaterial: Display: Missing cached shadermap for Warehouse_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: dc4b49de2aa832c2cd9ebb391f6e0ab3b4ab8981), compiling. LogMaterial: Display: Missing cached shadermap for Trench_MAT_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 08096a5e4f5a214890f99f4b76ab967c7690e752), compiling. LogCook: Display: Cooked packages 1862 Packages Remain 1497 Total 3359 LogMaterial: Display: Missing cached shadermap for DebrisMaster in PCD3D_SM5, Default, SM5 (DDC key hash: f372e92827551131604be43dd5ba9ece965d25d4), compiling. LogMaterial: Display: Missing cached shadermap for Trench_MAT_03 in PCD3D_SM5, Default, SM5 (DDC key hash: f561f1f51f28f8d9abb292c4a2d874acd464d2be), compiling. LogMaterial: Display: Missing cached shadermap for Trench_MAT_02 in PCD3D_SM5, Default, SM5 (DDC key hash: fda185b00f201ed2316172bd62819c7c87ded5ac), compiling. LogMaterial: Display: Missing cached shadermap for M_Single_Master in PCD3D_SM6, Default, SM6 (DDC key hash: 16b175cf1794e688e3821c68503451fc68065e97), compiling. LogMaterial: Display: Missing cached shadermap for M_Spark_sheet_impacts2 in PCD3D_SM5, Default, SM5 (DDC key hash: 561709402dc9de85ce73d2062f26bad06c0300e3), compiling. LogMaterial: Display: Missing cached shadermap for M_GoodSky_SkyRing_ in PCD3D_SM5, Default, SM5 (DDC key hash: 7e047c7047a0e091482108d85b63dc0edb49fb9e), compiling. LogMaterial: Display: Missing cached shadermap for M_Burst in PCD3D_SM5, Default, SM5 (DDC key hash: 68d14c10c0a3ffddf7f69cda79a4530d8f3603c1), compiling. LogMaterial: Display: Missing cached shadermap for Spark_sheet in VULKAN_SM5, Default, SM5 (DDC key hash: 49310f52593673632aef2cc4b421edb88aca0c48), compiling. LogMaterial: Display: Missing cached shadermap for M_Spark in PCD3D_SM5, Default, SM5 (DDC key hash: 6d9ed9d60440985baebec7f907c7ac2eaad35703), compiling. LogMaterial: Display: Missing cached shadermap for M_Flare in PCD3D_SM5, Default, SM5 (DDC key hash: 453774783922d32688a59e34cf03beca8dd4a9e2), compiling. LogMaterial: Display: Missing cached shadermap for M_ky_flare01_primitive in PCD3D_SM5, Default, SM5 (DDC key hash: afec25f8f3ec165f5505f928790ae41e53ae4c02), compiling. LogMaterial: Display: Missing cached shadermap for wall_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 6a8b1d425c7e54b90298c37a19a18e3c6fba48e4), compiling. LogMaterial: Display: Missing cached shadermap for rubble_03_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 489432c5a7ca28275267a7de7ea2fe79e915bf17), compiling. LogMaterial: Display: Missing cached shadermap for pole_fence_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: fd840c118b518b16c9e82c233705909fa6ba73a3), compiling. LogMaterial: Display: Missing cached shadermap for reflector_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: 75bba2c77af44fcc58faf9758ae8b6b27a31865e), compiling. LogMaterial: Display: Missing cached shadermap for asphalt_cracked_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 84cdc13e68d01529c559a948cc8a526b6aab6596), compiling. LogMaterial: Display: Missing cached shadermap for barrier_02_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 348b3e7e27231486cb70327ad8a32da83a17a7b0), compiling. LogMaterial: Display: Missing cached shadermap for SideWall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 180b10b04490fcb3c75d40fe579cc5909d34aa4f), compiling. LogMaterial: Display: Missing cached shadermap for Catwalk_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: a3caf536c2c98905711955e34d93c54f9424949b), compiling. LogMaterial: Display: Missing cached shadermap for interior_wall_half_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 37b51177b757a2a624d32e38ddab545653f72553), compiling. LogMaterial: Display: Missing cached shadermap for interior_wall_02_fucktheWall in PCD3D_SM5, Default, SM5 (DDC key hash: e048d41b91c7f542d76bfd009cbdbe01ce3ed360), compiling. LogMaterial: Display: Missing cached shadermap for Floor_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 2f020e56200ad9f9efb309ca4d62dec2f6842f5a), compiling. LogMaterial: Display: Missing cached shadermap for exterior_wall_long in PCD3D_SM5, Default, SM5 (DDC key hash: f14fe9387b0b6821185a792992a5c1dd7ad49e7a), compiling. LogMaterial: Display: Missing cached shadermap for plain_wall_unbroken_MAT_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 74d0e1e345f93de6db0c176d388e1ae62fae538f), compiling. LogMaterial: Display: Missing cached shadermap for metal_overhang_broken_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: d4c1a0866b0f8a397e08844b8658dc56781bb838), compiling. LogMaterial: Display: Missing cached shadermap for metal_overhang_01_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: 02e34ae46e85c2f391c326404f675fa359c26012), compiling. LogMaterial: Display: Missing cached shadermap for metal_outter_wall_4_windows_MAT_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 09fb079d80d1757c5cd1553b80c0e5db92d0cfec), compiling. LogMaterial: Display: Missing cached shadermap for broken_lower_gap_MAT_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 083440af58cee3933111a3848f1698b76365e8fa), compiling. LogMaterial: Display: Missing cached shadermap for shack_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: b7af8a13b33a273a749814bf206e88aef748095f), compiling. LogMaterial: Display: Missing cached shadermap for windows_frame_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: 6d951c5cf8069b189c7de90c4ce1b093e0d36e3f), compiling. LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_right_inPlace.walk_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_left_inPlace.walk_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_forward_inPlace.walk_forward_inPlace LogCook: Display: Cooked packages 1878 Packages Remain 1481 Total 3359 LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_crouching_forward_right_inPlace.walk_crouching_forward_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_crouching_forward_left_inPlace.walk_crouching_forward_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_crouching_forward_inPlace.walk_crouching_forward_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_crouching_backward_right_inPlace.walk_crouching_backward_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_crouching_backward_left_inPlace.walk_crouching_backward_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/walk_backward_inPlace.walk_backward_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/sprint_right_inPlace.sprint_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/sprint_left_inPlace.sprint_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/sprint_forward_right_inPlace.sprint_forward_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/sprint_forward_inPlace.sprint_forward_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/sprint_forward_left_inPlace.sprint_forward_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/sprint_backward_right_inPlace.sprint_backward_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/sprint_backward_left_inPlace.sprint_backward_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_right_inPlace.run_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_left_inPlace.run_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_forward_right_inPlace.run_forward_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_forward_left_inPlace.run_forward_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_forward_inPlace.run_forward_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_backward_right_inPlace.run_backward_right_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_backward_left_inPlace.run_backward_left_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/run_backward_inPlace.run_backward_inPlace LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/idle_crouching_aiming.idle_crouching_aiming LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/BLueprint_files/player_BPs/Soldier_Character/Animations/idle_aiming.idle_aiming LogMaterial: Display: Missing cached shadermap for Pillars_01_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: 97377309a118cb675b755e046fbcb75931aa3593), compiling. LogMaterial: Display: Missing cached shadermap for Soldier_head6 in PCD3D_SM5, Default, SM5 (DDC key hash: 222d7189defa930bbab8b065bce040599590792f), compiling. LogMaterial: Display: Missing cached shadermap for Soldier_body2 in PCD3D_SM5, Default, SM5 (DDC key hash: 230eca7591f2cec623412a731d6ebce059c6b58d), compiling. LogMaterial: Display: Missing cached shadermap for Base_building_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: a0b4a9b52c5b0075a41e0a0f5ea54fa02537a9c6), compiling. LogMaterial: Display: Missing cached shadermap for UI_Objective_Marker_02_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 210595a15be79e1b264724178b6aaf897fd12278), compiling. LogMaterial: Display: Missing cached shadermap for UI_Objective_Marker_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: ad28d371de8a4d958a9a6a2a6d6a4860535492db), compiling. LogMaterial: Display: Missing cached shadermap for GarageMarker_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 035768f5c04a76998a0737089f7cda9df5663995), compiling. LogMaterial: Display: Missing cached shadermap for MT_02 in PCD3D_SM5, Default, SM5 (DDC key hash: be3cdc802af33287cc94f6aff25321b3efe9ff5f), compiling. LogMaterial: Display: Missing cached shadermap for Mat_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 70626a77109ffcdd50bb532a38d455803f6bd266), compiling. LogMaterial: Display: Missing cached shadermap for Mat_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 09f1b925825dbb9889bde401535ccdff6f0492cd), compiling. LogMaterial: Display: Missing cached shadermap for Mat_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 341e86bc720551a551c6e3315f1cb57b1815059b), compiling. LogMaterial: Display: Missing cached shadermap for BaseSkin_MAT4 in PCD3D_SM5, Default, SM5 (DDC key hash: b3b835170f3e0f27f60403da5d120287a8432ab9), compiling. LogMaterial: Display: Missing cached shadermap for BaseSkin_MAT2 in PCD3D_SM5, Default, SM5 (DDC key hash: f626e4a04d539e735b008db61b624b34ac8eb107), compiling. LogMaterial: Display: Missing cached shadermap for BaseSkin_MAT3 in VULKAN_SM5, Default, SM5 (DDC key hash: 2c54736047352e9f3770ee9a1b791998e80c07fb), compiling. LogMaterial: Display: Missing cached shadermap for coffee_shop_lamp_hanging_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 14df501567568405f11c63a98957df05db1726c8), compiling. LogMaterial: Display: Missing cached shadermap for BaseSkin_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 8dbe7f62b0cab49d96aacc8eff4e6cfc040d45f3), compiling. LogMaterial: Display: Missing cached shadermap for Scarf_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 99cefb3f1c6ca1f90ede8c5bbfa7663eb9e47c20), compiling. LogMaterial: Display: Missing cached shadermap for Pants_MAT2 in PCD3D_SM5, Default, SM5 (DDC key hash: e864a3e31c6c9751f7cfc3e2d10ec2bf80bbfbac), compiling. LogMaterial: Display: Missing cached shadermap for Pants_MAT1 in PCD3D_SM5, Default, SM5 (DDC key hash: 8297fac16fc8c5915ab2c0edef1ef7d2cf461790), compiling. LogMaterial: Display: Missing cached shadermap for Pants_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: cd79466a0ef2c13ac3684ece48d5a66a5ca6526f), compiling. LogMaterial: Display: Missing cached shadermap for Eyes_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 8f719e6aa1c1f2c1c32b4edb729d9178dea2d9b7), compiling. LogMaterial: Display: Missing cached shadermap for Coat_MAT4 in PCD3D_SM5, Default, SM5 (DDC key hash: 97b72a0dbb8572f9febd72b234bff6de501c43d2), compiling. LogMaterial: Display: Missing cached shadermap for Coat_MAT3 in PCD3D_SM6, Default, SM6 (DDC key hash: 9ac5183a6536cd1478f64ac63f6ec1653e393f74), compiling. LogMaterial: Display: Missing cached shadermap for Coat_MAT2 in PCD3D_SM6, Default, SM6 (DDC key hash: 53aca6d4096118376f7613e866e2c5c6250d37d6), compiling. LogMaterial: Display: Missing cached shadermap for Coat_MAT1 in PCD3D_SM5, Default, SM5 (DDC key hash: ae4c3b1f5ef812d35642384c3ce192603ae42437), compiling. LogMaterial: Display: Missing cached shadermap for Coat_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: f127a7010cb36f929059a9f3afb0fdb9583e251b), compiling. LogMaterial: Display: Missing cached shadermap for Eyebrows_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7e55bc7d61e3c7e43a05bba9ffe16950cddf0f61), compiling. LogMaterial: Display: Missing cached shadermap for house_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 974fa3322f5dc109a7ae92d6fd674299965739b9), compiling. LogMaterial: Display: Missing cached shadermap for walls_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 41dc188a58750e17a133f6fd358d9b714553ac75), compiling. LogMaterial: Display: Missing cached shadermap for Paper_Letter_UMG_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 25845b0e76cd95cf186ec2d2ae732f28e8e48402), compiling. LogMaterial: Display: Missing cached shadermap for Paper_letter_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: 63b79b48d9a8bf920a1007ab6d86870dbcb007a0), compiling. LogMaterial: Display: Missing cached shadermap for porch_support_beams_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: d1769b1525554f9a91f864919f2a0316981b56bc), compiling. LogMaterial: Display: Missing cached shadermap for house_base_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 1a976275036d9a4c95c8b6cf61dba0b86f1a0ac6), compiling. LogMaterial: Display: Missing cached shadermap for Pillar_01_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 8dd8ff68868db92d9628bb3b3bbb80afec53a9cf), compiling. LogCook: Display: Cooked packages 1912 Packages Remain 1447 Total 3359 LogMaterial: Display: Missing cached shadermap for End_Rail_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7905a02a96efa3be754226597be18ccd0d5064ba), compiling. LogMaterial: Display: Missing cached shadermap for Catwalk_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: b2cab9071e97c5f39279f04677c28ba23e350248), compiling. LogMaterial: Display: Missing cached shadermap for Concrete_Base_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: d8395eb6777c546e5ae590ccdf5c7cf9323e73c0), compiling. LogMaterial: Display: Missing cached shadermap for trim_south_north_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 8d85fc8f45a97cb3991b48824c9a40830f72ed49), compiling. LogMaterial: Display: Missing cached shadermap for trim_east_west_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 51b6b077a8c1686986d1e1b7e96ad9dc50c74785), compiling. LogMaterial: Display: Missing cached shadermap for water_tank_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 0dd0f047676b04fb15e2b8bb9cb515ba58343aff), compiling. LogMaterial: Display: Missing cached shadermap for top_east_west_wall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 96659bac05c613a09724e5a286fbc896ede8637f), compiling. LogMaterial: Display: Missing cached shadermap for top_north_south_walls_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 4152f9edea8c492adb484fd266be5c191d0a58ee), compiling. LogMaterial: Display: Missing cached shadermap for roof_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: b7b83cbd8a74b16ad154ecbec14a9f482e82033a), compiling. LogMaterial: Display: Missing cached shadermap for middle_south_west_wall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 9d4b0f9aafbb89c1b78a011f9f3ce76a243ca6fe), compiling. LogMaterial: Display: Missing cached shadermap for middle_north_east_wall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 9d347764e87666deb210eb4e441d7c37fa6df245), compiling. LogMaterial: Display: Missing cached shadermap for red_truck_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 025a8c7671cafac8c68c02661f93a5c66b9494f2), compiling. LogMaterial: Display: Missing cached shadermap for bottom_all_walls_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: d1f11c230cf65095b1e7790dfe071af6ca8901a5), compiling. LogMaterial: Display: Missing cached shadermap for window_glass_broken_MAT in PCD3D_SM6, Default, SM6 (DDC key hash: 5e1df64bd9a58215b80a0fad088481ecf389738f), compiling. LogMaterial: Display: Missing cached shadermap for Primal_Main_Body_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 36ea0d4d9f6ea30d3d1a4ba307090dacb6cc6253), compiling. LogMaterial: Display: Missing cached shadermap for Sides_MAT in VULKAN_SM5, Default, SM5 (DDC key hash: df08ef687c48aed81d7da93d5494ec6aab9408c2), compiling. LogMaterial: Display: Missing cached shadermap for OutBow_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 0a900e706100d71dd2a33125433b1b8d93d28871), compiling. LogMaterial: Display: Missing cached shadermap for window_glass_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: b4d5da42f3fc680a43e304e7bcdb14686d05e4ab), compiling. LogMaterial: Display: Missing cached shadermap for rust_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: a82b806b9ee660c039ae55af6632d38f802ca2a0), compiling. LogMaterial: Display: Missing cached shadermap for roof_main_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: e1819d5eb66cce8a6495ffbceed90906d3ff4908), compiling. LogMaterial: Display: Missing cached shadermap for roof_border_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: b16771c9fcdd01a20c2776f43ab3bf8c151ff666), compiling. LogMaterial: Display: Missing cached shadermap for floor_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 153cea82cb2fe58157bbdec2f1598c7cf38b9577), compiling. LogMaterial: Display: Missing cached shadermap for door_hinge_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7b6795f0beb33a3a1979fedf7ff50523ef0234f1), compiling. LogMaterial: Display: Missing cached shadermap for Taxi_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: eeeb25f534930ffb78013f6e5157df5f26afb871), compiling. LogMaterial: Display: Missing cached shadermap for RightSide_Side_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 5b2b3ce58f80db04383441cd56dc9c135ef71304), compiling. LogMaterial: Display: Missing cached shadermap for RightSide_Back_Wall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: abe3093b7d1fa577879d2fba86b1f99772386f58), compiling. LogMaterial: Display: Missing cached shadermap for LeftSide_Side_Wall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: de270a89728a2c121cb4aa0323c562d18ebf8a33), compiling. LogMaterial: Display: Missing cached shadermap for ww_panel_05 in PCD3D_SM5, Default, SM5 (DDC key hash: 3053ace86dfb4e7813b923003e13302a35b29613), compiling. LogMaterial: Display: Missing cached shadermap for Back_LeftSide_Wall_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7a393bfd8c64144b26bce66c3cee1b2a9571121b), compiling. LogMaterial: Display: Missing cached shadermap for ww_panel_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 32aa7f3e2893071be89ed2e5f24864e77c97f81f), compiling. LogMaterial: Display: Missing cached shadermap for ww_panel_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 20ebfa61fd2f8c55890521bd04074444f2d375fe), compiling. LogMaterial: Display: Missing cached shadermap for ww_panel_03 in PCD3D_SM5, Default, SM5 (DDC key hash: f3fafc87e678e394f7fdf46e844f2c74d6922953), compiling. LogCook: Display: Cooked packages 1915 Packages Remain 1444 Total 3359 LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Civilian_Model) ... LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (burlap_almbe_3) ... LogCook: Display: Cooked packages 2147 Packages Remain 1212 Total 3359 LogCook: Display: Cook Diagnostics: OpenFileHandles=2579, VirtualMemory=3458MiB LogMaterial: Display: Missing cached shadermap for Explosion_Ball_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 06399be1cbbc5d63c2561d79b81f9a5f6a7a3947), compiling. LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/assets/level1/Props/Flags/Burlap/burlap_almbe_3.burlap_almbe_3_Animation LogMaterial: Display: Missing cached shadermap for M_Generator_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 9ade57de034b2123b1aceace0356365b852fe8bb), compiling. LogSkeletalMesh: Display: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\MAX_physical\skeletal_Max_sphere.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. LogCook: Display: Cooked packages 2226 Packages Remain 1133 Total 3359 LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (ArmyTruck_SKM) ... LogCook: Display: Cooked packages 2352 Packages Remain 1007 Total 3359 LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\SeigePawn.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\SeigePawn.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\assets\level1\vehicles\ArmyTruck\ArmyTruck_Chaos.uasset: [Compiler] Input Axis Event references unknown Axis 'LookLeft' for InputAxis LookLeft LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\assets\level1\vehicles\ArmyTruck\ArmyTruck_Chaos.uasset: [Compiler] Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\assets\level1\vehicles\ArmyTruck\ArmyTruck_Chaos.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'LookLeft' for InputAxis LookLeft LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] InputAction Event references unknown Action 'Jump' for InputAction Jump LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] InputAction Event references unknown Action 'Crouch' for InputAction Crouch LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] InputAction Event references unknown Action 'Sprint' for InputAction Sprint LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'LookLeft' for InputAxis LookLeft LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\BLueprint_files\player_BPs\Multiplayer_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\Multiplayer_Maps\Lobby_Map\Net_BP_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'LookUp' for InputAxis LookUp LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\Multiplayer_Maps\Lobby_Map\Net_BP_Character.uasset: [Compiler] InputAction Event references unknown Action 'Sprint' for InputAction Sprint LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\Multiplayer_Maps\Lobby_Map\Net_BP_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'LookLeft' for InputAxis LookLeft LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\Multiplayer_Maps\Lobby_Map\Net_BP_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveForward' for InputAxis MoveForward LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\Multiplayer_Maps\Lobby_Map\Net_BP_Character.uasset: [Compiler] Input Axis Event references unknown Axis 'MoveRight' for InputAxis MoveRight LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\Multiplayer_Maps\Lobby_Map\Net_BP_Character.uasset: [Compiler] InputAction Event references unknown Action 'Jump' for InputAction Jump LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\Multiplayer_Maps\Lobby_Map\Net_BP_Character.uasset: [Compiler] InputAction Event references unknown Action 'Crouch' for InputAction Crouch LogCook: Display: Cooked packages 2518 Packages Remain 841 Total 3359 LogMaterial: Display: Missing cached shadermap for Landscape_03 in PCD3D_SM5, Default, SM5 (DDC key hash: d8a21b98091c348e07e011b9762efa5c7546f29a), compiling. LogMaterial: Display: Missing cached shadermap for M_ky_flare01_primitive in PCD3D_SM6, Default, SM6 (DDC key hash: 86fc06ef49d64f4d5020c40b589d18093e16685f), compiling. LogCook: Display: Cooked packages 2730 Packages Remain 629 Total 3359 LogBlueprint: Warning: FMemberReference::ResolveMember (SetActorHiddenInGame) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (GetActorRightVector) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (K2_SetActorLocationAndRotation) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (K2_TeleportTo) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (GetDistanceTo) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorRotation) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (SetActorEnableCollision) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (K2_DestroyActor) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (SetActorHiddenInGame) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (EnableInCarView) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (EnableInCarView) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: FMemberReference::ResolveMember (SetActorEnableCollision) bSelfContext == true, but no scope supplied! LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogBlueprint: Warning: [AssetLog] E:\WhiteWall_2024 5.2\WhiteWall_2024\Content\WhiteWall_Maps\WhiteWall.umap: [Compiler] Node Unknown is not referencing a valid level actor LogCook: Display: Cooked packages 2794 Packages Remain 567 Total 3361 LogCook: Display: Splitting Package /Game/WhiteWall_Maps/WhiteWall with class World acting on object World /Game/WhiteWall_Maps/WhiteWall.WhiteWall. LogWorldPartition: Display: WorldPartition initialize started... LogWorldPartition: Display: WorldPartition initialize took 1.15 sec (total: 1.15 sec) LogWorldPartition: Display: GenerateStreaming started... LogWorldPartition: Display: GetPartitionedActors started... LogWorldPartition: Display: GetPartitionedActors took 26 ms (total: 26 ms) LogWorldPartition: Display: GenerateStreaming took 375 ms (total: 375 ms) LogMaterial: Display: Missing cached shadermap for M_ky_flare01_primitive in VULKAN_SM5, Default, SM5 (DDC key hash: 3fa091f5957a6c1b67e4fae4bcf8a3f879763afc), compiling. LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_315 in PCD3D_SM6, Default, SM6 (DDC key hash: 7be316e8ebdec4c1e3bf07365b5e1b70d3bb7b40), compiling. LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_345 in PCD3D_SM5, Default, SM5 (DDC key hash: ce2f2ec154999229089dc639a098be970b11180e), compiling. LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_347 in PCD3D_SM5, Default, SM5 (DDC key hash: 4ff556e611b47fad53f115a418dd682e7080f041), compiling. LogCook: Display: Cooked packages 2807 Packages Remain 1583 Total 4390 LogCook: Display: Cook Diagnostics: OpenFileHandles=3612, VirtualMemory=5042MiB LogMaterial: Display: Missing cached shadermap for MI_Slums_Concrete in PCD3D_SM5, Default, SM5 (DDC key hash: 6fc51e332812ec4091913996e4754581a503a4da), compiling. LogCook: Display: Cooked packages 2821 Packages Remain 1569 Total 4390 LogMaterial: Display: Missing cached shadermap for Landscape_03 in PCD3D_SM6, Default, SM6 (DDC key hash: a36534b2dadc8b832496bcdd14e1cf149d8d63dd), compiling. LogCook: Display: Cooked packages 2836 Packages Remain 1554 Total 4390 LogCook: Display: Cooked packages 2848 Packages Remain 1542 Total 4390 LogCook: Display: Cooked packages 2862 Packages Remain 1528 Total 4390 LogCook: Display: Cooked packages 2864 Packages Remain 1526 Total 4390 LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: === FShaderJobCache stats === LogShaderCompilers: Display: Total job queries 9,239, among them cache hits 0 (0.00%) LogShaderCompilers: Display: Tracking 1,226 distinct input hashes that result in 679 distinct outputs (55.38%) LogShaderCompilers: Display: RAM used: 4.81 MiB of 2.40 GiB budget. Usage: 0.20% LogShaderCompilers: Display: === Shader Compilation stats === LogShaderCompilers: Display: Shaders Compiled: 1,226 LogShaderCompilers: Display: Jobs assigned 1,346, completed 1,226 (91.08%) LogShaderCompilers: Display: Average time worker was idle: 0.00 s LogShaderCompilers: Display: Time job spent in pending queue: average 34.66 s, longest 174.91 s LogShaderCompilers: Display: Job execution time: average 13.86 s, max 48.71 s LogShaderCompilers: Display: Job life time (pending + execution): average 43.27 s, max 121.94 LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 175.01 s LogShaderCompilers: Display: Jobs were issued in 202 batches (only local compilation was used), average 6.66 jobs/batch LogShaderCompilers: Display: Average processing rate: 7.01 jobs/sec LogShaderCompilers: Display: Total thread time: 1,902.967 s LogShaderCompilers: Display: Total thread preprocess time: 40.363 s LogShaderCompilers: Display: Percentage time preprocessing: 2.12% LogShaderCompilers: Display: Effective parallelization: 10.87 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 LogShaderCompilers: Display: Top 5 most expensive shader types by average time: LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 2 times, average 7.67 sec, max 9.32 sec, min 6.02 sec) LogShaderCompilers: Display: FLumenCardPS (compiled 3 times, average 3.55 sec, max 3.93 sec, min 2.98 sec) LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 29 times, average 2.90 sec, max 15.48 sec, min 1.10 sec) LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 20 times, average 2.42 sec, max 10.76 sec, min 1.16 sec) LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 19 times, average 2.40 sec, max 10.76 sec, min 0.96 sec) LogShaderCompilers: Display: Top 5 shader types by total compile time: LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.82% of total time (compiled 49 times, average 1.87 sec, max 5.56 sec, min 0.70 sec) LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 4.82% of total time (compiled 53 times, average 1.73 sec, max 5.85 sec, min 0.71 sec) LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 4.42% of total time (compiled 29 times, average 2.90 sec, max 15.48 sec, min 1.10 sec) LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ - 4.02% of total time (compiled 53 times, average 1.44 sec, max 4.23 sec, min 0.69 sec) LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.85% of total time (compiled 32 times, average 2.29 sec, max 9.12 sec, min 1.07 sec) LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: Worker (3/13) finished batch of 10 jobs in 62.882s, TLightMapDensityPSTLightMapPolicyLQ [WorkerTime=18.890s], TBasePassPSFCachedVolumeIndirectLightingPolicySkylight [WorkerTime=9.953s], TShadowDepthVSVertexShadowDepth_PerspectiveCorrect [WorkerTime=6.387s], TBasePassPSFCachedPointIndirectLightingPolicySkylight [WorkerTime=6.152s], TShadowDepthVSVertexShadowDepth_PerspectiveCorrect [WorkerTime=5.589s], TLightMapDensityPSFDummyLightMapPolicy [WorkerTime=4.944s], TLightMapDensityPSTLightMapPolicyHQ [WorkerTime=3.878s], FDepthOnlyPS [WorkerTime=2.741s], TShadowDepthVSVertexShadowDepth_OnePassPointLight [WorkerTime=2.355s], TBasePassVSTLightMapPolicyLQ [WorkerTime=1.921s] LogStaticMesh: Display: Building static mesh LandscapeNaniteMesh... LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_16 in PCD3D_SM6, Default, SM6 (DDC key hash: 61c820a7aa21555c4d8e070b1b55e6edcb026f7c), compiling. LogCook: Display: Cooked packages 2864 Packages Remain 1526 Total 4390 LogCook: Display: Cook Diagnostics: OpenFileHandles=3910, VirtualMemory=10267MiB LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_315 in VULKAN_SM5, Default, SM5 (DDC key hash: 13ceb8ed5f741dccf7e0a8c7d2fec4b22c2365f1), compiling. LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_22 in PCD3D_SM6, Default, SM6 (DDC key hash: f3f508d86cfb6e9063f94fe1ab71dd36ba7292f8), compiling. LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_16 in VULKAN_SM5, Default, SM5 (DDC key hash: a408adceab7a3d2ad54dba79c492b3ca28c66bad), compiling. LogLandscape: Warning: Landscape : Nanite landscape mesh would have more than 64 materials, which is currently not supported. Please reduce the number of components in this landscape actor to enable Nanite. LogOutputDevice: Warning: Script Stack (0 frames) : LogWindows: Error: appError called: Assertion failed: Mesh && Mesh->GetRenderData() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 4828] LogWindows: Error: begin: stack for UAT LogWindows: Error: === Critical error: === LogWindows: Error: LogWindows: Error: Assertion failed: Mesh && Mesh->GetRenderData() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 4828] LogWindows: Error: LogWindows: Error: LogWindows: Error: LogWindows: Error: [Callstack] 0x00007fff37c81666 UnrealEditor-Engine.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff37c55589 UnrealEditor-Engine.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff91eca52e UnrealEditor-CoreUObject.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff91ef1956 UnrealEditor-CoreUObject.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff91ef1b06 UnrealEditor-CoreUObject.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff603d4558 UnrealEditor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff601cd9ef UnrealEditor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff601bf3e9 UnrealEditor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff601d6118 UnrealEditor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff601d5a3a UnrealEditor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff5ff15312 UnrealEditor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fff5ff343b1 UnrealEditor-UnrealEd.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff7fe35d0de UnrealEditor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff7fe35454b UnrealEditor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff7fe35482a UnrealEditor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff7fe3574f0 UnrealEditor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff7fe36a4c4 UnrealEditor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff7fe36cb76 UnrealEditor-Cmd.exe!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fffcc9e7614 KERNEL32.DLL!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007fffcd4026b1 ntdll.dll!UnknownFunction [] LogWindows: Error: LogWindows: Error: end: stack for UAT Took 361.8482249s to run UnrealEditor-Cmd.exe, ExitCode=3 SafeDeleteFile C:\Users\lassw\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.2\Cook-2023.08.22-23.35.24.txt SafeCopyFile D:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2023.08.22-23.29.22.txt C:\Users\lassw\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.2\Cook-2023.08.22-23.35.24.txt SafeDeleteFile D:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2023.08.22-23.29.22.txt ============================================================================== ERROR: Cook failed. (see C:\Users\lassw\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace) CommandletException: Editor terminated with exit code 3 while running Cook for E:\WhiteWall_2024 5.2\WhiteWall_2024\WhiteWall_2024.uproject; see log C:\Users\lassw\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.2\Cook-2023.08.22-23.35.24.txt at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, Int32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 441 at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 90 at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 291Wrapped by AutomationException: Cook failed. at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 301 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 221 at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42 at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344 at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353 at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257 at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156 ============================================================================== AutomationTool executed for 0h 7m 8s AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)